stefan-b 2021-10-05 20:03
for me i could simply push the rocks over the enemies without need for my gun? :)
Foon → Ludum Dare Explorer → LD49 → Unstable Magnetic Gun
By piw and hatmajaster
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1389 | 2.92 | 21 | |
| Fun | 1228 | 2.94 | 21 | |
| Innovation | 495 | 3.55 | 20 | |
| Theme | 1357 | 2.70 | 22 | |
| Graphics | 1310 | 2.62 | 22 | |
| Humor | 1162 | 2.14 | 19 |
for me i could simply push the rocks over the enemies without need for my gun? :)
In my opinion, this is quite a novel concept for a game. Would love to see it grow into something bigger and more polished.
The idea was good, but there was an implementation issue that allowed pushing the magnetized rocks against the enemies to kill them immediately, without having to make the other rocks crush them in pairs.
This game is cool and I enjoyed the concept. I would like a map to see where the last enemies are.
Cool idea maybe being able to magnetise the enemies as well might help reinforce the idea but altogether nice job
Quite complex mechanic, I also didn't really understood what I had to do until I've read the comments
Wow really cool idea! I think it would work really well as a puzzle game, where you have to magnetize rocks in the right order to kill all the enemies. One thing that I would change is the footstep sound, it was very repetitive.
Well done!
The idea of the game is interesting. Is great how can you use the electrizing gun not just to crush enemies between rocks, but also use the opposite poles to push the rocks and kill enemies, that was satisfying. I don't know is intended, but I can easily kill enemies just by walking and pushing the rocks. Now, I don't think the game is unstable just for is complicated place enemies between the rocks, the idea of unstable I think suit more for the gun, control magnetism with different sizes of rocks or many rocks at the same time gives you the sensation that is unstable because of how difficult it is. Feedback and bugs in gameplay: When starting the game, it can be good if you place the player in a safe zone because at the moment the game starts, the enemy sees you and start shooting you, the health bar would be better if it is placed in the upper left part and add it some border to be noticed more, increase the canvas size of the enemies count (I didn't realize after my 3rd playthrough), vary the footstep sound, and add a game over screen when you die or kill all the enemies with the option of play again
@braian996 Thank you for your extensive comment. Yes, we found we were short on time to polish many aspects of the game. Moreover some things were added in the last minutes before deadline. This was also my first game made in Godot, so I was learning thing on the go :)
The fact that you can push the rocks kind of makes the gun useless.
I think a little more animation on the player would've been better. Well done!!
It doesn't look like anyone else pointed it out, but wanted to post that the footstep sound appears to only play from the left set of my headphones on the web build. Overall cool idea, but I think it might have been more satisfying if the magnetism was stronger, had a more linear magnetism curve instead of exponential with distance, and if you "locked together" the rocks after they collide. Great first jam game!
The sound was a little droning and i found it to be a distraction.
The gameplay was interesting. I liked the way you could toggle things with the magnetic mechanic and have different strategy's accordingly.
Very innovative idea. I love the ability to switch the rock's polarity. Such a cool idea, and I feel mixed about being able to push rocks over enemies. It felt like it took away from the magnetic mechanic, because pushing rocks was easier than playing with polarity. But that was a super fun and innovative game and I could see it being magnificent with just a little polish. Great job!