Sure You Can! by sidewalksleeper 2018-04-30T20:01:13Z ♥ 1
That is the most fleshed out game I played until now! Graphics, humor, audio, everything. A beast of an entry. Only improvements I could imagine would be a shorter combo to jump (maybe cuppled with a difficutly setting) and that the music shouldn't stop on dying. Edit: for the love of god please leave the intro.
LD42 — Running out of space (13)
Shrunkeon Dungeon by DleanJeans 2018-08-27T14:02:35Z ♥ 1
One of the best entries I played so far - the visual design and music are great, gameplay runs smooth, UI looks great. Lots of feedback to the player through use of color, screen shake etc..
As far as critic points go I think it's easy to loose track of your current health and the time spent to animate the pause menu would maybe be better used to balance the weapons or at least explain them in more detail. Running around in circles just shooting arrows felt like a bit too valid strategy.
Really awesome entry, polishing is on point as far as visuals and music go. Congratulations!
Edit: I think it might be worth a try to always zoom out the camera so far that you can see the whole arena. I ran into enemies that spawned out of my sight way to many times.
Displacer by JesterSeraph 2018-08-27T11:30:58Z ♥ 0
What's good
- The art style is seriously cool. Especially the player coat animation - The mechanic of throwing something over your back really gives the impression of digging! Good job
What could be better
- The name of the game in the start menu should be more seperated from the options - Button to main menu in the death screen wasn't clickable for me - The state switching between landing and running wasn't working properly (the character is "floating")
Some ideas that could be added: a forward slash which pushes through trash and explodes it away to the sides would be cool especially later in game. Some progression is also needed as I grew more and more bored after some time.
Congratulations on your entry!
Hell of space by framg 2018-08-19T10:28:45Z ♥ 2
What's good
- **Graphics** are pretty solid. Most of the drawings are quite impressive too. - **Background music** fits the game perfectly. - **UI** design is *really* nice.
What could be improved
- **Difficulty** as someone who sucks incredibly at memory everything was way too fast for me. I barely feeded one or two creatures completely after 3 tries. - **Enemy placement** could be more centered, it's incredibly easy to miss a creature on the sides of the screen. - (Nitpicky) the **overlay** to restart could use some sound effect when it appears.
Some more ideas: I would reduce the slots where enemies could spawn and center them more aswell as introduce some kind of progression to ease the player into learning the game.
It's a very interesting idea, it has a lot of elements from memory. Solid entry!
Hopeless Run by Cydouzo 2018-08-18T17:15:08Z ♥ 1
What's good
- The **graphics**, I'll come back to them later - The teleport effect looks really cool! - The **gameplay** is solid - Good humor!
Could be improved
- The **gameplay**. Yeah it's solid but not too exiting.
Again, on the graphics: The sprites are good quality, I think if you replace the black background and maybe add some glows the game would look really nice.
Quite the good entry, congratulations!
Air Dream by wolar 2018-08-18T16:49:19Z ♥ 0
I really like the idea but find placing the people quite tedious (and easy, but that was already mentioned). I'd love you to come up with some efficient shortcut system or something alike that makes it easier and faster to place people.
I really like the idea of the game but the gameplay needs some changes to be fun. Congratulations on the entry - Anudin
No More Space by _Kassjak_ 2018-08-18T16:20:44Z ♥ 1
What's Good
- **Bluescreen** awesome - I like the **music**
What could be better
- Cleaner, Defragmenter had **no effect** (probably a bug). - Progress bars hard to see (because of **low contrast**). - **Camera rotation** is overused and a bit too much. Maybe use a more subtle effect for transitions. - **Tutorial descriptions** are cut on some items.
I liked the idea of a file type hierarchie (e.g. zip can contain folders etc.). Some indicator when a zip file reached max size might be interesting.
Generally I think this is a solid entry with an unusual idea. The gameplay needs some tweaks to stay fresh though.
Bleach Beach by Steffo 2018-08-18T15:17:25Z ♥ 1
What's good
- I really like the **graphic style**. - I like the **details in the surrounding**.
What could be better
[*General*] - Everything could feel more "snappy". Atm the **game feels very floatish**, which suits the fact that the boat swims but doesn't help the gameplay. - The **physics** were interesting but I think a bit over the top. For example pulling in fish shoots my boat around which is really distracting. Maybe remove that effect - generally I like a bit wonky physics. - Some catchy **background music** would really help. - Something to **indicate where I should move** to not get stuck on land would be nice. - The **enemy boats** were mainly an unwelcome distraction for me. They didn't have a huge impact on what I did other than annoy me and when they touched me I got shot into the air.
[*Bugs / Gameplay breaking*] - Fish clipped behind the environment. - Enemy boats got stuck.
I would suggest either removing the enemy boats and going all in on the fishing aspect or really fleshing them out. They need a more major impact on the gameplay. I'd also love to be able to use the harpoon as a grappling hook and maybe allow the player to dive deeper into the water. I think the mechanic of popping in and out of water is interesting and has great potential.
With all that said, I think there is a place for a fast paced hardcore fishing game with exaggerated physics ;) Congratulations on the entry.
MoodFood by DosWosh 2018-08-16T12:49:57Z ♥ 4
What's good (or in this case great)
- Exceptional use of the theme. - Everything feels super polished! - Writing - Visual design - Audio
What could be improved
- Maybe reduce the rotation of the camera a bit. - Movement feels too slow. - A dodge mechanic could make some moments less frustrating. - The spawning is a problem since I didn't feel like I got better at the game - maybe the most crucial feeling to a shooter - an enemy spawns behind me and I die.
The polishing on this entry is insane. Really great work. I think there are some things on the gameplay that could be optimized but it clearly has potential!
Penguin Odyssey by ventura 2018-08-16T12:23:36Z ♥ 2
What's good
- I liked the **music** but a bit more variety would have been nice - The **spacing between the platforms** felt good
Can be improved
- The **controls** could have been nicer - maybe change jump height depending on how long you press and add a little delay when landing so you don't jump immediately again - The **fish boost** wasn't that interesting since it's basically a permanent speed buff. Maybe make it a one time use thing with it's own button. - The **platforms** need more contrast to the background. - Maybe remove the shiny effect on the **platforms** and use a 9-patch instead. Seemless strechting!
Basically there are a lot of things that can be improved an that's great. You made something, now be proud and learn from it. Good job on the entry - Anudin
Crate Typist by Luca1152 2018-08-16T11:50:23Z ♥ 1
Good
- The game manages to capture the typical tower defense **panic** when enmies get closer - Although I found the **music** to be a bit repetitive it's chill and fitting
Could be improved
- The **music** is a bit repetitive. - It's super frustrating if you start **typing on the wrong grate** by accident. The system should be able to recognize if the key you are pressing is matching on the clostest grade in the other lane. - A **linear layout of the lanes** would make it a lot easier to see on which grades you should focus. - A **slower speed progression** would have been nicer - **Stronger color differences** between the grate types
A lot of critique is subjective and would maybe be best resolved with a difficulty setting.
The best I could manage was wave 4 / 190 pts. The number of good vs "bad" bullet points isn't a rating just what came to my mind, I liked the game a lot and it was fun. I tried multiple times, good job on the entry! ;)
Forklift Frenzy by malif 2018-08-15T22:08:38Z ♥ 1
Absolutely lovely entry! I must admit that this game was lacking in the fun department for me, I didn't feel like I had time to develop skill and strategy so I would suggest a slower buildup (or slower gameplay in general to emphasize strategic thinking). However I am extremely impressed by the actual manouvering and stacking mechanics - the gameplay felt extremely well designed in this regard. Because of that I would have loved if the pallets stayed for a second before being moved inside the cars so I can admire my stacking work. Turning around felt a bit unintuitive even after doing it multiple times so I would suggest a 180° turn button.
Again, I'm extremely impressed by the technical side and control design but there are some changes needed in order to make the game fun to me.
Good job - Anudin
Crushed by comenoha 2018-08-14T23:16:20Z ♥ 0
Good
- **Graphics style** is cohesive, maybe remove level backgrounds to remove noise - **Gameplay** feels well designed - **Controls** feel good
Could be improved
- **Wall jump** feels quite akward, too "snappy" - **Background music** is too repetitive
Great entry, congratulations for submitting!
Additions: Initially I chose level 3 and got very confused, maybe lock some levels.
Sometimes the levels get frustrating, this one for example:
CRUSHED.JPG
Bloody Hooligans by Natwomb 2018-08-14T22:54:25Z ♥ 3
Very solid entry, good job!
Good
- The **car control** felt very polished. Pretty amazing stuff. - The **visuals** worked together nicely, especially the flames and blood.
Could be improved
- The **music** could be a bit more pumping and louder. - I'd like to see some changes to the **gameplay** to allow for strategies and skill, maybe a bigger map - The **hit animation** of the zombies could be a bit slower so you don't get all those driveby hits - The **UI**
Those are my takeaway points, congrats for delivering!