Deirdre & Pedro by Frogravity 2021-05-01T00:25:24Z ♥ 1
I don't think I have enough attention for this game! I think this is a well-done entry, and it shows signs of polish. I love that you had time for an intro :) The graphics were cute and to the point. I did find the music a little annoying after a while, and the threshold transitions needed a bit of work. The first few times the music changed I thought I was doing something wrong! Once you get the speed changer, there's almost no reason not to hold down all the time. I don't know if you were intending it as an emergency button, but it's more like just set the speed slower since it doesn't really have any kind of cooldown for use. In any event, a good entry!
LD50 — Delay the inevitable (24)
Become a Guardian Angel by Vegevan 2022-04-08T23:52:26Z ♥ 0
Echoing the previous comment, I think that the game is a bit too difficult with the slowness of the humans and the ability of the demons to just sit on the cathedral and prevent saving anyone. That said, hey the music and sounds are great and the concept is cool. There do seem to be some logic problems though. I waited out the timer and I seemed to get a good ending after saving only two humans and losing 20 or 30 of them.
Eggs? by mikaelDev 2022-04-08T23:39:36Z ♥ 1
I only got up to five points, but I enjoyed my time. There was one egg spawn I couldn't get to. When it spawns below the left upper platform. I can't jump high enough! Were those top ones supposed to spawn on top of the platform? This is an impressive little game for only a few hours and in a language/codebase you're not solid on. Great job!
Dealer's Trick by ninjacreeper47 2022-04-08T23:32:57Z ♥ 0
I'm not sure I got the theme in this one, but it was a good attempt! The controls were a bit unintuitive, but I can understand why you would do it that way. It baffles me a bit that you put the rules in a PDF rather than in the description, but the game was easy enough to understand. My winning strategy ended up being to load the key role up with stars and the rest up with anything else. A second play showed that this isn't always possible, but I still ended up with 8 points anyway.
Calcarus I by oller125 2022-04-08T23:14:10Z ♥ 2
Great entry! I wish it were faster or easier to get through this to the choices. After a few attempts of blunders, it became too tedious to go back through the game to try again. I get the feeling that there's no way to make them "share" or to deny it to either side, though. Regardless, it's a very thoughtful game and I like the idea of negotiating between sides. The graphics and audio were great, even if I occasionally wanted to wipe that smile off Hadoran's face. I think some companion information would help this game out: information on what each side finds offensive, the laws surrounding it. I mean, I don't even know if claiming a holy site is a valid argument, and I want more information on what a "self-sustaining" settlement even is. Further, it pains me that I cannot make the Cephalons make restitution for their obvious war crimes. But all of this is a credit to the story you've presented. I really got into it ð
a PNP game - break the kindom before the brave defeat you by Long_voyage 2022-04-08T22:48:40Z ♥ 0
I love seeing non-digital (or close to it) games in the Dare! This is very simple, and since there are no random elements, it is a solvable game. I think having some element randomly key off of the unrest would help with this. For example, if you rolled a die for each level of unrest, you might lose a point for every 1 that you roll. This makes your turn to turn decisions matter more, and creates risky decisions. Even still, I think there's a solid base for a game here, and it seems balanced enough with delaying revolution and gaining points. Keep at it!
@ukulelefury The center box has the rules for the game, though I had to expand the cell contents at the top to read all the rules, as it didn't seem like my system could load the right font.
Time is the invent by GameCode 2022-04-08T22:40:57Z ♥ 2
In addition to the others notes, Compo rules require you to submit your source code! From https://ldjam.com/events/ludum-dare/rules:
1. You must work alone (solo). 2. Your game, all your content (i.e. Art, Music, Sound, etc) must be created in 48 hours. 3. Source code must be included.
A Drag on Chaos by pkenney 2022-04-07T03:32:38Z ♥ 1
I managed to get double center and nothing else, but I had a blast doing it. The friction on the cursor made this a bit of a workout compared to many other games, and I often found my mouse pad drifting! This is such a simple game, but it has just that right feel for what it's doing. I'm glad you got music done this time around, and it was great! I enjoyed all of the audio, but the music, I think, made it a deeper experience. Great job!
SILAS by googlypoo 2022-04-07T03:09:36Z ♥ 1
I really enjoyed this. I kept encountering a bug on level 2 where I would get "caught" on a square that was empty (one south of death). If you're using colliders to do this, then they might be too large! I think this looks fantastic and has a very moody vibe to it. I enjoyed the music as well. The second decoy on level 3 seems like a trap, since using one overwrites the other one, and I couldn't see a good way to use two at different times.
KEEP THE POWER by caudatecoder 2022-04-07T02:45:22Z ♥ 2
This is a cool way to send a message and I support that. At first, I didn't want to play because I didn't feel comfortable with contributing to the despotic image, but I saw that there was a message at the end. All in all, it gets the point across. Touching and heartfelt in a way I didn't expect this game to be. I played it a second time just to crush the police and let all the journalists through, and it was satisfied to get kicked out of office. Overall, this game is pretty simple, but it all ties together well. The gameplay was unexpected, but it works for what you're going for! The audio felt appropriate and the loop was good and unobtrusive.
Delay the Invasion by Corporation 2022-04-07T02:28:41Z ♥ 1
This is a solid entry, and I think it just needs more tuning and balance for it to be really great. It felt strange sometimes that one of my warriors just didn't do anything while the other warrior was getting killed. The amount of money you get didn't seem to be fast enough for me to make decisions other than "plop another guy down as soon as you can afford one". Something I'd like to have been able to do was move my units around, which I think might have offset the cost being so high for them. Overall, very good. The looks and sounds were great and appropriate to the game, and everything seemed like it went together well!
Putyn Invaders by Pio 2022-04-07T02:16:55Z ♥ 2
I'm not particularly sure that I get the theme in this one. Good entry, although I don't feel great about making light of a real world major event affecting millions of people.
Ludum Dare by She Wrote 2022-04-07T02:08:48Z ♥ 1
I enjoyed this. It told a bittersweet story, which can be hard to pull off in a jam. I'll admit the gameplay felt very repetitive, and after a few days I "got it". Then I got myself in a situation where I didn't really have to do much and made it to day 18. The blink is the thing that gets you in the end. One thing that was really well signaled was the heart. I noticed it was sticking around, and was happy to see it in the end.
I would have liked there to be a kind of closing screen to this. It's a bit unintuitive to just hit escape at the end, especially since it doesn't close the game before that. Also, while it fit the game, the loop on the music was just a little too short to be listening to it for several minutes. That can be a tough task, so keep practicing with it and you'll get faster at it!
Dino Might by SoKette 2022-04-05T01:33:45Z ♥ 1
This game is a bit too hard for me >.> I never got to the point where I could place a turret, so I don't know how that works. Does the music generate on start, or is it something you generated and then put in? It seemed like the same every time I played. I felt that it took too much time for the waves to reach Earth, and that going out to meet the asteroids was a mistake, so I ended up waiting a lot in this. The fact that there's a prepare stage before the first wave is particularly frustrating with this, because you can't really do anything. As with the other comment, I found it strange that you launched missiles only in one direction, though that they homed kindof alleviated that. I did find that you could stack missiles up on Earth, but I was sad they didn't shoot off towards an asteroid if it got near. (That's really a bug, anyway, but it would have helped me!)
Climbrr0 by awsumpwner27 2022-04-05T01:19:14Z ♥ 1
Nice little entry! The platforms feel very slippery. I couldn't figure out the double jump you mentioned, but it didn't seem needed. I'm not sure if you had any sound, but I didn't hear any. I'm also not sure these graphics are... correct?
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Flamekeep by ArBe 2022-04-05T01:13:45Z ♥ 1
Did you intend to have a windows build? I'm only seeing the mac one.
Atomic Force by robojeb 2022-04-05T01:07:22Z ♥ 0
It took a long while for me to figure out what was going on. I also really don't know how to... avoid the quark pairs? They're all around the atom, so they're likely going to hit something eventually. The way the movement controls, it feels more like I'm spinning the atom than I am controlling a ship around that atom. Maybe it's the direction of the movement or some such. Either way, it was a fun entry. Quite a bunch of levels there!
Zom-Beware! by adam-gould 2022-04-05T00:57:57Z ♥ 1
I feel like this is an excellent entry. The simplicity of the graphics really worked for me. The music loop was a bit short, but it didn't get old, even after listening to it for over ten minutes. I enjoyed the board game aesthetic. I completely goofed the first game I did, and then I gave the complex a try with the realization that I could probably survive for a while. I never needed more than four builders, and honestly managing four was often that one was walking to a place while it was being completed. I ended up with six warriors and seven archers, and that got me to almost 20,000 points!
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D by DocStep 2022-04-05T00:30:44Z ♥ 1
Congratulations on making your first game! Sounds are rough, I don't discount you there! My first few LD entries didn't have sound at all! Next time, you could try using something like bfxr to generate some sounds, or recording something with your phone if you have one. That's what I did for mine, this time! For a fist entry and a first game, it's pretty good looking! I'm impressed at the emissive lighting and the way the force fields look!
Not Today! by AlexDaCxt 2022-04-05T00:18:55Z ♥ 1
Very crunchy entry, and I love the presentation of it. I can't get very far, though. I don't have the reaction time, plus the delayed movement is very tough. There's a lot of little details that make this very nice. I enjoyed being able to walk off the screen at the end of the round. The little quips were a nice touch, as well!
Orb Sort by Squidmobile 2022-04-05T00:10:39Z ♥ 0
This certainly got the theme! It was interesting because I was doing well at the start but as soon as yellow came up it was all over for me. I got to round 7. I think a sneaky thing you could do is say that the black orbs shouldn't be sorted, but there could be something you could use them for. I tried sorting it into the space in the bottom :P
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ReactorWrangler by Edmanbosch 2022-04-04T23:57:43Z ♥ 1
I'm still not sure if I was playing this right, but it fits the theme if I was! It took me a while to realize what everything did. At first, I didn't seem to be able to refill anything and then I realized there was some gremlin or something sabotaging? Then I didn't understand why I died, and then I realized that's what the other button was for. I'm still not sure what the x is for. Even still, it works and has a very creepy vibe to it. Nice job!
Desertification by iamseahawk 2022-04-04T23:48:54Z ♥ 1
Congratulations on making your first game! In Java no less! It's a tough undertaking to build a game in 48 hours, even if it isn't your first game. Now that you've had a taste, keep working on it!
Some tips for future jams: I didn't hear any audio, so you'll want to remove yourself from the audio ratings, just to make it easier on your raters. If it's supposed to have audio, then this is a bug report :) If you have time on future entries, it's a good idea to make some kind of start screen that the game can go back to when the game is over. Speaking of game overs, a little bit of feedback about the game ending would be useful! Just a box that says "you hit too many tumbleweeds!" or something. The way the game just *closes* when you lose all your hearts is abrupt and looks like the game crashed.
For others trying to play the game and getting an error, you probably need an updated JDK. Get one over on Oracle's site at: https://www.oracle.com/java/technologies/downloads/ (I was a few versions behind!)
Smog by PKZinpo 2022-04-04T23:18:03Z ♥ 1
This is incredibly-well put together! I'm not sure how you managed to get all that art and music AND a smooth message box coded in just 48 hours! I love the silence at the start that leads to the music swells and the painful ringing of the bell. Honestly good job!
Side note: Hitting play the second time after completing breaks the walk animation and then the game hangs on the screen transition with just black. Something's not getting reset between plays!
Last Person in Chernobyl Simulator VR by Legolula 2022-04-04T23:03:02Z ♥ 1
What little I could see looked cute and the audio was nice. Sad I can't play it without VR. You might consider putting up some boilerplate next time that has VR + mouse and keyboard hooked up so you can get the ground running if you do VR again!