Space Harvest by lfreinoso 2023-01-16T20:15:57Z ♥ 1
You know what would be fun? The U.F.O. lights blinking in sync with the song, haha.
Great game!
Foon → Ludum Dare Explorer → Users → Lex
| Year | LD | Theme | Game | Division | Category | Score | |||
|---|---|---|---|---|---|---|---|---|---|
| 🥉 | 2021 | 49 | Unstable | Wibbly-wobbly Tower | compo | Theme | 4.55 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 53 | Delivery | Drone Diner Dash | compo | 168 | 3.65 | 3.70 | 3.46 | 4.16 | 3.44 | 3.14 | 2.73 | 2.86 | ||
| 2023 | 52 | Harvest | Shoo! | compo | 146 | 3.53 | 3.38 | 3.21 | 3.81 | 3.68 | 3.55 | 3.80 | 3.30 | ||
| 2022 | 51 | Every 10 seconds | MMO Minesweeper | compo | 165 | 3.58 | 3.50 | 3.86 | 4.21 | 2.90 | |||||
| 2022 | 50 | Delay the inevitable | I'll buy us some time | compo | 33 | 4.04 | 4.00 | 4.42 | 4.32 | 3.56 | 3.48 | 3.67 | 3.56 | ||
| 2021 | 49 | Unstable | Wibbly-wobbly Tower | compo | 63 | 3.97 | 4.11 | 3.27 | 4.55 | 3.90 | 3.77 | ||||
| 2021 | 48 | Deeper and deeper | What's in the Bottom? | compo | 212 | 3.75 | 3.68 | 3.52 | 3.93 | 3.43 | 3.16 | 3.39 | |||
| 2020 | 47 | Stuck in a loop | Loop Back to the Future | compo | 191 | 3.64 | 3.52 | 3.43 | 4.00 | 3.55 | 2.88 | ||||
| 2020 | 46 | Keep it alive | Shrodinger's Cat | compo | 495 | 3.47 | 3.07 | 3.45 | 4.05 | 4.00 | 3.48 | 3.28 | 3.35 | ||
| 2019 | 45 | Start with nothing | Console >_ | compo | 368 | 3.14 | 3.03 | 3.41 | 3.86 | 3.33 | |||||
| 2018 | 43 | Sacrifices must be made | Sacrifices in the Cat Yard | compo | 36 | 4.02 | 4.00 | 3.72 | 4.04 | 4.00 | 3.98 | 4.13 | 3.92 | ||
| 2018 | 42 | Running out of space | 👥 | Panic at the Haunted Hotel | jam | 465 | 3.50 | 3.60 | 2.90 | 3.23 | 4.03 | 3.23 | 3.40 | ||
| 2018 | 41 | Combine 2 Incompatible Genres | Dungeon Solitaire | compo | 32 | 4.05 | 4.11 | 4.44 | 4.48 | 3.22 | 2.77 | 2.67 | 3.08 | ||
| 2017 | 40 | The more you have, the worse it is | High Protein Diet Dungeon | compo | 214 | 3.61 | 3.54 | 3.48 | 4.03 | 3.77 | 3.36 | 3.08 | 3.03 |
Lex leaves an average of 20.5 feedback comments each event.
You know what would be fun? The U.F.O. lights blinking in sync with the song, haha.
Great game!
This game is the kind of challenge that reminds me of Surgeon Simulator or QWOP, usually funny games. I was able to get my score up to 50 but that was my limit. Thanks for this game.
You're right, we had basically the same idea! Even the progress bar at the top and the goal of keeping a certain amount of crops! I was able to get a score of $2530 after reaching level 11.
Now... I really want to congratulate you on this game. I mean, making a game in 48 is already hard enough and you not only did it but you did it good. The game is consistent on all fronts and the gameplay is well balanced, responsive and it just feels right.
Thanks for this awesome submission ♥️
Well done! A good idea would be to change the music to something more laid back at the ending, so we know the mood had actually changed. I kept thinking something bad would happen anytime, haha.
Congratulations! You escaped! ... to a room with no doors and no escape 😆
That was a fun challenge, thanks for this awesome submission.
First impression was: that's a weird choice of controls for an attack. But then I got the hangs of it and everything started making sense. In the end the gameplay was very fluid and fun! Thanks for this awesome submission!
Thanks for your submission, I had quite a fun time harvesting some heretics!
That was unexpected, thanks for keeping the game description and screenshots spoiler free. That was really important to the general experience of the game.
That was a good idea for a risk vs reward mechanic. I liked how coherent all the aesthetics of the game were, graphics audio, texts and stuff. Congrats!
I think you should have added at least 7 more monster so it would be able to grow all plants. Even though I had finished it there's still this lingering feeling that I have not fully completed my mission :(
Nice execution on the mechanics though, it was very enjoyable jumping and shooting around. Congratulations!
Isn't there an ending? I played like, a lot of rounds waiting for something to happen then I realized there might not be one :P
Still the game was fun, it's well polished and executed. Congratulations!
I loved it so much! The instructions, art style, aesthetics, music, everything! This is a masterpiece, really. Thanks for this awesome experience playing this game.
We love you.
That was relaxing and fun. I specially loved the art style and bouncy animations, everything was very cohesive and fit well together. I wouldn't change a thing except maybe for adding a relaxing song to come along with the experience.
Thanks for this awesome submission <3
Well done, I got goosebumps at the end with the music and the images. Very well directed, congrats!
I totally clicked with your sense of humor, and those voice over really got me laughing, haha. Thanks for this submission!
My high score wasn't displayed in the Highscore leaderboard, but it doesn't really matter. What matter is that I had some fun :)
No, YOU are awesome!
I caught the golden tuna with the first boat and just then I realized I could upgrade the boat, haha. The fun continued though, very good. Really loved this game!
Congratulations on your first Ludum Dare! One advice I'll give you for your future games is something that I usually struggle with myself:
Try to dumb down the difficulty of your games.
Yea I know... I also like hard fun, but as the developers it's just natural and easier for us to grasp the mechanics and controls, usually people have a harder time trying to figure them out.
Ohhh, even though the instructions were clear it took me a while to realize how the corn actually works. I assumed it could push the farmers, then I tested my theory and it didn't work so I thought it was broken. But I got it in the end, great game, very nice graphics!
The game was funny already, but you really got me hard when I hovered over the "Spawn one (1) piece of bread". Seriously, I had to pause to take a breath. Thanks for this game <3
I got over 1M points. I guess I know how to throw a party!
I'm guessing you guys didn't have enough time to finish connecting the mechanics, but even as it is now it has some good qualities. The first levels have some nice progression teaching new mechanics and steadily increasing the challenge, good game design there.
Pretty solid entry for a compo submission, it's very relaxing and fun but I think the progression may be too slow.
I'm not really good with interpretative stories, but I wanted to see the ending anyway. Thanks for keeping me engaged until the end :)
I loved this platformer, it somehow give me the same vibes as games like Nights into Dreams from Sega Saturn. Good job and thanks for the fun game.
I'm getting these 2 errors when trying to run the game.
That's exactly why I followed you after I found your game in the last LD. Your games justs amazes me, thanks for this beautiful submission S2
You got me totally hooked on this. I don't know if there was a way to do it but I missed seeing the progress of the quests/missions during the game. Pause menu would be a good place to put that.
Fun concept, I think I would make it different so that the energon cubes were colored so only the sphere with the same color can catch it, and make collecting them obligatory to finish the level. Oh, and probably work on improving the camera too.
Whoa, very nice mood! Not just the post processing, effects and music, but it also plays smoothly with good character and camera movement. Got all 3 endings!
You need checkpoints! It's not that easy to learn the mechanics to go through the level and once you die you have to go through the tutorial all over again. Other than that it's a very nice game, cute and and fun. I wasn't able to finish it but I'll probably come back later and try some more, I love stories and that fella is a good talker. Haha.
No waves left! I did it!
I think the game should start zoomed out or have some indicative that you can do that. I played at least 2 games without moving the camera at all then I realized something strange, some turrets were shooting targets off screen, haha.
That totally exceeded my expectations! Both in terms of how polished it looks, sounds and plays, and also how simple and fun it was to play. Gameplay and goals are easily conveyed in the very first try. Good submission, congratulations!
It's not working for me, says the icons were updated but nothing happens after that.
That scared the **** out of me! I'm not sure what happened next, I think I died but I don't know why. In fact sometimes I just re-spawned out of the blue and it was kind of frustrating. I bet the enemies sneaked from behind and got me, but I can't be sure.
That was very polished! Is there an ending to this? Is is possible to defeat the thing in the middle?
Anyways, congratulations! Very solid compo entry!
Nice little game. I wish sheep were more responsive even if it were just for the bark but I guess that could make it too easy maybe?
Congratulations on your submission!
That's a pretty solid game you got there, maybe you could even release it with some more content. Congratulations!
Only thing I would change would be the controls for getting out of bed being based on user input instead of a fixed timer. The game is engaging so that I had to play it till the end. Congratulations!
We had a lot of fun on Dan's stream!
It took me an awful amount of time until I realized what to do. But when I did, it flowed!
I think you should swap Sound to first in order of importance! You're missing a lot of potential to make your game greater when you leave out the audio. It's a whole human sense you're not exploring!
Game was good but I confess I didn't quite understand how swapping cards really worked, I felt I was missing some "cards" sometimes.
Took me a while to realize that you can still control the game while it's "minimized" but once I got it it was a nice ride! Congrats for these submissions! It was 2 games really, haha.
10 seconds seems like an eternity in this game! Hahaha, well done!
Yea, that was a silly entry indeed! It made me giggle so it's all that matters, congratulations!
Quite simple and very fun! Solid entry, congrats!
Controls and visuals are awesome, had you implemented sound it would have an even greater mood. I wish life depleted slower so we had a higher "grace period" to hide before dying. Great game anyway, congratulations!
Are there different endings? Because the one I got seems to be rather tragic, heh.
At first I thought the audio was kind of overwhelming but it is actually great for adding to the mood. After some tries I was able to beat it, hiding in the shadows without touching the red squares was intentional? Because I noticed it works and the walls won't disappear in this case.
Good thing you had an autosave because I was so busy laughing about the "I had a family" that I actually missed the timer 🤣
Very cute, but also very hard! I guess there was a lot of micromanagement to do in just 10 seconds, at least for me. The art and music fit together and were well implemented, thanks for this game!
This is one of the fewer games I played at LD that I actually cared about the story. I wanted to know what was going to happen and it made me curious to know more about the world and characters. Level design, music and art were all great. Very solid entry! Congratulations!
Didn't know they were making triple-I games at LD Jam. Because that's what this game fees like, it's AWESOME!
Very good graphics and mood, unfortunately I encountered some bugs and level design issues which prevented me to completing the game (like a crate getting stuck in the corner when dropped). But it's a great game and with a very great music and visuals, congrats!
I got hyped while playing this, a good music is always great for the mood! Congrats!
Excellent mood! Level design was great too, I loved it. Congrats!
That winning tune hypes me up!
Awesome entry guys, I really enjoyed the look and feel and the puzzles were great. I only wish you could control the character with arrows too so I could easily walk right AND interact with 'e' more easily. I don't know, maybe I played too many emulators back in the day and that's why I'm used to using arrows.
Very well polished game, easy to understand and play. Also, hexagons are the bestagons!
After some playthroughs I wasn't able to beat the game at all, nor have any different kind of outcome. Only after I read the comments here I realized I was never supposed to "beat the game" at all, is that it?
The only thing I would change maybe would be the player's weapon. Since you started with a grape I would try to keep the upgrade something purpleish. It's a mess when You're fighting the boss and everything is fire, you can't tell what to dodge, haha.
That's totally inspired by Howl’s Floating Castle! Loved it!
Whoa, that brings me back memories. My first game was a TD from meteors just like this one!
The last difficulty is really hard for me, I guess I'm not a hardened gangster after all...
Well done, I loved some of the little details like the cars wheels and the wiggly tail.
The game is hella fun, but I think the ability to retry from the last checkpoint would be a huge accessibility improvement!
You got me.
Well done guys! You got so much that good in such a short time. There were some bugs but I was able to finish the game anyway (but saving only 5 researchers with me).
I giggled when I forgot the semicolon.
It's a shame you didn't have audio, the game is great.
This is a very strong compo entry! Congratulations!
Btw, found a cheesy strategy and can go on with the score pretty high if I want to.
Well done, I enjoy being able to play with the controller. Thanks!
Nice bullet hell! I couldn't beat it though, going to try some more times later.
Whoa, I know the engine provides this, but multiplayer for a game jam is really bold! Nice one! Gotta try it with some friends later.
Great entry. I would suggest making an alternative control for holding it in since some people have difficulty with button smashing mechanics, it's always nice to implement some kind of accessibility.
Don't get this as a bad commentary, but I think this is a good interpretation of what hell would be like.
That was really fun! The secondary shot was very satisfying to use!
Why is that that every game made in Pico engine are great?
I can't explain, but it's kinda easy and hard at the same time. I didn't figure out I could attack using the mouse button until after level 6 🤣
Good game, but I think you could be a little bit more forgiving with the speed the mana fills.
I must confess I learned a few recipes here. Your game made me a better person!
PS: Also, I love how you can shake the glass even without any liquids in it for the recipes. Might try that at home the next time.
Found 4 endings so far. Also, the game crashes if you click the cat right at the start o.o
You know what? It's simple but it made me giggle! And has a nice aesthetics too, everything fits together. Congratulations!
Loved your made without description! 🤣
I destroyed everything so much faster on my NG+!
Very well polished game. I love the the cannon and woody sounds of the pieces being hit.
I guess you could call it Tritries? heh
Nice point and click game!
Loved the music, it added a great mood and I didn't feel that it was too repetitive.
I'm fine.
That would be a great multiplayer game, haha.
I thought about doing this game but I didn't know how to. You got the execution right!
Loved the aesthetic, mood and effects. Gameplay depends a little too much on randomness for my taste.
It took me a while to realize what I had to do. I think a "Game Over" screen would have helped with that.
There were some unexpected twists! I loved it.
What did just happen? 🤣
Note to self: Never design a car with oval wheels. They're quite unstable.
I was able to play it fine today.
I agree, the game mechanics have potential but the music kinda puts me off.
Great entry! Hahaha!
That game is a purrfect 10/10.
Very solid entry, it was fun!
A little advice, for this highly muscle memory games where you replay several times it's better to have an easier way to restart the level without having to reach for the mouse as you're already concentrated and focused on the keyboard.
I laughed hard to this game. Nice job!
PS: how did you get a copy of my game?
Yea, sometimes the blocks didn't break but I think that's exactly what unstable means, right? 🤣
Oh boy, that was fun! I swear I've seen you post it with text in Portuguese before. 🇧🇷
Omg that was insanely sweet and juice! Congratulations for this very solid entry!
Loved the art style. I wish I could use the arrow keys to move and crank instead of wasd only.
Oh man, we had piratically the same idea but I think you got the execution better! Congratulations!
PS: Was there any audio? Because rating for that is enabled but I didn't hear anything while playing.
Dude, that was insanely fast!
I loved the concept, too bad you didn't have enough time to finish it. Modeling takes quite a lot of time if you're not well experienced in that, but keep trying and learning. You're gonna do better next time! Congratulations!
Having a leaderboard really makes me want to replay and try to beat someone, haha. Congrats!
I think you could add at least another simple mechanic to make the game a little more challenging, but it was great nonetheless. Congratulations!
I like the exploratory aspect of the game, even though I couldn't reach depth greater than 4. I think the zoom thing made a weird glitch on the the sprites.
Dude, I'm impressed! Never thought about making a console game for a Ludum Dare. In fact I don't even know how to do that!
Anyway, I came here because you played my game and said it was similar to yours and it really is! I like your music better though :)
It had to be done.
In the next Jam try giving audio some love, it usually adds a great depth to the game. Anyway, congratulations on your Jam entry!
The music and aesthetics makes this game nail a perfect mood. Usually I would get scared diving so deep into the darkness, but the music helped keep me calm and relaxed. Congratulations on this great compo entry!
Hey, for a game started 16h late this is a very solid entry. Reminds me of "AaAaAA!!! - A Reckless Disregard for Gravity" on Steam which is a very fun game. Congratulations on your entry!
Haha, the character looks very cute when he's diving! Congratulations on your compo entry, well done!
The game is really short, but I enjoy games that have a clear ending in contrast to some endless games. You did a very good job on the level design there, the puzzle was fun and the art is very consistent.
Congratulations on your compo entry!
Omg, this game is so simple and yet very fun! You could probably sell this on mobile phones. Very solid compo entry! Congratulations!
Loved the music and the puzzle aspect of the game. Congratulations!
Congratulations on your compo entry! Not everyone can do finish a game in 48 hours. I wish the game had a final goal or something. At least I couldn't find any.
I liked the aesthetics, but the gameplay could be better. One thing I would specially improve is the aiming, maybe making it kinda of autoaim the closest enemy in front of you showing a visual cue that it's being targeted.
Anyway, I know Compos are hard and you usually don't have time to polish everything you want. Congratulations on your entry!
Hey, don't worry about the physics not working as you expected, the game is fun and I think it was really innovative. Game Jams are all about experimentation and learning, go easy on yourself. Congratulations!
I like the fact that you had two endings, I just love that. I'd recommend that you improve your skills in designing a better character controller next time, and maybe, if you have the time, add some music and sound to your game.
Congratulations on your entry, Compos are hard!
You had some weird controls there... Anyway, the graphics are great! Have you had some music and sound effects you could have an even better mood. Congratulations!
I loved the algorithm explanation, it reminds me of the algorithm used on Tiny Keep I think.
Man, that was deep. And informative!
Thanks for this entry, I really enjoyed it!
Congratulations on your compo entry! I really had some fun there. Got a score of 5473.
Next time try to focus a little on audio, that really brings a lot of value to the game.
Nice little game! Next time try going a little easier on the colliders and making them bigger. Audio and music help to achieve a better mood too.
Congratulations on your entry!
Hi Tim, I'm a big fan! Just wondering why you made steering so hard for this game.
Btw, my best was 00:41.721
Too bad it's crashing for me, I want to see the ending so bad!!! I'll keep checking for newer versions and replay until I can beat it.
Congratulations on your first Compo game! Making a whole game in just 48 hours, all by yourself, isn't exactly very easy.
Finished with 1027 coins, but I think I could have done better if I had some kind of timer to show how much time left I had until the lava comes.
Well done!
Difficulty increases a bit too slow I think.
Loved the pixel art and mechanics! Congrats!
They aim like stormtroopers!
Good entry! But when you remove the spotlight and add a green glowing thing in the middle it's kinda obvious that players are going to suicide there. heh
Unexpectedly fun!! After some laps it really starts to get you going, haha.
Now you made me realize how badly bus drivers are stuck in a loop.
For games like this where you need to focus on muscle memory you shouldn't rely on physics. It's just too inconsistent.
I had to play it through and finish it anyway! Good entry! Congrats.
Solid entry! Congrats!
Nice visuals! The mechanic also fits the theme pretty well.
Great game, nice learning curve. Congrats!
It's broken for ultrawides, had to change my resolution to be able to read dialogues.
Great submission!
The game is completely broken on a ultrawide resolution, you should try to make it more responsive.
Felt like playing asteroid inside a body. Haha
I liked how you set the mood by changing the music. That plot twist got me!
Is this endless? Because I had the feeling it wasn't get any harder after some levels.
Got to say that I'm the ultimate gardener.
Nice game, great mood!
After I found my matches I finally was able to finish it!
Told you I was going to beat it.
I cheated, sorry.
It's a simple but heartwarming game. Congratulations guys!
Nice game @regisclaus! Congratulations on your submission, you did it even though you had little time. Very proud of you :D
Nice game @motoki! Thanks for the reference!
Beautiful music!
I just think the character could move faster. Also, doing math this way is sometimes confusing with the -
Took me a while but I had a lot of fun beating this game. I'm really impressed about the level design. Masterpiece.
Best clicker I've ever played.
I'm impressed on how many levels you were able to build. Congratulations!
Nice particle effects!
Whoa, that a really neat game loop you got there. Congratulations!
Congratulations! Next time try adding sound effects.
Great Artwork, Sound Effects and Music. Gameplay is simple and catchy and it's short enough so you won't go bored. But most of all, I loved the ending. Great job!
Just a few ideas to show you that you don't have to rely on just one mechanic to increase difficulty (in your case, speed): * You could make block the vision of the next table sometimes (something gets in the way of your view, or the light goes out), revealing it just when it's on the middle. * After some levels you could also cover the sacrifices with a sheet so you have to learn to identify just by silhouette.
Awesome! That depicts cats perfectly.
You know everyone is trying to clear the map, right? We're only humans.
No sound or music playing on Firefox for me.
Very though game, I like it! Couldn't reach the special enemy yet, but I promise I'll come back to it tomorrow!
I think it's quite innovative for this genre to not have to just press fire all the time. Good job!
Damn you, you made me cry.
Very well polished, you should consider porting to mobile! But I'd make a better (non-text) tutorial for that.
Yea, I guess the think I would improve is the camera control. Maybe a zoom out? Anyway, cutest game so far. Congratulations!
Really basic concept, yet a lot of fun!
Try uploading the WebGL version to itch.io, that sure helps to get ratings!
Not working of Firefox for me, but I was able to beat the game on Chrome. Nice one!
This game is a very solid entry, the mood was fantastic. You're an amazing game dev, keep up the good work and never let depression defeat you. You are awesome!
Loved the concept and implementation but maybe you should have cut some levels and try to use that time to add sound.
"It's so fluffy!"
Nice one! Specially knowing it has been made in just 6 hours! My highscore was 510.
Great game! I just think it was too repetitive, next time try aiming for more variety of enemies/challenges or a smaller map. Maybe adding a boss or trap rooms would be nice. But a pretty solid submission nevertheless.
Very similar to my idea! Platformer + Card Game! I guess great minds think alike, haha.
Loved the aesthetics and gameplay! Couldn't find the blue one-eyed monster from screenshot in game though ;O
Excellent entry! Fits the theme, awesome aesthetics and fun gameplay. Congratulations!
Once I submitted my game and noticed the URL ended with '/dungeon-solitaire-1' I knew I had to come check this out. Nice submission, congratulations!
Took me a while to realize you can't step on the red. At first I think it was buggy. There's something weird with the character controller too, maybe it's its inertia or acceleration, I can't say for sure. But that's okay once you get the thing going. I liked the incremental difficulty between the easy, medium and hard. Nonetheless, nice entry. Congratulations!
I good idea would be to have you start seeing things other than mushrooms after a while. Another thing would be to add an ending for when you eat, lets say, 50 shrooms. A dreamlike ending.
Would be fun to have an ultimate objective, like a target score. That would be a satisfying reward for the player and a reason to try and play it again.
If anything you could improve controls and gameplay. Everything is great but you still have a lot of room to work those out.
I was really frightened when I heard and saw the first werewolf running at me. Just that was already worth it! Great game, just need some improvements with the pathfinding, sometimes NPCs and Werewolves got stuck.
I got really hyped seeing the screenshots and reading the description and concept, but when I got into the game it wasn't so great. Maybe programming isn't your strong suit and that's fine, at least you completed and submitted a full game. I still think you should rethink commands like space+shift+w and s. Why did you choose these? Don't reinvent the wheel, try to go with something people are already familiar with.
I don't know if it was intentional, but I liked the way your steps sounded like a music, having a rhythm and all. The con is that the game is endless with no real challenge, after 8 minutes or so I realized that nothing special was going to happen and just stopped playing. Maybe a final challenge or a real ending would be a great addition to your game. A satisfying reward.
I think you managed to use the theme very well. Really, the more upgrades you got the worse it was. And you made it fun so that even if you hate the new upgrade you play through just to see what's next. Congratulations on your submission!
Not just audio you're missing some cues for when you git enemies that don't die with one shot. There's no audio nor visual effect. The game also doesn't offer an increasing challenge, at least during my play-through at some point the same wave of enemies kept spawning with the same pink enemies and nothing more. Maybe it's just a bug? Anyway, I kept fighting those waves for minutes before I realized nothing was happening (was too stunned by the amazing aesthetics). Congratulations
The first cat that got through the door pulled a gun and shot me. It was so unsuspected it was love at first sight. Great game, just awesome!
This was awesome bro! I don't know your reasons why you didn't implement some audio too, but if you just think you're not good enough with audio stuff I think that's the first step in recognizing your weakness. Dare yourself into adding audio next time and I'm sure you'll get it. This game just shows how competent you are and I'm sure you can do it.
Favorite entry up till now! You guys nailed it! The dialogs are just great.
You have something really solid here! You could probably release it with a few design and balance improvements. Also, Brasil precisa lançar mais jogos! Haha!
Congratulations on your submission, I enjoyed it a lot guys. (Loved the bongos)
Yea, I think the music was kinda of repetitive and the gameplay a bit slow and dull. But hey! Your graphics are great, you have a boss and a new game plus! I haven't seem a single game with new game plus yet!
I guess I'll die a virgin, because I got that ending every single time, haha
I loved the Lovecraftian mood and theme, no idea why mood isn't available for rating. Next time try getting sound effects, it really brings the game to a whole new level.
Voice acting? Really!? I got to try that on my next Jam! It was amazing!
I think you should get rid of the bottom screen or else the game completely loses it's purpose. Also, I wasn't able to get the last carrot since it moved so much faster than I did.
But it was a great idea indeed! I enjoyed it, congratulations!
Best plot so far! I love short games with an actual story and unlike mine everything fits well in your game (graphics, audio, characters, scenery, etc). Congratulations!
You got a very nice package there. I'm impressed how you guys were able to have a so polished game in such a short time. It fits the theme well, graphics and sound work together and it's super duper fun!
One of the best themes so far. Definitely, the more you have the worse it is. And very well executed, congratulations!
Great visuals, sound and idea. But I can't help to say it felt a little buggy. Sometimes I threw my hat and it just didn't go the way I expected. Sometimes I lost too many hats at once. But hey! Ficou da hora!
I loved the moving lights with the mirrors.
The bug when you try to attack the bee/bird and get hit instead kinda of annoyed me. But hey! You had a boss fight! That's awesome!
I confess that by looking at your screenshots I didn't expect much, but once I started playing I just couldn't stop until I had a descent score! Well, if you practice your artwork and keep up with the awesome game design I think you'll have a great game for the next LDs.
I loved this! This one is definitely in my top 10.
I just kept trying to repeat what people said, but I couldn't find some of the symbols x_x
I'm really sad it's so short ;<
Bet scroller so far!
Good game, nice art, sound and mechanics. But it falls flat on game design, it becomes boring pretty fast. Next time try to focus a little more on your game design. You would be impressive how much content you can add by just tweaking some values.
Happy to know you were able to make your submission in time this time! That's the spirit. Your game might not be great this time but sure is a improvement from your last try, don't you agree? Keep doing this, one step at a time and you're going to get really good at this.
Did you paint that Mona Lisa yourself? A masterpiece.
Next time try to get some sound working. It really helps bringing your games to the next level!
Very well done! You were able to achieve a great mood with simple mechanics and art. I loved it!
My friend had the exact same idea but didn't go for it. Happy to see someone did and that it was very well done. Congratulations!
Superb.
LD53 — Delivery (20)
Carrie's Diner by Tommy Moua 2023-05-07T15:36:07Z ♥ 1
Nice game, I wish I could hire more waitresses as it eventually becomes the bottleneck. But in general that was a good experience and the choice for the music was great since it kept me happy, haha.
Red Planet Rendezvous by csimpson 2023-05-07T15:15:08Z ♥ 1
I struggled a bit with the controller, but I think that's part of the challenge. After a few tries I was able to land properly and missed the target by just 2m :)
Congratulations, good game!
Last Stand Delivery by Sheng Mai 2023-05-07T04:07:30Z ♥ 1
What a gem! The puzzles were very well constructed and the overall aesthetics is just amazing, everything fits. Congratulations on this awesome entry!
Alien Midwife by BangKerpow 2023-05-07T03:22:17Z ♥ 1
Good mood with the graphics audio and music, but personally for me the gameplay was too difficult right after the tutorial. Too many eggs to manage at once made me really confused, haha. Congratulations on this delivery! Good game.
Out of Pigeons by Fuzzy Lobster 2023-05-07T03:14:32Z ♥ 2
Omg, that was a really fun puzzle game. I loved the sprites, sfx and music. It's a very solid entry, congratulations. Yum!
Strange Week in the Dungeon by PavelDlouhy 2023-05-04T22:03:23Z ♥ 1
Awesome! I like how you were able to add a new dimension to a concept that would otherwise be too simple by adding key and lock mechanics in a variety of ways. I loved the puzzle and was able to finish the game.
Thanks for this game.
Deliveride by kierogi 2023-05-03T14:34:02Z ♥ 1
ld-game.PNG
🚦Delivering Traffic by munkkeli 2023-05-03T13:59:33Z ♥ 1
So that's what being a traffic light feels like.
Perceptive Perilous Package Piloting by kuggenhoffen 2023-05-03T12:48:50Z ♥ 1
I wasn't expecting a typing game, good job! I just think the difficulty ramp up pretty fast from the 2nd to the 3rd level.
Wasteland Water Warriors by sezdev 2023-05-02T20:14:16Z ♥ 1
Really well polished mechanics and gameplay, but I think the difficulty could ramp up a little faster and be more "frenetic" near the end.
Also, you probably already know that and didn't have the time or resources, but adding sound effects and music really brings the game feel to a next level.
Congratulations on your submission!
Planet Quest by Corporation 2023-05-02T18:57:00Z ♥ 1
Whoa! I also got my research done just as my base was being destroyed, which led me to be a bit confused if I actually won or not. But I think the game is well balanced and the graphics and audio are pretty consistent. I loved the aesthetics.
Thanks for this game!
Elevander of the Emu Express by Honest Dan 2023-05-02T17:51:01Z ♥ 2
As always, that's a darn good entry! It's gorgeous in every aspect, art, audio, design, gameplay and even the fact that the main character is an endangered species.
If there's one thing to work on it would be to improve the controls and add little leeway on the level design or colliders.
Don't read all about it! by ThaProfesional 2023-05-02T14:12:20Z ♥ 2
I loved the concept of being the dog chasing the delivery guy, just sad it was such a short game. Congratulations nonetheless, thanks for the game.
Packet by Defrag 2023-05-02T01:45:24Z ♥ 1
So that's what's being the internet feels like.
Sorting Center Savant by ZungryWare 2023-05-02T01:22:45Z ♥ 1
I love puzzles so I had to go until the end! All levels up to 12 beaten. I saw some of your posts during the jam and was really curious about what you were creating. Making puzzles is really hard!
I always wondered how to make puzzles like this efficiently. Did you make the puzzles by trial and error or do you have a kind of script/algorithm/math for that?
Anyway, thanks for this entry! I really enjoyed it!
SupaNova by adam-gould 2023-05-02T00:34:14Z ♥ 1
Having dialogs with voice over is just awesome! I think it helps a lot players to bear the dialogs and pay attention to your instructions.
The UI breaks a little on my ultrawide monitor but it's not a big deal. Also, is there a way to restart the game after you're fired without having to alt+f4 and re-open the game?
Smuggle by Scribbl_Games 2023-05-01T22:48:59Z ♥ 1
Took me some time to figure out the mechanics of how to sneak past the guards, does "not sneaking" have any impact or effect at all? Because I saw no reason to ever let go the 's' key.
Maybe if you make the character move a little slower while sneaking it would already make a huge impact in gameplay and increase the depth of the choice of when to sneak or not.
Also, when you die on the last screen the game freezes for me, I had to reload the page and start again every time.
Give It A Shove! by grid96 2023-05-01T17:59:15Z ♥ 1
Awesome game! Again you nailed it with a solid foundation: a good game design and polished mechanics. And I'm not even considering the aesthetics yet, game graphics, UI and audio design are all consistent and pretty. I wish I could be this good with art, haha.
Congratulations, you're awesome!
Rat Delivery Service by Dinoraz 2023-05-01T17:26:00Z ♥ 1
Very nice theme and aesthetics. Arrangement or not the music makes a lot of difference for the mood. I wonder if you really needed the WASD mechanic at all, everything would work the same with just clicks on the screen.
Anyway, good entry!
The Silver Fleet by KyleTheCoder 2023-05-01T17:10:55Z ♥ 1
You should make that pirate with the pistol be the final boss and shoot at you so you have to deflect the bullets in between hits.
Nice fun little game, congratulations!