This Game Is Trash by kalgynirae 2025-10-21T08:29:59Z ♥ 1
Great idea integrating the menu in the gameplay. I think i collected *everything*Bildschirmfoto 2025-10-21 um 10.29.24.png
Foon → Ludum Dare Explorer → Users → Stefan B.
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 60 | Old Tech | 🤖 | 👥 | Overdub | jam | |||||||||
| 2025 | 58 | Collector | 👥 | Energy Rush | jam | 540 | 3.31 | 3.04 | 3.56 | 3.59 | 3.01 | 3.18 | 2.02 | 3.33 | |
| 2024 | 56 | Tiny Creatures | 👥 | Critter Cannon | jam | 886 | 3.17 | 3.05 | 3.03 | 3.72 | 3.12 | 3.47 | 3.52 | 3.31 | |
| 2023 | 54 | Limited Space | 👥 | Sticktron 2077 | jam | 898 | 3.18 | 2.95 | 3.53 | 3.32 | 3.12 | 3.69 | 2.40 | 3.25 | |
| 2022 | 51 | Every 10 seconds | 👥 | Drone TD | jam | 533 | 3.57 | 3.54 | 3.28 | 3.60 | 3.15 | 3.14 | 3.16 | ||
| 2021 | 49 | Unstable | 👥 | 🌎 Planet Unstable - The Law of Balance | jam | 1185 | 3.18 | 2.54 | 3.62 | 3.84 | 3.38 | 3.47 | 2.50 | 3.19 | |
| 2020 | 47 | Stuck in a loop | 👥 | Stuck in a Timeloop | jam | 408 | 3.78 | 3.59 | 3.59 | 4.09 | 3.65 | 3.46 | 2.91 | 3.53 |
Stefan B. leaves an average of 17.2 feedback comments each event.
Great idea integrating the menu in the gameplay. I think i collected *everything*Bildschirmfoto 2025-10-21 um 10.29.24.png
impressive intro!
hehe, games in the game - interesting idea
great pixels physics. feels great. I only had the problem that one pixel fell far to the right where i could not reach it anymore... Bildschirmfoto_20251013_201652.png
i didnt fully understand why suddenly I'd get some negative bonuses, probably i should have better looked after my exhibitions.
Interesting idea!
first go was a bit hard when all ememies attacked immediately. It took me a bit to understand i need to do melee to get items.
Nice graphics and art style
scary
i could catch them on the fly - nice style, very polished for just 3 hours.
I was wondering, is there any downside of keeping right mouse pressed always collect? would add some depth if collecting is also something you have to decide when to do.
Would help if upgrading / adding drones would be with some shortcut or some pause screen, since you otherwise have to move your mouse away from the enemies...
Nice entry!
Nice mix of stragey and tetris. First i wanted to suggest adding a speedup, but then found it on the top right. Very nice and polished!
epic transition from menu to gameplay.
For the hoard! ... it made me collect a lot after i got the hung of it. Great base game, now some small additions and its a fully fledged full game. Nice!
i like the clean and simple art style. controls feel really good. nice work!
haha, really nice take. first also thought about garbage collector as theme but then decided for some slightly different theme. But thats a fun implementation!
Georgeous art style, the physics seems a bit strange sometimes. But very fun and beautifully polished style!
Interesting idea of making the things yourself that you collect ;)
great art and take on the puzzles!
Nice atmosphere. You mostly have to remember from the runs before ... (or i am just not a good thief) got caught.
I must admit that I typically play with "invert mouse" and no auto aim, so it took a bit to get used to it.
Nice 3d take on card game!
Very well made and interesting concept! I struggled most with locating myself relative to the big jumpers, took me some time to get some understanding for the 3d'ish 2d :) This made the jumpers harder than the final boss for me.
Overall perfectly catching me and transporting the mood!
stage 4 seemed especially deadly to me
I didn't know turtles have this hidden epic sprint ability before ;)
Interesting mechanics with the vision circles!
cute graphics and sound. Feeling sneeky
Nice take and very well polished, cool little game!
i lived a quite happy life at the very left side directly on the glass wall for very long time :)
Great take on the limited space as a puzzle!
sometimes i feel its hard to get where the walls are (sometimes i got away when i thought i'd crash and the other way around)
wow gravity is really low - things falling slow (even slower than myself?) :)
web worked for me, but i walked my 3 heros out of the screen to the right, so i can no longer seem them or do anything
btw web version runs on macos in chrome based browsers, if you switch to the newer rendering engine as in https://github.com/godotengine/godot/issues/70691
double size and recharge time upgrade is quite overpowered, wish there would be options to merge / combine / upgrade powerups to make room for further ones to be able to continue for more levels
just as in real life. find the last working ticket validator in the back of the bus and then enjoy the rest of the ride at the very front window, ignoring all other guys in the back...
it is a little hard to guess the hitbox of the stick but solid take on limited space (jumps)
interesting take on the theme, where you are limiting the space for the enemies. Feels a little helpless after you placed the walls and have to wait...
getting the axe upgrade made me finally be able to survive. nice take on the theme! Was a bit hard to tell the hitboxes and get a good feeling for the controls
yay, reminds be of the good old sokoban, which was definitely lacking the cool character creator!
fun, especially the last levels with the moving station feel like a racing game where you are racing the finish line, except, in space you can simply cut corners and wait for the finish line to arrive ;)
nice graphics style. I couldn't get rightclick mechanics working on my trackpad, so i simply sorted one by one :)
nice interpretation of limited use of [space] for the theme. Something we were also thinking about if that is possible without restricting the game too much. For me, in the beginning I couldn't really figure out the timing when to dash in air to go up instead of just left or right until i understood i can simply jump, then keep up pressed and use shift to dash. So i couldn't finish the first level for long time. When i got this once, the rest of the levels were a quick runthrough.
for me the embedded version on the ldjam page seems to be a bit too much zoomed in, i only see a raining title screen and cannot do anything?
really cool idea - yea the clients with their changing ideas!
I feel the best results when you fill the canvas: AIGalleryPainting-2022-10-05_23-48-51.png
chicken everywhere :)
for me the granny cookies killed me multiple times as i first tried to avoid the things flying at me, where i should have caught them. Later stages i better understood what to do - maybe i learned in the seconds before. Anyways now i've seen all seconds of live, meow
unique - great concept just using a pdf as game engine!
haha, cool game! Really messes with your coordination on both hands - also switching to mouse for the menus is a interesting twist.
sheeply perfect, cool idea!
Really nice atmosphere and art style
cool, interpretation, choosing for you or demons. We were thinking in similar directions but were trying to keep the 10 seconds rythm without interruptions. Weighting the pros and cons here, it is probably good for the player to have as much time to think as needed. Nice game!
hmm, maybe i tricked the ai - on my first run i found a sweet spot and killed wave after wave until "null" messages? probably i was missing some point
haha, very fun to play!
that was scary!
haha win95
very well done, nice mix of building and navigating space!
feels adventurous to see whats behind the next pile of dirt ;)
now i feel dissy ;)
Cool concept and music, snappy gameplay. Perfectly done!
interesting mix of genres, character movement feels a bit slow
made it on the first try - but pretty close to green and/or exploding :)
interstellar minigolf, nice! :)
well that escalated quickly :)
nice visual and audio feedback on the mini games and very well written dialogs!
interesting twist that you cannot directly control the jump hight but have to time it to the planet position. The controls could be a bit more forgiving and smooth but nice concept!
controls feel really snappy and polished, great!
for me i could simply push the rocks over the enemies without need for my gun? :)
haha, 5 is really hard, but they are so cute :)
made it to 55km
very well carries the sad mood
Nice graphics and combination of genres with the physics twist. Not sure if it is intentional, but i repeatedly jumped onto edges and missed getting up by 1 pixel and then stuck in the edge until i gave up getting up and let fall back down
Cool idea with the pinball. I'm a great fan of the old pinball games and miss them quite much. The ball physics feels a bit slow and with some friction, Z and / for bumpers gives quite some acrobatic finger movement on german keyboards though...
i like the "limited" but resetable clone idea. Maybe you also like our interpretation of "as many as you like" :)
funny, maybe you also like our interpretation of looping and shadows/ghosts?
hm in the post jam version my blue mates learned that we store the most easy points if we hand over the red flag to the red team and when they try to collect our flag, they actually score for us *G, my mates never learned that we can actually score ourselves
i did especially enjoy the choice driven narrative :) reminded me of days when my rc indeed was stuck
i simply ran besides the zombies and never killed any :)
controls feels a bit strange, when sometimes walking together with sliding would not bring you forward, instead standing still and slide will. But after a bit getting into the controls, was a quick win :)
I like the dialog, also at some places it could have been even a bit more on the spot, as in "would like more shiny graphics"? ;)
actually took me until i read the comments here to understand you can do crossings in level3, but after i knew the rest was easy
i was wondering what this has to do with the "stuck in a loop" theme, until i manged to throw a showel such that it was stuck in a infinite loop going left and right and never moving out of the screen again :o
Cool idea! Needs a bit more diversity. I basically always ended up camping at the chip or cookie spawner eating until getting to the next loop, then moving on to the next camping spot. Would be cool if the loops create real tasks you have to execute.
Cool take on the theme. Interaction with your ghost sometimes felt a bit squishy but overall fun to play. We had a similar idea of ghosts of your past, even though we went a route of spawning many instead of only recording one. The limited scope of the record beam gives a nice twist to it
really cool puzzles combined with the music loop. Only point that could make it even smoother would be the music being actual loops, repeating seamless when you fail to solve the puzzle
Cool combination of rythm and space shooter, gives the urge to change the beat at some time, but... guess your stuck in your loop. Nice one!
I actually made it before the bad things got me, so now i have to start again, what i managed to avoid ;) really cool atmosphere, got me hooked to avoid the danger and hide immediately
Cool, we had kind of a similar idea of spawning "ghosts" of yourself. Nice to see your interpretation.
took me a while to understand you have to enter this special place to procede, always was walking by, the red portal in the begining suggests you should go on :)
Cool concept, took me a bit to understand how to trick gravity into your favour, but then really intuitive gameplay feeling
Interesting mechanics to control 2 characters at once!
Cool game, during our brainstorming phase we also thought about a hyperloop topic, but then decided to go in a slightly different direction. Really cool to see this theme come to live. And such perfect execution. Like the atmosphere. Only the character movement could be a bit more smooth, but anyways, the newbie probably is not the best trained player character :)
bit sloppy controls, but otherwise great idea!
Haha, i love the loop <-> pool. A bit short and took awhile to unterstand but definitely has potential!
On one level it felt like the obstacles fitting to the bg music, that was fun. Otherwise i would have hoped for some gameplay variations between the different planets
interesting take on the loop theme
intuitive gameplay, but i managed to win in the first run. probably hard to balance to add more challanges without making it unfair
whooo rollercoaster, really like the graphics style
Wow! Beautiful. Just beautiful!
cool idea with the changes in car stats. Cool experience to race agains yourself
haha, our team had a somewhat similar idea in the brainstorming phase, but we then decided to go a completely different route. Really cool to see this idea in practice. Especially i like the crash physics in the game over screen!
at first i thought some of the things like the clocks would be powerups, until i understood everything is increasing the time, then i realized that time increase is actually a negative effect for winning the game
survived exactly for 81 seconds too, killed 39. Fun experience! (dont press ESC in the instructions menu ;)
first yellow one made me crash without chance of knowing why, just read the tip showing later. Otherwise well done!
i did not fully get the first mini game with the axe - basically just won it by chance randomly, good catch of the theme in the start
nice little game. good mechanics and pick up on the "loop" theme! Well done!
the HTML5 link does not seem to work
oops, straight walked by the uncle to the bus ;) Fun story and huge jumps (feels a bit too much movment in y direction compared to x)
very nice "coding" with loop like
Cool idea, takes some time to get used to the controls :)
LD60 — Old Tech (12)
The Lamplighter by NickoGino 2026-10-22T20:04:07Z ♥ 0
i didnt fully understand if i did it right but 2 people stayed, the others preferred the forest. i have 2 good friends now...
Raytracer by Wouter52 2026-10-22T19:44:15Z ♥ 0
raytracing is really hard. Very unique!
ScrapBoys by Nikiroz 2026-10-22T19:40:26Z ♥ 1
3 vs 1, a bit unfair with all that scrap power :) Nice concept and cool combinations to build your troops
The little bot who could... SAVE THE WORLD! by Human Writes Code 2026-10-22T19:31:23Z ♥ 1
resident evil camera changes - cool angles but they really add to the difficulty.
Old Techniques: The Last Master by Paulsams 2026-10-22T19:25:35Z ♥ 0
interesting concept, felt a bit clunky and for me the most effective seemed to be to put as much "attack" into as shot time as possible to have maximum dps
Dial_Up. by Revetoon 2026-10-22T18:08:26Z ♥ 1
i am not sure how many spam calls i started during playing this game ;) good old phone times...
A Portal Home by Lonthy 2026-10-21T09:01:35Z ♥ 0
had quite some trouble with the valve with trackpad
Right To Repair by Telkan 2026-10-21T08:58:37Z ♥ 1
i can keep my phone for 10 years ;)
FolderSearch by realicraft 2026-10-21T08:38:42Z ♥ 0
to make it more addictive, probably you need to have some small interactions that the user can do. So far its mostly waiting until there is enough money to buy the next levelup
old-tech-recovery by MK-Dustan 2026-10-20T21:24:43Z ♥ 1
quite addicting, well done!
The Inventor by dominikscholz 2026-10-19T22:37:42Z ♥ 1
nice concept and very nice golden style!
Pinball Mechanic Mania by Adam Konig 2026-10-18T09:06:42Z ♥ 1
i love pinballsBildschirmfoto 2026-10-18 um 11.06.19.png