VintageTime by maskinmask 2020-10-26T22:35:10Z
really cool puzzles combined with the music loop. Only point that could make it even smoother would be the music being actual loops, repeating seamless when you fail to solve the puzzle
Foon → Ludum Dare Explorer → Users → Stefan B.
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 58 | Collector | 👥 | Energy Rush | jam | 540 | 3.31 | 3.04 | 3.55 | 3.58 | 3.01 | 3.17 | 2.01 | 3.33 |
| 2024 | 56 | Tiny Creatures | 👥 | Critter Cannon | jam | 886 | 3.17 | 3.05 | 3.02 | 3.72 | 3.12 | 3.47 | 3.51 | 3.30 |
| 2023 | 54 | Limited Space | 👥 | Sticktron 2077 | jam | 898 | 3.17 | 2.94 | 3.52 | 3.32 | 3.11 | 3.69 | 2.40 | 3.25 |
| 2022 | 51 | Every 10 seconds | 👥 | Drone TD | jam | 533 | 3.56 | 3.54 | 3.27 | 3.59 | 3.15 | 3.13 | 3.15 | |
| 2021 | 49 | Unstable | 👥 | 🌎 Planet Unstable - The Law of Balance | jam | 1185 | 3.17 | 2.54 | 3.62 | 3.83 | 3.38 | 3.47 | 2.50 | 3.19 |
| 2020 | 47 | Stuck in a loop | 👥 | Stuck in a Timeloop | jam | 408 | 3.78 | 3.59 | 3.58 | 4.08 | 3.64 | 3.46 | 2.90 | 3.53 |
really cool puzzles combined with the music loop. Only point that could make it even smoother would be the music being actual loops, repeating seamless when you fail to solve the puzzle
I actually made it before the bad things got me, so now i have to start again, what i managed to avoid ;) really cool atmosphere, got me hooked to avoid the danger and hide immediately
Cool take on the theme. Interaction with your ghost sometimes felt a bit squishy but overall fun to play. We had a similar idea of ghosts of your past, even though we went a route of spawning many instead of only recording one. The limited scope of the record beam gives a nice twist to it
controls feels a bit strange, when sometimes walking together with sliding would not bring you forward, instead standing still and slide will. But after a bit getting into the controls, was a quick win :)
at first i thought some of the things like the clocks would be powerups, until i understood everything is increasing the time, then i realized that time increase is actually a negative effect for winning the game
Totally true, ... might just be an idea for extensions to also have some positive powerups
On one level it felt like the obstacles fitting to the bg music, that was fun. Otherwise i would have hoped for some gameplay variations between the different planets
Cool, we had kind of a similar idea of spawning "ghosts" of yourself. Nice to see your interpretation.
actually took me until i read the comments here to understand you can do crossings in level3, but after i knew the rest was easy
haha, our team had a somewhat similar idea in the brainstorming phase, but we then decided to go a completely different route. Really cool to see this idea in practice. Especially i like the crash physics in the game over screen!
oops, straight walked by the uncle to the bus ;) Fun story and huge jumps (feels a bit too much movment in y direction compared to x)
Wow! Beautiful. Just beautiful!
hm in the post jam version my blue mates learned that we store the most easy points if we hand over the red flag to the red team and when they try to collect our flag, they actually score for us *G, my mates never learned that we can actually score ourselves
interesting take on the loop theme
Cool game, during our brainstorming phase we also thought about a hyperloop topic, but then decided to go in a slightly different direction. Really cool to see this theme come to live. And such perfect execution. Like the atmosphere. Only the character movement could be a bit more smooth, but anyways, the newbie probably is not the best trained player character :)
i like the "limited" but resetable clone idea. Maybe you also like our interpretation of "as many as you like" :)
Haha, i love the loop <-> pool. A bit short and took awhile to unterstand but definitely has potential!
Cool idea, takes some time to get used to the controls :)
bit sloppy controls, but otherwise great idea!
very nice "coding" with loop like
i did not fully get the first mini game with the axe - basically just won it by chance randomly, good catch of the theme in the start
first yellow one made me crash without chance of knowing why, just read the tip showing later. Otherwise well done!
funny, maybe you also like our interpretation of looping and shadows/ghosts?
cool idea with the changes in car stats. Cool experience to race agains yourself
the HTML5 link does not seem to work
intuitive gameplay, but i managed to win in the first run. probably hard to balance to add more challanges without making it unfair
survived exactly for 81 seconds too, killed 39. Fun experience! (dont press ESC in the instructions menu ;)
Cool concept, took me a bit to understand how to trick gravity into your favour, but then really intuitive gameplay feeling
I like the dialog, also at some places it could have been even a bit more on the spot, as in "would like more shiny graphics"? ;)
i was wondering what this has to do with the "stuck in a loop" theme, until i manged to throw a showel such that it was stuck in a infinite loop going left and right and never moving out of the screen again :o
Cool idea! Needs a bit more diversity. I basically always ended up camping at the chip or cookie spawner eating until getting to the next loop, then moving on to the next camping spot. Would be cool if the loops create real tasks you have to execute.
nice little game. good mechanics and pick up on the "loop" theme! Well done!
Interesting mechanics to control 2 characters at once!
took me a while to understand you have to enter this special place to procede, always was walking by, the red portal in the begining suggests you should go on :)
Cool combination of rythm and space shooter, gives the urge to change the beat at some time, but... guess your stuck in your loop. Nice one!
Thanks for the warm feeback and suggestions @avavt! And gratulations for your highscore! yes, so we did move the emphasis on the puzzles more to the last levels, but also didn't want to over do it too much, and tried to keep it subtle. But definitely good point to dig more deeper in that direction.
@eduardo-yukio yes we are aware of the "trick jumps", which we decided to intentionally keep in the game for speedrunners and possibilties to solve the puzzles in different ways. The idea is that typically you have more than one single "inteded" way, and it is up to you and your creativity or skills how to solve the puzzles
i simply ran besides the zombies and never killed any :)
i did especially enjoy the choice driven narrative :) reminded me of days when my rc indeed was stuck
whooo rollercoaster, really like the graphics style
haha win95
controls feel really snappy and polished, great!
haha, very fun to play!
Cool concept and music, snappy gameplay. Perfectly done!
interesting mix of genres, character movement feels a bit slow
well that escalated quickly :)
haha, 5 is really hard, but they are so cute :)
very well done, nice mix of building and navigating space!
interesting twist that you cannot directly control the jump hight but have to time it to the planet position. The controls could be a bit more forgiving and smooth but nice concept!
interstellar minigolf, nice! :)
very well carries the sad mood
now i feel dissy ;)
Cool idea with the pinball. I'm a great fan of the old pinball games and miss them quite much. The ball physics feels a bit slow and with some friction, Z and / for bumpers gives quite some acrobatic finger movement on german keyboards though...
feels adventurous to see whats behind the next pile of dirt ;)
made it on the first try - but pretty close to green and/or exploding :)
HINT: move the planet and the atmosphere with the mouse or cursor and A/D keys. Yes, the html5 version atm is a bit "unstable" ;)
Nice graphics and combination of genres with the physics twist. Not sure if it is intentional, but i repeatedly jumped onto edges and missed getting up by 1 pixel and then stuck in the edge until i gave up getting up and let fall back down
that was scary!
for me i could simply push the rocks over the enemies without need for my gun? :)
made it to 55km
nice visual and audio feedback on the mini games and very well written dialogs!
hmm, maybe i tricked the ai - on my first run i found a sweet spot and killed wave after wave until "null" messages? probably i was missing some point
chicken everywhere :)
Really nice atmosphere and art style
unique - great concept just using a pdf as game engine!
sheeply perfect, cool idea!
cool, interpretation, choosing for you or demons. We were thinking in similar directions but were trying to keep the 10 seconds rythm without interruptions. Weighting the pros and cons here, it is probably good for the player to have as much time to think as needed. Nice game!
for me the granny cookies killed me multiple times as i first tried to avoid the things flying at me, where i should have caught them. Later stages i better understood what to do - maybe i learned in the seconds before. Anyways now i've seen all seconds of live, meow
haha, cool game! Really messes with your coordination on both hands - also switching to mouse for the menus is a interesting twist.
really cool idea - yea the clients with their changing ideas!
I feel the best results when you fill the canvas: AIGalleryPainting-2022-10-05_23-48-51.png
nice graphics style. I couldn't get rightclick mechanics working on my trackpad, so i simply sorted one by one :)
Nice take and very well polished, cool little game!
Yes @tmpxyz, there's unfinished levels that unfortunately did not (yet) make it into the game with more parts...
btw web version runs on macos in chrome based browsers, if you switch to the newer rendering engine as in https://github.com/godotengine/godot/issues/70691
interesting take on the theme, where you are limiting the space for the enemies. Feels a little helpless after you placed the walls and have to wait...
sometimes i feel its hard to get where the walls are (sometimes i got away when i thought i'd crash and the other way around)
just as in real life. find the last working ticket validator in the back of the bus and then enjoy the rest of the ride at the very front window, ignoring all other guys in the back...
for me the embedded version on the ldjam page seems to be a bit too much zoomed in, i only see a raining title screen and cannot do anything?
yay, reminds be of the good old sokoban, which was definitely lacking the cool character creator!
fun, especially the last levels with the moving station feel like a racing game where you are racing the finish line, except, in space you can simply cut corners and wait for the finish line to arrive ;)
wow gravity is really low - things falling slow (even slower than myself?) :)
Great take on the limited space as a puzzle!
web worked for me, but i walked my 3 heros out of the screen to the right, so i can no longer seem them or do anything
it is a little hard to guess the hitbox of the stick but solid take on limited space (jumps)
double size and recharge time upgrade is quite overpowered, wish there would be options to merge / combine / upgrade powerups to make room for further ones to be able to continue for more levels
i lived a quite happy life at the very left side directly on the glass wall for very long time :)
getting the axe upgrade made me finally be able to survive. nice take on the theme! Was a bit hard to tell the hitboxes and get a good feeling for the controls
nice interpretation of limited use of [space] for the theme. Something we were also thinking about if that is possible without restricting the game too much. For me, in the beginning I couldn't really figure out the timing when to dash in air to go up instead of just left or right until i understood i can simply jump, then keep up pressed and use shift to dash. So i couldn't finish the first level for long time. When i got this once, the rest of the levels were a quick runthrough.
Very well made and interesting concept! I struggled most with locating myself relative to the big jumpers, took me some time to get some understanding for the 3d'ish 2d :) This made the jumpers harder than the final boss for me.
Overall perfectly catching me and transporting the mood!
cute graphics and sound. Feeling sneeky
stage 4 seemed especially deadly to me
Interesting mechanics with the vision circles!
I didn't know turtles have this hidden epic sprint ability before ;)
i could catch them on the fly - nice style, very polished for just 3 hours.
scary
Great idea integrating the menu in the gameplay. I think i collected *everything*Bildschirmfoto 2025-10-21 um 10.29.24.png
great pixels physics. feels great. I only had the problem that one pixel fell far to the right where i could not reach it anymore... Bildschirmfoto_20251013_201652.png
great art and take on the puzzles!
@jhonny111 yes, you as the cursor can go anywhere but the energy is restricted. Many thanks for the feedback!
@beebster-games which browser did you try to run it on?
thanks for the great feedback @baluj @mackelio @blackcat508 @ali-enver-sevgi @mi-s @lrdjj @happysealgames @ultraviolet @phanopera
regarding the flying through walls. its actually meant so that you are quite unrestricted - you are the cursor. but the things in the world you interact with are. So you totally do not need to fly through walls at all. if you feel you get lost by that, just don't go through and stay in the rooms. You should pretty much get good hints and guidance - just explore and don't go through walls unless you know what you are doing ;) @protohere @aleksey-the-kid
Got some additional idea that moving across walls might just cost a lot of energy to discourage you but still allow you to do so if you want to...
Thanks for the positive feedback @fng-trashcat @ciphereo @kafuuchino @theoconfidor @hajpappan @jasminej2003 @radjax @mrv
Glad that you enjoyed and could dive into the vibe of it!
i like the clean and simple art style. controls feel really good. nice work!
impressive intro!
i didnt fully understand why suddenly I'd get some negative bonuses, probably i should have better looked after my exhibitions.
Interesting idea!
Nice mix of stragey and tetris. First i wanted to suggest adding a speedup, but then found it on the top right. Very nice and polished!
For the hoard! ... it made me collect a lot after i got the hung of it. Great base game, now some small additions and its a fully fledged full game. Nice!
haha, really nice take. first also thought about garbage collector as theme but then decided for some slightly different theme. But thats a fun implementation!
I must admit that I typically play with "invert mouse" and no auto aim, so it took a bit to get used to it.
epic transition from menu to gameplay.
Georgeous art style, the physics seems a bit strange sometimes. But very fun and beautifully polished style!
Nice 3d take on card game!
Nice atmosphere. You mostly have to remember from the runs before ... (or i am just not a good thief) got caught.
first go was a bit hard when all ememies attacked immediately. It took me a bit to understand i need to do melee to get items.
Nice graphics and art style
Interesting idea of making the things yourself that you collect ;)
I was wondering, is there any downside of keeping right mouse pressed always collect? would add some depth if collecting is also something you have to decide when to do.
Would help if upgrading / adding drones would be with some shortcut or some pause screen, since you otherwise have to move your mouse away from the enemies...
Nice entry!
hehe, games in the game - interesting idea