FoonLudum Dare ExplorerUsers → superpokeunicorn

superpokeunicorn

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202557DepthsDepth Delverjam2603.763.873.173.683.823.563.033.52
202352HarvestSuper Plant Farmcompo1023.673.823.233.853.233.403.143.51
202250Delay the inevitable50 Second Apocalypsecompo1063.803.833.773.913.543.323.53
202148Deeper and deeperMineWellcompo734.033.963.194.154.043.861.003.74
201944Your life is currencyBlood Pressurecompo433.903.743.683.824.093.383.303.52
201842Running out of spaceGrowing Outcompo523.943.983.343.573.803.442.843.31
201841Combine 2 Incompatible GenresDemon Dashcompo2983.463.463.373.413.583.122.983.31
201739Running out of PowerRecapitatecompo883.813.943.883.393.793.353.573.35
201738A Small WorldMouse and Bladecompo1303.683.612.353.484.103.173.40
201637One roomNull Voidcompo1523.623.652.883.423.583.192.083.0057
201636Ancient TechnologyTombedcompo
201635ShapeshiftCastleManiacompo2243.503.672.723.393.423.223.5037
201534Two Button Controls / GrowingRiding on Cars!compo5703.133.003.173.703.042.673.553.1148
201533You are the MonsterDreadcompo4253.183.283.063.482.792.713.0365
201532An Unconventional WeaponMath Mania!compo3973.342.903.903.902.643.032.742.8479
201431Entire Game on One ScreenGay Love Copcompo9502.802.492.742.942.592.393.372.7362
201430Connected WorldsChaos Theory: The Butterfly Effectcompo6383.132.713.183.193.193.172.912.8171
201429Beneath the SurfaceSurface Flipcompo6253.123.063.063.102.063.161.762.6766
201328You Only Get OneOutcompo5282.972.392.523.002.552.762.393.4558
20132710 Seconds10 Second Apocalypsecompo11582.082.041.882.922.002.071.7746

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by superpokeunicorn

LD22 — Alone

Lonebot by Patacorow 2011-12-29T16:49:00

Good game. to bad it was hard to aim D: . also, platforms could be a bit off. all in all, a 7/10

Adventures of One by Drebin 2011-12-29T17:38:00

The mechanics are good, but it is WAY to hard, if you go in for sn sttsck, they can and will kill you in two moves.6/10

The Chosen by Balooga03 2011-12-29T17:02:00

It LOOKED good, but looks only take you that far. (that = not very) you moved slow, there was no way to know the controls (there WAS a help screen on the pause menu,but I didn't know how to pause until I I realized that escape was NOT to quit the game). Also you walked WAY to slowly, and I don't think that anyone's head is THAT close tho the ground. all in all a 3/10 (Just cause it looked pretty :D)

Solitaire of Solitude by Lusmu 2011-12-29T17:16:00

A M A Z I N G ! ! !
I LOVED IT
there WERE some glitches, dice thinking they were other dice and so on, but that only ever worked in my favor. the only. I LOVED that you made your own original card game :D . only problem I see is that the tutorial was a little lacking, but I got it after a wile. 10/10!!!

Solitaire of Solitude by Lusmu 2011-12-29T17:21:00

nm, didn't realize $$$ symbol stood for anything

Solitaire of Solitude by Lusmu 2011-12-29T17:29:00

my high score is 95

LD27 — 10 Seconds

10 seconds mecanics by Zaxuhe 2013-08-25T22:23:00

I, as well, could get the game to run on Chrome or Internet Explorer.

Hall of Flame by ModestArcade 2013-08-25T23:44:00

I really liked it! The combination of floor puzzle and time limit made for an intense puzzle solving experience. the last level was extremely difficult, making it all the more satisfying to complete. My on;y criticism is that it is too short, but forgivably so due to the time constraints.

Hall of Flame by ModestArcade 2013-08-25T23:44:00

*only

10 Seconds to Escape by RabbitRobot 2013-08-25T22:11:00

I really like the idea, although the game could have done with platforms and jumping. as of now, the game is really just who can press their move button first.

10 Second Escapes by DrHahn 2013-08-26T20:53:00

That was pretty fun. I loved how you syched up the lasers to the sound of the seconds ticking down. It got ridiculously hard towards the end, and I had to give up on a fare few levels. The "give up" feature really saves the game, because without it I would have gotten stuck not even half way through the game. My only real complaint is that some levels felt like a battle against the controls rather than solving a puzzle, more so towards the end. It was hard to keep up with all the different colors of cubes. Still, it was a overall great game.

The Count of Ten by Andrewves 2013-08-25T22:19:00

Loved the game!, it is a really original interpretation of the
theme. Although, I have to ask, why is the background of a child's room a graveyard?

Deja Vu by d__adee 2013-08-25T22:45:00

The game was cool, but I could not figure it out for the life of me. I know it has something to do with the box in the closet, but I can't find the key. I've gone and interacted with everything in the level and still could not
figure it out. Could you give me a hint?

Deja Vu by d__adee 2013-09-02T14:31:00

I came back to it and finally figured it out. I have to say, that was very clever, although the locked box in the dresser really threw me off.

Legend of Epikouros by Erhune 2013-08-25T23:48:00

Wow, just wow. This is incredible. I believe we have a winner.

Legend of Epikouros by Erhune 2013-08-25T23:52:00

You should make a version of the game available for download once the main one is completed.

ILLUSIOUS by Cell 2013-08-25T22:33:00

Although the game is really simple, I have to applaud you on the artwork. Very well done.

You will die. by HighQuality 2013-08-25T22:29:00

I really like it! Having the character being controlled by the mouse is a really cool idea.

Time Wizard by zzForrest 2013-08-25T23:10:00

I really liked it. the time warp was a very interesting mechanic, especially when you added in the sand.

TenTen Rush by Dreauw 2013-08-26T00:16:00

That was pretty cool. The character changing kept things interesting.

LD28 — You Only Get One

The Chipper by Avichal 2013-12-23T19:46:00

The concept was good. This is the only LD28 game I have played so far where the "you only get one shot" mechanic has actually worked in the game's favor. That being said, the game was a bit glitchy (robots still looking electrified after 10 seconds, robots that would not follow you, etc.) Also, the game became too difficult after you die because all of the robots would pile up where you died. This problem could have been avoided by having all of the robots return to their starting positions when you die. All in all, this is a very good entry, but some problems make it frustrating.

Wraith by AgentParsec 2013-12-16T04:33:00

I did not want to sleep anyway.

Super Rashomon RPG by Tyro 2013-12-16T22:50:00

Superb visuals and excellent game design. this game could have easily gone down the generic path but it did not. It reminds me of Zelda in a way. Only problem is that the music cuts out at times (when you die and respawn, when you go underground). This game is also the longest here I've played so far. You could probably get several hours out of this. I did not even finish the first perspective!

Assembly Man by Jellycakes 2013-12-16T04:29:00

Concept was cool and gen assembling animation was great. Only problem is that I could not figure out how to fire more than once

Out by eli 2013-12-24T19:41:00

Lol! My name is also Eli and my game is also called out XD ! I had to take a double take when I saw this game.

Out by eli 2013-12-24T20:01:00

well then . . . I'm not completely sure of what I just played . . .

Escape from planet YOGOAAT by neekobus 2013-12-16T04:06:00

The concept was cool and the foreground/background movement was visually impressive, but the lack of levels is what really killed it.

Escape from planet YOGOAAT by neekobus 2013-12-16T04:18:00

Liked the concept, but the lack of levels killed it.

knife, Gun, Rose, Watch by bowlercaptain 2013-12-16T22:57:00

The game lacked explanation and the visuals could have used some work, but it was kind of fun to try to figure everything out.

Braid 2 by magicdweedoo 2013-12-16T23:52:00

Is it sad that I legitimately enjoyed this?

Hero of Tower by Threef 2013-12-23T06:15:00

I really liked it. The animations were fluid and the controls were tight. I really liked the art style. It sort of reminds me of "Out of This World." The only problem graphically was that some of the enemies blended into the background (namely the helicopter robots). It was a bit difficult to figure out the moves, but eventually I got them down. The ledge climbing and back flips made the platforming in this game very smooth. It is also worth mentioning that this game is VERY difficult, although as I played more, some of the difficulty began to go away. All in all, I'd say that this is a very solid entry. I'm glad to hear that you want to expand upon it, because I think that this game has some potential.

My First Day at the Snowman Kit Factory! by Loren 2013-12-16T04:43:00

Interesting concept, but very monotonous.

She: A Game About Life by Hyde Wyvern 2013-12-17T00:03:00

Fantastic presentation and story telling. Loved the message at the end.Just wish it was a bit longer. Perhaps you could expand on the concept.

Only One Life Each by Msquirrel 2013-12-16T23:09:00

The concept was interesting, but the difficult was unfair. You would often times lose half your health on an enemy you had no way of knowing would be there. Having to start over from the beginning each time did not help. Also you forgot to make the enemies' line of sight invisible.

Me And My Arrow by mtinkerhess 2013-12-16T04:20:00

I like the concept. The mix of FPS and puzzle solving was fun. Going back to get the arrow was tedious, but it added insensitive not to miss and not fire filly nilly(although sometimes you could not get the arrow back not matter what). Also, several graphical aspects looked rushed (unaligned textures, clipping blocks, ect).

GASP by Nancybeast 2013-12-23T00:05:00

Interesting idea, but in the end it all just came down to press the button fast enough and walk down this corridor. Good effort, but there needs to be more game play and less button mashing.

Redemption by SilentBunny 2013-12-16T21:40:00

The platforming was very good, but the implementation of the theme only hindered the game and there was a way to skip the first two layers by going to the third platform and holding left.

Redemption by SilentBunny 2013-12-16T21:43:00

Beat the game in about 19 seconds. by going to the third platform and holding left, you can skip the first two layers.

The Lone Tower by Masadow 2013-12-22T23:02:00

Initiative spin on a tired genre, but very difficult. One thing to note it that I did not even notice the HUD at first as it did not stand out very well and was rather small.

Acorn Hunter 5000 by dcolgan 2013-12-16T03:07:00

I love the interesting wist on packman, and the sad forest was hilarious, but poor use of the theme.

Find the one 1 by Marobax 2013-12-24T17:05:00

It would have been nice to see more mechanics. Perhaps there were some later on in the game, but I q

Find the one 1 by Marobax 2013-12-24T17:17:00

The 3d world mixed with the 2d sprite was nice, but the player was a blatant rip off of Professor Rowan from Pokemon Diamond, Pearl, and Platinum. In the end, the game boiled down to "flip this lever that opens the door to another lever that opens the door to another lever that opens a door for a limited amount of time with another lever that opens the door to a tool box which opens the door to . . ." and so on an so forth. It would have been nice to see some more mechanics, and perhaps there were some later on in the game, but I quit after getting stuck when a door closed behind me with no way of getting out. Also, I have no Idea of how this fits the theme, but I'll give you the benefit of the doubt since I did not complete the game. All in all, the game looked nice, but the game play was just a bit plain. I would recommend expanding on the game to add more mechanics that don't involve opening doors.

You Only Get One Ludum Dare 28 by Ako 2013-12-15T07:06:00

perhaps not all that fun, but it has a good message.

Fort Meow by RhysD 2013-12-16T04:54:00

Hilarious and amazing concept. Who doesn't fucking love pillow forts? Only problem I see is that it is a bit easy. Does it get any harder later on?

Rocks-n-Blaster by HuntTheWumpus 2013-12-23T00:23:00

Nice little game. Figuring out where you needed to put the bomb was very fun. It started out quite simple but eventually got more difficult. My only major complaint is that the character moved rather quickly, making it extremely difficult to fit into one block wide hallways, of which there were several. This flaw was only magnified by the quick moving enemies. Segments with enemies become less about timing and more about whether or not you'll actually be able to fit into the doorway. Other than that, this was a very solid entry and one you should be proud of.

Chest is the key by bessdlan 2013-12-16T22:07:00

The concept was cool, but the lack of additional levels and a clear goal caused the game to get quite repetitive.

Fragile Soul by Ashedragon 2013-12-16T23:40:00

Fantastic idea. The instant deaths were a little frustrating at first, but eventually I figured it out. Perhaps the loot and player health systems could have used some tweaking, but the game was great overall. Also, the full-screen option did not seem to work, which is a shame. Maybe I'm just doing it wrong. I clicked the little box, but nothing happened. Anyway, I'd love to see this game expanded upon.

ROOFTOP by blasmena 2013-12-16T23:18:00

The art style was cool, the platforming was solid, and the cat fighting system was interesting, but the game was WAY too short. Also the background music was very repetitive.

One Coffin by Dikkop 2013-12-23T21:43:00

This game is visually stunning, especially during the combat. I found the combat to be tricky and unforgiving at first, especially with some of the longer sequences, but eventually I got used to it and it became smooth and fluid. I found it entertaining having to sift through the dismembered body parts, trying to find the one that you think might match what you saw earlier. It was a bit disturbing and therefore added to the mood of the game quite a lot. One minor complaint is that the two audio tracks were out of sync, so sometimes one would cut out while the other continued to play. Also, trying to change direction mid elevator ride would just cause the elevator to stop and releasing body parts while in the elevator would cause them to get stuck in the wall, but these are both only minor complaints. I also really like the concept. At first I did not get how you used the theme, but, after reading your explanation, I get how you integrated it in. All in all, this game is a very well put together and polished game, especially when considering the time limit, with perhaps some minor bugs here and there.

One Coffin by Dikkop 2013-12-23T21:54:00

Perhaps this game could have used a difficulty setting, as I see many people complaining about the combat being brutal and unforgiving. Perhaps the difficulty levels could increase/decrease the time limit for the game and the combat and increase/decrease the amount of arrows in the combat.

$1 Hero by Microfrog 2013-12-17T00:13:00

I liked the gameboy aesthetic, but the game went way too slow at the beginning, which was a problem since that's where you went back to whenever you died.

Touch by WhoaConstrictor 2013-12-16T05:00:00

Fucking. Brilliant.

(But seriously, loved that slow zoom out and twist ending)

Super Botboy Puzzle FPS by apwolf 2013-12-17T00:49:00

The concept was great and so was the humor, but the game clearly lacked polish. There were a lot of clipping problems and the robots did not seem to do anything (they shot but the shots did not effect the player). My run ended when the cube clipped through the floor and I was unable to retrieve it.

Light Away by ajfischer 2013-12-16T04:38:00

Nice Concept. Took me a while to figure it out, but once I did it was fun. It was a little short though.

Boomerang Battle by Lafolie 2013-12-22T20:51:00

Interesting concept. It was fun and silly having to chase around your boomerang, but it was too easy for the boomerang to get stuck somewhere you cannot reach.

Last Minute Christmas Chopping by Notch 2013-12-16T04:22:00

Game was grate (as always). Interesting concept too. Only problem is it is way to hard.

Star Chase by David Colson 2013-12-16T22:26:00

The art style was amazing! I could definitely see this being a full game. Unfortunately, the use of theme caused this game to be way to short.

TekkuNikku by Robotic 2013-12-17T00:21:00

This game was super fun and impressive for the time limit,but the controls for combat with mouse/keyboard were not listed so it took me longer than it should have to figure out how to play. A "Controls" option on the menu would have sufficed.

Dungeon Raider by The Evil Cult 2013-12-23T05:48:00

The game was very visually impressive, although the sword swinging animation was very weak. The lighting was also very good. I especially like how the light would sine through corners, revealing loot and intriguing you into finding out how to get into that room. I found it odd that using a scroll used up both the scroll and manna. You would think that only tomes would drain your manna, since your scrolls are enough of a limit to prevent you from spamming spells. Also, I was rather disappointing that the gold only counted for score and not some sort of in game currency. It would have also been interesting to see more variety in the swords and armor and not just one being objectively better than the other. I preferred that way that the necklaces and rings work where you would have to decide whether manna, health, or gold were more important to you (But, then again, the gold didn't really do anything, so why bother). Also, one more thing that I noticed is that if you put on the necklace of wisdom and take it back off, you retain the manna, causing the meter to visually overflow. But, all in all, this was a very well put together and impressive game for the time constraints.

Objectless by lucars83 2013-12-16T04:46:00

Interesting concept and art style, but a bit short and the controls were very slidy

Out by SuperPokeunicorn 2013-12-16T22:14:00

To answer the question about the hit box, the hit box of the player was scaled down a bit from what it originally was in order to prevent it from looking like the player was floating on the edge of a platform. As for the jumping/platforming, keep in mind that this is my second Ludum Dare entry and I only just started working on platformers, so I don't quite have the jump down. I feel that the jump in this game was a bit short and quick and I will try to improve on that. I'm glad you guys liked the story though. I was afraid that it would come across as a bit teenage poetryish.

Out by SuperPokeunicorn 2013-12-26T18:01:00

@eli no, you move with WASD and jump with space. Move to the right to advance.

LD29 — Beneath the Surface

Jimmy the explorer by Kevlanche 2014-05-03T13:10:00

Very solid mechanics! I really enjoyed the more puzzle oriented levels, especially those where there were multiple solutions, but one that yielded the most gold. But perhaps putting the control blocks button right next to the restart level button was not the best of choices. Otherwise, this was a great entry

Underground Fortune by Root 2014-05-03T13:11:00

Helps to have a map.

The Dome by Shide 2014-05-03T13:58:00

Game crashes every time within the first few seconds in both your pre and post LD versions.

PATRIOT by sumprunk 2014-05-03T17:50:00

The delay on the missiles made this game very difficult, but I like it.

Under a rock sky by Cash 2014-05-03T18:04:00

I wish that you would have run by default, seeing as there is no reason to walk. Also, the rocks should have reset every time you die, but it's a good game regardless. I especially liked the level variety shown in level 3.

Flipside by NathanBrower 2014-05-05T01:28:00

The audio seemed to glitch out after a while, but it was a good game regardless.

Drill18: The Mars Project by quill18 2014-05-03T12:38:00

Amazing! It's like a non-shit version of Tiny Tower.

Surface Flip by SuperPokeunicorn 2014-04-28T02:39:00

For those wondering about the download size, my guess would be the music. The game as 5 .wav files, which I have heard is not the most size efficient file type, but It's a bit late to change that now.

Surface Flip by SuperPokeunicorn 2014-04-28T21:09:00

Hmmm . . . I tried fixing the problems with the audio format, but the only formats java seems to support are .wav, .au, and .aiff, which are all about the same size as far as I can tell. I feel like adding some sort of plugin for .MP3s or .OGGs would be a bit too large of a change to consider a typo, so I'll just let it be.

Surface Flip by SuperPokeunicorn 2014-05-03T17:45:00

@Belvar There is a scoring system if you look at the bottom of the screen whenever you die, though I don't blame you for missing it.

LD30 — Connected Worlds

Off-World Creature Rancher by robbiehunt 2014-08-25T04:56:00

I like the breeding mechanics. I did, however, I'm not sure that the "you did it" screen is working as intended.

Sun Saviors by HeuGamer 2014-08-25T13:36:00

Nice twist on an old classic.

One Ship Two Ship Redshift Blueshift by 01010111 2014-08-28T02:30:00

Amazing original concept and brilliant execution.

BlastAR! by mr.possoms 2014-08-25T23:36:00

Lookin' good! To bad about the distribution difficulties.

The Legend of Glowing Balls by Hemuuuli 2014-08-25T23:32:00

The game is amazingly polished for 72 hours. I especially liked the more slow paced combat system.

Videogame Hero by shatterhand 2014-08-25T04:47:00

Loved how you incorporated so may modes, but the controls for the platformer were kinda janky.

2D3DMAZE by boddiul 2014-08-25T07:02:00

Lol at the ending. I did find a small bug with getting stuck in walls when shifting. I was steps away from the exit when it happened and I had to replay the whoele thing :'( . fantastic game regardless.

Through the Trans-Dimensional Window by Charlie 2014-08-25T04:02:00

I like the effect that the window has.

Sleepy Time by SkyWolf 2014-08-25T04:19:00

This is fantastic! Great art and original gameplay. What more could one ask for?

Savior: Saver of Souls by John Drury 2014-08-25T07:53:00

I love how hyper-energetic this game is.

see you at the graveyard! by internetpaulicy 2014-08-25T04:14:00

Graphics are great, but the ground kept disappearing before the next platform solidified. Am I missing something?

InfiLoop by komjaur 2014-08-25T21:43:00

Found the ending. Very tricky.

The Bunny Theory by cudabear 2014-08-25T14:49:00

Great idea! I really like the fast paced gameplay. I did, however, notice a small bug. When you flip, the bunnies change direction. Bunnies going left go right and vice versa. One could abuse this bug to make the bunnies never reach the portal. But that was just a small quibble and did not in any way spoil the game for me. Good job!

Celestial Impact by Boodog 2014-08-25T05:46:00

Great job! The jump was a bit wonky though. Instead of having one jump speed, try having the jump speed get slower the higher the player gets and speed up as they fall. I really liked your incorporation of the theme though. Very atmospheric.

Notes from a Mad Mage by Razoric 2014-08-25T20:32:00

Really like the ghost mechanic. Made it really hectic after a while.

Connected Worlds by Jacksack and JordanFitz by JordanFitz 2014-08-26T01:28:00

Interesting concept. Perhaps a reset button is in order for some of the trickier levels. The face drawing feature was also really cool.

[ Awake ] by Jupitron 2014-08-25T04:26:00

The intro was kinda esoteric, but I really liked it.

Flappy Geek by Geckoo1337 2014-08-25T05:01:00

What's up with the strobe lights? That really hurt my eyes. Might want to put up an epilepsy warning.

Singularity by TheMorfeus 2014-08-25T15:17:00

Great graphics and audio, made for nice ambiance.

Energize The Portals by Jaloko 2014-08-25T04:30:00

The background was cool, but you might want to have it scroll a little bit slower.

Choose Your Side by Drew Van Camp 2014-08-25T16:38:00

Took me a while to figure out what was going on, but it was really fun once I got into it. The lighting and particle effects made the game look really great. Good job!

The Grand Quest for The Potato Salad by Suvidriel 2014-08-25T04:35:00

Long live the Potato Salad!

Connected Worlds: The Game. A Morality Play by Partially Exciting 2014-08-26T01:47:00

Love it! Some of those puzzles were very tricky (especially Tim's). The page turning was a very nice effect and the game looked very good. I also loved the slowly progressing music. It made the game very atmospheric.

Linking by handkor 2014-08-25T05:41:00

Looks great. Wasn't able to figure out what to do until I watched the video. Also it really tanks the FPS (at least on my computer).

Diddy Tingle by inukoblainc 2014-08-25T04:39:00

Why does Link want to save Sonic form King K Rool?

Airlocked by aGoodPointPoorlyMade 2014-08-25T18:11:00

That was interesting. Liked the twist ending. The circular ship was also cool.

Trapped in a Computer by elkiwydev 2014-08-25T15:05:00

Very interesting, strategic game, but the RNG kinda screws you ever some times. Not much you can do if it forces you into a wall. On the flip side, sometimes the levels were too easy, but that's to be expected with RNG. That aside, this was a great entry.

Color Runner by vinhuman 2014-08-25T05:26:00

Nice visuals and interesting concept.

InterDimensional by Kinta 2014-08-25T16:59:00

Loved it! reminds me a bit of Tower Fall. I'll be sure to play this with my friends some time.

Orange by JaJ 2014-08-25T15:30:00

Aw, that was really sweet.

Chaos Theory: The Butterfly Effect by SuperPokeunicorn 2014-08-27T16:45:00

@JaJ if the only thing that changed was the mechanic, then you missed a vast majority of the choices. There are seven things that are different in the final level depending on what choices you make. Here's a list of all the choices you can make: First Level: Save the baby, die in the sewer, invest in the entrepreneur. Second Level: Fix the pipe, fix the gears, die, make it back to your girlfriend within 30 seconds. Third Level: Free Brandon (only if he didn't fix the pipe and did not die), arrest the stoner (only if Brandon made it back to his girlfriend on time), arrest the accomplice (only if Balthasar saved the baby), free the prisoner. Here's what can be different in the last level: The stoner is in the closet if Brandon made it back to is girlfriend in time and Sonya didn't arrest him, the printer is broken if Brandon did not fix the gears, Brandon is there to fix the printer if he did not fix the gears, did not die, and either fixed the pipe or was let out of jail, the stairwell is replaced by ladders if Balthasar invested in the entrepreneur (this is true for levels 2 and 3 as well), your boss is there if Sonya freed him from prison or failed to arrest his accomplice (who is only there if you saved the baby), Sonya is there to investigate missing money only if she failed to arrest the accomplice, and the company is named Intercorp instead of Balthcorp if Balthasar died in the first level. I hope this helped and might make you take a second look at my game. Also, don't forget that you can do your special action with E.

Chaos Theory: The Butterfly Effect by SuperPokeunicorn 2014-08-27T20:07:00

Thank you for clarifying. I was under the impression that you only made choices that effected the mechanic and missed everything else. Sorry if I over reacted.

LD31 — Entire Game on One Screen

Tower Falling by dalbinblue 2014-12-08T23:23:00

Running into a problem where the game pops up in the middle of the screen and I cannot move it down to see the top of the game. It's preventing me from playing it. The game looks good though.

Entertainment Software for Lonely Children by folmerkelly 2014-12-08T23:51:00

Neat little game. Interesting spin on pong. Not too sure what's with the messages at the end of each round XD I guess I kinda get it after reading the description. Still seems strange though. I like it!

Window Of WorkCraft by voidstar69 2014-12-08T03:08:00

Like the satire.

pluvia by ENDESGA 2014-12-08T22:50:00

7.8/10 Too much water ~ IGN

bricky block by quaternary 2014-12-08T23:36:00

Nice simple concept and pretty dang fun. I could really see this game doing well on IOS.

S.I.N.E by FloatingGhost 2014-12-08T22:19:00

Very innovative! Never would have thought of something like that. Also, you get fives stars in humor for that cosine joke XD

WELLFARE by DeathBySnail 2014-12-09T21:20:00

Pretty funny. Great title too. Love the pun.

Christmas Tycoon by GreenyUk 2014-12-08T22:34:00

Pretty good. Noticed that a few things wound up being off screen due to the large window and I could not figure out how to full screen it. Oh well. Anyway, I really liked the art and the direction the game was going in, though it may need some more mechanics to make it more involved.

Super Arena Hell! by randomdragoon 2014-12-08T03:16:00

Interesting take on asteroids. I like how hectic it gets towards the end.

Dimensions by mystakin 2014-12-08T03:12:00

Good use of theme. I like all the progression in the one little space.

Run Bzzt, Run ! by Agram 2014-12-09T00:05:00

Interesting use of theme. Cute visuals and fun, modular gameplay. I like it!

Gorilla Rampage by bigdad1630 2014-12-08T03:17:00

Though it's a bit "done before," I like how you sped up the objects every now and then.

Reluctant Rudolf by ainokaisa 2014-12-08T23:57:00

Neat little game! I like these kinds of games that are just a boss battle. Couldn't beat the second form though. Controls were a bit stiff too.

SMS by Newt_ 2014-12-08T03:10:00

Interesting, interesting. I like it! Though the game crashed for me at the start of the second conversation with Dan.

The Storage room by besieger1 2014-12-08T03:28:00

The game looks very nice and what you have here is very promising, but it feels a bit repetitive. While the use of theme was interesting, I feel like confining yourself worked against you more than it did for you. This is a really solid foundation though and I'd like to see where will you go with this.

BLAZE by taviandir 2014-12-08T22:04:00

Interesting combo of falling floor puzzles and rogue like elements. I like it!

Culture Screen by gltovar 2014-12-08T23:45:00

"Stop crying little one! I'm trying, I'm trying D:"

Tobias is Running Alone by coded_ninja 2014-12-08T03:20:00

Not really buying the use of theme and all the energy system seems to do is make you have to wait a bunch. Maybe if it regened a bit more quickly. It was a pretty good game regardless. I like the blend of action and puzzling.

When Snowmen Attack by rantt 2014-12-08T03:06:00

I feel like the shooting enemies were a really innovative addition. Made me have to think on my feet.

Seasons Simulator: Winter by Nobuyoshi 2014-12-08T02:10:00

It would seem that both the web and source links link to the source code. Might want to rectify that quickly!

Seasons Simulator: Winter by Nobuyoshi 2014-12-08T03:14:00

A bit too easy. Maybe I just didn't play long enough, but you seem to have way too much time to clear out the snow. I REALLY like the art style though. Reminds me of some of the Christmas picture books from my childhood.

Goblin Rush by goblin 2014-12-09T00:00:00

I like the visuals. Gameplay was a bit repetitive though.

Screen Protector by Megapiemanphd 2014-12-09T21:24:00

Nice little game. Simple and fun.

Coming Soon by March 2014-12-08T23:11:00

Hilarious! Great use of theme. Played twice to get both endings.

A Dog's Tale by TKF15H 2014-12-08T03:11:00

Noticed that respawning is bugged out. Might want to fix that. Interesting concept otherwise.

Squint Maze by AlSweigart 2014-12-08T22:57:00

Can't figure out where the player starts. The game gets great marks regardless. Love the concept and a hilarious use of theme.

The Triblal Tree by MajorLeagueBaker 2014-12-08T22:43:00

Interesting idea. I like the more unit control based tower defense idea you've implemented. Perhaps more unit/enemy types would have made it more interesting.

Also "open Pandora for audio." lol XD

Play Space Outvaders by woodecker 2014-12-08T22:23:00

Amazing take on the theme! At first I was thinking "aw man, it's just a space invaders clone," but then *pan out* XD

A bit short though. Could have done with one or two more zoom outs.

Intense Wizardry by yokcos700 2014-12-08T23:29:00

Fun gameplay. Pretty hard. Noticed there were some powers that were locked. Not sure how to unlock those. Extra humor points for the Sips_ reference.

V for Vectory: Maximum Overquill Edition by quill18 2014-12-08T03:24:00

Amazing as usual, Quill. Really love the genre blending. If I had one gripe, it would be that the shape of the ship sort of contradicts with the way it moves, which is kinda confusing. I feel that the earlier design that did not have a clear front better reflected the way the ship moved. But that's only as minor gripe for an otherwise fantastic entry .

LD32 — An Unconventional Weapon

Whistling Farmer by juaxix 2015-04-25T02:57:00

Pretty good visuals and sound. Really set the farmer tone. Unfortunately, The monsters were able to kill the player during cutscenes.

Clumsy Crew: Incredible Tank by TobiasNL 2015-04-26T02:27:00

Very nice. I had a blast! voice acting was a nice touch.

Tuba Knight by dalbinblue 2015-04-20T04:35:00

Fantastic. Neat, original mechanic. One thing to note is that the window defaulted to a position where part of it was off screen and I could not move it because the title bar was off screen too(https://imgur.com/ZlcIuPJ). This was annoying, but I did not take off points for it. It would be greatly appreciated if this bug could be fixed. Otherwise, amazing entry.

Super missile controle deluxe by grifdail 2015-04-26T06:08:00

A neat little entry. A bit trial and error in places, but I really like the idea and had a lot of fun.

Lucid by rxi 2015-04-20T03:13:00

Love it! Reminds me of Fez.

Duck and Cover Forever! by influxWishdream 2015-04-23T04:32:00

Very nice work! I'll definitely keep my eye on this one. The game play felt very polished and the controls were tight. The level design was very good as well and seemed very carefully designed around the player's abilities, though the vertical shaft with the 1x1 blocks was a bit of a pain, however the challenge area at the beginning that required precise movements to avoid the leaping enemy's knock back felt very rewarding. After reading your hints, I really liked the idea of being able to dash ahead of enemies to skip over them and it felt very rewarding when I was able to pull it off. At times it felt like a much more combat oriented Sonic (like somewhere between Sonic and Mega Man), and I really liked it! The music was also killer. I liked the art style a lot, and the art you did have was very well made, though the graphics in this demo were definitely incomplete, particularly with the blank stage, though I'm sure you're well aware of that, and it is a demo. It was also unclear at first that the rubber duck was actually doing any damage since there was no audiovisual indication for hitting an enemy. Also enemies can still damage you when they are flying away after dying, which is annoying when you snipe them with your duck only to die to them hurling right for you (it only happened once, but I died to it and still feel the salt). Those are really the only gripes I have with this game. It's really a excellent game, especially for a demo, and I'm excited to see this game in the future. Best of luck!

Bomb Boy by andrewkennedy 2015-04-24T01:36:00

Collectathon, woot! Love the concept and all of the different abilities are great. Damaging the player for using abilities is a nice way of making gameplay slower and more thoughtful. I also like the combination of 3D platforming and light puzzles that you provide. Not really puzzles so much as they are challenges I guess. Biggest complaint has to be the controls. turning the camera takes WAY too long and tank controls are fidgety, which is not so great for platoformers. Gamepad support would be ideal, but mouse controls would be super great. But that's more of a technical thing. The gameplay is rock solid And it'd be cool to see this expanded upon. Good job!

Weapon Quest: Where's my weapon? by XtremePrime 2015-04-21T01:29:00

Interesting concept. I was a bit unclear on what I should be doing to damage the enemies, but I think I figured it out. Some better indication for that would be nice. I really dig the character art though.

Captain Vocab - MMO Spanish Vocab em up! by dcolgan 2015-04-21T01:20:00

I thought I was done with my Spanish homework D:

Seriously though, good job!

Puppet Guardian by sebasRez 2015-04-24T01:17:00

Amazing concept, tight controls, rather humorous. Tenoutaten.

Unconventional Tournament by dylanigan 2015-04-20T22:58:00

Great arena shooter! The weapons were all very creative. My favorite has to be the hoop gun. The teleport gun was also really neat. Only real complaint is the lack of a target radical, but that's not too big a deal. Maybe that was an intentional design decision, idk. It would be cool to see this fleshed out with more maps and weapons and such.

Game Over [MY DEAD BODY] by frogcheese 2015-04-20T03:31:00

Very solid. Nice and simple concept, very well executed. Had a little trouble on one level but managed to make it to the end. That file size is MASSIVE though. I opened it up with 7Zip to see what's going on and MAN that's a lot of uncompressed audio. I'd recommend using MP3.

Doctor Dropper by internetpaulicy 2015-04-20T02:37:00

This is fantastic. I can say without a shadow of a doubt that this is the best falling piano weapon I've ever used in a game.

Unconventional Truth by Techblogogy 2015-04-20T02:29:00

Brownie points for Button Masher Bros

Peon Pusher by koujaku 2015-04-26T04:31:00

Having the menu be physically there was a nice touch, though it was kinda annoying how all of the levels started with you looking at the menu. Pretty neat game though. Good job!

Bilehacker by RobotParking 2015-04-21T01:43:00

Cool concept. Very . . . interesting.

Bilehacker by RobotParking 2015-04-21T01:44:00

The world and narrative themes were original and interesting.

Poland space program by hate-marina 2015-04-20T04:12:00

Brownie points for Poland Ball

Fatal Attraction by erbridge 2015-04-20T03:22:00

LOVE IT! very original. Didn't last very long, but it was super fun for the little time I was alive.

The Day of BEEkoning by ETKWorks 2015-04-21T00:58:00

Super original idea executed very well. The controls were tight too. Good job!

Slam Jam Bakery by DragonXVI 2015-04-23T22:38:00

Really good! The weapon felt good to use and the controls were nice. I also enjoyed the idea of playing in a flying level that you were trying to destroy. Very original! My only complaint is that the amount of height you get from the jetpack is weird. It seems to propel you based on the momentum you had when you first started jumping, meaning holding it down right after jumping sent you significantly higher. This felt unintuitive, since I would assuming jumping as high as possible would get you the most air, meaning that it took me a while to figure out how to make the higher jumps that were necessary to advance. Also, the lack of checkpoints was a bit much on the hard level, especially with all of the insta-death. Despite those gripes, this was a very excellent entry. Well done!

Holy Alien by Simaflux 2015-04-20T04:23:00

Nice work! Had trouble figuring out which ones were the aliens at first, but I eventually figured it out. Trying to figure out the best strategies was really fun.

RETURN OF THE SLIMOS by tentabrobpy 2015-04-20T03:41:00

Come on zombo, don't cry over spilled milch!

Slug Fest by jmborden 2015-04-26T05:02:00

Cool that you tried out something new this time! The game didn't have much to it, but it was still pretty cute and provided some challenge. I also liked how you could rotate the camera around despite the game being 2D XD definitely got you some extra points on graphics there.

On a side note, I notice you left a comment on my game saying that it crashed before you were able to play it. Just a reminder that it is against the rules to score unplayable entries. I'm not sure if you left a review or not, but I'll mention it just in case ;)

Weight by Noxfadh 2015-04-20T23:35:00

Nice and short. Good for your first entry. The controls got a bit wonky at times, but the physics based platforming was a cool idea. I also like the minimalist art design. You can do a lot with translucent rectangles!

Deadly rain by Sublustris 2015-04-20T02:45:00

I love how the army is actively TRYING to hit the little girl XD

Good job!

Grease Colosseum by BoxedMeatRevolution 2015-04-25T02:46:00

Very original core mechanic. The flame enemies were a good way to spice things up and keep the player on their toes. Good job!

BitGun by TajamSoft 2015-04-20T23:07:00

Solid! Controls were tight and the weapon was interesting. Only criticism is that checkpoints were a bit too sparse.

Bird Quest by Mantlair 2015-04-20T21:15:00

Love the unique weapon. The game started out slow, but got more interesting as encounters got more complicated. It almost became a puzzle game really. Btw, you mentioned that you were getting an error when you tried to launch my game. That bug should be fixed now.

Burgers Floating Through Space by ssiegel2 2015-04-23T22:59:00

Neat little idea. Very innovative combining space shooter elements with mastermind-esque puzzle elements. It was definitely kinda hard to remember what the ingredients were and what keys they were assigned to. Perhaps having that information in the in game GUI would be nice. Also, I wish that I was given more different hints. I kept getting the same two hinds over and over again. Despite that, this was a very solid, interesting entry. Good job!

Vintage Defense by mikeureko 2015-04-26T05:08:00

Neat little game. vintage theme was cute. it wasn't particularly challenging though. Perhaps more enemy variety or increasing spawn rates over time would have helped out. Still, great job overall!

Snowball's Chance by MasterOfNaN 2015-04-23T23:07:00

The idea of using what is essentially your health as ammo and then having to go collect more health is a very interesting idea and it worked really well. The only real problem is that the frame rate is slow and the controls are slippery. The actual mechanics of the game, however, are very neat indeed.

DeadLock by CraftMuch 2015-04-23T23:16:00

Neat little proof of concept. The graphics were nice and I like the idea, though the player had a delay when stopping and the whipping wasn't always very responsive. I encourage you to keep working on it. Good luck!

Save Earth by patman123 2015-04-20T04:06:00

Says I don't have permission to access the download :/

X-11 "Gust Gunner" by cowboycolor 2015-04-21T01:55:00

Neato! Love it! Everything is perfect! EVERYTHING! I would LOVE to see a full version of this. (also, that music is 10/10). I fell the sudden urge to high five whoever made this gold.

Tailed 4x4 by spudoogle 2015-04-20T23:25:00

How esoteric.

Beak by garlicgamessoft 2015-04-24T01:57:00

Cool to see a UE4 game in Ludum Dare. Neat concept, though it took me a while to realize that I could dye the conveyor belts as well.

Tower Of The Screaming Bullets by PianoRacerCollective 2015-04-24T02:45:00

Amazing game with a solid, original core mechanic. Pretty nearly perfect. Not much else to say. The art and music were killer. Kinda wish there was something to say "the end" though. At first I thought I had to take to book back down the tower.

Ants by cgmorton 2015-04-21T00:32:00

A neat little idea, though it could be too random at times.

Zeldish by spike.house.games 2015-04-26T04:18:00

Interesting concept, though it felt unfair when I got hit by enemies right after entering a screen since I couldn't see them. Maybe slower movement would help with that problem. The tile swapping mechanic was very neat though. Good job!

Xecute by arkelite 2015-04-20T22:45:00

Neat idea! A bit random, but it was pretty good.

Big Man Moai by track02 2015-04-25T22:55:00

Very cool and innovative concept, but steaks felt low since there wasn't really any way to fail. Still, very good job!

UnconventionalWarfare by NaKolenke 2015-04-25T23:18:00

dank/10

Ex-Sword-Stential Crisis by Team Ex-Sword-Stential 2015-04-26T05:59:00

I cracked up when I killed one of the animals XD tenoutaten!

Bad and Breakfast by Krisjet 2015-04-20T02:24:00

I thought I was playing as a t-shirt cannon until I read the title

Guardian Against Shadows by Languard 2015-04-20T03:19:00

Simple, but adorable. Not sure why you opted out of humor, cause I would have given you a lot of points for that.

Nuke Whaling by Homletmoo 2015-04-20T03:37:00

Only the most practical form of fishing. You got a legitimate laugh out of me XD

Math Mania! by SuperPokeunicorn 2015-04-26T05:15:00

@jmborden Sorry that the game crashed before you got a chance to play it. A few people have been reporting the same issue, but I'm not sure what's causing it since I cannot replicate it myself, so I have been unable to fix it :'( Please remember that it is against the rules to score unplayable entries. I'm not sure if you left a review, but I'll mention it just in case ;) Also, I didn't include trig functions because that would have taken MUCH more time than I had. Remember, this is a 48 hour compo entry. I would have liked to increase the size of the equations though, and that's something I might change if I make a post-compo version.

LD33 — You are the Monster

Klonos by Azlen 2015-08-24T07:21:00

I really like how the progress bar turns into the boss's health bar. Boss fights were definitely the highlight of the game. It was interesting figuring out how to beat them given the mechanics.

There are Tourists in my Castle by Solifuge 2015-08-26T01:28:00

I love it <3 Very cute little concept. Sprites and animations were adorable. Amassing an army of vampires was loads of fun. Fantastic work!

Colossus Guard by VampyVampire 2015-08-24T04:00:00

I found the about section to be very neat. More people should do something like that. Good job!

A Long Night by guoboism 2015-08-24T04:23:00

Man, the art style and presentation were phenomenal, especially given the time constraint. Amazing work!

Dinosawr Roflstomp by theholychicken 2015-08-24T07:38:00

cute <3

Even Monsters Get Lonely by CluelessGames 2015-08-24T07:13:00

Omg, the sound effects were hilarious!

Hero Mate by Lancelot Gao 2015-08-26T02:02:00

Fantastic! Amazing interpretation of theme and very interesting puzzle gameplay. Good job!

The Troll's Toll by baykush_figtree 2015-08-24T18:55:00

Well that got dark very fast 0_0 . Very good job!

Lying in Wait by whalebot 2015-08-24T05:51:00

Hilarious! Love the art. Actually got very challenging by the end.

Megaworm by micdoodle8 2015-08-24T04:35:00

Very neat and original concept. Controlled very well. Good job!

Time monster by falcon11445 2015-08-27T14:23:00

Surprising amount of content given the time limitations. I thought all of the mechanics were pretty cool and new ones were being added before the old ones got boring. The Story was a bit unintentionally hilarious, but in a good way. I thought it was great. Good job!

Midnight Bootleg by Pastry 2015-08-24T07:34:00

Love the moral of the story <3

Where-Wolf by mde 2015-08-24T19:27:00

Very interesting mechanics. I like how the different characters control. Surprisingly long given the time constraint. Good job!

Gobblin' Goblin! by KeithKarnage 2015-08-27T23:55:00

Sorta like an endless runner crossed with the scrolling levels from Mario. I like it!

Blop Avanger by Mimus 2015-08-24T02:54:00

Neat game! A little slow going, but still fun. The art and sound are also good. Nice work!

Elven Blood by nihilaleph 2015-08-25T05:02:00

Very neat little game. Interesting use of theme. Controls were a bit odd, but I eventually got the hang of them. The visual indication of line of sight was a very nice touch. You also did a good job of generating atmosphere with the visuals and audio. Good job!

Elven Blood by nihilaleph 2015-08-26T03:29:00

To answer your question about my game, yes, the levels loop once you beat the game. There are 5 levels in total.

The Final Boss by Felipe Tasca 2015-08-26T01:04:00

Fantastic use of theme. The game got very intense towards the end. Amazing job! Btw, I made a smaller window size version of my game like you asked if you want to try it out.

Harold - The Overly Destructive Flying Monster by Ethan Allwood 2015-08-24T04:12:00

The amount of options was a bit overwhelming, but it was fun once I got the hang of it. Nice work!

StoneWalker by Jamie Guillemette 2015-08-24T05:39:00

A bit slow going to start, but things really picked up once you got into combat. The physics were really fun. Good work!

Dave Needs Milk by Arg410 2015-08-24T18:23:00

Very interesting and original concept. I like it!

Hue and Cry by Jezz0r 2015-08-24T07:45:00

Very nice interpretation of the theme.

Utterly not by uthamon 2015-08-24T08:01:00

Man, that was difficult. Still really fun. The music was fantastic <3

Shadow of the Monster by jaksa76 2015-08-26T02:26:00

Good job for your first try. Keep up the good work!

"The Monster" - Barbarian Extraordinaire by watupdb 2015-08-24T02:45:00

I see you're taking cues from Hatred :P . Very nice combat system. I was surprised that the game actually had a narrative arch too! Good job!

Mighty Dune Worm by mcccclean 2015-08-24T02:31:00

Love the cutesy visuals! I'd like to see this idea expanded upon.

Monster Quest by FiveIronFanatic 2015-08-24T06:28:00

Hilarious plot! I love it<3 I also love the jokes made within the turn based combat. Great job!

The Last Demon by 9.ar7k 2015-08-24T04:49:00

The game was super difficult, but I eventually got used to it. Interesting use of MOBA combat in a non-moba game. I also love the art style. Bonus points to any game with satan in it <3 Great job!

Lights Out by Steven Miller 2015-08-24T07:02:00

Surprisingly long and fleshed out (that's what she said) given the time constraints. I didn't even get to beat it! The stealth mechanics are solid and the visuals are great. Good job!

Frank Smash! by daydreamcorgigames 2015-08-26T04:26:00

I fucking love the doge in the background <3

The Curse of Koomba by Eldan_Knight 2015-08-28T00:59:00

Hey, you. mentioned in a comment on my game that my game's window was too large for your monitor. In that case, download the "smaller window size" version.

Motherflipin' T-Rex! by mantis 2015-08-24T18:28:00

Very neat little game. A nice take on the old Rampage style of game. The graphics and sound were adorable. Good job!

Dread by SuperPokeunicorn 2015-08-24T03:46:00

Funny you should mention that. I actually spent an hour composing music for the game, but there was trouble actually implementing it in code :'(

Dread by SuperPokeunicorn 2015-08-24T05:18:00

Good news! I fixed the bug that was causing the music not to play! The latest version has working music.

Dread by SuperPokeunicorn 2015-08-24T07:04:00

Yes, the movement is random. Basically, they move to a random room, wait, then move again.

Dread by SuperPokeunicorn 2015-08-26T01:07:00

I just added a smaller window size version for those with low resolution monitors.

Dread by SuperPokeunicorn 2015-08-28T02:33:00

If the window is too big for your monitor, please download the "smaller window size" version.

LD34 — Two Button Controls / Growing

Lawnmower Puzzle by Zathnic 2015-12-16T00:53:00

Pretty interesting puzzle game. Reminds me of those ice puzzles in Pokemon. The growing/seed mechanics were interesting too, but a bit difficult to understand. Good job!

The Journey East by gallerdude 2016-01-12T04:25:00

Pro tip: For jumping, give the player an initial Y velocity, then subtract from that velocity every frame (usually with a minimum velocity in the negatives). For instance, the player pressed space, and the player is given a Y velocity of 10. 1 is subtracted from the Y velocity every frame with a minimum of -10 (falling 10 pixels per second). That will create a smooth jump arch.

The Uncertainty Principle by radmars 2015-12-17T03:25:00

Pretty interesting I'd have to say. lots of trial and error, but I enjoyed figuring out the puzzles. Good job!

Turbo Pig by Crazi456 2015-12-17T01:40:00

Aw, pigu <3

Ludum Party! by FuzzyWuzzie 2015-12-14T03:51:00

Neat mini games. The sound and presentation were top notch!

Flutter by cudabear 2015-12-17T03:21:00

I love it! I like the way that you've used interacting with the environment to make up for limited controls. There was a very good mix of action and puzzle platforming. I also like how you made seed order matter to add an extra layer of complexity to the puzzles. Fantastic job!

Billy's Big Day by Kitty553 2015-12-17T01:41:00

link's broke dude

Billy's Big Day by Kitty553 2015-12-17T05:11:00

I like the wacky way things ramped up. Definitely exceeded my expectations. A funny ludum dare game that plays well?!?

Edo Arena by PowerSpark 2015-12-14T06:06:00

Love it! Elegant in its simplicity. The progression was also good, but perhaps some things were a bit too expensive. Amazing work!

Kill the Christmas Trees by rd127p77 2015-12-16T00:56:00

Funny little game. Dat ending tho. Good job!

Garden of Bees by mokesmoe 2015-12-16T01:25:00

What a neat little experience! I like how it was about exploration and understanding. It took a while, but I finally rode a bee! great work!

Beyond Happily Ever After by MoonlightBomber 2015-12-16T01:44:00

What a lovely story. Visual novels aren't usually my thing, but this was pretty good. I could really tell that this was coming from a personal place, which made it authentic. The background music was also lovely. Good job!

To answer your question about my game, the controls aren't delayed, but rather jumping/shooting are based on when you release the button, since holding the button does something else.

The Flower by Sublustris 2015-12-14T06:13:00

Only being able to move forward provides an interesting twist. I like it!

GreenGrow by fiddenmar 2015-12-16T00:30:00

Pretty neat concept. It was an interesting puzzle trying to position myself to make the best platforms. I also liked the rotation physics. It added a nice challenge, since you had to consider the angle of your character when making platforms. Nice work!

Also, for my game, there should definitely be audio. If you can't hear any, just remember to score "N/A" for audio.

SpaceGrown -- Grow your own space station! (TM) by bushmango 2015-12-14T05:42:00

I like it! I spent quite a while building up my ship. If you made a post compo version, it's be cool to see the defense aspect expanded upon. Good job!

PunchBOT by Autovelop 2015-12-17T01:50:00

Pretty neat. I like the floppy physics. Simplistic, but fun. Good job!

Catch the White Rabbit! by danieldsj 2015-12-14T05:53:00

Interesting spin on a platformer. Had to change my mindset to figure out how to overcome the obstacles. Good work!

INDAGO -- The Search by ShadedVertex 2015-12-16T00:41:00

Very trippy visuals. Reminds me a bit of Sky Grid. Gameplay was quite simplistic, but that seems to be what you were going for. Also, high score of 5 seconds, yeeeeeeeeeah!

Also, for my game, there should definitely be audio. If you're not hearing any, just remember to score N/A for audio.

INDAGO -- The Search by ShadedVertex 2015-12-17T01:27:00

@ShadedVertex Must be a bug I guess

HUNGRY BEAST by bazz_boyy 2015-12-14T05:48:00

I like how it was kind of a first person bullet hell game. Provided an interesting experience. Nice work!

Greatest physics-based game that doesn't use real physics by KunoNoOni 2015-12-17T01:45:00

Top kek

Hope by Jace239 2015-12-17T02:07:00

Excellent! Very interesting mechanics. I always find it interesting when games make you defend something else rather than yourself being in harm's way. Balancing shooting the enemies with saving the falling dots was tricky. Music was also excellent. Amazing work!

Growth Industries by quill18 2015-12-14T03:40:00

You've outdone yourself with this one. Please put this on IOS! I wanna play this on the bus.

Riding on Cars! by SuperPokeunicorn 2015-12-16T01:44:00

@MoonlightBomber The controls aren't delayed, but rather jumping/shooting are based on when you release the button, since holding the button does something else.

LD35 — Shapeshift

Seattle Condo Creator by hellojed 2016-04-19T00:04:00

Nice wacky visuals. I like it!

March of the Wizards by BarkingCat 2016-04-18T20:52:00

Pretty good. Like the graphics and music. Nice work!

Shape Switcher by TheSambassador 2016-04-18T22:48:00

Pretty neat take on the theme. Nice that you included a level editor. Good job!

Secret Alien Man by MajorLeagueBaker 2016-04-18T22:05:00

Pretty fun stealth game. The rubber boots were a cool idea. I had a fun time, through the guards' cone of vision was a bit unclear at times. Despite this, the stealth gameplay was really fun. Also the title is kinda funny. Good job!

Transmorgification Situation by KBF123 2016-04-18T21:28:00

It took me a while to figure out that I was supposed to move all of the art into the folder with the .exe file, but, after I got the game up and running, I had a good time. It was a nice little adventure game. Love the cute art. I <3 muscle beast. Nice work!

Jonathan Blow Presents: BLAMMO! It's Time To Finish What Lee Harvey Oswald Started by Acorn 2016-04-19T02:44:00

To answer your question about how to run my game, don't unzip anything at all. Just download the jar file and run it. Should just be a single file that you download, nothing more. Comment again if you have any further difficulty.

i drew this because i was bored by DragonZBW (SparkLight Games) 2016-04-18T23:22:00

Love it! Very clever narrative and nice mood. I like how a lot of the levels had some sort of trick to them. The last level required a too much precision to get right and took me way too long, but the game overall was great. Fantastic work.

Fixing Sparks by fairwolf games 2016-04-18T21:47:00

I really like it! Pretty nice take on the theme. I like how the level design felt a bit open. Great character design and animation, particularly given the time constraints. I like how the character design reflected the abilities I was acquiring. Amazing job!

The Shard Collector by LudumAnthony 2016-04-18T20:47:00

Pretty good for your first time. I really like the use of theme here as well as the bold use of color. There were some control issues when pressing more than three buttons at a time, and getting sent back the the first level when you die is a bummer, but I still had fun with it. Good job!

Rainbow Raiders by KristopherPeterson 2016-04-18T22:35:00

Hot damn, those graphics were amazing for a Ludum dare game.

LD36 — Ancient Technology

No Mario's Sky by eigenbom 2016-08-31T02:30:00

To get the obvious out of the way, this game it visually fantastic and technically impressive, particularly for 72 hours. Heck, the art in this game is better than a lot of the art in games on steam (although that bar certainly has gone down as of late). I also really like the concept of exploring planets with random Mario levels on them. I definitely had a fun time with this one just going around collecting coins and lives and seeing how many goombas I could stomp before I gameovered. The one thing really holding this game back is its controls. There is sort of an expectation for good controls with Mario games since those games are all about their controls, and I certainly wasn't expecting this game to get the controls that perfect, but I was legitimately having a hard time stomping on goombas without dying. Something about the lack of momentum and not having a sprint function really doesn't gel will with Mario gameplay. If this game ever does get expanded upon, I hope that this is something that gets fixed. I could definitely see this game getting expanded with more unique enemies, hazards, and level designs to explore, as well as maybe something to do with all of those coins. But, for what it is, this game is pretty great.

CAVEMAN HARRY by Flatgub 2016-08-29T16:04:00

Really great! Very expansive for a game made in 48 hours. The art style is also pretty cute, and I like all of the little jokes throughout. I also like the tight controls that gave the game a sense of precision. The jumping seemed a bit wonky at first, but I got used to it in time. My one problem with the game is that the difficulty curve is a bit wonky if you choose the wrong path to start out with. I definitely played the game in the the opposite of the intended order. It maybe would have been better to have each branch follow a similar difficulty curve. Despite this one gripe, I really enjoyed this entry and played it all the way to the end.

Trickery of the Kings by manabreak 2016-08-29T05:30:00

Very nice! Loved the visuals and the music. The main character was just so cute <3. I also really like the way the level seamlessly (for the most part) morphs around you as you progress. It made me really feel like I was getting lost in an ancient tomb. Great work!

No Pyramid's Sky by DiegoCTorguet 2016-08-29T16:39:00

Nice game! I was a bit confused at first and died a couple times before I figured out what was going on, but once I got the hang of things, it was smooth sailing. The gameplay was simple and a bit repetitive, but still enjoyable enough and didn't overstay its welcome. Judging by the screenshots, I had assumed that this was going to be a Doodle Jump clone, so needless to say that I was pleasantly surprised. The visuals and audio were also phenomenally done for 15 hours. I really like the white outline everything has and how the background slowly changes. The music was also very relaxing. I like how the jump sound has several pitch variations. It times it almost felt the the thrusts became part of the music. Good job for only 15 hours.

Ninurta: Granary Defense by kraiom 2016-08-30T03:53:00

Pretty cool game. I love the art for all the different characters; they're so cute <3! I like how different kinds of enemies come at you from bellow and from above, so you can't just spam ahead of you and have to manage your time instead. All of the different abilities you get are also super cool. With the way the difficulty ramps up, the game does just sort of get unmanageable after a certain point. Maybe adding some sort of way to heal would mitigate this. Also, I think you forgot to reset the difficulty when you die, so I had to reload the page in order to get back to the starting sized enemies. Despite these problems, the game was still pretty enjoyable. It's simple, but fun.

Pyramid by metalhaze 2016-08-31T03:29:00

Pretty cool! I love the 2.5D art style and the music was pretty chill too. Gameplay was solid and I like how you went for a pseudo-rogue like game (sans procedural generation). also, good job taking the time to add controller support. I was going to complain about how space was jump instead of x, but that's when I realized that I could also jump with x, so thanks for including that too. One thing I would consider adding is the ability to shoot backwards by binding shoot left and shoot right to two different keys. I just found myself having to stagger step to shoot enemies as I ran away from them a lot and thought that being able to shoot backwards might help. It might make the game too easy though, so I don't know. But, anyway, it was a really fun game and I had a great time playing it.

Space attack by stenol 2016-08-31T21:57:00

Pretty neat space shooter. I'm not a big fan of the genre, but this was still fun. It started out pretty simple, but eventually things got interesting when more ships started firing back. Perhaps it took a bit too long to get to that point though, at least for my tastes. The difficulty curve could use some work. Generally, you want to alternate between periods of high action and periods of rest to give the player a break as the action gets more and more challenging. The game was also a bit basic; maybe power ups and health packs/extra lives would have spiced things up a bit. As far as the visuals are concerned, this game looks great. The pixel art on the boss ship in particular is very detailed. I also like the little parallax effect you have going on there with the stars. The music was also pretty good. All in all, I had a pretty fun time playing this game.

Ig-Knight by Pickens Inc. 2016-08-31T20:21:00

Sound design and visuals are pretty good. The particle effects in particular were well done. I like how there is a little pulse effect whenever I fully charged my spear so it was really clear when I could thrown it. The gameplay was alright. My main complaint is that the difficulty didn't ramp up fast enough. I could just sort of stand by the blue torch and fire away without having to worry about getting hit or do any platforming. I like the idea of giving people the option to keep going or quit while they're ahead between every few waves, but, since quitting and refilling your torch between waves is both done using E, I had to either quit or run out of light and die at the very beginning of the next wave. You say that your light is supposed to replenish automatically when you have the option to quit, but that simply didn't happen for me, even after trying multiple times. I'm not sure if I'm missing something here or what. Anyway, it was a pretty solid game. Good work!

Ancient Motivation Technology by TheMightySice 2016-08-29T14:34:00

Pretty cool. The visuals and sound design were well done. The whip sound in particular was very satisfying. The gameplay was a pretty original concept that works well for the most part. It's an interesting take on a time management game like Diner Dash. It was kinda annoying that you get booted to the title screen every time you die. Eventually I just gave up after attempting level three so many times. Still, it's a job well done.

laser, windmill, delivery! by pixzleone 2016-08-29T23:47:00

Pretty cool game. I like the humorous tone to it all. The concept in and of itself is very humorous to begin with. The "Press Space to (stuff)" joke in particular was my favorite part. The gameplay was pretty good, but got a bit repetitive after the first few packages. Now what I want to know is why the guy isn't wearing any pants.

Gemu Namae by Elit3dGaming 2016-08-31T01:49:00

Pretty neat game. It's simple, but still enjoyable and a pretty original concept. Sorta like the opposite of one of those endless jumping games. It did lack some variety and got kind of repetitive after a while, but it was a fun bite sized game. If you were to expand upon this, maybe adding some different kinds of enemies would be cool. Also, it might be neat if you had to time your whips like in something like Castlevania; that might add some challenge. I dunno, just some suggestions. Good job for missing a day and using a whole new language.

Icarus by JustASHadow 2016-08-29T17:28:00

Good work! I like the very unique control scheme and appreciate the variety of modes. The lack of control given to the player adds a certain challenge to the game. One problem I found is that the pseudo random placement of enemies can lead to patterns that are really difficult to avoid damage in, particularly in the final level where there are a million things on screen at once. I think I spent more time on that final level than I did the rest of the game, but I did end up beating up. All in all, this is a very solid and unique entry.

Blunderbuss by Steven Miller 2016-09-01T02:31:00

This game was really great. It's a novel idea, and it works really well. I loved walking around trying to dodge everyone's bullets as I frantically tried to reload. I also like the little quick time event thing I have to do to reload; it did a much better job of making me feel like I'm frantically trying to reload than just holding down a button and watching a bar fill up, so good job on including that. Lots of great enemy variety too as the game progresses, and I love how you included bosses. The story was also really funny. I am a bit disappointed that there wasn't a cut scene to wrap up the story after the final boss though. The visuals were also very well done, although I wonder whether a opaque white outline would have been better than the translucent one you use. Anyway, I had a really fun time playing through this excellent entry.

Lione's Letter by acotis 2016-08-30T02:55:00

I liked it! It's sort of like a combination of a hidden object game and an adventure game. I enjoyed looking through the books and then searching around the room for the items described. I got a real sense of progression as I got further and further down the crafting tree. It's a simple game but it didn't overstay its welcome. My one gripe with the game is that the mouse we kinda unresponsive and it usually took several clicks to perform an action. Despite this, I really enjoyed my time with this game.

Caveman Massacre: 10000 B.C.E by The Salt 2016-08-30T01:28:00

Dank memes, bro. But, memes aside, this game was actually pretty cool. Once I figured out how to dodge the Spongetars' hits by hitting them from the side, the melee combat was actually kinda fun. Having weapons switch out every few kills also kept the combat from getting repetitive. I made it past about seven or eight UFOs before I died. Kinda disappointed that there wasn't any way to actually win the game once you got all the weapons and beat a UFO. Still, a very solid and very funny entry.

Theoton by ninja00283 2016-08-29T14:58:00

This game is actually amazing. I'm only on my third game of this Ludum Dare, yet I'm already confident that this will be my pick of the lot. I'm just in love with the concept. I love how you've broken down the platformer to make it a puzzle about positioning. I love how I have to ration out each finite movement in order to get around enemies. I love how that same motif of rationing is carried over to the finite bullet mechanic, and I love how the level designs trick me into wasting my bullets on the wrong enemies. I love how the game tracks how many moves I take, providing an incentive to replay and optimize my movements further. If you developed this game fully and put it on steam, you'd have your first paying customer right here.

Aqueductus by wheerd 2016-08-30T00:21:00

Neat little puzzle game. I definitely think that this is one of the better uses of theme I've seen this Ludum Dare. It was cathartic to watch the water flow after solving a puzzle, though the water would sometimes take a bit too long to reach its destination. I also like how I could pick any level I wanted to so I could skip levels I couldn't figure out. I would've gotten stuck and not able to progress otherwise. Overall, this is a solid entry.

LD37 — One room

Furry Heist by Datamosh 2016-12-14T02:17:00

I really like it! The idea of going through multiple phases of a heist to vary up the gameplay while keeping it in the same room was a good idea. The graphics and audio are both top notch as well. My only real complaint is that it got a bit repetitive, since the combat more or less boiled down to circle strafing. Maybe adding in obstacles like those lasers during combat wold help vary the gameplay up a bit more. Still, I had a blast playing this game.

Snow Fort Defence by PotatoMasha 2016-12-13T04:10:00

This is pretty good for your first attempt. I like the idea of building a snow fort to defend against oncoming enemies. At first I tried playing without doing much building and didn't have a lot of fun. Then I played it again while trying to make a snow fort and had a much better time. The controls could use some work though. Way too many different actions were bound onto the mouse. It was hard to aim since I had to be moving to shoot, and I kept on accidentally packing snow when in the heat of combat. Binding snow packing and moving to their own keys would make the game a lot easier to control. Just as a general tip, I'd recommend focusing on refining your core gameplay loop before adding extra features. Not being able to die was a bit of a bummer. I'd love to play a version of this with refined controls and a proper failure state. There's definitely a lot of potential to build on here. But, for your first entry, this is a pretty good step. Ludum Dare is a learning process, and you'll only get better from here.

Also, I think I fixed the compatibility issue that was preventing you from playing my game. The Jar file should work just fine, just double click on it like an exe. If it's still not working, please leave another comment on my game's page explaining so.

HellBlocks by 8Bit 2016-12-17T03:21:00

Short and sweet. This is a simple concept well executed. The visuals are simple, but that goes with the simple gameplay. The music is also killer. Great entry!

Consume Room by BallingerBallingerandBallingers 2016-12-13T04:27:00

I love the concept! It kinda reminds me of that one movie "Monster House." I also like the risk vs reward gameplay. Having the currency be the health and having to spend that currency to boost the rate at which you acquire health is a pretty clever move. The gameplay was simple and a bit repetitive, but I was constantly making strategic decisions about when to buy and how soon I should consume all, which kept me invested. It was a bit annoying that you could die while in the middle of consuming, but that's just about my only gripe. All in all, this was a pretty fun entry.

Protect Your PS4!! by DeqingLi 2016-12-14T04:58:00

This was a really fun game! The theme was super charming and the frantic gameplay kept me on my toes. I loved using myself as a human shield when all else failed. Also, letting the player accidentally smash their own PS4 is pure evil. Great job!

Window Crawler by Chao 2016-12-14T02:45:00

The idea for this game is ingenious! Having the whole dungeon map in front of me in the form of all these different windows was cool. Unfortunately, the game was too difficult up front. Despite trying quite a few times, I never got past the first three or four rooms. I did get the shield eventually, which gave me some feeling of accomplishment. Despite the difficulty, I had a pretty good time with this game. It would be cool to see a fully realized version of this game one day. Great job!

Super Boss Room by seurimas 2016-12-15T03:55:00

The idea of being a boss of your own dungeon is always kinda cool. It's neat how you incorporated MOBA style abilities into the game. My biggest gripe has got to be how close to the edge of the screen you have to get for the camera to pan. Really hard to see enemies coming that way. Still, this is a good effort.

Cozy Christmas Village by juxipolo 2016-12-13T05:02:00

Wow, this is a very robust city builder given the time constraints. The idea of it being a table top diorama is just adorable, and I love the art. The game started off a bit slow as I had to wait for a while to get enough money for new buildings, but things picked up after the third business or so. I had a lot of fun decorating my little town, and I think the Christmas theme really helps to that end. It was kind of annoying how I couldn't get rid of things once they were placed, but I guess having to build around things like trees adds a certain challenge. Other than that, I don't have much in the way of complaints. This is just a really solid city builder.

Giiver's Hop by MrTroy 2016-12-15T04:05:00

As Q*bert goes, this is some pretty good Q*bert. It's very visually polished and has some great audio. Everything was very self explanatory except for those skulls which looked like some sort of button at first. Also, being sent back to the first level with every death was a bit of a bummer. Still, this is a very solid entry.

Sneaking and Squeaking by DragonZBW (SparkLight Games) 2016-12-14T03:26:00

This is a very well realized first person platformer. It was fun to explore the large room and the story and visuals were charming. Adding extra collectibles and bonus content was also a nice touch. Excellent job!

LD38 — A Small World

For The Love Of Money by KunoNoOni 2017-05-04T21:44:46Z

This is a pretty basic platformer, but it's fine for what it is. The controls are functional and platforming is fun. It's all very standard stuff. You mention in the description for the game that it's supposed to be very difficult, but I actually found the game to be rather easy and pretty slow paced. There is a whole lot of waiting for platform cycles. In the kind of retro difficult games you are tying to emulate, progress is usually driven by player skill; a skilled player doesn't have to wait for the game to catch up to them. All this is not to say that the gameplay is terrible; far from it, the gameplay is solid and well made, but lacks the kind of energy that would make it truly exciting. Also, I'm not buying this "liking money = small world" thing. If the game had some larger narrative focus where the character's motivations were actually important then it could have worked, but the implementation of the theme here feels very token. Moving onto the presentation, the music is good and the visuals work well, though the particle detail on the fireball, while looking good on its own, is a bit out of place given the very retro aesthetic of the environment. I do like the amount of detail in the character's walk cycle, that was very well made. Overall, this is a pretty competent platformer, but the pacing combined with the simplistic gameplay kept it from being exciting. It doesn't exactly break new ground, but, for what it is, the game is pretty enjoyable.

Timeless by Chaseplays 2017-05-01T21:21:16Z

First of all, this is by far the best music in a game I've played this Ludum Dare, bar none. I also love the visual aesthetic and how the planet filled up as I kept collecting apples. It is a very visually satisfying way to mark progress. The gameplay itself is simple but effective. You make good use of limited space. It was tough, but I made it all the way to the end and had a fun time doing so. Great job!

It's a Small World by GFM 2017-05-03T18:35:41Z

This is a pretty neat start to a game. There isn't much content wise, but the visuals are very well done and the music is calm and relaxing, which fits the tone I think the game is going for. If I had to criticize what you have so far, I'd say that the text scrolling speed is too slow and the sound that goes along with it is obnoxious. Thankfully, the ability to skip text largely mitigates these issues. There is certainly a lot of potential here and it would be cool to see this concept expanded upon. For what it is, this is a good foundation.

Space Travel 15 by jk5000 2017-04-25T01:44:17Z

This is a really cool game. It's a simple concept, but you need to use a lot of strategy to manage the airports properly. You really have to think two steps ahead in order to get everyone to their destinations, since only taking people directly to their destination winds up being too slow. I think it's an excellent example of a game having a lot of depth for relatively little complexity. Great job!

The Torus World by LordDraficus 2017-05-03T20:06:42Z

I'm a sucker for 2D runners, and this one's pretty good. I like the design of the character and the sword swinging animation looks great. The game controls well enough, but everything feels a little bit delayed. Maybe that's just me. I never got too terribly far because of how you die instantly from hitting a platform. It was pretty difficult to avoid them given how many of them there were. I feel that the platforms should have probably been semi-solid, meaning you can collide with them from the top but not the bottom or sides, and then you could have had another type of static hazard used more sparingly. The game was definitely very punishing, but I had a good time with it regardless.

The Last Haven by Tommyno222 2017-05-03T23:54:07Z

This game is something that could be really good, but is unfortunately held back by a lot of technical issues. Starting off with the positives, the visuals for the game are great. The character is nicely stylized and the projectiles look nice. The music is also good, but the lack of other sound effects leaves the game feeling a bit empty. Also, I appreciate that you're trying to do something with the camera other than just having it centered, but this camera doesn't work well for this kind of game. The camera only really shows what's in front of me, but this is an open arena where I need to watch out for people behind me as well. Also, the camera movement is very jarring and would need to be a lot smoother for the effect to work properly. Onto the gameplay, the controls are really good and the hover boots in particular work well. Unfortunately, the game is pretty hard to keep up with. I see that you can do some fancy moves based on the gif on the game's page, but, in practice, those moves were pretty hard to pull off while actually hitting enemies. It wound up being more effective to just sorta stand still and fire my weapon at the enemies as they did the same to me, at least given my skill level. The difficulty aiming is partially due to the camera, but also because everything moves too quickly. If everything was just a little bit slower then I feel like the game would be easier to keep up with. I don't mean to sound too negative about the game; it certainly has a lot of positive qualities going for it, like the presentation and the controls, but it's held back by all of these largely technical difficulties. Despite these issues, the game is pretty good.

Last Bloom by NvrSkipGameDay 2017-05-04T05:23:23Z

The audiovisual presentation of this game is great. I really like the character and environment design. The flower at the top and the imagery of it sinking into the darkness in particular are striking. The color scheme and style are very lovely, and the animations are great too. The music really fits the game and creates a nice atmosphere. I like the sense of hopelessness and how that emotion comes across though gameplay. Punching the blob dudes off of the platforms is fun, though I think you should have some audio feedback for hitting them. I do really like the respite between stages; it gives you some calm before the game gets harder, which is key to a good interest curve. That being said, the difficulty progression didn't make a lot of sense. You start off on the easiest level and later stages become harder, but progression is marked by LOSING, so, if I'm good at the beginning of the game and never lose, the game never becomes challenging. I actually had to try to lose on the second stage, but I really didn't stand much of a chance on stages three and four. Maybe you should have the rate of blob spawning increase over time so that even the first two stages get difficult eventually, but then the rate resets at the beginning of the next stage. I think that would make for a more varied interest curve; each level would get more hectic over time, reach a climax, and then reset with a respite before the next stage. Despite this issue, I had a really great time with this game. I was blown back by the quality of the presentation and the gameplay got really hectic and fun towards the end.

Mallows World Adventure by geeitsomelaldy 2017-05-01T20:17:29Z

This is a pretty good game. Sort of like Fantasy Wold Dizzy with marshmallows. Very expansive given the time constraint. I really like the globe trotting idea, an excellent use of theme. I did run into a few problems, however. Firstly, it took me a while to realize that the shovel was an item and not the background element. Also, the inventory system was a bit difficult to use with the way you had to put down items to get the one you wanted in your primary slot. Also, the expansive world got a bit confusing, especially when I went through doors. The layout could definitely be a bit more intuitive. Despite these problems, this is a really great entry. The visuals are good and the audio really fits the world. There is a lot of content on offer for a Ludum Dare game. Good job!

U-Turn by benjamin 2017-05-01T21:07:07Z

FIRST!!!

But, seriously, this game is amazing; I love it! I'm a sucker for revisiting previous areas in games with minor alterations, and that's basically all this game is. At first, I was disappointed when I died in one hit, but it really works well with the permanent progression. There's a lot of pressure not to get hit, but it's not too punishing since progress is recorded every few flags. This allows you to make the game crazy hectic without it becoming overwhelming. The interest curve of this game is really will refined, ramping up slightly over time. The interest curve gets reset every time you die, but quickly builds back up to the level it was at before, letting you get your footing without having to replay major portions. This constructs a perfect interest curve with peaks as you get further into a run and dips whenever you die, but still constantly building upwards. Genius! Also, this should go without saying, but the audio and visuals are superb. This is the first 5 star overall rating I've given this Ludum Dare, and you've certainly earned it. Amazing work!

SUPER METROARIO by puppetmaster 2017-05-03T06:11:22Z

There is a lot of content on offer here, and it's well thought out too. I like how you turned each color of Mario's face into a different zone and made the objective to color in his face. That adds a certain level of guidance through an implicit objective that never has to be directly told to the player. keeping the map grid in line with the pixels in Mario's face is also clever. Whenever I got lost, I could just look at the map to see where the current region I hadn't gone to is. The secrets were all well hidden and I appreciate both of the Easter eggs. The changing colors were also a very visually satisfying way of marking progress; it really made the world feel alive. Having the music change with each new color was also a nice touch. If I had to critique one aspect of the game, it would be the controls. Mario is known for his very smooth jump, but this jump is stiff and awkward. In general, the character should have their Y velocity go down little by little when they jump, not suddenly reverse all at once. The game definitely could have benefited from a proper jump arc. Regardless of this issue, I really enjoyed my time with this game (and, yes, I did play all the way to the end).

Mouse and Blade by superpokeunicorn 2017-04-25T02:22:09Z

@jk5000 Yes, there is an end goal. I've added a YouTube play-through to the entry page if you want to check it out.

Mouse and Blade by superpokeunicorn 2017-05-01T20:46:28Z

@Rombus No, it's not done using libgdx. I'm actually using my own engine I made in Java.

Mouse and Blade by superpokeunicorn 2017-05-04T02:48:08Z

@cudabear

Thanks so much for all of the feedback. I'm glad you like the game!

I just want to mention that there should be sound effects for jumping, attacking, hitting, and a few other thing as well already in the game. Maybe they're being drowned out by the music or something, in which case I should have made them louder. I can definitely hear them on my end, so maybe it's a bug. Your feedback is really helpful and appreciated regardless. Audio feedback is a very important part of games, and there definitely are some other effects you mention that I could have added, like landing. I know that Mega Man has a landing effect that sounds really good, so maybe my game could use one as well. I've also heard from some other people about the music being repetitive. I think you're totally right and it definitely could have used a bridge between loops.

I'm definitely glad that I was able to include so many enemy types as well. As you point out, having that huge variety of enemies is one of the strong suits of the game. I think the key lesson I learned here is the incredible power of code reuse. The last two enemies, the candle and the spider, use some of the same code as the skeleton and red slime enemies from my Ludum Dare 35 game. Being able to use ANY preexisting code as the rules state is a big boon and helps cut down on time. Over the years, I've built up a big repository of enemy behaviors that I can surely make good use of in future projects.

Anyway, I just want to thank you for your very detailed feedback. I'll be sure to check out your game too.

Mouse and Blade by superpokeunicorn 2017-05-04T03:30:20Z

@doc-ill

(They're supposed to be peppermints ;P but I like your idea too)

Mouse and Blade by superpokeunicorn 2017-05-04T03:35:26Z

@zeriver

You're actually totally right that Chip and Dale Rescue Rangers on the NES was one of the inspirations for the theme of this game.

Mouse and Blade by superpokeunicorn 2017-05-04T03:43:00Z

@candlesan

Yeah, I was definitely inspired by a lot of those old NES action games like Kung-Fu Master. My main point of reference for the gameplay was actually Ninja Gaiden (and, now that I think about it, there's a little bit of Trojan in there too, which is a bit like Kung-Fu Master). I actually took breaks during development to play Ninja Gaiden on my Mini NES whenever I got stuck on the game design. It was a huge help and actually inspired the mechanic of some enemies coming from behind you, which I actually hadn't considered doing before and is one of the defining features of the final game.

Mouse and Blade by superpokeunicorn 2017-05-04T03:57:58Z

@mutfak-studios

Thanks for the feedback! That complaint about the attack delay is one I'm hearing from a lot of people. You're definitely right that I need to work on refining the ADSR curve (attack, decay, sustain, release) of the attack.

Mouse and Blade by superpokeunicorn 2017-05-04T06:16:46Z

@occultone

I actually used to package my games as EXE files, but an update to chrome a few years ago caused chrome to think that my games were viruses, I guess since they're not from a known publisher. This prevented people from downloading my games at all on the default security setting, so I stopped offering an EXE version. Anyway, I would hope that the video play-though and all of the comments would help prove that the game is legit, but I understand the hesitation around running potentially malicious files.

Unfinished platform game by ciderpunk 2017-05-03T19:15:54Z

This is a pretty good start to a game. The controls work fine and the visuals look good. I think you really nailed the bullet spray, especially the little explosion that happens when a bullet hits the wall. It's definitely disappointing that you left the game where you did. This game would be pretty fun with just a few enemies and a basic level layout. I wouldn't have been so quick to give up on this thing if I were you. There's no shame in submitting for the jam when you're running out of time for the compo. For what it is, you have a pretty solid foundation for a game.

Spacepants X by kallotec 2017-05-03T19:29:01Z

This is a pretty good game. The controls are fluid, although regular jumping seems kinda superfluous. The jet-pack handles well, though I didn't get very far since you go back to the beginning of the game whenever you die. Maybe having checkpoints and limited lives would help. I do think that the audio and visuals are nice. I particularly like the way that some platforms light up when you land on them; it's very satisfying. Apparently this is a redux of a previous Ludum Dare game, which shows because it doesn't seem to have much at all to do with this Ludum Dare's theme. For what it is, I enjoyed my time with this game.

The Adventure of Malvin by NOFUEL 2017-05-03T02:09:44Z

Oh boy, do I love me some good platforming, and hot dang is this platforming good! I have to say, the game feel is spot on; the controls are natural and responsive, controls being the most important aspect of any platformer. It just felt good to run and jump around, which is the first thing any platformer needs to accomplish. The pitter patter of the character's feet also really added to the game feel. The art is minimalist, but functions well for what it means to convey. Man, I really just like this one. Great job!

Annulus by Zarkonnen 2017-05-03T03:20:18Z

This is a very neat concept for a game. I really like the visual aesthetic, although things got a bit disorienting when going around the top. Also, I appreciate the controller support, but controller button prompts would have been nice too. It was pretty fun just exploring the world and discovering new things. I wouldn't say it was a particularly difficult game, since I could just repeatedly hunt the same animal until I had a practically infinite supply of food, but it was certainly a relaxing experience. Good job!

Greedy Nations by Squatch 2017-05-03T19:06:56Z

This game is pretty ambitious. I was really confused for most of the time. The HUD could be organized better and its unclear what exactly a lot of the different elements do. I think I sorta figured it out by the end of it. I wound up winning after a few tries by rushing the enemy base as soon as I could. What was really confusing was how all of the soldiers were gray. I would recommend color coding the soldiers depending of who owns them so it's clear what's going on. That being said, this is an interesting game to be sure. It's a bit unintuitive as it is right now, but it could be refined into something really enjoyable.

Agaric Abyss by chris-delta 2017-05-03T18:19:20Z

I see the you're taking cues from the Hideo Kojima philosophy of game design, because that intro cutscene was looooooong.

All jokes aside, this is a pretty chill game. It's nice and relaxing to slowly build my way up. In a way, it reminds me a bit of Grow Home. Unfortunately, the frustrating platforming in the compo version can interrupt the flow of the game. Also, it took me quite some time to figure out how to play (I didn't realize that growing mushrooms meant growing NEW mushrooms) but it was pretty simple once I figured things out. Again, apparently the post compo version remedies this issue, so it seems that you've already addressed most of my problems with the game. With the negatives out of the way, I have to say that this is one of the more visually striking games of the compo. The minimalist aesthetic suits the game nicely and the mushrooms wiggling and bouncing is very smooth. The visuals along with the audio make for a calm atmosphere which I enjoyed greatly. This is certainly a very well made entry which is apparently made even better in the post compo version.

littleBLASTplanet by gamepopper 2017-05-03T04:54:58Z

I really like this one. I love the idea of having a character that shoots straight on a small, circular planet. It's a very clever use of theme that creates a lot of interesting gameplay interactions. The game is pretty simple, but it doesn't need to be complex. It's just a fun little concept that gets a lot out of a little. In fact, my main critique is that it should be even simpler. For instance, I think that the ability to shoot upwards is entirely superfluous; you can hit things above you by shooting horizontally at an angle. Most players will default to shooting upwards to hit things above them, but doing so ignores the whole point of having a circular level. I say you should remove the ability to shoot up to force players out of their comfort zone. Also, jumping is kind of superfluous as well; I only ever used it to get into the exit. Maybe it becomes more useful later on, but it's kind of unnecessary up to the point that I got to. Really, I think you could simplify the controls to three buttons: left, right, and shoot. That gives you plenty of depth with no superfluous elements. My only other criticism of the game is how unforgiving it is, dying in just one hit to either yourself or the planet. I wouldn't mind having the ability to take a few more hits, but it's easy enough to jump right back in regardless. As for the art style and sound, both are minimalist and fit the game's tone nicely. I think that this is a really stand out entry. Great job!

Rocket Roller Space Polo by pkenney 2017-05-03T05:27:27Z

I had a blast playing this game! The concept is simple and well executed. At first, I didn't like how you couldn't control your forward movement, but I actually like that limited control; it only allowed me a limited period to actually hit the ball, creating a sense of urgency. The controls are really smooth and well refined. It shows that yous spent a lot of time polishing that game feel to a mirror shine. I also like how the bots work. They're not just worse versions of you, but rather their own unique entity. Having multiple difficulties with multiple bots with different behaviors really adds a lot of depth to the game. It's not just a lame single-player version of a multiplayer game, but rather an asymmetrical competition designed from the ground up to be single-player, although an expanded version with 2 player support would be nice ;). The only thing I have to complain about is the lack of music, which left the game feeling a bit empty. Other than that, this is one of the most fun games I've played this Ludum Dare.

Crate Jump: Planet of the pressing of the spacebar by swellbastion 2017-05-03T18:49:07Z

This is a pretty neat concept. I'm a sucker for 2D runners, so this really peaked my interest. The first few platforming sections are pretty good, and I like how you can see the whole level all at once. That being said, I did run into a few problems. First of all, pressing space in my browser automatically scrolls down, so it was kinda tough to play. I can't really hold that against the game, though, since it's the browser's fault. In terms of problems I had with the game itself, it's pretty tough to jump over spikes because of how slow you are. You pretty much have to time your jumps perfectly. Sending the player back to the start of the game for messing up once given the very precise nature of the jumps is very unforgiving. The visuals are also a bit basic and would need some work if this game were to be expanded upon. Despite these issues, I think that you really got something going here conceptually. This game could be improved a lot with a few minor tweaks and could be made into something really special. For what it is, this game is pretty neat.

tinyarena by rxi 2017-05-01T08:08:22Z

This game is pretty fun! The visuals are very polished and the sound effects are excellent, although the lack of music did make the game feel kind of empty. The game could have also used some background instead of a plain gray one. I was really impressed by the amount of maps in the game. That's a lot of content for such a short time-frame! The AI was very well made and I had a blast playing with larger groups. unfortunately, the levels in the campaign that were 1v1 could get pretty tiresome, as they essentially boiled down to repeating the same thing over and over, getting one of the better weapons and camping a choke-point. The chaos is where this game really shines, and I had the most fun playing with 2-3 bots at a time. Fortunately, the inclusion of free-play means I can select however many bots I want in a match, but I would have liked for the campaign to focus more on multi-battles instead of having so much 1v1, as they sort of bog down the pacing, particularly early on. Despite this gripe, the game is top notch. Certainly one of the most polished games this Ludum Dare. Great job!

Supernova by Veralos 2017-05-04T05:59:01Z

This game has a spectacular audiovisual presentation. The music is fantastic and really draws a contrast between space travel and planet exploration. I just love the little pitter patter of the drone's treads as I walk. The art style of both the space and planet sections is minimalist and gorgeous. I really love the color pallet! In terms of gameplay, the controls are nice, tough I wish I could turn the spaceship while at a stand still as it was occasionally finicky to turn towards a planet. The gameplay is simple yet fun, although the pacing is way too slow. You have four planets per area, but there's really only enough content to warrant two. As it is now, the gameplay gets repetitive fast. Also, I'm not 100% convinced by the use of theme. The theme "A Small World" isn't just carte blanche to make a space game. Maybe I'm being nitpicky; the planets themselves are small I guess, but there's no singular small world here. Eh, okay, I guess it works now that I think about it. I'm mostly keeping this criticism in because I like the line where I say "carte blanche;" using fancy words makes me feel good about myself. Other than these issues, the game is fun and relaxing with an incredible presentation.

Super Plumber Man vs The Evil Elf King by BeamKirby 2017-05-03T17:29:40Z

Hmmm, this reminds me of some other game, but I can't quite put my finger on it . . .

But, seriously, this game was pretty fun. It's sorta like a whole game built around the mega mushroom from New Super Mario Bros. The visuals are cute, the music is nice, and the audio visual feedback for killing enemies is satisfying. I do feel that the ending is a bit draw out though. I sorta got the joke before he started talking. I think you could have told that joke more succinctly without dialog at all. As they say, brevity is the soul of wit. The game is also pretty short, but it's a very polished experience for a Ludum Dare entry. It would be cool to see this concept expanded upon, but, for what this is, I had a good time.

Arindama by Daniel Moreno 2017-05-03T02:55:13Z

I like this game a lot. It's a pretty relaxing, zen like experience. It sorta reminds me of skyblock in Minecraft the way you start off on this island and have to expand with only the resources you start with. I liked experimenting with all of the different block combinations to discover new crafting recipes. I will say that it was annoying how there's a limited supply of trees since grass is a finite resource. Because of this, I wound up using all of my wood before I made a bottle, so I had to reset a few times to get all of the quests. Getting stuck like that and having to reset can be really frustrating. I think it would help if grass would spread. If you were to expand upon this game, you'd probably want to make all of the resources renewable in some way. Also, the selection box was a bit finicky at times, making it difficult to select the blocks you want. Despite these issues, I enjoyed my time with this game greatly. I really dig the music. It's calm and relaxing, which fits the game's tone well. The visual aesthetic is also very nice. I think that this game has a lot of potential to be expanded upon, and this is a very great foundation. Excellent work!

Dungeon Hero(es) by cudabear 2017-05-04T03:09:30Z

This game is pretty great. I love the satirical tone, especially the choice you have to make at the ending. I really appreciate that the decision you make actually matters as well. The fake character selection at the beginning was also pretty funny. The audiovisual presentation is also very good. The music is fitting and really sets the tone, especially the lobby music at the end. There's a good amount of audiovisual feedback making hitting things viscerally satisfying. The character could be a bit more animated and the sword slash was a bit dinky looking, though I appreciate the attention payed to perspective; you actually rotated the sword slash properly instead of just totally flipping the sprite. Now that's attention to detail! The environment definitely looked very good as well. The gameplay was simple, bet effective, and I like the variety of enemies and scenarios presented. The game had a few good combat scenarios and didn't overstay its welcome, which is definitely better than it being long and repetitive. As they say, brevity is the soul of wit, so the shorter length didn't bother me given the variety. Overall, I'd say that this is a very solid entry with a great sense of humor. Excellent work!

(Side note: I played through a second time to get the ending where you take the free loot. I found a bug where you can take the loot as many times as you want and get infinite money. Also, if you walk into the treasure room before talking to the boss, the end slate still says that you didn't take the free loot. No big deal, but I thought I'd let you know.)

(Fun Fact: I also played your Ludum Dare 30 game and apparently found a bug in that one too)

Globey's Revenge by gamesplusjames 2017-05-03T23:38:10Z

This game is pretty rad. Movement when rolling around in a ball is really fun. Unfortunately, the flow gets interrupted by having to stop and shoot at enemies. There's a reason that sonic attacks by rolling though enemies. However, the sounds the people make when they are fired are pretty funny. The destruction aspect of the game is pretty viscerally satisfying, but it's annoying when you have to backtrack because you didn't smash enough stuff. The audio and visuals are two of the best parts of the game. Presentation wise, this is definitely a top contender. Overall, This game is really great, but would be a lot better if you could figure out a method of combat that didn't break the flow of the game.

E.(a)T. by BrothersT 2017-05-03T06:25:39Z

Now this is just adorable. The aesthetic is just plain old cute and the sound effect when kicking enemies is absolutely precious. The game is pretty simple, but I don't think it needs to be any more complicated than it is. I mean, you're a little orange dude kicking blue boys around a tiny planet. 'Nuff said. If I had to be critical about this game for a second, eating things can be a bit imprecise, which is a problem when there's such a low time limit, but it's not too big of an issue. Oh, and is this leader-board really online? If so, I may just come back to claim the high-score . . .

In any event, I had a blast with this one. Good job!

E.(a)T. by BrothersT 2017-05-03T06:47:11Z

Read it and weep! Looks like I got the first 1,000+ score in the game:

(•_•)

( •_•)>⌐■-■

(⌐■_■)

READITANDWEEP.png

E.(a)T. by BrothersT 2017-05-03T06:49:54Z

Also, I just noticed that the nests spawn out eggy boys. 10/10

The Space Explorer by UnidayStudio 2017-05-03T22:43:51Z

Visually, this game is very impressive given the time constraint. The textures, models, and animations are top notch! The game's visuals are stylized nicely and the tiny planet is very cute. However, the game does feel empty as a result of not having sound effects. It feels jarring when the player character comments on a "loud noise" that I didn't get to hear myself. The combat is a bit basic, but largely unobtrusive. Still, it would have been nice if there was more to the combat. Exploration and puzzle solving is enjoyable, if a bit basic as well. Overall, I think that the presentation of the game is great, even if there isn't too much to the gameplay. This is a very well made entry to be sure.

Monolith by samlo 2017-05-03T04:34:09Z

This game has a cool concept. I like the idea of a bullet hell where the bullets are coming towards you. It can be a bit difficult to dodge without any real depth perception though. This game would probably work better in VR for that reason. I like the lock on system and how it forces you into danger in order to get a lock onto your opponents. I also like how it encourages risky play by locking onto multiple enemies for a score multiplier. I'm a bit mixed on the washed out sounds though. It works really well for the music, but the sound effects wind up not being impactful, which hurts game feel. Also, not having any on screen indication of health (or at least none that I noticed) is a bit of a problem that could be fixed. Overall, I really enjoyed myself with this game. Great work!

Bio Noid by zetashocker 2017-05-03T01:41:42Z

First of all, the art in this entry is superb. The art style is gorgeous and the animations are fluid. I particularly like the first boss's rolling attack, which, as someone else already pointed out, looks like Donphan's rollout attack from the Pokemon anime. This is some of the best art I've seen in any Ludum Dare entry. Unfortunately, the lack of sound effects outside of the music really left the game feeling empty. Also, I think that the game feel needs to be worked on. It feels kind of restrictive not being able to shoot in mid air, especially when you have to jump around a lot to dodge attacks. The controls just feel unresponsive overall. Being able to get out of the armor suit was pretty cool, adding a layer of strategy to some encounters. However, many of the fights were very repetitive and didn't progress at all beyond the same pattern. I'll admit that I didn't make it past the third phase. After dying to it for the third time, I didn't want to have replay the previous two phases again to get another shot at it. That being said, the incredibly polished art really holds up the game. I don't want to sound overly negative; this game has a lot going for it and is definitely more complete and polished than many other Ludum Dare games. I'd say I had a good time playing this entry. Good job!

BUS DRIVER by Rombus 2017-05-01T19:43:50Z

This game is pretty cool. I'm a sucker for games with time limits that force me to make risk versus reward decisions. You could have just made the bus go fast all of the time, but having the boost bound to a button press forces me to make a choice: do I want to risk crashing in order to get to a passenger before they disappear, or do I play it safe at the cost of missing a passenger? That being said, there really isn't any penalty for playing it safe and never boosting. Sure, one passenger might disappear, but the number of passengers that will spawn is seemingly infinite. Boosting is then really only a matter speeding things up as opposed to something I need to do. This game would benefit greatly from having a penalty for missing a passenger or having a limited number of passengers. That way, there would be more pressure for me to play it risky and boost. That being said, this game is really fun. The audio is good and the visuals are charming. Good job!

BUS DRIVER by Rombus 2017-05-01T19:49:36Z

As a side note, if you ever wanted to expand this game, it might be a cool idea to add in bus stops to drop these people off at. You pick people up, but they just sorta stay in the bus forever. Maybe you would only have a certain amount of room in your bus, so you have to unload every once in a while. This would add a lot to the time pressure of the game. Just a stray thought I had.

Tiny Ranger by Crimid 2017-05-01T07:20:00Z

This music is pretty jamming. I couldn't figure out what I was supposed to do to win (maybe collect those pill-looking things?), but it was pretty fun just running around shooting dudes. If you are going to continue development on this game, the first thing I would recommend fixing is the controls. The character is pretty slide-y and doesn't have much of a sense of weight. Fixing that along with making some graphical improvements will go a long way to making this a lot better. But what you have here is pretty good.

Way Out by Mutfak Studios 2017-05-04T01:48:57Z

This game is right up my alley. The swordplay is well done, and I like how you really need to time your attacks. That being said, I feel that there need to be one or two more enemy types and/or level mechanics in order to justify the number of levels. I had mastered everything the game has to offer long before I was allowed to face the final boss. The final boss is good as well. He is pretty tough with how fast those rocks fall, even with the indicators, but I eventually managed to defeat him.

In terms of the presentation, the visuals are pretty good, especially the main character and the final boss; they have great animations. The boss music is also good, though I think music would have worked better than ambient sound for the rest of the game as well. The sound effects were good, but got repetitive after a while. Overall, I'd say the presentation was good.

This is a really great entry that I had a lot of fun playing. It has some issues, but is overall a well made game.

Planetoid Piracy by RobotSoulsGames 2017-05-19T04:23:24Z

This is a very ambitious concept. The game felt a bit cluttered and at times unwieldy; it could definitely use some polishing. However, the amount you were able to get done in 72 hours is staggering. I had a fun time roaming around the galaxy and expanding my spaceship. I also like the visual aesthetic and pallet choice. Though the game is somewhat unrefined, this is definitely a project that shows a lot of potential.

Sling Ship 🌏 by Quoclon 2017-05-01T20:42:11Z

This game has a neat concept. Slingshotting yourself around planets is really fun. The aesthetic is also nice and the music is fitting. I'd say the game feel was a little bit off; the tractor beam felt more like a solid pole than an energy tether. Despite this, the movement was really fluid and fun to pull off. If this game is lacking anything, it's on screen indications. There should really be an indication of when I can tether onto a planet, because, right now, it's all guess work; the range isn't really clear. Also, a trajectory indicator like in Angry Birds would be helpful for aiming, which also took some guesswork. I think these indicators would go a long way towards making the game more approachable. Despite these issues, I got all the way through the game and had a blast doing so. Great work!

World Jumper by CraxyChicken 2017-05-03T19:49:21Z

This game has a really great puzzle mechanic! At first, I thought it was going to be your usual swapping back and forth between two worlds kind of game, but having a bunch of worlds all with their own small function was a really great twist. I also like how the levels built upon each other with each level becoming a tool to be used in the future. It allowed for the game to expand naturally as the player gets more tools to deal with new situations. While the game was pretty short, I really enjoyed myself playing it.

SkyWays by Steerschips 2017-05-04T00:41:32Z

This game is pretty cool. The visuals are minimalist, but stylized and suit the game nicely. The controls could be a bit finicky in some of the more precise platforming challenges, but the game really shines when you get to build up that sense of speed. I'm not too big a fan of the overworld. It was difficult to find new levels and I kept accidentally entering levels I'd already beaten. Despite this issue, I had a really fun time playing this entry.

Lovebug by Pix3m 2017-05-03T21:26:25Z

A very charming game indeed. The visuals are very well refined and the audio is calm and relaxing. I can tell that the gameplay is meant to be a bit slower paced, but things could eventually get very repetitive when you have to paddle long distances. The game was also very punishing, making you restart the whole game if you fall into the water once. I didn't wind up completing the game because I got more than half way, died, and didn't want to repeat the whole thing over again. Maybe having checkpoints would help, or maybe you could just lose some life and spawn on the last lily pad when you fall into the water. Despite this frustration, I enjoyed myself with this game.

There's A Secret At The End by Kyle Sammons 2017-05-04T01:10:27Z

This game is pretty cool. I like how each level is themed after a different painting, and changing the music for each level is a nice touch. I also like how each level has its own little gimmick to it based off of the painting. The controls do feel really off though, especially the jumping. Here's a guide on 2D platformer controls I look to all the time: http://higherorderfun.com/blog/2012/05/20/the-guide-to-implementing-2d-platformers/

Also, you can play the levels in any order, but the game seems to end after playing the teleporter level no matter what order you play the levels in. Despite these issues, I had a good time playing through this entry.

Also, if you weren't aware since this is your first Ludum Dare, you need to play, rate, and comment on other people's games in order for your game to get on the front page. Otherwise, nobody will see your game. I found your game specifically because I was looking at a list of games that hadn't received any feedback. Now that I've commented on your game, you won't even be on that list, so do go and rate and comment on other people's games.

Tiniest Assassin 2 by mercerbox 2017-05-04T00:21:35Z

This game has some interesting controls. They can be a bit finicky, but I think I got the hang of them. Being able to hang onto surfaces is cool in concept, but it mostly just resulted in me getting stuck to the sides of bars I was trying to fit through. I also got stuck to the ceiling and had to restart the game multiple times. The sort of adventure game style "bring item a to place b" stuff was pretty cool, and having a story with dialog in the game was a nice touch considering the time constraint. Overall, this is a pretty solid entry.

DLTW - Don't Let Them Win by SleP 2017-05-01T07:47:55Z

This is some pretty promising work! The controls were pretty tight, although the jump was a bit floaty. The explosion particle effect was a good damage indication, although there were times when it wasn't clear if I was supposed to shoot something or not, simply because it took a lot of hits and didn't move (i.e. the tower in level 2 and the boss alien in level 3). The enemies could also be pretty sporadic and hard to dodge. That being said, the gameplay was generally fun and I like the variety in the levels. This game is really close to a polished work; it really just needs some graphical updates and a few gameplay tweaks. I also really like the fact that you went for an overarching story, as most Ludum Dare games forgo that entirely. The intro and outro were pretty cute and the menu looked really great. The story really just ties the whole thing together nicely. Also the music was really good too. Overall, I enjoyed my time with this entry. Good job!

DLTW - Don't Let Them Win by SleP 2017-05-01T08:17:31Z

@christian-koch You need to extract the files using winrar or 7zip.

Hunting Frog by Indeximal 2017-05-01T21:32:35Z

This is a pretty chill game. It's simple, but relaxing. The visuals are definitely a plus. I'm impressed by anyone who goes for 3D graphics in a Ludum Dare, and these are definitely clean. I got stuck a few times at first, but it was smooth sailing once I started staying away from ledges. I'd say I enjoyed my time with this game overall. Good job!

LD39 — Running out of Power

Pipe Trek by quill18 2017-08-05T02:35:45Z

This game has an interesting premise of combining a frantic, Pipe Dream style mini game with a strategic management game. Unfortunately, however, those two halves clash with each other more than they work together. I do enjoy the Pipe Dream style mini game and the frantic feeling of having to put everything back together as quickly as possible every time the ship gets hit. This manic, improvisational feeling is the game's strong point. Ironically, it is that frantic pacing that gets in the way of the management aspect. I feel that this game wants me to pay attention to the various systems and prioritize based on the situation. The thing is that I'm having to act so frantically that I don't have time to pay attention to the situation or strategize outside of "get life support connected first and get them all connected as fast as possible." The game has a whole lot of text and bar graphs it expects me to read, but I don't have time because I'm focused solely on repairing all of the systems, even on easy mode. That being said, as a simple Pipe Dream mini game, this is pretty fun. moreover, it's an accomplishment that you were able to put together something as competent as this in 48 hours. Nice work!

Cryozia by Flipsy 2017-08-02T01:39:53Z

This game is pretty simple, but I like the idea behind it. It's all about trying to optimize movement and manage risk versus reward. That being said, I feel that the controls are a bit too sloppy. I found it quit difficult to steer the ship where I wanted it to go. The tank controls aren't necessarily a problem, but I think they need to be a bit more refined. That aside, the visuals are simple, but functional, and the colors help differentiate all of the objects. With a bit of fine tuning, this game could be improved a lot, but, for what it is, this is a fairly competent entry. Nice work!

Inferno by Megalink 2017-08-11T20:18:55Z

I really like this game! The gameplay is nonstop, action packed glory and the theming and mood reflect that. The screen shake really sells the impact of your shots and blood is very satisfying to collect. The music and audio also contribute greatly to the game's tone. Weapons all seem sufficiently differentiated and useful, and having an upgrade system along with a ramping difficulty gives the game a good sense of progression between waves. If I had to give one piece of criticism, it's that the dark visuals along with the near constant screen shake could make it difficult to differentiate different gameplay elements. Maybe making certain elements a bit brighter would have helped add some contrast. That aside, I still love the aesthetic and had a blast playing the game. Excellent work!

Horrible Politics by Rocketship 2017-08-03T22:54:15Z

I like jokes. This game has jokes. I am satisfied.

Jokes aside, I think that using madlibs as a way to satirize politics is pretty smart. I particularly like how you don't always have all the words you need to say the right thing, so you're essentially having to perform damage control (do I call education "boring" or children "the worst?"). Also, the newspaper headlines reacting to your quotes are a nice touch. The portraits are very well made, and I like how you have options to make the game accessible to people of all political persuasion, even though the game's scenarios mostly seem to be focused more on current politics, if you catch my drift. Overall, this is a really clever and funny game that I had a good laugh playing. That being said, no option to play as Sean Spicer = 0/10

Lionel's Weekend by nidup 2017-08-02T19:45:38Z

This is a really clever use of theme. I love the idea of having to navigate the level once in the light and once in the dark. It's sort of a mix of a platformer and a memory game. It's pretty smart how you made the different kinds of floors make different sounds when stepped on to help tell where you are. The little computer screens and glowing rat eyes were also very helpful. The animation was a bit janky, but I guess that's okay when you're not seeing it half of the time. It was also a bit annoying having to sit through the same cutscene at the start of every level. Despite these issues, this is a really well designed entry. Excellent work!

Xenocide by benjamin 2017-08-03T05:30:43Z

I'm really impressed by the amount and variety among all of the weapons. They all look, sound, and feel both distinct and great. The visuals are definitely the highlight of the game for me. The pixel art is just so detailed and the animations are incredibly smooth. That explosion effect in particular is fantastic! I was disappointed by the lack of music, which left the soundscape feeling very empty. This is a jam game, so you could have just used some royalty free music if you didn't have the time to make any yourself. The gameplay itself is pretty good. It can be a bit slow paced, but it builds up when you're dodging a whole bunch of bullets on screen at once. I think I had the most fun in the game when I just turned on all of the upgrades from the start and rained down hell fire on my foes. I also love that you were able to include bosses in your game. So few Ludum Dare games are able to include bosses, and these bosses really give each level a climactic end. That being said, I need to address the game's one major flaw: how punishing it is. Booting the player back to the title screen and undoing all of their progress after just one hit is absurd and takes away any chance I had of making significant progress in the game. I get that this is supposed to be a sort of bash your head against the wall until you finally break through kind of game, but it just feels awful to beat a boss and then have that all taken away by just one single hit at the beginning of the next level. At least all of the levels are accessible from the start, so I did get a chance to play all of the levels. Even though the difficulty prevented me from making significant progress, I enjoyed what I got to play and this is definitely a great entry.

Recapitate by superpokeunicorn 2017-08-01T02:14:24Z

@kingethaniel if by blood you mean the living flesh of mortal men, ripped from their still beating heart

Recapitate by superpokeunicorn 2017-08-01T02:56:10Z

@zchen That's a really good idea, and something I had been considering. I probably would use that if I turned this into a full game. Thanks for the feedback!

Recapitate by superpokeunicorn 2017-08-01T04:58:40Z

@joemag I'm glad you like the game. There actually is a difficulty option if you want to make the timer go slower or faster. Press P to make the timer go faster and press O to make it go more slowly.

Recapitate by superpokeunicorn 2017-08-01T06:42:25Z

@pixelsplash It's all done in Java.

Recapitate by superpokeunicorn 2017-08-03T23:16:42Z

@nalia1991 Thanks for playing the game; I'm glad you enjoyed it! You actually are allowed to fix "typo" bugs. In this case, I had misspelled the name of a sound effect by one character, causing all sound effects to stop playing when the invalid call gets made.

From the rules: "Certain Bug Fixes are allowed. You can’t add new features, but if something broke or didn’t work correctly as you were finishing up, you can fix this after the deadline. You are asked to highlight the changes you make in your submission (a short change log). You probably wont get a 2nd chance with some players, but at least it wont be a problem for future players."

Still, you're right that it's best to avoid making these edits where possible. I only made this edit because it was such a small typo and it caused all of the sound effects to stop working. I hope this clears things up! I really like your game btw; the bosses are very well designed.

Recapitate by superpokeunicorn 2017-08-04T07:56:26Z

@peter-sheehan Thanks for the great feedback! A full version is definitely something I've been considering.

Recapitate by superpokeunicorn 2017-08-07T06:29:03Z

@pixel-game-wizard I'm glad you like the game. You're probably right that the bat's hitbox could do with being a bit bigger on the top. Thanks for the detailed feedback!

Robo Power by jahndis 2017-08-04T05:12:28Z

I found the puzzle mechanic in this game to be very cool. It's neat how you have to program out a short little function that is supposed to execute multiple times in order to achieve your goal. It could seem a bit daunting with how many different combinations are possible, but it was always very satisfying to finally figure the solution out. I like how many different moving parts you have along side one another as you go along, and I'm impressed by the sheer variety of mechanics that all work so well together. On the other hand, I feel that those mechanics are introduced too quickly. You need more intermediary puzzles to ease players into new mechanics if you're going to have so many. That being said, I did eventually figure out even some of the harder puzzles, so it's not like the game's impossible, and, as I said, it was really satisfying to get that solution right in the end. Moving on, the visuals are very charming. The little robots are expressive and the mayor character is pretty silly. I will say that there is a level where there is a gap in the middle of the grid that was difficult to detect because it blended into the rest of the grid, but that only happened in one puzzle. Other than that, I don't have any problems with the visuals. Overall, this is a very well made puzzle game with a strong core mechanic which evolves over time. I feel that this could be expanded into a pretty strong, full game without even having to add many new puzzle mechanics, just by providing the intermediary puzzles that will ease players into the game. But, even with the current, steep difficulty curve, I thoroughly enjoyed playing this game. Nice work!

Visioff by torcado 2017-08-03T06:03:34Z

This game is pretty sweet. I love the whole CRT effect you have going on. It actually helps a little when I run out of power completely and I can sort of see if I'm bumping into things based on the way the CRT moves. It's always interesting to see games go for concepts focusing on withholding information from the player as opposed to putting up any physical barriers. This game could technically be beaten with the lights off most of the time, but you wouldn't know where you're going. I think that blends well with the exploration aspect, as limited visibility restricts your ability to explore. There were also a lot of interesting mechanics introduced relating to redistributing charge which I enjoyed quite a bit. I think my main complaint with the game is a lack of guidance. I enjoy the whole metroidvania spin and how you have to navigate and gain an understanding of the space, but that can be pretty difficult when everything looks the same. Despite this difficulty, I still had a great time with this game and it's certainly an excellent and innovative entry.

THUNDER RUNNER by NOFUEL 2017-08-04T01:03:03Z

This game is pretty simple, but it's really fun when you're going for a high score. I'd say that the highlight of the game is the ground pound mechanic. Not only is it good for taking out enemies, but it's an essential tool for landing in time to get another jump. I always love to see new types of mechanics related to movement, and this one is simple, but effective. Plus, the sound effect and little trail behind you really make the move satisfying to pull off. I also like the effect that happens when you land on a cloud and the little rainbow trail you get when at full power. Speaking of the visuals, I really like the look of the main character. His design is simple, but elegant, and his animation is incredibly smooth. His little arm flail while falling in particular is adorable. I also like how the game subtly increases in speed over time. It's that ramping tension that keeps me really engaged. I do have a few issues with the game, however. It's a bit disappointing that you're incredibly unlikely to die from losing all of your energy. Energy is so abundant and the meter drains so slowly that I never found myself paying attention to it. It would have been nice if there was a hard mode where the meter drained faster. At least you get something for filling the meter up all the way, so there's still some incentive to collect the energy tokens. That being said, the tokens aren't very satisfying to collect. They just sorta disappear when you touch them. It would be nice if collecting them had some sort of visual or sound effect. That would make me really feel good about collecting them. It's a small change that would go a long way. Despite these issues, I had a heck of a lot of fun going for the NEW HIGH SCORE!!!

high score.png

A Night at Grandpa's by Kingethaniel 2017-08-01T03:24:38Z

Though the game is short, I thoroughly enjoyed my time with it. I like how the light mechanic isn't necessarily required for any sort of combat or puzzle solving, but is rather entirely informational. It's always interesting when a game allows players to exchange resources in order to gain information that is not mechanically required. I found myself quickly flickering the light to get a grasp of the room, then flickering them again as my memory faded. It shifts the conflict from inside the game itself to inside the player's mind, which is a perfect metaphor for the trippy, spooky situation the game depicts. That along with the audio and visuals are what really sell the game's creepy vibe. Very well done!

A Thirst For Power by bobsleigh 2017-08-02T01:10:40Z

This game is pretty neat. A lot of games are doing the whole "limited charge, go here to recharge" thing, but I feel that it works well here because it limits your mobility while dodging projectiles, so it actually blends well with the game's bullet hell mechanics. I will say that the first boss is very easy and repetitive, and the second boss is a rather large difficulty spike, but not unmanageable. Overall, this is a pretty solid entry.

A Thirst For Power by bobsleigh 2017-08-03T23:54:05Z

I agree with some other people who are saying that the second boss is a bit of a difficulty spike, but I really like the design of the second boss. I think the way he moves around the room and occasionally covers up the charging station in the middle of the room is really smart and makes you have to consider positioning. That in combination with the bullet hell going on makes him the most dynamic boss of the bunch. In an ideal world, there would be another boss in between the first and second bosses, but I understand the limitation of the time constraints. Still, that didn't really take away from my overall enjoyment of the game.

Also, @nalia1991, I responded to your comment on my game's page.

Blasphemy! by FelixMcFelix 2017-08-02T23:15:10Z

This game is pretty intense. I love how the short timer gives the game a speed running sense of urgency. The game could get pretty tough, but short levels along with tight, responsive controls make it do-able. The visuals were really nice too. It was clear what everything was despite the ultra low res graphics, although the flashing lights were a bit disorienting. The audio is also top notch. Very lovely chip tunes! Though the game is pretty short, I had a blast playing it. Nice work!

Ducks in a Row by hgcummings 2017-08-03T00:16:41Z

This is a pretty interesting concept for a game. Sort of like Infinifacotry but with the player controlling a character. I really felt like a little factory working dashing around to make sure everything is in order. I like the idea of trying to optimize your movement with a conveyor belts. Certainly an good use of theme. My main gripe with this game is in the waiting. After you fix the machine, you just sort of sit there and wait until you run out of power. I'd say either end the level after one duck or give the player something to do even after they finished the puzzle. Despite the game's reduced demo scope, I think it's really interesting and shows a lot of potential.

Robot Invaders by Pedro Romero 2017-08-04T03:17:15Z

This is a pretty cool take on the theme. lots of people are doing the whole "energy always draining, either pick stuff up or go to a place to recharge," but I think you took it one step further. You sort of added an extra layer to the mechanic by making me kill enemies, THEN go to a specific spot in order to redeem my pickups. I think that's really smart, because it makes me have to balance killing enemies with returning to the base. Adding that one extra step really makes all of the difference. The visuals are pretty basic, but functional and the player character is somewhat charming. I do like the use of screen shake when hitting enemies. It really drives home the impact of each hit. This game probably needs a few more mechanics to be introduced as the waves go on, but it is simple, focused, and doesn't overstay its welcome. I certainly enjoyed my time with this game.

Devil's Curse by herniewise 2017-08-05T01:57:09Z

This game has an excellent interpretation of the theme. Taking away all of the player's abilities one by one ramps up the tension over time, as the player has fewer means of dispatching the enemies. The gameplay itself is simple, but fun and served the main mechanic well, though I did notice that monsters had trouble getting you at the top of the screen. The visuals are really great and serve to set a mood of despair. I particularly like the graveyard background and the weather effects. Overall, I found this entry to be particularly innovative and really enjoyable.

Orcs in Space by atridas 2017-08-05T21:19:39Z

This is a pretty neat concept. Sort of an RTS crossed with a tower defense game. It's basically Star Craft but with a focus on the resource gathering. I like the hectic feeling as you got more and more workers and had to make sure they were all doing something. It's smart how the enemies that go after the base and the enemies that go after the workers are different enemies and have difference color schemes so you can easily tell them apart. It's also very good design to have the enemy spawn rate go in waves so that you get a big wave every so often with a couple smaller attacks in between. It gives you those big climactic battles with enough time in between to prepare, but it never feels like the threat's gone away entirely, keeping you constantly on your toes. Those moments where you are getting absolutely swamped by a big wave of enemies are the best parts of the game. I had a really great time playing this game and it certainly is a stand out entry. Nice work!

PowerCubeStationBox™ by NueboMundo 2017-08-05T03:03:45Z

This game has a really innovative concept. I love the idea of a game inside a game. At first the outside elements seemed a bit token, but I really enjoyed it when the game introduced elements from the outside that interacted with the game itself, like the crank and the scroll wheal. Having to physically interact with something like that with the mouse is a lot more mechanically satisfying than pressing a button. That said, I feel that the need to constantly reset the screen brightness is a real pace breaker that prevented the game from living up to it's full potential. What I will say is that this type of device would probably actually work well as a real product, though I doubt either of us have the resources to make that a reality. In any event, I did enjoy my time with this game and found it to be one of the most unique and innovative entries I've played this Ludum Dare.

Running From Power by MichaelGrand 2017-08-02T23:30:23Z

This game is pretty basic, but it's at least elegant in it's simplicity, only requiring one button. I also really like the way the game transitions from the title screen right into gameplay so smoothly. The visuals are simple, but serviceable and you get a pretty good sense of speed as you keep playing. That being said, with how fast you're going, it's really difficult to dodge things, giving you only a few frames to react to oncoming obstacles. I never really ran out of power because I would just get hit by an obstacle first. That aside, this is a decent entry and I had fun playing it.

Powered By Coal by LiquidBrain 2017-08-02T23:51:13Z

This is a pretty well polished little management game. I like the art style quite a bit. it really fits that old west theme, and the little train going around is adorable. The game started out pretty fun, going around and giving everyone the resources they need to start up. However, after a certain point it gets a bit repetitive as you just sort of go around in circles and unload every so often at grandpa's house. The core gameplay loop is fine, but the game really needs some difficult scenarios to throw at the players so they don't just wind up doing the same thing the whole time. That being said, the game doesn't overstay its welcome and I had a good time playing it overall.

rop by cyfixus 2017-08-01T00:40:32Z

This is a pretty good game for your first Ludum Dare. The opening text was a bit unnecessary, but the pace picks up when you start the game. I like the idea of collecting power cells to increase the range of your light. It gives each playthrough a sense of progression as your field of vision grows larger. I also like having to time your jump with the search lights in order to avoid getting caught. The random generation gives what is a pretty short game some level of replayability, though certain patterns proved unwinnable, which could be frustrating. Overall, this is a pretty solid entry. Nice work!

Running out of Power Inc. by stuffed wombat 2017-08-03T01:11:23Z

This is a very short and sweet game. I love the very crisp pixel art and the monochrome aesthetic combined with the drone of the machine in the background really set the tone well. I particularly like the dust particles and the little bit of screen shake when jumping. I like how the platforming is what actually advances the text, combining the story with the gameplay at least a little bit, although this occasionally led to weird pacing issues where you would move a little and then stop to read, only progressing inch by inch. Also, the jump over the wide spike pit was tough to the point of me questioning whether I was missing something. Despite these issues, I found myself really sucked in by the games atmosphere.

Running Out of Power by Jordanfb 2017-08-01T04:55:23Z

Well this is a bit meta.

Jokes aside, this is a neat concept for a game and an interesting take on the theme. I always enjoy games that break the 4th wall and use the computer's actual interface as a mechanic. Though it's mostly just a matter of plugging and unplugging you computer while keeping an eye on the charge, the game certainly is unique. I did almost fail when I went to watch a YouTube video and nearly forgot about it, so there is some tension there. It's mostly just a neat thing to have on in the background, is cool in and of itself. It's an entirely different type of game compared to what you usually see coming from Ludum Dare.

Hypersquare by klekky 2017-08-01T04:04:57Z

Yo, listen up. There's only enough room in this town for one Hyper Square, and that's mine! (made for an unrelated, non-Ludum Dare jam: https://superpokeunicorn.itch.io/hyper-square)

All jokes aside, this is a pretty solid game. The controls are smooth and the gameplay is energetic. I like how hectic the game can get. It's one of those "throw yourself at the problem until you make it through" kind of games. The lack of audio is a bit disappointing, but understandable given the time constraints. Overall, I enjoyed my time with this entry, even if you SHAMELESSLY STOLE the very original name I came up with myself.

Gargoyle's Curse by Rombus 2017-08-01T00:19:54Z

This game is pretty cool! The minimalist aesthetic is well executed and the victory jingle is catchy. The game is certainly on the difficult side. I really like how hectic it can get with how quickly everything is going and how many competing objectives you have to juggle. I was on the edge of my seat the whole way through. That being said, the only way I found victory in the later levels was by ignoring the machine entirely and just focusing on taking out enemies and collecting amulets. All in all, I had a blast playing Gargoyle's Curse. Great work!

Uninterruptible Power by DarkXolotl 2017-08-02T02:10:07Z

You forgot to upload the data folder.

Uninterruptible Power by DarkXolotl 2017-08-02T04:44:38Z

As platformers go, this is pretty basic, but, for your first Ludum Dare game, it's alright. Needing to collect batteries constantly keeps the pace up, which I like. I will say, however, that the camera is a bit too high up, meaning you can't see where you're landing. Despite any issues with the game, this is a pretty solid entry for your first Ludum Dare. Good job!

Turtle's Quest by orcdraco 2017-08-05T18:15:17Z

This game is pretty fun! The metroidvania style exploration is good. I like having to search around for those strawberries to keep my meter up. I also like the idea of having a shield mode. Not only is it fitting given the turtle character, but it also forces me to make tricky decisions when going through a group of enemies, adding a bit of a twist to what could have been fairly standard gameplay. The hand drawn art style is charming, although the UI could use some work. The inventory bar covered up the bottom of the screen making it difficult to see where you were landing. My main complaint with the game is how punishing it is. Making the player restart the whole game after taking one hit is a bit much. Maybe taking away some energy would have been a more balanced solution. That issue aside, this is a very solid entry that I enjoyed playing. Nice work!

SAP by Mikronaut 2017-08-04T01:50:50Z

This is a pretty solid platformer. The character has tight, responsive controls, though it would have been better with a variable jump height. An easy way to do that is to increase the player's gravity once they've let go of the jump button, then change it back to normal once they start falling. While the construction of the levels could be a bit messy looking, the challenges were fun and had a well balanced difficulty curve. I also like how the charging stations doubled as checkpoints; that's very efficient design. That being said, I think the game lacked the sense of urgency that you wanted because the meter drains very slowly, so I never really felt any pressure to hurry up and get to the next checkpoint. I read your comment talking about how you were afraid that it would be too hard, and I can definitely relate as many of my own games have received complaints for being too difficult. Maybe adding in a difficulty option might help please all players. Also, it's really easy to miss the first weapon along with the tutorial on how to equip weapons. I missed it on my first play through and got very confused when it said "press space to fire" and nothing happened, and, when I got the second weapon, I didn't know what it was. These gripes aside, this is a very solid entry and I had a fun time playing through it. Nice work!

The Engineer by Coffvy 2017-08-02T01:23:26Z

It's unfortunate that you were ill and unable to dedicate more time to making a complete game, but this is at least functional for so little time spent. The gameplay is quite repetitive, though having the zoomed in camera which hides the collectibles does add some tension. I also enjoy the music quite a bit. I hope you get well soon!

Flashlight by BelowParallel_Ian 2017-08-02T22:58:14Z

This is a pretty neat concept for a game. I always like it when a game plays the amount of information available to the player. I like the whole risk versus reward mechanic you have going on with the flashlight. The player only needs to use it long enough to asses the situation, but overuse has a price. I will say, however, that the game is far too punishing. Returning the player back to the start of the game after taking only one hit means that most players won't make it very far at all. I would have liked it more if you could take a few hits and if there were checkpoints. That issue aside, this is a fairly competent game with a pretty interesting main mechanic. Nice work!

South by zchen 2017-08-01T03:42:08Z

This game is really engaging. All of the twists and turns make for a very visceral experience and the slowdown looks great. You don't see too many 3D Ludum Dare games, and the minimalist aesthetic here works well. My only main complaint is the lack of music, which would have helped the game tremendously (especially if the music slowed down when shooting). All in all, this is a pretty good entry. Great job!

(Side note: I made it past 7 loops)

The Last Knight by alendro305 2017-08-02T01:35:08Z

This game is really good looking. Though I did run into some performance issues trying to get this to run on my somewhat older PC, the game's use of color and detailed pixel art is fantastic. However, I will say that the visual clutter could occasionally be distracting. I do like the feedback you get when attacking. The controller vibration in particular is a nice touch. That being said, the controls feel a bit stiff and unresponsive. I found myself trying to avoid most enemy confrontations as it was easier to just run to the next checkpoint than to stay and fight. Overall, this is a very visually appealing game, but one that feels a bit rough around the edges to play. That being said, it's certainly impressive for 72 hours. Nice work!

Battery Thief by PixelSplash 2017-08-02T03:44:40Z

I have a bit of a soft spot for endless runners, so this game is right up my alley. The sprite art is pretty good and the music sets a very cyber punk tone. The platforming could be a little rough as your default jump is a bit weak, though I imagine that's intentional as you must use your jet pack to compensate. Overall, this game is pretty basic, but it's simple and enjoyable for what it is. Good job!

Running out of Butter by Particles GameStudio 2017-08-02T05:21:19Z

This game's visual presentation is really nice, with it's bright, colorful, and cartoony vibe. I particularly like the little trail the butter man leaves behind. This game also has really nice controls and the first world is really well designed. Unfortunately, the massive difficulty spike at the beginning of the second world prevented me from getting very far. You really need to introduce mechanics one at a time before giving a massive challenge like that (like Super Meat Boy). Looking at the video play through, it seems that that level is by far the most difficult in the game, so it's really a shame that it has to be a gatekeeper between me and the rest of the game. that aside, this game is pretty well polished and I had a good time with what I did get to play. Nice work!

Professional Protesters by MartinTristan 2017-08-02T04:06:24Z

Clicker games are always an interesting concept. This game has some things going for it, but has a few too many long stretches of just clicking without much happening. I feel like there need to be a few more meaningful upgrades to make the game more interesting. That issue aside, I really like the silly, cartoon visuals and the music is nice too. overall, this is a pretty polished entry. Nice work!

Guncharger by Lun8 2017-08-01T04:26:39Z

This game is pretty cool. I like the idea of using a gun to power things, and the game has a lot of mechanics that build on that core concept (though I didn't realize that you could shoot the fans multiple times at first). Needless to say that the visuals and audio are top notch and certainly add to the experience. My only real complaint is with the control scheme. I would have like to use X for jump instead of space, as it's closer to Z. Other than that, this game is really good. Nice job!

QTechnologic Quest by BottledMajesticness 2017-08-05T19:46:13Z

I really like the cutesy aesthetic of the game. The robot has a nice design and I like how the batteries have little faces on them. The background is also really nice and I like the color scheme. The ending screen is also really cute. It's unfortunate that your level loader got messed up, but I'd love to see a post-jam fixed version with all of the levels. The game starts out well enough and I like how you have some level of procedural generation to keep each play through different. I just wish I could see how you were planning to develop the mechanics further. That said, this is a very promising start with a wonderful aesthetic. Nice work!

Hoverboard Electrician by Odd1In 2017-08-03T00:26:31Z

This game is pretty simple, but well put together. The pixel art is very crisp and I really like the background. Definitely makes for some good atmosphere. The music is also really good and fits the game well. The gameplay is simple, but competent. I like the idea of being able to slow yourself down manually, but not being able to strafe while doing so makes it pretty much useless. Also, it's quite difficult to actually run out of power because of how easy it is to get the batteries and how short the timer is. Maybe some obstacles which could take away more power would add some much needed tension to the game. Despite these issues, the game doesn't overstay it's welcome and is very competently put together. Good job!

daemon by bombjack 2017-08-11T19:57:33Z

I really like the aesthetic of this entry. The pixel art is very detailed and I love the minimalist use of colors. The music does a good job of contributing to the mood of the game, though the jump sound effect seems out of place. I like the idea of making the double jump a limited resource, but theming it as a sword slash is a confusing decision. You'd think that this would let you kill enemies, but it seems that it's just a jump (at least as far as I got in the game). Also, the controls could be a bit fiddly as wall jumping is not always reliable. This is a really interesting premise for a game and I love the aesthetic, but the movement would need to feel more natural for the game to flow properly. Despite these issues, this is a really interesting and gorgeous entry that I enjoyed playing. Nice work!

Coffee Hero: Powered by Coffee by Guilb 2017-08-05T20:09:00Z

This is a really great game. I like the frantic pace as you quickly try to fill everyone's order. Having to replace the ingredients as they run low is a nice touch. I will say that I was initially confused, thinking that the speech bubbles meant that those machines need x amount of ingredients as opposed to the machines HAVE x amount of ingredients, but after I figured that out it wasn't a problem. I really like the voxel aesthetic. Everything is very smooth and colorful. I also like how expressive the characters are and how all of the machines are animated. The music is good and fits the theme of the game, though it did get repetitive because of how short the loop is. Aside from a few minor gripes, I really enjoyed myself with this game. Nice work!

Greenhouse Dystopia by DeadlyAlive 2017-08-01T00:56:58Z

This game has great visuals. The pixel art is very detailed and the color pallet is atmospheric, setting a dark and gloomy tone. I also really like the music. The gameplay was simple and a bit unpolished, but I like the tension between attacking and self preservation, with each attack bringing you closer and closer to the grave. That tension turns what is otherwise mundane gameplay into something more engaging. Overall, I enjoyed my time with this game. Good job!

Greenhouse Dystopia by DeadlyAlive 2017-08-01T00:57:09Z

(Also, the Price is Right failure horns were a nice touch)

The Overseer by jmholland96 2017-08-05T19:24:40Z

Combining a match three game with a management game is a really neat idea. I like how the player has to balance treating innocent protesters fairly with self preservation. Some times I had no choice but to kill all because all I had were red tiles and I was in a tricky spot. Forcing the player make tough choices like that is really smart design. That said, I feel that my success in the game was determined by RNG most of the time. It's frustrating to get several patterns in a row without a row of 3. Despite that, I still had a pretty fun time with the game. The meaningful choices the player is forced to make on top of the game's wonderful visual aesthetic make this a really solid entry. Nice work!

Scrapjunk Couriers by reBTF 2017-08-01T01:16:59Z

This is a pretty neat take on the FTL formula. I like how the game is distilled down to the power management aspect, creating a larger focus on managing around those power points. Not providing that FTL pause button creates really hectic moments where I'm having to juggle around many different threats at once with a limited amount of power to go around, which is when the game is at its best.

My only real criticism is the fact that you basically have infinite time between combat encounters if you just turn off the engines. This does give some down time, but it also means I always have adequate time to repair, refill ammo, and put up shields between fights. Perhaps having some encroaching force you're running away from would've provided some tension even during downtime. Having an in game timer is a nice touch though, so optimization is at least encouraged, if not required.

Overall, this is a really great entry and I had a blast playing it. Excellent work!

Upload the Game by Prioxis 2017-08-05T06:29:13Z

This is a pretty basic, but competent game. I like that you included an upgrade system so you have something to build up towards wave after wave. You feel really powerful after getting a few speed and fire rate upgrades. I will say that the game would be a lot more interesting if the enemies fired back at you. That way you would have to dodge bullets in addition to firing at enemies. The art is pretty nice, although I didn't notice the door at first. I do like the color scheme; the green wall paper really pops. While this is a pretty simple game, it's competently put together and an overall solid entry. Nice work!

ZETPACK-99 by verysoftwares 2017-08-01T02:07:14Z

FIRST!

But, seriously, this game is excellent. I love how you've combined resource conservation with spatial awareness and navigation. The reuse of space (which you've had a hand in shaping) as you constantly go back and forth trying to get to the goal with enough fuel to spare is genius. Add onto that crisp, minimalist visuals and a stellar soundtrack, and you have an amazing game on your hands. Outside of the possibility of getting trapped at the beginning with no way out other than to restart the game, I really don't have any major complaints with this one. Zetpack-99 is certainly a 5 star game in my book.

Power Loss by Pixel Programmer 2017-08-02T18:43:08Z

I really like this game's visual style. It has this rather sleek flat/square looking going on which works really well. Even the particle effects on your bullets are little squares! The colors are quite nice as well. I will say that firing your gun feels a bit weak and could have used some screen shake (I'd watch this video for some pointers: https://www.youtube.com/watch?v=216_5nu4aVQ). The gameplay itself is pretty solid, though the level design could be a bit claustrophobic at times. I didn't feel like I always had ample room to dodge enemy shots or jump over obstacles. Still, I'd say I enjoyed my time with Power Loss overall and it's definitely a very solid entry. Nice work!

Furnace Knight by Juman22 2017-08-01T00:00:50Z

This game is really fun! I love the way you pickup enemies on your spear like a monster shish kebab and hurl them into the flames. The game is at its best when you are surrounded and forced to hectically spam spears for your life. I didn't really find myself using the furnace bolts too often, as spamming spears was effective enough and didn't cost anything, though it did occasionally prove useful. Still, the game has enough going to keep me constantly engaged and at the edge of my seat. Great work!

(Side note: the pitch shift on the sound effect when collecting multiple enemies is a nice touch!)

The Leech by Peter Sheehan 2017-08-04T03:58:55Z

This game has a really nice aesthetic going. The grim monochrome sets the tone well and something about how the characters animate is really captivating. Even though they're squares, they rotate in this really interesting way. The villain in particular has a really nice design. It would have been nice if leeching had a more interesting visual effect than a red circle, but at least the red circle communicates the mechanic well. I also really like the background in the arena and the cheering sound going on with it. It really makes the game come to life while you're battling. The gameplay itself has a very interesting concept. I like how the game boils combat down to spacing. My main complaint is how punishing it is. You start out with three hearts, but, if you die once, you'll have one heart for the rest of the game. Most players will die immediately because they're not sure what's going on and then they'll have to deal with one hit instant kills for the rest of the game. I'm also not sure what was going on with the story at the very beginning. I understood that the player character got kidnapped and separated from his brother, but I really have no idea what the brothers were talking about at the beginning as the dialog lacked context (Where were they? What was going on? Why were they having this conversation? etc). The overly long cutscene just sorta started the game out on the wrong foot, but the game picks up once you get into the gameplay itself. Those issues aside, this is a good looking and interesting game that certainly stood out. Nice work!

EDIT: On a second play through, I realized that you CAN get your health back, but only by beating an enemy without dying. This somewhat mitigates my problem from earlier, but the game still has a pretty strong feedback loop: the more you die, the less health you have, which will only make you die more. Having this happen whether or not you beat the enemy on the first try would be a lot better in my opinion. That said, giving the player a choice between increasing max HP and refilling health is a neat idea.

LED Adventure -- Running out of Power by ledez 2017-08-01T05:55:01Z

This game is pretty solid. The platforming feels good and I like the wall jump. The music does a good job of establishing the tone of the levels. The visuals are also good. I like how your power level is indicated by how bright your light is. The foreground in the first level was a bit distracting, although it's neat how it covered up certain secrets. All in all, this is a very well put together entry. Good job!

Low Energy by alejandrodlsp 2017-08-03T02:28:45Z

This is a really interesting game. I like how you have to optimize your movement in order to conserve energy. I enjoy how you occasionally have to choose between conserving energy by using your spit to take the shorter route and conserving your spit but having to take the longer route, wasting energy. Also the colorful visuals and energetic music work well together. This is a well made entry that I had a fun time playing. Nice work!

Energy Dash by Shell Pirate 2017-08-02T19:14:10Z

This game has really great game feel. It has just the right amount of screen shake and the knock back on your gun gives each shot a real kick. The game freezing effect when getting hit was also nice, if a bit too long. Plus the game has killer sound effects and music. I also like the tactical decisions you have to make about the energy pods. Since they hinder your ability to combat, players are tempted to use them for a brief upgrade, but at the cost of the objective. All of these little points of polish really elevate this game above the mundane game it could have been into something great. The game loop could get a bit repetitive, but it was overall very fun to play. Excellent work!

Oil Patrol by SeanNoonan 2017-08-01T02:52:32Z

This game is very atmospheric. The quiet music combined with soft footsteps and your obscured vision give a great sense of isolation. I like the mechanic of hunting down snowmen by following their footsteps. It makes me feel like I'm hunting them as opposed to randomly stumbling upon them. being able to retrace my own footsteps is also a helpful feature. It's a very calming game where I can just sort of get lost and wander, which is nice. That being said, the game is not entirely unguided; the sledge serves as a good focal point for the game as you constantly return to it to feed it fuel and restock on spears. My only complaint is with how long the game is given the repetitiveness of the core gameplay loop (if there even is an ending). The game runs out of new things to show me pretty quickly, meaning I don't have the motivation to see it to the end. That being said, what is there is really fun and quite relaxing. Great work!

Dash Guy by Defratino 2017-08-05T21:35:30Z

This game has some pretty neat ideas going on. I like the very fast pace gameplay; I felt like my skills were constantly being tested. Having the levels be in a random order is really smart. I was repeatedly dying at first as it took a while to get a handle on the mechanics and the game was throwing obstacles at me faster than I could react to them. That could have been frustrating, but having the levels be in a random order allowed me to constantly get to see new content and practice my skills on new levels. Eventually I improved enough to be able to handle the game's fast pace and really enjoy it. The randomness really helps the variety and replayability of the game. The visuals are pretty nice, if a pit noisy. I particularly like the look of the main character. Overall, this is a really enjoyable game, even if it is a bit rough around the edges.

Giuseppe's Kidnapping by VEGACIDE 2017-08-01T06:38:09Z

This game is really great! Having blood packets be manual is a nice touch. I love the tension of trying to optimize your movements, trying to go as far as possible without using a blood packet. Of course the window fading out is a nice touch. It certainly makes this one of the more innovative games I've played this Ludum Dare. I always love it when games mess with the interface of the computer itself. Plus the limited visibility adds to the risk of not using a blood packet. Also the audio and visuals are top notch. The music is excellent! Overall, this is a really great entry. Great work!

Kick Start by BumiBomber 2017-08-01T18:46:45Z

This game is really interesting. I like the way that your ball interacts with the environment in different ways than you do. It forces you to think of the level in two different ways at once. My main complaint would be how many kicks there are. The game would be a lot simpler if there was just one heavy kick and one light kick. Maybe three kicks would be fine, but 4 is a bit much to keep track of. That certainly didn't ruin my enjoyment, as the game was really fun and the puzzles kept offering new twists on the same few mechanics. The visuals are also nice and the kicking sound effect is very impactful. All in all, this is a really innovative entry. Nice work!

Cell Out! by Rulrite 2017-08-03T22:20:14Z

This is a really neat cross between a puzzle game and a platformer. It's sorta like 2048 with a spatial navigation element. What keeps this game from being entirely puzzle focused is the falling mechanic. Having to time bursts with your fall adds an element of platfomer-like skill based gameplay that you don't see in a lot of puzzle games. There are a lot of "puzzle platformers" that simply use platforming as a vehicle for the puzzles, but this game actually combines the best aspects of both genres. I think that combination of puzzling and platforming is this game's greatest accomplishment. Unfortunately, the game's short length keeps this play-style form being fully explored, but I'd love to see it expanded upon. In addition to the great gameplay, the little bit of screen shake when landing a long boost in addition to the player character's recoiling animation really sell the impact of each movement. Also, the resizable window is a nice touch. Overall, this is an excellent game that I greatly enjoyed playing.

LD42 — Running out of space

Path of Excess: Hoarder vs Horde by quill18 2018-08-15T14:55:06Z

This game is pretty fun. Having to manage a lot of things at once gives the game a very frantic, fast pace feeling. As always, it's enjoyable to slowly grind better and better loot, although it would have been neat to see later items take up more space and have more complex shapes. My main complaint with the game wold be the cluttered UI with, like, a million stats on screen. There's a lot of information there, yet I never really payed attention to any of my stat totals, so you could have definitely cut down on some of the UI elements. The tutorial was also a bit unnecessarily long winded and could have been shortened. That aside, this is a really solid game that I enjoyed playing quite a lot. Nice work!

Reasonable Claustrophobia by SkullPixel 2018-08-15T01:38:48Z

This game is really clever. I like how the walls closing in make you slow down and take a more cautious approach, since spamming bullets will get you killed. It almost feels like a puzzle game in that sense. I also like how the enemy bullets can also activate the wall, making it necessary to take enemies out quickly. But what's really smart is how you can use the wall as a weapon to kill enemies, adding an extra layer of depth to the experience. I also appreciated the final boss fight at the end, making the game feel complete. On top of that, the art is fantastic and the music is super groovy. My only real complaint is at the lack of level variety. It would have been nice to see more different kinds of enemies and obstacles as you progress, although I suppose there's only so much you can do with the time limit. Overall, this is a really fantastic game that was a blast to play. Amazing work!

Running Out in Space! by Ekilibr 2018-08-15T23:28:16Z

This is a pretty neat game. I like the art style and the ambient music created a really relaxing tone. I liked how the hazards closing in both served as an obstacle to be avoided and a potentially useful tool, as they moved certain platforms around. My main criticism of this game is that the level designs were fairly simple and didn't really challenge me very much. I feel like the game needed to introduce an extra mechanic or two in the later levels to keep things fresh. But, for what it is, I enjoyed playing this game. Nice work!

Welcome to BURELAND by eptwalabha 2018-08-16T19:30:59Z

This is a pretty cool game. I like the level of strategy you have to use when navigating the level to trap the enemies while leaving yourself a path to the door. I also like the amount of enemy variety, although more distinct visual designs could have helped the player differentiate between them. I like the little wiggle the character does when he jumps, although the visuals became a bit hard to see when the when the camera zoomed out. Also, the lack of music and sound was a bit disappointing. Overall, this is a solid game that I enjoyed. Nice work!

Growing Out by superpokeunicorn 2018-08-13T12:15:19Z

@justinsix Just take the jar file out of the zip folder and double click it.

If you don't have java installed on your computer, you can download it here: http://www.oracle.com/technetwork/java/javase/downloads/jre8-downloads-2133155.html

Growing Out by superpokeunicorn 2018-08-14T14:27:11Z

@erebus Thanks for playing the game! I'm glad you liked it. I'm not sure what would cause that powerup to not spawn. It's a jump boost that doesn't actually increase your size, so it's possible you picked it up without realizing. I just uploaded a full playthrough of the game if you're interested in seeing what the final phase looks like: https://youtu.be/XWrXhokz_Tc

Growing Out by superpokeunicorn 2018-08-15T15:43:16Z

@ildfuglen There are sound effects and background music in the game. Is it possible that you have your volume muted? If it still doesn't work, do you mind telling me what type of computer you're playing on? Perhaps this is a platform specific issue. If you check out the youtube playthrough I posted in the comments above, you can listen to the music and sounds if it won't work on your computer. In any event, thanks for playing the game and I'm glad you enjoyed it.

Growing Out by superpokeunicorn 2018-08-15T17:10:52Z

@ildfuglen Hmmm, I'm also on Windows 10, so I'm not sure what's up. Oh well, I'm glad you enjoyed it regardless. Thanks for playing!

Cronus' Tomb 2 by Mr_Field 2018-08-15T15:37:26Z

This game is pretty fun. I love the whole rogue-like setup, going back and forth between the dungeons and the town to upgrade your character and find clues. It reminds me a bit of The Consuming Shadow by Yahtzee Croshaw, if you've ever played that game. The cute pixel art was great and the music added to the tone of the game. The platforming felt nice and responsive, but the combat could be a bit frustrating at times. I like a game with a good challenge, but most of the difficulty in this game stems from the player character's short change combined with their fast movement speed, leading me to accidentally run straight into enemies. Also, either I'm missing something or these dungeons are really long, cause I never found a single clue no matter how far I went. Despite these flaws, this is a really great game that I had a fun time playing. Nice work!

Super Crate Hoarder by neipo13 2018-08-13T14:42:11Z

Taking an existing game and adding a small tweak is an interesting idea. Even though it's a small change, it really does change how the game plays. The constantly changing shape of the level made for a very dynamic experience. It's interesting that the enemies are also blocked by the crates, meaning you can use them as barricades and play strategically around them. I found that enemies tended to bunch up because of the crates blocking their way, which created these no-win scenarios where a whole bunch of enemies were surrounding the next crate. Perhaps some other small change could have remedied this problem. In the end, making a small tweak to a game's rules is an interesting thought experiment, but I think it could have used a few more tweaks to really make it shine. Still, I had a lot of fun playing this game and it is definitely a solid entry.

The Not Very Golden Age of Piracy by nuclearfriend 2018-08-13T16:11:56Z

This game is pretty brilliant. First off, the audio and visuals are just top notch, with excellent sprite work and amazing voice acting. The humor was on point too; in addition to the initial premise and funny dialog, I especially love the little Easter eggs that would sometimes show up as the enemy ship was pulling away. On top of all that, the gameplay is also amazing. I like the micromanagement you have to do, and the tension between repairing the ship and arming the cannons makes for some hectic action. I especially love how the broken floor creates an obstacle for your babies, adding an extra twist to navigation. Overall, this game is spectacular. Fantastic work!

Encumbered - Deckbuilding Inventory Action by impbox 2018-08-14T20:21:45Z

This game's pretty neat. Having to adapt to the different cards I was drawing forced me to think on the fly, which was fun, and I like the variety of cards on display. Alternating between combat and shopping gave the game a nice pacing. I like the pixel art style and the little enemies look cute, although the lack of sound was a bit disappointing. That aside, this is a very solid game that I had a lot of fun playing. Nice work!

There is Never Enough Space!!! by Jamie Rollo 2018-08-16T02:08:17Z

This is a really charming game. I love the Wario Ware like aesthetic, and the music gives the game a totally chill vibe. I like how each mini game provides its own take on the theme "running out of space" in their own clever ways. I also really like how the menu is controlled in the same manner you move things around in the actual game. That's a really nice touch that adds a certain level of consistency to the experience, even acting as a sort of tutorial. I will say that the time limit on the second game was perhaps a bit too short, but I got past it none the less. Overall, I had a lot of fun with this game. Amazing work!

Dilan vs. Trees by the-tophat-demon 2018-08-13T21:09:52Z

This is a pretty neat game. I dig the fake 3D sprite based look. It felt satisfying to mow down all of those trees, although it did get a bit repetitive after a while. I really like the "reality bending" effect that happens when you get enough crystals. The game was pretty tough, and I found myself dying a lot whenever I came across a group of skeletons. Despite that, I had a lot of fun with this game. Nice work!

Reaper Boy LD42 (Remix) Edition by jessefreeman 2018-08-14T02:15:15Z

This game is really cute! It feels like something out of an old arcade game. I really like the design of the reaper and all the little enemies. The lighthearted music is also very fitting. As for the gameplay, I enjoyed the use of screen wrapping. Needing to screen wrap to build up enough speed to squash the enemies is a clever idea. Overall, I enjoyed this game a lot. Great work!

As the world burns by super8bitrafa 2018-08-14T01:13:48Z

This game is really fun. I love how fast paced and hectic it feels. The constantly encroaching fire really puts the pressure on you to hurry up, and the rad background music really adds to that feeling. On top of that, I also like the colorful pixel art style. I don't really have many complaints for this one, it's just a really solid, fun game. Amazing work!

Dyson's Fear by zeta0134 2018-08-15T14:19:22Z

It's really cool that you made a game for the original gameboy. I admire that dedication! It looks and feels really authentic. It is a bit disappointing that there's no music or sound effects; I would have loved to hear some gameboy bleeps and bloops. The game itself is a pretty basic runner, but it's competent for what it is. One thing I noticed is that the box obstacles slow you down, but going slower actually makes the game easier, so there doesn't seem to be much of a point to avoiding them since it takes hitting a very large number of boxes in a row to kill you. Overall, this is a solid game and it's impressive that you made it for the original gameboy. Nice work!

TINY TOWNS by BearishMushroom 2018-08-14T02:44:14Z

This is a pretty clever little puzzle game. I like how you have to work around the limited space to complete your objectives. The visual style was also very cute, like a little diorama. It would have been nice to see more buildings and rules introduced, as the game gets a bit repetitive after a while. Despite this issue, I had a fun time with the game. Nice work!

Into Asteroid Belt by Jakub Kazimierski 2018-08-13T14:59:42Z

This is a fairly simple game. but it's well put together for what it is. I like how the asteroids bounce off of each other, creating a chaotic and dynamic environment. The Game Boy inspired monochrome aesthetic is neat, although it would be nice if you could make the window a bit bigger. Overall, is a fairly bare bones game, but it's solid for what it is, and I certainly had fun playing it. Good job!

Closing In: Barney's Daring Escape by potatolain 2018-08-15T00:58:21Z

This game is super neat. I love the dedication to making an actual NES game! I really like how this game captures this weird, almost creepy pasta esque vibe, with its authentic NES look and steadily deforming music. The game itself is fairly simple and perhaps longer than it really needs to be, but it is fun for what it is. Overall, this is a really interesting game I'm glad I got a chance to play. Great work!

The Flesh Pit by frankiesmileshow 2018-08-14T02:03:33Z

This game is pretty freaking great. First of all, I am in love with the fleshy, hellish aesthetic. The enemy designs are totally wild! The background audio, while minimal, does do a good job of reinforcing this theme. On top of all that, the gameplay is really well designed. Slowly building up a tower of meat is really satisfying and makes the gameplay very dynamic. Not only does this allow you to go further up, but it also lets you access areas to the side you couldn't reach before. I also like the rump up in enemies as you get further into the game. The game always felt like it was changing, never getting dull or repetitive. I also like all the different weapons you get to pick up, and how you can throw them right before they run out of durability. my only gripe with the game is how jumping could feel a bit clunky, as you lose a lot of horizontal momentum when jumping. Despite that one small gripe, this is a fantastic game. Excellent work!

Pats Pack by Landon 2018-08-16T01:57:05Z

This game's pretty neat. It has this very frantic feeling as I'm scrambling around looking for weapons. I like the variety of weapons on display and how they all act in their on unique way. I will say that I never really found my self "running out of space," since I pretty much used each weapon as I picked it up. I also felt that the controls lacked a sense of momentum and weight, and the one hit deaths were a bit punishing. That aside, this is a very solid game that I had fun playing. Nice work!

S.P.A.C.E. Module Collectors by AdroitConceptions 2018-08-13T20:53:45Z

This is a pretty well put together game. I'm really impressed that you were able to make something fully 3D in just 72 hours. One detail I appreciated was how the character aims up when next to a wall so that the gun doesn't clip into the wall. That said, the gameplay is pretty basic and gets repetitive. Instead of repeating the same room layout over and over, it would have been nice to see rooms with different sizes and shapes, different enemies, and maybe some rooms without enemies. Despite the lack of variety, this is a solid entry and an impressive one for 72 hours. Good work!

Crystalmancer by Crowno 2018-08-14T01:45:58Z

This game is pretty fun. I enjoyed the zelda-esque dungeon navigation and the gameboy inspired aesthetic. The chibi pixel art style overall was very effective. Having dead enemies block off spaces is an interesting idea, as it makes you change your tactics with the shifting terrain. My only major gripe with this game is how tricky it is to dodge certain enemies when they first spawn in. Other than that, this is a very solid entry. Nice work!

Jumpless by ChicoMCastro 2018-08-16T22:34:24Z

This game's pretty neat. It has a very clever interpretation of the theme. Restricting the number of jumps a player has forces them to take a more thoughtful approach. That said, the control scheme feels a bit awkward when dashing. It would make more sense to control movement with the arrow keys and control dashing and jumping with the other hand. The visuals are pretty good looking, but it was disappointing to not hear any music or sound effects. Despite some flaws, this is an overall solid game. Nice work.

Bag Man by GeorgeBroussard 2018-08-15T16:46:08Z

This is a pretty cute game. I like the Pitfall inspired aesthetic, and the pixel art character design looks good. The game is sorely lacking background art and music, which was a bit disappointing. The premise of the game is neat, as it puts time pressure on the player, creating a tension between going fast and avoiding obstacles. My biggest complaint is that the game got repetitive after a while as the same obstacles kept repeating without variation. Perhaps making the game shorter with only 8 bags would have been more appropriate given the low amount of content. There were also some long sections without a way to get back up to the top, making it difficult to get certain bags in time. Overall, this is a simple, yet solid game. Good job!

CLAMPRESSOR File Archiver by Deaymon 2018-08-13T15:36:19Z

I like it! The premise is pretty simple, but well executed. While most puzzle games tend to feel slow, this one was very fast paced. I like how energetic the whole thing feels, especially when the music speeds up as you're running out of time. I really like the narrative theming as it fits well with the gameplay, since you aren't getting rid of tiles, but rather just compressing three into one. The cutscenes were also pretty funny. Overall, this is a simple game, but one that was a blast to play. Nice work!

Back to Base by IndieManiaC 2018-08-15T02:33:44Z

This game has a pretty neat concept and I like the trippy, space distorting visuals. The pixel art on for the title screen also looks really good. That said, my main problem with this game is that it feels very barren. It definitely needs enemies or some other mechanic to spice it up, as the game gets pretty repetitive after a while. Overall, this is a really interesting game, even if it's a bit underdeveloped. Nice work!

LETTERBOX by Shell Pirate 2018-08-16T14:33:01Z

This game is really great. I like how the screen closing in is tied to jumping, forcing you to be more thoughtful with your movements. I love how the letter boxing serves both as an obstacle and a useful tool for wall jumping, adding an extra layer of depth. I also love the guns that get added in towards the end, as they add another layer of interaction with the letter boxing. The trial and error could get a bit frustrating in areas where it was difficult to react to what was ahead, but it never got too frustrating to handle. Overall, this is an excellent, thoughtfully designed game. Amazing work!

Running out of Toaster by Jegus9 2018-08-15T17:05:54Z

This game is pretty fun. I like the action packed gameplay. There was a healthy amount of enemy variety and a good number of checkpoints. One thing I noticed while playing is that, because the camera only starts moving once you move a certain distance towards one side of the screen or the other, there was always more space behind the player than in front of them, making it hard to see what's coming up. I liked the music, but the environmental art was a bit chaotic and could have been more cohesive. Overall, this is a solid entry. Nice work!

The Flopp by Sanguis 2018-08-16T13:56:09Z

This is a pretty fun game. I like the parts where there's an error and parts of the level look all glitched out. It would have been cool if that had affected gameplay and wasn't just an aesthetic thing, but it's a nice effect none the less. I'm not a big fan of this game's jump; it's a bit too fast due to the high gravity. I like how you get new moves along the way, keeping the game new and exciting. That said, I feel like you missed an opportunity to have obstacles I couldn't get through before that I can go back to once I've acquired a certain disk, instead of the obstacles only appearing once I've gotten the necessary power up. I feel that this game missed a few opportunities to really shine, but, overall, this is a solid game that I had a lot of fun playing. Nice work!

Overflow by Mors 2018-08-14T19:54:40Z

This game is really good. The pixel art style is very colorful and appealing. I enjoy all the cute designs for the various characters, and they're all so well animated. I like how all the different characters control, and combining them all together at the end is a neat idea. That said, the final character did feel a bit difficult to control, since all of the special moves are mapped to the same button. I felt like I always wound up fluttering when I wanted to dash. That aside, this is a very beautiful and well made game. Nice work!

Shrinking Dungeon by DutssZ 2018-08-14T02:24:32Z

The link you posted is the link to your account's dashboard to edit the game, so it won't work for anyone but you.

A New Kingdom by 2lol555 2018-08-13T15:21:42Z

This is a fairly simple game, but there a lot of small touches that really elevate it. I like the fast fall mechanic, as it adds an extra layer of depth to the movement and contributes to the fast paced, manic feeling of the game. Having optional people to save is a smart design decision, as it creates a tension between going slow to help the people and going fast to avoid the lava. The color pallet really helps to contribute towards towards this hot feeling and the up tempo music makes me want to go fast. Even though the premise and gameplay are pretty basic, all of these small elements help reinforce the the fast paces, hectic tone of the game. Overall, this is a solid entry. Good work!

Pig Pile by GreenBoxGames 2018-08-13T19:22:16Z

This is a pretty unique game. I like how you're given a short period before the pigs start to spawn to gather ammo, and the music change that comes along with it is a nice touch. One thing I'd like to praise in particular is the enemy death animations, which are very smooth and fun to watch. My main criticism for the game would be its repetitiveness, as I feel like I'm just going around killing the same enemies without much change. Perhaps some sort of ramp up in difficulty or a wave structure with breaks in between would help the pacing. Despite any criticism, this is definitely a solid game that I enjoyed playing. Good work!

Globulator by Corbak 2018-08-13T20:06:37Z

This is a pretty unique concept. It took me a little while to figure out how everything worked, but, once I figured it out, I had a lot of fun. I like how you can kill enemies by ramming into them, but doing so creates harmful waste, creating a sort of risk vs reward mechanic. I enjoyed the crowd control gameplay, although it could get a bit out of hand when the crowds of enemies get big enough. Overall, this is a solid game. Nice work!

Running Out of Space LDJ42 by Ismael Rodriguez 2018-08-13T13:50:59Z

This is a pretty creative idea. combining a match 3 game with a platformer is pretty clever and leads to some fun gameplay. I really like how hectic the game can get as the boxes just keep piling on. It just goes to show how a few simple rules can come together to make something really enjoyable. The visuals are also well done, and I like the cute robot guy. The music is pretty groovy and adds to mood of the game. Overall, this is a simple, yet effective game. Nice work!

Mob Floor by Pixels Everywhere 2018-08-13T17:10:22Z

I like the detailed pixel art style and the little character sprites. The music is pretty groovy too. Having to throw enemies off of the stage is an interesting idea, but I feel that the combat is a bit bare bones and repetitive. Despite my issues with the combat, this is an overall solid entry. Good job!

Will Survive by foxserranu 2018-08-14T01:30:09Z

The visuals of this game are pretty good. I like the little chibi pixel art lumber jack character. The opening cutscene was also well done, and the music was fitting. The obvious complaint would be with the basic, repetitive gameplay. If the gameplay doesn't have much variety, it would probably make sense to lower the time limit, as 6 minutes was a bit too long to be doing the same cycle. Still, this is a pretty solid entry with a lot of visual polish. Good work!

Samu's Way by Kunou 2018-08-15T00:21:38Z

For your first Ludum Dare, this game is pretty good. I like how the tiles I step on go away, so I have to think before I move. The music is very fitting and contributes towards the samurai theme. I do feel that the combat could use some work. It doesn't have much weight to it and it just sorta feels like I'm rubbing up against the enemies until they fall over. Some added depth and polish for the combat would go a long way towards improving the game's overall feel. Despite some issues, this is certainly a solid entry for your first attempt. Nice work!

Crushed by Rusty Bailey 2018-08-15T22:00:05Z

This is a pretty unique and interesting game. I love how the quick growing slime keeps you moving and thinking on your feet. I will say that the controls felt a bit off. The jump felt too quick because of how fast you fall, and you only just barely jump high enough to reach certain platforms. There where a lot of times where I was trying to jump onto a slime block but wound up getting crushed from the side for some reason instead. That said, I do like the pixel art style and the music is nice too. Overall, this is a solid game that I had some fun with. Nice work!

Dash Brawler by glitchman 2018-08-13T14:10:47Z

This is a pretty unique concept. Dashing feels energetic and is fun to pull off. I like how dashing both shrinks the arena and also stuns the opponent. But dashing also comes with some risk, as it knocks out the platform you land on and leaves you open to an enemy attack should you miss. It feels like the game gets a lot out of this one simple dashing mechanic and has a lot of depth because of it. The pixelated art-style looks nice and I enjoy the monochrome aesthetic, although the lack of a walk animation and music is a bit disappointing. Despite some issues, I enjoyed my time playing this clever little game. Nice work!

Spaco by Johannimations 2018-08-14T22:45:21Z

For your first Ludum Dare entry, this is pretty decent. The art is nice and I like how your ship thrusts forward a little bit whenever it moves forward. The game is pretty basic, but it's well made for what it is. It could use some background music and sound effects, but I'd say that I had a good time playing this game. Good job!

Amobo by dog_bone42 2018-08-15T16:22:26Z

Congrats on your first game! This game is pretty simple and repetitive, but it's a good start for your first attempt. I will say that it was a bit disappointing that I didn't get to see any of the titular Amobo(tm). Getting to see different little figures with every opened box would have kept me interested for longer. Still, this is pretty good for your first game. Good job!

Blueberry Adventure by aaron horrar 2018-08-16T21:36:12Z

This is a pretty cool game. It's always impressive to see a fully 3D game made for Ludum Dare. I like how getting hit isn't an instant death, but rather it does slow you down and forces you to take detours. One complaint I have is that the little holes you're supposed to fall through are so small that I didn't even realize they were holes at first since you had to be right in the middle to fall through them. Also, it was a bit disappointing to not have any music. Overall, this is a solid entry. Nice work!

Warehouse by Monstr 2018-08-13T19:05:11Z

This is a pretty interesting concept. I like the idea of combining Tetris-like block sorting with a top down perspective and a controllable character. It's also interesting that you let the player decide when they want to finish, giving the game a sort of risk/reward aspect. One thing I noticed is that you can just use blocks to clog the conveyor belt so that no blocks will ever leave the screen, giving you as much time as you want. Overall, this is a pretty solid game. Good job!

Slime Mine by Headless 2018-08-15T00:07:04Z

This is a pretty cool game. I like the idea of a Terraria style game where you get bigger over time, and that feature is pretty well implemented. I really like the jump animations for the various sizes of the slime, although the jump itself has this weird delay that makes it awkward to perform. My main gripe with the game would be its repetitive nature. This game really needed some form of progression to keep me going. Still, this is a pretty solid game and I had fun with it. Good job!

Void Incoming by Purrfexionator 2018-08-16T22:56:24Z

This game's pretty good, especially for your first Ludum Dare. I like how you sort of have to ration out the pickups so that you'll have enough left over to make it to the end. I enjoyed the variety of mechanics on display, but I feel that they were all introduced too quickly at the very begging, meaning the rest of the game lacked new mechanics to introduce. Instead of introducing all of the mechanics at the very beginning, it would be better to spread out their introduction so that the player is continually introduced to new mechanics throughout the game. I think this would help with the game's pacing. I did enjoy the final boss as it was a nice change of pace from the rest of the game while still incorporating the main mechanics. The visuals were simple yet effective, although the pixel art looked a bit blurry on my screen. There's probably an anti-aliasing option in your engine that you should turn off to fix that. The sound effects were good, but it was a bit disappointing not to hear any music. Despite some flaws, this is a solid game, especially for your first Ludum Dare. Nice work!

LD44 — Your life is currency

Scrapitalism by quill18 2019-05-01T06:58:10Z

I thought this game was pretty clever. One thing I've noticed with a lot of the games in this jam is that they try to make you choose between upgrades and health, but they're usually so easy that the choice doesn't matter. Here, I felt the game was though enough to make me want the upgrades but also have some scrap left over for the next level, especially as the game progressed. On the down side, I will say that the voice lines felt a bit jarring and kinda came out of nowhere to startle me at the end of every level. That aside, this is a very solid entry.

Don't Kill My Cat by Local Minimum 2019-04-29T08:50:17Z

Cute cat <3

Blood Pressure by superpokeunicorn 2019-04-29T07:34:02Z

@deglis Just double click on the jar file. You do need java installed on your computer to run it.

Blood Pressure by superpokeunicorn 2019-04-29T20:37:14Z

@gamepopper There should be audio. Not sure why it isn't playing for you. What type of computer are you running it on?

Blood Pressure by superpokeunicorn 2019-04-29T20:53:09Z

@local-minimum It works in the app for me. Do you have java installed on your computer?

Blood Pressure by superpokeunicorn 2019-04-29T20:55:27Z

@gamepopper Okay, that makes sense. Thanks for playing the game, I'm glad you enjoyed it!

Blood Pressure by superpokeunicorn 2019-04-30T18:26:43Z

@koni @kp-cftsz Thanks for your feedback. I'm glad you liked the game!

To clarify the use of theme, I wasn't really thinking about the coins as the currency. The idea is that life is currency in that you have to spend HP to shoot, although I see what you mean that it's more ammo than currency.

To answer your question about how the color spreading works, each pixel of the background/level is its own object which stores its color as an RGB value. Notice how the blood is red and the enemies are green and blue, meaning changing the color is as simple as modifying the appropriate RGB value (that's also why the colors mix). Also, when a pixel is hit by the same color multiple times, it uses a simple recursive path finding algorithm to color in nearby pixels, thereby spreading the splotch of color. There's a bit more to it than that, but that's the gist of it.

Coloring in animated sprites like the player would be a bit tough, since their pixels are always changing. I think keeping the player as white helps them stand out from the background, but it might have been cool to have enemies get colored in as a form of damage indication.

In any event, thanks again for the feedback. Your input is appreciated.

Blood Pressure by superpokeunicorn 2019-05-01T00:30:40Z

@valid I'm glad you like the game. I made it so you couldn't turn around while in mid air, but maybe that was a bit confusing. Thanks for the feedback!

Blood Pressure by superpokeunicorn 2019-05-01T07:12:23Z

@triplefox I'm glad you enjoyed the game! You're definitely right about the pacing. I did try to increase the spawn rate as the level went on, but I didn't have a lot of time to balance it, so it's not that noticeable. I think you're right that more dynamic changes or even waves of enemies could have helped. Having to go after the coin does sort of change things up a little bit, but that's about it.

Also, about the last level, I tried making it so that the blue guys could jump onto the platforms and even jump from one platform to the other, but that wound up making the level way too hard and disinsentivised using the platforms at all. I wound up making it so that the green guys cold come from above and bellow (they only come from above on the other levels) but you're right that it's still pretty easy to camp it out. Maybe making the coin spawn on the bottom for that level would give players more incentive to come out from their safe spot. Anyway, thanks for the feedback! It's really appreciated.

Blood Pressure by superpokeunicorn 2019-05-01T17:45:13Z

@oivin-f Thanks for the feedback! Hollow Knight's focus and Dark Soul's estus flask were definitely both big inspirations for the recovery mechanic. I think you're right about how easy it is to get juggled. There are iframes, but perhaps I should have added more.

@gwinnell I'm sorry to hear that the game didn't run well on your computer, though I'm glad you liked it. I don't have a mac or linux computer, so it's difficult for me to test platform compatibility. I've uploaded a full play-through video in case you want to see how the rest of the game looks:

https://www.youtube.com/watch?v=tZ6Vnr4QPY0

Blood Pressure by superpokeunicorn 2019-05-02T15:51:11Z

@rufia Thanks for playing! You’re definitely right that the level order could have used some work. I should have spent more time on balancing. The feedback is appreciated!

GREED by mmason 2019-05-01T23:33:53Z

This game is pretty solid. I like the monochrome aesthetic, although the pixel art could use some work. I'd say the use of theme was a bit underwhelming, seeing as you basically just retextured the 1UPs to look like coins. I did appreciate that there were multiple paths through each level, allowing for a degree of exploration. Overall, I enjoyed playing this game. Nice work!

Pixel's Inferno by boddiul 2019-05-01T00:27:54Z

I thought this game was pretty neat. I like the premise and it was cool seeing your interpretation of the various circles of hell. I was a bit confused at first, but I figured it out as I went along. At one point I was able to sequence break and make it all the way to the end, but had to backtrack since you need to go through all the possessions in order to beat the game. Overall, this was a pretty fun game. Nice work!

Angry Hog Head by saucygames 2019-05-02T00:02:29Z

I like the arcade action in this game. I enjoyed the knockback on the gun which made shooting very satisfying. The platforming felt a bit off at times. The double jump in particular could use some work. You seem to be adding to the vertical velocity instead of resetting it when you double jump. This creates a situation where the way to get max height is to double tap the button as soon as you jump, as pressing it at the peak of your jump or while you're falling gets you very little height. This winds up feeling strange and gives players fewer options in mid air (it's essentially just a high jump at that point).

I also found the control scheme quite awkward. Since there's only two guns, I don't see the need to have two buttons for swapping. Surely you could just have one button which swaps back and forth.

I like the idea of having this multi-life healthbar, but it doesn't really matter since dying and restarting the whole game are essentially the same thing. You'd need to have some sort of upgrade or progression system which resets when your bar runs out to make the healthbar actually matter. That said, I do appreciate how the arena is randomly generated, giving me some incentive to keep going. Overall, this is a pretty solid game that I enjoyed quite a bit. Nice work!

Mr Moneybag by managore 2019-04-29T06:26:16Z

I thought that this game was pretty cleverly designed. Focusing the game's design around the coin mechanic was a good way to tie everything together. I also like how you could avoid the enemies if you were clever enough as a way of saving money. The coin mechanic really makes you evaluate your priorities. One thing I didn't really understand was the damage upgrade. I upgraded my damage to be 4 per coin, but it still took 2 hits to kill 2hp enemies and 3 hits to kill 3hp enemies. Is that a bug or have I just misunderstood the mechanic? Anyway, that was a bit disappointing, since I spent a lot of coins on damage upgrades that didn't seem to work. That aside, I found this game to be a really cleverly designed experience that I had a lot of fun playing.

Space Struggle by meursault 2019-04-29T06:47:02Z

I thought the premise of the game was really neat. I like the idea of a game where you are not getting upgrades, but rather strategically choosing how you will downgrade. Sort of like a reverse FTL. I enjoyed the strategy involved in picking which planets to go to in order to optimize your path, trying to balance distance with value. However, I do feel that a bit too much of the game relied on luck, with a few to many random no-win scenarios. You could definitely optimize your play and I did beat it eventually, but each run really felt like a roll of the dice. That said, this was a really neat game that I had a lot of fun playing. Nice work!

Satan's Cellar by dkdwrek 2019-04-29T09:08:23Z

This game has some occasionally clever navigation puzzles that required a good understanding of the level layout, which I liked. However, the game as a whole feels a bit basic and needs more mechanics. 9 levels is certainly overstaying its welcome since each level just kinda felt the same. That said, I do like the theming of the game and the color scheme really pops. Nice work!

Elthus by ejmejm 2019-04-30T05:10:36Z

I like how much use you get out of the elthus meter. Elthus serves not only as health and ammo, but also a timer, tying together so much of the game's design. My biggest complaint with the game would have to be the controls. I don't know why you've mapped grappling hook to E instead of right mouse button. Assigning it to E means I have to take my finger off of D in order to grapple, making swinging right significantly harder than swinging left. I will say that I really liked the game's presentation. The lighting effects made the game very mysterious while also obscuring elements in the distance, thus serving a gameplay purpose. Overall, I really enjoyed this game. Nice work!

Blood Money by Dom Harris 2019-04-30T05:31:48Z

This game was really fun. Pretty straightforward classic shooting action, no more complicated than it needs to be. I found it interesting how not yet awakened enemies could blend in with already dead enemies, although that made it kinda frustrating to find the last few enemies in a level. I will say that I really liked the aesthetic and the rocking music. Overall, nice work!

missed messages. by Angela He 2019-05-05T08:03:48Z

This is really great! I especially like how the game changes with multiple playthroughs, sorta like Doki Doki Literature Club. And the game really did warrant multiple playthroughs. I appreciate how much is left up to the player's initiative to actually discover and interact with the plot. You aren't just shoving the main plot down the player's throat, and the elements that you do draw attention to are actually misdirection to distract the player from what's important. In that way, the game really uses interactivity and gameplay to its advantage in a way that a lot of narrative focused games miss. Excellent work!

Gachapaw Dungeon Crawl by Don Fouts 2019-05-01T05:47:53Z

This game is pretty cool. Getting a random weapon each time was really exciting and fun. One thing I noticed is that sometimes I'd immediately take damage from an enemy upon entering a room, which was frustrating. I did really like the visuals and the goofy way the character walked. Overall, this is a solid game. Nice work!

One More Drop by ZAX 2019-04-30T04:56:08Z

I like the idea of using your health as ammo, as it makes you be more cautious about shooting and not just spam the button. Having multiple different charge levels also adds to the decision making. That said, the game never really challenged me and got repetitive real quick. Having more enemy spawn locations and enemy types with different behaviors would have improved the game a lot. As it stands, the enemies were really just queuing up to die. That said, I do really like the art style, and the presentation overall was good. Nice work!

Pucamuc by Mors 2019-04-30T18:45:24Z

Okay, this is just hilarious. I love the wacky, bizarre plot and writing. The gameplay is great as well. Only being able to jump puts some unique constraints on you as the player which were fun to work around. I also really like the exploration aspect. Since you don't need to find everything to beat the game, finding secrets and upgrades as well as alternate pathways felt really rewarding. Not to mention the amazing art and sound design. Overall a phenomenal game. Amazing work!

Piggy Butchery by Reality Blind 2019-05-01T01:03:55Z

This game was pretty great. I was a bit confused at first, but I really liked it once I got the hang of things. Having to build the level out in front of the pigs was an interesting form of gameplay. I will say that I ran into a couple of no-win scenareos that forced me to restart even though I had a lot of lives left, which was pretty frustrating. Still, I had a really fun time with this game.

Leap by Adam Elaoud 2019-04-30T05:52:33Z

I like the game. The visuals are nice and the platforming controls well. Some of the powerups were pretty fun to use, especially the glide. I also like the trade off between getting more powerups at the risk of having fewer chances. I did find that there were occasionally jumps that were impossible to make, which could be a frustrating way to end a run. That aside, I enjoyed this game. Nice work!

Life Death + Lemons by Random Thoughts 2019-05-04T07:56:13Z

This concept is pretty cool. It's certainly a unique structure for a card game, and I like how you can reliably get certain cards by spending your resources on building these structures. I think it's a concept that there's a lot of room to expand on, though it's a bit shallow in its current form. I never really felt like I was at risk of losing so much as I was taking a long time to inevitably win. Definitely a game worth investing further development into. Overall, nice work!

Temple attack by bryyrt 2019-05-02T08:23:52Z

Having to spend health on ammo and upgrades is a good idea. That said, the game gets really repetitive after a while. You need more ways to challenge to player that get introduced over time, whether that's new enemies, obstacles, mechanics, levels, etc. One of the important things about making a game is knowing how much content you have and how long it takes for the player to see everything your game has to offer. End it right when you reach that point instead of padding it past that point. As it stands, the game definitely outstays its welcome with how long it would realistically take to grind for all the upgrades. Hopefully this feedback is helpful. While there needs to be more meat added to the bones, this is definitely a solid start. Nice work!

Shibbal the Pig by KP_CFTSZ 2019-04-30T06:59:54Z

That was some pretty fun platforming fare. I like how snappy the character's controls were. Having the character be a piggy bank was a nice way of theming the mechanic. I also enjoyed how you could trade health for upgrades between levels. It was a bit disappointing having to restart from the beginning after one death though, especially when you start introducing bottomless pits. That aside, I enjoyed this game a lot. Nice job!

Bloodletter by shp 2019-05-01T20:32:34Z

This game's pretty great. I love the classic shooter action, and the player's speed feels just right. The visuals are also very impressive and really capture that Doom-esqu demonic vibe. The slow down mechanic was pretty cool, although I'll admit that I didn't find myself using it as much as I maybe should have. Overall, this is an outstanding entry. Amazing work!

DISREGARD LIFE, ACQUIRE CURRENCY by notb 2019-04-29T07:18:49Z

I really enjoyed the atmosphere of this game. The water effects were really cool and I love the way the colorful lights were reflected. I like how you integrated the stars in the background, although it took a while to figure out that it was a map. That said, I do like how the game doesn't tell you a lot and you have to figure it out as you go. The game did get a bit repetitive in the middle, although it was pretty exciting towards the end and I just barely made it to the goal with 100 currency. Overall, I had a pretty chill and relaxed time with this game. Great work!

American Healthcare by Abraxas Interactive 2019-05-01T03:52:17Z

This game is a pretty solid space shooter. I like how you can control your bullets by moving side to side. I appreciate the attempt to add some visual flair, but it just winds up being a bit disorienting if I'm honest. I also felt that the use of theme didn't impact the game much, since you're never really at risk of running out of money and are much more likely to get hit by an enemy before that happens. The whole thing about the American health care system on the submission page really doesn't factor into the gameplay at all. That said, this is still a very solid game that I enjoyed playing. Nice work!

Two Minutes of Fame by ZanyG 2019-04-29T07:31:44Z

I really like the concept for this game. Having to find the best places to take selfies for maximum profits is a unique form of gameplay. I like how wacky the game could be, with people randomly getting run over in the middle of the road. I will say that there was a lack of visual/audio feedback. It wasn't always clear if I was doing the right thing or not. Better feedback would give player a better idea of what is a good/bad selfie so that they could improve their play. That issue aside, I'd say that I enjoyed my time playing this game. Nice work!

Re:Live by NyssaRaatko 2019-05-01T21:17:29Z

This is a pretty solid game. The platforming feels pretty good for the most part. It's also nice that you've included a boss fight to cap off the game's ending. However, there were a lot of small issues that you should keep in mind when making games in the future. For example, I ran into some issues with the wall jump not working some times. Is there a max limit to how high you can wall jump? It seems that way, but that wasn't communicated very well. The game also doesn't make it clear what the potions do, making me unsure how worth while it is to buy them. The same is true of the leveling system. In general, I'm not getting enough information about the mechanics to make informed decisions as a player.

The sprite art is really good, but the way that everything is stretched out and animated improperly makes it seem like this is a case of using an asset pack you don't know how to use correctly. When using pixel art, you're going to want to make the pixels all the same size and make sure they're all square. In this game, there were a lot of sprites that were stretched out in weird ways that didn't blend well together. For instance, it's pretty obvious that you've stretched the player character out to be taller. It's okay to use premade assets, but you gotta know how to use them right. Making all the sprites consistent is a relatively simple fix that would make the game look a lot better.

I also question the control scheme. Why map attack to the left mouse button if mouse movement doesn't actually do anything? If you were using the mouse for aiming or something like that it would be different. I see this a lot where people use first person shooter conventions (WASD and Mouse) for 2D platformers even when they aren't using the mouse for anything. It's better to pick a control scheme that is the most natural for the game you're making. I also don't get why you're using completely different buttons for menu navigation. I find it best to have the menus use the same control conventions as the rest of the game.

I don't mean to rail on the game to be mean or anything. There's definitely a lot of promise here and what you have is solid. I just see a lot of easy to fix mistakes that are preventing the game from reaching its full potential. I hope this is helpful. Despite these problems, I still liked the game and enjoyed playing it. Nice work!

An American Blood Clot in Techno Athens by Shuu 2019-05-01T00:42:26Z

This game was really clever. It's impressive how much you're able to get out of the blood mechanic. Having a platformer with a limited amount of jumps is a really interesting experience. I also like how you can get creative with some of the levels. For instance, I used a super speed jump to skip over most of the final level. Overall, a very solidly designed game. Nice work!

Forgotten Keep by burst 2019-05-01T06:40:55Z

This game is pretty cool. I really like the red and black aesthetic with highlights of white. It's certainly a bold color scheme. I also like the sprite art and the way the sword is animated is great. The gameplay was solid, although not very fleshed out. The enemies didn't pose any particular challenge, so more enemy and obstacle types would be appreciated in a future version. But, overall, this is definitely a promising start. Nice work!

Forgotten Keep by burst 2019-05-01T06:42:42Z

(Also, please post a link to the LDJAM submission page on your itch.io page. LDJAM has no search functionality, so it took me forever to find this.)

Undercave by NoobException 2019-05-01T04:09:11Z

This game is pretty interesting. I like the atmospheric audio design and the dark lighting effects. I will say that the controls scheme was a bit clunky having to manage so many buttons at once, especially if I needed to crouch and jump simultaneously to fit through a hole. But, overall, this is a pretty solid game. Nice work!

Chess Adventure by MoonLens 2019-04-29T08:42:54Z

I like the concept of not having direct control over the pieces and having to strategize with only positioning. However, I found it a bit difficult to strategize when the pieces didn't feel very distinct (just ranged and melee as far as I could tell). Maybe having pieces be more specialized (like in chess) would make the positioning more strategic. That said, I still enjoyed my time with this game and there's definitely some promise in this concept.

The Adventures of Cat Bat by BirchTree 2019-04-30T07:22:41Z

I really like this game. The combat is simple and intuitive and I like the minimalist art style. I also appreciate the different music tracks for each level along with the unique set of enemies and environments. Having to spend health on upgrades is a neat mechanic, although, in practice, it never seemed worth it. The gun in particular felt very underwhelming. I like that you included a final boss and the fight was really great, but nothing happened after I beat it for some reason. Still, I enjoyed my time with this game. Nice work!

Mindflayer & Me by HandsomeDragonGames 2019-05-01T01:19:33Z

I thought the concept of this game was pretty interesting. I like how you have to pick and choose which abilities to lose. I also really like the final gun upgrade; it's really satisfying. I also like the spritework, but the way everything is kinda static and not animated doesn't look great. I'd also say that the level design was pretty bare bones, mostly just a bunch of platforms and enemies. I really like the surprise boss battle at the end, although I wound up dying durring the final cutscene after beating the boss and had to do it over again. That said, I really enjoyed playing this game. Nice work!

LD48 — Deeper and deeper

Conduit by reheated 2021-04-26T16:54:05Z

Really clever game! I love how the conduits serve as both a power supply and a platform; that dual purpose makes for a lot of really tricky puzzles. I especially liked the bonus puzzles to collect the messages (and, yes, I got all 8), although it was annoying to re-collect them when I died. I also enjoyed the music and atmosphere. Overall, a great entry. Nice work!

Out of Gas by randomhuman 2021-05-06T04:55:18Z

Really like the visuals on this one; the idea of making vintage cars into spaceships is a great aesthetic. I also appreciate the FTL homage in the game's structure, with the twist that you're running away from debt collectors instead of rebels. I will say that the gameplay feels almost entirely determined by randomness, to the point where it might as well play itself. There were a ton of situations where I just didn't get any fuel drops or missed too many shots and died. Overall, the game has a striking style and quirky narrative, but the gameplay balance could use some work.

ROM DIGGER by PurpleAlien 2021-05-10T04:00:03Z

Simple and enjoyable. I really like the little effect that plays when you get damaged. The gameplay is fast and fun, with the scrolling screen giving you just enough time pressure to create tension. The ability to break some blocks adds a bit of depth, especially since you need to mine the collectible before you can pick it up, which can also cause you to mine the block beneath you if you're not careful. My only real complaint is a lack of mechanics; there's just the one collectable and one enemy type. There's also TNT, but it was pretty easy to just avoid that outright. That said, the game didn't overstay its welcome, so the lack of content isn't really a big problem. Overall, a short and sweet experience. Nice work!

MineWell by superpokeunicorn 2021-04-27T23:21:56Z

@ludumdaredevil Thanks! The game is running in my own custom engine using the MonoGame framework. Sprites are made with Aseprite, music is made with Beep Box, and SFX are made with BFXR.

MineWell by superpokeunicorn 2021-04-28T13:05:24Z

@jordan-benureau Thanks for playing! You're definitely right that the game needs more levels. I wanted to add at least 2 more, but ran out of time before the deadline. Oh well, maybe I'll do a post-jam version...

MineWell by superpokeunicorn 2021-04-29T18:47:30Z

@retro-banana-man-nl Thanks for the feedback! Yeah, you can't collect all the gems in that last section of level 2 (I think the max you can get is 4), but all the other gems are collectable. If I do a post-jam version, I think I'll change the design so that you can always collect all of the gems.

MineWell by superpokeunicorn 2021-05-01T14:31:52Z

@dmitry-mozgin I'm glad you enjoyed it! The clarify, the only time you can't get all of the gems is at the very end of level 2, where you can only collect a maximum of 4/7 of them before the enemy forces you to run away. Other than that, all of the gems are collectable.

MineWell by superpokeunicorn 2021-05-08T01:05:23Z

@masterkrepta Thanks for the feedback. The enemies in the game are supposed to float, that is intentional. Enemies that fall are a lot harder to deal with, since they can follow you down holes. I plan on adding enemies that fall in a later level for a post-jam version.

Manic Miner by ryannielson 2021-04-28T03:23:34Z

Simple and enjoyable. I like the minimalist visuals which communicate the game's information very clearly. The controls are nice and snappy, although mashing that fast made my hand start to hurt by the end. I do feel that the game could use one or two more elements to spice things up, but the game is good for what it is.

Sized Bite by davision 2021-04-27T17:41:39Z

Really like the main mechanic; it adds an extra dimension to exploration. In particular, I enjoyed the sections where you had to both shrink and grow to get around certain obstacles, especially the more open ended section at the end with the large house to explore. Also, the repeating structure of the game was cool and added to the eerie atmosphere. I did wind up getting stuck in the end; there was a keyhole I had to shrink to get through with a ramp leading up to it, but the game wouldn't let me shrink anymore. Nonetheless, I enjoyed my time with this game. Nice work!

Deeper and Deeper by minibobbo 2021-04-26T18:52:50Z

Really like all the audio visual polish. The lighting effects and the animation on the fire are top notch. The game feel on the player movement was also great. I love the idea of having a projectile which lets you look ahead at parts of the level. However, I do feel like this mechanic is somewhat sidelined by obstacles like ghosts and traps which don't really interact much with the torch. It was also a bit annoying to have to manually select the retry option every time I died. Overall, an incredibly polished entry which shows a lot of potential. Amazing work!

Doug: A Miner Drilling Incident by aaants 2021-04-26T14:40:15Z

Really simple but enjoyable concept. I like how the gravity switching mechanic was introduced; I thought I was just going to fall, so I was caught off guard by my character suddenly walking on the wall. That was a great moment! I also really like the opening title sequence, very snazzy. I will say that the lack of control could sometimes be frustrating, especially when the character turned around when I didn't want him to, or if the gravity changed in an unexpected way. Overall, a fun little game. Nice work!

Holey Hell by managore 2021-04-27T01:47:03Z

Absolutely love the visuals! Not only is the game colorful and trippy, but being able to see the next level gives you that little bit of anticipation. You can even scout ahead and prepare yourself. It turns an otherwise mostly simple game into something pretty memorable. The gameplay is mostly straightforward platforming fare, but the wobbly ground and circular levels add just a bit of a twist to keep it interesting. There's also a good mix of different obstacle types, and it's neat that you can pick the level you start on when you respawn. Overall, a unique and polished experience.

Boombox by auxC 2021-05-04T14:52:19Z

Very clever take on the theme. The visuals were polished and captivating, especially when the boxes pop out of the previous box. The gameplay is simple, but intense, and I'm impressed by all the variations on the basic "lock and key" mechanic you manage to squeeze into it. I beat easy through hard, although it took me a while to figure out that the final difficulty was infinite (I assume). I wound up losing that only when I ran into a bug where clicking during the box opening transition causes the transition to freeze. This also made the fuse stop, so I had to quit out of the game at that point. Bug aside, I had a great time with this entry. Amazing work!

Fallen Shovel by silkworm_sweatshop 2021-05-07T16:47:39Z

Really great game! The basic movement mechanics are such a joy to control, with an extra flair of audiovisual juice. On top of that, I enjoyed how each level has its own unique twist based on the circles of hell. I especially liked the fraud level, where the meaning of everything was reversed. Not only was it funny, but the humor came out of the game design, not just some arbitrarily inserted joke. Overall, just a joy to play. Excellent work!

Keke in the "Caves of Peril!" by Hempuli 2021-04-27T04:11:45Z

This is a pretty clever and tough puzzle game. I had a difficult time understanding some of the more complicated mechanics at first (it took me longer than I care to admit to figure out puzzles 2 and 5), but, once I got over those initial hurdles, it was pretty satisfying to pick apart the puzzles. The "push the item into a wall to collect it" mechanic was pretty unique, and lead to a lot of interesting scenarios. The collapsing dirt mechanic was also cool, though a bit tricky to get my head around. I also like how the ability to dig through any dirt block can create some very open ended level layouts. Some of the puzzles were SO open ended it was difficult to figure out where to start (lots of false starts and red herrings), but it was satisfying nonetheless when I finally figured it out piece by piece (albeit after minutes of banging my head against the wall). Overall, a very satisfying experience.

Financial Depths by joh 2021-04-28T03:01:28Z

Really like the creative take on the theme. Trying to manage your debt between a bunch of credit cards is a unique form of gameplay. You did a good job of capturing the feeling of helplessly spiraling into financial ruin.

Deep Sea Settler by blubberquark 2021-05-08T04:00:45Z

Really neat game. It took my a couple tries to get a feel for how the buildings and resources interact (took me a while to realize cities needed O2 AND food AND power, and only produced 1 range per person), but it became enjoyable once I pieced it all together. I like how it feels more like a puzzle game than a management game, trying to figure out how to arrange my structures in just the right way to expand my building range. The inability to demolish buildings could make for some frustrating checkmate scenarios, although it also forced me to play carefully so as to not block off important resources I may need later. Overall, an enjoyable game, although it could use a tutorial. Nice work!

depthscraper by lexi 2021-04-30T14:57:39Z

Really creative and original puzzle game! Trying to fill rows while not cutting off the color you need to build to reach your goal creates a great conflict in the design. I also like how you can build other colors in anticipation of the next goal, since that color might be required. One small problem I noticed with the game is that there's no way to end the game if none of the pieces fit into the current board, meaning you have to manually reload the page and are locked out of entering your high score. It would be nice if the game automatically ended if you got into such a checkmate scenario. Overall, really solid entry. Nice work!

Diggy Bungus by skippuku 2021-04-26T15:04:16Z

I really like the concept for this game. Having to keep the shopkeeper with you as you dig down adds an interesting twist to the game. I also really enjoy the little disembodied shovel. Letting the player move while the shovel does its thing on its own is a great way of keeping the game fast and frantic. I will say that it gets a bit repetitive, especially after you settle into a strategy, so it would have been interesting to see new types of obstacles introduced over time to change things up. I also felt like the pizza meter might have been draining a bit too quickly, but it did keep up the game's tension all the way to the end. Overall, a really clever game which captured my interest. Great work!

Deepest Sword by Strega 2021-04-27T14:41:37Z

What an original and hilarious game! The idea of plunging your sword deeper and deeper into the dragon is a very creative (and a bit suggestive) take on the theme. The physics on the sword made for some really clever and tricky obstacles. I love the idea of playing the same levels over and over but with a different sword that changes the way you have to approach the obstacles. I also like how some of the obstacles can be cheesed if you really make use of your sword's physics. I managed to bypass the second to last room both of the times I had to go through it. I beat the game in 16 minutes, which is apparently really fast comparing to some of the other times on this thread, so I guess I was quick on the uptake. Overall, fantastic entry. Amazing work!

dyppan by Guilherme Oliveira 2021-05-08T01:23:12Z

The gameplay loop of dungeon crawling then going back to the town to buy upgrades is solid. However, the ability to go back to town and heal to full for free at any time kinda invalidates the healing items.

Hellevator Operator by _for_science 2021-05-02T18:17:10Z

Pretty simple and clever concept. I like how much depth you managed to squeeze out of a one button control scheme. There were occasional bits of frustration waiting for the little side bars to come out, especially after accidentally landing on the wrong floor, but that also made it satisfying to get the hang of it and beat the levels efficiently. There's a good amount of strategy in figuring out how to prioritize picking up and dropping off passengers, which gets more complex as the game goes on. The audiovisual presentation was also top notch, and the ending was really great and caught me off guard. An overall excellent package. Amazing work!

Welldiver by DevEmil 2021-04-27T00:56:23Z

This type of game usually isn't anything to write home about, but this was genuinely great! I love how you keep introducing new mechanics as the game goes on, slowly ramping up the intensity to a chaotic scramble. Some of the obstacles were also pretty creative and caught me off guard, like the bullets that suddenly come launching at you. The visuals were simple, but effective, and the audio was also fitting. My only real complaint would be the main character's turn being an instant snap instead of a smooth rotation. Overall, a solid and polished entry. Amazing work!

Worm Excavation League by HacksawUnit 2021-05-18T02:16:26Z

I don't have anyone to play with, so I wound up playing both sides at once, which was surprisingly fun. The gameplay is simple, but needing to make decisions with a time limit adds some tension. I also like the appealing pixel art and the music was great. I will say that the game gets trivially easy once you get full diamonds/gems. In fact, I got both timers so high that they exceeded 99 and wrapped around, presumably because they were only programmed to display 2 digits. After a while, the tiles also started glitching out, spawning overlapped in mid air, leaving big chunks of empty space (although this issue went away after a few minutes). But these technical issues didn't impede my enjoyment. Overall, this game is some nice, simple fun, but could use an extra twist to keep the late game from dragging on forever. Nice work!

Depth Gauge by Solrun 2021-05-10T22:10:18Z

The multi-layered mining is definitely a neat idea. Visually, it could get a bit cluttered when you were in one of the middle layers with multiple layers in front of and behind you. The rope was also pretty cool, especially when it pulled you back up the the surface really quickly, although it's a shame that it doesn't interact with the gameplay much. I do appreciate that that you actually added an ending to the game, as most of the mining games in this jam just kinda drag on forever. Overall, a solid game with a cool main mechanic. nice work!

Rooted by Webox 2021-04-28T04:30:08Z

Really neat take on a mining game. Playing as one connected body really changes how you approach the levels, especially when the moles get introduced. The water veins were a bit finicky since you can't branch off of the root tile that connects to them, which occasionally blocked my path. But, overall, a very solid and original game. Nice work!

Just Call Your Mom by willjardine 2021-04-27T14:13:32Z

I like the background and how it changes gradually as the level goes on. The character designs were also appealing, and the 2.5D artstyle worked well. The gameplay was kinda shallow and repetitive, although I did discover some interesting strategies involving hitting enemies from behind a chair to shield myself from damage. It was a bit disappointing that the ending was the same whether you die or make it to the phone.

Digzilla by Bernhard 2021-05-10T17:44:27Z

Pretty neat little game. There are a lot of mining games in this jam, but this is the first one I've played so far that doesn't let you dig down. That limitation makes for some unique gameplay, especially when combined with the falling rocks. It could sometimes feel almost like a puzzle game, trying to figure out how to push the rocks in just the right way to make an escape route. I also appreciate that you don't just make the player lose all their money permanently on death, but actually give them an opportunity to recollect it by scattering it all over the underground. It turns what would otherwise be a frustrating punishment into an exciting new gameplay opportunity. My biggest complaint would just be that TNT is too expensive. Since you need to buy elevator upgrades in order to progress and beat the game, and those are similarly expensive, I almost never bought TNT. Regardless, this is a very solid entry with some nice design tricks. Great work!

Dig Deeper and Deeper by leviathon 2021-05-13T23:34:16Z

Pretty neat idea. I like having the main character stationary and shooting out a projectile to mine. Having to drag the arrow in the direction I wanted to aim instead of just clicking where I wanted to aim felt a bit unintuitive, and the camera kept snapping to the surface, even when my character was far underground. I appreciate how over the top some of the upgrades could get, especially the size and spawn on death upgrades. However, the left-right movement upgrade didn't seem to do much, even after I upgraded it several times. The best strategy was just spamming shoot straight up, so left-right movement mid-air wasn't super useful. Overall, a somewhat clunky implementation, but some good ideas. Nice work!

Cart go brrr by Sapazu 2021-04-27T01:33:06Z

I love it! Such a unique mechanic which leads to a lot of neat interactions. Trying to correctly space yourself with the cart to get a bat in-between is tricky, made even trickier by the cart moving as you do so. Tying the player's main action to a constantly moving part of the level is just a genius idea. I also like how the cart goes faster the closer you are to it, adding an extra layer to your decision making. It forces you to stay far enough away so that your cart doesn't go careening into a swarm of bats, but not so far that you can't shoot. Those moments where you get surrounded by bats a little too far away from your cart and you have to lure them away and make a mad scramble back were the most intense parts. Overall, a simple but incredibly smart idea. Fantastic work!

Deeper and Deeper: Funeral Bros. by boyTurnedRobot 2021-04-27T01:11:42Z

This is a a pretty neat concept which makes for a tense, frantic experience. I like having to juggle the two characters, using the delay on the gravedigger's actions to kill some zombies with the gunner. The control scheme did get a bit finicky at times, specifically remembering that dig is bound to left click while bury is bound to right click. Overall, a very unique and interesting game. Nice work!

Deep Love for Chocolate by TwistedHawk 2021-05-08T17:35:59Z

Pretty simple, but enjoyable. I like how you change up the enemy patterns in the second level, and I appreciate that you took the time to add a final boss. My only real gripe is how long the respawn time is; I thought I might have to reload the page at first because it was taking so long. That aside, this is a solid entry. Nice work!

Below the Ocean by Ismael Rodriguez 2021-04-27T02:06:12Z

What a fantastic game! Not only is the tether mechanic incredibly fun and well implemented, but it's combined with other elements in so many interesting ways. I was surprised by just how many mechanics you managed to fit into this game in 72 hours. On top of that, the music, visuals, and just overall atmosphere of the game are top notch, with into/outro cutscenes and a victory dance to boot. Overall, an amazing game!

Goldsweeper by Sunblast 2021-05-06T23:38:36Z

Pretty neat concept. I like how the gold tempts you to go down more dangerous routes, adding a little risk/reward. I do feel that the control scheme was a bit off; pressing z to place ladders is a bit awkward while using WASD. I also wonder if a grid-based movement system where you tap to move one full space would have been a better fit. Overall, an interesting game. Nice work!

Bunny Bunny Dig Dig by ZakAmana 2021-04-27T15:30:58Z

A very polished game! Love the cute aesthetic and bunny character. The combat was clever in how it recontextualized the movement controls, though the rewards were meager enough that I usually just skipped it as much as possible. I like how the torch mechanic forces you to speed up and weigh the option of returning early, though it became a non-issue after just a few upgrades. I wound up playing until I got all of the upgrades, though it got a bit stale and repetitive by the end. But, overall, I enjoyed my experience with this game quite a bit. Nice work!

Chthonic Brilliance by cassowary 2021-04-28T04:14:27Z

Fun little block pushing puzzle game. The interactions between the blocks made for some clever conundrums, and I'm surprised by just how many mechanics and puzzles you could fit in. I also like the cute art style and relaxing music. Controls worked well and were intuitive, though I think a keyboard control scheme would have been a bit easier to use. Overall, really solid entry. Nice work!

Digtet by Sentmoraap 2021-05-02T00:02:04Z

Couldn't get the game to work. When I press Enter to start the game, the screen doesn't change from the "press start" prompt, but I can hear the sound effects of the game playing in the background. If it helps, I'm on Windows 10.

Digtet by Sentmoraap 2021-05-02T15:03:40Z

@sentmoraap My GPU is an Intel UHD Graphics 630 and a NVIDIA GeForce GTX 1660 Ti. I don't get any error messages in the console when I run the game with the debug log.

Eye of Skozrack by Echo GameWorks 2021-05-03T02:55:50Z

I like the little sound the eye makes when it bounces, along with the accompanying screen shake. The environments and music were nice as well. As other commenters said, the second level in the green area was just too hard. I seriously attempted it for about an hour and just couldn't get over the final jump. It takes so long to get to the top half, and one mistake makes you re-do the whole thing. The game really needs some sort of trajectory indicator so you're not just guessing wildly at where you're going to go. Also, the game could use some other mechanics than just the basic movement. Overall, a very nice presentation, but that one level was just a bit too much.

Drill goes brrrr! by BOOtak 2021-04-27T21:44:26Z

Made it to the under under under under under under under under under underworld.

Deeper Tales by Brinegamers Productions 2021-04-26T14:28:41Z

Very cute main character! It took me a while to realize I had a wall jump since it isn't mentioned in the tutorial. I thought I was stuck at one point until I randomly discovered it. I'm also not sure if I beat the game or not. I got to a black screen so I'm assuming that's just where it ends.

Quick Scrap by Vimlark 2021-04-27T15:46:59Z

Pretty enjoyable game. I like how shooting enemies doesn't kill them but stuns them, since it forces you to pay attention to where you shoot them so you can get around them more easily. The controls were simple and fun. I especially like the downward boost, since it's never really required, but it's fun to use to speed up movement. Overall, a solid entry. Nice work!

HELLEVATORS by Quackqack 2021-04-26T16:12:58Z

An interesting concept! I like having to manage competing interests, with each color requiring mutually exclusive paths. I will say that requiring a full path for the guys to even start moving made it really hard to multitask; it felt like I could usually only move 1 color at a time, maybe 2 if I was luck with the spawns. Maybe there's just a higher level strategy I'm not seeing here. On another note, I really liked the music! Overall, a very unique game. Nice work!

Deeper Rooms by KaJoseh 2021-05-03T01:33:37Z

This game has a really engrossing, off kilter vibe. It's a shame it's unfinished; I like what's there and I'd definitely love to play more!

A Way Home by Daxic 2021-04-26T22:02:59Z

Really enjoyed this one. I liked the quick thinking I had to do to build the bridge out in front of the cat as it went. There were also some clever strategies involving trapping the cat to buy time, then using the the block break to free it. At first, I thought the block break would be over powered, but having limited uses balances it out and even made me try to avoid trapping the cat if I didn't absolutely need to. My only real complaint is that the camera moving up and down to track the cat occasionally made it difficult to place blocks. Oh, and the joke at the end was priceless. Overall, excellent entry. Great work!

Last penny by Advarsky 2021-04-27T00:08:40Z

Really liked the art for the cutscenes at the beginning and the end. Very detailed and atmospheric, setting an excellently dreary mood. The gameplay was pretty simplistic, but the twist at the end was nice. Good work!

Blue Cheese, Lunar Descent by clemonades 2021-04-26T15:48:11Z

Solid game! I like the dual purpose design of using items both to do tasks and fight enemies. I especially enjoyed it when I realized you could fix a machine and kill an enemy with the same throw if you aimed carefully. Overall, a very well put together little experience. Nice work!

The Final Frontier by BinaryPrinciple 2021-05-02T17:55:02Z

Really neat main mechanic! I like the dual purpose design of shooting both to destroy blocks and move up. It was fun figuring out how best to use this jump to grab the collectables while avoiding obstacles. I will say that this mechanic is somewhat undermined by the ability to slow your dissent, which makes it pretty trivial to avoid obstacles without needing to shoot most of the time. Maybe limiting the use of the slowdown with a fuel gauge that needs to be refilled via a collectible would help balance the mechanic by forcing players to conserve its uses. It would definitely be interesting to explore these mechanics further, perhaps with different types of of blocks with different properties. Overall, a promising mechanic. Nice work!

Archeo by zimny11 2021-05-11T21:23:01Z

Really enjoyed the manic pace of this game. Having to manage so many things at once while trying to go fast was a lot of fun. The little minigames you have to do for the artifacts also help add to the chaos. If I had to criticize the game for anything, I do feel that the tutorial was a bit too bloated. Also, some of the UI elements were small and not easily readable at a glance. Since the game is so fast, big obvious UI elements would be a better fit. For instance, a giant clock for the time and a pictographic representation of each remaining pick/shovel instead of just numbers. Those gripes aside, the game was a really enjoyable time. Great work!

Penguin Paradise by LucaVazz 2021-05-01T21:20:16Z

Wound up playing this game for quite a while to get the ending, although a lot of that time was AFK. The grind to get the ice palace at the end is pretty long, so I just got all of my systems into equilibrium and waited it out. Having to switch what mineral my blacksmiths and gathering huts were focusing on depending on my needs was a neat mechanic, although it could be circumvented by just building more and more. Overall, pretty solid game, although the grind was a bit much. Nice work!

Untitled Simulator by Eugenik 2021-04-30T18:05:37Z

A very original idea, and a good way of building empathy. I really like the visuals for the psychologist's office, although the text interface was a weird choice for the time period. I'd also say that the gameplay felt less like actually diagnosing him, and more like clicking the option I haven't chosen yet and letting the scene play out. Still, a very creative use of the theme. Nice work!

Frog by cacciatc 2021-04-30T14:25:04Z

Really cute game! I love how expressive the little frog character is. I also appreciate how you actually made an NES rom; that's super cool. The music is also top notch. I will say that the gameplay is on the simple side, with just the one bubble mechanic and rooms full of spikes. It might have been cool to see how the bubble mechanic interacted with different types of obstacles. But, overall, a very solid package. Nice work!

The Plummet by cakts 2021-04-26T22:54:46Z

Really enjoyed a lot of the ideas in this game. Throwing flares ahead to see where I was going and figuring out how to approach the level with the various tools at my disposal was fun and allowed for creative solutions. I especially liked the ability to makes bridges with the rope, although the controls for the rope were a bit finicky. I also felt like the enemies were a bit to overwhelming in places, making it feel like my success was up to chance at times. About half of the time, I made progress just by falling down the level randomly. In the end, I made it to 1200m. Overall, this is a solid entry with some creative, if unpolished, ideas. Nice work!

An Unexpected Mishap in Naval Mine Cove by Bea 2021-04-27T05:00:08Z

Quite a fun and frantic experience. I enjoyed how the mistakes start piling up on each other and it becomes less about avoiding damage altogether and more about trying to prolong your inevitable demise. Needing to move around the ship adds an extra layer of strategy, since draining water commits you to not turning. Sometimes you just having to watch as your ship takes hit after hit, which adds to the helplessness. You don't have a lot of time to see bombs coming, which could feel unfair at times, but also added to the tension. Overall, the game is effective at capturing a panicked, helpless mood.

Caverns of Mal'Dur by suvi 2021-04-27T04:41:51Z

Link seems to be broken. Possible that you didn't select the "publish" setting on itch.io.

Caverns of Mal'Dur by suvi 2021-04-27T05:22:51Z

A very interesting concept! I like the idea of a card game where you don't actually know what all the cards do and have to figure it out via experimentation and reasoning. It was fun trying to puzzle out what all the interactions were, and I was quite surprised when I actually got negative points from certain bad interactions. I did notice that the turn limit counter seems to be broken when I was playing. It started at 0 and counted down into the negatives infinitely. Despite this issue, I had a good time with this game. Nice work!

Trauma Elevator by Leonardo Coyado 2021-04-27T04:39:30Z

I really like the sprite art on the enemies, and the soothing jazz that speeds up during fights was a funny detail. The gameplay was straightforward, but having to time your shots with the enemy vulnerability spiced it up a little. Having to reset the whole game every time you die is a bit too punishing, especially considering the long wait times between levels. Overall, a pretty solid game. Nice work!

The Dungeon Of Depth by HyperCubeGames 2021-04-27T00:43:44Z

Pretty enjoyable little platformer. I really liked the green platforms you couldn't jump on and how they interacted with the boxes. The light mechanic was kinda neat in how it made you feel out the level a bit before advancing, although it was less neat when I kept walking right into spikes I couldn't see. Overall, a solid entry. Nice work!

Rapid Descent by Zakolnuki 2021-05-03T01:42:42Z

I like the minimalist aesthetic and the use of colors. It's also cool that you implemented a multiplayer mode. Controls could have used a bit of work, in particular the super floaty jump. I also felt like the levels got pretty familiar/repetitive after 2 or 3 attempts. regardless, it's an overall solid package. nice work!

Asteroid Mining Operations by glcoder 2021-05-02T16:48:14Z

I like the idea of a platformer with a central pillar you branch out from and come back to. Unfortunately, the lack of obstacles or other mechanics makes this game just a matter of systematically digging down until you inevitably win. I did find an interesting strategy of pressing my drill up against the side of the shaft to break the wall tiles just enough to see if there was any ore behind them, but that's about it. Perhaps enemies, different terrain types, etc, could spice up the gameplay.

The Shadowy Temple by Kiwi1281 2021-04-26T19:45:12Z

I really like the mood and atmosphere of the game, and I can always appreciate the extra work that goes into making something 3D for a game jam. I will say that, even though I beat the whole game, I still don't exactly know how the puzzles work. I know it has something to do with looking at all the crystal balls, but I'm not sure what specifically triggers the doors to open. I just ran around looking at the crystal balls until the door opened, which seemed to work well enough. Perhaps some more audiovisual feedback could make the mechanics clearer. Still, I enjoyed my time with the game overall. Nice work!

I'm So Deep by liammasters 2021-04-26T19:10:15Z

A unique idea for sure! I like the idea of a creative writing game; it's a very different type of challenge compared to what we usually get in games. I will say that it was sometimes hard to parse the mood of the princess's poem since it's just a randomized list of adjectives. Maybe making the princess's poem a question could help prompt the player so they have a clearer starting point when writing. Overall, a wonderfully weird game. Nice work!

Dr.Pupper Heart Dogter MD by AwrGameDev 2021-04-26T23:58:16Z

I noticed that my character kept jumping even when I wasn't pressing the jump button. I beat both levels anyway, but I wasn't sure if this was a bug or a feature.

Falling Bot by Phobos 2021-04-27T17:13:13Z

Pretty solid game. The dark, atmospheric visuals really stand out, and it's always impressive to see 3D games in Ludum Dare. I like the mechanic of having to hover over something to break it, although it wasn't always clear what was and wasn't breakable. Trying to catch the fuel cans while not bumping into walls was tricky, but I found that I didn't need to get that many fuel cans to beat the game. Overall, I enjoyed my time with this entry. Nice work!

Unto the Eight by Threeli 2021-05-05T22:59:24Z

Really neat concept. Took me a few tries to get the hang of it, but it was enjoyable once I figured it out. It was fun trying to optimize my routes for the deliveries while keeping my meters topped up. I didn't wind up doing all the deliveries, since the amount of meters you have to attend to and the speed at which they decrease while charting out this completely unknown map with low visibility got a bit overwhelming. Overall, a game with some interesting ideas. Nice work!

Find The Page! by Rouge_dragon 2021-04-26T21:25:50Z

Turning the Wikipedia game into something with scoring and a leaderboard is a pretty neat idea. I like how having a limited number of clicks really made me stop and think about each action instead of clicking at random. I wound up getting pretty high on the leaderboard (5th place at the time of commenting). However, having the same fixed searches in the same order does hamper the replay value. Having a hand curated set of puzzles could still work, but randomizing the order would help prevent the game from getting repetitive. Overall, a very clever entry. Nice work!

On a side note, I also noticed it was possible to skip levels by closing the tab, then opening a new one. I'm not sure if it's possible to cheat the leaderboard with this, but I thought I'd point it out just in case.

Deep Dive to the wormhole by Retro Banana Man NL 2021-04-26T15:36:45Z

A pretty well made game. I like how not being able to mine up or mine in mid air added a little more strategy to the gameplay so you couldn't just mine randomly. It also felt really satisfying to get upgrades and go much faster. However, that made it frustrating to get to the next depth level only for everything to be reset to their original slow speed. I played through depth level 1 and 2, but quit once I got to 3 since it got repetitive. I also feel that the game being so similar to Motherload makes it look a bit worse in comparison. Overall, a solid entry. Nice work!

Rabbit Rappel by MatterLinx 2021-05-08T01:42:56Z

Really fun main mechanic. I like how the gun is used both for platforming and combat, and even to light level in the latter half of the game. The visuals are also amazing, and it's great how the level gets darker the deeper you go. I will say that the checkpoints are way too sparse, especially considering the insta-death obstacles. The lack of sound effects was also disappointing, especially for the gun. Overall, great game with a lot of potential in its main mechanic. Great work!

Drill Digger by luiza.torello 2021-04-27T00:28:49Z

Who keeps planting these explosives and what do they have against me? But seriously, the game is straightforward, but a bit simplistic. It's a too easy to dodge completely static obstacles, so the game probably needs something a little more to stay engaging. I also noticed that the player drifts slowly off the top of the screen the more you play, which is probably a bug.

Rolling In The Deep by KAPA6UH 2021-04-26T21:36:35Z

Really like the visuals for this game; they set a great atmosphere. I like the idea of navigating by launching yourself around, but I found it a lot easier to just use the propulsion from the gun, so I wound up using that instead. I also wasn't sure what was damaging me all the time (I assume it has something to do with bumping into walls). Overall, a solid entry. Nice work!

Deepest Greed - Mines of Darin by Limonado 2021-04-26T18:31:45Z

A pretty solid game. Going back up to heal, get food, and upgrade makes for a nice game loop. I also like the little wobble your character does when he walks, as well as his balloons. I do feel like the mining time on some of the later areas gets to be a bit too long, and it got a tad repetitive. The menus were also a bit finicky to use (not sure why the menus are controlled with F and Enter when the game is controlled with F and D). Overall, an enjoyable entry. Nice work!

Cat Sweeper by gnevesdev 2021-04-27T18:12:28Z

Pretty neat idea. I like how you took a familiar game and changed it up with digging mechanics. It took me a while to figure out how I should approach it, but I eventually found my groove once I realized that I should be try to travel next to the 0 spaces instead of through them. It also took me a while to realize that the game didn't count diagonal adjacency, unlike normal Minesweeper. Overall, a creative little game.

Down Under by anactualhuman 2021-04-28T02:43:05Z

Fun little platformer, short and sweet. I like the limited number of digs, as it made stop me consider where I should use them. Having to jump out of all those 1 block holes was a bit finicky though. Overall, a pretty solid, enjoyable time.

Dungeon Painter by IanTheBee 2021-04-28T03:14:28Z

Pretty creative concept. Having to slowly feel out levels with my paint as I went along was fun. It was a bit on the simple side, with the only other mechanics being keys and spikes. More elements that interact with your paint would have spiced it up a tad. I do appreciate that you took the time to add a final boss though. Overall, a solid entry.

Crystal Mites by Dan Fornace 2021-04-26T21:00:08Z

I really like the feel of the bounce mechanic. I also enjoyed the contrast between the chaotic bouncing around in the first half of the level and the carefully controlled hops around spikes in the second half. My main criticism is that the insta-kill spikes combined with the lack of checkpoints in the second half made the game really punishing and occasionally frustrating. It did force me to master the mechanics, which felt rewarding and kept me going long enough to beat both levels. Also, the music and visuals are top notch. Overall, an excellent entry, even if it can be frustrating.

LD50 — Delay the inevitable

Legacy Survivors by quill18 2022-04-10T18:32:33Z

Pretty fun game! I like how chaotic it can get with so many units around, especially when you get multiple weapons. I appreciate how all of the weapons are unique and serve their own distinct purpose. I will say that the game got repetitive pretty quickly. I wonder if something could be added to spice up the gameplay loop as you progress. But, overall, a simple and solid game. Nice work!

50 Second Apocalypse by superpokeunicorn 2022-04-05T17:08:04Z

@jupiter-hadley Thanks so much for including my game in your video!

50 Second Apocalypse by superpokeunicorn 2022-04-06T00:19:34Z

@Anonymous Thanks for your feedback on the controls. To be clear, the game is more of a loose reimagining of the original, not a direct copy. The original didn't have the rewind mechanic, enemy spawning/AI, or even shooting. I wanted to take advantage of this jam to finally follow up on the feedback I got on the original all those years ago and make something special to commemorate Ludum Dare's 20th anniversary.

50 Second Apocalypse by superpokeunicorn 2022-04-06T07:28:09Z

@jovialknoll Thanks for the detailed feedback! I definitely do need to work on the controls a bit; perhaps adding a sprint or something would help. Believe it or not, the game was originally going to be even slower! Thankfully, an early playtester warned me that it was too slow, so I sped it up considerably. You can thank him for saving the game!

50 Second Apocalypse by superpokeunicorn 2022-04-06T21:33:34Z

@alphish That's the highest score I've seen so far; congrats! The idea of bonus points for remaining health is definitely an interesting one, maybe I should've added it. You're also right that the "apocalypses" was pretty lame. I was originally going to have a much cooler effect where the whole world blew up, but I decided to spend the last hour or so balancing the game instead, which I think payed off in the end. Anyway, thanks for the feedback!

50 Second Apocalypse by superpokeunicorn 2022-04-11T01:33:56Z

@arihan10 Thanks for the feedback! The crystal spawning is actually based on a fixed global timer, so when you collect one has no effect on when the next spawns. You could even have multiple on screen at once if you're slow enough. But I do think you're right that a fixed time between when you collect one and when the next one spawns would've been the better design decision. Anyway, thanks again for playing!

Invaasion by Ace17 2022-04-07T04:40:48Z

Pretty fun tower defense game. I like how the enemies could destroy the towers, so placement had to be considered carefully. It reminded me a lot of Plants vs Zombies in that way. It does start off a bit slow, but it gets pretty fun as things pickup. Also, the song is a banger. Overall, solid game. Nice work!

Akubi by Almax 2022-04-10T19:55:07Z

Really great presentation! I love the detailed pixel art and the parallax scrolling background. The lowkey music also added to the ambiance. The gameplay was simple, but enjoyable for what it was. I will say that I question the decision to bind attack to the mouse when the game otherwise doesn't use the mouse at all. Regardless, a solid, stylish game. Nice work!

Loyal Prisoner by RalfZ 2022-04-06T09:24:27Z

Premise made me laugh out loud! I wish the game had some more mechanics though, it really is just train and fight.

Warming up! by notnasiul 2022-04-05T03:25:30Z

Very neat little concept! I love the way the segments of the iceberg go up and down; it's very visually satisfying. Not having a jump and instead forcing the player to decide whether to destroy parts of their own iceberg to traverse the level is a really cool design choice. The visuals are also great! The game does get a bit repetitive after a while and could probably use some additional mechanic to vary things up. But, overall, a fun little game. Nice work!

Warming up! by notnasiul 2022-04-05T08:25:06Z

@notnasiul Oh, lol, I'm a complete idiot for missing that. That definitely makes the game easier to play, although I stand by it not actually being 100% necessary.

Final Forest by MartensCedric 2022-04-06T00:15:26Z

Pretty neat little strategy game. I like how you have the option to use your workers as combat units, forcing you to choose between defense and resource gathering in the early game. I will say that the interface was a bit finicky; the units were pretty small so it could be hard to click on them. The game also crashed when I got to wave 3. I tried playing again, but it crashed on wave 2 that time. Regardless, I had fun with what I got to play. Nice work!

Vanguard Rush by Shawn Beck 2022-04-05T05:46:22Z

Really impressive visuals for a jam game. I love the chibi mecha aesthetic. The visual effects are also incredibly satisfying, especially the ultimate attack. I will say that the lock-on system made if feel like the game was playing itself sometimes. But, overall, a solid entry with impressive visuals. Nice work!

Death and Taxes: A Puzzle Game by Rooksword 2022-04-05T04:42:21Z

A cool little puzzle game. Even though each action was a binary choice, that still lead to a lot of possible answers. I like how you have to think several moves ahead to plan out your solution. There's also an impressive amount of mechanics in here for a jam game. I will say that it was occasionally possibly to just guess and check to sort of brute force the solution, which got me through many puzzles. Overall, a solid puzzle game. Nice work!

Infection by kabloosh 2022-04-06T00:41:14Z

Pretty fun game. The shooting was satisfying and I like the crunchy pixel art with nice thick black outlines. The sound and music were also fun and energetic. I also like how the healthbar doubles as a time limit; that's some efficient game design! I do think that the game could have used waves of increasing size to ramp things up as you go. The zombies never really posed much of a challenge, so I just sorta had to decide when to quit. The game could also use a scoring system so players have some idea of how they did. I did notice a x1 multiplier in the HUD which didn't do anything, so maybe this was a scrapped concept. But, overall, a solid little game. Nice work!

The Coup by Darylsteak 2022-04-06T00:33:07Z

Pretty neat idea! I like how the inevitable coup isn't just a game over, but rather a shift to a second phase of the game. I also like the idea of spying on generals and trying to discern what side they were on. I will admit that I wasn't fully sure what was going on or what I should be doing at times during the first phase. But I think this setup has some real potential!

Slime Survivor by rhewid 2022-04-05T03:19:12Z

Pretty solid game! There's a lot packed in here for a compo entry. It can get pretty crazy when you have so many abilities all going off at once. I will say that the optimal strategy did seem to be to just run away. Overall, there's not much for the player to engage with since most of the abilities are automatic. But, overall, a solid entry with a lot of content. Nice work!

Rising Tide by VivianMochi 2022-04-05T19:18:15Z

Really cool puzzle game! I'm a big fan of Mine Sweeper, so it was cool to see this clever twist on it. It's interesting how you have imperfect information, but more flags than you need, so you sorta have to narrow it down as much as you can and then try to flag the ones that seem most likely. I will say that guessing can become a bit of a crapshoot by the end, especially if you get an unlucky board pattern. I wonder if the game could use some extra rule or piece of information to help narrow it down, something like jellyfish never spawning next to each other, or maybe a different color of seaweed to indicate multiple adjacent jellyfish (but not the exact number). In terms of the presentation, the game looks and sounds phenomenal. It has a very calming atmosphere. I also love how the music gets more intense as the water level rises! Overall, an enjoyably tricky little puzzle game. Great work!

Untitled Zombie Shooter by Ismael Rodriguez by Ismael Rodriguez 2022-04-05T02:57:32Z

I really like the punch mechanic; it gives a nice risk/reward and helps vary up the gameplay. The sound design and animation for reloading are really satisfying. I also like the 2.5D look of the enemies and the way they fly apart when killed. I will say that the game defaulting to inverted vertical mouse aim with no way to change it felt disorienting. I wound up having to disable vertical mouse aim altogether. The game also definitely feels empty and could use a few more mechanics to keep it interesting. Overall, a relatively small game, but one with a very solid presentation and an interesting core mechanic. Nice work!

Meteor Power by UkuleleFury 2022-04-06T09:36:56Z

Neat concept! I like how you can control a bunch of robots at once. Figuring out how to wire up the stations to the solar panels was a bit tricky, but I got it eventually. It helped when I realized I could just zoom out so both were on screen at once.

Snow Dude! by Zliebowitz 2022-04-10T22:04:24Z

Really fun game! I like the idea of a platformer where you have a limited amount of jumps. Having the character shrink after jumping adds an extra interesting wrinkle to the gameplay. Being able to aim your jump in different directions was neat, although it wasn't really useful in the first few levels. Also, it could sometimes be hard to aim when near the bottom of the screen, since the position of my cursor relative to the character would change as the camera moved. Regardless, I still managed to beat the quite difficult final level and had a great time. Nice work!

Die higher. by Spitzy 2022-04-07T01:28:57Z

Simple but fun game. I like how you can speed things up with the fast fall mechanic. Does feel like it needs something more to stop it from getting repetitive, perhaps the game could speed up as you get higher or something. But an overall solid submission. Nice work!

If you try hard enough, you can win. by Rxbbie 2022-04-07T04:17:07Z

Simple but fun game. I like how it ramps up over time, both in terms of enemy spawns and player abilities. A lot of games this jam have made this mistake of just staying stagnant and get repetitive quick, but this one keeps you on your toes. It does feel like it could use an extra mechanic of two to really make it shine, but it's a solid game overall. Nice work!

Untitled Oxygen Game by miraculousMelon 2022-04-06T08:33:11Z

Pretty cute little game. I liked how the whole ship was tilting a bit; helped sell the effect that everything was going haywire. The zero gravity controls were fun, although it was occasionally difficult to get the character to interact with what I wanted him to. But the sound design was great! I love how the audio kicks in when the ship gets hit, and the announcer voice was a nice touch. Overall solid game. Nice work!

Aliens...S by real_flamingicecubegames 2022-04-06T02:03:48Z

Pretty fun space shooter! It is a little slow at the start, but it really gets going once you level up a few times and more enemies are introduced. I also like the little cutscenes before and after the game; they were a nice touch. The visuals are pretty good, although the audio was lacking. Definitely could have used some music. Overall, a solidly fun game. Nice work!

Wizardfall by Quite Good 2022-04-06T02:44:48Z

Pretty simple gameplay, but I love the hand drawn visuals. The animation for some of the later attacks were a real treat. I also enjoyed the dialog. The romance ending was hilarious! I will say that it was disappointing that there was no dialog if you simply attack him. But, overall, a great little game. Nice work!

Maylo's journey by Skylife 2022-04-07T01:37:59Z

Simple but fun game. I like how you introduce more mechanics over time. I did notice that you despawn blocks bellow you, which could be a problem with how high the triple jump goes. Otherwise, a solid entry. Nice work.

Job at METeA by Kiseki 2022-04-06T02:15:25Z

Cute little game. I like how the social commentary was worked into the gameplay with the character slowly becoming a robot as you gain more upgrades. I will say that the game got pretty repetitive very quickly. Definitely could have used some more mechanics to keep it fresh. But overall a solid idea. Nice work!

Bitboy by Proxy-Games 2022-04-06T09:11:06Z

@3bt @fromage @lisichka @silkmeloni @blue-pin-studio @str8griz @devvex

Judging by your comments, you may have missed something important. Try playing a bit longer and see what happens.

Bitboy by Proxy-Games 2022-04-06T09:13:49Z

[Spoilers] Really great game! I like how it seems like a typical underdeveloped LD game for a good while, making the turn genuinely unexpected. Although, this means some people will write it off too soon and miss out on the twist. At first, I'll admit I felt that the meta stuff felt a bit unearned, especially with how it goes for this Undertale Genocide ending right off the bat. But, by the end, it genuinely got really effective, especially when the creator gets involved. And, yes, I did make it to the true ending and saw the credits. Overall, excellent game. Amazing work!

Gods of Discord by Ghatazorg 2022-04-07T05:07:21Z

Cute little concept. I like the Tinder-like interface paired with Lovecraftian horror. I will say that I wasn't sure as I was playing whether the meters going up was a good or bad thing, but I figured it out in the end. Overall, a charming little experience. Nice work!

A Nerd's Delay by hatmajaster 2022-04-06T07:24:50Z

Really clever play on the theme! The gameplay is pretty simple, but I enjoy how the obstacles don't directly deal damage but rather push you off the screen. I also noticed that the difficulty sort of came in waves, with more rewards coming between harder sections, which was a nice touch. Also, the music in this game has no right being as good as it is, lol. Overall, really hilarious game! Nice work.

Dino Savior by ShorkieSoftware 2022-04-05T04:00:27Z

A fun little game! I like the silly concept of a dinosaur headbutting asteroids. I also like how hectic it gets towards the end with so many asteroids raining down; it really does feel hopeless. I like the idea of deflecting asteroids into each other to regain health, although it didn't seem to come up much. Overall, a small but solid game. Nice work!

Red Cube With Gun by n-studios 2022-04-06T02:31:38Z

I liked the short little game description, lol. Not much going on gameplaywise, but the game was pretty funny. The visual of the army of red cube men cresting the hill as they come for my destruction was hilarious. Overall, game good, had fun.

Handbot in... Scrap Heap by DonnieDarko 2022-04-05T03:53:31Z

I really like the game's stylized visuals. It feels cartoony yet also melancholic. The game overall has a very eerie vibe. The audio/visual effects when throwing an object were also very satisfying. Character design was cute; I like the main character's little hand. I also like the idea of centering the game around throwing objects. It makes me have to be a little more careful than if I could just press a button to attack. I will say that the game has a lot of backtracking. There was a shortcut, but it seems that you can's use it while carrying an object (unless I'm missing something). It also seems like the collision for the area locked behind the 3 pressure plate doors was coded incorrectly, making it impossible to get the final box of scrap. I also question the decision to make the screen fully black when the sun meter goes down, as it seems to waste a great deal of time. Overall, a bit rough around the edges in some places, but has a lot of charm and good ideas. Nice work!

Tamaghost Jump! by Kaiyaki 2022-04-10T08:08:49Z

Really clever use of the theme! I love the creepy aesthetic that builds over time. The gameplay starts out a bit dull, but things pick up when you get a few levels in. I will say that I didn't realize you have a double jump until level 3 or 4, so the first few levels were probably a lot slower for me then they're supposed to be. Regardless, I had fun with this submission. Nice work!

Thanos Teaches Typing by player04 2022-04-06T02:37:42Z

Pretty simple game. Not much to it, but I found the premise funny. I also like how actually knowing the heroes gives you a bit of an advantage since you don't have to waste time reading the name.

TO THE DEATH (Definitely not a psyche experiment) by Sloke T 2022-04-06T08:24:08Z

Wow. Just wow. What a drop dead amazing game! After the first 20 minutes of waiting, I wasn't sure if anything was going to happen, but I'm so glad I stuck with it. Because, when it gets good, it gets GOOD! Genuinely the best game I've played this Ludum Dare, and perhaps any Ludum Dare! Anyone who quit before the hour mark thinking this was just some joke game really missed out. Bravo, 5/5!

Bombthrow by LakeDev 2022-04-21T19:20:59Z

Pretty fun game! The gameplay was simple, but enjoyable. I like how there's the extra twist of being able to collect the little dots by throwing your bomb, although it took me a little while to figure that out. I will say that the timing window on the later levels was a bit tight. But, overall, a great game.

Also, if you want to receive more ratings, you need to play and rate other people's games! The more ratings you give compared to the number of ratings you've received, the higher your game appears on the front page. If you want to receive 20 ratings, then you need to play and rate at least 20 other games. There's only 40 minutes left, so you probably don't have time anymore, but it's something to keep in mind for next time!

Magma Climb by Aldebaram 2022-04-07T04:28:59Z

Simple but solid game. I like how you added some risk vs reward mechanics with the powerups scattered throughout the level. The arrows also helped to add some variance. I will say that it got a bit repetitive after a while, so it might have been nice to find a way to change things up as the game progresses. But, overall, a solid entry. Nice work!

LD52 — Harvest

The Crystallographer by pianoman373 2023-01-10T04:46:58Z

Pretty cool mechanics! I like the dual purpose design giving some tension between breaking and harvesting the crystals. Trying to figure out the right combination of which to break and which to harvest while on a time crunch was pretty tricky. I will say that it gets a bit repetitive after a while, since you're mostly doing the same old break harvest repeat. Might need some extra twist to spice it up. But I had a lot of fun regardless, and the visuals and audio were also very solid. Nice work!

Super Plant Farm by superpokeunicorn 2023-01-09T01:25:21Z

@niterich Thanks! Super Crate Box was definitely the inspiration for this one. I'm glad you enjoyed it!

Grow Golf by torcado 2023-01-10T06:03:16Z

Really creative concept! I love how much strategy there is in trying to decide when to water, when to plant, and when to go for the hole. It took a couple tries to get a good run going, but it's really fun when you have a lot of balls flying around the screen at once. I will say that the soil drying and falling apart happens a bit too quickly. Feels like the game's pretty much over at that point unless you already have a massive amount of balls. Balance could use a bit of fine tuning in that regard. But I had a lot of fun with this one regardless. Nice work!

Adelie - Water Under the Bridge by Meep 2023-01-09T04:33:29Z

Cute game! I really like the low-fi visual style. Something about the grid based movement is just very snappy and satisfying. I also like the tactical combat; it forces you to think about how to position yourself to defeat the enemies. I will say that figuring out how to defeat each enemy was basically trial and error, which could be fun, but becomes frustrating when I have to start over after just one hit. Replaying the first few levels just to get back to the enemy I'm trying to figure out is not great. But I did enjoy my time with the game regardless. Nice work!

Harvest Tataki - Whac-a-carrot by caranha 2023-01-10T05:20:16Z

Simple but fun! I like how fast paced it gets near the end. Really tricky to keep up, but the time limit gives you pressure to keep going. The energy provided by the pacing, visuals, and music help make the basic gameplay feel exciting. Nice work!

Furious Farm: Total Reap-Out by TRASEVOL_DOG 2023-01-11T07:15:04Z

Really top notch game! The visuals are very polished, and the intense audio really added to the thrill of the gameplay. The elimination of competitors as your go also lets the tension build over time. It feels almost like an amped up version of a Mario Party minigame. There's some interesting strategy involved in figuring out how to maximize your yield, although I found it pretty easy to beat everyone by a wide margin just by focusing on harvesting. Still, this is a very polished, well realized game, and I had a blast playing it. Amazing work!

Strange Garden by Gunturtle 2023-01-09T07:01:38Z

Really clever puzzle game! I love how all the different plants interact; it really forces you to think several turns ahead so you don't accidentally screw yourself. Some of the abilities later on were really cool as well, like the plant that moves around when ripe. The game escalated nicely with things getting really chaotic near then end as the demands get larger and larger. I managed to get a high score of 129. I'd be super interested seeing an expanded post-jam version of this at some point. Amazing work!

HighScore.png

Fallowtide by Jeremy Ryan 2023-01-11T05:03:42Z

Really great game! I love the combo of farming with deck building. The dark theming was well integrated with the composter mechanic seamlessly turning into ritual sacrifices. There were multiple moments in the game that took me off guard, and I especially loved the buildup towards the ending. If I had to criticize one thing, it felt like you don't really need to use much strategy to get through; it was hard not to turn a profit with even a minimal amount of effort. But the game still managed to keep me engaged to the end. Overall, great work!

Crops on fire by Richard Jedlicka 2023-01-11T05:30:28Z

Neat idea! Trying to figure out the best strategy to save as much field as possible was fun, especially on the higher difficulties. It's great how hectic things get when the fire starts spreading out of control. I do wish it gave me some sort of grade so I know how well I did; seems like it always says "victory" so long as you don't die. But, overall, a pretty enjoyable entry. Nice work!

HarvesTurnip by Colisan 2023-01-09T00:43:45Z

Cute concept! I like the idea of adding time pressure to farming, having to judge what I do and don't have time to harvest. There's also a good number of different mechanics here to vary up the gameplay a bit. Although, I do feel that the game rewards overly cautious play; you pretty much never die unless you pull a large turnip. Feels like it needs to escalate more quickly to push the player to take more risks. That aside, I do really love the visuals! the spritework clearly had a lot of effort put into the shading, and the animation helps make the main character even more charming. I also appreciate the addition of online leaderboards Overall, a neat concept with some great art. Nice work!

Howdy Boy Harvest by Ismael Rodriguez 2023-01-09T23:19:36Z

Really chill game! It was pretty relaxing just to get into the groove of planting seeds and killing spiders. The music really helps set up that vibe. I also like how the attack doubles as a harvesting tool; it makes it tricky to defend the base once spiders get into it, since you don't want to harvest the partially grown crops. I will say it does get a bit repetitive after a while. I do wish there was some sort of win condition so I could end there. I got a few of the purple orbs and basically took that as my call to wrap things up. Regardless, a very fun and relaxing game. Nice work!

Gun Harvester by The1 2023-01-10T05:06:06Z

Really cool concept! The idea of your own plants being the enemy is a great twist. It's interesting to have to plan out where you'll put your own enemies, and how many you're willing to take on at once. The gameplay gets really frantic and fun when you get a lot of plants up at once! I will say that the interface is a bit clunky. Having to constantly go into a menu to buy plants, then select those from a wheel really slowed down the pace. You could probably forego the wheel and just make it plant them in order. Regardless, a very fun entry. Nice work!

Petra Rabbit's Carrot Chase by TheseusInABottle 2023-01-10T07:48:19Z

Cute game! The visuals add a lot of charm, and the audio made me chuckle. The gameplay is simple, but doesn't overstay its welcome. Nice work!

Goblo The Harvester by Tricky_Fat_Cat 2023-01-10T09:09:12Z

Really cool that you made such a large game in only 72 hours! It's simple, but there's a lot to explore. The tank controls are a bit unfortunate, but I enjoyed my time with this game regardless. Nice work!

You're under harvest by Mastoast 2023-01-09T00:21:34Z

Cute game! I like the idea of combing harvesting with a rhythm game, picking plants to the beat. Although, that's mostly just skin deep since the gameplay is just a standard rhythm game. Having to remember which plant corresponds to which direction does add a bit of a twist though. I also like the visuals; the minimal geometric background for the mountains works well. The game also has some funky beats, which is essential for a rhythm game. Overall, a cute game with some charm. Nice work!

Wheat Master by nyxkn 2023-01-10T08:11:37Z

Nice take on a clicker game! The audio helps get me into a relaxing groove planting and harvesting crops. I like how fast things get towards the end with the wheat popping up as fast as I can plant it. I also appreciate that you added an ending so I didn't just have to go until I got bored. Overall a solid entry. Nice work!

Leafus by koboldskeep 2023-01-09T07:36:47Z

This is a really cool concept! I love the idea of turning Conway's Game of Life into a puzzle game. Really takes me back to some college CS classes. It was cool to see how placing plants in different areas affected the growth, although it was mostly just trial and error. Overall, a pretty clever idea. Nice work!

Carrot Jack by RobLaro 2023-01-10T06:25:48Z

Pretty neat game! I like the simple, arcade-y mechanics. The bounciness of the visuals give the game a really fun energy. The time crunch helps give the game a sense of urgency, although I wound up just building a full field of carrots and harvesting them all at once in the end. The ending was also really well done. Overall, nice work!

FarmUp! by Fuse in a Bowl 2023-01-10T06:34:44Z

Cute game! The visuals and music give the game a charming vibe, and I like the hectic scramble to find the right tools in time. I will say picking up the correct tool when multiple tools were overlapping could get annoying, even if imprecision is what you're going for. But, overall, a wacky and fun game. Nice work!

Yamsylvania by 0xWAVY 2023-01-09T01:38:05Z

Yamela took the kids, RIP 😔

Jokes aside, this is a cool concept! I like the idea of yams being both something you sell and something you use as a weapon. I also like the all purple visuals; very on-theme. I will say that it does get repetitive quickly; probably needs to escalate more as the game progresses. Overall, nice work!

The Gluten Farm by rockford 2023-01-09T07:56:09Z

Simple but fun! I like how the bundles being left behind create a little obstacle course as you go. Dodging the chickens gets pretty intense at the end, but I managed to pull it off. Also, dear lord was I not prepared for that chicken jumpscare! Overall, nice work!

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Feed the beast by Benmo 2023-01-09T04:59:30Z

Cute game! The 2.5D visuals are very charming, and I like the silly sounds the beast makes. I will say that the gameplay gets a bit repetitive once you get a scarecrow up and running; just a matter of repeating the cycle a few times until you win. But sill a solid entry. Nice work!

Nesting by HypernoodleJon 2023-01-10T06:42:13Z

Cute and simple game! I like how the collectibles double as health, giving a light punishment for getting hit, but not too much. It's also neat how the collectibles affect your controls. Overall, a short and sweet game that doesn't overstay its welcome. Nice work!

You Will Be Fertiliser. by PuttPuttTheTruck 2023-01-10T05:42:54Z

Pretty cool concept. I like the idea of having to speed run farming, and it was cool how your past lives could affect your future attempts. I will say that it was annoying to have to start from the first mission every time, although it did push me to really master the beginning of the game. Overall, nice work!

I want Blood by QuantumBarber 2023-01-09T06:44:31Z

Really enjoy the fast nature of this game! I like how the pressure from the decreasing health pushes you to speed run it. Reminded me a bit of Neon White in that way. I did notice a weird bug where the options would reset every time I died or went to a new level. This was annoying because the default mouse sensitivity for this game is way too low; I had to manually turn the sensitivity on my mouse up as high as it would go. However, I enjoyed my time with this game a lot regardless. Nice work!

LD57 — Depths

Skellevator by Kahztein 2025-04-09T08:03:40Z

Neat game! Gets very chaotic, but in a fun way. Liked the sword throwing mechanic, helped mix in a layer of strategy. Last level was pretty tough, hard to even know how to avoid damage with that many enemies, but eventually I pulled through and won. Overall pretty fun. Nice work!

Captain Nostalgia by LandoSystems 2025-04-09T07:40:53Z

A pretty fun little romp. Enjoyed the theming in an ironic, Dorkly kinda way. I appreciate that you didn't actually die from taking damage, made it fun to just mess around and breeze through it. Fun to experiment around with the different characters, wound up getting good use out of a few of them in the final boss. Overall a good time. Nice work.

Depth Delver by superpokeunicorn 2025-04-08T08:13:34Z

@python-b5 @team-9tailed Thanks for the feedback, I really appreciate it! Sorry about that physics bug, noticed it at the very end but ran out of time to fix. Just uploaded a post-jam bug fix version that addresses this issue.

@python-b5 Sorry to hear about the performance, I had no idea! The game is made in a new custom engine I'm working on, so this is a good reminder for me to focus on optimizing it. From what you describe, seems maybe spawning the gib effect when the blocks/arrows explode is causing lag? The room you ended on was basically the last room, so you didn't miss much. Thanks for playing so far in spite of those difficulties!

@infecsean Are you referring to the physics bug some others have mentioned, or is something else broken?

Depth Delver by superpokeunicorn 2025-04-08T08:28:20Z

@python-b5 Think I might've figured out what was causing that performance issue. Basically those gibs were doing a bunch of unnecessary physics check. Pushed a fix to the post-jam bug fix version. If you have a minute, could you let me know if that actually improved it? No need to play the whole thing, just wanted to know if it worked.

Depth Delver by superpokeunicorn 2025-04-08T18:09:35Z

@python-b5 Whoops, my bad. Should be fixed now.

Depth Delver by superpokeunicorn 2025-04-09T02:43:16Z

@python-b5 Dang, really thought I fixed that clipping issue, I'll take another look. And I'm gonna test on an old laptop to see if I can't narrow down that performance issue. Anyway, thanks for testing!

@infecsean Oh no, Haven't seen that one before. I'll see if I can reproduce it on another machine. No need to rate the game if it wouldn't boot up.

Depth Delver by superpokeunicorn 2025-04-12T06:53:01Z

@keeta Thanks! There is about 5 frames of impact where the dirt shakes before it breaks, so maybe that's what you're describing? Could also be a performance issue, someone else mentioned something similar. Should looks like it does in the gif above. Gonna be investigating some of the bugs people have been reporting over the weekend, so hopefully I can figure out what's wrong. Thanks for playing and providing feedback!

Depth Delver by superpokeunicorn 2025-04-12T17:24:15Z

@infecsean @martta @goiaba-games @batthecat @dreo @neowhoru @friend-pirozhok @jacky-san

Hey all, thanks so much for reporting these bugs! Haven't been able to reproduce any of these locally, so would really appreciate your help if you have the time. First, run Event Viewer. If you're on windows it should already be installed:

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In Event Viewer, go to Windows Logs -> Application. Now try to run my game. Then look at event viewer and see if a .NET Runtime error popped up. Should look something like this. If it does, please copy paste the log message from this box and send it to me (make sure to scroll down to get it all). Should be able to use that info to figure out what's going on.

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This should work for those of you who can't launch the game at all. Not sure if it will work for those who simply can't see the sprites. Whatever the case, you can message me on Discord at SuperPokeunicorn or email me at vazquez.eli@gmail.com and we can trouble shoot it. Thank you so much for your patience!

Depth Delver by superpokeunicorn 2025-04-12T23:43:45Z

@infecsean @martta @goiaba-games @batthecat @dreo @neowhoru @friend-pirozhok @jacky-san

Update: thanks to a fellow jammer sending me their error log, I was able to figure out the issue. Turns out it was caused by the system language setting. I just uploaded an update to the 1.1 build which should fix the issue. Thank you all again for reporting these bugs 🙏

depth mapped by daniel 2025-04-14T04:27:22Z

Very clever use of the theme! I liked the combination of puzzling with 3D platforming. Character was genuinely fun to control, although a drop shadow could have helped with depth perception on some of the jumps. Visual style was also nice; even if it was mostly boxes, the main character was pretty well designed! Took a bit to figure out how to use the depth controls on the camera, but eventually got the gist of it. Concept doesn't really have time to evolve much beyond the initial premise, but you came up with a few clever puzzles with what you had, and it wraps up without overstaying its welcome. Overall, great job!

Abyss Vaulter by sinclairstrange 2025-04-08T05:47:53Z

Super polished entry, very impressive for 72 hours! Loved the aesthetic, which balances colorful & detailed tilework with clean readability. Gunplay was great, enjoyed how all the weapons had a use, even ones that initially seemed lame. The shop combined with the bonus system created a nice secondary loop to help provide a layer of forward thinking. I did feel like the game dragged on in parts, especially the beginning. Feels like each area could've been a level or 2 shorter. Though things picked up again when reaching a new area. All in all, an impressive and fun entry. Nice work!

St. Harold the Devout by bwalter 2025-04-21T21:22:12Z

Fun game! Controlling the character via their sticky limbs was both wacky and required a good amount of planning. Took a while to get the hang of it, but you eventually get into a good rhythm. I found it interesting that the tongue was longer than the other limbs, made me have to do a sort of hand-off between them to maneuver. I will say it took me a while to realize I could manually detach limbs, at first I just waited for them to automatically detach, which was very boring. Was also a bit difficult to predict which limbs would detach when clicked. I think highlighting the limbs that are going to detach would help solve both problems. Also felt that sending the player all the way back to the start on touching a mushroom was too punitive. I got pretty far, but then my tongue accidentally hit a mushroom that was off screen and got sent all the way back. But overall had a fun time with this one. Nice work!

The Void by Iluvatar 2025-04-13T02:28:29Z

Really great game! Love a classic AGS style adventure game, AND love a Lovecraft story, so this is the perfect pairing for me, lmao. Really managed to capture that desolate deep space feel with the ambient sound and the detailed pixel art. Ending was also fittingly bleak. Gameplay was sorta perfunctory, but serviceable to keep the story moving. Overall, a short and sweet little adventure. Nice work!

Bat outta Hell by hunttis 2025-04-13T05:48:39Z

Very simple but surprisingly fun game. Was pleasantly surprised by the split shot upgrade, actually made me have to think more laterally about how I was using my shots. Also an impressive number of unique and interesting bosses. Needing to use the split shot to hit between the fingers at the end was very clever. Only major complaint is that dash being on Q made it very awkward to press, so it was difficult to really utilize it in combat. Also the text prompts are easy to accidentally skip. Had to press buttons at random until I found the dodge. You can see the guy above me completely missed the split shot for the same reason. But I had a good time with this one regardless. Nice work!

Moos from the Depth of Space by notnasiul 2025-04-19T03:14:27Z

Hilarious concept! Thought the gameplay was really well executed; allowing the player to pick up and throw or even abduct the farmers was a clever dual use of the mechanic that offered some good decision points, especially later in the game as the farmers really pile up. Visuals were great; not only was the spritework charming, but the way things jiggled when in the tractor beam gave a real sense of weight. Music was a little on the repetitive side, but got the job done. Overall, fantastic work!

Descendant by silkworm_sweatshop 2025-04-13T04:52:21Z

Really clever little game! I like how it's as much about solving each room's puzzle as it is about putting together the whole overarching puzzle. Good amount of mechanics thrown in there to keep it interesting as well, although maybe drags on a bit, I can imagine a good chunk of players quitting before they really get to the meat of the quest. Regardless, I thought it was fun to go back through with my new knowledge and blitz through the game. Didn't quite finish it, wound up missing the dagger. But had fun regardless. Gameboy aesthetic was also well realized, and the music had that perfect puzzle-dungeon feel to it. Nice work!.

Color Depth by PhilStrahl 2025-04-24T22:02:45Z

Wasn't able to extract the post jam version, windows said it was an invalid zip file, but the compo version worked fine.

Cute concept! I appreciate the amount of features you packed in, like different brushes/palettes as well as file saving/loading. Once I realized you could load any PNG, I had fun seeing what would happen when I loaded random images. Loading some of my own pixel art actually had some good results! Part of me wishes I could use colors from different palettes in the same image (maybe even in the same stack?) but I also found it fun to work within the limitations provided. Sorta hard to rate it since it's very different from other entries, but I had a good time with it for what it is. Nice work!

Here's my first creation:

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Here's a sprite I made a while ago that wound up looking good when loaded into the editor:

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"Jammy" Bolt Digs a Hole by kroltan 2025-04-19T01:12:19Z

Neat! Liked the puzzle-y take on a mining game. Planning out the optimal route was fun, and it took me a few tries to finally beat it. Would definitely help to have some audio and more animation, but I enjoyed the gameplay regardless. Nice work!

Where's My Pants?! by gamesplusjames 2025-04-09T07:48:53Z

Something tells me you were hoping the theme would be "bottomless" :P

Jokes aside, this was a pretty funny little game! Love the cartoony 3D visuals. I appreciate how you have time to rush past the guys if you get caught and sometimes make it to the exit, made it feel chaotic while also a little more lenient. Pretty short, but I enjoyed my time with it. Nice work!

Brittle Heart by jhandsy 2025-04-09T06:42:09Z

Really nailed the atmosphere! Love the ambient sounds, and the subtle curving at the edge of the screen was a nice touch. Music was also a bop, although it didn't start until the very end for me. At first I wasn't feeling the controls, but I actually wound up appreciating how the limitations added to the sense of isolation. The spawn point/ladder system was a good addition, made me think about when was a good time to drop a save. I think I made it to the "shrine of two cats", although there wasn't any other indication that the game was over so I wasn't sure. All in all, a fun atmospheric game. Nice work!

Down Wheel by neowhoru 2025-04-24T19:24:08Z

Pretty solid game! Controls felt responsive and snappy. Pixel art looked good, and I appreciate the variety in the visuals of the different areas. I also appreciate that the areas had different music, although I found both tracks to be kinda grating. I think the game also lacked variety; only so much you can get out of spikes and buzzsaws, and the dash doesn't do much to set it apart from other similar games. I guess this game's unique focus is downwards movement, but it could've used more mechanics that play off of that, like the gun boots in Downwell. But the game was still solid overall, and I enjoyed my playthrough. Nice work!

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DESCEND with CAUTION by LightningST 2025-04-13T03:43:31Z

Really great game! I love the momentum based movement. Tricky, but oh so satisfying to pull off a cool move. Also surprised by the number of different mechanics you managed to cram in here. Felt like a good length, needed to challenge myself to pull through but not so long that I just got bored. The minimal visuals and chill music also helped establish a nice vibe that kept me wanting to press on. Overall, really enjoyed this one. Nice work!

Oh, and here's my time. If I knew we were getting graded at the end I wouldn't have paused to chat with my friend on Discord, haha.

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Infernal Bites: Food delivery in the depths of hell by magus77 2025-04-25T06:56:33Z

Fun concept! I like the idea of doing deliveries in such a hostile environment. Giving the different food items their own wacky side effects was a nice touch too. Had a little trouble navigating some of the routes at first, but got easier once I realized there was a jump button. Resetting back to the first delivery on death was maybe a bit punishing, could've just been to the beginning of the current delivery or something. Still managed to beat it and had a pretty good time. Nice work!

BENEATH by Friend_Pirozhok 2025-04-11T05:18:40Z

Really enjoyed this one! World had a nice, mysterious vibe. The letters were both interesting aesthetically while also helping organize the areas. The fishing spot searches all managed to be varied and not get repetitive, balancing navigation and puzzle solving. It was really rewarding to make a hypothesis about where the fishing spot is, cast your line, and see the orb come up. Short, interesting, and didn't overstay its welcome. Nice work!

Dyamid by leorean 2025-04-23T19:03:38Z

Really clever concept! I love how the ability to move the screen wrapping was so simple and organic, yet managed to be mind blowing, definitely a "wow" moment when you first figure it out. Some of the puzzles do sorta play themselves, but others really make you stop and think laterally before you can proceed. There was a good mix of mechanics, I especially liked the vines that react to the diamond since they give it an additional use in the puzzle other than the screen wrapping. I will say that the game maybe dragged on a bit long, felt like it had already explored all its ideas but still kept going for a bit before the ending. But I had a great time with it regardless, definitely the best core mechanic I've seen so far this jam. Fantastic work!

Dig Digger by Transkuja 2025-04-24T20:26:57Z

Really great game! The way everything synched up to the music was so satisfying while also serving the practical purpose helping to time your movement. Also loved the little face cam in the top left as well as the effects on the combo meter, just really satisfying to get a high combo going! The lightning ore was a really fun mechanic; felt great to rack up points quickly with it, but also presents a risk of face planting into a wall and losing your combo. Overall, an incredibly fun and polished entry. Fantastic work!

Cheese is the Reason by AXLplosion 2025-04-14T04:05:46Z

Really hilarious game! It's such a simple premise, but having them all be rats really drives the absurdity, especially in the strip club. Plus the voice acting was really spot on, impressed that it was fully voice. Also, just has a great atmosphere, really captured that grungy noir aesthetic, and I'm always a sucker for PSX. Gameplay was on the straightforward side, but was serviceable to keep the story moving along. All in all, amazing work!

Dig in, Gus! by bigwhiteshogun 2025-04-13T23:07:22Z

Great entry! Love the detailed sprite work, the main character is so cute! Music also captures a nice mellow vibe that kept me going throughout. The use of lighting not only contributes to the mood, but I appreciate how it also contributes to the gameplay, both indicating where you've been and also hinting at the ore locations. The gameplay is solid: the digging controls work well and the grapple is fun to use, I like how you freeze in mid air when launching the grapple to help you line it up. Got maybe a bit repetitive hunting down the last few ores, and maybe the enemies/combat could've been more polished, but they more than served their purpose for a short jam game like this. Overall really enjoyed this one. Nice work!

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Super Pyonpon by Saturnyoshi 2025-04-13T23:51:20Z

Okay, this one's the winner, lmao. Superbly polished movement mechanics, love how snappy the digging and the grapple feel, accentuated by that nice snipping sound effect. Love all the subtle nuances you gotta pick up on, like how the last dig before an opening will send you launching forward. Tons of amazing level mechanics introduced over the course of the game to keep things fresh, and I love how you were able to offer some genuinely tricky challenges with them since they were mostly for optional collectibles. Personal fav was probably those chomping goldfish, just so goofy, and it's always cool to have a character with similar abilities to your own. Presentation was also stelar, with fantastically colorful pixel art and cute character designs. Just an overall incredible package, amazing work!

Heavy Anhinga by Koolruz 2025-04-09T07:23:29Z

Really fun game! loved the weightiness of the physics. Kept surprising me with new mechanics like the dive and the purple launch stones. Also just very silly, loved the cutscene where the bird eats a snack. Wound up getting stuck in the climbing section and not finishing, though I still had a lot of fun with it. Loved how you could find alternate paths to skip some of the jumps, made retrying after falling a little less harsh. Overall, a very fun and silly little game. Nice work!

Well Gnome! by Delunado 2025-04-08T07:10:41Z

Hilarious game! I love how the physics based interactions add this evolving management element to what would otherwise just be a basic clicker. The escalation as the gnomes and gold kept piling on was hysterical. At first I felt like there was some strategy in trying to time the gnomes so they wouldn't block the gold, but by the end I was just tossing them around so they wouldn't block the pot. Overall, had a great time with this one. Nice work!

Faith-e-vator by BadPiggy 2025-04-13T03:58:25Z

Really fun one! The action was simple and fast paced. You really get into a nice groove of dodging and hitting, and light vs heavy attack adds just enough of decision point to keep things interesting. Love how it escalated with the number of demons ramping up near the end. Part of me wishes you introduced another enemy type eventually, but I also kinda appreciate that the game asks you to really master this one loop and then ends without overstaying its welcome. Music and visuals were also great as always and contributed to the pulse pumping action. Overall, really well done. Nice work!

Oh, and here's my final score:

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Devil Elimination Party of Tactical Hunters by Teto 2025-04-25T03:32:32Z

Pretty fun tactics game. The units offered a good range of abilities, especially once you start getting the upgrades. Thought the drilling down mechanic was a super cool twist on the theme, I liked how it let me position my units in anticipation of the next floor. Although, it was sorta annoying to move my units around at the end of each floor since the paladin and mage have such low movement. Feels like you might as well get infinite movement range once all the enemies on the floor are dead. Also, ran into a crash twice after a few floors which prevented me from progressing. But overall really enjoyed this one. Nice work!

Red Finger by KenForest 2025-04-14T06:35:24Z

Really effective horror game! The loops of holding the button and cooling your hand was simple but effective and built a lot of tension. Was constantly afraid that something was going to attack while my hand was too hot to hold the button. The dark PSX aesthetic plus ambient sounds really set the mood perfectly. The twist at the end where you had to flee the flooding water was cool and used the mechanics in an interesting new way. Was actually a bit surprised the robot didn't show up again during that sequence, although the fear that it would definitely kept me on edge regardless. Overall, very impressive game. Amazing work!

That Underground Level by andrewkennedy 2025-04-11T05:34:33Z

Very cute! All the homages were done well, and I love the subtle use of music. Managed to capture a very mysterious vibe with the ambient audio and lo-fi pixel art. Dark Souls boss fight could've been a bit faster, but that's my only real gripe. Very well made overall, nice work!

Reclaim You Soul by Kobato Games 2025-04-24T21:39:58Z

Simple but solid game. I liked how the crawl also allowed you to grab ledges if you timed it right. The visuals could've used some polish, but I do appreciate that you included an intro cutscene. Seems like you had to rush and couldn't include everything you wanted, but it's serviceable for what it is. Nice work!

Saving Turtle Rainn by Ilinx 2025-04-11T06:31:16Z

Very cute game! You really captured that deep sea aesthetic with the lighting and calm audio. Liked the inclusion of a narrative; saving your turtle friend was very wholesome, and I love how you incorporated some gameplay by having you melee attack the plastic to free them. The dialogue repeating every time you die and respawn got pretty repetitive though. The turn based movement was a neat concept that I could definitely see being expanded on, felt a bit like a turn based Dark Souls. The controls were a bit cumbersome, but I managed to get through it. Overall a neat little game. Nice work!

Mine For It All by Ji-Li 2025-04-14T00:28:46Z

Has a pretty solid loop going, but needs some more mechanics to keep it interesting. Wound up playing until I got to level 50 and could break rocks in one hit just to see what would happen, so I guess there was at least something that compelled me to keep going, ha ha.

Into The Mousehole by Baldurs 2025-04-24T20:59:50Z

Pretty fun game! Felt great to build up speed and plow through enemies. I especially liked those blocks you can break with enough speed, was cool to be able to take little shortcuts through them if you were going fast enough. I also appreciated that the player doesn't take damage on hit and instead gets knocked back. Made the game feel very forgiving and kept the focus on the movement. I will say it felt like I didn't have that much lateral control during the fall, so it was hard to keep a combo going. Maybe if you've built up enough speed by falling you could move horizontally for a bit without losing momentum, like you're swooping left/right? Just some movement tech to let me do cool tricks and extend my combo. Outside of the gameplay, visuals were solid, very Downwell, colors made everything super readable. Music was solid as well. Overall, a polished game with some fun movement and satisfying combos. Nice work!

DUCKDEPF by Jona Scheidig 2025-04-13T01:34:50Z

Very well made! Simple in premise, but I like how many movement options you gave the player. I even got some use out of the dodge roll. Movement overall felt very smooth, enhanced by the jazzy soundtrack. Visuals were also nicely cartoonish, and the ragdoll on death a good touch. Overall fun and polished game, nice work!

BTW, high score was 2215.14m

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Cutter of Grass by JonasO 2025-04-25T06:12:16Z

Very cute! Loved the silly little characters and the overall pleasant vibe. Lots of attention to detail, like how the character rears back and the music gets distorted when you slow down. Gameplay was simple but enjoyable. The character was fun to move around, especially in those larger fields. Although, it felt like the game needed a more interesting complication than death water, which just sorta slowed everything down. Like... enemies that can bump into you that make you lose grass, ramps you can jump off of if you have enough speed to reach more grassy areas, etc. Just something more to do in those big open areas. But I had a good time with this silly little game regardless. Nice work!

Deep Sea Squid Hero by runningopenloop 2025-04-13T05:09:58Z

The creatures are safe and sound, thank God 🙏

Endless Depth by Dywanix 2025-04-14T03:47:36Z

Simple but solid game. I appreciate that the procedural generation let you get practice on different sections instead of always starting with the same one. Visuals were minimal but effective, and I like how ominous the encroaching dark felt. Controls did feel a bit delayed when trying to move fast. But pretty fun regardless. Nice work!

Death Perception by mshrmgirl 2025-04-10T06:26:07Z

Short but interesting game. You pulled of this eerie/mysterious aesthetic really well! I also liked the mechanic of being able to see further after shooting an enemy, created some tense moments where I had to wait for an enemy to emerge from the fog so I could shoot it and see where I was going. Ending felt a bit abrupt, but funny, and I'm glad the game didn't overstay its welcome. Overall, a short but sweet game. Nice work!

MindDive by Tikotey 2025-04-09T04:45:31Z

Liked the aesthetic! The trippy way the wall textures in the first level morphed was cool. The music also added to the techno atmosphere. I also appreciate that there was some story there. Platforming was a little rough in the second level, wasn't letting me jump sometimes. But got through eventually. Congrats on finishing the game!

Slipping Away by Marlen 2025-04-25T06:32:45Z

🐈 I managed to slip away for 2320 meters. Can you get further down the spiral? 🐈

Glad I gave it a few tries, cause the game definitely got very... weird as it went on. Why did my cat turn into a demon, lmao??? Game was very cute, liked the little details like the cat flipping when you jump and the hearts in the health meter pulsing. Gameplay was kinda basic and repetitive, feels like it needs something more to keep it interesting. But overall enjoyed this game and its weird vibe. Nice work!

Dive to Survive by Zshandi Krahn 2025-04-20T01:39:51Z

You really captured the feeling of being underwater! Movement felt slow, which could be frustrating, but I think could also work with the right design around it. I thought this game's take on a double jump was interesting, more of an upwards fall. I also like that you don't die immediately when running out of air; scrambling to the end and just barely making it as that stressful music played was the highlight of my playthrough. Overall, solid entry. Nice work!

Cave Escape by Flinge 2025-04-11T05:49:01Z

Cute game! It's simple, but I was pleasantly surprised as it kept introducing new mechanics. The jump shoes were super fun! The glowy pixel art aesthetic was also pretty cool, and the music was an absolute banger. All in all, a very solid little game! Nice work.

BTW, my best was -477034

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Depths of the Deity by LukyStudios 2025-04-19T02:44:45Z

Pretty solid! I like the screen wrapping gameplay, really had to consider how the space connected in order to navigate. Did feel a little too easy to just shoot everything through the wall without actually contending with the enemies. Also, the music didn't loop correctly, so it was silent after one loop. Still, enjoyed the game, and impressed you managed to fit in a boss fight. Nice work!

Depths shooter by JamesGames1000 2025-04-08T06:07:08Z

Not very polished, but a good effort for your first Ludum Dare! Getting overwhelmed by so many enemies and panicking to get away gave me a good laugh :)

Cavedude by field-of-king 2025-04-09T05:31:40Z

Pretty fun little platformer! I like the unique take on a wall jump mechanic, felt like you really got a lot of milage out of it. Having the sound effect + the character palette changing was a smart indicator, the sound in particular really helped me time my jumps. Very though little game, but pretty rewarding to master. Made it to Tricky Wall Jump 2 before calling it quits. Overall, enjoyable and well made. Nice work!

SquidVenture by Goiaba Games 2025-04-11T06:17:24Z

Pretty fun little game! The browser version wouldn't take my inputs, but the download worked fine. Only being able to shoot horizontally was a neat limitation, forced me to think about how to navigate around the enemies to get beside them. Visuals were minimal but did what they needed to. Had a good amount of variety and didn't overstay its welcome. Nice work!

Crypt by Sam Flemington 2025-04-25T00:18:35Z

Very cool game! I was genuinely really impressed by the sound design in this one; it gave every action this really tactile feel. Plus there were the little details, like your footsteps echoing to let you know you're in an open space. Visuals were also good, the darkness effect in particular was cool. Obscuring so much of the surrounding definitely lead to a nerve wracking experience (and also lead to my death in a lot of pits, haha). I will say it was a bit strange how regular stone looked the same as darkness, took me a while to get used to that. Although I appreciate the way that it made ores stand out more; making light travel through ores so you can see the whole vein was a nice touch. Discovering the temple was a cool moment. Got really freaked out when I was attacked by a monster and everything got dark. Never found the artifact, but had a great time with this one regardless. Nice work!

Depth Bound by LRDJJ 2025-04-25T02:51:04Z

Really neat game! Thought the tension between mining and outrunning the void made for a solid central conceit. Liked how the mining was done with a beam, made it really clear what the max range was. Art was also solid overall, the monochrome helps the important elements stand out. I do feel like it's lacking the escalation a game like this needs. Never really noticed the game getting harder or adding new mechanics, and you get stronger as you buy powerups, so it was pretty easy to just skip by things when the void was close, and the loop got kinda repetitive after a while. If there were stronger enemies or more obstacles I had to worry about in later sections, then I'd feel more pressured to make the most of everything. So I think there's a solid foundation here to build on and add new mechanics, and I still had a good time with the game regardless. Nice work!

LD41 — Combine 2 Incompatible Genres

PathMatcher by Lerc 2018-04-29T01:26:13Z

This is a really clever idea and an interesting spin on the match 3 genre. I like just how far ahead I had to think in order to map out a path, as just matching any blocks I could often times cut off potential paths. It's a simple concept, but it works really well. Nice work!

Shootanoid by drludos 2018-04-28T23:55:36Z

This is a pretty neat idea. I like how the balls are both necessary for success but also potentially harmful; that's really clever design right there. The levels provided a good variety of situations to test your skills which require new strategies for optimal play. The audio is a bit lacking with one sound effect and no music, although the block hit sound combined with the screen-shake is very effective. I particularly like the little confetti effect that happens when your character dies. Overall, this is a very solid entry. Nice work!

Demon Dash by superpokeunicorn 2018-04-24T04:06:19Z

@Apples_mmmmmmmm Thanks for playing my game! It's definitely true that it's difficult to get both the right hat and color for the full 2 coin reward, although you can sell a hat with only the right color or hat-type for a 1 coin reward. One thing I find helpful is damage boosting through enemies as a last resort to avoid getting their hat or color, since selling a hat does heal you a bit, which I could have made clearer. Thank you for the valuable feedback!

Demon Dash by superpokeunicorn 2018-04-29T19:18:20Z

@patrickgh3 Thanks for playing my game! I'm glad you enjoyed it. To answer your question, after the customers get their hat, they disappear when they leave the screen, then a new customer spawns a few seconds later. This is to stop players from farming the same customer repeatedly. I suppose, as you said, that I could have made their functionality clearer. In any event, thanks for the valuable feedback!

Demon Dash by superpokeunicorn 2018-04-29T19:24:23Z

@neontropics Thanks for playing my game! You're definitely right that the game can be slow at times, especially on the first level. This has to do with the way I handle enemy spawning, which, in hindsight, wasn't very smart. The way it works is that, every 3 seconds, all of the spawners in the level have a small chance of spawning an enemy. This means that the spawn rate for enemies is not fixed and can be much higher or much lower each play session. It also means that the spawn rate on smaller levels, such as the first level, is lower since there are fewer spawners. I should have had a fixed spawn rate and only randomized which enemy would spawn. In any event, thanks for the valuable feedback!

Demon Dash by superpokeunicorn 2018-04-29T23:47:23Z

@acotis Thanks for playing my game! I'm glad you liked it. To answer you question, you're exactly right, the customers will pay 1 for a hat with the right color or shape, and 2 for both. I originally had it so that you had to have both, but I found that to be too difficult, so I made it either or. Maybe that would have been clearer if color and shape were represented by separate icons instead of being put together into one. In any event, thanks for the valuable feedback!

Apocalypse Tycoon by javicepa 2018-04-24T00:57:01Z

This is a pretty cool concept. I like the idea of leading around a small group of people using positioning in order to get them to do what I want. Only needing to using the arrow-keys helped keep the game nice and simple to interface with. I'd say the cell shaded, isometric visuals are definitely the highlight here. The a cappella sound design was also very charming. My one complaint would be that the spawn rate for allies was too low early on and it took me a while to find even one more guy. But, once things got going, I had a lot of fun. Nice work!

Twin Stick Town by patrickgh3 2018-04-28T23:45:28Z

This game does a pretty successful job of combining twin stick shooting and city management. I like how the calm city building aspect acts as a bit of downtime between high intensity shootouts. I also like how the two halves of the game connect to each other, your facilities giving you powerups during the shooting sections and needing the defend the houses you built during the building section. My one complaint is the lack of additional buildings and enemy types as the game progressed. Having all of the buildings and enemy types from the very start made the game get a bit repetitive, although things did change a bit as the city got larger and more difficult to defend. That aside, I really enjoyed my time with this game. Excellent work!

Revenge of the LuchaDorks by drtizzle 2018-04-24T08:49:47Z

The highlight here is clearly the visuals. I absolutely adore the masterfully hand drawn background art, and all of the characters look great too. It would have been nice if there was some background music, but the visuals more than make up for it. Still, I'm not sure why the menu music doesn't play during the actual game. That aside, the gameplay was your basic dower defense fare, but it was all very well implemented and worked as it should. Overall, this is a solid entry with standout artwork. Great job!

Space Chess by zoglu 2018-04-23T08:11:32Z

Really fantastic concept overall, and impeccably well implemented. I like how the rhythm aspect made timing your placements really important, and the friendly fire made it crucial to think out your positioning carefully. Introducing more pieces and more enemies over time kept the game constantly fresh, and the audio and visuals gave the game a very energetic vibe. This is a truly fantastic, well rounded entry, a case of a simple and creative premise well executed. Great job!

Type Gear by pokenoufl 2018-04-29T00:54:11Z

This is a pretty funny concept. I like how you made the turn command "turn left/right" instead of just "left/right" so you have to frantically type out this long command every time you want to turn. I also like how you can speed up or slow down, allowing the player to control the difficulty. Overall, this is a very frustrating game, but intentionally so, and I had a good time with it. Nice work!

Rhythm Escape by Apples_mmmmmmmm 2018-04-24T04:02:33Z

I really like the concept for this game. I enjoyed how having to keep up with the notes made me slow down and take my time instead of just gunning it as fast as possible. It added a certain level of tension to the movement. I also like how the notes had a very stealthy, quiet vibe to them. Overall, this is a very solid entry. Nice work!

The Bonding of Isaac by batmanasb 2018-04-29T02:30:22Z

This is a really nice, wholesome game <3. I like how there is a certain puzzle element to it, trying to figure out what you had to say to win them over, while also maintaining action, bullet hell gameplay at the same time. The lack of audio is disappointing, but I don't have many problems aside from that. Overall, this is a pretty fun and creative little game. Nice work!

Cardramino by Joe Miller 2018-04-29T21:14:36Z

This is an interesting premise. I like how the player has to work within the limitations of the cards they are given. That said, I feel that to rotation cards are a bit too rare, making it difficult to play the game effectively. The audio also got very repetitive quickly. Overall, this game could use some polishing, but it shows some potential. Nice work!

Orcs Attack by Querk 2018-04-29T01:03:57Z

This game is pretty neat. I like the idea of combining tower defense and city building. Having to gather resources makes the whole thing a lot more frantic. My largest criticism would be that the game goes a bit too fast and never seems to let up. Having waves of enemies as opposed to a constant barrage of them would give the game a much better pacing. Despite that issue, this game is solid overall. Nice work!

Ce n'est pas un jeu de pointer-et-cliquer by bobismijnnaam 2018-04-24T09:32:27Z

This is a very provocative, surreal game. I really enjoyed my time with it. I constantly felt like I wasn't sure what was going to happen next. I'm not sure if there's necessarily a meaning to it, but I enjoyed the experience none the less. I am familiar with the painting the title references, so maybe I'll figure out what it all means eventually. In any event, excellent work!

Flee, little guinea pig! by tipyx 2018-04-24T08:01:02Z

This is a pretty unique concept that is well executed. Theming your golf game as a hamster in a ball is a very cute and clever idea. The physics felt good and the level design created lot of varied scenarios. The visuals were also top notch and did a good job of communicating the gameplay. I had a great time playing through this entry. Nice work!

Gradioid by BeamKirby 2018-04-29T07:25:08Z

I really love this game! Combining metroidvania with a shoot-em-up is pretty genius, and it is so well executed here. You've really managed to capture the winding cavers of Metroid with the gameplay of Gradius, as the name suggests. Also, I'm a total sucker for that authentic NES look, and the music is fitting, adding to the overall atmosphere. My one major complaint is, as many others have pointed out, that the first segment before the metroidvania aspect begins is far too difficult, taking me several attempts to complete. It's not necessarily that any given obstacle is to difficult, but that the whole thing goes on for so long without a checkpoint that a new player is bound to die at some point before they reach the end. For something that should really just be a basic tutorial to get the player used to the gameplay, that first segment serves as a major gatekeeper to the main part of the game. As many of the above comments have shown, a lot of players never got far enough to even realize that this is a metroidvania, which is a shame, since that is what makes this game special. But once, you get past that roadblock, the rest of the game is fantastic. Excellent work!

A Puzzling Combination by Noa Calice 2018-04-23T07:26:45Z

I really like the art-style and overall presentation. Everything was very well stylized with thick outline and lots of color. I particularly like how the main puzzle piece wasn't totally static and actually moved its face around a bit. The cartoonish sound effects were also very fitting. Also, the menu was nicely implemented with pop-ups and everything. The narrative was cute, too. My main point of criticism of the game would be its overly repetitive nature. It would have been cool if new elements were introduced over time instead of the game just going faster and faster. But, for what it is, the presentation was enjoyable on its own merits. Nice work!

Deck Cutters: Hearth of the Cards by Steve Sparkes 2018-04-23T08:51:52Z

This is a pretty interesting concept. I like the idea of adding a real time element to a card game, having to manage positioning while playing my cards. I also really like the animation of throwing my card to the ground and a monster popping out of it. I think that the controls could be greatly improved by binding card selection to the scroll wheal instead of Q and E so I wouldn't have to take my hand off of WASD. My other criticism would be that the arena was a bit barren, with little in the way of interesting obstacles or terrain. I just sorta went back and forth throwing down cards until I died. Still, I really enjoyed the premise and there's definitely something here to expand upon. Nice work!

Felocity by Adam Wallberg 2018-04-29T21:02:43Z

This is a pretty cool game. I like how you have to pick up your gun from the projectiles shot out my enemies, although it took me a while to figure out that was the case. The silly, upbeat audio is also very fitting and adds to the game's charm, especially the track that plays when you lose. I also like how your kitty hovers up and down, even when idle, making the game feel more alive. Overall, this game is really well build and solid. Nice work!

One More Arm by MaximBegunov 2018-04-24T07:51:44Z

This is a really fun game! The physics of flying all over the place is well implemented and the shooting feels great. The presentation is also top notch; you really nailed the look of a slot machine. I particularly like the thick, black outlines everything has. It does get repetitive after a while, but I had a blast while it lasted. Great work!

Grid Gunner by SuperTibbles 2018-04-29T09:11:08Z

This is a really amazing concept amazingly well executed. I love how the turn based nature of the game allows you to take your time and carefully make decisions; it makes for a very different type of bullet hell game. I also like just how many new mechanics got introduced as I progressed through the game. The game never seemed to run out of ideas. Add onto that solid visuals and audio and you got yourself an excellent entry. Great job!

YOU LEFT ME. by Angela He 2018-04-29T20:44:41Z

This game has some amazing visuals, especially for a compo entry. I really like the surreal, abstract aesthetic this game has going on. It's astounding that you were able to make something look so gorgeous in just 48 hours. The audio was also fitting and added to the overall mood, although it was a bit overwhelming at times. I'm not sure if I fully understood what was supposed to be going on, but maybe that's the type of thing I'd need to do multiple playthroughs to find out. In any event, nice work!

Angry Mush by Royoyo 2018-04-28T07:39:56Z

This game is pretty fun. I like how you use the gardening mini game as a replacement for the standard reload mechanic. There's also a great amount of weapon variety on top of that. It would be nice to be able to use the scroll wheal to swap weapons since you have to take your fingers off of WASD to access the arrow keys. I also really like the art style and audio, it was very charming. Overall, excellent entry. Good job!

Gods' War by Will Goad 2018-04-29T00:04:51Z

You forgot to add a download link to your game's page.

Skeletons and Fireballs by snarf2000 2018-04-29T07:49:00Z

Combining a puzzle game with a rhythm game is a neat idea. I'll admit that I couldn't figure out how to play until I read one of the comments explaining it, but it was a lot more intuitive after that. The red visuals are a bit of an eyesore (kinda reminds me of the virtual boy), and the music is a tad repetitive, but the game overall is pretty solid. It's rough around the edges, but I certainly enjoyed my time with it. Nice work!

Blocks'N'Blaster by HPMNK 2018-04-28T04:01:02Z

This is a pretty neat premise. Combining Tetris with a platformer is certainly unique. I also like how shooting certain points on the blocks activate special effects, giving a greater purpose to shooting than just moving the blocks. I do wish that the hitbox for the laser was a bit bigger, as it can be hard to hit blocks in mid air. Also, I feel that the platforming itself is relatively underutilized and mostly just serves to make the process of playing Tetris a bit more difficult. Perhaps adding more elements in the platforming area aside from coins would help make the game more interesting. That being said, I enjoyed my time with this game. Nice work!

The Dark Of Winter by PoundTheGroundStudios 2018-04-29T06:47:50Z

Combining tower defense with wilderness survival is a neat idea. I like how I have to go out scavenging for resources. One criticism I have is with the controls; having your movement direction be based on the mouse position is super unintuitive in a top-down perspective. That being said, I think that the overall atmosphere of the game is really great, especially with the wind noise and the blurring of the screen at the boarder. Overall, this game is a bit rough around the edges, but shows some potential. Good job!

Toppen Ultimate Anime Defense by DosWosh 2018-04-28T22:12:16Z

I really like how you went all the way with this premise. The amount of different anime references is staggering. I also like the enthusiastic voice-over and big, bold text. The visuals were also very charming. The gameplay could get a bit repetitive, even for a tower defense game, and I felt that the weapon and enemy variety was a somewhat lacking. I also wish that there was some in-game explanation for what all the weapons did so I could use them more effectively. That said, I had a fun time with this game. Nice work!

A Knight's Bounty by DarkAnice 2018-04-24T01:19:09Z

I like the idea of adding rpg elements to a bullet hell, though it's certainly unfortunate that you weren't able to fully implement your plan. Still, I have to say that the visuals are pretty nice. Good effort!

Motorhell by Shelvid 2018-04-24T04:23:06Z

I really love this game! First of all, the visuals are top notch. I really dig the low res 3D thing you have going on. That along with the color pallet really contribute to the heavy metal atmosphere, with the music really tying it all together. As for the gameplay, I really enjoy how the movement changes how you have to approach this game as compared to other first person shooters. I also like how you aim independently of movement, letting you pop shots off at dudes behind you. I also enjoyed the enemy variety and how the different unit types are denoted by their bright, glowing colors. They force you to prioritize certain targets and change your strategy around them. I particularly enjoy the blue dude who just tries to ram into you. A melee enemy wouldn't normally work well in an FPS, but, in a biker FPS, he's right at home. All in all, this is an excellent entry. Fantastic work! There's definitely a lot here you can expand on in a future version.

Shuffle Climber by miroky 2018-04-28T23:24:27Z

This is a pretty neat concept for a game. I've seen a lot of games this jam attempt to combine action games with card games, but I feel that this is the most successful on I've played overall. Needing to use cards to get more cards leads to tough decision making, which is made even more tense by the game's punishing difficulty. I had a really fun time with this game. Nice work!

Dedicated User Defined Entity (D.U.D.E.) by Bros. 2018-04-24T09:15:12Z

This is a pretty neat concept for a game. I like the idea of not always having the same set of skills in a platformer and having to make due with what you get. I also think that the character art is really good and I particularly like the little puff of smoke that happens when you start moving. That said, I think that the card game element could have been better implemented since you can always pick the best stuff if you don't really care about score. That, said, you really have something cool going on here and it's a solid entry overall. Nice work!

Eyes on the Prize by phearbot 2018-04-28T22:30:16Z

This game is pretty cool. I didn't get a chance to try the co-op, but the game felt nice to play overall. Adding crafting elements to a twin stick shooter is a neat idea, though the crafting menu was a bit fiddly. The game is very fast paced, yet the crafting menu is small, in the corner, and dense with information, making it difficult to stop and read in the middle of a fight. Simplifying your UI and crafting system to make it readable from a glance would go a long way to make the game flow better. That said, the visuals and audio were very nice, contributing to a good overall mood. All in all, this is a very solid entry, Nice work!

Manly Thomas by Yippiez 2018-04-23T09:21:38Z

I like the pixel art and the vibrant color pallet. The gameplay was unique. I found it interesting that colliding with walls got rid of the dots, limiting the area you could move in. This added a layer of depth to the movement system, although it took me a while to figure out how to play. My main criticism would be that there is quite a lot going on all at once, making it hard to keep track of everything on screen. Still, this is a really interesting entry. Nice work!

BIRKANOID by MateCziner 2018-04-29T09:19:21Z

This is a pretty neat premise. I like how the fast paced action of Arkanoid is balanced out by the slow paced decision making of a card game. Choosing the order in which to use the cards in my hand made for some difficult choices, keeping the gameplay involving throughout. The visuals are also very nice, as is the sound design, although the lack of music is a bit underwhelming. Still, this is a very good entry. Nice work!

Body Counter by Human Writes Code 2018-04-24T08:59:42Z

This is a pretty neat concept. I like how deciding what numbers to go after and which gun to use added a layer of strategic decision making to the game that you don't see in a lot of shooters. I also like how the randomized target number gave the game a certain degree of replayability. The visuals were a bit basic, but serviceable. Overall, this is a solid entry. Nice work!

Escape by Gamekrazzy 2018-04-29T21:41:58Z

This is a pretty clever game. I felt that the puzzles were tricky but do-able enough for me to reasonable be able to figure them all out. I like how the puzzles were very faithful to escape the room games, being more about thinking it through rather than traditional video game block puzzles or color matching puzzles. I also like how the clues to the last puzzle were sprinkled throughout the game, letting the player slowly piece together the puzzle as they go along. The gameboy inspired aesthetic was also nice, and the audio was fitting. Overall, this is a pretty nice game. Great job!

Pinball Gardener by KianaMosser 2018-04-24T02:56:27Z

Combining pinball with farming is a neat idea. I really love the cute, hand-drawn aesthetic,and the chipper, upbeat music is very endearing. It all came together for a very relaxing experience. My one complaint is that I did run into a few physics problems. Most notably, the ball would occasionally get stuck in the launcher before getting to play, causing me to lose a ball and have to buy another. Those issues aside, I had a really good time playing this game. Nice work!

KEYBOARD WARRIOR by croewens 2018-04-29T21:23:10Z

This game's core mechanic is pretty fun. I like how I have to reach my hand all around in order to use my weapon, almost like I'm playing twister. This game really takes advantage of the mechanics of the user interface. That said, I really wish the game was more challenging. I mostly just wandered around killing zombies with no problem. Having the game ramp up in difficulty with more enemies and new enemy types would be nice. Also having a map that isn't completely blank would add some needed variety to the game. As it stands, this game feels a lot like a tech demo as opposed to a full game, but the core mechanic definitely shows a lot of promise. Excellent work!

Let us Dare... by TheSpokenOlive 2018-04-29T00:06:06Z

You forgot to add a download link to the game's page.

Flappy Blocks by Radical Dog 2018-04-30T08:26:42Z

I love it! The combination of the meticulous strategy of Tertis with the frustrating imprecision of Flappy Bird is genius. I've played a lot of Tetris close this Ludum Dare, but this has to be the best one. Having to line up your pieces really adds to the game; you wind up making these back boards to make it easier to line up your shots. I love the feeling of trying to keep things together as everything slowly goes terribly wrong. Also, the dialog and story are incredibly clever and witty. Overall amazing package. Excellent work!

Transmute by Evan Leibman 2018-04-24T03:32:23Z

This was a pretty cool game. I like how many different ways you use the shooting mechanic; the disappearing blocks were a good way of combining platforming and shooting. The visuals were also good. One suggestion I'd make is to change the control scheme a bit. Having jump be one of the face buttons means that I have to take my thumb off of the right stick in order to jump. Perhaps binding jump to one of the bumpers or triggers would have worked better for this game. In any event, I had a pretty fun time playing this entry. Nice work!

Rapid Bullet-Hell Blitz Chess by Ismael Rodriguez 2018-04-23T08:26:40Z

I love the vibrant, energetic vibe this game gives off. The constant barrage of enemies combined with the upbeat music kept me pumped and ready for more. Shaping the weapons and enemies like chess pieces was an excellent way of communicating their function. Since I already know how a knight moves in chess, I can immediately tell how the knight moves in this game and don't have to memorize its pattern. My one criticism would be that the power-up is also shaped like a chess piece, so I initially thought it was an enemy to be avoided. Later, when green, invincible enemies were introduced, I assumed they were power-ups as well and got killed without warning. Having some clearer way of distinguishing between friend and foe could have saved me some trial and error, but, overall, that didn't detract much from my enjoyment. Excellent work!

Six Shooter: Cowboy vs Aliens by Danby 2018-04-23T09:05:41Z

This is a pretty cool game. I like how the bullets keep ricocheting until you pick them back up. It prevents the player from just mashing attack and forces them to focus on positioning. I also think there's a nice balance of enemy types, with a close range charging enemy and a long range projectile enemy. The acoustic guitar background music was also a nice touch. The game could use some polish overall, but it's still a solid entry. Nice work!

Infiltration Addict by Jammin 2018-04-24T07:42:33Z

I found the premise of this game very funny. Seeing the game turn into a visual novel as soon as I got spotted really caught me off guard and made me chuckle a bit. The game was pretty bare bones overall, but the gameplay was serviceable enough to get the joke across. All in all, a solid entry. Nice work!

Snakes and Ladders: A Texted Based Adventure Game by argowen 2018-04-29T02:56:42Z

This is quite a funny premise. I love the hilarious writing. Many other games like this would probably repeat lines quite a lot, but every square here seems to have a different line, which is impressive. It did get repetitive after a while with how many snakes I landed on, but I made it eventually. Also, I'm not sure if the examine function works; it never seemed to do anything. That aside, I had a really fun time with this game. Nice work!

Super Platformer RPG by Silent Tower Games 2018-04-29T00:29:28Z

The idea of combining a platformer with a turn based rpg is great, but I feel that this game fumbles the execution. The platforming and combat are both overly simplistic and one doesn't really contribute towards the other, the game just sort of alternates between being a platformer and being an rpg without much crossover outside of the health pickups you can find during the platforming sections. That being said, alternating between action focused platforming and strategic combat does give the game good pacing. Also, I like the little characters' design and animations, plus the black and white contrast is striking. This entry could be much better, but it is solid overall. Nice work!

Futbolvania by Leandro Rodriguez 2018-04-29T00:17:53Z

This game is pretty interesting. I like the idea of combining soccer with a platformer. It took me a while to figure out how to play, but I figured it out eventually. That said, I think there's something wrong with the kicking mechanic, as the ball just stays in place when I try to kick. I got to the final boss, but wasn't able to defeat him because I couldn't kick the ball. I did like the Castlevania visuals and music, however. Overall, this is a solid attempt. Nice work!