Dimmer by Chaseplays 2020-04-22T16:59:55Z
Nice game. The art style is pleasing to the eye, the music fits the game, controls also fills good. Great job!
Foon → Ludum Dare Explorer → Users → zimny11
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | 👥 | INTERSIGNAL | jam | 454 | 3.54 | 3.30 | 3.71 | 4.00 | 3.80 | 3.50 | 3.50 | |
| 2025 | 58 | Collector | 👥 | ASTRODEFENSE | jam | 700 | 2.95 | 2.86 | 3.04 | 3.11 | 3.43 | 2.83 | 1.84 | 2.72 |
| 2025 | 57 | Depths | Sea Dicegarden | compo | 211 | 3.25 | 2.95 | 3.77 | 2.95 | 3.77 | 3.26 | |||
| 2024 | 56 | Tiny Creatures | Small Sands | compo | 98 | 3.73 | 3.60 | 3.42 | 4.08 | 3.67 | 1.00 | 3.48 | ||
| 2024 | 55 | Summoning | Haunted Forest | compo | 139 | 3.61 | 3.25 | 3.26 | 3.51 | 3.83 | 3.21 | 4.14 | ||
| 2023 | 54 | Limited Space | Blocked | compo | 138 | 3.69 | 3.67 | 3.80 | 3.84 | 3.17 | 3.00 | 3.04 | ||
| 2023 | 53 | Delivery | Cart Delivery | compo | 151 | 3.68 | 3.88 | 3.84 | 4.27 | 3.55 | 3.32 | 3.94 | 3.54 | |
| 2023 | 52 | Harvest | Plant Harvester | compo | 150 | 3.52 | 3.47 | 3.05 | 4.08 | 3.83 | 3.13 | 3.26 | 3.17 | |
| 2022 | 51 | Every 10 seconds | 10 Seconds To Annoyance | compo | 140 | 3.66 | 3.46 | 2.93 | 3.69 | 3.24 | 3.18 | 3.98 | 3.21 | |
| 2022 | 50 | Delay the inevitable | Oh No My Trophy | compo | 195 | 3.63 | 3.55 | 3.55 | 3.86 | 3.44 | 3.21 | 3.42 | 3.25 | |
| 2021 | 49 | Unstable | Pile Up Medieval | compo | 357 | 3.29 | 3.27 | 3.34 | 4.00 | 3.22 | 3.14 | 3.25 | 3.05 | |
| 2021 | 48 | Deeper and deeper | Archeo | compo | 304 | 3.62 | 3.46 | 3.81 | 4.21 | 3.45 | 3.17 | 2.52 | 3.30 | |
| 2020 | 47 | Stuck in a loop | Looped | compo | 400 | 3.25 | 3.18 | 2.96 | 3.70 | 2.46 | 3.00 | 4.31 | 3.05 | |
| 2020 | 46 | Keep it alive | Keep Vlad Alive | compo | 701 | 3.25 | 3.04 | 3.08 | 3.92 | 3.51 | 3.10 | 3.12 | 3.64 |
Nice game. The art style is pleasing to the eye, the music fits the game, controls also fills good. Great job!
This is amazing. Great job! I had a lot of fun playing, especially since I like puzzle games. I am really positively surprised by how many different mechanisms you have managed to implement. The only thing missing is the background soundtrack.
I had fun playing and figuring out what is the catch to get more flower! And here is my final score :) example.png
Some flies appear to be spawn from the flower. Is this intentional? Besides, it's a nice game.
Just got an error "Cannot read property 'getParameter' of undefined" :(
@tattomoosa I received this error on itch.io, as soon as the loading progress bar finished. It was only text that I posted in the previous comment, nothing more. The realoding of the website did not help.
Nice game. Interesting mechanic while maintaining a live value between levels. Although there is not much time to think about how to pass the level. Maybe a short countdown with level paused, at the beginning of each level so that you could look around, would be nice.
What a lovely game! Really relaxing.
I love the idea, and gameplay, and mechanic, and soundtrack :) One of my favorite games so far.
Really nice idea! I had a lot of fun playing.
What a nice and unique concept, although I kept pressing the W key to jump :)
Nice game. I really liked the music.
Really nice game and interesting take on classic snake. Only shame is that there is no music or sound effect, but art style is really pretty and clean. Had fun playing.
Download link bring up message: "Failed to preview file. There was a problem with the preview"
I didn't notice the download button, my bad. Looks like I can't click on units and give them orders, unless I'm doing something wrong :)
Nooo my baby! Nice idea for a game. I am always impressed with 3D games made in such a short time. Although I find hitting platforms quite difficult.
Hooray I won. On the second try, but win is a win :) Nice game. Thank you for sharing with us.
Nice game idea. The music on the menu is very enjoyable.
Like other memories, it looks like there are some bugs, for example, that some fields stop working after some time or that you can plant many crops in one field. Besides that I like it. Adding quests was a really nice idea.
It looks like a lot depends on the first few rounds. The game is very nice, but I would suggest a larger font, it's hard to read the text.
Great graphic: checked Nice music: checked Good controls: checked Addictive Gameplay: checked
Well done! I have a lot of fun playing this one. Thanks for the experience!
Nice game. I like this simple and pleasing to the eye art style. I also like torch light visualizations. It was easy to get what you should do :)
I love the introduction. The whole idea is just amazing, and the sound effects are so well done :P I'm not good at multitasking, but still had a lot of fun.
@dylan-pineo @pennycook @josh-riley @caseyh @jason-woerner @mrfluffysheep @theseusinabottle Thank you very much for feedback. This was my first Ludum Dare, so any constructive criticism is welcome. Certainly a better tutorial could be useful. @theseusinabottle You can use the 1, 2, 3 keys to switch between the tools, I forget mention it somewhere but I forgot :/
@alex-mulkerrin Thanks for the review!
@adam-clayden Thank you for opinion. I will probably keep working on this idea when Ludum Dare is over. A little balancing, more types of plants, more things to do with plants, etc.
@webox @ioan-pop @artylo @bloodpulpgames @uzpykes @princesschoochoo @bloham @tayfun @singleshoe @reino-angelo Thank you all for your comments and for playing my game!
@turncoda Thank you for your comment and feedback! Yes, there are still balancing issues. I wanted to add more features, but there wasn't enough time to do so. I'm glad you liked the music, it's literally the first soundtrack I've ever created in my life :P
@chorizo Thanks for comment and playing the game!
@sticmac Thanks for playing! Yes, you will get the bonus only if there is exactly one bloodshroom in the column (or row), more than one will cancel the bonus. And thas is the trick, to start by filling the columns, because they are shorter. Here's more or less perfect solution: example.png
@jason-woerner @fizzget I am very happy that you wanted to take your time to finish my game! @sticmac English is also not my native language either, so I could probably better phrase the tips :) @digitallimestone I wanted to add better instructions and more features but unfortunately time did not allow for that. Thank you all so very much for kind words!
@chaseplays Thanks for playing! I'm glad you enjoyed it! I accidentally put in a version in which I changed some values for testing, and if I'm not mistaken, the win was not possible in that version. So I changed thoes values back to intended in version 1.1. In fact, you can fix bugs according to official rules after the deadline: "Certain Bug Fixes are allowed. You can’t add new features, but if something broke or didn’t work correctly as you were finishing up, you can fix this after the deadline. You are asked to highlight the changes you make in your submission (a short change log)."
@danilo-bezerra Thank you for taking the time to play my game!
Interesting game and a unique topic. Unfortunately, the entire game window does not fit on the screen of my laptop, even after switching to full-screen mode on itch.io :/
What a pity I don't have a printer to try the game. But I like the game concept very much. There are not many card games on Ludum Dare. From what I can see form all cards games not a sigle one recived over 20 votes. I am guessing that your game will be the first one. Congratulations on the idea and implementation!
Great game! The graphics look great and the ship's controls are nice.
I also think that the sound effects are great. I'm so bad at memory games :)
Fun game. I really liked the narrative. Oh, and I jumped 620 times :)
Rolling is a bit difficult to control, and in my opinion your companion should be a little bit slower. It's really hard to keep up. Besides that, amazing clean pixel art, matching music and a fun game in general. Well done, I had fun playing!
So nice and calm. I like it.
The multiplayer option was a nice surprise! Although I couldn't find any lobby when I try to play, so I tried the offline version. I think that you should turn off the Audio rating option for your game since there is no music or sound effects.
It looks like the download is down. It don't want to start. It says: "Failed to preview file. There was a problem with the preview"
Nice nostalgic game. It could use a countdown to not spam rockets.
That's a neat approach to a theme. Well done!
Cool concept and idea execution. I also think the "bip" sounds are a little bit off or just too loud, but I love the "yay" sounds they make, so cute :)
I have to admit I didn't read the description before starting this game, so was really surprised (in a really good way) when I realize what was happening :) Great game and music is nice too, it fits in with the race game theme! And I was expecting that, when you hit your copy, the game would be over. But since that wasn't the case, I was wondering how the game will end (aside from the timer) then I ram into my copy and was turned on my back. Well, this is one way to go, I guess :)
That's amazing, to made a multiplayer game in such a short time! Really cool and polished idea too. Good job :)
I agree with the rest, the game is quite challenging :) But it's a cool concept, besides there aren't many rhythm games, so in my opinion it's a plus as well.
Great execution! The music, sound effect, controls and art style are made with really high quality. Good job!
Nice game! Of course I didn't read the description before playing so in my first try I shoot down all space travelers oops :)
Great game! Avoiding the parallel obstacle is difficult though. Perhaps it should show up later in the game as a more difficult obstacle, not from the star. Just a suggestion :) I had a lot of fun playing it.
Cool game concept! The graphic style looks good too! I wish there were more mechanics, like pulling a lever with the mouse or something. But I understand, limited time to make a game :)
Really clever idea. I enjoyed playing it but now I want more levels! :)
The art style is amazing! Well done! Only the music is missing, but I understand, limited time :) Also, the moon has changed, my brain chuckles "I'm in danger!" :)
Oh no! I got "Your browser does not support any of the required graphics API for this content." message on itch.io :(
Just finished trying it out. Nice work! The only thing, that I agree with the rest, is missing is some music and sound effect :)
The only thing I can say is "Good luck with placing on the podium of this Ludum Dare"! :) Great work!
Very nicely done! I had a lot of fun playing and I love the gun sound effect and the "Game Over" sound. I don't know if I'm just bad at it or if the game is quite difficult :)
It's a really fun shooter game. Pleasant background music, weapons sound effects and a variety of enemies add a lot to the game. My only complaint is that the game doesn't fit on my laptop screen :)
It's a nice idea. I'm also glad to see a game where you are actually stuck in a loop. There are not many games that took the theme literally :)
Nice game! I agree, the ship is sometimes hard to spot.
On web version of the game I got "Cannot read property 'getParameter' of undefined" message. Anyone know how to fix that?
@northman64 Yes, every time I get the same message! Thanks for the Windows version. Good game! The level design is really clever!
I like it too. The art style looks good and the music is nice! Good job :)
I like this! It took me a moment to get the machanic, but I had fun trying it out! Good job!
Awesome idea! Not only I had great time playing but also i start to make my own music for fun :P
This is a really cool story start. I like this! Good luck with your further work on this project. Just a small suggestion on my part. I think you should change the Spacebar and Enter buttons to something else. If I support the A and D buttons with one hand, using the spacebar and Enter with the other hand is quite inconvenient (they are a bit too far apart).
It's a nice concept, if a bit short, but I understand that there is only so much you can do in 48 hours. I really like the art style. Good job!
@tradingbooch12 Look at the game screen, there is a number there :) @elizir I'm sorry to hear that :) Also glad to hear you had a good time. @rex64 That was the idea ;) @merkisoft Yes, I made this music in BoscaCeoil. @seskon @tayfun Well, I wouldn't call button press a game, but... Thanks you all for taking the time to try it out!
@schizoid2k @kittymac Thanks for playing! I glad you like it.
@freeworld If you pressed the button for 3-4 minutes, you most probably went through the whole thing. The more I think about it, the more I regret not having started with that idea. And thank you for playing :)
@monkosum Thanks for playing! I'm glad you like it. No, there is no hidden game. I only told this joke to troll people. I also was expecting that there will be at least one person who will press every single block in the background just to try if there is something hidden :)
The game is so hard :) or just my poor brain can't comprehend the controls lol. Nevertheless, good game! I had a lot of fun trying it out!
Cool game! I actually found a hole and finished the game, I think :)
I got "Your browser does not support any of the required graphics API for this content." message on itch.io. Anyone know how to fix that? I'm on Google Chrome.
85.0.4183.121 (Official Build) (64-bit), so the same version :/
I also think that these "bugs" actually add a lot to the game mechanics :) You know what they say, "It's not a bug, it's a feature"! The mood in the game is also very cool.
Really nice and well polished game. Great job! As previously mention, I would love to see same use of wood, stone and gold. But I understand that the time to implement such things during game jam is limited. I'd also like some variation in enemies, like shooting enemy that has one HP or something like that :)
Nice idea and well executed! I really like it. Some levels are so tricky, nicely done :)
5 out of 5 for me! And and agree only "not so fun" part of the game is to counting "-" and "|", but otherwise it's really amazing!
Nice game! However, it is so hard :)
96 points! Beat me :) Great job and fun to play! Hope you had fun making this!
@elizir Well, I got it not one the first try, that for sure :P But that I try multiple times says something about the game, right? ;)
Amazing concept and execution! I love the music theme! My only suggestion is to add a restart level option as I was stuck on one of the levels and had to restart the game.
I cannot run it either on Java V8 :( Do I need specific Java version, maybe?
This is simply amazing! I especially like the art style, so clean and so fitting! Everything works really nicely togehter.
The art style is simply amazing! I've seen similar ideas in other games in this game jam, but this one is probably best executed so far! The player's controls feel smooth as well. Everything fits together very well. The one thing I notice is that when you fall of the screen, game doesn't restart immediately but waits for the loop to end.
I see the dwarf game and I immediately in :) Cool take on the genre! Had fun playing.
What a unique game! I really enjoyed the puzzle aspect. Great job on both game idea and the execution!
It's simple but quite addictive. The music feels quite good too. Got to level 6 but got tired of clicking. I think the mechanics of the game is good, just add something else for the player to do and the game will be great! I think making a labyrinth for each level from the next level block (which you can't go through yet) would be a fun idea. And more kinds of blocks that do something different, like one-way block in mention labyrinth and so on...
"Frogs sometimes fall off the map" is not a sentence I thought I would read today :)
Great job one the game!
I finally found another archeology based game, there are unexpectedly few, considering the theme of this LD! Great job with the puzzle!
This is just amazing! Great work. Everything: music, pixel art, sounds, animation, controls... It really needs to go on and get turn into a full Triple-A indie game! :)
Really nice experience playing this game. I had a lot of fun, good job!
Well done! I especially like the art style. It was also nice to see a nice variety of creatures to catch. Hook acted in a weir way, but otherwise it was a fun experience.
Great game, hats off!
My thoughts during the game: "Ha, I will climbing the ladder, what are you goin to do now stupid lizardman... oh no, they can climb too" XD
Great game! I had a lot of fun playing it. I just wish there were more levels and puzzles, but I understand there are is just so much you can do in such a short time.
Also, I see Mario has changed his job from a plumber to a miner :P
I love tower defense game! Great job in terms of visuals and sound design! Really satisfying for both watching and listening.
Unfortunately, the game bugged at level 6 for me. No error message. Opponents just stop comming and the game doesn't progress to the next level. Nevertheless a great game!
Bez tytułu.png
Great game, nice mechanics and music as well as graphics. My only complaint will be the controls, especially the double jump doesn't work well enough for a platformer. But, overall good job!
Great game! I love games like that. Progress fill smooth. Both art and music fit together nicely. I have the same comment as people before. Getting diamonds and oil from the second planet does not give you any points.
Great game! Everything fits together nicely and the mechanics are really well thought out. It was fun to play.
Great game and what a concept!
I love Dwarf Fortress! It also reminds me of game called "Warsim: The Realm of Aslona". Nice take on the theme, I have not seen anything like that in this LD. I wish it was a little bit more ballanced since every time I run of of food before I have anythng to trade, and without ability to farm, it was imposible to survive for long. Or maybe I'm missing something. Anyway, great job. It was a !!FUN!! experiance.
This game is amazing. I wish it was longer, much longer! With many types of units, enemies and bosses, and powers... Great job on the concept and execution!
Weird but interesting idea. Well done!
This game is truly amazing. Both the arc style and the game mechanics are really cool. Issues that I encounter: - for me the oxygen release to scare fish did not work, - I had to stop the ship to influence the fish, if I did not stop, the fish were not scared no matter what I did, - the sound effect could be improved, - I wish there was some music, - gold was too easy to get. Beside that, rgeat job on the game!
A great puzzle game! Just well done! I'm not surprised that you want to make it into a mobile game. I wish you good luck!
Well done, it was fun to play! Pixel art and music are truly amazing. I wish it was longer. Also, it turns out that I'm bad at color mixing XD
Really cool game mechanics! At first I thought the controls are a bit off but after I got what I suppose to do I think the controls are pretty good. Good job on the game. The only thing missing is some fitting music :)
Wow! This is just amazing! At first I thought, "Ah, well, I can't see it :( ", but then it clicked! Bravo for the idea. What a cool game mechanic!
The music! The art design! The voice acting! Everything was just great! Thanks for creating such a good game!
I just wish there was a full screen option (or did i miss something?).
Congratulations on your next LD game! Controls and movement could be improved. But beside that, nice game!
Amazing thanks on the theme. Great job! I really enjoyed playing this unconventional game! I believe that in the future it might become a multi-choice storytelling game with even more additional action, like drawing this symbol.
Neat game! Both the art style and music feels good! My only complaint would be that after hitting an obstacle it takes a long time for the character to fall off the screen, so that the game could be restarted.
Really cool concept and amazing execution! It was fun to play!
I just tried your game. Yes, I read the error warning and I have not encountered any. Both the music and the art style are beautiful. The story is unique and addictive. And there are even voice actors!
Since this seems to be an AAA (Triple-A) Ludum Dare game :), let me make a few comments. Two things I missed in the game were:
- any sounds during the fight and
- what the individual cards do.
Some cards make it easy to guess their functions, but some of them are a big puzzle to me.
Another thing is that my computer was working very hard while I was playing, and it's quite new with not bad prameters, so there may be a problem somewhere with that.
On a different note, the first thing that came to my mind after reading the title was a cartoon Ed, Edd n Eddy :)
In summary. Great job with the game!
Nice game! All: the art style, sound effects and concept are really well made. The design especially for the enemies is amazing! My only complain is controls. Also (I was playing on the Windows build) sometimes I couldn't turn right and tried to press all the buttons but nothing helped and I had to restart the whole game. Besides that, well done!
First of all. Hurray, I won a free video ;)
Nice take on the theme! Really like it.
Great game! Everything works really well together: graphics, music, controls... I think the game would benefit from some kind of obstacle the player shouldn't touch, like magma pockets or critters to avoid. Maybe a bigger map with bonuses like: extra time, short time score multiplier and so on.
Nice take on a theme, fighting against deepening debt in unconventional ways :) Yes, there are bugs and glitches, but making a game for 2-3 days is difficult and sometimes things don't go as planned, so cheer up and "always look on the bright side of life" *whistling* :)
Good game! I like platformers. The ball game mechanics add a nice spin on the genre. This is only the second platform game I come across from this LD. I thought there would be many more. I was also stuck. Maybe, this can be fixed by adding a little bit more bounce to the ball and by adding color to buttons that let him know which buttons are for ball and what are for player. Or maybe the other way around. Create more places where player can screw up, and add a restart button/key. So the player has to figure out on its own which buttons are for him and which are for the ball.
Awesome! The whole story is so cool and the song, ah! Great job!
Nice and relaxing!
Ah, nostalgia. I like this game very much. My current record is -872m, I think it's enough :P My only complaint would be the screen shaking while digging, it's too big in my opinion.
Well done. Everything fits together nicely, graphics, music, controls... It was fun to play, even if I find it was quite hard.
It was a fun puzzle game! Nice movement mechanics, graphics and music. I wish there was more types of blocks such as ice to slide or water that will allow you to swim up and down more than one square.
What a unique concept! I really enjoyed the game. I wish there was more!
What a nice and interesting game! Great job visuals!
You got me for the word "dwarf", I love dwarfs! I like that you give the player choice of either running away and ending the game with a lower score, or going hard way and trying to score extra points. Also the puzzle aspect of the game is well done!
Pretty cool platformer. Cool concept. I really like the art style, the music and the whole concept. My only complaint will be the controls. I think the jump as a W button would be much better. Or go for the more standard one: A and D to move, W to jump, Z to attack, X to jump, C to interact. Then will you have a nice two-handed setup with all the important buttons side by side.
A really fun game! Saw a few games with a dream/sleep theme but they are so all unique, including this one. Great job!
I don't know what to say... this game is just amazing. Congratulations on doing something so awesome in such a short time! I've already played a few times to see a different ending! Honestly, I want more! I want to explore more different planets and play longer! This is one of the few times that I give a 5 out of 5 in every category.
(I think there is a bug. On the first planet, if you press skip, you will skip not only the dialogue, but also the entire exploration of the first planet.)
Nice game! I think you can go crazy with highscore if you try very hard, but I'm happy with mine nevertheless :) Bez tytułu.png
What a nice and relaxing clicker. Good job!
It's an interesting take on the subject, I've only seen one game kinda similar in this LD, but it was more tower defense game and this is more reflex based. Good job!
This is really well done game! Nice twist on this classic!
Great game! I like it a lot, especially the variety of resources a player can find. But I think it could be improved. - Not being able to dig up was frustrating at times. - Getting stuck is also a problem. Maybe add a teleport to surface in the store so that the player has the option to prevent itself from getting stuck. - Keep clicking to dig was also hard. A press and hold would be much better option in my opinion.
Overall great job!
If you can, let me know when the next version is out!
Amazing update! Do you have any plans to develop this game further or was it an enjoyable experience for LD?
! SPOILERS!
See what I found in the depths ;) Not only did I find it, I was able to bring it to the surface!
W.png
Thank you so much, but I couldn't accept it. I was only playing for fun! If you want you can send it to charity, that would be the best reward for me.
Yes, the tweaks were what were needed. The health loss is just perfect to be able to go down (by preparing the shaft straight down) and jump back to the surface (by previously prepared staricase). Resource generation fills better too. Last time I felt that I sent the almost the same amount in the shop (battery, repair, helper) as I got from digging, so progress seemed slowed. Now I was able to get the updates faster but too fast. Of course, automaining is so much better than clicking constantly! The same goes for the ability to dig up and rescue button, it's much more "fair" to the player now.
If you were ever interested in further development on this game, you could check out the old flash game called "Glean". They had some interesting idea, but that game felt remarkably repetitive after a while.
Anyway, good job on the update!
This is one of the most polished games I have played in this LD! Everything is so well done and the graphics are so cute!
Great game idea! It's a pity you didn't have time to polish it. I think a fog-like effect would have helped a lot with the look of the games, but I understand there wasn't a lot of time. I'm always impressed when people can create a 3D game in such a short time.
Thanks for the Windows version, I was hoping to play this one! Nice approach to the theme! This is much more difficult than regular Minesweeper as you can't move everywhere :)
You got me with the word "dwarf"... and "space"! :) A really amazing game.
What I liked: - The voxel graphics look really good (I haven't seen any other game with this type of graphics in this LD so far). - The music matched the game nicely. - The controls are smooth. - There are many types of opponents.
I think the game can benefit from: - Some bonuses or different types of weapon to pick up. - Different types of levels. Like levels where you have to pick up required items (ore, or something) to complete the level and the enemies keep appearing.
Overall, good job!
@luc-creationallabs Thank you for stopping by and playing my game.
@taft-punk Yes, I agree that the balance of digging and cleaning speed should be better. Thanks!
@chumzy Thank you for playing.
@deadmanjw Thanks! Couldn't come up with a theme for music so created few short one just to put some music in. I didn't have much time for this. Also, it turns out that itch.io compresses (I think) music, so it doesn't sound as smooth as it should :(
@pavelc Thanks! I'm glad you like it. The balance between excavating and cleaning up artifacts is unballanced, so it definitely require some fix after the LD is over. I don't know how long you've played but the timer runs faster and faster and at some point you have to spend almost all of your fame to get more time, and then you shouldn't be able to keep up. But maybe I play tested it too short, maybe there's a chance that you can continue endlessly.
@finntastico I happy you spent your time to play and comment on my game. Thank you!
@nidzakornjaca Thank you for playing! Unfortunately, I ran out of strength, and there was not much time left, to improve some of the graphics. Cleaning the artifacts was not in my plans at the beginning, because I thought I would not make it in time. But then I realized that without it, the game would only be about clicking ground patches and that's it, and that would's not too much :/
@ommadawn Thanks! Glad you like it!
@axeltherabbit Thanks for your feedback! Over time, the gameplay becomes more and more difficult. The clock is set to gradually accelerate so I'm sure you can't go forever, but... Surely the game can be improved on many levels. As someone suggested in the comments, I'll try to made it to a mobile game. Better balance and more features! And, thanks for playing!
Oh wow, so many people!
@bangkerpow Thanks for playing my game!
@jokubasg I'm glad you like it! Thanks!
@sebbernery Thanks! I centrally want to improve the gameplay experience after the LD is over! So all constructive criticism is welcome!
@numex Thank you for stopping by to play and comment!
@pitivie I happy to hear that! Thanks!
@panagiotis-iatrou Thank you the the feedback and for playing!
@langotriel Thanks a lot for your feedback, I appreciate it very much! This is the idea, to develop it further. Various digging sites, more artifacts and cleaning mechanics, multi-tile ruins to dig up and so on :) The idea of spending earned points to unlock more excavation sites is interesting. Thanks!
@asdehielo Thanks for playing and for the feedback! I thought about adding more cleaning mechanics and fixing other issues and making it in a mobile app, so constant clicking shouldn't be such a pain.
@jrevel I was also surprised by the lack of archeology base games as well. I was also expecting more psychology theme games, but there are only a few. Thanks for stopping by and playing my game!
@luddegodofpain Thanks! Originally, the brushing mechanics idea was more polished. The rust should only obscured the outline of the artifact, and not this rectangular shape, but I was out of strength and time to fix it. I also realize after the deadline that making the rust come off after "touching" the mouse was a bad choice, and distance to the mouse based mechanic would be a much better idea since I could control the cleaning speed. Thanks for your feedback.
@saintchristopher777 I'm glad you like it! Thanks for giving it another try. It was supposed to be a balancing game to get a higher score, but the balance in a few places didn't work as intended.
@f1krazy Thanks for stopping by to play my game and for your feedback! Yes, the game is unbalanced, but I thought fixing it would be a bit against the LD rules, since it's not a bug. Hopefully I will continue to develop this game since it got so much attention, for some reason :) I have already planned some directions which I want to follow with this concept. The word "polish" is even more a pun that you think, since I'm from Poland XD
@ultimatewalrus Thanks a lot for your feedback! I really appreciate that! The idea you posted is very interesting, especially for non-clickable places. I think integrating a timed event that sets some tiles to "you should not dig this up or something bad will happen" (losing: tools, some artifacts in the queue, time, etc.) will be a great addition to the game. In a similar way, I could add some kind of timed event that if you complete it, it will give the player something good.
The aim of the game should be to balance, when to give up and finish with high score (lots of fame) and when to spend fame and buy more time, but apparently I haven't tested it enough and you can go on and on.
Thanks for playing! Glad to hear you like it.
@fabula-rasa Thanks for your review and taking the time to play my game! Looking at this image, you can clearly see which art I started working on first. I thought about how I want them to look and tune them to look clean and ... which were done after I realized it was taking too long and I need to speed up the process XD
@neontropics Well, unfortunately there is not strategy to digging, at least not in the current version. Thanks for playing!
@luthwyhn Thanks! Hope your hand is ok :P That was the point of the game, to know when to quit, but with the randomness of the artifacts some people have proved that you can continue playing probably indefinitely.
It has been scientifically proven that there is no more amazing combination of words that: "dwarf", "space" and "alchemy" ;)
It was fun to play! Amazing how long this game can go on without breaking, nice job!
Only the laser sound effect was a bit annoying after I bought a lot of them. I also think increasing the cost of the rocket modules with each purchase would be a good idea, as it was easy to get so much gold that I couldn't click fast enough to spend it.
An extremely great game! It's a solid concept. It was a lot of fun to play!
In my opinion, there are a few things that could be improved: - maybe R button as restart and ability to move up and down with arrows or W/S buttons, - it would be useful to visually indicate the range of the drills and miners, - an indication of where the player is on the visualization with ice and magma (one on the left side of the screen), - I was constantly clicking on the image of the building instead of the name/button below, so maybe pressing the image could also select the building, - maybe assign buttons 1, 2 and 3 to buildings for quick selection, - maybe some quit button for the game ;) - and of course it would be fun to have some sound effects and music!
Other ideas to that I think about looking at the game: - powering the drills and the miners can be a thing, so more than just iron is needed to run them, - some blocks or enemies to avoid or enemies that appears and attack you and turret building, - drill for digging side ways would be helpful.
Unfortunately, I received this message when trying to start the game:
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Cool game. I think it would be better if the player used different buttons to dig and plant bombs. I plant a bomb many times by accident. Besides, some small bugs, it was fun to play!
Well this is one addicting game! I was genually scared by the crocodile. I didn't expect anything to pop out of the water, just bellow me! It was great fun! The feedback on killing enemies was really pleasant, and I appreciate the guns don't sound the same with every shot. I'd really like to see more weapons and maybe a bullet reloading system, but I understand there is so much you can do in such a short amount of time.
Great job on that!
On a different note. This is my 100th game review in this LD. Yay!
Ah yes, fish indeed! Nice game, it was fun to play! I just wish there were some obstacles to avoid, like sharks or underwater labyrinths that you could traverse to get treasures.
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A really fun andw well polished game! Good job. I liked the art style and the sound effect. Especially the sound effect, just so good... I wish there was some music, but I understand that there is just so much that can be done in such a short time. I think the phnoe calls are too frequent and start to get a little bit annoying after a while.
What a unique game concept for this LD theme! And great execution too!
I like it! The mechanics of the game feels good. Could be improved in some ways. Fixing bugs, better communicating rules and goal of the game to the player and adding music, but overall, playing it was an enjoyable experience.
I must say you choose a very unique theme for your game. The dialog is really well written. Good job.
Good job on the game. I am impressed when someone can create a 3D game in such a short time. The whole story is interesting, the game mechanics are good too. Things where the game could be improved, as others point out: mouse controls are still too fast for me (even after the update), the bullets/shoths were invisible underwater so I didn't know when I had hit something and the music felt a bit repetitive after a while. Besides that, it was fun.
Well done game! The crafting mechanism and timer are a nice addition to this game! My only complaint is the digging sound effect.
Good game! What I liked: interesting mechanics, nice music and artwork. Where I think the game can be improved: the game is fairly easy, gradual acceleration would be a nice addition. Overall good job! [The highscore number on screenshot is intentional. I am so much adult :)]
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Both the art style and music are amazing! The only complaint would be that I really wish the cart would go faster as most of the time I mine all the gold and light all the candles and I had nothing to do but wait. Nevertheless, a good job with the game!
"I wanted to experiment with 2D in 3D and stop motion [...]" During LD? What a brave person! ;) I must do the same, this game is really unique (in a good way)! I love the approach to the artistic style!
Nice game! The controls are tricky, but that adds a lot to the game, I like it. Both the graphics and the music fit together nicely. As mentioned before, it will be fun to have obstacles that player need to avoid.
Nice game! I like it a lot. My only wish is that there were checkpoints, it's so hard to start all over again every time I'm mess up :)
Both the art style and the music are lovely and fit really nicely, but as others mention, bugs spoil the fun a bit. Great job on making the game!
It's a really cool and unique concept! My only complaint will be that since many cards have timer, I catch myself not reading what the cards say, just checking if it is the right card. So it may be a good idea to add a little more time or add some mechanics to allow the player to read the text on the card without worrying about time. For example, when you hover your mouse over a card, the timers for all cards could stop so you can read freely. Anyway, good job on the game!
Nice and simple! Even if the purpose of the game is not explained. Not every time it has to be, nor all games need a goal.
!Caution. The person writing this message is obsessed with dwarves and digging. His review may be biased.! ;)
What a lovely game idea for a game! I ran into a few bugs (like in some confusion my dwarves stopped digging no matter what I told them to do) but other than that, it was a lot fun to play! All: the idea, the graphic style and the music are really well made and well connect with each other. Great job!
Interesting approach to the theme. I managed to get 3 endings (I missed "extra" one). My only complaint would be the screen transition. I think I understand what effect you were aiming for with this transition screen, but the many bright colored pixels changing rapidly was a bit much for my eyes.
Great idea and execution! I'm curious, you mention that you tweak the gameplay multiple times, was it significantly different from what's in the game?
@luc-creationallabs Thanks for explanation!
"The number of tiles you cover defines your attack power" What a cool game idea! A really good job in all aspects: graphics, music, sound effects, mechanics and puzzles. Congratulations!
Things I like: - the music goes very well with the game, - the art style is nice, - hammer swing is really satisfying - unique approach to the game, with making smoothies from zombies.
Thin that can be improved: - there is a bug that makes you stuck in the ground, - has no real link to the theme, or am I missing something? - the goal is not very clear (how to figure out what parts to go into the pot together because there are too many combinations for player to just guess? What to do with the money, or is it just the player's score?)
Nevertheless. Good job.
Congratulations on your first game of Ludum Dare! Creating a game in such a short time is not an easy task, so well done!
To add to the previous feedback. Making the player a square shape instead of a rectangular shape would make it more controllable for the player, as then accidentally hitting an enemy while turning would not happen. I also think this game would benefit from turning it into an arcade game by reducing the player size but also making it much faster and adding more but smaller obstacles and moving enemies so the player has to play on reflex. Also, perhaps if the player could not advance to the next level without collecting coins, that would add some interesting opportunities to the game mechanics.
Overall, nice job on the game!
Nice game! It was fun to play. I thought the slowdown bonus lasted too long in the beginning, but at one point, even with the slowdown, the obstacles appeared so fast that it was hard to avoid all of them! Here is my highscore.
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What a cool game! It was fun even though I know I'm bad at multitasking. Short feedback: - You can add room names on the game screen. There is just enough space, as marked on the printscreen. - If the game size were a bit bigger, it would be easier to aim with the ship.
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This is an extremely deep sentence! ;)
First of all, congratulations on participating in LD and making a game! Secondly, I think you should turn off the audio rating for this game, since there is none, but I'm not sure if you can change than now.
Nice game! It was fun to play.
A fun game, even if, like other mention, the controls are quite tricky :)
A really cool take on this timeless classic! It was fun to play!
Good job. I enjoyed playing it.
Great concept for a game! It was fun but as others point out the controls could be improved and there could be a bit of a longer tutorial explaining how everything works. But I understand there was only so much time.
The artistic style is extremely pleasing to the eyes. And the music is fun. I wish there was more!
After trying it out... yup, I can confirm. You did create a rage game :P Good job!
Fun game and really good music! I was able to finish it, I think :)
Truly amazing work on thais one! Both art style and mechanics wise. The music feels a bit off, I think the beat is too loud. I did manage to get stuck on the wall at some point, but apart from this great job, I really like it!
A really well-made platform game. You were right, there was a lot of spkies! I had a lot of fun playing. The only thing missing is some fitting music :)
Well polished. I had fun playing it. The game is difficult, but I don't find it as a downside at all!
Congratulations on your first LD game! Both the music and the art style are awesome. The same goes for the game mechanics. Simple but addictive. My only complaint would be the speed you start at. Maybe if the speed increases from slow to really fast, it will be a little easier for the player because now it's hard to keep up with the screen! Overall, great job!
Really cool concept! Good job.
Really nice game! I enjoyed it a lot.
Fun game. I really like the background and the music. As others have pointed out, it would be great to have more to do in game.
I got 10! The RNG is brutal but I had a lot of fun!
Simply awesome. Everything fits together nicely, the graphics, the music, the whole concept of the game. Great job!
Nice game! I like both the game idea and the music (it was very nice to listen and fitting to the gameplay. I would say I like the graphics, but since I was trying to save up fuel for the lantherna I haven't seen much. Saving fuel mechanic greatly reduces the player's ability to appreciate your effort put into the game's visual style. Maybe it can be improved by adjusting the mechanics a bit.
Very interesting concept for a game! I really like the approach to the art style. The controls and sound effects are nicely done too!
Nice game. I especially like the music! I was able to reache the treasure without taking any damage :)
Great game idea! Both the art style and music are amazing. I still didn't know how to choose all the correct answers. My only two complaints are: 1. As I am not a native English speaker, it was sometimes hard to read the freehand drawing text, but I managed. 2. The game does not close after pressing Escape. Alt + F4 was needed :)
I understand the mechanics up to a point but still seems that I'm missing something. Anyway, great game idea!
It was far more difficult than I expected :) Nice game!
Simply amazing. I lost for words. The story is interesting. The constant new mechanic showing up is an awesome surprise. The music adds a lot to the game atmosphere. Excellent job!
That was so much fun to play! Everything is just great. Music, art style, game mechanics... Amazing job with the game! Arrr!
Cool game! I like that you can't shoot while tug to life support. Nice art style. I wish there was some music. It was fun to try it out.
I love text based game! I just wish there were shortcuts for command, like P for pickup, E for explore, etc. Beside that solid game. Also, how many bananas are in this fruit basket?! XD
Well done!
Three things.
One. Throughout the whole game I was sceard that something would start chasing me XD
Two. My brains: haha funny colors. My eyes: existence is pain.
Three. I love this. It was just an amazing mix of pure madness and cool puzzles. The effects are so well done! Great job.
Great game! Just finished it whole. A lot of nice and interesting mechanics and nice art style! What is that brown drop at the end? I cannot find a way to get it. I'm guessing the title is based on "Indiana Jones: Raiders of the Lost Ark" :)
Really nice and clean art style. The music is nice too. Cool little game! I do not know why but, on my first try, I did not get rank :( There was a blank space after "Your rank:". But on the next attempt I got 40 miles!
I'm the Pirate Chief! Arrrr!
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Nice game. The music is really good, and the last level was a surprise! I just wish the were more weapons types. Good job with the game.
Cool idea with a sequel! I love text games. I see you put a lot of effort to the whole thing. Good job!
The art style and screen effect are amazing! The game mechanics are really addictive. I had a great time playing. I did not expect magenta to be so explosive and that it will do so much damage :)
"Try not to cause any explosions." I can't promise anything :P
It was fun to try it out. Well done.
This is beyond impressive! Amazing idea. And the music sounds so good! Excellent job!
I'm a big fun of all kinds of digging game, so you got me just with the theme! The game is a lot of fun. The pixel art is amazing. Music is really nice and game mechanics are well done. I notice that one of the resources gives zero points, and I'm not sure if this is a bug, or it is intentional. I just wish there was a way to deal with the spiders. Fpr example if they had limited amount of jumps and disappear after few. I would also love to see more! More traps, more types of enemies. I know the time was limited, but I enjoyed the game a lot and just want more :) Great job!
I love the mechanic you created. I especially like enemies mechanic, with adding effect to enemy attack/defense with each card. I appreciate the in-game tutorial too. The art style is clean and looks nice. Great job!
Don't apologize for complexity. I'm here exactly because I saw an image from your game that looked complicated :P
I must say the idea is really ambitious for Jam, not to mention Compo, but you nail it pretty well :) The art style is clean, quite pretty and easy to understand. The game mechanic take a moment to figure out, but after you got it is a fun game. My only complaint will be music. I found it a bit distracting.
The fights are amazing. I really like the defense mechanics and the transitions are so cool. The music is nice, but get repetitive quickly. I guess, opponents going idle in first fights is to go easy on player. If the value of a defense card is in percent, it would be nice to have % sign on the card, just in case. I won 2 fight and got stack on the shop :( I was really surprised that there is a shop! It was a lot of fun to play. Great job with the game!
Cool game. It was fun to play.
I'm so happy that my sleep paralysis demon made it to the game. What a handsome boy :P
Cool art style. Really impressive (and quite "disturbing") work for such a short time. I really like the mechanic of the control of the Clayboy.
P.S. I think you forgot about Cover Image. You can still add it by editing your game post.
That was interesting. I love meta in game! The music was really nice. Good job!
Nice platformer. One of the sound effects is a bit jarring, but the music is nice. I will score art style base on the video in the first comment, since, for some reason, the game on my pc looks like this:
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Note to myself. Do NOT stand next to dynamite like an idiot :)
Cool game. The art style is nicely polished and the controls feels good too. It was fun to play.
I love it, the mechanic was simple but really enjoyable and relaxing. The music is really well-made and adds a lot to the game. Great job!
Cool mix of puzzle and adventure game! Nice job. I really like the in-game mechanics, and the music is pleasant to the ear too. Yay, for Schrödinger's cat!
Nice one! Everything fit together nicely!
In my first few tries I probably was doing something wrong, because even after placing all 3 starting buildings people still die, and I lost before I got another building. Personally, I would like the new buildings to show up a little bit faster, but overal good job! My best is 30 day, 23 people.
You created all of this in 72h and alone? This is beyond impressive. Amazing game! Only thing missing is some marching soundtrack with flute and war drums :)
Well done with game concept and execution. Great audio too. I had fun playing it.
Good job with not giving up with making this game! I like this unique idea, and the graphic are really nicely done! It all have its own unique style. What a shame you did not had time for music, but it is understandable. I "added" some music for myself after I realized what this game is about - Jim Croce - Time in a bottle :) Great job!
The art style is nice and clean, game mechanics are easy to understand, and the whole idea for the game is interesting. The game is short, but I actually appreciate that you did not add, like a 100 rooms, just to prolong the game :) The effect on collecting the idea is nice. I wish (and I think it would improve the game), if there was few more rooms and items to collect, and each item did some different effect, like messing up controls (up is down, left is right). Also, maybe rooms could be more maze like. Anyway, good job with the game!
@zenwraight I guess almost everyone has this moment of: "I wish I had though about it sooner" after LD submission :P
Nice, simple and relaxing game. Very addictive. The music is nice too. Some of the combination of block are really hard to place. Good job with the game!
I got 20! I was too slow with print screen, so the image is after it fell down :(
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I really like then music, it fit well with the theme of the game. Interesting take on the LD theme. Nice job!
That was fun. I like the art style and the game mechanics are well done too. Good job with the game.
I like tower defense games, so I was immediately hooked! First, things that I like: - the art style is really nice, - the music fits the game well, - game mechanics are easy to understand. - the whole concept behind the game is also good.
Things that could be improved: - I agree with things that reispfannenfresser mentioned, - I would love to have a description of what each tower do (and if they are just a more powerful version, then I would like some different abilities for each tower), - upgrades for towers would be nice too, - instead of destroying the tower when creeps get to it, maybe a mechanic that will turn off the tower until it is not creep is not cleared around it, or even it is turned into another crystal,
Anyway, great game! It was fun to play it.
The game is great, music is super nice and the voice acting adds a lot to the game. Thank you for not ending the game if the player makes too many mistakes, because there are people like me who wouldn't be able to experience the whole game otherwise. I got 0% accuracy, and I was genuinely trying to do my best :(
I'm terrible at this one XD Nice idea for a game. The mechanics and controls feels good. The art style is nice and simple. Good job with the game.
Match 3 game - and just like that you got me :)
I do not know if there is a bug, or I'm doing something wrong, but every time I go to the game, the timer does not start and both score and item I collect are not counted. Anyway, I like the art style and the cheery music is nice!
P.S. I clicked Go before the waiter stopped talking, that could have been the problem. Great idea!
Nice game. The hook mechanic is a little wacky at times, but nothing game breaking. I guess the A and B buttons at menu are for controller, but I got confused for a second that after pressing A on the keyboard, nothing happened. I like the graphic design and the game concept. Good job!
Truly beautiful art style. The puzzle aspect of the game and the whole concept are interesting and well done. My only complaint will be movement of the cat. It is quite hard to make it move where you want to sometimes. Great job on the game!
That was hilarious. I was especially surprised by Surfree XD Great job on the game!
That's so cool! I just love it! The music, sound effects are just amazing, and the effect added to the game screen is so unique. Also, either game is quite hard or I'm just bad at it :P Great job!
Interesting idea and fun too! The graphic are nicely done, controls feels good, voice acting is spot on and sound effects fit the theme. Great job!
Cool game. I really like the glitch in-game mechanic. Great job!
Cool game. The game idea is interesting, and the music is nice. I'm not a fun of controls, maybe if cylinder fallowed the mouse it would be better, but maybe I'm completely wrong. I think different shapes of block would add variety to the game. I got 0:55.1 with only 7 max cubes. Good job with the game.
Do I correctly hear Bosca Ceoil music? :) I really like the game mechanic. I can feel there is a lot of potential it this idea. The pixel art looks nice too. Good job with this unique game!
The idea is unique, I did not see anything similar in this LD. The in-game mechanics feels good and the music fit nicely with the game. I would love to have an undo button (or did I miss something?). After attaching the balloon in the last level, the game glitched, and the whole construction start to shake all over the place. Besides that, great game!
Good job with the puzzles, they are not easy! The both graphics and music is nicely done. I would love to have an undo button, since you need to restart the whole level after you make one mistake or if you missclick. Besides that, great job with the game.
Nice game and quite unique! I think that boxes that you did not hit should not count toward final score (maybe boxes that you did not hit should just go through the ship). It would be nice to have some boxes that you should avoid in the air. Anyway. It was fun to play.
I was a bit confused when I start playing, but after looking up post-jam version it clicked. The graphics are really well-made and the music is so nice. I totally see this being similar to Keep Talking And Nobody Explodes. With more modules (cables, buttons, oxygen mixture, some bolts to screw, cracks to weld, and so on) it can grow to be a really complex game. Good job!
Quite unique game :) The in-game mechanic are cool, and the audio is good too. Was it inspired by Charlie The Unicorn, by any chance?
Nice game. Well done!
Cool shooter game! Things that I like: - The art style is nice. I like how "dark" everything feels. - Music is awesome. It fits really well with the game. - Controls are fine too. - I also like how goo monsters looks like.
Things that could be improved: - Shooting sounds. - It is possible to accidentally fall off through a connection between platform and elevator. - Elevator are too slow.
Anyway. Good game. It was fun!
Well done game. The art style is nice and clean. The music is pleasant to the ears and in-game mechanics are interesting. There is big unbalance between cards that allows player to move up-down and cards that allows to move left-right (maybe it was done on purpose). That make movement really hard to plan. Even with this I got to day 62, and it does not look like I was even close to loosing. Maybe the difficulty ramps up at some point, but the game start to be a bit repetitive. Anyway, awesome job with the game. Really impressive work for just one person in only 48h!
Hi :) Finally by working through my list I got here.
First of all. Great job! The quality is out of the roof!
Pros: - the whole concept is very interesting, - the art style is simply amazing, - the music is beautiful and fit nicely to the end of the word scenario, - the game mechanic are easy to understand, and you can play pretty much from second run, instead of spending additional time to understand what games expect from you.
Cons: - it was not obvious to me that you can make bridges with wood, and I lost two times trying to find a way around water, - since you do not know map, at least not until you try few time, you are pretty mach destine to loose - I find crystal not really useful, the best strategy I found was: farmers - wood cutters - farmers. It takes too much time, in my feeling, to get both miner and magnus and them worry about gathering crystals, for which most of the time you need to take additional moves, since they are not in your way. I couldn't find a way to win with miners and magus on board, - with mentioned strategy, of 2 farmers and 1 wood cutters, I found second word to be extremely easy, and win it on my first try (compared to first word that I tried, I believe, 10 times or more). - in one part of first map and most of the second map (I'm guessing that was the idea behind second map, to prepare for long travel, where there is nothing for long time), on long section with nothing around, it is quite "boring" (I couldn't fine better word for it, sorry :( ) to just fallow the path and have nothing else to do.
All issues aside. It was a lot of fun! One more time great job! :)
I was stuck on the first message for a while, not because game was broken, but because I was jamming to the music! Really uqniue take on the theme. The time flays bay playing this game. It was fun!
Cute game. The graphics are really well-made. Music and controls are fine too. It was fun to play. I'd prefer not to have lives as hearts, only as hats :) Good job with the game.
Amazing voice acting :)
Cool game. It was fun to try it out.
Level 4 is just evil :P That was fun to play. I really like that not only terrain changes with each level but also the truck. Maybe the next step could be adding different material to transport? Good job with the game.
The music is just great. And the intro just super cool. Fun game, it was a pleasure to try it out.
P.S. I would give you 10 for the music if I could :)
Really nice game. The 3D elements looks good, music is nice and the whole idea behind the game is cool. Camera controls feel a bit off for me. Besides that, good job with your first solo 3D game!
Making a game without game engine is impressive! And in only 48h! With a some additions (like different robots that have different weapons and different flaws) it can turn into a really good game. Nice game, and one more time, well done with making a game without a game engine!
Well that was fun to play!
I like everything about the game: whole concept, art style, light and sound effects, the in-game mechanics...
Great job!
The art style is super cute, and the music is awesome. 5 out of 5 for me. Great job with the game. Arrr!
The sound effect are adorable! As others pointed out, different shapes of blocks will add to the game. I think, other shapes of platform (on which you put blocks) will do that too. Or maybe even multiple level platforms. Anyway. It was fun to try it out. Good job!
Nice game concept. The graphic for dog and sheep looks cute :) I also like how sheep movement looks like. Chasing a lot of sheep get repetitive after the second level. I know that, probably, there is no more mechanic due to time limit, but since you had elements for wall, you could have create a maze from them to make game more challenging and interesting. Also, some mobs that repeal sheep and interrupt the player would be a nice addition. Anyway, cool game and great job!
The puzzles were super fun to solve. The art style and music is awesome. I also really appreciate different animals sound effects. I wish there was more levels :) Great job!
Fascinating concept for puzzle game. I like it. The mechanics are very nice and are easy to understand. Music is nice too. Here are some ideas (maybe you find some of them useful): - I would love to game a way to redo all the move one by one instead of resetting the whole level or restarting should be quicker. - You can add some types of "walls" between atoms, that will stop the electrons as a new game mechanic. Or even moveable wall, that player need to find a place for to not interrupt reaction (wall cannot be put on edge). - Edges on some levels can be a warp type (for example, an electron flying up will re-emerge from the bottom). - Maybe atoms that interact with only atoms of the same color. - Maybe same mechanic based on quantum tunneling or entanglement? For example, if you trigger one atom, the other connected to it, also will be activated.
Great job with the game
Congratulations!
I love that it is based on real physic phenomena! I got to Neon-24, so close. Really nice music! I think, I would prefer to my atom to follow my mouse instead of using arrows key. Good job with the game. It was a pleasant experience.
Oh, nice music! And the art style looks awesome. The game mechanic are well done too. I think the game would benefit from a bit bigger board. Also, I think laser (on higher than 1 power level) hit squares on the same distance that targeted or further away, but never closer. I do not know if that was intended behavior, or maybe I was really unlucky? I got 65 kills. Great compo game!
Interesting take on the theme. I like the idea and the game mechanic, music is nice too. Good job.
I believe, even if you get 20 rantings on your game, you still need to get at least 20 in "Ratings given" to be counted in final ranking.
That was a lot of fun to tried it out. I like the guitar soundtrack. Javelina looks cute. My only complaint will be that sometime block were in front of my view, beside that well done!
The art style is beautiful, and the music is really nice too. It took me a minute to figure out what to do. After that, I think the game is a bit too easy. It is not obvious what is happening to the ship movement. So indicating forces applied to the ship with, for example, a wind graphic would make it better. I would also love to see those sea monsters to chase the player and some implementation for messages in bottles. Maybe you need to collect them first to see an X on the map. Anyway, good job!
Nice game! The pixel art looks really good and the controls are nice as well. For a moment I thought that the defense of the last city would be easy. I was wrong, I was very wrong XD
My score is 1705. Well done on the game!
The art style is amazing, some goes for whole game design. I guess the goal was to get to 100% on ladder. If so I'm too late. Still it was fun!
Nice music! The art style looks good too. And controls feels fine. My only complaint will be the speed with which blocks disintegrate. Because of this speed, it requires a lot of clicking to keep fixing the blocks. And constant clicking get tiresome after a while (or did I miss some in-game mechanic that helps with this issue?). Beside that great and fun to play game.
First of all. Congratulation of making the game in just one day. In my opinion art style is absolutely fine, game mechanics are simple, but they do not need to be complex. But... the game is too hard. I think that this could improve the game: asteroids weight less and the player do not need to worry about a single asteroid but many of them accumulating over time, then if you add some small blockades (bumps) at the end of the beam, that will allow asteroids to accumulate, and the player would have more time to balance things out. Anyway, good job!
I enjoyed playing that a lot! For a moment I though that it would be nice to have some info, when I got all products and where to go after I collected everything, but then I realized that I'm just an idiot and the info is on the left side of the screen XD
Great job on the game!
BTW. how on earth you got so good times on each mission ;)
As other point out, there are some issues, but... the idea of combining a management game with battles in this way is nice and refreshing. As expected from your team, quality of music and graphic is truly amazing, especially taking into account time limitation. It is a shame that you couldn't polished it even more.
Oh, I love this one! The art style is super nice, the music is awesome, the sound effect are funny, and the game mechanics are pure fun! I got all 4 endings! Great game! I wish there was more :)
The sound effect makes nice creepy atmosphere. The art style is fine too. Changing 1, 2 and 3 buttons to a sequence of few buttons (either random or set fix to a monster) and more types of monster would mage the game more interesting. Good job!
Oh wow, I am bad at this XD
Cool game. Controls are nicely wacky, music is pleasant and fit well with the game, and graphic looks good and clean. Good job!
Interesting idea, did not see anything similar in this LD. Good job with the in-game mechanics. The controls are I bit too hard. Sometimes it is hard to tell which object the magnet is attracting (maybe highlighting the object would help) and it feels like it is slightly attracting objects even when it is turned off (I do not know if this is intentional). As other mentioned, countdown and triggering water with a button would be nice additions. I found the easiest solutions to level 2 and 3 :P
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Amazing concept for a game! It was a pleasant experience to read all those letters, that I probably would never encountered otherwise. Thank you!
Well polished game! Great job with game mechanics and art style, and music. It would be fun to have different types of materials to use. Anyway, it was fun to try it out.
I love how quickly everything resolved into chaos :)
Great graphic, nice music and sound effects, as well as cool idea for a game. Good job!
Cool take on the classic! It was fun to tried it out. Well done for only one day!
Well that was an unexpected ending :)
It was fun to play! Good job with the game.
In-description tutorial are completed fine in my opinion. No need to apologize :) I would love to see even more equipment and mini-puzzles, but I know - time limit. The game is quite hard, so I was unable to win, but I had fun nevertheless. The pixel art looks nice. What a shame there is not music. And the power was going out many times in a row, so I do not know if I was doing something wrong, but I did not like how often it was. Anyway, good job with the compo game!
Well done game! The game is challenging, but not too ridiculously hard. I really like the detail that the hat stays after your death :)
The idea is good. I think the game could be improved by asking the player to collect less (it is too much, it is over 100 parts to collect). Also, if you get hit, you lose immediately, which is discouraging. If getting hit just make you lose 1 part (or a pair of proton, neutron and electron), I think it would make the game more fair.
That was a fantastic experience, a lot of fun to play!
What a nice shooter game! I like the randomness of weapons. The shoot sound is a bit too repetitive, but besides that well done.
Me: I'm doing great!
Game: How about I reverse your controls
Me: -_-
The movement system is quite interesting, once I got use to it, I think is well design. The sound effect of monster are funny, I like them. The art style is well-made too. I found it much easier to dodge all monsters and arrows than fighting them. Overall, good job!
The in-game mechanics are awesome. The dark levels took me by surprise. Music is nice. There are multiple ways to do a level (trying to through a box, pushing it with other objects or putting it on other object and trying to balance it with moving). Only this buzzing noise... :P Excellent job with the game! I had a great time. I wish there were more levels!
P.S. I already have enough ratings, so if you have limited time, please do not feel obligated to play my, and instead please go to danger zone :)
Nice game. I like the simplistic art style and the music sounds cool.
Even after playing for a while, I'm not sure how you leave a shop. Also, I'm not sure if the turret does anything, it does not look like it is shooting. Beside that good job on the game.
@wolfmeryx I tried it again. Yup, I was totally blocking my own turrets XD
This was awesome. When four-legged creature show up next to me, I instinctively hit it with a rock, and it felt apart. I laughed so hard XD Great game mechanics and really cool idea! Great job!
Great game! Both art style and music are amazing. The whole concept of the game is cool too. Really well polished game.
Here are some comment about last level. It was really hard to hit the fire turret. The required jumping precision was too high for my taste opinion due to the short time limit. And the turret sometime position itself in such a way that it was impossible to hit it. Also in one of my attempts, the turret stop moving and shooting completely and took no damage, no matter how many times I tried to hit it.
Anyway, I had a great time playing!
Great job on the game idea and the music. It fits very well. I also really liked the puzzles. My 2 complains will be: sometime after putting down a gun I couldn't pick it up, and letters could be a bit bigger, to make them easier to read. Overall, it was a lot of fun to play!
Last second rating. Nice game. The music is a bit off, but beside that I like it.
Really unique and interesting take on the theme. Good job with the game.
Interesting concept for a game, did not see anything like it, from all potion-making games so far.
I was quite confused at the start, but after reading the comment section and trying it out a few time, I think I understand the the idea.
That was ridiculous and hilarious at the same time :) Well done, with this crazy game!
Cool art style. I love all the glitches on the screen. The platformer mechanics are nice, but the whole game is quite hard. One thing that I want to mention is I did not know what the goal was. Should I buy all upgrades to win, or I need to get to a specific score or get to a specific room? I saw all the room repeats, so I do not know if there was more? Some indication of the goal and how far the player is from achieving it would be a nice addition. Anyway. Good job!
What I was thinking to start playing this after the dark XD
Amazing job! It is very well made and the atmosphere is so creepy. Well done!
What a unique art style, I like it! The soundtrack is also pleasant. I was only able to get a highscore of 15. Good job with the game!
The gameplay and the music are really relaxing. I like match-3 games, and this one distinguish itself from the rest. I was able to get only 68 points, and I'm not sure why the game ended, because I did not cross the red line and I still had atoms, but oh well. Great game, it was fun to play it.
Awesome game! I had a great time playing it. The graphic for all objects are rally well done and the music sounds so good. Great job! I think, not bad for my first try :P
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Yay, I managed to win! Cool mechanic! I did not see anything like that till now. The art style is also really nice. I would prefer that only contact with the top of the disappearing platform would make them vanish, but maybe it adds to the difficulty. I would love to see further development of this mechanics. Multiple moons on the orbit (and not necessary on some regular elliptical orbit, but also on some crazy, unrealistic one too) or even maybe moon with a moon! Great platformer. It was fun to play it!
Well, this one is definitely unique :)
Good job with interesting game concept!
The pixel style is really good. I wish the game was a bit complex, or that difficulty would rise up faster. You could add fragments of asteroids. So after shouting one it will create few debris, that player need to shoot too. Overall, nice short game.
Awesome game concept! I love that you did something unique, anything that is not computer game made for LD is amazing. Too bad I have only 5 dices :(
Cool game concept. I feel that it is a little bit too easy to just set up some block at the ends of arrows after you buy stocks and just wait. I think it would be interesting if from time to time a random block would drop on arrows. That would force the player to actively counteract that random blocks and made the game more interactive. Anyway, good job!
@loiclegrosfrere That is are really cool idea. What a shame it did not make it to the game, but I get it time limit is harsh :) I also planned more feature, but I scraped almost all of them, basing what I can do on previous Ludum Dares XD
Really well executed idea. It was fun to try it out. Great job!
Cool game. The idea ins nice. I think it will benefit from a bigger screen (or ability to get better weapons). Since the asteroids move quite fast it is hard to shoot them, avoid other asteroids and keep ship in orbit and bigger screen maybe would fix it. On the other hand bigger screen would prolong the game, and it looks like you go for short, more dynamic gameplay, so maybe I'm wrong. What maked game fun for me was trying to survive as long as possible and to get the sun to touch the edge of the screen. I was able to survive hiding in the corner at last stage, until sun filled up the whole screen :) Good job with the compo game!
It took me about 3-4 minutes to realize that there is an end to the game - I thought it is just bouncing around for fun, but then I looked into comment section :P Is there somewhere information about that inside the game? If not then it wasn't obvious to me, that you can end the game. Besides that I have nothing to add except excellent job with the game!
And here is my score:
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This is hard :) The art style looks good, especially background and the character control by the player, and the game is fun to play. I appreciate the randomly generated layout of the obstacles. Well done!
Yay, I won :) Nice game. I gets surprisingly hard if you are refusing to stop shooting :) I love the sound effects. The art style is nice too. Good job!
This is way harder that I expected. I wish there was more variety to the game. Maybe a little bit easier levels with more than one bridge, and different division of keyboard with each level. Nice short game!
It is a cool shooter, although I don't really see how it is connected to the theme (yes, I know theme is optional), but it is a shame that there isn't any in-game mechanic to make the connection. Beside that awesome job with the game.
Cool concept. Few things that came up during the game. Esc is not closing the game, so I had to hit Alt + F4. As mentioned, the instructions could be clearer, and it took me a while to realize that I had to press "Buy" and the entire green box is not a button. Besides that well done!
At the start the movement maked me dizzy but after few seconds I got used to it. Very relaxing game. The game movement mechanic is really unique. Great job with music too.
Nice game concept. The art style looks good. My only complaint will be beeping, it starts to be quite annoying after a while. Maybe if it was limited to the parts where the drone does not have signal, it would work out better. Anyway, cool game.
The art style and the design of the reactor core are really nice! The sound design is well done too. I had fun playing it. Good job!
The music is nice, the atmosphere fit well with the tone of the game and the character modes and buildings looks fine. The game could have been made more interactive. Demons could hunt for the souls you collected and tried to eat them, that way player need to fight demons and the demons are more involved. I also think it would be a good idea to make collecting souls more interactive. Maybe, player need to move the mouse in a specific way or press button popping out on the screen in a specific order when they are clinging to the human... Anyway, cool LD entry.
This is amazingly well polished! The art style is super cute, I love it. The music is so good and the sound effects are well-made too. It was pure fun to play! What a shame that it looks like there is a problem with level 9, since monster stop spawning. Otherwise, I will definitely keep playing. Great job!
The art style is really interesting, controls feels good, and the sounds are well-made too. The screen effect are a nice addition to the whole game feeling. Good job!
I like simulation of multi pendulum and I must admit I never though that I will ever see a game about it! Interesting game concept. The music is nice too. Good Job.
Cool game! The graphic and screen effects are awesome. Music simply rocks! I'm not sure, if changing mouse sensitivity works. It was too much for me even after I move it to zero. It was fun to punch some bugs :)
That was fun. I like Keep Talking and Nobody Explodes, and your game was nice to play too.
As others mentioned. There was quite a big portion of the time I spend just waiting for emails. I think cutting the bomb time and making emails arrived quicker will improved the game a lot. Beside that everything else was ok :) Good job!
Wow, your game is really well designed. Everything fits together very well. The art style looks awesome, controls feels nice, the music is catchy, and the puzzles are well thought out. Great work!
Solid platformer. The concept with your speed being dependent from your health is interesting. Good job with control, and thank you for settings. The climbing on the edge is also a nice addition. Oh, and the music was good too. The default speed of camera was too high for me. Good job!
@the-crane Thanks for the playing! Yes, the beast can be killed. To do this, you need to get to the towers and castle before the beast arrives. You can check what you need to unlock them by moving mouse over the icons on the left side of the screen.
@pashaloban Thank you for taking your time to play! I thought about it, but due to the amount of buildings falling down, I give up on this idea.
@dekajoo I was hoping, that it would be a surprise. There is a winning strategy, that is not too hard to find. Thanks for stopping by.
@vrglab Thanks! I wish I had more time, especially to do dragon animation, but well... :)
@cinar I already have so few games with different approaches to balancing cities, I guess there will be a lot of them :P Thank you for playing!
@comfy Thank you for the kind words!
@owca I'm glad you liked it. A bit of a spoiler. Spawning buildings quickly is the way to go, but the best results you can get by making a "shield" out of regular buildings to cover the towers and castle. Thank for playing!
@listonos Thanks! Glad you like it.
@varundevs Thank you for stopping by to play.
@dannyk1994 Thank you for playing. I'm glad you had fun :)
@sirkovitch Thanks for stopping by! I was thinking about that, but clock would remove the element of surprise, so I decided to not put a timer. Maybe that was not the best decision, since the player still wouldn't know what happens when timers runs out.
@bjakubowski Thanks for playing! I also would prefer that buildings felt more heavy, but since it was my first experience with ridged bodies, I couldn't figure out if I'm doing something wrong. I set up already bounciness to 0 and high mass to buildings, so there must be something else.
@curleysam Thank you for your kind words! I am happy to hear that you like it enough to tried it multiple times :)
2 castles falling down happened to me as well during play tests. I was so confident in this run, after getting second castle, and then dragon destroyed few buildings beneath them, and almost all defenses were gone :)
@nick-rafalski Thanks! I happy to hear that you had fun :)
@cameron-paxton Thank you for taking your time to play my game. I believe that without a castle it is near impossible to kill it, since towers only have one archer, but castle have 6 (and of course it has more hp).
@cogcomp Thanks! I'm glad you like it.
@skleembof Thank you for your comment and for playing my game!
@pbg Congratulation! And thank you for your kind words.
@flying-dog-fish Thanks for feedback. I'm sure the game could be balanced better. It has only one wining strategy, as far as I was able to test it. I hope you had fun playing it.
@richnou Thanks for playing! You need to get to towers and castle. There are some tips how to unlock everything by mousing over icons on left side of the game screen. After that, you aim with your mouse.
@goddoesplaydice Thank you for playing, and for the comment!
@ubershmekel And thank you for playing! I am happy to hear that you had fun.
Everything (idea, music, sound effect, sprites, font and programming) are done by me. Bosca Ceoil is a tool to make simple music, Zzfx is a tool to make simple sound effects and Piskel is a tool similar to MS Paint, just can also handle opacity and frames for animations. So I'm totally legit to be in all Compo categories :)
@kernon Thanks for stopping by! I was hoping that the dragon arrival would be a surprise, this is why there is no timer or any other indication of what is about to happen :P I hope you had fun, at least more fun than your citizen :)
@binroot I was hoping that the dragon will be a nice surprise. Thanks for playing!
@tony-li Thanks! I was expecting way more game similar to what I did, with physic based buildings, but I guess everyone was thinking that other will do it, so almost no one did :)
@andopp Yes, you can! You need to be fast and got as many defenses as possible. Thanks for playing my game!
@python-b5 I am happy to hear that my little surprise worked :) And thank you for your kind words!
@nafe That was the idea, to make it a bit wacky. Thank you for playing and commenting.
@diego-escalante Congratulation of saving the town from the beast! I am happy to hear that my game was worth trying multiple times. In one of my play tests, I had 2 castles, and I was so confident that I got this. But the dragon burned few buildings below them and everything just felt down. So even having castles does not guarantee win :)
Thanks everyone. Comments like those makes it worth it to participate in LD for me.
@nafe Thank you! Of course, I will. I play and rate games of everyone leaving a comment here, and many more. I have a long list of games to play (yours is on it), so please be patient :) Last time I played over 230 games and this time I'm going for a new personal best (aiming for 300) :P
@namnam Thank you for the feedback! I had some ideas that were scraped during the planing process due to time limitation. There was for example idea for the whole economy: houses pay taxes but require food, farm provided food but work only if sunlight is accessible, chicken provide more food but require to be in certain distance of fields, you can buy towers with money from taxes, etc. All that is gone because of time :(
@xedur Thank you for feedback. I did not want anything complicated, because I knew I won't be able to make it on time. Buildings are fairy random, but you still need to unlock some of them. I know that the mechanic aren't to everyone taste. I wish I was able to give some more control to the player.
@alex-aspa The title was last hour addition. I want it from the start, but since it was not crucial I left it for, if I had some spare time. Thanks for playing.
@theheheo Thank you for playing! I'm glad to hear you had fun.
@dcrdro Thanks for playing! I found out about the problem with resolution about 2 days ago. I think I know what I did wrong. This is what happens when you don't check game on more than one monitor :P
@hydezeke Thank you for playing and for feedback. Much appreciated!
@gdesecrate Thanks! I'm glad you like it.
@bootak Thank you! I am happy to hear that you had fun. I was hoping that dragon will be a surprise and a change of pace. Congratulation on defending your town.
@nekowei Thank you for playing my game! Happy to know that my little surprise with the dragon worked. I wish that I could add more to the game, but the time... :) There was a plan for one more opponent (that would show up before the dragon), but that would remove the element of surprise and "the big reveal" that it is not only buildings pile up game.
@itzemii Happy to hear that you liked the in-game mechanics. That's a good idea, since I did not add shadows to buildings sprites, I could mirror them without any problem. Thanks for playing and commenting!
@fiakaiera Yes, tutorial what to do and why, would be nice, but since the game is fairly simple I thought it is not really necessary. I left figuring out everything to the player, maybe that wasn't such a good idea. When I was creating the game, I was thinking about some mechanic to give player more control, but at that point I did not like any of my ideas. Thank you for playing and for the feedback.
@totteriludum I'm glad to hear that you like game concept. Thanks!
@alexyam Thank you! I'm happy to hear you had fun. I didn't try to scare anyone, just surprise, sorry :)
@splitpainter I hope you didn't give up, you can defeat the dragon with correct strategy and a bit of luck. Thank you for playing and for the comment!
@jpatchz Thank you for your kind words! I am happy to hear that you had fun.
@geckoo1337 Thanks for playing! I'm not good with music. It takes a lot of time to create anything that is not completely terrible for me, so I limit music to a necessary minimum.
@gustavb Thank you! You can defeat the dragon with correct strategy, good luck!
@pat-cleaver Thanks for playing my game! I'm happy to hear you liked the twist in game mechanics.
@truedat Thanks! I'm glad you had fun.
@chairshot-games Thanks for playing! No there isn't :( I wish, I thought about a way to give more control to the player, like give 3 options to choose from or something... At least that is something I should take into consideration in next LD.
@paulhocker Thank you for taking your time to play my game! I'm glad you liked the idea.
@leokrechmer Thank you for playing my game of the stream!
- I wanted it to be fast since most people do not spent much time per game. - I was thinking about timer, but I wanted to keep dragon as a complete surprise. And I know that some people will like the surprise and others would prefer the timer to be there. So it was making some people happy or others. - The way to repair buildings is a good idea. I wish I thought about it before making the game :) I had some ideas that did not make it, due to time limit, like wells putting down fire in some radius around them. - If player could spawn buildings during the fight, the game would always be an easy win, since you could spawn buildings faster that dragon destroys them.
One more time thanks for playing!
@leggy Thank you very much for taking the time to play my game! Yes, to have a chance at wining you cannot put buildings slowly and worry about stability too much :) There are still some strategies, not just random spawning building to made your chances to win better. Congratulation on defending your town!
@dzejpi Thank you for playing my game! I'm happy to hear that you like it. At the start I was thinking about some mechanics for all the bouncing stuff (buckets, cabbages and chickens), but I couldn't figure out anything interesting, so I just leave them as a humorous accent. Yes, the point of the game is to spawn buildings quickly while somewhat paying attention to the stability of the whole city. I made that choice because I was anticipating that player would think that they can just slowly put buildings, spent some time to figure out where to put next one, and so on, and then boom... dragon (this is also why first soundtrack is so calm, to misdirect the player :P). Thank you one more time for your comment.
@kakapoy Thank you for taking your time to play and comment on my game!
@roelosaurus Thank you for playing! I'm glad you like it.
@chartle Thank you! I'm happy to hear you like my game. It was decision between, keeping dragon as a surprise and make some people unhappy because they couldn't prepare for it from the start, or removing the element of surprise and adding some info about dragon or a timer. I decided toward making a surprise, which I absolutely understand not everyone would like. One more time thanks for stopping by!
@darthwaxus Thanks! You need to be quick and get to the castle to have a chance against the dragon :)
@danial-jumagaliyev Thank you for playing my game! I'm happy to hear you like it. I saw one game quite similar to mine already. It was about an ant colony, also with shooting towers and a "monster" to defeat at the end.
@lovetocode999 Thanks for playing! I guess it is quite confusing, since I decided to not explained too much to the player, to leave the dragon as a surprise. The "strategy" is quite simple. Go fast. There is no penalty to throw away buildings, so you can drop one you do not need. Get to the castle and then cover it up with other buildings for protection. And that should get the player a good chance to defeat the dragon.
@vphyre Thank you for taking your time to play my game. I'm happy to hear you like it. I did not put much explanation in order to keep the dragon as a surprise, but maybe some vague explanation, of what to do, would be nice addition :)
@valiantsugar Thank you for playing and commenting! I wish I had more free time to develop this further. Maybe one day... :)
@xpoho Спасибо за игру! я надеюсь тебе это понравится. (sorry if there are mistakes, I haven't used this language in over a decade)
@coryru I went with a wizard to justify buildings popping into existence from thin air and dropping from the sky :P I had a lot of fun making this game, and I am happy to hear you had fun playing. Thanks!
@blearn I'm happy to hear that you had a good time and that my "little" surprise worked. Thanks for stopping by to play my game :)
@kuro Thank you for playing! Beating the dragon is doable, but it is not easy. I'm glad you like additional things spawning with buildings. Happy to hear that my game was worth retrying.
@zeilanda Thanks for playing. Hope you played long enough to see the unexpected visitor :)
@almost Thank you for playing! I'm glad to hear that my game was worth retrying. I like your thought process :) The game is not easy, I didn't want it to be always a win once the player understood the best approach. The dragon attack is triggered by a timer, set to 100 seconds, if I remember the value correctly.
@llaumegui Thank you for playing. I did not want this game to be "always win", so I guess I went a little bit over the board with difficulty...
@samuel-fine Thanks for playing and for noticing details :) There are only 5 clouds that, every time they leave the screen, they get teleported to random height outside of the left side of the screen, and the sprite is randomly changed. That's the whole trick :P
@flywolfe Happy to hear you liked my "little" surprise. Thanks for playing!
@fromthechasm Sorry, for the scare :P I am really happy to hear that you enjoyed the game. It is possible to do that, I manage to do it by accident one or two times while I was play testing. Thanks for playing!
@emparans There is no punishment for building falling, there is different surprise. Try to play for about 2 minutes, you will see :) Thanks for playing.
@emparans Thakns for giving it another try!
@alks Thanks for playing! I'm happy to hear you like it.
@sinci1 It is always nice to someone play your game after the LD is over, so thanks for finding time to play it. I put "You can mouse over the icons to get some tips." in the game description, but maybe I should have explain that better (English is not my native language, so it also may be badly written advice). I'm happy to hear that you didn't give up and finished the game! Happy to hear that my surprise worked, and thanks for playing!
First of all. That's a 5 stars for soundtrack for me. It is so catchy. Cool idea. Nice, clean art style.
It is quite hard for me as not native English speaker, but I had fun nevertheless.
Awesome game. Really enjoyed playing it. The warping effect on black holes looks fantastic. The controls feel good, and the music fits the overall game theme. Great job!
That was fun! The mechanic with changing ball speed is really cool. I just wish there was a counter for amount of hits. Good job!
BTW. I think you need to have 20 in both "Ratings given" and "Ratings received" to be placed in final rankings.
@neowhoru Really? Then what is a purpose of the check mark next to "Ranting given"? I'm asking genuinely, because I though that was a purpose of both check marks, next to ranting given and ranting received.
Nice game! The whole design (game mechanic, art style, music, sound effect) are really well done.
Since it turns out I'm terrible at games like this, I was unable to make it through level 4 :( I hope I didn't miss too much.
Well, that all 5 stars for me :) Amazing job!
The concept behind the game is interesting, with the player trying to figure out the missing parts of the recipes. But the game without explanation to the mechanics is confusing. Also, some indications, if the player is doing a good or a bad job with recovering the recipes (not just infromation about elixir balance) would have been nice. Anyway. Good job.
Cool game concept. I like variation in shapes of blocks, and that there are not only regular Tetris shapes. Good job with the game.
The game mechanics with switching sides and healing your own troops are really interesting. The graphic is simple but easy to understand. Unfortunately every time I put a few squares on the board, the game gets stuck. The opponent does not move, and I can neither add another square to the board nor attack. Besides that, cool game concept.
Nice game! Side effects are fun game mechanics and the look of the game is very pleasing to the eye. I just wish there were more potions to make (requires more than 2 ingredients) or more than 4 ingredients altogether, but I understand the LD deadline is merciless :)
That was cool to play. Interesting idea for a game. Nice job!
See. Fyling a helicopter is easy. You press a few button. Adjust the power, roll, yaw, picth and then you crush. Easy :P
Now a little more serious. Cool game. The flying mechanic is challenging, but after 2-3 attempts I managed to save some people. Good job on the game.
The art style looks awesome, the music is nice and game mechanics works well. My only complaint will be the damage your opponents do. I found it much easier to run pass them without shooting, since the damage I took from them isn't that bad. Anyway, great job!
Well done with different and challenging shapes of elements to stuck up. The sound effect are nicely done too. Good job!
Great idea for the game and well executed too! I was thinking for a while: "Is there something to stop you for playing forever?" but then the metal boxes start to showing up :)
I played it yesterday, but did not have time to write the comment. So here I am now. Amazing job! The art style is awesome. The blood splashes looks so good. And the amount of in-game mechanics is astonishing. Not to mention excellent audio. 5 out of 5 for me!
The mini-games and the whole concept is quite interesting and unique. The art style looks nice and clean. The game starts to be a bit repetitive after a while. Besides that, good job with the game.
The game is awesome! The pixel art is super nice, the music is pleasant, and the whole concept is well done. I was not able to find any additional words that works, and I was unable to break through the second wall. I tried to connect TNT and bomb with torch, but nothing happened. Anyway, that is impressive compo game.
Well that's 5 out of 5 in every category for me!
Amazing job with the game. The animals look so cute, and the soundtrack... just sooo good! The tutorial is also a welcome addition. I finished at day 34. Unfortunately I couldn't get all of the achievements in one go. I need to try it again! It was pure pleasure to play! *oink*
As at the other point, the time limit is quite harsh, and it's very dark, but I guess that was the idea. Anyway, creating a 3D game such a short amount of time is impressive in my opinion. The sound design is "nicely" creppy - I like it. Good job on your LD entry!
Amazing LD entry. So well polished. I really like the NES-ish art style. Although I'm so bad at this game, I enjoyed it a lot.
Just wow. I got all clues and manage to get out. I love the music, art style and the music. I wounder, can you stop yellow thing from attacking, or you just need to run. Also, I was unable to get through the big door, so I guess there is a secret ending? That was an amazing game. It felt so tense! Great job!
Cool concept. The game gets very intense quite quickly. Well done!
The controls are just evil XD I had great time! This is the best what I can do :P
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Really well-made game. The water mechanic is super cool and the graphic looks nice too. Good job!
Interesting game. I like the whole concept of the game as well as screen effects. I like text-base game, so that's a win for me as well. Good job!
Nice and relaxing. The graphic for stone are really well done. The music is so good and calm. The controls feels a little weird. Anyway. Great job with the game!
The concept behind the game is interesting and unique. The music is nice. And the in-game mechanics are well done. But the game is extremely hard, since player cannot destroy its own walls. Without that ability, once the player made a bad decision it needs to start over, which is not really fun. To balance things out, you could give the player the ability to click on the wall to destroy its part but take a life for every action like that. Besides that, good job with the game.
I won! That was cute, and not I was expecting at all. Well done surprise little game :)
Nice game. I wish there was more level. Was it inspired by a game called Ballace by any chance? I appreciated checkpoints :) Good job!
This was more stressful than my real job :)
Well done with the game. Everything fit together nicely.
This is just great! I love the game mechanic, art style, music and sound design, just wow.
It took me a minute to realize what to do, but after that it was pure fun to play. Only thing I could not figure it out is how to use mandragore. I also wish items that you can use were highlighted after mousing over them, that would make it easier to realize what you can use at the start.
Art style is amazing, same goes for music. The block and attack mechanics are fine too. And added story behind a game is also nice. But the jumping is quite glitchy. I got stuck multiple times because of it. Nevertheless, great job with the game!
P.S. I like the graphic with controls. Really nice.
Crazy game! I love it. I also love the voxel art style, it is quite unique. Great music and... APPLES ARE THE BEST! ;)
Cool game. At first I thought that purple orbs aren't that bad, and then I eat more than two, and got myself a surprise :)
Cool game. The graphic looks fantastic. Music is nice too. There are some bugs I found. You can get stuck on a wall by walking to it and jumping at the same time. On boss level, the camera did not follow me down after I jumped down to the pit with the boss. And hitboxes feels a bit too big on spikes. Besides that it was a nice platformer.
I already saw few games with making potions and selling them to customers. That makes this one unique, is interesting mechanic with color mixing and "catching" ingredients. Art style is cute, music fit well with the game theme and controls feels good. Two things that I'm not a fan of are: that you can drop your ingredients and potions - it happened to me few time by accident and that you can hold only 3 items - somehow it feels too low, but it is just my opinion. Anyway, great game!
Nice game. I really like the music, it fits well with the ship theme :) The art style is nice too. The controls feels a little bit off in my opinion, but nothing game breaking. Good job!
Interesting take on the theme. And interesting choice of medium to create a game on. Thank you for including the emulator. There are some issues, like I feel that the ball is too big and arms a bit too far apart, but besides that, nice game.
I really like the art style, very unique. Good job with the game!
If I could, I would give you 10 out of 5 for Mood! Graphic are nicely stylized, audio is awesome, and the atmosphere is super creepy. The game is simply amazing. Great job!
Cool idea. I love the effect of the map showing up on the screen. I don't like sounds in the background that much to be honest. Besides that, good job!
Cool game. It was fun to try it out. The art style is really nice, and I like the music. Is it Bosca Ceoil, I hear? I found a bug, sometime you can dash into a wall and get stuck. The gravity zones are a nice addition. Good job.
I really like the graphic design! Fun and well done game.
The game mechanics are solid. I did not have anyone to try it out with, but with some polishment I see it could become a solid, short game to play with friends for fun. The music is nicely done too. Also, I did not see anything similar to this through this whole LD. That's a huge plus for uniqueness. And trust me I played a lot of games this LD :) Good job making working game in such a short amount of time, it is an achievement!
This is one of the best-looking game I saw during this LD. It is simply amazing how well done graphic are, and the music... so good. Some instruction would be nice, but it was quite easy to figure out what to do. At least I think I know what I spouse I should do :) I find a small bug. Sometimes, just after placing first fruit, llamas start drowning, but the game never ends, and the timer is still going. Overall great job!
Cool little game. It is a shame that there is no more level, because the game concept is nice, and it was fun to try it out. It would be interesting to add some mobs that move and also disappear and reappear as the player move. To be honest I did not like the sound effect, sorry. Good job with the game!
The randomization of items is amazing :) Also I love that could are obstacles too. Well done!
That was interesting and unique. This was probably the most serious "game" I "played" this LD. It definitively fits the theme. Good job!
Nice game. Cool music too. I wish that there was more, like different types of enemies. I also was a bit confused what is my healthbar and sometimes the effect on the gun was not obvious (some in-game info about that would have been nice). Besides that, good job.
Nice music! The art style is also quite unique. I love the whole idea behind the game. It was fun to play.
That was frustrating in a good way. The graphic is awesome! Great job with the game.
Uff. Last second rating. Good job with the art style. Also, the music is nice. The game is hard, but after I read the comments, I understand that that was the idea. Cool game.
Oh wow! First of all, any 3D game made in such a short time is amazing in my opinion. The complexity of the game really surprised me. And the music is so good! Overall awesome idea and execution. There are some "BOOMs" that happened for reasons unknown to me, but even if it was a bug, who doesn't like explosions! Great job.
First of all well done with the game. I like card games so that a plus (well some specific types of card games at least, and that's one of them). I think adding step-by-step description explanation (or even better in-game step-by-step tutorial) would help a lot since I spent quite sometime to figure out what is what. Also, different color palettes for different parts of UI would help a lot, especially the things that the player can interact with (sometime it is hard to tell). Please do not think about my comment as complaints, I'm just trying to leave some constructive feedback, because I like this game. I'm amazed by the amount of all things you added to the game, the number of statistics, and the art style (especially all the icons). It looks good, and it is made with its own unique style.
The concept is really unique. The in-game mechanic are interesting and easy to understand. My only complaint will be music. For me it did not much the game felling, but it is just my opinion. I would also love to have some sound effect. It was fun to try it out. Great job with the idea and execution!
This is simply awesome! The art style, music, the game mechanics... everything! Great job with the game! One of the best games I played during this LD! And... I love the surprise ! XD
Congratulation on your first LD game! I wish the game was more balanced, and it could have been more polished, but making a game in such a short amount of time it is awesome anyway! Great job!
First of all, this time in LD there are no bad game - only unstable :P
Second. Congratulation on your first LD game! It is quite the achievement to do a working game in such a short amount of time.
The concept of the game and the game mechanic are completely fine. The art style is nice and simple. The only problem I can see, or rather hear, are the sound effect and the music. Beside that good job!
Nice art style and music. Controls feel good too. It is a really challenging game. When I first time got to the gem I was so happy, and then I brought it to the wrong castle XD Good job on the game!
Great game! The art style looks awesome, music is nice and game mechanic feels good. I would prefer for the menu with buildings to stay open all the time, since it does not overlap with anything important, and you just need to click all the time to open it. Placing buildings too close make them explode in all directions, probably overlap check would be necessary to fix that. Anyway, amazing job with the game. Long live the Queen!
BTW. It looks like we had kind of similar ideas for a game. Except, yours has better graphic and give more control to the player XD
Neat game! At first I was about to write "nice relaxing game", but I change my mind :) I'm so frustrated with myself after knocking off all the block I was able to put XD I like this game. The music is really nice. Good job.
It was a fun mix between platformer and puzzle game. I really nice the explosion effect and the way acid looks. Generally, art style look nice. The music fits too. Good job!
Cool game. The art style is nice, the sound effect is a bit repetitive, but it is not bad. The game mechanic is fine too. I would love if instead of clicking the mouse left button the player could hold it, because since you are going for a lot of enemies, constant clicking gets quite annoying. Also switching rage mode with right mouse button, in my opinion would be easier that with E key. Besides that, good job and nice compo game!
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Nice and peaceful game. I like the sound design. Art style is nice and clean too. Good job.
I love chess so you get some extra "points" just for that :) Really cool and unique concept. It was fun to play!
Congratulation on your first LD game. I hope you will stay with us for log time. I must say, this is a really interesting game and very addictive! With some improvements and additions (adding for types of enemies, for example one that shoot in chosen direction) this game can grow to really complex one! Great job with the game!
It looks just great! The music and art style together give nice and eerie atmosphere to the whole game. Excellent job!
Cool game. The graphic are nice and simple. I think game need a bit more balance, or maybe I'm just bad at it :)
Already first news on TV made me laugh! Great job with the game. The humor is sold, the art style is cute and controls feels good. Only thing missing is some fitting music.
Btw. Just a heads up for the next LD, since you do not have music or sound effect you could turn off ranting is that category when you submit your game.
Nice in-game atmosphere! The sound and graphic feels excellent. Great job. It was fun to try it out.
Amazing quality of pixel art. The controls are a bit off sometimes (sometimes jump does not response to pressing the button). Besides that, well done!
Nice game. It was fun to try it out. Controls feel really nice, the art style looks good. I just wish there were more types of opponents, or maybe I just did not survive long enough to meet them :)
Also. Congratulations of your first compo game!
The music will add a lot to the game, but I get it, there is limited time to do a lot during LD. As others pointed out, the controls does not feel good. Also, the timer for rock crumbling could be a bit more generous. I like the simplistic art style, and the game mechanics are solid and interesting. So, good job!
Nice eerie athmosphere! Cool game. The death animation is scary :)
The controls are really unique. The art style is nice too. I would prefer for the helm sensitivity was lower, because now even slight adjustments change the course of the plane by a lot. Anyway. Nice game!
I really like the camera effects. It was fun to play. Well done!
This is really unique take on the theme. I saw some jumping of unstable blocks game, but the powers makes it something new. I got only 211. It is a hard game. Well done!
Congratulation on your first LD game! I hope you will stay with as for long :) Amazing art style and really cool visual effect. Music is pleasant to the ear too. Great job.
The art style for mushrooms looks super good! The music is also really nice, it adds a lot to the atmosphere of the game. One of the mushrooms has hit box a bit weird. Great job with the game!
Cool game. I'm not sure 100% if dose effects, after you drop a lot of blocks from the tower, are intentional, but I guess, yes. And those effects were nice surprise and fits the theme really well. Also, I like that the menu is kind of included in a gameplay itself. Good job!
I really like the neon-like art style, it is quite unique! Once I get a hang on controls, gameplay was quite nice. The music was a bit repetitive, but beside that, great job with the game.
Just wow. The pixel art looks excellent. The in-game mechanics are easy to understand and interesting. Now I want to unlock all monsters :) Great job with the game!
I tried to run it, but I got the same error as others. I install some free Java version, but it did not help (I have zero experiance with Java). What a shame, because art style looks super interesting. Sorry :(
EDIT. Thanks for the link @runuchok. It helped.
The as I said, the art style is cool and unique. I wish there was more focus on the gameplay, but the story is nice. For example. Have a timer and depending on how many people you shoot, get a different ending. Anyway. Nice job with this game/story :)
I appreciate the whole concept of the game. It was funny! Great job.
Congratulation on your first LD compo game! First of all nice music, and the art style too. The vases behavior is a bit weird. It feels like the falling to slow and the center of their gravity is in a weird place. It would be nice to see some damage to the vases if you drop them from too high. I like how you hide the vases. So, good job! I hope you had a good time making this game and I hope you stay with us for a long time!
The sound effect and the music are so cute! I also like the art style, even that it is quite simple. Congratulation on your first LD game!
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Great game! I had a really good time. I like the two different mechanics you need to take care for, but at the same time it is not too hard. Also, I like the music and the controls feels nice. I think some of the Dare waves could have been harder, and the effects, like slippery floor, should not go away until player go for another Dare card, and finish it (otherwise the player can just wait until the effect is gone). Besides that, good job with the game!
The game mechanics are solid. And the graphic and music are nicely done. The short description, if not in game, then here on LD page would be really helpful. From my first experience and from other people comments it is easy to notice, that players feels lost without any instructions. I would also like to see more variety in shapes, like L-shape, some Z-shape or maybe plus-shape. Anyway, good job with the game!
Pretty cool game. My only complaint will be the sound effect of hitting the target. I got curious on: is there a way to lose, or you can go forever. The answer is you can't go forever. Sooner or later player will get overrun. Here is my top score: 733
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Ah yes, volcano, natural habitat of the frogs :) I would prefer for the platform to have a some pattern, not a random motion, and for the frog to stay on the platform while it is moving. But the theme for the game is quite unique, and the art style is nice. The music a bit repetitive, but sounds good. Well done with the game.
Cool game. I like the crazy idea behind the game. I also really appreciate nice art style. Music is good too. Great job!
And congratulation on your first game in LD. I hope you will stay with us for long time :)
Interesting concept. I really like the graphic design of the scale. Is there no music or is this a problem on my part? If there is no music, you could probably turn off the audio ranting for your game, next time.
Love the soundtrack, very original :) Not a fun that I needed to install it. The game is nice, it was fun to try it out.
Nicely done! Creating a multiplayer game in such a short time is truly impressive in my opinion. I did not have second player to play with, so I tried it by myself.
Surprisingly this is not the first game with llamas I played during this LD :)
Both the art style and the music are really lovely. The story is interesting, but I wish there was more. In some cases I was confused, why some decisions are a Good Idea or a Bad Idea. More explanation would have been nice. I like the thanks to stackoverflow at the end. Ah, what would we all do without it :) The mood of the game is very nice. Good job!
Cool platformer. The game mechanic is interesting. It would be interesting if not only the player would need to make the snowman body, but also got scored based on the size of the snowball. Good game!
Cool game concept! I got 2115 just by blowing slightly air into my mic and by rubbing hand by hand XD
Cool idea! Nice sound effects and I like the variety in weapons. I lasted for 2:25s.
And on the screenshot, the mess I got myself into trying to get a medipack XD
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Really cool. The first big hill is just brutal. Its graphics are simple but fit nicely together. The voice acting is top-notch. It was a lot of fun to play. *Vroom Vroom*
Great game! Super well design and polished. I love puzzle games. I like the art style, and same goes for puzzles design and difficulty. Since you asked, I think wizard don't feet that well with robots and gears, but on the other hand it is an interesting combination. If you add some lore/backstory why wizard is fixing robot, then it should work fine. My only complaint would be zoom level. It is too close for me. Maybe the ability to zoom in and out would be a solution. Anyway, amazing job with the game!
Cool take on the theme. The art style is interesting, and the music is nice too. Great job with implementing procedural generation. I would prefer for the difficulty to go up faster on the start and to have better indication when something is burning. Besides that, good job!
Cool, relaxing game. The music is really nice. Good job!
Cool, little game. Nice atmosphere! I wish there was something else to do except collecting wood, maybe food-hunger mechanic. Anyway, good job.
Fun game. I like the idea behind the game. Nice whistling too :) I got 54.88s. Good job with the game!
Took me a minute to understand what I'm supposed to do, but after that it was quite fun to play. Nice and interesting idea for a game. Good job!
Awesome idea for a game! The game mechanics are super unique and the art style is nice. Good job!
Nice mix of 2D and 3D. Cool idea for a game :)
Interesting mechanics with shooting and enemies running away! The art style is cute. The music is a bit too much for me. Anyway, good job!
After reading the comments, from expression of nice, simple platformer, I change my mind about this game to: awesome concept for a game! The "Arrival in" timer is just evil :P Only sound effects and music are missing. Great idea for a "game" :)
This is a type of game that I really like! Super polished in-game mechanics, nice and simple art style, cool music. The puzzles are so good. Amazing job!
Fun little clicker game :) This is the second game about being a chick during this LD I played, "which isn't a lot, but it's weird that it happened twice." :P
Great idea and awesome art style! I really like it, especially since I'm a chess enthusiast. Great job with the game!
Nice and simple. I like it. I got 44 seconds. The mix of pixel art and 3D is quite nice! I wish there was some fitting music. Anyway, great job with the game.
Quite unique idea for a game! Nice pixel art and the music :) Good job with the game.
Clearly, Queen is a villain in this story. She does not care about 3 times repetition rule, nor 50 moves without capture or a pawn move rule, which should mean a draw :P Awesome art style and cool dialog!
Love the game aesthetics! I got 7250 points. Great job with the game.
Cool little game! You should see my face, when I realize the ants are not going for the food, but trying to get me XD Good job with this one!
That is a lot of mechanics implemented for a Compo entry! It slowed down for me a bit, but it was still quite playable. Awesome game, I love it!
Wow 21st LD. The explosions are really satisfying! No problems on Windows, except closing a game with ALT+F4 :P Good job with the game!
Really cool take on the theme! It is impressive how many enemies and levels you designed in such a short amount of time. I like the unique art style. The only thing that I wish for was a high score screen at the end of the game. Great job!
Cool idea! Love the fire mechanic. I guess there is no way to pay the debt :) Good job!
That was fun! Impressive work for a Compo, especially that it is in 3D.
Interesting game. Nice game mechanics with a timer. Also, thanks for ability to turn off background. It is nice, but after a while it become a bit distracting. Good job with the game!
Fun space shooter! I like the art style. And the sound effects are nice. I found a bug in my first try where my bullets went through my opponent without doing any damage, but hey, whose Compo entr does not have bugs? :P Everything worked fine in my second try. I love that opponents can shoot each other! Few suggestions for the future (although I know implementing anything take time): - music adds a lot to the game, - more types of weapon for the player (triple-laser, some missiles, etc.) - more bonuses (short power ups, temporary shields, etc.) - in many games of these type bonuses slowly move down, that way there is easier to get them for the player, but also they go off-screen and disappear, so player have limited time to get them, - in your game player can move outside the screen, that could have been improved, by limiting player movement to the screen or warping left and right edge of the screen.
Anyway, cool game!
Cool game! The music is awesome, and the art style is nice. My only suggestion would be to give player a bit more time at the start, since even with low percent there is a possibility to end the game too early - before player can build many defenses, which happened to me on my first try. Beside that great job!
Awesome idea for a game! It was fun to try it out. At first, I was surprised that the enemy is not dying, but then I remember that this is a hero with plot armor XD
Really interesting game mechanic! I wish there was music or some sound effects, but I get that time limit is merciless :) I was able to get 146 happiness. Good job with the game!
Nice game. I like the game mechanic of using the same energy for an ion cannon and to lunch escape ships. Nice music too. I save 1 990 000 people, that should be enough :P
Quite hard game, but really well-made! The only thing missing is some hype music. Well done!
Nice intro! Awesome puzzles. It was a lot of fun to play. And really cool music. Great job!
Really cool and atmospheric game! Love the art style. Great job!
Amazing game! Really satisfying. I was able to win on the hardest difficulty setting with plenty of time to spare :)
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Really cool concept for a game! Nice pixel art.
Cool game! The art style is nice, sound effect sounds good too. Since the player needs to shoot all the time, I would prefer that the character was shooting automatically without pressing the mouse button. Great job on this one! I got 6660 points :)
The game looks nice, and it is quite fun, but since there are only 3 types of enemies, it gets repetitive quite fast. Obviously, sound effects would be a nice addition too. Anyway, good job with the game.
Fun shooter game! Nice art style and fitting music! Love all power ups. Nice job with the game. And here is my score.
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Great idea for game mechanics! Art style is really nice. The restart button is super satisfying to hit XD
Nice game. Love the bubble design. Some score system would be nice, and sometimes the bubble starts with too high velocity to react. Anyway, good job!
Cool game, really well polished. Love the effect when player looses. Got 14 at my best attempt. Nice job with the game.
I really like meta-games! Good job with this one, it was fun.
I won! I think... or maybe I will wait, a bit longer, just in case :P
Cute art style! Nice and relaxing game. Good job :)
Interesting idea for a game. Really cool music. Bonus points for ability to do a loop with a plane XD
Lovely pixel art and cool music! For me the second level was the hardest one :) Also nice traps set up in the game. I was able to save the island :)
Really cool game! The enemies could have been more aggressive, since the game is not that hard right now. Nice art style. Making a grand strategy game for a Ludum Dare is quite ambitious! Congratulation of making it :)
It definitely fits the theme :) Nice one!
Great game! Really well polished. I got 12 as my best attempt.
Impresive work! I love that you can build mutli-levels dams. Cool pixel art too!
Quite fun game! Nice art style. I got 74 zombies :)
Nice game! The things are really getting difficult after 70 :P I was able to keep Dave alive till 73. Also, Dave must be extremely clumsy :) Cool art style.
Nice game. Well polished and the music fits the game really well. I wish it was longer. Good job!
Nice art style and awesome music! I like the whole premise of the game, pretty funny :) "This will significantly improve traffic flow!" is this reference to "The Hitchhiker's Guide to the Galaxy"? It was fun to play!
Nice game! The music sounds good, the art style looks pretty, and the game mechanics are quite addictive. Well done!
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Cool game! And nice music! I'm always impressed if someone does a 3D game for a Compo. The controls feels a bit weird, but I think it is caused by the screen ratio (I'm used to having the screen wilder that taller in games). Good job, it was fun to try it out!
I love games with those mechanics! Really cool pixel art. And nice music too. Well done!
Love the unique art style! Controls feel nice. For me, the game was a bit too easy (probably too many boxes with resources spawn). Anyway, nice game!
I love the idea! The aiming mechanic is just evil :P Nice art style too. Nice job with the game.
Great game! It was a lot of fun to play. I was able to win in 88 days, and I left only a single forest on the whole island XD The game mechanics are super well design!
Cool idea! I like in-game mechanics. Only I'm not sure what firefighters do, there isn't any visible feedback, or maybe I just missed it. Also, sound effects sound weird, but it maybe caused by the website. Anyway, good job!
Interesting game. It was fun to try it out. The visuals are nice and I like the music. I have tried to reproduce the chart, but failed (it is a bit difficult to read - some connections are a bit pale and I do not know if they really exist or it is just my imagination). The stars were disappearing too fast, or I was doing something wrong. Is there a secret, if the player is successful?
Lesson number one: do not stand on dynamite :) Awesome water simulation! Nice sound effects too. Great job with the game!
Cool take on the theme. This is first economy-based game I saw during this LD. I think you could add more crops type, and the player would need to juggle workers/filed area between them, to get better yield. Good job with the game :)
This is way beyond Ludum Dare game! Amazing job as always everyone. Let's go one by one: - Great idea for the game. - The mix of mechanics are fun and give the player nice freedom to try different connections and stuff to figure out on its own. - The monsters are creepy and the suspense in the game is nice. - Art style is phenomenal! Just jaw drops! - And great music, as always!
I see Rene was so tired, that he did not set any text or graphic in the LD and itch.io page, yet XD
I don't know why, but I find the rabbits falling when hit really fun:) Nice game, good job!
"Be vewy vewy quiet, I'm hunting wabbits!"
Interesting take of the theme! Quite unique idea for a game, nice and quick :)
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Nice game concept! Love the addition of voice acting. Oh, I was 100s from wining. Great job with the game.
Great game! The art style and the music are superb. I also like the humanistic approach with hamster, instead of going for regular humans. I would love to see bigger map, so I can build even more stuff, but I guess the bigger the map the harder it is to balance the whole thing. Good job with the game!
Cool idea! I lived for 10.07 minutes. My only suggestions would be to delay enemies shooting at the start of the level. They shoot immediately when the level starts, there is no time to react at all, so its player is unlucky it can die immediately, without player's fault. Anyway, it was fun to try it out.
Nice game! The laser sound gets a bit repetitive after a while, besides that good job! I got 0:17:175, avoiding 256 lasers and absorbing 11 of them :)
Nice platformer and cool game mechanic. I suggest restarting the position of boxes every time the player dies, since you can get yourself stuck. Besides that, cool game.
Judging by the "stream", this guy has some peeing problems XD
I love tower defense game! Interesting take on the genre. Amazing art style and awesome music!
Nice and simple! Cool art style and nice music. Good job with the game.
Awesome art style and music! A restart button would be a nice addition. Good job with the game!
Simply wow! Here is my review: - the art style is beautiful, - the voice acting is amazing, - the whole set up and the story are really interesting, - the music is superb and fits the mood of the game very well, - the gameplay is super well thought and engaging.
And I thought the wolf was scary, and then I met rabbits :) Just hats off!
Congratulations on 13th place!
The concept for a game is awesome, but I did get the controls. For example, I'm keep pressing left, but the cars turn on some crossroads correctly to the left and on other to the right. It is obvious that I'm missing something, since other people were able to play it without the problem. Anyway, good job with the game.
@paul-nadan Thank you for clarification. That explains a lot :P I will give it another try with this info in mind.
Nice game! I like the game mechanics. The collecting coins sound is a bit much, but besides that, good job with the game.
Nice game! I love the art style. The music is fine, and the sound effects are nice and funny. I wish there were more powers to use, but I get it takes time to create them :) Great job with the game!
Really nice game! The control with keyboard feels a bit weird and takes time to get use to. Cool art style and music!
The game looks gorgeous! The lighting and the sound effect are also really cool, and I like the whole set up of the game. Either, the game is quite hard or I'm just bad at this :P Great job!
Awesome game! Super well polished! Pixel art is beautiful. The in-game mechanics are fun and the music is super nice! 97 years, not a bad age to die. Great job with the game.
It was fun to play. The art style is really nice. I got FPS issue as well once I got close to 350 points. Anyway, good job with the game. I was able to get 423 points.
Awesome game! It was really fun to play. Music, art style and game mechanics are really well done. My only complaint would be the speed of refueling the generation. It feels really slow, especially compare to every other task player has. Anyway, great job!
@brainoid Oh, that makes sense :) Thanks.
Great graphics! The game is hard but enjoyable. Good job!
The start of the game is a lot to take, but besides that cool concept and nice execution! I like how many interactions there are to take care of. Good job with the game :)
Cool idea and nice execution! Nice pixel art too. I do not know about others who played this game, but for me sleep was going down so slow it didn't even make it to halfway down, before I lost. So maybe it is a bit too slow. Good job with the game.
Awesome concept for a game. Nice art style too. The balance of the game feels off. Also, there is so much potential! Great job with the game.
Great idea! The art style is super nice. I would love to have different maps. Awesome job with this one!
Game looks super good! The graphics and lighting are awesome. The shooting feels satisfying (what I shame you did not have time to implement some sound effects). Even that there are few things missing, the games looks and feels great. Awesome job!
Beautiful 3D graphics! And interesting idea for a game. Nice job!
I think, if water rising would speed up with time, it would make the game a bit harder and more interesting. Anyway, pretty nice game and cool music!
I love the physics in this game! Especially rocket-trees. If you hit the tree in a right angle and speed, it flies into orbit XD Awesome game. I love it!
Sorry, double post.
Great game! The in-game mechanics are really well done. The additional task per day adds a lot to the gameplay, and the whole story is nicely presented. Also, the song is super cool! Awesome job!
Here I am, as promised. The art style is simply beautiful, and the music fits the game really nicely. It was fun to play. I wish there were even more treatments, but I do get it takes time to draw and implement them. Great job with the game!
I feel personally attack by the title of this game :P Amazing game! The concept is hilarious and bizarre! The pixel art is beautiful (especially are the additional graphics on the sides of the field). Music sound awesome! I was able to plant 35 lucky streaks :) Great job with the game!
Really nice art style. The is potential in the game, but there isn't much to do now. After few runs for fish games starts to be repetitive. Anyway, good job!
Nice, simple game! Quite addictive too! Here is my highscore :)
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Oh, I so bad at music games XD The graphic is beautiful, and the music is super well done! I feel like sometimes button were not registered, when I press them, but maybe I was doing something wrong. Some visual feedback would be a nice addition. Anyway, awesome job!
Cool implementation of Langton's Ant.
Awesome art style! "Advert flags, earn money" nice one :) Only thing missing is some fitting music. Nice done game. I had fun trying it out.
Amazing pixel art and really nice, relaxing music too. Love the game mechanics. My only suggestions would be to add a speed up button (since there are moments when the player just waits). Great job with the game!
Cool idea, quite unique :)
Nice pixel art and cool game concept. Some description what the goal is would help a lot. Anyway, well done with the game.
Really cool mix of tower defense and RTS. Nice art style and cool music! I think mines are producing resources a bit too fast (or each next buildings should cost way more). I could rebuild turret immediately after they were destroyed. Anyway, awesome game!
Great game! The quality of voice acting is amazing, the art style is beautiful, and the game play is addictive. I had a lot of fun, so I just fish the game was longer. Nice job!
P.S. I fun luck and defeated the Bishop on my first turn :)
Cool game! Really well polished, especially for Compo. My two suggestion would be: the walking sound effect gets a bit too repetitive with the amount of walking the player does, and healing with the castle is too over power. Maybe have some percent of max player health that the castle should heal instead of all of it. Anyway, great job!
The core game-loop is fine, but the game need more player feedback, for example: info on how much HP a player has. I guess from part of the text about timer, that idea was - collect suits to add more time to the timer. Also, the difficulty of the game should start low and go up with time. I do understand that time is needed to implement all of that, so do not worry. Creating a working game in only 48h is already an awesome achievement :)
Great game design! Love the differences in enemies and that you can collect back people. Both music and art design are awesome. As others pointed out, more upgrades! People love upgrades :P
I love the idea behind the game. Nice art style and music, too. Fun, little game. Nice job!
Nice pixel art. The game is really well polished. Good job!
Great game. The movement feels nice, with is not easy to achieve in platformer games. I also like the quick speed of the gameplay. The music and art style are simply awesome. Great job!
Super cool idea for a game. Nice art style too. I think a game could have been better balance. I run out of money really fast. I also think the game mechanics have a lot of potential for further development. Good job!
Excellent job on the game! I love it. The orange arrows are just pure evil :P I wonder is there are even more types of arrows that orange, but I can't survive long enough to check it :') Ah, and awesome music!
Nice game. I think at some point, rising water does not speed up anymore. Which makes the game a bit too easy. Anyway, well done.
Fun game! Really well polished. I expect getting crushed by blocks would have more consequences that just spawning at the start. Great job with the game!
Really nice idea for a game. Love the game mechanics. As others pointed also out, rotation and/or selection from a few available options for a tile would be a nice addition. Anyway, good job!
Nice concept and cool execution. I think some other types of window pop-ups would be a nice addition, like windows with some simple mini-game, like a slider you need to move, windows that are not virus, and you shouldn't close them (they close themselves after a few seconds), etc. Anyway, nice job with the game!
This is the worst phone battery I ever saw :P Nice art style. Good job!
Awesome game! Love the game mechanics and the graphics. I normally don't like games where you need to click too much, but I think the idea behind the game justifies it. Besides, it wasn't as much clicking as I thought. Great job!
I really nice the art style and the idea behind the game. I wish there were more interactions, like more monster types, and you need to attack each of them from different directions, for example. Anyway, cool game :)
Really cool game mechanics and puzzels! The pixel art and the music are nice. The rain effect looks super nice, too. The level 5 was the hardes for me for some reasons XD
Congratulations on 8th place!
Cool game! The pixel art is super nice! The game mechanics are nice and easy to understand. My only complaint would be music getting a bit repetitive after a while. Anyway, it was fun to play.
Fantastic job with the game! I love the unique art style. Some clarification on that: rodents, boars as well as shrine and well do, would be nice addition. Besides that, it was so much fun to play!
And this is my "mess" that won the game ;)
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Interesting controls, I actually kind of like it. And nice neon-like graphics. The car sound effect is a bit too much, but besides that nicely done game!
I'm here, are promised. Really nice made game. I love the music. The pixel art is also cool. I got to 6:42 way to early for me :P And there is a dogo :)
Cool idea and pretty nice art style. The music is really nice too. Sometimes the campfires are placed not where the mouse cursor is. I wish there were more interactions. Anyway, well done.
Cool and unique idea! Nice game mechanic and art style. My only suggestion would be to start the train a bit slower. Good job with the game!
Really well polished game! Two things:
- I would prefer to click hold to collect berries, mine, etc. Since it is a lot of clicking.
- Since it is your first game in Ludum Dare, here is useful info: you should go, play and rate other people games. The more games you rate, the more Ludum Dare page will "promote" (show) your game to other people. So to get the required 20 or so "Ranting received", you need to get people to play your game. To get people to play your game, you should go and play their games too. The target value for "Rantings given" is 20, but the more, the better :)
Amazing pixel art and the drawings! The music is super good! And also interesting concept for a game. Awesome job with this one!
I would say the game starts too difficult with so many rockets at once and them is a bit too easy with just one rocket every 1-2 seconds. Starting slow, and building up rocket spawn speed, would improve the game. Anyway, nice little game. Good job!
Simple, but really well done! It genuinely made me sad. Awesome job on the atmosphere of the game and on the monolog.
I was not able to run in on Windows 10. The game closes itself immediately after game window shows up :(
Quite hard but extremely addicting! Especially for a chess player ;) The in-game atmosphere is amazing. Great job with the game.
Congratulations on 5th place!
A multiplayer game for just a few hours is impressive. Good job :)
Pretty cool game. Few points that could have been improved:
- Speed up time button.
- Selected building stays selected until right mouse button is click (right now player need to select a building over and over again, when buildings multiple buildings of the same type at once).
- Sound effects.
- Enemies spawner change position (disappear and reappear in other places), that will make a game more variable.
Nice music. It always impresses me when someone does a 3D game for Compo. Good job!
Awesome idea! Really nice twist on wordle! What a shame that I never played Minecraft, so I can't guess a single thing XD
Really cool visuals and nice music. Game play is a bit simple (not much place for strategy), but still it was fun to try it out. Good job!
Cool music and nice art style. It is rare to not see pixel art in a Compo. Also, balancing games is hard and can take a lot of time. I never manage to balance mine either, so I get it :) Some explanation of what objects are doing, would be nice, because it looks like trees/rock and buildings do something else. And I can quite figure out what "ghost" building and regular buildings dose. Beside that nice take on a classic!
Amazing work, especially for a Compo entry! Really cool game mechanics and art style. Music too. Great job!
Nice game! The music sounds awesome. My only suggestion would be to choose different buttons for buying units (function keys are not the best for this). Anyway, it was fun to play, good job!
Really cool game! I made it to 25 at best. Good job :)
Simply wow! Everything: the music and sound effects, the art style, the game mechanics and the puzzle design are amazing! Excellent job with this one. I do not understand how this game does not have hundreds of "Ranting received" and comments, yet!
Congratulations on 14th place!
Simply wow! Amazing job with the game! The art style, music, sound effects and gameplay are spot on! I was able to save the kingdom, but couldn't save myself. There is a small bug, just to let you know. When you kill and enemy close to a wall and there isn't much space, the item can spawn on the wall. Anyway, great job!
Fun game! And quite hard (or I am just bad at it) :) Good job!
Quite difficult game, but fun to play. Nice music. Good job with the game.
Cool idea for a game! I was expecting that failing one of the task would end the game. Caring for one card makes the game a too easy, in my opinion. Also, a nice addition would be to have different text for each task to fail as the first one. Anyway, good job with the game!
As mentioned, HTML version is broken but downloadable is works fine. Cool entry. I love the story behind the game, with all LD meme themes mixed :)
Really nice pixel art and cool music! Quite unique idea for a game, I like it. My only complaint would be hitboxes of trees sometimes feels off. Besides that, great job!
Really unique game concept! The music and setting sun effect adds a lot to the atmosphere of the game. Well done!
Super fun and well design platformer! I got stuck on a level with fire corridor with bouncing platform on top. Good job with designing game mechanic. Also, the art style of snow dude is really cute, and the music is awesome! Great job!
Cool game! I like the pixel art and the sound effects, especially the lighting. Some instruction in the description would be a nice addition: that you do not need to water the tree. Another improvement could have been, changing the side on which player holds the bucket based on the direction of movement and most important. Besides, that fun game, good job!
Great LD entry! As someone with a background in cartography, I simply love the art style of the map. I'm also impressed by the number of different events. I would like to know at least vaguely what city will be hit by my decision and how much. So more feedback on what each option would do would be great. Anyway, awesome job!
Congratulation on your first game in Ludum Dare and welcome to the community! Nice idea and cool art style. Awesome music! Limiting the buildings to only 7 does not give the player too much to do. And upgrade to build more would be a nice addition. Besides that, good job!
Awesome game. Really fun to play. The art style is very nice. One complaint. The shop screen covers up the bobble image with diseases. Also, I was expecting that giving up on patients would have bigger consequences. That are minor things. The game is simply great.
P.S. Is the title a nod towards "Papers, Please"?
@andrey-zhukov Actually. "Kill me, Please" with similar mechanic to your game or to "Papers, Please", sounds really interesting :P
The bullet-hell games are not something that I'm good at, but it was fut to try it out. Nice art style design. Some hype music is just missing :) Good job!
Awesome game! Super well design! I enjoyed playing it a lot!
The art style and the animations are so smooth and looks so good! It is super fun to play.
Really well done game! Nice take on tower defense games. It would be nice to give player info about what buildings it is missing and what to do to unlock them, so the player is no completely blind. Just some balancing and some music are needed :) Simply impressive.
That was a lot of fun! Great game. Lesson number one: do NOT learn how to write :P The game feels a bit too random (or maybe I'm missing something), beside that awesome job!
The idea is super cool! Nice art style too. My suggestions would be: player weapon is too powerful, the ship should turn into monsters faster and some additional furniture (computer panels, chairs, tables, lamps, etc.) would be a nice addition. Anyway, great job!
Really cool concept for a game, and nice execution too! I really like the 3D art style and the music. The game could have been more balance, besides that great job with the game!
Great game! It was fun to play it. I really like the pixel art, and the game mechanics are nice too. My only feedback would be, it was hard to distinguish what is a wall and what is a floor at the beginning. Anyway, awesome job!
Cool game! The slashing is super satisfying :) I love the art, especially for wolves. I got 152. Good job!
Awesome game! I have no idea how people get this high score (read, I'm bad at this) :P Nice music. Good job!
Interesting idea! I got 111000 points and survived 124 turns. Nice game!
Fun, little game! Apparently Aunt Mavis has superpowers and can phase through people :P
Nice music! Version 0.0.1 work way better. I wish there was more level. Anyway, nice job with the game.
This is absolutely my type of game! Fantastic narration! I simply love it, and I seriously hope you will win in Humor category!
Nice shooter game! Quite enjoyable. The art style is nice. Nicely done.
As promised, here I am. Really nice art style! I was confused for a moment with controls, but I figure it out pretty quickly. Funny game. Really enjoyable :)
Really interesting game. I love the visuals of polygon grass and water. Unique story and nice music. Great job with the game!
Nice and simple! I like it. It would be nice, if with time the game become harder and harder, so for example, less platform with time, but higher jumps. And here is my score:
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Fun little game and nice art style too. I wish I could jump with W key instead of spacebar. Anyway, good job with the game.
Great game! Amazing pixel art and awesome music. Also, cool puzzle aspect of the game. I wish there was even more, but I understand it takes time :) As someone who is extremely interested in science, space and physics the premise of the game is just for me!
That was fun! At the start I thought it would be a simple shooter, but the speeding up was a super nice surprise and was really satisfying! The music fits the game really well too. I got 435 data units in 115s. Well done with the game!
Congratulation on making your first game for a game jam and welcome to the community :) Nice game and cool "Making Of"! Few suggestions/tips for the future:
- To timed game liked this one, add a timer or/and counter - how many holes player fixed (it can be used as player score, and it is easy to implement). - If you have a sound that will be repeated multiple times during a game, make 2-3 variation of this sound effects and play them at random when needed, that adds to the overall feeling of the game. - If you are interested in making some music for your game in a future then I can recommend Bosca Ceoil, it is free software and super easy to use.
Anyway, good job and I hope you will come back for the future Ludum Dare.
Nice game. Interesting take on the space invaders. The game is a bit too hard, but in the other hand it fits the theme, because of that. Nice job with this one.
Really cool concept for a game. I got a score of 173. Great job with the game!
Nice pixel art! The GUI also looks solid. I bit confusing about the goal of the game, so more explanation would be a nice addition. Also, the attack animation is really fast, slowing it down would be nice. Anyway, well done.
@frizuo Thank you for playing! I know that a tutorial screen is a bit too much. I thought it would be fine, but after I made most of it, I saw it is clutter. But it was too late to change anything, since I did not have much time left.
@anonymouspanda Thanks for taking your time to play my game!
@spitzy Thanks! Nice high score.
@d00kl1 Oh, that is a great idea! Why I did not think about a boss fight. Thanks!
@reneantunes Happy to hear you like it. Thank you for stopping by to play my game!
@vgel Thank you for playing! The lava, acid and ice are not that useful, and least until you get a lot of crystals, then you can spawn large fields of them at once. At least that was the intended mechanic, but maybe I screw up the balance.
@sharploaded Nice highscore! I completely agree with losing condition. The problems that I was not able to solve with that, if there is only one trophy left on the screen: - player gains score based on number of trophies on the ground, so having one trophy left does next to nothing for the score, - it is really easy to defend last trophy, and I wanted for the end to be inevitable with the spirit of the theme.
I should have spent more time on this one.
Thank you for playing and for the feedback!
@yulotomorrow Thanks for playing! I made it so every time you hit an enemy it knocks them off away from the mouse, so defending the trophies would have been easier, but the feeling of hit and the visual of that are not great, so i understand the confusion :) And yes, there is a bug when sometimes it hit does not register. I tried to fail it, but I couldn't figure it out :( Thank you for feedback.
@remco Thank you for stopping by to play my game! If you hit (move mouse over) stickman it gets knock back from the mouse and turns red-ish for a moment. I must have messed up number order. It should be of course in order: 1, 2, 3 and 4. Not sure how that happened, XD And yes. You need to just mouse over the opponent to hit them. I did not want to make player click so much :)
@tiny-pig Thanks for playing and commenting! I'm happy to hear that it was good enough for you to play it a few times. Nice highscore, added to the score board!
@poshdan Thanks! I'm happy to hear you liked it. About the pump. I did not want to make the player to click all the time. It would have been really tiring.
@conduit-games Thanks for playing!
@itskdog Thank you for stopping by to play my game :)
@captaincarrot I'm glad to hear that. Thank you!
@justuspan Trying to defend as many trophies as possible is a way to go, since score is added based on number of trophies on the ground. Thank you for playing and commenting!
@nathanoc I like constructive criticism, so I'm thankful for it! I'm not too happy with how the gameplay turn out myself, so all suggestions are welcome (the color suggestion in great). That is really nice high score! And thank you for your kinds words.
@munkkeli Happy to hear you like the animation. I'm not good at animating, so it was really hard for me to create a decent running animation, and I wanted to get it right, since it was the thing the player would see through most of the time. My first idea was to go with harder and harder levels that would introduce new weapons and enemies, but you guess it correctly, time was an issue :) You can even find some leftovers from my plans in the source files, like: sprite of next weapon - bear traps and walls that supposed to be obstacles to the enemies. Thank you for playing!
@sunjet Thank you! Happy to hear that.
@cogcomp Thanks for playing and for your kinds words.
@stuntcomposer Thanks! I'm glad you like it.
@shorkiesoftware Thank you for playing and commenting :)
@oxnh I'm happy to hear that you like it. I always try my best to match the theme. Thanks!
@bios3008 Thanks for stopping by to play and comment! I just check out that game, and I can see what you meant :)
@alexhoratio I'm glad to hear you had fun. Thank you!
@binarydiv Thank you! I agree. The tutorial page is way too messy. It sounded as a good idea at first, but after I was over half way done, I realize it was too much information at once. But it was too late to change it due to time running out. I am happy to hear you like in-game mechanics!
@jasontherand Nice score! Thanks for your kinds words. It always makes me really happy to hear that someone liked my game :)
@ulisses I'm glad to hear you like it :) Thank you for suggestion and for playing!
@payaosito Happy to hear that. The tutorial could have been better, more condensed. Thanks for stopping by to play!
@seng Thanks! Interactive tutorial is a great idea! Nice score. I hope you have good time :)
@nullval They got mine too! Thank you for playing! :)
@black-flag Thank you for playing and for the feedback! I agree, the colors of the enemies should be chosen in a way to fit either what they are weak to, or resistant to. That would have been a way better solution. I'm happy to hear you like the in-game mechanics :)
@arqitech Thank you!
@senso Thank you for the feedback. I probably should have used: Z, X, C and V key instead. The 1, 2, 3 and 4 keys are quite further away from the body and hand is on top of other keys. Thanks for playing!
@the3rdhunter The levels and slow introduction of enemies and weapons was in my plans, but I scrap it pretty quickly, as you can suspect, due to time. I am happy to hear you liked the music. I have no musical background, so I'm just trying different sounds arrangement in Bosca Ceoil until it is suitable to listen. Thank you for playing and your kind words :)
@frib Thanks for feedback. That is a crazy high score, well done. And thank you for stopping by to play my game!
@wongkongphooey I'm happy to hear that :) I hope you had a good time playing my game. Thank you for playing and for the comment!
@simon-rahnasto Thank you so much for your kinds words! I'm very happy to hear you enjoyed my game. I see you figured out "the strategy" behind getting more points :) That is an insanely good highscore, well done! With getting best score, you also get bragging rights :P
I wish, I had more time to add more stuff to the game and balanced it better, but oh well... Thank you one more time for taking your time to play my game and for commenting :)
@ehon Still better highscore that mine :) Thank you for playing and for the comment!
@moooks Thank you for playing my game! I know, I can't count XD
@diccuric-sigeon Wow, awesome score! Thank you for playing!
@nyxkn Great score! Thank you for playing and for the feedback :)
@korvack Thanks for playing! I'm glad you enjoyed it :) The whole list goes: Car Wheel Pump, Lava Spray, Liquid Hydrogen and a Can of Acid Rain :P
@hadryel Thank you for your kinds words and for playing my game! I hope you had fun :)
@oddballdave Thank you for playing and for the comment! I'm glad to hear you like it. Unfortunately, I did not create any interesting story behind the trophies. I just thought it would be a funny idea for a game.
@meta-link Thanks! Yeah, the tutorial screen is a "bit" too much :)
@team-choo-choo Thank you for playing my game! The game get a repetitive after a while, this is why I decided to make is as short as it made sense. Thanks for feedback.
@morricore Thank is a crazy good score! Congratulation on getting to the top of scoreboard :) I did not want to force the player to click so many times, so I went with damage-on-touch mechanic. Thank you for playing and commenting!
@mrpouletbzh Thank you for your kinds words! I hold you had good time playing my game :)
@holtzzy223 Not any more :P Thank you for playing my game!
@lcstark Thanks! Nice score. The hit implementation for sure could have been better, I'm not really satisfied with it either, but I had much time to improve it :)
@elimarable I'm happy to hear you like the tutorial, although I still think I should shorten it somehow. Thank you for playing and for your comment! The blue stickmen are immune to both lava and acid, only ice slows them down and the only way to get rid of them is to use pump :)
@jzucc12 Thank you for playing!
@animawish Thanks! Hope you had fun :)
@specturnal I'm glad to hear that :) Thank you for playing and for your comment!
@island-jam-2-group-3 Thank you for playing :)
@rubixnoob13 Thanks for playing! Awesome score, added to the top of scoreboard :)
@hmightypirate Thank you! I hope you had a good time.
@kosmosael Thanks! I'm glad to hear you like it.
@ldjq I'm glad you like the game and the music! Maybe your high score doesn't make it into the leaderboard, but it's still better than mine :) Thank you!
@arihan10 Thank you for playing and for the feedback. I'm glad to hear you enjoyed my game. I absolutely agree that tutorial is not good. I'm not happy how it turns out, but it was too late. As something that I can write in game description, I added tutorial as last thing to the game, so I did not have time to re-made it.
@sawyer Thanks! I'm happy you like animation. It was my first time trying to animated something running, and it turns out way harder that I expected, but since that was something player would see all the time, I wanted to get it right :)
@lletzgogames I never played Dig Dug, but the idea was based on the mini-game "The Settlers: Smack A Thief". Dzięki :)
@mmason Thank you!
@naali Thanks for playing! There was an idea for different levels with walls and slow introduction of different weapons and enemies types, but it was scraped due to time limitation.
@mikouaji Thank you for playing and for your comment!
@matthewrobo Thank you for playing my game! Yeah, the tutorial is a bit much at once :P The problem with other weapons (acid and lava) is, there are quite OP, if there are in huge quantities - I guess same as in real life XD This is why there is 50% chance of spawning ice crystal and only 25% for each acid and lava.
@matthewrobo That is a good idea! Ah, if only I had more time to playtest, except last 1-2h, I guess that is a charm of LD :)
@oillen Thank you! Happy to hear you liked it :)
@xjcl Thanks for playing, commenting and feedback! The game ends when there is only one trophy left on the ground. The real reason for this is: it's way too easy to defend the last trophy. And made-up reason is: I didn't want the player to be left without any trophy :P
@projectaroid Thank you for your kind words :)
@david-york Thank you for playing! I was planing slow introduction of enemies and weapons with each level, but the whole idea with levels was removed due to time limitation. Anyway, thanks for feedback too!
@evgeney24 Thank you!
That was a lot of fun! Super well executed idea. I love all the different particles effect. The music is awesome, and really nice art style. My only complaint would be jumping with Space bar, I would really prefer to jump with W key. Anyway, excellent job!
Awesome game! Controls feel nice, gameplay is interesting and the music is so good. Great job!
Great game! I had a lot of fun playing it :) Also, I got 78 m! Try to beat me :P
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That was fun to play! Quite addictive. I like neon-like graphics. Well done!
Ah yes, a music game - my mortal enemy :P Cool game, what a shame I'm bad at this. You had no idea how much focus was needed from my to pull off this time XD Awesome music. It was fun!
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This is simply great! Really cool game. I like the art style, music and sound effects. A few ideas if you are interested in developing this further: permanent bonuses (that you lose if you die and don't have coins to buy the next round) and obstacles/enemies to avoid. Also, if the cost of continuing the game would go up each time players dies, that would put a pressure on the player to get more and more coins, extending the game loop. Simply, awesome and impressive work, especially for a Compo entry!
@itskdog It is hard to tell, which art style you should use. I'm guessing anyone you ask will give you a different answer. From my perspective, the art style you have, works completely fine for me. Then again, the more detail pixel art the better (of course to a reasonable extent).
Great dialogues! It was super fun to play it.
Nice shooter game :) Cool music and nice art style. I was able to hold for 1:06s. I think adding some spin to asteroids and some movement to the scraps would be a nice addition, but I do understand the time is really limiting factor in LD. Overall, nice game.
That was a funny one! Cool art style and nice sound effects :) How eating a chocolate is stressing anyone is beyond me :P Good job with the game!
Really nice game concept, quite unique! Nice old school music :) I made till 2:23.4 as my best. Well done with the game!
Awesome pixel art! Cool voice acting and nice mini-game. Well done!
Quite hard, but cool game. It was fun to play it.
I am here, as promised :) That are some nice in-game mechanics and level design! The starting screen is really cool. Sick art style, too! Oh wow, I'm bad at this :P I got 458 points at best. Awesome job!
Really cool game mechanics and nice level design! I actually wish there were more levels :) Some sound effects and music would be a welcome addition. Anyway, great job with the game.
Cool game! Love the concept. Really well polished, it was fun to play :) Great job!
Cool game idea! Awesome art style and super nice music. I would like to have more obstacle types, but besides that, great job with the game.
Amazing game! Really addictive, looks and sounds super good! Awesome job! And here is my highscore :)
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I actually like physics based block (something refreshing compare to regular gird-based mechanic). Quite nice art style too! Lava is a bit unforgiving, the hitbox feels a bit bigger than a sprite. Beside that cool puzzle game!
Cool game! Really nice music and pixel art, too. It was fun to try it out.
The art style is super nice! And the music fit the game really nicely too. I'm bad at a game like this, but I had fun anyway. I think what is confusing to me, it is the object which the camera follows. I keep expecting for the camera to follow the big black gravity circle, not the small one. Welcome to the Lumud Dare community and good job on your first game!
Nice game and interesting concept! Good job!
Cool visuals. I love all the weapon power ups. I actually prefer to hold-shoot instead of constantly clicking. Good job with the game!
Nice, simple game! I got till 78s. Good job with the game.
Really cool idea for a game and well executed too! I love the graphic of player character and robots! Nice sound effect too. Only thing missing is some hype music :) I was wondering what will stop me from defending just one-two orbs. But then I run out of "stamina" :P I would appreciate if it was possible to close the game with Escape button on Windows instead of using ALT=+F4. I made it till 1:35. Anyway, great job!
That escalated quickly XD Well polished game. Love the introduction of different game elements. Good job!
Super cool concept and gameplay! It was fun to try it out. I got to 825. It felt like laser X was not doubled by overpower card, or maybe I was unlucky. Anyway, great job with the game.
Really cool game! It was fun to try it out. I saved 1790 people.
Nice take of the theme! Some of the options are hilarious :) Good job with the game!
Amazing game! It was a lot of fun to play. And it even has achievements! The art style is beautiful, the music is super nice and relaxing and game mechanics feels great. Awesome job with the game. To be honest, I want more :)
Cool idea for tower defense. Obviously, the game would benefit from more types of towers and enemies. Nice game mechanics with limiting space and art style. Good job!
Well done, especially for only a few hours! The music is awesome!
Really interesting movement mechanics. Love the neon look of the game. I'm not particularly good at games like this, but I enjoyed it anyway. Good job!
Nice game. As a fan of Dwarf Fortress, I approve this art style :P
Awesome game! The in-game mechanics are really well done.
Cool shooter! The art style and music are nice. I just wish there were more types of enemies. Good job with the game.
Amazing pixel art! Really challenging and fun game! I absolutely love how hard it is to control shape ship. One part I was confused at the start was bars on the bottom right side of the screen. The blue one - I find out what it is pretty quickly, with the first asteroid I "meet" :) But the second one (orange)... for I long time I thought it was my ship fuel. Either, I missed an information about that somewhere, or it should be mentioned in the game, so someone as dumb as I was not confused XD "Fun fact". The more massive the star the shorter it's lifespan (physic and stuff, I do not want to write a whole essay here, why), so adding more stuff to the start is not the greatest idea, but I take in-game mechanics as "game logic" :)
I'm really surprised that this game does not have more ranting received. Awesome job with the game!
Awesome music! Pretty cool space shooter game. Nice art style too. As others pointed out a radar/minimap would be helpful. I actually like that player dies after one shoot, adds more challenge to the game. Good job!
This is way too stressful for me XD The timer for how much time is left is missing, in my opinion. Fun game.
Interesting idea for a game! Nice graphics and relaxing music. Well done.
Really nice pixel art! Shame you run out of time, because I can see there are plenty of directions to add more stuff, which I guess you were planing to do. Even then, good job with the game! I got 156 as my best attempt.
Nice game. Comet, nuclear bombs and zombies are a lot for just a guy with a hammer and a gun :P It was fun to try it out. Few suggestions from my side:
- using Z and Space bar is a bit inconvenient, in my opinion. I would prefer more standard: Z and X or A and S (in general two buttons next to each other),
- adding different weapon/shoots and button for it for the comet and for the nukes,
- since the shooting sound effect is repeated over and over, because the player needs to shoot a lot, adding some variation to the sound would have been a nice improvement.
Anyway, good job with the game. I was able to get 121 points :)
Really cool and quite unique idea for a game :) My only feedback would be: I would love to be able to close the game on Windows with Escape button instead of ALT+F4 :P Anyway, good job!
The Escape button does not seem to work when I'm on "Play Again" screen. When I start the round, then it works fine (what I missed the first time I played, because I was trying to close the game after I lost, and I was on "Play Again" screen).
Fun take on the classic game! The music gets laggy close to 1000 points for some reasons. Good job with the game!
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Awesome game atmosphere! Cool art style too. The only thing missing in my opinion is the ability to turn off/on light, to save up battery (or maybe I am missing a button). I was so close, I was missing last key, whne the monster got me :/
Nice art style. The web window is a bit small and as others pointed out the piano is bugged, but besides that cool entry. The TAB-BOT is really cute :)
Quite hard game, but fun to try out. Good job!
Really nice game! I love the pixel art. And music fits nicely too. A short explanation at the start (or here in teh game description) what the player should do (what to collect, what to avoid) would be nice, but it is not necessary, since it is not so hard to figure it out. Good job with the game!
Cool game concept! The anthill looks super cool inside. Well done :)
Great game! Really interesting concept. It was fun to play. I wish there was more level :)
This quality is way beyond what I would expect from Ludum dare game! Everything is amazingly well polished. Not only that, this can be expanded so much. Enemies with different damage types and different patterns, heroes with special abilities with complicated patterns to trigger them, items player need to buy and used by using special patterns, different types of spell casters (different number and position of nodes)... The game is simply amazing! I got 4 books at my best attempt.
Congratulations on 2nd place!
Awesome art style! Nice music and really cool shooting sound effects. The control feels really good too! Great job with the game :)
Wow, that is a hard game :) I was caught off guard with how slippy branches are. The change between bright/dark branches could be longer, since it is pretty fast, and once you are in the air, and it changes you are gone. And there is not much time to wait for the changes to happened, with the speed of the game. Anyway, pretty cool art style and the music. Good job with the game!
Love the gems art style and lighting effects. Pretty fun to play. The bug with infinite direction is still there :/ Anyway, cool game.
Awesome game! Since you are looking for feedback:
- The art style is amazing, looks great, keep it up. - Music is really nice, but not necessary type of music I think about in a race game. Something more hype (some sick guitar, drums, etc.) in my opinion would be even better. Think Mad Max: Fury Rad - Brothers In Arms, for example. - The GUI is looks awesome. - Sound effect are cool too. - I guess, adding more opponents at once that will interact with player and each other, or different types of opponent (some use boost more often, other focus on defense, etc.), will give player even more to think about and to figure out. But I understand it would be way harder to balance.
Anyway, great entry!
Really impressive 3D graphics! Love the music too. I got 12 in my best attempt. And I wonder if the game is just hard, or I'm missing something. Cool game, well done!
Really nice tower defense! I was confused what is what, but then I saw instructions below. Good job with the game. I got 195 kills :)
Cool puzzles! I was able to finish it. The second one gave me the biggest think. I wish there was more :)
Awesome graphics and really cute sheep :) Rolling back is a bit hard to dell with, since there is no way to stop. I think if a player is rolling, pressing space should stop the sheep. That way there would be a way to save the sheep even if the player messed up for a moment. Anyway, great job with the game!
Nice pixel art. Well polished game!
That was fun to play! Super cute art style, impressive for a Compo entry! Everything fit together nicely: game mechanics, music, graphic. Great job!
Great idea and execution! The game is so frustrating in a good way. Simply awesome.
Nice simple game. I like the graphic of orbs and the heart.
As I promised, here I am. Quite a unique game set up! And beautiful art style! I was confused how the compass work for a moment, but once I turn into mortal realm it became obvious. In my opinion, the controls could have been improved. Using arrows/WSAD, space and mouse is quite inconvenient. If you switch space to right mouse button for example, I think, it would work better. Anyway, great game!
Fun, little game. Cool art style and sound effects. It is quite difficult, I got score of 4 as my best attempt :P
Amazing game! Really addictive :) Great job!
Awesome game atmosphere. And nice art style. There is quite a lot of content, especially for a Compo game. Great job!
Nice art style and awesome music! It was fun to play :)
Awesome and unique art style you got there :) I like it a lot. I also really like sound effects. Here are few suggestions from my side: - Since you are going for minimalistic GUI (or more of on GUI at all, which I actually like!), don't add some meter for fire strength, but maybe add few drawing of the fire, for example: just smoldering wood - don't give any warm, a little fire - still not enough warm and then a proper big fire that warms the player. That way it will feel immersive and consistent with the rest of the game, and the player would have clear feedback of what is going on. - More interaction would be great. The next obvious mechanic is food. Some deers, rabbits to hunt with an axe. And for example, after that you need to bring them back to the first to cook them (maybe even add a cauldron over the fire). You can signal hunger with sound effects, I guess. - Maybe some danger to run from, wolves or bears.
These are just suggestions. The game is cool as it is. Pun intended :P
As promised, here I am :) Really nice music and cool puzzles. I was expecting that the clock was a hidden movement counter. Anyway, good job with the game.
Wow, awesome intro! I love the art style and the special attack effect. I also love the surprise with big dude. Nice music too. I think basic opponents are too easy, maybe if there was a version with bows mixed in. And basic attack does not feel too satisfying to use, especially in comparison to special attack. Anyway, great job with the game!
Super fun game! Love the art style and the music as well as game mechanics :) Great job!
Awesome art style and nice music! As others pointed out E key feels awkward to use. Anyway, it was fun.
Nice and fun game! I love that you give the player ability to shoot and add immortal enemy XD Nice job with the game!
Cute art style! Nice and simple. So this is why I'm missing all those socks! I just never tried to capture them :P
Nice game! I have no idea how people can survive in this game for more that few minutes :) It was fun to try it out.
Nice game! The music adds a lot to the game atmosphere. Cool game mechanics too. Good job!
I'm going to just say this: Amazing game!!!
Nice, little clicker game! Cool music too.
The art style is nice. Good luck next time!
The art style is really nice. The in-game mechanics could be more "balance" and less spamming, but overall nice game :)
I like shooter like this one :) Only thing missing is upgrades to player laser. Good job with the game.
Wow, cRPG for a Ludum Dare game is ambitious, especially for a Compo entry, but I nail it! The pixel is of creatures is amazing and the in-game mechanics are well-designed. I think there is a bug with some creature having HP of 0/0 from the start of the fight. Anyway, awesome job, really impressive!
Awesome menu! The art style of the game is super nice. Music is cool, too. It was fun to play it :)
You already got me smiling with "stop SOME of the bullets" title of the game :) Really addictive game! Graphics are nice, music and sound effect are awesome. I got 1:13:51 as my best.
RTS for a Ludum Dare is super impressive! Good job with the game mechanics. A bit confusing at the start, but after a moment I got it. It was fun to try it out.
Amazing art style and the music fits so well! I'm not really into visual novels, but I do appreciate an interesting story and nicely included LD theme in it. As a Slav, I also appreciate that someone is creating games based on our mythology and legends :) Really well crafted game. Great job!
Nice game! I saw a lot of "planet defense" game in this Ludum Dare, so it is nice to still find new concept, like this one. Nice art style and really satisfying sound effects. Good job with the game.
Here I am, as promised :) Nice game, well done especially for your first Ludum Dare game. Here are a few points to consider:
1. Going with simple gameplay is a way to go for Ludum Dare. There is not enough time in Compo, to do a lot. So that was an excellent choice. 2. Sound effects. They add a lot to the game and are easy to make. Using something like: Sfxr (or Bfxr, or Zzfx). These are free to use, simple, sound effect makers. Their capacity is limited, but you can create quite decent sounds. 3. Also, adding few variants for sounds that the player will hear multiple times during a game, is a good idea. Then sounds do not feel so repetitive. 4. Art style is completely fine. 5. Give player more time on the start. When I first time start a game, I lost immediately. The player needs a few moments to look around and recognize where is everything. 6. Add player more things to do but slower down gameplay a bit, for example:
- In most Clicker games, there are special currencies. So adding one currency (coins) to build track and another one (I dunno, crystals for example), to purchase slowdown/upgrades, will make a game more complicated. - Another thing that could add more for the player to do, is to make different tracks. Regular one you put on the ground, second - as a bridge, when there is a canyon, and third on - to climb mountains. And the player would have to not only build tracks, but to click on the correct one. Maybe even more variations or upgrades.
- You could also consider revers mechanic. The train is slowing down and player have constant income (upgradable to get more coins faster to build more tracks) and player need to shovel coal to keep the train rolling (of course trains slows down faster and faster), and shoveling actions is also upgradable.
Of course, you need time for everything to implement, so these are more suggestions for the future to consider.
Anyway, great job with the game!
Quite hard game, but really well polished and fun to play. I have no idea how others were able to get so many points (or I'm just bad at this :P). Great job with the game.
Cool game concept! I like that getting higher number of boxes is not based on simple addition or multiplication. It was fun trying to figure out how it works. Nice job!
Really beautiful pixel art and super nice music! I wish there were sound effects for attacks. The hit boxes feels a bit off, but besides that awesome platformer :)
Interesting game. I love the amount of different interactions. The game did not fit my screen, but the cut-out wasn't big, so I was still able to play. Anyway, cool game!
I am super awesome! And so is this game!
The sound effect and voices are really well done and hilarious. The in-game mechanics and puzzles are cleaver and fun to play. And music sounds good too. It is just amazing how good game you created in such a short amount of time! This is the first game during this LD when I actually was laughing, not just smiling!
I was able to finish it in 15:24.
Interesting idea and unique art style! I like it for how completely different it is :)
Super nice game! Cute art style! It was fun to play. I think items images could have been a bit bigger for better recognition. Anyway, awesome job! I got 1270 as my best score :)
It was fun to try it out! As others pointed out, objects feels a bit too bouncy, causing the player to have less control, but it also adds nice challenge. Nice game, good job!
And I swear, I have friends to play with! They exist! They are just not here... at the moment... :P
Cool idea and nice art style. I think the game needs some feedback for a player: how much HP doors have and how much time is left until next level. With only pulling objects, it is hard to position them. Since you want your main mechanic to be a rope, then maybe add ability to push objects, but with much slower speed. That way, the player would pull the object close to the door quickly and then push them slowly to the more accurate position. Anyway, nice game.
The dinosaur is really cute! Nice and quite addictive game. The gameplay feels smooth. I really liked the sound effects. I found a bug, that cause the dino to disappear. The game still registers it, but the graphic is missing. Besides that, awesome job with the game. I got 145 seconds.
Nice game! The art style, music, core idea of the game and sound effect are awesome. As others pointed out, I would like to have more stuff to do in the game. Either: - less powerful satellites, but you can build more of them quickly, and if they get hit by an asteroid they are destroyed, - or power of the satellite stays as it is, but they have short rage and player need to move them constantly from one place to another.
Anyway, good job!
Great game! Nice art style, cool music and unique game mechanics. Really well polished. Awesome job!
Nice game. The pixel art is awesome! I also like the music and the Bee facts too. A short tutorial would have been nice (it took me 2-3 tries to figure out in what directions I need to go to get the honey - I did not notice the text), but I get that there is only so much you can do in 48h :) The screen could have been a bit wider in my opinion, otherwise there is no way to see angry clouds before bees gets hit. Anyway, good job!
Cool puzzles, and the art style is really nice too :) The "hold for 1 second" task feels a bit off, beside that fun game! I got till 13:15.
Cool zombie shooter. Nice art style and sound effects. Good job!
Cool game concept! The game is a bit buggy. I got stuck a few times on a restart screen (I guess that was restart screen). Anyway, nice job with the game.
Nice graphics and cool game concept! The text in "How to play" is not well readable with this background texture. Some feedback on how close the player is to death would be a nice addition. Besides that, good job with the game!
Wow, that is a lot of ingredients to mix. Nice art style. Good job with the game.
Nice game! It was fun to try it out. Nice music too. As others pointed out, the hair mechanic is funny, but not that useful. Anyway, good job with the game!
As promised, here I am. Really well-made and polished game! Cool music, too. For me, the game screen could have been a little bigger. I got a score of 143. Great job!
Cool puzzle game! The controls are mad :P but I like them. A bit more time at the start would be nice, not every one is a speedrunner :) I like the neon style, and nice music too. Good job with the game.
Awesome walking mechanics and cool music. It was fun to try it out. Good job with the game.
Here I am, as promised :) Cool, solid climbing-platformer. The Goo looks great. The music is quite good, I like it. I also like that there are different platforms. I would add a restart or end-run button, because sometimes player drops down without ability to jump back and is just waiting for the run to end. The jumping feels a bit off for me. Besides that, great job, especially for your first time!
Congratulation on your first game in Ludum Dare and welcome to the community! Cool art style and not bad game mechanic. My only suggestion would be to spawn the monster at some distance from a player, since sometimes they spawn on top of the player, ending the game instantaneously (or maybe that was intended? You never know with this theme :P ). Nice job with the game!
Awesome! The art style is super cool, music fits the game really well, and shooting is super satisfying. Amazing job!
Nice little game! My only suggestions would be: adding some sound effects and adding more and more HP on all hands with time. Good job.
Who does not like to play for a bit with a flamethrower? :) Fun little game! Nice job.
Nice game. I enjoyed it :) I got 99.30 s
"Since there is no sound in space, this game has non either." Finally, someone got it right :P
Congratulation on your first Ludum Dare game and welcome to the community! Making a working game in only 48h is already an awesome achievement. Few tips:
- Use some tools to create simple pixel art, like: Piskel (https://www.piskelapp.com/p/create/sprite). It can be used to create pixel art and animations. - Use some tools to easily create sound effect, like: Sfxr, Bfxr or Zzfx (https://killedbyapixel.github.io/ZzFX/). - Use some easy to pick up tools to create music, like: Bosca Ceoil (https://boscaceoil.net/).
These are tools that I'm using. There are super easy to get into and use. Here are more resources you can use:
- https://docs.google.com/spreadsheets/d/1tfkBo2IWLHXkZDbIEFUyCWvLkumHYDWCxGHzb-Rmc-0/edit#gid=0 - https://github.com/wujood/awesome-gamejam
Good job, keep it up :)
Cool game. Quite addictive too :) The game mechanics are fun to play around. I got 115 as my best attempt. Good job with the game!
Great game! The visueal design is super cool. I got only 52.86s as my best :)
Simply wow! All: the art style, the music and the game mechanics are super well-made. Amazing job!
Awesome idea for a game! I was able to bored Imp'a-tient. The descriptions of the path are just great XD "You sneezed too hard" and "A ghost kicked you" are my favorite. Well done!
Amazing game! The art style is super cool and in-game mechanics as well as the idea behind the game are superb. The cool could get worst faster, because there was not much to do after day 30. Anyway, awesome job with the game!
Congratulation on your first game and welcome to the Ludum Dare community! The only thing missing is some instructions either in the game or here in the game description, because the player feels confused at the start. Once I get hang of it, I reduced humanity to ashes XD Nice art style and cool sound effects (a bit of variation of monster screaming would be a nice addition). Anyway, well done!
Nice job, especially for the first time! And congratulation on your first game!
First good things: - The jumping and character movement feels fine, which is not an easy task to do in a platformer (trust me I played a lot of platformers, where jumping was quite bad) - Art style is nice. I like it. - Game loop is good, but maybe should be a bit longer.
Now, some simple suggestions for the future: - adding some obstacles (even simple) will add a lot to the game, since player would have not only focused on collecting eggs but also to avoid obstacles. - An explanation, what the player should do, would be a welcome addition. You can add it here, on your game description (you are allowed to change this description as many times as you want, as far as I know).
Since you don't have Sound effects and music in your game, you should remove Audio category from rantings. Now, I think is too late, but next time, when you create a game for Ludum Dare, you can remove almost any category you do not need (not qualifies to) when you register your game for Ludum Dare.
I got 7 points as my best score.
Really well done game! The graphics and music as well as game mechanics are really well polished. Great job!
Cool music! I like the art style a lot, too. Nice and simple. I like it. My only complaint would be grabbing mechanic, sometimes it felt like is not registering click, so hit boxes could have been more generous. Beside that good job!
Nice pixel art and cool music! The movement feels a bit weird, but besides that, great job with the game.
Nice, little game. The game felt weird without diagonal movement at first, but I got used to it quite quickly.
Nice shooter game. I like the mix of building and shooting, but I think the game should be paused then building or there should be a break in incoming enemies sometimes, so that player has time to build. Anyway, nice job with the game.
The art style is nice as well, as laser shoots look good and movement feels nice, too. Good job with your first game!
Here are few suggestions: - As pointed out. Music and sound effect would add a lot to the game. - Same goes for different types of weapons (laser bean, rockets, etc.). - Pretty common mechanic is asteroids splitting into smaller ones, when destroyed. - Sine the most important thing in games like this are happening vertically, it is common to have taller that wider screen. - Always add, short description of your game: what it is about, what tools you used. And add a screenshot of your game. This adds a lot to the presentation of your game LD page.
Of course, you need time to implement all of this :)
I love what is happening to the screen when you get to around 20-30 points :)
Nice game! The collisions feel a bit off, but beside that interesting concept and great job on the game!
Awesome game! It is tough, but enjoyable. Really well polished. Maybe implementing other chess pieces would add even more to the game. Just a suggestion. Anyway, great job!
As others pointed out, having some more in-game interaction would be nice. But from what you wrote, I get what you were going for with this game. Sound effects are a bit much, in my opinion, but the pixel art is quite nice. It looks like this is your first Ludum Dare, so nice job with making a game in such a short amount of time :)
Cool game idea. Nice music! I wish the game was a bit faster. Since, once you deploy all steel beam, there isn't much to do, so maybe speeding up bulldozer faster would solver the issue. Anyway, nice entry!
I love the art style and the story :) Really cool concept with getting weaker and weaker. It looks like there is no hp bar, which is fine, but I guess I got used to having one that it feels weird without one :) Great job!
Awesome idea for a game and execution of it! The game mechanics are fun and the art style is nice, the only thing missing is some fitting music. Great job with the game!
Awesome game! It gets really stressful :P I wish there were some sound effects. Anyway, great job with the game.
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Interesting mechanics with lava overflow. A bit confusing at first, but I think I manage to get a hang of what is happening. It was fun to try it out :)
Congratulations and welcome to the Ludum Dare community! Really funny game. Love the pong :) Only sound/music is missing. Great job!
Nice, little game! I got 0:55 as my best attempt. Good job with the game.
Great job, especially on your first game jam! The game is fun to try out, and I like that it is a bit confusing as really life taxes are :) Cool music and nice, coherent art style too.
Nice game. I like the falling block effect after the player. Good job!
I like it a lot. The in-game mechanics are fun. Art style is nice. Music is fine too, but a bit repetitive (but I know there is only so much you can do in a few hours). I did not feel like artillery on planets are useful, due to their orbits (they rarely came into contact with enemies). Besides that, really impressive!
@arqitech That makes sense and I get it, there is always something pland, that is missing, because of time limit :)
That was fun! The controls felt weird at the start, but I get used to them pretty quickly. I like the shop as an addition to the jumping game. Well done!
The art style is amazing and the animations are so smooth! Nice sound effects too! I jut wish jumping was with W key instead of space bar. Great job with the game.
Nice one! The visuals are nice, and the music adds a lot to the atmosphere of the game. Mouse sensitivity is a bit too high for me, beside that good job! Also, I would just like to be able to close the game with Escape button instead of ALT+F4 :P
P.S. Congratulation on making your first game in LD!
First of all, congratulation on your first game for a Ludum Dare :) Welcome to the community! About the game. Do not worry that you didn't have time to finish your game. Most people didn't have time to implement all of what they wanted. That is the trick with limited time, you need to cut things out and sometimes not finish some in-game mechanics :) The art style is nice, and the idea is quite unique. The paddle controls feels good too.
Since you are starting, I will limit suggestions to this: get Sfxr (or Bfxr, or ZzFX). Those are simple sound effects maker, free softwares. You can make sound effect for your game in few minutes with those.
And one more thing about your Ludum Dare game page. Always add description what your game is about, what tools you used and controls. Even if this will be something as simple as: Action - Mouse or Tools Used: Unity. It's adding a lot to the presentation of your page.
Anyway. Good job with your first game!
Congratulation on your first game and welcome to the Ludum Dare community! Nice game! This is a solid game loop, especially for the first time. Great job.
Congratulation on your first game and welcome to the Ludum Dare community! Pretty cool idea for a game. A bit unpolished, but that is understandable. Not bad for your first game, keep it up :)
Quite interesting platformer. The art style and visual effects are really selling this game. Good job with the game!
Nice one :) What a shame there are not sound effects. Really fun idea, well done!
Give me my bread back :P Nice job with the game!
Nice game! Game: resist Goblin urges. Me: immediately starts scratching wall and peeing in a bed, mhhh... I think I'm doing something wrong XD Nice art style. I really like the music. Good job with the game.
Simple and nice! I like it. The music sounds super good and fits the game very well. It is fun to see so many games with similar idea behind it, but with completely different execution :) My best score is 45. Good job!
The music is super nice. I also really like the sound effect when the player steps into goo, and the art style is cute! The game becomes a bit too repetitive, then the player needs to collect 109 gems. So my suggestion would be: fewer gems required per level, fewer gems on the game, and goo expends quicker. That way, the game would have been more quick paced. Anyway, great job with the game!
Unique take on art style. Nice music, and fun sound effects :) "Frog turrets" I never though I saw going to see these two words together, but it works nicely. The game is really fast, I kinda wish it was a bit lower, becuse there is a lot of clicking. Anyway, nice and unique game!
Love the art style. Nice and satisfying. Good job!
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Quite unique game! It is difficult but satisfying to play. I got 6 points in my best attempt.
Awesome graphics! The music is really nice too. That a shame you did not had time to add more gameplay. Anyway, good job!
Really cool game! Only thing missing is some music. I get it why going above 30 points is hard :) Good job, it was really fun to play.
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Interesting take on the theme. Just by the size of the hospital I can tell you planned a lot more :) Few suggestions from my side: mouse sensitivity feels slightly too high for me and moving speed, especially holding someone, feels quite slow. I'm always impressed when someone creates a 3D game for Compo. Besides that, nice job with the game!
Amazing game atmosphere! It's getting really intense :) Good music and art style. Maybe displaying information about which button does what constantly on the screen would make it easier to use them. It takes a while to remember which button to press under stress :) Great job with the game.
Awesome music and super cute art style! Fun game :)
Fun, little game. Nor sure what to do after I run out of ammo on the map (I guess that is the idea in the spirit of the LD theme). Cool sound effects. The screen is a bit small. I got 310 points. Good job with the game! It was fun to try it out.
Nice one! I actually like this graphics. Took me a moment to figure out what does what, but after a few tries, I got it. Maybe they don't do anything, but those pixels are my pet! :)
Also, my poor fingers ;)
Cool game. Love the terrain design and game mechanics. My only suggestions would be to make speed up button. Anyway, great job!
Great art style! Really satisfying game to play. I got 67 people saved.
Of course. I'm working and every one else is running away. Typical :P
Nice take on the theme! The art style looks cool. I would like to have info on how much time is left until zombie attack and how much time each action take. Anyway, good job with the game.
Really cool art style and music! I love the idea behind the game. There are few things that could have been improved: I would prefer to see all rooms at once, not only one I click, the needs info is outside of screen if character is sleeping. Besides that, awesome job!
Fun game mechanic! Nice art style and music, too. I survived for 95.6s in my first attempt, but in the next one...
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I was able to move blocks so fast that I left the map and was free :P
Really cool take on the space shooter game! I love the saw swinging mechanics. I think there is a lot of potential, different types of enemies, upgrades to weapons, usual space shooter stuff. Right now, the game get a bite repetitive after a while. Good job with the game!
Nice music! I actually find the game quite hard. Once I fall to lower platform, it is super hard to jump up to higher one (or maybe I'm missing something). Fun little game :)
Nice game! There is quite a lot to do. Love all the addition: changing pet appearance, arcade game, pet needs... Good job :)
That was... interesting XD The art style is really nice and stylized. Sound design is also super good! Some feedback to the player (if it is doing good or bad job) would be nice. Anyway, good job with the game. I "hate it" and love it at the same time! :)
Making RTS for Compo is really impressive! My only feedback would be: there was no way for me to resized the window and part of it was cut off and some music would be nice. Anyway, great job!
Interesting take one the theme. I did not see anything similar during this LD. I wish there were some sound effects. And furniture, to maybe take cover and plan how to procced through the level, but I get that implementing something like that will take quite a long time. Anyway, good job!
Nice game! I really like the graphics and the whole idea of diving (also this is the worst air-tank I ever saw :P). Sound design is also excellent. The hidden paths and air pockets are super nice game mechanics, but... As other pointed out, starting from the surface every time, in a game about exploration, and in game that "save points" (pocket ow air) are hidden makes it a bit frustrating. Anyway, good job!
Really nice idea for experiment with AI images. I enjoyed reading through it :)
Cool game! I wish there was some slowdown then switching things upside-down, because it gets quite hard to predict where player will be after switching. The music is quite nice and I like the art style too, especially the stylized background. Good job with the game!
Really interesting take on the theme! It would be nice to have combinations displayed somewhere on the screen. Besides than, good job with the game :)
Nice take on the classic. Go to 25 points so far. It only need some nice music :) Good job with the game!
Impressive graphics! I wish there was some more info about what thing do, since now game the game lack some information a bit. Besides that, good job!
Awesome game! The art styles looks super good and the light effect. The controls, combining things, is a bit finicky, but based that great job with the game!
The art style is really nice and the music is good too. But I do not know what to do with CP sign, since there is no game description yet. Besides that, nice game.
Wow, just wow! How you can make game so good in such a short amount of time is beyond me! The graphics are super clean, music is awesome and fits the game so well, controls feels good and the game is pure fun. My only feedback would be game window size - it did not fit on my screen and I did not saw button to maje the game in full window size. Amazing job with the game!
I was impressed with a game and then I realized it is Compo entry! Amazing. My only feedback would be: things break too often I spend more time fixing stuff than serving customers (which is more fun part of the game). Anyway, great job with the game!
This is simply amazing! The art style, music and game mechanics! My only complaint will be: most of creations are too slow and and they die imminently under wheels of my mothership, so making them move a bit faster would be nice. Also, friendly damage is a bit too harsh for a game with 10 seconds limit (I'm doing most of the time more damage to my mothership that to rats XD). Besides that awesome game!
Timed puzzle! I love puzzle games! Really well polished game. Great job. I was so close to solve it on 7 but messed up knobs... and got completely lost on 8th try. Still not bad ;)
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Wow! Simply amazing! What is even more insane it is a Compo! And one of the most interesting games I saw during this LD. Awesome job with the game! I just wish there was more.
That are awesome game mechanics! Love the art style too. There is probably a lot you could do with that game mechanics. Buildings related to only some terrain, buildings that requires other buildings next to the to work, terrain obstacles, etc. Amazing game!
Cool game concept! I was a trying to play it normally, I decided to see how it will go with out looking and going for pure speed and... I created this monstrosity XD!
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Anyway, great job with the game!
Really cool game concept! Love the art style and the calm music too. Great job!
The game is really well polished! The art style is nice, music fits quite well with the game and game mechanics are cool. 2 things of feedback: the Tutorial level 5 is not deterministic (the cannon shoots each time at different time after starting the level) and it would be nice to be able to exit the level and the game with Escape button :) Besides that, great job with the game! Really impressive for Compo entry!
Wow the music is absolute banger! Love the take on the theme. It was really fun to play. Great job!
@liam Thanks for playing :) The gaps are not that hidden as it looks like. Also, sorry about Mute button ;)
@lukas0842 Thank you for stopping by to play my game!
@soshjam Thanks! I glad to hear you liked it :)
@bqq Thank you for playing and for your feedback! I totally forgot about reset button, my bad. The name of the level is a hint, try to drop down here or there ;)
@bqq Thanks for giving it another try!
@thaprofesional Thank you so much for your kinds words :) I'm really happy to hear that someone liked my sense of humor!
@belonzik Thanks for playing and for your comment!
@coderaurus Thank you! Maybe I did get over the board with difficulty on some levels, but all of them are doable, and some of them in more that one way :) I can't believe someone got the reference to Mario music!
@jaykayey Thank you! I'm happy to hear you had fun.
@zimonitrome And I love your comment ;) Thanks for playing.
@rob6566 Thanks for playing! Awesome suggestion with the "end this misery" button XD Also, what level 11? Real one, or the one game is "telling you"? Because in-game level numeration is also a troll and is incorrect on purpose :P
@dodyman Thanks for taking your time to play my game!
@gagapete I agree, controls could be a bit better. For level 4, the level name is a hint ;)
@jamdong15 Thanks you so much for your comment! It means a lot to me that someone like my game! And do not worries, I always play games back for anyone that commented under my game :) It just takes me longer this time, since I have less free-time, in comparison to previous LDs.
@mar3k Thank you so much for your comment and for playing my game!
@rolly Thanks! I'm happy to hear it :P
@brettschiff Thanks for playing! Hope you had a good time.
@simon-rahnasto Thank you so much for your kind words! I'm really happy to hear that you enjoyed my game :)
And yes, most of the "bad" controls are on purpose (with exception jumping sometimes not working, that was not intended). Since this is first platformer I ever made, I knew making good controls will be hard, so I decided to embrace all this annoying things and turn them into game features ;)
How far did you manage to get?
@chungostudios Thanks for taking your time to play my game. I'm glad that someone found that easter egg :)
@oddballdave Thanks! Happy to hear you liked it :)
@adjo Thank you for playing my game and commenting! Sorry, about the jump mechanic not working all the time (it is in the spirit of the game - annoying - but it is not intended).
Nice game! The art style looks awesome! And the whole idea for a game is really cool. My feedback would be: I would prefer to be able to jump with up arrow instead of spacebar, the repair sound effect is cut of while spamming the C button, so that could be improved too, the salt meter could go down faster (it was a bit too easy to keep it up all the time) or there should be another door to pay attention too, or maybe ghost could also enter through window. Love how the haunted cake looks like. Overall, great job!
Really good platformer and quite challenging :) Love the art style! It took me a moment to realize that time passes only when I'm moving (maybe it would be nice if time will not move if the player is walking into a wall, but that also might make the game easy) Great job with the game!
Really nice game! The art style is amazing! I wish there was a mode for people like me, who have no sense of music note recognition at all and can't past second level :")
Awesome game! I love the whole crazy concept behind it :) I got to 95 points so not bad. That was fun to play. I just wish there was more levels!
Also, I think I know where is Nemo. In my belly ;)
I really like the mechanics of slowing down time with temperature, but I wish there was more done with it. The game is a bit short, but still it was fun to try it out. Good job!
Really nice game! Art style and game mechanics are cool, the only thing missing is some music. I'm quite happy with my 63 eggplants :) Good job with the game!
Great game! Love the voice acting :) I'm not sure if I'm missing something but it would be nice to have some info about the progress (if there is a win condition). Also, heal spells are showing a bit too often and clogging the spell book. Cool art style too. Nice job!
That was fun! And quite funny. Love the art style and music. I wish there was a bit more to do, but I understand that this is compo entery :)
Amazing! One of the funniest and most unique games I saw though all LDs that I participated in! Great job!
Amazing game! At the start I was like: that is easy, I'm gonna do it in 0 hits... oh god what is happening XD The game in mechanics and sheer number of them is impressive. I ended up with 27 hits. Great job with the game!
I love this, but I'm so bad at music game. Awesome art style, music and idea for the game. I got to 6400 points. Good job with the game.
The game is awesome! Love the idea, music and art style. My feedback: I do not like controling it with mouse (I would probably preferred WASD or arrow keys). I click many times outside of the window or X (in full screen mode) and lost progress. It is not a big deal if it happens once or twice, but after few times it gets a bit frustrating . I also suggest to lower the cost of few items, since game gets a bit grindy after a while. Beside that, amazing job!
The art style and music plus sound design are amazing! It was way harder that I initially anticipated :) Great job with the game!
Really cute art style! And a cool game in general. It was fun to try it out. I just wish there was music :) Anyway, good job!
That is quite a game for the first time! The game mechanics are really nice. I also appreciate the in-game tutorial. I wish the speed up button was a bit slower (the normal speed is a bit too slow, while speed up is a bit too quick for me). A nice thing, that would add a lot to the game, would be some towers and enemies attack animations and sound effect (also music). Anyway, great job with the game!
Really nice side-scoreler! The art style is nice and the music is awesome. My only complain will be jumping is extremely inconsistent. Also, what harts are for? The best I got was 30 points. Anyway, good job with the game!
Cool game! Love the art style and platformer part is also really good. Well done!
I love the shaders! It was fun to try it out. Maybe adding some obstacles (or more smaller balls) or different shapes of room would add a lot to the game. The controls were quite confusing at the start (I guess it is that way since player cannot see where the front of the ball is, since you know... it is a ball), but I got use to it quite quickly. Good job with the game!
That's a cool game! Quite addictive :) The bombs are moving a bit too slow for me, I cannot make on time with them to the defusal zone most of the time. Anyway, great job!
Cool game! It took me a moment and few tries to realize that sometimes jump and looping around the edge is better than trying to jump "normally". Made it to 86m and I will take it. The game mechanics are nice, but for me jumping is a bit floaty (or maybe it is intended to add to a challenge?). Beside that only thing missing is some up beat music :) Anyway, good job with the game!
The game atmosphere is really nice and the audio adds a lot to the game. My only complain would be controls, it was quite hard to fit into some passages. Beside than, cool game. Good job!
Took me a moment to realize how it work, but after that it was really fun! Simply great idea for the game! Also both graphics and music are super nice too. Amazing job with the game!
Really nice twist on farming game! Love the art style! I got to 2650 as my best :) I kind of wish harvesting and planting were using different button, since if player accidently smashed X twice it immediately plants next crystal and harvesting previous one. Anyway, good job!
Awesome game! It is really interesting to see what you can pull off with AI help. Just one complain: my game stopped responding after I tried to choose Bulldozer as a new card. I would love to see even more types of crops and mechanics, maybe bugs that you need to kill with pesticides? Anyway, great job!
Great game! Just got 4275 ;) I think you need to limit the number of Clone Jars XD I had 6 in chain, so from 1 fruit I was getting 64 fruits. I was hoping to get more of them, but was unlucky with processors choices. Probably if I would put some other processor at the end I would get even more points. Anyway, awesome game concept!
I 100% see why this one got 1st place XD Great job! What I shame I did not stumble upon this one gem before end of LD...
The idea is nice and unique for harvest theme. Cool graphics! Good luck with further development!
Great game! Really well polished and the pixel-art looks great. Well done!
Cool game! Really nice game mechanics. I love that people brawl to get injured and recover with time. It is a bit too slow, I think. Maybe making everyone move fast would feel a bit better. Anyway, good job with the game!
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Ah, so close! Really addictive game. Great job!
Amazing graphics and really good soundtrack! I would say adding more thing for player to do would be a good thing, but I understand there is only so much one can do in those few hours during LD. Anyway, good job!
As a fan of defense games, I enjoyed it a lot. Quite a number of turrets and enemies you implemented, especially for Compo entry. Great job with the game!
Nice game! No chances for me to get to the leaderboard XD I was trying to use arrows or WSAD first, so it took me a minute to figure out that you need to use mouse :) Anyway, well done!
I love the swing mechanic! As other pointed out, the game is a bit buggy, but I still had fun. The walking was a bit too slow so I was just keep swinging to move faster, but that might have been intentional? Good job!
Clicker games are always fun to game for me and this one was not an exception! Well done!
Really cool game! The control caught me out of guard for a moment, but I figure it out :) Got to 4660 points. The only things missing are some sound effects and music, but I do understand that time during LD does not let anyone implement everything they want. Anyway, good job with the game!
As always: Great game! Music and art style are amazing! Same goes with the idea and gameplay :) Awesome job!
Also, who needs towers when you have insane CPS skills... and a shogun XD
Cool little game! The art style of the Tree-Firend is super nice! I just wish there were some sound effect, it would add a lot to the game. Anyway go 5600 points :) Good job with the game!
Amazing art style! And really well done game overall. My only complain would be: please let me jump with W key or Up Arrow! Anyway, great job with the game :)
Really cool and unique concept! I did not saw anything similar in this LD so far. Awesome menacing audio! The only suggestion I have is: show examples of each element that player need to harvest and what resource they give. It would make easier to realize what player need to collect at the start of the game. Anyway, it was super fun to play!
Great game! The Raccoon and noises it makes are really cute! The game is really well polished and in-game mechanics are very interesting and well thought! I just wish there was more :)
Cool concept! It took me a few tries to get around the watering can glitching through the floor, but then things got better. Well done!
Awesome game! Really nice game concept, only thing is some hype music :) Also, how on Earth anyone could get 40% on Hell XD Maybe a variant with random starting points to fire, would be nice... Anyway, good job with the game.
Awesome game! I saw about to make a suggestion for more tiles and connections, but since it looks like you are working on full game, you probably have this covered :) My only suggestion would be: closing the choice immediately after player chose something or when there is nothing to choose from, so player does not have to press X everytime. Great job with the game!
Great game! Not much to add to that. Maybe Hay Bale could be used to hit harvester to stop it from collecting corn? Anyway, well done with the game!
Amazing game! I love the in-game mechanics and the whole idea behind the game. The art style is lovely too. Great job!
Fantastic game! The game mechanics are super unique! I had really great time playing, and that comes from a person who is not a fan of card games. Excellent job with the game!
Great game! I had a blast, absolutely love it! The game mechanics are super fun. Great job!
Really cool, little game! Nice music!
That will do for me :)
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Nice wave defense game! I guess more types of enemies, music, sound effects, and maybe other types of crops would be a nice addition, but I understand that time limit during LD has no mercy ;) Good job with the game!
I really like puzzles like that! Interesting take with real-time timing. The art styl is nice too. Only thing to correct would be, as other mentioned, getting stuck on pause button. Good luck with further development!
I barely made it before end of voting ends :) Awesome game! Really unique concept, and pretty intuitive game-loop, I got what I'm suppose to do immediately. Well done!
I would say for only 4h it is impressive, that you made working game is such a short amount of time. Well done!
Cool take on the theme! Really nice art style. My only complain will be the speed of the popping thing on the pole ,it was super hard to avoid. Besides that, well done!
Really cool wave effect! Pretty relaxing game :) Too suggestions from my side: a bit smaller hitboxes would felt more generous for players and hook movement could be a bit smoother. Besides, that really enjoyable experience. Good job with the game!
I like the pixel are of animals, well done. The map was way bigger than I expected. I love that you give a sound clue for player when enemies are close. Good job!
Love the voices for Grammies! Cool game :)
This is just lovely game! Such a beautiful art style and fitting music. Really relaxing experience. I had a lot of fun trying it out!
Unique take one the theme! Love the idea! The aiming is a bit confusing, with limited mouse/aim movement, but I guess part of the difficulty come from it :) Good job with the game!
Really awesome and unique idea for a game! It was fun to try it out :)
I love puzzle games! Awesome game mechanics! The art style really nice and unique, plus fitting music and really funny sound effect. I wish there was restart button (and ability to exit with Escape from the game ;) ). Anyway, great job!
Cool, little game! Love the colors and background :)
Awesome game! I love the unique art style. The combat fell a bit unfair on higher difficulty ships, since you cannot see when you are jumping down. But since you can repeat ships it is not that bad. Besides that, the whole concept and the game itself is really well done!
@greenkingwashere Thank you for playing my game!
@frogman Thanks! Happy to hear that you took multiple tries :)
@joey-shipley Thank you for letting me know! I only tried it on Chrome and I was not expecting that it would be an issue on other browsers. I need to be more careful next time!
@joey-shipley Thank you for your kind words! Yea, making art took a lot of time since I'm not too good at it. The shadow system is extremely stupid in implementation, but it works XD
@corporation Oh yes, I was planning to add some outline to rocks to make them pop out more, but totally forgot under time pressure. Thank you for taking your time to play my game and for write a comment! Happy to hear you had fun :)
@cannibalgirl Thank you so much for your kinds words! I see you discovered the "strategy" to level up fast :) Idea to be able to drift is awesome. One more time, thank you for playing and for your comment!
@ipsl0re Thanks for playing! Hope you had fun :)
@d3kryption Thanks for stopping by to play my game!
@joshedev Thank you! If I zoom-out more the game would be way too easy ;)
@slush The cauliflower is the final boss. Killing it ends the game. Thanks for playing!
@chompdev Thanks! It was my first "a bit more serious" attempt at pixel art, so I'm happy that you liked it. I wanted to make steering quite realistic to make a game harder. There was idea for upgrade shop every level up, but it was scrapped due to time. One more time thank you for playing!
@cameron-paxton Thank you! I went pretty hard this time in term of art, so my sleep schedule suffered a lot XD But I think it was worth it :) I'm glad to hear you had fun playing it!
@cappa-games Thanks! There was bigger zoom initially, but the game was a bit too easy, so I limited it, but probably that was not the best option, and I could made the game more difficulty by other means...
@papabirb Yea, I wanted some of the difficulty to come from steering system, so this is why it feel so heavy, but I absolutely understand that not everyone will like it :) I wanted to add the shop with upgrades and had planned some different farm-theme weapons, but the time did not allowed me to implement them. Thanks for taking your time to play my game!
@hypernoodlejon Thanks! I tried my best with pixel art this time, probably even to much, since it took too long, so I happy to hear that you liked it :)
@googlypoo Thank you! I'm glad you like the animations :)
@lomby Thanks for playing my game on your stream and for your comment. There was an idea to make shop pop out after each level up, not only with upgrades, but also with different types of farm-themed weapons, but time had different plans :) One more time: thanks!
@yellow Thanks for stopping by to play my game! Hope you had fun. Yup, carrots are the best ;)
@daniel-alhadeff Thanks playing my game! I'm really happy that you like my pixel art :)
@simon-rahnasto Thank you so much for your comment! It means a lot too me that people enjoy my game, so I'm really glad to hear that you had fun. One more time, thank you!
@twilightrh Thanks! Yes, the steering is hard on purposes, but maybe I went over the board a bit. I just wanted to make it fell more "realistic" :)
@bezbiletnym Thank you! I wanted to made rocks (gray zone) more obvious, but as with a lot of other stuff, I run out of time :)
@blue-pin-studio Thank you! Well, I heard the advice to keep LD game short a lot, because most people will spend like 5 minutes on the game. So I'm trying to limit game time to fit that. Also the game is not optimized at all and on longer play would start to lag :/
@rongo-matane Thank you for finding the time to play my game! Thanks for noticing improvement in my art style. I spend quite some time watching AdamCYounis on YT to get better at it. I was planning to add a shop with farm-theme weapons and upgrades, but of course time did not allow me to do so. Interesting idea, with ditching the gun! Anyway, one more time, thanks!
@rasblo Thanks! Yea, camera could have been zoom out more, but once I was done with graphics, before I decided on zoom level, it was to late, since zooming it out would caused details on sprites to be lost.
@dimesto52 Thanks for playing!
@klaus-peter Thank you for taking your time to play my game! Yea, slow steering was added so the game wouldn't be too easy :) Congrats on beating the game.
@orion-black Yes, I did not had time to implement leaderboard that remembers scores :/ Plus I never tried it before, so it would take extra time, that I did not had. Mini-map is an awesome idea! Thank you for your kind words regarding my crops sprites, and thanks for playing my game!
Oh I love Catan, so that game was fun :) I was able to get 231 gold. Great job with the game!
Ah, a rhythm game, my mortal enemy XD Awesome art style! Music too. And I love the "not play" button :) It was fun to try it out. Great job with the game!
Great mood! Music and sound effect are also really good. Go to 556 mg :) Well done with the game!
Cool game! Few notes: hitboxes for buffs could be a bit bigger, it would be awesome to see the score all the time on the screen. Besides that, well done!
Great use of really cool mechanics! Good graphics and music too! I wish the bounce from carrots was a bit higher, because it sometimes does not bounces you high enough. The game is quite hard for me, but it was a lot of fun to play it :) Good job with the game!
Really cool and relaxing game! I love the music! It was fun to try it out :)
The system is really cool. Probably just adding the timer would made it feel more like a complete game. Some ideas: water and different types of fertilizers, places with windows to let more sun in, and different plants types with different needs (like: need to me in shadow or sun, need to watered few times or not, and so on). And a throw mechanics that depends on mouse movement. Anyway, nice game concept!
Love the humor! Maybe I miss it, but I did not saw any hp bar or something similar for my character, so I was unsure, if I had hp until I did. Good job with the game!
Congrats on making it on time! Really cool pixel art and idea :) I cannot wait to see what you will do further with it (if you decide to continue this game development). Cool game!
What a cute art style! It was fun to play, well done with the game :)
Nice game! Really cool arty style! I wish you could hold to shoot the hook, instead of clicking, my finger hurts XD Got to 810 trash left and I wonder if cleaning whole thing is doable, because it looks like it is. Anyway, good job!
Beautiful art style! And music fits nicely too. Enemies could appear fast and be more aggressive, since I was pretty much done when I saw first few! Besides that, cool game!
Really well done game! Both game mechanics and art style are nice and music is awesome. Pachira are a bit OP for it price. I'm also wondering if: quality of soil affect how strong projectiles are... Great job with the game and good luck with further development!
Awesome game! Love the art style and game mechanics! Well done :)
Simply wow! Amazing game! Everything is so well done: music, sound effects, game mechanics, creepy art style! I have nothing too add, except maybe... as a fan of Factorio... MORE! Awesome job!
Really cool game! Love the mood and the music. Great job!
Congrats on your first LD game! Nice art style and scythe sound effect :) I will settle on my 115 score. One thing I can think of it to change swing system to: swing to left to cut wheat and then to the right to be able to take another swing to the left and cut wheat again, plus some time even so player would had to make in in rhythm. But that is juts an idea. Anyway, good job! Hope you had fine making, since that is the most important part of LD, and I hope will see you in next LDs too :)
That was so stressful for some reasons for me XD Nice game concept and music! I think it would be even better if it was score based, with some punishment for each crops missed or grabbed into wrong bag. Anyway, great game!
Cool game, and fun story! I just wish the game was a bit longer, especially second phase, since I wanted to clean whole map ;) Besides that, good job with the game!
Nice game! I really like puzzle games like this :) My only suggestion would be: less monotonous sounds for movement, maybe some cute penguin-like noises? Anyway, good job!
Well done! Especially for first time! I got stuck on one of the level I couldn't reach second mushroom no matter what I was doing. Besides that, cool puzzle game. Art style is nice, music is good and in-game mechanics are cool!
Really well done game! Cool idea and well executed one too! My only complain would be: sometimes the obstacles are a bit unfair. Besides that, great job!
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Really relaxing game! It was so much fun to play! Just one note: I was close to melting all of the snow and planting all of the crops, but the game bugged and I was only able to collect tomatos, I couldn't pick up carrots or turnips :( Anyway, great job with the game!
Love the mood of the game! The "weird" art style and music do awesome job! Maybe add info about controls to the game description? Anyway. Well done :)
Great job, especially for the first time! You have really well done art style, music, sound effects and core game mechanics, just slap some more types of souls to collect or to avoid :) Well done!
"I ended up cutting them to save time" - the motto of Ludum Dare XD
Nice game! I would suggest to add some indicator to where next game is, it was really easy to get lost :) Besides that, well done!
Cool game! After few tries I made it in 97s so not bad :) Maybe different types of animals that had different pattern to movement would be a nice addition... Anyway, good job with the game!
Cool game! Really nice art style. I died after filling up the rocket, I could not figure out what to do next :) Few suggestion: enemies could spawn a bit faster, but the could give a bit more full, and dragon (really cool enemies) could charge attack just a tiny bit longer, it is so hard to even react to it, if you accidently walk straight towards it. Anyway, good job with the game!
Nice game and interesting take on the theme! Good job with art style!
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Should something happened when you get all 55 twigs? Am I missing something?
@hypernoodlejon Satisfaction is all I needed, just making sure ;) And yeah, that tends to happen with Compo games XD
Great atmosphere! Like art style and sound effects too!
Cool idea, yip! Love the sound effects, yap! Maybe add some dander like: shark or reef, yip? Maybe more kobalds to find and pick up as speed/radius upgrade, yap? Good luck with further development, yip.
That was without a singe doubt the best game I playing it this LD so far (and it will be hard to match it). The art style is awesome, the voice acting is superb, and game mechanics and the whole idea are just so good! Simply, HATS OFF!
P.S. I cannot imagine how fast you need to go to get gold medal XD
Congrats! Awesome final scoring!
Really interesting game mechanic! It would more strategic to see more than just one next tile, so player can plan further ahead, right now it a bit too much guessing, in muy opinion. Anyway, great job with the game!
Nice game! It took me a moment to figure out how to not get out of money, but after that it was fun to play. I think it would be better to allow player to start from 2 cars, since start was a bit slow. I just wish there was more, more types of deliver cars, different types of delivery and so on. But I get it, time limitation :) Anyway, well done with the game!
Simple but nice game! Love the music and art style. Also, now I know what is a proboscis, the more you know... :D I would be nice to have more variety in distances to the houses, so aiming is harder and maybe time limit or newspapers limit to make it more challenging. Besides that, I enjoyed playing it. Good job!
I love puzzle game! It was really fun to play, I just wish there was more :) Oh, and really nice music too! Well done!
Short but really enjoyable and well polished! I just wish there were more level :) Well done.
Cool game. But a bit too hard, in my opinion. It is really hard to avoid birds, eagles and not run out of energy. Besides that, nice job with the game. It was fun to try it out!
As always amazing game! Lovely art style and really cool music! Great job it was a lot of fun to play it :)
Absolutely amazing game! Great job! My only feedback would be to add full screen option or option to change a window size a bit, since it was about 10% too big for my screen. Anyway, hats off!
Congrats of getting 6th place!
Great game and amazing art style! I'm happy that you did not went Jump King route with this one and it is fun and somewhat chill experience :D Awesome job as usual :)
Awesome game! I had a blast playing it. Everything feels really well polished: music, art style, control, in-game mechanics! Great job!
Really interesting take on the theme. The art style looks great. The start of the game could be a bit faster, but besides that good job with the game!
The controls are hilarious and I love them! Really good music too. It was fun to play. Great job and really impressive for a Compo!
Nice game! I wish it was a little bit faster paced (flying a bit faster) and you couldn't get stuck on tent roofs, but I get you can do only so much in limited time :) It was fun to play. Good job!
That was fun to play! My only feedback would be to change a zoom a bit, since when player aims for a distant target it cannot see the ground (since you want to aim a bit up to throw box further). Anyway, good job with the game :)
Really cool game! I love the level choice mechanic. The only thing missing is some music and sound effect, but that is understandable for 28h game. Really impressive what you created in such a shot amount of time. Well done!
Great game! Nice game mechanic, cool pixel art and fitting music! I'm not sure if there is difficulty progression, but it feels like not, which is understandable for a jam game, but starting easier and building up with each oponent would be nice :) Anyway, good job with the game!
Cool game! Finished in 6:07.06. The controls are nice, neon-like art style is good too. Two things to improve: adding shadow below the car would help player to see how high from the ground they are, and that would make car easier to land; more flying cars as obstacles would be nice, currently it is really easy to avoid them. Besides that, nice work with the game.
Simply wow! Great game, even more impressive that done for a Compo. The voice acting was amazing. Art style was nice and whole idea was interesting. Great job!
Nice game! Happy to see you went and fished it for Jam. Cool music and art style. The enemies are a bit unfair, since I did not find a way to shake them off. Also, is there and end to the game, or you just go as long as you can, info on that would be nice :) Anyway, good job with the game!
@adamlenglen Thank you! Hope you had fun!
@ravernt Thanks for playing! Happy to hear you enjoyed it.
@bartalomew Thank you for taking your time to play my game and for commenting!
@partysquadmember Thanks! One run lasts for about 1 minute, but since it is quite hard I can see that it can be discouraging to try it multiple times to find all endings.
@myre Thanks for playing and for the feedback! The original idea had mechanic for grabbing more items and delivering some of the on the way, but I had not much strength during this LD so I scrapped it...
@ludumdarevd6xh Thanks for playing! Hope you had a good time!
@jamieok Great feedback! Hitboxes should be more forgiving for sure :) Happy to hear you try to get different endings. Did you manage to fine any of the hidden ones?
@creeepsy Thank you for playing and for your comment. Glad to hear you enjoyed it!
@sevla Thank you, I'm happy to hear you like it! I really wanted to do the barrel roll (full 360 degrees), but I decided it will be way too much to handle for the player. What I used is already really hard :)
@trakina Thanks! I had a hard time to make Godot to do what I wanted. It really does not like drab and drop mechanic for rigid bodies XD
@dan-allison Thank you for the feedback and for playing! The run is not that long, it is a bit over a minute, but I can see that it can be tedious if someone tries to see all openings. So I probably should post all endings somewhere, with spoiler warning, so people can see them, if the want to, and do not want to "grind" the game :)
@tetrapteryx Thanks! At this point I think I have some sort of a "twist" in almost all of my games. This time quite literally a twist XD
@dan-allison No worries! I guess, player losing track of time while playing is a good thing (in terms of game engagement) :D
@belle Thank you for your kinds words! I'm happy to hear you had a good time. I need to check out what game you are taking about :)
@svenerik Thanks for taking your time to play my game and for commenting! Sadly the time was not an issue, by my mental strength left after work :/ So I'm even more happy that people are liking it!
@frogman Glad to hear you found it interesting enough to try it multiple times :) Of course nobody cared about potions! Have you seen how fast Witch can spawn them? The whole market is flooded with this crap! XD As for the witches, you can get rid of them, they are prone to the same thing as any human, a good smack to the head ;) Also you can use the anvil to block potions, since it is immune to them, and you can also try to grab potions and throw them out of the way. Yeah...sorry about the hitboxes, I really should have used separate, larger hitboxes, not just collision shapes, my bad! Thanks for playing!
@lomby Thanks for checking my game and for the feedback!
@simon-rahnasto Thank you for feedback and for playing my game! That is an interesting idea! My record is 4 goods delivered, but since I'm a creator of the game I'm not sure if that counts :D I know of one more person who delivered 3 goods in one run. One more time thanks!
@partysquadmember That some nice feedback, thanks! I was thinking about different cart shapes, but I had no strength to make them during LD, but in general I would like to have an upgrade mechanic to the cart. Thank you for playing!
@elflashor Thank you for playing my game and for commenting. Happy to hear you liked it!
@pincushion I'm glad you like the barrel roll :D So far two people would get a cookie (that incudes me). Happy to hear that ending text made it worth trying again :)
@rongo-matane Thank you for take time to try my game :) That is a cool idea! I guess I still need to learn to think in terms of user readability and responsiveness (or whatever it is called XD). Thanks for playing!
@torte478 Thanks! Hope you had fun playing it!
@maximeg No, there is no way to get everything in one go. My best was 4 items. Thanks for playing!
@rolly Yea, that is the idea, pretty much all endings are bad XD Thank you for your kind words and for playing!
@jordantanner Thank you for playing and for commenting! I was thinking about giving player more time after each event, but if player would be down to like 1-2 items, which is not uncommon, just doing nothing for some time might be boring. But it is surely something to consider.
@linus-lindberg Thanks! Hope you had fun :)
Really nice and relaxing experience! Love the guitar :) Good job with the game.
Awesome graphics and visual effect! And music! I fell like research points are points up a bit too slow (or I'm just missing something) and a description what each research and ship would be nice, to know better how they work. Besides that nice game!
Great game! Both, art style and game mechanics are awesome! Really enjoyed playing.
Congrats on 3rd place!!!
That was fun! I would suggest to either: setting second button for making road wetter or detecting if player is pressing and holding or just tapping the button, since once the road is dry there is not way to make it wet before sending the package. Besides that, great job with the game.
Really cool game! Nice art style. It is a bit hard to decide where to go without knowing prices at the start, once text with information about surplus or shortage are displayed it is fine, so maybe they should be there from the start? Anyway, good job with the game!
Nice game! The game lags a bit on later levels, but it is not that bad. I love all the Hungrys jumping in unison. Good job!
Great mood in the game! Really enjoyed it! Small feedback (a bit of a spoiler): the coin stuck in the tree should disappear after collecting it, I know there is text, but I was still not sure if I pick it up or not. Anyway, good job!
Cool game! I like the art style, especially background while traveling on high speed. I would really prefer to have Up arrow key as a boost instead of a spacebar, easier to control fast/slow travel with each hand. Also it would be nice to have more obstacles around, so player cannot just blast at full speed all the time between planets, but that would probably require some warning system or mini map/radar, which takes time to implement :) Good job with the game!
Great idea for a game! Love the birds sounds :D Well done!
Really cute! Nice art style and I love pizza names. Great job with the game!
Great LD entry! All: game loop, controls, graphics and music feels well polished. For my perspective for such a fast paced game, instead of having only 3 hits on the wall, better would a a nice, stylized hp bar that will slowly go down if player would drive too close to a way. That way game can push away player after it starts to hit the wall or player has time to react. Anyway, good job with the game!
Cool and simple game. The mechanics is nice and controls feels good, and I like that there are different difficulty levels. Quite relaxing! An important points of feedback (I think): making a 7GB game for game jam is an overkill. I know that thanks to this it looks nice, but most people spent about 5-10 minutes per game, and just downloading it takes way, way more time. Not to mention that, at least for me, that big size of a game in LD is already suspicious, but I will trust you ;) Because of this two things people are discourage to try your game. Anyway, good job with the game!
That was a lot of fun, bro :D Nice graphics and cool music. Well done!
Nice game! Few points of feedback:
- since zombies got slowdown from grass, it makes the game a bit too easy and also best defending position is next to the pizzeria, so player is not encourage to leave this area at night at all, especially since getting more ammo is also on pizzeria, maybe random houses should be a refill for ammo and changing after each use? maybe houses to which player delivered the pizza?
- buying more roads do not help, since it also makes zombies "faster" (less obstacles for them to get slowdown), also buying it makes houses to disappear (I guess that is a bug).
- I think not dividing game into delivery and shooting portion, but combining both might be better.
Anyway, it was fun to play! I really like that there is a shop with upgrades. Good job!
Nice game! I love the art style! Cool game mechanic too, it was fun to play. Go it in 4:28, the start was really slow, nice I had too get use to controls, but later it went way smoother :) Good job with the game!
Really nice mood! Also nice art style and music, well done!
That surely is an unique take on the theme XD Great job with art style and music! I also love the reference. I just do not get it why the lose message is so sad, you can always look on the bright side of life ;)
Great art style and cool game in general! Nice music too. My only complain would be: if players drops from really far away it an glitch through the blocks and get stuck. Anyway, great job with the game!
Cool game! It was fun to try it out. My only feedback would be: auto-restart the game after players dies, so player do not have to re-launch the game :) Anyway, good job with the game!
Simply wow! I love the art style, music is great and the polish of the game is impressive, especially for a game jam! The only thing I'm not sure about is candy boost, the game is already fast I cannot react in time after collect the candy XD Anyway, amazing job with the game!
Nice game! It was fun to try it out. Short feedback: car could have been a little bit bigger, right now it is quite hard to hit them; eagles are really hard to avoid, they are faster than the player and can maneuver quite well, I would suggest to leave the speed as it is, so they are still challenging, but making their turning angle bigger, so player can outmaneuver them. Also, "We are aware of the fact that cars sometimes crash into each another" I would say that is quite realistic... :D Anyway, good job with the game and good luck, if you want to develop it further!
Really cool puzzle game! I like it a lot :D And so many levels! It was not obvious at first that I can push them, so many a level where it is forced first move to show the mechanic would be nice? Great job with the game!
The idea is really fun! The art style and music are cool too! After I won it would be funny to have some info or short story, about objects you took and what happened with them. Would add to re-playability of the game, since player would like to know different ending. Anyway, good job with the game. Also, with so much Rantings Given you deserves way more ranting yourself!
Interesting idea for a game! The graphics looks great. Couldn't play it for long because my phone couldn't handle it well. I kind of wish there was web version, but I get it would defeat the purpose and most of the fun would be gone. Awesome job with the game!
What a unique concept for a game! I really like it! Same goes for unique art style and nice music. I wish there were some interactions when watching survivors, since it takes a while. Anyway, nice job with the game :)
This is way harder than I initially expected :D Well done. As other people mentioned a bit RNG heavy, but for sure fun to play. Well done!
Cool game! That is impressive for only 20h. My only complain would be the force applied to sides of the ship. As other pointed out, you hold it for half a second to long and blast through whole map and you ending up stuck in the corner. Also the timer would be a nice improvement ;) Besides that, good job!
It brought so many memories of old games I played! Well done! Kind of shame there is no 8-bit music in the background, but there is only so much a person can do in limited time :)
Oh no it have a leaderboard! I will not fall for this trick again XD
Great game! The atmosphere is awesome! Props for music and sound design. Same goes for 3D models. They look really nice :D The whole game is really fun to play. The only part that gets a bit too messy is when I start to give cars back, maybe if they arrived from one side of the building and left from the other? But maybe that is part of strategy and fun. Anyway. Amazing job with the game!
Also, I do not understand about what those people are complaining. They are getting their cars back... well whatever is left of them at least...
Really nice game! Interesting experience for sure. Cool narration too. Even through I breeze through most levels I go stuck for a while on level 12. Well done!
The art style! The music! The idea! The set up! All are amazing! I absolutely love it :D The only feedback I have: the game does not fit fully my screen and some part is sticking out to the second monitor (not sure if the game is not in fullscreen or it is an issue on my side). Anyway, great job with the game!
@simon-rahnasto It is 1920x1080 and yes, I have text and app scaling, so that might be it, but I had 125% set up for a long time - sadly eyesight issues... Thank you for looking into it!
The game concept is really interesting. I wish the comfort zone would fallow player a bit faster, it gets stuck sometimes. Some more game mechanics would be nice, but I get that there is just so much you can do in limited time. Besides that, that was fun game to try!
High quality game as usual! Simply, awesome idea and execution. Great job!
Really cool idea! And quite unique battle mechanics, I like them! Only thing missing is some 8-bits battle music :D Good job with the game!
P.S. It would be cool to be have each spell assign to different key, looping through them is hard to focus on while fighting.
Nice and relaxing! The art style is really clean and fits nicely together with GUI and music. Really well done. I wanted to suggest some QOL stuff, but I see from patch-notes you are already on it! So my suggestion would be: having even more type of building would be even more fun! Since there is already population and food, I guess next would be entertainment... maybe research facilities, where you can spent resources to upgrade buildings? Like 2 story houses? Also, maybe power plants? Anyway, great game, well done!
The game is nice, cleaver and fun to play. Music is awesome. Simply well done! Ah, and I love the fullscreen feature :P BTW Awesome dev vlog!
F*** you Mike!
The game is really nice! Love the idea, art style and music are also clean :) My only complain would be: I'm not sure why building does not works sometimes, and I do not know if there is some mechanic to it or some trigger. Anyway, great job!
Game is simply great! Story in fun, art is nice, music fits well... Awesome job!
Great game! It got way more intense than I expected :D The art style is really nice and clean. Good job with the game!
Nice game! Very well done game. My only feedback would be: the music was a bit too chill for a shooter game, in my opinion. Anyway, good job!
Really well polished game! And there is so many levels :D Art style is really nice, music is great, game mechanics are fun. I do not think I have anything to add except, well done!
@xry Thank you for playing the game and for detail feedback! I did not know either of those games so had to check them out, looks like fun. I was thinking about adding speedup button, but it was either this or add one more level. Maybe not the best decision on my side... Probably a pop-up for 2-3 seconds text with phase name on the screen center would be better or change of colors of objects. One more time, thanks!
@tomknocker44 Thank you for playing and for feedback. Yes, it absolutely should restart on its own. I kind of blank out on that one. Well, either I forgot to set up music as a loop, which is 100% possible since I forgot to check that, or you pressed M key by accident (which muted the music). Thanks for thinking that is a good idea for a game!
@steffo Thank you for detail description :D Yes, I should improve button correspondence and add speedup button, for sure! It breaks, if it i hits a wall or two active blocks at once, but I really should explained it in the tutorial or add some visuals, sadly I had no time to do that.
@endurion Sorry for the lack on speedup button. Judging by comments it is bigger issue that I though (it was between adding it or one more level, and I choose one more level). To be honest I did not thought anyone would try to do it one block at a time, but maybe figuring out the hole level at once is too much. It was hard to tell for me how hard it really is since I design it. Thank you!
@stevenjmiller Thank you! I'm really happy to hear you took your time to play through the whole thing! Yes, in one of the levels I gave player more active blocks to work with, just to add a bit of confusion :D The difficulty might be all over the place, since I design puzzles I was unsure which one is harder. About specific levels:
- A2 was not really design to use parity. I had that mechanic in mind for something I did not implemented - timed switches and gates. The "intended" solution was to realized that each glass block is 11 moves away from one of the targets. But it is interested to see you had another solution to it! Below the solution I had in mind.
s8.png
-B2... just wow! That rotation block was intended to be used, I did not found the solution you presented while designing this level. Really interesting to see something like that! Below the solution I had i mind (there are few combination of this one).
122.png
One more time, thank you for taking time to play it and for going extra step to post your solution!
@lcstark Just wow! Thank you so much for all the feedback! I absolutely love that you made a cut-out to try how shape would rotate and move :D I guess one easy solution to need of replaying the level would be to add speed control to the player (both slower and faster) and just add save points. Maybe also add starts to levels, and based on number of tries give player 1, 2 or 3 starts... Sorry about the blocks getting stuck, it looks like I simply did not playtest enough. And the music is not really bugged, I just forgot to mark the track to play on loop in the game engine, my bad. Yea, few ideas did not make to the game, like switches and gates, and bombs... One more time thank you so much! Comments with such a feedback like this one really make my day!
Really fun an unique! Great job, especially for a game in Compo! A fan of T90 and Forest Nothing? :D
Really interesting concept! Took me a moment to figure out how to play, but after that it was fun. Good job!
Nice game! I love the art style. "be careful that they don’t get too big" why did you said that? of course first thing anyone would try is to do that (jk) :D Good job with the game!
Quite a nice game. Watching stuff fly around during transport was a lot of fun. Kind of push player toward, how much I can put there :D Well done!
Oh I love games that have a lot of mini-game one after the other! Nice job with the game, the art style is really nice and clean. It was fun to try it out!
Really nice platformer game! And interesting mechanics too! Both art style and music are awesome too! My only complain would be controls. It worked like 90% of the time, especially double jump, and sometimes platforms broke before I even stand on them. But it wasn't bad, it still was nice too play. Great job!
The puzzle aspect was really nice. I love the music and graphics were cool too. The only thing to improve on will be controls. It was quite hard to place bouncing pads where I wanted them. I really struggled on first two layers, but then I got somewhat use to it. Anyway, really cool game. Good job!
Well polished game! Well done! I was able to vanquished 7 enemies on my best run. The only think I'm not sure why would it matter is opponents selection. Is there a reason to not always go for the lowest one? Good job with the game, it was fun to play!
Really well made puzzle game! It was a lot of fun to play! I love how cleaver game mechanic got, I just wish there was more. Also one at least one level, player can leave the screen :D Level 4 felt way harder than the rest, but I get it is hard to do difficulty progression in just few hour. Just missing some music and sound effects. Great job with the game!
This is way to addictive! I completely lost track of time playing this game. You should add a warning :D All I have to say awesome game! Great job!
So I went extra mile, created account on Roblox, install it and... I wish I could play it, but for 15 minutes of waiting the best I got was me and one more person, that left after a minute of waiting :( I guess it is hard to get 3 people on random chance. So all I can do is to say that the game looks interesting and wish you good luck on final ranting!
Great game! I just wish there was more! More objects, more characters... yea... I know it takes time to make more. The art is beautiful. Music fits very well. And game mechanic is really fun to play around. The only two thing are: hammer sometimes snapped incorrectly and overlapped with other objects or was partially out side of the grid and I wish there was full screen button. I can see a lot of further potential in this game. Like remembering which character like which food (and basing score also on that), some story where you decide to help some characters or screw them, some weirdly shaped special items... Anyway, awesome job with the game!
Nice sound effects :D The only think missing for me is Undo Last Move Button. Besides that really nice puzzle game, cool art style and music too! Great job, with the game
Ok, it looks like there was enough time to play your game, luckily :D The gameplay is interesting for sure. It was fun to try it out.
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This is way harder than I initially thought :D Really fun game! I enjoyed it quite a lot. I guess since you have voting for Graphic you made the graphics, and they are really, really clean and looks awesome! Overall, great job with the game!
The art style is great! And I like the idea behind the game. Shame you run out of time, but that happens during game jams :) The sound effects were a bit too loud in comparison to music, especially the first one as the game starts, but that would be my only complain. Good job with the game!
I love puzzle games! And that one is not an exception! Great puzzles, music and visuals too! I was about to say that "undo" key would be great, but after reading comments I see there is one... just not where I expected. As previous person mentioned, undo key is often (not always) under Z, at least in puzzle games I played. Anyway, good job with the game!
That was awesome! It took me a while to figure out few stuff but it was worth it. I see you already fixed my only complain about book not staying on the page it was closed on (I guess real books don't really do that XD). I also see a case to change a but mechanic, so that, if player finds how to make something it has unlimited access to it, instead of being forced to do the same summoning multiple times, but probably that would required making more options, to make the game longer, but that might be not feasible for a game jam, especially since that game already has a lot (just an idea, no complain). I wonder... are they multiple ending, depending which item player chooses at the end? Anyway, great entry! I had a lot of fun trying to figure it out!
Congratulations!
Interesting game! After few tries I managed to win :) Some feedback: the cost of digging should be shown, as well as cost of upkeep of all towers. It is hard to guess which tower player will need without that information. Besides that, nice enrty!
As usual great game! The art style is amazing, the music is awesome and the mood... ah! My only feedback would be to have easier way to switch heros between parties. Maybe a screen where player can drag & drop heros to the party player wants the to be in? Anyway, I had a blast! Amazing job!
Wow that was fun! Such a well polished game. I love everything, the game mechanics, smooth controls, amazing art style and great music! The only feedback I can think off would be: - The game feels a bit too easy. I never was close to dying. - While moving mouse around to cast spells quite few time I mouse over cards at the bottom, which was a bit annoying. Maybe if cards were on the side of the screen. - I do not feel like there are consequences (or can't just find them) of just changing cards. Maybe if they had limited number of uses or something? - I wish player had some influence over cards they are getting, like choosing between weapon-cards and summoning-card.
One more time great game!
Super nice game! Really well done, especially as your first attempt at Godot. I think it would felt better, if enemies and player minions could fights more that 1 vs 1, if there are no more opponents to fight near by, instead of just passing by others fighting. And I would love even more levels! Good job!
Just wow! I'm kind of worried I found myself a new addiction :D All, game mechanics, art style, controls and music are super well polished. The only thing that feels a bit off is having the range limit on marker to gather humans. It is probably necessary for game balance, but... maybe if there was an outline of the area in which player can move it? But it might also look ugly (make the screen too busy), so not sure about that. Amazing game! 10/10!
Congrats!
What a fun and stressful game :D Surprisingly I had not issue understanding what I need to do. But... knowing what to do and being able to pull it off are two different things. I already had issues on level 2, in a fun way. Tryin g to figure out which shapes are worth trying and which are too complex and how to draw them in a fast way was quite fun. Not sure how many levels there are because I did not manage to pass level 3 (I'm not really good at precision games). As someone pointed out, maybe just drawing shapes with mouse instead of in-game character would be easier, but then again, the way it is now adds nice challenge to it. And just an idea, maybe add different colors? As in, player needs to choose color (maybe with mouse scroll?) and needs to draw not only symbols in correct colors, but on later levels parts of each symbols with different colors. Anyway, really cool game!
Nice game! Love the drawing of Cthulhu. Some QoL stuff would be great. Like price of towers and upgrades, maybe some other stats like damage or speed of fire, somewhere on the screen. Also, having brick road and green walls felt a bit weird. maybe the other way around it would felt more natural. And, chanting was nice addition, but it happened a bit too often. Anyway, good job with the game!
It was fun to try it out! The art style is nice, music is well made too. Love the puzzle aspect of the game. Only controls could be a bit improved, since the movement feels a bit too floaty. Besides that, good job!
Really interesting idea. Kind of wish there was more story after the summoning. Also, I was able to just run the exe without using any cmd or anything else. Good job with the game.
That was fun! The game concept is wacky and funny :D I was unsure at the start what doing mistakes in the summing does, but figured it out after seeing end screen. Overall, great game, especially for Compo category.
Just wow! It is one of the most interesting and fun to play game I encountered this LD. I simply love the idea and execution. Great art style and music too! I just wish there was more dances that get more and more complicated with time, but I get it wouldn't really fit the theme of the game, but the time in LD is really limiting factor. Just amazing job with the game!
The atmosphere in the game is great! Also, I love the whole concept. Sadly I was unable to win and after few tries I gave up. For me most of the patterns are just not doable. The focus circle is moving too fast for me to keep up (but I never was good at games of this type). And going through whole list of words is also slowing player down quite a bit, but I get implementing a search function is a bit much to ask for a game jam :D Anyway, good job with the game!
@ollie-d Thank you for playing! Well you can't kill them, but that is a good point. Let me add some info in description to avoid confusion.
@domenixius Thank you for playing my game! Yes, feedback to player is something that I always struggled with, and it would need to be improved. I really should divide second stage to two parts to make it easier to figure out what to do. One more time thanks!
@colisan Happy to hear you liked it! You had the correct idea about the altar! That is one of 3 steps to win the game. Actually most noises are recorded by me while taking a walk through the park (at least what I was able to salvaged from this recording after cutting out part with car noises and trams and kinds screaming playground that was near by and plain decided to land at this time too... XD). And I do agree, I need to put some hints, since it is not obvious what to do. Thanks for playing!
@digitaliliad Thanks! Glad you like the art and sounds :)
@lelek-hunor-kadosa Thank you for taking your time to play the game! The idea with outlines is great :D Thank you for the feedback.
@flying-dog-fish I get that it could be hard to find a way between trees. I tried to limit a places where player need to do that. The "deer" are more of moving obstacle that player should avoid, not fight them. Thank you for commenting and playing my game!
@simon-rahnasto Thank you! Happy to hear you liked it and sorry for the deer-confusion :D
@drainkid Thanks! Good to hear you like the art style :) You need something bigger than a squirrel on the big altar ;)
@belle Thank you so much for your comment! It made my day :D
I do not want to give too much hints, since figuring it out is the game, but I also get that this is LD game, so it need to be limited to like 5-10 minutes, or people will not play all that way through. Not that there is anything wrong with it, but I worried not many people will see ending animation and I put a lot of work to it XD
I'm really happy you enjoyed my game! One more time, thank you!
@cainetinyarms Thanks! I wanted to add some more visual indicator next to the stump, but I was so tired, at the end I completely forgot about it.
@phobos Thank you! Hope you had a good time playing it :)
@ben-yazi Thanks for commenting and playing! Ah, that is not one of the ingredients :D
@rcxa Thank you for playing. I'm really happy to hear you like the art style :)
@silkworm-sweatshop Thanks for playing my game and for the feedback! It looks like you got 2 out of 3 steps to finish the game. The last missing is a "thing" you should but on the altar to make the sacrifice >:] About the "deer things" you should be able to outrun them, or push them back and stun them for a moment with your knife, or lose them around trees. Also, I put almost all of them in such a way you can just go around them. I tried to design the map in such a way long walks while carrying heavy stuff was not necessary, but of course it wasn't possible in all cases.
@braktheman Thank you! Hope you had good time trying my game :)
@cole-cecil Thank you for playing and commenting! Yea... QoL are not my strong side of game making (if there are any :P ). After looking at the feedback I should divide second part of the map to two, it probably would have been more easy for the player to figure stuff out and move around. And congratulations on winning! I hope you liked final cutscene!
@kanagg Thank you! It supposed to be a stone well with broken mechanism of pulling up water, view from the side (as everything else in the game). Probably should have put more work into that graphic, since it is hard to design stuff in such a small resolution and with only 2 colors (well 3 colors, but one is not really usable for this).
@geckoo1337 Thank you :) Happy to that you liked the game art style!
@henk Hah! I saw one more person going through similar process with old man, to at the end arrived at the "oh no!" conclusion :3 Glad you like it and hope you had fun! Yes that is a bug, sadly. The stone was for pressure plate, but it looks like the logic to check, if you put that stone or something else does not work correctly.
@cananaman Thank you for trying my game! Yes, that in not one of the ingredients of the potion you need to make.
@jose-bonilla Happy to hear that you liked the aesthetic of my game. I was debating to add music, but it would take a lot of time, since I'm not good at it, and I'm not sure if I would have been able to make the music that would fit the mood in the game.
@ava-skoog I'm so glad that you liked it! And that you put the effort to finish the game <3
Yea... small resolution and using only black-white (plus red) colors does not help with readability of things in the game. Probably some changes are necessary, especially the well and the bucket (I notice with those two players have the most issues), to make them more recognizable for the player.
Thanks for your kinds words about color palette. I really tried to pull off this self-imposed restrictions of colors, since I thought it would add a lot to the aesthetic of the game and the mood.
Yup. We are not necessary "the good-guys" in this scenario... or are we? ;) You see... that's the trimmed version of what I wanted to make. I think even in game files I left the name of the map scene as "Stage1". Stage 2 was supposed to be somewhat "quick events based" fight (not really that, but it is hard to explain what I had in mind) against summoned monster (that you can see glimpse off in the final animation). Sadly, deadline had no mercy and it was cut off. I guess that is the beauty of game jams :)
One more time, thank you so much for for playing and giving such a nice feedback!
@cananaman Thank you for giving it another try! I have a suspicion (based on sawing other people play it) that you might be missing a part of the map, that you did not find, so small hint just in case: the sign is there for a reason. To be honest, QoL stuff was never my strong side, but maybe doing post jam version would be a good way to work on improving that.
@tetracold Thank you for your comment! Happy to hear you like the in-game mood :) It takes a moment to realized what you need to do, but once you do it should be easy to finish the game.
@frogman Thank you so much for the feedback! And for putting so much effort to finish the game!
I'm really sorry about all the frustration it caused. The fighting would need an improvement for sure. You can in theory deal with "deer" by attacking them and then running in the opposite direction, attacking them stuns them for a moment. But I guess they move a bit too fast, or the stun is a bit too short, or both. Fighting being "a bit" finicky does not help with that at all... You can also lose them by getting them "stuck" on obstacles and I put all of them, but one near the sign, in such places you don't really need to get close to them, but... if what I did not took into account that player does not know the map and wants to explore, so of course player would walked into all of them at some point, which is 100% on me. I'm a bit worried that without those deer the game would turn into boring walking simulator, since there will be no tension at all, but I also see your point about focusing more on puzzle aspect of the game.
The "softlock" is also on me. It is bugged and player should not be able to pass the bridge without stone being on top of the pressure plate. Also, I'm pretty sure that is not really softlocked because, even that the visual for the bridge is not there, the passage should still be possible (the invisible walls should be gone, but not 100% sure about that one).
Thanks one more time for playing my game!
@rongo-matane Thank you for your kind words! Happy to hear that you liked the art style. I think that is a good point, killing those deer-things is hard enough and they are big enough threat that just getting rid of them might be enough of a reward. And the outline changing color if player can interact with something is also a good idea. Happy to hear that there seams to be progression with my game making skills. Thanks for taking your time to play my game <3
@lcstark Thank you for putting effort to finish my game! Glad you liked the art style :) Also, thanks for the feedback and your kinds words! Yes, it looks like the camera would need some adjustments. And the idea about warning, either visual or sound, about player getting close to the monsters is great!
The game is hard, but really enjoyable and I got invested pretty fast :D Some feedback: - the timing could be just a bit more generous, - reducing number of misses that player can gets, from time to time, automatically when battle starts, it just feels a bit unfair to start with that often, and some knights have a lot of misses as starting chance, - maybe some weaker enemies could respawn after knights died, so player won't get "stuck" on high level opponents. Besides, that great game! I had a lot of fun playing it, even that I'm terrible at timing games :D And if only I will have time I will comeback to try to win it.
Nice, chill game :) Really like the art-style! It was fun to try it out, I just wish figuring constellation was a bigger puzzle. Some inventory would also be nice, to know what player grabbed and what is missing. Besides that well done!
I got stuck in the menu... not because the game did not work, but because I was listening to the song :D Great job with the music, it is awesome. Some QoL stuff would be nice, like: - platforms that are rotated together could have same color (or small symbols), - the input portal should also show what they are going to spawn, - I know there is restart button in the pop-up menu, but R-key would be great. Anyway, it was fun to play. Well done!
Really fun game! Had a good time playing it! I really like the puzzle game so I was already in after finding it is this type of a game. Love that there is a voice acting, it is rare in game jams. Some feedback: - make the laser a bit bigger to make it easier to target stuff, - restarting the level maybe shouldn't repeat the voice lines, - gun should remember the last thing player choose, so player do not need to switch back to what it want to place, every time player tries to correct placement of a box.
Anyway, great job with the game!
Amazing entry! Really fun to play! The art style is super interesting and nice, music is good too and game mechanics feels clean and tight. My only feedback would be: - I couldn't move to corners, I assume by design, but it was hard to tell where is the map edge. - Some combos are simple enough that there is no big incentive to try for the harder one, so some balancing there would be nice.
Great job with the game! It was fun to play it :)
Really fun game! Love the art style. Few suggestions from my side: movements of units could be faster to make the game more dynamic (of course then towers need to be stronger to compensate), maybe some terrain obstructions, like cliffs or water? it would add a lot of variety to the maps, and maybe levels with limited money where player needs to "solve the map" 9by using correct combinations of units), like a puzzle game? Anyway, great job with the game!
Just wow! I have nothing to add to that! Well maybe expcet... I want more levels! It was pure pleasure to play. I would not be surprised, if this game would ended up on a LD podium! Amazing job :)
Congrats! :)
Really well done game! Everything fits nicely to each other. I suggest to add an info that the ONLY way to get rid of card you placed in the Newt (or passing the to your goal). I was a bit confused for a second why I'm getting a big red X (apparently that was not enough of a clue XD) when trying to move cards back to my head. So just info about that somewhere, to make it even more obvious. Also information about some cards special power under "?" would be nice. I just wish there was more level. Well done! Bonus points for Compo :D
Great game design! Love the art style. I'm not sure if GUI for monsters summoning need to hide in the left-bottom corner. I feel like move mouse just to see it is a bit annoying. Besides that, awesome game!
Great game! Even that I'm not particularly good at rhythms game and had no issue with this one. The music was nicely synchronized with keys moving and the rhythm is also well made, plus pressing is generous, so it made it a nice experience to play. Love the music, love the art, wish for more, well done!
The game was really fun. It took me a moment to figure out how it works, but I would say that was the most fun part - trying to find what else I need to destroy. Kind of wish there was more bullet avoiding, since it felt there was some at the start and then not much, plus I wish there was a bigger difference in 3 characters mechanics, but I get it is not idea to do that in a game jam. Love the art style, great music, cool game overall, well done!
You are a party wizard Harry! :D Really fun art style, nice and simple mechanics, and a lot of humor. Well done. I think I do not have any interesting feedback... maybe people asking for more that one thing at a time, to make it more complicated (and adjust time for that)? Anyway, good job with the game!
Ah my mortal enemy, simple addition! :D Great game, Definitely different take on the theme. I like it. I appreciate that you did not over complicated things with different operations, I guess they did not really fit the name of the game too, since addition was fully enough. I love the different equation you put. My only feedback would be: maybe it is because of my screen size or spawning points are a bit off, but some monsters showed up a bit off screen both below and above the player, that caused that I had to wait for them to enter the screen so I can see equation, and that delayed me a bit. Besides that, well polished game, good job!
The art style is just amazing! So unique and great looking! The sound design and music are superb too! Really well polished game. My only feedback would be: To give player ability to maybe buy energy to the ships, since drop rate is quite low and trying to run multiple ships ends up with most of them without power. And maybe make each next ship more expensive (depending on how many ships player currently has deployed). Or maybe to have a Energy Ship that grabs energy drops and distributes them across other ships in some close area, but it is more efficient that just grabbing energy drop by one ship. Just some idea. Anyway, awesome game!
I had absolute blast playing your game! Super fun. Love the art, love the music. My only point to improve would be to, as I mentioned, changed the color of one of orange cheeses since they are a bit too similar. Also more patterns of "special tomato sauce" would be nice, maybe different types of sauces? Anyway, great game, well done!
A fellow FilmCow enthusiasts I see :D I will go ahead as assume I "won" since they cannot punch trough my defense anymore for past few minutes.
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Love the simplistic art style! Nice music too. In general I like tower defense game, so it was fun to try it out. Some points of feedback: - Cats go for further mine even, if there is a one closer, so that could be improved. - Since player score is based on time they survived, maybe a timer on the screen would be a nice addition. - Of course different types of enemies. The standard: fast but low hp, slow but high hp, maybe some enemies moving in a zig zag pattern... Probably just changing the color of regular enemies and their stats would be enough to add a lot to the game. - Same for few types of units that player could summon... but I get for everything to be added a lot of time is required, which is a rare commodity in a game jam. - I'm not sure if unites accuracy is low or there is some visual glitch with bullet going in a different direction than enemy it kills.
Anyway, I had fun. Good job!
The ending is great! The mood in the game is awesome, only music is a bit too much, especially after getting first candle. I also enjoyed the puzzle aspect of the game. Good job!
Interesting game :) Nice art style and music. It was fun trying to figure out combinations. Got lost for a moment on second stage, but managed to fine a solution after few tries. I really like that each area has its own music. Well done with the game!
As other mentioned it took a bit to understand what I need to do, but it was fun figuring it out! Nice puzzles, cool game mood too. The only thing I would suggest: instead of E-key to interact to use mouse button, it feels way more intuitive for me. Anyway, good job with the game!
I love puzzle games and that one is no exception! I just wish for more levels ;) Awesome art style! Just one feedback: The undo button would be nice, but I get it is hard to add stuff like that in the game jam. Great job with the game!
Cool game! Nice art style and music. I would to play some more levels. Some feedback: - Edges of the screen should work as walls, since falling through them feels a bit weird. - Maybe adding some control over who tall the summon is would be nice. To give more control to the player. - In some levels the solution did not felt obvious, not sure if I solve them as intended. It is not a bad thing, but I felt a bit lost because of it not knowing if I'm missing some mechanic or not.
Anyway, good job with the game!
Nice game! Adding some animations and sound effects to the battles would be great, but I get it is hard to add a lot in a game jam. I would suggest to remove ability to heal, since it just makes battles longer (way longer) and does not feel like much strategy is around it. Instead maybe different types of attacks, with stuff like: stun, poison and so on effects. Anyway, good job with the game.
Congrats on your fist game jam! Really cool game concept and nice art style! Some feedback: - the game felt a bit too easy and a bit too slow, I would suggest to make fish move a bit faster - pirate ships were not as big obstacle as I wish they would be, I suggest they should avoid rocks and islands, correct they course after a while and maybe if they are close to normal ship to start to go towards them, - the wind indication could be a bit better, as someone show on the screenshot in posts above, - I think it would be more interesting if the faith would not go up, so loosing it had more consequences, or if it is too much, then maybe a gold-sails ship that moves way faster than others and guiding it to the temple would restore the faith? Besides that, well done! It is a solid game :)
Interesting concept for a game! Surprisingly I had no issue to pick up controls, but I was not sure what the goal of the game was, since I did not notice mentioned it anywhere. I assume it is fighting? Anyway, summons are pretty funny and it was fun to try it out! Well done :)
Really unique idea :D Nice voice acting, good job with the game!
I really like Game of Life :) Nice implementation of it! It always surprises me that oscillators and gliders and just appear out of this chaos.
Amazing game! All, pixel art, music, sound effects, controls and story are simply great! My only feedback would be about last stage. I do not think multiple rounds with small flying creatures were necessary, since it was not really challenging. And on last stage there is on one hand too many flying monsters to avoid their attacks and on the other hand they do so little damage, you don't really care if the smaller and middle size one hit you. Besides that, hats off! Great job with the game!
Congrats on top15!
That was cute :D Really cool idea, just wish there was more levels! Nice art style, and cool music! Only climbing ladders is a bit finicky. Anyway, well done entry!
Great entry! It was fun to watch all of Squeezlings running around doing their jobs. Same with figuring out what do to and how to progress further. The art is amazing. Music and the mood are awesome too. My only complain would: be after getting first Nellemon, it was just quite a waiting game to get rest, without anything new to do. Besides, that well done!
I love Belgian fries!!! The art is great, absolutely love it. Sound effect are nice too. I kind of wish there were more minigames. Well done game! And well since it is about potatoes then I just have to...
"Po-ta-toes! Boil em, mash em, stick em in a stew" - Sam
https://www.youtube.com/watch?v=q7uyKYeGPdE
That is really impressive for a compo entry! Especially that you implemented an AI opponent! Game mechanic are super easy to understand and fun to play. Nice sound effects and soundtrack too. I love board games, so this was a blast. I started to think about maybe some other creatures expect frogs or some other game mechanics, but I guess that would destroyed simplicity and ability to pick this game up really fast. Amazing job!
Nice game! As other pointed out the car is a bit too fast. I also cannot handle well any shaking on the screen, so being near creatures was hard for me. But, the idea of the game is really cool and it was fun to drive when the camera started to zoom in! Well done!
Nice voice acting. Well it was interesting and relaxing experience. My only complain was, for some reason I was getting a lot of Calm emotion, so it was hard to test new stuff. Beside that, well done!
Really cool game! Way more game mechanic that I expected at first. Nice art style too. I also encountered the bug with aliens being caught when they are flying already to the ship. And sadly I failed at "follow the rules" level too. I clicked everywhere and put only free alien everywhere I could, and nothing XD Besides those, great job with the game!
All I can say is wow! Amazing graphics, sound effect, voice acting (!) and music. I just wish there was more :D Awesome job with the game.
Super fun and chill game! The cute rocka and pickaxes are great! Also, cool music! I got to 66.4m and I kind of wish there were some bonuses to get on the way, like dynamite, or temporary buff to pickaxe speed or damage. Maybe monster to defeat and have swords (or axes) to fight them in the same way as mining rocks with pickaxes? Anyway, great job with the game!
Really nice concept! I was a bit confused at the start. Especially by different color blocks. But after that it was fun to try to figure out where to click to jump on next block. As other pointed out, an indicator of jump strength would be great, since now judging only by time pressed it really hard. Also after falling down I was unable to get back up and had to restart for it to work, not sure if I was doing something wrong or there is a bug. Anyway, good job with the game, it was fun :)
Nice game! The art is beautiful, controls feel nice and sound effect are fine. As other pointed out, it would be great if there was a cutscene or something after you fulfill the quest, and also something to do with coins, but I get that this is game jam, and there is only so much person can do in limited time. My main feedback would be: the battles are a bit too easy, and only threat to the player are shooting monsters, if you kill them other have no way to catch up to you, which makes battle really hard on the start and then too easy, so some balancing is needed. Anyway, great job, I had fun playing!
Wow! Really well made game, especially for a compo entry! Everything is just great, art style, game mechanics, music, sound effects, tutorial... The only think I can adds is: there is possibility maybe to get stuck? I had a round where 2 lanes were blocks with creatures that cannot attack on both sides and without ability to add new parts to them, so if not the 3rd lane it would be a total lockdown. I'm guessing adding creatures that can shoot would solve the potential issue and add another layer to the game. Anyway, awesome job with the game!
Congrats! :D
Just wow! Amazing game, especially for a compo. And what an unique idea! All I can say it well done!
Congratulation! Well deserved!
Cool game! Art is great, music fit the game nicely, game mechanic and controls are clean and easy to pick up. All I wish is that there was more. I think my favorite is Mr. T. Reminds me of Cookie Monster from Sesame Street... om nom nom :D Well done!
@jammygunns Thank you for playing! I completely forgot to add some indicators about ability to move screen around, sorry. No, there sadly is no music. It was a bit too much to make, and I really wanted to add all planned features, so decided to not do music (specially that it is not my strong suit - if there are any XD).
@jk5000 Thank you. I not that big fun of tutorial (at least those explaining everything step by step). For me they kill a bit of fun of discovering, but I get that at least some tutorial would be good, so I absolutely get that feedback. As I mentioned above, it was either music/sound effects or one more feature that I really wanted to add (jugs for water carrying).
@flightless Thanks for playing and commenting! Love the meme :D
@sdcorpse Thanks! Appreciate.
@akacooh UI needs improvements for sure! I wanted to stylized number to look a bit like hieroglyphs, I guess it did not worked out that great, and making same system for free workers with dots would be better. Thanks for the feedback.
@rpgwanderer Yeah! It is so satisfyingly just looking at them running around :) At first I thought about adding some time limit, but then decided against it as it will not allowed to just stop for a moment and look at little workers running around. Thank you for playing!
@kanagg Thank you! Sorry about motion sickness. My screens are way smaller, so I guess I did not noticed that because of that. I thought for a moment about zooming in and out, but I was worried about art scaling and getting some weird graphic artifacts. I do not have much experience with camera yet. Thanks for the feedback.
@belle Thank you so much! Comments like this are really making me happy <3 Yeah, I'm "team no tutorials" too. No one reads them anyway XD
@langotriel Thanks! Happy to hear that you liked it. I'm quite satisfy with how the game turned out (although my sleeping schedule has probably different opinion XD), so seeing people like it adds a lot of joy.
@ethernal-tech Thank you! Happy to hear you liked it :D
@anekich Thanks! I wanted it to be a calm experience. This is one reason why it is slow, but of course I could have balanced it better.
@scott-redrup Thanks for playing and commenting! Oh it would take a long time. I think with starting few it moves one pixel every few seconds XD
@togis Thank you so much! I had no idea why the issue exist, but it makes perfect sense now. Thanks for the help and for playing! I'm a huge fan of UIs integrated into the game :)
@lisek-gagatek Thank you for the feedback. And for playing of course. My idea was, that if you have spare workers you just send them to move the stone block, but of course it could have been balanced better. One more time, thanks for the feedback, it is something to think about in the future.
@sphinx Thanks! I'm not a fan of tutorial. Most people don't read them anyway XD Happy to hear you invested your time to figure it out. Hope you had fun time :)
@fnelix Thank you for your kind words and for playing. My broken sleep schedule really appreciate :D
@sudocoffee Thank you! Happy to hear the game was intuitive enough for it to be pick up without instructions.
@ms-malloc Thanks! Sorry, about the number. I tried to make it look a bit like hieroglyphs, and the readability suffered because of it. Probably using same dot system like everywhere else would have been better.
@milq Thank you! After some thinking, I probably should have not implement last feature and just add sound effects instead, would then probably felt like more completed game.
@artallester Thanks!
@rongo-matane Thank you! The starting idea was to build whole pyramid and to have way more upgrade, but knowing from previous LDs I cut it down and it still was close... too close. Yes, I got few comments on camera movement motion sickness, so I'm guessing, as you suggested, zooming it a bit out would be better. Kind of worried then wheat would not felt as tall as it is now, but that maybe making it even taller and movement on it fast to compensate... Yes! I regret choosing adding one more feature over some sound effect now. One more time, thank you for playing and for the feedback!
@jajo Thanks for your kind words! I didn't want to make standard menu that displays resources, but I guess some feedback notification for resources gathered still would be nice.
@dhim Thank you for playing my game and for your comment! Happy to gear that you had a good time. I wish I had more time, since moving block up with ropes was a think I wanted to add, but there was just no time at all to do that.
@dhim Thank you so much! Comments like this one make me really happy :D You should be able to download source code from github, if there is an issue please let me know, I can upload it also to itch.io (just so you know, I'm an amateur in terms of game making and I'm doing it just for fun, so my project structure and code is a bit of a mess).
@baturinsky Thank you for the feedback! I wanted to make it chill experience, but I absolutely get your point!
@geckoo1337 Thanks! I get that, there are genres of games that I do not like too, so even more appreciate you playing it!
@frogman Thank you for playing and for the feedback! Really appreciate! First idea was to have to build whole pyramid, with carving up blocks, moving them and them pulling them up, and to have more upgrades and resources, but it would be way to much to do in such a short about of time (no surprises here :D ). I do not like to have idle workers in game, so I was really happy when I had an idea for research mechanic. I'm really happy to hear you enjoyed it! One more time thanks!
Really well done puzzle game! Music in nice, art style is consistent, puzzles are fun. I agree with other people. Jumping is too fast and there is an issue with mining up and jumping. In the level everyone else got stuck I was able to get 2 moles, but it was super finicky and required a lot of smashing buttons (maybe I'm missing something), so every attempt ended with me run out of time to get more than 2 moles. Anyway. Good job with the game.
The bugs art is just great! I love how crazy shapes, colors and decorations they have. It add a lot of soul to the game! My suggestion would be to make game a bit more challenging, probably the easiest way to do it would be to make bugs move around (or add a timer, so player have limited time to find bugs). Anyway, good job with the game!
There is an end screen!? I guess I'm just bad at this game XD Great work with the game. Art style, controls and music is great. It is a bit hard to tell the order of movement since each opponent and each rat is quite similar, maybe some random decorative on units and matching decorative on portraits would help? When first time I encountered healer pigeons, I realized how screwed I am :D I had a blast playing, well dome.
The concept is nice and the art is cool. The sound effect of collision are a bit too much. I also feel like the game would benefit from having like 5-8 levels max. I'm on level 19 and I have a green unpassable wall in front of me, and there is nothing I can do about it (I tried for few minutes). Kind of a shame, because I really wanted to finish it. Push and pull mechanic are either too weak or don't work. Anyway, it was still fun to play it. Good job!
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That was fun! Tere is something really satisfying in moving creatures in this manner. The sound effects for text appearing is a bit much in case of some creatures, beside that good job with the game!
Really nice and relaxing game! Love the art style, especially the upgrade menu looks super clean! Kind of wish it matter in while window type each creature wanted to live it and if you put in the wrong one they would leave after a while, or something. Music is really chill. The multi-window idea is are fun to play around. Good job!
Great art and amazing music! I was just sitting and listening to the guitar :D Really cleaver approach to those kind of puzzles. Well done. I just wish there were level numbers since I got stuck on one and don't even know how far into the game I was XD There was so little space to move, only 3 free blocks and I couldn't figure out how to untangle this mess. How many levels are even there?
Nice game! It is impressive that you manage to do so much with writing your own render. I was able to get 7 max. I cannot wrap my head around how to do more, but my guess is: with careful planning it would be possible to do all? Also, I wasn't sure what first screen part is (the part that you fall after first move). I wish there were more levels, but I get with limited time there is just so much anyone can do. Anyway, good job with the game.
Cool game! The art style is beautiful and the concept is really interesting. Some feedback: - I think it would be more interesting to have to time swinging for it to work, and not hold for stronger attack, since now with so many monster on later waves, it is just beneficial to spam spacebar. - Of course it would be great to have more than one type of a monster :) - The lose condition is not clear, I see there is a bar on top that goes down, but sometimes it does sometimes it does not when monsters enter the village - A lot of the time monster slow down just at the village border and start immediately going into it, and player can't do anything about it. So I would suggest to make place from where monsters bounce off at bit further from the village, and allow player to go a bit further (closer) to the village, that way this situation would not happened.
Anyway, great job with the game!
Gorgeous pixel art. What an original concept of the game. Took me a bit to understand what I need to do, but then it was fun to try stuff around. I got same issue as someone above with text just saying "It's been 3 years..." and no further feedback. I wonder if it is not because I pressed Next just as the window popped up. Just wish there was some chill music or sound effect (maybe fitting to season of the year?). Nice job with the game.
That was fun! Music and sound effect are great. It was funny too. Not much else too add. Great job!
Cool game! The art style is beautiful! AS others pointed out the time limit is a bit to harsh after level 1 in my opinion. I wish there were more vegetables types that react in a different way to player screams, but I get there us just so much you can do in limited time. Well done!
The art style is really nice. The sound effects and music is good. My only complain would be: some jump distance are a bit too tight. And it was really hard to hit anything with the sword, or I just did something wrong. Anyway, good job with the game.
Nice game! As other pointed out the controls are too hard, there need to be control about tongue side push. Also putting restart (R) button next the action key for tongue (E) maybe wasn't a good idea, since I accidently restarted like 5 times :D But the idea is fun, art is great and same goes from sound effects, really nice. Overall nice job!
The moment I saw the image from this game I had to play it. This is beyond adorable <3 Great art style, music and idea. They only thing I wonder about, I never found holding down the hand useful, or maybe I'm just missing something. Awesome game!
Cool idea! Maybe there should be some bonus to attack if both teams are alive, since now it is far easier to just focus on one team and leave the other one. Another thing of improvement would be to allow teams to change direction mid running, since sometimes saving team is super hard. Anyway, nice game, well done!
Great game! The pixel art is stellar. And I love the music and sound effects! It is a bit easy to stuck on furniture and cockroaches that are coming from above or below player move so fast there is no time to react to them, which feels a bit unfair. But that are my only "complains". Besides that amazing entry!
The game is difficult, but it is fun! The changing depths idea is nice, but as you said needs work. Maybe if game was a bit slower and there were walls on some depths player cannot jump over and has to switch? I just wish there was some fast music, it would add a lot to the game atmosphere. Besides that, good job!
Cool idea. The music sound nice and the game works fine. Sadly didn't had anyone to play it with, but I get making computer player in a game jam is a bit much to ask :) Anyway, well done!
Well done! I really like colony simulators so had fun with that one too :) It is impressive that you manage to make it in such a short time. As other people mentioned, Esc feel a bit weird as an access to control panel, especially that C key is right there for [C]ontrol panel :D Also, would love some simple sound effects to add to the game mood, but current music already does a good job. Overall, great work with the game!
The mechanic is really interesting and screen visual effect adds a lot to the game. Ping sounds are a bit annoying for me. I looked at the leaderboard and wow, I needed 3 times that time :D Anyway, nice job with the game, I had fun trying it out!
Really interesting puzzles! Nice level design too. And audio adds a lot to the atmosphere. I wouldn't mind playing more levels :) Well done!
If only it was that easy to fall asleep XD Awesome game as usual, but also quite different that usual :) The pixel art is great, music is fantastic and the visual effects add a lot to the dream-like aesthetic. I have few... hmmm... questions... about one part, but will leave them be. What an idea for a game!
The game is amazing! Idea, music, controls, especially pixel art! Just wow! I can't fathom how anyone can create such a beautiful art and in such a short amount of time! Also I swam into the duck.. what have I done XD I do not think I have much to add... maybe I wish the mob fights were are bit longer or more varied? Then again, that would be a lot more work. Anyway, great job with the game!
Congratulations! Well deserved!
Game is great! The mood is through the roof :D Art style is beautiful too. Jumping feels a bit clunky, maybe if player collision mask was a bit smaller it would felt better. I also wish there was some delay before muray attack, so player can risk it to grab some mined out stuff or leave it be. From other things, I had a panic attack the first time I saw *it* and accidentally jumped down XD Great work with the game :)
Congrats!
Fun and really relaxing experience :) At the start it took a bit to get use to controls and where the front of the space ship is (could have been more distinct), but after that it was smooth. I kind of wish asteroid were moving, that would add to difficulty, but then it wouldn't probably be so relaxing. I also found a small bug, I think. If you toggle collector and have already mouse on top of a scrap it would not register as possible for collection. You have to move mouse out of scrap and back on it. Thinking about it, maybe it would be fun to have collector as a physical thing that player needs to steer too? Anyway, good job!
Great game! The start is a bit slow, but after that it really ramp up. Art is nice, sound effect is a bit repetitive. Also, it took me a while to get use to controls, since you start down and they are from snake perspective (which do makes sense, but takes time to adjust). But after that it was smooth sailing. Great job with the game!
Just wow!!! The whole game is fantastic and especially script and voice acting! I need to stop myself, because it feels way too addictive :D Hats off! Amazing job!
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As other said a bit more information would be great. I tried what CiaranW said and build even 5 blue cylinders and the oxygen was still going down with the same speed as before. So sadly I was not able to progress, but I see what the game is about with building oxygen tanks, engines and etc.
Love the mix of art! I actually prefer 2.5D graphic over 3D. I guess the point of the dialogue flew over my head and I'm not sure how to interpret the ending. Anyway, great job with the game!
Well done! What an idea for a game :D Manged to get 51050 at the end. I know it is a game jam, but I really want more interactions, like people who did not like each other and you need to figure that out from their description. I think I have nothing really to add to this, since game is really well polished.
@ntmalichi Thank you! really appreciate!
@colisan Oh wow! You went through the whole thing! Thank you for playing and feedback. I really messed up with this one. There was so much that I wanted to add... journal that reveals information each time you plant something, shop, dice progression, ability to journey in bathyscaphe to get new dices, but in the end I had to set on simple mechanic of getting new dices and making them random in value :(
@angry-fridge Thanks for trying! I will add some instruction to the description to make it clearer for future players.
@frogman Ah, sorry to hear that. The good news is you didn't missed much. Green dice in a plant type, there are 3 types for values: 1-2, 3-4 and 5-6. Those can be modified with red, yellow and purple dice based on which one you use, which one you do not use and based on values of those dices. Purple dice was last one I added and it is far less thought out... Thank you for all the feedback!
@lcstark Thank you for trying out my game! Sorry to hear about the bugs you encountered, I clearly missed some resetting on restart. I didn't test much, because i completely run of of time to do so. But I'm happy you managed to finish anyway! Thanks for the feedback.
@langotriel Yea... I started to add some effects early on, which might have been a mistake, looking on how much I did not added. I wanted it to be experimental, but for this being received well by the player I would had to add much more plants and interactions, so I get the feeling of "monkey trying random stuff" :) Thanks for playing!
@xoreaxeax Thank you! I was ready for both Depths and Garden theme with this one XD
@belle Thank you so much for your kind words! Yup, recently I got really into board games and even before LD started I knew I will do something resembling one and with dices. Happy to hear you had fun!
@grid96 Thanks! Oh I wish I had time to add tutorial. I'm always leaving that (and music/sound effects) as last, and since this time I completely run out of it, there isn't much to guide the player...
@simon-rahnasto I too love board games :D And since my favorite one recently is Scholars of the South Tigris, if you ever saw it, you will instantaneously know why colorful dices are in the game :D I wanted to add more uses for dices than just planting (shop and expeditions in bathyscaph were in my mind). I need to try doing Jam version with a team next time, since Combo does not serves me well recently with my game scoping XD Thanks for playing!
@neon Thanks for playing my game and for your kind words. I wish I had time to implement in-game journal to track stuff, but oh well.
@lereveur Thank you for playing! And thanks for the feedback! I think I figured out why the duplication happens, sadly when I did play test (really short one...) I did not found it. Happy to hear you managed to finish game anyway.
@jk5000 Thanks! "A bit unfinished" is really generous statement XD
@dock-frankenstein Thank you! Yes, it is not even near to be finished, sadly.
@rongo-matane Thank you for playing and feedback! The starting idea was to have dice start at 6 and degrade slowly after being used, but still having other uses. For example yellow dice (responsible for light) would start at 6 (a lot of light) and slowly drop to 1 (adding shade). And some plants would like a lot of light, some will like shade. Add to that ability to spend color drops to rise/lower value of dice and there would have been system fully controled bu the player. Sadly it turned out, that was not doable for me in Compo (even Jam would have been probably not enough). So I dropped it (with a lot of other ideas like shop and bathysphere expeditions to get different dice/plants) and just made it random since it was way faster to implement (and also far worse as a game system :/ ).
That was really fun! Nice twist with the game setup and there was way more special abilities than I expected! My only complain would be the spike-ball on change was not that useful on final level. Besides that, nice art-style, really cool music and super fun game play. Great job!
Cool game! Music and art style are really nice. The fish are a bit too fast and if any gets close even if you are not moving you are dead, which probably shouldn't be the case, since because of that you can die just by random chance and you can't do anything about it. Besides that, good job!
Really interesting game! Love the art style and music! It took me a while to realize you can scroll, so maybe adding some (blinking) arrows would be a good idea, or I'm just dumb :D Well done!
Nice game! As mentioned above game could have been a bit faster, also coal (fuel) is a bit too random and runs ends based more on this randomness than player decisions. So making it faster with more things to dodged and more fuel, will maybe give more control to the player. Anyway, well done, especially for such a short amount of time!
The game is great! Art style is nice and controls work fine. My only feedback would be: in game jam a lot of people will spend about 5-10 min playing a game. It is absolutely fine to make longer game, but most people will not play through whole thing and will miss out on later game content, which can backfire. For future jams I suggest make a bit shorter game and after jam is over add more, if you want to. Anyway, good job!
Art is nice and mining games are always fun for me. Controls could be improved: having to operate space bar, arrows and mouse is a bit much. Maybe better would be to jump with just arrow up. I guess implementing mouse for mining is fine (would prefer arrows only control, but that would be way harder to implement), but maybe holding mouse button down would be better that constant clicking. Anyway, good job for first time working with Godot :)
Great pixel art! Some music and sound effects are missing to add too the game mood, but that is understandable for a game jam. A game is a bit too random. I wish there was some choices, like when to use each weapon and potion. I think the armor/weapon sprites stay on the dwarf after leaving level, and I guess they shouldn't? Since there are not shown in the inventory. Anyway, it was fun. Well done!
Nice idea! Love the background ocean art! I guess I'm buying upgrades since I'm getting faster and have more oxygen, but I was confused for a bit, since there is no indication how many resources I have or any visual response to clicking upgrades. Besides that, well done!
Great puzzle game! Music and art style are awesome too! Reminds me a bit of Carcassonne board game :) Well done!
Nice one! I like the art style and game mechanic. Also, whole setup is quite unique. Controls need some work, like jumping adds speed mid-jump for some reason. Also the walking repeating sound is a bit much. Maybe it should play only when player starts to move for a bit, or had some breaks to not be so repetitive. Anyway, well done with the game!
Fun little game! The music and sound effects are nice and controls feel good. Got 101. Well done with the game! Also... ROCK AND STONE!
Cool game :D Got 1:36. My only feedback would be: since big mines are one-hit-kills their collision mask should be more precise, since right now you can die even being quite few pixels away. Anyway, good job! It was fun to play it.
The game is really challenging, but it is fun! Love the visuals! Music is a bit much if you die over and over and music restarts each time. There are some parts that are quite easy and then there is a pixel perfect slalom between mines XD Besides that, great job!
Woah, that is a unique game mechanic and idea! Well done!
As other said the game is super hard, I got to 400m and going quite slow. But I like the idea and art style! "Normally" in games of this type spaceship has also "breaks" - forward thruster and side thruster for quick change of direction (not only use for rotating). Besides that, well done! It was fun!
That was frustrating as hell and I love it :D Especially the music and coin collecting "sounds". Bravo!
Cleaver and unique mechanic! It was way more fun that I initially thought. Managed to get 6, maybe I can get 7 with few more tries, but 11 is just crazy! Well done with the game!
What a cool idea! Took me few seconds to figure out what to do, but after that it was really fun! Well done!
Oh that was great! Driving trains is super satisfying, well done! Just pure chaos, and I love it :D
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Art and music are cool too. The only feedback I have, I do not know if police was actually doing anything or not, so some in-game feedback to player on that would be good.
Great atmosphere! Really well done! My only feedback would be: I do not like in game when I have to hold shift to move faster, just increase player speed, instead of "forcing" player to constantly hold shift button. Besides that, well done!
Woah! The atmosphere is through the roof! The art style is beautiful and music is great (as usual :D ). Everything worked so well together, amazing job!
Making multiplayer game in such a short time is super impressive! Controls are fine, mood is nice and riddles are fun. Great job!
Wow! The art, music and mood are amazing! The hit frames feels so good too. My only feedback would be to give bosses multiple attack patterns, since now they are quite easy to predict, but I get it is game jam :)
Cool game! I find the controls a bit hard to use, specially reflecting. But I really like the movement mechanic, so you need to be careful around the corners. The art is really smooth. Well done!
I didn't even knew something like Ita Bag existed until now :D The art is adorable! Cool music too. I really like the theme of the game, my only complain is: it is a bit random. I didn't see any gold for a long time (I get they need to be rare, but for example I got none on my first try). Anyway, good job!
Making all those awesome cards must have taken ages! Kind of wish there was some punishment for getting caught, but it was still fun. Sadly I managed to get only 39 out of 40 and not from the lack of trying. The last card was just not showing up :( Great job with the game!
Fun! Really well made game. The music fits the spooky theme, controls works well and the game is fun to play. My only suggestion would be to make player invincible while dashing, as it is often in similar games. That makes dash even more useful and important. Anyway, well done!
@6knowledge Sadly the jam version has a serious bug making in unplayable. We made fixed post-jam version. We also added tutorial to makes things easier to figure out. Thanks for your comment!
@jk5000 Sorry about that. Hope that post-jam version and added explanation helps. Thanks for trying!
@gyzra Thank you! Jam version is sadly bugged, we made post-jam version, if you want to give it a try.
You might want to make a download version because web build is kind of laggy. I tried to stamp letters but nothing happened. Also it says: "right click to interact" but nothing happens either, when I right click on anything. The idea and music are fun.
EDIT. It worked fine now :D It was fun! Cool liquid effect!
What a nice and relaxing game! Love the art! With how fast player can collect stuff with mouse I didn't really felt like a lot of drones is needed, so maybe slight re-balance of those things would improve the game (or maybe not). Anyway, good job with the game!
It was a little hard to know with what player can interact at first, but after some try and error, I think I got it figure out. Cleaning desks could be a bit faster, since it takes a while moving mouse around to clean them. Windows cleaning was a fun surprise. And, I still didn't find a way to get rid of trash bags... Anyway. Well done!
Nice game! Good art style and music! It took me a moment to realized what I'm supposed to do, but after that it was smooth sailing, well almost, until there was so many task I couldn't keep up :D The arrows could be a big bigger for interactions, anyway, well done.
That was fun! Really nice art style on 2D elements! Jumping is a bit hard to control, but after some time you get use to it. Surprisingly it worked fine on mine multi monitor setup... Also, the cut scene I imagine was so cool ;) Good job with the game!
As others mentioned: great art! There are some stuff to improve but it is a game jam, so it is understandable. Good job with the game!
What a mix of game genre :D Took me a moment to realized how to end the first round, before I realized "duh! there is a hole in the ground". Art style is nice, especially the pausing mechanic turned out great, and game mechanic work well, but I never felt really like enemies were a threat. Also as other pointed out some towers are overpowered and you just never use others. Anyway, good job with the game!
That was a lot of fun! Even tho I'm really bad at this :D Visuals are great and fit nicely with the game theme, game idea feels fresh and original. Great job with the game, enjoyed it a lot!
That a great game! Love the art, love the music, great sound effect, intuitive control! As usual well done.
Just finished the whole thing! Those were some solid puzzles, I loved it. The puzzles were great, only last and next to last puzzles felt like the difficulty was a bit revered (as in I found last one easier), but it might be also that I got used to the game mechanics. Speaking of, they were super intuitive in my opinion and I was able to figure out really fast how it worked and what game expected of me. Which also says a lot how well the whole thing is design. I was also pleasantly surprised with the amount of level, and that they didn't felt same-y. My only two kind of complains would be: I would prefer for the character to move just a little faster, since there is a bit of walking back and forth and music being kind of repetitive. That's it. Awesome job with the game.
I love the idea, but dunno why but I found it really hard to understand what I needed to do. I was sending signals and moving in the direction where it went through, but still most of the time ended with me being devoured. The art even that it is simple works well imo and the signal effect is nice!
The art style is great! Super impressive entry. Event that it is "just" morse code it was still quite satisfying to do all the dots and dashes :D Also wow I'm bad at this.
Nice game atmosphere! The mouse control were a bit too sensitive for me, but I managed to play anyway. Took me some time to figure it out, but at the end it was a pleasant experience. Well done!
It is always fun to see RTS in game jam (as it was my favorite game genre for a long time). Even tho the controls are quite simple there are still some interesting timing choices to made. Also, well done with music! It feels space-like :D
I like this idea! The control were really smooth and sounds effect are just great! The game is quite easy, I think if there was more big asteroids or you had to go closer to the signal max range to find smaller asteroids it would felt better. Or maybe a target value for ore you have to collect and then you move to "the next place" where there is more big asteroids making game harder and harder would be nice. Besides that well done!
Sure impressive, especially for a Compo! Music is nice, graphics work well and the text combination are funny. Also that is a lot of achievements, couldn't figure out all of the so far :D Great job with the game!
Oh wow! That was an acid trip for sure :D Since I have serious problems with all music based games I really appreciate the fractal pattern. It also added to the surrealisms of the whole thing! Well done!
The game atmosphere is top notch. The a bit surreal look of the world is great too. Walking was a but too slow for my taste (would love if character moved faster or there was sprint option). Also resetting progress to start when player died was a bit much. Enjoyed it nevertheless. Well done!
That is 10 out of 10 for me! Really love the cleaver signal mechanic. Presentation and music are also well made. My only complain would be every time you have to restart the volume restart too. That is it. Amazingly well done game!
I'm not going to lie I was unable to complete it even ones. I get the idea and I really like it, but every time I tried either tree was not on the starting path of character and I couldn't make them turn or I was doing something wrong. Still, it was fun to try it out!
I like the idea of turning "npc" into enemies that chase you, but controls are weird. I would prefer for movement to be classic WSAD or Arrows. Most of the tries like 3-4 of them just lock me and I had to start over which did not felt great. The art is really well done and music is fun too!
The art was adorable! I also really liked the mini games, kind of wish there was even more of them, but I get it takes a lot of time to add completely new mechanics for each one. In general, cute, short game :D
Really cool art style, although text was really hard to read, and until I figure out what is what took me a good minute. The story telling was nice and props for voice acting! The messages back voice was really hard to understand, but still doable. Nice one!
That a mood! Controls where fine and graphic was nice, but the sounds effect when anomaly was close were a bit too much for me. I also found myself constantly walking with mini map open because it was just easier to navigate this way and I'm pretty sure that's not intended. Not sure what could have been done differently about it, since without it player would be completely lost. Either way, nicely done!