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seurimas

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202660Old TechMagnum Opusjam
202659SignalRunic Ascendancy!compo3.502.884.383.384.501.503.50
202456Tiny CreaturesDemons On My Deskcompo
202455SummoningSummoner Chesscompo1473.583.503.363.722.923.281.383.39
202354Limited SpaceSpace Piracy 2444compo1933.533.453.372.883.182.603.11
202353DeliverySigns of Corruptioncompo3323.082.463.642.812.652.832.153.04
202352HarvestHarvests of Warcompo
202251Every 10 seconds10 Second Tower Defensecompo1713.553.842.883.883.182.843.05
202250Delay the inevitableChosen of the Sun (Unfinished)unfinished
202149UnstableKinetic Space Miningcompo2253.583.613.633.162.983.192.433.42
202148Deeper and deeper👥Digging Deeperjam2.002.002.002.502.002.002.001.00
202047Stuck in a loopStuck in a Roundcompo4533.163.033.443.193.153.402.732.92
202046Keep it aliveProtect The Sourcecompo3.003.001.752.252.501.001.002.50
201944Your life is currencyGoblin's Cavecompo
201842Running out of spaceSpirits of Sembcompo
201841Combine 2 Incompatible Genres👥PataPata (Survival Rhythm)jam8773.142.573.333.693.522.692.653.05
201739Running out of PowerMystic Powercompo6482.352.152.193.002.552.852.002.53
201738A Small World👥Tiny Terrajam7482.502.301.902.112.802.802.002.20
201637One roomSuper Boss Roomjam8042.752.632.633.5626
201636Ancient TechnologyAncient Weaponcompo
201534Two Button Controls / GrowingDon't Burst The Blobcompo4393.293.433.293.732.863.043.303.0852
201430Connected WorldsStation 42compo9502.792.723.163.262.292.402.132.5462

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by seurimas

seurimas leaves an average of 4.8 feedback comments each event.

LD59 — Signal (1)

Coherence by bentglasstube 2026-05-02T21:57:24Z ♥ 1

Very good delivery on the theme, mostly through the mood you set. The puzzle difficulty ramps up a little quickly, and could have used more time to learn some new mechanics (input/output "wireless" node pairs, perhaps?). Great work!

LD55 — Summoning (4)

Life As A Lich by VortexB 2024-04-17T18:01:34Z ♥ 1

You should stick with introducing one element at a time for puzzles. Having to figure out how skeletons work, what to do with the skeletons, and that you and your skeleton can both move boxes in certain ways all in the first puzzle is a big obstacle. Besides that, you game looks quite pretty and runs well!

Necromatcher by wilsk 2024-04-15T19:21:25Z ♥ 1

Stuck on level 5, but it's a nice little puzzle game. Good job!

Eternal Battle In The Hells, or something by kroltan 2024-04-15T02:24:23Z ♥ 1

The summoning drawings is a clever mechanic. I'd have loved to see more game elements fit into this, but I know how Compo timelines are. Good job!

Sminer by LightningST 2024-04-15T02:11:46Z ♥ 1

The controls are very satisfying. Digging is very visceral and fun. However, I really had no idea what was going on on the right there.

LD54 — Limited Space (5)

YOU KING HAVE FUN by kiv 2023-10-09T04:33:03Z ♥ 1

People shouldn't make that sound if they're not actively ill 🤢 Very funny, though, good job!

RunnersAtSpaceInLimitedSpaceY by Igor Morgun 2023-10-09T04:28:07Z ♥ 1

Very simple. Some milestones (a little audio cue every 10 or 25 asteroids) might have spiced things up. Good job!

Squeeze The Day! by ManderDander 2023-10-09T04:26:16Z ♥ 1

Cute game! I eventually figured out you could just keep watering down the lemonade before it ran out, lol. Giving the player a little more room to walk around and faster movement would have made for a better experience. Good job!

Wings over Bagel Bay by madjackmcmad 2023-10-09T04:13:49Z ♥ 1

Money seems very scarce, as you can spend a lot of your time just delivering bagels in the sky without any enemies bothering you. I tried fighting enemies for a bit to get an upgrade, but I really couldn't make a lot of progress. Maybe there were too many spawned by that point. Regardless, the sound design is pretty good and it's a great entry for the jam. Good job!

Cave Crawl by jellycopter 2023-10-09T03:52:37Z ♥ 1

This man has a bad case of boneitis! Sadly, the textures started to get corrupted halfway through and it became unplayable a bit after that. Still, the controls are pretty sensible (even if ridiculous by design) once you get used to them. Well done!

LD53 — Delivery (15)

Fission Fight by Jahwffrey 2023-05-02T18:43:49Z ♥ 3

Clever, silly use for a team of game devs. I approve! There were some issues with small characters (how do you even hit them??), and, as others have said, the animations felt very bulky. Tightening the animation timings up may have deprived us of watching you guys strut your stuff in all your individual and collective glory, but it would have made for a better game. Regardless, good work, team!

Corgi Cargo Combat by Zerfalex 2023-05-02T13:33:05Z ♥ 3

Well, that's adorable! The bark range seems a little hard to gauge, but I'm not sure how that would be best fixed. Good work!

Commutator by Sodoj 2023-05-02T13:29:34Z ♥ 1

It doesn't seem to play well with Windows 11, sadly! The pencil icon is in a different location, is all: Pencil.png

Infernal Express by BonzoChuff 2023-05-02T13:24:53Z ♥ 2

For a game about eternity, it ought to restart automatically when you run out of fuel :P It is a fun little game, though. Well done!

Crystallium by MikoziQ 2023-05-01T22:45:18Z ♥ 4

The left-right setup for an endless runner feels a bit dubious at its core, as the limits on actions (can only turn left if you're going up to the right, and vice versa) feel very restrictive. That said, this is still a great entry for this jam. The way the levels fade out and the whole art setup is very nice! Good work!

Ultimate Package by Triangle Point 2023-05-01T21:32:33Z ♥ 5

This game could have used some audio feedback or clearer visuals on a few items: checkpoints, hitting enemies successfully, when an enemy enters a non-hittable state. Still, it is a humorous take on the theme. Good job!

Deliver Them From Sin by ugly_robot 2023-05-01T20:55:22Z ♥ 2

Well, he looks terrifying with bed head! The movement felt pretty good. I could imagine a full fledged game with similar gameplay would just need some animation adjustments. For a jam game, it's just fine, though. Good work!

Rolling Pizza by Ruslan Kossak 2023-05-01T20:51:16Z ♥ 1

An icon or two denoting speed may have helped make braking more intuitive. Without concrete feedback, it's hard to judge how slow is slow enough to pass by pedestrians. That said, good work!

Age of Mail by Swordfish 2023-05-01T20:45:23Z ♥ 2

When thinking of polish, don't forget the mechanical polish, as well! The edges of islands can be very sticky, making certain straits difficult to navigate. If you could have added some sort of reaction to hitting walls (screen shake, bounce off them, whatever seemed appropriate), in addition to pushing those walls back a forgiving distances, it could have made the boat feel more like a boat. Great work, though!

Red Planet Rendezvous by csimpson 2023-05-01T16:50:58Z ♥ 3

It took me a lot of tries, but I landed just a few meters from the target! Very challenging, but a nice little game nonetheless. Good work!

Delivery Boy by waptaincaffles 2023-05-01T16:47:11Z ♥ 3

So simple, but very thematic. I feel like there are some Grubhub drivers having Vietnam-style flashbacks while playing, or maybe just luxuriating in the rain of literal cash with each delivery and wishing for the same in real life. In any case, good work!

Delivery Witch by kgurniak91 2023-05-01T16:39:07Z ♥ 1

Jiji's delivery service? It's cute enough for a few hours work. Good luck in your next jam!

Please Mr. Postman by josemwarrior 2023-05-01T16:00:25Z ♥ 1

Throwing packages has a nice feel to it. I would have liked success or failure to be more communicated. Maybe a special audio cue when you hit the target, and another when you hit the bullseye.

Spirit Mail by Fabian Denter 2023-05-01T15:47:06Z ♥ 2

What a very atmospheric game! That's a lot of impressive world building for 48 hours, well done!

Its All in the Delivery by Glove 2023-05-01T04:45:54Z ♥ 1

I like the style. I also considered a stand-up game, but I think yours is a lot better than mine would have been. If you could have found time for just a little more feedback on scoring, that would be my first ask. Good job!

LD51 — Every 10 seconds (2)

Clique Hell High by Sean Esopenko 2022-10-19T14:44:42Z ♥ 2

It was pleasing to be able to heal in certain areas. It was a great discovery to find places to take a beat and heal up between two nerds. Of course, it was only a beat, because you'd be a jock soon and you'd have get moving! It keeps things moving but lets players find their own pacing.

Room Again by SofiGnedova 2022-10-19T14:36:16Z ♥ 2

This game was quite charming. The loop was tight but forgiving, and the progression was pretty clever. We're not going to ask why there's a TNT barrel in this room, though!

LD49 — Unstable (2)

Don't drop it! by Srynetix 2021-10-18T02:13:30Z ♥ 1

You should avoid situations like level 5, where the gray blocks are this hazy accidental-obstacle on the first leg that are easy to avoid without trying, but also easy to hit without trying. It doesn't make for fun gameplay.

Besides that, the drag mechanic is well tuned for a jam game, and the various different kinds of obstacles make for some fun puzzles.

Plan of Action by Sharks 2021-10-12T01:03:04Z ♥ 1

Can't really knock the core loop, which is simple build and bully, but the controls could have used a little more love for the WebGL version. Key controls and an interactive mini-map would have been a great start, but you could have also added selection hotkeys (Shift-One to save a selection, One to reselect that selection). Regardless, good work!

LD47 — Stuck in a loop (4)

Super Box Bot's Package Push by Honey Pony 2020-10-23T14:31:46Z ♥ 1

Got stuck on "Destructive Interference". A more gradual introduction of not just mechanics, but also strategies, would be nice.

Loopfield by MikoziQ 2020-10-13T05:08:00Z ♥ 1

Feels like this game was properly scoped for the compo and it shows with the polish you were able to get in! There were a few oddities I want to call attention to, which may have affected things in unexpected ways: it seems like asteroids only came from the sides, leaving a fairly effective strategy of pointing the nose downwards; the shield jumped back and forth a little while it was ticking down, not a gameplay bug but possibly some backend math creating a visible artifact.

Looping Meadows by Kirbloid 2020-10-06T02:57:33Z ♥ 0

Seems like a clever engine building game. If you could tell what a space does when you're considering an upgrade and while standing on it, it would help make decisions easier.

for egg in basket by indivicivet 2020-10-06T02:32:44Z ♥ 1

It's a very silly game, but it really strikes a mood and uses the theme well. I eventually resorted to random clicking and arrow mashing, but I was ultimately too slow and lost, lol.

LD41 — Combine 2 Incompatible Genres (8)

Guardian of the Depth by Animaster 2018-04-30T03:47:04Z ♥ 1

This was a really great entry. I didn't really get the "souls-like" genre, until I gave the aether betting a bit of thought. Then I realized how you could lose it all, like a Souls game, and have to start from a less advanced position.

The catching mechanic was simple and easy to beat. I imagine that you might not have wanted to spawn things right away, since that could be an unfair loss, but a non-loss failure (e.g. push the lure away) could have let the minigame be more punishing and yet also more forgiving.

Wrong Priorities by Bela Bohlender 2018-04-30T02:42:53Z ♥ 3

Two questions: Where is the source? Is there a build for PC available? I assume the engineless aspect makes that part unlikely, but figured OpenVR might mean it's possible.

gxf1 by JLV 2018-04-25T01:35:12Z ♥ 3

Remarkably cute story and a great choice of genres. Seriously top-notch ✌️

It's Not Lupus! by Deozaan 2018-04-24T23:34:39Z ♥ 1

Faster transitions would be appreciated. Also, I'm sad you didn't include "Humor" as a rateable category. Dr Condo's waggle-brows would have gotten you 5-stars, easy :)

UNchessTOMIZER by dusakus 2018-04-24T23:27:39Z ♥ 0

It was a little difficult to figure out how to actually attack and what units could attack. Some additional highlighting for the latter could have helped. All in all, solidly executed, though.

Rock Reach Flag by willowblade 2018-04-24T23:18:36Z ♥ 1

Love the genre mash up. Turned based platformer done pretty well. However, I couldn't get past the first level :( Is game over delayed? I seem to hit something I shouldn't and only lose after getting to some other arbitrary point.

Groove Chase by dlan 2018-04-24T23:12:16Z ♥ 1

I'd second the point that there's no feedback on perfect hits. Even a little something may have improved the feel tremendously.

Iocus Navis by Ranzor 2018-04-24T23:07:18Z ♥ 1

404 error. Let me know when you fix the link!

LD39 — Running out of Power (7)

The Unhuman by wolderado 2017-08-13T14:56:36Z ♥ 1

Really well done. Every bit worked well and a surprisingly well-paced narrative.

Drone Supervisor by Jimbly 2017-08-08T03:24:09Z ♥ 1

Hey, 41 turns ftw :D I really enjoyed this one. One thing I missed for a while was the recipe book. That would be a good include for the tutorial. Goal-setting would be a possible next step (e.g. complete in under X turns for 3 gold stars). That said, well done for 48 hours.

My Kingdom for a Rabbit! by incobalt 2017-08-01T02:33:05Z ♥ 2

Interesting! I thought of the "political power" thing too. The game is well written in every respect. I picked Cabbage on the 5th day because he did the best on every test I did. Random events or the like would have kept me playing longer and contributed a stronger fun factor (e.g. maybe a test could add or remove a bunny involved?). I indeed could not hear the music at all.

< Mr. Plug > by Drachmor 2017-08-01T01:42:18Z ♥ 1

Very difficult! It's interesting how the timer works like a tether too; rather than just running out of time, you have to decide if a mistake requires you to go back and get more power or if you can still make it through. Also, nice art, the character is fun and appropriate.

The Infinite Mine by SuperCrunchy 2017-08-01T01:35:37Z ♥ 1

I really appreciate the simple design in terms of gameplay, art, and sound. That plus the gradual ramping up makes for a really fun game that gets difficult pretty quickly!

burnout. : a runner game about depression and the others by Tuxic 2017-07-31T23:43:02Z ♥ 1

Solid little game! I appreciate the well-picked texts for your message. Also a very interesting take on the theme I hadn't even considered.

Low Energy by alejandrodlsp 2017-07-31T23:40:51Z ♥ 1

Solid game. 4th level was very difficult!

LD37 — One room (3)

The last one standing by LeoM 2016-12-20T15:28:00

The idea is good but couldn't play it smoothly on pc. I could never grab a drink and didn't understand the effect of drinking.

Cure the Zombie by The_Turtle 2016-12-20T15:22:00

I liked the idea of a kind of survival where you have to gather pieces to defeat the enemies. That said, I feel getting the antidote parts takes to long. Also I don't like that the game doesn't pause when looking at a cabinet. The player gets completely vulnerable and it takes too long to gain control of the movement again.
The movement controllers for the player can also improve, they feel slow. Making the antidote assembly more simple (fewer steps) could also help the experience be more enjoyable.

I hope you keep working and improving your abilities!

Rebirth by bplane2 2016-12-15T03:25:00

Great job! In the middle of the game I started to get scared and said I don't want to keep up with this!. Great models, sounds and playability. Camera was shaky at times. Again,great work!

LD36 — Ancient Technology (7)

A Dragons Tale by TiByte 2016-09-07T19:18:00

Needed an ending, but otherwise a nice little quest.

I would have also liked a few secrets or crazy stuff. For example, I took a sword out of a stone, why not let me grab the stone instead and fight with that? Cause 90% of people grab the sword, but including a "you smash X with a stone like a primitive" option could have been funny. Stuff like that can be low effort for high reward. Just a thought, though, as tone is also important.

The colors were a good touch.

Dizzy Mayan by aschab 2016-08-29T22:56:00

I really like the polish of the balls clinking together. Level progression was pretty solid, though I feel like the arrows could have used a single-mechanic level, rather than arrows+switch.

Some other way to avoid arrows would have been nice too, perhaps they'd only hit you if coming from a direction based on your wheel's current turning direction, but that's just a random thought. As it stands, I couldn't really get past the arrow level...

Lione's Letter by acotis 2016-08-29T22:51:00

Solved it! I definitely appreciate the music. Crafting instructions were clear, though I had issues clicking in crafting boxes to place/retrieve items. Not sure what was happening there.

Also, you may consider porting this to Web with GWT or applets. It may depend on your engine, but I mention it because Java is commonly easy enough to get on the Web one way or another.

LD36 by Joff 2016-08-29T22:44:00

Nice work! I found a Floppy Disk :D

I spawned once or twice next to a snake, which made things difficult. That said, handling snakes was a fun learning experience, as dodging them after the first few was easy.

Xolotl by SetTheBet 2016-08-29T02:20:00

Very charming. Love the art style, especially the details like the font. All around, very well executed for such a short time.

Call of the Ancients by fenwick 2016-08-29T02:06:00

Clever and funny. Loved it, especially the notes and the angry messages.

Ogg and the Obelisk by SimonHutchinson 2016-08-29T01:53:00

Surprising and silly. Love it. And that cheery obelisk tune is going to haunt many nightmares, which I mean as a compliment.

LD34 — Two Button Controls / Growing (3)

Adder & Squoji: Daily Grind by Gunzil 2015-12-27T07:43:00

Very cute. The attack patterns had a nice progression and the controls were well communicated. I feel like everything fit pretty well. The only issue I had was that I seemed to lose lives randomly with no hit animation, but it didn't even get in the way.

Sun Station by RARoadkill 2015-12-15T02:10:00

Fun use of the theme. I like the challenge.

Adrift: A Space Age Roguelite by srakowski 2015-12-14T03:51:00

I'd say pirates are a feature :) Only got to level 15 or so before I accidentally ran out of fuel. Still fun. Good job delivering a good roguelike with only 2 buttons.

LD30 — Connected Worlds (1)

Abstrakt by ViliX64 2014-08-25T02:59:00

Ending was indeed enlightening on the theme of the game. Nice.