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Ancient Weapon
Ancient Weapon
By seurimas
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Comments
acotis
2016-08-29 03:23
As soon as this game pitched me the idea of puzzling out a weapon while fighting off enemies with it, I was sold. The only problem was that I kept getting overwhelmed by enemies before I'd get a chance to figure out anything with the circuitry. I'd suggest using slightly different controls for shooting so that it doesn't take both hands, or maybe starting out with very easy waves of enemies.
There were also a couple of minor graphical glitches, but I can only chalk those up to the time limit :)
joff
2016-08-29 09:36
and thus my weapon sank again...
It was good fun to play even if it was a pain to work out what everything does while being attacked by everything.
aschab
2016-08-29 15:54
tryed it on web got: SoundManager: false INIT_TIMEOUT
seurimas
2016-08-29 22:32
@acotis: Yeah, I tried to give you a good buffer in the intro and even tried to include a buffer after you die, but time got the better of me. I can also see a number of presentation changes I could have made to make debugging the schematics a little easier. I had considered making the Weapon auto-piloted to make schematic manipulation the sole focus, but, you know, time :P
@Joff: And again and again and again. Sorry for the pacing issue! :P
Thank you both for playing and for the feedback!
@aschab: What browser/OS?
josho
2016-08-29 23:24
Tried it on Windows/Chrome and got
"SoundManager: false INIT_TIMEOUT"
tibyte
2016-08-30 00:15
The music fits the game. The sprites and the text appeared really small in the web version. I also couldn't move using WASD.
I kinda didn't know what to do.
anudin
2016-08-30 01:20
@seurimas Another LibGDX user here. I also had the problem of not working keyboard input on the web version and fixed it by placing window.setFocus(); at the start of the handleMouseDown function in index.html
I couldn't move using WASD keys on the web player. Looks interesting though - I'd like to play it.
seurimas
2016-08-31 04:14
@TiByte: Thanks, I felt like I really nailed it with the opening theme at least. Sorry for the keyboard issues. I added troubleshooting notes.
@Anudin: Didn't work for me :( I know I fixed it last time somehow, but I'm too lazy to check the source from LD34.
@edgeofcode: Hey, sorry about that. Hitting the refresh button usually helps. Let me know if you take another crack at it :)
Thanks again to everyone for the feedback!
anudin
2016-08-31 18:22
@seurimas Sorry to hear that. Another thing i found out is that you can delte <a class="superdev" ... </a> from index.html to remove the ugly reload button in the web version (it's meant to be there only for developing purposes)
tibyte
2016-09-03 00:16
Yay! The refresh button fixed it!
Gave the game another try. Plays fine. The schematics definitely add some strategy to this kind of game.
Good work!