FoonLudum Dare ExplorerLD49 → Erosion

Erosion

By Owlmoss, chewiecb and lachlan-james

View on ldjam.com

CategoryRankScoreCount
Overall8863.4221
Fun7823.3921
Innovation5243.5221
Theme6023.6821
Graphics10413.2621
Audio3903.6321
Humor8742.7220
Mood8843.2821

Comments

aidan-and-seb 2021-10-05 11:48

Interesting idea, got frustrated with the first level and the climbing mechanic isn't immediately apparent, or I could just be bad haha. Really like the overall aesthetic though, dark pastel colours and thick rigid shapes suit the game. I think the gamewith a bit of polish has a lot of potential.

pablo-lario 2021-10-05 11:53

I have seen that you don't implement a coyote time for jumping, which would be really good for the game as it is a platformer game.

georgy 2021-10-05 12:56

wow 3D, this is very cool

fluffygamedev 2021-10-05 15:50

Good job making this game! Though the graphics where mostly made of simple shapes, I think the colors made it look really nice. I also liked how the music would change depending on the state.

python-b5 2021-10-06 11:49

Nice job pulling off a 3D platformer in a game jam! I noticed a couple things; first off, the camera goes through walls! You can see the rest of the map - guessing this wasn't intended? I also thought that the respawn timer after dying could be made shorter.

Good job, though! Really enjoyed this one :)

chewiecb 2021-10-06 13:12

@aidan-and-seb yeah we would have added a proper tutorial and some more difficulty re-balancing given the time, but that's game jams for ya.

@pablo-lario there is actually coyote time in the code but there's a known issue where it tends to be inconsistent, just ran out of time to fix it in the jam unfortunately.

@python-b5 the camera clipping through walls is a known issue we just had to live with for submission, in the end it was either have a camera that controls accurately but has no collision or a camera with collision that tends to bug out and get stuck in annoying places - so we went with what felt better.

thanks for playing :)

chewiecb 2021-10-06 13:17

**Bonus content:**

We had to cut the awesome original player models Owlmoss made due to our animation workflow breaking on us right at the end, but I do love this rigging glitch :sweat_smile:

run_glitch.gif

stroe-andrew 2021-10-06 13:20

MacOS not working :(

swiney 2021-10-06 13:28

good job pulling this off in the jam! There's actually some pretty complicated mechanics in this game and it took a bit of time playing around and reading the instructions to get the hang of it.

chewiecb 2021-10-06 13:41

@stroe-andrew ah, unfortunately this is due to macOS not recognizing the file attributes. If you're feeling techy you should be able to fix this yourself by running this command in terminal to clear the file attributes:

`sudo xattr -rd com.apple.quarantine /path/to/game/executable.app`

Not the easiest setup I know, but I don't have a mac computer to hand to fix this properly atm :(

stroe-andrew 2021-10-06 13:45

@ChewieCB Ouh, gotcha! :) I'll try it ASAP and give you a feedback <3 Thanks

pixelydian 2021-10-06 14:31

This is a really neat idea! Color representing a change of state made it an easy concept to understand quickly. The intro to the mechanic is well implemented with being unable to jump on the first platform right away. I liked the overall vibe of the game with the music and the graphic design choices. It's too bad your original player model didn't make it into the game but I think it still looks good! Great job and I hope you work on it some more!

varundevs 2021-10-07 03:44

Good job

proxy-games 2021-10-07 03:53

I enjoyed this one. I like the gameplay being designed in a way that requires you to get close to the lose state in order to be able to use the mechanics needed to get through some sections. While the art style is very simple, the use of colors is good and lighting is done well enough to where everything a player would need to see is easily visible. I did feel like some of the gameplay mechanics were inconsistent in how they function. There were a few times I had managed to launch myself with the double jump several times higher than I did other times I used it, and the climbing mecahnic didn't always end up functioning when I was below a ledge. Though, this maybe just due to me being unaware of what is considered an acceptable height below a ledge to be able to climb up. Regardless of that, I had a lot of fun with this one. Great job.

stroe-andrew 2021-10-07 09:24

Alllright, this was an interesting entry. Not an easy platform I would say - The Mechanisms of the game are kinda complicated, so it takes you some "Trial&Error" in order to get it, but I had a lot of fun :) it's perfect for something made in 72 hours :O

Nice graphics choice :) fits good with the music

lachlan-james 2021-10-07 10:51

Screen Shot 2021-10-07 at 8.50.41 pm.png

A bit more of the awesome art Owlmoss made that didn't quite make it in. Was hard to say goodbye... for now :(

ks-zealot 2021-10-10 20:55

very accurate ui, nice too see that! Also good choise of music

shea-kelly 2021-10-12 07:15

a nice simplistic art style

raphiell 2021-10-12 23:21

I had no idea how to get further once I got to the room with the pressure plate on the pillars. But it was nice up to that point. I always love to see someone do 3d in godot!

Well done!

zimny11 2021-10-14 21:04

Solid platformer. The concept with your speed being dependent from your health is interesting. Good job with control, and thank you for settings. The climbing on the edge is also a nice addition. Oh, and the music was good too. The default speed of camera was too high for me. Good job!