Kanjo by Kataware 2017-05-17T07:28:53Z ♥ 1
This game is a little weird to judge as it is, I was entrigued by the description and the setting, I would liked to see it with a little more polishing. It felt really weird having to press Esc to advance the intro and the cutscenes.
The audio is superb I really have nothing to say about that, you really did something special with it, you know how create a mood with it. That combined with the scenes with only text made a really good mood. I think that the only thing bad with it is that you need to learn that you don't have to put it everywhere (I know that is confusing) ,but what I mean is that you could have put just background noise in the loneliness segment to really emphasize the mood on that part, sometimes not having audio (or having just background noise) is fine to add to your mood.
Now on to the writing, I'm not a writer by any means (I'm just a hackfraud one, so this will sound a little nitpicky), but I found it weird that you had a player character that doesn't have dialogue at the beginning and it's just implied with the blonde guy but in the loneliness part she talks. The blonde kid has a problem of having too much exposition to tell, you really want to take those parts of the history of your game and reveal them as little as you can, you need to create intrigue with your lore so the player cares when the history is finally revealed (why exactly did your world lost emotion? Is this a test from a God? Or is this a punishment? those are questions that people want to know the answer but they want to earn them). But it is really weird considering that you did that really good on the text only parts. The text only parts and the character only parts really felt like two different narratives. So they really clash at the end when you see the two characters struggling to be together while showing their dialogue.
For the graphics part, my only nitpick here is the palette that you used, the colors where too close to each other, so the details that you wanted to add were lost. Try practicing using limited palettes to get a grip on what colors you want to use to make details. Your graphic effects were on point, the text effects and the sakura blossoms were nice. And I really liked smiley man and his "death" animation (I saw it twice as the first time it appears that it doubled KO'd me.
I'm sorry if this comment looked too harsh, but I read that you want to keep working on this so I wanted to give you the best feedback that I could, You really have good bases to work on from now on I hope that you achieve your full vision in the future. Good luck with your game and Good work!
LD39 — Running out of Power (25)
T.A.G. Reborn by Code Dream 2017-08-16T04:26:17Z ♥ 1
I liked the mood and graphics of this game, the music was a great addition to the mood. But I really had a problem playing this game as the controls felt very unresponsive, and the waiting for the camera to go back to the player made me jump into the abyss a lot of times as you locked the inputs on the turn on switches' cutscenes.
Solar-Powered Guns by eva 2017-08-16T04:11:44Z ♥ 1
I really liked the graphics, the sprites looked really nice and the explosion effect was good.
Hydrocrypt by shru 2017-08-13T22:02:42Z ♥ 1
This was a really fun game, doing a random generated game in this short amount of time is insane. The visuals are great, I really liked the scanline effect and the static effects. The characters are nice and the color choices really set the tone. The music was good, it didn't distract from the game but it wanted you to be somewhat tense, so it was a nice compliment. And... I really liked the humor on this. So from now on, I'm going to be nitpicking...
What I didn't like about the game was that you couldn't see enemy bullets in the dark, The game encourages you to be as fast as possible, so if you're rushing you can just be shot without having a warning. To resolve this I had to shoot all times so I can see where the bullets are coming from and dodge them. I don't know if it was the intended way or not.
Another thing I would have liked is that if you have your life full and there is a health pickup, the pickup either gave you a little more life (think it like the blue hearts on the Binding of Isaac if you're familiar with it) or have them change to other powerups, so that your travel to the item isn't wasted because you had full life.
And lastly, this is just an idea, but you could add some rooms that can't be accessed if they don't have light, so you can't have the powerup/treasure they have if you don't arrive in time. So you could encourage even more the speed aspect and having some reward to it.
Overall I really liked this game, I would like to see what you come with if you were to do a post-jam version.
Float by MickeyG 2017-08-13T21:11:01Z ♥ 0
I like the idea of turning off the spaceship in order for you to stay afloat and move with the acceleration you had in the moment of jumping, I would have liked to see it with other objects besides the player, as it would be an interesting way of getting through a level.
And I would have liked that you teached the float/turn off mechanic and how it worked inside the game, I get that the first level is for that exactly as you can't clear it without knowing how it works, but adding some text inside the game that tells you something like "if you turn the ship's power off then you conserve your momentum you had while moving" Or maybe is just me.
I had a good time with this, if you add more stuff that is influenced by the ship turn off, it would be a nice game.
Dorgus Needs Power! by WillData 2017-08-08T06:37:36Z ♥ 1
I really like the spin that you gave on the genre, it works really nice with the concept that you're running out of power besides making you think of when to kill enemies. The audio is good enough and the graphics gave some personality to the game, the scoring system is good and the timing on the mobs is really great, it never felt that they appeared without me being prepared.
Nof for the criticism, I would have liked if the recoil was a little more consistent, as I tried to move using just the recoil of the gun and some times it gave me much more force than I anticipated in weird directions. I would like that you consider adding a double-tap for a dash in a direction like you did with the jumps, it would solve the issue that a lot of people have with the gun and it would create another way for the player to move as they wish.
Overall this is a nice little game, Good Job!
Frankenstorm by TerraCottaFrog 2017-08-08T02:38:27Z ♥ 1
I didn't know what I expected from this one before I played, I really had a lot of fun with this game, more than the majority of games I played for this LD.
If I had to give some feedback is that the rain drops' randomess was really unforgiving, it killed more than every other thing. Every time I died to the rain I felt it wasn't fair, but it wasn't frustrating enough due to having infinite lives. The downside is that as someone said before it makes it lack tension and that is something that most shmups depend on, without it you don't feel like you have to dodge the incoming attacks.
And a real small thing is that I would have liked to have an additional X for the jumping as my mind was too focused on dodging with the right hand that I forgot that I could jump. Overall I really liked this one, the sfx didn't get old for me and the graphics looked great, I like your style. Great Job!
THIRST by Togis 2017-08-07T04:08:18Z ♥ 1
I liked the concept of this game, Putting together a road for you to move is fun, however the game is really based in luck (I won't talk about the tile choosing as someone else already did), when I played there wasn't much of a indication of where the exit was, I tried to use the radar but it used too much power and it just told me that I was at the same distance as the last time I checked. I would liked if the radar would light up an area so you can get a better hint to where is the exit, if you want to still use your current system I would recommend to reduce the radar cost so you can check more frequently so you can reduce the luck factor a little more.
CHAINED by Mr. Chelnoque 2017-08-07T03:44:31Z ♥ 2
This is a really great game, I really liked the graphics the tree was really cool, the smoke helped a lot to the mood and I really liked how the chains were used. The audio wasn't distracting and helped to boost the mood a lot. The audio, graphics and the mood really compliment each other. It's one of the better looking games I have played for this LD.
The only downside is the gameplay, it wouldn't hurt having an optional keyboard support as the mouse didn't feel as good trying to dodge and attack. I get what you tried to do with the mouse and it being more exact than using a keyboard, the real problem is that the area is too small if you compared it with the amount of movement that you do with the mouse. About the enemies, I think you guys have a problem with the enemies that can attack you and the enemies that you need to attack with your other form. In other games it would be easier as they would have to just change their color to get them more distinguished but in this one it would clash with the palette you have, If I had to solve this it would be making the enemies that can hurt you more bigger, at least 1.5 the size they are currently so you can detect them with just a glance.
Overall this game is one of my favorites of the LD, I really liked it. Excellent Job!
Trials of the Vapor Lattice by Overboy 2017-08-06T07:36:12Z ♥ 1
The graphics, audio and mood were superb, I really liked the text effect you used, and how the game looked. The combat in the other side it needs a little polish, I would have added something like a shield with limited energy to counter act the lasers and bullets that you really aren't able to dodge with the distance you are given. I don't think you should have the combat removed, I really liked it, the enemies were interesting and they really added to the mood of the game. Amazing job!
Hopeless Space by KonH 2017-08-06T07:15:30Z ♥ 0
This space shooter is a little barebones you could add some other enemies/levels to give it a little more variety, I liked the idea of limited energy for the shooting and once I got the controls down I could move the ship with ease, the only bad side to the controls is that if an enemy is to near to the ship it will become too difficult to control. It lacked some polish as the others have said.
Exodus by Astrojone 2017-08-06T06:50:59Z ♥ 0
I really liked the graphics and the audio, the story was interesting but this is like a half of an introduction scene, I saw before hand that it ended on a cliffhanger but it's more like an abrupt ending. I would like to see a final product for this, it has a lot of potential, Good Job!
Overcharged by lectvs 2017-08-05T07:39:34Z ♥ 1
This game was really fun, it's really clever with the use of the theme, the audio here was nice, the graphics were really nice they really gave this game a lot of personality. The game had a lot of attention to detail and it shows, it was really nice to have 2 endings for the ways that the player wanted to play.
If I had to give some criticism it would be that the bullets should be a little more powerful as they really aren't too useful. If you don't want to kill anybody the shots almost do nothing so they can be ignored, and if you want to kill everybody, it's better to just run straight to them instead of shooting them. As how they are the bullets don't add anything to the game.
Great job with this entry.
Dear Leader's Love Powered Peace Bomb by Zyzzyzzyz 2017-08-05T07:17:02Z ♥ 1
I was interested for the name and the image you put as the entry, however the game itself didn't kept my attention for long as it's too barebones. I really liked the explotion sequence it looked good, the game's pacing was fine. Congratulations on finishing a LD game.
Bunker by Maesen 2017-08-05T07:01:09Z ♥ 1
It's a good game, the mechanics were well thought and the levels were unique enough. I would have liked to see more levels and other uses of the running out of power mechanic, don't get me wrong the ones on the game were clever but you can build more upon the idea that certain things are enabled when your power is lower than certain amount like you did with the lasers and magnetic doors. Usually there are moving platforms or other things that you could elaborate on but I really don't know if those things could be implemented on PICO-8. overall it's a nice short game.
Salvage! by frankiesmileshow 2017-08-02T23:37:52Z ♥ 1
This game is really good, however it needs a way to tell if the place you're going to has parts for your ship before entering the area so you don't waste time/energy. The other things are more nitpicky as they have to do with tweeking the weapon's strength so some could be more useful, and bringing down the OP of some weapons like the rocket. But everything I said are more nitpicks, the music is really good and enjoyable to listen, the graphics are excellent, great work!
Power by KRP 2017-08-01T23:06:40Z ♥ 0
This was a really fun game once you realize how to get the instructions working, I would have liked to have a list command or something to see what the commands are ingame instead of using the instruction file. I think that the enemies should move even slower at the beginning so you can get the hang of it before you get swarmed. And I would have liked that the game used more words like "attack" because for some reason I typed attack a lot of times instead of fire even if fire was shorter. I liked the effects and how the game looked you really did a great job with this.
PutOuter by ginger9 2017-08-01T22:52:37Z ♥ 3
It's a nice little game, I played the compo version as I felt that It wasn't right to play with an added feature after the time limit. I liked that you can put on and off the pads but it would be a little easier to know that if you added a small green light to let the player know that you can do that. the art was good and I would have liked to have some sound effects to the game.
Luvius by Anudin 2017-07-31T23:19:29Z ♥ 1
I had a lot of trouble getting to know when I was able to choose a door, and when I got it wrong the game resetted way to fast so when I click past the "Level" screen the game sometimes takes it like two inputs and makes me lose again. The "gameover" voice plays when I'm already choosing a door so it added more to the confusion. Give the player a clear indication that it choose correctly and if you lose try to change to another screen or something else before resetting the level. The other thing is that you can loose way too quickly, you can hear some steps just before you lose, so try to give the player some time without any noise and then the steps sounds. It will benefict your game a lot because you can scare the player and at the same time that it will feel more just.
It's a innovative game and I really liked your idea for it. I hope this is the kind of comment you wanted. (And please don't play/comment on my game if you aren't interested on it, I wanted to play yours and comment on it because I found it interesting)
Dash Guy by Defratino 2017-07-31T22:39:39Z ♥ 1
It's a fun little game, the characters look good, the music is a little too relaxing. It weird me out that the dying sound effect is pac-man's.
If I had to say something to improve this is that if the levels don't give you enough time to react, and the game doesn't penalize you if you spam the dash, the levels are too short for you to run out of energy so... If you put longer levels with longer dashes with less energy you would encourage the player to think more about when to dash and react to the levels.
FRIEND-1 by everythingWasBees 2017-07-31T22:28:22Z ♥ 1
I really liked the graphics, the sound was good for the mood and the game was fun. If I had to fix something would be lowering the top speed of the ship or expanding the view of the game, as you don't have time to react when the big meteors appeared. Good game.
Spooky the Scared Ghost by democore 2017-07-31T22:13:39Z ♥ 1
I liked the cute ghost, the perspective and the messages that were on the levels. The introduction was very nice and it teaches the basics very well. I would liked if you changed the tileset or the background to have a clearer way to know were to go to.
I tried to play this on Chrome and the ghost couldn't jump very high. I tried too on Firefox but the delay on the inputs was too much. downloading it is the way to play this one.
Power or die by Aterlamia 2017-07-31T21:52:57Z ♥ 1
I got unlimited power without knowing anything, well... that guy's trust in my skills wasn't for nothing I think. Joking aside I really like this type of games but the winning condition is really weird, as I said before I won just by putting some buildings up fast and then just using the "research center" usually in this type of games you win by achiving some conditions like amount of colonists, coal or power left. The game really needs more information about the game's elements. But kudos on trying this kind of game, if you work a little more on this it would be a nice one to expand on.
Torch Boy by FloBar 2017-07-31T21:19:29Z ♥ 1
It's a really good game, as others are saying it's really too short even for LD I would have liked to see more levels but the concept is really good. I really liked the slowmo effect, the only downsize to the slowmo is that as the enemy's movement speed is too fast it doesn't give much time for dodging. Good Job!
Lead by pvtroswold 2017-07-31T21:04:49Z ♥ 1
I liked the concept, but I would prefer if there was a lose state or something like that. I really liked the music, and the weird background was a good touch.
Run and Slash by Aycan 2017-07-31T20:57:00Z ♥ 1
It's a nice game and as zoglu said making smaller levels would beneffit your game a lot, using smaller energy amounts would allow you to make things more interesting. You really nailed the good feeling when you kill a lot of enemies. Good job!