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Hector Piñeiro II

Games

YearLDThemeGameDivisionRank
201738A Small WorldClaimedcompo

Comments by Hector Piñeiro II

LD38 — A Small World

Mallows World Adventure by geeitsomelaldy 2017-05-02T05:30:01Z

The groove on some of those songs is pretty good! But oh man that water song needs some substance :rofl:

Navigation was difficult which dragged out the game time, but in turn it provided a sense of exploration.

My biggest complaint is probably the action button (Z). Since the action button can drop your item, interact with people, and go through doors, I frequently found myself dropping items when I actually wanted to talk or enter a door. (By the way, it seems if you drop an item right outside Mallow's house, the item will be drawn behind the house). Not all items in the world really stand out as items to pick up, so if I tried to pick up what I thought was an item, I'd end up dropping an item (frustrating!).

It seemed as if some character events would only trigger if a certain item was first in my list, otherwise I'd have to rearrange my items until the relevant item was first. Not sure if that's a bug or feature, but it threw me off.

Overall: The exploration and "puzzle" elements were nice, but the oversimplified input system, odd world layout, and inconsistent event triggers led to some confusion during gameplay.

My Purpose by Maldo19 2017-05-02T04:55:48Z

"My Purpose" is definitely a challenging game. Aiming is difficult since the spaceship's orientation and the mouse's position don't really line up. Trying to shoot while flying makes it even harder, so I found myself having to come to a stop if I wanted to do any meaningful damage. I tried using the minimap to help guide me to nearby enemies, but since the minimap rotates as the ship rotates, I found it really hard to navigate.

I really struggled with picking up health orbs (which I almost didn't realize was health, until I managed to carefully run into it). The health orbs are small, and it's not immediately clear that they replenish health.

After flying around for a few rounds, I realized that when the ship's destroyed it just respawns a few seconds later next to the planet. As a result, I didn't really have any incentive to fly around; I just needed to stay next to the planet.

The graphics were simple, nothing too offensive to the eye. The sound effects definitely added some texture to the sound space (in a good way). The background music built the mood up, but I'm not sure that mood was appropriate for the game's setting.

More fleshed out features would have been nice, but I would have liked to see more overall polish.

Lonely Cylinder by craighasdysentery 2017-05-03T01:31:24Z

Oh gosh :rofl:

Ahem -- So, there is a bit of addiction that comes with the cubey world of this game as one keeps working their way toward earning a hefty 700 points. I would have loved to see some flashy powerups for the cylindrical protagonist.

The music wasn't bad, and works with the simplistic graphics.

Overall, a humorous journey. My biggest suggestion: More dogs, fewer children :wink:

Claimed by Hector Piñeiro II 2017-04-24T01:20:19Z

I hope you enjoyed Claimed! Thanks for playing.

Small Kingdoms by anarbitrarymustache 2017-04-24T14:19:46Z

Simple yet appealing graphics. The sound effects are a nice touch and the gameplay is easy to understand. The human-vs-human option is a smart addition, and the couple bugs I've seen don't really interfere with gameplay. I would love to see a smarter AI and to hear some background music :wink:

Johi Farm by AVAVT 2017-05-02T04:19:16Z

Cute game! It's easy to get into and appropriately picks up in difficulty as you progress. The bird boss reminded me a bit of Donkey Kong Country for some reason :thinking:

I think the most confusing part is the beginning of the game. It took me a little to figure out that I needed to push the seed into the hole, but in the end it was intuitive enough so I could get the job done. After that, I was shoveling away bugs like it was nobody's business!

The flute samples for the opening song are a little hard to listen to, so I'm glad there's a mute button. I enjoyed the end credits ditty though. The compositions are simple, but not horrible. However, the quality of the samples could use some work.

The animations are nice, and the graphics have a fun organic feel to them. Nice work for the time you were given!

Chuck and Bull by CheesyMoo 2017-05-04T18:58:39Z

The music and graphics are well done. Nice, well-executed compositions :wink:

I was upset at the lack of content; I really wanted to do more! It definitely reminded me of those old days with Harvest Moon.

With some more content and a defined goal, this could be a charming game!

Pilgrim by Numb 2017-05-03T02:59:55Z

I enjoyed "Pilgrim". I think it suffers in the same way my LD38 game suffers: the movement speed is too slow.

Overall, it felt like a generic (slow) platformer, but it does benefit by providing a dark mood pretty successfully (thanks to the graphics and dialog). Also, I found myself grooving out to some of the tunes; nicely done on the music.

I would have liked to see a more polished walk animation. Some dialog notes seemed to be impossible to reach, but maybe they relied on perfect jumps. Despite the rigid platforming, the levels were designed in a well-paced manner. However, the "bullet hell" portion seemed out of place to me. I can't really say I took away anything special out of that portion, so I'd say "Pilgrim" could do better off without it. Personally, I would have opted for smoother platforming mechanics as opposed to a light smattering of a couple genres.

All in all, "Pilgrim" is a nice piece of art and I would love to see it polished up. :thumbsup:

Lunar Depot 38 by eevee 2017-05-04T20:31:09Z

Wow! I really enjoyed Lunar Depot 38. It looks like a lot of effort went into this game, so I'm going to put a lot of effort into this review.

The music and sound effects were very well done, and very fitting for the quirkiness of the game. I really like the little pitch bends in some of the songs. A couple of the tunes reminded me of something you might hear in Splatoon :astonished:

The graphics were lovely, and the facial expressions worked well with the silly dialog. Also, the intro sequence worked really well for setting the tone of the game.

Now for the meat and bones:

The general progression of gameplay started off confusing, and I think this has to do with a lack of guiding the player. For example:

1. What does that bar stand for at the bottom right? And why does it change colors? I'm guessing it's completion percentage of the wave and the color means the painter is distracted, but even after beating the game I'm not 100% sure. I think some simple text on or beside the bar like "Wave 3" or "50% Complete" could clear that up.

2. As a new player seeing only the ship fly around, does that mean I should be going after the ship? It did encourage me to walk around the planet, but it took me a while to realize it was not my target. To add further confusion, when my bullets explode they seem to release something up into the air. I thought maybe I needed to time this right and hit the ship with them. Turns out that's not the case!

3. What can I interact with, and what can't I interact with? I have to be very very close to one of the NPCs in order to interact with them. I almost didn't realize I could interact with the shop because I couldn't while on the ground; I had to jump up before I could interact. Maybe putting a small "Press E to talk" or an animated picture of an "E" key being pressed above the NPCs' heads when you're close to them would be beneficial. In general, I wish I didn't have to be right on top of the NPC to interact.

4. How do I defeat enemies ~completely~? For this game, I think it's confusing for a new player to shoot an enemy and have it stay still; Is it dead? Am I supposed to do something else? I don't think the finishing move (paint) is explained clearly enough to the player, and since money is important for buying upgrades I think the player should have a better understanding of how they can achieve their goal from the start.

In my mind, one of the simplest ways to address some of these issues is with a small tutorial (perhaps the ship drops an enemy and one of the NPCs shows you how to take care of it: Bullet then Paint). Wave 1 is simple enough for the player to try some things out (I was able to pass it without doing anything), but it doesn't inherently guide the player.

Overall, I think this was well done. There's a lot of polish, from graphic and audio assets to difficulty curves and upgrade balances. Lunar Depot 38 suffers from a lack of initial player guidance, but I don't think it's detrimental enough to prevent a player from enjoying the full experience.

Great job. :thumbsup:

Smell World by sgadrat 2017-04-24T14:01:30Z

Simple and cute. The melody's playful, and the graphics have a pretty consistent style. Nice job. :smile: I just wish there was more to see and do.

Cosmic Cleaner by Burgee 2017-05-03T02:15:39Z

I enjoyed the music a lot! Aiming was very difficult to grasp and made it frustrating to play the game. It became a seemingly random guessing game after a certain point. I think the wait time between missing the target and being able to shoot again is too long (even with holding space bar to speed up the panning). I'd rather be able to pan the level myself (with the mouse perhaps?) so I can try to plan a path instead of only getting a glimpse of the level as it auto-pans.