Boomsqueak by Zomk 2023-10-20T20:54:27Z ♥ 0
Played this with my partner and we had a good time. Noticed that the left arrow moves BOTH players left 😆 Well done!
Foon → Ludum Dare Explorer → Users → Raphiell
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 55 | Summoning | Demon Break | jam | 252 | 3.87 | 3.74 | 3.30 | 4.33 | 3.87 | 4.00 | 3.00 | 3.74 | ||
| 2023 | 54 | Limited Space | No Cats! | jam | 146 | 4.03 | 3.87 | 3.83 | 3.52 | 4.27 | 3.85 | 4.35 | 4.05 | ||
| 2022 | 51 | Every 10 seconds | HELLSTREAM DX | jam | 199 | 3.89 | 3.91 | 3.19 | 3.88 | 3.62 | 4.00 | 3.50 | |||
| 2022 | 50 | Delay the inevitable | Recycle This! | jam | 127 | 4.04 | 3.93 | 3.57 | 3.88 | 4.04 | 4.04 | 3.99 | 3.74 | ||
| 2021 | 49 | Unstable | No More Stables! | jam | 66 | 4.18 | 4.19 | 3.62 | 3.89 | 3.90 | 3.82 | 4.62 | 3.90 | ||
| 2021 | 48 | Deeper and deeper | 👥 | The Devil Lurks in Coin | jam | 87 | 4.17 | 3.86 | 4.02 | 3.91 | 3.88 | 4.33 | |||
| 2020 | 47 | Stuck in a loop | 👥 | Hung On Justice | jam | 85 | 4.16 | 4.17 | 3.86 | 3.71 | 4.22 | 3.50 | 3.15 | 3.91 | |
| 2020 | 46 | Keep it alive | Guardian Reaper | jam | 586 | 3.77 | 3.62 | 3.65 | 4.29 | 3.69 | 2.98 | 3.73 | 3.21 | ||
| 2019 | 45 | Start with nothing | 👥 | Adventure Bag | jam | 723 | 3.28 | 2.96 | 3.70 | 2.65 | 3.20 | 2.48 | 3.05 | ||
| 2019 | 44 | Your life is currency | Cyberpunk 2076: Independence Day | jam | 556 | 3.44 | 3.32 | 3.37 | 3.57 | 3.40 | 3.17 | 2.90 | 3.33 | ||
| 2018 | 41 | Combine 2 Incompatible Genres | Dog Petter | jam | 508 | 3.52 | 3.27 | 3.34 | 3.64 | 3.61 | 3.19 | 3.14 | 3.45 |
Raphiell leaves an average of 32.9 feedback comments each event.
Played this with my partner and we had a good time. Noticed that the left arrow moves BOTH players left 😆 Well done!
Adorable little puzzler. The ghost was cute and the puzzles were good. Nice entry!
Enjoyed the art and music, controls were good too. Great entry!
Nice concept and great art. Very grungy and techy, I loved it. Nice entry!
Parrying felt great! And the vibe of these (maybe derelict?) stations was spot-on. Great entry.
Brain buster this one, took me a sec to understand the quantum aspect, but it was a really nice touch. Well done on this entry!
Loved the audio and visual design. I feel like the time between games could be reduced, and time in games could be increased. Great entry!
Best use of ai in video games I've seen so far. Excellent work making it relatable. Well done!
Fantastic entry! Vibes were great and it was fun to play. Well done all around.
Juuuuuuump! Loved it, great little entry. I may come back and try to improve my time...
Unfortunately got stuck in the section with the moving platforms, but interesting movement mechanics though a bit floaty. If you didnt, try adding 'coyote time' to allow you to jump after running off an edge for a few frames, that really helps with platformer feel.
Well done and great submission!
Very engaging! Great art, and sounds. I'm in love those little egg dudes. Very well done!
Nice take on the theme! I liked the voice acting as well. I think an absolute control scheme, rather than having to turn would have been nice. Overall, well done!
Ha! Funny little game, not much gameplay but the humor definitely shone through, well done!
Sweet little game, enjoyed the presentation of it, and very well done using a new workflow! You did an excellent job, well done.
Loved the art, sound, and voice acting! Having to rewatch the opening sequence was tedious but besides that it was very well made. Well done!
Someone blocked the door!!! Well done and very interesting concept, very good use of the theme. I loved the sound slowly building into a cacophony of voices. Well done!
Nice arcade game, aiming I felt was a bit difficult and so was seeing enemies coming from below. Had fun with this, well done!
After my third paper I just pumped ads and only ads in until I reached $100. I got a blank grey screen instead of the ending but I assume I did amazingly! It would be nice to see the borders of news so it was more obvious when things overlapped. Well done!
I'm spooked! For some reason my character kept slowly turning to the right. Was fun! It would be nice for a bit more contrast in the level design, was sometimes a bit disorienting. I loved it! Well done.
Hilarious opening and music. I noticed when jumping up a straight wall you would get stuck on it, besides that it worked well! Well done
nice spooky atmosphere, found it pretty hard to time the bombs to kill anything. The jump mechanics were a bit floaty, but hey it was in space
"Oh my fucking god" that was hilarious. Well done you made me laugh so hard. I wasn't able to figure out how to enter a password, seemed hit and miss. Great vibes tho!
What to say that hasn't been said. Great idea and implementation, though having the whole arena drop at the end just results in whoever has their q ready winning! Well done
First game so far that has made me laugh out loud. Well done, and nice take on snake. I love it!
Nice job on picking up a new engine and submitting something! I took some photos, uploaded them, then ran off an edge. Just like real life.
Very Stylish and great sounding game. Well done on completing and submitting!
"A rusty pipe covered in some kind of liquid' my guess would be water. Well done, relaxing little fish-em'up.
Fun little game, I tried my best to eradicate the goo but it spread too quickly! Good job on completing a game, well done!
Like others have mentioned, this is definitely unfinished. But I recognize that creating something, ANYTHING (especially in 3d) and releasing it is difficult. I also worked on a 3d game this jam for the first time in my LD experience. Well done on participating and releasing something.
Had a lot of fun with this one!
Pros: - Great music, it speeding up as the timer ran out definitely amped up the pressure - Fun Mechanic - Cute art
Possible improvements: - Placing the Crate at it's sprite, This caused me to misplace a couple times - A way to restart level once you know you've lost it based on the remaining pieces.
I loved how it started out real simple to get you used to it, but quickly it became a game of planning ahead and dexterity! Very well done all around. Bravo
Hoowee some of those puzzles really got the gears turning. I loved it! Well done
Great art and atmosphere, I found the light turning off every 10 seconds really frustrating since I had to run all the way back to light it. Not sure how else you could have implemented the theme though.
Well done!
Woo that level where you ran around the bends and the whole level moved around, I was not expecting that! It was great. Well done
Great art direction, music, and humour! I found the controls painful to play with, but otherwise had a good time.
Well done!
That was really fun! Definitely felt some vampire survivors in there. I would say the theme was pretty light since I found the minor stat adjustments un-noticeable.
Well done, I had a great time with this.
I enjoyed the sound effects, and I think it would be cool if leading up to the next malfunction it would tell you what was going to break, or just a longer break between malfunctions. The player hitbox seemed bigger than I expected and I got hit a couple times just trying to get past enemies.
Well done!
Got stuck where @fiat-ventus did as well after getting the last egg. Sad. I don't want to do the mushroom course again 😢
That was awesome! The mode switching was a lot of fun, and upgrading was fun too :) The guardians on the edge are really mean! Even if you go back into the arena they still hunt you down!
Well done!
Cool mechanic, but the collision of the player felt too big and unforgiving.
Well done!
The mood was intense! Especially in the Abyss. Didn't manage to get to any 'end', but got 40 pearls. Well done!
That was SICK! A freaking cinematic opening??? Awesome, this was great. The style was ON POINT!
Well done.
Gotta make this my new profile pic: Capture.PNG
Super cute and funny. I built realllll wide then only started going for height after a few minutes. got around 35m.
Well done!
Sweet little shooter. I blasted through the asteroids and found a bunch of orange ships sitting around and 2 more starbases. Curious!
Well done!
Interesting concept for a minit-style game. I could see this expanded on into a longer game. It was a little unclear how the respawning mechanics worked, such as them having multiple uses if you defeated more enemies before placing it, but I had a great time.
Well done!
That was great! It was beautiful and sounded great. The games were fun. I only wish I could see my score!
Well done!
130 seconds! Is there an end? Had a great time. Looked great and the variety of weapons and enemies was great.
Well done!
AWESOME! That was so much fun. I found the numbers in the middle too distracting, but otherwise it was great. It was really hard to get full clears on level that had tonnes of little rockets, but so it goes.
Well done
Got 'em! It would be nice if the music looped, but it was little novel.
Well done!
I unfortunately could not repair the ship in time and will remain on the planet forever.
Fun mechanic, especially once it started swapping the ability instead of terrain, that was really fun!
The art was cute and I appreciated the checkpoints. One thing I noticed is that killed enemies stayed dead after going back to a checkpoint.
Well done!!!
It was confusing at first, since there are no instructions, but I got the hang of it. It would be nice if there was a symbol for the effect that happens to you, rather than just text. Also a timer to tell you when a new effect happens would be sweet!
I loved the art and the animations, very amusing!
Well done! Capture.PNG
Extremely good looking! I was confused when the levels stopped changing and thought it was a bug, but it seems like there's only that one level after the tutorial? It would be nice to have more levels. Otherwise I had a great time, well done.
Looks like you've already read all the previous reviews and comments, and taken the critiques to heart! So I just wanted to throw a compliment on the pile. I liked the art and the enemy design were cool! Looked really other-worldly. Well done!
Things I liked: Music, Art, Upgrades, enemy variety. Things I didn't like: Camera jerked each shot, couldn't hold in to shoot (makes the faster shooting upgrade pointless for people who can't click quickly)
Overall I think it was solid and fun! Well done
Interesting villagers and I enjoyed the art. My sword sounded like a lightsaber, so that was fun! Besides that I didn't really know what to do, I killed a couple goblins and took all the villagers on a hike that ended in a BBQ.
Well done!
twice I got within one die, and even one pip (one value away on my last die) from getting 400. Alas, maybe it's not meant to be. This was a lot of fun! There's definitely some impending doom, and I like that fact that it's not infinite! Plays well with the theme and makes sense after a game or two. Well done!
Loved the music and the cute pixel art, the sudden change to the intense music upon being chased definitely gets you into a panic and running! Well done.
Loved the atmosphere you made because of the music and art. Everything felt really grungy and dirty, it was great. Twice though I couldn't return to the 'planks' section because I used the shortcut and the planks were no longer accessible. Besides that I had a great time, well done!
Dope! Definitely worthy of fanart. The tutorial screen said you turn with a/d, but it's actually strafing. Was the giant the goal, killing him? After that I was teleported to the end but I think there were a few places I had to explore yet. Amazing audio and style, my only complaint is the 'squares' filter over everything, it wasn't too big a deal but I don't think it really adds to the aesthetic.
This is really well done!
The art is gorgeous and I had a lot of fun trying (and eventually succeeding) to get another date! Other than the lack of sound effects everything is very polished. Awesome work!
The large square phase was too punishing, losing all your progress if you misjudge a jump is harsh. I loved the mood and atmosphere though, and the game was designed well to not really need a tutorial! It was clear what I had to do. The spawning of the bugs to eat in the large square phase was interesting, some places had none, and some were swarming.
Overall, good entry. Well done!
I had an awesome time here! Yes, it's vampire survivors, BUT it adds a really interesting goal! I found the cultists were not necessary, you're obligated to just go kill them as fast as possible anyways so there's no point in having them really. It is a good way for you to see how big the map is though, you could probably replace the cultists with a 'boss' that gives tonnes of xp but is hard to kill, so players would decide to go to them when they are ready.
I think tornado + fist is a bit strong, nothing could get anywhere close to me.
Final score
Good job on this, it was incredibly fun.
Dope soundtrack and art, and the gameplay was fun too! Having a score would definitely have helped me play it a bit longer to try and beat my score. I liked that the pieces were tetris shaped, having to slot them into place definitely added some difficulty! It may be interesting if the player is told what the next shape they are gonna pull is, so they can plan where to put it!
Well done!
Yes! Sub 2 minutes. Thanks to watching this on Kuvi's stream I knew exactly what to do 👍 ld50 penguin.PNG
Was a bit confused what to do before the first avalanche, but learned quickly! It doesn't seem like I have super much control, just maintaining ramps. Had fun though! Well done.
Didn't get all the achievements, but I got close! It was fun and the achievements gave me a reason to keep playing as long as I did. A few suggestions would be make where the big guys spawn look different so I can get a pre-emptive shot in and some feedback when getting hit would be good too.
No idea what the last ones were, but I think I was one short of getting the final clue. Best score was wave 19, ~197 seconds.
The graphics were really nice and the writing was very funny. I was a bit confused on what I was supposed to do but the explanation in the comments helps! Great entry.
Interesting game idea that teaches a lot about voting systems. The later systems were a bit confusing in terms of strategy though so I found myself just clicking to try something. Maybe that's the lesson!
This game was perfect, I got absolutely lost in it. The lack of undo was really interesting because it made everything feel more permanent (even though I could paint over it). I loved seeing how impressive some peoples pieces are and the ghosts were very sweet.
🥜
This was an incredible entry. My favourite that I've played so far. The cats with brooms absolutely made it for me, they were adorable. The game play was simple and fun and I could see it becoming addictive. The ending tugged on my heartstrings.
Really solid puzzle game that was a lot of fun. It was cool to learn more tricks about how teleportation works as you go along. I can't believe this was a compo entry!
Assassinating the king in 4 turns by blowing away his pawns then sniping him from across the board has got to the best thing I've ever done in chess. Marvelous. 10/10
Cool tower defense game, I thought the concept was cute. I struggled to actually defend the hot dogs but had fun! Some music would have been nice.
Yay godot! This game looked and felt really good! Easiest way to win is just build in opposite directions, houses on one side special buildings on the other. Well done!
I think I both won and lost? I ended up seeing both pictures haha. It was fun! It was hard to tell where exactly I was placing things and where to click to remove the trash, but I still had fun! Funny idea and well done!
That was a blast! Well done.
You don't need to hear it from me, but this was awesome! Well done. My only complaint is that I couldn't really tell what was breaking other than my cursor would change to the hand instead of pointer.
Damn! So stylish. Love the sounds/music and graphic design. The controls were a bit floaty at times, but racing easily feels that way. This was a lot fun!
Besides the camera flailing about, it was fun! I would recommend flipping the steering when backing up. I at least find that more natural, like in a real car.
Well done!
The art is incredible and I really enjoyed the mini-games too. I didn't quite understand the story at the end but it was atmospheric nonetheless!
The game is fun but it would be nice to have more strategy involved, like planning a good route. I liked the sound effects and colour palette!
Fun game! I had a bit of trouble figuring out how to build at first, so maybe some clarification on that via tutorial would be nice.
The mini-games were a lot of fun and well designed. Art and music were amazing as well. My one complaint was that clicking didn't make the text at the beginning move faster and the slow speed was a bit frustrating.
Really simple game but well executed. I had lots of fun... until the world exploded that is :)
I had a lot of fun with this and I love that I could customize my character. When I played I couldn't find more than two mailboxes and they seemed to run out of packages after a while. Maybe I just didn't wait long enough!
Fun and beautiful game. I found it a little difficult to remember everything though, like where to go if there were a lot of hunters, but the tutorial was well designed.
Great ambience, art, sound, but I think the list of dolls to find was too long. It took me a few tries to even get the first few.
Also when I tried to go fullscreen I got an error. Something about "Unity fullscreen error"
Cool idea with having to gather one element at a time to unlock the next. It's kind of like a point and click escape room. I found the controls a bit hard to get used to and there were times the music got a bit intense for seemingly no reason? I'm guessing just being close to the cult member? Anyways, the music itself was good, as well as the graphics. Well done!
The graphics were really nice, I wish there were graphics for the cut scenes too. I found the left button attack hard to aim so the spin attack was my go to.
The game was funny with cute art and music! I think with levels and upgrades there would be more replayability.
Had fun with this! Thanks for including the barrel! ld50_1.png
The music was a bit repetitive, but I had fun with the gameplay, I got to the end (on normal). I liked picking up the gascans for an extra long boost. Well done!
Did the pig have a 4chan logo on it's forehead? Anyways, was fun! Well done.
Fun and simple concept. I didn't realize I was losing points at first when slapping them without cause. Oops.
It got difficult fast, and I felt like almost immediately I was in situations where I couldn't meet the demand because the supply arrows were blocked by my other paths. Not terrible if it happens, but it felt like every try it would.
Other than that it was great! Well done.
Controls were a bit floaty, but I think that fit the mosquito perfectly, so I liked it! Some of the 'voice' lines for the victims were a bit loud and repetitive.
Well done!
As you have a studio, the quality is high! Great art and great music. I found the gameplay a bit repetitive. I got to level 3.
I feel accomplished, yet still empty inside. Can this really be called a victory? An achievement? At what cost. At what cost... 3.PNG
I only got to the bombs, but the altimeter showed I wasn't even half way... It didn't really fell like I was controlling the bird, and the air rushing sound reminded me of an airplane toilet. But I had lots of fun!
Fun sim to watch! The gun sounds caught me off guard, with how intense they were! It was great. F
Amazing, exact same experience as @embedder72. Apprehensive to loving it. Really well done. My Setup: 1.png My final score (1068): 2.PNG
I'm having factorio flashbacks. I love this sort of game! A bit hard to grasp at first with all the instructions to read through while you're being taxed, but I had fun after a few resets. I think I found a really good setup... I'll have to play again later.
Very well done!
It unfortunately didn't really work for me, all I could do was press w to flap my arms, I think I was flapping at least. Congrats on finishing a ludum dare though! Well done!
It was fun! Really good take on the theme. I loved the environment art and the fact that the options were shown in the stained glass was a nice touch. Some of the other art does take me out of the setting though.
Overall, well done!
This was great! I wish you could restart the individual levels, but I still had a lot of fun here. Is it possible to get all the coins? Also yay for someone using almost the exact same set of tools! Godot and aseprite rock!
Well done!
Great use of the theme, and +1 for the inclusion of horses. Had a good laugh. Well done!
Fun puzzle experience, was there a restart button? If not that would have been nice, but crushing myself to restart was a little funny. I had a great time with this game. The magnet mechanic is a bit convoluted, as is the climbing one (maybe just make it so you climb automatically when you walk into a block without the magnet out, and just make space take the magnet out and put it away).
Well done!
Nice art and sound, but unfortunately I wasn't able to progress.
It's clear you're no strangers to game design. You know the rules of game dev, and so do I! Therefore I'm able to fully commit to giving this a positive review, the kind you wouldn't get from any other guy. I just wanna tell you how I feel about this game, I've got to make you understand I had a great time with it.
I loved the aesthetic, and the fact that different objects affected your player in unique ways, but it would be cool to have some sort of notification when you get those, so you can kinda understand what's happening. Well done!
Fantastic mood and atmosphere between the art/writing/sound design. I loved every aspect of this! Also love that you used godot! What a great engine!
Well done!
I had a blast from start to finish. Great art, music, writing, and pacing. The only thing is that it felt hand-holdy, I was always being told what to try next. A solution for that could be to list the things you have available to check on the side of the screen, rather than within the notes, so that I could kind of process of elimination try things until I figured it out, without having to do `check notes` every other command.
I had a great time! Well done!
It looks good and sounds good. I found it very hard to actually click on the puppets in order to move them around, and it seemed like there was real end goal, besides "don't let them die/go crazy".
Nice start to a game, but I couldn't continue after the nail boss. I feel like people have already commented on the issues I had, so I just want to drop in and say congrats on finishing your first game! Making a game and submitting it is tough. Well done!
Couldn't beat what I assumed to be the last boss, but it was enjoyable. The mechanics weren't very clear and I just played whatever I was able. I had no idea why cards were disabled sometimes, but not other times.
Good art and sound effects. I felt like the effects were more of a nuisance than something to work around, partially because I didn't have time to bother reading the effect, I just had to trust I was doing ok. If the effects made changes to the player sprite, it would be really easy to tell what was going on.
I still had fun with this game, well done!
Fun idea, but the rhythm puzzle was a bit obtuse, I knew what to do, but understanding which note corresponded to which key was difficult, especially as the songs ramped up in length. It would be cool if every song were 4 notes long, and you just had to listen to it to find the order to play the keys in. That way you always have a reference to q = lowest key and r = highest, rather than sometimes having to guess which key is the first one.
Overall I had a blast with this one! Well done!
Wow this was amazing! I had so much fun.
It would have been interesting to have the negative effects have a random order, so each play is different. Also, if there was a visible marker showing the radius at which you get hurt from using the gun too close to enemies, that would be nice, I killed myself like that because it was hard to tell if I would hurt myself.
Was really fun though, well done!
I had trouble getting to the second level, besides that it worked.
Fun idea, making a tower defense game a much more active experience, I liked the idea.
I wish there was a longer startup period, before the enemies showed up, so I could prepare.
Well done!
It's a little bit hard to tell when you actually start becoming unstable, and when you are close. I know the color changes and you are unstable as soon as you jump or dash, but either a sound or a bar/meter would be nice to tell how close I am.
Besides that, well done!
Fantastic! Great idea, use of theme, graphics, and music! At first I didn't understand the combo mechanic. I had fun, well done!
Interesting take on arkanoid and good use of the theme. I wish the paddle moved either slower or smoother, and same with the ball. The tiny size of the bricks also made it quite hard to be precise at all.
Well done, this was fun!
Fun little game, I tried climbing up the straight chute on the right side of the map, which I found more fun than the actual level haha.
2 things that would greatly improve the game: - The camera has smoothing enabled, which is nice, but the fact that there's no limit on it means you can easily not see yourself anymore when launching, making it impossible to keep up any momentum. Enabling a limit on the camera would help here, so you can never go off screen. - The physics sometimes stop you instantly, instead of bouncing you off. If you're using godot I'm guessing it's because you are using a tilemap for physics? As opposed to large collision rects. If that's the case, I think the player is hitting either right in an edge, or clipping through the block they are actually hitting, and hitting the underside of the block above. Just guesses though!
This was still a lot of fun to play, well done!
I liked it! Having the instructions play while I'm struggling to survive is probably not the best time to have them.
I had a good time though, well done!
I had an absolute blast with this one! My only complaint is some of the upgrades are nullified by others, like 'Cardio' is a freebie on expert difficulty, the invert colors doesn't matter much when you get a random palette, and personally, I prefer the inverted colors in the first place.
One request, include on the end screen the upgrades you picked, I think it would be cool to see what you all had to deal with.
Well done!
Great animations and a good idea. To me it doesn't seem to really fit the theme though.
The fact that enemies took more than one hit meant I just didn't bother killing them, it would also be interesting if they would give you some health back, as an incentive to actually fight them. Also the sensitivity was quite high.
I still had fun with this game though, it's well done!
👍
Almost lost on my last year, only had 5 bucks left so I couldn't build anything. Diligently followed the law and everything went ok.
Had a blast with this one, it's fun, a great idea, and a good take on the theme. Well done!
Hilarious idea, but unfortunately it gets tiring fast, I'm glad I played it though, was very funny. It would be interesting if some of the files the penguins tossed out were upgrades or other interesting content.
Well done!
I had a good time building that sand castle, it looked like I had to deposit sand in specific places, and it wasn't clear where there was still sand required. In addition I noticed the dialog with your brother seemed a bit buggy, with text flashing in and out. Finally, I got a crash right at the end! But I still had fun with this! I liked the art and the idea, very amusing.
Well done!
Some of the rooms were a bit unfair as you get hit before you could dodge (the rooms with the projectile enemies), but other than that I had a good time. A map would be nice as well, just something that shows which room is next to which.
Well done!
Amusing game, but very difficult. It was also hard to tell exactly what was making the volcano mad. I also felt like I wasn't getting enough cards to deal with all the issues I was running into. Besides that, I had fun!
Well done!
Great art style and music. It set a great mood, I loved the animations of everything. It was a bit hard at first to understand what was going on, I had to restart many times because I would instantly go into debt, but I eventually figured out that the income you get is based on what the houses are currently using, as opposed to just a constant flow.
Well done!
This was a blast! Great idea and well executed. Rules were intuitive enough. Only thing I didn't get at first was what the turn did, I turned one die 5 times before I realized it flipped the die to the other side, not to a random side haha.
It seemed to me that I got a lot more high numbers than low numbers, I was getting tonnes of turn dice potions, but maybe that was just the RNG!
It would be cool if you could use the omega potion at the end (maybe it spawns like 100 dice), but it was fun anyways.
Well done!
Fun little fishing minigame, interesting take on the the theme. I love the fact that when you messed up in the first phase of catching fish you don't instantly lose, but rather go back one step. It would be nice if there was a feature like that for the arrows as well, like screwing up an arrow input adds 2 more inputs to the list.
Anyways, well done!
I always like a runner with an acceleration mechanic, a la Canabalt. The amount of text in the tutorial was a bit much, I would rather the humour is sprinkled throughout than frontloaded, but it was still amusing!
Well done!
Fantastic graphics, and fun concept, I love Myshka <3 I would suggest opt-ing out of the Audio category, if your music and sound effects were not made during the jam. Other than that, well done!
Very innovate, but as other have said, difficult to parse. Nice attempt for sure, it reminds of me of Rogue. I think having you and the enemies move slower would help, it was hard to keep track of what was happening.
Well done!
I had a blast! I got to a factory that was producing a micro bot and tank as fast as possible, and there was nothing the enemy could do about it. It crashed at that point, when I had like 10-15 tanks at the enemy portal. One think I would have liked was a button that selected the type of block you were hovering over to place, so you didn't have to scroll through the menu. Well done!
What a BLAST! I love the fact that you let the popo shoot each other if you line them up. Fantastic jam game, only issue I had is the hitboxes for picking up heads and eating bodies seemed quite small, so I had to run over them several times to pick them up. Otherwise really well done!
Had a great time with this one! I started to actually learn what was what, but some of those recipes were long! Well done!
Had a blast playing this. Great job with the bosses. I loved the first boss' cigar attack, super funny. I had it crash when I tried to restart after dying to the gangster boss (console said something about (not inside tree errors), and I think some of the goons in that level (the ones on the scaffolding) just walk off the edge of the level and disappear. Besides that though, I had a blast, really well done!
Capture.PNG I think he likes it!
Had a blast with this one, such a great idea, and the cherry on top was the acapella mode. A stroke of genius. This is honestly amazing! Well done.
The days felt like they were zooming by, I got anxious and just sped up time until I lost haha. It was really cool though, to hear that swelling sound as I spun, until finally the planet had reached it's end. Was a fun experience, and very ambitious. Well done!
Wow a really good game! my only concern was it's a bit hard to juggle the controls quickly to give them what you want, and I just ended up spamming items to whoever was closest.
Really well done though, good job!
Yay I won! I feel that the random timers between moves made it hard to strategize much, and waiting 5 seconds for an attack was a bit long. Other than that I had a good time! Well done!
Fun platformer, but I feel like the levels really ramped up in complexity. One thing that made it more difficult was the small camera size, it was difficult to tell if what you were about to do was going break the puzzle and you'd have to reset.
Well done overall!
Wow! Really fun, and a neat concept. I found that green was really overwhelming at the end to the point I felt I needed to have the green beam at all times, but then the red ones got me anyway!
Well done!
Fun little game, it got hectic fast though! +1 for using godot, and +1 for also having it be themed around horses and stables :)
Very amusing! Fun concept but wow it was hard! Well done!
Fun little game, I thought killing the big dude would be the ending, but that didn't work for me. Well done!
Nice little game. I didn't find it too hard to avoid the enemy, they didn't seem to chase me very much. Were the blood pools there so I would leave trails? I noticed I would leave bloody footprints around. One other thing was that the key being yellow on the map blended in with the white, and I thought it was just a closet or wall. Besides that it was great! Well done!
Wow really cool idea! I think it would work really well as a puzzle game, where you have to magnetize rocks in the right order to kill all the enemies. One thing that I would change is the footstep sound, it was very repetitive.
Well done!
Very funny in the use of your voice for sound effects, I couldn't get past the lasers, but I had fun! Well done
Nice start to a game idea, I only wish I could pick them back up once I dropped them! Or maybe kick them with my ducky feet. Well done!
Only issues I had were understanding what was happening, once I figured it out (and got lucky with 50% rod room instability) I beat it in no time. Well done!
Really cool! Didn't have a chance to play it with 2 ppl as of yet, so I was trying to play both players haha. Well done!
I had fun figuring out how to get out of the map cap 2.PNG
It was a little unclear how to get resources, but it seems like they randomly drop from asteroids, aiming your missiles was a bit tough, and the game started lagging as soon as you started destroying asteroids. All that said, this was an ambitious project for ludum dare, and I think you pulled it off! There's a good core loop of gathering resources/fighting ships and an actual end goal, no matter how impossible it feels to achieve at times (damn loan sharks).
Well done!
Fantastic idea for the jam! I got a little restless and starting taking all the hints so I could see all the pretty fractals you've added. Well done!
Fun game, I found the jumping to be a bit difficult to control. Great art and atmospheric music, well done!
Fantastic entry! I got to the chill wind level before I accidentally left the game page and lost all my progress 😢
It would be nice if there was an option to tone down the particle effects, because when I was planting 100+ plants, it would start to lag.
I was super engaged and tried my best to play it to the end, well done.
The speed boost from the boots is awesome, leaving those fish in the dust. I was unsure if there was a way to return to the boat, was dying the only option? Returning to the boat didn't do it for me.
Well done! The art and sound were great! I found the vision range to be a bit small, and it wasn't immediately clear how to actually progress. I feel like there could be fewer waves.
WOW. I was blown away. The mood was absolutely _dripping_. It didn't go on too long to become tedious, and the story you were discovering piece by piece was so interesting!
Seriously, well done. Hail Dagon.
What a blast! This was a load of fun, and it's awesome you made something so ambitious, I did have to deal with a couple crashes, and the dwarf behaviour was sometimes difficult to understand, but I still had a load of fun. Well done!
It was quite hard to tell where I was going or where I was, some lights or landmarks in the level would be nice. Well done on completing a game for the jam!
That was so pleasant! I loved my whole time playing. One thing I noticed was that after using a bubble blast, picking up another bubble for more air bounces you, where it normally wouldn't bounce you.
Fantastic art, it was so adorable. Well done!
Wow! I had a fantastic time playing this, I beat it with the first fighter, but when I tried with the second he got frozen the first time I was hit, and I couldn't do anything except sit there.
Really good though, well done!
A fantastic entry, a super cool concept executed well. All the art, music, and dialogue play into this idea so well. One thing I would have liked is for the objectives to get crossed off when you complete them.
Well done!
Super cool that you made it work on mobile as well. If there was some indication what spaces were what, it would feel better than just random chance.
Well done!
Was a bit unforgiving, having to completely restart on death, but I really enjoyed the art and sound effects. The UI sound effects were really satisfying, well done!
I found it a little difficult to see the text in the corners on the web build, like I wasn't sure how many grenades I had left. Also the conversations went by a bit quick. Besides that, a fun game and a good entry! Well done!
Great idea, but the fact that restart puts you all the way to start was not fun :(
Other than that, well done!
Fantastic entry! What a blast to play. I reached the end I think, 2,231m?
Well done!
Great entry, I found sometimes my dwarves weren't building anything new for some reason, unsure why. Great 3d models and good job completing something so ambitious!
Well done!
Great entry, I was thissss close to getting to the end. One thing I noticed is that near the end I was still moving even if I didn't have a crewman on navigation.
Well done!
Awesome entry, a lot of fun to play, and I managed to find all 5 planets. Only 220/500 survivors though, and I was having trouble finding new suns, not sure where the rest of the survivors were hiding. One suggestion would be upping turning speed when you are slowed down/stopped.
Well done!
What a rocking tune, put that on soundcloud, I need to listen to it some more haha. Other than that, beautiful graphics, and well great gameplay. Fantastic job.
Amazing entry! It's great to see a fellow corkboard game! I found myself sliding around on the last level when I wasn't moving. Great art, music, and controls. Great little experience, well done!
Yay I got the star. Very cute game, I just pumped all the money into O2, and that seemed to work for me. Well done!
Good use of the audio assets! At then I wish I was able to get to exactly 300 (miles? kilometers?), but I'll take 297 haha. Well done!
Awesome graphics! Was a fun time. Well done!
Very funny, and good job making all the sound. The music is great! Well done!
This is the best entry I've played so far. Once I did maybe run into a bug though where it didn't let me continue and I had to restart. Tons of fun, great concept!!
Great mood and music! Thank goodness my bike has a motorized boulder crusher at the front, or else I would have been in trouble!
I loved the 3d models and their textures, the music was good too, but it didn't loop very well and it kinda took you out of the immersion every time it looped.
Good job!
Awesome art and music, had a blast playing this one!
I enjoyed the art and the sound effects, and I appreciated that fewer portals appeared the closer I got to my home reality. Adding something just beyond it being a memory would be nice though.
Well done!
Fun little game, great and executed well. I found it a bit hard to hit enemies with bullets. When I played extreme difficulty, it forced me to use the traps to kill the bad guys, which was really fun.
Well done!
Nice art and idea, I found it was a bit hard to control where I was shooting the fireballs. I got stuck in the second level, nothing happened after I killed all the enemies.
Well done.
Charming art and sound, was interesting! I could just hit all the keys with seemingly no penalty, so I didn't bother remembering what was what.
Well done!
Fun little puzzler, I'm not sure I completely understand the rules of how the things move, but I managed to finish all the levels anyway.
Well done!
It was fun, I got to 1300 points. I found the keyboard controls weren't working properly, they would stop working at certain angles. Mouse worked fine though. Also the main menu button didn't work after I died.
Well done!
Quite funny and endearing artstyle. A bit of sound would go a long way! I got ending 6/6.
Well done, it was lots of fun!
Decided to not wake up, got a great surprise, even though it was a soft-lock.
Good use of art, sound was great, humor was on-point. Well done!
Great mood art and music. Was not able to figure out the riddle, and didn't really try for more than a few minutes, if the stones were closer, it would be nice as I could try things more quickly.
Well done!
Absolutely hilarious! I laughed out loud when the managers special came up, especially cause I wanted to save up a $1 tip, and it came up when I was at 99 cents!
Funny, good art, great critique of corporations. Well done!
Great music (even when I was ruining it why my playing), great visuals, great writing. Solid entry.
Well done!
Awesome little game, it looks good, sounds great, and is overall a good submission! I wasn't able to find any indicators for which portal was the right one, were there any hints or is it just trial and error?
Well done on completing a game for the jam!
The escape key troll was a big oof. Fun concept, but I found the platforming was a little imprecise. Awesome music and interesting environment.
Well done!
Took a bit to figure out the controls and how to handle the cattle, but after that I was getting them back to the barn every time.
Great art, it's a shame you didn't get more time! I also liked that your game is also western and noose/lasso themed!
Well done!
Nickleback concert, a true disaster.
This game was really interesting! I got demolished by my opponent, but I had fun exploring the content you put in there. The audio was amusing and the UI was really solid.
This was a really solid entry, It's a shame you don't have more reviews!
Awesome little minigame compilation (hah). It would be nice if there was a button to start each minigame, so I could read the sidebar between rounds.
Well done, great entry.
Great atmosphere! I found the footstep sound a bit grating and loud.
Well done!
The art style reminded me of flash games of old, and the puzzles were fun! Having to aim before shooting was a bit annoying, and didn't seem to serve a purpose.
Overall, well done and congrats on finishing a game for the jam!
Well that was silly. Fun take on the theme for sure! The timer was kinda brutal in game though, and I ended up just spamming whatever attack worked. For the boss I did have to do a bit of maneuvering though.
Well done!
A fantastic little puzzler. I'll admit the first few levels I thought were pretty easy, but when the bouncing pads hit I was engaged again. Definitely had a good time with this. One thing that was a little bothersome were the controls, if you let the player hit the jump button a couple of frames after leaving a platform that would do a lot to make it feel responsive.
Well done!
Another game that's western themed! Mine is too. Well done on the game, great art and good execution of the theme.
A fantastic mood/atmosphere, I really enjoyed walking in my forest once it was grown, especially at night.
Well done!
Wow! A solid entry. Perfectly executes the theme and looks good doing it. The controls felt a bit janky, but figuring out and executing what I needed to close the loop was fun!
Well done!
Super interesting puzzle game, I found it started lagging in some of later levels when there were lots of paths and they had to loop tonnes of times.
Well done!
Great job on this game! It was fun, but I found having to wait for the game to rewind all the progress I made was a bit tedious, if it were a bit faster that would be nice. Besides that, it looked good and was interesting.
Well done!
As the comment above, it did make me think of I wanna be the guy. If that's what you were going for, great, but otherwise some puzzles didn't have any way to figure them out besides brute force, which I imagine is frustrating when playing on hard mode.
Either way, well done on completing a game for the jam!
Enjoyed the game, but I would have it enjoyed it much more if the stopping your rotation mechanic was removed, i found myself always going off course because I didn't hit x. It made the controls feel floaty and was quite frustrating.
Besides that though it was fantastic! Awesome music, and really fun. Well done.
Very Sweet game, once I figured out the grappling hook it went a lot smoother. Super fun from there on out. Well done!
Can't find the page, you may have to set it to public, from draft/private
Super stylish, awesome sound, art, and controls. The puzzle design was a little lacking, as I only really had to use the looping mechanic for the last level.
But really good for a jam! Well done!
Interesting additional mechanics added. I had some trouble with the controls at the start (my fault) and totally botched it up, still had a good time though!
Well done
Lots of fun, had a bug with the sound where it was delayed.
It would have been nice if the scrolling for weapons looped, so I can keep scrolling down if I want to.
Well done!
What a solid entry, I only wish there was more! Love the art style, audio, and the humor. Well done.
Tutorial Level was tough lol! I think the boundaries of the solid trails could be marked better. It was hard to tell sometimes if I was going to fall into a gap or not.
Well done on the awesome game!
This game rocks.
Hoooo boy. I found out you can just spam hit all the buttons, I got to Friday the 27th before my arm got tired and I stopped. Interesting though! Well done on completing a game for the jam
Lol! Didn't read your blurb at the top and I thought the point was to stay in the wheel. Wasted some time there. Interesting, are the levels randomly generated or prebuilt?
Well done on completing a game for the jam!
What a lovely fever dream this was. Delightful in most ways, interesting in the rest.
Well done on completing the game. The only rational feedback I can give is maybe tone down the shotgun knockback.
Congrats on finishing a game for the jam!
Simple, and fun to play around with for a few minutes.
Congrats on completing a game for the jam!
Fantastic game, lots of fun. Great art and fun little movement puzzles.
Well done!
Fun little game, I was also expecting more hints on what to give customers besides just lobbing one of everything on the belt.
I think the belt could be a bit faster.
Well done!
Fun little entry. I ended up just having to circle the city looking for the tunnel, and I happened to pick the wrong side, and circled the whole city!
It got tense when I tried breaking through all the cops at the tunnel. Well done!
Got a couple lag spikes when the particles got really crazy, could probably tone down the number of particles, especially when they explode, looked like a bunch.
Fun little game, well done and congrats on finishing a game for the jam!
Cool little game, I've always wanted to try making something in pico-8. Simple but still a bit hard to master, mostly cause I panicked haha. 2 Player was fun, but I would have liked if my partner could respawn if I reached the next level.
Well done, and congrats on finishing a game for the jam!
It took a couple of rounds to get a hang of things, and to know what's out-of-place so I can use it as a clue. Having the hints stay longer than the loading screen would be nice, as it loaded so fast I could barely read them.
I loved the art, and respect the choice of the difficult topic.
Well done on completing your game!
The balls come back down in too quick succession, it's often impossible to reach more than one unless you're really lucky. Staggering them a bit more would be good. Also, when you lose balls, bringing the new ball wait counter to a lower number would be good, I was at one point waiting for the one ball to go through 80 loops before getting a second.
Good job on completing a game for Ludum Dare!
Was confusing at first, but when I figured it out I had a good time with it. A little more of a tutorial would be nice. In addition I don't feel the mana mechanic added anything interesting, it's just a cooldown timer. Being able to spam my moves would be fun.
Well done, and good job on completing a game for the jam!
Interesting for sure! I found the sensitivity was too high, but other than that found the controls fine. A few more things to do to get the party started would be good. Well done!
Very fun to read, and also fun to go over a second time. The music was great and very fitting. Well done!
It seems like by the end it forces you to lose by closing one of the two windows for too long, besides that, well done!
A cute little game for sure. It took my one failed run to figure out how to actually play, but the second run was good! One thing I noticed was the apple tree was so tall it was hard to notice the check above it. Well done!
Fun quick little game. I had an issue with the sound, it kept changing volume, even getting so high pitched for the healing sound that I had to take my headphones off for a second. Otherwise well done! I loved the hearts coming from the cube you save in the title screen, very cute.
An excellent little adventure. The humor is definitely helped by the silly, while charming art. The music is really the finishing touch to make this something special. Well done!
A sort of map feature would be nice, I find them confusing and I'm not sure which way to go. Well done!
Although short, it's got all the makings of a released game. A consistent art style, music, and good controls. Very impressive!
An interesting game loop that could keep me entertained for a long time! Well done!
Congrats on finishing a game for your first ludum dare! As others have said, it's a good start, and I liked the art! Some more direction on what to do would be nice.
Well done!
Nice little shooter, the fact that the gun shot automatically was a bit strange. I liked the opening sequence, and sounds/music.
I figured out you can just shoot the main enemy right from the start and win, as you deal damage faster than the green agents. Maybe that was just chance though!
Well done!
I liked the audio and the graphics! The jumping was a bit floaty and the game could be lengthened. I really enjoyed the lore at the beginning.
One thing I noticed was that the sound was very quiet, had to pump up my volume a lot.
Well done!
I liked the tileset for the map and the audio was nice overall. An indicator on how much things cost would be nice.
Well done!
I think there was an extra station between general mines and venus city, I got the text for venus city, but the station indicator stayed at the mines. The time between stations could be reduced.
Anyways, great way to show off your pixel art! Well done!
This could really do with a bit more description in the game page.
Otherwise, music and graphics were good, was it inspired by Nier Automata? I loved the transition from the 1st area to the second.
Well done!
It's too bad the main character model got corrupted! It was possible to get out of bounds and get unlimited score.
The music was nice, and you can always work on the game post jam to add some of those features!
It would have been nice to have the text not be under the character, maybe have it read out to the player before the timer starts.
Funny concept, well done.
The link returns a 404 error. Please let me know if that gets fixed, and I will play the game!
Unfortunately I broke the phone on my second run and the messages came out of order. Otherwise, a nice creepy couple of minutes. One thing I would suggest is capturing the cursor, as it gave me some issues with 2 monitors.
Well done!
Unfortunately it froze before I could get into the actual game. I'm glad you participated though! I didn't manage to get anything released for my 3rd Ludum Dare, but now I'm onto my fifth! Hang in there.
Nice art! A quick tutorial on the game page would be nice, but it's not too complicated. Can you unlock more towers in any way?
Well done! Hope you had a good first LDJam!
Very fun! The first level was a bit tedious, but the second level is very fun and funny. As others have, got a crash right before 3rd stage.
Great graphics and audio! Well done!
I like the art, and the music is soothing. Some direction could help though. Is there an ending? I got to max water and bacteria.
Well done! Thanks for participating!
Wow! I can't believe you haven't gotten more ratings. A fun small game for sure. The debug and hell mode features are a lot of fun to mess around with.
Zooming out would be a nice feature.
Well done!
Very cool, I enjoyed the different weapons and the enemies looked cool! I noticed the player was the default pill too, haha. One thing I would change is slow the player down, I was rocketing across the obstacles!
Well done.
Very good art design, my only complaint would be it takes too long to get between rooms, as exploring them all was important.
Well done!
Very amusing! I found some trouble getting through doors though.
Well done!
An interesting idea, but even with the instructions included I found it hard to determine what to do.
Making a game isn't easy though, well done!
The mechanics were good and the inspect feature was a great addition.
I found the gameplay quite slow and it took a long time to get through any amount of story.
Well done, and bravo for tackling this topic!
I enjoyed the puzzles but found that you can randomly die when jumping up into solid blocks.
A good entry for sure, well done!
I loved the background art and the game was quite peaceful.
I would change the point where it shows you space is interact to later when you actually can interact.
Well done!
A fun little puzzler for sure, the only thing I would have liked better was being able to pick up pieces rather than resetting the whole level.
Well done!
Very cool, I love city builders in the style of the old sim city games.
One thing I noticed was that I could place solar farms in the water.
Well done!
Really well done. Very impressive.
Well done!
I really enjoyed reading the signs in the background. I found that W and S didn't really do anything?
Well done!
Very interesting, I loved the idea, and would love to get more into the game and strategy. It's a bit obtuse though.
Well done.
Very impressive. Definitely a top entry this ludum dare. Looking forward to more content!
Very Well done!
Fantabulous all around. Beautiful art, lovely music, fun gameplay. It was a fun little puzzle game for sure.
Really well done!
It felt really cool to run around exploring the area. Felt very doom-y. I found that some guidance at the start of the game would help, I wasn't sure what to do.
Wow! Very impressive game! I loved the mood in it, the art was great, and it was a really cool concept. Some of the levels I found were easy because you could just make him stuck in one spot using conveyors until the last 2-3 moves. My biggest gripe was sometimes it was difficult to remove items with right click.
Very well done!
Wow! That was impressive, I really loved using the rocket launcher. Is it possible to switch between weapons you've picked up?
Well done!
I was excited to climb higher, but I found the controls a bit difficult to manage, I think moving some of the controls over to the mouse would have helped.
Well done.
I was impressed by the opening but unfortunately I ran into a bug that stopped my troops from being able to attack.
Well done!
Good presentation, but I think I got stuck when I attacked the wrong nation first in the second part of the game.
Well done!
I enjoyed the art, but the screen shake really did me in. I think you could dial it down quite a bit.
I enjoyed the humor of your post! I found the game difficult to control, but easy enough to figure out what to do.
Well done!
An interesting mash-up of ideas! I found it hard to aim with the arrow keys, and it would have been nice to be able to hold z to keep shooting.
Well done!
I'm not quite sure how to do anything, but I enjoyed the simple visuals and the inclusion of music was nice.
Well done. I liked the graphics but the controls were a bit floaty, mouse aiming would have been a good feature.
Well done! The shooting mechanics were clean, but I think a few more items in the shop and more enemy variety would make this better!
I enjoyed the conversations but found the text resizing while it was written really disorienting.
I enjoyed the graphics but believe more content would really let this shine. Well done!
Definitely a fun little romp! Once I learned I could stack monsters on top of each other, it got a lot easier! Captur2e.PNG Looks like the money stops displaying properly when you get too rich!
Well done!
Sweet little game! I found the controls a bit confusing when you went on to the other sides, but it was quite fun! Well done!
Interesting little game for sure! Well done.
Well done! I enjoyed the sound design! The atmosphere was good. It seemed like buying more potions of light didn't increase my vision. As well I found it was hard to tell when my attacks would hit, or when opponents would be hitting me.
Well done! I enjoyed the music, but the sound effects were a little shrill and loud. In addition it was hard to tell which lane coins were in. Good little game.
Well done! While simplistic, everything that is here is solid. I had issues with the sound getting incredibly loud sometimes, but that's the only issue. For improvements, if the pigs destroyed any coins they touched that would give players a reason take to speed, so they can grab the coins faster.
Very cool!
Well done! I liked the fact that you implemented random dungeon generation, and when I finally realized that wonky shadow under me was some sort of demon that could shoot projectiles! I would have liked if the knight moved a little faster, and if it could tell you what the items did.
Cool little game. I loved the upgrade mechanic, and all the graffiti on the walls. The sound and art design are both good as well! The only thing I would have liked is either and upgrade to jumping, or make the platforming a little easier, it at least felt like I needed almost pixel perfect jumps
Well done!
Very interesting! A nice idea and getting the achievements was fun. Well done!
Cool idea where you can trade time for life, and I loved the music. The close up camera made it very claustrophobic and tense. My only complaint is that it's a maze, and I don't like mazes haha.
Well done!
Good concept and well executed. I liked the look of it, and the music was nice in the background. My only complaint was it was difficult to tell I was hitting any vegetables, and there were too many options at the start.
Overall, very impressive, well done!
Well polished, and an amazing concept! I think there were too many controls though, maybe only have one available to buy at a time, and it changes periodically?
Overall, well done and very impressive!
Loved the game, this is what I love to see from LD. The graphics were nice, even if the alien ship was a bit bare, and levels were satisfying to finally complete!
Well done!
Looks great, sounds great, has interesting gameplay, and is funny! I think your team did amazingly well! Only complaint I have is that the elevator ride to the boss wasn't long enough!
Very unique game, and fun to figure out. After a certain point I was just able to mash the up and down arrows to get infinite height. The graph was nice. Capture.PNG Only suggestion I would have is a sound that gets higher as you fly higher.
Well done!
Very cool concept! The gameplay was enjoyable and the mechanic worked well. Does the ninja scroll overwrite the romantic swordsman? If so, I guess I wasted a life! For the floor sprite, I think removing some of it would be a simple way to make it look better, I just think there was too much going on in the floor.
Well done!
Well done! Having an ingame tutorial was refreshing, but I kept getting stuck at the beginning because if I got took close to the practice targets, my shooting got disabled. After I killed them from a distance, and moved on to the rest of the level, my shooting was once again disabled once reaching the triangles. I also enjoyed the dialog, especially "Hello (again) ball".
This is the kind of stuff I love seeing come out of Ludum Dare! Impressive on all fronts! Well done.
Very well done. A fun and interesting experience. A good take on the theme and on platforming.
I would suggest is make the turning a little less floaty, it was quite easy to overshoot a turn, as well as letting you roll backwards.
Well done!
I admire your ambition, and the game + trailer were definitely funny! If you keep at it after the jam, it could turn into something.
WOW! This game had everything. Music, humour, theme, art, design, good gameplay. This is very impressive! I loved when the large red demons used their spinning attacks. I didn't manage to defeat (what I assume was) the boss, so I'll definitely be coming back to this.
Interesting take on Conway's game of life, and very fun to figure out how to get to berries. I'd have to say next time to keep the recorder out of the sound track.
Well done!
The game looks great! I unfortunately got stuck in the ground and couldn't get out. The music was nice and not too intrusive, and despite not much dialog, I loved the characters.
Well done!
A fun little romp for sure, I loved the Reaper sprite at the end!
Very cool, only problem I ran into was sometimes the coins got stuck on ledges, and I wasn't able to get them back!
Overall, very impressive, good art, animation, and music.
Wow! I loved it! The only complaint I have is spaces where I didn't encounter anything. I felt that game was short anyways, and that could help in improving, and potentially making it more difficult.
Overall, very impressive! Well done you guys!
Good concept and well executed.
I would like the movement to be slower, as it's hard to not to run into enemies you are trying to kill.
Well done!
Cool game, really good concept. Personally not my kind of game, but there's a lot of polish put into it!
Well done.
Wow, that was really great! Amazing concept and really well executed gameplay! I loved it.
One potential gameplay feature to add is a button you can shoot to speed up / slow down the game.
I'll be using this to hone my FPS skills for sure!
Well done!
Fun idea and well executed!
The only gameplay change I would make is allowing you to hold space to fire, as there is currently no incentive to not hammer space as fast as you can.
Well done!
Cool! Wasn't expecting this. It was well animated and very fun to fight enemies and explore the world you created. A very fun one-off.
Well done.
Very interesting. One game feature I would suggest is having your actions affect the room. Just small things like turning on the light, or adding a cup with your toothbrush in it to the room.
I enjoyed it, well done!
The music, oh the music. I love it. As for gameplay, the one addition I would make is a minigame while waiting for the car to fuel, like some kind of car tuning minigame.
Well done!
Very interesting idea. It would be nice to know a few recipes off the bat, and one feature that would really streamline the combining process would be clicking on a higher level element, and having the ingredients autofill at the top.
Very fun to play, well done!
Very well done! Died on my first try cause I thought certain color combos = ammo, didn't even see the button on the right of the screen. Very fun and a good execution of the theme.
Very interesting and fun to play! I think if you put some more time into this after the jam, it will turn into something really great! Well done!
My only concern was the controls were a bit floaty, hard to turn. (But I guess they probably have the worst qualities of both boats and trains!)
I'm having trouble creating an account/logging in right now.
The idea went well with the writing, I chuckled at the little tidbits that went along with the events, the only problem is that I didn't really have time to read anything, as I had to constantly be on the move. If you make the game pause while you aren't moving, that would let people enjoy your humor!
Well done!
LD55 — Summoning (8)
Jim Brimstone: Devil Advocate by AploveStudio 2024-04-20T03:19:36Z ♥ 0
Very nice art and I really loved the typing sound effect for the text. Bit of a guessing game sometimes but it was enjoyable. Well done!
Cooking Mana by Roitchie 2024-04-20T03:12:36Z ♥ 2
Nice minigame collection, getting all S's was fun, but the crashes were annoying. I can only blame myself though, you did label the web version 'experimental'. Nice art and sound effects, well done.
Cooking with Satan by derfl007 2024-04-16T02:23:17Z ♥ 2
What a great fever dream. Was there any rhyme or reason as to which tool did what to which ingredient? I had to just click everything until the ingredients prepared themselves. But I had a good time doing it.
Well done!
What The Duck? by purplexy 2024-04-16T02:15:10Z ♥ 5
Quack. With no idea what each part does, it really is just a spam-fest. But a quacking good one. Very amusing and great surprise ending. Well done!
Bloody Builder by indegame 2024-04-16T02:10:27Z ♥ 2
Hey! It looks like you just uploaded the godot source code, not the compiled game.
Fausto by PabloAbraham 2024-04-16T02:06:51Z ♥ 9
Art, sounds, atmosphere, and gameplay, all very polished. Your team is evidently capable of great things! The mood was off the charts and I enjoyed playing. I'm not sure how much strategy there actually was, but I had fun.
One thing I noticed is that hitting the arrow keys switches between scenes, maybe a debug key left in?
Anyways, very well done!
Crystal Defense by Wieczny 2024-04-16T01:56:10Z ♥ 4
Cool tower defense game, I enjoyed the idea of mixing elements for effects like freezing, though I wasn't able to find any other combinations. The wave attack is extremely powerful and as soon as I got it I was able to just stand on my crystal and use it as soon as it was available and one-shot everything.
Well done!
Heroes of Keys & Kingdoms by NBumgardner 2024-04-16T01:33:29Z ♥ 2
This was a blast. A great concept that took some real thinking to get through some of the battles. Unfortunately the skeleton king did me in. I did not expect what he did when I got him to low health...
Well done!