Critters, Conjure, Cannonade! by PureGarlic 2024-10-09T18:40:24Z ♥ 1
Hey, its a very nicely executed idea. Music, sound cute graphics - that's what its all about. The only issue i had is that i have a bit difficult time in figuring out which critters actually do what - perhaps turning obstacles in the exact same color would help?
LD57 — Depths (6)
Obsidian Deep by Joseph Tan 2025-04-19T07:37:25Z ♥ 2
Hello fellow exatly the same game maker! Well almost
Looks sounds and plays nice. I like the idea for more of a puzzler approach where you can only dig down and can' t jump. And I especially liked that you can dig 3 blocks in a sequence - combines to a surprising strategic planning.
There is one issue with the game - its far too long for a jam game :/ I think i played for 40 minutes to reach level 1000, and then realized that it probably never ends at which point I stopped. One of the upgrade should probably be to start at a certain level - 200, 500, 1000 for example - though not sure if this is what you were going for. If there's an end it probably doesn't make sense.
Really polished, fleshed out concept. The only issue i had is that when you spam space to dig down you can reach a shop, and then cancel it without buying anything:/ Or perhaps there should a button to simply restart? Though it was mild annoyence
Belials Bellybutton by Kujoen 2025-04-18T19:27:21Z ♥ 1
I won! This is really nice, i really appreciate the amount of work that went into this. The pixelart effects like shadows/etc is something i really look forward to finally do, as it does not look as plain as normal pixelart. Great entry. The only feedback I can give is that level is either too huge, too open, or there should probably be one more thing in the game to justify going so far. But its so atmospheric that you really want to get to the end.
Into The Deep by clymm 2025-04-16T21:04:17Z ♥ 1
Hello fellow almost the same digger game maker! I understand that the game loops after leaving the planet (considering that you loose all the upgrades) Its pretty packed, and looks cool. In my game i made sure to go for pixel perfect, but i also wanted to do something present here - some modern effects, nice glow, lights, rotations. Makes the game look not as retro end empty. The only thing that kinda didn't feel right was buying and spending - you can buy upgrades by clicking mouse on buttons, but to use the you press a button and it goes all away immediately. I think I should be able to use one tank at a time. Also the balance seems a bit off - you loose energy and oxygen quite fast, but after reaching 500% health it runs away so slow, you can pretty much ignore that you don't have oxygen ;) VN entry, like i said in the beginning i like the most that it does not feel as retro as pixel art often feels. And the plane really flies! :D
Towards the Light by MikeMikeMakes 2025-04-16T18:30:29Z ♥ 2
vn for custom engine (and in c wow), works beautifully works "blazingly fast" :D. But you really should add a mouse ;)
GOLDLOVING STONEHATING IDOL by SurWeaver 2025-04-09T19:39:47Z ♥ 1
It's a quite easy puzzler, but a nice take on the theme i have to say. On the other hand I only managed to get 103 gold hmmm. I wonder if it should be a puzzler or an arcade game, where you have a combo systems, etc
When you hit something, I feel like the bouncing should happen earlier, not go to the middle of the wall and only then bounce.
Good job!
Glimmer in the Deep by ScrivenerOfLight 2025-04-09T19:06:25Z ♥ 1
Nice atmospheric game, I went back to the surface despite "there's no way back" ;). I really think that you should screw the rules and just add some music, as it hurts the possible experience a significant bit. If you don't want to disobey the rules, just add a link to some dropbox/youtube to play in the background and just give this to the player as an option.
Can I ask what did you use for the map? Those are blocks or tiles? I feel like you had to draw a lot!