@lost-dutchman-software Awesome! I need to learn how to add a leaderboard for the next LD though... Makes stuff THAT much cooler.
@seizethedia Thank you for the feedback! Colliding two rockets was designed to feel special, that's why the charging takes some time, the explosion has a different color and particles and the screen shake is more extreme (don't know if anyone noticed this at all? ^^). You might still be right though, lowering it by something about 0.5 seconds sounds like a good idea. But it's also a penalty for missing, when you collide two rockets you gain full charge!
I'm also still thinking about how to move more focus towards the billiard mechanic and disrupt repetitive gameplay. Two things that I want to try are: - A classic combo bonus, more kills in shorter time give way more points - Maybe automatically re-enable slow motion when two rockets collide so you can try to get more kills right after and connect them to a combo
Also I'm thinking about slowing down the progression of difficulty so there's more time to aim. Might need different kind of targets though or the game could become boring.