Delivery! by maxr00 2018-08-29T03:35:29Z ♥ 1
This game has a ton of potential. However, I feel like there are a couple of problems that hold this gem back.
Somehow, there are too many boxes, yet not enough boxes (don't worry I'll explain). Each delivery lasts a little too long without being broken up by the other objectives (too many boxes), but it also took forever for the game to feel like I was running out of space (not enough boxes).
I think there are a couple of things that could fix these issues: 1. Multiple objectives at a time - If the objectives came up on an timed interval, then the box delivery gameplay would be broken up more and the game would feel more hectic, forcing the player to manage their time. Of course, this would mean increasing the timer for some objectives.
2. Smaller play space - The play area (house) should probably be a one room studio apartment (maybe with a water closet bathroom). This would make the play space smaller, causing the player to run out of space faster. Furthermore, you could design it so the player NEEDS to navigate to each corner of the apartment (there was a lot of unused space in the house that the player never needed to go to).
Finally, just a couple of nit picks: 1. I feel like the grab distance of the box should be increased a little bit. This might just be a "me" issue, but I kept clicking the air, thinking I picked up a box, only to turn and find out I wasn't close enough to the box.
2. The mouse cursor should probably be hidden during the game. This can be done pretty easily.
Great job though! I loved the way the game felt on day 5, as it got really hectic navigating the house. I just hope others were able to get that far.
LD55 — Summoning (8)
Technorogue by Andreadbx 2024-04-20T21:34:13Z ♥ 2
Wow, what a good looking game! The first one I'm giving 5 stars for visuals! I also like that there's a lot to sink your teeth into, gameplay-wise.
The main issue that I have is how the enemy attacks work. It's incredibly difficult to dodge the attacks when there's almost no telegraph for them. I'd suggest slowing down the anticipation on their attack animations and making sure that the hit detection only gets enabled once the attack actually comes out. Locking enemies into place during the attack will also help make their attacks feel less janky.
That said, I'm super impressed by the amount you all got done during the jam. So many 3d models, animations, audio, and game mechanics. Well done!
Fantasy Lawyer: Thou Hast Been Served! by rich strange 2024-04-20T02:43:16Z ♥ 0
Very cool! I love the idea of having to hunt down a target with the only info being their appearance.
The main issue I noticed was the AI pathfinding when they try to run away from me. Most of the time, they ended up running straight into me. I would suggest having them only choose a move location if that location is closer to the AI than it is to the player. That way the AI is always running away from the player.
Well done! This was a very unique take on the theme!
The Rise of Copil by rainbeau 2024-04-20T02:25:31Z ♥ 2
This was awesome! I impressed that you folks were able to get a tutorial and full voice acting for characters!
The main feedback I can think of is that there were a lot of moments where I died before I even knew what was happening. This happened a lot in the later levels where I would spawn in and immediately get charged by giant beetles. It felt impossible to react to those rooms the first time encountering them, and having to restart the entire run is pretty punishing. I would suggest redesigning those rooms or giving the player multiple lives so it's less punishing.
Good job! This was the most polished game I've played so far!
Crystal Defence by Ranzor 2024-04-19T20:43:42Z ♥ 2
Ok ya got me, I love these types of games. This game is easily the most fun that I've played so far, and definitely the one I spent the most time playing!
The only real notes I can think of are adding some music and a visual for the current wave number + how many waves you survived after you lose. Other than that, I'd love to see more variation (enemies, towers, weapon upgrades, etc).
Great work!
Helloons by CasualNothing 2024-04-19T19:23:05Z ♥ 1
Great work! I'm not sure if the game was grading me on accuracy, but I hope it wasn't because butchering the balloon forms was more fun anyway xD
Night 333 by MaiMai 2024-04-17T05:56:42Z ♥ 1
The car movement feels great, but I'm even more impressed by how well the AI's are able to navigate the track!
I'd love to see a win state for the player, but since the game isn't really about that, the only feedback I can think of is making it easier to vanquish enemies. Even when I was touching them, it took a very long time to drain their health. Maybe increasing the charm's radius would be enough.
That said, this is probably the best looking submission I've seen so far. Well done!
Unpaid Intern by Antoine Lussier 2024-04-16T01:49:01Z ♥ 4
I'm about to go goblin mode
Magic Falls by CaptainSpaceCat 2024-04-16T01:10:55Z ♥ 1
Great job! All 3 abilities felt important for surviving, especially the blink. Only suggestion I would make is to lower the volume of the sound effects to make them less overwhelming. Other than that, I enjoyed this quite a lot!