Foon → Ludum Dare Explorer → LD52 → Space Farmer

Space Farmer

By rasblo

Percentile
CategoryRankScoreCountLD52Ever
Overall2523.192326.039.5
Fun2153.172336.049.5
Innovation1173.522366.973.9
Theme2243.382328.645.1
Graphics2063.362331.647.8
Humor1153.082152.763.1
Mood2512.922115.830.4

Comments

jcmonkey 2023-01-09 02:44 ♥ 5

i had no idea how to play this game or what to do. but it was very satisfying to run around and smack things and flying smack things.

emil-akper 2023-01-09 21:27 ♥ 3

Getting such a game in such a short time is quite a difficult task. But I think that you coped with that. Of course, it's difficult to get used to the controls, but the gameplay idea is very interesting, Great job!

igor-minenko 2023-01-09 21:27 ♥ 3

this is so crazy lol, it's just simulator of Thor XD

ani 2023-01-09 23:56 ♥ 2

The camera movement was a bit too much for me but I'm impressed that you managed make animations for a compo!

fnelix 2023-01-10 17:11 ♥ 2

I really like minimal the art style and animations. The gameplay was a bit confusing and I was constantly fighting the camera, but jumping around and swinging the space stick was fun. Quite impressive for 48h !

linus-lindberg 2023-01-11 12:08 ♥ 2

It was a lot of fun once I got a hang of the gameplay loop! Camera is a bit tricky to get used to and seems to get stuck in certain angles

lex 2023-01-12 23:57 ♥ 2

First impression was: that's a weird choice of controls for an attack. But then I got the hangs of it and everything started making sense. In the end the gameplay was very fluid and fun! Thanks for this awesome submission!

dry-squid 2023-01-16 01:53 ♥ 2

The space stick and fighting animation was awesome. I loved the feeling of that and fighting the crows, although it wasn’t easy to fight them. I also appreciated the simplicity of the main menu. Great work putting this together by yourself.

jason-wilson 2023-01-16 14:22 ♥ 1

I really enjoyed the simple art style. The character was well animated.

I found the controls frustrating. The attack animation felt too long and leaping forward with the attack made it much harder to hit the target I wanted to hit. Perhaps the "charging" of the attack could impact the leap distance so if you want to hit something close by you just do a quick tap. Bouncing off the target took some getting used to, but with the issues above I found it hard to chain attacks especially if I needed to divert my attention to a crow. I would often miss and then be launched to the ground and then be no longer able to attack the crow or the plant I was trying to send to space.

Having more options to launch yourself upward to get back to plants or attack the clouds would be helpful.

Could be a cool concept, but the combat controls need some work.

bezbiletnym 2023-01-25 10:52 ♥ 1

Sometimes feels a little bit buggy, but the fighting concept is very unusual and interesting!

yvanor 2023-01-25 12:55 ♥ 1

I was lost at the beginning, but after some time I understood a bit more how to move and to aim correctly so I could appreciate more the originality of this game.

I like to think about the farmer casually getting up in the morning, before starting another day where he will fight crows with his rocket wooden stick..

Well done !

zimny11 2023-01-25 22:09 ♥ 1

I love the swing mechanic! As other pointed out, the game is a bit buggy, but I still had fun. The walking was a bit too slow so I was just keep swinging to move faster, but that might have been intentional? Good job!

jonqs 2023-01-26 07:54 ♥ 1

The goal are a bit hard to understand. The control are really cool ! Feels like AOT a little bit. The animation on character is really funny. Congrats !

projectaroid 2023-01-27 16:08 ♥ 1

Cool game, I like your approach to the theme. The camera movement felt a little delayed in the web version, but the character movement was good. The look and game play were nice. Great work!