Foon → Ludum Dare Explorer → Users → Number6406
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 57 | Depths | Dive Deeper | jam | ||||||||||
| 2022 | 50 | Delay the inevitable | π₯ | Don't Fall Asleep! | jam | 105 | 4.06 | 3.80 | 3.85 | 4.32 | 4.02 | 3.95 | 3.84 | 3.72 |
| 2020 | 46 | Keep it alive | π₯ | PostCat | jam | 877 | 3.63 | 3.57 | 3.79 | 3.60 | 4.25 | 3.50 | 3.66 | |
| 2019 | 45 | Start with nothing | π₯ | [LD45] Untitled (and Unfinished) Book Game | unfinished | |||||||||
| 2018 | 42 | Running out of space | Tricky Truck | jam | 1067 | 2.90 | 2.92 | 2.95 | 3.07 | 2.73 | 2.77 | 2.63 | 2.72 | |
| 2018 | 41 | Combine 2 Incompatible Genres | Boring RPG | compo | 653 | 2.69 | 2.13 | 2.41 | 2.93 | 2.58 | 2.89 | 2.57 | 2.61 | |
| 2017 | 40 | The more you have, the worse it is | Headache | jam | 872 | 3.10 | 3.15 | 3.11 | 3.15 | 2.63 | 2.80 | 3.57 | 2.93 | |
| 2017 | 38 | A Small World | Escapist ! | jam | 181 | 3.71 | 3.71 | 3.76 | 4.33 | 3.19 | 2.75 | 3.65 |
For a game made in 10 hours, I think it's very good ! Planets gravity feels "legit", I never success doing this king of physics... I still have to learn :D It was fun to play, please let me know if you aim to do a later version, with maybe a difficulty level, and possibility to have bigger ship ?
Nice game ! I like the ambient music which is really relaxing :)
I have sometimes difficulties to ask my workers to do something, I think they don't like me :D
You also maybe wanted to know this, I found an error :
``` FATAL ERROR in action number 1 of Step Event2 for object obj_light:
Unable to find any instance for object index '102024' name '
I was just playing, day 6 during the night (don't know if this helps) Keep going ! :)
Really cute and poetic game ! Well done :)
I really enjoyed the graphics ! I won my first game, by only placing towers and one ammo supplier, but the tower can be destroyed very fast. Gathering resources takes more time than playing, maybe adding some automatic resource gathering building should be great if you aim to create a post mortem version with a lot more difficulties.
Waow ! Without your comment I wouldn't have tested you game, and it really is a good surprise ! The ambient sound is very calming and makes a good difference with the stressful management part of the game !
The system you found to make the gameplay interesting is very good and (I think) well balanced. The dynamics of each entity is quiet tricky to manage but I think that this is what make the game pleasant. I didn't hit more that 1980 but I hop it's a great score :D
Graphics are awesome, please keep your friend close to you for next Jams :P Moreover you did a release for Linux and... I only have a Linux computer available for 3 months, so I think I will keep your game on it, maybe I will launch it again soon ;)
Your game was nice to play ! Not easy enough to finish in one row, but I finally did it ! The idea was great, and I think that it could be even more interesting if you succeed in making an "scalable" design that changes when your panic increases. I didn't notice if answers had different consequences ?
Little observation : I didn't see the "Pills" infos the first times I played, could you try to make it more visible ? I though I had to achieve in one row, without any way to decrease the panic'o meter :P
Oh rude Am I ! I didn't write a feedback of your game D: First of all I don't have that much knowledge in 3D so according to what I am able to do, your game is awesome ! I'm just a bit disappointed because I didn't find the last part of the ship... I wanted to see what could happened at the end of the game, but I couldn't :'( Maybe it could be great to have access to a radar when we only have few pieces remaining ? Anyway, it was fun to travel around the solar system and finding part of the ship. The most difficult part was to bring them back to the ship planet (I don't know how many times I got blocked by the trees xD).
I would enjoy to play the post-jam version !
Thank you guys for all your comments ! I am sure this will help me for the post-mortem version of the game, and for the next game I hope making soon :)
I wanted to thank to all of you who rated my game. This last day of voting was like a chrono-race because I had only 8 rates this morning. So thank you all again for "making it possible" <3
First, I thought improving "Escapist!" with a lot more micro-management, but by reading your feedback, I think this will more kill the game than make it better... I will maybe just improve it with all the thing you told me to do (if I find them useful of course) and create a new one with the version I thought "better".
Now I will answer one by one (I know, I should have done it gradually, but... eh, you know, timing etc.)
@tinyworlds : Glad the controls where useful, a friend told me that only using the mouse wasn't great, that's why I added the keyboard, and that's true, it's way more smooth with it ! Concerning the timer when you build the ship, I just found this pity that you have to wait, doing nothing... I hoped to find something to make this phase more interesting, but nothing came to me :S
@pixelformedstudios : Yup ! Even if the aim is present in the "Info" menu, this is not clear the first time you launch the game. Adding a real tutorial could be great :)
@endlessplumber : Once again, a tutorial wouldn't be too much. Indicating every part of the gameplay should help a lot I guess. I agree thousands times with your opinion on the resources. That's one of the main reasons of why I wanted to make the game more micro-managed oriented. But as I said, it would kill the "small world" version of the game. Anyway, glad you liked the game, and you score was quiet good ! I personally scored up to 870, but as I played a lot it's meaningless ^^ I think that the average score is around 790 for the first games, with a "logical" start (like putting building on higher places).
@koemeterion : Balancing is noted down on my TODO list :D Nothing to add, otherwise thank to have played !
@zerbroesler : To be honest, I had the idea of this game in less than 1 hour, and new ideas came one by one, by making the game. I think that is the "Jam mood", it helps me a lot (ironically) to be stressed by the timing :D Concerning the full-screen, I got a lot of remarks, so I thing this would be better, yup ! Moreover, this will give me the opportunity to zoom-in on my high-quality graphics *Cough* *Cough*
@pcmaster : Nice score ! As you talk about this, I didn't take in account the tiles still present at the end of the game for the scoring system. Could be interesting to add it maybe. Or at least a ratio with the number of tiles available at the beginning of a game, because as the world change, a game is not really "fare" from player to player...
@programgamer : I don't know if you have taken a look at the code, but it's actually quiet simple to make the water rise ! :) As every tile had a high "level", water has one too, and each time the game passes in the update loop, I add a specific delta float to the water level and I can know what tile is now submerged ;) Good shot for this little typo error, I will edit this as soon as I'm motivated to work on an adjusting-patch :)
@madalaski : Thank you ! Without Slick I think I couldn't have been able to do such a "big" game, as it feels really easy-to-use for me !
@hunttis : Uhuh :blush: thanks for this funny (and helpful!) comment. I could say the same for your game, really ! (Not the difficult-to-understand part :P). I'm now talking to any people looking at this -fat- post : please, [PLAY HERE](https://ldjam.com/events/ludum-dare/38/jar-of-life), it's just a little jewelry. So, for you a tutorial is not needed... Hum, this is hard to make a choice now you said that :D For the other things you mentioned, I think I will improve the interface, with like, hovering things etc. !
@furiouswitch : (pfiuuu, last one. I had not enough place to answer you too in the previous message :'). But I'm grateful to a have such a lot of feedback anyway :D) Yep, there is a loooot of calculation, but not that much. It's a little game, and moreover on computing, it represents nearly nothing huge :) I thing better graphics, or at least bigger ones is what Escapist! needs, yep. Made the mistake to implement all as global values, and now I'm stuck with it... I'll know it for the next Jam :D
@jimbly : Yeah, I don't think there is a way to make a Slick2D game playable on a browser (and that's sad :'( )... But I'm glad you tried the game, and pointed the main problem, and I have to find a way to make this part more interesting !
Thank you for your feedback :)
Interesting game :) Can't rate yet because I didn't publish, but i'll try to remember me to do it later :) I agree with the room variation, maybe giving a way to avoid enemies vision in some of them could be nice. I want to point out the fact that playing on the pad is difficult (but normal), almost because of the buttons, having wasd available wouldn't be too much :P
Interesting game :) I had few difficulties with the controls at the beginning because the physics is strange, but I like the way the map is displayed gradually !
Really good and artistic graphics. I had a lot of difficulties with the controls, but it can only be a funny arcade game to play with friends :)
Really nice gameplay, I love the graphics ! Nice job on this game :)
Impressive game. Interface is clean and very attractive ! I think it's a very good way to teach people how servers work :)
Slightly annoying, maybe, but only when there are few vehicles on the road ! Very good idea of gameplay, I love the graphics :)
I wasn't able to win this, but I think your game is quiet balanced. The graphics look good, and difficulty is increasing in a good way !
Hello guys (and girls and anybody else, who I am to judge ?) Thanks a lot for your feedback !
@doosead : I wasn't sure my game was humorous or not, I thought it was not at all, so I decided to remove the ratings for it, but my translation for "humor" is maybe erroneous ? I'm french, so I'm not sure for the meaning of this. Else, maybe that my notion of humor is not the same as everybody, but pretty sure that if I decide to expand this game one day, I'll add so funny sentences and interactions :slight_smile: You can now vote for humor if you want :wink:
@thetophatnoob : Of course "Papers, please" inspired me ! I wanted to had some timing things, but the time was not with me so I decided to make it more simple to implement. I would have prefer souls to become hasty so St.Peter's headache get worse, but maybe this will outcome in another life :grin: I keep your suggestion as a potential game update !
@captaindreamcast : Satan might be a bad-ass that every single human would like to have a child with, I guess :thinking: But anyway, if his son saved a cat, everything is alright, he can go to paradise, couldn't he ?
Cheers again everyone !
Thank you guys !
Yeah, peoples can't be bad nor good, it's a pure mix of many different attitudes :D
Thank you ! I indeed had few inspirations from Reigns :)
Sorry guys, I'm a bit late, but thanks for the feedback !
@spencer-hower I'm currently working on making this even more confusing, hope it will be great ! Sadly musics are randomly generated. If one day this game has a new version, I'll try to find someone who can help me working on this part :)
@notpresident35 Sorry if the game hurt your morality, that was not the aim at all ^^
@simonhutchinson Every "action" a dead people did has a single "evilness" or "kindness" value, and the total is sum up to a evilness final score, so yeah it's a bit hard to determine if a son of Satan can be saved ahah :D
@felipe-guimaraes I agree with you, the timer is not good enough, I'll try to implement the first mechanics I wanted to be in the game instead of a single timer. I had not the time to setup it for the Jam :)
@notpresident35 I understand your point of view, thanks for you comment. I don't really know how to improve this aspect of the gameplay. I tried to expose very "obvious" actions so it was easy to distinguish what is "good" or "bad" but apparently it's not the right thing to do... I'll try to find a way to make the game less moralizing but I think it will be a bit difficult ^^
Thanks for asking me to play your game, it was a pleasure : I died a first time so I decided to give it another try, but I died again at the same point ^^ The mechanics are interesting, but I have the feeling that cucumbers don't entirely remove the drunk effect, or even than you can recover your drunk effect after some times... As a FPS lover, I can confirm that the controls were smooth as I like. Graphics and musics are really entertaining ! Keep it like this ;)
Well, I might be very bad at drinking, because I can't hit over 20... I like the graphical effects when you get drunk, and the music remind me a lot of Undertale :grin: Am I wrong ?
I like the mood of this game, when wolfs spawn. First I didn't notice the timer so I was like "hey, it's pretty easy", and then wolfs started to kill all my sheep :sob: I had few difficulties to hit the wolfs, but that's not a big problem.
Funny game to experiment. Seeing the evolution of the state of the planet was my first source of pleasure. Please tell me I'm not the only one...
@b-golda Thank you for your feedback! I agree the game was not balanced at all. I released a version Monday, before the end of the Jam with some reworks on the map (I added few Dump) and few fixes. I changed the amount of garbage the truck can carry and increased the garbage drop rate. I think the game is more interesting and a bit harder now :smiley:
Thanks for your comments! :)
@akuirako it effectively could be a good thing to have more indicators of what you do, and when it'll be finished or not. I wanted to force the player to stop and take the time to grab the garbage, else it would only have been car driving game I guess. Maybe few changes are needed to improve this repetitive task. Moreover the way I compute which garbage is currently picked-up is a bit messy and not optimized, if I make a post-jam I should rework on all of this.
@carlos-giraldo Making a more realistic map is a real need. As I was taken by the time, I only made one type of house, as I wanted to make a real city. Actually, trash ARE spawning randomly :3 They just spawn with a 1 second latency and the more time you play, the bigger the trash will be. At the very beginning I wanted the game to be you, driving a snow plow so the drivers can drive through the city and don't be mad about being stuck into traffic jam. But I didn't tried to make AI, so it finished like this. It would really improve the gameplay I guess. Adding an upgrade notion could be very lovely, I'll think about it :)
Thanks !
@boyturnedrobot : Yeah I corrected it in the patch I posted Monday so it was a bit better I think.
@max-s : Thank you for all your advice, I'll try all of this when I'll work on a small post-mortem when I'll find some time!
@joloujed : Yes, you need to __hold__ the Spacebar while you're stopped to grab the garbage. As Akuirako said it maybe lacks of visual feedbacks :)
@awesomealliterationalliance : well done! Thank you, I'm pretty bad at making music, so I always opt for a random generator, keeping refreshing the page until I find something listenable :D
@stefan-jovanovic : Thank you for your feedback :)
@devemil : Cheers, I'll try to implement some of these once I'll have some time to work on it! I'll be sure to have a look on your game tomorrow, looking at the screenshots it looks pretty good :)
@edwingamedev : Thanks! I'll definitely do that. :slight_smile:
@erendis Thanks :)
I prefer the games where you can be fast and run everywhere, but the fact you're limited by the time and the care you need to have on your plants.
Great job and good luck for retrieving your computer :/
Lovely title screen. The game is fun and easy to play. It was just difficult to grab the food sometimes for some reasons I don't really understand.
Very interesting game. I loved the artworks you made for it. Learning while playing is a good thing, and I was really was sad at the end of the game. The mood coming from the whole ambient is really well done.
I agree with Ja_viera according to the fact dogs are just a number. It might have been great to have a visual feedback of what your shelter looks like and choose what to buy in order to make it more reliable.
Very funny game, the idea you've got is very good! I'm pretty bad at missing my shots, but eh, nobody's perfect. I love the arts. The little screen shaking every time you shot adds a small thing I shouldn't describe. Very pleasant entry :) (It contains ducks anyway, couldn't have been better)
Pretty good game, maybe a bit easy once you get enough beds to keep two knights of the same element but it's still a great idea to implement the rock paper scissors mechanics. Maybe letting the computer choosing randomly the monster that will fight your knight would make the game more intense ?
Anyway keep working on it, it could become really enjoyable :)
Got 1337 level in 114 seconds! :smiley: Very nice entry! The general UI is clean and I loved the pixel art stuff especially the loading screen. I felt it a bit easy, maybe it would be a good thing to restrict some functions for the higher levels to make it a bit more difficult ?
Very good game! The musics and art are pleasant. It war interesting trying all the combinations of potion and trying to find good combinations :smile:
Well done!
Funny to play and interesting puzzles to solve ! (I'm impressed, you had time to create that many in such few time :hushed: )
I got to the end (the true one, idk why there was a scoring before the final level :thinking: ), the LD46 easter-egg level was a great reward :grin: It was interesting to see new mechanics coming through the new levels, and it was funny to be able to save Princess Ribbon giving our own life :grinning:
I found it was a bit hard to have the right angle and strength... It's a great game, I'm sure you put a lot of effort in polishing : the menus, animations of death and win, zooms etc added a lot to the game :grinning: Well done!
Oh my... I was really into it. Wonderful game! Well done for achieving all of this in such a short time! The progressive difficulty was very challenging at the end, even if I managed to finish the game straight, I really thought I wouldn't make it with the 4th guy :grin:
As everyone said, it's a very nice game. Nice cartoony graphics, and interesting mechanics :slight_smile: The puzzles were tricky enough to force me to have more than on tries for some of them :grin: Well done!
Small but effective game! We really feel the anxiety of running out of fire.
I just notice a little problem : in full screen I was able to see the map border, a part of the screen wasn't dark, so we get a bit out of the vibe.
If i correctly understand you can jump higher without the bunny? I also had problems with the HTML5 version but it goes well with the Windows version.
However I only was able to make 1 level and got back to main menu, is it normal? Very cute anyway, it was funny to see the bunny attached to this small parachute :grin:
Thank you all for you feedbacks ! It's really motivating :slight_smile:
@darkfire92 : Got it ! This is the most common feedback you have got. We should add some intermediary levels with long platforms and more time to interact with objects :grin:
@lucisaurus : I wish you also could ! We knew the level 3 was a bit more difficult, but as we played a lot our game during the development we thought the level 2 was "easy" to pass. Thanks for letting us know it works perfectly on Mac, we haven't tested it yet !
@hiisileiri : I'm not sure I have understood everything about the things that are frustrating, but yeah, the traps are a bit too small. We'll work on this for a post-jam version ! The trampoline gives the player an up and forward impulse so he can jump over a hole or on an higher platform. Concerning the object placements, we don't really like the idea of making a grid system, we prefer the user to be free to place them anywhere on the map, so it can be "pixel-perfect" and optimise the run. However we have to work on the first levels so the player have time to place items prior to be lost because of all the actions he has to execute... Thank you a lot for your relevant feedback :)
@fax : Thank you a lot, we'll take care about the difficulty curve :)
@caeonosphere : Thank you for this information about this bug, we'll try to find the origin and fix it :) We don't have a saving system for now unfortunately... I didn't know about Incredible Machine, I'll have a look at this, cheers :slight_smile:
@masterpose Yes, choosing the difficulty is a good idea ! Let's make a Demonic one for you then :grinning: Thank you for playing our game and for your feedback !
@goutye : Thanks for your feedback! Perseverance is the key :grin:
We hope to create a lot more levels with various items for an even more enjoyable gameplay for a complete game, yes :slight_smile:
Cheers again!
Thank you for your feedback @michael-gosling :slight_smile: We haven't made the music, we hope to be able to have our own on a future release!
Thanks for your report @stefan-laimer , we'll make sure it's not present in a final release :blush: Glad you liked our game! We will also add the mechanic of choosing the item with the keyboard, even if we aim to launch it on mobile with a different way to place them.
Thank you a lot @mykola , your feedback gives us a lot of motivation! We will consider adding some puzzle levels in a post-jam version. It could be very interesting! :grinning:
Sorry for answering y'all so much time after, I've been a lot busy these last days :smile: Thank you all for reaching the 30 votes!
@gus-the-shark Unfortunately the music isn't ours so we didn't ask for votes concerning it. In the future release we'll lower the difficulty for the first levels! Thanks a lot for your feedback!
Thank you @norris-eldridge :kissing_cat:
We will take your feedback in account @maytch , drag and drop could be very interesting for a mobile release! Cheers!
"Merci" ! @massealex :grin:
Sure @mykola , I will try to remember :stuck_out_tongue:
Level 4 @dummydojo ? I guess you're strong as there only have 3 levels :blush: Having puzzles wasn't our first idea. We aimed for an arcade game, I guess. But it could be a great idea to implement this kind of levels as parallel challenges for the player :slight_smile:
Alright @paulhocker , we will pay special attention to the controls! However we aren't very fan of pre-selected positions, it doesn't allow the player to make up it's own solution for a level... Thank you for your feedback!
Thank you for playing and rating and giving us a feedback @firellon , sorry it was a bit difficult for you :scream_cat:
Cheers @igor-kingamer ! A lot of persons report us it was difficult to spot the flower, we will think about a solution for this :slight_smile: Yes, it is desired to be able to drop items in the air, so you can combine them to be able to double/triple etc. jump if you time it well. Yes, having two clicks in order to restart the game is too long ^^
Thanks @floyams !
Thanks for your feedback @magus24 !
I agree with everyone : controlling the character is pretty hard! The fact that W and S make you turn on yourself on a game that is not FPS or TPS view is a bit disturbing. Having a reminder off the dishes people wants to be served could be nice too, and I think it would be much more pleasant if we wouldn't have a popup every time a client talks to us.
But afterall, the core gameplay is a great idea and is fun to play. A bit hard and stressful, but it still is a good entry!
Nice concept ! I love the graphics :slight_smile:
The game is a bit long for a Jam, but it keeps the nice concept that all clickers game lover will enjoy ! All fits really well together, the music and colors you chose to use gives a nice oppressive atmosphere.
After first try I was able to get a pretty nice score :grinning:
capture.png
Putting a concept art of the game at the end was a very good idea too. Very good entry !
Impressive jam entry! A lot of sprites (animated :astonished:), and very detailed. The gameplay gives another dimension of the usual tower defense. It's very interesting because you always have something to do, and taking care of the plants become even tactical at some point of the game! :slight_smile:
I think it would be great to display the amount of fertilizer we left?
Very nice game, I love the flat graphical style!
A really peaceful and quiet game !
I love the graphics and how you can place the plants everywhere in the room. It's a bit restrictive ; we have to take the gloves every time you need to move them as it's the main thing we have to do. The other items are great though. I just noticed that I never used the magnifying glass, as I was looking at your screenshots and noticed it was there... :rofl:
Anyway it was really enjoyable and the idea fits the theme perfectly !
Interesting entry, I liked the sound effects a lot, and I found the graphics charming :slight_smile: I think it's hard to win in the post jam version, I had a lot of difficulties to reach few platforms ^^
I liked the flat-color style and glow effect on our new little friend! At the beginning I had the impression of seeing 2D sprites in a 3D world, it has a charming effect.
Is this generated randomly ? I have this feeling and on some runs I wasn't able to find the fruit I was looking for. It would be great to have clues about their locations after a certain time of research.
The atmosphere is a bit oppressive with the low field of view, it fits well with the purpose of the game :slight_smile:
@caeonosphere Alright! Maybe some sound when you get close to a fruit, so it's easier to find them. Or even a sort of visual wave of different colors according to the fruit that are visible through walls?
Inspiring and beautiful storytelling game! Good job for your work :slight_smile:
Fun and cute little game :)
Pleasing to play, I just have few feedback. Having the turret a slow movement is great, as it gives a big sensation of moving something heavy, but I found it strange to apply the same camera movement to the player. I loved the small voices you added when new round start, you take damage etc, it gives life to the game !
Very good submission !
Very cool use for the sound spatialisation!
The graphics are very clean, doing this with only two colors is impressive :slight_smile:
One of my favorite games of this Jam so far!
I love the idea and the graphics are really cute but unfortunately I was able to play... All the levels are really fast so every time I failed them.
Maybe my processor is too fast and all is "frame based". I already had this kind of problem with other games, have you used a delta timer in the main game loop so the time flows at the same rate for every computer ? I'd love to play your game because it feels funny, but for now I can't rate it as I wasn't able to really test it ^^
Please let me know if you get time to fix this and upload a patch :)
@lucisaurus Alright, thank you for your answer :slight_smile: It's always hard to have a glitch-less game, well done for doing this in only one day anyway! :grinning:
Interesting puzzle mechanics, it becomes difficult pretty fast, but the concept is very good! Graphics fits pretty well, I just would have preferred to have a chill music to go with the game, but this is personal :slight_smile:
Good job!
Very enjoyable little puzzle game !
Few bugs but it's not a real issue as you introduces reloading points :) I like the minimalist graphics that fit really well with the sound design. The puzzles where funny to solve, but sometimes tricky enough to have me to start again in order to pass them. Well balanced !
Congratulations for this very good entry :)
Really funny and cute little game ! The idea is brilliant :grinning:
I'm very bad at this game, but it's great :grin:
I like the low-pixel style (is it correct to say that? :thinking: ), but I think it's reaaaally hard to drive this saopy ambulance... I killed like half my patients :rofl:
Nice entry anyway, it respects the theme and the overall is great!
I am very impressed about what all you where able to make during a Jam! Very polished game, well done! :grinning:
Simple but efficient. There is a good atmosphere thanks to the sound design and the colors fit well together. Good job! :slight_smile:
I like the humor emanating from the game, present in dialogues, items etc. but I don't really understand how to counter the "enemies". I think it requires a bit of help in the description of the game. Maybe you also want the player to understand everything by himself, depends on what feeling you want him to experience!
I'd just change the sound played during the dialogue parts, I found it a bit aggressive (maybe reduce it's volume?)
Funny entry in any case! :slight_smile:
Thanks everyone for your feedbacks ! It helps us a lot and warm our hearts :two_hearts:
For all of you reporting bugs, we will try to fix them for our future players. But some of them are not obvious to find. Some of them were already reproduced prior to publish the game but we haven't got time to work on it yet :grimacing:
Normally the pixel-art sample loops to help the player, without being to easy to finish too fast.
Also, we wanted to implement many interactable objects to let the player discover by himself what can be used without always being obvious, maybe this wasn't a very good idea for a Jam ? (Who wants to die 10 seconds before winning by looking too much time at a cute doggo painting ? -me obviously-)
Interesting entry, graphics & sound design is pretty cool. It felt cosy :blush:
Awesome game mechanic idea, it is really fun to play and has a well designed gameplay !
Love the drawn graphics & music too. Top entry here :)
One of my favorite game so far !
Switching the team at the end of the round is a wonderful idea instead of having a screen proposing to player another one.
Graphics, sounds and humor magnifies it all, well done !
What a thrilling game ! The mood is clearly on point.
Well done for achieving all of this in such a short amount of time. I want to know what will happen in chapter two :p
I like the mood of your game ! It becomes pretty fast hard, and that's what we want with this theme !
It was fun to play and the sound fx/voices makes it even funnier. Good job !
Great experience on this one ! The game feel is very good, I love all the juiciness we get and all the visual work to make the overall pleasing and easy to play.
I just wonder why we have to click on buttons to shoot as the best strategy according to me was to keep the left button pressed :stuck_out_tongue:
Nice concept, a bit hard sometimes, and we need more words to guess ! :D Few lags sometimes, but I think it's due to the server ?
Kinda great game! The mix of trading card and space racing invader (for me it's more space invader than racing :D) has a really cool render. The sound-fx were funny, when the game starts and your player starts explaining the principle of the game, I wanted more!
It's good to have a large choice of decks, I only played 5 games, but I appreciated to differ in my choices on every of them. It could be nice to see the enemy's ship, but an IA is hard to implement I guess :)
Maybe having the possibility to play against a friend cool be a great feature?
@merotar I'm sad to ear that, but glad you tried and informed me about this :/ Can you tell me more about it ? Are you running on Windows ? Have you installed Java (I think so, else it wouldn't run)... Have you tried full-screen [F] ? Maybe you could try to run it from a command prompt, so it could display some errors ?
``` java -jar boringrpg-0.1.2.jar ```
Thanks for the information anyway, it will maybe help me to solve a big problem ^^
@merotar Thanks for the feedback ! So, their is nothing displayed in the prompt when you run it in command lines ? No stacktrace at all ? :thinking: This is very curious. I tried to run the game either on my Linux laptop and it was alright... By "not responding", you mean the window title is "Boring Game - 0.1.2 (Not Responding)", like when a program has difficulty to process ?
@merotar Well, this seems like a normal output for Slick2D... I have no clue why it's acting like this... If someone comes with an idea I'll try to inform you. Thanks for trying anyway ! I'll test your game when I'll have some time for that :smiley:
Thank you for your comments !
You're right @saoi-games , this entry is a bit messy, but I put too much time on some details since I started it, so many things I planned to do didn't appear in it :/
Hi everyone, and thank you all for your feedback !
Apparently all of you pointed out and agree on the same issues concerning the game : lack of information, and not enough actions to perform (upgrades etc.). If I make a post-mortem version of this game (which is not planned atm), I will take care about this. Anyway, I didn't have the time to implement all the features I wanted to during the Jam. At the beginning the game was supposed to have way more options in the shop, special attacks, dungeons... (yep, it was a bit ambitious)
@cheesey-bob : Much thanks, fellow Java dev ! I'll take a look at yours then :) You shouldn't look at this code, it is pure crap :laughing:, but if you're adventurous you can try ! I agree with you, the animations only have 2 frames, that's a bit short. The upgrades in the shop allow you to hit stronger, it was like a sword upgrade in my mind. I wanted to display the character's stuff evolution according to it's upgrade level, but bad timing didn't allow me to come up with this.
Concerning your question, I think I was too tired to notice I didn't translate "PV" for "Points de Vie" (in french) into "Health Points"... ^^"
@alans-antics : Thank you for your advices, I take note ! :smile:
@smiling-cat-entertainment : Thanks ! I honestly tried to mix-up the use of the stats in order to get something longer to get the next level (maybe too much). You are correct concerning the strength and dexterity. The luck was maybe less obvious, because it increases slowly your chance to hit critical damage. I wanted to implement other mecanics like dodge and defense, but had no time :/
@jakupf : Thanks ! :) I tried to use exponential computation for what you need to spend, and to apply logarithmic damage, but apparently it doesn't work well together...
@jezzamon : I thought it was a good idea to let the user experiment a bit, and not giving him all the keys to an easy win. But apparently it's obvious strength has to be nerfed. As @smiling-cat-entertainment said, dexterity is supposed to be useful when you want to use the idle part of the game :) Thank you for all the advice !
@vasco-freitas thanks for your feedback ! :) Yep, the "dexterity" perk use to lower the time to wait between every idle attack (1ms per point), but it seems like it's not enough ^^
@vasco-freitas yeah, but as level-up growth sloooooowly, you would only get few improvements. This game definitely needs more balancing, like all the one I created for LD40 :)
@Zinkler And thank you for you feedback ! :)
@ShiMapleLeaf Sorry to ear that ! Thank you for your feedback, any of them is good to take :) Upgrades just give you a buff, I wanted it to be implemented as items you can buy, but I've got no time at the end of the Jam.
Loved the humor of the game. I had a bit of difficulties with the controls, but I finally """mastered""" it! Apparently you succeeded in balancing your game more than I did :D
Simple, but beautiful game ! I loved the art most of all :)
The story is also good (and sad :sob:)
Really funny game (would r8 8/8 if I could m8)! I loved the humor this game emits. I finally became human again, but I tried to find any easter eggs, without success. Are there any?
I was a bit lost at the beginning, because I was always missing my movements, but after a few experiments I finally finished the first 2 levels! I think it would be interesting to display a path of what the current selected action would look like, at least on the first level if you want to avoid the game to be too easy?