Furious Farm: Total Reap-Out by TRASEVOL_DOG 2023-01-11T07:15:04Z ♥ 1
Really top notch game! The visuals are very polished, and the intense audio really added to the thrill of the gameplay. The elimination of competitors as your go also lets the tension build over time. It feels almost like an amped up version of a Mario Party minigame. There's some interesting strategy involved in figuring out how to maximize your yield, although I found it pretty easy to beat everyone by a wide margin just by focusing on harvesting. Still, this is a very polished, well realized game, and I had a blast playing it. Amazing work!
LD57 — Depths (47)
Infernal Bites: Food delivery in the depths of hell by magus77 2025-04-25T06:56:33Z ♥ 2
Fun concept! I like the idea of doing deliveries in such a hostile environment. Giving the different food items their own wacky side effects was a nice touch too. Had a little trouble navigating some of the routes at first, but got easier once I realized there was a jump button. Resetting back to the first delivery on death was maybe a bit punishing, could've just been to the beginning of the current delivery or something. Still managed to beat it and had a pretty good time. Nice work!
Slipping Away by Marlen 2025-04-25T06:32:45Z ♥ 1
🐈 I managed to slip away for 2320 meters. Can you get further down the spiral? 🐈
Glad I gave it a few tries, cause the game definitely got very... weird as it went on. Why did my cat turn into a demon, lmao??? Game was very cute, liked the little details like the cat flipping when you jump and the hearts in the health meter pulsing. Gameplay was kinda basic and repetitive, feels like it needs something more to keep it interesting. But overall enjoyed this game and its weird vibe. Nice work!
Cutter of Grass by JonasO 2025-04-25T06:12:16Z ♥ 2
Very cute! Loved the silly little characters and the overall pleasant vibe. Lots of attention to detail, like how the character rears back and the music gets distorted when you slow down. Gameplay was simple but enjoyable. The character was fun to move around, especially in those larger fields. Although, it felt like the game needed a more interesting complication than death water, which just sorta slowed everything down. Like... enemies that can bump into you that make you lose grass, ramps you can jump off of if you have enough speed to reach more grassy areas, etc. Just something more to do in those big open areas. But I had a good time with this silly little game regardless. Nice work!
Devil Elimination Party of Tactical Hunters by Teto 2025-04-25T03:32:32Z ♥ 1
Pretty fun tactics game. The units offered a good range of abilities, especially once you start getting the upgrades. Thought the drilling down mechanic was a super cool twist on the theme, I liked how it let me position my units in anticipation of the next floor. Although, it was sorta annoying to move my units around at the end of each floor since the paladin and mage have such low movement. Feels like you might as well get infinite movement range once all the enemies on the floor are dead. Also, ran into a crash twice after a few floors which prevented me from progressing. But overall really enjoyed this one. Nice work!
Depth Bound by LRDJJ 2025-04-25T02:51:04Z ♥ 1
Really neat game! Thought the tension between mining and outrunning the void made for a solid central conceit. Liked how the mining was done with a beam, made it really clear what the max range was. Art was also solid overall, the monochrome helps the important elements stand out. I do feel like it's lacking the escalation a game like this needs. Never really noticed the game getting harder or adding new mechanics, and you get stronger as you buy powerups, so it was pretty easy to just skip by things when the void was close, and the loop got kinda repetitive after a while. If there were stronger enemies or more obstacles I had to worry about in later sections, then I'd feel more pressured to make the most of everything. So I think there's a solid foundation here to build on and add new mechanics, and I still had a good time with the game regardless. Nice work!
Crypt by Sam Flemington 2025-04-25T00:18:35Z ♥ 1
Very cool game! I was genuinely really impressed by the sound design in this one; it gave every action this really tactile feel. Plus there were the little details, like your footsteps echoing to let you know you're in an open space. Visuals were also good, the darkness effect in particular was cool. Obscuring so much of the surrounding definitely lead to a nerve wracking experience (and also lead to my death in a lot of pits, haha). I will say it was a bit strange how regular stone looked the same as darkness, took me a while to get used to that. Although I appreciate the way that it made ores stand out more; making light travel through ores so you can see the whole vein was a nice touch. Discovering the temple was a cool moment. Got really freaked out when I was attacked by a monster and everything got dark. Never found the artifact, but had a great time with this one regardless. Nice work!
Color Depth by PhilStrahl 2025-04-24T22:02:45Z ♥ 0
Wasn't able to extract the post jam version, windows said it was an invalid zip file, but the compo version worked fine.
Cute concept! I appreciate the amount of features you packed in, like different brushes/palettes as well as file saving/loading. Once I realized you could load any PNG, I had fun seeing what would happen when I loaded random images. Loading some of my own pixel art actually had some good results! Part of me wishes I could use colors from different palettes in the same image (maybe even in the same stack?) but I also found it fun to work within the limitations provided. Sorta hard to rate it since it's very different from other entries, but I had a good time with it for what it is. Nice work!
Here's my first creation:
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Here's a sprite I made a while ago that wound up looking good when loaded into the editor:
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Reclaim You Soul by Kobato Games 2025-04-24T21:39:58Z ♥ 1
Simple but solid game. I liked how the crawl also allowed you to grab ledges if you timed it right. The visuals could've used some polish, but I do appreciate that you included an intro cutscene. Seems like you had to rush and couldn't include everything you wanted, but it's serviceable for what it is. Nice work!
Into The Mousehole by Baldurs 2025-04-24T20:59:50Z ♥ 2
Pretty fun game! Felt great to build up speed and plow through enemies. I especially liked those blocks you can break with enough speed, was cool to be able to take little shortcuts through them if you were going fast enough. I also appreciated that the player doesn't take damage on hit and instead gets knocked back. Made the game feel very forgiving and kept the focus on the movement. I will say it felt like I didn't have that much lateral control during the fall, so it was hard to keep a combo going. Maybe if you've built up enough speed by falling you could move horizontally for a bit without losing momentum, like you're swooping left/right? Just some movement tech to let me do cool tricks and extend my combo. Outside of the gameplay, visuals were solid, very Downwell, colors made everything super readable. Music was solid as well. Overall, a polished game with some fun movement and satisfying combos. Nice work!
Dig Digger by Transkuja 2025-04-24T20:26:57Z ♥ 5
Really great game! The way everything synched up to the music was so satisfying while also serving the practical purpose helping to time your movement. Also loved the little face cam in the top left as well as the effects on the combo meter, just really satisfying to get a high combo going! The lightning ore was a really fun mechanic; felt great to rack up points quickly with it, but also presents a risk of face planting into a wall and losing your combo. Overall, an incredibly fun and polished entry. Fantastic work!
Down Wheel by neowhoru 2025-04-24T19:24:08Z ♥ 1
Pretty solid game! Controls felt responsive and snappy. Pixel art looked good, and I appreciate the variety in the visuals of the different areas. I also appreciate that the areas had different music, although I found both tracks to be kinda grating. I think the game also lacked variety; only so much you can get out of spikes and buzzsaws, and the dash doesn't do much to set it apart from other similar games. I guess this game's unique focus is downwards movement, but it could've used more mechanics that play off of that, like the gun boots in Downwell. But the game was still solid overall, and I enjoyed my playthrough. Nice work!
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Dyamid by leorean 2025-04-23T19:03:38Z ♥ 1
Really clever concept! I love how the ability to move the screen wrapping was so simple and organic, yet managed to be mind blowing, definitely a "wow" moment when you first figure it out. Some of the puzzles do sorta play themselves, but others really make you stop and think laterally before you can proceed. There was a good mix of mechanics, I especially liked the vines that react to the diamond since they give it an additional use in the puzzle other than the screen wrapping. I will say that the game maybe dragged on a bit long, felt like it had already explored all its ideas but still kept going for a bit before the ending. But I had a great time with it regardless, definitely the best core mechanic I've seen so far this jam. Fantastic work!
St. Harold the Devout by bwalter 2025-04-21T21:22:12Z ♥ 1
Fun game! Controlling the character via their sticky limbs was both wacky and required a good amount of planning. Took a while to get the hang of it, but you eventually get into a good rhythm. I found it interesting that the tongue was longer than the other limbs, made me have to do a sort of hand-off between them to maneuver. I will say it took me a while to realize I could manually detach limbs, at first I just waited for them to automatically detach, which was very boring. Was also a bit difficult to predict which limbs would detach when clicked. I think highlighting the limbs that are going to detach would help solve both problems. Also felt that sending the player all the way back to the start on touching a mushroom was too punitive. I got pretty far, but then my tongue accidentally hit a mushroom that was off screen and got sent all the way back. But overall had a fun time with this one. Nice work!
Dive to Survive by Zshandi Krahn 2025-04-20T01:39:51Z ♥ 1
You really captured the feeling of being underwater! Movement felt slow, which could be frustrating, but I think could also work with the right design around it. I thought this game's take on a double jump was interesting, more of an upwards fall. I also like that you don't die immediately when running out of air; scrambling to the end and just barely making it as that stressful music played was the highlight of my playthrough. Overall, solid entry. Nice work!
Moos from the Depth of Space by notnasiul 2025-04-19T03:14:27Z ♥ 0
Hilarious concept! Thought the gameplay was really well executed; allowing the player to pick up and throw or even abduct the farmers was a clever dual use of the mechanic that offered some good decision points, especially later in the game as the farmers really pile up. Visuals were great; not only was the spritework charming, but the way things jiggled when in the tractor beam gave a real sense of weight. Music was a little on the repetitive side, but got the job done. Overall, fantastic work!
Depths of the Deity by LukyStudios 2025-04-19T02:44:45Z ♥ 0
Pretty solid! I like the screen wrapping gameplay, really had to consider how the space connected in order to navigate. Did feel a little too easy to just shoot everything through the wall without actually contending with the enemies. Also, the music didn't loop correctly, so it was silent after one loop. Still, enjoyed the game, and impressed you managed to fit in a boss fight. Nice work!
"Jammy" Bolt Digs a Hole by kroltan 2025-04-19T01:12:19Z ♥ 1
Neat! Liked the puzzle-y take on a mining game. Planning out the optimal route was fun, and it took me a few tries to finally beat it. Would definitely help to have some audio and more animation, but I enjoyed the gameplay regardless. Nice work!
Red Finger by KenForest 2025-04-14T06:35:24Z ♥ 1
Really effective horror game! The loops of holding the button and cooling your hand was simple but effective and built a lot of tension. Was constantly afraid that something was going to attack while my hand was too hot to hold the button. The dark PSX aesthetic plus ambient sounds really set the mood perfectly. The twist at the end where you had to flee the flooding water was cool and used the mechanics in an interesting new way. Was actually a bit surprised the robot didn't show up again during that sequence, although the fear that it would definitely kept me on edge regardless. Overall, very impressive game. Amazing work!
depth mapped by daniel 2025-04-14T04:27:22Z ♥ 1
Very clever use of the theme! I liked the combination of puzzling with 3D platforming. Character was genuinely fun to control, although a drop shadow could have helped with depth perception on some of the jumps. Visual style was also nice; even if it was mostly boxes, the main character was pretty well designed! Took a bit to figure out how to use the depth controls on the camera, but eventually got the gist of it. Concept doesn't really have time to evolve much beyond the initial premise, but you came up with a few clever puzzles with what you had, and it wraps up without overstaying its welcome. Overall, great job!
Cheese is the Reason by AXLplosion 2025-04-14T04:05:46Z ♥ 1
Really hilarious game! It's such a simple premise, but having them all be rats really drives the absurdity, especially in the strip club. Plus the voice acting was really spot on, impressed that it was fully voice. Also, just has a great atmosphere, really captured that grungy noir aesthetic, and I'm always a sucker for PSX. Gameplay was on the straightforward side, but was serviceable to keep the story moving along. All in all, amazing work!
Endless Depth by Dywanix 2025-04-14T03:47:36Z ♥ 1
Simple but solid game. I appreciate that the procedural generation let you get practice on different sections instead of always starting with the same one. Visuals were minimal but effective, and I like how ominous the encroaching dark felt. Controls did feel a bit delayed when trying to move fast. But pretty fun regardless. Nice work!
Mine For It All by Ji-Li 2025-04-14T00:28:46Z ♥ 1
Has a pretty solid loop going, but needs some more mechanics to keep it interesting. Wound up playing until I got to level 50 and could break rocks in one hit just to see what would happen, so I guess there was at least something that compelled me to keep going, ha ha.
Super Pyonpon by Saturnyoshi 2025-04-13T23:51:20Z ♥ 1
Okay, this one's the winner, lmao. Superbly polished movement mechanics, love how snappy the digging and the grapple feel, accentuated by that nice snipping sound effect. Love all the subtle nuances you gotta pick up on, like how the last dig before an opening will send you launching forward. Tons of amazing level mechanics introduced over the course of the game to keep things fresh, and I love how you were able to offer some genuinely tricky challenges with them since they were mostly for optional collectibles. Personal fav was probably those chomping goldfish, just so goofy, and it's always cool to have a character with similar abilities to your own. Presentation was also stelar, with fantastically colorful pixel art and cute character designs. Just an overall incredible package, amazing work!
Dig in, Gus! by bigwhiteshogun 2025-04-13T23:07:22Z ♥ 3
Great entry! Love the detailed sprite work, the main character is so cute! Music also captures a nice mellow vibe that kept me going throughout. The use of lighting not only contributes to the mood, but I appreciate how it also contributes to the gameplay, both indicating where you've been and also hinting at the ore locations. The gameplay is solid: the digging controls work well and the grapple is fun to use, I like how you freeze in mid air when launching the grapple to help you line it up. Got maybe a bit repetitive hunting down the last few ores, and maybe the enemies/combat could've been more polished, but they more than served their purpose for a short jam game like this. Overall really enjoyed this one. Nice work!
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Bat outta Hell by hunttis 2025-04-13T05:48:39Z ♥ 0
Very simple but surprisingly fun game. Was pleasantly surprised by the split shot upgrade, actually made me have to think more laterally about how I was using my shots. Also an impressive number of unique and interesting bosses. Needing to use the split shot to hit between the fingers at the end was very clever. Only major complaint is that dash being on Q made it very awkward to press, so it was difficult to really utilize it in combat. Also the text prompts are easy to accidentally skip. Had to press buttons at random until I found the dodge. You can see the guy above me completely missed the split shot for the same reason. But I had a good time with this one regardless. Nice work!
Deep Sea Squid Hero by runningopenloop 2025-04-13T05:09:58Z ♥ 1
The creatures are safe and sound, thank God 🙏
Descendant by silkworm_sweatshop 2025-04-13T04:52:21Z ♥ 1
Really clever little game! I like how it's as much about solving each room's puzzle as it is about putting together the whole overarching puzzle. Good amount of mechanics thrown in there to keep it interesting as well, although maybe drags on a bit, I can imagine a good chunk of players quitting before they really get to the meat of the quest. Regardless, I thought it was fun to go back through with my new knowledge and blitz through the game. Didn't quite finish it, wound up missing the dagger. But had fun regardless. Gameboy aesthetic was also well realized, and the music had that perfect puzzle-dungeon feel to it. Nice work!.
Faith-e-vator by BadPiggy 2025-04-13T03:58:25Z ♥ 1
Really fun one! The action was simple and fast paced. You really get into a nice groove of dodging and hitting, and light vs heavy attack adds just enough of decision point to keep things interesting. Love how it escalated with the number of demons ramping up near the end. Part of me wishes you introduced another enemy type eventually, but I also kinda appreciate that the game asks you to really master this one loop and then ends without overstaying its welcome. Music and visuals were also great as always and contributed to the pulse pumping action. Overall, really well done. Nice work!
Oh, and here's my final score:
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DESCEND with CAUTION by LightningST 2025-04-13T03:43:31Z ♥ 1
Really great game! I love the momentum based movement. Tricky, but oh so satisfying to pull off a cool move. Also surprised by the number of different mechanics you managed to cram in here. Felt like a good length, needed to challenge myself to pull through but not so long that I just got bored. The minimal visuals and chill music also helped establish a nice vibe that kept me wanting to press on. Overall, really enjoyed this one. Nice work!
Oh, and here's my time. If I knew we were getting graded at the end I wouldn't have paused to chat with my friend on Discord, haha.
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The Void by Iluvatar 2025-04-13T02:28:29Z ♥ 2
Really great game! Love a classic AGS style adventure game, AND love a Lovecraft story, so this is the perfect pairing for me, lmao. Really managed to capture that desolate deep space feel with the ambient sound and the detailed pixel art. Ending was also fittingly bleak. Gameplay was sorta perfunctory, but serviceable to keep the story moving. Overall, a short and sweet little adventure. Nice work!
DUCKDEPF by Jona Scheidig 2025-04-13T01:34:50Z ♥ 1
Very well made! Simple in premise, but I like how many movement options you gave the player. I even got some use out of the dodge roll. Movement overall felt very smooth, enhanced by the jazzy soundtrack. Visuals were also nicely cartoonish, and the ragdoll on death a good touch. Overall fun and polished game, nice work!
BTW, high score was 2215.14m
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Saving Turtle Rainn by Ilinx 2025-04-11T06:31:16Z ♥ 2
Very cute game! You really captured that deep sea aesthetic with the lighting and calm audio. Liked the inclusion of a narrative; saving your turtle friend was very wholesome, and I love how you incorporated some gameplay by having you melee attack the plastic to free them. The dialogue repeating every time you die and respawn got pretty repetitive though. The turn based movement was a neat concept that I could definitely see being expanded on, felt a bit like a turn based Dark Souls. The controls were a bit cumbersome, but I managed to get through it. Overall a neat little game. Nice work!
SquidVenture by Goiaba Games 2025-04-11T06:17:24Z ♥ 1
Pretty fun little game! The browser version wouldn't take my inputs, but the download worked fine. Only being able to shoot horizontally was a neat limitation, forced me to think about how to navigate around the enemies to get beside them. Visuals were minimal but did what they needed to. Had a good amount of variety and didn't overstay its welcome. Nice work!
Cave Escape by Flinge 2025-04-11T05:49:01Z ♥ 2
Cute game! It's simple, but I was pleasantly surprised as it kept introducing new mechanics. The jump shoes were super fun! The glowy pixel art aesthetic was also pretty cool, and the music was an absolute banger. All in all, a very solid little game! Nice work.
BTW, my best was -477034
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That Underground Level by andrewkennedy 2025-04-11T05:34:33Z ♥ 1
Very cute! All the homages were done well, and I love the subtle use of music. Managed to capture a very mysterious vibe with the ambient audio and lo-fi pixel art. Dark Souls boss fight could've been a bit faster, but that's my only real gripe. Very well made overall, nice work!
BENEATH by Friend_Pirozhok 2025-04-11T05:18:40Z ♥ 1
Really enjoyed this one! World had a nice, mysterious vibe. The letters were both interesting aesthetically while also helping organize the areas. The fishing spot searches all managed to be varied and not get repetitive, balancing navigation and puzzle solving. It was really rewarding to make a hypothesis about where the fishing spot is, cast your line, and see the orb come up. Short, interesting, and didn't overstay its welcome. Nice work!
Death Perception by mshrmgirl 2025-04-10T06:26:07Z ♥ 1
Short but interesting game. You pulled of this eerie/mysterious aesthetic really well! I also liked the mechanic of being able to see further after shooting an enemy, created some tense moments where I had to wait for an enemy to emerge from the fog so I could shoot it and see where I was going. Ending felt a bit abrupt, but funny, and I'm glad the game didn't overstay its welcome. Overall, a short but sweet game. Nice work!
Skellevator by Kahztein 2025-04-09T08:03:40Z ♥ 2
Neat game! Gets very chaotic, but in a fun way. Liked the sword throwing mechanic, helped mix in a layer of strategy. Last level was pretty tough, hard to even know how to avoid damage with that many enemies, but eventually I pulled through and won. Overall pretty fun. Nice work!
Where's My Pants?! by gamesplusjames 2025-04-09T07:48:53Z ♥ 1
Something tells me you were hoping the theme would be "bottomless" :P
Jokes aside, this was a pretty funny little game! Love the cartoony 3D visuals. I appreciate how you have time to rush past the guys if you get caught and sometimes make it to the exit, made it feel chaotic while also a little more lenient. Pretty short, but I enjoyed my time with it. Nice work!
Captain Nostalgia by LandoSystems 2025-04-09T07:40:53Z ♥ 3
A pretty fun little romp. Enjoyed the theming in an ironic, Dorkly kinda way. I appreciate that you didn't actually die from taking damage, made it fun to just mess around and breeze through it. Fun to experiment around with the different characters, wound up getting good use out of a few of them in the final boss. Overall a good time. Nice work.
Heavy Anhinga by Koolruz 2025-04-09T07:23:29Z ♥ 1
Really fun game! loved the weightiness of the physics. Kept surprising me with new mechanics like the dive and the purple launch stones. Also just very silly, loved the cutscene where the bird eats a snack. Wound up getting stuck in the climbing section and not finishing, though I still had a lot of fun with it. Loved how you could find alternate paths to skip some of the jumps, made retrying after falling a little less harsh. Overall, a very fun and silly little game. Nice work!
Brittle Heart by jhandsy 2025-04-09T06:42:09Z ♥ 4
Really nailed the atmosphere! Love the ambient sounds, and the subtle curving at the edge of the screen was a nice touch. Music was also a bop, although it didn't start until the very end for me. At first I wasn't feeling the controls, but I actually wound up appreciating how the limitations added to the sense of isolation. The spawn point/ladder system was a good addition, made me think about when was a good time to drop a save. I think I made it to the "shrine of two cats", although there wasn't any other indication that the game was over so I wasn't sure. All in all, a fun atmospheric game. Nice work!
Cavedude by field-of-king 2025-04-09T05:31:40Z ♥ 2
Pretty fun little platformer! I like the unique take on a wall jump mechanic, felt like you really got a lot of milage out of it. Having the sound effect + the character palette changing was a smart indicator, the sound in particular really helped me time my jumps. Very though little game, but pretty rewarding to master. Made it to Tricky Wall Jump 2 before calling it quits. Overall, enjoyable and well made. Nice work!
MindDive by Tikotey 2025-04-09T04:45:31Z ♥ 3
Liked the aesthetic! The trippy way the wall textures in the first level morphed was cool. The music also added to the techno atmosphere. I also appreciate that there was some story there. Platforming was a little rough in the second level, wasn't letting me jump sometimes. But got through eventually. Congrats on finishing the game!
Well Gnome! by Delunado 2025-04-08T07:10:41Z ♥ 1
Hilarious game! I love how the physics based interactions add this evolving management element to what would otherwise just be a basic clicker. The escalation as the gnomes and gold kept piling on was hysterical. At first I felt like there was some strategy in trying to time the gnomes so they wouldn't block the gold, but by the end I was just tossing them around so they wouldn't block the pot. Overall, had a great time with this one. Nice work!
Depths shooter by JamesGames1000 2025-04-08T06:07:08Z ♥ 1
Not very polished, but a good effort for your first Ludum Dare! Getting overwhelmed by so many enemies and panicking to get away gave me a good laugh :)
Abyss Vaulter by sinclairstrange 2025-04-08T05:47:53Z ♥ 2
Super polished entry, very impressive for 72 hours! Loved the aesthetic, which balances colorful & detailed tilework with clean readability. Gunplay was great, enjoyed how all the weapons had a use, even ones that initially seemed lame. The shop combined with the bonus system created a nice secondary loop to help provide a layer of forward thinking. I did feel like the game dragged on in parts, especially the beginning. Feels like each area could've been a level or 2 shorter. Though things picked up again when reaching a new area. All in all, an impressive and fun entry. Nice work!