FoonLudum Dare ExplorerUsers → Liam

Liam

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659SignalMidnight Transmissioncompo2303.142.812.953.733.113.333.71
202558CollectorGhouls & Grimoiresjam3383.593.613.044.003.113.02
202557DepthsEuropan Expeditionjam2113.833.423.474.404.264.072.553.95
202455SummoningSummoning Gridcompo3.273.503.313.273.401.561.952.95
202251Every 10 secondsVoid Gardencompo2663.362.973.604.023.102.78
202250Delay the inevitablePoseidon's Revengejam3.433.063.253.623.373.25
202149UnstableThe Vortexcompo4123.153.072.342.443.053.443.133.18
202148Deeper and deeperDeep Covercompo5833.253.013.553.163.011.602.802.65
202046Keep it aliveFeed me!compo7013.252.882.663.923.272.982.403.11

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Liam

LD46 — Keep it alive

Wild West Hunt by wizzardMaker 2020-04-21T17:01:47Z

Enjoyed this but the motion blur was way too much! On Mac (10.14.6), the game over screen isn't displaying any text for some reason. Nice concept with fueling the fire and fighting at the same time.

Hive Alive! by Remco 2020-04-21T10:17:46Z

Took me a couple of tries to get into it, but a fun stategy game! It was hard to tell what was going on from the angle and the UI sometimes. A cool game!

The Keep! It's Alive! by minibobbo 2020-04-21T08:23:54Z

Great fun! Well done! Really liked the variety of guys to eat and the ramp of difficulty. Could be a casual game that deserves further work and a release with more levels etc. One of the best I've played so far.

Algernon's Flower by bentglasstube 2020-04-21T17:29:40Z

Really well done game. Glad to have played this one.

**My likes:** :smile: - Fun challenging gameplay - Nice sprites and animations - Background track/audio is great (I played on the web version btw) - Menu/Intro/Game Over screen are all well done - Loved the classic pacman style mushroom power up

**My dislikes** :cry: - Not killing the enemy that hurts you means a snake will often just straight up kill you. Was this a deliberate decision? - Water/compost spawning felt a bit too harsh at the start especially given the random nature of the maze gen. I was swamped by enemies and not enough to keep the flower alive some runs. However that is also the nature of the beast I guess! - Enemies movement/AI felt less polished than the rest of this but again a minor criticism!

A really quality compo entry! Kept me coming back to play!

Will of the Wisp by johnfn 2020-04-22T09:24:39Z

Enjoyed playing this a lot but sadly it crashed for me right at the end when I was trying to get to the top!

Feed Me by lexi 2020-04-23T14:42:40Z

Hiya! I'm one of the other "feed me" entrants! :laughing: Built mine using Phaser, cool to see a Pixi entry. I was inspired by Little Shop of Horrors to make mine, would love to hear what you think as we went down similar but very different routes! Loved the graphics and humour in yours, just wish it had been longer! I don't think it would have hurt to have some of the demands get repeated (so multiple pies by neighbours and a few cats/rats required). Cool game!

Keith's Flint & Steel by johnnysix 2020-04-22T17:56:27Z

You bloody legend! RIP Keith Flint! Audio and graphics were top notch, tough but I liked that. I liked the controls on Keith too, made the game fun. Gameplay a bit too simple for my taste though, a little more variety would improve the game tenfold. Thanks for making such a great tribute to one of the best!

Go With The Flow by Baby Dino Herd 2020-04-21T10:05:30Z

Really enjoyed playing this game. I thought the text/beats part looked good, and the music you were 'rapping' to worked well. I liked the way there was a narratove of the hip hop dream too and found the difficulty ramped appropriately. Not sure having about the freestyle ending over a 'Well done' or similar message. Well done on making such a cool game.

I think that the graphics of the audience/stage really let you down as I'm sure you know, I think some simple 2D graphics like PaRappa The Rapper in the 3D world, basic low poly or just a simple 2D sprite look would have made this good game great!

Feed me! by Liam 2020-04-20T08:28:40Z

@bjakubowski Thank you! Glad you liked it a bit! Yup, using two tools was a deliberate choice to make it more challenging but I think they could have been made more distinct to make it clearer! Hopefully you can rate now :smile:

Feed me! by Liam 2020-04-20T09:04:21Z

Thanks for the kind comments everyone. Definitely will make the bucket/tank graphics clearer if I do a post jam version (which I will I think, just to teach myself a bit more). @lamasaurus it was definitely a design decision, lots of adjusting the timings / growth / fruit spawn / game length towards the end to make it as short and sweet as poss but a little challenging with a victory that you could try to improve on.

Feed me! by Liam 2020-04-23T07:29:29Z

Thanks for all the reviews and feedback everyone, it's much appreciated!

@bentglasstube That is some really good feedback, I'm very grateful :smile:

It was a deliberate decision to have the timer get that quick to give a sense of peril and increased difficulty. I adjusted the game a lot to try and figure a sweet spot between difficult. Glad you liked it.

Definitely agree with the sound levels. I should have just adjusted those the moment I put them in.

I kept the mechanics simple in the end but had some ideas about mechanics during brainstorming which I dropped due to the time constraints, let me know what you think: - Different levels of water, sludge and bones for Vzibig, so you can decide which one needs topping up based on how low it is getting. - Vizbig's demands are based on these but failing to meet the timer for one potentially doesn't damage him, he might just lash out at the player (so you would have health too) or he spawns a trap/thrower plant. - Carrying toxic sludge slowly reduces your health - Scoring fruit would heal you. - Fruit%LS

Feed me! by Liam 2020-04-23T07:29:29Z

Edit: Triple post :crying_cat_face:

Feed me! by Liam 2020-04-23T07:29:29Z

Edit: Triple post :cry:

Feed me! by Liam 2020-04-23T15:16:07Z

The ol LD site is really struggling with my last comment. Here's the end of it:

- Scoring fruit would heal you. - Fruit would decay and disappear after a while, maybe spawn a bit more to compensate. - At the start he demands the easier water and bones more, as he gets bigger he demands more sludge. - As Vizbig gets bigger, his roots grow and he spawns spike traps and sludge throwers who fire projectiles at the survivor. - Dash mechanic for the survivor

More cosmetic gameplay changes: - I really wanted to have dialogue above Vizbig talking at the player. I’m glad I decided to work on the sound instead as I feel it improved things loads having audio but it would have added a lot of character - Animations for throwing things into Vizbig and then he throws the bucket/tank back out randomly - Animations, especially for the player’s survivor and Vizbig, would have improved everything! :laughing:

Feed me! by Liam 2020-04-30T08:56:19Z

@scott-steffes Thank you. Adding ASDW / a settings to adjust keys screen was on my todo list at the end :cry: but we all know how it goes sometimes. Definitely will practice getting that stuff into my game jams more.

@blobo Thanks! Would have liked to add a few plant tendrils and toxix bits to the graphic. Maybe in v2!

@remco Thank you :smile: Yeah, I'm not a big fan of the music either, this game jam has inspired me to finally learn how to use my computer to lay down some decent tracks for games!

@borys Thanks! Glad you enjoyed it! Really had a lot of fun this compo and the community here has been a bit part of that too!

Rebutia by 43sam 2020-04-20T08:09:16Z

Love it. Great music to set to the tense tone for your little trek. I expect given more time you'd be able to attack in diff directions etc but I found it a fun challenge!

Rebutia by 43sam 2020-04-20T09:59:23Z

@43sam Apologies, I went back to play again as I like this game loads and I realised that you can attack in all the directions! My bad! Great game!

Night of the Killer Beetles by ErikU 2022-10-05T16:01:35Z

Enjoyed it a lot! Thanks for making!

Hungry, Hungry, Hungry, Very, Very Hungry Cat by ilikescifi 2020-04-20T08:58:41Z

Yeah, awesome! Took a few tries to figure things out but loads of fun when I did. Had probs grabbing fish every time I played so not sure if I'm missing a trick there or it's a game issue. Really nice job for this! Well done!

Sci-Fi Lumber by munkkeli 2020-04-20T08:25:32Z

Really great and loads of fun, decent amount of challenge without seeming impossible! Although I haven't won yet!

Xeno Tender by _delph 2020-04-21T16:26:39Z

Love the look and the controls/UI. Very nice. Concept was cool and bang on theme. I think if the indicators were a bit clearer then speeding up the game might make it a bit more fun but perhaps others like the relaxed pace and that's personal preference!

Soulbound by Fenderbate 2020-04-21T17:40:17Z

Loved it! Great gameplay,sprites and audio! Why no lovely particle effects on the big old flame though?! :laughing:

Hell TD by Borys 2020-04-21T09:49:26Z

I liked the audio and the game's graphics! Well done for making a working TD game, I liked the variety of enemies too. I feel like the UI for placing towers could have been clearer and whilst it does fit the theme, adding a bit of intro narritive or fun info could easily have improved the game's Theme rating!

DITAZURE by BJakubowski 2020-04-20T09:15:14Z

Love the atmosphere, fun to play, good concept! Such a great job with the audio! :smile:

DDoS is coming by Alexey Akulovich 2020-04-30T08:51:04Z

Really enjoyed this game, bit tough but an original concept :smile:

I felt like I had to hard reset the page between games though or something which ramped the difficulty was getting kept and I ran into problems quickly (Firefox 75.0, OSX)

My main critisicm is the lack of audio,it would add so much to the experience and help a player with another layer of information.

Great stuff!

STEM by Kaleido 2020-04-21T15:50:38Z

Really enjoyed playing this game. Great compo entry. A little more variety in the music would have been good plus a few sound effects but very polished overall! Thanks for making such a cool entry!

Beware the Dark by Lone_Wolf 2020-04-21T16:34:01Z

Very nice touch with the difficulties and the audio was spot on, it made the game feel tense and threatening. Having a crouch button to make you dodge the high up monsters would fit perfectly and add a little extra to the game imo and like others have suggested, a bit of variety in extra monsters too. Super hard would be a moving one! :laughing: Seriously well done on your game!

Fruit vs Hand by Joe Allen Dev 2020-04-23T16:37:22Z

Really well done, a stunning level of polish for a Combo game. Especially enjoyed the audio. Whilst I did like the current gameplay with game over occurring when you lose one fruit, I wonder if perhaps losing a afew more to trigger game over would be better especially if you could somehow get more fruit back onto the table :smile:

Late Medieval Network Engineer by MisterKeefe 2020-04-21T16:10:17Z

Very interesting concept and I enjoyed playing! Shame about the sound, some different music tracks for the overworld and the card battles would have really helped set the tone imo. I was pleasantly surprised by how much I liked the card picking mechanism, kudos there and I hope you maybe expand on that in a future game. Fun strategy too with the network weakening and having to make movement decisions. My only serious complaint is the lack of 418 card :wink:

The Last Antibody by Reino Angelo 2020-04-20T09:27:17Z

Cool stuff, nicely polished! Graphics and style were very well done. I too felt the gameplay differences between the player blocker attack and the click attack were a little confusing. I mainly popped myself towards the edges to 'cover that zone' and then clicked away. Well done, a great entry!

Harvest Season by singleshoe 2020-04-20T09:49:45Z

Brilliant. Nice and relaxing game, very enjoyable, fits the theme well! Audio was spot on. I had a problem placing crobs on Fertile Soil a couple of times so I don't know if they game thought they were Dirt or ?? Wonderful.

Harvest Season by singleshoe 2020-04-20T10:54:38Z

@singleshoe Ah, I expect that was it! Sounds like it went through a bunch of well thought out iterations, really love this one and will play it a bunch more!

Little Restaurant of Horrors by Goldfish Games 2020-04-23T16:27:31Z

Gutted I can't play this as I did a little shop inspired game too :laughing: Any chance you'll port to HTML5?

LD48 — Deeper and deeper

Sprookies by tanis 2021-05-01T13:49:47Z

Nice idea! Had fun with this one! As others had said, the quirky music and graphics go well together, could definitely be developed further and agree that a checkpoint system would be good, it would probably have kept me playing for longer! If you do end up working on it some more, I'll come back for another go for sure :smile:

Deeper and Deeper by minibobbo 2021-04-26T10:43:03Z

Wonderfully atmospheric, lots of fun, just wish there was more. The Phaser lighting looked great, nice concept!

Dig Dog by jacic 2021-05-15T10:19:33Z

Big fan of having to spot the gems hidden under a layer of dirt, nice mechanic! Had fun!

Treasurebot - Gem Collector by Jerm 2021-05-09T15:06:48Z

Interesting game where the level gets easier as you play imo! I enjoyed my time playing :smile: , I feel like some smaller levels to start with would work well to introduce players initially.

Chess Hellevator by BoxedMeatRevolution 2021-05-09T10:34:12Z

One of my absolute faves from this jam! Bloody loved it! Theme and style were ace, puzzles were challenging and satisying, liked the difference with the final challenge (maybe a bit too easy, or maybe I was lucky on my first try!). Thanks for letting us restart from the last level too, nice touch in a game jam.

Werm - an existential adventure by m11 2021-04-26T20:17:27Z

Nice concept! Was a relaxing and thought provoking little time :smile:

Type Fisher by breadstix 2021-05-01T13:39:58Z

Sure, it needs more polish, a few little animations would go a long way! However: The audio and theme worked well! I had fun! Definitely agree with some of the others that a ramp in difficulty would also improve things.

DD-7 - Underwater Exploration by James Gillespie 2021-05-15T10:46:58Z

Loved the whale and general atmosphere, I kind of like the slow controls, felt like how an underwater craft might behave but definitely some room for tweaking.

Deep Cover by Liam 2021-04-26T09:12:41Z

@peace-of-cake-games thanks for the kind words! It was maybe a little bit too complicated an idea to pull off. Glad you had fun!

Deep Cover by Liam 2021-04-26T11:37:15Z

@anthonyharmitage Haha, was a difficult decision on Sunday about how to spend my time: writing jokes etc or smoothing mechanics/difficulty out. One of the ideas I would have loved to work in was the idea that the two factions were led by deep ones, Cthulu-esque gods and cults mixed into the politics maybe to be a bit more on point for the theme. Time always the problem! Thanks for playing!

Deep Cover by Liam 2021-04-26T11:38:19Z

@bigbadbison Thanks, glad you enjoyed it! Definitely would have liked to smooth out the learning difficulty and mechanics/UI so it was a bit clearer. I've learnt a lot about making card games this jam!

Deep Cover by Liam 2021-04-26T12:42:47Z

@stmatn Thanks for playing! I know what you mean, I was balancing difficulty up until the last minute to get the right balance as you progress through the game. Originally identities were capped at 10, I should probably have reduced them from 20 (maybe 14/15 is the sweet spot) when I added 2 Loyal Friends instead of 1. It's also a bug being able to get below 0 suspicion, should stop at zero!

Deep Cover by Liam 2021-04-26T15:34:30Z

@loig You're 100% right there, wish I'd had more time to work out some better instructions/tutorial/tooltips. I think one of the critical things the game is missing is a way to look at the deck and discard piles, that would help you understand what cards are added. Thanks for playing!

Deep Cover by Liam 2021-04-26T15:37:50Z

@stmatn Very good points, I had been logging out the odds myself at some points and considered actually having it in the UI. I think if I build a card game again, I'll try to crunch the numbers when I'm building early concepts. It might be a way to make me rein in any complexity in game jams, I'd realise early if something might be a headache to balance!

Deep Cover by Liam 2021-04-26T17:04:32Z

@lsk oh for sure, it's v simple in a lot of ways, I think you can definitely make less than optimal decisions whilst you're figuring it out (which can be fun, probably one of the only ways it is now!). I think in an expanded version, it could also be a bit more of a deck builder so you can add in new cards/tactics after each opponent (maybe that make use of the loyalty mechanic more). I had always intended for another card that could sacrifice the "Loyal Friend" :speak_no_evil: Thanks for playing and the feedback!

Deep Cover by Liam 2021-04-26T17:12:37Z

@clemonades Thank you! Glad you enjoyed it!

Deep Cover by Liam 2021-04-27T10:14:20Z

@m11 Thanks! I wasn't sure of it was too much of a stretch but glad you thought so :smile:

Deep Cover by Liam 2021-04-27T10:18:57Z

@minibobbo That would help so much, I was concerned that there was too much text to take in, but animations showing the interactions would improve the game a lot, thanks for playing and great feedback!

I was having a few problems with the hand draw animation, you may have seen a bug where when a"Under Suspicion" is removed, the animation plays again. My less than optimal solution for cards you'd played to change colour slightly instead, maybe a 30 degree rotate as well as more contrast. A very good point again!

Deep Cover by Liam 2021-04-30T10:39:27Z

@cogcomp Thanks! One of the painful things about this jam was that I recorded some dialogue for the cards and spent hours making some tracks for encounters and everything else... then really struggled with the audio implementation. I just hadn't practiced with Howler and React beforehand which was my undoing. One of the terrible tracks is hidden in the source still!

Deep Cover by Liam 2021-05-01T14:00:21Z

@tanis Serious thanks for giving it a go then! I knew it might not be everyone's cup of tea and I think you're totally right, a tutorial/animated intro to explain a turn would help new players so much.

Deep Cover by Liam 2021-05-02T15:50:05Z

@techsec Thanks! I think some variety in the hands would help when the encounters are longer, that's probably what I will work on for v2.0 but I agree that the early battles should be quick!

Deep Cover by Liam 2021-05-02T15:52:13Z

@likirus Glad you found it interesting! Thanks for pointing out that flaw, I would have liked to have spent some time sorting out the layout for screen sizes down to mobile but just didn't have the time. I'm going to fix the reset bug now but I will make sure the text gets a scroll bar if it overflows too.

Deep Cover by Liam 2021-05-02T15:53:50Z

@fadrikalexander Thank you for the kind comment! Several hours in I was thinking: "oh no, this is gonna be too complex!" but comments like yours make me glad I stuck with it!

Deep Cover by Liam 2021-05-02T15:56:47Z

@soarendev I'd got it into my head in the run up to LD48 that if I could come up with a card game for the theme then I was gonna go for it, I'm a big fan of card games and board games so just wanted to give it a shot! Thanks for playing and such a positive comment :smile: If you manage to have a good run, and after a few tries get the hang of the system then it's possible to really break the game and you'll win! Definitely some balance issues there! Thanks again!

Deep Cover by Liam 2021-05-02T16:02:58Z

@fadrikalexander 100%, I get what you mean :smile: I feel like some little animations to make it clear how the unfamiliar terms are in fact stuff a player might know already would have helped a lot (as suggested by a previous commenter)

Deep Cover by Liam 2021-05-09T10:01:24Z

@perfectsquare Really glad you enjoyed it, I think most of the fun people have had is when they are figuring out the game's slightly obscure system, then you get your strat and it's then possible to win :smiley: Thanks for playing!

Deep Cover by Liam 2021-05-09T10:03:57Z

@pijamar Because of comments like yours, I am definitely going to work on building a more polished version, building a card game has been fun and I'd like to get better at it. Definitely agree that once you've figured out the game, the optimal play is often only the same set of decisions and it would be much much better if you had more impact on the strategy. Thanks for playing!

Deep Cover by Liam 2021-05-09T10:06:29Z

@boxedmeatrevolution Really nice to hear you had fun! I have learnt my lesson about big blocks of instructions, a tutorial and in game tips will be the way I go in future! :laughing: Thanks for playing!

Deep Cover by Liam 2021-05-09T10:07:47Z

@emmyoop I'm guessing you were rating a bunch of diff games at the same time :smile: So thanks for playing but I think adjustable text speed was a diff game!

Deep Cover by Liam 2021-05-15T10:14:27Z

@jacic Thanks! I was pretty unsure about it during the compo but I'm happy with what got built now

Deeper Trance by dhim 2021-05-01T13:58:14Z

Absolutely loved it! Always had fun doing magic eyes. Really original and cool. I did read your comments that adding text was hard but I wonder if the depth you were at could be large enough to form part of the background you are falling through. It would be ace to keep your eyes unfocused and know your depth!

Bottomless Pitfall by emanvidmaker 2021-04-26T10:29:58Z

Great concept, love the perspective of falling and the atmospheric audio. My biggest criticism is the mismatch of the falling character graphic and the walls, I think having a little 3D character would work a lot better. Loads of fun when you get sped up.

Last Breath by Yorsh 2021-05-15T10:55:35Z

Loved it, one of my faves from the compo, it was tough but I got better and better! Sadly the ending was spoiled by a bug for me, where a bad run still made it to the bottom!

My own Asteroid by loonydrope 2021-05-09T14:55:30Z

Loved the game mechanic and the hints from enemies approaching, music and audio was also good, suited the game really well! A fun game for sure. I did manage to get stuck outside the walls a couple of times too (on Mac in case that is relevant). Really enjoyed my multiple plays!

The Legend by blotosaur 2021-04-26T14:44:09Z

Foolishly I went straight to the Legend fish the first time I played and then learnt you need strength, I was just having fun puttering about in the boat y'know :laughing:

Flare by emmyoop 2021-05-09T11:31:31Z

Tried to play this one on WebGL with my partner using keyboard and we did struggle a bit. Fullscreen mode would definitely help as it's all a bit small without! Appreciate that you did the WebGL tho!

Deep Forest by Japayne 2021-05-09T11:47:15Z

Enjoyed this one, just left with the feeling that there could be a lot more but hard to complain when what you have is well made and has nice graphics/audio. Some enemies or pick ups to add variety to the journey deeper and deeper would be ace as well as the forest graphics getting scarier. It would be nice to have some kind of defined goal (why is Rory so keen to get deeper and deeper into the woods? :smile: )

Dive into the abyss by xiyou 2021-05-15T10:36:01Z

Great fun, I too built a card game this LD and it was tough so you should be v proud. Loved the animations and look!

Dating and Boxing by Phoenix Fireflower 2021-05-15T11:07:49Z

Man that final fight was tough for me!

Associated Arguments by mathemagician 2021-04-26T15:29:59Z

Love the abstract conversation audio, great way to do it. I enjoyed the way the puzzles were set up too. A little bit more layout, a few levels and this would have been top, happy to have spent a short time with your game!

MechaRock by Robonaut121 2021-05-15T17:53:17Z

Confusing to start (understandable when you put so much effort into polish, not a tutorial) but fun! Wish there was a bit more variety in the gameplay, I can see how it could be extended!

Blue Cheese, Lunar Descent by clemonades 2021-04-26T15:48:32Z

Loads of fun, liked the drill descending downwards as the background. Feel like if you're next to the generator/machine it should auto fix/fuel without spacebar but don't get me wrong, I loved playing this.

The Bothnia Trench by Milestone Games 2021-04-27T10:12:17Z

Lovely audio, great dialogue, nice puzzles. Just enough stuff to try and use and potential options to keep it interesting without being a point & click nightmare!

grem by zzox 2021-04-26T11:11:07Z

Lovely bg music, had lots of fun making it to the end. Nice game mechanic.

Brubnar the Barbarian in the Deepest Dungeon by Quinn_Patrick 2021-04-26T14:33:39Z

Enjoyed my time playing this game, simple gameplay but fun! Nice little loop for the bg music too. A bit of variety in the look of the level would improve the game loads.

Brubnar the Barbarian in the Deepest Dungeon by Quinn_Patrick 2021-04-26T14:45:32Z

I did also enjoy the words of wisdom :laughing:

Digsite Simulator by PerfectSquare 2021-05-09T11:20:16Z

Fun game! Liked the variety of mosiac and dino bones. Felt less fun at the end, I had 48/48 minor and 9/11 major but couldn't get the final two, so just gave up after a lot of clicking and cleaning up of the majors (a bug?). Really nice work with the theme.

The Ocean Depths by ziggykac 2021-04-26T10:23:53Z

Loved the music you made for it, nice and chill. The gameplay gave me some Ecco the Dolphin vibes.

Trapdoor in the Garden by InitialPosition 2021-04-26T11:21:24Z

Enjoyed this game and had fun, I'm pretty much in agreement with the posters before me. Will just add that I loved the lightning sound and effect for your character, you obviously here it constantly and I felt it was satisfying.

memories.io - A Living Painting by NamidaSai 2021-04-26T09:17:49Z

Was not 100% on what I was supposed to be doing at the start, but enjoyed figuring it out. A lovely experience.

The Deepest Space by Robotex 2021-04-26T09:28:51Z

Very difficult! I did have fun slingshotting around and trying to get further. Quite relaxing when you zoom out and let a burn take you towards your target.

Mystical Island by azakharov 2021-04-26T11:46:56Z

Nice concept, had fun exploring. I feel like the tiles that could be explored would have benefited from an eye icon or similar to click rather than moving up the explore button top right. Nice work with the theme!

Subterplane by Bigbadbison 2021-04-26T11:55:11Z

Loved seeing my previous crashes in a cave and having the option to generate a new one. Parallax graphics were simple but so effective, really sold the experience. Musix/SFX is also a pain for myself so full sympathy there. Thanks for a fun game!

Hammer Dive by Clamshell64 2021-05-09T14:41:06Z

Fun little game! Loved the music and audio, wish the game mechanic had been tied to the hammer so that my visual focus was kept on the hammer (like the bar/target was moving around the hammer). Could definitely be expanded into a bigger game, nice job!

LD49 — Unstable

Colon: Colon by Remco 2021-10-04T09:52:21Z

What a brilliant:mad:little:game! Absolutely loved it: great bgmusic, cool mechanic, played it through (was a bit short ofc: totally understandable). Felt like the last 2 levels were a bit luck based: just whack everything, and it will get punted across by the blue blocks. Really well done!

The Legend of Error by rogual 2021-10-05T13:45:26Z

Very much enjoyed your game, I completed it and at no point felt too frustrated or had a bad time. I did like the music, if you'd had more time maybe some variation would have been good(a glitchy track in the corrupted sections?). No real criticisms that others haven't mentioned already. Thanks for a fun game!

Ornztarbil by magnusfurcifer 2021-10-04T15:19:37Z

Lots of fun. Could not get past Uh Oh 2 though! I tried a lot but oof, something always seemed to go wrong with the last enemy. The ramp in difficulty through the game was well done. Great Compo entry.

The Vortex by Liam 2021-10-04T10:38:44Z

First of all I would just like to say a massive thank you to everyone who played my janky little platformer, really was a struggle this Compo and once again the community around LD makes submitting the game worthwhile even if I was v unhappy with it at the end!

@pvp Maybe too challenging for sure. I redid the tileset in the final hours and had issues rebuilding all my tilemaps, remade them too quickly and made jumps too tricky.

@joerenglish Glad you like the ghost design but... yup I see when debugging I knackered up the hitbox when adjusting things. It's flipping huge and offset. Good to learn what a Coyote Timer is, this is the first platformer I've made so I read a few tutorials and "how to create good feeling platormer" articles beforehand. I tried to implement some of that kind of thing pretty naively but thanks for the pointer to learn more.

@goldenevolution Aha, this uses the Matter JS physics library and I've found this open issue: [https://github.com/liabru/matter-js/issues/971](https://github.com/liabru/matter-js/issues/971) about 144hZ so thanks for the heads up and I'll make sure to consider in the future. Glad you enjoyed the SFX, probably my fave bit of the game and the part I spent least time on when compared to everything else!

@amkingtrp One of my aims whenever I do these game jams is to have re-mappable keys, I never get round to doing it. I think I just need to make a little lib pre-jam, it would make things so much better for everyone. Yeah, I really should have paid more attention to the hit boxes, 100% agree.

@magnusfurcifer Glad you liked the acting, wish I had time to do more ghost speech for the final level, would have been fun and the voice SFX was my fave part.

@jsloth Apologies, I struggled with getting a sense of how hard it was and I re-did the level in a rush, definitely needed finessing/playtesting! 5/5 is high praise and gratefully received :laughing:

The Vortex by Liam 2021-10-05T14:02:54Z

Thank you all for giving this game a go and leaving great comments. It's not the best so I appreciate any criticism but the positives are gratefully received.

@caudatecoder Glad you enjoyed my daft voice :laughing: If I'd had a bit more time I would have added more levels to smooth it out but I was determined to have my "final" level in there to make the game feel a bit more complete

@kazatan I'm going to spend some time learning about Coyote timing and practicing platformer controls, I enjoyed making this one and would like to make more in the future. Definitely need to pay more attention to the hit boxes.

@appoxgames It's a feature not a bug :wink:

@remco thanks for a well thought out comment, glad you like the palette, really wanted to add a lot more to the graphics but had to triage hard at the end ofc. I totally agree that it hasn't added much in terms of originality, my main goal this jam was to build a platformer tbh, I did want to do more with the ghosts and vortexes (lean into them being unstable, explosions with debris and destroying ghosts etc). With hindsight I would liked to have had a few more levels like the final one, with a difficulty curve ofc, that formed the bulk of the game and those early levels were just to introduce the controls. Thanks again.

@rogual haha, I should have made more!

@jammygunns Yup, the difficulty jump there is just too much. I knew it and wish I could have added a couple of more levels to smooth it out, thanks for playing!

The Vortex by Liam 2021-10-05T15:36:41Z

@tetrapteryx thank you, the wall jump isn't perfect but I was happy that it gave the game some fun. Yup, definitely should have focused on the vortex earlier :100:

The Vortex by Liam 2021-10-18T10:08:56Z

Thanks for playing everyone, really appreciated and I'll have a go at yours now.

@wang-tianliang :laughing: Glad you liked them!

@arken Thank you, very kind.

@ubershmekel The hit boxes are really my biggest failure with this one, for the amount of time it would have taken to correct them and how much better it would have made the game. Lesson learned! Loved 'N' back in the day, so thanks for the praise.

@lesinvisible I will make sure I remember to have multiple keys for jumping or re-mapping in the future :smile:

@barrier glad the sounds kept you amused, that difficulty jump was way too harsh I agree, needed some more playtesting on the final level and some levels inbetween.

Orbital Turbulence by Bewelge 2021-10-05T13:21:34Z

Fun game, got stuck on Level 6 for far too long :face_palm: Really felt the simple bg music helped me keep my calm, so well done there. Graphics worked well and appreciated the time speed up option to see how stable a system was. Definitely just did some levels through luck! Great puzzle game that suited the theme well.

Steady Grounds by jsloth 2021-10-04T15:41:11Z

Loved it, super great take on the theme. Really enjoyed the levels, wish you could select them all from the start though or progress was saved. I got stuck on one, came back later and didn't want to have to play through them all again, also would be nice to get past that level to see the rest of your level design! Bunny character was really well drawn and animated. Impressive and brill game!

Aimless Wizard by pvp 2021-10-04T14:40:06Z

Loads of fun, really enjoyed this, played several times. I think some more interesting movement around the spells targeting instability would be nice but that's just a random thought. Great compo entry.

Shifty Showers by tetrapteryx 2021-10-05T15:44:55Z

Charming and wonderful work, loved the look and sound, had an enjoyable time in this little world. Agree that some sort of sense of how far I am through the game would be nice and I did enjoy figuring the rules out so take this with a pinch of salt but: a little bit more explanation about the game system might be good for some ppl. Thanks for making such a sweet game!

Love will Prevail by lesinvisible 2021-10-18T10:42:54Z

An interesting and immersive game, thanks for making this. The art and audio works very well together, I was drawn into this little world. Perhaps the adjustments the actions make could have been a little clearer (value changes for the last action displayed next the score (+10, -5 etc) to help a new player understand their choices impacts. I'm impressed by what you have made, thank you!

Space Squabble by GoldenEvolution 2021-10-04T09:42:34Z

Fun and great entry, thought the graphics and sfx were fantastic. Dialog was a v nice touch. I completed the game and enjoyed it all, my main critique is some kind of progress indicator to show how I was doing would have been nice.

Space Squabble by GoldenEvolution 2021-10-04T10:05:34Z

@goldenevolution oh no, ship sprite change was great, I totally got that but I meant about the scrap you still needed. I think just an awareness of whether I'm playing a game for a few mins or 15 is nice sometimes but respect the design choice :smile:

Space Squabble by GoldenEvolution 2021-10-04T10:15:23Z

@goldenevolution that would have been absolutely perfect. Thanks again for such a cool game. Might just have a little replay to appreciate that dialogue.

Unstable Mines by AppoxGames 2021-10-04T16:15:06Z

Bloody love it. The simple graphics work really well, it's a fantastic concept and suits the theme so well. I think my only minor issue was with the "tank" controls, I think I'm not too bad with that style but it was challenging to steer in the heat of the moment (but hey, that's fun!). Maybe clicking to move or steering towards the mouse might make it feel better. Fantastic variation on the mines and just loved the way the difficulty ramped. Audio was super nice.

Bob's Underworld by chesschaser 2021-10-05T16:34:17Z

Lots of fun! Nice controls, liked the graphics and audio. Minor gripe with the single long tone in the bgmusic, not for me! Thanks for making such a fun game!

AIROBICS by mausimus 2021-10-05T07:30:29Z

Absolutely brilliant. One of my faves so far. A game I can see myself coming back to play again and again to try and get better scores. The look and sound was lovely, maybe a few audio cues for military jets etc would have been a nice touch. Thanks for a fun game!

Super Stable Charger Robot by caudatecoder 2021-10-04T10:01:12Z

I enjoyed this but I did get a bit frustrated with the loud bgmusic messing with my ability to hear the electrified floor. Fun concept with the unstable components and good level design. Will come back to have another crack at finishing. Nice work!

Dreampoint Collapse by JoeRenglish 2021-10-04T14:55:10Z

Brilliant music, perfect for the game. Challenging but lots of fun, I see what you mean about coyote timing in your jumping, definitely makes a platformer better so thanks again for the tip.

Bear Ferry Simulator by guntrip 2021-10-04T09:30:12Z

Fun little game, thanks for making it! Ran into a few problems where I couldn't click bears but they eventually resolves themsolves. Nice atmosphere from the bgmusic and great concept!

LD50 — Delay the inevitable

Poseidon's Revenge by Liam 2022-04-04T20:47:11Z

@indigowolf @kazuren thanks for playing! Definitely a bug, dammit. I'll have an investigate about the freezing bug, if anyone encounters it I'd love to know if anything useful was in the console. Very much agree with all your points @kazuren

Poseidon's Revenge by Liam 2022-04-04T21:11:31Z

@kazuren It does thanks, I did mainly use FF whilst building this but the level data is stored as an image and maybe the value for the temple pixel is getting borked

Poseidon's Revenge by Liam 2022-04-14T16:36:50Z

@slecornu Thanks for playing!

Poseidon's Revenge by Liam 2022-04-14T16:40:17Z

@aevek Thanks for playing and I really appreciate the time you've taken for some detailed feedback. If I'd had more time then the warriors would have been able to shore up flooded tiles and return them to land (for a short while anyway), making the flood attack more manageable and adding more strategy. So the first level would have been useful to learn that but I think maybe two warriors then would have been better. Agree with pretty much everything you say! Thanks!

Poseidon's Revenge by Liam 2022-04-14T16:40:40Z

@jelch Thanks for playing and I'm glad you think so :smile:

The king is dead, long live the king! by goudcode 2022-04-12T19:54:23Z

Really loved it! (Maybe biased, I built a much worse version of this game a few LD's back called Feed Me!) Very much enjoyed the progression of the gold and buffs to abilities. Movement was ace and I felt it was v clear what objects/tools you had / what your goals were.

Wizard Hunt by Timur_Bahadir 2022-04-12T20:47:22Z

Nice artwork, struggled with the controls a little but I suspect that's just personal preference. Thanks for a great little game!

Lokat's Revenge by Kaijiro 2022-04-12T20:00:45Z

Great fun! Pretty tough pretty quickly but part of the charm really. Agree with some of the other suggestions on how to ramp the difficulty. Thanks for making me grin! :smile:

The Last Stand by Geojax 2022-04-12T20:54:45Z

Nice concept and tunes! A tiny bit more narrative and/or gameplay would really make this something special but I enjoyed my time so thank you!

LD51 — Every 10 seconds

Shimash by thedashdude 2022-10-05T16:07:20Z

Absolutely loved it. Maybe it could have a slightly friendlier ramp in difficulty but that's nitpicking as going back in for another go is part of the fun!

Cold Coffee in 10… by Elastiskalinjen 2022-10-03T14:48:49Z

Nice mechanic, enjoyed working my way through this one. Felt you could kind of brute force your way through in the end. Charming graphics and audio.

Void Garden by Liam 2022-10-03T07:03:18Z

Apologies to anyone who tried to access this and couldn't, I was pretty tired last night and forgot to take the game out of Draft on Itch.io :sweat:

Void Garden by Liam 2022-10-04T09:02:38Z

@anxiousgamedev Huge thanks for the feedback. Glad you found it interesting! I had intended to add the requirements/production to each units graphic so I 100% agree with you there.

The challenge was definitely intended to be the allocation but when I was paper prototyping I considered a "Lock" unit that produced a resource to link two units together (would have required the same resources as the final unit), I was tight for time tho ofc :laughing:

Another way I considered making the game a little chill was allowing required resources to stack (so you can pump an extractor full of energy and then forget about it for a while)

Void Garden by Liam 2022-10-04T09:03:56Z

@osh-studio Thanks for playing! Really pleased you though the mechanic was good, I think testing the game loop a little in paper first helped this one. Just wish I'd had more polish!

Void Garden by Liam 2022-10-14T15:14:38Z

I'd just like to say a huge thanks to everyone who has played this and extra thanks to those who have commented, it's been a busy rough couple of weeks for me since the jam so I've not been able to play as much as I'd like or take the time to comment (which I will now remedy!)

Void Garden by Liam 2022-10-14T15:17:27Z

@thedashdude So when I was paper prototyping I considered a type of plant that could lock in allocation, so you could build more complex allocation and not run out of time so much. I decided to try and keep things as simple as possible so I appreciate that did make it pretty hectic! Agree that having the option to display what would be produced and what was required would have made things a lot better

Void Garden by Liam 2022-10-14T15:19:45Z

@maxkyckling Sounds like you definitely played the game how I was trying to set it up, thanks for the kind words and appreciation of the rough art!

Void Garden by Liam 2022-10-14T15:21:42Z

@diego-escalante I was pretty happy with how the tutorial turned out, maybe I could have kept the key points accessible for access (when paused maybe) and that would have helped. Glad you had fun!

Void Garden by Liam 2022-10-14T15:23:35Z

@caveman54 So during development... the super programmer art was colour coded and I realise now I should have carried some of that over. Didn't need to be much, some accents on the different vorgs would have been enough! You're very right. Every jam I always think I need to spend so much time on audio but seeing how much people do with just little touches, it's something I have to commit to doing. Adds so much, you're 100% right

Void Garden by Liam 2022-10-14T15:24:44Z

@flying-dog-fish Thanks for playing and yup, hope you agree with some of my suggestions about how I could make that easier. I'm going to build a version 2 of this game, it was a fun experiment and I'd like to figure how to optimise it a bit more too

Crash Landed by testsubject06 2022-10-07T14:46:12Z

Loved it, fun mechanics and pretty well balanced. Maybe easy enough to break the opponent's AI but such a small thing. I'd be super proud of this.

10 Seconds To Annoyance by zimny11 2022-10-03T14:40:48Z

Annoying... yes, but also a fun challenge. Hidden gaps tho, ooof. Not sure how I feel about the Mute button :laughing: Nice entry!

Primitive Violence by sku11knight 2022-10-03T09:24:29Z

Absolutely love your audio direction, worked perfectly and I can offer no higher praise than saying I'd not change a thing about that! Felt I was a bit stumped about the stats and adjusting my win/failure chances.

Acid Rain by osh.studio 2022-10-03T13:28:50Z

Loved it, great level design and charming SFX + lovely little bg loop, nice touch with the health regen. I was amused by the rain splashs starting on the ground before the rain hits but I think that's no biggie! Really really impressed and think this was lots of fun.

10 Seconds by Ippon 2022-10-05T15:47:52Z

Honestly I prefer a simple game like this to some crazy complicated chaos. Good entry. Some simple sounds using bfxr or simple notes would have made this extra charming!

LD55 — Summoning

Summoning Grid by Liam 2024-04-15T10:01:45Z

@rob6566 Thanks for playing! Yup the disconnect is a valid criticism, I think with more mana gain and purchase options it might have felt more connected. The phaser game does snap to 3 diff sizes depending on your screen so that bug looks like an issue with the fonts at a certain scale, I'll try to figure out, ta.

My earliest idea was to have a little animation when you summon to show where mistakes were but always pushed it down the TODO list. With hindsight, I could have made a quick overlay... :grimacing:

Summoning Grid by Liam 2024-04-17T17:22:13Z

@ahsoo Appreciate the feedback and thanks for taking time to play. Yup, definitely a problem. One I've fixed in the post jam version. I'll post a link after voting ends.

Bail Out! by Historymaker118 2024-04-17T17:20:28Z

Very cool, nicely done!

Arena Daemeana by goblinkingmatt 2024-04-17T17:12:44Z

Fun game, enjoyed my short time with it, nicely done! Final boss is a beast :laughing:

EMPLOYEE OF THE MONTH by jdah 2024-04-17T17:07:10Z

Bloody love it! The instructions for the witnesses was cut off by scrollbars on Firefox so I figured that one out by trial and error :laughing: I liked how the judges in the middle of the screen were tough to get too. Great game.

LD57 — Depths

Doomscrolling by iovorobiev 2025-04-13T12:56:49Z

Very interesting concept, think it needed some more balancing and the vocab UI wasn't that clear or helpful to me. Definitely seemed to have some issues with the restart upgrades as well, they didn't seem to get considered on a couple of runs. Overall though: really glad I played, nice graphics for the concept and kept me engaged. Thanks for making!

Europan Expedition by Liam 2025-04-08T06:40:52Z

@jadw1 @bakuzen Thanks so much for you kind words. Really glad you gave it another shot as well @bakuzen Ive updated the description a little to help explain the controls would have liked to built a tutorial in-game but we know how it goes. Thanks again!

Europan Expedition by Liam 2025-04-08T15:43:44Z

@jackshadow Try to get as far into the depths as you can, there is an end. Deploy waystations to allow you to recharge energy further down. Materials mean you can build another waystation. See what mysteries you can uncover!

Europan Expedition by Liam 2025-04-08T16:00:18Z

@jackshadow @slow-chaz @neth-iafin @darsor @bestdtang Thanks for playing! I think the waystation mechanic really needed a tutorial or maybe just an overall improvement.

Those who appreciated the music, that means a lot, it's always been the area I am rubbish at in jams but I've been practicing and it's just using a few basic tricks but glad it has worked.

Shame there are no dangers lurking deeper :wink:

Europan Expedition by Liam 2025-04-12T14:52:09Z

@i-pots @providence @whateverdat Really appreciate you taking the time to play.

I was definitely going for a passive(ish) meditative exploration style. Glad the experience was both hypnotic and atmospheric!

Europan Expedition by Liam 2025-04-13T10:59:18Z

@natalia2208 Thanks for playing!

Europan Expedition by Liam 2025-04-16T16:20:14Z

@vladcfg @eugenik @kirlosev Thank you for taking the time to play, really appreciate it and your feedback.

Europan Expedition by Liam 2025-04-16T16:21:02Z

@hinamarina Thanks for playing! Ah that's a shame about the fullscreen, I thought I'd set it up correctly but my mistake.

Europan Expedition by Liam 2025-04-16T16:23:13Z

@outish Glad you enjoyed! I think the movement is a little slow, it does feed into the vibe but I think it could be a bit faster or maybe have sink/float as an input and then a direction which you can thrust in. Hmmm. Maybe just thrusting towards the mouse would have been better. I will experiment.

Europan Expedition by Liam 2025-04-26T07:25:57Z

@missfire Thanks for playing, very glad you made it to the end :grin:

Drilly's Journey by Alex Davies 2025-04-13T13:07:04Z

Very cool concept, had loads of fun exploring. I think the graphical style really suited this game as well. Fantastic compo entry. I don't know how intentional being able to accidentally trip older checkpoints was as a design decision, I had mixed feelings about that!

Puppeteer by benskca 2025-04-16T16:18:25Z

Spectacular! Really impressed, that was a load of fun. Def had me scratching my head at one point but figured out that shift in mechanic and loved playing all the levels through. The clapping and the roses was such a nice touch for the style of the theatre. Standing ovation!

Metaspace II: The Long Division by Jahwffrey 2025-04-13T11:20:48Z

Loved it!

Grimm Syndrome by Missfire 2025-04-22T14:20:04Z

Very cool, nice concept and had fun playing. Love the party girl bopping animation (the art and animation overall was great)

Fisherman's Fiend by Perrin 2025-04-15T15:38:31Z

Loved the main character's look and animation, the heartbeat audio was a nice touch. Really liked the shroudcast game mechanic and had fun using it. Wasn't 100% sure about what the incursions meant for me losing the game? I never really found out but I played through to one of the endings :point_right: Appreciated all the effort for the narrative and dialogue, overall a fun and atmospheric experience, thanks for making!

Deep Dish Pizzagram by Thoastbot 2025-04-21T12:35:21Z

I absolutely loved this, so fun to have a little creative tool to make some animations with. Just hats off to you, I really liked the interpretation of the theme. Audio was lovely.

VoidQuest by koalabear 2025-04-20T11:13:07Z

Loved the background track, really nicely done.

Shroomberg by GlebSviripa 2025-04-12T15:52:10Z

Love the theme and the gameplay was a nice version of a strategy game. Really was not a fan of the cursor, made things tricky in a way I don't think was intentional but it was cute :laughing: It was cool though, I played for ages (messed up my first play through)

Saving Turtle Rainn by Ilinx 2025-04-12T15:11:38Z

Loved it, such a great atmosphere and fantastic bite-sized game. The repeated dialogue for no longer relevant actions was a pain but not a huge issue. I think short alt-dialogue could have worked well. I did enjoy the simplicity of the movement, (maybe safe chunks could have been more auto-move). The difficulty ramped in a nice curve and the story was very cute. Great dialogue, very nice graphics and loved the music. Really impressed.

Torpor by Blues 2025-04-21T08:14:22Z

Very interesting concept, agree with other comments that the controls could be finessed and some kind of symbol tutorial/guide or expansion of that concept would really elevate it. A cool game, thanks for making!

Depths Sickness by Nilan 2025-04-20T10:47:20Z

Great fun! Played for way longer than I expected to, really nice mechanics (some balance issues / bugs). Thanks for making!

Diggimeow by Pupirka 2025-04-09T15:22:55Z

Loved it, really nicely made. Had loads of fun and think this is one of my fave Jam entries

Esca - Ludum Dare 57 by bakuzen 2025-04-08T15:20:10Z

Loved it, super cute graphics and fun gameplay loop. I thought the high score bug was from running using pygame on Mac maybe but see it's a general issue. Really a nice job overall, hope to play many more games from you in the future!

Cthonic Depths by Lazyanttu 2025-04-13T12:00:55Z

Very cool idea, nice audio work. Definitely think spacing out the gameplay text or re-working that part of the UI would immediately improve how easy it is to parse what's going on. I enjoyed playing and would happily play more of this game if it existed!

Where Stars Forget Your Name by Vladcfg 2025-04-13T11:45:31Z

Fun game! I liked the graphics, audio and game loop. I think I got close to the end, I'd purchased most upgrades but then the controls bugged out and I got sucked into a black hole.

I had one bug that nearly ended the run as well where I got stuck inside a shop area after exiting. It was near a black hole. Luckily the only upgrades I deliberately didn't buy were the dampeners, so I had a little bit of extra thrust for handling black holes, managed to spam fire my way out.

Great compo entry, thanks for making!

Fall Off by HB10001 2025-04-20T11:01:07Z

@koolruz You should be able to move up to the top of the screen with W, I had problems with the arrow keys working (and gave up running in Firefox, switched to Chrome)

Thanks for making, was fun to play, think a gentler difficulty ramp would be nice but an accomplishment for sure! Some real quick SFX would add a lot!

Into The Depths by Natalia2208 2025-04-13T10:57:10Z

Short but sweet! Good work :smile: My feedback would be to try and keep to one artistic style to make a game seem more polished, so just use pixel art or just use a line art style. I had fun playing, thanks for making.

Gobbo Steals a Drillship by Providence 2025-04-12T14:45:55Z

Really liked the animation and the style of this puzzle game, the physics interactions for the controls are fun but agree that more juice would make them awesome. I did struggle with the puzzle itself at the start, so agree a little bit more of a tutorial or hint system might have helped.

Shame about the little bug where you get locked to a control if you're picking up the coal or ball, that slowed me down at the start. Good luck with audio, it's always been the last thing I do but it adds so much to a game. Thanks for making!

Earth Below by whateverdat 2025-04-08T15:35:15Z

Cool mechanic, good sprites and concept. Found it pretty tough to get going on the 1st level, appreciate there was the training intro though and I thought the plunge into the depths at the start so I had an idea of how far I had to climb was great. Wish there has been some audio effects.

Had a lot of fun making it all the way to the end even if I did resort to a bit of spam clicking at points and building a safety layer in the 2nd to last screen so I wouldn't plunge too far!

Really fun game, well done!

Oh Look, Squids and Boulders by Trudgle 2025-04-08T12:55:30Z

Congrats on making this game! What didn't you like about the engine? I really liked the sprites and animations you've made here, they look ace. The background and the rocks moving at different speeds make them feel like they were floating on the water (which I think was a cool effect for the tentacles...).

I had fun playing a few times, movement felt nice and the game looks good.

LD58 — Collector

Vault of Stars by graebor 2025-10-15T14:32:40Z

Really lovely work, felt I could jiggle the puzzle a little to complete them so not too challenging, I think that mechanic could be worked on to make it really perfect but I'm just chatting, really a top tier experience! Thanks for making, loved playing it.

Monster: The Collectoring by Tony Li 2025-10-13T20:03:00Z

Intriguing concept, nice match with the theme, enjoyed my time building a legendary deck. Could see the balance and system evolving into a more challenging game or a more relaxing incremental style build. Nice work.

Derailed by rynti 2025-10-14T16:53:53Z

Lots of fun, completed the game. Old school GTA chaos! The late game traffic jams made it more challenging, nice work.

Ghouls & Grimoires by Liam 2025-10-08T13:18:48Z

Huge thank you to everyone taking the time to play and rate, extra thanks to the comments! I will make sure to play all your games if they have a web version :grin:

Ghouls & Grimoires by Liam 2025-10-14T16:55:39Z

@diralf @graebor 100% agree, the UI for the upgrades would have next on my todo list. Thanks for playing!

Ghouls & Grimoires by Liam 2025-10-14T16:56:57Z

@freeworld I was definitely going for a little incremental style game inspired by tower defence / picking up coins in Vampire Survivors so glad you think so, ta!

Circus Puppet Theater by Diralf 2025-10-08T10:06:25Z

Loved it, cool thematic mechanic, nice graphics, not too difficult, was fun to complete (a nice length for a jam game but could see how it could be expanded)

Hyperchondriac by poboy 2025-10-08T14:50:37Z

Loved it, very much the kind of game I love, managed to beat it on my first try! Found the cards mechanics good, fit the theme well. The healing fights were an interesting touch.

Duck Dealer by LucaVazz 2025-10-07T13:46:38Z

Let's be absolutely honest: the duck sounds on every click are fantastic and I love them. I did get busted back to the start a couple of times but managed to get all the ducks in the end. Charming game, I wish there was a grid or clearer UI for the trenchcoat though.

Coin Games by Jim jagers 2025-10-13T20:16:09Z

Way more entertaining that a first glance suggested, decent amount of levels and enemy variety, tip of the hat!

Coin Games by Jim jagers 2025-10-13T20:18:44Z

Just gave me a real nostalgia hit thinking about a game called "happyweed" back on old macs in the 90s

Adult Life by kremlebot 2025-10-08T09:57:34Z

Brutally difficult, you nailed the reality of adult life. Would have loved a restart option from the failure screen!

Creepy Collector by woona 2025-10-12T11:38:18Z

Really great, lovely (errr gross but lovely) game. Respect.

Bone Hunt! by Gaverion 2025-10-08T10:46:57Z

Fun game, nice theme choice, enjoyed the level design, sadly I got stuck in a pillar on the 2nd level with only my skull to find!

Star Reaper by Shoalmuse 2025-10-15T14:42:27Z

Fun game but tough!

The Dragonfly by Mihu 2025-10-08T13:14:07Z

Very cool looking awesome sounding game! I did give up after building one part, was getting a bit fed up after not being able to reach asteroids and find ones that were currently in range, lots of them just being a little too far away. Fantastic effort!

LD59 — Signal

Misplaced by manabreak 2026-04-20T10:50:56Z

Loved the dialogue and made it to the ending. Great music, nice fun game with a cool look. Now, higher or lower rating due to the ending? :wink: I think... higher. I've a little bopping dude on my 2nd monitor right now.

ONE BAR by BadPinkChicken 2026-04-20T10:24:40Z

Very interesting take on the theme, nice work! I was hoping for a bit more interaction on finding a decent signal/score. Maybe a couple of trial runs before the lock would have been cool! Really wish I'd gone up a peak today :grin:

Speed Signal by pkenney 2026-04-27T17:23:25Z

@pkenney Love a Phaser game, very polished. Also very frustrating at points :laughing: The banana going flying rather than a full reset was such a nice touch. The connection to the theme is one of the weaker elements, if the signal had changed the robots speed a little at points or via the environment I think it would have tied together v nicely.

Static by drtizzle 2026-04-22T19:18:36Z

Very slick, enjoyed my short but sweet time with this one. Really like the atmospheric lighting and the ominous feeling the game creates. I know there are plenty of gameplay/content changes you could make with more time but I think a quick win would have been a little bit more narrative to help tie to the theme / invest us a bit more. Really well done, thanks for making!

Error: no signal by binroot 2026-04-20T15:48:46Z

Short and weird, real shame there's not more or much interaction, I can see the potential! Thanks for unleashing this onto the world!

Midnight Transmission by Liam 2026-04-20T09:27:19Z

@manabreak Thanks for playing! I've bolded that part in the instructions to help others, I knew I should have added something to the feedback like "Scan line locked! 2 more to go!"

Midnight Transmission by Liam 2026-04-20T10:55:22Z

Appreciate the comments @xwilarg and @oadt, thanks for playing!

Midnight Transmission by Liam 2026-04-20T14:46:43Z

Thanks @julienlussiez, mood praise coming from someone who is very good at creating feelings in their game is nice to hear.

Midnight Transmission by Liam 2026-04-20T15:53:29Z

Cheers @helslo , I did think the scans could probably be knocked down to 2 since it's a fairly small map but wanted to keep the triangulation vibe going :laughing: I experimented with having two tracks, one with the weirder droning sounds and then the chiller pads, idea was that when you're scanning the drone track intensifies but just didn't have time to get it working.

Midnight Transmission by Liam 2026-04-21T06:55:12Z

Thanks @drtizzle , perhaps I should have made it so the reset just repositioned the transmitter rather than the whole reset (or allowed the reset level to be a difficulty setting). Something to keep in mind for future games. Thanks for playing!

Midnight Transmission by Liam 2026-04-21T06:57:06Z

@pimeko This was something I worried about at least once, if I'd had time I would have added a timer that checked if the player was just using the slower speed and sent a tutorial message :face_palm: wish I had now but appreciate the time you spent playing! Cheers!

Midnight Transmission by Liam 2026-04-21T07:01:33Z

@yorsh Thank you :grin: Yes, maybe it would have been better if the transmitter was always there and the scan was just a tool to point you in the right direction, then the bg music volume could help pinpoint and use the transmitter visual at the collection. Benefit of hindsight! I need to get playtesters other than myself into my dev timeline :laughing:

Midnight Transmission by Liam 2026-04-22T17:48:34Z

@domenixius Cheers! and appreciate you playing :grin: Investigating a little, I should be changing the hitbox when the sprite changes size a bit more, I didn't run into that when playing but I can see how it can happen.

Midnight Transmission by Liam 2026-04-22T17:51:14Z

Thanks @harmadillo, not so long ago music was my absolute worst aspect in these jams so glad you think it works.

Midnight Transmission by Liam 2026-04-22T19:29:54Z

@wouter52 Ta! Always a tough balance, I didn't want to make things too tough because people only have a small amount of time to give to play but felt it needed to ramp up. I hope it's the right degree for the majority for 1 or 2 plays. I really wanted to give the Men In Black a bit of movement as well but had to put that one on the chopping block.

I think the building idea would work and I will explore it a little bit post-jam, I know the game isn't the best but I've got lots of ideas for improvements to try out for fun so will make a post-jam version :smile: Cheers!

Midnight Transmission by Liam 2026-04-26T14:26:04Z

@frowsyfrog Yes, I think that's a potential problem for players. I think in a more developed version it would be good to have landmarks and such to help align the map with the world, in the compo it would have been good to just get the shapes of the buildings on there + the roads. Thanks for playing!

Midnight Transmission by Liam 2026-04-26T14:30:08Z

@matt-giuca Yes, 100% agree on those points. I'll be totally honest, I didn't really think to much about the real world triangulation. I sketched out the idea and knew you need three checks for real world triangulation, I did have what must be a more realistic algorithm running initially but when playtesting I realised that it was such a small play area that I needed to put some constraints about where the player could scan to mimic how it would work if this was a real challenge. Of course it really breaks down, has flaws and I think it can done better! Appreciate the ideas and comment!

Midnight Transmission by Liam 2026-04-26T14:31:15Z

(and I do really wish I'd gone with 2 scan lines or 1 + audio clues but hindsight is 20/20 :laughing: )

Midnight Transmission by Liam 2026-04-26T14:35:27Z

@pkenney Thanks! Walkie talkie sound your finest Audacity noise generation + tweaking :grin: Definitely think the feedback from the other members of the gang could have added a few extra bits in place of a more involved initial tutorial so agree it was a bit janky with the map.

Midnight Transmission by Liam 2026-04-28T06:49:05Z

@gideongriebenow :tada: Cheers! :tada: Gotta add a bit of the ol' particle effects if it makes sense :grin: Thanks for playing!

Midnight Transmission by Liam 2026-05-09T07:58:56Z

@quackqack Thanks for playing, super half the theme resonated!

Midnight Transmission by Liam 2026-05-09T08:25:36Z

@LCStark good stuff! Yup, early on I wanted to have more acceleration/deceleration and it would have added a little magic for sure. Ta!

Flirting 101 by OadT 2026-04-20T15:40:06Z

Really polished, had loads of fun puzzling it out. Nice SFX :laughing:

Laï Express by Xwilarg 2026-04-20T11:23:06Z

Wow, absolutely love this (do I like train management games?! Maybe not crazy, I love base builders etc). Really polished system, didn't experience any problems, just had a lot of fun building solutions and then managing them. I thought the dialogue worked well and the audio was lovely. Did mute the bg music but only because I was playing for so long!

Dr. Cool Whale Against The Electronicles by Yorsh 2026-04-21T19:23:24Z

Wow, honestly what an impressive entry. The look and audio is so well done but the theme concept is fantastic, I had a lot of fun on a few plays. It's a cool mechanic, absolute chaos of course but fun chaos. I did struggle with controlling the mid ranges (I think that's what the problem was) but perhaps a skill issue :laughing: Best of luck with the ratings, I think one of my faves so far.

Avalanche by JulienLussiez 2026-04-20T08:54:42Z

Nicely done. I found all the members, had fun exploring the world, seeing the little creatures and tanking jumping from great heights! A superb look and audio design I thought. I think the camera worked well so good choice. If the rescued people had provided some narrative like you suggested that would 100% have broken things up a little. I felt like I found a cave behind a mountain at one point so was always checking if someone was there :laughing:.

Little secrets to discover when you're tracking back and forth to add to the gameplay would also be the cherry on top but overall I'm very glad I played and got to immerse myself in this little world for a bit.

Build Artifacts by Perrin 2026-04-21T19:09:33Z

Got my first PS emulator running for this (DuckStation, thanks for the tip) and had a blast. I think I've got pretty close to the end, I think I have the message decoded (just did R06) but struggling to find the actual location. Will have to come back to. Really impressive stuff that you've not just made a PS1 game but one that looks good, with quality music and a cool narrative.

Build Artifacts by Perrin 2026-04-21T19:12:42Z

What's your setup like for developing this? I'm really curious. I've been tinkering with a C64 recently and that's a load of fun.

Build Artifacts by Perrin 2026-04-22T17:47:04Z

@perrin Super cool

Space Rover by Harmadillo 2026-04-20T14:39:54Z

Interesting take on the theme, nicely done, appreciated that you had two game modes in there! I think I had some audio glitches in mine (music disappeared etc) but could be Firefox. Enjoyed figuring out how to compensate for the delay or try to complete a mission with as few sets of instructions.

Manual mode could be cool if the signal delay fluctuated and both modes: that since there is a delay, if there was something realtime that you had to deal with it would make it a lot more challenging. Thought it was cool that you started off in a sort of testing lab and then went off planet! Thanks for making!

Space Rover by Harmadillo 2026-04-22T19:20:36Z

@harmadillo I think I preferred the commands mode, I think that had the most potential for some quirky game mechanics and I enjoyed it more setting myself challenges.

Love Caps by Wouter52 2026-04-24T16:46:39Z

Loved it! Mycelium network is a very cool take on the theme and I really liked the effect of time passing / music playing only when moving. Maybe the size of the bar and the drain could've been tweaked to give less of a stop start experience (maybe some varieties of stamina boost size to offset) but it was part of the experience and skilled playing already handles it. Really nice stuff!

FINDER-1 by richjbaron 2026-04-20T08:21:06Z

Very cool, I completed the game, loved the story and the journey we went on. Really nice job with the audio as well. Overall, such a good fit for the theme. The relaxed mechanics with the hint system made the game as easy as it needed to be to just keep going and enjoy it all.

At the start when the compass is used briefly could have been expanded on, or adding a little challenge by having to find larger landmarks to narrow the search to an area rather than relying on the hints would have been cool (Ofc you probably considered that, time constraints and all, very cool to get this done in Compo). Nicely done, thanks for making!

Broken Jukebox by Pimeko 2026-04-22T13:58:54Z

Haha a real gem, great concept and some right bangers. Would have loved a little more variety / difficulty in the controls, maybe a little difficulty ramp as the night went on but really I'm just trying to provide some constructive feedback. The little dancing to the beat was charming.

DO THE THING! by Fredrik Andersson 2026-04-20T16:48:35Z

Well, I really like it but I'm stumped after 3 objects in and no more happy sounds from my friend :confounded: Really like the game idea, the graphics and audio are great, def had fun!

The Hive of Queen Bee-Atrice by Domenixius 2026-04-22T18:11:27Z

@domenixius I have achieved egg-cellence, what a fun and cute game! Good work with the audio and game loop, all tied together really nicely. One critique I could offer up is the movement and the firing being connected made aiming a little awkward (mouse for firing direction would have been better imo) but I suppose colliding with the bugs wasn't a danger, maybe the bee should have fired stingers out the bum! :wink: Thanks for making, top stuff.

The Hive of Queen Bee-Atrice by Domenixius 2026-04-22T19:22:26Z

@domenixius Hindsight is 20/20 but I agree, collision with the bugs to splat them would have worked (and thematically, stinging them is what you would be doing)

Lost Focus by Helslo 2026-04-20T10:36:12Z

Hiya @helslo , nice work for your first LD, love the intro animation. I'm struggling to figure out how to progress, I see the signal bounce can become solid (also v cool mechanic) but not sure what to do? Any suggestions for myself and others?

Lost Focus by Helslo 2026-04-20T14:20:31Z

Thanks @helslo, I made it to the 2nd room, it's tough but I'll try to master the wall jumps.