FoonLudum Dare ExplorerLD50 → Poseidon's Revenge

Poseidon's Revenge

By liam

View on ldjam.com

CategoryRankScoreCount
Overall3.4310
Fun3.0610
Innovation3.2510
Theme3.6210
Graphics3.3710
Mood3.2510

Comments

indigowolf 2022-04-04 20:21

This is really quite good, one thing that really spoiled it for me though was not being able to move to the tile you click and only the one nearest it. It felt like this may be a bug?

kazuren 2022-04-04 20:34

Good idea! Controls were intuitive. However I felt like the game was too easy and I didn't have to do much in terms of controlling my guys. Also the music was a bit hard to listen to because of the bass. Would be nice if there were sound effects for when your warrior shoot arrows and kill a beast, and lastly the game froze when I pressed play on firefox so I had to play on chrome just for your information.

liam 2022-04-04 20:47

@indigowolf @kazuren thanks for playing! Definitely a bug, dammit. I'll have an investigate about the freezing bug, if anyone encounters it I'd love to know if anything useful was in the console. Very much agree with all your points @kazuren

kazuren 2022-04-04 20:57

Maybe this helps?

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liam 2022-04-04 21:11

@kazuren It does thanks, I did mainly use FF whilst building this but the level data is stored as an image and maybe the value for the temple pixel is getting borked

slecornu 2022-04-12 20:59

Interesting use of the grid system, I wasn't sure what I was meant to being doing so i avoided the creatures then the game ended, gg.

aevek 2022-04-12 21:18

I think the first level was the hardest of the ones I played, but possibly thats partly because I hadn't worked out the strategy of anything yet? I just had a really hard time keeping on top of everything for long enough for the meter to fill, and it didn't feel like there was a lot I could do with only one warrior. Honestly, I think that level is almost not needed, and the game could start with the second level which I found much easier and helped me get to grips with the concepts a lot more. Your pacing is overall quite slow so maybe cutting out a couple of levels could help? I really started to appreciate the tactics of this game when my warriors couldn't access everything, the first level where this started to click for me was the one with the 3 islands and I had to use the outer islands as sacrificial shields to reduce the flow as much as I could. I think my biggest problem was I couldn't figure out a way to counter the floods that happened sometimes, and they'd just screw me over which wasn't fun. I liked the art a lot, I found it clear and readable, and it looked good. The music loop did start to get annoying eventually, but that's hard to avoid in LD. The gameplay concept is interesting with a tower defense with limited mobile towers - I'd like to see more iteration on this idea. I think there is some cool potential here. Thanks for the game!

jelch 2022-04-12 21:21

I like the twist on tower defense! I think there are a lot of cool things you could do with this game.

liam 2022-04-14 16:36

@slecornu Thanks for playing!

liam 2022-04-14 16:40

@aevek Thanks for playing and I really appreciate the time you've taken for some detailed feedback. If I'd had more time then the warriors would have been able to shore up flooded tiles and return them to land (for a short while anyway), making the flood attack more manageable and adding more strategy. So the first level would have been useful to learn that but I think maybe two warriors then would have been better. Agree with pretty much everything you say! Thanks!

liam 2022-04-14 16:40

@jelch Thanks for playing and I'm glad you think so :smile: