karahan 2022-04-05 01:03
Stunning art, link does not work though.
Foon → Ludum Dare Explorer → LD50 → Seed Of Time
By thestoff, frozendoze, Mirando and Kage
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 47 | 4.22 | 72 | |
| Fun | 89 | 4.06 | 72 | |
| Innovation | 687 | 3.32 | 72 | |
| Theme | 989 | 3.38 | 72 | |
| Graphics | 6 | 4.78 | 74 | |
| Audio | 34 | 4.30 | 71 | |
| Humor | 853 | 2.67 | 58 | |
| Mood | 69 | 4.25 | 69 |
Stunning art, link does not work though.
The link for the game returns error 404
maybe you forgot to publish on itch io
@karahan @lenan @dr-felice thanks for letting us know, link is updated!
some of the jumps were so close to the edge i feel like i should have just made it. celeste did a thing where if you were close you got the benifit of the doubt.
Great art! Really polished entry. Had a lot of fun playing it!
Great art and really fun!
Amazing artwork, great level design, music, etc. 10/10
My only complaint is that the player's hitbox is a little strange feeling, especially when it comes to the floor hazards.
I absolutely love the color palette, it's very earthy and fits the game extremely well. It's amazing what you can do with like 6 colors.
There are a lot of great things here. The sound design and gameplay are classic. The art is expertly done and the game very easy to pick, but get more challenging throughout the game. Very nice.
Love the artwork and the gameplay! Game looks great :D
Great entry!
I love myself some twin stick shooters, this is my kind of jam! I feel like it's somewhat difficult, especially when I lose half my lives by accidentally dashing out of bubbles or missing what feels like really close dash-distances. HOWEVER, I love the challenge in that!
At first I didn't realise the black stuff on the floor was damaging me, I thought I was running into some sort of bug and I just couldn't figure out what was hitting me. Took me a while!
**JAM VERSION NOTES**
PRO(S): + Amazing. STUNNING, art (This includes sprites, animations, everything) + Responsive, TOP-NOTCH, controls + Soundtrack is AN ABSOLUTE BANGER. + Different enemy types
CON(S): - For some dashes it felt like I'd have to be precisely on the edge/walking into the border in order to make them. - Sometimes when I entered a bubble I'd wait for it to shoot me manually, decide it takes too long and tried to active the dash myself while at the same time I'm manually shot, causing me to immediately leave the bubble. I think maybe a slight cooldown would be neat there! (Even if it's just 10-15 frames or so).
This is incredibly polished for a jam game! You guys did an amazing work ! The art is beautiful, the controls are very responsive & precise & the level design is good & challenging. Great work :)
Fantastic entry, art work is amazing (really loving the colour pallet too) and good music. Feels super solid and polished to play. Great work :)
Would you consider making a Linux or a web build? I would love to try out the game.
Love the design and the art style of the game! I played the game jam version of the game. I really like it, but the final level brutal (Took me 32 minutes to beat the game). I find it frustrating that sometimes I touched the bubble but not got in, so maybe consider increase the hitbox of the bubble? In the last level, there are some maneuver that require some depth perception and gauging the distance of the dash, I find those difficult to do. The last feedback is to maybe make the 'Final hour' prompt don't reset the level, I found myself losing some of my progress that way. I'm sure you've fixed some, if not all, of these issue in your post jam version. Overall a really nice game and enjoyed playing it!
@pke1029 As much as I'd love us to have that accessibility I don't think we have the tools to make a linux or web build right now.
Very well polished game here! I loved the art and music, and the controls are great as well. By the third level I realized I could shoot enemies offscreen to make things easier, which I'm not sure if that's intentional or not. Overall, the only issue I had was with the halfway time message, which sometimes led to me being surrounded by enemies after it went away.
Wowzers! To get the good, and the extra good out of the way: this game looks, sounds and feels amazing! Congrats! To nitpick, there were some unfair timing windows and gameplay elements here and there; as much as I loved the thematic aspect to the game timer, the final hour screen would also cause me to die whenever it interrupted a fight or jump I was in :/ In some cases it put me back into fights, which I found really interesting - perhaps that mechanic could willingly alter level layouts? Be it throw extra enemies at the player, or something. While level designs were real fun to traverse, fights didn't amount to much more than a few clicks per encounter, and most levels felt a bit empty - that's just due to jam limitations so I'm not accounting for any of those nitpicks in my rating - I am rather hopeful for future versions of this game, if you ever work on it in the future. ;) So yes! I played through the whole game and had a blast. I'll be visiting the post-jam version later too!
This is a fantastic game (and I was not able to finish level 2, so I assume level 3 and 4 are as good as 1 and 2). Art, SFX, the concept, all great. I saw references to Zelda, which I loved. This is the kind of game I would buy if it was a full game on steam, congrats!
Really beautiful. Really hard sometimes too :P Great submission, i would love to see more of this game! Great work!
Just finished it, loved it, the art style and music was amazing. The top down aesthetic worked really nice with the platforming elements, didn't expect that :D Always a great experience playing your LD entries!
This looked like a game I would buy. So pretty! The colorpalette was beautiful (was it slso8 by any chance?), and I would love to be able to make pixel art like that one day :O The music fitted really well as well, although it became a little repetitive after a while (nothing major though!)
The main problem I had was with the gameplay. The machanics themselves worked really well, and the pace of the game was great too. It is just that those enemies that aim a bullet at you shot way too quickly for my liking. Often I was hit before I even noticed one was there. Also those guys that shoot bullets in a ring are basically unavoidable. There were a few levels where you had to run past one, but there were not enough objects for cover, so I was just guaranteed to take damage. This did not feel great, but maybe I missed something?
The mechanics themselves worked very smoothly and played so nicely that I pushed through the frustrating parts and finished the game! Overall I think the game was amazing and truely impressive. I did not really understand the story, but that just adds to the mystery :) Thanks a lot for making this! This was fun to play :D
Great game. I love the art. The mechanics were cool. It feels like a platformer but is also a twin stick shooter. My only critique is that I think enemies should attack if you shoot them, even if you are out of their visibility. I realized that if I was far away enough, I could kill the enemies but they wouldn't attack back. I found myself doing this a lot for the difficult enemies.
Stunning art, as usual. Killer music. Much of my tiny nitpicks about the mechanics and gameplay have already been voiced so no need to beat a dead horse. This game is a phenomenal jam entry and one I feel should be at the top of everyone's list for a playthrough.
I recorded my playthrough, you’ll be able to find it on my youtube channel once I’ll be done playing games : https://www.youtube.com/channel/UCcGSR_DYUY_BQIsujY2QXpg
This was one of my favorite, form the artstyle to the general feel. The level design was really good at certain points and not so much at others but I generally felt like you knew what you were doing. Still, the lacks of checkpoint made me quit after loosing too much on level 2.
Really great entry, love the pixel art and it meshes great with the audio. I love the speedrun aspect and controller support felt very natural. The teleport mechanic is also very smooth and feels just right (Celeste style). Recommend for sure ! Well done :)
This was really good... but so hard! I'm playing mouse & keyboard, and it's not ideal. Especially since I have to use the arrow keys as WASD is not mapping to ZQSD (maybe you could solve that by using scancodes). I didn't initially understand that I had three dashes and had to wait for them to fill back. Thanks for making this!
First run: SeedOfTime_timer.png
All in all? I had a good time with this game! Very solid mechanics with a good amount of predictability. I found myself panic-running through many areas and using my dashes to avoid fights, and between that and the timer it adds an air of desperation to the whole game. I wish there were something more gradual, though-- for example, a shifting background hue that goes from dark blue to dark crimson/orange as the final hours near.
I know there's a time pressure involved, but the level design towards the end did start to get to me. I had a lot of issues dodging the circular fire flowers at first, and I don't feel like I did anything particularly different successfully dodging them-- I just stopped dying to them eventually. It didn't feel like a satisfying experience and I think this particular type of enemy drags down the experience considerably.
I played the postjam version, and while most of it was fine I do wish this particular platform was addressed as I think I've uncovered a bug: SeedofTime-Feedback.png At this platform, the safest angle is to go straight. Instead, you'll find that you don't fall to the platform below, but instead fall to your death. I think this area needs to be a gap to properly communicate that as the death I experienced here felt very much an issue of the game instead of my own.
This is all coming across as a very negative post, but I had a great time with your game. It's a functional top-down shooter with some very tight platforming, great art, and a clear UI I never struggled to understand. I liked the use of the bubble travel to increase the scale of levels and I never felt like I was blindly guessing where to go. Aside from the point I screenshotted, I felt like the level design made great use of the dashes and even with the circular turrets each level had me at the edge of my seat believing that my next run would be "the good attempt."
I know this is as of now a one-off, but I think what you have here is a great foundation for a small-scoped game with a few additional tricks added. Congrats on the submission, everyone!
Beautiful art and really nice music ! Gameplay is ok too !
Some part that took me off : * The "Final Hour" screen cutting the view for some seconds while we are in combat but doesn't pause the game. Ended up dying a few times because of that :sweat_drops: * When we die after taking a bubble, we respawn on the bubble spot, making us retaking instantly the bubble and dying a 2nd time if we are in the wrong direction.
also these sniper plant with slightly auto-guided shot are nasty ! lol
But on overall, the entry is pretty solid ! Good job ! :tada:
Really well-made game with good art and idea! Liked music + sound effects, although there are some things that made game-experience harder. The biggest issue was that at some point dashing on platform made character fall. And playing this game on keyboard seems harder than on gamepad.
Played 1-st version of the game.
Great game! Beautiful art and great fluidity to movement. Also level design is great and well-developed. For the game jam I would avoid using a life system where you need to replay big parts of the game. I would prefer to always start from the place I just fell off and not from the start of level. So I can get to the parts you created that I haven't seen faster. The game feels disrespectful towards players time in that regard. I would change lives for coins or seeds or something which is nice to collect. It fixes the issue at the very end that you can just dash through arenas without killing anybody and without stopping, really..
Solid entry, really enjoyed my whole time though. Good job!
I loved it! With these graphics, this music, and this gameplay, I HAD to play to the end. What a game my friends!!!
I found the color palette beautiful and the soundtrack fits the game very well.
I just thought the relationship with the JAM theme was weak. But until then, who cares about that having such a good game between their hands?
Congratulations!
The artwork is outstanding! It's a very nice color palette, which makes everything very readable. The difficulty is in desperate need of some balance though. Enemies from off screen shooting fast projectiles that home in on you is, simply put, bad design. There's no time to react and dodge, and even if there is, you'll possibly dodge off a cliff. I think slowing down the projectiles would make this game much more approachable.
I've played your previous games, so I know you're not foreign to the world of level design, but the placement of enemies gives off the feeling of "the developers were playing the game a whole bunch, so it felt easy, and they wanted to make the game slightly difficult, but since they created the levels and knew where all the obstacles were, it's hard to gauge difficulty while designing it." That, in combination with how fast the projectiles are made it feel like I'm being punished for not knowing the layout of the levels. How could I? I haven't seen them yet.
It goes without saying that the controls are tight. Your team makes games that feel great to play every time, and the dash mechanic both feels and looks good. I assume the engine you use doesn't have a full screen option for the builds? My monitor is outrageously huge, so the game taking up a tiny portion of it might also be why I had such difficulty. All in all, it's a great game, I just think it needs some balance in favor of the player.
Artistically fantastic and the music fits well. Took us a while to figure out how the mechanics worked and we had a fair bit of difficulty making diagonal jumps with a controller, switching to keyboard helped a bit, but we found we had to press ourselves up against platform edges to feel confident we'd make a jump without falling. Ideally some form of visual indication would help here, and while I appreciate adding diagonal player sprites was possibly out of scope for the jam, a small arrow or marker would have worked well. Alternatively dashing towards the cursor would have helped immensely for K/M.
The levels we generally well designed, and combat was engaging. however we didn't finished the game due to the frustrating platforming :(
This so beautiful and so well done, it's like a complete game. The characters, the art, the gameplay, everything is on point and perfect, I said on my stream and I will say it again: Please make a full version of this game and release it on Steam and other places, because people deserve to play this!
Everything is amazingly done, so congratulations to all the team! You guys did a perfect job, my score for you all is 10/10!
I LOVE the character art, she is so cute! Difficulty seems a little bit high, not a lot of room for error. The puddles or whatever on the ground seems a little inconsistent for how close i have to be for damage. If anything i request more fanart of main character XD. Overall, very polished, excellent game.
@100th-coin We had literally no time left to playtest and balance the levels this time! Spent too much time making a top down platformer framework haha. We agree with everything you said!
Excellent game design, art and mood, agree that the projectiles are a bit to fast and colliders are at times off, though the game itself is fun and challenging to play. Very solid entry!
very impressive did you really do all that in 72h only!? these graphics, animation, level design and all? in a team of 4!?? what is your secret!!??
it's pretty mad - fully fledged game, polished af - with a speedrun timer that can be toggled in the options and everything!?? blows my mind, it really does :o
if I were to be critical I'd say i believe I'm not part of the audience you're aiming for - it's a pretty hard game (by design - i understand that) and i get frustrated ^^# haha also I'd argue some of the hitzones from the platforms are ever so slightly off, so it feels needlessly punishing in some places
but yeah it's a very impressive game gg you guys, kudos to you :D
logo5_gs_02_cutout_01.png
So we really like your game and we're streaming Ludum Dare 50 games this week-end both Saturday April 16th & Sunday April 17th starting at 10AM CEST [--> Paris summer time] on our Twitch channel --> https://www.twitch.tv/teamchoochoo
Would you like us to feature your game? This may redirect some traffic to your page for more people to try your LD50 game :smile:
If you would, please e-mails us anecdotes and sneak peeks of your creative process (photos, screenshots, beta/WIP asset renders, mood boards, concept Art, etc.) so we can present them alongside and illustrate your LD50 adventure to our audience :slight_smile:
Here's our e-mail to send us all that good stuff to --> TeamChooChoo.GameJams@gmail.com
Please include your game's name in the e-mail's title
Have a great day, I hope to hear from you soon - thanks for that great moment I spent testing your little nugget of a game, and see you in the chat during the stream, I hope :heart:
This game is pure dope. Congratulation, it's inventive, gorgeous and a pleasure to play. One of the best entry of the jam, definitely. GG!
Art was beautiful with good sound track and audio. It was a polished game.
Great art! The level design is a bit twisted, I managed to finish it through I just rushed the final arena.
The controls could be improved: - there is no remapping feature. I tried two different controllers before resorting to an Xbox controller. On a positive note thank you for the d-pad support (only on the Xbox controller for some reason). Given the binary move controls this is more accurate. - the keyboard controls uses virtual keys this causes issues on non-QWERTY keyboards.
God-tier gameplay !!!
Feels like a bullet hell game with celeste-like artstyle, loved the music, sound, the enemy design, the platforming, and just everything !! I would buy this game if it was on sale, the dash mechanic and the speedrun timer is just a cherry on top to make a phenomenal game.
SeedOfTime_NmEPdK65cg.png
One of my favorite for this game jam, amazing art and animation and great challenge to beat!
Incredible art and fun gameplay! This could evolve into a fun full-fledged game.
Some people have already adressed some bugs that happened to me as well, so I won't mention them here. However the gameplay can be kinda unforgiving at times. I like hard games that can be a bit frustrating, but with this kind of gameplay the health system can be... obnoxious. I'd say that removing lives and just teleporting the player near whenever you die (like what it already does when you fall) with the time limit is already enough challenge (as some people have already said, the "Final Hours" screen is kinda intrusive. Just add the final hours text at the bottom with some highlights). I'm guessing the live system was implemented because of the enemies but I think a flinch is better than just restarting the whole level.
Overall, even with the negatives, I really liked it and would love to play more in the future if this goes somewhere! The color palette and the sprites are beautifully done, the SFX and music fits perfectly and the ideas presented are great! Good job~
I love the adorable main character (and I know @666savior can't get over her). All of the sprites, animations and audio feel super polished and juicy. Excellent styling with the colour pallette, as well. Game feels responsive, and it's satisfying when you pull something off. My main issue is that some of the timings and movement combos required are really tight, so as a relative noob in this genre on games, I had trouble getting past certain parts. Still quite enjoyable though!
I wish there were checkpoints not only at start of the levels.
Thanks for the game!
This is an amazingly polished and well done game!
The mechnaics feel very good and I like the teleport mechanic a lot! I just played for 10 minutes now because I wanted to rate and comment - but wow! This game is gorgeous together with the animations, the title illustration is stunning and I love those Demogorgon enemies (I'm just going to call them that ^^)
Really a very good, impressive job, feel like this needs to be further worked on and put on Steam :))
basically 5 stars all around.
Beautiful palette choice and cute graphics. Reminiscent of Hyper Light Drifter kinda. My main problem with the game is the lack of kill incentives.
I couldn't rate the audio because it didn't seem to work on wine