FoonLudum Dare ExplorerLD41 → Motorhell

Motorhell

By shelvid

View on ldjam.com

CategoryRankScoreCount
Overall2993.7352
Fun2343.7253
Innovation6683.2552
Theme7583.3553
Graphics2494.0153
Humor4103.1546
Mood1883.7849

Comments

bodaciouslycrazy 2018-04-24 04:14

You should upload a build, not the source code/project.

codekoto 2018-04-24 04:18

The game is quite fun, however the controlls where a bit hard to get used to, nice game though!

moistgames 2018-04-24 04:20

I definitely loved this entry! This rocks!

superpokeunicorn 2018-04-24 04:23

I really love this game! First of all, the visuals are top notch. I really dig the low res 3D thing you have going on. That along with the color pallet really contribute to the heavy metal atmosphere, with the music really tying it all together. As for the gameplay, I really enjoy how the movement changes how you have to approach this game as compared to other first person shooters. I also like how you aim independently of movement, letting you pop shots off at dudes behind you. I also enjoyed the enemy variety and how the different unit types are denoted by their bright, glowing colors. They force you to prioritize certain targets and change your strategy around them. I particularly enjoy the blue dude who just tries to ram into you. A melee enemy wouldn't normally work well in an FPS, but, in a biker FPS, he's right at home. All in all, this is an excellent entry. Fantastic work! There's definitely a lot here you can expand on in a future version.

shelvid 2018-04-24 04:24

@Bodaciouslycrazy Oh haha, its build mate! I just mentioned fact that the build also contains source code! Will definitely fix the way information is given. you can download and play it normally!

@CodeKoto Thanks a lot! yeah controls do take time to get used to a bit! @MoistGames You rock too!

bodaciouslycrazy 2018-04-24 04:27

@shelvid, Oh I am dumb. It extraced into a folder with a ton of other files. ahregliauegr

shelvid 2018-04-24 04:27

@superpokeunicorn Thank you a lot for the great comment! Will definitely try to improve the project in the future!

albuquerque 2018-04-24 04:30

Wow! Great game!

Good aesthetics and graphics? Check. Fun to play? Check. Engaging? Check. Game Jam Theme? Check. Variety (different enemies and strategies)? Check.

I REALLY liked the "Motorhell" sound at the beginning. It set the bar really high! And it delivered.

Congrats for your game! Specially for a jam!

Now, being super picky, and also because being constructive is always good, I have a few comments: - Maybe changing the level design to something that enhances the idea that motorcycles are fast would be good. The current arena makes you need to do lots of turns and play it really slowly. - The gun shooting can be more responsive. Sure, I shoot and do damage, but it needs to "feel" more powerfull (usually done with sound effects and knockback and stuff)

Once again, congrats for your game!

shelvid 2018-04-24 04:34

@Albuquerque Thanks a lot for great words! I really wanted to work on the gun "juice" but.. as i mentioned i made this game in less than a day, at submission hour i was laying like a dead fish, unable to add anything :^) if i continue working on this project in future i will definitely keep the level thing in mind. Thanks a lot!

albuquerque 2018-04-24 04:46

@Shelvid I did not read the part you said it was made under a day. Really impressive! You did quite a lot for less than a day. You must be proud of yourself :D

shelvid 2018-04-24 04:50

@Albuquerque Haha thanks a lot! Looking at these great comments is enough to make me feel like i made something decent :)

pkenney 2018-04-25 00:34

Game is fucking METAL, and I love it! This game has a great idea and huge potential, and enough of that potential is realized to make it a lot of fun. It could be MEGA-fun and doesn't quite grab all the METAL potential available.

The main thing about when I play a badass METAL game is that I want to be able to FEEL what's going on. I know this was done with limited time, and I think you prioritized correctly. But man, if you were able to take it up a level in terms of the feel this would be just fantastic. I want you to take it to eleven!

Two things matter in this game: hurting things and riding a motorcycle. Let's look at both:

You gotta make it so I know when I'm getting hit, know when I hit the enemy, know when I kill them. You gotta make those core interactions come through in FEEL. That goes double in a tough fast firstperson game, for example when I get rammed by a psycho-demonbiker with a huge blade mounted on the front of his motorbike, I would probably notice. But I got hit from the back a few times in this and didn't! I gotta feel that. "SLAM! What the fu--" Not looking at some digits on the screen and saying "hmr professor, pardon me but I do believe we may have taken some damage back there!"

I also gotta feel like I'm on a motorcycle. What kind of motorcycle goes in reverse?! Let's turn to the experts to see how it's done. Let's say you're, to take one example, a leather-clad killer robot from the future who just got rammed by a truck, and you'd like to turn your motorcycle around 180 degrees to give chase. You don't use reverse, you don't even duck-walk it back... you're metal, so THIS is what you do:

https://youtu.be/7_IYeL4LtYY?t=50

I want a button that does THAT!

But suggestions aside, I had a lot of fun with what you DID ship. I got to Arena 2 and almost cleared it, which felt like I was doing pretty good, since it's tough. That was with riding full throttle, none of this hiding around corners & waiting stuff. I did my best when I kept moving, kept my head on a swivel, and didn't circle around to get into any prolonged fights: if I didn't finish a guy off, I'd get him next pass! I loved the variety of the enemies, with some trying to shoot me and those crazies with the lances trying to ram me, awesome!

Very nice entry, well done.

shelvid 2018-04-25 05:37

@pkenney Holy shit that was hell of a read.. thanks for the indepth suggestions! I do want to work on this game in the future (I will probably start in few days) and i REALLY love that 180 degree turn idea, really gives much more badass biker feel rather than "Ah yes, let me just back up, sloow and easy". Game does lack that feel part when it comes to hitting/getting hit.. time constraints.. I spent entire day working on this game (going out in market for some snacks was probably only break i took :^) ) and that's only thing i felt bad for not having.. feel. i essentially had this thing where enemies would be knocked away by shotgun blast upclose but it messed with AI a little bit (AI is physics based rather than waypoints n stuff) but now i realized i could've fixed it easily... I will definitely keep all those things you mentioned in mind and try to deliver as nicely as possible. My record is 5th Arena but.. probably because i played it so many times during development that i got used to some stuff, i love your approach to game - full man mode! That's how i played as well.

Thank you very much for the comment and i will be sure to work on this game as much as i can!

tqv5964 2018-04-25 09:06

The music is awesome, it brings the dead or alive mood of an arena into the game. Really like it. The downside is that it really hard to control the character. I died a lot when playing because the character didn't move like I want. But consider that you make the game in 1 day, I think this is a good game. Keep up the good work.

shelvid 2018-04-25 09:52

@TQV5964 Thank you! yeah character does take a little bit of time to get used to as it has steering controls but i feel like once used to it it becomes simple enough :)

sarrixx 2018-04-25 11:01

Dude this game fucking ROCKS! \m/ Hail Satan!

bentekiller 2018-04-25 18:17

Sweet bikes! Quite suprising with the metal music! My counter strike skills didn't help me here at all, having trouble with the first lvl!

blazexenon 2018-04-25 18:21

Really Cool Game! The graphics are awesome and fit surprisingly well! Your health is kinda low and some deaths feel kinda bs. I would add more feedback, the shotgun sfx, bullet trail, and recoil is really good. It feels satisfying, but kills not as much. I would add feedback for getting hit, maybe some knockback, slight screenshake, screen flashes red, stuff like that :)! Overall, I enjoyed it!

multiplexor 2018-04-25 18:50

Wow, awesome!! music and ambience are top notch!!!

The game is quite crazy, it has a nice mix of driving and shooter and it's a Pretty cool take on the theme! The only thing I would change is getting some more visual information on when you get hit, but that's a minor thing!

Awesome work people!! Keep it up!

avon 2018-04-25 20:17

Great effort, super fun game, awesome music and great graphics. The controls took some getting used to, but they also felt very responsive. Winning was really tough though, only managed to win once, and I had to play very defensively, you could have made the first levels a little easier.

davidpixel 2018-04-25 21:02

Really rad game! Love the ambient and graphics of the game. Controls are a bit hard but it can be spected from the mixtures of themes of the game. Things that could be improved: 1)Damage feedback from enemies to player and viceversa 2)Reduce enemies damage on player so playthroughare a bit longer ^^

shelvid 2018-04-25 21:04

@BlazeXenon Yeah feedback is truly needed. i ran out of time on that one sadly but i will be sure to work on the game in future and improve on those stuff!

@multiplexor Glad you enjoyed the game! as i told person above, had no time for visual feedback sadly... thanks for the comment!

@Avon Im glad controls felt tight! there is technically no "first level". its same level but randomly generated but i can see what you mean, i will be sure to tune those stuff later on.

shelvid 2018-04-25 21:05

@DavidPIxel Thanks for the visual appreciation! i wanted to have feedback on enemy hit but i ran out of time sadly... thats a considerable thing to lower their damage so things last longer. thanks a lot for the suggestions!

manimal 2018-04-25 21:16

Mood is huge increased by the music when player is spawned neer blue bladed AI it is almost every time dead for a player Round is restarted immediately after the last AI is killed Motorcicle movement model works well Proper jam etry!!!

croewens 2018-04-25 21:27

You had me at the music! I stayed for the awesome game.

What I loved: * graphics & aesthetics. Overal vibe was perfect * Nailed the theme * Variety!!! Something I wasn't able to include in my submission due to lack of time. I see you put a lot of work into this game.

My thoughts * Area was a bit to small I felt like * Gunshooting needs to be a little bit more responsive imho

I definitely loved this entry. I really appreciate the work you put in it. Please do checkout my submission as well!

https://ldjam.com/events/ludum-dare/41/keyboard-warrior

markus 2018-04-25 21:46

The metal theme created a really nice mood and matched the fast gameplay and the graphic style extremely well. Defensive gameplay is rewarded the most, however - this does not fit the game very well in my opinion. Could be improved by e.g. giving the player a melee weapon, which also heals him, when killing an enemy successfully. Overall more weapons would improve the game a lot.

In total: Awesome foundation with a really good mood. Given some more polishing, local multiplayer and more content, this game could be a nice party game I would enjoy playing with friends.

geckoo1337 2018-04-25 22:06

Bloody hell - that is a solid entry. Aesthetic reminds me old fps on which I wasted my youth. Musics are epic. I had fun playing in hell. Sweety Lord, forgive me ++

shelvid 2018-04-25 22:56

@croewens Im really glad you enjoyed the game! I will definitely check your game out tomorrow! Arena was pretty small, can agree, gunshots need to feel satisfying, i agree.

@Markus I found Offensive gameplay to be most rewarding (I got Arena 11 with full offensive gameplay and my friend got 12) but i deefinitely love the melee heal idea!! Local MP was something i had in mind! tell me... do you mean local as in... LAN or Local a.k.a couch MP? Thanks in advance!

@Geckoo1337 I spent a lot of time with old-school shooters aswell.. they are really inspiring all the time! Glad you enjoyed the game!

doc-ill 2018-04-26 01:50

Hey, this is awesome! I really like the retro alias graphics. One complaint I would have is the volume for the music. It was pretty loud even on my lowest setting. Other than that, great tunes and great fun!

ketura 2018-04-26 01:57

This is actually super fun. I loved the aesthetic, it managed to embrace the jaggyness of super old school 3D graphics, while at the same time being well-styled. The controls made the game frantic but manageable. My only complaint with the weapon was the lack of oomph or range, but it fit the idea of motorcycle jousting so I guess it gets a pass.

Well done, could probably be fleshed out into a full game very nicely.

(Loved the U L T R A graphics! Also you can't fool me; you couldn't get a GUI to work so you stuck keyboard commands where gui buttons would go, lolol)

wheffle 2018-04-26 02:21

Skeletons with shotguns on motorcycles in hell with a heavy metal soundtrack? You've given me something that I didn't know I wanted. My life is complete. Thank you.

With a few sound effects for visceral feedback and a bit of polish on level progression this game could really reach new heights (or depths?). Very nice work!

shelvid 2018-04-26 07:38

@Doc ill Thanks a lot! Will definitely add the volume management in the future!

@ketura Glad you enjoyed it! No idea where jousting part came in but its pretty cool you saw something like that in this game! lack of oomph was because i ran out of time... 24 hours is very short time to fully flesh out a game! I definitely will work on this game in the future, i got a lot of positive feedback so it would be a shame if i didn't work on it! also about GUI, i was sitting there with 1 eye open, craving for sleep while trying to round up the game so i went for simplest possible option haha.

@Wheffle I have given myself something i didn't know i wanted either \../ Thanks a lot! will absolutely try my best to improve upon this!

markus 2018-04-26 22:14

@Shelvid Both would work, but I was thinking about couch MP initially. You could add split screen and controller support for that. btw: I would appreciate your feedback on our game too: https://ldjam.com/events/ludum-dare/41/a-card-shooter

rodrigo-denubila 2018-04-27 03:55

Great game! I liked this heavy metal style. The controls are very difficult, sometimes are annoying to drive and shoot. Keep working on it, has potential!

linus 2018-04-28 18:07

Awesome game! The graphics and music was very impressive, especially since you only worked on this for 1 day. Because of the pixelated look of everything it was quite hard to see the enemies far away. I think that the projectiles should have been a bit slower atleast to be able to perceive what's happening.

I also think that the enemies should have different health, the red and yellow enemies should probably be killed in one shot, atleast in the first arena. Because I felt the difficulty was too hard in the beginning, having it be increasingly more difficult would make the game more enjoyable I reckon.

The controls worked good and I really appreciate that you put in sensitivity controls. It was a bit confusing that the vehicle was independent of your aiming but I got used to that after a while.

Overall, really cool game! It was fun to play. :smiley:

Checkout my game if you like: https://ldjam.com/events/ludum-dare/41/$74082

vkmicro 2018-04-30 07:38

The music is absolute badass!!! HELL YEAH!!!!!

The graphics were pretty awesome as well!

gameplay is pretty decent overall but controls / pace of the game definitely need more fine tuning. I didn't like the controls.

AI and enemies were pretty hard on me and kept destroying me. Overall, good but needs work.

shelvid 2018-04-30 15:49

@Linus Glad you liked graphics! i guess i can try something to tune the first level for starters, thank you for recommendation!

@vkmicro Yeah, that's best i could get while mixing Vehicle and FPS shooters! Will try to lower difficulty in beginning, glad you liked the game!

panicthefirst 2018-04-30 19:25

The graphics are really great, I love the look and style. Controls are hard, but that is exactly how I would imagine what driving a bike and shooting is like. Awesome work for one day!

elemental-zeal-game-studios 2018-04-30 22:35

Really enjoyable entry. If you had more time, would have liked some more effects or sound effects for things like getting hit, or going to the next arena, as otherwise sometimes I'd lose and not know when I had been damaged, or would win and would suddenly be in the new arena a bit disoriented.

Overall great job. :)

space-man 2018-04-30 22:59

Cool game with an awesome concept. It would be nice to have some feedback when you hit enemies / get hit though, and sometimes you spawn and immediately die / lose most of your health to the blue enemies.

Good job!

rosik 2018-05-01 00:41

I love this graphic style and fast paced gameplay very nice too. Although some levels generated with too many columns for fast riding and shooting. And sensitivity settings work only till first death, right? Also, one time I got like 140 health, dunno why.

hare-software 2018-05-01 12:11

Loved the graphics, game worked very well for me and had a lot of fun. Great job!

shelvid 2018-05-01 14:28

@Elemental Zeal Game Studios Thanks a lot, hopefully will add good effects in future, thanks for playing and glad you had fun!

@Space_man Yeah balancing is sort of an issue, glad you like the concept!

@Rosik Health above 100 is meant to be like that, it rewards you for going through level without taking a damage so why not have that extra health? also thanks for telling me the sensitivity thing, never thought it would be an issue in that aspect, glad you told me that! :smile:

@Hare Software Thanks a lot, im glad you enjoyed it!

stitchesmagoo 2018-05-03 09:31

WOW! super rad entry! I love everything about it!

shelvid 2018-05-03 14:55

@stitchesmagoo I'm really glad you enjoyed everything! thank you a lot!

cristiano-m-garcia 2018-05-03 15:24

Good job! Cool game!

I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.

I hope you continue with the project.

https://ldjam.com/events/ludum-dare/41/witchs-escape

shelvid 2018-05-03 20:03

@cristiano.m.garcia I'm glad you enjoyed and i will definitely try to work on it in future!

I left a rating on your game, it was really nice!

sfey 2018-05-05 21:31

Very cool game, little bit difficult as you move really fast but still liked it a lot. Amazing graphics and the music really suits the game. Well done! :)

anagf 2018-05-05 21:46

First of all, I must say it: I love the mood and the atmosphere (my inner metalhead self was satisfied). On second place, overall it's not bad. It is funny, sometimes even a bit addictive, and the concept has potential. Also the art is great. Sometimes I felt like it was a bit hard to control the motorcycle, but I think that it was me that I am a bit noob with this kind of games. However, since it is meant to be fast paced, maybe you could consider making the arena bigger or augmenting the rate of fire, in my opinion it would help the game feel. Anyways, pretty solid entry, one of my favourites!

shelvid 2018-05-06 10:53

@Sfey Thanks a lot! I'm glad you liked the entry :slight_smile:

@AnaGF Metalhead 4 lyf. Yeah control does take time to get used to but it kind of feels normal now that I've had to play with it a lot. I will definitely keep the arena size in mind, thanks a lot and I'm glad its one of your favorite entries!!

secretpocketcat 2018-05-15 20:40

Oh boy, such a shame you had only a day - this had so much promise, great visuals and core-gamemplay, but damn those controls killed it for me :frowning2:

I got to arena 2 I think, but I'd probably go longer if the spawns weren't so unfair/random and if there was an alternative control scheme.

shelvid 2018-05-16 20:34

@SecretPocketCat Yep, controls are sort of odd but very easy once used to it, i tried to suit the Vehicle movement + FPS shooting together, was a difficult fit. Random/unfair spawns are awful for sure.. i will be releasing new version of game now that LD jam is over :) My record is 62 arenas :D