The Monster I Am by KilledByAPixel 2015-09-11T22:00:00
I actually had quite a bit of fun with this, but I'm a sucker for destroying cities... The controls weren't quite what I wanted to play with, but it was very satisfying to play.
Foon → Ludum Dare Explorer → Users → OccultOne
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 50 | Delay the inevitable | 👥 | The Long Journey Home | jam | 800 | 3.45 | 2.97 | 3.32 | 3.37 | 4.52 | 3.97 | 2.84 | 4.07 | |
| 2020 | 46 | Keep it alive | 👥 | VORACIOUS | jam | 3.55 | 3.50 | 2.90 | 3.00 | 3.60 | 3.45 | 2.88 | 3.65 | ||
| 2019 | 45 | Start with nothing | 👥 | Edge of Twilight | jam | 455 | 3.55 | 3.39 | 3.18 | 3.52 | 3.50 | 3.44 | 3.82 | ||
| 2019 | 44 | Your life is currency | 👥 | SHELTER | jam | 396 | 3.57 | 3.57 | 3.16 | 2.10 | 3.77 | 4.00 | 4.05 | ||
| 2018 | 43 | Sacrifices must be made | 👥 | De-Railed | jam | 179 | 3.83 | 3.21 | 3.22 | 3.47 | 4.26 | 3.77 | 4.34 | ||
| 2018 | 42 | Running out of space | 👥 | DETRITUS | jam | 388 | 3.57 | 3.34 | 2.98 | 3.26 | 4.13 | 3.42 | 3.42 | ||
| 2018 | 41 | Combine 2 Incompatible Genres | 👥 | Off the Hook | jam | 231 | 3.81 | 3.20 | 3.47 | 3.20 | 4.37 | 3.93 | 4.35 | ||
| 2017 | 38 | A Small World | 👥 | ATLANTIS | jam | 311 | 3.48 | 2.93 | 3.45 | 3.59 | 3.86 | 3.58 | 1.81 | 3.72 | |
| 2015 | 33 | You are the Monster | Cycle | jam | 17 |
I actually had quite a bit of fun with this, but I'm a sucker for destroying cities... The controls weren't quite what I wanted to play with, but it was very satisfying to play.
Great Art!
Ok, this was awesome... Really fit the theme and was a lot of fun.
I was not able to get the JAR file running, and did not see a batch file. It's helpful to have them pre-made or wrapped in an exe so folks who are streaming can just jump in and start playing. I'll try and revisit it when I have my JRE properly configured.
I played this on Livestream Today: https://www.youtube.com/watch?v=LGr9VAOjIQs
I enjoy clicker games, I think this a very solid attempt. This would be more comfortable on Mobile, and I think the Defense having a bar that filled or unfilled to tell me how long it had before it failed would have been super useful. Maybe a cooldown after it finishes so I can't spam it and to make timing more important.
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Sorry for the spam, I think something went wrong when I hit publish and it dupicated the post. I don't appear to be able to delete them.
I played this on Livestream Today at the request of the Developer: https://www.youtube.com/watch?v=3zCqO_O0iIo
Spent some time today with the developer, really great job. The game looks and feels cohesive, and "Sounds like how it looks". The dimension-shift ability was really great, very innovative. Really great job!
I Played this on Livestream a bit ago: https://www.youtube.com/watch?v=MwY1-PtcDqs
This was an absolutely fantastic, I have zero complaints and it was amazingly constructed. The art and music are absolutely stand-out in this jam, and I have this on my list of 'Best of" for this jam when I do that video.
I Played this on Livestream Today: https://www.youtube.com/watch?v=u_6NTcovuI0
I had a LOT of comments and critiques, I Hope you find them helpful and find time to look thru the video I made that'll improve the end product. I think Level design might be one of the serious strengths of this game. (I personally didn't find it hard.)
I played this on Livestream Today: https://www.youtube.com/watch?v=LGr9VAOjIQs
The fly swatter freaked me out. I would like to see a shadow or something to give me a second to react to the flyswatter... as is it basically is a "You lose 1 Health randomly until you die" simulator and I don't get a chance to have any say in the matter. Good solid game though!
So I've played a bunch of games like this, I think the controls are really unpleasant. I think you may want to go look at how other games implemented the interaction systems. The camera angle makes the rotation of the ball really punishingly difficult to gauge.
I Live-Streamed this game this past evening: https://www.youtube.com/watch?v=sfvbUFJnui4
I admit a few times, Visual Novels just aren't my thing. I couldn't connect to the story at all, it felt kinda meandering and didn't catch my attention.
Really interesting graphics, but found it a little easy to play. I enjoy retro graphics and this was pretty awesome to see. Grats on a solid solo entry!
No Executable.
I Played this on Livestream today: https://www.youtube.com/watch?v=3YtyZ8Rudok
Great job with the submission, I always struggle with puzzle game like this, and that glitch in the first level threw me. I think I would make the spikes a bit more forgiving, it's not immediately clear to folks when they are damaging and when they aren't.
Great job on 3D Art in a Jam, always impressed when folks get around to doing it. I think the character controller was the big break in this for me, it was glitchy, I was able to glitch through the cage pretty much right off the bat, then got stuck in the ceiling for a while, then in the floor and was unable to progress past the kitchen. I think your collision checking is the main culprit.
I'd also slow down the rate at which the rabbit moves, it's a little slippery.
I Played this on Livestream today: https://www.youtube.com/watch?v=3YtyZ8Rudok
Great design stuff going on, I'm gonna spend a lot of time after the jam playing with this one. Awesome job with the unfolding of the game as time moves on. The music! The music is absolutely spectacular! Great job, good show!
I played this on my livestream here: https://www.youtube.com/watch?v=srBde18ASdY Very polished. I think you have a really solid core game loop, though it is a little slow and the menu could use some more information display for the user. I had to go to the Buy/Sell Menu to understand what anything meant.
I Played this on Livestream Today: https://www.youtube.com/watch?v=u_6NTcovuI0
The camera controls got totally messed up in my playthru and it meant I couldn't play anymore. Having to manually load and unload passengers was not intuitive nor fun. I think setting the camera rotation based on world space rather than the rotation of the planet would really improve the experience.
Sweet. If I've got time I'll revisit it.
I think I would have loved more to do, but the memos were pretty funny. I was really interested in trying some of the VR Games this jam but I only just got it working on my machine. Good job on not making folks nauseous! Great job on the atmosphere, 3D is no joke in a jam.
I Played this on Livestream today: https://www.youtube.com/watch?v=3YtyZ8Rudok
I left more comments in the video, but I wish the text would have scrolled a bit faster, and the interactions could have been a little clearer. I think the unfolding could have been done a bit faster, or perhaps more guidance given to the player. I was a bit sad when I pissed off everyone and nothing happened.
Great job setting the mood of the game, great graphics. I wish I could have seen more of it.
I think this game had a lot of promise, but the execution just didn't stick the landing. I quickly lost track of the fun and wonder of exploring the world, things felt very static, and having to travel ALL the way back for the watering can or other objects was very frustrating. I enjoyed the concept though. Recommendation: Might wanna get rid of the camera looking directly at the character, as it allowed the seams in your background to become visible.
I'd love to see this game released, the Art Style looks absolutely enchanting.
I really enjoyed this as a programmer, and I wish it got more attention then it did. I think some of it could be made more approachable by starting out with a smaller board and scaling up over time.
@kaisean-games Sure man, hit me up! @OccultSoftworks is my twitter handle.
I played this on Livestream a Few Days Ago: https://www.youtube.com/watch?v=uiOC3F43xF0
I wasn't able to figure out how to play, I tried moving the temperature up and down, and doing things in the menu but nothing seemed to happen.
This game has a very solid premise. The core mechanics were solid, though I would have liked to see the Spawn Mechanics improved, as was, I had a super enemy spawn right on my head and kill me after what was a very good run. I think the Audio was a bit of a detractor for me: The sounds were very loud and sharp, and repetitive. I think adding some randomized pitch shifting to each one, including the coughing would help a LOT with that feeling as the game progresses. Good job with introduction of new enemy types as the game progresses!
Really cool using your own engine, I was messing around with it but didn't succeed in getting it to run due to lack of the JRE on the machine I use.
There's an amazing amount of work that went into this, I think more of a tutorial / unfolding beginning to the game would have been very helpful... but yeah, no seriously great job on the sheer scope of this. I think the grind was a bit much, maybe adding an event system every X Ticks or something?
I got a virus warning when I downloaded it. Not sure but Avast really didn't like it.
First: Please split up the seperate platform versions into their own downloads.
There seems to be a huge delay when playing the game which I think stems from using "On Key Up" rather then "On Key Down", and I had some framerate issues.
Thanks for the submission!
By request of the author, I played this on Livestream Today: https://www.youtube.com/watch?v=wr-ZBj_dJa4
I actually enjoyed this quite a bit, there are some problems with the implementation of the physics engine as you likely will see, and I may have bypassed some of the puzzles. Solid game otherwise!
I played this the other day on Livestream: https://www.youtube.com/watch?v=uiOC3F43xF0
The Art is fantastic for a Jam Game. I think some feedback for the player as to what buildings do exactly, maybe making the aiming system a little more approachable.I have no idea what the radio tower does...
I played this on Livestream Today at the request of the Developer: https://www.youtube.com/watch?v=3zCqO_O0iIo
I had trouble with getting past the first level, might need the difficulty curve tuned a little. Unless there was something I was missing.
No Download Link!
Interesting concept, a way to restart the level quickly would benefit the game greatly. I think the game unfolds a little too slowly, perhaps speeding up the game loop a bit would be beneficial to the player. Maybe picking different colors for the various particles to make them more visually distinctive. Thanks for the submission!
So, to preface this: I don't like visual novels.
That said, I enjoy storylines that touch on serious topics I would have loved music that adjusted to the changing atmosphere.
The novel itself was well written, though there were some points that just had me go "What?", like the potato thing. Thanks for the submission!
I Played this in Stream Today at Request of the Developer: https://www.youtube.com/watch?v=ekGMbpHGKUE
This... was... amazing. We were totally sucked in for a very long time. Great job on your design work, very impressed!
Person above is correct on the lack of screenshot issue. Narrative games are hit or miss for me, I appreciated how dark it got towards the end. Story is well written, but the I wold have loved a bit more agency in my actions.
I played this in my livestream a few days ago: https://www.youtube.com/watch?v=uiOC3F43xF0
Solid style, I think the game could use some modern design cues, like a way to heal between dungeons. Maybe a bit more telegraphing of enemy attacks so dodging is easier.
I died, the screen went black, and there was a terrible sound that spammed my speakers. I restarted the game and it crashed to desktop. I'm not sure it's in a playable state at the moment, but I loved the art style you were going for.
I played this on Livestream Today: https://www.youtube.com/watch?v=wr-ZBj_dJa4
My big complaints revolved around not really understanding the interface, which I think could stand to be a tad more intuitive. I think some time spent in Minecraft studying how their crafting system unfolds might be a good thing for your game. I also had some trouble getting the character to mine and gather resources from any direction other than from immediately to the left.
I played this on Livestream Today: https://www.youtube.com/watch?v=LGr9VAOjIQs
I really enjoyed this, I had a few suggestions in the video... but a very solid core product with a lot of potential to go places. The allusions to Hitman in the comments are not unfounded, you did a great job with it.
I Played this on Livestream Today: https://www.youtube.com/watch?v=u_6NTcovuI0
I think some context to the High Score to let me know how badly I sucked or how well I did. SSS/A/B/C/D/F/FFF scores are super useful for helping people know how they're doing. Solid game.
I Played this on Livestream a bit ago: https://www.youtube.com/watch?v=MwY1-PtcDqs
The control scheme was really difficult, I think it should have been a Mouse-Look. Also, the infinite drop was painful, I think it would have been better just to have an invisible wall keeping the player in.
I Played this in Stream Today at Request of the Developer: https://www.youtube.com/watch?v=ekGMbpHGKUE
I SO BADLY WANT OBNOXIOUS ANNOUNCER VOICES!
Very well done, I enjoyed this a lot. Great graphics and fun score! My one complaint was the Framerate had a lot of issues, it seemed to dip down very low for a lot of the game.
I played this on Livestream Today: https://www.youtube.com/watch?v=LGr9VAOjIQs
Great job for a 2 Hour Game! I had some issues with dying randomly, possibly things spawning on top of the ship as it ran around the ring. The control Scheme was a bit confusing for me, but I managed to roughly work it out. I think it might need a bit of polish but still very solid.
@random-storykeeper : I'm very interested in that error, it's literally the first one that I've seen in days, it's a bug from an early version of the game and was one of the Hard Locks we thought we fixed... What website did you use to play? I'm sorry the experience was frustrating, I think I need to make sure we don't have a bad build on one of the non-itch.io sites.
@drazil100 , @camilo , @akirassasin , @drtizzle , @spacewarp , @digitaldude555 , @kevtukk , @jamesy012 , @faithcaio , @tiny-planet-studios , @aurelien , @fernandoadolfo , @stefvanschie , @oxrock , @loktor , @smbe19 , @mathijsvissers , @wevel , @shurty , @geeitsomelaldy , @jackyjjc , @valicitor , @fanu , @zarkonnen , @palemachine , @kr4ft3r , @canochaba , @knightess , @rick , @andyman404 , @random-storykeeper , @christina-antoinette-neofotistou , @gamechoy , @nettleflap , @thecritterscove , @burgee , @fangzhangmnm , @jk5000 , @twistashio , @linus , @pandakipu , @terryg , @mox , @pkenney , @piller-yann , @epiplon , @ekkiiiii , @blackrose , @richard-michael-smith , @peachtreeoath , @franklins-ghost , @mewsoul , @subwooferx3 , @pyokoanarogue
And Anyone I may have missed! Thank you all for the fantastic reviews. I spent the past 48 Hours curating your reviews and cutting them into usable data (See my Word Cloud Meme for examples of this), and implementing fixes based on all of your input. I’ve pushed an updated we’ve entitled the “Ancient Technology” Update, and I hope you’re willing to come back and give our game another try!
The Original Jam version is still featured prominently for our purists, and all the patch notes are featured in the Itch.io Forum… there’s a LOT.
Thank you all so much for the reviews, if you decide to give us another try, please leave comments below so I might further improve the game. We’re really hopeful we can place well, if we do we may move to fully flesh out the entire game and release it as something really awesome.
@jordgubben : I'll check my phone, there might be one more picture... but it was taken home by our Designer to tinker and create a more professional board version for his portfolio, so I'm not sure it still exists in its original form. Here's a link of the only picture I have, along with my very messy house full of Jammers: https://scontent-iad3-1.xx.fbcdn.net/v/t31.0-8/18077123_10208770630374303_4550694765061379831_o.jpg?oh=be28fd7b7f9192a31d80ee8ebcc5d84e&oe=59911C88
@pascalman , @philomory , @thedoodleguy , @yves , @dragonzlay , @ryte2byte, @hellsquirrel , @meenners , @mikea , @veralos , @codechomper , @sagarpatel25700 , @jin47 , @zebrainflames , @wisstopher , @ectucker1 , @yyam , @powerspark , @kate-kligman , @devpaul , @daniel-conway , @caterein , @atmospherium , @wtoa , @mooncalf , @skosnowich , @jordgubben , @schizoid2k , @novodantis
Thanks for the feedback guys! I've been hard at work curating all the new data and looking into bug reports and the like and all your input went into this latest update. Thanks so much everyone!
@porcus-pie : Thanks for the input, I'm glad you had fun! We're actually starting to look into getting a totally new gui designed to fix all these issues.
I Played this on Livestream Today: https://www.youtube.com/watch?v=u_6NTcovuI0 (The game seems to have bugged the Livestream and it didn't record the game. The Audio is there)
The Camera controls were really bad and I wasn't able to play it. When I was pushing the up Arrow, it was just spinning the camera around randomly and made me mad/frustrated as I tried.
I wanted to play this but don't have multiple players. I saw you had no comments and wanted to let you know, it looks interesting!
I Played this on Livestream today: https://www.youtube.com/watch?v=3YtyZ8Rudok
I spoke with the developer a bit, I'd love to see the player hit box lowered, the respawning to happen outside the ship to lessen the iteration times, and to force the player to pick up the map before they could leave the planet. Otherwise, very good entry!
First thing: Please split up the various versions into their own separate download links.
I wasn't able to build anything despite having all the resources to do so, the game doesn't appear to be in a playable state. Thanks for the submission!
I think feedback when a player hits a target would have been really helpful, it took me a WHILE to cut down things because it felt like nothing was happening. Great job on 3D Art for a Jam Game. Solid entry.
This is pretty good, the music and art style are awesome and the mechanics are very solid, though it suffers from the ability to spam the jump button over and over to quickly get the score up and bypass the collision between balls.
I Played this on Livestream a bit ago: https://www.youtube.com/watch?v=MwY1-PtcDqs
The attack button didn't work, and I had some specific tips for possibly making the game better. The hitbox size of the player needs to be adjusted, and perhaps the level design looked at. I had more tips in the video.
I Played this on Livestream Yesterday at the request of the Developer: https://www.youtube.com/watch?v=ekGMbpHGKUE
This was really awesome, I had a few issues really understanding what was going on. My thoughts can be boiled down to: "There's too many stats and they aren't well explained.". I am gonna play around with the game tomorrow as I really enjoy boardgame style games. (Hence, why I made mine). Great job!
I played this on my livestream here: https://www.youtube.com/watch?v=srBde18ASdY I'd love to see some more unit variety in the gameloop, and a way to beat the optimal strategy that is: Pool everyone in one city, beat up all the tiny cities.
Maybe add some units like Archers that kill units as they approach. Defenders that are good at defending, and attackers that suck at defense but good at attacking other cities.
I Played this on Livestream today: https://www.youtube.com/watch?v=3YtyZ8Rudok
I had more fun with this than I really understood, I sent it to a cat-loving friend of mine and I haven't heard from her since so I assume she's engrossed. I think my only gripe was the camera, but otherwise a very well made, very cute experience.
Sorry you didn't finish, better luck next LD!
This was a good concept, I think the implementation needs work. I was bored and basically just sat around until the timer hit 8pm, then slept.
I'm pretty sure the wife is the Skeleton and that he's just reliving the same three days over and over again. Just saying....
Really interesting little time waster with neat puzzle elements. I think this would be great as a zen game, just have things flowing into one another, trying to balance the components. Very solid base from which to build more off of.
I played this on Livestream Today: https://www.youtube.com/watch?v=wr-ZBj_dJa4
I'm really, really bad at these kind of games but I had fun. Very difficult, have fun laughing at me sucking.
As Requested: I played this on Livestream Today: https://www.youtube.com/watch?v=wr-ZBj_dJa4
I really enjoyed this, I wasn't able to play more than a couple levels but they were challenging and well thought out. No real criticisms other than the arrows being a little confusing to my brain.
I Played this on Livestream Today: https://www.youtube.com/watch?v=u_6NTcovuI0
I never figured out how to play, it comes at you a little fast and it might be worth easing the player into the system with an easier tutorial phase.
This was far more relatable than I had imagined it would be... I think the vision cones got a little messed up as the game progressed, people who weren't even facing me would detect me as I moved. Really fun game with a great mood and aesthetic.
Was the team really that big?
I got a Virus Warning when I downloaded it. Avast is not pleased with these files.
I played this on my livestream here: https://www.youtube.com/watch?v=srBde18ASdY
I really, really enjoyed this. I didn't get a chance to go into detail, but it's on my "Top Games of LD 38" List this run. Really well done!
I'd love to play once you have a Windows build. Posting to encourage you to do so!
I saw you said you were working on a linux Build, but still have not posted it. It is the last few days before Jam End, and it might help your scoring to get one up.
Note: It's worth rating and posting on other folks' games, and having them return the favor. It increases your coolness (An actual stat), and the website promotes your game to other users.
404: Page not found. Also, might wanna opt out of Graphics since you didn't make them.
No executable provided, so we're not able to play or host and your twitch appears to be offline.
I've never seen a breakout-like configured in this way, very interesting. It was simple in construction and I would have liked to see some Music, Sound Effects, or something to spice it up. The movement felt a bit slow, perhaps speeding up the movement? Good compo entry.
I Played this on Livestream a bit ago: https://www.youtube.com/watch?v=MwY1-PtcDqs
Very solid game, I think my chief complaint was that enemy lasers could hit you from afar and there wasn't anything you could do about it. Being offscreen and hitting me was really frustrating.
I played this on Livestream Today at the request of the Developer: https://www.youtube.com/watch?v=3zCqO_O0iIo
This was absolutely fantastic, the graphics and post-processing was very well done, probably some of the best I've seen in the jam so far. Puzzles were well thought out, and it got my heart going a few times there. Well done!
Great art style! The game would seriously benefit from Procedural Generation. The game is interesting but the movement isn't exactly a lot of fun to play with. Also, the gun recoil caused some movement issues with the walls.
Boss was very well done! Great job on AI for a jam game.
I think if you packaged this as an EXE or had a BAT file to run it, it would be more approachable. I know that's what kept me from streaming it this evening.
I think the game loop is broken, I blew up a rock, walked over to a circle of rocks, clicked on one, and got the "YOU WIN" Screen. Not sure if that's it for the game, but it was a little perplexing. The first puzzle did a good job of teaching controls but I wish there'd been more feedback, maybe some audio.
Thanks for the submission.
No EXE.
I wish the camera were a bit more traditional for third person games, it was a bit frustrating to use. Audio was good, and you had good iteration times when you died. Not really sure if there's a greater point or objective to the game, but it was interesting!
I Live-Streamed this game this past evening: https://www.youtube.com/watch?v=sfvbUFJnui4
I really enjoyed this, there was some serious game chug and framerate dips, but the game itself kept drawing me back into it as it unfolded and I hope you move forward with it!
The audio was super loud, I had to turn my speakers WAY down. It might be worth spending some time normalizing your levels. I highly recommend looking at your enemy movement and introducing some noise to their movement patterns. As is they didn't present much of a challenge. Thanks for the submission!
I played this on Livestream a Few Days Ago: https://www.youtube.com/watch?v=uiOC3F43xF0
Really interesting tech demo! I don't have much to say about it, but I really enjoyed what I got to mess with.
I Agree with the above commentor, the game badly needs checkpoints upon death. The long iteration times added a great deal of frustration to the gameplay. The controls were decent, and it looks like you have some good ideas graphically that I would love to see a little more polish on.
I Live-Streamed this game this past evening: https://www.youtube.com/watch?v=sfvbUFJnui4
This was a decent baseline, I had more comments in the video. I think the circuit-based tower holder is a fascinating game mechanic that is super unique. But the towers themselves were kind of confusing and I didn't figure out how to play deeper than just spawn a bunch of level 0 towers.
You might want to get a different host for your game and files, the current hosting service is just far too slow.
I downloaded the Windows version and it immediately crashes to Desktop.
I Live-Streamed this game this past evening: https://www.youtube.com/watch?v=sfvbUFJnui4
I managed to win, and then immediately lose. I think the game could use a few more verbs to help the player feel a little more harried. I have no idea what Stone was used for, I never got any.
I Played this on Livestream a bit ago: https://www.youtube.com/watch?v=MwY1-PtcDqs
The game engine was solid, as was the mood and atmosphere, but I got lost and had no idea what to do. The character dialogue was thoroughly unhelpful and I ended up just giving up. Player needs more guidance.
I Played this on Livestream Today: https://www.youtube.com/watch?v=u_6NTcovuI0
The core concepts are pretty good, I think the engine failed you. I had serious collision bugs that kept me from progressing through the rest of the game. Definitely a good candidate for mobile platforms.
Possible solution would be to use Raycast Physics if your engine supports it rather than Box2D Physics.
I could not get it to run on the fly, are there external files I'm supposed to use?
I Played this on Livestream Today: https://www.youtube.com/watch?v=u_6NTcovuI0 And you're welcome to bug me and I'll try and get another run thru it at a later date if you wanna try and help me troubleshoot making it work.
Core gameplay is solid but it desperately needs some variety in enemy styles. Maybe homing projectiles, different projectile speeds, or some patterns.
I got to Mars, beat them, and then the game never progressed further. I was just stuck in space.
This game is kinda frustrating, the reaction time it gives is just too small... If you're in the middle of a face when it spawns, you're basically screwed and that isn't fun. Music is pretty good. I am not sure the concept is very solid on this one.
I played this on Livestream Today: https://www.youtube.com/watch?v=wr-ZBj_dJa4
The controls were a bit wonky, and it might have messed up my stream a little bit. (Not necessarily your fault, Jam games aren't really intended to be streamed). I think the Camera and controls could use some work, they're a bit rigid and difficult to maneuver.
I got a virus warning when downloading it.
I played this on Livestream Today: https://www.youtube.com/watch?v=wr-ZBj_dJa4
I enjoyed what I played, I will probably be revisiting this one in a bit of time as I've been thinking about it all day since I played.
Does not Run. You may need to repackage your Data File and EXE into their own Folder and archive that. It doesn't seem to unpack cleanly how it's currently up.
I played this on Livestream Today at the request of the Developer: https://www.youtube.com/watch?v=3zCqO_O0iIo
A Great take on the Moon Lander genre, I think I'd love to see more extensive pixel animation and sound effects. Solid entry!
This was neat in concept, and I wish there was more going on with it. I genuinely enjoy simulations, and would love to see more of this. I think the camera needs a bit of polish on it, and I wish there were some ways we could speed up and slow down the simulation, maybe watch them advance thru the ages. Good time waster or tamagachi style game base.
I played this on Livestream Today at the request of the Developer: https://www.youtube.com/watch?v=3zCqO_O0iIo
There were some really neat aspects, the 3D Art was really good for a jam game, but the platforming was frustrating due to the character controller. The grappling hook was fantastic!
I couldn't get it to run. Possibly an issue with my JRE.
This was fun! I had a lot of trouble keeping on any kind of track, and I had huge issues steering with any kind of accuracy, but it was bouncy and enjoyable.
I played this on Livestream Today: https://www.youtube.com/watch?v=wr-ZBj_dJa4
Probably one of the best, funniest games I've played this jam. 10/10, will definitely go in my "Best of" Video at the end of all this. Zero complaints, Zero ideas, just joy.
I played this on my livestream here: https://www.youtube.com/watch?v=srBde18ASdY
I got really hung up on the "Dressage" Stat. I come from an equestrian background and I've never heard it used in that context... I understand it means "Training" in French... but it's more like, the action verb "Training", not a kind of indication of skill... I'm getting hung up on it again...
I think the game needs an easier way of earning money, the starting horses are just awful and didn't seem to breed with the good one I got. Some more info on how I can earn money and improve their stats would be helpful. Maybe "Boarding" horses to gain money?
I Played this on Livestream a bit ago: https://www.youtube.com/watch?v=MwY1-PtcDqs
This was very solid, the best of this genre of games I've seen in the Jam so far. I don't think I had any real criticism and enjoyed myself with it.
I played this on Livestream a Few Days Ago: https://www.youtube.com/watch?v=uiOC3F43xF0
I managed to bork the AI, or at least, get it to stop giving me visual feedback. It would have tickled my distorted mind if you added cannibalism. Solid simulation!
I couldn't get the JAR File to run, could you package a batch file with it or wrap it in an exe? I had this one pop up on my stream and I just don't have time to troubleshoot games on the fly.
I could not get the game running: Flash is super insecure I won't enable it on my computer due to the security concerns surrounding it.
As a child of the 90's, I very much enjoyed the experience.
Music was extremely repetitive, I might recommend adding one other track to break it up a little.
The control scheme was very tiring, I hated clicking on things over and over. I'm not sure how you could fix that off the top of my head. Also, it is possible to soft lock yourself due to poor resource management and I had to restart.
I really want to play this, but I don't have the ability to use any of the platforms involved. I'd love to see some video of it running.
No binary, just source code.
I Live-Streamed this game this past evening: https://www.youtube.com/watch?v=sfvbUFJnui4
This was really cool, I enjoyed the shader you wrote for the jam.
I played this on Livestream a few days ago: https://www.youtube.com/watch?v=uiOC3F43xF0
The controller broke on me, and I had a lot of trouble getting it to do anything. Neat proof of concept though...
I think you may want to increase the amount of food and water you restore by consuming those resources. I ate my weight in berries and still only made a small dent in the food meter.
Running around and gathering resources is a fine base engagement, but it falls off in games unless you add an exploration component. That component was missing as there wasn't anything particularly interested I could find.
Might want to make the interaction range bigger for objects, I had to much myself into them and mash the interact key to get them to properly trigger.
Thanks for the Submission!
I Played this on Livestream with Atmospherium Yesterday: https://www.youtube.com/watch?v=ekGMbpHGKUE
I think the art and music of this game are incredibly strong, I had a soft lock where the stick ended up stuck in the lava (I think it was lava?), but it definitely showed that there was a lot going on. I'm hoping to revisit this at the end of the jam to spend some time with it.
I Played this on Livestream a bit ago: https://www.youtube.com/watch?v=MwY1-PtcDqs
I enjoyed it, I was a little mad with the robot, it felt like perhaps he was running on different rules than I was and I think I'd have had more fun against another person... but it was good and I had fun.
I could not figure out how to play, the huge block of text was indecipherable. The lack of labels on the various card piles meant I couldn't connect one set of data to another, and there was no feedback when I was unable to draw up to 4 cards into my hand and did not understand why.
First thing: Please split up your download links into their respective platforms. Making me download the Linux and Mac Build just makes everything take longer then it needs to, and some folks in LD have limited data connections.
I think the concept of destroying the planetoid was neat but it was marred by the controller being completely unusable once you got below the surface of the planet. I really highly recommend looking at your collision physics as I think the build as is is almost completely unplayable. Thanks for the submission!
No Download Link!
I Played this on Livestream Today: https://www.youtube.com/watch?v=u_6NTcovuI0
This has probably the best graphics I've seen all jam, really astounding work. I will be coming back to this game when I do my "Best of".
I played this on my livestream here: https://www.youtube.com/watch?v=srBde18ASdY
I actually think this game has some good foundations, I didn't understand what I was building or why I was building it... I think you could have an interesting core engagement by having the player use the planet populace to gather resources and rebuild their ship.
The mouse control scheme is wonky, and the bars resetting if the mouse leaves the moving enemies was frustrating.
I played this on Livestream Today at the request of the Developer: https://www.youtube.com/watch?v=3zCqO_O0iIo
I also was asked to voice act for it. I apologize to everyone who is forced to listen to it! Very solid story, a great take on an RPG Classic Trope and a really good mood. Great job!
I played this on my livestream here: https://www.youtube.com/watch?v=srBde18ASdY
I had a LOT of trouble understanding what I was supposed to do. And the game crashed on me. Maybe some ingame panels with a list of controls in the short term. Some text to tell me what the goal is? I'm still unsure even after re-reading the description again.
I managed to accidentally achieve a figure 8 orbit around two planets, being passed back and forth between them infinitely. It was amazing! Really neat stuff with the gravity fields, I got stuck on one with way too dense a gravity field and was lost. I think the game could use a look at how the planets are being procedurally generated... I saw a few that had a bunch clumped together and if you got close you were basically boned.
Solid stuff.
Missing the Unity _Data folder, which needs to be included with the EXE to run.
I was not able to get this running in Windows 7.
I played this on Livestream Today: https://www.youtube.com/watch?v=wr-ZBj_dJa4
I had some extensive thoughts in the video as a Horror aficionado, some issues with the character controller and how dark everything was. It does however now work on Windows 7 as confirmed by @red-fan-games !
I played this on Livestream Today at the request of the Developer: https://www.youtube.com/watch?v=3zCqO_O0iIo
This was actually really amazing. We originally thought it wouldn't be tremendously expandable, but a Party Brawl Game like Super Smash Bros would actually be kind of amazing. I hope you'll do a multiplayer version, and I look forward to seeing more of this game!
I got about 120 Turns in. I'd love to see more of this in the future, but the core engagement is currently missing. Maybe add some unfolding elements where more things to do are added, and some choices are made... like spending resources to build a wall to block movement. Also, an indicator to tell me when I hit a zombie.
I couldn't get a twitch group big enough to play, I think it might be worth seeing if you can get this to the big LD Twitch Users to get some feedback from them.
I Played this on Livestream a bit ago: https://www.youtube.com/watch?v=MwY1-PtcDqs
I couldn't play. I couldn't figure out what to do, and just kinda spammed stuff until the game became so laggy it wasn't playable. I gave some concrete tips on how to improve it in the video.
I played this on Livestream a few days ago: https://www.youtube.com/watch?v=uiOC3F43xF0
Very neat little demo, the style is really amazing and the artist did a great job. I left some feedback in the video, but I think there's some neat mechanics you could implement to make it a fun little mini-game or time-waster.
I Froze on this screen. FREEZE_FishGame.png
Very decent puzzle game, well thought out. I wish there was an onscreen indicator to tell me what color the squares need to be.
I was unable to play, the game seemed not to accept my input, but it ended up on my livestream for a few minutes here: https://www.youtube.com/watch?v=srBde18ASdY
I played this on Livestream Today: https://www.youtube.com/watch?v=wr-ZBj_dJa4
I had a LOT of trouble understanding what I was supposed to be doing, what all the numbers meant, and what I was supposed to be doing. I think there might have just been too many numbers introduced at once. I think if the game unfolded a bit slower it might have been far easier to jump into.
As Requested, I played this on Livestream Today: https://www.youtube.com/watch?v=wr-ZBj_dJa4
I think this was a really cohesive game in terms of art direction and how information was displayed, my issue was I didn't quite understand what I was supposed to be doing after the Soup Cans. I think you should definitely investigate your core game loop and see if you can add some more user interaction, I had more comments in the video.
Hope it helps!
I played this on Livestream Today: https://www.youtube.com/watch?v=LGr9VAOjIQs
I enjoyed this but I had some trouble understanding what having the bars full or not did. I think I'd like to see a deeper set of mechanics come into play. Really solid core though, it reminded me of games I played in my childhood.
It was a decent worms-like game, I think the gameplay was a little simplistic, I would have liked to see more variety in what you can do, maybe more weapon choices or some depth to the strategy.
I played this on Livestream a Few Days Ago: https://www.youtube.com/watch?v=uiOC3F43xF0
Great job on music and the Art style is solid. There were a few things that I wasn't sure of, like what exactly the chips did... as it was a little inconsistant. Dying and Winning just kicked me into the main menu so I was never quite sure if I managed to beat it or not.
I beat the game: I think you might wanna look at your core engagement and how the user interacts with the screen. Clicking on a bulldozer 300 Times while staring at the screen waiting for spacebar to pop up just isn't all that interesting, and physically hurt my finger to do. I dug the art style. You may want to opt out of music since it wasn't your music.
I played this on my livestream here: https://www.youtube.com/watch?v=srBde18ASdY
I think this game is an amazing Nihilistic Experience, and nothing you say will convince me otherwise. I actually enjoyed myself, even if the plot got a little insane after day 2. I think some more stuff to break up the routine would benefit the user.
Kudos to you for full consistent 3D Environment in a Jam.
Also... maybe turn down the MouseLook Sensitivity a bit.
I'm sorry man, there just isn't a lot of real engagement here. Push Button, Click Things until Timer stops just doesn't really form a real engagement curve. Thanks for the submission!
I played this on my livestream here: https://www.youtube.com/watch?v=srBde18ASdY I wasn't sure what the objective was past "Survive" or even if there was one. The Zombies could use some pathfinding, I highly recommend "A*", with such a small map it wouldn't be too processor intensive. Otherwise a solid core game.
I played this on Livestream a Few Days Ago: https://www.youtube.com/watch?v=uiOC3F43xF0
I liked this, but there was some negative design space with the enemy city. I reached it thinking I was clever, and nothing happened. Right now combat seems to be "Kick each other in the shins until the other falls over dead.", and I'd love to see the game take into account attacking from behind, and cover.
I Played this on Livestream Today: https://www.youtube.com/watch?v=u_6NTcovuI0
This game was really good, I think my only real complaint was how difficult it was to move things around. Everything felt "Heavy" which might be what you were going for, but hurt my desire to play for long periods of time. Had a very soviet feel to it.
Control scheme made the game pretty unplayable. Using the same controls to spin the planet as to fire weapons was very aggravating. The missiles move far too slow, they need to be sped up by a factor of 10. I'd also recommend brightening up the scene a bit, it's very dark. Thanks for the submission!
I played this on my livestream here: https://www.youtube.com/watch?v=srBde18ASdY
There is so much going on here, I was impressed by the sheer scope of the game for a Jam. The Gravity system is a little wonky... I got caught a lot in spinning cartwheels of uncontrollably. Really cool entry though!
Still less buggy than the original No Mans Sky.
I played this on Livestream Today at the request of the Developer: https://www.youtube.com/watch?v=3zCqO_O0iIo
Really great time hanging out in stream with the developer. I already told you my thoughts in stream, but my big one was not feeling like I could trust my ally AI to assist me in battle. Maybe making them more combat effective so I could spend less time having to fight all sides at once. Also, a compass!
By request of the Author, I played this on Livestream Today: https://www.youtube.com/watch?v=wr-ZBj_dJa4
I actually like this a lot, I think I'd love it more if the File Paths were gotten from my actual computer. It would have really added to the atmosphere. More comments in the video.
URL Still Broken.
I Live-Streamed this game this past evening: https://www.youtube.com/watch?v=sfvbUFJnui4
The art style was a bit inconsistent, background objects were sometimes intractable, but you couldn't tell. The level design didn't seem to allow me to progress past a certain point. Solid puzzle background there though.
I Played this on Livestream today: https://www.youtube.com/watch?v=3YtyZ8Rudok
Really neat concept, I had a lot of trouble really understanding how my actions were affecting the world. I think there was also simply too much GUI Stuff on the screen at once and the game would have benefited from trimming the UI Down. Good job!
I tried to play this on Stream today, but I could not get the emulator to run the NES Rom.
I Played this in Stream Today at Request of the Developer: https://www.youtube.com/watch?v=ekGMbpHGKUE
Ah! I got it to work this time! I feel like so much less of an idiot! This was good! I had some issues with the character controller, it felt stiff and unresponsive. I did however enjoy what I saw, I'm always a big fan of NES Style games.
Congrats on a 1.5 Hour game! That's awesome!
Game was super short, but I got a laugh out of the end. It does what I think you intended it to do, so grats.
I played this on Livestream Today at the request of the Developer: https://www.youtube.com/watch?v=3zCqO_O0iIo
Really amazing procedural audio and getting to hang out with the developer. I really look forward to seeing this as a tablet game, or maybe a tablet-based instrument. (Really want to dig into the code and see how it all worked)
I couldn't get this game working mid-stream due to the fullscreen requirement. I highly recommend adding a Windowed Option. I did however play after the stream and thought that the music was really great. Good job with the controls and depth of options.
I Played this in Stream Today at Request of the Developer: https://www.youtube.com/watch?v=ekGMbpHGKUE
This was a really great game, I'm sad I didn't have other folks to play it with, but it's on my list of games to revisit when all is said and done. Great job!
I played this on my livestream here: https://www.youtube.com/watch?v=srBde18ASdY The fact that this was a persistent world is really awesome. I'm always super impressed by networking in a jam... I just wish I could have played when more players were on so I could see how others were using it. Really interested in seeing what you do with this one in the future.
No Download Link.
I played this on Livestream this afternoon as requested by the Developer: https://www.youtube.com/watch?v=ekGMbpHGKUE
This was pretty good, I had fun with it and for some reason it was pushing the same frantic buttons that FNaF pushes (Without the jumpscares, obviously), though I found the controls very difficult to master. I had more comments in the stream.
I Live-Streamed this game this past evening: https://www.youtube.com/watch?v=sfvbUFJnui4
I think the AI is what frustrated me, the AI should be slightly easier to escape from, and I had some trouble with identifying the targets from the photo. The easiest fix I'd do is make them slower than the player so the player can run from them successfully.
I played this on Livestream a Few Days Ago: https://www.youtube.com/watch?v=uiOC3F43xF0
The font was a bit hard to read. The bullet speed and movement speed were very solid, core mechanics were solid, I think the purple enemy bullets looked like a shader error and you might wanna swap for a different color if that wasn't intended. Solid entry and it held my attention for a very long time.
Great core game concept, I was left playing for a while before I realized there wasn't more to the game and it was just going to keep going. I noticed some errors cropping up and my framerate started dipping lower and lower throughout the play session. Thanks for the submit!
I started playing and immediately got launched off into space. Rebooted it, and managed to get to a second planet but there weren't any markers on it so I wasn't able to go anywhere from there. I think a [R] key to restart the level would help this game function a lot better, along with perhaps a mini-map, and a goal.
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So... I actually GM a LARP (and have for the past 5 years) so I was looking forward to this entry quite a bit.
The character controller was fine in terms of physics but the animation cycles lagged behind. I managed to have someone say they would go out to Prom with me on Day 1, but it didn't seem to take and I lost when it finally came time for Prom to happen. The buttons didn't seem to work, even when I clicked all over them, and when I entered the door on my second run, the days literally flew by and I went from Day 1 to Prom in one go.
I think you had a great mood established, but the interactions with the player, and the animations could use some work. Would be awesome as a Turn Based JRPG.
I could not get the game running.
I Played this on Livestream Today: https://www.youtube.com/watch?v=u_6NTcovuI0
I got pretty frustrated with it as I was playing, the difficulty might be a bit too hard for me to get into (Which is saying something, I genuinely like hard games). The block placement is super imprecise, I might recommend you look at a tileset solution (Or maybe ProGrids if you're in Unity, which I don't remember if you are or not. I have a migraine from another game I played).
I Played this on Livestream today: https://www.youtube.com/watch?v=3YtyZ8Rudok
I think this game suffered greatly from lack of a Tutorial, and that sucks because it's very well constructed and thought provoking. I think you'd be doing better in the rankings if you participated in the event and rated other folk's games.
404 Link Not Found.
High score of 1440.
I didn't really find any engagement from the game, clicking on things as they moved just didn't grab my attention over time, and the camera zooming out slowly was really more obnoxious than a fun game mechanic.
I Live-Streamed this game this past evening: https://www.youtube.com/watch?v=sfvbUFJnui4
This was incredibly innovative and I found it absolutely fascinating. I'm looking forward to seeing more done with this set of mechanics!
I Played this in Stream Today at Request of the Developer: https://www.youtube.com/watch?v=ekGMbpHGKUE
I had a lot of ideas and thoughts on this game. Good arena-brawler.
There just wasn't all that much going on, and I wasn't sure what objects I was supposed to be catching, and what I was supposed to let go. I left feeling confused.
So... I think the language usage contributed to a serious breakdown in profundity that the designer was going for. I don't normally point to it since a lot of international teams do this, but a huge part of the game seemed to be trying to convey some notion, and it wasn't well conveyed in english.
I ran into a few bugs: One invisible turret. I was able to kill only the group of 4 turrets in the back corner and the game ended, saying something about Hitler... I don't think this was intended.
I Played this on Livestream a bit ago: https://www.youtube.com/watch?v=MwY1-PtcDqs
Solid game and well executed, it shows that it kept drawing me back in as I kept saying "Just one more planet". I think my one gripe would be the graphics being a bit inconsistent. Very good game!
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No executable provided. Cannot play.
I played this in my livestream a few days ago: https://www.youtube.com/watch?v=uiOC3F43xF0
I spent WAY too much time playing this, I left a few notes in the video, but I actually had a lot of fun and I wanna come back and play more of it when I have time. I think the camera was the thing that threw me a bit.
It's on my "Revisit" list when I'm done moving through the thousands of entries.
Graphically it looks very good, but the implementation is very lacking. The controls were completely confusing and not documented anywhere. The camera spun on the Z Axis which made me very sick, and the core mechanics weren't really engaging as there wasn't a lot of direction. Thanks for the submission!
I played this on Livestream Today at the request of the Developer: https://www.youtube.com/watch?v=3zCqO_O0iIo
Great job! The game looked, felt, and sounded cohesive. You have a good core design concept and grasp of how you want it to play. I think the only thing I had trouble with was the spinning perspective versus projectile position, but otherwise really great!
No EXE link.
I Played this on Livestream Today: https://www.youtube.com/watch?v=u_6NTcovuI0
I had some suggestions in the video, but they boiled down to, make the interface a little more intuitive. Make the intercept cost scrap, and make it easier to use where I don't need to press the button each time. Great job on a compo game.
I Live-Streamed this game this past evening: https://www.youtube.com/watch?v=sfvbUFJnui4
I found the character controller incredibly frustrating to use, the jump gravity was way too low and the movement speed was a crawl. I had further notes but it boils down to that.
@snowdrama : Win7 on Intel i7 @ 4ghz, 32gb DDR4 RAM, NVIDIA GeForce GTX 1080. I'm using a Keyboard. Good to know about the gems, I was very confused and was wondering if there was a component of the game I was missing (Like an upgrade system to speed me up).
I Played this on Livestream a bit ago: https://www.youtube.com/watch?v=MwY1-PtcDqs
I didn't get the humor, and I would randomly die here and there despite not hitting anything. I think the core gameplay was very solid. Just not all that into memes. Great art style.
I really want to play this and do a livestream of it, but alas, my roomates are at work when I do my streams.
I Played this on Livestream today: https://www.youtube.com/watch?v=3YtyZ8Rudok
This was pretty funny with the sound effects. I managed to totally glitch out the game and offered some AI Advice for making it a bit easier on poor old Unity. (Advice in the Video). I hope you find it useful! Reach out if you're stuck! Thanks for the submission!
I could not figure out how to refuel the Drill-Copter (I dunno what to call it). The store had several purchases but I didn't know exactly how they work, they didn't give any explanation. I ended up running out of fuel and having it just sit there, and needed to close and reopen the game to play again. Thanks for the submission!
I get stuck at the "View Ad: Be Upset" Game Jolt page, and it never loads for me. This might be what's keeping more folks from playing.
Your pixel art skills are absolutely top notch, I really enjoy the style you have going for you. The animations are very smooth (How many frames? So gentle!), and the music is very good, if a tiny bit repetitive. Great job on this front for a Compo Game!
I think the combat loop didn't feel engaging, nor very fair. Enemies didn't telegraph their attacks and the attack seemed to resolve before they finished their attack animation. The main character attack animation was very, very slow and felt unweildly and just wasn't tremendously fun to use. The standard attack seemed super weak, the special attack didn't have enough oomph, and the Dodge didn't feel dodgy, nor was it useful when it locked down my other abilities and didn't remove me from the area I was being attacked.
Overall very good, seems like a lot of thought went into it! Good job!
I think this game badly needs an onscreen indicator of how far my jump will bring me, the AI was always much better then I was and I didn't feel like I was able to compete in any way. Interesting take on a Splatoon-like game, territory grab games are always interesting. Thanks for the submission!
I played this on Livestream Today: https://www.youtube.com/watch?v=LGr9VAOjIQs
I think this would have gone better without such an obnoxious sound effect and music. It was very jarring. This is a very good first game. There's a bug with the restart not restarting the speed of the enemies.
I sent this to my teammate who is a Designer that loves games like this. I'll see if I can get him to muck with it.
I Played this on Livestream today: https://www.youtube.com/watch?v=3YtyZ8Rudok
I think the lack of good sound hurt an otherwise very well made game. I think the random spawning might need to be looked at... Spawning on top of rocks really hurt an otherwise great experience!
I played this on Livestream Today at the request of the Developer: https://www.youtube.com/watch?v=3zCqO_O0iIo
I thought this would be a very neat Unfolding game, and would work really well on Tablet. Maybe adding a Clicker element (Such as the planet) to give the player something to do while the coins are racking up. Great job!
I Live-Streamed this game this past evening: https://www.youtube.com/watch?v=sfvbUFJnui4
I never figured out exactly what the goal was, or how to play and advance. I'd love to see the goal of the game mechanics you want us to use more explicitly laid out for us.
I Played this on Livestream Today: https://www.youtube.com/watch?v=u_6NTcovuI0
I left more detailed comments in the video, but the jist of it is, You have a really good core concept of a game that I think has a lot of merit, and the experience was really hurt by the "Taste the Rainbow" Meme.
I played this on Livestream a Few Days Ago: https://www.youtube.com/watch?v=uiOC3F43xF0
Really great art style, I wasn't able to progress through the game however. I look forward to a fixed build so I can explore it. Bonus points for a WebGL Build.
I played this on Livestream Today: https://www.youtube.com/watch?v=LGr9VAOjIQs
The faces I saw... the horror...
I wasn't able to play, no XBox controller, but I did get mentally scarred for life so kudos.
Needs more polish, but it was super neat to see seven small games made rather than one big one. I havn't seen that in LD in a long time and it was quite refreshing.
I played this on Livestream Today at the request of the Developer: https://www.youtube.com/watch?v=3zCqO_O0iIo
Really awesome game, I think this would be a fantastic tablet game. I look forward to having time to revisit this to play an updated version where portals worked. Great level design!
Short, but funny. Worth the 20 Seconds I put into it. Thanks for the submission!
I Played this on Livestream a bit ago: https://www.youtube.com/watch?v=MwY1-PtcDqs
Difficult, but fun and had a decent aesthetic. I sent it to a friend of mine and she's apparently still playing it hours later.
I Played this on Livestream Yesterday at the request of the Developer: https://www.youtube.com/watch?v=ekGMbpHGKUE
I was super impressed at the quality of the Simulation. Very awesome implementation, super cool. (Can't say it enough). I left a few comments on how to make it more approachable, but I believe you were in stream with me at the time. Great job!
I Played this in Stream Today at Request of the Developer: https://www.youtube.com/watch?v=ekGMbpHGKUE
The 3D Art is really, really impressive! My big issue came from the character controller which kinda drove me a little crazy. Great job on the Art, only 3D Mascot Platformer-like I've really seen all jam.
I Played this on Livestream Today: https://www.youtube.com/watch?v=u_6NTcovuI0 (The game bugged and couldn't be recorded by the livestream)
I think my big complaint was the Camera. Making the camera spin on the Z Axis made me very sick to my stomach. Maybe make them parallax instead? Everything else was super solid.
I was not able to play your game, you may want to look at how the files are packaged up.
One thing that might be impacting people's ability to play is you're requiring us to use Flash. Flash is highly insecure and dangerous on the internet and a lot of us have disabled it. I'd love to play.
I played this on Livestream Today: https://www.youtube.com/watch?v=wr-ZBj_dJa4
I FIGURED IT OUT! I actually enjoyed this, though I was very miffed about the enemy AI blatently using a different set of rules than I did. Good puzzle mechanics!
Ugh, yeah, spinning the camera on the Z Axis makes me (And a lot of folks) super ill. I think the humor was pretty funny, but I couldn't play for more than a minute. It might be worth revisiting your core concept and seeing if you can get rid of the spinning.
I think it might be easier on us if you had a pre-compiled version for us. I wish I had more time to spend where I could compile and run them, but I'd be here until next year.
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I won all three levels: I just spammed light fighters until I won. Might need to look at how the game is designed to discourage an Optimal Win Strategy like that. The GUI is very dark against a dark background, and I had trouble making out what I was looking at. Thanks for the submission!
Sorry you weren't able to finish, I got sick last LD and wasn't able to finish. Look forward to future entries!
I'd like to see a WebGL Version. Downloading is a bit of a pain. I think this is a good first LD Attempt though! Things that need fixing: The jump often gets me caught on the world geometry, and the lack of an HP bar means I get killed had no idea I was so close to death.
I enjoyed this as an experience. Something about it reminded me of Dreamfall / The Longest Journey (I think that ending).
Navigating the world was a bit frustrating, just bumping into everything trying to navigate the dark shadow objects. I ended up just mushing the [A] button to navigate the world until I made it all the way thru.
The Control Scheme badly needs to detect what region it is in, and select a control scheme that is good for that region.
Switching Universe mechanic was interesting: Really holding out for that "Parallel Dimensions" Theme weren't you guys? =P
Really good submission, great job!
Tagged for Removal
The control scheme is not good, Arrow Keys + Jump + Mouse is just not usable while playing. I was very frustrated with that.
I'm not sure the last level is beatable, I collected a bunch of the green gems but the game never ends, and eventually there ends up being far too many projectiles... so that was frustrating.
I think you need to shorten your iteration times, rather then kicking me back to the main menu, just restart the level upon death. It would make it much less frustrating to play.
Sorry you couldn't post the game, better luck next LD!
I Played this in Stream Today at Request of the Developer: https://www.youtube.com/watch?v=ekGMbpHGKUE
I spent quite a bit of time with this game, I think I'd love to see some variety of user interaction to modulate the engagement curve. Well put together and thought out!
Really well made horror game, I quite enjoyed that. I think the camera was my only complaint.
I played this on Livestream Today at the request of the Developer: https://www.youtube.com/watch?v=3zCqO_O0iIo
We discussed in livestream my thoughts. I think the character controller was the chief culprit, and you would have a pretty solid core if that could be tightened up a bit. Funny stuff with the British Microsoft Sam.
This was hilarious, very well done. I enjoyed every part of it.
I played this on my livestream a few days ago: https://www.youtube.com/watch?v=uiOC3F43xF0
Really solid game, my first Unreal game in the jam. I think the levels were well thought out, and the mechanics were solid... I think the animations threw me a little, and the character controller was a little stiff and unforgiving.
I played this on Livestream Today at the request of the Developer: https://www.youtube.com/watch?v=3zCqO_O0iIo
This was pretty well done, I had some issues with falling from very small heights and being annoyed that it took health off for such a small hop down. Also, the character stopped responding to input at the end. Otherwise very well put together and I had a lot of fun figuring out the puzzles.
I Played this on Livestream a bit ago: https://www.youtube.com/watch?v=MwY1-PtcDqs
This was a really great puzzle game, I have no complaints whatsoever and I really enjoyed myself. The puzzle elements were really innovative and I think this would be a really great mobile game.
I played this on my livestream here: https://www.youtube.com/watch?v=srBde18ASdY
Controls need some work, everything moves slowely and it didn't stress me out like SHMUP usually do (Good stress). The second boss' hitbox is way too small, and the "Landmine" projectile he leaves behind don't clear so you're basically screwed. I think a Boss HP Bar would really benefit the player experience!
Great job! I really enjoyed what little there was. I find Pico games tend to be very high quality and this one did not disappoint. Simplistic, but you did a good job of slowly introducing new mechanics to keep things fresh. Great job!
Really awesome concept, the art and music were very solid, I just wish I understood more of what was going on on the screen.
Side Note: I think you could get more eyeballs on your game by rating other folks games and boosting your coolness. Right now you don't seem to have enough attention to get the 20 Ratings necessary!
I played this on my livestream here: https://www.youtube.com/watch?v=srBde18ASdY
I really like the hand-drawn style. I think as far as the gameplay is concerned, I was a little lost with how the slingshot was effecting the enemies. As far as I could tell, it wasn't until I used the "Red Blasty Beam"
The control scheme was very scattered, and confusing. I think the font choices are a little crazy, and I suggest you look at making it a bit more conservative and readable.
This is definitely on my list to revisit when I can get the JRE Working on my computer.
I played this on Livestream Today: https://www.youtube.com/watch?v=LGr9VAOjIQs
The movement could use some polish, I was able to clip thru the wall. The ammo counter was confusing and I ended up destroying my population not knowing it couldn't be replenished. I wanna see more stuff where I can sonic spin into enemies.
I played this on Livestream Today at the request of the Developer: https://www.youtube.com/watch?v=3zCqO_O0iIo
I liked the premise and had some thoughts on it (I'm hoping youtube got them back up, there were some issues converting the stream to a video.). I think my one thing was perhaps making the lightningbolt a little more powerful or giving it some range as it was hard to judge exactly where it was striking.
I played this on my livestream here: https://www.youtube.com/watch?v=srBde18ASdY
I had a lot of trouble with the control scheme, I think the character controller could stand to have a few improvements. The timer is hard, but possible. Good puzzle design going on though.
Graphically the game was fine, but there just wasn't all that much engagement to be had from it. I'd get rid of the loss of money when objects hit the surface... sometimes it's just unavoidable and happens off-camera... which doesn't feel fair.
I played this in my livestream a few days ago: https://www.youtube.com/watch?v=uiOC3F43xF0
The character controller broke on me and I wasn't able to progress. The level design seemed to keep me from getting past the first level. I enjoyed body checking the enemies around.
Great pixel art style! The music was... obnoxious.
Very solid graphics, I would have loved to have had the missile system be a tiny bit more intuitive. The system as was, I wasn't sure when the missile I fired would self destruct, or if it would fire a new missile. I did enjoy the concept, and the art is great!
It's worth separating your source from the download to make it a smaller file. You may also wanna opt out of art since you used external assets.
It seems like an infinite game, which is fine, except it doesn't track how long I've been playing, and doesn't give me any kind of score which isn't really a good way to keep folks interested since they have no numbers they can compare runs against. I'd recommend adding those in, and maybe something to do with your [Z] and [X] Keys.
Really interesting with the multiplayer, networking always impresses the heck out of me during Jams. The core gameplay is a bit simple, and I would have loved to see more ways to interact in the world. Mouse cursor appeared for me. Thanks for the submission!
I Played this on Livestream today: https://www.youtube.com/watch?v=3YtyZ8Rudok
I was very disappointed the game seems to end after the tutorial. I wish there had been a bit more that went into the experience after that one point. Great job introducing mechanics and gating off parts of the game. Great entry!
I do not want to install third party software to play the game. It might be worth finding a new site to host.
I played this on Livestream Today: https://www.youtube.com/watch?v=wr-ZBj_dJa4
I had a lot of issues playing this, the scrolling-dithering art style made me very sick. I don't know if others have had this issue before. I REALLY enjoyed the mood / Atmosphere and I'm really sad I can't get thru more of it as I'm a huge noir fan.
I Live-Streamed this game this past evening: https://www.youtube.com/watch?v=sfvbUFJnui4
I found the level design to be really inconsistent, and the ramp at the end of the level doesn't seem to be solvable. I think the game could use some more GUI Assistance to help new players in zones like that.
I played this the other day on Livestream: https://www.youtube.com/watch?v=uiOC3F43xF0
Great Atmosphere with the style of game. I think maybe fixing the sound to be a little less jarring?
I think my playthru was bugged, I wasn't able to progress. Maybe some more exposition telling me what to do?
Great job with the art style.
I played this on Livestream Today: https://www.youtube.com/watch?v=LGr9VAOjIQs
The game character froze on me, and the energy regen needs to be kicked up, more info in the video. Very well done for a first entry!
I played this on Livestream a Few Days Ago: https://www.youtube.com/watch?v=uiOC3F43xF0
I actually enjoyed this, but I never figured out how to win. The art style is amazing, and I'd love to see where it goes.
Art style was solid, the animation was pretty good! Control scheme seemed to work fine, so all the basics are covered. I think you might wanna make it a bit more difficult, modulating the speed of asteroids, and raising and lowering the rate of spawn.
Thanks for the submission!
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The camera started spinning at an insane speed, and the amount of things on the screen with slightly similar colors makes this game really unapproachable. Comparing "Red" from "Slightly darker red" isn't a core engagement I'm really enjoying.
The control scheme is not really conducive to gameplay, I'd highly recommend revisiting that part of the game. Also, I tried to fire at things, and my projectiles just kinda... hang there in space...
I Live-Streamed this game this past evening: https://www.youtube.com/watch?v=sfvbUFJnui4
Very well done for a single day of work.
This is a really neat concept, I actually think it could benefit from a more fixed movement scheme a la Crypt of the Necrodancer. The graphics are really great, excellent pixel skills. Audio is fantastic and totally fits the look of the game.
Great graphics, I think I would add a few more animation frames though. The amount of time I had made the game feel very easy. Great job with Isometric style (I'm a big fan). I had to restart a few times due to the controls not working, was the game made to support the PS4 controller or XBox?
This is really amazing, one of the hidden gems of Ludum Dare. The battle system is engaging and challenging, the animations are great! Music is also quite good, and it's FUN! Which is a more difficult and nebulous achievement with me. Great submission, I'm gonna see if we can get more folks to play it.
PS: No, seriously, I wish you'd been able to rate more games to get more coolness.
I played this on Livestream a Few Days Ago: https://www.youtube.com/watch?v=uiOC3F43xF0
Lack of an HP Bar hurt. I didn't quite understand when I was about to die, and the camera shifting made it hard to understand where exactly I was headed. Decently fun, and I managed to beat the game!
Interesting concept, but the actual play was frustrating as over time it just felt inevitable that at some point I was going to lose or have so many dead that it didn't feel particularly fun anymore. I think this would be better if it followed a more modern formula with specific levels and differences in the engagement curve... IE: Different enemy and turtle types that move at different speeds, obstacles, etc. Thanks for the submission!
I played this on Livestream Today: https://www.youtube.com/watch?v=LGr9VAOjIQs
I had huge issues with the game framerate that made it pretty unplayable. I suggest digging deep (har-har) into the code with a profiler to see what scripts are causing it. The pixel art was fantastic and you really nailed your mood and style.
@christina-antoinette-neofotistou : I'm glad I was able to help! I'll hopefully have time to give it another try tonight or tomorrow.
I think you forgot to get a Windows version up. Tagging linux users!
On first run: Game crashed after the text finished scrolling. Second Run: I got to the Cell Maze before I could not find my way out. The pieces are very difficult to find and it's worth giving the user more hints, especially since the triggers that detect the items are very, very small so I had to revisit locations multiple times to check them. Thanks for the submission!
I played this on Livestream a Few Days Ago: https://www.youtube.com/watch?v=uiOC3F43xF0
Really great twist on a classic game, but man was that camera disorienting. Great job on the tunnel! A very solid entry!
I think a windows or webGL build would let more people play. I couldn't due to the system limitations.
Same as the above user. Game skips immediately to game over and am completely unable to play.
I think you'd see more reviews if you got a Windows build running. A majority of folks in LD use windows these days.
I Played this on Livestream today: https://www.youtube.com/watch?v=3YtyZ8Rudok
This game has a fantastic story, I wish I had gotten to see the good ending. One of the best emotional games I've played all jam, really hit close to home due to dealing with the disease with my family. Great job man.
I Played this on Livestream a bit ago: https://www.youtube.com/watch?v=MwY1-PtcDqs
I left notes in the video, I have so many concerns. My big thing: That repeating audio sound was so obnoxious it actually was the thing that stopped me from giving it another try. The other thing is the player has no guidance, which was probably impacted by the dialogue windows being totally unreadable.
I played this on Livestream a Few Days Ago: https://www.youtube.com/watch?v=uiOC3F43xF0
I could not get the game to function or react to my input.
Great job on the Graphics and Audio. The control scheme was a little rough, I'd ask if you could make the firing repeat when held down, and maybe make swapping weapons thru the upgrades a little more transparent. It's a bit obnoxious to lose a weapon you like to a weapon you don't. Thanks for the submission!
Good job on the tile based movement scheme. Sorry you couldn't finish! Better luck next time!
Sound was really unpleasant, the explosions were so loud I was worried they would damage my speakers... I'd recommend normalizing your audio volume to a reasonable level for next time. Shooting happened too fast, I'd click and just... disgorge my entire ammo store out onto the field. Thanks for the submission.
Might wanna opt out of Music as you didn't make it. Sorry you didn't finish, an interesting start. Better luck next jam!
I Played this on Livestream today: https://www.youtube.com/watch?v=3YtyZ8Rudok
I died to the platform bug. I think the controller could use a bit of work, maybe add some graphical sheen to the package overall. I kinda liked being killed by my own axe... I'm weird. Thanks for the submission!
Please compile a build so folks can play.
I could not get the batch file to execute, and the game would not start.
I wasn't able to get this game running, either due to GameJolt, or Flash.
This was actually really enjoyable, I think the speed at which tiles are drawn and removed could actually stand to be sped up a bit to increase the challenge, my high score was >600. This was a fantastic first entry, and it could stand to have more eyeballs on it. I highly recommend playing other folks' games to increase your coolness.
No download link, couldn't play.
I Live-Streamed this game this past evening: https://www.youtube.com/watch?v=sfvbUFJnui4
Felt like one of those Simulation God-Games from the early 2000's. I wanted to do more but I think I broke the AI. I got ridiculously excited at the concept of them building things from the simulation and I hope you do something with that.
I wasn't able to play, the controls were confusing and when I went to pickup crystals they didn't react to me.
Did not respond to Keyboard or Controller input. Sorry!
I played this on my livestream here: https://www.youtube.com/watch?v=srBde18ASdY
I ran into a few game breaking bugs, like the character no longer accepting input after changing the face. The long times between dying and playing again. I think you may wanna restart levels at the beginning of being on the planet.
I played this on Livestream Today at the request of the Developer: https://www.youtube.com/watch?v=3zCqO_O0iIo
I had a bit of trouble understanding what to do with the game, the grey dots weren't immediately apparent (I got it into my head that I was supposed to eat the other cells). I may revisit this tomorrow if you want to drop by the stream and resubmit it.
I Played this in Stream again Today at Request of the Developer: https://www.youtube.com/watch?v=ekGMbpHGKUE
I replayed this today and actually figured it out. Great job! I really enjoyed this a lot and spent another 30 minutes post-stream playing it.
Forcing folks to install the game is likely scaring them off.
Good concept, but the tiny screen made it a bit hard to play. Graphics are very simple, but the music is good.
I played this on Livestream Today at the request of the Developer: https://www.youtube.com/watch?v=3zCqO_O0iIo
Fantastic Character Controller, I'd love to see the design aspect tightened a bit, the shooting mechanic is a bit unclear and having limited ammo and no place to hide versus enemies that don't play by the same rules is a tad frustrating, but the technical implementation is extremely well done. A stand out character controller!
I played this on Livestream a Few Days Ago: https://www.youtube.com/watch?v=uiOC3F43xF0
The graphics are great, and the Mood is really fantastic. A lot of thought went into it, it took me far longer than I wanna admit to realize the dogpark pee spots were the facebook for dogs... (FaceBork?).
Anyway, I had fun with it, a very solid entry!
I Played this on Livestream a bit ago: https://www.youtube.com/watch?v=MwY1-PtcDqs
I had a very weird bug partway thru one of my runs. I think the game could use some Variety, but otherwise a very solid pico game.
I think something is broken, I'm able to run around the world, but nothing spawns or appears. I assume there are supposed to be clouds. Love the graphical style: Wish I could see more!
Whoah... Ok, this was actually really awesome. Great mood, great job with the tuning of the atmosphere to slider. For a while I wasn't sure if I was having any effect, or if it was just amazingly timed. Not sure if I'd consider it a "Game", more an experience... but it was a good experience. Thanks for making it!
I played this on Livestream Today: https://www.youtube.com/watch?v=LGr9VAOjIQs
This was amazingly well built! I've seen this pop up on my feed a few times and I was excited to play it. I was not disappointing.
My one criticism is the camera sensitivity is a little too much. Either scaling it back, or giving me an option to do so would have been amazing.
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MY FINEST HOUR! Really funny thing you have going on here.
I Played this on Livestream Today: https://www.youtube.com/watch?v=u_6NTcovuI0 (Video didn't get recorded, it happens sometimes with OBS and GameMaker games, the Audio is there).
Man, the controls are frustrating. I totally get that's what you were going for... I actually had fun with the concepts but could not master it as a game nor get very far.
This seems to have a lot of thought put into it, but it isn't really playable. I shoot at enemies and they don't take any damage. They shoot at my buildings and I am unable to make any progress. I think the curvature of the planet is causing these issues and this game might be better as a pure 2D Game with how you have it set up.
Ran at 3fps on my computer, and the controls didn't respond to my input. Sorry!
I played this on my livestream here: https://www.youtube.com/watch?v=srBde18ASdY
GNOMES IN A TRENCHCOAT! I loved this concept. The opening was fantastic.
The controls are really rough. I guessed you had something like a tablet or touchscreen in mind, but it didn't translate well to computer. I'd love to see a rebuild with new controls.
@campbell Hit me up when you finish it, "Gnomes in a Trenchcoat" Amuses me far too much.
Same issue as the above commentators. Could not control with either mouse and keyboard, or PS4 Controller.
The size of the game makes downloading this difficult and may be contributing to the lack of folks playing. I'd recommend in the future looking at one of the other game engines that supports WebGL.
I Live-Streamed this game this past evening: https://www.youtube.com/watch?v=sfvbUFJnui4
I could not figure out the core game loop. I think the game would really benefit from a few easier islands at the start to figure out how the game is supposed to run before the Golems came out to attack me.
I actually really liked this and connected with it as a developer who struggles with their creations. The difficulty was right on the money, and I think you did very well with every aspect of it. I think my only complaint is the feeling of losing even when I win... which is totally irrational, but it might be what you're going for.
The art really is the strongest part of this game, so much stuff to see made in so little time. Really awesome. I couldn't get past the 2nd fight due to frustration with the control scheme only accepting 1 input at a time. Jumping, shooting, and a bobbing enemy was just too aggravating.
The unity Data folder needs to be included with the EXE in order for it to run. Might wanna package up a ZIP File with both the EXE and _Data folder.
I Live-Streamed this game this past evening: https://www.youtube.com/watch?v=sfvbUFJnui4
I wasn't able to get very far due to crashes. I went back and played it after the stream and continued to crash when selecting and trying to move characters.
No EXE. Tagging as Unfinished. Great job with the assets though!
I Live-Streamed this game this past evening: https://www.youtube.com/watch?v=sfvbUFJnui4
I got lost, there was too much random going on, and the dialogue window was SUPER FRUSTRATING to use. I think you might wanna add a "Skip Text Crawl" on click, and maybe speed up the dialogue crawl a bit. There were also huge gaps of time where nothing happened, and it might be worth adding something to do during that time.
Really interesting concept, might wanna opt out of Audio for Unity Asset Store sound effects.
I would recommend regenerating life over time as it repairs itself from asteroid impacts. Game got frustrating when asteroid would sometimes clip thru the moon and hit the planet, I didn't feel like the gravity was fair and balanced.
Likewise, it does not run for me either.
I played this on Livestream a Few Days Ago: https://www.youtube.com/watch?v=uiOC3F43xF0
Great Art Style, and obviously a good knowledge of the solar system. My inner Planetary Geology Minor appreciated it all. I think some of the planets got cut up? But otherwise a solid narrative experience.
I Live-Streamed this game this past evening: https://www.youtube.com/watch?v=sfvbUFJnui4
I left a lot of comments on the game in the stream, but I think with a different control scheme, this could be something really hilarious, and awesome. Check out Octodad or Surgeon Simulator for game control schemes that help simulate being a giant bumbling thing.
So the concept was good, I had some huge issues with the control scheme. They were frustrating to use and I ended up looking at my keyboard more than the screen... 12 Button Controls likely isn't the solution I would personally recommend. Maybe swap to allow us to control them one at a time, and use something more conventional, like [Z],[X],[SPACE], and let us cycle thru them? Thanks for making it!
No download link.
I Played this on Livestream today: https://www.youtube.com/watch?v=3YtyZ8Rudok
REALLY great job gating off the game until the proper skills are gained. This is not an easy skill for Level Designers to learn and you seem to have had a lot of thought put into it. Character controller was a bit stiff, but it was satisfying to win challenges and the boss chase you had was well constructed!
I Played this on Livestream Today: https://www.youtube.com/watch?v=u_6NTcovuI0
The game is solid, but I had an issue where the character wants to run randomly in a direction and it was very difficult for me to play as was. I don't know if this was a bug or not, but it really hurt my experience.
By request of the Author: @drazil100 I played this again on Livestream Today: https://www.youtube.com/watch?v=wr-ZBj_dJa4
Another gamebreaking bug cropped up where I wasn't able to jump without the pause menu popping up.
I Live-Streamed this game this past evening: https://www.youtube.com/watch?v=sfvbUFJnui4
I left more comments in the stream. I had no idea what a lot of the things we were supposed to be doing were. The turret controls are a nightmare, I really recommend doing a kind of Auto-fire system instead. The audio was great.
The game ended up crashing at the end of me playing, I read out the error and line number for you.
I Played this in Stream Today at Request of the Developer: https://www.youtube.com/watch?v=ekGMbpHGKUE
Really awesome, very polished and with a great aesthetic. I'd love to see this on the mobile market: As is I could see this existing on the market, and I can only imagine what a few months of polish would bring it.
I played this on Livestream Today at the request of the Developer: https://www.youtube.com/watch?v=3zCqO_O0iIo
Very cool Game, I think the puzzles were well done, and definitely challenging. Felt very stupid for not seeing rocks were push-able. Thanks for submitting it!
This game badly needs the RAR File to be split up. You include versions for each OS which bloats the download size to outrageous levels. Projectiles didn't seem to harm enemies, and jumping didn't seem to work in my version. Thanks for submitting!
I played this on Livestream Today at the request of the Developer: https://www.youtube.com/watch?v=3zCqO_O0iIo
Fantastic puzzle game, very glad you submitted this game to the stream. I really enjoyed the puzzles, I think this would make a great mobile tablet game with swipe controls! I hope you move forward with developing it!
I played this on Livestream Today: https://www.youtube.com/watch?v=wr-ZBj_dJa4
This was really well done, I had a few thoughts on the lack of Invulnerability Frames and maybe taking a second look at how health is assigned. But otherwise, a very solid game with really good pixel art. (Was the boss bullet style inspired by Undertale?)
I just beat the game. The art style is very solid, you have a good base-line low-poly style and I think it was pretty good.
The Character Controller could use a few tweaks to make it easier to use. I'd disable Z-Rotations, as it makes the walking and collisions jittery. I'd recommend making them a bit faster as well.
The use of the G Button to interact was not intuitive. I'd recommend moving to using E, as it is easier with WASD and kind of an industry convention at this point.
Good start, and a fantastic first entry!
I played this on Livestream Today: https://www.youtube.com/watch?v=LGr9VAOjIQs
I had trouble understanding what to do once I got to the next level. I had some suggestions like, being able to skip text or at least speed it up. I think there's a really solid game here I just couldn't get past the next level.
I don't have 7zip due to issues with my network provider who doesn't allow it. I'd love to play a WebGL Build of it!
I played this in my livestream a few days ago: https://www.youtube.com/watch?v=uiOC3F43xF0
I could not get the game to function and the game didn't give me enough feedback to understand what exactly I'm supposed to be doing.
I played this on Livestream Today: https://www.youtube.com/watch?v=LGr9VAOjIQs
Good platformer mechanics, I'm still not sure what I was supposed to be doing but the core mechanics were solid. Maybe make the demons a little less beefy.
I played this on Livestream a Few Days Ago: https://www.youtube.com/watch?v=uiOC3F43xF0
Solid base game, I found it pretty funny and I'm not easy to make laugh. "OH NO!" - I lost my crap at that far too often.
Controls were a super wonky, I think maybe using [E] instead of [F], or LMB / RMB to interact with things would feel better. (Make sure to opt out of Graphics), the puzzles were very simple and I'd recommend adding more variety of puzzles into the game. I enjoyed the concept, execution needs a lot of polish.
No Playable EXE.
I Live-Streamed this game this past evening: https://www.youtube.com/watch?v=sfvbUFJnui4
I found the best strategy was just to spam everything, I'm not sure that's what you're going for. Some of the environmental disasters could use some tweaking as it's not immediately apparent that some of the are useful.
Even with controller, this game isn't really playable. There isn't enough feedback to know when I'm doing well or not. The obstacles aren't noticeable as they share colors with the moon, and there's too much movement going on for my eyes to really keep track of what's going on.
Control scheme really needs work, I'd recommend moving to something more traditional for this kind of game.
I played this on Livestream Today: https://www.youtube.com/watch?v=wr-ZBj_dJa4
I had a LOT of trouble with the camera and character controller. It was seems to have been inspired by twin-stick shooters but the controls did not work well, I had to use the bumpers to steer the ship.
I'm not gonna lie, I have no idea what I'm doing. The instructions and control scheme are super unclear.
Tagging as Unfinished.
I played this on my livestream here: https://www.youtube.com/watch?v=srBde18ASdY I wasn't able to really get into this game, the camera system was very rigid and squirrely. I think it would benefit from not locking the camera directly on the player but lerping it into position instead. Also, making it slightly more top-down would help. The stealth elements are hindered by the lack of using any kind of "Vision Simulation". I got noticed when he wasn't looking at me, and that was kinda frustrating. The lack of a "Restart" button totally killed my mood and is the reason I did not try again a second time.
I Played this on Livestream today: https://www.youtube.com/watch?v=3YtyZ8Rudok
I feel like this game would be a great platform to really "Say something". Either for or against the one-world philosophy of the UN. Great job, I really enjoyed this.
You likely want to repackage your file so it's a ZIP Archive with both the Data and EXE in the same archive. This would let more folks play it.
The game crashed after I had 20 Tanks in a stack. When I tried to restart it, the game refused to load into scene and crashed again.
I highly recommend not forcing folks into using Fullscreen.
Thanks for the submission!
Might want to opt out of Graphics and Audio.
Game concept was solid, there wasn't a tremendous amount of engagement. I would have liked to see more things going on with the game loop, maybe more things to interact with or something to challenge me while moving?
I Played this on Livestream a bit ago: https://www.youtube.com/watch?v=MwY1-PtcDqs
I think the mechanics could use some work, I was able to just build a bunch of power plants and ignore the water altogether. I went into a few more ideas on the video, but the engine was solid and I think it worked pretty well.
I played this on Livestream Today at the request of the Developer: https://www.youtube.com/watch?v=3zCqO_O0iIo
Fantastically implemented AI, I was convinced for a second I was playing multiplayer. Well done on the implementation and I'd love to see more mechanics added for more versatile and expanded gameplay.
This is an interesting concept, but I'm having issues with the implementation. I think there's an interesting set of mechanics under this, but the finger twister I need to use to play, and the real lack of understanding on my end of what I'm really doing with it made the game not a lot of fun to play. I think this would have been more fun with a real tutorial. Thanks for the submission!
I played this on Livestream Today: https://www.youtube.com/watch?v=LGr9VAOjIQs
Tight concepts, the controls need to be revamped. I had clearer comments in the video, but the pig on the top-right's controls were reversed and it made it very difficult to control. The aiming system was interesting, and I loved the destruction of the map. The game didn't catch when I had won and kept passing the turn over and over after one of the pigs fell thru the map.
Very solid entry for your first go. I think the game could use a look into the difficulty curve, I was able to get very far without my heart rate going up at all, it wasn't challenging or engaging. I'd love to see new enemy types, and some variation in health pools, movement speeds, etc. Maybe some turret upgrades.
This made me think a bit about Gish, in a way it's kind of a super depressing Gish... Interesting concept, good job with the theme, it was very tiny in every way. Well done!
So I don't understand what I'm supposed to be doing, how I'm supposed to win, or what the overall point is. I put people on planets, they destroy them, and then die. I think you may want to retool the core gameplay as I had a lot of trouble fully understanding it. Thanks for the submission!
Always super impressed by online multiplayer games in LDJam!
I played this on Livestream Today: https://www.youtube.com/watch?v=LGr9VAOjIQs
So I think you might want to look into getting this hosted on a more american-friendly website like Dropbox. The .ca links worry folks. The lack of English localization made it hard for me to understand what was going on. Very solid core concept.
I Played this on Livestream today: https://www.youtube.com/watch?v=3YtyZ8Rudok
I think the controller was not totally explicit with how gravity affected the character, I wish there was a little more consistency and perhaps some user feedback with how my actions were affecting what was going on onscreen. I loved the animation, the face it made while eating will haunt my dreams. Good submission overall, solid construction.
Please let people skip the text at the beginning. The gameplay itself was fun, but the spawn rate of the enemies was huge, and the AI wasn't robust enough to either be a challenge, or to pathfind in any way that made it possible for them to be worth spending time on. I just farmed their spawn point, bought the machine gun, and walked thru the rest of the level shooting. Good job with the music!
Scored 4450. I had a few laughs. Audio was the Wilhelm scream, and the graphics are from the Unity Asset Store I think, so you might want to opt out of Graphics and Audio. Thanks for the submission.
I played this in my livestream a few days ago: https://www.youtube.com/watch?v=uiOC3F43xF0 (I think the OBS Software ate the video, but the audio is still valid)
This was really well done! It's on my list to revisit and you have a very solid prototype! I want to see more of this game.
@careface Yeah man, I look forward to seeing more. You have some very solid mechanics going on there.
I Played this on Livestream today: https://www.youtube.com/watch?v=3YtyZ8Rudok
This was really neat with how you handled rotations, but I got a little lost. I think it might be worth compressing the gameplay down a little and having the player's actions be a bit more guided. Good entry!
This was a funny, well constructed game. I would recommend opting out of Audio as the Wilhelm scream was likely not made by you guys.
I think the concept was very funny, and well executed. I would have loved the camera to be controllable as I ended up stepping on things behind me which felt a bit unfair.
Straight forward and relatable: Who hasn't stepped on a lego before? Thanks for the submit guys!
I played this on my livestream here: https://www.youtube.com/watch?v=srBde18ASdY
I could not figure out the control scheme at all, it didn't accept my input at all.
This had some seriously innovative gameplay ideas, though it was compounded by some issues with the towers. This was really, seriously one of the more thought provoking games I've seen all jam as a programmer and designer. What you did was seriously cool, and I'd love to see a more polished version.
Art is absolutely fantastic! I only spent a couple minutes playing it, but I enjoyed it. Might want to normalize the audio levels a bit, they seemed very spiky. Great concept, but the music shattered the mood of the visual art.
I played this on Livestream a Few Days Ago: https://www.youtube.com/watch?v=uiOC3F43xF0
I was really impressed with the water movement and flow. I've always loved seeing any kind of fluid dynamics in videogames! Good job!
Link is still broken.
I could not find the download file. I was lost in space. 11/10
This was such a strange game, I enjoyed the diverse reactions and it reminded me a bit of an expanded tomogachi game from the 90's. I think the game loop itself could use a lot of work, more interactions from the user, maybe some explanation of what things do. Thanks for submitting!
I Live-Streamed this game this past evening: https://www.youtube.com/watch?v=sfvbUFJnui4
This was really neat, I had a lot of trouble understanding how to progress. It was very difficult to actually kill things and earn money, and I wasn't sure where to go from there. The art is really fantastic! The audio is great! I'm very pleased with the mood!
My big issue had to do with controller consistency, I left detailed notes in the video on how it could be improved.
Control scheme kills the game: [W][A][S][D] + [U] to fire, and Mouse to restart is just miserable. I'd highly recommend looking at Arrow Keys + [X],[Z] for this kind of game. Music is interesting, as is the art style. Thanks for the Submission!
I played a bit but resetting the whole thing every time I died was very frustrating. Shorten your iteration cycles to make the game more approachable. (And please do a WebGL Build, it will help more people play your game!)
No Download Link.
Broken dropbox link.
I Played this on Livestream a bit ago: https://www.youtube.com/watch?v=MwY1-PtcDqs
I connected with this game on a very personal level, and go into some detail. I had a great time with it. Thanks very much for making it, I'm putting it in my big "Best of" list for this jam when I get around to doing that video.
Final Score: 436 Good job with a very solid entry. The camera zoom added an interesting challenge element and it got my heart rate up a bit as I had to start making guesses and needed to up my reaction rate. Good entry, just a bit repetitive after a bit.
Page Not Found!
I think the foundation is good, but there didn't seem to be any core engagement choices, like, plant flower, or plant defenses, or to do anything beyond just spin the planet for all eternity. Perhaps adding some additional elements to increase engagement?
COOL!
So this was amazingly well put together, I have only one design request: Go check out "Crypt of the Necrodancer", they did something very similar, but the requirement of movement on every beat would actually really increase the enjoy-ability and challenge of the game. REALLY Great job guys, the music, art, and integration all fit really well together. A+
I played this on my livestream here: https://www.youtube.com/watch?v=srBde18ASdY
Level Design Criticism: Introduce concepts to players incrementally. Having the enemy right at the beginning meant I loaded in and needed to immediately move. Perhaps moving him to behind the hump so players can get a chance to understand what is going on.
The lack of a restart button really frustrated me. I highly recommend having it restart the level from the beginning when you die. Short iteration cycles are your friend.
The jumping area was really frustrating, I dont know how to clear the chasm and the game never teaches me how so I wasn't able to progress.
I played this on Livestream a Few Days Ago: https://www.youtube.com/watch?v=uiOC3F43xF0
I wasn't able to play it at all, the physics were totally insane.
I played this on Livestream Today at the request of the Developer: https://www.youtube.com/watch?v=3zCqO_O0iIo
I could not quite master this game, but I could tell there was a lot that went into it. I may revisit it later when I have time to try and understand what I was missing. I think the thing tripping me up was allocating the resources into the towers, which wasn't immediately intuitive.
I Live-Streamed this game this past evening: https://www.youtube.com/watch?v=sfvbUFJnui4
Concept is really solid, I want to see this as a Mobile Game, but the current control scheme is really not intuitive. Really solid unfolding / clicking game.
I Played this on Livestream a bit ago: https://www.youtube.com/watch?v=MwY1-PtcDqs
I struggled to really find the fun, the core game engine is solid and I had no real issues, but it got a little repetitive and I'd have liked to see shorter levels with more challenge. That said: The art was really good, and I think with some additions it could be highly entertaining.
I Live-Streamed this game this past evening: https://www.youtube.com/watch?v=sfvbUFJnui4
I had huge framerate issues that ended up killing me, and the game really needs to have quicker iteration cycles between death. Otherwise I think it was very interesting and I wish you well as you work on it!
I only got the launch system to fire a few times before it broke down. Whenever I tried to place an asteroid or missile, it would blow up if it was too close to the planet, which sometimes broke the GUI and required me to reboot the program. Sometimes when I'd target stuff with the missiles or asteroid they wouldn't fly when I hit simulate and they were forever stuck there.
I Played this on Livestream a bit ago: https://www.youtube.com/watch?v=MwY1-PtcDqs
This was really cool, but I could not get very far. Satellites are way too weak, I don't know if they're even worth building at all. The spawn rate might be too high, especially from the start, you might want to make it a shallower ramp up.
@lipsch : It's not my system. i7 4ghz, 32 GB Ram, NVidia 1080 GTX. I'd accept that it might be WebGL but I'd still recommend checking the profiler.
It told me it couldn't display the game to Tablets or Mobile. I was on a computer.
I played this on Livestream but GameMaker 2 seems to be blocking it from being seen. It is just a huge white screen. Not your fault. Just bringing it up. I have that here with my audio: https://www.youtube.com/watch?v=srBde18ASdY
My big pet peeve was the control scheme. W-S is very difficult on my hand and I had to splay my elbow out to use it. Otherwise a very solid infinite game and I had fun.
I think the decision to speed up the game too early is hurting the play-ability for starting players. You may want to revisit it.
I played this on Livestream a Few Days Ago: https://www.youtube.com/watch?v=uiOC3F43xF0
I would get rid of the "Game Over" menu, and just restart the level upon death. Short iteration cycles are your friends and it would help make the game less "Ragey". I'd also reduce the hitbox just a bit to make it a bit easier on players.
404 Error. Tagging for later.
Simple game, well executed. Very adorable art style. Very badly needed cute audio. No real complaints on implementation, solidly done.
I could not beat what I assume was the final level... but man that was surprisingly good. I think this game deserves a bit more attention than it's getting (I might recommend playing other games to boost your coolness!), and adding a picture for the game. I think I would have loved to see a "Self Destruct" button so I could more quickly destruct ships without moving my mouse so I could more carefully perform launches. Very solid entry!
Still Missing the _Data folder.
I left this to load for 20 Minutes and it never loaded for me.
I Played this on Livestream Today: https://www.youtube.com/watch?v=u_6NTcovuI0 The Video doesn't seem to have recorded (It happens occasionally), but the Audio is there. I had the game crash when I was dragging astronauts around. If I have time later (And you get a patch in) I may give it another shot as I liked the concept.
I Played this in Stream Today at Request of the Developer: https://www.youtube.com/watch?v=ekGMbpHGKUE
I had a lot of fun, though I wish the weapons could be ignored as I kept losing the weapons I wanted to have. Really great job programming a wide variation in weapons, it really helped break up the gameplay!
I Played this in Stream Today at Request of the Stream: https://www.youtube.com/watch?v=ekGMbpHGKUE
I think the camera was my big gripe, the spinning on the Z-Axis made me a bit nauseous and it's generally a good idea to lock rotation on that axis. Otherwise a solid game, and I loved how the shots curved around the planet. (I'm curious how you did that!)
Really short game. The movement was really choppy and I think I ended up flying off the screen a few times and it had to reset. I also got injured long after the ants had left.
I played this on Livestream Today: https://www.youtube.com/watch?v=LGr9VAOjIQs
Great job, the core game is really engaging. I think the play on 3D Platformers is really great especially for a jam game. I'd like to see tighter controls with the character controller. Maybe some more options for the player to lose time? A High Risk High Reward function for the game?
My character spun around in a circle with my controller and didn't listen to my input.
Great core concept, sound effects were a bit loud. I could not advance past the bottom platforms. Might be worth tuning the difficulty a bit.
I played this on Livestream Today: https://www.youtube.com/watch?v=LGr9VAOjIQs
Excellent game, I sent this to my fiancee who lost a lot of time to it. I enjoyed myself!
I played this on Livestream Today at the request of the Developer: https://www.youtube.com/watch?v=3zCqO_O0iIo
I think I broke the game loop, I never quite understood what was going on around me, and I think the controls could be simplified a bit. Maybe also having something to tell me when I'm near an intractable.
I wasn't able to stream this today due to the Fullscreen hijacking the monitor feed from OBS, and I didn't have time to spend troubleshooting. It would be helpful if you could add a Windowed option for folks.
Tried to play, but got "Couldn't Connect".
I Played this in Stream Today at Request of the Stream: https://www.youtube.com/watch?v=ekGMbpHGKUE
I really enjoyed this, I think it was a great end to a good stream. Really enjoyed chattering about the thought that obviously went into making this game accurate. Always neat to see a game with thought behind it!
I played this on Livestream a Few Days Ago: https://www.youtube.com/watch?v=uiOC3F43xF0
This is really well done, I think there's a lot of thought that went into the design. The turret system was frustrating, but still... Made in 24 hours, very well done in my book.
I Played this on Livestream a bit ago: https://www.youtube.com/watch?v=MwY1-PtcDqs
I couldn't figure it out, the level design was kinda crazy, the boost system wasn't strong enough to do much more then fix the super slippery movements. I had some more design tips in the video.
No Executable download link.
This was very frustrating the play, the camera being directly on meant it was difficult to gauge the Y Axis so when jumping it was very easy to get caught under things I didn't want to be under, or over things I didn't want to be over. The platforms being flat planes rather then extending all the way to the ground meant I would go flying under the platform I meant to jump on and it just made me mad. I liked the concept that you had with matching the GUI Elements up with the world, that was neat and I've never seen it before. Thanks for the submission!
Really neat little micro-game. The graphics and sound are excellent. Kudos!
No Download Link. Tagging as Unfinished.
Well thought out and executed, though it crashed on me and I wasn't able to restart.
I loved the concept, I did however get very frustrated with the head being knocked off which meant I was pretty much boned the moment I took any damage there. I don't know if there is some kind of hidden control scheme for when you have no pincers, but if there is it might need to be better explained. Solid music, I had it stuck in my head for a bit after the game ended.
The game could be clearer with how the ants travel. Maybe some overlay lines for their routes. The spider moves so quickly I have to time it way in advance which made playing difficult.
The camera is super jittery and gave me a migraine. I was also teleported randomly all over the place as I moved. The game crashed my browser.
With the camera, it might be worth Lerping the camera towards the player character rather than locking it to the target.
This game would really benefit from a tutorial level. The graphical polish was really awesome! Great screen effects! (Probably the best I've seen all jam!). I need a lot more feedback to understand things like, "Why did I just die?". Controls were a little stiff, maybe laggy? They felt awkward but I can't put my finger on it.
Forcing an install to play is likely severely impacting folks ability to play your game. The animations glitched out when I moved, and I ended up getting stuck against objects as I tried to move around the world. The art was pretty good, you have good pixel art instincts.
This game gave me an existential crisis... Very well put together, I enjoyed myself.
Windows port would allow more folks to play.
This is not really a game. I think you might want to look into what goes into Visual Novels as that's the closest thing I can think of to this. But there isn't any gameplay.
I played this on my livestream here: https://www.youtube.com/watch?v=srBde18ASdY
I think the resource balance needs some work, the use of the stone as ammo was interesting but I ended up with an enormous stockpile of food with nothing to do with it by the end. Maybe a second tower that consumes food?
Anyway... Solid core game.
Tagging as a Cloned submission.
Very frustrating. The control scheme was a bit difficult to master. Puzzles were challenging and well constructed. Good submission!
No Download Link.
Congrats on your first game ever!
This isn't bad for your first game, I think I would have liked to see the game be a bit more winnable, tighten up the attack times which felt a little long, and add regenerative health so players feel like they can be strategic about their movement!
Next Ludum Dare: I might recommend rating other folks games. Doing so will boost your Coolness (An actual Stat!), and folks will come rate yours in return. It's useful to grow from!
Does not include the DATA Folder. Does not work.
This was very funny, I had some issues with figuring out the controls and I never could get far enough in to see if the Gold Tooth spawned only after all the teeth were removed, or if there was some facet I was missing. I loved all the cling points, and really enjoy the concept you have going for you.
I played this on Livestream a Few Days Ago: https://www.youtube.com/watch?v=uiOC3F43xF0
I didn't find the core game loop, but it was cool to see a base building game. I'd love to see it expanded on to include some external engagement... maybe the occasional base raid?
Also, please, a Web GL Build!
No Link to the game.
I Played this on Livestream Today: https://www.youtube.com/watch?v=u_6NTcovuI0
I spent a HUGE amount of time in-stream with the Dev playing this game. One of the best I played this jam and going on my big list of "The Best Of LD38" whenever I get around to doing that. Really solid all around, and I look forward to seeing the game grow and polish.
Hey There: The Audio from this game got a video I uploaded Copyright Struck. Looks like the Music was Power of Love Claimed by: The Orchard Music.
Tagging as Unfinished.
The motion blur triggered my migraines, please don't use heavy camera effects like that. The control scheme is not fun, I would like options to invert the controller, and remap the controls. Movement is confusing, and difficult with the camera being so blurry. Thanks for the submission!
The controller is just too slippery to be fun, the character slides around and falls too fast. I have to focus on too many keys at the same time, and it gets frustrating to play very quickly. It also takes too long to die and respawn... I'd recommend shortening that time to as close to 0 as you can. Thanks for the submission!
I played this on Livestream Today: https://www.youtube.com/watch?v=wr-ZBj_dJa4
I couldn't really figure it out, I think the sheer amount of text thrown at me at the beginning was too much. Maybe having the text unfold over the course of the beginning of the game would have been easier on us new players. Great art style.
I played this on Livestream Today: https://www.youtube.com/watch?v=LGr9VAOjIQs
I had trouble getting anything to interact, I wasn't sure I was headed the right direction and nothing was really clear.
I played this on Livestream Today at the request of the Developer: https://www.youtube.com/watch?v=3zCqO_O0iIo
We had a big laugh in chat at all the British-Centric-ness of the game. (I totally got the irony, as an American and everything normally being America-centric!). I think the core concept of the game was very solid, and I'd love to see more of this kind of game out there... Looking forward to multiplayer and maybe some kind of question engine that didn't repeat questions...
No download link could be found.
Really cool concept, I wish I had a headset to give it a whirl.
Neat art. Sorry you didn't finish the game!
I Escaped the Island.
Man, the amount of clicking I had to do was painful, physically. The interaction range was too small. I left with my finger throbbing from all the clicking and it just wasn't fun. I really recommend moving the interactions to a simpler key, like [E], or [SPACE]. Thanks for the Submission!
This game is super neat, but very difficult. I wish there was a way to more thoroughly adjust the thrusts as I had a lot of issues lining up what I thought was the direction of the thrust with the rotation of the Asteroid.
Gorgeous visuals, I wish the impact had been more eventful. But it's a jam game.
Thanks for the submission!
Great job on your first jam game. I think reducing the size of the player hitbox a bit would help make it feel a little more playable. Also, killing or destroying asteroids that collide with you to help clear the field of clutter and some of the uncertainty I had while playing.
I'd love more feedback when things are destroyed, and maybe some invulnerability frames when struck. Neat concept overall!
I played this on Livestream Today: https://www.youtube.com/watch?v=LGr9VAOjIQs
I played this all the way thru. I think it was pretty decent, I enjoyed it. The story got dark, but the drug use thing threw me... I think that portion could have been written a bit better so as not to be as hyperbolic. Good game overall and I liked the art style a lot.
I Live-Streamed this game this past evening: https://www.youtube.com/watch?v=sfvbUFJnui4
This game was amazing; literally the funniest I've played all jam!
Cool concept, I think this would make a good clicker game. I think I'd have loved to know more about what went into things. Example: I had an enormous population, with a huge industrial workforce, I was making 5000 Gold per tick... dwarfing all other nations... yet I lost. Might have been worth giving more explanation to the player as to what the goal of the game is.
I Played this on Livestream Today: https://www.youtube.com/watch?v=u_6NTcovuI0
Scoring system should be fixed so I can know how well or poorly I do. The spawn rate is a little fast, and the controls could stand to be simplified. The WAD+Left Click is intuitive. If you're only using the mouse for one button, then just remap another key on the keyboard for it. I highly recommend spacebar or E for this would do better than Mouse Button 0. The gravity is VERY floaty and it made it hard to move around with any sense of urgency.
Could not start the game, it immediately crashes to desktop.
Great art/pixel skills! I'm sad there weren't any audio effects.
An interesting take on the theme, I enjoyed the experience enough that I went back and played two more times to get a look at any alternate endings. A great, short narrative experience!
I think you should spend a bit of time just adding audio and polishing the systems, this is a great entry worthy of putting up somewhere as a great short narrative experience.
I Played this on Livestream Today: https://www.youtube.com/watch?v=u_6NTcovuI0
There's not enough feedback to the user to tell them what they're doing and how it affects gameplay. If I might suggest (As I do in the video), looking to cut the sliders down to 4 sliders, and having a series of "Traits" like "Venomous" or "Aggressive" that affect their behavior and are a little easier to understand. Solid simulation game.
I had a crash with it, I dunno what caused it.
(Also, maybe a "Speed Up" Button.)
Still missing the Unity _Data folder.
Great graphics, it felt very simulation-ish. However, I was having trouble understanding what I was supposed to be shooting, what I was supposed to be doing, and what the core engagement was. The shooting sound also hurt my ears. Definitely needs a tutorial.
The camera is really difficult to make function when you start getting close to things. Might need some tweaking to improve the play-ability. Thanks for the submission!
I played this in my livestream a few days ago: https://www.youtube.com/watch?v=uiOC3F43xF0
I really enjoyed the art style of a few parts of the game. Movement was a little fast, and the camera was zoomed in so I had trouble not getting struck. All the guages at the top were a little confusing, maybe introduce them slowly to the player as they get used to the game?
Did not accept Keyboard, Mouse, or PS4 Controller Input. Do not have an XBox controller to test with.
I played this in my livestream a few days ago: https://www.youtube.com/watch?v=uiOC3F43xF0
I think the game could use some help with the death and respawn. And the game would really benefit from aiming with a mouse. I left more feedback in the video.
I Live-Streamed this game this past evening: https://www.youtube.com/watch?v=sfvbUFJnui4
Neat, and really well done for a first game.
I got an "INVALID AUDIO DRIVER" Error when I started playing.
The enemies don't telegraph their hits, so there's no real chance to block. This makes it a bit frustrating to play. I got to level 2 and nothing seemed to change. I would have loved to see some variety of gameplay, and better animations (Which is the most important part of a fighting game).
The audio was super repetitive, and I ended up muting it. I highly recommend pitch shifting it a bit every time it runs to make it a bit less so.
I really enjoyed this, the Graphics are fantastically done. I wish there was Audio, and I wasn't able to get up to 10,000 KW but the game is very solid and I quite enjoyed it. Well done!
I Played this on Livestream Yesterday at the request of the Developer: https://www.youtube.com/watch?v=ekGMbpHGKUE
Congrats: I laughed hysterically for a solid minute. Totally over the top ridiculous. Thanks for sharing! This will help me survive the next 1.8 Years until Impeachment.
I could not get the game running. Is there a way to package it up to be playable without the engine?
This game is enormous: The filesize is absolutely huge. I'd highly recommend getting a different download service because Game Jolt throttles downloads. I was able to rate two other games in the time it took to download this one.
I feel like there wasn't a core game loop, which made me sad because graphically it was pretty impressive. The controller was squirrely and wouldn't always go in the direction I wanted it to go. Great explosions and 3D Models.
I played this on Livestream Today at the request of the Developer: https://www.youtube.com/watch?v=3zCqO_O0iIo
A Great take on the Battle Simulator Genre. We spoke extensively through the stream, but my thoughts boiled down to wanting to see the environment have more effect on what's going on, and seeing more toggles and AI Decisions being made. Great job! I look forward to seeing more!
Might wanna ping Mike on Twitter for help: @Mikekasprzak
The requirement to install the game is likely scaring folks off. I recommend looking into packaging it up to be more approachable.
Lack of English is likely scaring folks off. Worth finding someone to translate your game for LD.
Controls were not good, which when mixed with the level design choices you made made a very aggravating game but not in the good way. "I WANT TO BE THE GUY" and "Super Meat Boy" are HARD games that make you rage, but their control scheme is solid, you always know "It's not the game's fault", but that isn't the case here.
WASD + Spacebar works for FPS style games, but I recommend using Arrow Keys, and [Z],[X] for 2D when you can.
Thanks for the submission!
The File does not Download from this service, and my virus scanner went nuts when I visited the site. I highly recommend you put it up on a more trusted service like Dropbox.
The Requirement to install the game is likely scaring folks off. Is there a way to repackage it as a one-run exe?
The game is very complex, there are too many GUI Icons on the screen, and too many things going on at once for me to really get a good grasp of what is going on.
Very solid graphics, the camera not rotating fully made things slightly difficult. Maze was awesomely constructed, though I wish the black was a little less pitch, it made it very difficult to see where some holes in the maze were which was a bit frustrating. Good job on a WebGL Build!
Note: It's worth rating and posting on other folks' games, and having them return the favor. It increases your coolness (An actual stat), and the website promotes your game to other users.
I Played this on Livestream a bit ago: https://www.youtube.com/watch?v=MwY1-PtcDqs
I had fun, the mechanics are solid. I think my only complaint is that with the foot able to go off the screen and thus out of player sight, it's easy to lose points and not know why. I figured it out halfway thru, but it was still a tad annoying. Otherwise solid mechanics and a really good Mobile game. I'll be sticking it on my android to give it a shot later.
No Download Link.
I played this on my livestream here: https://www.youtube.com/watch?v=srBde18ASdY
This is on my top games of LD 38 List. Very well done all around, I think my only complaint was I got boxed in at the checkpoint and there didn't seem to be a way to win. Otherwise, very, very solid and I love the aesthetic.
I played this on Livestream a Few Days Ago: https://www.youtube.com/watch?v=uiOC3F43xF0
I think there's a very solid core game, and a very good first game attempt! I was nowhere near where you were after only 6 months, so congrats!
I think I'd like to see the controller be a little less squirrely. Maybe add some Drag to it to make it less slidy.
There isn't enough UI Information to understand what I'm doing, what the goal is, or why I can't purchase things or how much things costs. I wasn't able to play past a minute or two because of this.
I could not find any ancient secrets... nor did I get very far. I have no idea what I'm supposed to be doing. I think some guidance is needed ingame.
I Played this on Livestream today: https://www.youtube.com/watch?v=3YtyZ8Rudok
I got a bit lost with what to do past a certain point, but I was super impressed with what you guys did in terms of networking an experience like that. I think the game could use some diversity of play, but otherwise a Great job guys!
The lack of a quit button was quite distressing. I think the lack of sound and music hurt my experience, I was quick to grow bored. Also, the game froze on Windows 64 after a few minutes.
I Played this on Livestream a bit ago: https://www.youtube.com/watch?v=MwY1-PtcDqs
I have no idea how to avoid the obstacles, the game kind of just throws you into gameplay and jumping through the wall didn't seem to work for me, even when pressing W.
I Played this in Stream Today at Request of the Developer: https://www.youtube.com/watch?v=ekGMbpHGKUE
Really good take on the theme, it reminded me a lot of my own anxiety about the outside world. I had some thoughts on improvements that could make the game slightly more approachable.
I played this on Livestream a Few Days Ago: https://www.youtube.com/watch?v=uiOC3F43xF0
The movement speed is insane. I think it needs to be cut by 75%. It's moving so fast I actually couldn't play. Also the lack of a reset button meant I didn't really wanna play again. Bullets don't move nearly fast enough to warrent the extreme move speed.
I played this on my livestream here: https://www.youtube.com/watch?v=srBde18ASdY
This is amazingly polished. I think some more info on the GUI would be helpful, it took me a little longer than I care to admit to understand the goal. Really solid entry and I had fun with it.
Just for future reference: Installing another set of third party software in order to play hurts the ability for us to actually play your game.
I played this on Livestream Today: https://www.youtube.com/watch?v=LGr9VAOjIQs
I used a guy's junk as a catapult... I used a guy's junk as a catapult...
Yeah...
Yeah...
I played this on Livestream Today: https://www.youtube.com/watch?v=LGr9VAOjIQs
I had a few suggestions in the video. I think that I'd like to see the "Drag People to the Train" mechanic retired. It would be much better to double-click the worms... The core product is solid, but I didn't feel any sense of urgency. Might I suggest checking out MiniMetro for how they do this, it's similar to what your game does.
I played this the other day on Livestream: https://www.youtube.com/watch?v=uiOC3F43xF0
The control scheme could stand to be remapped. I had a bunch of issues with Movement and shooting, and there was no feedback to what I was supposed to be doing, if I had lost, or if I could win. I think the core game loop could use some inspecting.
IGN SAYS: "STUNNING. A MASTERPIECE." POLYGON SAYS: "ONE OF THE GREATEST JAM GAMES OF ALL TIME." KOTAKU SAYS: "TRULY ONE OF THE FINEST EXAMPLES OF THE CRAFT... MIKE KASPRZAK HAS DONE IT AGAIN!"
PLACEHOLDER: COMING SOON TO NO MAJOR CONSOLES!
Excellently polished, puzzle games are always my jam, and this was good to zen out to while I was not feeling well tonight. I think the mechanics were very solid, the audio was very well executed, and this looked like it would make a pretty great Mobile game.
Really fantastic job for a Compo game! I'm amazed at what you got done in the 48 hour limit!
Thanks @jessefreeman! Fair points on the arrows, I had built a system for it but it actually exposed some of the AI trickery we used to make the game feel more fun when it was active so I ended up disabling it. Mouse sensativity is an issue we're trying to figure out because it varies from machine to machine, we suspect something changed under the hood in Unity 2018.
(Also, we're big fans of Pixel Vision 8, it and Pico get used often in our day to day prototyping)
Sorry guys, I've been bad about responding. I'm really overworked right now.
@yetman : Yeah, we need to look at the sensitivity. It seems to vary wildly from machine to machine, not sure what's causing that. Tutorial is a good idea, we just didn't have time to do it... seems to be a thing with our team: We never managed to do the tutorial.
@geckoo1337 : That's really great to hear! We havn't gotten as many reviews as we were hoping for so it's good to hear someone enjoyed it! Yeah, we had some ideas for upgrading weapons, missiles, etc. But simply ran out of time, one of our team members had Jury duty so we lost a lot of man hours.
@testlab : I'm glad the Art and Audio is something you enjoyed, that's my Wife and My contribution this run so it's always a fun thing to hear... This was another jam where I did less programming and more art. Next time I'll probably go back to Programming to give our Designer a break. Thanks for testing our Linux build, I'm glad it had no problems.
@nam-nguyen : That's high praise, the physics was something we probably spent 48 Hours on getting to feel just right. Glad the particles were to your liking! Picking out enemies is a problem: I wanted to do a highlight or outline shader but it didn't look good so I ended up nixing it. I may try it again next jam or if we ever do a non-jam version of the game. I hadn't considered the camera zoom mechanics, I'll give it a shot next time I'm tinkering with it! Thanks for the Review!
@cristihkj : Thanks for playing!
@cbdevilla : Yeah, we're gonna need to figure out the sensitivity thing. I might need to swap to a different version of Unity and see if that fixes it. (Or add a Mouse Sensitivity slider). Thanks for the review: Target lock is a thing I've been thinking about when we go to add missiles or the like.
@darkguardsman : I think if we update it, we're gonna do some fixes to the velocity of projectiles, and add some effects to make them feel punchier. Thanks for playing!
@saoi-games : Boundary wasn't closing in, but as you play the world gets more and more difficult to navigate as the Debris and Detritus (Hey!) builds up. We actually had a lot of voiceover work, was it not triggering?
@pkenney : Wow, this is an incredibly valuable review, thanks so much for the depth you went into while examining the game, it's very much appreciated!
Audio Bugs R Us this Jam: We got a bit over-ambitious and really wanted to use FMOD, but had little experience with it. Next time I think we'll have that tech down and it won't be such a drag, because it was incredibly valuable to have our audio designer able to work on it full time in her own environment. (Also, some of it's features are seriously nifty).
Haha, I'm glad you saw the Tie Fighter inspiration in there. That was one of our major references when examining the Genre (X Wing vs Tie Fighter, Wing Commander, Starfox, and others) were there for our design sessions on the Friday night of the jam. Descent is a good reference, I completely forgot to pull that up! You're spot on with the solution, and I was actually working on a 3D Model for a "Projection Rig" that would sit on top of the bubble and be the thing the player could orient around but I simply ran out of time, one of our team members had Jury Duty on Monday and so I had to change gears. It's absolutely correct: We should have put more emphasis on it.
Since the jam I've actually been working on a bunch of systems that I'd probably build into the next version of the game, like Target Lead visual markers and a better outline shader.
The barrier is a perenial problem. I think we needed to add a force that pushes you away from it when you impact it so you don't get caught on it. Next time I think: This was a good learning experience.
[Q] and [E] was put in for me. I enjoy the spinning, action packed nature of certain types of flight games, and I wanted the ability to pull off a few maneuvers that controlling my Roll would give me.
There's some bugs with our Velocity Inheritance that I spotted the day after the jam, and I badly wanted to fix them but we've erred towards not updating the build, as it's questionable as to whether that'd be modifying Gameplay (And thus, an update would violate the spirit of the LD Rules). I think if we could get a few things fixed it would be easier to deal with. This bug is likely the reason the projectiles feel slow. It's not inheriting the correct velocity from the ship, it's being throttled and sometimes inherits negative velocity.
I'm glad you enjoyed the game, it's our teams first "Action" title so we were really going all out to test our skills! Thanks for the review, it means a lot!
This was very well produced! Graphics were excellently produced, and thought the gameplay was pretty solid. You guys managed to pull off a very good strategy game over the course of the jam and (Having done it myself) that is no small feat!
Suggestions: I got caught in a point where the enemy castle, and two enemies were cut off from me, I owned the rest of the board, and I just had to wait about a dozen turns before I could finally win. Perhaps a more aggressive culling system for tiles?
This had some really interesting design elements, and there was obviously a lot done visually to accomplish what you guys did, so kudos!
I had a bug: When I picked up an item and got hit at the same time, the egg despawned and I didn't receive it, so I was unable to pass that level.
My biggest suggestion would be maybe a bit more variance in the sound effects, and make them fall off a little more when the emitter is offscreen. There were a few levels where it grew a little cacophonous.
Great submission! Thanks guys!
Probably the best game I've played this Jam, absolutely fantastic Aesthetic, the gameplay was excellent and pure in it's design and implementation. The mobile version of this was the superior of the two for sure, but that's to be expected. Graphics were adorable, and the sound effects too!
I am really gonna scrape the barrel to find things I'd improve on because I try and always leave some kind of constructive critique in my reviews and I'm struggling, so I'll say: I think maybe it could do with some level based gameplay elements that mix up the design.
Fantastic entry guys!
I really enjoyed this, the graphics were excellent for the genre, and the audio was spot on. I think more careful usage of color for the House Blueprint would have been helpful, I had trouble figuring out what was going on and which room was which between the upper and lower floors.
I genuinely hope this gets expanded into a full game, and please give me a poke when you do, it's very well done and with some polish would be an excellent addition to the Mystery genre. Excellent job!
You guys continue to make some of the best feeling games in Ludum Dare, the attention to detail and game feel really makes these entries stand out, and honestly, this is probably the best Rude Bear entry so far.
Art was excellent, consistent, and well scoped for the game. Everything made sense, was comprehensible. Good use of visual design.
Mechanics were good, the main mechanic of the window resizing was a great idea and has a lot of space for play. I had a bit of trouble with faster moving platform puzzles when combined with the shrinking window, it meant a lot more blind leaps of faith than I'm usually used to, but overall it worked very well. Like I said, the attention to game feel really benefited the entire game.
Music was Fantastic, didn't feel repetitive even after a longer play session, and had me grooving while I played. Always rate high when music has me moving to it.
Great job all around! Hope this entry does as well as it deserves!
Great job and a truly unique graphical style! Really using the unity lighting system for what it's good for, and making good use of a really under-utilized piece of Unity's tech tree always earns bonus points in my book. The style reminded me somewhat of the Maui tattoos in Moana, and if you could nail animation fluidity, you have the core here for something really fascinating.
I always try and leave useful feedback, which is harder with this entry because it's very solid. I think the either the gameplay or puzzles (Or both) could have used a few more bits to give the player additional chances for mastery. After I killed the first rabbit and figured out the branches/leaves were destroyable I had basically mastered those gameplay elements.
Anyway, a great LD entry to be proud of for sure!
(I Posted a post and it looks like my internet might have lost it, so if I accidentally double-post two semi-similar reviews, my apologies.)
Very interesting premise, swapping between the 2D and 3D World, I think there's some avenues for gameplay there that would be fascinating to see. The graphics were solid, and use use of the world as a texture projected on the Sphere and Torus were very neat: I'd love to see more done with that mechanic. 2D Controller was solid if a little slippery. 3D Controller was solid all around, I'd recommend maybe swapping out the Orbit Camera for a Follow Camera, but it works for showing off the visuals.
Constructive Criticism: Audio feedback would be handy, Screenshake and Screen Effects are things you could look at putting in to help guide the player (And juice it up!). The game has a solid premise, and interesting things done with the space.
Absolutely an excellent game, highly polished on all fronts. I have very little constructive criticism honestly because it's just all around very good. Grats guys, well done!
This was good, I had some issues with controlling the bus, I suspect the controls were difficult for a reason, but there were a few times where the bus spun out for no apparent reason. I also struggled to figure out when I had gotten all the kids, or not. Running over kids didn't seem to update the counter, which meant it was an automatic fail (Total legit if it is)? I'm not sure, I think more information would be helpful.
Pretty decent overall, I am surprised at the amount of models you guys churned out in the length of the jam, great job.
Really fantastic entry, you guys nailed the timing elements of gameplay, all of the attacks had the perfect amount of windup, and almost every time I died I felt like it was my fault. I had a weird death to a cube that turned red under me and then immediately fell, but otherwise it felt fair. Great atmosphere!
Very difficult, I thought the core premise was pretty good, the forklift (?) moved a bit slow for my taste, too much time spent in transit, and I gladly would have traded control fidelity for speed. I think there's some legs for expanding gameplay, or conversion to a mobile game. Great job!
Suggestions for the programming side since that seems to be what you want feedback on. Physics felt slippery, like drag wasn't being applied. You may want to check how you're doing slope handling because it seems to intermittantly lose track of if it's on the ground or not, and stops jumping. Water affects you even if you aren't in it (IE: You're on the ground but touch the space right above it). It's worth checking out the Unity "Physics2D.BoxCast" section on their documentation page for ideas. Raycasts are so 2016. ;)
Good first entry, and I wish you luck in your game dev journey!
This is an excellent Metroidvania, you managed to pull off a difficult genre and do it very well. The boss fight was difficult but I mananged to pull it off on my first try. The health regenerating thru the soul blast was forgiving enough to make me feel like I always had an ace up my sleeve and felt willing to use it, and not difficult enough to attain that I was unwilling to use it when I had it.
Graphics and Sound were solid, and both tied together very well to create a kind of oppressive mood, which fit the theme pretty well!
I always try and leave constructive and helpful feedback: I think you'd solve a lot of the issues we saw in the stream, and some game feel stuff, if you added a 4-6 frame coyote time after leaving a block where people could still jump. It would likely solve some of the feeling that some jumps are too difficult to make.
Great entry man!
I love the amount of work that went into internal consistency and stylistics with the console, always a fan of console styled games. I had some trouble with the menus, I think something broke and I got caught in some kind of loop in the memories section so I wasn't able to get to deep in, and the delete function didn't seem to work.
This was interesting, a prison game came up for us as well when examining the theme so I'm glad someone else did it.
The graphics were solid and did their job. You may want to consider opting out of sound for the extensive use of the Wilhelm Scream, if it were a one-and-done thing I wouldn't mind, but having it as a central sound effect might be a little too much.
I think if I were looking for ways to improve things, more ways of reminding players of the combinations would be helpful, it was difficult to keep all the permutations in my head. I also didn't quite understand what was happening, as all I'd hear was a scream and suddenly one of the cages may or may not be empty, or be missing one, and I never quite figured out exactly what was going on.
Good entry!
This was very good, a ton of attention to detail with the Camera movements, text, and little things like the squash and stretch. I was following along in stream and didn't have as much trouble with the level you were worried about, I had more trouble not accidentally pressing the skip button out of impulse to quickly iterate.
Thoughts and suggestions: Perhaps shortening the iteration time between deaths, making the Skip Level a thing in the menu, or an onscreen hint? I had a LOT of trouble with the Mouse Shooting and where the character was in the world. Maybe having a line renderer show me where the shot will land would help me not kill myself so often.
Great job! I really liked this entry!
Anytime @nam-nguyen : You did a great job, I'll try and remember to play some more later and give more feedback assuming work doesn't eat me tomorrow.
@ring @fede : Did one of you guys forget to vote in the audio category?
@ring : Thanks! It's good to hear that you found the platforming pleasing. Yeah, I did my best to signpost that as best I could, I was worried there wasn't enough info and it sounds like there wasn't.
@fede : Thanks!
@atmospherium : Mood and atmosphere, gotta play to our strengths! I spent about 6 hours doing repeated playtests, unit measurements, etc on the Levels so I'm glad they worked so well. Very excited combat sold the character, very early on when I was working on the design, I decided to build the combat system around animation commitment (in before someone says the words "Dark Souls"), and designed the ranged system around a clunky, inaccurate interface. Mel did such a great job with the song at the end, it's good to hear someone made it that far! There's 4 Win endings and 1 Loss ending. Wait, did you also destroy the train engine?
@sockyman : You sure you played the right game? =P Good to hear you thought it was good.
@dwam : Fantastic Feedback, thanks! Mel and I noticed the sleeveless shirt thing pretty late and elected not to say anything. Aubrey, our Artist, is from Hawaii... Phew, I'm glad. We have some visibility issues with the Exclamation marks, but we wanted to force the player to run around so it sounds like it did it's job. Yeah, I meant to have more of a tutorial, or at least, something in the pause menu. But as you can see, we didn't get around to even getting the pause menu up. Next time... Ah, so that was intentional. However, the enemy placement and behaviour suffered due to the AI being... rushed... They're supposed to notice you from further off and position themselves in a better location for shooting before they charge. I really just need to knuckle down and re-code that camera...
Thanks for the Feedback!
@honey : Really useful feedback. We honestly should have a better way of showing the controls. [Z][C] were the ones you missed I think. We used the Arrow Keys + [C][Z] control scheme which is pretty common for the kind of indie platformers I play. My fault, I'll have to fix that next time. Very glad you found the feel of the game pleasing!
@pogo : I looked up The Final Station just now, yeah that's pretty close! I'll have to pick that up! Yeah I think if I'd spent more time with the AI and done more content generation it would have been better. Glad it was overall positive!
@trevor-hayes : That's an interesting bug, I'll have to look into that because it sounds like something failed to load, or had something else load on top of it. It's also curious that you were able to escape the level as I thought I boxed it in. Sounds like something with the character physics came unhooked. Glad KB+M worked, I'll troubleshoot the issue with jumping as that sounds like something is accruing velocity somewhere. @ente : Hmmm. If I had to guess, I think what happened was the game probably loaded outside twice, and when you re-entered it triggered multiple events at once, leading to an unrecoverable game state. Nasty sequencing bug, I've added it to my list, thanks!
I don't seem to be able to move, input doesn't seem to be configured in the Unity Configuration Panel.
I did. No dice. First thing I checked was the readme when nothing worked.
@alexrose : Drawing Tablet! The game was reading input from the drawing tablet instead of the mouse. Very weird.
This was a really nice experience, very strong application of audio and... I want to call it "Psychedelic" without offending... stylized graphics tie together to create a really strong audio-visual experience. It's not really a game per-say, but it reminded me a lot of the wellness classes I took in University and got me to take a second to sit down, close my eyes, and focus for the first time since... my university wellness classes... so, I'll give that high marks. Well done!
I don't seem to be able to bless humans fast enough before the bar returns to empty. Is the rate at which the bar decreases tied directly to Delta Time (And is VSync off?).
Did a good job with the theme, the audio and graphics were solid and I actually really liked the style you went for. Fast iteration times meant what could be frustrating gameplay was fun. The mechanics were well thought out, and while I had some struggles with the intended golden path through some of the levels, I managed to get pretty far. Looking at the platformer controller, I noticed a few things you might wanna look at for future platformers. 1) The Velocity didn't seem consistent from frame to frame, or action to action. Sometimes I'd jump and I'd move forward ~3 units, other times I'd jump and fly across the screen. The inconsistency made it a little frustrating to play. I'd recommend looking at clamping the Velocity, and using an easing function other than Lerp. 2) I had some trouble figuring out the controls. Specifically, the Seppuku mechanic. 3) Controller support was spotty. 4) Things felt unresponsive, I suspect the use of a Non-Kinematic Rigidbody is the responsible party. It's worth doing the leg work to build a simple kinematic platformer. Trust me. Overall, you did a good job and should feel good about the game you made!
Really fantastically produced and scoped game. The Level Design and character mechanics obviously have a lot of thought that went into them to have executed it so brilliantly. The level of polish and attention to detail makes this a really stand out entry, and it fit the theme perfectly.
This is the highlight of the Compo for me. Incredibly well done!
[SPOILERS] So I'm stuck, I have spent an hour or so on this and can't seem to figure it out. I've got the code from the frog, I got an SD Card, I shot out the light, got shot, etc... and I've been trying to figure out the Safe and Phone Puzzle. I've tried the code in the phone and safe. No result. I've converted the code to Binary, (011100111101) which converts to 1853, this doesn't work. I've played with the order of the code, flipping it, flipping it then converting it. Etc. No dice. 1101 converts to 13, or the character D. "SD"? SD Card? CAMP CURRTH, same number of numbers as a standard phone number. 226-728-7784. Nope, no result. Game is very well polished, the interface is exceptionally well put together. I can tell a lot of work went into making this feel polished! The story is engaging, the writing is spot on. I'm gonna recommend my wife play a bit tomorrow, I think she'll enjoy it. Suggestion: If there's information that gets dropped when not in the puzzle loop, it means I can't escape it other than to restart. It's effectively a Soft Lock. Unless I've missed something vital in the room which is certainly possible. Great job!
@lakrits : The theme was always there to stop people from the "Blank Page Problem". I don't think Mike ever meant it to be a requirement, and we really hated this one... Rendering problems are legit, I didn't have the time I wanted to go in and really tune the lighting, playing on Ultra fixed most of my problems, but I'm not overly happy with it.
Glad you liked the ending!
Excellent submission as usual! The music had some serious Battlestar Galactica Vibes for me, so if that was intended, well done indeed. Fascinated by the text effects you accomplished, has some awesome applications for any future rhythm game. I missed the theme but that's okay (We outright ignored the theme this go around so I'm not throwing any stones). Great work!
Excellent work, I think I had some core game-flow issues surrounding victory. I kept playing until I hit something like 5000$ deposited because I was unsure what constituted victory, or if it was just going to keep playing forever. The dockside menu also popped up with two blank boxes at one point, and I have no idea what happened with those.
Music was great, really fit the style of game. Always love me a good lovecraftian themed game with cyclopean tentacled horrors! Great work guys!
Really a fantastic entry, I played all the way through, took me way too long, especially as someone who grew up with Zork. I really enjoyed the story you were telling, and the way you told it.
Some mild criticisms: I think the music got really repetitive. I eventually ended up muting it. I would have loved if it were easier to remove things from the selection bar, dragging things in and out got pretty tedious.
All things aside: I got an hour and a half of playtime out of it, and thoroughly enjoyed myself, so well done!
You did a great job. Anything that gets me to play for >30 minutes gets high marks in my book. I have a NOTORIOUSLY short attention span.
I loved the concept, the automatic fortune tellers were an object of fascination for myself as a child, so this was a solid blast to the past for me. Really interesting take on the theme. I had some trouble figuring out what I was supposed to do at first, had to read the page again. Perhaps a stronger tutorial is needed to ease the player into the role. Really interesting submission!
Fantastic Job. I loved the work that went into this, and enjoyed the attention to detail, down to the various dialogue triggers and hidden rooms.
This has some incredible art and music, a great job using both to establish a consistent mood and feel throughout the entire experience. It evoked memories of Alien for me with always earns points in my book! The Gameplay felt good, the kind of "Wandering Monster" feel felt pretty good, and if I'd been spending more time with it, I'd probably start mapping out the ship on graph paper like I did in the 90's.
Really a fantastic entry! No complaints.
Minor Bug: I think something went wrong on my playthrough, the monster seemed to get stuck in the 2nd floor, moving between the officer's mess and the hallway over and over.
@eupde : Were you on the WebGL or the Download? (I've pulled down the WebGL version. The UI doesn't appear to have any issues for Windows.)
@hiroboto : The HTML5 Version of the Game was super Borked, so we pulled it down, apparently the UI was super non-functional.
@lexyvil : They will usually get affected during the Upkeep phase, but it's very possible I never built the system for checking it. We cut it pretty close to the end of the jam when I added the ability to power things On and Off.
Thanks for the review!
Really interesting idea and execution, very on point with the genre. Some of the music reminded me strongly of Stardew Valley. Core Gameplay was okay, I would have liked more information, like, how much health I had, if I was doing damage to enemies, if there was any point in talking to people. Some of the buildings felt kind of useless, I never slept, there didn't seem to be a penalty. I made food, but didn't find a way of consuming it. Made the medal to win the game, but there was no indication it did anything when I made it.
Tip: If you want to fix the jitter with the character and the camera, try placing the movement of the character in FixedUpdate, and the Camera Movement in LateUpdate.
I liked the core execution, really neat to see it done in 4-5 Hours so while it's not feature rich, it's still cool to see done. It's a little unclear where the hitboxes are with the wind up teeth, it made it a little difficult to figure out why I would randomly die when I thought I was in the correct attacking position. Great job within the time crunch!
I was not prepared for the "Marital Aid Collection"...
Really interesting concept, I remember seeing a lot of flash games in the early 2000's and this reminded me strongly of the (hundreds? of) hours I spent on them.
I think there's a bug with the Guard Uniform? I thought it was supposed to keep me from going to jail? But then I went to jail?
Art is great as always. I'm surprised you got so many portraits and icons done! Overall, a very solid entry!
Really interesting concept, reminds me of some of the educational games I've worked on in the past. Overall I think the core conceit is good, I think a different movement mechanic might make it more fun? Pushing things around didn't feel like it had enough finesse, and it was frustrating watching the stones tick down but not really understanding how much movement caused them to lose points. That last one could be solved quite simply with a health bar or some kind of indicator on each rock.
The music and mood were the strongest points of this game, it reminded me a lot of the kind of atmosphere you would get in the late 90's, the synths reminded me strongly of the Roland Sound Canvas.
Solid entry! Thanks for the Submission!
Very polished, I loved the thought put into the sound and consistency of the visual design. Really interesting way to test my knowledge of color combinations. Great job!
We had a very similar thought to this when we were brainstorming, I'm so glad someone else did Plant Apocalypse! It was one of my favorites, we eventually did Darkness Apocalypse instead.
This was a really neat idea, I'm sad you guys didn't get further than the base engine. It has some interesting things going on, I wasn't able to get past about 25% of the city, at which point they started chewing away at me faster than I could do anything about.
Really neat idea, great to see other city-builder style games!
This reminded me a lot of games I came across on Newgrounds waaayyy back in the day, there were some interesting thoughts going on.
Really interesting idea, I Had some difficulty with the control scheme, and figuring out what to do at first, but it was still a fun few minutes distraction. Always good to see other DC Devs putting out work on LDJAM!
This was fantastic. I think I managed to soft lock myself in a menu, but I really enjoyed the aesthetic and thought that went into this, especially where the theme is concerned. Start with nothing is a perfect place for a Mystery Puzzle game like this. Managed to get the DB and System Repair to full before the game locked up. Really great entry!
This was an excellent submission, it was awesome getting to see it come together! I think the thing that helped was it was several things at once: Funny, Creepy, and asking questions of the user, which broke up the experience.
This was a gem of an entry, the Art was excellent and felt cohesive, I agree with the above commenter that it felt like something I would see on a finished product. Music was good, if I had a wishlist, I would wish for the instruments to fall away as the players died, but overall it felt great.
I had a little trouble personally figuring out how/when I was supposed to move, maybe I just suck at Rhythm games... Some additional visual assistance for the Muscly Disinclined (Like myself) would be nice.
A fantastic submission as usual!
Really charming game, I loved the transition screens, and in general how the story was presented, it was very well done.
I had some difficulty with the Rhythm Game, I think maybe on WebGL the Rhythm is de-synced from the music? After a while if I followed the beat, it was consistently wrong and I had to ignore the music and be completely visual.
Great Work Overall!
The art was well executed, the look was cohesive and it felt like a complete package. The sound was good, I think it could have benefited from a little bit of randomized pitch shifting or rate limiting, as it got a little noisy as the rate of enemies being killed increased. Overall: Nicely done!
This was an excellent emotional roller coaster ride, had me totally losing it from the Bar onwards, I'm surprised you didn't opt into Humor! I enjoyed the experience! When I finish rating games this weekend, I'll look up the original game!
Thanks @simpathey @tsugumi @silas-reinagel !
The boat speed thing is very odd, I wish there was a fixed framerate in UE4 so I could tie the physics to that, I suspect the delta time is the culprit, as it seems to vary from machine to machine.
@100th-coin : Uh oh! they are supposed to have invisible walls. Sounds like one slipped thru our checks! Thanks for Playing!
Hilarious, reminds me of the work done by the Strange Scaffold folks (Airport for Aliens Currently Run by Dogs / space warlord organ trading simulator). Good entry!
Solid take on a classic genre. I found I could wedge the bomb into the top corner and just periodically shoot it to keep it there, maybe needs a little polish on the movement mechanic. Good job
87 Seconds. Good entry. The blocking objects were a good touch to keep me from circle strafing forever.
Nick: Awwwww Thanks @dekobii ! This makes me happy. I'm usually only doing programming, so it's awesome to get positive feedback on the models.
I wish we had more time, we had a ton of great ideas that just required too much time to execute. So we focused on the core gameplay, and we'll have to see how we're received, maybe if folks like it we'll finish out the vision for it.
@heyycap : Thanks! I'm very happy the graphics are getting well received, they were truly a team effort. @OwainB : Thanks man! I'll get to yours shortly! @atmospherium : We really had a focus on Polish first and Gameplay first. I should take a screenshot of our entire model lineup, including all the stuff that didn't get used.
@Anthony Dunlap : I'm glad! Our gameplay guru and music overlord will be pleased to hear that! @SMILEY_4_ : I'm very pleased with the overall mixing. It was a collaboration between my wife and I so I'm glad we are gelling well with this kind of game. Horror is one of our favorite genres. So much praise for the graphics, very unexpected!
@Tygrak : What are your specs? That's unusual to see, it's Unity so not a custom engine or anything. @Rawrasaur : Thanks! We really loved the concepts that came out of it. Gonna see how it does before we make any long term decisions on it. Still working on ATLANTIS from LD38.
@Tygrak : I've spun off a completely untested Linux build for you. Let me know if this works if you don't mind. I'm sorry the Windows build isn't working! https://drive.google.com/file/d/1z4UxI5aE9wT1gnXOoGP2QPTroubdX3uB/view?usp=sharing
@Lakrits : I think Unity is having some kind of issue with Windows 7. We used the new 2017.4 build and I think they might have some kind of compatibility issue. I've reuploaded a version made in Unity 2017.3f1 and it works on my Windows 7 machine, can you give it a try? @Tikikala : Are you on Windows 7? 64 Bit Version?
@Tikikala : I've uploaded an x64 Edition of the game here: https://drive.google.com/file/d/1qmcK6IvK76Nx-aKotdTVyhhpswJNGqwa/view?usp=sharing . If you don't mind giving it a try.
@Beebo Studios : This is probably my favorite review for LD ever. Thank you for that!
@Tygrak : I'm so glad I got it working for you. And I'm glad you got to experience it and it was worth the trouble!
@Tygrak : You're quite welcome. Glad to be of assistance! Thanks for playing!
@hankworx : I think it would be less repetitive if we'd managed to get the other mechanics in. Horror thrives on lots of different things to break up the flow, and we just didn't have time. Our designer and sound gurus have strong interest in polishing the project. I agree though that the event flow could be better, we had some great ideas for an unfolding story using environmental storytelling to tell the player what is going on, but it got cut. I still like my idea of the toddler/child running up and banging on the tank, leaving gross hand prints.
Thanks for giving us a play! Glad you enjoyed it!
@Jupiter_Hadley : Thanks so much for giving us a play!
Amazing job as usual! The audio is addicting, and I kept it on loop long after I should have walked away. A+ Entry, and I'll be sorely disappointed if this doesn't smash the Audio category apart on it's way past everyone else. Great job with the waveform display, this would be a neat project to hack onto a monitor that hangs on your wall and listens to your currently playing music.
Really interesting core gameplay, I think this is the kind of game that would work really well with a juice pass, and fit well as a minigame. Solid overall concept, and good use of the topic.
Good job with the retro aesthetic, I always am a sucker for good pixel art. Audio was solid. I had a bit of trouble with the farming elements, but managed to figure it out in the end. I ascended to Eldergodhood, and proceeded to slumber in my tentaclepatch, waiting eons to be awoken and share my sanguine unknowable nightmares with the denizens of far off worlds.
Constructive Feedback: Maybe add a slight pitch randomization for some of the sound effects to make them vary a bit. I find Random.Range(0.9f,1.1f) gives a pretty good result. I'd love some onscreen prompts to help teach game mechanics.
Good job man!
Very neat concept, I wasn't able to get through Fields of Orange, the music seemed to desync from the beats (I was on the WebGL Build), so it might be worth seeing if that can be tightened up, or perhaps loosen the detection time a bit to be slightly more forgiving.
Visual design nitpick: Some kind of indication that the wolves have seen me and are chasing me would be excellent. I couldn't tell when they were actively chasing me, versus when they were just moving around.
Very solid execution overall, strong use of the themes. Great aesthetic.
Edit: Maybe move the dots up towards the center of the screen so you can track the beats while you plan your moves? This would make the desync slightly more manageable.
I'll echo what others said and say that this was certainly fun and addicting, made it to the end and was a bit bummed there wasn't more, but I'm supposed to be working so this is for the best. Great job with graphics and the overall tone of the game.
I'd love to see this with controller support. A personal nitpick: Maybe swap to a blob projector rather than casting a shadow?