Unit 21 by a333 2020-04-22T12:36:16Z
**Aesthetic: ** Loved the art style, really unique and the intro cutscene looked great. Sound effects were nice, could have done with some ambient noise or music though.
**Mechanics: ** The big wave of enemies that spawns towards the end of each level is a great mechanic for keeping you on your toes, but it took me a few resets to realize there was a message/indicator the turn before this happens - would recommend adding some sort of visual indication as well.
A few of the mechanics (like enemy detection range and the ability to hide within houses) could do with a tutorial since I didn't realize they existed until re-reading the game description mid-way through.
**Bugs: ** Had a few minor spawning issues (enemies spawn penned in by rocks so the level is way too easy, houses spawning on top of rocks so they're inaccessible) and thought I was dead on the last level but Unit 21 wouldn't drop below 1% health even when being bombarded by loads of the tank enemies. The game ran really well otherwise though.
**Overall: ** Overall this was super impressive, the core gameplay loop was fun, art and sound really sold it, and I liked the writing for Unit 21 nice job giving it some character. Excited to see where this goes.