jcmonkey 2023-01-09 02:44
i had no idea how to play this game or what to do. but it was very satisfying to run around and smack things and flying smack things.
Foon → Ludum Dare Explorer → LD52 → Space Farmer
By rasblo
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 252 | 3.19 | 23 | |
| Fun | 215 | 3.16 | 23 | |
| Innovation | 117 | 3.52 | 23 | |
| Theme | 224 | 3.38 | 23 | |
| Graphics | 206 | 3.35 | 23 | |
| Humor | 115 | 3.07 | 21 | |
| Mood | 251 | 2.92 | 21 |
i had no idea how to play this game or what to do. but it was very satisfying to run around and smack things and flying smack things.
Getting such a game in such a short time is quite a difficult task. But I think that you coped with that. Of course, it's difficult to get used to the controls, but the gameplay idea is very interesting, Great job!
this is so crazy lol, it's just simulator of Thor XD
The camera movement was a bit too much for me but I'm impressed that you managed make animations for a compo!
I really like minimal the art style and animations. The gameplay was a bit confusing and I was constantly fighting the camera, but jumping around and swinging the space stick was fun. Quite impressive for 48h !
It was a lot of fun once I got a hang of the gameplay loop! Camera is a bit tricky to get used to and seems to get stuck in certain angles
First impression was: that's a weird choice of controls for an attack. But then I got the hangs of it and everything started making sense. In the end the gameplay was very fluid and fun! Thanks for this awesome submission!
The space stick and fighting animation was awesome. I loved the feeling of that and fighting the crows, although it wasn’t easy to fight them. I also appreciated the simplicity of the main menu. Great work putting this together by yourself.
I really enjoyed the simple art style. The character was well animated.
I found the controls frustrating. The attack animation felt too long and leaping forward with the attack made it much harder to hit the target I wanted to hit. Perhaps the "charging" of the attack could impact the leap distance so if you want to hit something close by you just do a quick tap. Bouncing off the target took some getting used to, but with the issues above I found it hard to chain attacks especially if I needed to divert my attention to a crow. I would often miss and then be launched to the ground and then be no longer able to attack the crow or the plant I was trying to send to space.
Having more options to launch yourself upward to get back to plants or attack the clouds would be helpful.
Could be a cool concept, but the combat controls need some work.
Sometimes feels a little bit buggy, but the fighting concept is very unusual and interesting!
I was lost at the beginning, but after some time I understood a bit more how to move and to aim correctly so I could appreciate more the originality of this game.
I like to think about the farmer casually getting up in the morning, before starting another day where he will fight crows with his rocket wooden stick..
Well done !
I love the swing mechanic! As other pointed out, the game is a bit buggy, but I still had fun. The walking was a bit too slow so I was just keep swinging to move faster, but that might have been intentional? Good job!
The goal are a bit hard to understand. The control are really cool ! Feels like AOT a little bit. The animation on character is really funny. Congrats !
Cool game, I like your approach to the theme. The camera movement felt a little delayed in the web version, but the character movement was good. The look and game play were nice. Great work!