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(Un)Happy
(Un)Happy
By pcmaster
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 380 | 3.39 | 43 | |
| Fun | 354 | 3.22 | 43 | |
| Innovation | 335 | 3.22 | 43 | |
| Theme | 442 | 3.31 | 43 | |
| Graphics | 582 | 2.87 | 43 | |
| Audio | 286 | 3.20 | 41 | |
| Humor | 242 | 3.02 | 40 | |
| Mood | 336 | 3.31 | 43 | |
Comments
I like this! It's a very cute concept, and the visuals and music complement it well. The way each little planet has its own gravity is really nice. I think you could add a timer or something, so that you get a score based on how quickly you deliver everyone to their planet, if you wanted to go in a more gamey direction. Nice work!
Very cute, and I enjoyed crashing into every planet.
Really cool and neat looking game. Would have liked an instructions page (though i figured out what to do pretty quickly). More levels and possibly hazards to add an extra challenge would have been nice. I liked how the rocket changes direction when out of bounds, instead of just stopping at the edge like most other games. Nice sounds/music too.
namrog84
2017-05-03 21:27
Neat fun game. End music was slightly obnoxious, and the side boosters were reversed :P
Could be expanded into a bigger game I'm sure!
The concept is very nice, although a bit short (could use some power ups for sure, and maybe multiple levels ... but yeah, just 10 hours for making a game is not that much, congratulations on finishing). I think graphics and music fits the concept well - it has a 'child'-like feeling, which is definitely not a bad thing!
The reaction control system (RCS) ... e.g. what should make vehicle rotate is animated in flipped direction (not sure if intentional or not), but it got my eyes (but maybe I'm way too big spaceflight enthusiast).
Gravity system mechanics seems quite solid (it is actually accelerating, and not having constant velocity compared to other games), and well suited for such game.
kpded
2017-05-04 12:05
Nicely looking fun cute game. It is admirable that you've managed to make it in 10 hours. I've been expecting to see the happy game protagonist in the final, who is it? A circle, a rainbow, a rainbow unicorn in a space suit? Music fits perfectly with the game mood it is really well done
awesome
2017-05-04 13:11
Nice idea , but I miss the challenge:( . Timer or enemies woulf be great here. but overall very nice mate!
recyx
2017-05-04 13:20
It is a finsihed game and thats what ludum dare is about, congratulations! I like the idea but as others already stated there is no real challenge. Some asteroids that damge your ship would have made it much better. Still impressive what you managed to create in 10 hours. We also made a space game, check it out if you want to: https://ldjam.com/events/ludum-dare/38/42-mikronikus
pcmaster
2017-05-04 13:47
Thank you so very much, guys! I had to cut down almost EVERYTHING, I only had the time I had. We all know how it goes :) So more challenge maybe next time? :)
rolle
2017-05-04 16:29
Fun game! Liked the whole theme and the nice handling of the ship/planets. It felt like a game for children to learn colors or something. :-) As already stated a couple of more things would make it a better challenge. Well done!
yyam
2017-05-04 16:43
I love the whole concept of transporting the coloured aliens back to their own planet :) Tight gameplay and cute graphics too!
Great accomplishment for 10 hours! I like how easy it was to figure out the gameplay. Pretty fun but I wish there were more levels that introduce some difficulty. The planets' gravitational pull was well done.
Pretty nice... and a good start! Adding a timer and/or some obstacles would make it more challenging. Also, not sure if the game is random or if the same pattern every time you play.
altron
2017-05-05 13:45
Nice little game, the main idea is great, it's easily understandable what to do even with no tutorial. Just as already stated, some more challenge would be useful. I also really liked the idea of how to get the player back, when one gets out of the minimap. But everything seems to fit together really well - the art, the music, the theme...
mwcz
2017-05-05 16:50
I love it! Like other reviewers said, it's very approachable and easy to figure out the rules. I was very careful to land my rocket upright on the planets, assuming that doing otherwise would be a crash landing. Turns out the game was more lenient than that, but it was fun driving the ship like that! Really amazing polish for 10 hours, wow. I had fun, thanks for making this!
navot
2017-05-05 17:11
Really nice game! Really self explanatory, and surprisingly fun for the little time you had. The graphics look fine, however if you maximise the game, the ship looks a bit strange because of the bilinear filtering and too low resolution. Another minor nitpicky thing is that the thrusters for the rotation fire in the wrong direction. But overall, well done!
Oh man this game is so cute!! I loved making the little squares happy! I also really like how the ships snap onto the planet when you get close. I did notice one minor bug, the thrusters on the sides need to be reversed. When you press the left arrow key the left thruster activates and you turn left which goes against physics. Simply reversing them will fix it. Nice game!
pstudio
2017-05-08 16:02
Quite entertaining. Especially for a 10 hour game. The gravity around the planets felt a bit too strong IMO. Also the end screen says you made this for LD48. You've started a bit early for that compo ;)
pcmaster
2017-05-08 16:34
It was 2 AM in the morning in Prague when I submitted, you're the first to notice LD48, pstudio, thanks :D
kroute
2017-05-08 16:48
Original concept. I really liked the colorful graphics and the audio that create a nice joyful atmosphere.
I must say, that was oddly satisfying to play. I was skeptical at first but the planets were close enough I really wanted to finish, and you just naturally want to put things in order once you start. Impressive speed coding too, I feel like the landing system and the cage system would be prone to bugginess but clearly you handled those well.
pcmaster
2017-05-09 08:06
Oh man, it was not only prone to bugs but very ugly in the first two or three iterations. Then I almost miraculously ended up with this and let it be in order to polish it elsewhere, somehow :) Thanks!
So nice to play a game that actually works and that I can finish to completion!
Very family friendly and simple, FUN FOR EVERYONE!!
:rainbow:
I like tidying up stuff. I was pleased.
Congratulations for a 10h work :)
howardcs
2017-05-10 15:59
Nice game. I made everyone happy!
zorg
2017-05-10 17:20
I like it! The game is great for being made in only 10 hours. I noticed you are randomizing the planet positions, that's a nice touch (i think you do not shuffle the inhabitants, do you?). A simple approach to scatter the "aliens" all over the place would be the use of a global gravity system. For every alien and the rocket, you could compute the distance to every planet and apply accumulated gravity forces like grav1/(dist1^2) + grav2/(dist2^2) + ... + gravn/(distn^2), at all times. This way you could spawn aliens and planets literally anywhere on the map at the start of the game. As there is no challenge, yet, flying around and landing smoothly (without the landing assistant) could be a challenge without the need of adding enemies. I like that you don't hurt anybody in the game, it makes the player happy. :smiley:
inigo
2017-05-10 18:20
Nice game, maybe too easy. More enemies to make it a little more difficult would be great. It is a solid entry anyway
It was a nice game, it was fairly easy to figure out the game. It would be harder if the gravity reached out a bit further, or if rough landing caused damage to the ship. This game was simple and for only taking 10 hours it was a great game.
Good game - Seems like it could be interesting for children to study colors.
pikopik
2017-05-11 01:07
very similar to the old DOS game UGH! except in space
that said... this is actually one of my favorite jam entries games so far. thank you!
wischutz
2017-05-11 13:51
Very cool concept!
Good job to the time that you had. On a post jam version will be nice to see more levels and challenges.
Well done, pal!
Cool and interesting concept!
The artstyle gives (at least for me) a warm, nice feeling, and I've actually felt quite happy making everyone in the game smile!
The controls seem easy to understand too, but I've felt like the game was a bit too easy to complete, and the music might eventually feel repetitive.
Overall, I had fun!
It could have some tutorial or something, because it took a while until I understood what to do. But once I figured it out, it was a nice game! And it is really a lovely concept! Would be interesting to see a full blown game from this. :)
The graphics are adequate, so is the music, based on the info you provided (10 hours spent). I wish I could do as catchy music as you do to be honest!
cerno-b
2017-05-13 18:37
That's a cute little game, I think it may be perfect for kids, as the difficulty is not too high, the concept is easy to grasp and the characters are amiable. Great job.
Minor nitpick: The side thrusters are switched they should activate on the opposite side to where the ship is turning.
mewsoul
2017-05-15 06:33
That was an enjoyable experience!
Even though you didn't have much time, it was nice and well polished (like the sound effects, the animations, etc...)
I didn't know about BoscaCoeil, I guess I'll have a look it! Creating music and SFX is next on my list of skills to improve!
Anyway, good job on your entry! :)
devpaul
2017-05-15 15:55
Nice game you got there! Maybe some description about what you need to do, and some backstory could help.
recursor
2017-05-16 00:46
I really like the way the ship lands. Transporting each little guy to his own colored planet is pretty cool and there are several enhancements/additions you could make if you decide to keep working on it. It must have been pretty interesting to me since I stuck around long enough to get everyone to their corresponding planets and won the game. Not bad for a 10 hour entry.
For a game made in 10 hours, I think it's very good ! Planets gravity feels "legit", I never success doing this king of physics... I still have to learn :D It was fun to play, please let me know if you aim to do a later version, with maybe a difficulty level, and possibility to have bigger ship ?
pcmaster
2017-05-18 10:29
Do you think people would play it? I'm tempted to try this on Android but I'm not sure with controls... The physics was a complete random mess but it works out! No real equations involved, really :D
frodewin
2017-05-19 07:48
Nice idea! I also found the controls and gameplay very intuitive, I immediately knew what to do. The game in its current form is not very challenging though, but it depends on your target audience. At the moment it is a perfect gateway game for children, having cute graphics and a goal where everybody is happy in the end.