First of all I have to point out the level of visual polish (_juice!_) in this game: nothing is static, the cards move smoothly to the right locations, and the creatures sprites even have their own animations. It's stuff that we take for granted in card games but is really hard to deliver during a jam. I have to imagine you polished things as soon as you added them and not at the end (which is what I tend to do as well, even though it costs me :sweat:)
Now, full disclosure, I am terrified of these card games. They have way too much information for me to digest and I can never keep track of my full hand. Nevertheless I forced myself not to give up and I beat the first, uh... _two_ levels. And only some of my successes were sheer dumb luck!
It's surprising to see a game that largely plays during the draft phase, whereas the actual battle is almost instantaneous. It did make it hard to figure things out in the first level: you are told to pick the right cards, but none of the descriptions make sense to you since you haven't seen a battle yet. Maybe it would help to show an explanation of scores, and how combat works in general, before the initial draft phase. I'm still a bit confused by the combat itself, even though I eventually got that you need to match your opponent's score at every turn.
The descriptions could be a little clearer in general, I think they just lacked a bit of proofreading. For instance, I couldn't really tell what the "Scare your creatures" mention was about. Still, once you actually understand how a card works and use it at the right time, it is quite satisfying. It reminded me of one card game I did play for a while, [Pocket Crystal League](https://moodytail.itch.io/pocket-crystal-league).
Congratulations on your entry! It's an impressive amount of work, I can see how much content I've missed (on account of _sucking_).