FoonLudum Dare ExplorerUsers → aevek

aevek

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202455SummoningSummoners Wordcompo3262.812.473.203.292.701.842.152.87
202354Limited SpaceπŸ‘₯H.amazon E.mployee L.earning L.abjam3113.833.613.343.513.983.804.303.74
202353DeliveryπŸ‘₯Dirigible Deliveryjam934.133.603.764.404.484.302.504.42
202352HarvestReapercompo1363.543.672.794.104.023.132.543.37
202251Every 10 secondsπŸ‘₯Type Trainjam954.064.044.023.564.503.653.94
202250Delay the inevitableπŸ‘₯On Company Timejam4513.713.513.583.723.884.003.48
202149UnstableπŸ‘₯Precarious Powersjam7673.513.363.173.233.783.332.613.14
202148Deeper and deeperDwarf Deepcompo4623.443.063.234.123.773.422.543.67
202047Stuck in a loopπŸ‘₯Divine Drifterjam454.244.283.944.374.504.543.944.31
202046Keep it aliveπŸ‘₯Whalestromjam6673.723.373.273.774.434.053.133.79
201945Start with nothingπŸ‘₯Asset Streamjam5823.433.383.073.293.183.262.453.06
201944Your life is currencyπŸ‘₯Mr. Money’s Extra-Ordinary Money Factory Blitzjam6903.303.182.732.973.812.722.92
201843Sacrifices must be madeπŸ‘₯Escape Podjam674.043.903.694.393.933.633.673.66
201842Running out of spaceπŸ‘₯Clippy's Awakeningjam1113.923.903.853.783.553.713.783.54
201841Combine 2 Incompatible GenresπŸ‘₯Checkmatejam654.093.964.134.313.873.163.61
201739Running out of PowerErebotcompo364.003.574.234.484.273.022.423.90
201533You are the MonsterConsumptionjam3783.382.982.672.303.902.082.103.0879
201532An Unconventional WeaponFrenzy Inc.jam2893.493.593.243.783.423.693.0970
201431Entire Game on One ScreenRubblecompo6443.122.903.193.693.052.152.9471
201430Connected WorldsGatestonecompo6843.082.912.562.823.461.672.243.1466
201326Minimalismendcompo2383.513.273.174.273.342.602.253.2569

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by aevek

LD26 — Minimalism

Guiding Light by cageinabird 2013-04-29T22:58:00

Seriously cool. I love the stealth mechanics in such a simple visual game (that still looks great, btw).

The Tater Conspiracy by Korda 2013-04-30T02:46:00

I was loving this game and desperately searching for the next key, when suddenly there was a huge inexplicable diagonal wall across the middle of the maze. :(

Compositions by Kali Purr 2013-05-02T23:08:00

A concept I've seen several times in this competition, but by far the best implemented that I've found. Actually played like a game, and I had a lot of fun with it.

Simple Pleasures by Jarrett 2013-04-30T03:02:00

Could you perhaps post some controls? Spent quite a lot of time trying to figure out how to flip tables, as advertised.

CHAMELEON RUN by Split82 2013-05-18T06:58:00

For me, the perfect blend of a lot of games similar to this one, the basic concept is not original, but well implemented. The color switching added a cool mechanic to keep me focused for much longer than games like this normally do.

Serendipity by AnnaGavaldaKedavra 2013-05-02T23:27:00

I don't even know what just happened...

Run or Splash by Yacodo 2013-04-28T22:25:00

Bizarrely addictive...

Speedy Blocks by CptBubbles 2013-04-29T22:12:00

Fun game, it was somewhat disorienting at first with my keyboard-movement being disconnected from my mouse movement. The only other comment I have is that sometimes by timing my jumps perfectly I was able to jump straight over some of the walls. Not that I'm complaining ;)

Minimalism : Find the red Cube by Martin_Monosys 2013-05-18T06:51:00

Really enjoyed the use of minimalistic lighting. I made it to level 5 a couple of times before rage-quitting

Cylinder by Jacqueslelezard 2013-04-29T02:35:00

Love the concept, having great fun playing it right now. One suggestion for possible further expansion though. Maybe you could have a few levels where the rotation was out of your control? Just an idea.

The Quest for Philip's Glass by porglezomp 2013-05-02T00:20:00

Liked the style of your game a lot, I see what you mean about the similarity between our games. My only problem is I fell on one of the early puzzles (embarrasing) and couldn't get out of the hole, so had to reload and start over.

Only One Shot by Xanjos 2013-05-02T22:42:00

Cool concept, but it would be nice if there was some way of telling which way the bullet was going to fire

PHILIP KLAS by neight 2013-04-30T03:12:00

Loved the audio, controls and gameplay were confusing at first, but awesome once I got the hang of it. Seriously cool.

Minimalist Horror Story by MinionStudios 2013-05-18T07:22:00

Jesus dude. My heart is pounding. Seriously scary game. And pretty much all the scariness came from lighting and sound, which is really good. Excellent job, good sir. Even if I do need a clean pair of pants after that ghost.

Captain Blowhole by EatYourBeef_Doug 2013-04-29T22:37:00

Great game for 48 hours. Would love to see where this was all going. Loving the 3d/2d thing and moving about in space.

Mobius by 3beards 2013-04-30T03:26:00

I love games that make me think differently, and this one definitely does. A fine game, good sir. And it follows the theme spectacularly too.

Bipolar by Squared Muffin 2013-05-18T07:07:00

Amazing concept and amazing game. I somehow managed to escape levels a couple of times my repelling against some of the stronger magnets and clipping through the floor, though.

Minimal Gravity by DavidErosa 2013-04-29T23:06:00

The only problem I had with this game is that my orbits were perfect ellipses, so the logic I have learned from playing far too much Kerbal Space Program kinda made it harder for me.

Mr. Minimal by sP0CkEr2 2013-04-30T03:07:00

Finally died on level 10 because I spawned on one of the Mr Minimals twice. Quite annoying. Other than that, cool game. Loved the audio. My only minor criticism is the sprites for Mr Minimal and the player.

Slope by flashkick 2013-04-30T03:21:00

I made it 8186m. Great game.

Slope by flashkick 2013-05-02T00:29:00

I played this early on, and then thought of it and wanted to play again. Got up to 8630 this time. Am probably going to play more. This is one seriously addictive game you've got here.

LD30 — Connected Worlds

Nexxuz by rustybroomhandle 2014-08-26T06:07:00

Had a lot of fun playing this for about 10 minutes. Love the isometric style, I actually ended up using that for my game too this time around. My one suggestion would be to use "Don't destroy on load" in unity, so that things like player health transfer between scenes better. Not a complaint though, having my health come back between worlds helped out a lot. Awesome idea to use minecraft as an art tool, and to crowdsource your art. I may have to borrow that one. Great game.

Sun God Star Bridge by Ted Brown 2014-08-30T04:45:00

A remarkably polished and complete feeling game for a Ludum Dare, great job there. Had a lot of fun playing it. Would have been nice to see a little more variety in the things to blast though. Also the continues didn't seem to take away my points, making the game a lot easier than I think it was meant to be. The gameplay is almost tempting me to break out my USB NES controller I've got around somewhere and try it with that...

Fire and Ice by foobraco 2014-08-29T04:50:00

Gave rise to a few surprisingly tense races once I coaxed someone into playing with me.

Maximum Moxy by swinestudios 2014-08-27T03:40:00

Had a lot of fun. Played a few rounds. Love the skill-based gameplay controlling 2 things at once. Cool interpretation of the theme. Really made me want to keep playing to beat my high score.

ICCC by Black Forest Programming 2014-08-27T04:03:00

Funny, and quirky. Loved it. One (possible?) bug that I used to my advantage a lot was apparently the line being too long didn't matter as long as it completed a connection. Just something you might want to look at.

Into The Shadows by Dans17 2014-08-26T06:11:00

Love the concept of the kind of shadow world thing. Not one to play right before I go to bed. The audio really completed the experience, great job there. Awesome job guys.

Fender Bender by uchiro 2014-08-31T08:22:00

Cool mechanics and a great look. Had a lot of fun playing it. I ended up getting bored after about 10 minutes when I couldn't figure out what it was I was trying to do.

Dare To Drive by Linusson 2014-09-04T20:34:00

Really cool concept. Very interesting mechanic to have switching between the worlds. I would have liked to see shortcuts that could only be accessed if you were in the right world though, to mean that there was some meaningful decision about switching rather than it just being something where you have to hit the button at the right time.

Planet Hop by gavinbowman 2014-08-24T23:23:00

Simple, yet a lot of fun. Love how everything works to the beat. The only criticism I have is sometimes I feel like I hit the side of the planet, and still failed. Still, I've been playing for a while now and that hasn't made me ragequit yet...

Transfer by mystakin 2014-09-04T20:47:00

Really enjoyed this. I appreciated the extra puzzling element not having a jump button presented. Puzzles were well designed and a few of them had me stumped for a while, but always ended up making sense. Great job.

Icarus Crisis by rojo 2014-08-29T04:25:00

As others have said, quite a lot of fun once I figured out how the whole dice-roll thing worked. My biggest gripe is the keyboard controls, I kept being confused because I couldn't move around and then I realized I needed to use ESDF. But a cool mechanic that definately kept me paying attention and engaged for quite a long time, so good job overall. Impressive work for 72 hours.

Incantation by Danman9914 2014-08-29T06:18:00

Amazing. Incredible achievement for a 72 hour game. Pacing was good, loved the core puzzle mechanic.

Warp Corp by seantheartist 2014-08-27T04:10:00

Honestly one of the most fun games I've played for this jam so far. Love the simplicity. The idea of fend off waves isn't exactly new, but I love the twist that they don't take away your health, but slow your progress. Makes the game very forgiving even on wave 20+ which I appreciated. The scaling and the pacing I really liked, it let me warm up to the way the game played, and the frantic pacing on the later 'contracts' really made this game for me. I love it. Great job.

Sol by pikkpoiss 2014-08-29T04:06:00

Finding it hard to find anything to suggest as an improvement here. Really cool game. Been playing for a good 15 minutes so far. I guess one suggestion I have is stacked goals, like "10000 souls spread over 3 planets", because it's easy to get it on one planet. If anything I want to complain that this game is taking time I could be using to play more entries because I don't want to stop playing it.

I Find Another by ItyBity8Bit 2014-08-27T04:24:00

Actually really enjoyed this one. The impression I got from the first level was that I was in for a (beautiful) basic plat forming game, just looking at scenery. Boy was I wrong, in the best way. Loved the aesthetic of this game. Flying around was really well done, and being in space was just really well done. Great job, spread your wings and fly!

SPACE WAR by Zer0 2014-08-27T04:28:00

Surprisingly well polished for someone doing there first LD. Nice job keeping your concept simple. Really liked the particle effects and audio, they gave it a nice feel. Level design was good too. Gameplay was... simplistic. But thats how it was designed to be I guess. Would have been cool to see a couple of power ups, but with 48 hours I know there is a limit to what you can do. Good job, hope to see more entries from you in future. :)

Glue The World by shimage 2014-08-29T06:12:00

Really cool interpretation of the theme. Had a lot of fun in the gluing phase, but the platforming phase felt a little empty to me. Nonetheless, an awesome game for 48 hours. One of my favorites so far.

World Traveler by puppetmaster 2014-08-29T04:38:00

Beautiful aestetic, and simplistic but satisfying gameplay. Really I feel the difficulty was good for the most part on most of the levels, I just got really frustrated with the game sending me back to the start each time I made one tiny mistake. Possibly a system where it sends you back one world further for each failure on each level could work?

Connected Worlds by ajayajayaj 2014-08-29T04:34:00

What everyone else has been saying really. Also it would be nice if the portal things had some kind of deadzone, since I kept accidentally immediately teleporting back because I was still travelling in the same direction. But yeah, I ended up having a lot more fun that I thought. Awesome gameplay and levels, really only needs world on presentation in my opinion.

Space Trade Inc. by Maxxim 2014-08-28T06:46:00

I played this one for well over an hour. Most of my evening gone to one game! Seriously cool, once I stopped myself from just trading between two planets. I would love to see this taken further, possibly with a resource chain system similar to that of openTTD? A bit more art and some more depth to the gameplay and you've got one hell of a game. Awesome, awesome job.

Crossover Survivors by tiredcat 2014-08-27T04:18:00

Really enjoyed being able to pull things in from previous worlds, innovative way to fit the theme. Like others, I was a little confused as to if the battle was going my way or not, so I ended up providing a lot more support than was needed. Perhaps an easy way to implement that would just be show health bars over characters heads? Also it would have been nice to see projectiles for the ranged attacks, personally I don't focus well on watching numbers to see how the battle is going. But awesome job for a first dare, seriously. Can't wait to see what you come up with for the next one.

Sphere Harmony by explodingrabbit 2014-08-26T06:15:00

Almost relaxing kinda drifting thru space. Then planets start smashing into each other. Dare I say epic? One thing I would have like to see is moving faster in lower orbits. Just an extra touch of realism that I think could add a lot of depth to gameplay. I already lost more time than I was planning on to this one though. Great job.

Get it out of here! by concalf 2014-08-31T08:27:00

Not the first game I've played based on this concept for this jam, but my favorite implementation of it. Other games had me trying to do two things at once, but I like this way much more. I really liked how movement felt in the ammo-collecting world, nice and inertia-ey. I also liked that failure in one world had consequences in the other. Nice piece of design.

Galaxy Train by biscuitWizard 2014-08-29T05:03:00

I found the whole drunken space train thing hilarious and fun to try to control. I would have liked to see boosters on the side of the train, personally. Also it would be nice if the other cars in my train could do the interacting with planets. Also, about colliding with the sun... nevermind. It's better the way it is.

BOLYGOK by Chaoslab 2014-08-29T04:57:00

I'm normally not a huge fan of text games, but this one actually held my attention for a while. Maybe it was the hypnotic particle effect thing? I did get lost a bit, and being teleported didn't help with that. I would love some kind of graphical map of explored areas. Also more work on the soundscape could really enhance the feel of this game. Overall, I really enjoyed it, despite what I was expecting to think. Good job.

DrOpLeTs by nicso 2014-09-04T20:41:00

Good example of keeping the idea simple in order to create a fun, polished product in 48 hours. Definitely something I need to work on. Great job.

LD31 — Entire Game on One Screen

Space Docking Sim 2014 by YM 2014-12-08T06:16:00

A lot of fun. I would have like a little sound of your ships engines firing to give a little feedback. Also, it was really hard to judge which way I was drifting, which made "Interstellar" mode (even more) difficult. As a hardened KSP veteran I toughed it out, very satisfying. Also the orientation of the docking camera really confused me for some reason. I would also like to be more free to look around, since I got in a situation where I couldn't see the station because it was right between the two views so I kind of tapped spacebar to keep my eye on the station. Not ideal. But a lot of fun, a really good simulator. Really let me try out that insane maneuver from the movie, which I've been craving for a while now.

The Paper Dance by TravisChen 2014-12-08T22:05:00

Absolutely loved it. When I started I immediately developed some complaints, but by halfway through I had completely forgotten what they were. Great gameplay, the slide-ey controls were perfect for this game, and the style and the visuals... Love it.

Murder and Snow by igneousmoon 2014-12-08T05:53:00

The art style brought me to your game and I love it, its simple yet really visually pleasing to me somehow. The puzzle solving it really cool, and a lot of the interact messages on things like people's computers made me chuckle. I loved the endings too. Good job, a surprising amount of content for 48 hours.

Fireman vs Fire vs Snowman by scriptorum 2014-12-08T05:27:00

I liked it. It took the rock paper scissors mechanic in a really cool way, and I liked the skill it took once the score got high to avoid the matches you'll loose. I would have liked to see the three screen mechanic played on more, maybe have the ability to have 2 screens active at once or similar? Great job though, I had a lot of fun.

AZOR by Hellequin 2014-12-08T21:53:00

Aesthetically awesome, but really could have benefited from some kind of tutorial or other guidance. I found myself wondering what I was supposed to do for quite a while until I figured it out by chance. Perhaps some indication of direction to travel, or something that would show that the buttons on the wall can be pushed?

Bubblemellow by cinnamonmelonpig 2014-12-08T22:14:00

Just a simple well implemented platformer. Nothing particularly innovative, but everything was just generally well put together.

StealthMan by Bernhard 2014-12-08T07:17:00

Visually absolutely awesome, and the gameplay is a really cool addition to classic pacman. Not sure it changes all that much, but a cool achievement in the time frame nonetheless.

Tiny Square, Big Tower by EvilObjective 2014-12-08T06:24:00

Loved it. Shed a tear at the end. Great visuals, the audio was perfect for the game. My only complaint is the noise that mashing the spacebar to swim made my keyboard make. Maybe add an option for hold to swim? Awesome job, only one level (well, almost) but its a huge one.

0000 : Press Z by alvarop 2014-12-11T06:31:00

I had a lot of fun. The ability to change the level elements really made it an interesting one to play, and made me try to think about different ways to approach problems.

LD31_EGoOS by nofxboy1234 2014-12-08T20:26:00

Very cool, good tight-feeling platforming controls. I would suggest actually freezing the character when the menu is open, however. A shame you didn't get more time to add more levels or a nicer tile set, but what you have is good for your first 48 hour game. I would also suggest putting the controls on this entry page, as I didnt notice the file at first and got very confused about how to jump.

Doggy Treats by catchthefloaty 2014-12-09T05:58:00

I actually really liked the mechanic of the wave expanding as it moved out, I think some really really cool things could be done with that. Dammit, I'm meant to be recovering from LD and you've gone and filled my head with ideas all over again.

Santa's Stock Up by Mossy Frog 2014-12-27T20:12:00

Cool simple game, looked great. My only real complaint is the game becomes literally impossible beyond around 50 presents. Maybe make the present speed changing more of a curve?

Floor is Lava by sepharoth213 2014-12-08T06:57:00

Very challenging gameplay, I had a hard type learning the controls, but once I did I had a lot of fun. I liked that you could see the level coming towards you, but too often tried to jump on sections that weren't quite there yet. I would suggest making them more faded out or something. Great job, a challenging visual effect to achieve in HTML5 in a limited time.

A Fine White Line by Taunia Sabanski 2014-12-09T08:07:00

Really cool. I managed to get a weird dupe bug by trying to clean the hammer wrong by just dropping it on the sink though. I liked the puzzle solving, and would have loved to see more. But I know how this kinda thing goes. Loved the idea of all the blueprints are on one screen, that definitely was a cool interpretation of the theme. And the visual style was not something I've seen before, but awesome nonetheless.

Space Roach Exterminator by stjahns 2014-12-08T06:53:00

I really really love the control system and the magboots and the leaping around the room. So much fun to play. Was completely unable to complete the second phase of play though, which was sad.

Round II I by Gaga 2014-12-08T05:32:00

Quite fun. Good stress relief after crunching to get my game done all weekend, so thanks for that. My one complaint is sometimes my punches didn't quite feel like they were going where I was aiming them, so I found it hard to do strange things like knock the lamp over. I would suggest maybe using a raycast to predict where the punch will land and drawing a cursor there, instead of just drawing it on the screen. Overall, a seriously good stress relief physics toy. Fortunately I still had my 360 pad out from testing my game :P

Entire Game Off One Screen by mr_mg 2014-12-08T20:29:00

Love the interpretation of the theme. The beginnings of a fun little party game. A shame you didn't get time to add AI, that would have helped a lot.

MRBOX by karlipoppins 2014-12-08T06:36:00

Amazing. Moderately difficult, but amazing. Excellent job sir. I had trouble with the "$19". The text was both an excellent motivator to keep reading and a fantastic distraction that made the game take 2x longer than it should have taken me.

Unnamed Planetary Defender by Blockers 2014-12-08T20:20:00

A lot of fun. I tried without avail to successfully put myself in orbit, so I'm guessing there is some safety check there (boo). Cool mechanics, it was very satisfying to destroy things on the way up, the way down, and after accidentally swinging around the planet.

Sector 82 by Wayward 2014-12-08T07:04:00

Very interesting. Made me want to play through a few times to find out more. Good story, nothing exactly new here but everything was very well executed so great job.

Summoned by jelly 2014-12-09T06:04:00

I really love the mechanic of moving the platforms to you. That felt really cool, and I would love to see where you can take it if you continue to develop it. The sections that required more old-school platforming were tricky, largely I think because of the isometric camera view meaning there was no depth perception. I was able to complete it, but I had to start over a few times simply because the platform was actually not where I thought it was.

Orbitals by DXsmiley 2014-12-08T05:58:00

A lot of fun, not sure what rabbit means when he said he got a high score by sitting in one place, I didn't. I did have a sun spawn on my head though, so that was interesting. But your game made me want to try again after that, so good job. Really pleasing visual/music combo too. And I liked watching all the suns explode and red things fly away after I died.

Game System by Catwheel 2014-12-08T05:40:00

Actually really cool. I liked the puzzle to it. The lava mountain bug was something of an issue, because it basically meant that you could skip the whole thing, but I felt guilty for taking advantage of it so I started over. The puzzle was really cool because it was something that you could almost stumble across the solution for. The start of the spaceman cartridge was really cool, but I would say it should probably only be a little faster, since I ended up playing thru each a couple of times until I figured it out, so just got really impatient with how slow the spaceman drifted.

Error: 562 by rouflaquette 2014-12-15T00:25:00

One of the best looking games I've seen in the jam so far. Very difficult, but not impossible, just enough to make it really satisfying. I would suggest giving the player some kind of directional indicator where the last turret is, as I had trouble finding it when I played a room for the first time.

Seven Lightyears of Bad Luck by kirbytails7 2014-12-15T00:43:00

I really enjoyed this one. The mechanic of the bouncing bullets really added some interesting mechanics to the gameplay. It balanced the powerups like multishot well. My only suggestion would be to have the played ship face where you're aiming instead of where you're moving.

Impossible Tower by Raptor85 2014-12-08T07:21:00

Very cool mechanic with the rearranging of the tower on the fly. I think the player could control better, mostly I think I'm just missing the lateral speed the character in mine has. I would love to see this with a little more polish.

Space Inquisitor by SarahFrisk 2014-12-08T07:27:00

Great game. I love the whole tininess thing, I just with that the one screen could be a little...larger. A lot of fun, not challenging but satisfying. Great job.

LD32 — An Unconventional Weapon

Glitch Gun by zerocreativity1 2015-04-21T06:59:00

Love the idea of weaponized glitches. I had some issues with framerate and laggy controls like salmonmoose on my system, but on my friends it is fine, maybe look into that?

ICE CREAM by little_polygon 2015-04-21T07:03:00

Fun game, would have liked the option to silence the audio, and some way of exiting the game. Really enjoyed the macabre humor.

Food Fight! by tylo 2015-04-21T02:38:00

Very original, liked what was there. Could have used a life system and a game over to make it more of a 'game'. I loved the camera perspectives. And the wii balance board is certainly unconventional.

Ballast by DestLocke 2015-04-21T04:35:00

I feel like a more grayish color for the brown balls would have looked aesthetically better, and I'm not the biggest fan of the font you used for your UI. But I enjoyed the gameplay, excellent job of keeping it simple and polishing it to make a better game overall.

Frenzy Inc. by Aevek 2015-04-21T07:40:00

flwns and speakupgames, do you have a gamepad connected to your system when this is happening? Thats the only way I've been able to reproduce this error. If so could you try without that and let me know if that fixes it? Thank you both for the feedback.

Caffeine Rush by Tommislav 2015-04-22T06:18:00

Really cool game! I like the way that the 2.5D worked. One suggestion I have would be to turn down the shininess/smoothness/metalicness on the materials in unity. I find that low poly stuff often looks better if its not all shiny. Definitely looks good all the same though.

Evil Printer by eralpkaraduman 2015-04-21T06:19:00

This was interesting and a neat idea but I wish there were more game modes and that I did't have to close it to play again. Overall pretty fun, wish it was a bit more put together!

G.R.A.V.I by Sam Oates Games 2015-04-21T04:27:00

Really like this one. Would love to see more but I know as much as any other participant how much time gets you in this competition. I didn't mind the controls, it felt like they fit nicely, but I would suggest making the flip when you change surfaces happen faster (like, before you hit the floor). Always nice to see Unity used properly, and not just a bunch of asset store things thrown together.

Cat loves lazers by lucidlarva 2015-04-21T06:53:00

Made about as much sense as my cat. I liked it. Good job.

Time Bomb by Deozaan 2015-04-24T22:59:00

Really like the mechanic of only being able to slow time locally, instead of any kind of combat. Really cool take on the theme, great job.

Ultimate Booter by Druid 2015-04-24T22:37:00

Really cool game. Nailed that retro gameplay vibe.

DoubleNegative by Dickie 2015-04-21T06:26:00

Really cool. Looked stunning, and the mechanic of everything being from light made gameplay really tense, cool idea there. I played with a gamepad and got scores above 50.

Drop The Cube! by Portals 2015-04-21T05:30:00

The art style is simple but really effective. I enjoyed it overall but felt like it got repetitive really fast.

Asteroid Escape by Wevel 2015-04-21T18:15:00

This one is a lot of fun. I'm a sucker for physics-ey space games, but the mechanic of the explosion pushing the station was really cool (if not entirely realistic, but it was fun so who cares). One thing that could have been cool is having the thrust from your ship push against objects, to give an alternate way of moving things that was more difficult to do but didn't create a shockwave that moved your station. I had a lot of fun with this though, great job.

Scrapshoot by LeftRight92 2015-04-21T05:39:00

Fun, but I feel like an Unconventional Secondary fire mode doesnt quite fit the theme. Also I like the visuals for the most part, but I would suggest a different background image.

Commit Racer by Luke Nizik 2015-04-21T07:16:00

Really cool game, I liked the slow-motion effect, but it did start to get old. The end felt really abrupt and confusing, I kept trying to figure out how to get past that big thing at the end of the green section. (If there is a way I couldnt find it, I tried a lot)

Oddest Jobs by hunttis 2015-04-21T02:10:00

Really liked the mechanic of the hat throw, really cool interpretation of the theme. I would have liked to see more use of it for puzzles and stuff, like throw that hat ahead to open the door then go retrieve it kinda thing. But an awesome job for the time you had.

It's The Room by Miziziziz 2015-04-22T00:19:00

Really cool little game, definitely an original interpretation of the theme. Struck the right balance between challenging and rewarding, even though some levels were hard I wanted to beat them so I kept trying. I would love to see what else you could do with these mechanics.

Jar of Rainbows by CrefossusJam 2015-04-21T06:39:00

Interesting idea but a little messy. Feels rushed. It's hard to see what's in the level but fun to play once you start to learn the floaty controls. I had a couple of bugs where I fell thru the floor or failed to pick up pickups.

Oh Sheeeep! by marinalucio 2015-04-21T05:56:00

Really love the art style. The fat rolling sheep was hilarious, and the music was really cool too. Baa.

NOPAEW by Anikki 2015-04-21T06:35:00

Really very pretty game, platforming and movement felt good. Would have liked to see a main menu, but thats not too big of a deal. One suggestion I have would be to make traps a little move obvious, I kept hitting spike pits that I couldnt see. Having X, mouse, and arrow keys used as controls made controlling the game feel awkward, but it was fun enough to get over that. An exit button would be nice for people playing the downloaded version.

Fiero by speakupgames 2015-04-21T03:08:00

Gorgeous game, I really liked the ball camera to show you were it is. The constraint to 2D is an interesting idea in a 3D world, and I would like to see where else you could take this game.

Crossy Hell by RoryD 2015-04-21T07:25:00

I played this for far too long. I really liked how challenging it got once all 6 types came into play.

SNIFF by dyfer 2015-04-21T05:01:00

Love it. The multiple paths on the later levels were really cool, and the level design made for some really interesting scenarios.

FurFold by Frewz 2015-04-21T05:41:00

Could you upload a zipped version? Most browsers won't allow a .exe to be downloaded directly. It seems like a cool concept and I really want to try it.

Shopping Riot by Incinious 2015-04-21T02:03:00

Had a minor problem with my fellow law-abiding customers blocking the door and preventing my lawful shopping experience. But I reacted rationally by forcing my way through to the store then throwing things at them until they cleared out. Love the gameplay, just like the first GTA (which I assume is your inspiration for it). Awesome job.

SHAFTED by richiebranson 2015-04-22T00:43:00

Really cool simple little game. Loved the voice-over.

Curfew by Backlund 2015-04-21T05:33:00

Absolutely beautiful game. Gameplay was minimal, I would have liked to see more. I thought it was kind of weird that I had to hold space to drop the banana peel. Some kind of control guide would have been helpful.

Dead Pixel by lebrokholic 2015-04-24T05:04:00

Really some questionable level design in this game. It looks good, but that second levels design annoyed me. The dev tagged a spoiler here so I should too. SPOILER AHEAD I guess. Hiding the thing necessary to complete the second level of your game is not a puzzle. It is just annoying. This idea definitely has potential with these mechanics, but please try to think of how the player moves through your levels. There is no reason that you should expect the player to inspect the back side of the obstacle they just passed. Thats just some poor design. And the lack of mouse capture and the fact that the escape key just closed the game made it feel unpolished. In the context of a time-limited game jam, bout an hour more of testing and thought instead of making your game pretty would have been an hour better invested in my opinion.

Reactor by Drenil 2015-04-21T06:45:00

Found it far too easy to go off the screen, but the core idea seems good. I would have just liked to see it actualized further.

Good's Out by SweatshopDev 2015-04-21T20:47:00

Congratulations, my girlfriend hates me now, good job. I had fun winning, at least. We got a bug where player 2 got 10,000 points but the game didn't end. Neat game.

The Collection by gillyadrien 2015-04-21T06:17:00

Love it. Really amazing work for only 48 hours. The ending made me really sad. I would love some kind of mechanic that meant you could tie enemies in the thread from another to damage them too or slow them down or something. Keep up the great work!

Rain Rain GO AWAY! by Bitterdeath 2015-04-21T18:24:00

Cool little game. Loved the art of it, the backgrounds were beautiful. The enemies projectiles moved slow, but that was good because there was so many of them.

LD33 — You are the Monster

Scare Them All! by blurryroots 2015-08-25T04:16:00

Would really like to see more levels and expansions on these mechanics, but this is a fun proof-of-concept

Goomba Simulator 2015 by LandoSystems 2015-09-12T21:51:00

The first idea I had and dismissed... Turns out it had the potential to be one of the best games of the jam. Fantastic work.

Rogue Like Keeper by paquinn 2015-08-30T08:11:00

Once I figured out (I think?) how to play I had a fair bit of fun. Some kind of vague idea as to what I was supposed to be doing (even just some text on this page) would have gone a long way to getting me hooked on your game. But great work, ended up having more fun than I expected after being presented with the confusing interface.

Consumption by Aevek 2015-08-25T06:22:00

If you have the issue with the inventory breaking, please let me know what you did to break it and what(if anything) brought it back, as I've been unable to reproduce the issue. Thanks!

Consumption by Aevek 2015-08-26T22:03:00

@bakakyo My time management secret was not sleeping anything like enough. This resulted in a couple game breaking bugs from coding while tired that I had to fix once I'd had some proper sleep. But thanks!

The Monster Files by Literal Games 2015-08-30T08:34:00

Super cool game! A really well-implemented mystery interrogation game followed by an acceptable fighting thingy. And three whole cases! Thats a lot of content for 72 hours. Awesome job.

Monster Destroyer of Cities by Sedsibi 2015-08-28T03:29:00

A cool concept, but sadly not much fun in this state. I can definitely see what you were aiming for and the improvements you're working on sound awesome. Good luck with finishing this and making it into the game you want it to be. (also I agree with zenmumbler, a height boost and some camera shake would really nail that godzilla feel)

GH4ST by Shaun LeBron 2015-08-31T01:46:00

Really cool idea to use the AI algorithms of a game and force the player to think inversely. I liked the concept enough to try the post-compo version, and you had already implemented everything I was about to suggest, so great job!

Office Hours by valid4life 2015-08-30T08:48:00

Cool game! I loved the transition between boring greyscale and mad colorful mayhem. I would have preferred the camera to be pulled out slightly further from the player, but since that was my only real gripe I'd say great job!

Death from above by Delicious Code 2015-08-25T04:00:00

Shooting zombies in the dick in slow motion simulator 2015.
Love the use of the unreliable narration and that bullet time effect is seriously cool.

Corruption-5 by hexagore 2015-08-30T08:27:00

Really good looking game and a fantastic story given the time. One gripe I had (other than the slow elevators, but you seem to be getting enough comments about that) is on the last 'real' level with the mashy spike plates, I kept getting stopped by the characters puking animation at the worst possible times, and having to try a lot more times than I should have. My suggestion would be to have some kind of system for preventing the character from randomly stopping and puking while under mashey spike plates. I like the narrative idea of the sickness, but it got in the way of gameplay significantly at times.

Lady Bug by dickpoelen 2015-08-29T07:14:00

Looks great, plays great but often frustrating due to the guard quick-draw skills. But a good run feels so much better because of it, it feels like being a bad ass predator creature or something.

Minotaur by cirpig29 2015-08-30T09:07:00

Cool simple little game. Once I got over my near-endless desire to trample the puny humans and focused on the objective, it was fun. I still want to trample those pests though.

Monsters...BRAWL! by A-Flat Miner Studios 2015-08-25T02:49:00

Had a lot of fun, going to make some friends now just so I can try this as it's meant to be played.

Beats of Nightmare by Insality 2015-08-29T06:59:00

I played this a lot. Its challenging in the exact right way, and the instant restarts and randomized levels kept me playing for waaaay longer than I expected to. Great job!

Monsters vs. Aliens by tweedle 2015-08-25T04:24:00

Loved the art style and music, just let me walk on slopes please?

Fired by Evergreen Games 2015-08-31T06:48:00

Normally I find games that have deliberately awkward controls to create fake difficulty annoying, but it is actually done really well here in a way that does not frustrate the player. Thats a tricky one to pull off, very well done. Keep up the awesome jam games!

Massacre Monday by wg_phancock 2015-08-30T09:04:00

Really loved the sudden contrast of light-hearted and fun action game to serious-face mode greyscale. That worked really well. And the frantic action mode was a lot of fun. Awesome game all around, fantastic job.

Ferris by Koba0100 2015-08-30T08:00:00

I had far more fun than I should have, an would love to see where else this concept could be taken. Platforming with a wheel is actually a lot more interesting and fun than I would have expected. Great game with some cool features.

Sobaken by A_K_ 2015-08-30T08:43:00

Cool game. I would have liked to try it on a touch screen, because I feel like this control scheme would make more sense like that. Main main gripe with this game is no indication of what the people can and cannot see, which makes this game play more like an action game than a stealth game, which is a shame because it really does feel like it shows potential as a stealth game. Cool game all the same, and with the addition of some way of playing stealthily, I would love to play more of it.

Utterly not by uthamon 2015-08-29T03:46:00

Love the graphical style, but ended up getting too frustrated at having to repeat segments due to how infrequent the checkpoints are to finish the game, although I did get pretty far through. Solid effort, and challenging in a good way. Good luck in the compo next time. :)

I'm a Monster Rawr! by bakakyo 2015-08-30T09:13:00

Super cute! I love the art style, the pastelle colors are a refreshing change from a lot of these games. I had a few issues with citizens not getting detected properly at the ambulance, but mostly it worked fine. Solid game for your 1st time.

Abnormal slime by lolfrad 2015-08-28T03:25:00

So close to a very fun game. I have a couple of suggestions:
-I would prefer an all-keyboard control option, maybe spacebar for reverse and restart
-The enemies look far too like the player, I realize that this is part of the point, but definitely having an enemy the same color as the player is a bad move
-I couldn't tell how you were choosing which enemies to spawn on arena mode, but I would suggest setting a 'total point' value per wave, which would dictate that the enemies on each wave can only total number of points which increments with each wave (possibly starting at around 10?), meaning that the player will never have the situation of having 4 reds spawn next to them on the first wave, but leaving the element of randomness that means they never quite know what they're going to get

Good game though, and with some tweaks I would have a hard time putting it down.

Doom, Death & Destruction (Tycoon) by WhoIsNoahGames 2015-08-28T07:26:00

I may have simply been doing everything wrong, but I could not figure out how to spawn units in my few minutes with the game. There was some buy unit text but it does not seem to do anything.

Dungeon Defense by pickeloe5 2015-08-25T21:39:00

No matter how I arrange my monsters, the crawler always only makes it to floor 2. This basically makes the game feel like nothing I do matters and I just have to click four times and then hit go for each level 3 times and then I win. That is not fun and does not feel like much of a game.
Suggestions I have that could fix this issue:
-A couple of unit types to make placing them in certain groups a tactical decision, like a ranged unit or a defensive area modifier unit that gives a boost to other units in the room
-Make it clear what path the crawler will take through the rooms of your dungeon so that the player can decide where more defenses are needed
-Something other than just 4 units per level
-Environmental modifiers that affects unit movement speed or attack rate/power to make it more/less effective to place different units in different rooms

I hope this helps, and good luck on improving this game/future games

Bomber Goblin by Sichuan 2015-08-25T03:45:00

Was the right amount of difficulty, but too often frustrating for the wrong reasons. I often got stuck on level geometry early in the level (on the stairs and at the broken wall section) for short peroids of time and the missing the deadline at the end of the game for 10 seconds. It should be said, though, that the short 60 second structure and quick restarts kept me trying again despite this.

UFO by Polyganz 2015-08-30T08:56:00

Had a lot of fun with this one, and the levels difficulty progression was spot on. Would love more of this game.

LD39 — Running out of Power

Robot Infiltration by unnamed1334 2017-08-01T03:11:05Z

Could definitely do with some more feedback for whats going on, understanding what I was doing was tricky at first, but once I figured it out I played it to completion and had a lot of fun.

Cranked 1911 by zee 2017-08-02T02:07:35Z

I like the interpretation of the theme, having to get out and crank the engine in the middle of vehicular combat constantly was actually a lot of fun. Maybe calm down those crazy AI drivers.

Defend Home: Mars by sgt3v 2017-08-12T03:59:56Z

Definitely a well-executed shooter given the time frame. The core gameplay loop is solid, and I liked having the enemies drop pick ups as a concept. I did manage to get stuck in a situation where I ran out of ammo and no enemies had dropped, so perhaps some kind of respawning pickup back at the base would help out with that? The lack of indication of where the shots were landing was my only real complaint, the pickups thing is mostly my own fault. Very polished too, I appreciated the transitions and the generator light indicator thingys were a really nice touch.

How I Met Your Great Great Grandmother by PeachTreeOath 2017-08-01T04:14:44Z

Very cool game! I love the usage of the four boards at the same time, its implemented very well!

Devil On Rails by FiloGC 2017-08-01T05:56:17Z

Some more feedback would help a lot with player's understanding of the game. I loved the visuals, the game looked awesome and the animations were sweet!

The Berserker by PlexusDuMenton 2017-08-01T05:29:28Z

Really fun, achieved the 'shooter trance' state. Would be a really cool combat system if there was an environment to beat those sugar cubes down in.

Alienation by Robber 2017-08-01T04:52:40Z

Core of some really solid gameplay here. Controls felt tight and graphics were awesome. Loved the lighting.

BatteryPackMan by junjunlowpoly 2017-08-02T03:20:40Z

I really like the art of this game, but I didn't really find a lot to do in the gameplay. I didn't understand why the player's power supply was so small, or why the primary control for charging was right click. It would be cool if there was some way to repair damaged robots, or potentially a store to purchase new units and maintain a larger army? There are definately a lot of cool things you could do with this concept and I'd like to see where this goes.

Necromancy by N4tticus 2017-07-31T03:51:13Z

I also have the big window which is weird, but the shared mana/health pool is really cool but took me a few runs to get used to. I'm not very good at it but I had fun.

Last Bot Standing: Game of the Year Edition by Shaolin Dave 2017-08-02T03:29:17Z

Felt like a solid fresh take on pac-man, which is definitely a cool thing. Some audio cues and additional feedback would help out a lot, and perhaps if you borrowed some more elements from pacman like the dots and the side loops to help the player avoid getting cornered. It also felt like the AI was just completely relentless in chasing me, it was hard to notice any behaviors other than blues. I'd also suggest some secondary motion in the bots arms as it moves to help give the bots a more physical presence would really take the art to the next level. Definitely a cool game.

Nightmare Mine by Travis Spuller 2017-08-01T04:27:05Z

Rock solid atmosphere and the soundscape was amazing, some hints to guide the player in vaguely the right direction and this would be an awesome game.

Ready, HANDHELD! by emanvidmaker 2017-08-01T01:46:23Z

Jumping feels kinda weird, the snap down is super sharp and basically means that the jump button should be held until the character is back on the ground. The battery dying effect is super cool and even though I've played games with a similar mechanic for this theme so far this is done in a very different and interesting way, great job. A lot of game here for 48 hours too, awesome work.

HE BEAT HER. by Angela He 2017-08-02T02:48:50Z

The art is awesome, but I had a really hard time understanding what was happening and how what I was doing affected the outcome.

Adrift by Brendan Engelman 2017-08-02T03:00:23Z

I had a hard time understanding what I was meant to do, and seeing where I was going in a few areas of the station was a challenge. The idea of listening through the doors really increased the tension and made the feeling a lot better.

Probably A Capable Rhythm Game by New Sock Smell 2017-08-01T02:11:38Z

Holy cow! So much fun! Keeping the left hand pumping while the right hand was hopping lanes was some awesome mental gymnastics and the music was amazing! Great work! Definitely a capable rhythm game!

< Mr. Plug > by Drachmor 2017-07-31T04:06:41Z

This was really cool! I had so much more fun than I would expect from a game this simple made in 48 hours. The levels were just the right length that I could *just* make it back to the outlet after each run which had some really good tension to it, and the way the levels swapped out seamlessly was really. RIP Plug Head.

Fall Sleep by MichelAlonso 2017-08-01T05:02:59Z

I really liked the mood that your soundscape created, and its a neat interpretation of the theme.

THE STORY ABOUT THE ROBOT THAT WAS ON LEVEL 1 WHEN SOMETHING HAPPENED by Mesuko 2017-08-02T03:07:01Z

I wasn't able to run the game, when I double click the .exe nothing seems to happen?

Defender of the Energy! by BesSlaaneshi 2017-08-02T04:54:25Z

So incredibly well polished! Loved the art and audio, but would love it even more if the combat had a little more depth to it!

Robo Blackout Ultra Havoc! by Endok 2017-08-01T02:25:32Z

One suggestion I have is to make it move obvious what terminals are connected to what, and how much power each element uses. This is actually a really cool idea that I feel like is let down by the player not being able to understand it.

Coffee is Power by Tyler Miller 2017-08-01T01:57:43Z

Not at all bad for a first jam attempt, everything seemed to be put together and operational. Things like naming your folder to match the game name makes it feel a lot more professional and requires 0 effort. I had a really hard time figuring out what I was supposed to do, some hints would really help a lot here.

Exception 39: Core Molten by PanDorfa 2017-08-01T04:39:29Z

Very cool concept, and feels platforming feels tight.

LD42 — Running out of space

Gibs'n'gems by Hannes Rahm 2018-08-17T08:35:42Z

I love the map, it feels too small but that's probably the point lol. I enjoyed it a lot and the combat felt really satisfying, especially with the spectacular enemy gibs. Great job, well polished and satisfying simple shooter.

Heirs Kingdom by Valter 2018-08-14T06:27:13Z

This one almost derailed my stream completely tonight. I was having so much fun playing it I didn't want to move on. I actually have gone back and tried out some of my ideas for better structures and they seem to work well. I like the interactions between characters and the physics chain reactions that happen when things go wrong. Good engineering puzzle of building the structure, and then hilarious chain reactions when you run out of space. Love this interpretation of the theme and would love to see some more ideas like heavy stone blocks and maybe weather affecting the castle.

Heres the clip from my stream of me having too much fun watching things go badly: https://www.twitch.tv/videos/297137160

Also @fizzpowmike1 102 years get rekt lol.

Heirs Kingdom by Valter 2018-08-14T06:48:10Z

@fizzpowmike1 never! highscore.PNG

Clippy's Awakening by aevek 2018-08-14T20:21:18Z

Thanks for all your awesome feedback so far! We've just posted an updated build so for anyone that ran into the final boss bug (you didn't really miss anything tbh) or couldn't get in to the my pictures folder because of a weird firewall that shouldn't have been there (you missed most of the game if this happened to you) feel free to try it again!

We also added an experimental linux version, so if you try it out please let us know how it works for you!

Clippy's Awakening by aevek 2018-08-17T03:13:12Z

@Jamison that's a truly incredible bug. Well done.

ItsRainingVirus by Enver Arco 2018-08-14T06:28:32Z

I like the core concept of this, and it was satisfying to figure out I could push the aliens thru other blocks, but I ended up getting too frustrated because I couldn't tell where the aliens were going to land so I kept dying to blocks I never say coming.

Green Cover by Henry Sneed 2018-08-15T20:01:50Z

Seriously clever little puzzle game. I was actually really sad when I'd finished all the levels though, I wanted more. These can't be fast to design though, great job. Good puzzles are tough to get right.

Personal Space by ProdigalSon 2018-08-14T06:18:56Z

I really enjoyed this one! I had a lot of fun trying to corral all the enemies into a pen then drop them both at the same time. The game explained itself well and I was never really confused about why things happened. I did accidentally drop myself a couple of times when I was experimenting with cutting the level in half though.

Heres the clip from my stream where we played your game: https://www.twitch.tv/videos/297137111

Bloody Hooligans by Natwomb 2018-08-15T02:32:59Z

Looks great and feels great to play. I appreciated all of the hooligans' shouts as I burninated all of them. :D

Overflow by antoined73 2018-08-14T04:29:35Z

I actually liked the controls but would really like to have been able to pick drop off people on other sides for speedy drive-by drop-offs.

Here is the clip from my stream where we played your game: https://www.twitch.tv/videos/297137623

Born to jump by Blix 2018-08-17T07:34:39Z

I had a hard time getting the limbs into the positions I wanted, but also don't really know how it could be done better(beyond like, Kinect or VR). Since you credited someone else with creating the music in this game, I'd suggest opting out of that category out of respect for people who do create all the audio in the time. If I misread your credits please feel free to ignore this suggestion. This is a cool concept and I really like the idea of fitting the body into the spaces.

Void by LatchGameDev 2018-08-14T06:21:56Z

I really liked the dual factors of the shrinking world as well as the world vanishing as I walked. It made me plan my paths carefully which is cool and different. I'd really like if there was some way of slowing down the black holes, as they prevented me from living long enough for my path choices to really affect me too much. On stream I suggested maybe throwing the crystals into the black holes helps slow them down, and I still think that would be an interesting twist.

Crushed by comenoha 2018-08-14T23:15:32Z

I enjoyed this cool little puzzle platformer. I'm somewhat confused about the camera though. Clearly you were aware that it was hard to get a good idea of whats happening so you added a button to pull the camera back, but why isn't the camera just always like that? I don't know why my view has to be so limited and it just made me quite frustrated. The platforming controls feel tight and I liked the puzzles, they were a nice interpretation of the theme.

SpaceLab 42 by Wassim 2018-08-29T04:56:24Z

@wassim In that section of the rules that _you_ highlighted, it asks that you opt out of voting for categories that your team did not create the assets for in the time. You are right that you are permitted to use the assets, but using licensed art or audio and competing in those categories against people who created it during the time is simply not fair. That is why the text that you specifically called out above asks you to opt out of those categories. People have asked you repeatedly on this page to opt out of those categories, and it seems like you don't understand why. Hopefully that explanation helps. For anyone keeping score: - Main menu background is from this tutorial https://www.google.com/url?q=https://www.premiumbeat.com/blog/after-effects-video-tutorial-texturized-space-scene/&sa=D&source=hangouts&ust=1535602773885000&usg=AFQjCNES74eKh68VUqlQIqAM20Fv_bmY5Q - Space ship at the end of the game is from the asset store https://assetstore.unity.com/packages/3d/vehicles/space/spaceship-falcon-1874-xb-54816 - Level materials misused and therefore likely not created by the team (Yellow floor piece looks like it should be UV mapped, everything has quite strange tiling, and the materials that I'm guessing are licensed don't match the only asset in game that looks like it was made by the team [the fire extinguisher/oxygen bottle thing])

Mine was another game that received a copy-paste comment from a member of your team, and I agree with what @melatonin said about meaningful feedback. That kind of behavior feels like a very selfish use of a system intended to give everyone good advice and comments on their games. Notice that every comment on your game specifically talks about it, that's what the system is for. You might be used to parts of the internet where anonymous trolls online dump content and comments and no one really cares, but Ludum Dare has a tight community where a lot of us really do want everyone to learn and make better games. We remember these things. I remember your names from the LD in April, where you jumped into random streams and disrupted chat, demanding the streamer play your game then leaving as soon as its done; as well as leaving similar comments. This juvenile behavior will, and likely already has, establish a reputation in this community.

Basically, game jams do not simply exist for people to play your game and say how nice the menus are. The spirit of these events is for a community of people who enjoy making games to create games and learn more about how to do it. Take a look at most of the other comments on the pages you spammed. They're all valuable feedback, talking about things that worked or didn't in a game so that the creator can learn. That's what these comments on your game page are trying to help you do, and the fact that you don't seem to be taking that in, as well as that you aren't returning the effort on others games just feels to other participants (like most of the people commenting on this page) like you are here only out here for yourselves, trying to take advantage of a community of dedicated , talented, and friendly people who are mostly too kind to call out this kind of behavior when they see it.

I didn't intent this to come across as this aggressive, because I do really want you to see you guys do better in future, next time start by making the game. Prototype a mechanic quickly, figure out how to make it fun, build out content for it. Then maybe start doing your highly polished menus, but more likely do what about half of LD people seem to do which is spend the whole time making the part that makes a game fun, and worry about that kind of polish later. Also, if you are going to rate and comment, play a game for at least 5 minutes. Assess it, then leave a comment that talks about what you did and did not like. If you give good feedback to others they'll come back and help you. Give the comments on other games you want to receive on your own. Make a game you'd want to play. That's the whole spirit of the jam, and I really do hope you at some point can understand that.

SunnyLand by soumitra.shewale 2018-08-17T07:20:29Z

Pretty solid platformer, especially for a first game. There are some weird jumps in the level design, particularly on the second level where I kept hitting my head on the second rung, and on the water level the lengths felt a little weird. The game could also benefit from enemies or some other hazard, but it was fine without for this length.

Tale of the Bagger: A Love Story by trozen 2018-08-14T06:23:12Z

You guys nailed all aspects on this one. Its a neat skin on what is a souped-up towers on hanoi and I think it works really really well. The mood and humor is on point, and all the different types of rules make sense and combine in interesting ways. Great work.

Ink Flood by Ice Maker 2018-08-14T00:46:19Z

Hi the exe doesn't seem to work for me (windows 10 x64).

Ink Flood by Ice Maker 2018-08-14T06:35:54Z

I enjoyed what I was able to play, but had to try to launch the game several times in order to make the 'play' button work every time I got kicked out to the main menu (I made it almost thru the 3rd level). Feels like a solid platformer from what I saw, and looks really nice too. I like the rising ink too, it provides a nice sense of urgency.

PIM : Product Input Management by ixuz 2018-08-14T06:16:06Z

This game got me into a flow state pretty easily. Because of the random ingredient order without knowing the recipes I didn't know which ones were more important to keep and ended up not being able to keep green items long enough to craft the tier 3 (and beyond?) products which is a shame. I would love a screen somewhere in there with all of the recipes to give me a chance to learn them. Love some of the hints you do with the particles on possible crafting, maybe recipes could have some kind of indicator as to their relative worth though? I found myself making sub-optimal decisions because I didn't know that x was worth more than y.

Heres the clip from my stream if you want to re-endure the suffering of me not reaching tier 3 crafting: https://www.twitch.tv/videos/297136972

Compactor Bot Escape by Siarhei Pilat 2018-08-14T04:22:05Z

Really awesome progression! It all built up and made me think in a way that extended the concept of the previous room. I wish there could have been more because I was completed bought it and then it abruptly ended.

Scrap book: A doodle quest! by PunisherXA 2018-08-16T04:17:16Z

This take on the theme made me chuckle when I got the joke that pressing space reduces your space. I love the look and the music. I would like some more sound effects feedback for gameplay feedback. The blue enemies looked like pickups to me for some reason though. Also, I loved the art on the back of the notebook and the death screen. Both made me laugh the first time I saw it.

Park & Match by Carlos Giraldo 2018-08-17T07:11:10Z

This game was a great take on the theme. I had the idea of parking but didn't know how to make it work and be fun, and you nailed that. Great job, I lost track of time playing this and had a great time.

LD43 — Sacrifices must be made

Sacrifical Flight by zgragselus 2018-12-09T08:10:38Z

I liked the decision making you forced, but the spreadsheet maker in me noticed that the poor people are basically worthless since although they way half as much as the rich guy, they are worth 1/16 of him each. I like that you made a game that made me think this way. I had a really hard time gauging the motion of the balloon to help estimate trajectory, mostly because of the insane speed the water texture moves at. I thought I was doomed because I was moving away from the island for a long time. A water texture that doesn't have such a strong directional animation would make this game much easier to understand visually.

Well-Hidden Genie by AidanMarkham 2018-12-04T04:47:28Z

I hate your puns. Well done. Maybe make the surprise packages exist a little longer? I had a hard time returning to sender in time.

Bird Butt Battle Royale by uvwar 2018-12-04T05:29:09Z

I scrambled those losers. Loved the music and visuals, all felt like it fit together. Also, that bird has a great butt.

Yoshi's Sacrificial Island by pudding 2018-12-04T05:41:12Z

10/10 would "do tongue stuff" and commit tax fraud with yoshi and satan again. Excellent abomination.

Miko Quest by Sun-Wukong 2018-12-04T04:27:49Z

Unfortunately I wasn't able to get past the first level as my apple instead of being thrown vanished? Happy to help troubleshoot this, let me know.

A flight to the gallows by thomas-olsson 2018-12-09T08:54:14Z

Holy cow! What!? How?! This is an amazing game, the fact that it was made in 48 hours amazes me. The characterization and world building you were able to achieve is awesome. All the mechanics had all the right feedback, I particularly liked the shooting which felt super meaty. Only complaint is when you collide with the ground you don't collide just sink into it causing a lot more damage while you struggle to get out of the floor.

Penance by cdunham 2018-12-09T08:20:45Z

Agree with others here that some feedback when hitting enemies and taking damage would go a long way to making your combat feel better. It's hard to understand what's happening or if the attacks/dodges are actually working in combat without them. I would also suggest against binding anything to the middle mouse button, especially in a game that will be played in browser as for some people that might result in them scrolling away from your game.

I really liked the concept of you have to buy more game time by playing, felt like an arcade game where winning means you get a free game. The balance on it felt pretty good where I had to keep in mind how far I was venturing out to make sure I could get back in time, and the more blood enemies being further out made that a me want to push my luck more and accept the risk, so great work on balancing that.

Oh, and please make that help screen exist for at least a few seconds so there is time to read the "press I to bring this back". And probably change that to "hold I to bring this back" since it took me a second to figure out why it kept going away.

Penance by cdunham 2018-12-09T19:57:43Z

@cdunham totally understand that! A tip for the future is to use the Application.isEditor boolean to have different behavior in editor. I've made a few games where the things players should see just slow down my testing, and adding a quick switch for that gets the best of both. And maybe mention that shift works too in your how to play? I didn't know.

Devil Cult Party by frankiesmileshow 2018-12-06T02:49:54Z

I had an hour to play LD games tonight, and this took a lot of it. Once I figured out the quirky controls (has to be up/down THEN C, not other way around) I had to finish it. Really solid game. I enjoyed trying to figure out the best arrangement of my temple to increase follower flow to vital systems. The combination of things like the summoning circle and the soul stone also were cool to try to get higher level demons more quickly.

You Can't Make An Omelette by Derek Wilson 2018-12-04T05:14:33Z

Love this. I would like to hang out with Eggward more please. Loved your tutorial, it managed to make me feel really dumb for just dropping an egg. A+.

Steampirates of Bermuda by Bificommander 2018-12-04T08:31:34Z

It looks like your itch link is to edit, but the drive one worked fine. Once I figured it out I really enjoyed the core gameplay loops. Hunting down merchants while always being afraid of the evil purple dot was fun. It also really made be think hard about which crew member should be thrown overboard to appease the purple demon entity. I did have trouble knowing which crew I still had available, but as you said you ran out of time for UI. Its a shame, as with that I think this would have been an excellent game.

Threadpoint by mike_inPrinciple 2018-12-04T08:13:36Z

Loved the visuals and audio, really conveyed a feeling of speed. It felt like I didn't have any chance to react to new obstacles or power ups once my speed increased at all. I think that's probably the point? But I didn't really enjoy basically just waiting to see if the next corner would kill me because I knew there was nothing I can do about it. Maybe just some longer straights and don't put things immediately after curves? I think that would be enough. I noticed that the threadpoints basically pose no danger if your core is already exposed, which I think is a cool touch to give players a last desperate chance.

Hazardous Cleanup by owl and jackalope 2018-12-05T04:01:58Z

Really solid simple puzzle game. All seemed to work smoothly and a pretty good tutorial progression. Great job for a first jam!

LD44 — Your life is currency

Marvin by Avon 2019-05-08T04:09:59Z

Actually a pretty fun little game. My only major gripe is that you don't restrict the cursor to the game window so I kept accidentally clicking on things on my other screen causing the game to loose focus. I think you made a good call on difficulty for the jam, as if a game is too hard people rating won't see all of it, but in future maybe some difficulty options would be a good idea that limit the amount of pickups there are?

Assault on Crown Archipelago by aurel 2019-05-08T04:38:22Z

Really impressed at what you were able to do within the time. One suggestion I have is a lot of the levels were really dark and relied solely on the scenes ambient light, giving the player a torch or just having more light sources in those dark caves would have helped a lot. It would especially help if the lights were focused on areas I was meant to go, as I got confused and lost a few times. Combat system was functional but could really have used some more work, it didn't feel great.

With regard to what Lyrcaxis was saying, I'd really suggest taking advantage of the free analytics tools that are part of unity now. Things like the funnels are really great for getting an understanding of how people are actually playing your game.

CrazyAmbulance by C64Gamer 2019-04-30T01:55:59Z

Loved the visuals. The difficulty curve could maybe use some work as it seemed to ramp up pretty quickly. The intro cutscene thingy was super slick, great work on that. Perhaps some potential in a coop mode where one person has to drive the ambulance?

Bartleby in Space by CarlsonAndPeeters 2019-04-30T05:00:32Z

Loved the look, sound, and feel of it. Really impressed you were able to create such a complete and enjoyable experience in the time frame. Great job.

The Blood Gladiator by yoanndeplo 2019-05-09T17:45:29Z

Agree with what others have said about enemies starting behind the player. There are also a couple of dead end corners in the map that I got cornered in and lost health trying to escape. The core loop was solid and well balanced, I had fun.

Transaction Packed by Matthew McClure 2019-05-09T18:43:27Z

Thanks, I hate it. Your level designs really fed into the loot boxes thing since up/down were not as useful in the early levels and I had stacks of those and kept having to open boxes to get more left/right. I liked all the different arrow types a lot too, but maybe some more obvious visual differences on the projectiles/effects would help. It seems like the real super awesome badass MTX items always have over the top FX to try to convince people its worth the money, maybe lean into that a little harder? Great game and great interpretation of the theme.

Real time by antoined73 2019-05-09T21:23:15Z

Super polished for a jam game, loved the visuals and music. I wasn't a huge fan of the mouse controls, I found aiming/moving a little wonky, but once I picked up my xbox controller I had a lot of fun with this. Loved your interpretation of the theme. It could be cool to add short term power ups like rapid fire or scattershot.

PizzoTyping by Carpin 2019-04-30T02:24:07Z

One of the few times a game over screen made me laugh out loud. A lot of fun for just typing words. I don't think I've ever been so annoyed with the word "mayonnaise" before.

Twitchlings by DocFallout 2019-05-09T22:06:14Z

Love this concept, such a cool idea. It would be really nice to see some kind of rewards for players that stick around and contribute to the village, but I don't know what form that could take. This game has my head full of ideas of all the new and different things you could make like this.

Hell's Pinball by Valden 2019-04-30T02:09:17Z

Fun pinball table! Unfortunately I am too bad at pinball to beat the boss, but I had fun all the same.

The Fabulous Wandering of Gorgeous Inconspicuous Piggy Bank 9000: Amazing Pigsy by EvilSock 2019-05-08T03:59:01Z

Could really do with some tutorial text on this one. Also, some kind of indicator for where I'm going would be great. Once I (eventually) figured out how the whole dropping coins as a distraction thing worked it was pretty fun, I did get frustrated on the second floor when I couldn't figure out where to go and the stairs that were the end of level 1 were inaccessible because of a locked door. I looked around for a key for a while and just stumbled into the win zone I guess? First level was cool though with some neat design that made good use of your stealth gameplay.

Invade Spacers by Sisyphean Games 2019-05-01T00:25:27Z

Hit a few minor bugs, but this was fun enough that I pushed thru them and tried again. Ended up loosing to the same boss that beat me last time because it looked like he had double spawned? Didn't work out great for me despite my upgrades. Cool take on space invaders with some really cool power ups.

Kaide and the Bloody Sacrifices by Kritz 2019-04-30T01:39:32Z

Solid game, I really like the interpretation of spending your maximum health instead of your raw HP, made me think differently from some of the other games I've seen so far. This would have benefited a lot from some sound effects, especially with how awesome all the other feedback was on the combat. The screen shaking and cool particles and trails were awesome. Also, I could shoot really fast with no cap? Made a lot of the combat not very challenging, not sure if that was intended.

LD45 — Start with nothing

Loomed by ThatRumme 2019-10-09T21:18:12Z

I really enjoyed this, but I might be biased towards first person platforming games this time around lol. The rocketboots + 'force gun' combo was really fun to play with once I got the hang of it. Very impressed at whoever got that 5 minute time. It took me 15 minutes but at least 5 of those were just experimenting with the traversal once I had all the powers.

Geary Grinder by Abregado 2019-10-08T02:40:39Z

Really enjoyed this, the 4th level felt like a strange place to end though since it had just introduced a new concept. Really enjoyed puzzling out of how to adapt my old solutions to be able to fit (literally) the new needs. My only real complaint is the up/down controls felt pretty clunky. Great little puzzle game!

incandescence by drtizzle 2019-10-09T20:14:10Z

Really great job creating a mood/atmosphere here. Love the look and sound of this. After the music faded away at the end I wasn't sure if it had ended so I kinda just did donuts in the clouds for a while and eventually gave up and closed the game. Probably some kind of clear its over/keep waiting indication there would help. Other than that though, I loved it. It was good enough that I waited around after it ended in case there was more I didn't want to miss.

Foxtrot by terryg 2019-10-11T21:50:52Z

Love the artwork! Good visual feedback on picking up apples. The text seems to mirror when you pick up an apple while running to the left though, but honestly I didn't notice until I'd almost finished the game lol.

Pipka by asfdfdfd 2019-10-13T20:52:46Z

Simple gameplay, but well implemented and well polished. Great audio + visual feedback for every action, I always clearly understood what my actions were doing. Visually looks awesome, and I loved the sound effects (particularly the sound the barrels made when they fell). Great work!

Solar Grid by svntax 2019-10-08T02:51:43Z

Fun but kind of hard to get started in. I had a hard time figuring out what strategy worked, but once I did I don't think I'd have ever lost. (I spammed solar panels and gave up on guns, guns required activity and so solar panels did a much better job of defending me from enemies I didn't see coming). Some indicators for how much of the energy bar building a thing would cost I think would help a lot. Overall I had fun, and the look and sounds were awesome.

Asset Stream by aevek 2019-10-12T17:44:39Z

@ryzy27 Glad you enjoyed it! Unfortunately we spent a lot more time on the feel than on ensuring that there weren't any checkpoint triggers that could soft lock the game lol.

@raphiell Thanks for the feedback! Glad you enjoyed the combat (that's the part I worked on πŸ™‚). The player's speed is something we went back and forth on a few times. I'm pretty happy with the speed in the arena sections, but some of our obstacles could probably have been designed more for it.

@egawag I'm glad someone noticed my projectiles! They're actually hybrid/swept projectiles that I spent some time working on to get the best of both, since even at the slow speeds the enemies shoot at they would occasionally miss the collision check.

Thanks everyone for playing and for your great feedback!

0 by blaster391 2019-10-08T22:29:37Z

Incredible concept and really well executed. Awesome game, honestly nothing I would really change. Great job, especially for a 48 compo game.

Pizza Panic! by Studio RTV 2019-10-13T21:42:37Z

Love the consistent art style, and the animations were great. Honestly I was a little sad when the game ended because I'd hit $100, I'd managed to fully upgrade my dude and was excited to crank out some mad stacks.

Scope Creep by 2Demigods 2019-10-12T18:42:42Z

Movement felt precise, would have liked some check points or similar to avoid having to replay the whole first part again, but I think thats part of the 'souls-like' formula you were going for. Every time I died I knew it was my fault and not the games, I just don't have enough patience for my own ineptitude to persevere in this kind of game.

Scope Creep by 2Demigods 2019-10-12T19:17:05Z

I found the shortcuts, I still got tired of having to re-travel the shortcut paths because of my own incompetence. Not a complaint with the game, I think you implemented the formula well, its just a formula I don't personally enjoy. Good job making this in 48 hours! :smile:

Rock It Or Pocket by Ellis Spice 2019-10-11T17:20:45Z

Really cool twist on a classic game. Some kind of transition effect to draw my attention to a new pocket when it appears. My best score was no better than a traditional table, I'm pretty bad at pool lol. I think this could work really well on phones, I enjoyed playing on my touch screen laptop.

Sosig by Mors 2019-10-08T03:09:03Z

That was a blast. I wish there were checkpoints in the second level go I got pretty frustrated at times there. Love the feel of the character controller, chaining jump spin slide spin jump was awesome.

Space Cell by CiaranW 2019-10-13T20:46:33Z

Really cool concept! Building the ship worked really well. I had a good time trying to figure out an optimal ship design. My main complaint was that I couldn't figure out how to restart the game after I'd lost except by closing and relaunching the application. This wasn't too bad once I got the hang of it, but for the first few attempts I was closing the game frequently. Some more indication of build/fight mode on screen could also have helped, as a few times I was not in the right mode and was hit by asteroids even though my mouse was in the right place because I had forgotten which mode I was in.

Tardigrades on the Moon by bassguitarbill 2019-10-08T21:43:40Z

Was really enjoying this chill build-ey game but the whole screen went black when I dared to touch the scroll wheel using Chrome. Firefox seems ok, so if anyone else is having this issue try a quick browser switch.

Once I switched browsers I absolutely loved it. Ate 45 minutes of my life. Honestly no complaints with the game itself, I just need more planets for my insatiable tardigrade empire to consume. The music was perfect and the feedback for all the actions was excellent. I having to keep the battery moving by constantly expanding my canals to keep everyone fed.

Det Race by BetelgeuseMan 2019-10-08T20:03:41Z

Gameplay felt great once I figured out how to brake lol. I would have liked it if the camera showed a little more of where I was driving, as especially at high speed I had a hard time steering in time to avoid hitting trees. Also, I would have liked a little more feedback when I damaged enemies. But for 48 hours this is super impressive! Well done.

Scrappy MC Spaceface VS the terrible tentacoolos by PatteDeCanaard 2019-10-09T19:58:51Z

Solid game! I really liked the challenge of trying to keep track of moving my ship to dodge projectiles and moving my mouse to collect scrap. The difficulty progression was also really good for a jam, my first time playing I was able to figure things out well enough before I lost so didn't become immediately frustrated.

One minor note, you didn't actually list on your controls list that it was space to shoot, so I was confused for a little while.

Pimp my voxel by TheoG 2019-10-08T02:09:46Z

Cool concept! I had fun playing with changing my character mid-jump to climb really tall things. The camera controls in the editor were pretty wonky though, I would have found it easier to build silly shapes if my "up" direction was preserved.

Greta by jihem 2019-10-13T21:09:00Z

Impressive to have made in pico8 in this time frame! Very well done. It took me a few false starts to figure out what was going on, but once I'd done that I played a few more times to try to improve my score. Simple mechanics, but the art was awesome, and the sound effects communicated what was going on very well. Solid polished gameplay, implemented in a technically impressive way. Great work.

Genesis 1 (God Simulator Procedually Generated) by Ausstein 2019-10-13T21:25:34Z

My first world was kind of weird, my second world was absolutely insane, and then just like how in GTA sometimes its nice to drive like a sensible person, for my third world I tried to calm down. Except then I noticed that 'houses' were a creature option. So I had a sensible world with houses roaming free. 5/7.

POLYMON by PIXAMENTORY 2019-10-13T21:17:05Z

I had a lot of fun with this one! Sometimes judging the depth was tricky, but I mostly got the hang of it eventually. After getting my kills stolen a few times I adopted a new strategy of preying on the ones other polygons had weakened to steal their kills. This proved much more effective. Combat was cool, kind of reminded me of Joust but with an extra dimension.

LD46 — Keep it alive

Pro Fishing: The Fishing Mini-Game Game by gentoogames 2020-04-22T05:30:50Z

Love this chill fishing game. Really enjoyed the different fish jokes and find it amazing how distinct you were able to get each area feeling with 1-bit color and music. One complaint is sometimes on I think the desert the land was filled in solid, so the line wasn't super visible.

Headbutt by waynetron 2020-04-24T19:39:32Z

Never played anything like it, but I love it. Simple idea and extremely well executed, well done.

FireKeeper by EntityNull 2020-04-30T04:48:10Z

Absolutely gorgeous visuals and mood. I loved the story that was able to be told with such simple actions. I don't think there is much that could be changed that would improve this experience, very well done.

Whalestrom by aevek 2020-04-22T06:13:55Z

Thanks everyone for all the great feedback so far! We pushed a bugfix patch to deal with the tutorial issues to itch.io, so hopefully that helps deal with some of these. A whole pile of great feedback here, its all super helpful, we're taking it all on board and we're gonna try to make a better tuned version for a post-jam release so keep an eye out for that if you're interested. (if anyone has any more specific suggestions on improving the flight controls I personally would love to hear them)

Whalestrom by aevek 2020-04-23T02:29:49Z

@hiimbarney The gamepad controls halfway work mostly because I was trying to get them working. Unfortunately we ran into some compatibility issues with the custom input wrapping we had to do to make the mouse's virtual joystick work and had to abandon it due to time issues. I definitely agree it would have been great to have it working properly.

@gamer-fates most of us have worked together on various separate projects, but this was the first time all of us had worked together. Its amazing the new things you can learn about project management in a jam like this.

Jaghund Armoured Organ Delivery Service by iamscissors 2020-04-24T23:01:46Z

I really liked this one. Building up a little team of allied units was not what I was expecting going into this, but actually was really cool. I'd love to be able to give them orders though, like they attack whatever I right click on for example. This is a really cool game and I hope you take it further.

Fly Zone by Kodiqi 2020-04-22T05:22:25Z

Love this. The idea of making a game like this with the flappy bird control scheme would never have occurred to me, and I'm really curious about what else can be flappy-ified next. Impressive work for 72 hours.

Evergreen by RAFFE 2020-04-21T19:00:17Z

Love the visuals and the audio. I ended up way more invested in my tree than I thought I would be initially. One minor I have is I didn't initially realize I could click on the bugs buttons in the top right to see the roots and get a better look at the leaves, so I almost lost in the second year because of the underground boys. Beautiful game, very well done.

Save UwU flame chan by playball 2020-04-21T19:15:46Z

I enjoyed this one more than I'd like to admit. Once I had the hang of all the minigames I shot for a high score. I really like the way all the minigames get harder the more you win. My critique is I didn't have time to read all the description text the first time on each game, which was mainly a problem when I had to move my hand to/from the mouse. Once I'd played each a couple times though I had a great time.

Delivery Derby by eldogg 2020-04-24T20:55:53Z

This is great! I really enjoyed this, and found the physics of ramming other trucks to get my dang package back hugely satisfying. Would deliver to John the Block again.

Civilitris by dasilvacontin 2020-04-21T19:21:58Z

I love this idea. The idea of the fire spreading was so cool and different and after it ended that run it completely changed how I played the next time. So much depth from such a simple idea, I love it.

El BurritΓ³n by JakNak72 2020-04-22T05:51:06Z

I love me some good keyboard twister, even better because its about making burritos. Great work.

Keep The Spirit Stone Allive by Ausstein 2020-04-24T21:27:38Z

This was a really cool little game! Its definitely cool to watch a garden/mana machine build up. One thing that's kind of a shame is because because there was really no reason for me to close the nature tree UI, it spent almost the whole game hiding the beautiful scene. Maybe it could be always up just off to one side? Also, performance does start to chug for me on the web version, but I assume the desktop download runs a lot better.

Seven by zc74560 2020-04-22T05:42:52Z

Such a clever puzzle game. Really enjoyed this, some excellent head-scratchers in there. My only complaint is by I still forget what the different colors of numbers mean, so some kind of permanent on screen key, or even a little +/- next to the values could help a lot.

The Last Flower by Unimaginable_Code_Studios 2020-04-24T19:49:52Z

This is a great first jam game! The difficulty progression was actually pretty good, even including that third level panic bit (I lost the first time but the second time I just clicked in their general area really fast) because it taught me how to handle large groups of enemies well, which is useful on later levels. Others have already commented on the movement, but I'll second the slippery comment. My first platformer game actually had a really similar feeling controller. I think faster acceleration and a lower top speed would help a lot, but that might mean you need to redesign some of the later levels a little. I liked the sword shooting mechanic a lot, but I think since the enemies can fly thru obstacles the fact that the swords get blocked by things doesn't feel very fair. If I stand right behind a platform and shoot at an enemy I can't hit it until its basically right on top of me when it flies through the thing that's blocking my attack. Seriously though, a great first jam and I look forward to seeing what you make next LD!

The Priest and the Bandits by TheDestoryer 2020-04-22T05:18:34Z

This was a fun, tight, little escort game with an even more person to escort than usual (me, again lol). I particularly enjoyed the "turbo priest" mechanic where I pushed him around to escape bandits faster.

Soaring Islands: ludum dare 46 game by Flamti 2020-04-24T20:04:59Z

Looks really nice, and I like the level design a lot, even though some of the jumps were a little finicky to nail. Something about the jump feels weird to me, and I can't quite put my finger on why, but I got used to it after a level or two. I'd also appreciate a faster reset, I fell off a lot and the time to get back to try again began to get frustrating after a while (not so frustrating that I stopped playing though, so that's a good sign)

Soulbond by JazzatheFOSS 2020-04-22T05:49:37Z

Really well made game! Love the leaving your soul in things and having to switch it, particularly on the jump/switch section. That felt great to nail.

Touch it! Do it! by JosephByam 2020-04-24T20:11:49Z

Man I missed the Unity footstep sound, its been a while since I heard that lol. I really liked the theming of the enemies around each cube. More feedback in general would have been nice. The first time I played I got killed by an enemy that was behind me and didn't notice since my health bar wasn't visible at the time.

LD47 — Stuck in a loop

Chicken & Ducklings by Atikyne 2020-10-26T21:01:36Z

Simple, but I enjoyed this take on the theme. Being trapped inside a roundabout is a cool interpretation, and I also really liked the design of the level.

Electronic Toy Racecar Championship by UncleGubbsy 2020-10-06T19:28:04Z

I used to love scalextric as a kid and this definitely captures that core of the pain going too fast around the last corner. I do slightly miss the satisfaction of watching my bad driving causing the car to spin across the room under the couch though. I agree that some kind of indicator of where the bounds of the corner are would help. I'd also like to see the AI wipe out occasionally too, they absolutely annihilated me because I kept having to restart my first few laps since I hadn't figured out the track yet. A little more variation on their performance would help keep things exciting I think. I think this is actually really close to being a lot of fun, its already very enjoyable in its current state (but I may have a pretty strong nostalgia bias)

Bad Skeleton & the Time Police by waynetron 2020-10-06T18:49:05Z

This is a ton of fun, I think the party skeleton was a brilliant idea. The visuals and audio are a perfect match and suit the game well. Honestly no suggestions for ways to improve this, its a good design that was really well executed. I just wish I was better at considering the consequences of my actions before shooting the party skeleton.

Loop by Papaver 2020-10-16T20:45:01Z

I really like the challenge progression in your level design. It managed to get harder at a good rate without being too frustrating. Your mechanics also meant that every failure did feel like my own fault, and the restart time was long enough that I could see what I had done wrong without making me wait too long to try again. I did start to feel frustrated on the last level, I think because I was repeating the same section a lot without really feeling like I was achieving anything, so maybe just adding a few stars around the spiral could help with that? Great game, well done.

SnakeLoops by datadazer 2020-10-21T07:46:11Z

I liked this take on the Snake Pass mechanics. The levels were well designed and the progression worked well for teaching mechanics that are unfamiliar to most players. I would have liked some way of varying how tightly I was gripping things because I ended up getting caught on things by wrapping around them. The camera controls could also use some work I think, on the 3rd (I think?) level with the brown cylinders I really had a hard time getting it to look where I wanted. I did love the snake's face though. I enjoyed this one, well done.

Placid Incandescent Impala by hijomo 2020-10-21T05:57:42Z

I liked this puzzle and the geometry trick was neat. I like games that are just one big puzzle, and this was well done. Loved the vibe, but the smoothing on the camera controls was really uncomfortable for me. I'd suggest building a character controller before the jam and reusing the code or using someone elses (Unity's default one is fine these days), since its one of the things that can really kill the feel of a game like this.

River Express by ProdigalSon 2020-10-07T05:02:22Z

Really fun little puzzles! I think you nailed the puzzle design, especially with the difficultly progression, especially for such a short time to make the whole thing solo and with a concept I haven't seen much before. I know you didn't make the art, but the assets you chose fit the game well. I would like if R still reset me even if I'm in the play mode, since that's when I spotted the mistakes that I wanted to reset but had to press 2 buttons to wipe my slate. That's a minor inconvenience though, and I would have played more levels if you'd had time to build them!

Roundabout Way by Quandtm 2020-10-07T19:13:52Z

This is so crazy, our initial concept was heading in this direction but we couldn't figure out how to make it work, so we ended up pivoting. You seem to have solved all the problems that we saw really well, great work. Love the visual style and jealous of your design skills for making this work.

Cursorial by RedHermit 2020-10-16T06:23:49Z

I absolutely love your text presentation. The words themselves were good too, but the transition in and the effects were sublime. I also love the addition of the score in the corner. It caused me to do things that with the context of the rest of the experience I really questioned. Very well done.

Raceabout by joll05 2020-10-19T21:04:40Z

I love finding other games that had the same idea as us, great minds clearly think alike. Because I also worked on a game like this, I tried riding the inside/outside walls almost immediately to see if your spawning was set up right because our game also has that issue lol. I like the consistent visuals, but I think it could be more readable if the car was a different color from all the obstacles.

Roundabout Rowdy by Andreas Roschal 2020-10-10T06:22:01Z

Had a lot of fun with this one, then my game ended unexpectedly on the 41st lap. Best death I've had in a game A+. The trees are still dancing.

Terror of the Lazy River by Birdwards 2020-10-23T00:52:17Z

This is a really fun game! The music fit really well. I occasionally lost my mouse on the high-frequency light colors, but I worked through it and was eventually able to finish the game on normal. I would also like a faster reset option, something like the ability to just press 'R' on the lose screen would have reduced my frustration when needing to restart. The core loop was fun enough that I didn't mind these inconveniences much though. Fun game, and incredibly well done for a compo entry.

Training for Capitalism by scott.redrup 2020-10-06T20:51:22Z

I'm not entirely sure how you tricked me into spending 10 minutes moving a virtual level up and down to make a train go, but you did. Your lack of train noises just meant I had to provide my own, which might even make it more fun. Cool little train game, great job.

Oops Loops by michaelaranda 2020-10-10T06:04:18Z

Oh man this was great. My first attempt was an absolute disaster but it taught me all the lessons I needed to have a couple of spare cards on the second go. Never played a game like this before and I loved it! Great game.

Mouse Wheel by YokoOnFire 2020-10-07T23:51:25Z

This was a clever game! The levels were very well designed, and the progression was pretty good. Love the concept, its a cool interpretation of the theme. I also made the mistake of thinking my goal was to stay in the wheel, but once I remembered how to read I really enjoyed the rest of the game.

HyperLoop by Pandaman02 2020-10-07T05:26:01Z

Firstly, I'd suggest adding some screenshots and descriptions to your page, it makes people a lot more likely to try your game out if they have some idea of what they're getting into. It looks like this is y'alls first LD so congrats for finishing, great job getting a game finished in time.

Secondly, this game is definitely an interesting idea. I like the idea of building up momentum in the loop to break things and repeat, but I ended up getting bored/frustrated before seeing if there was anything more to the game after the second looping section. The fact that if I released W for any time at all I would reset to 0 was frustrating, so I'd appreciate a more gradual deceleration there. I'd also like it if when I smashed a wall it didn't reset me to 0 but just subtracted whatever the speed requirement to smash it was. It takes so much time to build up speed again that by the time the game was asking me to do it for the 10th time I was honestly sick of it. Please let me know if there is something I'm missing in the mechanics that lead me to getting frustrated there, but with no text anywhere or tutorial at all I ended up figuring out was running until the box was green then starting to run again.

Divine Drifter by Enzar17 2020-10-09T20:55:52Z

@jharler sometimes the music takes a while to load on that screen and for some reason inputs make windows think the program has crashed. If you leave it for a few extra seconds it should advance into the game. We're also working on a post-jam build without that issue, so if that doesn't work for you maybe check back later. Thanks for the error report.

Orbits by CaptainProton42 2020-10-06T21:11:31Z

This is a super clean little game. Reminds me of frogger but circular. I really like the way you designed the energy so going down restores energy, but also the sun is expanding so you have less down to go. I see potential for later complex levels with a really cool combination of careful action planning and execution, these first 6 built really well on each other though, a really nice progression. Would definitely play more levels if you made them.

Shape Escape - A minimalist strategy game by S J Palmer 2020-10-07T05:35:49Z

This one is great. I definitely agree I'd love to have this on my phone. To amarillion's point, I actually ended up deliberately sacrificing pieces to reshape the map in ways that was more convenient for my strategies, so I'm pretty happy with it overall. Super chill relaxing game, very well done.

Egg Game by zdandoh 2020-10-27T18:15:06Z

This was a cool game! I enjoyed the mechanic of switching between creature and egg to get past different challenges. The first level tutorialized the difference and when to use each really well. I did find that the lack of contrast between the small egg and some of the background occasionally made it hard for me to spot where I was, but it looked great. Maybe making the egg a similar brown-ish color to the creature could help with readability? I would definitely have played more levels if they had been there, so that's a good sign of a solid game, well done.

INSIDE THE LOOP by aerloth 2020-10-19T08:25:53Z

Love this! Really well executed. I particularly liked the sections where carefully timing the jumps with the rotation was required. I had some difficulty getting used to A/D being clockwise/counterclockwise instead of moving me left/right relative to my camera, but the design of the game pretty much meant that I never had to quickly figure it out until I was more used to it. It looked and sounded awesome, and the game was well designed. Great work.

LD48 — Deeper and deeper

Deepest Sword by Strega 2021-04-28T03:01:53Z

Incredible game! I got stuck for a long time on the "reach for it" section, it took me a long time to figure out how to climb up there but I stuck with it because I just had to see the rest of this brilliant game. I loved the subtle way you tutorialized each new thing you could do with each new sword, and the jump that required playing with the pivot point were amazing. The humor was spot on, and the visuals and music were great as well. I'd have liked some more audio/visual feedback on the sword itself, maybe making it scrape and throw up sparks as you drag around the massive length.

Masseuse you Loose by ColeSlaughter 2021-04-28T01:03:59Z

Loved all the different keyboard moves and the timings felt just right. Really solid difficulty curve, and I loved the voice work. Also really cool to see a challenge mode, my time on that was 3 minutes.

Jupiter II by Wheffle 2021-04-26T03:15:54Z

Really cool atmosphere! Really liked the use of the flashlight for both scanning and repelling enemies, that double use lead to some neat gameplay. Also loved the unnecessary detail of the water ripples as I dropped in.

Clean it. by Hexa3 2021-05-04T18:38:09Z

I like the idea of the two different 'attacks' that you made. I think that idea could be really cool to experiment with taking further. My main complaint was the keyboard layout. Movement requiring arrow keys is ok, especially when no mouse is needed and abilities are on the main keyboard, but using F and B wasn't super comfortable for me on my qwerty key layout. Using adjacent keys for abilities would have been more comfortable for me. Some kind of slow regen on the acid could be nice to avoid players getting stuck when the run out. Huge props for submitting something you weren't 100% happy with, but honestly I think this is a solid entry. Good work.

Bulldozer By The Sea by eldogg 2021-04-26T21:39:04Z

Had a lot of fun with this one. I'm not sure if it was something I was doing wrong, but I found that quite a few levels I ended up just waiting for the tap to put out water until I reached some large number. I followed the game's advice and dug narrow channels that sloped gradually, but slightly wider canals seemed to make the number go up faster? Loved the visuals, voice acting, and music. I think an interesting idea could have been to make the player interact with the water more since they are a fish. Possibly requiring them to also stay hydrated, but making digging slower when underwater could be interesting? Really solid game as it stands though, and I'm not certain adding mechanics would actually improve this, its great as-is.

Ski Trip by Rhoka 2021-04-27T02:32:54Z

The music and visuals are amazing. Crouch felt a little unresponsive sometimes, but since I almost never needed it that wasn't too bad. I think some of the collectibles are slightly out of reach? Loved how the progression of everything was so well tied together. A few checkpoints were a little mean with needing to immediately turn hard, but nothing too bad. You guys made so much damn game I'm impressed that I had as few problems as I did. Very well done guys.

Drop n Grab by samguy 2021-04-26T20:35:39Z

I feel like I'm missing something here because I reach a certain depth and hit obstacles that I don't see a way to clear because there is just too much horizontal distance to traverse in the given space. I think there must be a way, but I wasn't able to figure it out. Perhaps warming players up to that kind of thing with the same thing but slightly more space to work with before that would help? I'm not sure since I never found the answer. The visuals were clear and good, but I would have appreciated to have one keyboard press to reset instead of two mouse clicks every time I died. Cool simple game, well done!

DigTD by JakNak72 2021-04-27T23:29:07Z

Thanks for bringing this by our stream! I really enjoyed this one. The mixture of digging tunnels while placing tower defense tiles was super interesting. I feel like there is real potential in this idea to expand with more tower types and the other things from tower defense games. I think adding things like tower synergies where some towers have their effects boosted by others could be really interesting additions. I'd also like more ability to look over my mess of tunnels after I die to make it easier to figure out where it went wrong. This is such a cool concept and I hope you expand on this idea, I'd love to play more!

Artifact Rescue by Tiranice 2021-04-27T01:21:13Z

Ran into a few technical issues playing this one, which is a shame because I really like the idea. I tried a couple of times but each try at least one of my workers lost the ability to work. On my final attempt my archeologist become completely broken when he touched the tank, but even before that his pathing seemed odd as he would try to fit though gaps he apparently could not. I also had some not-great performance and pretty nasty stuttering on the webGL build in some areas (mostly the orange forest), so maybe a windows downloadable version could help there. Love the concept of workers clearing a path deep into the woods, has potential to be a fun game if you can get the bugs worked out.

Artifact Rescue by Tiranice 2021-04-27T02:02:45Z

@tiranice I hit that bug and was able to work around it a few times, I think this is a separate bug because I lost the ability to place the blue circle for workers.

DwarfSweeper by Tim Sims 2021-04-26T20:51:51Z

Love this idea. My incompetence of minesweeper has never been as much of a problem as in this game, but I had a good time. The additional depth of needing to explore the grid in a way that left traversal options as open as possible lead to some interesting decisions. My suggestion would be some kind of two-stage cursor where the tile selection is constrained but the user can still move the mouse freely, as having it hijack my cursor didn't feel great to me. Thats a minor nitpick though, and overall a really great idea and very well executed!

Upside-down Volcano | Ludum Dare 48 Jam by WalrusesAreAwesome 2021-04-27T05:55:30Z

Really enjoyed this! The balance of the need to keep moving deeper with the desire to slow down and also need to occasionally blast a path was really well done. I don't really have any suggestions, this game is tight and I feel like adding too much or making it easier would diminish it. Great work.

Pedro by pauldpong 2021-04-27T01:33:11Z

Really enjoyed this! My first couple of attempts before I 'got' it didn't feel great as it initially seemed like I just dug mostly straight down until I got stuck and died but once I started to understand it and use my brain a little I had a lot of fun. Maybe some kind of tutorial would help? Not sure. Really clever idea with how much depth and interesting strategic decisions you get out of relatively few types of tile. My only complaint is I couldn't figure out a good way to reset other than alt-f4 and relaunch, but overall very well done.

Falling & Shooting by Volodya 2021-05-04T19:00:21Z

Really enjoyed this one. The core gameplay felt super satisfying to me. I wasn't super sure how I actually was picking up the weapons from the enemies I killed, but I had a lot of fun regardless. The shooting and movement felt nice and precise, I particularly enjoyed encounters where falling bodies were used as cover so maybe some more falling physics objects in the levels could be an interesting thing to play with if you take this further? Great work, well done!

Fly Away by PSV Games Studio 2021-04-26T21:20:11Z

Love the idea of skydiving into sinkholes! That's a super cool interpretation of the theme with a lot of potential.

There were a couple of times where I wasn't sure if I'd somehow died on the landing platform and just redoing the same thing, so maybe some more differentiation or at least a "you died" text or a "level x start" text on screen would help there.

I'd also expect skydiving controls to feel a little 'floatier' with some more acceleration but I understand that that makes movement a lot less precise so the game might not feel as good. I would have also appreciated slight strafe controls to finely tune my fit through some of the tighter gaps.

I think a cool addition to this game could be scoring more points based on how close you fly to things or how tight of a gap you flew through, since once I started challenging myself to shoot for the tiny holes I had a lot of fun with this. Great work!

Dig Deep Get Gold by Tim77 2021-04-26T03:29:31Z

I really love how clean this is. It's a beautifully simple concept in theory but I wasn't able to get a perfect run in my several attempts. Would have liked the option to use different keys than arrow keys though because my keyboard doesn't have any :(. I persevered and had a lot of fun with this. Excellent work to make something so deceptively simple so well.

Dangerous Depths by Mololo 2021-05-04T18:53:02Z

This was a fun little game! I would have liked if the camera looked a little bit further ahead, since things behind me are kind of useless to know about but more ability to look ahead would have helped. I'm not a huge fan of the mystery boxes being hard to reach but sometimes having a negative affect. It seems like its safer and more reliable to get a high score by avoiding the boxes just like the mines because of the chance of getting a negative. It could be interesting to have subtle differences (not too subtle) between 2 different kinds of box that give good/bad pickups so that observant players can make an informed choice. Randomly getting something that screws you over isn't super fun. I like the core concepts here, and things looked visually great and clear. Really solid work for a first jam/game!

Mineshaft by Pez4251 2021-04-26T03:14:11Z

Doesn't look like your itch page is published yet, looking forward to playing this once I can!

Mineshaft by Pez4251 2021-04-26T16:38:52Z

Love the mood and art style in general. I did find it a little hard to see what was going on playing in a brightly lit room though, so maybe a gamma setting could have been helpful? Definitely glad I checked back on this one. I agree with the comment that a blind choice between 3 doesn't really feel like a choice at all, I think showing the cards first would be more satisfying to the player and allow them to strategize and plan a little more (my first run I got 3 movement speed cards for my first 3 draws). I think your wave lengths are pretty great and the progression as far as I got was solid. I wasn't sure if there was a definite end to reach so I stopped after my second death.

LD49 — Unstable

Orthoptera by cottontshirtz 2021-10-05T05:55:26Z

As a sucker for an interesting traversal mechanic, I had fun with this. The hopping audio was a really nice touch. I did have trouble at first working out which direction to go as the way the initial camera pointed me to go I just could not figure out a path, but once I looked around a bit I found a nice climbable spot. The visuals are really solid too, I liked the cutscene characters a lot. Thanks for the game!

Karawan by Rongo Matane 2021-10-07T06:23:38Z

An absolutely incredible game, phenomenal job. The balancing of need to move and need to gather, and the level design that forces good choices. In awe of this game. Amazing work.

Unstable escape by Tory 2021-10-08T19:10:38Z

Fun exploration game! I liked the art a lot and the music choice really added to the experience. I'm not sure why I had to press to interact with every pickup though, it slowed me down and was occasionally a little frustrating when I don't know why I wouldn't want to pick it up. The level design was great at finding new ways to force me to find certain things in different orders, but at first I had a hard time figuring out which actions consumed which pickups (axe or hammer). Maybe editing the prompt text to say "cut using axe" or "smash with hammer" or adding an icon below each prompt to display which tool is consumed? With those minor tweaks I think you'd have a very enjoyable game about escaping a collapsing building here.

Catamaran Cats by notke 2021-10-05T06:30:24Z

Had a lot of fun with this. Figuring out how to sail a catamaran with absolutely no idea what I was doing was great. I sailed with a random stranger for a while and we had a small adventure involving a lot of going backwards, then me and my partner got on a boat together and achieved a top speed of 69 knots and some fancy precision sailing. I think this base has a lot of potential, I think a few crewed boats racing around an island could be a lot of fun.

Glown-Up by very dark lord 2021-10-08T18:20:13Z

I honestly lost track of time playing this one, great game. Loved the animations and variety in all the workers. At first I was annoyed by some of the dumb things they were doing but honestly it was hilarious to have them pick me up and take me the wrong way while I was trying to take the urgently needed water to the reactor.

Nice Work, Nimrod! by Teo Miklethun 2021-10-07T07:00:10Z

This is really fun! By some very aggressive spamming I was able to get up to 450 floors and things starting getting pretty warped and weird looking. Maybe something like requiring a certain number of horizontal floors every so often could help calm down my up spam? I'm not sure if there's a solution but I felt dirty doing it. The balance meter was a really nice detail to keep me informed on what was happening, I think without that I'd have really struggled to gauge the motion as I built higher. Great work!

Shaking In Your Bridges by Thulium Games 2021-10-06T23:19:48Z

This is a cool game! I did find it a little confusing but once I spent some time working it out I had fun here. I found the switching between walking and flying controls a little weird and couldn't figure out why it happened sometimes, I think possibly this game could make more sense if it was always one or the other.

I also ended up in a state a few times where my first bridge had broken so I couldn't earn more money as far as I can tell, I just had to wait until I lost. I think you could avoid sections like that potentially with some kind of additional way to earn coins at the cost of paying attention to traffic, like a button in the back you can push on a cooldown for coins just as a backup option once you get into the bad state. Another option could be to not have that single point of failure possible by having the first split before any bridges.

Really cool game and I enjoyed the juggling aspect of going between traffic direction, surface maintenance, and pylon pushing. Great work!

Monocykl by Bajtix 2021-10-07T07:12:40Z

This was really fun, kind of hard to hear the nice music over the sound of my key mashing though. I really liked that I had to overbalance slightly in order to be able to move forward at all, that makes for an interesting layer of balancing against my own impatience. Only got to 60 because I stopped paying enough attention to lateral balance in my pursuit of speeeed.

Crash Fraud by Ventuscaclium 2021-10-06T23:41:05Z

This is a fun physics game! I had a couple of issues where I had to try the same solution a couple of times before it would work (particularly on levels involving leverage) but thats kind of the nature of physics games. I also struggled with the camera controls a little, particularly on understanding the levels with linked parts I found it really hard to put the camera in a spot where I could figure out what I wanted to do. Overall though, really fun little physics game that looks amazing, and I liked the character writing a lot too.

HONK III by Tricky_Fat_Cat 2021-10-08T23:01:45Z

Absolutely amazing game, I love this. The traversal and weapons felt spot on and the level design was solid. I honestly thought the game was over after the first level because it clearly had so much time put into the design but the game just kept going! I've paid money for much worse doom-likes. Great work. Incredible achievement for a 72 hours. HONK.

Can you Drive It? by Comico 2021-10-07T06:42:53Z

Pretty cool idea. I liked the separation of controls, I had fun having to think about which brakes I wanted to use. I found the oversteering helpful for dealing with the weird steering controls. Definitely an enjoyable headache of a driving game well done.

W O B B L E by Gus Goucher 2021-10-05T05:41:37Z

Really solid game! I really liked the way you introduced new elements to the game gradually so I had time to get used to it. Each step felt like a solid development on the last so the progression was really nice. Controls also felt great, and of course that soundtrack is awesome. The whole game comes together really nicely, great work!

Beam by Joeriri 2021-10-08T22:38:02Z

Really nice level designs with a solid progression. Just about every new level had me thinking differently about how to use the tools I was given to manipulate the beam. I also ran into some weirdness when the box clipped into the beam, but as long as I moved slow enough things were ok. Great work!

Shockwave Surfer by Tom Kun 2021-10-07T00:08:51Z

This is an interesting concept! I think there's a couple of minor nitpicks getting in the way of me totally loving this one.

The main one is I have no idea when I can actually use the shockwave power, I think its on a recharge that starts empty, but thats a guess. Some kind of meter or even just greying out the button when its not available would go a long way towards playability. The other nitpick is even more nitpickey and that is I don't like that I have to reach for the mouse only for reset, just adding a quick binding so that hitting 'R' or similar lets me go again quickly would make me much more likely to keep playing.

I think a bigger problem with this as a platformer is your jump animation moves the character but the hitbox doesn't change to match so I end up hitting some invisible collider below my feet on jumps that I thought I could make.

Overall though, I think this concept is pretty well implemented just a couple of polish issues, and loved the visuals for the shockwave with the wave and the shattering effect working together really well. Solid game, well done.

AFTER SUN by rufson 2021-10-07T06:02:17Z

Looks absolutely gorgeous. On my first attempt I did not realize the consequences of my actions and only 6 people lived, but I had a great time. That space station really is an inconvenience when you're carrying half of the remaining humans, but the real thing that got me was not realizing I had to lead the people into the building at the end and then on one particularly hot approach melted most of the remaining humans. Whoops. Amazing game.

Spider on a Windmill by SpaceDinosaur12 2021-10-11T20:45:31Z

This is a really fun game! I had a hard time telling the difference between when I won and started a new similar level but with all the pieces back vs when I died and reset and all the same pieces came back, so maybe some kind of cue to help me understand that would have been nice? But I loved how fast I reset after dying, it made losing a lot less frustrating so I definitely wouldn't want that to be slowed down at all. Also loved the visuals here, the pixelated look really worked well but was still super readable to play. Awesome work!

RoughTrain by Dogez 2021-10-08T03:10:20Z

Hey! Your game looks great, but just an FYI according to the rules if you use external asset packs you should opt out of the relevant categories for those assets so that its fair on people who do create all their own art in the time. https://ldjam.com/events/ludum-dare/rules

Escape Pod by Grumpy Gecko 2021-10-08T04:32:11Z

Nice little puzzle game! The art looks great and the puzzles were well designed. My one complaint is there isn't a quick reset for puzzles if I get myself into a bad state other than going back the way I came and re-entering the room. A quick 'R' to reset function would have been nice. Thats a minor nitpick on an otherwise fantastic entry though, great work!

LD50 — Delay the inevitable

Flooded Caves by nusan 2022-04-06T01:41:44Z

Absolutely love this! Was just jamming out to the music but the fluid physics problem solving and planning was really interesting gameplay! It also look great, phenomenal use of the limited palette.

Loop by makio64 2022-04-05T18:19:21Z

This game looks and sounds amazing, but I wasn't sure what I was supposed to do, it kind of felt like every level just ended and I fell off the end. At one point there was a level that sloped downwards so I got reset before landing on a platform which didn't feel great. I loved the animation and visual layering and thought the music choice complemented it very well.

CRASHLANDING by cleitoneldorn 2022-04-13T02:16:32Z

Cool idea! I liked the problem solving of trying to work out how to best use my speed and height to keep going as long as possible.

Climbrr0 by awsumpwner27 2022-04-12T20:55:20Z

Cool to see a Rust game! I haven't been brave enough to use it for a jam yet, but kudos to you for doing it and showing me it can be done. The jump felt weirdly inconsistent to me, I'm guessing because I was hitting it as the platforms dropped which either stole momentum or just missed a grounded check. Fortunately the double jump saved me most of the time. I know text rendering would be a big ask in 48 hours but some representation of the score in game would really go a long way. Possibly some kind of sprite based thing that increases, or maybe just update the window title with the score?

Fist of the Zombie by guzzungo 2022-04-13T01:52:46Z

Feels a lot like the old beat em ups which is cool, but I really struggled to get much beyond about 30 zombies killed. I tried a few different 'strategies' and nothing really seemed to change anything as long as I was punching. The rage meter is a cool idea but I'm really not sure what to do with it in this game.

Poseidon's Revenge by Liam 2022-04-12T21:18:49Z

I think the first level was the hardest of the ones I played, but possibly thats partly because I hadn't worked out the strategy of anything yet? I just had a really hard time keeping on top of everything for long enough for the meter to fill, and it didn't feel like there was a lot I could do with only one warrior. Honestly, I think that level is almost not needed, and the game could start with the second level which I found much easier and helped me get to grips with the concepts a lot more. Your pacing is overall quite slow so maybe cutting out a couple of levels could help? I really started to appreciate the tactics of this game when my warriors couldn't access everything, the first level where this started to click for me was the one with the 3 islands and I had to use the outer islands as sacrificial shields to reduce the flow as much as I could. I think my biggest problem was I couldn't figure out a way to counter the floods that happened sometimes, and they'd just screw me over which wasn't fun. I liked the art a lot, I found it clear and readable, and it looked good. The music loop did start to get annoying eventually, but that's hard to avoid in LD. The gameplay concept is interesting with a tower defense with limited mobile towers - I'd like to see more iteration on this idea. I think there is some cool potential here. Thanks for the game!

Last Minute On Earth by Wheffle 2022-04-05T18:11:29Z

This was fun! I think the progression was great here, I particularly liked that the level stayed the same for the first few so that things like the time cops could be introduced in a familiar space before starting to vary things. The dodging was fun but tuned well so it felt tense but very doable. I do agree that communicating the way scoring works in game could have helped but since I read it here first, I just went straight through each time and didn't un-fun myself. Great game!

Grounded! by ajpl 2022-04-14T19:06:28Z

Lasted almost 7 minutes! Really cool game. You managed to recreate the stress of hosting a party and trying to keep everything together in a very minimal and quickly understandable form, without giving me the release of being able to drink to help keep stress down because I'm playing on my lunch break. Very well done. The guests managed to be annoying and in the way despite literally just standing there. Congratulations, you made inert circles frustrating (in a good way). Slick visual presentation where the environment looked good and the game state was super clear with the colored circles. I also liked the touch of the music getting muffled in rooms away from the speakers, that was great. Very well done!

Tick by ChewieCB 2022-04-05T19:58:44Z

Love this comically dystopian concept. I found the driving controls a little tricky at first and also an arrow to help me find the shop could have helped. Fun core loop, and I really enjoyed the whole vibe. Particularly liked the little dialogue snippets from recipients.

Only Hugh Can Prevent Forest Fires by bixarrio 2022-04-05T19:15:26Z

You had me at the title! I liked the concept, and the chain of things that need doing to put out the fire is a cool idea. I had a few issues with interactions, particularly the couple of times when I accidentally left things between screens so maybe a little overlap between camera positions could help? I also had a hard time spotting the interactables, mostly the green quad blended in to the green environment but the bucket and gas can I also found hard to see in dark spots. Not sure if that's just my screen or the web build, but possibly some kind of outline or highlight around those could help in any conditions? I do think the art all looks great despite this, just not super readable.

Tidal Wave by BjornStahl 2022-04-05T19:44:19Z

Was in the same boat as @leolferraz. Tried both versions, I couldn't figure it out. I click on any of the 3 building buttons at the start and then nothing happens again. I could still move the camera and boulders keep appearing, but that seemed to be it. I tried unplugging my gamepad and that seemed to do the trick? I ended up enjoying this quite a lot. The early game challenge is tough, but the late game need to balance drainage with defense was also very interesting to deal with. I would like the ability to move or destroy outer walls though, as one I had spotted a drainage problem it was impossible to address. Ended up having a lot of fun here and played through quite a few times. Great work!

Warrior's way by Remn 2022-04-14T17:25:28Z

Cool combat system! I think the complaints with controls might be coming from the fact that they are animation based and they all take a while to reach the action part. To feel responsive, I think they need to be snappier with barely a few frames between input and action effect. I liked the models a lot and think the music matched well, but I think the health bars were perhaps too subtle. A more contrasty color to make it more visually obvious as well as lots more feedback for hit/miss as well as block would have helped me a lot. Would be interested to see this combat system developed further to see where it goes, it's a cool start!

The Adventures of: π‘Ίπ’π’Šπ’‘π’‘π’š 𝑱𝒐𝒆 by SephoWepho 2022-04-12T20:49:21Z

Really liked this one! The platformer controls were overall pretty good, but I did find it slightly annoying when I collided with the edge of a platform and lost my momentum. Loved the visuals, the palette was a good choice and well used and the music choice was also great and matched the feel pretty well. I would appreciate a faster way to start over when I died, like others mentioned the difficulty ramp was pretty slow and I agree there but also, I'd just like to not have to reach for my mouse to reset every time, maybe just letting me keep using the keyboard for those menu buttons would help? Great game, thank you!

Artemis-17 by Grumpy Gecko 2022-04-13T04:21:31Z

Really enjoyed this! The visuals were really cool, I loved all the art I also liked the few sound effects. It would be nice if the indicators were anchored properly to the screen edges so that they were visible in the small web player, but once I saw your note I was ok. Liked the gameplay concept here and you did a lot of cool touches to make it feel good to play. I particularly liked the wheels sparking when braking hard. Only thing I did notice missing was background music, perhaps something generated with something like wolfram tones could have fit your vibe here? I really liked the fist mechanic as a cool fallback and bit of added strategy for dealing with big rocks and it lead to some really fun dramatic last minute saves. Great job!

BLUNDERSIEGE by MatthewLevy 2022-04-14T19:14:49Z

I really liked the 3 different powers, I think they can be used in interesting ways. I agree with the others that the AI should target the king and not the center since it is possible to move the king (or possibly fix the king in place on a raised throne or something?). Hotkeys for the powers would be appreciated too as others suggested. I think the enemy spawning ramps up at a good rate, but its hard to be sure since once the king was moved to a spot inside the castle but between doors the game is basically solved and requires no further action. I think with a little AI work and without the king this has the core of a fun little game! Well done!

LD51 — Every 10 seconds

LocoMoon by icxon 2022-10-04T05:35:14Z

Loved the space giraffes, they stopped me from being too mad when I'd finally got a nice routing system worked out and a new blue depot just popped up on my return line. Very fun game, great work. (but why must you ruin all my perfect designs :'( )

Last Days of Atlantis by ccollider 2022-10-04T19:50:10Z

Really cool idea! I had a hard time working out how to get started, but on my second attempt once I had worked out how much everything costs and was able to start making use of land in time I had a good time. I think its partially the point of the game, but I did find it somewhat frustrating that by the time I had figured out what was going on I had no way of winning. I think that my confusion was mostly on how much stuff cost and how much stuff produced, so maybe just bigger/clearer text on those buttons? They're pretty small in an embedded web build. I'm not sure if that would help, but regardless once I got everything worked out I had a good time, so great work!

Stellar Sauce by Wheffle 2022-10-04T05:06:35Z

Really enjoyed this! The jumps were a little float-ey so I struggled a little to get through some seconds but there was always places to hide from the beam while I was struggling so I never really felt punished for it. I loved the music and the art was great too. I did end up leaning a slightly cheaty strategy in the final couple of levels of just always shooting in the direction I was running to take care of enemies in a shelter before I can even see it, so maybe some kind of ammo counting or need to reload to nerf that a little? Before I started doing that, I really liked the forcing function the laser provided of needing to push into a place full of enemies, its a cool idea. Great work as always.

Chaos Pigeon by jabsatz 2022-10-04T05:23:49Z

Genuinely amazing. I loved this. Unlocked all the birds, the dove is probably my favorite but I enjoyed all of them. And those sounds are _gross_. Hilarious. 10/10 Would drop poop on hippies again.

LD52 — Harvest

Harvest Superhuman by V0odo0 2023-01-09T06:02:31Z

Cool idea! Interested to see what more you add. I like the sound of everything on your thats all screen. I think it could be cool to potentially allow for multiple offspring per pairing, maybe as a modifier the added chances at chaos could be fun in the gene pool. I loved the presentation thats there, everything looked super slick and I liked the UI transitions and the growing animation a lot.

mad veggies by yopox 2023-01-12T23:19:38Z

Nice to see another Bevy game! This is a really fun puzzle game. I'd really like to have a reminder of the placement rules to be on screen while I'm trying to solve (like a small icon with a tick or cross for things they must/can't be next to). The art and music were great, I enjoyed the little faces and the music fit the mood really well. Great work!

None of your beesness! by SupremeKurt 2023-01-10T21:07:20Z

Really nice game. I played through all the levels, but I did end up needing to guess to finish the last level because I didn't have enough honey to get the information I think I needed? (maybe I'm just bad at minesweeper). I really liked this game, it's a clever adaptation of mine sweeping. I really liked the consistent visuals, and the little buzz sound effect was cute even if it did start to get annoying.

The Soul Machine by Batsphemy 2023-01-09T06:12:39Z

I really liked the self-paced phases. Being able to push my luck to gather additional souls or retreat to the safety of cocoa and upgrades was a cool dynamic for me as a player to experiment with. I didn't really find a good counterplay to the green imp things with their ranged attacks, jumping or shifting to dodge didn't seem super effective so I ended up taking most of those hits which tended to be my limiting factor. It might be interesting to try letting the player deflect those projectiles with a well-timed attack. Loved the art/music combo, and the funny juxtaposition of the heavy metal combat with the chill fireplace was great.

Harvest Village by Ja_viera 2023-01-09T19:17:06Z

Fun game! I really liked the cute animal-crossing-ish art. The characters and world fit really well together, and every individual asset looks great. The mechanics were fun - I liked the different character types it worked well for letting me choose my level of risk vs reward, although the jumps felt really dramatic, maybe x100 instead of x1000 could still have the desired effect without being as extreme? Also, after a while of running around, I did have a pretty much unassailable group of heroes built up that was chasing me. Maybe something in their AI to spread them out? Or just some kind of ability for them to lose tracking at some point. I ended up with a score of about 250,000 which felt pretty good.

Rapid Produce Dating Simulator by Shredmer 2023-01-10T19:39:37Z

These were hilarious, all the voices were great. First game of this LD so far that's had me genuinely laughing out loud. It doesn't seem like the audio comes back after a restart though which is a shame, I had to refresh the page to bring it back.

CROP NINJA by Bo Dangles 2023-01-09T19:46:53Z

Really cool idea. I like the disposable ability pickups idea a lot, I think there is a lot that could be done with this. I did have a lot of difficultly persuading my brain to use N for things I'm used to thinking of as jump actions like wall-jump and double-jump, but I don't think there is an alternative that still lets them be used deliberately. I didn't like that the attack bounced me off the wall, it gave me a little unintended movement when I incorrectly pressed space to jump or had to jump up to grab the plant off the top of a block and mis-timed it.

Parkour Harvest by KuKu Games 2023-01-09T06:53:52Z

I have the same complaint about difficulty judging jumps as Jakob. I also wasn't really sure if the different colors of platforms had any meaning (except for the ones I found out reset me). But I was able to finish the course and the movement felt pretty tight I think aside from the camera woes.

Soul Harvest by Hell Homa 2023-01-09T18:09:30Z

Cool game! I liked the concept of doubling souls through a crafting->farming mechanic. I didn't ever get close to filling my plot because no matter how many souls I gathered it was limited by the amount of skulls I found. I think perhaps a plant dropping a single soul and another seed could make farming them seem more attractive as opposed to continuous skull hunting. The art was cool, I liked that the character sprite changed as I got closer to the objective.

There were some weird colliders around the fence but once I learned to avoid that it wasn't a problem. I think I see the start of an idea of explorable caves to venture into for more collection in the top-left corner which would have been a cool addition. I also would have liked to be able to move diagonally, it seems that all the direction keys are exclusive which made me a little sad.

Overall, a good entry. Great work for a second LD!

H.A.R. VEST by Breaddysticks 2023-01-11T22:33:08Z

Some interesting puzzles for sure, the limited energy definitely gave some fun limitations that you used well. I agree with some comments here, you definitely have a lot of room for adding some tutorialization. For the first few levels I wasn't sure which of the buttons you listed on the page I should be using and why most of them weren't doing anything. Platforming felt pretty solid, I always like the inclusion of a dash, and it looks great.

Alien Fruit Harvest by kossnocorp 2023-01-09T06:48:24Z

I really liked the feedback on the character with jumping, the noises and jiggling made it feel really great. I ended up getting frustrated and quitting because I got a really unlucky jump and fell all the way back to the start a few times, so maybe some doors that close behind the player as a checkpoint system could be good.

A Small Village by MostLikely 2023-01-10T21:18:24Z

Really like the visuals and concept. Managed to live 51 hours, but found this really tough. Maybe starting with 2 villagers could help, as there was just so much micromanagement of a single villager that needed to happen for me to even live long enough for the second villager to arrive. I'd love to try out a balance patch of this one, I think there's some cool potential here.

Combine Competition by CuteSquirrel 2023-01-10T05:02:57Z

Fun game! The core gameplay was fun, I enjoyed spending a few minutes figuring out how to trick the AI into sabotaging its own score the most effectively (my favorite way was to leave exactly one row of crop tiles at the top and bottom, it would fully level the fence every time). The music loop was really nice too, it doesn't get annoying and fits the game well. Great work!

Froot Labs by Knatterton 2023-01-09T20:11:43Z

Really fun game. Interactions felt good with the visual and audio feedback, and the planning of how to allocate plant and inventory space was interesting. I liked this interpretation of the theme, where the harvesting was a key mechanic with decisions about when each froot is collected - but also the planting and usage were important and interesting as well. The 3 layers of decisions interacted in a cool way.

VA-13 by Ben Lusted 2023-01-09T20:42:59Z

Really love the look of this one, I landed on a similar visual style so it's cool to see another take on it. The gameplay was fun, but as a newly minted person who has opinions about platformers (tm) - the jump felt a little weird and hard to control. Not too much of a problem in this game though since there weren't any traversal challenges to worry about. Loved the look and feel overall, the sounds fit really well too - they provided good feedback for most things with the only sound effect I think missing being when a bullet hits an enemy. Super clean presentation, and fun gameplay. Great work!

LD53 — Delivery

Rush Deliverance by ryusui 2023-05-06T18:10:56Z

I really like the point banking mechanic as a fun addition to a runner. Having to chose between banking score or collecting more by risking what I'd already collected was a cool decision for the player to have to make, and the level layouts forced that choice often. The visuals and audio also did their job well, enough communication was there that I knew what was going on even if it isn't the prettiest thing. Great work, especially for a solo entry!

Cloud City Cargo by homeworld 2023-05-03T19:11:21Z

I really like this idea! Flying the drone around felt pretty good to me, but I did have some issues at first working out the orientation of the drone since the camera didn't move relative to it. I ended up turned around a few times without realizing it and flying the wrong way. Also, I found it frustrating that the mission list was full of deliveries that I simply couldn't do yet. Why even have those on the list? I really liked the visuals overall, but I think it could have been even cooler if there was a visual to make the lower heights appear more dangerous because I didn't work that out at first at all. Really solid start though! I like the concept a lot.

Pizza Cat by DeadByDeath 2023-05-05T18:34:07Z

Fun game! Honestly, the happy cat with pizza animation was so cute I almost wanted to just let them have it all. A possible suggestion is if the cats only followed the player when they are carrying pizza, otherwise they randomly wander to spread? I found an effective strategy to be to stand in one corner of the map between orders to attract all the cats to give me a clear run on the next delivery, so maybe something like that could counter that. I really liked the mechanic of throwing one slice to avoid losing several, it made for some interesting trade-off and risk taking decisions which was cool.

Special Delivery by Ismael Rodriguez 2023-05-02T19:06:46Z

This is a great game! Really enjoyed all the puzzles and the mechanics were introduced at a great pace. I loved how everything was on one button so no matter what I immediately knew how to use the new tools. The rolling box effect was also really cool, and I loved the background music. Catchy, not too repetitive, and fit the vibe perfectly. Great work.

Broomstick Blitz by nsadie 2023-05-03T17:33:58Z

I really like the art style here, the grayscale paper aesthetic is really cool, and all fit well together. I mostly liked the feel of flying, but never quite figured out how the acceleration worked. My strategy ended up being to fly in circles to build up speed before picking up a side-quest order so I was going fast before starting. Not sure if that was intended? I also liked the writing on the story missions, great work overall.

SMTP by InitialPosition 2023-05-05T19:57:40Z

Really loved the vibe here! Things started out so simple and then ramped at a nice rate to finish feeling chaotic. But the music remained so calm. Loved how the overwhelming volume of mail as it progresses gives the game a really nice play length and natural end point. Great work!

Peggy's Post by suvi 2023-05-02T23:50:24Z

This is a really cool game. It feels like a cool addition to a papers please style game. I do feel like I'm missing something though because I end up rejecting packages because there is just no more room in the boat?

Inconvenient Conveyance by LucDeligne 2023-05-06T01:15:34Z

This was really fun! The driving felt pretty good. I kind of expected cargo to detatch and keep going in a straight line instead of being launched backwards, but once I got used to that it was fun. The visuals were clean, clear, and looked great. Some sound effects could have gone a long way to taking this from good to great though.

LD54 — Limited Space

PELLET BOI by TechnoNugget 2023-10-03T03:45:25Z

Nice to see a Bevy entry! Really like this concept, I enjoy how every time I lose I really feel like it was my own fault, the rules are perfectly clear and I just doomed myself with a bad decision 20 moves ago. Visuals are simple but clear and the particles make movement feel good.

Shell Smash! by MartensCedric 2023-10-04T04:23:42Z

As an apparent rust/bevy enthusiast, I am into this one. Ran great and the core combat was fun. It did feel like a pretty intense difficulty spike once I got the third weapon, but in a fun way. The inventory management was a fun interpretation of the theme and was a nice relaxing break while I tried to optimize, but arranging things wasn't really a challenge for quite a while because of all the extra space, so maybe starting it out smaller and increasing it with each item could help make it more involved earlier? Game looked great, sounds were good and communicated state well (did you use built-in Bevy audio? If so I'm even more impressed), and the core loops were fun. Great work!

Intermodal by jotson 2023-10-03T03:21:05Z

Wow! I really enjoyed this. Totally lost track of time playing it. Very easy to understand but also very easy to be overwhelmed and lose track as things stack up. I scored 1204 and want to keep trying because I know I could do better. Thanks for the game!

Compress(space) by Fahim Faysal 2023-10-07T00:26:47Z

Such a cool mechanic! It feels like folding a piece of paper to make different parts touch. There's some room for polish (I definitely agree with the suggestion about an unfold shortcut), but honestly my main complaint is that I want more levels! I was having fun and then it ended :(

Blade Jumper by DeadByDeath 2023-10-09T03:29:50Z

The power up grid was really cool. I definitely think some more explanation of how the mechanic works could help, because I was initially confused as to why it seemed to have no effect. It was only once I filled a row and saw the power up time remaining in the corner that I finally understood (I think?). Even then, I feel like 15 seconds wasn't really long enough to reward how long between power ups it was for me.

The platforming controls felt good, even with the weird double jump. I really liked that you had seemingly designed the levels around it, so until I read these comments I thought that behavior was intended as a cool twist on double jumping.

I didn't really like how many times I had to attack to defeat some enemy types, most notably the first you encounter. That took so many hits that I actually tried to avoid all enemies for quite a while until I realized that enemy type was just a sponge and only avoided those ones.

I think this is the base of a really solid game that just needs some balance and bug fixing to be really very fun. Great work.

Limited Parking Space by Johnsensei 2023-10-03T00:53:25Z

Car was a little weird to control, but this is a 'fun' interpretation of one of my least favorite things in real life so great job I think?

SPACE LTD. (The Little Prince) by Vadzim 2023-10-03T00:36:14Z

I really like this concept! The trajectory line bending between gravity zones was cool. I also really like all the 2D art its a great style. I was slightly confused by the asteroids as they all looked the same but all seemed to behave differently. The first time I saw them they were physics objects, then the next time they were on rails and couldn't move which was a little confusing. Maybe recoloring them to communicate which type they are could make the levels more readable?

Hellbarrel by allenski 2023-10-06T04:25:52Z

Wow I really feel the limited space in this one. There is just not enough room to maneuver and it really changed how I approached this kind of game which was super cool. The visuals and audio really set a mood, and I loved all your particle effects they really made everything in the game feel great. Awesome work!

X-13 VIRTUOUS MISSION by Riesyeti 2023-10-03T20:05:16Z

Really enjoyed the retro feel of this one. Some more visual feedback for shooting would be really appreciated. I really liked the challenge of trying to complete it with self-enforced lower memory budget, which is a cool result of this theme interpretation. The only upgrade I really couldn't skip was the HUD since otherwise I had absolutely no idea where my bullets were going.

The One by smiley405 2023-10-04T05:53:32Z

Really enjoyed this. Its definitely difficult but it looks amazing. I struggled a bit even once I got used to the controls, so maybe a little slower on the difficulty ramp? I'd also really like some kind of dodge move for when I get myself in a pickle, but that would probably be less useful once the space starts to get small. The audio also fit the game really well, so great work all around.

Wizard n' Slims by rickylee 2023-10-07T00:43:41Z

Really enjoyed this. I struggled figuring out what to do at first, then it took me quite a while after that to notice this whole upgrade thing on the side of my screen. Once I got that figured out, I became an unstoppable magic missile spam machine and it was great fun. Awesome work.

Depths of Eonar by GreyNovemberGames 2023-10-09T03:12:43Z

I agree with what others have mentioned about difficulty and feeling unfair without checkpoints. The effort to walk back to a boss even with shortcuts was enough that I gave up before I really wanted to. I did love the visuals, but a minor annoyance I had is in the first area the background bushes appear to be the same color and design as foreground foliage with collision, so my first couple of times through I was a little confused about what I could and could not walk through. Still, very impressive work for two days and a pretty solid game.

O-Line by m0zrat 2023-10-13T05:41:11Z

Fun game with a really consistent style! By best was 22 yards before I succumbed to a trap.

Cat Games by alzhu1 2023-10-07T20:11:09Z

Fun interpretation of the theme! I found the platforming a little floaty, but then again that feels appropriate for a cat. I think it could be cool if each time the levels loop around the number of jumps you have to complete it decreases. I definitely had spare jumps, and it could be cool to design levels around advanced routes that let them be completed with minimal jumping. Also really enjoyed the general vibe with the ambient music and cute art. Great work!

The Shroud by Etienne Robert 2023-10-03T20:14:59Z

I love the visuals here, seeing your concept process on your game page is also really interesting. The animations were really cool, but I agree with others that taking damage because my attack ended right before an enemy can be frustrating. Maybe some iframes right after an attack could help? I enjoyed the core gameplay of kiting enemies into a nice line to maximize the effectiveness of my attacks, and the limited play space did work with that well. Also huge props for the sounds they were so good and felt so natural I barely even noticed them the first time they were just feeding the feel. My best score was 209 after a few attempts and getting the hang of the C attack.

Purr-fect Bedtime by Chengnan17 2023-10-03T20:24:45Z

I love this concept, it makes me see more of the humor in my daily struggle to avoid disturbing my furry overlords. Some of the positions my character adopted seemed preposterous until I thought about my own maneuvering in similar situations. Happy to say I've not yet resorted to floor pillow irl though.

LD55 — Summoning

Summoning Circle Specialist by Jimbly 2024-04-15T04:34:54Z

This is a really cool concept. I made some really cool looking summoning circles but struggled a little to balance cells with components. I suppose that's probably the point, but my post-jam brain was really having a hard time lol.

I Call Upon the BEES! by ErikU 2024-04-15T04:08:50Z

This a great little platformer! The use of the mouse to control the bees was really cool but a little tricky to juggle moving, holding the summon button, and positioning the mouse at the same time. I made it work though. I also loved the look, you used the palette very well.

12 Vengeful Ghosts by DecadeDecaf 2024-04-15T03:14:25Z

Narrative bullet hell is a brilliant combination. Loved the aesthetic and the writing made me laugh (no comment on if that might just be post-jam delirium).

Bone Train - For Ludum Dare 55 by Fatal-Exit 2024-04-15T04:15:47Z

The pickups being projectiles that weren't on the grid is a very cool twist on a game like snake. Some of the paths were a little frustrating as it felt like they barely clipped the corner of the arena so I had no chance to get them. Maybe some kind of warning for a second or two of where a bone is about to fly could help? Also really liked the 1-bit visuals, the sprites all looked awesome.

Sigil by Wuppos 2024-04-28T05:00:50Z

This felt like a fun evolution on the ideas of picross. I love the visual style of the whole thing, exceptionally well presented. I'd say more but I'm busy solving puzzles.

Portaban by GoldyXEN 2024-04-28T04:40:33Z

A fun twist on a sokoban, with some very nice puzzle design. I had some difficulty with my portals vanishing when I didn't expect, so I would have liked some more control over when that happened. I also struggled a little to make out what was happening as it was fixed to quite a small unscaled window on my 4k screen. Also props for posting a linux build, I've mostly been stuck to web build games.

Sky Dudes by osh.studio 2024-04-26T05:06:46Z

I found it very satisfying to watch my island grow. I enjoyed the enemy islands, but barely came across any of them and eventually I bumped into an enemy island with a massive army on that almost eliminated me. I would have liked to have something I could have done to help my dudes out in that situation like maybe blowing them off the island or something since I had really blown them into a pickle. The art was very cute and I liked seeing all the little guys walking around my big lumpy island.

bergs by burnttoastdev 2024-04-17T02:17:40Z

berg!

(loved this game, so many cool puzzles with such understandable and approachable design)

Summoning Bridges by mertol 2024-04-15T05:12:17Z

I really enjoyed seeing the messy bridges I'd built to deal with the tower layout. Sometimes it got a little janky and I got stuck when I accidentally summoned a bridge underneath myself.

NecroBit by comigor 2024-04-16T22:47:40Z

I really liked your one-bit aesthetic. I did find my skeleton summons a little hard to distinguish from the enemy skeleton summons, so if possible I'd suggest some tweaks there. I enjoyed the arrow sequences to summon things to help, that was a fun mechanic that kept me paying attention to more things at once and kept my other hand busy. Cool concept, awesome first jam game.

LD41 — Combine 2 Incompatible Genres

Bullet Break by JCMonkey 2018-04-25T07:18:24Z

Super creepy mood, I love the idea. I think this could be something really special if you took some more inspiration from bullet hells with patterns and the boss thing spawning new balls. Polish+juice could take this thing to whole new level of cool.

Super Bass Racing by isaaclopinho 2018-04-25T07:19:29Z

Looked great, sounded great, got to crash my girlfriends boats into rocks only to have her overtake later and win easily because I am trash at fishing. I'd say thats some superb-ass racing right there.

Checkmate by aevek 2018-04-24T07:32:27Z

Mac build should be happening tomorrow, we're working on it!

Checkmate by aevek 2018-04-24T18:49:22Z

Hey! We just put up a new version with some balance tweaks and the knight falling out of the map 99% less.

Checkmate by aevek 2018-04-25T21:40:48Z

@Merrol, I think what you're seeing with the piece being red is actually your attack on cooldown. If your attack doesn't connect, there is a short time you have to wait before you can attack again. We really wanted to tutorialize that better, but time ran out (as always, lol).

One More Arm by MaximBegunov 2018-04-24T07:47:48Z

Solid game! I enjoyed this one. One suggestion would be some kind of indication that shooting the enemies is doing anything to them, I wasn't sure at first what I was supposed to be doing. Once I figured it out I had a good time. My first boss wave jackpot thingy was a big surprise but was great fun. Love the idea of generating enemy waves with a slot machine, and the consistent style made it really cool.

Catching Crazy by Burgee 2018-04-25T07:14:48Z

Really liked the way the two game parts were linked, with success of one influencing the difficulty of the other. I thought that was a really neat way of fulfilling the theme. Great work.

Final Football Tactics by clue 2018-04-25T07:31:46Z

This is awesome! I want to play more, I feel like I've scratched the surface of what I could do by combining the mechanics and systems this offers in new and interesting ways. Honestly, I don't think this needs anything added. But if you did add things, I'd love more puzzle-ish single player levels (possibly even a level editor) and online multiplayer at an extreme. None of those things are needed though, this is thoroughly excellent as-is and your team should be proud of what they've made. One of my favorites.

Grid Gunner by SuperTibbles 2018-04-25T07:13:18Z

Holy cow so much fun. This one almost totally derailed my stream today because I didn't want to stop playing. Finally a bullet-hell game I can understand and not be terrible at because I have time to make decisions. Some minor controls tweaking are my only suggestions, its pretty un-intuitive on keyboard but it sounds like you want to go mobile (and you already have my suggestions there).

Angry Mush by Royoyo 2018-04-24T07:17:36Z

Holy cow! That was way more fun than I was expecting from a farming game. The difficulty was spot on for me, I was able to finish it but it felt frantic trying to manage attacking the boss, fending off enemies, and managing my crops all at the same time. Awesome work, love the look and feel.

Trebek's Alien RoundUp by Escape 2018-04-24T07:40:34Z

Dang! All that content without an engine in 72 hours? Its people like you guys that make me think LD might just be reasonable without unity. Not enough to actually do it tho, I'm a coward. The writing was funny and it actually worked pretty well. Awesome job guys.

From the Breach by erebus 2018-04-25T07:11:31Z

Really interesting combination of genres! I would never have thought a driving tower-defense could work, but you fused them well with the driving being needed to upgrade turrets which are needed to complete the objective. That objective stack thingy was really interesting and was more engaging than I thought it would be. The driving felt good, but I did get a bug where the win state never triggered I think? Enemies stopped spawning and nothing else happened.

My Enemy El Cactus by BlueMirror 2018-04-25T07:36:18Z

I think the main reason people are having a hard times with the controls is the main character does not read as the car I think its meant to be controlled as. Its really hard to tell which way is forward, and the driftyness, while awesome for a car, feels really weird for controlling anything other than a car. Once I got used to the idea that this rectangle is a car, it was actually really fun. I'd have liked more telegraphing on the boss for his big attacks (players are blind, deaf, and slow and need 12x more than you think) because I took a lot more damage there by just not noticing his face changing in time to react. Could have been something special given an extra day. No extra days in Ludum Dare.

Magic and Machines by tigerj 2018-04-25T07:23:18Z

We talked about it a bit on stream, but I really feel like this game could be so much better if the HUD was easier to read and the information was closer to where I'm looking when I need it. Enemies health bars should be near the enemies, took me ages to spot them up at the top. This is a good game, I just feel like with some UX/quality of life improvements it could be great.

TowerRoad by Worido 2018-04-24T07:31:46Z

Really solid for a first entry. Only some small suggestions, I sat on the first screen of the game unable to figure out how to start it for a while, only the second screen has a "Press enter" thing on it. Also some kind of confirmation that I do want to quit when I hit esc would have been nice. I had a lot of fun with this one, mostly trying to figure out how to wedge my car to block enemies for as long as possible, which is actually a cool carry over from tower defense into this. Really good game, especially for a first LD, well done.

Flight Deck by Kovakomes 2018-04-25T07:26:46Z

Had the feeling playing this game that I get when I open a new complicated tabletop game, but this doesn't come with a detailed book about how to play. Literally only problem I had was with tutorialization, once I figured this out I actually enjoyed it a lot (sorry if that didn't come across on stream, reading cards & chat at the same time is hard)