The ifrst version worked for me. I recorded myself playing however I recorded the wrong screen so bruh.
So you wanted to know how to teach the mechanics of your game. I went in without reading the game's page and yes, it was confusing. So the 3 important things are :
- you must repair the broken ship
- you must fill your depleating O2
- the jump mechanic
You are good at animation and SFX, you should rely on it more : start the game with a red alert, debris, and explosion noise. Players will understand the ship's state. Keep the consoles with the "press f to repair", it's good, don't throw everything at the player at once, exspecially when they don't need the info yet, DO NOT make your O2 already dropping when they read the tuto ! Bad idea.
For the O2, just add a O2 logo at the gauge and the same logo on the O2 tank, players will understand the rest by themselves.
The jump mechanic is the tricky part. You might have to actually explain it. I recommend making 2 introductionnary jumps : one that can be completed with one mouse click and one that needs more mouse clicks.
Just like that, you explain all the mechanics with a minimum of text and a max of clarity ! Check out my game, I introduce all the complicated mechanics without a single explainatory text.