SIGBLAST by marks 2026-04-25T17:55:23Z ♥ 1
I really like the chunky-pixel-art-on-cubes style. Just a really stylish entry. I got stuck for a while at the two pillars next to each other, but I don't mind a hard puzzle and it was satisfying when I figured out what I had to do.
The game is short, but that's not necessarily a bad thing for a jam game.
Nice work!
LD60 — Old Tech (16)
Super Pong 2000 by Wuppos 2026-10-25T13:36:06Z ♥ 0
This is excellent! I love a good LD highscore competition.
The thing that always messed me up is that, after picking a downgrade, the action starts right away. This is always where I'd drop balls, just from switching from controlling the UI to controlling the bat, and being taken out of the flow. I think perhaps it would be an improvement if the game ramped up to normal speed slowly after resuming, or something like that. Even just a pause. Or if you want to be kinder, reset the balls? Or set their velocities all to up? Just something to stop an immediate loss after the choice screen.
Screenshot 2026-10-25 at 22.33.35.png
MiniRPG by Zathnic 2026-10-23T11:45:33Z ♥ 1
I've never seen ASCII done quite like this, with the 2x2 tiles. Everyone seems to just do one glyph per thing. But this is great! I like how you drew the little trees and things with it.
At first I was confused because I thought combat would be turn-based, because ASCII, but again, why should it be? This ain't Rogue.
I enjoyed the music, too.
Didn't find an ending, and since you said "for the lategame when you run out of enemies" I kinda took that to mean there wasn't an ending, so I just closed the game when I'd had my fill. Hope I didn't miss anything.
It's fun to make your own editor but maybe if you wanted to have more time to add loot and stuff, you could use a premade editor like Tiled? Even if you're doing something unusual like ASCII, you can write some code to generate a tileset that looks like your ASCII tiles, then build the map with those. Of course, if you like making editors, there's nothing wrong with that either. Just mentioning it since you said you ran out of time.
Anyway, I had fun! Thanks for making this.
Antiquus Labyrinthus by Trusty 2026-10-23T10:32:55Z ♥ 2
Nice atmosphere, especially the audio. The character models are also excellent, really incredibly well done. I found the lever but I didn't get much further than that. I think having a map available would have been nice, and I might have been able to find the end. But I did enjoy what I saw.
Ancient Technology by kumber 2026-10-23T09:29:17Z ♥ 0
I like this!
Short and sweet, charming art, and as others have said, great ending. Many other devs, perhaps including myself, would have put up a "Do the thing to fill the duck pond!!!" screen at the start, totally ruining it. I applaud your restraint! It's so much better this way.
The whole game is kind of naive and unassuming and I dig it.
OLD-CABLE by marks 2026-10-23T08:30:18Z ♥ 1
Excellent!
From a fellow ZX Spectrum fan: I love the visual style.
The puzzle design is great, too. You took a couple of simple mechanics and explored lots of ways to use them. This makes the game feel thought-through and high quality. I had a few "Huh? ... Oh!" moments, which are always fun.
Short and sweet, but that's OK, I think it's a fine length for a jam game.
I don't really have any complaints at all. If I really try to think of something, I guess the screen transitions are a little slow?
Anyway, solid entry. High ratings from me.
Nimkip and the Quest to Build an Airship by T C 2026-10-23T07:10:22Z ♥ 2
Once I got the hang of the UI, I ended up enjoying this! I discovered the old tech, levelled up my city, and:
Screenshot 2026-10-23 at 16.02.39.png
The game was a nice length, long enough to get into the flow of things, but not outstaying its welcome.
I liked the art, especially the characters and the ships. I also liked how it was easy to see who still had an action remaining.
I actually didn't mind that there weren't any opponents. A lot of the recent LD games I've played have been difficult, so a more relaxed experience was more than welcome!
Because you can't lose, the only real measure of how well you did is how quickly you won. Might have been nice to put number of turns taken on the victory screen.
Also, as a trackpad user, it might have been nice to be able to pan around with the trackpad rather than using the arrow keys.
Anyway, nice entry!
Fotoshu: Caught on Film by Aviv Levy 2026-10-23T06:29:08Z ♥ 3
This is amazing!
OK, first of all, your level design is top tier. Because LD is so short, you don't have time to implement a lot of different mechanics, so you gotta do your best with two or three simple ones, but still make compelling levels, and you totally did. When I got past the first couple key levels I thought, heh, you could do two keys, and boom, you did. Then after that you did a level where you can't put the key in the door but you can just not put the door... you really thought through all the combinations of the mechanics you had, to get maximum level design potential. That's a real mark of quality.
Then, you packaged it up with great art, good audio, little animations (different ones!), a story, a nice UI... and then you spent time on playability, making sure it was easy to delete a photo, you can't get stuck on tiny bits of land, the camera movement is subtly quantized to avoid jank... it's all just so GOOD.
I'm giving you a lot of fives for this. Well done!
Janitorial duties by duudel 2026-10-23T04:17:51Z ♥ 0
Finished it, I think! I liked the puzzle designs. Like others, I think more content would have been nice. Your drawings are nice.
What tech did you use? I noticed the Emscripten loading screen, which usually means someone did something interesting.
Ghost Train by Koolruz 2026-10-23T02:29:48Z ♥ 1
Easy 5/5 for graphics. Charming, readable, nice palette, nice subtle CRT.
The first time a red guy started on a corner piece, that was a nice piece of game design, because you can't jump over him, so it teaches you that you don't need to jump them as I had been doing up until then.
The pitch rising on the coin-collect sound was a nice touch of polish.
At first I thought the red guys would pathfind towards me, but they don't, they just follow the same path I took. When I realized this, the game became a lot easier.
I almost cheatyfaced at the second-to-last level. I don't have the dexterity! But I eventually figured out a strategy and managed it.
Original, simple, fun... this is classic LD, well done. I really don't have any complaints except perhaps no music? Anyway, great entry.
Screenshot 2026-10-23 at 11.24.55.png
Don't Run by Local Minimum 2026-10-23T01:59:29Z ♥ 0
I love the audio. I really enjoy a well-done ambient piece. Sometimes I try it for my own LD games, but I can never quite get the hang of making something that isn't annoying and repetitive but that also falls into the background to let you focus on the game. You nailed it. It's also nice and long, which is great. I didn't notice it looping. The vocal samples on various events were a nice touch, too.
The writing was decent. A bit purple here and there, but I enjoyed it and I could easily picture the locations in my head. Also, "it'd be way too awkward to waltz into this meeting with their own posters as loot under one arm" made me laugh.
You did a great job hooking me in from the start. Sometimes, playing LD games, I feel bad because someone has gone to all this effort to build a world and I just can't get into it. But I didn't have this problem with yours. As soon as I read the letter and stepped into the building I wanted to know how it ended.
When I used the coffee machine and an actual coffee appeared I was like, wait, what? OK, this just got even more interesting, haha.
As an LD oldtimer, I enjoyed the appearance of S. Man. When I got to the typewriter and it said I was ready to hit the L, I thought I was supposed to click on what would be the "L" key, so I was counting the keys from the left, A, S, D, F, ... and then it was just game over. Would have been a neat puzzle to make you type something that way.
Even though the end was a bit abrupt, I was super impressed how you managed to create an atmosphere and a mystery and a sense of place, and I thoroughly enjoyed my time with the game. I just wish there were a bit more!
Now, sorry, but I'm gonna nitpick, because you hit a pet peeve of mine. When the text types onto the screen, if a word is going to hit the right margin and wrap, it will start typing at the cursor position near the right margin, and only when enough letters are typed to wrap it, the whole word moves mid-type to the left margin.
Of course, this *is* how things work when you're typing into a word processor because the computer can't know what you're going to type until you type it.
But for a game, where the whole text is known ahead of time, you can start the word over at the left so it doesn't have to move when it hits the margin.
This is much less "flickery" and easier to look at, and is what games with typing text tend to do.
Sorry... it's super minor. I think it's just something I'm sensitive to for whatever reason.
Anyway, great entry. Thanks for making it!
Up a Tree by zevwax 2026-10-22T12:16:01Z ♥ 1
I started this and I thought, this is nice, good atmosphere, good game feel, I think I'll goβoh, it's finished. I wanted more!
Old Man Playing Old Game by NTMalichi 2026-10-22T11:48:07Z ♥ 1
Great concept, very funny. But also kind of sad with the totally bare room you can see in the background. Interesting touch.
I didn't get very far because jumping left is just really hard; I press jump then quickly press left and he goes right then left. I guess the man is moving his finger over the right button first, and clicking means press wherever the finger is? I'm sorry, I couldn't get my head around it.
But I did appreciate the game, even if I didn't get to the end. It's a great take on the theme.
Iconworld Doctor by cassowary 2026-10-22T09:45:27Z ♥ 1
This is really well done. Polished, original, charming... what more do you want? I really enjoy it when devs like you put in the extra effort with little touches here and there, like your photo backgrounds, or how you can actually click on the checkboxes.
Really no complaints... I had to hand out a lot of 5s here.
Cass's Cogs by tetrapteryx 2026-10-20T13:14:07Z ♥ 1
At first I was like, okay, but how is this different from just playing the game in realtime? But as the levels got harder I appreciated the challenge of having to visualize what would happen. It felt a bit like trying to think ahead in chess, which I suck at, but I still enjoyed your game. It's also satisfying watching your solution play out.
I stared at level four for a while before twigging what I had to do. But then I saw it. Well done!
Level design and difficulty progression is top-notch. Graphics are great, and fitting. This is a good example of a simple idea, easy to grasp, but with a lot of design potential. I could see the levels getting even more complex after these, with more stuff, but I'm actually glad they didn't because my brain is still recovering from LD.
Absolutely solid entry.
Zwillenschuss by thejackimonster 2026-10-20T02:51:48Z ♥ 1
Nice work! I thought you did a great job with the art. Bouncing the projectiles felt good. Agreed that some audio would have been nice, and maybe a score target? Still, it was a pleasant experience :)
(By the way, are you aware that your source code is loginwalled? I was curious to see it, so I signed up for GitLab. Then I needed to go through account verification. First I needed to solve three puzzles. Then I had to confirm my email address. Then I was asked for a phone number. At this point I gave up.)
Use the Shovel by Ilari 2026-10-20T02:35:21Z ♥ 1
Yes, sound would have been great! Still, nice idea and good effort. I liked how the fire's light radius expanded when I added the coal, nice touch. You opted out of theme but I thought shovelling coal onto fires to heat a bath was a perfectly good take on "old tech". Also, respect for SDL/GL.