FoonLudum Dare ExplorerUsers → HellSquirrel

HellSquirrel

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202251Every 10 seconds👥SVETjam4563.633.183.594.063.713.434.11
201843Sacrifices must be madeTiny Crusadejam3063.653.263.193.663.723.64
201842Running out of spaceEscapelessjam3.413.262.912.763.913.76
201841Combine 2 Incompatible Genres👥O.D.I.N: Out-Dimentional Integrated iNgectorjam
201740The more you have, the worse it is👥Lost Sakurajam5063.513.432.823.243.883.25
201739Running out of Power👥Space Strangersjam3.503.662.664.163.662.203.20
201738A Small WorldKeeplanetjam4483.272.893.313.564.203.422.363.07

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by HellSquirrel

LD38 — A Small World

Abaddon by Geckoo1337 2017-05-13T08:43:19Z

Очень годно, напомнило немного Ziggurat, очень классная графика!

Если не сложно, то оцени и нас

https://ldjam.com/events/ludum-dare/38/keeplanet

(Un)Happy by pcmaster 2017-05-12T03:41:56Z

Cool and interesting concept!

ATLANTIS by OccultOne 2017-05-12T04:12:19Z

Wow! Awesome!

Spider Collider by mooncalf 2017-05-12T03:46:06Z

Awesome!!!

To do list by Finlal 2017-05-12T04:08:08Z

Cool and interesting game! Авторы PDTA не умеют делать плохие игры)

RoboLand by slovakyan 2017-05-13T04:51:52Z

cool grafics!

A Lighthouse Story by mhsco 2017-05-13T05:47:28Z

Relax game with pretty cool grafics!

Penguin Deliveries by Nomaki 2017-05-13T01:56:12Z

Nice grafics and music, i like it!

Spend 2 minutes on 1 level, mb should add magnetic connection near platform to sit spaceship a little bit easier

Keeplanet by HellSquirrel 2017-05-13T05:15:16Z

@blushine thanks for feedback. U're right, balance should fix cuz sometimes there aren't places to set an object

Keeplanet by HellSquirrel 2017-05-13T09:48:28Z

@behenate thanks

Still Waters by mihaylovartem74 2017-05-13T04:27:14Z

По канонам жанра, первым умер афроамериканец) Прикольный концепт, учитывая срок его реализации :slight_smile:

LD39 — Running out of Power

Despotism 3k by NikolayKuznetsov 2017-08-02T11:35:11Z

Мен, просто топчик , везде заслуженные пятюни, очень классно

LD40 — The more you have, the worse it is

Hunt Together by Gao Ming 2017-12-05T11:23:10Z

very cute lowpoly art and cool gameplay

Tactical Marshmallows by applejam 2017-12-15T13:25:11Z

Veli' спасибо за фидбек оставленный нам, очень странно, что на 15.12 у столь сочной по графике игрули 7 отзывов, при этом в вк 111 лукасов(

Классный TD, очень забавная анимация, арт 10 из 5

Lost Sakura by HellSquirrel 2017-12-05T10:55:58Z

@danmanngames @timotheus-25 @cortexdeveloper @nillard @ollec thanks for feedback dudes

Lost Sakura by HellSquirrel 2017-12-05T11:12:39Z

@ollec not so long ago we understood that we did 2fast increasing complexity

Lost Sakura by HellSquirrel 2017-12-06T00:11:36Z

@nihilist yeah, u're right, we have troubles with this and understood it 2late, in 1 week we added post-jam build where fix it

Lost Sakura by HellSquirrel 2017-12-06T00:17:05Z

@pedro-henrique-cesar thanks, man, your "Tower of mana" is cool too. I like concept. How do u think, mb u should start "freezing" when player start moving and near first first more slowly freeze?

Lost Sakura by HellSquirrel 2017-12-06T00:24:14Z

@jlindell thank you

Horny Bunny by Thomas FUentes 2017-12-05T02:08:32Z

very funny

Kim's Party by Angry Squirrels 2017-12-05T11:17:13Z

hi, squirrels) great pixel art, animation and gameplay, only scored 50k :( very cool game

Quantum's Rick by cortexdeveloper 2017-12-05T09:55:52Z

Nice work, very cool graphics

Fat Cat Battleground by rustray 2017-12-05T10:50:28Z

Вижу проект, где участвовала Sob - ставлю хай баллы автоматом) В целом и частном, очень классный геймплей и динамичная музычка, рил круто придумали)

LD42 — Running out of space

Disaster at Starbase 7 by rjhelms 2018-09-04T13:39:07Z

Good!

RUNNING OUT OF SPACE (1997) by the31 2018-09-04T13:31:33Z

👍

Blarbs! by zenmumbler 2018-09-04T13:31:51Z

👍

Flood by Megalink 2018-09-04T14:10:09Z

Nice game!

Full Stack Combat by RetroSpecter 2018-09-04T13:22:59Z

👍

Brain's little symbiont by Local Minimum 2018-09-04T14:11:21Z

Nice game!

TrackBlasters by paulloz 2018-09-04T13:50:09Z

cool!

Polygon Bash by josehzz 2018-09-04T14:11:56Z

Nice game!

Wingman by minibobbo 2018-09-04T13:55:38Z

Nice work!

Sewage Control by TheBirkIsReal 2018-09-04T13:31:22Z

👍

Catchey (VR Only) by shadowbrain 2018-09-04T13:34:02Z

👍

CLOZURE by saucygames 2018-09-04T13:22:38Z

👍

Day15: Evacuation by KptEmre 2018-09-04T13:36:56Z

Good!

Bardolf's Curse by mrjoshuamclean 2018-09-04T13:32:52Z

👍

Cybatron by Flaterectomy 2018-09-04T13:58:11Z

Nice work!

Sofamino by shide 2018-09-04T14:16:09Z

Nice game!

Space Escape by paulhocker 2018-09-04T13:58:32Z

Nice work!

Flesh Packer by nervous-composers 2018-09-04T13:45:16Z

cool!

Little Shop of Junk by auxC 2018-09-04T14:08:17Z

cool game!

Become a Monster by Rodrigo Denúbila 2018-09-04T14:24:23Z

Nice game!

OutThere by mrsylar59 2018-09-04T13:53:35Z

cool!

Tiny Kingdom Builder by RenD 2018-09-04T14:01:52Z

Cool concept, pretty nice pixel art!

Battle Blocks by neonian 2018-09-04T13:27:06Z

👍

Spacetime Landlord Tycoon by mechanicallife 2018-09-04T13:56:03Z

Nice work!

Polar Panic! At the Disco by PeachTreeOath 2018-09-04T13:55:00Z

Nice work!

GRANDMA KNIGHT by manusaiz 2018-09-04T14:06:47Z

cool game!

Seven for a Secret by bisente 2018-09-04T13:37:16Z

Good!

Bug Squasher by erikiene 2018-09-04T13:58:45Z

Nice work!

Gold Eater by Finlal 2018-09-04T13:59:48Z

Топчик! Как всегда на высоте!

Asteroidvania by blubberquark 2018-09-04T13:16:07Z

Fun) Nice pixel art

Dragon Horde: Revenge of the Wizard King by MattWoelk 2018-09-04T13:34:27Z

👍

Eventful Horizon by bitdecay 2018-09-04T14:05:29Z

cool game concept!

Organize Your Life by Samusoidal 2018-09-04T13:21:07Z

interesting

Golden Shackles by FuriousWitch 2018-09-04T14:21:05Z

Nice game!

Cutting Edge: Screensaver by kazuo256 2018-09-04T14:10:31Z

Nice game!

Super Hoarder Man by Klowner 2018-09-04T13:20:51Z

interesting

Chief Data Engineer by candlesan 2018-09-04T13:34:14Z

👍

Better Than Thanos by Vekstr 2018-09-04T13:48:51Z

cool!

Rainforest by SimoGecko 2018-09-04T13:57:24Z

Nice work!

Skipping Cats by Lovro Kalinovčić 2018-09-04T14:01:00Z

Nice work!

Loot Keeper by outstar 2018-09-04T14:00:49Z

perfect

Forky by Nolic0321 2018-09-04T13:26:53Z

👍

Escapeless by HellSquirrel 2018-09-04T15:20:31Z

We played in 150 games at first and after this rated them from our team document to be more objective. Our poor knowledge of English doesn't allow us to write long messages. Each game received its share of attention and appreciation. Games that our liked especially, we tried to write a bit more in detail. We are interested in finding new innovate, perspective projects on jams to connect with new strong developers. For example, this project was on 39 ludum dare https://store.steampowered.com/app/699920/Despotism_3k/ and we invited them on "VK Fest Showcase" in St.Petersburg to show their game to all peoples of this fest and these developers won in 2 nominations there. Photo from festKGlh2AxfUE8.jpg

Escapeless by HellSquirrel 2018-09-04T20:43:14Z

@vfabien21 U're write, we didn't think about this thing. Such simple idea, thanks man, it'll solve a lot of problems and we will can explain some things which we can't talk normally) F*ck, such easy idea) U're genius, thanks man again, gl hf, ty for playing game ^_^

Escapeless by HellSquirrel 2018-09-04T21:03:19Z

Dear anonymous, after your text we understood how it looks from the other side. Thank you for showing the reverse side of this approach to voting. We will use "vfabien21 method" since this comment so that there will be no disagreement afterwards.

Native same text. Дорогой анонимус, после твоего текста мы поняли, как это выглядит со стороны. Спасибо что показал обратную сторону такого подхода к голосованию. Мы будем юзать метод Фабьена21 начиная с этого коммента, чтобы не было разногласий и проблем потом.

CapyBarbra: A New Brow by Ratherjolly 2018-09-04T13:57:46Z

Nice work!

Dear Leader's Diet Plan by Historymaker118 2018-09-04T13:53:58Z

cool!

Dr.Zallynzky by pell707 2018-09-04T13:39:38Z

Good!

Countdown by Owen Davies 2018-09-04T13:27:24Z

👍

mosquito girl by appix 2018-09-04T13:26:41Z

👍

The Red pixel by RainbowKappaGames 2018-09-04T14:10:44Z

Nice game!

Drop Space by AndrewJAdams 2018-09-04T13:29:07Z

👍

The Kessler Problem by catbutt 2018-09-04T14:02:27Z

cool game!

Dark Lord Ludum Dare by MartinTristan 2018-09-04T14:00:08Z

Nice work!

Fast Grow by Minord 2018-09-04T13:19:21Z

nice pixel art

Finish RAM by Diego Manarim 2018-09-04T13:26:20Z

👍

(After A) PARTY SIMULATOR 2018 by Autumnotopia 2018-09-04T13:40:49Z

Good!

Personal Space by ProdigalSon 2018-09-04T13:50:58Z

genius, awesome concept!

The Crunch by ProAFKboy 2018-09-04T14:13:10Z

Nice game!

Bombing Run by Gregor 2018-09-04T13:19:04Z

nice work!

Back to Base by IndieManiaC 2018-09-04T13:37:24Z

Good!

Take care of her by KiiroHanabi 2018-09-04T13:48:14Z

cool!

Edge of the Universe by Johvist 2018-09-04T13:27:44Z

👍

Der Raum by alexfalkenberg 2018-09-04T13:33:51Z

👍

The Flopp by Sanguis 2018-09-04T14:06:58Z

cool game!

Bunny Bazooka by MZA 2018-09-04T13:47:49Z

cool!

Overflow by antoined73 2018-09-04T14:07:35Z

Very cute low poly art!

Dice Blackout by GreenAndSubmarine 2018-09-04T13:32:43Z

👍

Misadventures of Crowley Flatcheeks by detectiveLosos 2018-09-04T13:51:53Z

cool!

Alive by Darylsteak 2018-09-04T14:04:43Z

cool game!

Hive World by cachodragon 2018-09-04T13:28:56Z

👍

Darkest Shade Of Night by Bartosz 2018-09-04T14:21:55Z

Nice game!

Spiritship by velvetlobster 2018-09-04T14:05:05Z

cool game!

Pre Alpha Build by PlusMinus 2018-09-04T13:45:06Z

cool!

TriSpace by gtrogers 2018-09-04T13:21:16Z

interesting

Zero Star by CristiHKJ 2018-09-04T13:45:28Z

cool!

Fruit Shack Frenzy by CosmicCrystalGames 2018-09-04T13:32:30Z

👍

AsterVoid by F1Krazy 2018-09-04T18:10:38Z

Simple, but very interesting idea, best tactic is standing and turning around) Nice, all 5 ratings. I think u should continue developing this game, add new modes etc. Gl)12.png

AsterVoid by F1Krazy 2018-09-04T18:29:28Z

@f1krazy I have some versions to solve this problem: 1) Your bullets can't fly through dead meteors, but meteors can fly through them. It'll motivate player to move, but game will become very hard. 2) Don't add scores if player killed meteor when (his movespeed <=0) 3) Motivate to move by extra lifes, weapon or/and ship buffs. When complexity of the game will grow - player can't live without new items

Grave Business by Artem Avramenko 2018-09-04T13:21:27Z

interesting

Screen Space Defender by Balance686 2018-09-04T13:55:50Z

Nice work!

Globulator by Corbak 2018-09-04T13:53:11Z

cool!

Animal Wrath by Jonathan Lorenz 2018-09-04T13:36:02Z

Good!

XORN: The Fallen God by ThibaultAr 2018-09-04T13:46:02Z

cool!

Space Evaders by Colin Misbach 2018-09-04T13:31:42Z

👍

Weltraum by JLV 2018-09-04T13:52:05Z

cool!

Home Invasion by Lexxio 2018-09-04T13:23:09Z

👍

No Space In My Stomach by Roman Petrov 2018-09-04T13:48:03Z

cool!

You Wanna Pizza Me? by Elowan 2018-09-04T13:57:01Z

Nice work!

ShortServe by G4MR 2018-09-04T14:03:46Z

cool game!

The Last Floe by LeoRototo 2018-09-04T13:34:48Z

👍

Inventory Wars by saoi-games 2018-09-04T13:47:34Z

cool!

Dystopia Tycoon by Hare Software 2018-09-04T13:54:41Z

Nice work!

Plenty Of Junk by Verbante 2018-09-04T13:40:40Z

Good!

Soggy Bunny by rexpeppers 2018-09-04T14:15:09Z

Nice game!

Don't Drown by schsam 2018-09-04T13:19:56Z

interesting concept

SpaceLab 42 by Wassim 2018-09-04T13:55:27Z

Nice work!

Will Survive by foxserranu 2018-09-04T14:21:30Z

Very stylish!

Dr.Helper by zlou_kote 2018-09-04T14:22:12Z

Nice game!

Super Square Dodge XLII by DoubleBlackStudios 2018-09-04T13:37:07Z

Good!

Crawling Dungeon by RandomErik 2018-09-04T13:22:48Z

👍

Sugar Withdrawal by Raccoon_JS 2018-09-04T14:04:54Z

cool game!

Where is my place ? by diwo 2018-09-04T13:58:59Z

Nice work!

Depot by Yayiest 2018-09-04T13:39:54Z

Good!

Flash Flush by BustosMan 2018-09-04T14:14:10Z

Nice game!

CritterRun by Mine1117 2018-09-04T13:30:58Z

👍

TrashBot by natehhggh 2018-09-04T13:27:36Z

👍

Dungeon, Demon and 2 Walls by Yulia 2018-09-04T13:46:13Z

cool!

Inventory Story by FredMaaktGames 2018-09-04T14:03:09Z

cool concept!

Missing Space by Marcel Oyuela-Bonzani 2018-09-04T13:33:39Z

👍

Quest for the antivirus by Luxetrix 2018-09-04T13:40:04Z

Good!

Sinking by Bungalow 2018-09-04T14:00:21Z

Nice work!

Tale of the Bagger: A Love Story by trozen 2018-09-04T14:07:10Z

cool game!

Plant's Conquest by Sam Estep 2018-09-04T14:18:37Z

Nice game!

The Unfortunate Story of Hans by Bloc97 2018-09-04T13:49:06Z

cool!

The Dream of Becoming Too Fat by SkyreX 2018-09-04T14:11:33Z

Nice game!

Pyramidion by Matank 2018-09-04T13:53:24Z

cool!

Asteroid by cheetah 2018-09-04T13:41:03Z

Good!

Seven Souls by QrGames 2018-09-04T13:30:49Z

👍

Meow Moves by wolfybytes 2018-09-04T13:23:46Z

👍

Island Populating Simulator by Arthur Baars 2018-09-04T13:26:10Z

👍

Maze Absorption by MisterGC 2018-09-04T13:28:10Z

👍

Airlock Gridlock by HYPRGLOO 2018-09-04T14:01:18Z

cool game!

Steerbear by Skelpdar 2018-09-04T13:21:38Z

interesting

Scrapocalypse by DrBrick 2018-09-04T13:26:31Z

👍

"glow" Our first game Jam! by Angela K. 2018-09-04T14:14:20Z

Nice game!

Grave Heart by very dark lord 2018-09-04T14:24:38Z

Nice game!

Summer's Lease by WrenPirate 2018-09-04T13:49:50Z

cool!

Summer's Lease by WrenPirate 2018-09-04T13:51:16Z

cool!

Compactor Bot Escape by Siarhei Pilat 2018-09-04T13:36:43Z

Good!

The Junk's Games by Paulo Augusto 2018-09-04T13:54:28Z

Nice work!

EPIC THEATER by filgreen3 2018-09-04T13:53:45Z

cool!

Inventory Quest by acfaruk 2018-09-04T14:13:20Z

Nice game!

Organize Bits by MaximeMazet 2018-09-04T13:36:29Z

Good!

Cosmic Escape 1999 by Chocolat-Endive 2018-09-04T14:10:52Z

Nice game!

ground_0 by Jamison 2018-09-04T14:00:35Z

Nice work!

WearOut by Abhis1Kadian 2018-09-04T13:48:29Z

cool!

A Bar In Space by Fluffy_Kaeloky 2018-09-04T14:10:20Z

Nice game!

Space Invasion by Nam Nguyen 2018-09-04T13:44:48Z

cool!

Land-itz! A Land Possession Game by PeteyWoufes 2018-09-04T13:31:08Z

👍

Crumble by anstabo 2018-09-04T13:45:48Z

cool!

Changing spaces by Shakedimus 2018-09-04T13:57:35Z

Nice work!

Crowded Prison by Fernando Tonon de Rossi 2018-09-04T13:16:40Z

fun)

Tile Titan Toppler by Tamanegi-K 2018-09-04T13:20:33Z

interesting

Sprout! by Genmai 2018-09-04T13:23:58Z

👍

King of Bjorp by Colin Doody 2018-09-04T14:24:13Z

Nice game!

Hammer Dongers by Crave 2018-09-04T19:32:08Z

Great pixel art and cool game mechanic, nice

Roomy's Party by Lexyvil 2018-09-04T14:16:18Z

Nice game!

Space is running out of space by DarkGuardsman 2018-09-04T13:48:41Z

cool!

Park & Match by Carlos Giraldo 2018-09-04T13:49:38Z

cool!

Running Out Of Spice by Raivk 2018-09-04T14:24:03Z

Nice game!

Knight General by lchsk 2018-09-04T13:40:13Z

Good!

Squabr by PuffballYoshi 2018-09-04T13:27:56Z

👍

CowSweep by Naerly 2018-09-04T13:23:17Z

👍

Crappy Rocket by Betamorfosis 2018-09-04T13:29:19Z

👍

Action Replay by riperieri 2018-09-04T13:23:35Z

👍

California Jane by fivenamefivesocks 2018-09-04T14:02:42Z

very nice art!

Void Incoming by Purrfexionator 2018-09-04T14:11:44Z

Nice game!

OUT by joompoof 2018-09-04T13:29:31Z

👍

Mars Web by RyanJavanshir 2018-09-04T13:49:29Z

cool!

Go Pack Yourself! by foxtrotluna 2018-09-04T13:22:22Z

👍

LD43 — Sacrifices must be made

Goodboy Advance by rik 2018-12-05T12:15:13Z

Art is wonderful and level reusability is awesome, don't understand how people create such cool games during 3 days)

Spirit Dungeon by Tarcisiotm 2018-12-05T14:56:39Z

Nice work, good mechanic with light cutting and camera distance. Mb shouldn't enable to take an apple when full hp and highlight the key in the dark

Sacrifices Must Be Made by danman9914 2018-12-07T00:20:24Z

Very good grafics, narrative and gameplay! Mb should add cubes after all minions turned. Imo, shaking camera after every card distracts only. My english is very bad and I painted what it meants. 1.png

On picture u can see, how many time u will save to player for full immersion in core gameplay. I hope that you will continue to develop this project and we will see it in digital stores as steam, gog etc.

FTD : Fixin' to Die by nuclearfriend 2018-12-05T11:50:00Z

Very cool game! Pixel art, animation and sound design are divine! Wait this game in Steam!

Super Sellout by Moski 2018-12-07T23:16:26Z

Very beautiful art and sounds. Amused the moving hydrants and lampposts. Everything is cool in the game, except for two things: 1) Near the end you just fly through the pits without a jump. 2) When u help 2 humans at the same time, the sound gets stronger and gets a little uncomfortable

No Brakes on the Train of Life by squaredev 2018-12-07T22:28:24Z

Great palette and cute low poly. It was such simple, but very cool to add emotions of the girl to show consequences of the victims!

Humanity Hero by Guilb 2018-12-09T04:27:59Z

Fallout shelter 2 looks perfect)

Dance Dance SACRIFICES by Ever 2018-12-08T17:09:19Z

Cute graphics and sounds, good use of simple mechanic. But 7 level is almost impossible, I think u shouldn't increase the number of clicks in one combination because the cost of error is high. Mb u should add new 4-buttons combinations and people must be play faster to complete level. Also Imo, should change combination after fail. Because every user has personal uncomfortable combination and better I will skip it then will try to do it correctly and slowly. All in all is good!

Ice Runner by hungryghost 2018-12-08T20:05:32Z

I like this game, all categories graded high. For this reason, I consider it necessary to report a few shortcomings, having fixed that could make the game even better in my opinion:

1) Some vertical challenges lose their complexity due to sticking to the walls of the hero, if you hold down the control key in the direction of the wall.

2) Collision mask isn't correct in some places, I was behind spike, but use "wallsticking" and didn't die and continued playning. (watch screenshot) 2.jpg

3) Mine damaged the player if u will stay over cannon.

4) On 4th level first fire-circle should install below. Because it's not static and is constantly spinning, player can catch it at the highest point and after block formation he will block further passage to himself.

5) Bug with game continuation. If I finished on 4th level and after this decided to start at the beginning, after entering the menu and clicking on continue, I still continue not at the level where I stopped, but at level 4.

6) The complexity and duration of the 4th level many times higher than previous. U should be divide it on two levels or cut. Also in the end of 4th no longer fits on the topic and you start playing super meet boy)

My english is very bad, sorry for it myself. I didn't want to seem rude and I hope you will turn this project into something big. Good luck and thanks for good jam-game)

Goobli by FiloTG 2018-12-05T13:24:01Z

Programing sound and colour palette are very good. This puzzle game will be good to play on IOS and Android. But, in my opinion, u should do restarting level, if player stuck. All in all is very good

Not Me! by Gio- 2018-12-05T12:57:33Z

Played on bluestacks, everything works well. Art and sound design are perfect. Looks and played like reigns + tinder. "cheeki breeki" - 12 Logvinovih iz 10

Blood Balance by t1a2z 2018-12-04T07:55:59Z

Конструктор, очень годно, пиксель арт как всегда на высоте. Разве что мб делей на пкм поставить побольше, а то уж больно имбовая штука и теряется нужда в оружии.

Break a leg by AxelOlivier 2018-12-05T10:01:11Z

Very cool and stylish concept, nice music, interesting topic disclosure, but I think u should change controls by 2 ways: 1) Use current movement controls, but will add to aim by mouse. In one moment I wanted to kill, but they ran behind me like a horde and it wasn't comfortable to rotate. or 2) Use for "attack" another button on keyboard to play without mouse and add more directions when rotate.

Also change score font (; 1.png 3.png

Apatanat: the benefit of all. by Mike Mihe 2018-12-06T19:37:32Z

Очень классный арт, да и тема круто раскрыта. Две вещи, которые чуток отвлекли от геймплея: 1.png 1) слои 3 (2).png 2) не смог выйти обратно при переходе из локации справа, пришлось перезапускать игру. А так, очень годно! 10 Лебовски из 10.

The Astonishing Airscapade of Sir Bittergloom by Yuri Yakovlev 2018-12-05T13:48:32Z

Очень круто раскрыли тему. Арт и саунд дизайн великолепны. Имхо, мб стоит сделать коллайдер у препятствий чуток меньше, а то из мидкорной фановой игры превращается в дарк солс на воздушных шарах, когда на тебя летит ряд из гроз. В целом, еще одна годнота от снг ребят👍

Total Party Kill by adventureislands 2018-12-07T23:50:39Z

Strong topic disclosure and great level design, also amused ending. Imo, u should swap on next hero after hero's death. Will w8 on mobile or pc with new levels and mechanics)

Sacrifices must be made, but... by AZAMATIKA 2018-12-06T23:28:10Z

Mehanika i art kak vsegda zbs, tol'ko luchshe by s Vovoi nintendo switch versiu delali, a ne v dzhemah vsyakih uchastvovali (;

Memento Morty by okuar 2018-12-05T10:04:30Z

Ovivo's devoloper don't know how to create bad games) As always cool and on top! wubba lubba dub dub

SATANIC PANIC by Quackqack 2018-12-06T09:19:38Z

Nice work. Topic disclosure, art and sound are perfect. In my opinion, u should swap some levels for the complexity curve works, because some levels in middle of game play more diffucultly then in the end.

LD51 — Every 10 seconds

SVET by HellSquirrel 2022-10-04T19:59:06Z

@igor-morgun thanks

SVET by HellSquirrel 2022-10-04T20:04:18Z

@forik Thanks for the feedback, there really are some serious problems with the level design. The idea itself revolved around light. We wanted to convey the exploration of the location and the feeling of safety through only a temporary light source. A little short on time to polish and deepen the mechanics, so the comments are all on the case, thanks for the feedback!

SVET by HellSquirrel 2022-10-06T10:05:50Z

@elros Thanks for the feedback, I think you're right and should have added more light sources to make it easier to navigate the location

SVET by HellSquirrel 2022-10-06T10:06:21Z

@belonzik thanks

SVET by HellSquirrel 2022-10-06T14:16:18Z

@arthur-mairs thanks

SVET by HellSquirrel 2022-10-06T14:16:35Z

@wobbleblocks thanks

SVET by HellSquirrel 2022-10-14T16:26:18Z

@twistedhawk thanks

SVET by HellSquirrel 2022-10-22T21:03:11Z

@unidaystudio https://youtu.be/dRP1DqShceM?t=566

Tiny Tiny Orbit by Belonzik 2022-10-13T10:46:23Z

I'm very surprised that not many people evaluated the project. It's on-topic, coupled with interesting gameplay and sound. Feels like a cool mix of Minit, Forager, and Factorio. If you forget that this project was done in 72 hours and treat it as a complete project, the manual lacks a text description at each icon. The work and distribution of light is worth noting separately, very cool behaves when the character is on the border of light and darkness, as if the light sticks to the player and does not want to let the player into the dangerous darkness. A lot of interesting little game design solutions, like assembling items on the ground in one place and adding colliders to resources. The second part of the previous sentence adds additional challenges, such as storing resources in the right places so that they don't get combined into new items, while placing them correctly so as not to create mazes that will lengthen the routes to the objectives. Translated through a translator due to poor English and I hope I was able to convey the idea that your project is very cool. I would not be at all surprised if after a while I see a refined and in-depth project on Steam or other platforms. Great job! You are good! Good luck!

Speed Court by Profugo Barbatus 2022-10-10T20:15:36Z

It looks like a paper,please in a new theme.

It was nice to know that the author thought about replayability and suggests simplifying even the easy difficulty with an increased timer.

Cursor hammer animation gives a direct sense that you are like a judge making decisions and passing judgement, very rarely get in games (not including simulators) in general to convey that feeling directly. It seems to be a small thing, which is made by two frames of animation, but such a detail affects the immersion in the project.

The cases are also interestingly parsed and it's nice that they weren't in the same order, as I can tell from the three game sessions. It also allows you to not mechanically rote, but still try to get into the essence. My English is terrible and some things didn't translate all the way through, but it's definitely not the fault of the developers that I know the language so poorly.

There's a lot of work done on the exterior design, the graphics are very nice. Although I try to judge games solely on gameplay, but the kitty in the judge's wig won my heart. The only things that made me uncomfortable were the size of the UI, the size of the case in question, and the centering of the text when typing it. I assume (maybe wrongly) that the developers wanted to mimic the work of the judge's clerk when typing the text, but it gets hard to read.

I apologize for my English, I hope you understood me correctly, I only evaluate projects that I liked and I am aware that my comments simply could not have had time to make during the competition. I wish you do not throw away the idea and see the project after time on personal computers or phones.

Good luck!

Chernobyl by Robert Li 2022-10-14T09:37:45Z

Very cool design and theme development. Game mechanics very succinctly fit into the theme of the competition, a good rendering of the time limit through the number of moves together within the theme of the game.

The selection of names for a moment made you think that the developers from cis-region that so well know the theme with the liquidators of Chernobyl)

I understand that this is a prototype for the competition and there was a development time limit, but as a potential future buyer of your pre-release project I would like to see more variety in the puzzles. Maybe I should have added parallel activities for the characters or interdependent actions when solving puzzles, as on the first playthrough I passed separately by each character to the end and the last character had no problem stomping to the finish line alone. Only after the final credits, where the graves of the liquidators were depicted, I felt nasty as if I were one of the Soviet officials who sacrificed people as expendable material just to please Mr. Gorbachev. And on the second playthrough I tried to save the lives of more liquidators by performing actions in parallel.

Maybe to enhance the effect on the final credits it would be worth showing the player the names of the liquidators, which he killed, to add weight to the previously taken actions. It might also be worthwhile, as in the old version of the game "Doom", to change the liquidator's icon when the radiation level changes, so that the player would also empathize with each character. st,small,507x507-pad,600x600,f8f8f8.jpg st,small,507x507-pad,600x600,f8f8f8.u1.jpg

Since my English is very bad, I translated through a translator and the text above did not want to offend you or bring a negative. I think you have done an excellent job of revealing and presenting the topic well. I hope you will not abandon the project, finalize and release it on PC or mobile platforms. All the best, thanks for the gaming experience!

BackroomsBreak - Alpha version test v0.1 by Eugenik 2022-10-05T08:15:57Z

An interesting combination of Teardown-like game destruction mechanics and horror elements. Imho, hand-designing the levels with added points of interest would have added depth, and you could have generated more game situations in a smaller space. It also seemed like the timer starts when you start the project right away, which doesn't give the player time to read the rules, but I could be wrong. Either way, a lot of effort was expended in a short amount of time, good job!

AllegroRPG by DrSmey 2022-10-10T21:58:01Z

I do not know intentionally or accidentally you made the Valkyrie character on the playing field similar to the main character from Hyper Light Drifter, but for this you special respect)

Безымянный1.png

Overall, the game feels like an Into The Breach game in real time. The idea itself is interesting and the swift decision making feels exciting. But at the same time with the increase in opponents only using the pause can plan moves, as purely physically did not have time to do the management. The result of this in one of the sessions was catch-up, where I just ran away in a panic nurse with one life, from time to time once every 10 moves firing or heal. Still lost) It also seems to me that you can still diversify the patterns of behavior of opponents to avoid such a run, such as units that run to the end of the line.

Безымянный.png

Wrap from one end of the row to the other was a cool game design decision, but I think it makes sense to leave the active cell in the same line rather than going higher/lower, which will save players time.

Безымянный4.png Безымянный5.png

I encountered one bug where a zombie was standing at the edge and wouldn't move, even when I was standing next to him and he was pointing to the square where he would go next.

Безымянный2.png

Not sure about the feedback on the next suggestion, as I may not have figured out how to take advantage of it. Outside of the location, there are several cells at the bottom with an attention point that you can't get to in any way, but the color palette shows the opposite, that you can get to it to get bonuses.

Безымянный3.png

As with the other participants, I will warn you that my English is terrible and I didn't want you to think I was thinking in any bad way. I really enjoyed playing and the twenty minutes flew by like the blink of an eye. I realize that my feedback seems like a review for a full game rather than a prototype for a jam, but I sincerely wish you would bring your project to a release game on other platforms. All the best!

Please don't litter by KenForest 2022-10-06T10:51:32Z

Very atmospheric assembly and garbage disposal. Shaders, sounds, atmosphere, everything is calibrated to the millimeters. At a certain point I forgot that this project was made for jam and started looking for something to latch onto. 4 things that keep me from giving it a 6 out of 5, but only a 5 out of 5 =)

1) Shifting the opening credits to the top, maybe I should have centered them 2) Pivot for rotation on interactive objects is done on the pickup point, maybe should have been done on the center of the model 3) On the first playthrough, looked for the flying ship and did not notice the arrival of the second, and ended up hanging out in a dumpster without giving a friend the opportunity to help me Безымянный.png 4) The part of the game where you have to sort the trash into 4 garbage cans. Maybe you should close them when you fill 7 out of 7.

My English is terrible and I hope it's clear from the text above that the game turned out very cool, and the points above are little things to consider when you decide to make a full game out of it. I sincerely hope to see your project on the steem after a while. Good luck!

OutPost by OldDog 2022-10-12T10:07:16Z

Part 1

Let me say right away that the feedback below is not negative, I really liked the project, I spent a little over an hour in it, so I wish you would improve it and release it as a full game. My English is very bad, so I translated at DeepL to make the feedback as informative as possible. The review is based on getting through 2 game days (~35 waves), so I could not get through to the end of the project.

Certainly the visuals, gameplay cycle, revealing the theme at the top, I think this has been written about before me. The game gets ranks of 5 everywhere.

I think in a game like this, it makes sense to do a "pre-purchase" upgrade, as is done, for example, in the game "Legion TD 2": the player presses "L.Shift" and clicks on the upgrade that he wants to buy in advance, so that instantly it is acquired when the coins accumulate. This is due to the fact that later waves physically do not have enough time to pump through all the tabs. Безымянный4.png Безымянный5.png

There are a lot of issues with the game design:

1) Some waves do not give out coins for killed opponents, which hurts the economy and does not allow you to level up. There is a feeling that this is more of a bug than a game-designer's solution, that the prefab of a particular enemy or a particular wave does not issue coins.

2) Range upgrade. After a certain stage of pumping this item the player does not see the result of this pumping visually. Maybe it makes sense to zoom out the camera after each pumping and, together with the radius move spun enemies to the edges of the radius, which together will allow the player to assess the situation and make more accurate decisions in pumping.

3) There is no tower regeneration improvement in the global progression. Although all other items are present. Might make sense to either remove the whole category at all, leaving only the basic improvement turret, or add the regeneration also to all.

4) Difficulty curve. Had the feeling that the developer has deliberately made 15, 18 and 20 waves overcomplicated, to stretch the gameplay. This opinion was based on the fact that their passage had to spend many times more resources than the later waves. Plus, it sometimes happened that on the second passage of the enemies killed the tower, even if previously this wave passed without any problems, which leads the player to think that sometimes there is no correlation between improving and passing a wave.

5) The balance of unused crystals is not saved when you pass the game again, which also hurts the economy. With gameplay like this, every crystal can affect success.

6) Improvement of the total number of lives. It seems to me that it might make sense to raise new lives to the maximum at once, rather than just mathematically increasing that threshold. This would give an extra gameplay cycle where the player is not just scrambling to pump, but waiting for the lives to drop to the minimum to use the pump as a first aid kit.

7) When opponents are close to the tower, the probability of losing increases exponentially. Maybe I should have added some melee attack/defense types.

8) I'm not entirely sure about this point. I got the impression that the opponents keep attacking at close range all the time until the tower itself is destroyed. If this is the case, it might make sense to make it so that the enemy is destroyed and deals fixed damage once, as is done in most tower defense games.

9) The player does not affect the extraction of crystals. Maybe it makes sense to add pumping the mine itself and the workers who mine the crystals to add an alternative improvement, where the player wins not at the expense of the reaction of clicks, but economically through the global progress.

OutPost by OldDog 2022-10-12T10:08:44Z

Part 2

Bugs: 1) At some points in the AOE tab, the improvement is not highlighted as active, even if there are enough coins for it.

2) After improving lives to 100+, each upgrade does not increase by 0.25, but by 2. Either something in the code after 100 starts working wrong, or the UI does not show the change in the upgrade step.

3) After the onset of defeat remains possible to improve the tower, though the usefulness of this zero (a minor flaw).

4) Rockets after the onset of damage continue to shoot and loops in the firing, a sort of round of rockets to an unkillable target (a minor flaw).

Suggestions:

1) Controversial point. Saving the speed of the game on the second playthrough. Caught myself in a bit of a rut to have to switch speed to x4 on restart.

2) Ability to edit sound volume or/and a button to turn it off. After a long stretch of time I had to use a tab in my browser to mute the sound so at x4 speed it was starting to get distracting.

3) If you decide to continue to do the project and the vector of development will not be in the direction of hyperkazualnyh games, it may make sense to give between waves of the player himself also run on the location, where there will be points of interest. Then the project through the gameplay cycle will resemble the game "Protolife" https://store.steampowered.com/app/809440/Protolife/, a prototype of which was made by the way on Ludum Dare 38. ss_0b572098f25202e0d49f8357abae6329a8191cdd.1920x1080.jpg

General summary.

You have a very addictive and interesting project. You covered the topic well. I wish all the best and would like to see it developed. I understand that some people don't have time to do anything in that amount of time, and here is a whole interesting game. Probably because I liked the game so much, I wrote so much not as a developer, but as a potential future buyer of your game. Again, I really liked the game and I wouldn't want my feedback to cause you any negativity, you're very good, keep it up. Good luck!

Impact-Effect by IdeasPerSecond 2022-10-15T07:57:39Z

On a personal level, this project plays like a mix of the "Luftrausers" and "Katana Zero" games. The first is based on the behavior of the opponents, and the second on bullet time. To this already good recipe add rogue-lite elements and get addictive gameplay on the background with stylish music, which draws replay again and again in it.

I honestly don't understand how people manage to do in 72 hours everything so well and holistically, the project is so polished that there are no controversial moments, even if I wanted to pick on it.

You are very cool! I wish you wouldn't leave the project at the prototype stage and bring it up to a full blown project. Very interesting which vector for the project you'll choose and which game design decisions you'll make. Will it be an emphasis on rhythm, like in the "BPM" game? Or will you go deeper into the direction of roguelikes? Or something completely different? I don't know, but I wish you all the best, thanks for the gaming experience!

8UJH.gif

Decrypt by Gabriel Chan 2022-10-04T19:35:02Z

Very interesting disclosure of the theme and design. The mix of wordle, tetris and rogue-lite pumping mechanics plays dynamically. I realized for myself how bad my English is and how many words I still don't know. Also, it was funny when the future word "BACK" originally came out as "KBAC", which in Russian means "kvass" (such a drink) and for a few seconds could not stand still and could not understand why it does not disappear. On the second level, ran into a bug when one word layered on top of another and could not make out what is what (I attached a screenshot) Decrypt.png I think I'm not the first who reported that only in full screen mode works fine moving letters. Thanks for the gaming experience, I hope you will not abandon this prototype and after some time it will be possible to see it on mobile platforms.

p.s I think the difficulty curve should be made more casual, for example, in the first levels of 3-4 letters, so the player could get used to and get used to the mechanics

Good luck to you!

Swapply by chevre 2022-10-14T17:54:00Z

Great revealing of a topic when you have nothing to offer to add or take away. I wouldn't say I don't play a lot of indie games, but this is the first time I've seen active use of repulsion mechanics. In your project everything looks concise, the theme is more than disclosed, the visual and sound design succinctly organically fit into the gameplay. Everything is in its place, the level design is impeccable. An excellent example of when you can deepen one game mechanic in the project, rather than multiply a lot of unnecessary ones. This jam showed how many interesting and versatile ideas can emerge and I hope you'll continue to make this project after the jam to see it in the future on Steam or another store. Good luck!

Machine! by KITmani 2022-10-14T17:32:42Z

Once again, I am convinced that even one mechanics within the same jam, each developer sees differently. I appreciated the project and naturally, as to the prototype there can be no questions, deserved an A grade.

Let's imagine that this game was not made 72 hours and it is a demo version of the project, which is done long ago. Therefore, I, as a potential buyer would like to make a couple of suggestions.

It seems to me the current 10 second limit is not enough to collect an order of 4 items. This is influenced by several factors: 1) The shipping area itself is small for so many boxes. At first you don't notice it, but when you get more new machines, you start rushing between zones and accuracy is out of the question 2) If you ignore the first point, there is no help for the player, such as magnetization to a particular zone or sorting into cells, so that the boxes were not in a chaotic order, and the structure.

Also, when every second counts, pointing at the mechanism to see how it works takes considerable time. Maybe it made sense to keep the tutorial always on the right side, so that the player could focus only on the work area and keep his peripheral vision on the orders and the tutorial.

And the last thing I would like to suggest is sending orders. It was a very cool gameplay solution to be able to sell several in a row, but maybe it was worth extending this feature to all orders rather than consecutive ones? For example, I realize that I don't have enough reaction to put together a complex order and I'll sell at least some of the list to buy myself a little more time.

Let me tell you right away that I write feedback to projects through an interpreter, so I apologize if the feedback was negative. I really liked the project, great hitting the theme and mechanics opens up the desire to replay over and over again in order to beat his own record. Did not manage to score more than 17k, but these 40 minutes I spent with pleasure. Thanks for the user experience, hope the project grows into something more, good luck!

Dimension Rush by LunariiSXZ 2022-10-06T16:10:25Z

It does not allow me to vote unfortunately. Interesting opening of the topic and good application of game patterns. I think with this gameplay, you should add save points so that the player will retain some progress in spite of failure. Also, in my humble opinion, it is not necessary to repeat consecutively the same game pattern as in view of the features of the level design, I was 20 seconds just standing at the start after dying on spikes at a time with low gravity, that is, a total of I spent just under 30 seconds of inactivity, waiting for a new pattern because I could not jump on the very first platform. At the beginning encountered a bug exit outside the location, which did not allow without a reboot to continue the game experience. I apologize for my terrible English and I hope you did not take my words above negatively. I sincerely wish you don't scrap the idea, polish it and release it on the same mobile platforms. Good luck!

Random Frenzy by Aqua Coder 2022-10-10T19:53:42Z

@aqua-coder Безымянный.png

The Only Way Is Forward by Fabian Denter 2022-10-11T14:40:05Z

It is very difficult to consider this project as a prototype for a jam, as it is already a complete small game. A lot of work has been done, you are very good.

On the final credits at the end of the third stage I wondered why so little and want more!

By the visual design is not that there are no complaints, rather a question, how did you manage to do in such a short time such beauty? I envy the one who was responsible for the design of the project.

On the gameplay parallels with "mu cartographer" and "in other waters". I can not call myself a connoisseur of text/interface games, but the project fell into my heart and I completely penetrated into the world of the game. I would describe the project with the oxymoron "dynamic statics", when instead of the general atmosphere you start to empathize with the main character and let the story go through you.

In addition to the visuals, I would like to note the sound design, the speech of the dispatcher is made very authentically and complements the immersion in the project well.

For convenience, I should have added an alternative control on the arrow and space bar, but it is probably a personal quibble, which does not interfere with the gameplay.

Maybe it was worth working with the design of the text to make it even more (where else?) Immersed in the world of the game. And maybe to better disclose the topic should have added 10 seconds to make a decision, but rather a trifle than something significant.

I would like to see the project developed and not abandoned by the developers. A great job done. You are tremendous good job! As in other cool projects, I apologize for my terrible English, using a translator and in no way meant to sow negativity. Good luck!