FoonLudum Dare ExplorerUsers → Doc ill

Doc ill

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202455Summoning👥Nana's Impanadasjam2703.853.663.353.713.823.513.903.62
201842Running out of space👥Robossjam4393.533.343.083.533.703.662.483.46
201841Combine 2 Incompatible Genres👥A Relaxing Time At The Arcadejam1893.873.873.413.953.503.972.904.08
201740The more you have, the worse it is👥Claustrophobiajam4673.543.273.732.723.453.293.153.54
201739Running out of PowerPylon Defensecompo3623.263.262.643.652.761.202.412.56
201738A Small WorldSTACKcompo1233.703.513.814.033.813.523.703.69

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Doc ill

LD38 — A Small World

Escape The World by Ajayajayaj 2017-05-12T00:22:12Z

Very interesting puzzle mechanics! I don't think I have played a game like this before. You should definitely consider porting this to mobile and adding more levels!

Tableworld. by Gunschlinger 2017-05-03T03:57:54Z

Really cool idea for a game! I've never seen a "city" building game where the player provides/builds the resources and the population builds the city. As a critique though, the game felt either too easy or too long winded. I think a smaller map would force the player to make decisions of greater weight (should I build X this valuable piece of land to keep this city alive or build Y to keep this one alive?). Awesome game!

Planet Wars by Smooth 2017-05-02T23:58:04Z

Hey, I'm glad you got something out there! That's further than most people get. Thank you for sharing your game. I'd say the next step to work on would be getting some labels on the red buttons! ;D

Micro-World Defense by SaxOps1 2017-05-12T00:05:45Z

Yay, I made to the end using the infamous spam technique! :D While not very innovative or long, the art was very stylish. Maybe one way to eliminate the spam technique would be to include stronger enemies and a stronger weapon-type/powerup with limited ammunition. I see a lot of potential in this game!

Pod2000 by nidup 2017-05-02T01:36:28Z

Linux simulator 2000 :D

Llama's World by fancy89 2017-05-02T03:02:00Z

I'm very impressed by the high quality here. I especially like how there was always more than one solution. Just as a super nit-pick, I would have liked it if the levels were unlocked as you progress with some kind of "Congratulations" when you beat the last level. Nice job, overall!

Mouse and Blade by superpokeunicorn 2017-05-04T02:36:18Z

I finally conquered my greatest nemesis... aggressive casino chips! Fun game, and very difficult. It felt cheap at first, but once I learned the enemy patterns, fighting them felt very satisfying. I think the game would have given me a better first impression if the mouse could jump a little higher, as avoiding the spinning "casino chips" (I'm sure that's probably not what they really are) was very precise. Good job!

Corgo-a-gogo by nickavv 2017-05-02T02:19:45Z

This game is waaaay to cute :3 I wish I knew how to win!

Interplanetary by mao 2017-05-02T03:18:44Z

Nice job! Moving and executing jumps felt very fluid with the gravity mechanic. However, the obstacles needed a little more contrast from the background. Music would have also been nice, but the time and effort spent on the mechanics was certainly more important. Glad I tried this!

A world too small and no jetpack by mikel 2017-05-12T19:20:56Z

Good job! The art, while simple, was very cohesive and cute. I was barely able to escape on my 3rd try xD

You Just Don't Get It by allthebees 2017-05-02T01:50:38Z

I don't get it... jk! Very interesting way to deliver a narrative. I'm also impressed at how well the contrasting visual styles worked together. Good job!

Our Cramped Little World by ret44 2017-05-12T01:03:22Z

A very well polished game! Had to play twice because during the initial building phase, I was too worried about how the furniture arrangement looked xD but I found that there was a more optimal configuration which looked less pretty.

The only thing that bothered me was that in the initial phase, the game limited how far I could drag furniture. I'm not sure if this was a bug or not but I felt I should share it with you either way.

Good job!

Noizy by yves 2017-05-12T01:51:45Z

Very good job! I like what you were able to accomplish with a very simple color palette. One thing I would suggest would be to try to make the protagonist contrast more with the rest of the level, as I sometimes lost sight of him/her. With some more content (levels, enemies, and maybe even a player progression system) I could definitely see this being released as a full game!

Godly Corp. by Zeriver 2017-05-01T23:24:30Z

I am a God and I can confirm that this is exactly what work is like.

Infecteria by LiquidBrain 2017-05-01T23:05:32Z

Nice work! I found the movement speed mechanic pleasing. However, there was a "world domination" side of me that really wished that the factories didn't die. I suppose that would make them overpowered though!

Island Defender 12 by qfeys2 2017-05-01T23:31:44Z

Pretty fun. However, I had a little bit of trouble figuring out how the tower shop system worked, and would have liked to see more feedback for when a tower was available to buy. I loved the sound effects though, very creative!

Not So Small by CodeChomper 2017-05-12T01:32:22Z

That was a very interesting experience xD I liked how the world procedurally unfolded. I can tell a lot of effort went into this game, good job!

Moped Mayhem by Meenners 2017-05-12T03:19:16Z

A very cute game! I particularly like how cohesive the graphics were.

Here are a few notes to think about:

1. While the gameplay music was very well composed, the start screen music's melody felt a little dissonant (might just be me though).

2. It wasn't immediately clear to me that the player clicks with the mouse to throw the papers. I had to find out with by pressing random things xD

3. There's a bug where I got stuck on the left side of the road a couple of times and had to spam directional buttons to get unstuck.

I can tell a lot of effort went into making this game and it really shows. Good job! :)

4 Hours by Christian Koch 2017-05-02T23:46:54Z

A very original idea. I encountered a few bugs in the third level (blue blocks escaping the large red box room, a weird bug where I started to fly while jittering), but those kinds of things are expected. I wish the controls were a little more simple. Maybe it would be better to focus on the time and spacial block mechanics so the game could free up the mouse click input for manipulating said blocks. Very innovative, none-the-less!

The Curator by adcrusher 2017-05-12T00:45:53Z

A very solid smup! The flare gun mechanic was a little confusing at first, but it made for a very interesting mechanic! The only gripe I had was that the controls for the flare gun felt very un-intuitive. Perhaps it would be better if the flare followed the player's movement, reducing the game to 4 buttons? The only problem with this would be that the player could mess up his projectiles because he/she needed to dodge an enemy while firing a flare.

Framed by JanV 2017-04-25T04:54:25Z

Pretty cool! I liked the idea of making everything go in slow motion when you attack or change colors.

Powerless by Gleb Mineev 2017-05-02T01:22:23Z

Cool game! Very simple, yet provoking. Seems that everyone has already beaten the dead horse about the controls, but a very good LD experience otherwise.

The Room by SilverTwig 2017-05-05T01:43:32Z

Dis gaem is tearing me apaaaart, Liza!

Pilgrim by Numb 2017-05-12T19:30:42Z

Good job! This is probably the first game that I have played that actually deserved a "mood" rating. Hope to see more stuff from your itch.io

STACK by Doc ill 2017-04-28T18:21:09Z

Sadly, no. The web build ended up having optimization issues with an abysmal frame-rate. However, I have thought of a couple of ways to optimize it. I'll try the optimizations and add web build before Sunday (if I'm still allowed).

STACK by Doc ill 2017-04-29T21:47:17Z

@erdiizgi Yeah, I originally wanted there to be more goals other than just reaching the forbidden island. Thanks for playing!

STACK by Doc ill 2017-04-30T17:03:29Z

@HomineLudens There actually is a way to rotate items! Unfortunately, I made the mistake of hiding the controls in the pause menu. Oops :P

STACK by Doc ill 2017-04-30T22:06:30Z

@Oxlander Thanks for playing and posting your story! I had no idea this could lead to such an adventure! O.O The game is deceivingly difficult, and I think you may have made it further than most. :D

AaaRrr - Fight epic battles on our small (and flat) world by Hackschnitzel 2017-05-02T13:46:43Z

I wish I had friends to play this with :( Pretty good entry non-the-less. I could imagine how frantic it would be exchanging shots with your opponent. Something that would make this game very interesting would be bots that also tried to knock you off. It could make for a very fun solo or co-op experience!

Weird Cubes by Justus Pousi 2017-05-02T02:36:44Z

Nice job! During the first level, I was a little skeptical about how much you could do with the falling block mechanic. However, the following levels/puzzles very much surprised me!

Smallverse by Spiteful Fox 2017-05-04T03:09:03Z

A very intriguing submission. I found most of the entertainment this game had to offer came from the humorous and just plain weird planet descriptions! Although I understand that there are different endings depending on the player's choices, my decisions through most of the game felt of little significance. Furthermore, the game feels a little too long for me to want to find all the endings. Maybe reducing the player's energy to 10 instead of 20 would make finding the endings an easier task. None-the-less, cool game! Humor is definitely the strongest category here!

TimeWars by Chupachu 2017-05-12T02:18:57Z

Good job! The theme music for each faction was a very nice touch. I can't think of much feedback to give, as I am inexperienced with these kinds of games. However, something that would help this game would be a precise method for choosing how many units to spawn (right now the slider is a little imprecise).

Very fun to max out the sliders and watch the world burn! >:D

Fat Rat by GameAttack 2017-05-06T15:45:48Z

FatRatHighScore.png

Awesome game! Here's my high score! The game eventually turns into "How fast can you smash your spacebar?!" xD

LD39 — Running out of Power

Escape the Morgue by Jacksendary 2017-08-17T03:34:11Z

Pretty decent puzzles. Not too hard but there were a couple red herrings (clues/details the lead to nothing) that made me think way harder than I needed to. One thing that bothered me was that it was impossible to see the body storage units (I have no idea what they are called) on the wall, so it took me forever to find out that you could interact with them.

BTW you really missed out on an opportunity to just lock the player in the last room when they entered the last code. xD

Good job!

The Road To Power by tinykidtoo 2017-08-01T00:14:44Z

Nice job! I like how the player doesn't see the impact of his/her choices immediately, yet the choices always come back later to either reward or bite the player. While the game could use some sound effects and music, the focus of branching paths is delivered very well here.

The Factory by Jack D. Taylor 2017-08-17T02:43:30Z

Good job. I find that making stealth games can often be very time consuming, and you did very well given the constraints of this jam. That said, there are a couple of areas for improvement:

The game would greatly benefit from having a droning sound for the trucks, as it was very easy for them to sneak up on you.

While I found the art eye catching (particularly the glow of the buildings), it was very difficult finding the switch boxes. It would be a huge "quality of life" change for the player if the boxes could stand out a bit more (maybe have a blinking green light on each box?).

Again, good job!

Intrepid by Arkthalohs 2017-08-01T06:27:36Z

This is probably my favorite submission so far. In particular, I like that the mechanics are very simple, yet have a lot of depth. A few things I would like to see if you continue to update this project, is a more polished UI/visuals and a way to cancel a crew members action when he moves into a room. What ended up happening to me is I would put a crew member into a room, with the intentions of using that room, only to notice that the room needs repairs. This felt punishing, as it forces the player to perform an unintended action with the wrong crew member. A very awesome game, none-the-less!

Demon's Katana by Farhan Qureshi 2017-08-03T05:14:21Z

I can definitely tell that a lot of work went into the animation, modeling, and sound for this one. I very much appreciate the polish (particularly in the sound and visual effects) that went into this game. If you guys continue working on this project, I think this would make for an awesome rogue-lite or Doom-ish kind of game. Great job!

Journey in the Dark by FurkanFS 2017-07-31T23:46:14Z

Cool submission. It is sometimes hard to tell what can kill you and what you can walk on/past, but I really like how the visuals and sound design deliver the atmosphere.

Action Jackson by bitdecay 2017-08-03T04:56:01Z

Awesome job! I've never seen images of clay models used as assets before. Furthermore, the music worked very well. It kinda made me think "Top-down Doom". If you continue to work on this, it would be awesome to see maybe an upgrade/reward system for beating each floor. Like choose between getting full health + ammo, getting a new weapon, or even permanent upgrades. Great job!

Losing Power by D-Studios 2017-08-03T04:30:40Z

Good job! I can see a lot of effort went into making levels in this project. Furthermore, it's nice that you stuck with very simple mechanics. That said, I think more time should have been spent on things like different obstacles (maybe a spike that moves back and forth or a spike that falls on you when you get underneath it). Although it was nice that there were a lot of levels, about half way through the game (after the long ~50 sec level) I started thinking "Alright, I get the POINT (pun definitely intended)". Again, good job!

The Milky Way by BAJARYMI 2017-07-31T23:56:45Z

While the controls take a little while to get used to, I very much like how the game tests your ability to multitask. One thing I would like to see is some kind of scoring system for how many cows collected, enemy killed, or time survived. Good job.

Pylon Defense by Doc ill 2017-08-03T05:18:05Z

@tompendergrass Oh dang, I did include a way to close the program, but I think I forgot to put in in the game-over screen. Right now, it's only available in the pause menu (during the actual gameplay) or in the win screen. I'll upload a hot-fix. Thank you!

Power Tower by AncientEntity 2017-08-01T05:47:49Z

Very cute. I like what you were able to do, graphics wise, with the little time that you had. Like most of the comments suggest, the game could use some balancing as it seems to be purely luck if you can reach the bananas before you die. Maybe a progression system of bananas becoming further apart every time you reach one?

I'm glad you were able to get something in. I know how hard it is to feel motivated after coming to the party late. Good job!

Sparkman Adventures by Lamm 2017-08-03T03:52:21Z

Good job on your first LD submission! The visuals of the game worked very well, however I think the movement of the character could use a little bit of fine tuning. The character felt very slow to start running due to a low acceleration. The character could also use some drag, as it was very difficult to land on single block platforms. Well done!

Batteries Sold Separately by SuperTibbles 2017-08-01T01:11:15Z

Very good! I think the strongest aspect of this game is the sound design. It gave the weapons a lot of "oomph" and made killing robots feel very rewarding. One thing I would like to see if you continue to update this game is more weapons!

Bunker at Day Zero by sean.beyer 2017-08-01T00:57:37Z

Very good idea for this theme! I have to nitpick a couple of things however. It would be nice if you could close survivor/object inspection panels by simply clicking off of them, instead of having to press the "exit" button. Furthermore, I would have liked to have seen a system where you could have your survivors search for different things other than just power (weapons, armor, consumables, or even more survivors).

Overall, I see a lot of promise in this game and hope see it updated post jam. Good job!

Bunker at Day Zero by sean.beyer 2017-08-01T00:57:49Z

Very good idea for this theme! I have to nitpick a couple of things however. It would be nice if you could close survivor/object inspection panels by simply clicking off of them, instead of having to press the "exit" button. Furthermore, I would have liked to have seen a system where you could have your survivors search for different things other than just power (weapons, armor, consumables, or even more survivors).

Overall, I see a lot of promise in this game and hope see it updated post jam. Good job!

Wrong Slumber by ick 2017-08-01T00:37:33Z

Someone beat me to the obligatory South Park comment xD I very much like the visual aesthetics of this game. I think one thing that would be nice to see would be a little bit more contrast between the lighter fluid and the rest of the world. Very fun!

LED Adventure -- Running out of Power by ledez 2017-08-01T05:34:48Z

It feels kinda bad that I wasn't actually able to get past the first level because I see screen shots suggesting that there is more in this game. What I do know is that I very much like the running, gunning, and wall jumping mechanics reminiscent to platformers like Mega Man and N. I think I would have gotten further if there was a clearer indication on how to actually complete levels. Good job on making a very fun game!

When the world goes to hell, I'll be here playing Video Games. by Will Walters 2017-08-01T01:31:42Z

I've gotta say, this is the first time I have ever seen a game like this. I usually try to give some constructive feedback in these comments, but there's not much to say for improvement. The game is short, and does what it intends to do. Nice job!

LD40 — The more you have, the worse it is

Bee Rush by FDR 2017-12-06T02:54:05Z

Awesome idea. I've never seen a runner game where the player has to control multiple characters.

I would suggest making the left/right movement less acceleration based and more responsive, as it is already difficult controlling multiple entities at the same time. Very cool!

Hold Out by wareification 2017-12-06T03:07:17Z

This is a pretty cool take on a classic game. I'm actually surprised that I haven't seen the **HOLD** mechanic before. What made this even more interesting was the shapes of the falling pieces (as I have never had to work with them before).

I think some music would add a lot of life to this game, but with such little time, I understand the need to leave this out.

Good job!

Santa's Factory by SaraMartins 2017-12-09T07:43:51Z

I very much enjoyed this! The game gets pretty hectic near the end, and being able to make throws at far away crates is essential to winning.

There's only a couple of things I would suggest changing:

First, I would suggest hiding and locking the cursor, as it can be quite distracting to look around while the cursor is flying across the screen.

Second, adding a cross-hair in the center of the UI would make it way easier to aim over the presents and pick them up. I found myself overshooting/undershooting the presents pretty frequently (even with the super helpful glowing effect), making it a little frustrating just to pick them up.

All in all, making dirty Santa trick shots ended up being an experience that I didn't know I needed in my life. :)

Bot Fishing by Pseudokai 2017-12-06T03:56:45Z

This game was brought to you by B.P.

But all jokes aside, this is my favorite submission I have played so far. I really enjoy play cycles that allow the player to progress in rewarding ways like this game has.

I actually think this could be released as a full game if you added more features like different ways to upgrade your boat (maneuverability for example), fish bounties for bonus money, other obstacles, and of course music/sound. Great job!

Claustrophobia by Fecalmancer 2017-12-06T03:31:38Z

Thanks for the feedback :) I'm actually unsure why the screenshots aren't showing on your browser. They're showing on mine O.o

Claustrophobia by Fecalmancer 2017-12-08T02:11:02Z

@ebim That "bean bag" randomization idea is great! I'll definitely consider doing something like that in a post-jam build. Thanks!

LD42 — Running out of space

AdSpace by YourLocalSavior 2018-08-16T06:04:43Z

This is a really cool idea! I have a few thoughts on ways to improve this experience: - I think the advertisements filling up the screen fit the theme well enough, so the deadly explosion staying on the battlefield felt unnecessary. - One upgrade stat that I would have liked to have seen is fire rate. - The subscribe toggle in the shop felt like it should have been a "buy to remove current ads" option (it essentially was that because the ads went away as soon as you paid 5 bucks). - When I died and restarted, I got to keep all my money. I was unsure if this was a bug or not.

I very much enjoyed my time with this. Great job!

Delivery! by maxr00 2018-08-29T03:35:29Z

This game has a ton of potential. However, I feel like there are a couple of problems that hold this gem back.

Somehow, there are too many boxes, yet not enough boxes (don't worry I'll explain). Each delivery lasts a little too long without being broken up by the other objectives (too many boxes), but it also took forever for the game to feel like I was running out of space (not enough boxes).

I think there are a couple of things that could fix these issues: 1. Multiple objectives at a time - If the objectives came up on an timed interval, then the box delivery gameplay would be broken up more and the game would feel more hectic, forcing the player to manage their time. Of course, this would mean increasing the timer for some objectives.

2. Smaller play space - The play area (house) should probably be a one room studio apartment (maybe with a water closet bathroom). This would make the play space smaller, causing the player to run out of space faster. Furthermore, you could design it so the player NEEDS to navigate to each corner of the apartment (there was a lot of unused space in the house that the player never needed to go to).

Finally, just a couple of nit picks: 1. I feel like the grab distance of the box should be increased a little bit. This might just be a "me" issue, but I kept clicking the air, thinking I picked up a box, only to turn and find out I wasn't close enough to the box.

2. The mouse cursor should probably be hidden during the game. This can be done pretty easily.

Great job though! I loved the way the game felt on day 5, as it got really hectic navigating the house. I just hope others were able to get that far.

LD55 — Summoning

Crystal Defence by Ranzor 2024-04-19T20:43:42Z

Ok ya got me, I love these types of games. This game is easily the most fun that I've played so far, and definitely the one I spent the most time playing!

The only real notes I can think of are adding some music and a visual for the current wave number + how many waves you survived after you lose. Other than that, I'd love to see more variation (enemies, towers, weapon upgrades, etc).

Great work!

Night 333 by MaiMai 2024-04-17T05:56:42Z

The car movement feels great, but I'm even more impressed by how well the AI's are able to navigate the track!

I'd love to see a win state for the player, but since the game isn't really about that, the only feedback I can think of is making it easier to vanquish enemies. Even when I was touching them, it took a very long time to drain their health. Maybe increasing the charm's radius would be enough.

That said, this is probably the best looking submission I've seen so far. Well done!

Technorogue by Andreadbx 2024-04-20T21:34:13Z

Wow, what a good looking game! The first one I'm giving 5 stars for visuals! I also like that there's a lot to sink your teeth into, gameplay-wise.

The main issue that I have is how the enemy attacks work. It's incredibly difficult to dodge the attacks when there's almost no telegraph for them. I'd suggest slowing down the anticipation on their attack animations and making sure that the hit detection only gets enabled once the attack actually comes out. Locking enemies into place during the attack will also help make their attacks feel less janky.

That said, I'm super impressed by the amount you all got done during the jam. So many 3d models, animations, audio, and game mechanics. Well done!

Helloons by CasualNothing 2024-04-19T19:23:05Z

Great work! I'm not sure if the game was grading me on accuracy, but I hope it wasn't because butchering the balloon forms was more fun anyway xD

Fantasy Lawyer: Thou Hast Been Served! by rich strange 2024-04-20T02:43:16Z

Very cool! I love the idea of having to hunt down a target with the only info being their appearance.

The main issue I noticed was the AI pathfinding when they try to run away from me. Most of the time, they ended up running straight into me. I would suggest having them only choose a move location if that location is closer to the AI than it is to the player. That way the AI is always running away from the player.

Well done! This was a very unique take on the theme!

The Rise of Copil by rainbeau 2024-04-20T02:25:31Z

This was awesome! I impressed that you folks were able to get a tutorial and full voice acting for characters!

The main feedback I can think of is that there were a lot of moments where I died before I even knew what was happening. This happened a lot in the later levels where I would spawn in and immediately get charged by giant beetles. It felt impossible to react to those rooms the first time encountering them, and having to restart the entire run is pretty punishing. I would suggest redesigning those rooms or giving the player multiple lives so it's less punishing.

Good job! This was the most polished game I've played so far!

Magic Falls by CaptainSpaceCat 2024-04-16T01:10:55Z

Great job! All 3 abilities felt important for surviving, especially the blink. Only suggestion I would make is to lower the volume of the sound effects to make them less overwhelming. Other than that, I enjoyed this quite a lot!

Unpaid Intern by Antoine Lussier 2024-04-16T01:49:01Z

I'm about to go goblin mode

LD41 — Combine 2 Incompatible Genres

A Relaxing Time At The Arcade by Doc ill 2018-04-28T07:21:02Z

@tyranosaw Thanks for the detailed critique! I didn't think about adding options for things like mouse sensitivity.

Furthermore, adding sounds for footsteps and button presses on the arcade machines would be awesome for creating immersion.

Finally, thanks for letting me play your game on stream! It can be hard for people to show off their work to the world. Keep at it!

Motorhell by Shelvid 2018-04-26T01:50:29Z

Hey, this is awesome! I really like the retro alias graphics. One complaint I would have is the volume for the music. It was pretty loud even on my lowest setting. Other than that, great tunes and great fun!

SCARE-CADE by lum 2018-04-27T01:42:13Z

Had to try this one out because it sounded similar to my project! I enjoyed this quite a bit. My favorite part is definitely the small progression system of acquiring better weapons and more health.

I think something that would have made this experience better is if you could hold multiple keys in a separate inventory. I found myself backtracking quite frequently just to get a key, unlock a door, and then go back for my weapon.

I was able to save all 6 people! :D