FoonLudum Dare ExplorerUsers → CiaranW

CiaranW

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659Signal👥Panik's Tripjam1543.963.773.633.254.224.152.894.35
202557Depths👥Devil Elimination Party of Tactical Huntersextra
202456Tiny Creatures👥Tiny Hawk Pro-Skaterjam3533.733.923.092.693.323.583.953.58
202455Summoning👥Purrfect Portaljam5863.563.313.523.913.623.173.603.32
202354Limited Space👥Sowscraperjam2983.843.753.794.003.833.592.763.73
202352Harvest👥Moon Festivaljam2003.803.894.063.253.823.812.364.04
202250Delay the inevitable👥Sky Shepherdjam4253.723.703.863.463.544.123.063.66
202149Unstable👥Crysterrajam10643.282.933.213.313.322.902.512.92
202148Deeper and deeper👥Haltjam14103.223.452.752.133.152.753.432.93
202047Stuck in a loop👥Arthur Fisher Intelligencejam4793.723.603.483.933.733.523.37
202046Keep it alive👥Eggs With Legsjam9353.603.603.273.253.442.923.763.25
201945Start with nothingSpace Cellcompo4292.952.823.132.913.212.891.852.95
201841Combine 2 Incompatible GenresEat Your Ammo!compo3853.323.303.423.373.283.062.93
201740The more you have, the worse it isNecrothronejam7693.223.022.843.443.371.403.363.40

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by CiaranW

LD40 — The more you have, the worse it is

Apokalipsa by srakowski 2017-12-07T02:10:27Z

I spent a lot of time playing this game, I really enjoyed exploring the impacts and building my way up through the city. The gameplay felt really strategic and the randomness was just the right amount. I also really liked the visual style, although it was simplistic it felt coordinated. Great game!

Dipsomaniac by Junber 2017-12-16T00:12:45Z

That was incredible, probably the best game I have played so far, so great effort! This was actually a great game in its own right, even if it wasn't for the fact it was made in 72 hours. The art was beautiful, and the 'drunk' visual effects were awesome. The music was very well done too, and suited the mood. The puking noise was disgusting. The script was actually really funny and I was always really looking forward to the next bar. The core gameplay wasn't particularly challenging, and i thought it actually got easier as the game went on, but it is well worth playing just for the story! Excellent game!

Ignorance is Bliss by Aurel300 2017-12-09T01:14:52Z

A flash game? Wow, haven't played one of these in a while! This game has clearly been very well made, so great job! Visually fantastic, with the wireframe city, rotating tape reel, character art and even the different texts for different characters, it felt very polished! The audio was also fantastic, and I loved how the music changed with different messages. The writing was very good too, and I like how the different characters hd distinct personalities. All in all gave the game a great atmosphere!

There is a little room for improvement though, it would be nice to be able to scroll back through conversations, especially when selecting tapes as that felt a bit clunky.

Fantastic!

(Only downside is I don't see how this links to the theme?)

EPIC Racing by MrChippy 2017-12-11T00:24:19Z

That was really fun and I had to play it through! It took me waaay too long to realise what was going on and my ears hate you.

For me, it was just the right length, and I was laughing my way through a lot of it. Controls were really tight too, so good job.

Only issue i had was that the music seemed to cut out completely when I hit 13 disks... was that intentional? I was playing the web version in chrome.

Good game!

Bat Dose by Serval Games 2017-12-10T19:09:43Z

That music was so soothing, and it was a really relaxing, calming game. I remember I used to play a game similar to this when I was a kid (except it was with fish), so got the nostalgia firing :P

I liked the controls were simple and precise, and the graphics (although simple) were well done and suited the atmosphere of the game. Nicely done!

Save your gold by Minemes 2017-12-07T21:09:14Z

I enjoyed that! Managed to fill the greed meter up across the entire screen (at which point my ears were bleeding a little bit from the sound) But was really fun, and pretty graphics! I liked the music and sounds for the most part, as well as how it changed wwhen they got inside the castle. If you wanted to work on it further, it would be nice to improve the UI (Placing walls and atowers and repairing could be pretty slow) Nice Game!

Project MADNESS by Iluvatar 2017-12-10T02:15:20Z

Well made game! I like the art a lot, and the concept is good. The game did get a bit grindey towards the end, but it was short enough to still be enjoyable.

I did think that certain things were time-constrained, like you could only bring the dog out when it was sunny. Maybe this could be built upon to make the game more challenging?

Anyway, overall it was well put together, and a good aceivement!

Just Make It Work by Hurlu 2017-12-09T01:25:00Z

Haha, I this was a very fun little game! I know it is relatively simple, but the whole multitasking element is actually really fun, and gets challenging fast. Also the boss is hilarious!

Nice little game!

Space Freight by KingMatthew 2017-12-09T01:41:25Z

Good visuals and audio! The idea is good too.

My main issue is that shooting the pirates is extremely difficult, I know that you're supposed to be a cargo ship, but having a rotating cannon or something would be really useful. Nice game though, good job!

Infection by Daniel Conway 2017-12-06T23:48:37Z

Nice and runs smooth, simple concept, but I like that you managed to put some audio in. I think it would be nice if the melee attack reached slightly farther to be able to hit enemies without them damaging you.

Dungeon Manager by bytekeeper 2017-12-07T20:32:29Z

It looks great and the music is good, and I do really want to give it a try, but I didn't seem to be able to accept any quests? I bought up an army and built some stuff but i just couldn't click on the green tick. Let me know if I'm doing something wrong or you fix it :)

Dungeon Manager by bytekeeper 2017-12-10T22:00:07Z

Ah I see, I tried again and realised where I was going wrong, my mistake. I didn't realise you had to select minions to assign to a quest when you accepted it. I think some more in depth instructions would be good.

After realising that, I thought it was a decent stat balancing game. Could do with some more visual feedback and an improved interface, but obviously there were time constraints! I think an improved interface that makes it more clear at a glance what the strengths and weaknesses are could really improve upon the rock-paper-scissors style choices and improve the game. Overall, it is fun, and has a good bit of potential if you wanted to push it further!

Snowman - Wildfire Edition by Tiberiusuciu 2017-12-07T02:23:00Z

Great game, I liked the fire mechanics, they were well implemented! Graphically was nice too, with the snow and melting ice. The background music suited the game well.

Nice, well implemented game, Well done!

Games: Behind The Scenes by Gatox 2017-12-11T18:59:31Z

Impressive, there is a pretty huge amount of content in here considering the time limit! I like your take on the theme! It did take me a bit of time to get the hang of what I was doing, but I enjoyed seeing all of the different areas you designed!

One area for improvement would be the speed of the game, it takes a long time to get between areas which I feel slows things down a lot, if you could somehow take away the door transitions I think it would be a lot less grindy. But of course there were time limits to the competition! Good entry!

LUGO by Bonelazy 2017-12-07T20:19:58Z

A really pretty looking game! The distance blur could be a bit OTT, but did look really cute and toy-like. The building system was also pretty good, and i liked the ability to make custom block sizes. Nicely polished for an LD game too!

I did have a couple of issues. Firstly my car kept reversing backwards and I had to rebuild it. Second I thought it would be good to be able to delete single blocks without wiping everything, if there was a way, I couldn't find it.

But overall, a nice little game, and an amazing achievement in such a short time!

Antibody by Enot487 2017-12-15T21:45:15Z

Simple concept, but well executed. I liked the visuals, and liked how you went for a theme and stuck to it. I think some indication of what level you are on and the direction of the nearest spere would be good QoL enhancements, sometimes it was a bit frustrating, especially when you are trying to balance each level.

Good Entry!

The Provocateur by Team Catwheel 2017-12-09T12:40:35Z

I really enjoyed it, a good entry! Took me about 4 tries to complete it, and it was pretty satisfying when I did, building up a hoard was fun.

Graphics were simple but good, Audio was alright, gameplay was really fun!

Only issue i had was that people would tend to cling to you and it could be quite difficult to send them away. I think i would prefer it if i could use the mouse to select and command people, and move with the keyboard

Runaway Magic by SerpentWorks Games 2017-12-09T18:05:40Z

Nice game! I know you didn't make the art assets but it is still visually well put together!

The script was pretty funny actually, and I enjoyed playing though. Could probably have done with a run through a spell checker as there were loads of spelling mistakes, but obviously not the end of the world. It was nice to have (what appeared to be) a branching story too.

Good game!

Overrun by Asellio 2017-12-07T00:19:13Z

Great visuals, the slimes were cute. Found it kind of hard to find the exit, although i think the broken path was supposed to lead you (?) attacking felt unintuitive - enemies were never in front of you but you could only attack forwards. I like the way there was a bit of a story too

Survival Drift by Dssdiego 2017-12-09T00:36:03Z

The game ran perfectly for me and looked really good.. Really good job on the presentation! Also it's nice to have a mobile game to shake things up a bit :P

The car was mainly quite nice to control, and getting a good run in was really satisfying! The only issue was the lack of a reverse/reset button - it was often impossible to move and you just had to wait it out to have another go. All in all I enjoyed it though, nice entry! :)

Necrothrone by CiaranW 2017-12-07T01:15:56Z

@srakowski Thanks haha, I wrote all of those in the spur of the moment during the finishing minutes :P And thanks for the feedback, I agree it should be faster, but I feel like it might be a bit cheeky to change it at this stage of the competition :P

Necrothrone by CiaranW 2017-12-07T01:18:40Z

@CallumLTurner Glad you liked it :) and I would have loved to have been able to put audio in, it is one of the major things that makes a game feel 'complete', but ofc I hit some bugs and ran out of time :P

Necrothrone by CiaranW 2017-12-07T19:55:52Z

@Tiberiusuciu Thanks! Yeah i would have liked to add sound, but ran out of time :(

@Arkthalohs Thanks for the comment! I agree it starts a little slow, the aim is to collect as much grain as possible (which causes more bugs to attack)

@Simon-Rahnasto Thank you, it was a pretty intense weekend!

@dimesto52 Thanks for your comment, I agree, unfortunately just ran out of time

@Aviland Haha, I like the commentary, thank you! That score sounds like a bug... Damn i thought i fixed it! I might spend next weekend trying to add some basic polish to see how it feels, would be nice to have a more complete game (And prepare for next LD :P)

@THX1342 Thanks for the comment! I agree, I wanted to add in some mouseover text and instructions but alas, no time :P

Politically Correct Hunting by tschery 2017-12-09T00:20:50Z

That was really different, I enjoyed it! The final level was really difficult, and I agree with the others that having key letters on the blocks would make it nicer. If you're up for making an educational touch-typing style game, I think this would be awesome!

As for the visuals, I think they were really well done, the environment was cute and bright, and the characters had nice animations. Some audio would have really finished it off. I enjoyed it, nicely done!

LD45 — Start with nothing

This Is The Police by Geckoo1337 2019-10-15T00:00:26Z

Nice story and surpisingly good graphics for a text adventure! Like others have said, I wish there was a way to speed things up more - purely because I wanted to be able to go back and replay some choices! Nice job :)

Coming from nothing by tinykidtoo 2019-10-13T20:05:34Z

Nice one, I liked the way the bodies kept piling up as you played! The gameplay was satisfying, but I think a little more could have been done to make the gameplay feel 'juicy'. Nice job!

Beyond the Horizon by Shess 2019-10-12T00:11:54Z

Awesome - you have a beautiful art style here! Visually the way the map appeared was cool too, and the story was simple but engaging. The gameplay was pretty fun, and there were some moments of despiration, I enjoyed my time playing it! The music was nice and suited, but glitched partway through for me, it started popping and I had to turn it off.

Spam Space To Exist by Wheffle 2019-10-11T23:31:34Z

Was fun! I would love to see what a bit of polish could do, sometimes it was a bit confusing to keep track of what was going on, but I liked the concept and enjoyed absorbing the universe!

The Only Way is Down by Roka Josh 2019-10-13T19:54:20Z

Nice atmosphere, was kinda creepy! I thought the controls could be a little awkward to use, sometimes the player acted a little strange - fun little platformer though! (Also, every level seemed to have a very similar layout, would have been good to have a little more variety!)

A Game about Nothing by earnso 2019-10-07T21:57:37Z

Hahaha nice game and I like what you did with the 6 hours! It looked good, nice CRT effect, good story and I enjoyed the 20 seconds of tetris. Flappy bird didn't really work for me and it kept stopping after the first pipe but maybe that was the point.. Nice one!

Neon Void by egawag 2019-10-11T22:25:56Z

Fantastic game with a great mood - great job on pulling that off! Sometimes I thought the enemies were a little harsh when they spawed right ahead of the direction you were going while speeding towards you, but the powerups were fun and the game was easy to learn. I felt pretty satisfied upon completion, great job!

Nothing but naked by LoneWolfDev 2019-10-07T22:26:06Z

Haha, I like your interpretation of the theme! Nice twist on a stealth game with nice artwork! Sound was good for immersion. I think the hitboxes could do with being made a bit smaller, I kept finding myself getting caught on things

Space Cell by CiaranW 2019-10-07T22:30:52Z

@inventivum-games @drunkardwolf Are you playing on web or desktop? Are you able to give any platform info? Thanks for checking it out anyway!

@kekkodude Did you fullscreen the window? Thanks for the feedback!

@zerptin Glad you enjoyed it, thank you!

Space Cell by CiaranW 2019-10-07T22:49:16Z

@drunkardwolf Thanks for the update, I appreciate it! The web build does seem to be acting strangely... @inventivum-games Thanks for downloading it and trying it out! I appreciate the feedback :)

Space Cell by CiaranW 2019-10-12T00:18:34Z

@ketura Thanks for the feedback! Apologies for the ear pain & I totally agree on the game over screen, just a luxury for 48 hours :P The web version seems not to have been so successful, it has totally differnt bugs on every PC and browser combo I test it on.. Thanks for playing!

Space Cell by CiaranW 2019-10-13T19:25:51Z

@johnnysix Wow yeah that's a really similar concept! I did aim to have enemies like that in the game, but didn't get around to it :P Thanks for playing!

Space Cell by CiaranW 2019-10-13T20:51:09Z

@aevek Thanks for playing and the in-depth review! I'm glad you enjoyed it :)

Space Cell by CiaranW 2019-10-15T00:14:12Z

@rodrigo-robles Thanks for playing and leaving feedback!

Robokek by Alex_LemminG 2019-10-13T20:13:53Z

Very fun game! It was tricky to keep track of how much of the different stats you had left, and a little difficult to control, but had a very fun feel to it, and was satisfying to sneak up behind the enemies and clap your arms on them :P Very nice job!

Slave: Unchained by Tednesday 2019-10-13T19:40:23Z

Getting a good chain together was pretty satisfying! I think it would be good if you prevented enemies from spawning within screen space as sometimes they almost spawn on top of you :P Also would be nice to have a bit of variation in the sounds. Nice game!

Monks Can Into Space by skill347 2019-10-11T22:15:00Z

Fun game with a good sense of humour! I liked the graphics and animations - Gameplay was simple, but it was interesting enough for me to take 3 tries at it! Nice one & good job getting it all together!

High Steaks by FriedYeti 2019-10-11T23:08:05Z

This was fun, simple graphics and sound but I liked it - funny take on the theme too :P I like that the throwing of the spear wasn't as easy as it would seem. Nice job!

Lost in the void by Bender Biber 2019-10-11T23:53:13Z

Nice visuals, but could do with some more player feedback and also a camera that is a bit more zoomed out so you can see where you're going.

Sticky Squares by Friedrich Eibl 2019-10-13T19:32:43Z

Nice execution, and cool to see an android game! Sometimes it felt like the jump button didn't work, which lead to a few 'unfair' deaths imo. Also I feel like a Jam game shouldn't have ads in it, seems against the spirit.

Space Janitor by Emty 2019-10-07T23:24:25Z

Nice graphics! It was initially a bit confusing as to what I had to pick up but it was cool collecting the parts! I think some sounds would be a next good step :)

Venus Ascending by MisterKeefe 2019-10-07T21:46:34Z

This was tense! Weird style and I like it, the plant looks cool and alien like, and it really stressed my typing :P

I almost always got down to one trap left and just typed the same word over and over, otherwise I guess my typing just isn't good enough. I think it was a bit frustrating that you couldn't swap from one word to another, as when watching the screen, it was difficult to look back up at the 'current' word. Would have been easier to keep track of if the game could recognise you swapped to a new word and start tracking that instead.

Nice job!

Vacuum by Zerptin 2019-10-07T23:11:35Z

Simple, but nice underlying concept and a good start - I think even for a simple game like this it would be nice to add sounds or particle effects, which can really improve the 'feel' of a game. Also as others have said the particles move reaaaly quickly its difficult to keep track!

Tiny Asteroid by JD Parker 2019-10-07T23:38:19Z

Ah that was relaxing I enjoyed it! Nice music and sound, the art was cute! I like the secret upgrade :3

One issue I had is that I could no longer build trees after the lab, so my asteroid was looking pretty barren :(

You remember nothing. by Milestone Games 2019-10-11T22:59:52Z

I do love a good text adventure! It was a bit tough to guess the special phrases so I had to sneak a look at the source, and the game seemed to break in the tavern when looking at the sleeping man :( - just froze up and said 'press space to continue' Also the first window that is supposed to pop upo for the fight didn't show for me, but all in all I enjoyed the bit of story I read. Nice job!

LD46 — Keep it alive

Keep It Undead by pcmaster 2020-04-25T13:10:35Z

All of the sounds are all disabled by default for some reason, so I almost gave you a bad rating there before trying again and turning them on! I think it would be worth re-uploading with that fixed if you can figure it out.

I enjoyed the game though, I'm sure you could expand it to make even more interesting puzzles with the manned-cure-cannons. I thought the art was nice, although I would have appreciated a bit more colour I think. I liked the win-mechanic, but at first I was trying to infect everyone because I didn't understand the description. I think "Get an infected character to the exit" would be clearer, I was trying to infect everyone at first!

Nice entry with interesting mechanic, good job!

Nuotio by arctic_allosaurus 2020-04-24T20:07:36Z

I'll echo what everyone else here said - the art is beautiful! I did like the sounds too, both together really set the mood. As for the gameplay, it was fun, and simple, but I think the controls could have been made more user friendly - I often found myself dragging the hand a little too far by accident and missing a snowflake, which was a little frustrating. Nice game!

Chicken Shuffle by helpcomputer 2020-04-23T19:16:19Z

I like the arcade feel of the game and the art is really good! Thought it controlled nicely, although yes I did just spam the action button that wasn't a bad thing - just ended up chasing chickens around the map. I think best strategy for me seemed to be to stay in one half of the farm and try to stop the chickens getting over the fence at all.

All in all its a nice entry and good fun! Nice work, and nice minigame!

Ritualist by Unx 2020-04-23T00:15:10Z

A short game, but the art was great, and it felt good - nice job!

(I also appreciate the linux export, cheers!)

Sunlit by palsina 2020-04-23T00:06:02Z

I really enjoyed this one, its got an interesting mechanic, is well polished and is relaxing to play. The indirect control of the tree was very satisfying, and the sounds/graphics were simple but well executed. I can imagine this would make an excellent mobile game, so might be worth taking this one further - great entry!

Friendly Fire by very dark lord 2020-04-24T22:41:16Z

A 9 person team?!?! Crikey, good job coordinating in this amount of time!

The game was great, the humour and story was fantastically laid out, and I liked the 'dance battle' minigame. It was well paced and I liked the gradual introduction of the mechanics. Also the art style was classic, but it was well executed and consistent, so nice job. I appreciate the effort that went into the multiple conversation paths. Game-wise, the only criticism I had would be that without a death mechanic, there is nothing really pushing you forwards - but that is a minor complaint! Great jam entry & great teamwork!

House Plant Hero by dualtagh 2020-04-22T23:42:41Z

Nice game! I liked the graphics - very clean, and the music and sound was good too! I think it would be nice to tighten up the controls a bit, sometimes it was a little frustrating trying to align yourself with the plants in order to make sure they actually get water. Congrats on your first ludum dare entry!

The Ultimate Chicken Toaster by LeBossMax2 2020-04-24T00:10:33Z

Haha, nice game, I wung! It was a little tough, but not frustrating - it was quick to restart so it was quite fun trying to figure out the patterns! The graphics were nice too, and the sound fit the game well, although the music was a little repetitive.

Nice entry! I enjoyed it!

Eggs With Legs by Teto 2020-04-24T21:32:48Z

@very-dark-lord Haha yeah I think something broke with the flamethrower in the final hours of coding so the range is really bad. Thank you for acknowledging the belt, I spent far too many hours on that... the egg count is actually tracked per basket and drawn in there, as well as individually hitboxed so you lose eggs from individual baskets :laughing: Glad you enjoyed it!

Eggs With Legs by Teto 2020-04-24T22:09:29Z

@duke Thanks so much for the in-depth feedback, we really appreciate it! I agree with all of your points, so we might add some into a post-jam version if we get around to it. It's always good to know what it is that stands out to players! Regarding the flamethrower, yeah it unfortunately turned out a bit crap, not quite as powerful as we were hoping, and we didn't get to add sounds for it either :( (although it is possible to sell items with right click!)

LD47 — Stuck in a loop

Closing the Loop by Frederika 2020-10-07T23:45:15Z

I like the theme interpretation. Its simple, but could be a good educational game, especially for teaching kids how to interpret the circuit diagrams you have on the left. Would be good to have more levels, and also some opportunity to make mistakes which the player could learn from (Like putting LED in the wrong way or something). Nice one :)

Electron the Electrical Engineer by xilentor 2020-10-23T23:13:08Z

Wow level 24 was hard, took me many tries, but very engaging - completed it! Fantastic job getting this all done in the jam! The graphics were really good looking, nice and bright and appreciated the details like clouds in the background. The animations when jumping gave the game a really polished feel too. Its a shame there's no sound but the game is packed full of content. I appreciated that there were so many levels as well, nice variety of mechanics and I thought the difficulty scaled well. Great entry! The fact that you managed this in the compo restrictions is even more impressive!

Samsara Safari by jelch 2020-10-15T22:35:35Z

Haha, level transitions were trippy! I liked the sound effects made by mouth. Also the graphics style brought back some nostalgia, I liked it. The controls felt a little jerky, but were responsive which is the most important thing. The mechanics of the different characters were different enough to keep the same levels interesting. I encountered a few minor bugs like boxes catching on things, but nothing game breaking because I was able to just move and push them again. Also I think the game might 'feel' a bit better if some of the hitboxes were adjusted, like make spike hitbox smaller. I enjoyed it and completed it - Right on!

Loop Pool by PTSnoop 2020-10-19T20:14:54Z

My high score was 60.. I think I may be as bad at circular pool as I am at regular pool :P

But the game was fun, nice compo entry. Music set the mood well, game was interesting concept and challenging. You definitely had to plan out your attack and try to keep yourself out of difficult situations, which was fun - definitely noticed myself improving on my second go. Couple of minor issues I ran into were that if you started your turn touching a ball, it wouldn't register it as a tap if you hit it, so you would get a penalty for hitting nothing/yellow. Also if a ball is touching the edge and you hit it directly, it wouldn't bounce off like in real pool, so you could get yourself into an impossible-to-resolve potting of the yellow.

I enjoyed it, nice entry and good work - especially for compo restrictions!

OROBOROS by ArBe 2020-10-15T22:22:51Z

How can we ignore javascript? I liked the humour of the story, and the game had a good mood with the scrolling text and subtle background particles. I think the puzzles could do with a bit of polish, on several of the levels I completed them without really knowing how. Nice concept though - almost the opposite of that old nokia 'snake' game - nice entry! :)

QLOOP by PapyKent 2020-10-22T18:19:21Z

Interesting concept, and created some nice emergent gameplay with the enemies, like directing them into each other or in front of a rock. I also enjoyed tweaking the loop, although found that the best technique was to load up on move actions with a single attack and single shield, because this allowed flexibility. I also agree with the other commenters that it would be nice if this was turn based, as im sure it would allow for some nice tactical thinking rather than always trying to react quickly. Also some animation or similar to help you visually see which way things are moving would be nice. Nice entry!

Side note: If you didn't make the music during the Jam, I think you are supposed to remove the music rating option from the game.

Rogot Slide [Prototype] by itsdanidre 2020-10-22T18:41:18Z

Wow you made a lot in the time! Both in terms of levels and in terms of the number of different 'tiles'. Also I appreciate the fully functional UI and menu system - I know they are time consuming to make! Managed to complete 3 stars on every level and it was nicely rewarding. Also despite your 'We decided to leave it as a prototype' comment, it feels like a full Jam game and quite complete, nothing major missing. The gameplay is quite simple, but agree that it could be a nice mobile game. If i had one comment, i think it would be nice to auto stop rotating when you run out of a charge, so you don't accidentally use too many. I found on the final level I accidentally went too far a couple of times. Also a full replay system for every level?!?! Impressive! Nice entry!

Cattle Ropin' by nandelind 2020-10-20T19:18:57Z

Nice one, I think the time was about right because I definitely noticed myself improving by the end and managed to catch 20 cows. Also I liked the way they sped up as the game went on to keep things interesting. That little swoosh sound and flying shadow was satisfying, so nicely executed.

Its a short minigame, but pulled off well and with good relevance to the theme, nicely done! :)

World Without End by niterich 2020-10-19T20:32:33Z

I do really like the idea, your level was well designed and the game was fast paced enough to make it work. In conjunction, the sound was good and there was a huge selection of weapons, which all felt good. The movement and camera control both felt pretty good too, although with more time I think it could have been polished some more. I can see how you ran out of time with so much content! But its a shame because adding some damage taking to the enemies and even just throwing an extra deadly one on the final level would have really pulled it together. Good job on what you made though, its definitely fun!

How to kill your grandparents by Arcus 2020-10-15T23:08:30Z

I think I may have developed carpal tunnel syndrome from the clicking :P Would be nice to have autofire! I liked the progression though, and the music was good. For a compo game its well put together! It seems like there is no end to this? Let me know if i'm mistaken, I got to the point where I could quickly eliminate myself from existence and it was very rewarding after the struggle at the beginning! I think a bigger map and maybe some cover, or different grampa-attacks would be great to add some variety. Nice compo entry! :D

Mouse Wheel by YokoOnFire 2020-10-08T00:00:33Z

Fun game, completed it (definitely didn't find it easy as one of the other comments said, it was a satisfying challenge!) I liked the graphics and concept. The puzzles were well thought out too! Sound would have been nice but i'm sure you already knew that :P And unfortunately gave me a bit of motion sickeness from all of the spinning!

Last Train Home by Caladrius 2020-10-22T19:17:36Z

Hilarious game, well put together and surprisingly difficult! I think after a few beers I might not even be able to complete it... I think lunging everywhere seems to be the best tactic, but not sure about how my fellow passengers on this surprisingly wide tube train felt about that :P

Neon Embrace by ARBEX 2020-10-21T23:46:06Z

Nice one! I got a bit hooked and played until I unlocked every song. I like the way the different tracks appear as you get more points, it helped to ramp up the pressure and was rewarding. I do agree with the difficulty comments though, especially at the beginning, maybe the difficulty could ramp up with the song too? I managed to highscore 16, but only by rebinding the spacebar to a mouse button - would be good if that was default.

Some minor issues: - Ideally click to jump (or multiple options), its more responsive and saves switching between kb+m when restarting - The scrolling through the shop was extremely slow for me. - It would be nice if there was some kind of display of your total points on the death screen, so you knew when to go to the shop.

Also did the player visual change the hitbox at all? I found the UFO much easier to play than the first or third ones.

But other than that, the graphics were simple but beautiful, music was great and a lot of it! And the polish you put into the animations really paid off, the level transitions looked really nice. Nice entry!

Olivia by Abellion 2020-10-15T23:58:51Z

Very nice entry for your first jam, congrats! I liked the concept, well thought through and good interpretation of the theme. It was interesting to work through the levels and come to the solution. Graphically the game was nice, and the leaves falling were a nice touch. Some more feedback or 'juice' would be good, like when hitting the walls or the reactions of buttons. Also the music is simple, but pleasing - perfect for the background and I appreciate how it changed slightly between levels. Great entry!

Transit by GammaRomeo 2020-10-15T22:51:10Z

I liked the concept, and the gameplay was fun and I enjoyed it. I like the simplistic graphics and the simple charm like the particles and carriage inflating when full are great at making the game feel polished. I have a few comments for areas that I reckon might be worth focussing on if you want to take it post-jam. Please don't take these comments as me disliking it, its a great jam entry! - It does seem like there is a bug when you get to three passengers that the game loses track of where they are supposed to go and you can never drop them off. I had to restart the game a few times so if this was a feature it would be good to make it more obvious. - The map in the bottom right is very difficult to see (at least on a 1080p screen). It would be good if it (Or at least the station letters) were bigger so that you could more easily find your footing in the level. - It would be nice if the current path around the map was lit up. It feels like this was the intention but maybe there wasn't time? It would be great for feedback! - Ofc sound is always nice, but ofc we always cut it when we run out of time ;) Nice game! :)

Loopy's run by ZeonBlue 2020-10-18T21:46:57Z

Nice game. I like the idea of pushing yourself closer to the edge to get more points - reminds me of the mechanic in 'superflight' and I think it works well here too. The speed of the player was just right, and fun to control. Couple of minor issues: - My mouse failed to lock to the game, so my cursor kept hitting the edge of my screen and I wasn't able to further turn the camera. - I also noticed that the frame rate got a bit jittery when the balls were adding up, think they might have to have some kind of timeout :P - High scores seemed a bit bugged, sometimes it appeared as a very large negative number on the leaderboard, think it might have been when I clicked the submit button twice.

All in all though, great game and fun to play - I enjoyed it, Nice job! :)

Edit: Also just saw that this was your first game and first jam, extra nice job it plays very well, congrats!

Fire Exit by HisHighness 2020-10-18T20:23:34Z

I enjoyed it, the puzzles are good and it took me several attempts to complete the second level, and the solution was satisfying. The third level looked fun but having to restart the entire game when a single person dies is waay too much in my opinion. I think it would be an acceptible post-jam fix to change that to only restart the level, and let me know if you do!

If you want some feedback for individual areas that could do with some polish - The text was quite difficult to read on the help screen - Being able to pick up boxes/springs after you put them down would make it easier to recover from mistakes - The levels were quite sensitive to slightly mispositioning the springs, which was a little frustrating. I found the 'fun' came from figuring out the order and general position, not pixel perfect!

I was always a fan of lemmings, so this brought back some memories! The characters were cute. And of course I liked the core concept and enjoyed the game. I'm not sure what the link to the theme was but thats a minor category imo anyway. Overall great game.

Crows of Wraeth by Roikku 2020-10-08T00:24:11Z

I like the art style, and liked the element system too! It added a bit of panic to the combat :P. I do think having an extra row (at least) of surrounding tiles would be useful to help the player keep their bearings, and also sometimes enemies got hidden a bit behind the scenery and I echo the aiming and control concerns of other comments - not being able to move without turning made it a little tricky to maneuver, especially with the dimetric map making arrows not align with the screen. I liked the obvious sounds of enemies approaching - it gave a good atmosphere and tension, even though they were simple (Also good use of pitch variation, simple trick to add variety but it works!)

On another note, is it actually possible to kill the big guys?

Gold Mine And Infamy by yellowsalamander 2020-10-20T19:32:57Z

I had a lot of fun playing this, although wasn't able to get anywhere near as high a score as some of the other comments! I thought everything was very smooth and satisfying to play, although agree some kind of autofire would be nice as it was a bit hard on the clicking finger :p But I liked the graphics, the sounds were simple but fit well and gave good feedback, and the mechanic was fun. I appreciate how complete the game is, it feels polished and well made - nice one!

LD48 — Deeper and deeper

Infiltr8 by joe40001 2021-05-09T17:31:56Z

Nice, I like the music, and how it gets more intense as you go deeper! I used the version with 'Z', and it removes what I imagine would otherwise be a massive grind - but enjoyed the game! keeping track of everything between the depths was fun! Really nice graphics too, suited the style!

Falling For Treasure by Laaph 2021-05-09T16:42:17Z

I managed to get to 5 score, but this was really difficult! Love the style and artwork, animation would have been really nice, but graphics were nicely done nonetheless. The music was cool too, with a different tune for every gem, kept things mixed up. As others have said, the character's movement is really slippery, would be really good to try to tighten that up because its really difficult to control. I would also recommend shrinking the enemy hitboxes a bit - it felt a bit unfair when I was killed by a spike bug without even touching it!

Also bold move making your own font! It looks cool!

Badger Break-In by Knatt 2021-05-17T21:00:48Z

Nice one! Really nice looking, with great animations. Love the Chamele-gun! haha

I think it was a little difficult to control, didn't feel quite responsive enough. Especially with the honey jumping, and the low gravity. I did manage to defeat the boss after several tries though - definitely enjoyed that! However think there was some glitch where the character just kept running into the royal jelly and didn't go any further? Not sure if something was supposed to happen.

Great entry!

Brinebeard's Folly by juxipolo 2021-05-18T23:06:48Z

Apologies, I played this after ratings closed on recommendation of @teto, but wanted to say great game! Nice gameplay loop of adding time constraints and a metagame to minesweeper! I enjoyed it and played all the way to the crown - great fun!

Speleo by H0pe86 2021-05-17T21:11:14Z

Music is great! The cave noises in the background are a great touch, and all of the sound fits nicely together. Simple gameplay, but it worked and was well polished. Controls felt a little unresponsive, I think it would be better to move on key-down rather than key-up. I did accidentally move one too many squares a couple of times and suffer death-by-rat :P But maybe I'm just bad! All in all, nice entry and I learned what a "speleologist" is!

Date Night by Togis 2021-05-01T15:47:40Z

Nice, I especially liked the audio, that coffee machine made me want a coffee :P The music is really nice and relaxing. The graphics were nice - although simple, they fit the game. Gameplay was pretty simple, but as it was short it didn't get boring.

Deep Dark Discoveries by shp 2021-05-09T16:34:43Z

Nice game with fantastic mood. The graphics were simple, but the randomly generated (I assume) level looked really natural and organic, and the jellyfish were very cool. I agree the controls could do with being a bit more responsive, even if it had to consume some fuel for WASD move.

I also liked the sound and music, it was very relaxing to play. My only issue is I made it down to about 2.2k depth, and it was _really_ difficult to see, which a) meant I couldn't appreciate the scenery and b) meant it felt pretty random whether I was successful in getting deeper.

Fantastic Compo entry though! Feels great and well polished!

FALL GUY by matthewrobo 2021-05-15T10:26:51Z

Nice simple graphics, sounds and gameplay, and very well executed! The jumping feels very satisfying, and while I think it would be nice to have some visual indication of how charged your jump is, it was simple enough to figure it out as you played.

I do like that the mechanics are so simple that you can just figure them out as you play, without the need for an explicit tutorial or instructions!

Nice difficulty curve too. I don't think I was the best player, but still completed it and was engaged throughout! Nice one!

Penguin Paradise by LucaVazz 2021-05-01T18:12:00Z

Nice Idle game! I played this for quite a long time also. I'm not really a fan of idle games in general because they always consume all of my time haha. But this was good looking, had nice music, and a good theme. I also liked the mining graphic on the right - nice touch!

Noticed 2 bugs: - If you click the 'build' button while also over a building, it opens both menus (should only open build) - The monument percentage resets to zero if you deselect it...

Also it would be good to have some animation on the main map, like penguins walking around or movement in the buildings just to bring them to life!

So I didn't wait for the monument to be finished, but did make it that far - all in all, a very nice entry, good job! Capture.PNG

Hecode by pedrocoden 2021-05-01T16:01:17Z

Nice audio - background music was soothing, and the pickup sound was satisfying. It would have been good to have some feedback (auditory or otherwise) when you get attacked, it wasn't always clear, but then I looked up and saw I was almost out of health :P Also seems like you have an attack animation but can't actually hit them? I like the graphics too - simple but well executed. Would be nice (if you have more time) to add some extras to the level, like obstructions or walls to mix them up. Nice entry!

Subterrene by SamarthMP5002 2021-05-15T10:59:16Z

Nice entry! I played the Jam version. I liked the graphics - they worked very well. The lighting especially was a great way to be able to 'see' ahead, without actually having that much view distance. The trail and camera were nicely done too. Sound was simple but effective. One minor camera glitch when the mouse cursor is directly up, a little jarring. Would also be good to have some kind of end goal I think, rather than 'make this number go up'. I enjoyed though, nice job!

After writing this, I tried out the latest version - There's a massive difference between the day 1 and updated versions, and a great improvement (but in the spirit of the Jam, I'm rating the Day 1 one). Good to see you're still working on it!

Googoo by lishu 2021-05-09T16:52:21Z

Atmospheric game, nice to explore! Not much gameplay, but it was beautiful, with each level being very different aesthetically. For some reason it was using 100% GPU? Probably worth turning on VSync or some frame rate cap just to stop screaming fans :P

Nice entry!

LD49 — Unstable

Orbital Swing by SpaceMonkey 2021-10-19T23:30:51Z

Really fun! It was a little difficult to control with keyboard, maybe a mouse control option would be easier (or maybe difficult is the point :P) I thought the movement 'felt' really nice though, and the sound was excellent (from the music to the collection sounds). I really enjoyed this one!

The Troubled Train by RosyMaple 2021-10-19T23:18:53Z

Really good fun haha, devolved into utter chaos by the end, but the mad clicking to reload, fend off UFOs and shield unicorns was a good combination of simple minigames. Funny theme too. Some sound to prompt when a new thing went wrong would be nice! Nice entry!

Crysterra by Teto 2021-10-21T01:05:33Z

@python-b5 Thanks for the feedback - yeah I agree, would have loved to put in a tutorial level or something, but ⏲⏳ :P Was hoping that the pop up boxes would give some assistance, but maybe could have done with more!

@anchorlight Wow thanks for the in depth feedback! Unfortunately we didn't get time to implement the crater/raise abilities. I probably should have removed it during bugfix. Glad you liked it :)

@adafheyesh Thanks for the feedback, those kind of subtle QoL things are really helpful to know about :)

@nardandas Thanks for the feedback! Yeah I wish some kind of overlay was easier to draw. What exists is definitely a compromise, but great to know where the pain points were. Glad you enjoyed it!

@negator2vc Glad you liked it! Although the ability to raise/lower terrain wasn't actually implemented :cry: - The island just gets unstable occasionally :P

@shakedimus Thanks for the feedback, good to know! The kind of mechanics you mention were planned, but unfortunately didn't hook them up in time. @teto also informs me that she did actually put enemy descriptions in there... just I didn't hook them up :face_palm:

@basset-romain Thanks for the feedback, yeah I agree the camera is a bit janky... I don't really have a good feel for how to make a good 3d camera (so if anyone has any good resources, lmk) Maybe I just overcomplicated it by making it rotate around a point :P

@tekk Yeah the pros and cons of an unstable island! Was hoping to get a better way of keeping the island stable, or making permanent modifications so that you could be more confident in your positioning! Would definitely be on the table if we were to make a v2!

@real-flamingicecubegames Thanks for the feedback! For our first 3d game we were very happy with how the visuals turned out! Resource management would be a cool expansion!

Nuclear Puzzle Defense by macaroni.dev 2021-10-19T23:07:03Z

This was cool. Reading the instructions I had no idea what to expect, but after failing miserably a few times I managed to get to just under 2 minutes alive. Nice gameplay loop, and it was cool to improve so much as I learned the game. Some sound would be really nice, and I think maybe it would be good to either lock to tile for movement, or have some kind of laser sight. Nice Entry :)

LD50 — Delay the inevitable

Starship Kafka by mooncalf 2022-04-10T22:55:32Z

I like the graphics, and I definitely fell for the infinite levels.. your comment put it into perspective, nice 😂. Some sound/music would have been a good addition, and I think the platforming could do with a bit of tweaking to make it feel more responsive. Nice entry!

Swerve City by SleepyStudios 2022-04-19T23:33:03Z

hehe, got to number 2 with 4:29 (high scores did a good job of making me want to play more :P). I really like the look of this game, its simple but the pixelation is really beautiful - great retro feel. Sound & music was nice too and fit well with the game. Controls were also really tight and felt good. I agree with the other commenter that it would be nice if the camera snapped around the corner faster, so you could catch those early obstacles. I was also caught by police coming up behind me, which I'm not sure it was possible to predict, so that felt a little unfair (or maybe I'm just bitter about coming second) anyway, great game and nice entry, I think this would be really fun on mobile if you were thinking of releasing it!

Icecream Runner by ChickenChaser 2022-04-19T22:36:47Z

Nice graphical style, simple but worked well, and the music was a good addition. The game itself is fairly straightforward, but the questions were pretty funny and I did feel compelled to keep trying again and again until I could complete it! It wasn't very obvious where to find the key, I ended up just accidentally walking past it! Couple of bugs: 1. I couldn't actually see my girlfriend on the benches, they were empty, so it was a little unclear where I was trying to get. 2. My camera seemed to be always turning right for some reason? Anyway, its a nice simple, complete game in 3d, which I understand takes a great effort to put together - nice job!

Delay Ludum Dare (Browser Extension) by Vladadamm 2022-04-19T23:07:41Z

Haha, nice illusion of delaying the inevitable! Fun take!

Multiplanetary by stevepdp 2022-04-20T23:40:09Z

Agree with the comments on the difficulty curve. Ideally the game could start easy and then get harder. Also the rockets move so fast that you don't really have time to react, so maybe making everything smaller and slower would be good - giving the player the ability to actually be able to react to the threats. When the rockets just shoot out and there's nothing you can do apart from wildly click and hope, it feels a bit unfair. Graphics are nice and simple, and the sounds are good too (one simple trick to make the game sound more interesting is play the same sound but with a different random pitch in ~10% range each time). Nice entry though, and the rotational movement around the planet does feel smooth :)

Trash Simulator 3000 by Esben Jensen 2022-04-19T23:02:31Z

My man in the truck is delaying the collapse of society, these animals are just throwing their trash everywhere! I enjoyed the concept, and think this could be the beginning of one of those fun party games (like overcooked or moving out). I think it would be a bit more fun if the map was a bit smaller (or there was a way to see the whole thing) and there was some kind of loss condition, so you would need to target the dirtiest areas before the riots start. Great entry though and great job getting such a complete gameplay loop done in the compo - nice! (Also I think tighter turning angles on the truck would give it a more arcadey feel, but might be more fun!)

Come, eat, leave by KreGames 2022-04-10T14:38:32Z

Nice game, I liked the graphical style. Would be great to have more sounds, like when you catch the bugs. As another commenter mentioned, it is quite easy to defend the last few plants forever. I think it would be nice to expand the gameplay a little, so there's more to it than just moving your mouse over the bugs - maybe you have to avoid some types, or some are faster than others?

BDriver by ZevsEHG 2022-04-12T08:32:52Z

Nice, very good job! I liked the multitasking, and the music was a good match for the game. I tried about 5 times to get past the sand patch, but the suspension is reeeaaally difficult to control (I'm not sure if this is potentially a framerate-dependent thing), its almost impossible to avoid rolling the car, and it keeps bouncing all over the place. Other than that though, i like the idea and its been really nicely put together (especially for compo), nice job!

Milk man commits tax fraud by OwnGamesGamer 2022-04-19T23:19:21Z

Taxes are the greatest inevitability of all :P Nice entry, it was fun and looked good, but I hit the same issue with tipping the van and getting soft locked so having to Alt-F4 each time. I liked the cute engine sound, and the level was nicely done with the cute other cars going around. Music was good too. A little more work into making the van grip the road a bit more (and maybe auto flip when you tip it) would be great! Nice entry!

Sky Shepherd by Teto 2022-04-15T01:41:35Z

@ajpl @bougiebirdie Thanks for the feedback! I think how non-obvious the elimination mechanic is fades to the back of your mind after designing it and playtesting it for a weekend :sweat_smile: I've added a line to the description which hopefully makes that clearer for future players. Cheers!

Lava Tactics by animawish 2022-04-15T20:56:40Z

I liked this! Like a fluid simulation turned game. Once I got the hang of interpreting the topology of the land it became a bit easier to predict where the lava was going to flow, which was pretty cool. I found the ice to be very effective. I wish the gun scared the animals away - I wasn't sure what actual purpose it served in this case... shooting the lava clearly doesn't help :P

Clearly a lot of effort went into this game, it has a huge number of features and a lot of complexity. I like the simple art, and the map itself is pretty in its own functional way.

Very nice entry!

Stop the ocean by TCoder12 2022-04-20T23:51:39Z

Game looks very nice and I like the music too (variation of tracks is always nice). I agree that the game is quite simple in that you just need to drag buildings as fast as possible - I would also say that the playtime is quite short, I think if the sea rising was lengthened to take about a minute, and there was some kind of cost (time or otherwise) associated with moving buildings, then there would need to be more of a tactical approach from the player. But Nice entry - especially as it's your first, welcome to ludum dare! :D

Pickle-Pocalypse by Theo Clarke 2022-04-19T22:27:52Z

Final score of 70! ^^ I liked the sounds of the guns: grenade launcher and shotgun felt especially meaty - and there was good variation between them all. Music was decent and the voiceover was funny. I liked the graphics, they were nicely done, and the animations were simple but effective. I think a couple of simple improvements that would add a lot would be to enable shooting in more directions (was a bit frustrating to not be able to shoot up) and also to stop them spawning literally on top of you (that cost me my first game). Overall great entry!

Fill The Generator by LemonScripts 2022-04-12T13:23:45Z

Nice little platformer! I think it would be good to turn up the character speed a little bit, it felt a little slow and floaty at times, tricky to jump over the enemies. I agree with the other commenter, the controls for picking up and dropping gas cans could be improved, holding it down was some keyboard gymnastics! (also my non-gaming keyboard won't let me press that many letter keys at the same time!) I also found myself getting lost quite easily, adding some random graphics to different areas may help with memorability so the player stands a better chance of retracing their steps.

I enjoyed it though, the graphics are cute and the level is pretty nicely designed with well hidden gas canisters!

LD52 — Harvest

Fading Souls by Erkberg 2023-01-23T23:17:15Z

68:46 :D

Totally agree with the other commenters - fantastic atmosphere/mood in the game. The music and audio was great too. It was very tense to play, and a learning experience figuring out what was going on. The sound of the devourers getting nearer to you was very tense, especially after you had already used up all of your sprint to save another soul.

Subtle choice, but I like the decision to not leave the score on the screen all of the time, and instead just pulse it - the subtle UI really added to the atmosphere. The controls also were very smooth.

Only thing I could find to suggest as an improvement is it would be nice if the edges of the level weren't just a box and were a bit more natural. But overall it's a fantastic entry - nice job!

Harvester by Sublustris 2023-01-24T23:06:59Z

Fun mechanic! Although I do echo what the other commenters said about it getting too fast - it was almost impossible to move around after you got a few speedup powerups. It was fun though - strangely tricky to get your head around the movement, but satisfying when you get the hang of it! For me in firefox, the screen shake and warp effect didn't work properly in fullscreen mode, but it looked great when not fullscreened - nice effects!

Would be good to get some sound in there - everything else is nicely polished!

Beeline by francoisvn 2023-01-23T23:57:38Z

Very relaxing game with pretty graphics. I Made it to max level, there was nice progression here and it was satisfying to gradually clear the level and be able to progress with your more powerful bee. I think the music suited the game well, and there was a very relaxing mood. I think the speed mechanic could have been made to be more tactical though - as it stood, I just spun around in a circle to ram at a wall harder if I needed to break through it.

But nice soothing game, I enjoyed it :)

Grow Golf by torcado 2023-01-26T23:51:20Z

Really excellently polished compo game - very impressive that you managed to put this together in a weekend. It's a simple mechanic but it's clearly very well thought through and is quite unique. One of the best that I've played - nice one!

Nightmare Containment by frozenfire92 2023-01-27T01:12:42Z

The map, graphics and lighting are very pretty, nice job. Music was well picked too. The main game mechanics felt a little tedious because you ended up just restarting again and again and then rewalking the map, but it was a pretty tour!

I felt it was quite tricky in that the map is very large, and you have to basically walk all of it to find the different items, and then remember that and go for your 'final playthrough' and hope you don't accidentally lose track of time. But maybe with some refinement or some helpful UI that could be alleviated a little. One bug that confused me for a bit was that doors sometimes didn't open properly for me - confused me for my first few attempts when I couldn't get into storage.

Either way, nice entry - there's a lot of content here!

Lunar Harvest by blubberquark 2023-01-23T22:48:08Z

Oh my lord that was quite difficult :sweat_smile: Those last two cows were quite tricky! Even though it's quite a simple game, I felt like I was improving quite a lot over my couple of playthroughs - learning how to manoeuvre the cows and dodge the weapons with a very slow UFO was fun! I also liked that you managed to get some simple sound effects in (great moos), and the generated cows look good! Nice one!

Subnuggets by unless games 2023-01-23T23:33:42Z

Very cute graphics - the wobbly plants and lit up sea floor were nice touches - felt like you were underwater. I liked the subtle sound effects too. I had to try several times before I figured out what to do, and I was very close to assuming it was just an unfinished game before I read the other comment - I think some better feedback when you hit with the bubbles would be useful. I understand that you wanted to have some mystery to your game, but it's also good to let the player know that they are on the right tracks :) It was rewarding when you managed to get them though!

Also would be good to have some way to recharge your air, otherwise it seems like you can only get maximum 18 beans before you drown :(

Chewberries by Flightless 2023-01-25T00:09:36Z

Nice little game - I think the first level was a little hard: it took me a few attempts to pass it, and then when I did, I quickly got the hang and completed the game. I liked the music, and the graphics were very cute - good use of 2.5D too. I thought the combination of busyness of keeping the berries apart from each other and harvesting and planting worked well. I had fun - nice game!

Skin Birds by foxxy 2023-01-24T23:15:48Z

This was good fun! Reminds me of the playstation eyetoy games I played on the PS2, but more advanced! Very fun little game, and you really nailed it with the voiceover and music - it all suited very well! Managed to get the 3S++ score which I was pretty happy with - sitting back from the webcam helped!

Only minor thing is that I think it was a bit unclear whether or not you were reloaded (or maybe that's just it wasn't detecting my thumb trigger - unsure)

Nice Entry! :D

Harvest City by digital bacon 2023-01-25T21:10:38Z

There's quite a lot of city there and the game does look pretty so nice job on the sprites! I also like your UI and the idea of focussing more on the 'salesman' side of farming was a nice take on the theme. Also good on you for submitting anyway even though you didn't get it all as you wanted - hope you meet your expectations next time!

Flush U by dry-squid 2023-01-20T18:51:27Z

That's an interesting take on the theme for sure. I had fun for the couple of games I played. There were quite a lot of people funneling to the same place though, so the best tactic was just to keep running back and forth between the doors to the sewage truck. Would have good to have some more random obstacles or random paths so you have to think more on the fly. I like the music and sound effects - although its a shame the music doesn't play during the gameplay too!

Loot Chachos by Kiddy 2023-01-19T22:33:00Z

Nice little game with cute graphics (and a great selection of different plants) and nice music. It was a little unclear to me what the gameplay mechanics were. It took me a while to realise you had to right click to deselect 'current tool' before you could reliably harvest anything. I'm not sure I understood what the purpose of the spade to move plants around was. I also didn't understand the screen getting more yellow - or what harm the animals really did when the plants reached harvesting time so quickly. I also didn't really understand what the lose condition was - I think it would be good to add some extra help text to the game page so we can understand :). But from the few tries I did have, I was having fun trying to understand the mechanics, and its quite well polished with a good variety of content. Good entry!

Delivery Boy by Not The Loading Screen 2023-01-27T01:25:43Z

Simple game, but I liked the lighting effects and it was good looking in general. There was a good mood and the music and rustling footsteps played a big part in that. I know the aim is to find the supplies, but some kind of UI help would have been useful to make it less just wandering. Also the game was tiny on my screen so I had to lean in really close - in godot you are able to make it scalable with a locked aspect ratio and even keep the pixel graphics by going into the project settings. Nice and relaxing game though (even though the context of war isn't relaxing), but it comes from an different perspective. Nice entry :)

Organ-ized Crime by ZungryWare 2023-01-27T00:52:06Z

Really liked the level design - there was an impressive amount of different layouts and it had a really cool retro look. The gameplay was also really cool and there was a good ramp up in terms of difficulty. I think fewer people would have been better in some of the later levels - the puzzley aspects were fun, but running around and asking people if they drink got a bit samey. Overall its a very impressive amount of content and a fun game - nice!

Chronos: Harvest Time by Flaming Aardvark 2023-01-19T22:07:34Z

Fun little game with a simple but quickly escalating mechanic. I liked that you managed to get the second enemy in (the carrot shooting one) as it added a nice variety to the gameplay. Got quite chaotic towards the end I managed to harvest 91 after my third try - the circling around the hoard was working quite well for me. I really liked the music, it was well put together and not repetitive. Would have been nice to get a couple of sound effects in there too though.

Nice Entry :)

Overgrowth by Sheng Mai 2023-01-25T19:48:08Z

Great game - very relaxing! I was expecting it to be a lot more complex after looking through the rules, but in reality I think it was quite easy to learn, and there was a very natural progression when learning about the newer cards.

I thought the gameplay loop was really good - there were decisions to be made about so many things like managing your freezer, laying out cards in your flowerpot, and queueing things up. I really enjoyed doing all that with the immediate 'fighting fires' that was going on.

I think the game tended a little bit on the easy side though - I completed it before I had even played all of the plants, and it didn't really get much harder as time went on. Maybe if some of the plants were even more difficult (like negative effects on both sides not just to the left) there would be more of a challenge. I also missed the UI telling me that a plant was thirsty or almost withered a few times, so would be nice to make that more obvious (I think it's more fun to lose because you fucked up rather than because you missed a notification). Making the grow time more obvious may also make the decision making more fun, and less of a battle against the interface.

But really great game - I enjoyed playing it a lot!

LD54 — Limited Space

Full Circle by Erkberg 2023-10-08T16:38:05Z

This was fun! Quite difficult, but really enjoyable trying to beat my own high score. Took me a lot of effort to get to my final high score of 1 minute! I was hoping to beat some of the other scores on here but I guess I wasn't good enough. I think maybe I would have been better off with a controller.

I think for player feedback, it might have been useful to change the colour of the player while they are dashing. It was quite difficult to judge how long to dash for, and how long you were 'invulnerable'.

Game looks simple, but pretty, and the music and sound is really nice too. Very nice compo entry!

If it fits by Xeke-Death 2023-10-08T16:13:46Z

I wish you had time to implement the 'size indicator'! I tried twice with the size thing in mind, but still got 4 cats found by landlord. Can relate to having to hide them :eyes: Nice entry, looks and sounds very cute, and very funny with all the different places you can hide them, there are quite a lot of different animations!

Cranedemonium by kuggenhoffen 2023-10-05T22:35:10Z

Fun little game, good concept, but for me the timers were way too short. I tried 5 or 6 times on the first timer level, but got too frustrated, since since the containers would often get stuck at the exit! Either longer timers or more forgiving exits would help smooth the difficulty curve! There were also a few times where the container would just oscillate wildly on the end of my hook, and I just had to wait for it to stabilize, which was quite frustrating.

I did skip ahead to the last level, which I did enjoy, since the timer was longer so I could have more time playing with the controls. It was interesting to have to dig underneath and find the named containers so put on the belts, and felt like real crane operator work. Some sound and music would be very welcome though.

Graphics look cute and suit the game well - it looks nice!

Minor comment on the menus - I kept trying to use my mouse, but that obviously didn't work - it would be nice to have some mouse support in them. I did appreciate the level select so I could see more of the game even though I was bad at it :sweat_smile:

My Limited Cell by RicardoBusta 2023-10-08T16:21:17Z

Aw this is cool - a point and click adventure but in 3D first person. I think it looks quite pretty too, and I enjoyed the puzzle, although its a shame there wasn't more to it. Very nice for a first time use of Godot, I look forward to seeing what you manage in future!

One minor nit: I used the download version, it would be nice if you modded it so that pressing escape frees your cursor - I had to Alt-F4 out of the game.

Dozer Dash by IDidGame 2023-10-07T00:57:19Z

(Note: It took me many attempts to get the game to download, might be worth hosting a copy on github releases too)

I really enjoyed that, a cool physics-based game! Took me a bit of time to understand exactly what the bar on the right actually meant, but then I really got into the rhythm of it and had some good fun! Very satisfying when you could get a good run lined up for the special ability. Game looks very pretty too - its a simple style but it works. Only negative comment I have is that the sound of the truck was a bit annoying, but that's a minor thing.

Also I'm pretty happy with my score - 273 :)

Screenshot 2023-10-07 015336.png

Booty Hole by AffinityChris 2023-10-08T23:49:42Z

I managed to get 65 in my booty hole, seemed like not getting too ambitious with size and focussing on the small stuff was quite important - and to not get over-excited because then it explodes everywhere.

Simple physics game, but nicely put together with some good music and graphics, and suits the theme. Maybe it would have been good to have some additional sound for player feedback, but I can see how that would spiral out of control. Nice entry!

Dungeon Junk by Stormharrier 2023-10-03T23:47:15Z

Nice little game, I really liked the art style - simple, but it works very well. It took me until the second level to understand the bidding/funds mechanic, but I liked it, means you have to think about trade offs.

Would have been great to have some music/sounds to give some more atmosphere - in the context of a Jam, just doing something simple (like recording your pencil scribbling on a page) still adds a lot in terms of player feedback imo.

Nice entry! :smile: (I made 366 gold)

Limited Parking Space by Johnsensei 2023-10-06T21:55:06Z

I think this may be many people's idea of a nightmare, not a game :sweat_smile: - but I enjoyed it, nicely fleshed out minigame! The sound, music, graphics and general vibe went very well together for an arcadey feel. Pretty cool traffic logic too (although frustrating to be stuck in it!) I find top down driving like this very difficult, especially on a keyboard, but the game had a 'fun' enough feel that it wasn't too frustrating imo. I would love if this could be expanded a bit, like by spaces becoming available and getting filled on the fly, and maybe watching the final walk, so you get a real sense of seeing how badly you did! Nice entry!

S.P.A.C.E. Ltd. by thormoth 2023-10-06T20:55:55Z

Ach, I died after many levels (lost count) just falling off the bottom & was annoyed to see that I'd have to start all over again! But only annoyed because I was enjoying it! Well designed maps with the cool helper robot mechanic. It all looked very pretty. The background music nicely suited the game, it's a shame there wasn't more sound to go along with it. The Movement felt good, and nicely predictable - and floaty to fit the space vibe.

The shields felt a bit underpowered since when you use them, you lose them. It seems like the best tactic was probably just to get 5 upgrades for the max scrap value, then go all in on collecting scrap. Might have been good to have some more trade-offs there in terms of upgrade paths (but of course, it's a Jam, limited time :P).

I think general player feedback could be improved. I wasn't sure if my laser was actually 'damaging' the enemies because there was no sound or flash or knockback that make it seem like it was. I also wasn't sure if the 'hold F to get upgrade components' was doing anything the first time, because it looked quite static. I think a tiny bit of work to get some feedback to the player there can go a long way. But overall, nice entry - I enjoyed it :)

St. Valdez by IvanPavlov 2023-10-05T23:40:27Z

The game looks really pretty - the 2d fists in the 3d room worked really well. The sound was also very atmospheric and the mood was nice and tense! But I do have to agree that it took a really long time to dig that hole (given the choice I think I would have crawled through it a lot earlier rather than continuing to punch a wall! It would be nice if there were more stages to the game, because I did like the atmosphere of having to listen out past the sound of your punching to tell whether you had to be subtle. Nice entry!

Clockwork Express by mira 2023-10-10T23:06:23Z

First of all, the tutorial was really great at easing you into the game - well done on getting that in for a jam! I thought the level progression was very nicely done. The visuals and music went very well together, and I very much like the style - feels very polished. At times it was very tense, swapping different modules in to try squeeze to the end of the level, it was fun! I couldn't manage to get past level 8 though, the higher speed combined with the difficult level shape pushed me over the edge, and I couldn't get it after a few retries. Considering how many 'fit these shapes into the box' games there were this jam, I think you did a really good job of making this one stand out from the crowd, it feels really unique!

Edit: I came back to it and beat level 8! :tada:

Garbage Stack by CasualNothing 2023-10-19T22:46:55Z

Nice simple-to-play physics game, with some really relaxing backing music and some nice art. Felt quite complete, and I had fun going through a few attempts. I wonder if it would have been possible to polish the mechanic a bit more, like have the items start falling before you move them (like tetris). Some more feedback would have been nice too, to make the game feel jucier.

Nice entry!

Claustrazombia by TheMaydayMan 2023-10-03T18:50:17Z

Simple game, but nice job learning the new engine, and fitting in some time to actually make it!

Personally I think the sword should be a bit more powerful, or maybe have some knockback - it was really quite difficult :sweat_smile:

I'm not sure - is there a win condition? I managed to get the red box to be pretty small, but the inevitability of the hoard overcame me :stuck_out_tongue:

Limited Heart by Dennis Magnusson 2023-10-05T23:30:13Z

Ha, nice cutscenes, I enjoyed that you really stuck to the jam rules and played every role yourself! I thought the puzzles (while not particularly unique this compo) were quite well made - especially the later ones where you had the big multipart pieces and could deduce where each one had to go.

Minor things: I think the music was a bit too loud compared to your voice, and it would have been nice to have a couple of other sound effects in there for moving the pieces about.

I was a bit confused by the unsolvable final puzzle, but then I read your itch.io paragraph :P

Very cool, unique entry!

Waterskin by HexyVexy 2023-10-10T00:11:50Z

Really great game, I played through it twice and found it very replayable (seems there is enough randomness that each playthrough was different). I *think* I completed it the second time, but the screen just went black with rain, so maybe that was a bug.

On my first playthrough, I didn't find any waterskins anywhere, so just died without a chance - maybe that's just life though (although often I found foraging gave me what I needed, not sure if that's just luck or you have coded the odds in the players favour!)

I found the stories to be really well written, and the branching and feedback was very nice. Quite a relaxing couple of playthroughs, and the audio and visuals really helped with that! Inventory management was nice, although I found I think the UI could have done with a bit more polish, and maybe some more QoL features like being able to drag an item from the floor into the inventory to replace an existing item, rather than dragging something out first.

Overally I really enjoyed this one, glad I stumbled upon it and got the chance to play - fantastic entry!

Pentomaniac by Flying Butter Studio 2023-10-03T23:12:24Z

Nice relaxing music, and the graphics are really cute - especially the animations when you complete a level! I managed to fully complete the apartment and all the mini levels within it, but I found the level afterwards was just way too hard. It became trial-and error rather than puzzle - so even though I tried really hard, I had to give up before completing it, I retried so many different combos on the freezer. Maybe some more hints (or just smaller levels) would have made it more achievable, because I really enjoyed the first one, it was chill :smile:

Hydro Rise by fatEmperor 2023-10-06T21:46:06Z

Probably the biggest LD game I've ever downloaded, might be worth trying to reduce the size next time! Was a fun maze game. Not too innovative, but the time pressure from the rising water was interesting and raised the stakes a little, making it feel tense. The lighting/shaders were very pretty, and the music/sound was nice and suited the game. Thankfully I escaped, and enjoyed the little camera swoops at the end - nice job & congrats on your first solo jam!

Shwubbo vs the Installation Wizard by Brodnork 2023-10-19T23:06:05Z

Really cool idea, it was a really interesting twist on a simple platformer, and you pulled it off really well! The music was awesome, when I noticed that there were windows sounds used to make up the soundtrack it was awesome.

Platforming felt pretty good, but the window itself could be a little bit more frustrating than intended at times, especially when (for instance) it didn't centre on the player, so I couldn't see where I was going. Unfortunately I died on level 4 and then the game crashed, so I didn't get to complete it, but nice entry - and very unique!

LD55 — Summoning

Hoomans vs. Deemons by Lintfordpickle 2024-04-21T20:07:43Z

I had a really fun time playing this! I lost the first time (The single remaining enemy had thousands of population, and it was growing much faster than I could kill them), but the next time I learned to keep their populations in check so that didn't happen! I enjoyed it, so I played another couple of times at a higher difficulty, and that was fun too. I liked the difference in AI. Not sure if I was imagining it, but each of the enemies seemed to have a different personality. I found it quite fun to pick up on how they were playing and then react to it.

I think I would have liked to know how the population expansion worked so I could base decisions off it (i.e. do 2 settlements with 50 population grow at the same rate as 1 settlement with 100 population?), and some audio would have been nice - but regardless, I had a great time playing, nice one!

Soul Siphon by Knatt 2024-05-02T19:45:39Z

Fun game. I think it could have done with some info about which character was which - I wasn't really sure about the choices I was making in the upgrade menu, I ended up rerolling a lot.

Am I right in saying that your summons could not do anything to the enemies? The long range superfast fireball was really annoying - felt like there wasn't really much I could do to counter it. It was fun to create as much chaos as possible though 😈

Summon Tycoon by shared 2024-05-02T19:25:35Z

Fun game! I had to read the comments to figure out what was going on though. I liked the core gameplay loop of having to send off your minions in order to make them money which they could then spend. I'm not sure exactly how the buildings worked though - sometimes it seemed like my workers were just lazing around not doing anything - were my buildings full of output? Also not sure what the higher level buildings did (but I bought them anyway). Maybe would have been nice to have more tooltips like there are for the people to try and help the player with that.

Cool entry, I had fun (and nice job getting it all done in the compo time frame!)

Cubic Showdown by Rewzu 2024-04-28T15:48:22Z

Nice entry! I really struggled to use anything except the first weapon, and its a shame there was no score given at the end, but the jumping around felt good and the enemies were really fun to attack because the movement was so fluid.

Ethereal Tower by Zliebowitz 2024-04-21T17:20:05Z

The music is really nice and varied - very nicely done. I also enjoyed the gameplay itself, although I think the difficulty curve is a bit off - it started quite tricky with nothing you could really do, then got very easy as the level went on (I never had any need to use all of my currency). I played all the levels, I think the last 2 levels got the difficulty more spot-on (since you start with things), but then the level ended just as things were starting to challenge my defences.

Game is pretty though, and the variety of towers is quite nice - good job!

Shoot The Furniture! featuring S.K. Eleton by Skleembof 2024-04-29T23:03:22Z

Very pretty! The environment and power ups look good. The gameplay is simple, but I enjoyed running around murdering office plants. The map is quite well designed, I can see the potential here, its a shame your idea got cut short. Nice job getting what you did together though, its no small feat getting something like this together!

Too Many Minions! by RNGames 2024-04-21T21:03:38Z

This was really fantastic - great game and I had a really fun time playing it! I love how you took a relatively simple mechanic and then just polished it. Similarly the visuals are simple, but very clear and nice. My only complaint is the audio clips when you spawn loads of your summons at the same time, which was a bit annoying. Might be worth baking a spawn track or something, since you're always spawning loads of them.

I thought the level progression was really nicely done. That last level was very challenging - took me probably over 20 attempts to get it right, but very satisfying when I did!

Really a great entry, nicely done!

Bad Rooms by kjscott 2024-04-28T15:59:35Z

This one was really cute and fun - and I found it to be surprisingly well balanced: all of the different spells seemed useful. The AI was pretty good too, so even though I was playing by myself it was really fun. Would be a fun party game with others I'm sure though. It was quite a challenge to win! I think it worked really well as a pico-8 game too, it fit the platform well and didn't feel like it was held back. Nice entry!

Purrfect Portal by Teto 2024-04-21T17:36:01Z

@rradu Apologies, I'll take a look at improving the instructions! You need to micromanage your cats, so move one outside of a 'workstation' so that they can move the fish from one place to another. Hope that helps!

Purrfect Portal by Teto 2024-04-21T17:53:52Z

@norabacu Oh no! What specs do you have out of interest? I know the game can get a little crazy with number of active characters but I don't want to be crashing anyone's PC! Thanks for the feedback :)

Purrfect Portal by Teto 2024-04-28T13:43:20Z

@adam-gallina Thanks for the feedback! We were trying to balance some kind of feeling of factory game with some kind of panic like overcooked, but I don't think we spent enough time tweaking/balancing at the end (Ran out of time :P)

@monika Huh that does sound like a bug, thanks for the feedback! Our routing logic isn't perfect, so when a witch starts to route herself to the games, it will stop any others trying to go there. They should deliver themselves to the games though, so dragging shouldn't be necessary (but I would have liked to tweak that a bit so you could drag them, I agree its a bit confusing)

@kaliuresis Thanks for the feedback! I think you're right, there were some key features/polishes missing and we didn't get the time to balance it to be more fun. I'm still happy with it but I think we'll be swinging back to do a simpler game next jam!

Bobblevision by Voidsay 2024-05-02T18:57:41Z

Oh my lord this simultaneously hurt my eyes and started to give me motion sickness - you should make a VR version! Really cool shader and tech demo though; very trippy and felt like it was scratching my brain. Cool!

Chain Reaction by Ategon 2024-04-21T17:04:38Z

Nice game! I liked the music & art - both simple but fit the theme well. The mechanic was cool. There was definitely a learning curve to remember all of the different shapes and combos, but it wasn't too hard.

I'm not sure I understood the 'beats' mechanic (or maybe it didn't work?) For instance, putting water up against fire and it seems the fire won? Almost like only one of them was actually attacking?

But I enjoyed it - I played through a few times, it was fun and I felt like I was actually getting better! Nice job!

It would have been good to have some actual sounds as well as the music (but also understand that's one of the first things to get cut when you are running low on time in a Jam!)

Nice one!

ldgame.png

Gravenguard: Rift Protectors by Crowpaw 2024-04-17T22:43:54Z

Smoky please stop commenting the same copy-pasted comment on so many different games. It skews the smart rating system, which is supposed to make sure that people who give quality feedback get some in return. This is a community and we're all jamming and looking for good quality feedback, please respect that.

Bony Barricade by Philocode 2024-04-21T20:38:28Z

Nice game! At first, I didn't realise the 'age up' button existed, and I found I won twice really easily within a couple of minutes without really trying. Then I read the comments and realised there was more to the game that I was missing, so I replayed it 'properly' making my way through the tech tree - nice variety of units! That took about 7 minutes, and I had to try quite hard to make sure I didn't accidentally win before completing the tree, so I think some extra balancing is required, so that you actually need the higher level units.

It would also be great to have a bit more feedback, so for instance you could see when your ranged units are attacking, and maybe a bit of sound too. I'm also not sure what was causing my resources to go up, so maybe some extra info there would be nice.

I did enjoy it though, the voxel style looks really nice, the enemy progression feels good, and the goal is clear. Nice entry!

How to Summon a Cat For Dummies by LChaves 2024-04-21T20:19:32Z

This game is adorable, and my own cat was summoned to sit on my lap while I was playing it! It took many many tries to get the cat to come to me, so maybe the realism dial was set a bit too high :P But it was very cute, the music was nice, and I had fun learning the different weights of the objects and how to appease the cat. Was a bit frustrating to get that 'last' object in time, since throwing a lemon away while the cat was really close seemed to scare her off.

Very cute game, nice entry!

Return to the Kingdom of Calories by Nanaschi1984 2024-04-21T19:27:20Z

Nice game - cute theme and graphics, and I liked the story and music! Although I found the 'click to hold' mechanic a bit too difficult to use, so I ended up just sending a diverse army with good spacing.

I played all the way through to the end, but looking at your screenshots, I think my game was too 'zoomed in' and I couldn't see the full map. I think that explains why sometimes my cookies would die after leaving the screen (and I couldn't see the oven on the left). Might be worth seeing if you can fix that (I tried on both my 1440p and 1080p monitors)

God Wars by c0nscience 2024-04-28T13:50:55Z

Nice job completing an entry :) I enjoyed it, but I think it was a bit easy: could have done with some progression I think. Also I think a bit more 'feedback' would be nice. For instance, some animation/sound when you spawn or when your minions attack. I also wasn't able to tell when I could actually afford to purchase things: I think it would be worth graying out unaffordable buttons, and also telling the player how much mana they currently had. A bit more differentiation between the units would also be good: I couldn't really tell the difference between melee units and the tanks after I had spawned them.

Also noticed there was a bug where the placement cursor could 'catch' other units and move them around.

Nice job though :)

Shapes of Light by felixx 2024-04-28T15:13:25Z

Very nice entry, I spent way too long playing this - got to level 24 before calling it quits! (I assume it is infinite?)

I really enjoyed it, and actually thought it was quite well balanced. The music and sounds were nice, although I wish there was a bit more feedback on the attacks. The randomness of which shapes you got was quite nice, because I think it really impacts the strategy. I really powered up my 'shape' and loved steamrolling the enemy once I'd got a couple of them out. I do wish the enemies took their turns a bit quicker though!

Some bugs: Action point upgrades don't do anything (took me a while to figure that one out, that was annoying!) Sometimes things will vanish from my shape bar (Like I'll try and drag it out and it will vanish)

Eyesore by Liquid 2024-05-03T20:46:29Z

The art and animation are really pretty - it would have been great to have a bit more visual feedback though, such as when you hit an enemy (at least some knockback). I feel like this was really close to being a complete game, because preparing your summons to fend off a wave of attackers was pretty fun. The waves didn't seem to get any harder though, and since the slimes were easy to farm, they stopped feeling challenging pretty quickly.

Nice entry though - and good job getting it done in time for the compo!

LD56 — Tiny Creatures

Duke Flywalker's Crap-tastic Adventure by Budaniel 2024-10-20T20:06:10Z

I am a poo collecting master! Fun concept - I found that it was easy to get stuck on the corner when trying to climb over things with poo on your back. Especially the level with the kitchen sink and the brown stacks. I thought I was missing something but I think it was just a glitch and I had to hammer left and right until I was unstuck. Nice little platformer

A Taste for Nuts by M2tias 2024-10-18T20:26:25Z

Nice, very cute game! My mice are sleeping soundly.

Its very nicely done, there is quite a lot going on. I found it fun at the beginning, where it was multitasking the collection of wood to build the love shack, berries to not starve to death and acorns for the goal. Towards the end it felt like there wasn't much to do except explore for acorns, and I found the controls to be a bit finnicky as mice would get stuck on top of each other in the same square and I wouldn't be able to separate them. It did almost have a frostpunk vibe with having to explore further and further to get resources! And it's quite a short game so it didn't get old.

I liked the music and graphical style, there were nicely suited to the game and gave it a very cozy feel. Nice entry!

Hooverfield by Ava Skoog 2024-10-20T18:18:31Z

Ha, cute concept - hope you're feeling better! The hero camera was really nicely done, it made mowing down the (adorable) dust bunnies feel very dramatic.

I thought creating boxes was broken - but actually I think that its just surprising how big the area has to be (and its difficult to actually draw one big enough.

Nice job making this fun minigame despite being ill!

Tiny Creatures Creator by jk5000 2024-10-20T18:32:58Z

First thought: How on earth is a game with no graphics 270MB?!?

I guess a fully voice-acted script is the reason! xD

Very funny, but I did find the 'main' quest to be a bit tedious, given its just the same thing over and over. The 'support' line was funny. I had a good time and enjoyed - interesting entry!

HATCH by jelch 2024-10-10T22:55:13Z

Nice classic pinball game, had some good classic vibe! I think it was a little bit too easy though, only used a single ball through to the "ending", and similar to what Cliff said, I was a bit surprised that it ended rather than something happening and allowing me to keep increasing my score. I think it looks really cool though, and reminds me a lot of that old windows pinball game - nice entry!

The Sloth Machine by J0ye 2024-10-20T18:50:23Z

Looks really good graphically - nice style, and the audio suited the game really well. I played through a few times, but it seemed the best strategy was to just not buy anything from the shop, because otherwise the increase in spin cost kills you.

It would be nice if there was some kind of visual which helped explain how the scoring worked (like a real slot machine).

Nice entry!

Multimorph by Shakedimus 2024-10-08T21:11:32Z

Screenshot 2024-10-08 220823.png

Nice! Is that Conway's Game of life or did you create something unique but similar? It looks awesome, especially when you have to squeeze yourself through a tiny gap to progress! Very cool that you managed to turn it into a game. Some of the gaps were quite harsh but I guess that's what you get with random :up:

Some sound/music would be nice, and I think a fullscreen version would look cooler - but nice game as is :)

Time to Smash by zubspace 2024-10-18T20:35:58Z

Now I feel like a monster, killing all these cute things. The way that only the blood has colour is a nice art style (even though it is brutal).

I really like the way the music matches the gameplay - its a nice touch!

Simple, but well executed!

High score 83

Zanymen: Tiny Town by Brainloaf Studio 2024-10-22T23:32:13Z

Wow there is a lot of writing here, so many unique characters (and voices), and they keep coming! I like the chill vibe and little stories you put together. The music fits really well, and gives a really peaceful atmosphere. The way that children are created as a blend of their parents is a really nice subtle touch!

I assume the game keeps going on for ever - I currently have 3 little guys harvesting each of the 3 resources, another 3 who handle each building project, and the final few just wander around with nothing to assign him to. Over 3k in every resource :P

Imho, I think it would be nice if you didn't have to click on people to tell them what to do, and that was instead just the conversation/child mechanic. Since I basically just have 3 (seems to be the max) on each resource, and the rest go to my current building, there isn't much strategy there, and I only end up talking to the floaters, and never the resource slaves :P

Given that the people don't actually take any continuous resource to support, and there is nothing to build except houses to bring in new people, I assume I'm in a win state where nothing else happens.

Very nice polished & complete entry though, good job!

Tiny Hawk Pro-Skater by Teto 2024-10-15T19:21:40Z

Thanks everyone for commenting and rating so far, very much appreciated, its great to read through the feedback :)

@brainles-etertainment @happytrollangus Yeah the way to speed up is by doing tricks in the air or on the quarter-pipes at the edge of the map. A/D don't do anything, but you do speed up automatically up to a point. You can do tricks in the air by pressing 'space'. I'll try and revise our description

@chocolat-endive Thanks, we did just make an entire game based off a pun we thought was funny during initial brainstorming! I agree with the tape recordings - I think we might have accidentally put the voiceover on the same volume channel as the trick comments. Also yeah in hindsight I think we might have gone a bit OTT with those boxes - they really piss me off on the night city level!

@yakovdavis Yeah the physics still has some jank left in... spit on that :eyes:

Goober Goblins: A Nose Picking Simulator by Cam Moore 2024-10-11T23:49:05Z

That was tricker than I thought it would be, probably took me about 5 or 6 attempts to win :sweat_smile: It took me a while to realise what the wiping mechanic was for.

Thoroughly disgusting game too, the art was really well done and made me gag xD Very unique entry, now I can gamify my nose picking

Hellgate by hatmajaster 2024-10-20T19:33:07Z

I had a really fun time playing this, it was really tense zipping around trying to close all the gates, trying to path and be as accurate as I could! Gameplay was very good. Graphics were simple but look nice, and I'm glad you managed to get a bit of audio done too.

I wish the game preserved momentum a bit more, I think it would be fun to 'ski' across the roofs after you zip to them. It also seems like the jump was not particularly useful (and often didn't seem to work when on a slanted roof).

Excellent jam entry though, I had a great time playing it!

Snow Globe Grand Duel by Nadia Pixel 2024-10-20T19:54:20Z

Game looks and sounds fantastic, I really like the style, nice job! The animations are really cute too.

I did find the controls a bit tricky, like the spinning ball creatures would stick to me then fly off in a direction I didn't intend, even when I wasn't holding space. I found it very difficult to aim them, so I found the best strategy was to just skate around as fast as possible whacking them and hoping for the best. I also felt like it was a bit too difficult to 'fail', like my health bar is huge, and so there isn't really much penalty for letting creatures raid your village.

Overall, nice entry though!

Gnome Cargo by ArcherOfFaith 2024-10-15T19:02:36Z

Very pretty graphics, although I did find the flat background quite difficult to navigate as it was difficult to see the slopes and water depth - also made me feel a bit motion sick weirdly!

The sound is also very nice, makes the game feel complete - you didn't really leave anything out even with the compo constraints!

I also found the controls a bit difficult (I think I was expecting 'steering' controls where W accelerates you and A/D turn you left/right). Coupled with the short 'look-ahead' distance I often found myself running into a gnome that I didn't really feel I had any chance to avoid.

Really impressive compo entry though (especially as a first time using godot) it feels very complete!

(Also before quitting the game I went on a mad gnome killing spree racking up loads of debt and that was fun too :P)

Run Ant Run by johnoyo 2024-10-20T19:16:18Z

I got a score of 6264!

Very nice effort making the engine from scratch, that's a great achievement! You really get a sense of speed as you get faster and faster, and the environments look pretty.

I do agree with the above posters though - you're not allowed to use precreated/external assets for a compo game - I think you can change the entry to a 'Jam' entry if you edit it though (and you can use precreated/external assets for a Jam game if you opt out of the category).

Hivemind by NeoAwesomeon 2024-10-13T21:43:33Z

Nice, cool idea and well done making a 3d game for your first LD! Quite a lot of work for one person, and the game was fun. I played through it a few times, I think I got my best score just using the minions as more health bar though, I found it was quite difficult to actually make use of them to kill the hornets (although spamming them down to quickly destroy a nest then picking them back up was quite successful). I think some simple sound and some form of progression to stop it just being an endless 'get as many points as possible' game would go a long way to make it feel higher quality. Nice entry! :)

Jellyfish climb up by Sasha20 2024-10-20T20:21:33Z

Screenshot 2024-10-20 211359.png

Nice simple, smooth game! I think this would have been great on a touchscreen - I thought with a mouse it was a bit frustrating that I had to hold down left click and couldn't just move the mouse. Graphics and music are very cute, and the physics felt really responsive - nice that they slowly introduced the next 'level' then dropped it with full gravity. It was quite tricky at times though. Very cute, I enjoyed it

It's all about the swarm by panicmore 2024-10-20T19:08:42Z

Wow, this was really difficult! I struggled even on the easy level, and I tried many times to complete the hard level and only managed it by rushing past the final enemies! Boss level I just wasn't able to reach the end. I found it was really difficult to aim the 'normal' attacks, they seemed to fly off in any direction which was usually not towards the nearest enemy.

Game looks really cool though - I had the same lag issues as others, but it did seem to settle down after playing for a few minutes. I like the funny back stories too. Nice entry!

Creeping Steel by Tw9nty 2024-10-15T23:07:27Z

I just want to check: there are many places where it seems I should be able to jump to (like the ramp in the room at the end of the second pipe) but I don't seem to be able to jump high enough. Is that supposed to be that I need to find a different way, or is the jump height/gravity maybe somehow dependent on frame rate?

Game looks & sounds really good though! Very atmospheric

Creeping Steel by Tw9nty 2024-10-16T21:08:57Z

@hirqshi Wow, you really need to add some instructions up at the top of the page ^^^^^^^ - there is SO much more after that room, and I don't think I would have figured it out without your help! Even after you explained it, it took me a few tries: it's kind of like a "wall jump" mechanic - I found that if I jumped at a wall and pressed space, then I would jump off it and go way higher!

Now I've completed it :) Very nice, I love the atmosphere and the story that you get towards the end - it's a very atmospheric game, excellent job for the jam!

I'm a Porter for the Worst Dungeon Party in the World by cpaz 2024-10-10T23:17:29Z

I seek inner peace.

Fun game - accidentally didn't remember to use dash the first couple of times and it made the game very difficult! :sweat_smile: Especially the room just before the ending, it was quite difficult to see inside. But with the dash it was much more satisfying, getting the blade to spin through enemies then hopping out of the way!

Very pretty game of course, nice animation too - very good effort for a jam! And the voices and sound effects were well executed and funny :P I liked the literal 'carry' concept, and it was well executed - I thought from the description that it might have been too much of a chore, but it was very fun to play with the different abilities - which all had their downsides.

Great entry! Screenshot 2024-10-11 001236.png

LD57 — Depths

Revenge of the Slimomancer by Josh Riley 2025-04-25T11:43:17Z

Really fun little RTS. I loved the music - especially when the heavier guitar came in on the boss level. Game looked pretty too (loved the level transition). Really nice enemy variety for the compo too - I enjoyed playing, and my swarm defeated the final boss :sunglasses: Good entry!

Diving for Oxygen by Neon 2025-04-24T23:15:35Z

The web version didn't really seem to work for me on firefox, but the downloaded version (windows) worked well. Its a shame that you didn't get the building mechanic implemented, because I can see how this would expand into a really cool underwater colony sim. Cute game though, and there is clearly a lot here in terms of the simulation and UI (impressive for a jam). I also really liked the audio: very simple but very moody. Nice job, I enjoyed watching the little divers wander around doing their jobs!

... I also felt really cruel when I killed them all off after I was done playing, by setting them all to 'energy producer'... They stopped following my orders :'(

Gas Giant Airship by Jcourt 2025-04-24T23:30:59Z

Nice, I like the mechanic, and the particle visualisations of the layers were perfect! I wish there was some kind of scoring system to tell me whether my times were 'good' or not, but even so, I was enjoying trying to optimise my routes by remembering the challenges of certain destinations. I had a good time, nice entry!

Depth Delver by superpokeunicorn 2025-04-25T12:12:20Z

Woah that was really difficult towards the end, I must have died about 100 times xD (death counter would have been fun)

But I was really enjoying it and got to the end, the checkpoints were well placed and it had a nice classic feel. I only got 41 coins though, clearly wasn't looking hard enough! I thought the whole game fit really well together: graphically, visually and controllery. I think the whip felt good - reminded me of spelunky where there is a similar time delay/lag for the whip - it makes it feel really satisfying when you get the timing right! Nice entry!

Break The Tower by torcado 2025-04-25T16:11:10Z

Fantastic jam game - absolutely loads of content which was really fun to explore (lots of depth ;)). I managed to unlock every upgrade in the end, and had a great time exploring all the features. You have a knack for making really engaging games out of a simple polished 'hook' - great job!

The Depths by digital bacon 2025-04-25T20:42:24Z

Cute game, I liked the graphical style and music suited it well! Turns out I have spectacularly poor aim with torpedos though... good job I'm not in the navy, I just used my hull to ram into the mines :P

I liked the tutorial, made it very easy to get into the game, shame you didn't have time to put more levels together, but I enjoyed what I played - nice entry!

Deep Space by anokolisa 2025-04-25T20:35:19Z

Ayy, I managed to complete it! I agree with the other commenters: it wasn't immediately clear what the building did. Especially the oxygen! I died like 5 times before I figured out how it worked. For anyone who hasn't played yet: **Build the blue cylinders!** You need 3/4 of them to keep your oxygen up!

I had fun though, the game looks cute and is the foundation of something really cool. I had fun propelling myself deeper into space, nice entry!

Devil Elimination Party of Tactical Hunters by Teto 2025-04-25T10:52:23Z

@aizomon Thanks - are you playing on a high resolution screen by any chance? (UI scaling is hard :P)

@pauldee427 Huh, I hadn't seen that... although I think the game crashes when you win (by clearing the 5th level - with the 4 exploding barrels), So congrats for beating the game! I'll try and fix that bug, it didn't happen when I cheated my way to victory for testing :P

@superpokeunicorn Thanks, the abilities were quite the feature creep! Good idea with the increased movement upon level clearing. You are also able to buy more 'movement points' in the upgrade menu, but I appreciate that's not very clear!

Thank you everyone for playing & giving feedback!

Devil Elimination Party of Tactical Hunters by Teto 2025-04-25T20:18:09Z

@livelypersimmon Thanks! We have a mish-mash of drawings in there, given the time constraints! Glad you liked it

@mod-wiz Thanks very much for the detailed feedback! We definitely went too big on scope for this one, and I was trying a new tool for writing the code (Cursor + Claude LLM AI), which was very tricky to use well, and made it very difficult to polish at the end since the codebase was such an unfamiliar mess. This is an 'extra' game, so I don't think we get ranked even if we do get 20 ratings - we're just doing this for the feedback, so thank you very much for your comment!

Cutter of Grass by JonasO 2025-04-24T22:35:38Z

Really nice vibe - very relaxing to play & I loved the vibrant colours! Initially I thought the controls were a bit tricky, but once I got the hand of slowing down to make tighter turns it started to make sense. I also really enjoyed the audio design - the way the music slows down when you do suits the game very well (and pushed me to go faster :P) Very nice entry! :)

Project: Coreline by AlvaroRomeral 2025-04-25T20:54:29Z

Nice, I managed to reach the core! It took me a bit of time to figure out the interface and realise that I could build additional rings of settlements. It's got kind of a frostpunk vibe to it, was that an influence? I think once I figured that out, it was cool to build up some settlements, but it wasn't too challenging - I think maybe some extra mechanics like proximity/neighbor bonuses might have helped add a bit of strategy to the design. As it was though, I still enjoyed setting up a few districts with roughly the right proportions and being able to fuel my drill to power through to the core! Also the game looked pretty, and the ambient sound gave a good atmosphere (would have been nice to have some music too though) - nice entry!

Tentacle Tumble by Yoshiappel 2025-04-24T22:53:33Z

Nice little platfomer! I liked the music, and the squid was cute. I found the game extremely hard though - it took me about 10 tries to get down to the boss fight, and then two of my boss fights I just died instantly. I managed to chip a bit of health away on the other 2, but I found it too hard to beat - especially when only having one hitpoint.

It was good fun learning the level on the way down - but a little frustrating that hitting a wall would take away all of your speed.

Also the controls are a lot more than left click! WASD + space to go up wasn't mentioned anywhere, so the first time I had no idea what was going on.

Nice entry though, hope you enjoyed the jam!

LD41 — Combine 2 Incompatible Genres

FRUIT-TYPE by voxel 2018-05-12T21:26:15Z

Nice! I like the gameplay, it can get pretty tense trying to plant seeds, collect fruit and kill bots. The sound is also really nice with a cool musical feel. Very nice entry!

The Chamber by Phaix 2018-05-13T23:42:45Z

I agree with glimaleite, I like the mood and visuals, but it was a bit unclear what to do. In the end it seemed to be a lot of talking, and eventually i tried to run for the door but it closed and then ended. I was trying to play with the bars and they did seem to change colour so i'm not sure if there was something bigger?

I think the controls could do with a bit of work too, as it was kinda clunky to have to cycle through different modes to move objects around. I think to do something like that, a style more similar to gary's mod would be smoother.

I did like the voice, story and mood though, and the level looked good and was well made, nice entry!

7575 by Shivur 2018-05-04T22:46:34Z

"Relaxing game" - I think swearing helped, both in and out of game - I think I found 7575 :P Nice graphics, simple gameplay, the music was kinda annoying after a while but I think maybe it added to the mood of getting annoyed at pixel-cows. I think there was a glitch where going into the top left corner would shoot you to the right. Nice entry! :)

Let's Not Make This Weird by mjomble 2018-04-27T22:23:55Z

Haha, I like the idea, and the instructions were funny (and accurate to what actually happens in films :P) I liked the shape-puzzle that underalyed the game, but I did think it could get a bit grindey when you were trying to get the tiles you needed. Promising prototype though, good entry!

Between Dimensions by lautregars 2018-05-02T23:55:58Z

Wow, tricky! Nicely done! I like the concept, but thought it was quite disorienting to switch from 2d to 3d, and sometimes felt like my vision was flipped? Maybe some kind of transition animation would be good. It was challenging though, although i think tighter controls are important in a platformer. The visuals sometimes looked a bit janky in 2d mode, and tiles seemed to be clipping, but not sure if that's just for me. Congrats on making the Compo deadline too!

Idle Shooter by NicMagnier 2018-04-27T21:38:55Z

Nicely done! I read your post-mortem too, and I think it pays to have done the animation the way you did, the easing functions really do look good, especially with the simple art style, it 'feels' great! The concept is fairly simple, but the quality and polish pays off, and you've made a really fun game! If I had one wish, it would be the ability to jump back down a level, because I think i bit off more than I could chew, especially when you lose ALL of your money when you die :P Good game!

Mad King by agrdev 2018-05-12T12:28:27Z

I liked it! A nice concept which makes you think about risk management and making the most of opportunities - the random element really helps here. Graphics were simple but sufficient, and overall it was a simple but enjoyable game! (I like management games in general) Nice entry!

Burger Flipper by GroverTheGrovekeeper 2018-04-25T22:47:19Z

Wow, the darth taters are hard. Managed to defeat the first set but the second with the rockets too were tough. I liked it though, you kinda get into a rhythm which is pretty fun! I think some kind of graphical warning that they were about to fire would be good to add, but it was fun! The real time aspect was great to prevent spending ages on each turn :P

True Love Adventure by neowhoru 2018-04-23T22:30:23Z

I like your drawings and the writing is pretty fun! But MAAAAN those hitboxes on the monsters are frustratingly big! It was too much to try and dodge them so I basically had to find a safe route and then repeat it 6 times, which I assume wasn't the aim.

DragTypist by Slashee the Cow 2018-05-02T23:34:23Z

Phew, got 57.91 seconds, that was pretty tense and made me realise how my typing just collapses under pressure :P I liked the effort put into the polish, the sound and effects were really well put together. I think some kind of clearer UI would be good (with full screen colouring or something for overheating) because it was really difficult to keep track of everything while still staring at the target letter. Overall, a great entry, I enjoyed it :)

Cinema Drive by Texou31 2018-04-27T21:17:44Z

That was pretty difficult! Like others have said it does really push the reality of texting and driving! Game-wise though, it would be good to have checkpoints of some sort, because the beginning can get a tad repetitive. I did enjoy reading the story as far as i got, quirky! Nice entry though, and good choice of theme!

Chrono Blaster by CG_Fred 2018-04-27T23:57:34Z

Nice one, made it to the end and I thought the difficulty curve was good, as well as the introduction of new enemies. For 9 hours, you managed to put in a decent amount of content! It was similar feeling to superhot, but that's not a bad thing, it felt a bit more strategic. I like the simple visual effects you used to help keep track of bullets. One small thing is that my mouse cursor didn't seem to bind into the game, so i kept clicking out, I think your engine should give an option somewhere to bind it to window, so would be worth using that. Nice entry!

HorrorGotchi by Spiffy 2018-04-27T19:59:50Z

Creepy audio! In a weird way, the game is actually pretty cute, I like the way it plays with the ball and doesn't like to be washed :P Would be a fun thing to see expanded a little, just to reminisce over the old tamagotchis with a twist! Also the UI is really nicely drawn, pretty detailed for an LD entry!

Red Shirt Engineer by Noxbuds 2018-04-26T23:25:24Z

Ambitious game! I enjoyed it though (and finished it), and I like the potential too. I think it would be good to improve the graphics a little bit, because it was quite difficult to figure out which way you were moving (although i guess would be in real-life space). Secondly, I felt I was under pressure to do the logic, which is a good mechanic, but I couldn't tell how much pressure, so it would be good to add a health bar in that screen. And final point, I wish the puzzles went on for longer, I love the potential of how the time constraints might cause me to compromise on my logic design and then have to cope with it when controlling my ship, maybe by gradually introducing more complex systems with time. Anyway, all of this comes from me enjoying your game and considering the possibilities so please take don't take it as bashing! Nice concept and nice work!

Hats on Clouds by Sibi 2018-04-26T23:04:48Z

Nice, I completed it! Controls took a bit of getting used to, I think there needs to be some more friction, and some more acceleration, as it was quite difficult to get out of crashes and tight corners. Game looks pretty though, and I like the idea! It was really satisfying when I actually managed to pull off a flawless couple of loops around a tower to activate it! Not sure if it was just because of the practice, but I think the second level was actually easier than the first, maybe because of more towers. Also the music suited the game and was good to have in the background. Nice work! :)

Don't look at Greg by hankworx 2018-04-27T00:15:11Z

Wow, that was creepy. Fantastic atmosphere and great polish. I don't even know if Greg catching you did anything, I just knew I wanted to get away from that man. A well made short game, I'm not usually into this sort of 'tense' game so really got my heart pumping haha :P

Rockin' Horse by niterich 2018-05-02T23:21:00Z

Do you ever get a better title than sir snail? Managed to get down to 57 seconds before I stopped :P I liked the rhythm of the game, its a nice twist to a cart-racer! Nice map too, and the music is very nicely done, suited it perfectly and some impressive work especially in the context of a jam. I really enjoyed this one, could obviously do with some polish, but a nice idea and a solid implementation

The Lake Of Horrors by WongKongPhooey 2018-04-23T22:13:53Z

I didn't seem to be able to catch any fish, could you go into a bit more detail on the controls? Rod seemed to get stuck a bit too. Game looks really nice though, and I like the combination of genres!

Edit: Ok, thanks for the clarification! I like the animation and feel - just like an arcade game! Although i do think the rod is still a bit tricky to control.

Bullets of Insight by notgreat 2018-04-25T22:30:49Z

Nice game! I like the genre combination you made, it felt pretty good to orbit around through the bullets. Sound was good too, a real arcadey feel. I enjoyed it! :)

They Came For The Chips! by nina 2018-04-23T23:52:01Z

Nice! I liked the artwork and the theme! The clicker aspect actually made a tower defence game pretty tense and exciting which I thought worked really well. Trying to rapidly click on jars while building a maze out of towers as fast as possible, I thought it was pretty fun!

Deal Them 21 by devinwilson 2018-04-25T23:19:54Z

Ayy, completed it! :) I liked their comments, pretty fun! I didn't realise what right click did at first and so I was trying to play blackjack 3 times haha.. But after figuring that out and getting the hang of it I thought it was a fun little mini game, good on you for getting back into LD!

LD59 — Signal

Herd behaviour by Decentsauce 2026-04-27T17:29:48Z

I managed to finish in 5 turns - its a shame you didn't get to add more levels, because I think this could have been fun to play more of! :)

I almost think it might have been better without the 'turn towards' tool, since then you need to embrace the chaos more.

Fun concept!

🗦◎🗧 by torcado 2026-05-05T22:40:34Z

Nice! Very well polished and gave a good feeling of exploration. There was a good journey of discovery as I played through the game, with the gradual revealing of the different mechanics and enemies. Even the upgrade system felt like a little puzzle. The game is also very pretty - simple but powerful visuals (and the character was cute with the little ears). The small panic every time I revealed more territory was fun, I do feel like there was something missing with the gameplay loop. Maybe some reason to push further away, or some upgrade path which changed the mechanics slightly. I felt like the journey back wasn't as enjoyable as the journey out, since I was trying to just retrace my steps. Maybe some breadcrumb mechanic, or a less harsh penalty for death? Overall I had a good time though, I enjoyed the journey of discovery, with the very isolated atmosphere. The shooting felt good too. nice entry!

Screenshot 2026-05-05 233028.png

In the Crib by ruthiepee 2026-05-03T20:54:00Z

Nice game, very cute! I managed to get up to 97% comfort and I think that the final 3% is good for baby's character building. Really nice unique vibe, and well pulled off (the art is crisp and the audio is very nice and clear). I like the music too, it fits the game really well. I had a fun time exploring every different item and experimenting with how they affected the final score.

> since I also created the baby from scratch I’m counting it as compo.

Very impressive creating a baby in 48 hours, putting all other mammals to shame! (I agree, this is a great compo entry)

Nice entry! Good job - especially doing it alongside everything else!

Aurora 4: Prelude by ghost-in-the-toast 2026-05-02T00:27:33Z

I really enjoyed this, the game had great vibes. Graphics looked really cool, and the audio matched it perfectly. I think you did a great job of recreating the feeling of games of the era. I do echo what others said though, I am not sure what the lives were actually doing for me given that if you get hit once you have to start over from the beginning. It was cool that I could practice and make it a bit further each time, but I think I would really appreciate if the lives meant I could respawn instantly and keep going. I liked the enemy variety I saw though, and I felt like I was getting a bit better with every run (as long as I got the rapid-fire gun dropped :p)

Routine Mission by Flightless 2026-05-03T21:12:05Z

I'm assuming that once I made it to cryosleep, that's the end of the game. Let me know if that's not true!

This game had a fantastic atmosphere. The gameplay was very simple, but I was very engaged with the story, and enjoyed the variation, and the story arc. I was on the edge of my seat, it was quite creepy! Avoiding the red dot was actually quite tricky at times (to me it was quite clear that if I ignored it my ship would explode). I think it really added to the tension. Great entry, its quite tricky to successfully pull off the mood that you did!

Robo-Miners by Wizard 2026-04-28T23:23:24Z

Fun little game, I think after a while it seemed a little too easy though, and once I got to 20 ore I figured I had seen it all. I also would have liked to see a bit more juice to the game, like maybe the asteroids could spin a bit, and flash/explode when they get hit. Also I felt like since there was no indication of where asteroids were, there wasn't really any drive for me to do anything except mindlessly wander. I really liked the sound effects though, they are simple but effective, and the graphics are cute, nice entry!

Panik's Trip by Teto 2026-04-23T13:15:21Z

Thanks for the comments everyone! I think we might have put some absolutely massive textures in the game which might be causing these issues, I'll see if I can compress and re-publish the game this evening

Panik's Trip by Teto 2026-04-24T10:29:07Z

I've reduced some massive textures and also released a windows build so it can be run out of the browser - hopefully this helps!

Panik's Trip by Teto 2026-04-28T22:59:47Z

@beastpanda Thanks for playing! I've been pulling my hair out about why other people are seeing these issues, the game seemed to play fine on my Desktop, my laptop and even my phone! :sweat_smile: Thanks for pointing out the discard pile issue - that caused a crash, so fixing that fixed at least one cause of game-death!

I hope that maybe fixes a class of issues that was the cause of the problems. The text is a known issue that would be a lot of work to fix, and its also worth noting that some of the glitch effects (you might notice them on a new day, for instance) are intentional.

@cataclysmicknight Thanks for the feedback once more! It was really difficult to try and balance the game, and we're really interested to maybe try and spend some time to get closer to our vision for a post-jam version. The 'sane' state in particular (🤫) is really difficult to complete the game with unless you have certain items (the travel alternative), and there is definitely a lot of RNG which needs to be on your side in order to complete.

I've pushed a version with some bugfixes, bringing the total changelog to: - Reduce texture sizes - Fix broken encounter - Fix being able to play cards from discard pile (which would cause crash) - Fix health/pathfinding pips from rendering incorrectly on reload

Panik's Trip by Teto 2026-04-29T20:13:12Z

@beastpanda Thanks for the offer, that would be much appreciated if you could!

Panik's Trip by Teto 2026-05-08T10:43:16Z

@ectucker1 Thanks for playing! Yeah I think we could have improved the progression feedback - should be that you travel 4 times (maybe 5, I forget) then win. Whether this is possible kind of depends on your luck with the RNG at the moment.

@mashedpotato haha, thanks!

@chuchugeralt Glad you liked it, yeah I agree the RNG can be very harsh (even for me)

@lloydlobo Thanks for the feedback! You ask how the card system was handled. With the disclaimer that this code isn't the most readable, and I inline-coded the animations, you can see the high level logic here: https://github.com/CiaranWoodward/LD59/blob/master/Global/GameDriver.gd

And the more detailed card movement logic here: https://github.com/CiaranWoodward/LD59/blob/master/Global/table.gd

Which drives the individual cards which are derived from this base_card class: https://github.com/CiaranWoodward/LD59/blob/master/Cards/base_card.gd

And so adding each card is really simple like: https://github.com/CiaranWoodward/LD59/blob/master/Cards/bow_card.gd (with the description and properties set in the editor)

@ava-skoog Oh no, sorry to hear you hit bugs, I tried to recreate them by clicking like a madman, but haven't been able to unfortunately (although clicking end turn while cards are being handled does sometimes have a weird effect - maybe that's related). Thanks for the feedback and good point with the parallax. I would note that the fire only actually burns down when you press end turn - its not real time! So while an encounter is playing, or you are playing cards from your hand, there is no rush! It is really interesting to hear about how other people perceive the game mechanics that we take for granted as the designer. Thanks for playing :)

@zhangzhimu Thanks for playing - What kind of bugs did you hit? Was it similar to what Ava said, with not being able to draw cards?

@ben-delvin Wow, thanks for playing! Congrats on beating the game, I know that's a challenge even when you already know all of the mechanics (I've done it 3 or 4 times, but definitely can't win every time, and cheated by knowing how it works!). I hope you enjoyed learning about the mechanics and world :)

Exegenesis by CataclysmicKnight 2026-05-01T11:33:11Z

I intend to give this a play and I'm looking forward to it! You don't mention in the description, but I assume I also need a standard deck of playing cards?

Exegenesis by CataclysmicKnight 2026-05-03T20:33:07Z

I'm glad I spent the time to play this. Very different ludum dare game (given its a tabletop game) but it felt really polished, and I thoroughly enjoyed it. Great job, I'm sure its really difficult to put together a complete experience and then get people to actually play it, given that most ludum dare games take something like 5-30 minutes to check out.

This took me about 3 hours from opening the book to finishing my final journal. I got a score of 463 by the time of my final breakthrough. And I think I was *really* lucky for a few of my turns! I think the rules were simple enough to understand, but a few bits of feedback on the wording:

I think "If you didn’t fully comprehend the Snippet" section could probably be reworded a bit, I think its incorrect and it would be clearer if you maybe gave clear names to cards that are "still in" the snippet, and those that have been removed from it. Maybe there are "solved" snippet cards and "unsolved" cards. Or something like that

Furthermore, it seems there is a bit of a hack there that I'm not sure is intentional - the "remove an equal or greater total than the remaining cards" suggests that you can discard down as many extra cards of less-important suits as you want. You don't get that benefit when you fully comprehend, but I guess there is the score trade-off. I chose to not use this 'hack', and instead would make sure I didn't expend 'additional' cards past what was needed to cancel out (but overshooting by was fine as long as all of the cards were needed to cancel out the snippet)

I don't think the wording of how you win with two purpose suits was quite clear (but I only had one suit, so it didn't affect me).

I really enjoyed the journalling aspect, it made this game quite unique in LD. I've played "thousand year vampire" before, and I felt this gave me a similar vibe, to channel some creative energy in a directed way. I ended up being an author trapped in a cycle of publishing books that he didn't care about in order to get by... and driven by a mad urge for power. He learned how power was just as much about being smart and knowing your strengths as it was about brute force. He also learned that he was stronger with other people and they could be worked with or manipulated into his own benefit... which worked to great effect, although when all was said and done - was there anything more?

If I was going to provide some feedback on the journalling, I think I messed up a bit by basically rewriting the breakthoughs in my own words (through my own lens) in the journal, which was maybe a bit time consuming. I think I either should have just sucked it up and copy-pasted them (then focussed on my character's reaction to them). Or it might have been nice to have less-wordy versions of them, so I could flesh them out on my character's journey. I guess that wouldn't have given the same vibe though, because I enjoyed reading your 'influence' on my character's journey. Maybe it would be nice to have a suggestion on how you envisaged this working.

Interestingly, I seemed to get a breakthrough on almost every round, which didn't lead to my character struggling much. Perhaps the balance could be tweaked a bit to make the game a bit harder? I did like the breakthrough texts though, you did a nice job of twisting them around the theme of the different tracks (I especially liked the final club breakthrough, nice twist!)

Mechanically, I liked learning about the rules. They were fun, with a good balance between chance and strategy. I have never played "Shut the box", so I don't know what was original and what was a tweak. It was a simple hook that kept me thinking and planning ahead, without being too stressful. I recorded a mechanical log too which I'll post in a follow up comment because it doesn't fit in the character limit.

Exegenesis by CataclysmicKnight 2026-05-03T20:34:25Z

Also one final comment, I used a d12 for the initial setup rolls, so that I wasn't biased to land in the middle of the roles - I guess it doesn't really matter for a single playthrough though.

Mechanical log (My purpose was clubs):

(rolled 2x 1s on my second throw, and the snippet didn't seem relevant anyway) (0)

(got a great balance hand, managed to get 2x clubs, 2xdiamonds and 2xspades in my 'solved' piles after discarding the final bits. Spades & Clubs drew win) (28)

(Fully comprehended. Hearts won.) (37*2 + 28 = 102)

(Fully comprehended. Used 2 insights. Clubs won) (51*2 + 102 = 204)

(reshuffle) (204 > 25)

(Used one insight, got a partial comprehension. Hearts won with 5 cards - 2 breakthroughs!) (42 + 204 = 246)

(wow... lucky! Fully comprehended with no insight. Clubs won. breakthrough) (44*2 + 246 = 334)

(Bit less lucky this time. Used 3 insights, but finished with an unsolved 9. Clubs won but I think thats all from my deck!) (27 + 334 = 361)

(Fully comprehended, one insight used, Diamonds won. Breakthough) (39*2 + 361 = 439)

(reshuffle) (439 > 100)

(I think I played this hand well, arranged my deck to only have an Ace left in the snippet, so I could remove a nine of hearts and make it so Clubs could win. Clubs won. Final Breakthrough, game won!) (24 + 439 = 463)

Connection Restoration by BrahGold 2026-05-05T23:28:53Z

Very short, but interesting you made basically 2 entirely separate games. I think the side-scroller platformer was quite fun, and the talking signals when you split them were cute. It would have been great if you could have fit some more levels in. I made it to the end with 2 active signals :) I didn't find the orbit part of the game particularly challenging, but I assume you had some ideas there which you didn't get around to. All in all, it was a very condensed experience, so I enjoyed my few minutes, but would have loved to see a bit more content.

HORIZON'S CALL by deadjolly 2026-05-04T14:29:05Z

Cool, very moody game! I think I reached the end (there is a cutscene then the game starts from the beginning).

I played the 1.2 version, so I don't know if you changed anything, but I found the game to be quite intuitive. There was a period at the beginning where I was trying to figure out what was going on, but I thought it was quite clear when what I was seeing through the scanner didn't match what I was seeing on the rest of the screen.

I think that you pulled off the atmosphere/horror-esque vibes quite well. It was quite tense. Good length of game too, the core mechanic didn't get stale (but I think if you had more levels without new mechanics it probably would).

I wonder if there should be some reason to not always have your scanner out though, I was almost entirely looking at its screen, and not much else, since that allowed seeing the goals and the enemies.

Great entry though. The sound through my headphones sounded great, the mechanic was fun to discover, and the world was very pretty!

Per Signum by apoly 2026-05-04T12:00:08Z

Nice game, I had a fun time playing it! I think the progression was good, just as I was getting frustrated with the basic drones I unlocked the level up, which was nice. I followed your advice and explored the map before going north, which meant I had a good satisfying army behind me to re-take the comms matrix. I found the AI of my own drones to be a bit annoying at times, it would have been nice if there was some way to get them to move around. Also I think I found it to be a bit easy once I had the rhythm down, I don't think I lost a single signal tower. Nice entry though, I enjoyed it, it looks good, and the music suits it well!

Screenshot 2026-05-04 124709.png

Mixed Signals by lloydlobo 2026-05-06T20:39:28Z

I enjoyed this! Cool concept, I think it would legitimately be a good tool for learning about waves. I played your jam version to rate. I liked the gradual unlocking of the new parameters. It would have been fun if you could have heard a (quiet) version of the wave playing in the background I think. I also didn't notice where the timer which was counting down was on my first playthrough, since it was hidden in tiny numbers at the top. I liked how I felt I was getting better at the game as I played. I made it up to the harmonics before I ran out of time and saw that unfortunately I would have to start from the beginning to replay.

I also played your post-jam version. It looked much cooler, but I'm not sure the music really suited the game. Also I still couldn't really see the countdown easily. I think there were also some regressions, like the parameter steps didn't seem quite so good - at one point I was at +360 phase, and I think it needed like 0 or 1 or something, so it looked perfect but wasn't "locking in".

Nice entry, hope claude didn't get on your nerves too much :sweat_smile:

Heisty Heist by MashedPotato 2026-05-06T20:00:08Z

Cool idea, I like how it fits around the theme! I found this game to be quite difficult in a bit of a frustrating way - placing ribbons was fine, but often the bandit would drift as he was wandering, so wouldn't hit my ribbon and then there was nothing I could do about it. I did manage to complete the first level, and it was a fun concept, but it was quite annoying when he just got caught on scenery and then there was nothing I could do. Also there were several times where the police officer reached the bandit, but didn't trigger game over, so I had to run over myself and just run into him. Cool level generation though - I like that each level was based around a theme with some variation each retry. Cute ducks and bunnies wondering around too - nice entry! :)

Natural Luck by Alexandr Gerya 2026-05-06T20:20:15Z

Fun game, I made it to level 33 with a high 6-figure balance... but then lost it all with some silly bets. I had fun though (because it wasn't my money :eyes:). I did feel like I kept playing the same hedgehog-fox-mouse combo over and over, and didn't really feel like the signals encouraged me to swap it up. Also I think it would have been nice to see the probabilities of the different enemies, which might have further encouraged switching it up. Fun idea, nice game, good job! :D

Green & Yellow & Red by w2k 2026-04-28T23:08:56Z

Screenshot.png

I don't know whether this score is good or not, but as the second level taught me (with the green platforms) sometimes its best to just move on red!

This was fun, I like that the game got progressively more interesting with each level. The blue clocks were really cool (although on my first playthrough one of them pushed me through the wall and I fell off the bottom). Nice building up of simple concepts to make the brain work - cool entry!

Without Brakes by Shernik 2026-04-27T17:22:39Z

I got up to 104km :sweat_smile: and I think that was mostly random generation luck towards the end, since it seemed quite common to eventually get given an impossible turn.

Graphically, I really like the vibe, it looked cool, and the music went well with the visuals. There was a weird graphical thing at the top (above the viewport), wasn't sure if it had anything to do with the game or was just a glitch.

Gameplay wise, I had fun. Its a simple game, but well implemented under the time constraints. I think it would have been cool if the horn needed a bit more thought than just spam it when there are cars up ahead. Also I think it feels a bit unfair when you speed up enough that you can't possibly win.

Nice entry! :)

Drum`n`Ice by PepeBrante 2026-05-04T13:20:01Z

I found this really difficult, but I definitely got better the more I played (it was helpful that upgrades stuck around when I died, even if that was unintentional). The 3d world, voicing and story are really nice elements on top of the core gameplay, which is really cool for a jam game! I think it could have done with more visual cues - and maybe it felt like the audio was desyncing with time (that might just be my lack of musical ability though). I also played your post-jam version a bit, and found the difficulty better, but I still sometimes would get into cycles where I kept missing the first beat of the player turn and then couldn't cast anything for a few turns which was quite frustrating xD Thats how I died on the boss :P

Overall, great entry, with an impressive amount to it, good job!