It looks like a basic shooter like a lot of other people have made but the enemies do more than just follow you. There are tons of different types of enemies which makes it really stand out.
Looks amazing but doesn't run very well. Hard to move, buttons get jammed. I got stuck in a crouch position. Usually space didn't work. Still imaginative and cool.
This reminds me of a castlevania game. The controls are tough because by the way the shooting mechanics worked you had to stretch your pinky finger to shoot and then stretch your index finger to reload. I thought it made it more about strategy and making sure you don't miss or you pretty much lose.
Id say it was pretty good. The build was 168 MB though! That's crazy! I don't know what was in there, the textures looked like solid color and there wasn't too many sounds. I did like how you were able to make a full 3d zombie shooter with a* pathfinding and implement it onto 1 room. And it was literally one room which is good.
This is amazing! I like how the room was made to turn into new boss rooms. It was confusing how to get to each new stage but with time it isn't too hard to figure out.
I like it. I thought it would be really basic at first but you have all of the mechanics of a one roomed zombie shooter down. I even saw the stats screen when you die. The music must have been open-source or you specialize in it. I even found out that the grenade can kill the player.
LD37 — One room (7)
Violent Rom by eruiz00 2016-12-13T20:31:00
It looks like a basic shooter like a lot of other people have made but the enemies do more than just follow you. There are tons of different types of enemies which makes it really stand out.
Room One by callym 2016-12-13T18:51:00
Looks amazing but doesn't run very well. Hard to move, buttons get jammed. I got stuck in a crouch position. Usually space didn't work. Still imaginative and cool.
Orb Protector by MrJoshuaMcLean 2016-12-13T05:11:00
This reminds me of a castlevania game. The controls are tough because by the way the shooting mechanics worked you had to stretch your pinky finger to shoot and then stretch your index finger to reload. I thought it made it more about strategy and making sure you don't miss or you pretty much lose.
Undead Arena III by LedgeTheDev 2016-12-13T05:00:00
Id say it was pretty good. The build was 168 MB though! That's crazy! I don't know what was in there, the textures looked like solid color and there wasn't too many sounds. I did like how you were able to make a full 3d zombie shooter with a* pathfinding and implement it onto 1 room. And it was literally one room which is good.
BOSS ROOM by rogual 2016-12-12T20:17:00
This is amazing! I like how the room was made to turn into new boss rooms. It was confusing how to get to each new stage but with time it isn't too hard to figure out.
Null Void by SuperPokeunicorn 2016-12-12T20:06:00
Hey I think you forgot to zip the file. I can't run it because it is only a .jar file.
Zombie Swarm by Magius96 2016-12-12T18:50:00
I like it. I thought it would be really basic at first but you have all of the mechanics of a one roomed zombie shooter down. I even saw the stats screen when you die. The music must have been open-source or you specialize in it. I even found out that the grenade can kill the player.