kostasvs 2020-04-22 12:39
You seem to have forgotten to add downloads! :( I'll make sure to play when you do!
Foon → Ludum Dare Explorer → LD46 → Perish alive
By lyrcaxis, Virimine, actual-potato-69 and haiyoooo
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 284 | 3.93 | 76 | |
| Fun | 350 | 3.78 | 76 | |
| Innovation | 717 | 3.54 | 76 | |
| Theme | 537 | 3.98 | 76 | |
| Graphics | 282 | 4.30 | 76 | |
| Audio | 259 | 3.89 | 74 | |
| Mood | 328 | 3.91 | 77 |
You seem to have forgotten to add downloads! :( I'll make sure to play when you do!
Great game, but it needs some work <3
The idea seems interesting, but the game needs polish in various ways.
-> Grafics: Some sprites and sprite masks are unsynchronized.
-> Objectives: The point of the is not clear (is it pure survival or there is an end game?).
-> Quit function Missing: I could only close the game trough the "Close Window".
-> Most Important: The game needs a Tutorial or more Help Windows to make the rules explicite.
Thank for the game :v:
Hello, nice game, nice graphics. I'm a programmer looking for a graphic designer or a team to join and maybe work on new games, are you interested? email:m.shahiri.m@gmail.com my LudumDare Game: social-distancing-for-ladybugs
I like to play without instructions, this is the way that i find if i like or not. And i dont undesrtood what i need to do....
I really enjoyed the style of this game. The need to juggle my crew from one station to the other was really fun and challenging.
I think adding a click to drag style of controls would make navigating a little easier. I kept instinctively trying to pan that way based on my past game experience
This is probably the best game I have ever played in a game jam. Super addictive. I liked that I had to explore some to figure out stuff. But it was straightforward enough so that by the 3rd try, I knew everything on my own. Really like that I had to shuffle my little people to tackle the issues at every moment. Also the atmoshpere was brilliant, really fitting. The camera controls are a bit clunky though. On my 4th try I was nearly there to build the 6th room, but died due to the camera weirding out. Was a bit furious, but the 5th try was a breez as I became a pro, hahaha. The only other thing I disliked is the ending. If I succeed, I expect a pat on my back. So all in all, the fact that I honestly enjoyed a game jam game is a clear sign that this idea deserves a shot being a proper game. Just make sure to maintain the flow of the game, don't throw too much at the player at one time. I know that the message is important, but try to approach make the player feel good about their tiny success and try to make them feel that they can do that in real life.
Humans don't seem to fit the art style, but otherwise the game looks great!
The graphics were nice, building up sections of the Cogwhale looked really cool as it expanded. The music fit the mood of the game well.
The camera felt quite floaty and a bit uncontrollable at times, and there doesn't seem to be a way to replay other than refreshing the page.
Overall there's some solid core gameplay and this is an impressive jam game, just needs a bit more polish.
Great game, well done! I liked how you had to make due with few people, reassigning them around, it hink that worked well. Good art as well. Some notes: you might want to think about clamping the position of the camera so you can always see the whale, right now, you can sort of lose it. Some text appeared on the screen on one point, but it wasn't very clear what had happened, did i die? I assume i did, but there wasn't much feedback to tell me. But over all, i enjoyed it a lot.
The graphics and music are great! I just think there are some much needed improvements on the gameplay side: - The tutorial hints could explain more the mechanics of the game; - Actions like "Heal" and "Shoot" could trigger automatically when charged; - The waves of enemies could be better telegraphed, and there should be more time between them, so you could use the time to farm resources and upgrade for the next wave; - The upgrades buttons could show which ones can be bought without having to hover them; - Also, there is no way to restart the game by itself.
We love the concept. The idea of making rooms inside the whale is an interesting one! The resource management is great. The only issue I have is how unclear it is whether you've done well or not. I managed to see one ending where I had survived and the ocean had too, however in my longest run I managed to build every room including the toilet (lol) but the ocean was destroyed.
Either way, excellent game! :grinning:
Great effort, I played this more than most other games. It would be nice with some more down-time between the waves of enemies to keep it from getting monotonous.
Visually, the game looks awesome. I think it needed work mechanically though. I didn't really know what I was doing at the start, and I was already taking quite a bit of damage before I even realized there were people floating above that I needed to drag in (like, I thought it was part of the right-click menu to do that). I also didn't even really know how to get all of the resource types (or even what the resource types are).
I think maybe if you don't have the ship immediately attacked until you get a little bit of stuff going would help, so that fumbling over what you are doing doesn't result in just losing immediately. And then having a more guided first few steps so that the player knows what is happening. Like maybe limit what can be built in the first module, and then have the camera pan to the humans after building it, or something like that?
Nais game, I spend maybe an hour at. Even tested web and desktop versions and as i see it they are different. Desktop version is not playable since without heal it's too hard. And what the move option does?
I'd love a downloadable version! I'm still yet to complete it after 4 attempts. I'm not sure what the coral deposits do, I couldn't figure out a way to mine them. Apart from that, this is one of the best LD46 games I've played! There are so many wonderful ideas here, and such a good art style. If I were good enough to, I'd love steal a lot from this. The increase in difficulty feels fair, even though I've still not managed to beat it. I love the struggle to save up for the toilet while also having to use the same resources to just stay alive. I also love how you're trying to keep your cogwhale alive (by the way I love the word cogwhale), but at the same time, you're doing damage to the environment around you - that's a nice take on the theme.
I do have a couple of minor nags though: * I found the camera to be quite awkward, especially since it zooms in when I want to buy things, causing me to miss the arrival of jellyfish until they'd already started attacking. * It's part of the same problem with the camera, but I wish the heal and shoot buttons were either on the HUD or bound to dedicated buttons. Or, as @hectorid mentioned, have an upgrade to make them automated. * Maybe have some way to gain more workers, or to partially automate each room without any workers in it. You could have an upgrade that makes the room produce very slowly with no workers in there, that way you don't end up pausing progress towards the end of the game while just trying to survive - that became a bit of a downward spiral since I had all three workers healing, shooting, and only one left over who had to spend half their time producing energy. Production of coral or pearls ground to a halt, so I was getting more and more enemies spawning but had no way to upgrade to counter them or complete the game. I'm sure I could plan better to win, but it feels a little too unforgiving.
Anyway, I absolutely loved this game, it's exactly the sort of thing I wish I could make. Great work!
A bit too difficult for me! But overall it feels good, graphics and animations are nice and I didn't have issue playing :) Indeed a bigger time to build the whale before the first attack would be great !
Only thing I would change is the uncontrolled camera zoom effect! Beside that this is a great idea for an idle and incremental game even for mobile! Some more features and the playstore is yours! Good luck
I like the art style, it's beautiful. I can't find my ship at first though, and I don't know what those corals at the bottom are for. Maybe it need more instructions.
Nice concept! The art style was spot on with the mood and the music. I struggled a bit with understanding the controls on the first attempt, but totally got it after that. Would be interested in seeing the story grow beyond what you've created here. Loved all of the character art, including the Cogwhale. Great jam!
Beautiful game! Right on the theme, art is gorgeous and nice to play a jam resource management game that has a little complexity to it. Great job!
The color pallet and texture of the art style is fantastic. The watercolor feel is so good for an underwater scene.
I found it a little too dificult, but that might just be me.
I love the aesthetic of this! The visuals and the audio mesh very well together, and the game provides a really fun challenge! Also, I just love the idea of a cogwhale. There's only a couple recommendations that I can offer: The game is a challenge, which is totally okay! But after losing in the web version, I had to refresh the website to try again. A try again or reset button would be good. Also some more obvious indicators would be helpful (maybe a dull underwater thud) when taking damage. At first, I didn't realize that the jellies were out to get me. I had a lot of fun and I really like all the upgrade options that were available. Thank you for sharing this game with us!
Really cool concept and gameplay, having to managed three crew workers between five or so stations. At first try I didn't really know what to do, but eventually I got a hang of it on next try. It does gets pretty challenging later on to the game, so I pretty much can only use one crew to farm resources while the other two have to constantly man the station to fend off the jellyfish. Excellent art style and music, really sets up the mood of the game. Great work!
the game is really beautiful
A wonderful little game. The graphics are marvelous and I do enjoy management type of games a lot, so I njoyed this. The music fit right in there too with the graphics, so the overall aesthetics so good. Gameplay wise I'd enjoy seeing this developed further a bit as thre seems to be a lot of open possibilites here, but the basics are down & solid!
It's a bit hard to understand what to do in what order at first, the mood keep me engaging and make me restart three times before getting to fully understand all the mechanic. I have just one note I would have prefer to move the camera by clicking rather than just moving the mouse around In short it's a good game and a good entry !
Very good entry! Both as a game and as an idea. The final words about mindless actions were so much to the point, cause I was totally consumed by shooting and healing simultaneously trying to collect resources for a toilet. A bit of criticism: sometimes camera doesn't focus at the right spot on right click and I wish buttons for SHOOT and HEAL were bigger, maybe even the whole room should be a button for these actions. Also when there are a lot of enemies I think it'd be better to let them attack you in several waves instead of simultaneously, now they can destroy you with one attack when you miss a second after Heal is ready. Nevertheless, great entry! Good luck!
I originally found this game through your design breakdown post which an interesting read, thank you for sharing. This game felt really well polished and your management numbers felt spot on! It was more challenging than I expected, but that made me replay it a few times to try beat it (which is great!). The visuals are really nice, with some great animations. The coloured smokey particle clouds really added to the atmosphere and I really liked the animations for the jellyfish.
A restart button at the end would have been nice, I had to refresh my browser when I lost! But that's only a minor issue. This is a fantastic entry, well done!
Very unique atmosphere, one of the most stylish games I've seen this jam, congrats! (Probably a bit far-fetched, but the bleak marine atmosphere with the mechanical whale reminded me of Sunless Sea)
The camera controls were a bit annoying, alas, zooming in and out seemed clunky, and you could still trigger the controls when zoomed out way too far to read or use them. Hard to say what's the best solution to that though.
Thanks to everyone who left us feedback! it's really important for us due to all of that we will be able to improve 'Perish alive'! @kostasvs @masterkrepta @khud0 @chewiecb @p0l4r @epiphanyg @mickxe @yadoob @savvu @khaoz-fang @nathant @dan-colman @eran-haas @hwaet @saltfactory-studio @nakami @n-feofentov @ditam
...for your supportive words: @eduardogacn @svenerik @tom-stephenson
...and for your in depth evaluation and positive criticism @hectorid @jofish @doomshmuck
Special thanks to @fisher007 and @risist your comments were very very encouraging ! :heart:
We appreciate it~ :pray:
Based on the feedback we have up until now, we plan to: - fix the camera - improve the design and make it more player friendly and easier to understand - develop the endings
Also, we plan on adding more rooms, enemies and more importantly the gathering system because as some of you noticed, you cannot, yet, interact with the props.
It’s a bit hard to understand what to do in what order at first, I would have prefer to move the camera by clicking rather than just moving the mouse around but very very very nice work, graphics, music, etc..
Very nice music and art (I see that more time will be required to polish the whole game but it's enough to understand the intention). I like the idea that you have to manage the sea ship with 3 characters. I couldn't finish the ship (This is not my kind of game taste). But the idea of building a ship and take care of it in the see match the theme. Little problem : After the game over there's a blank screen.
Lololol Copy-and-pasting @virimine 's hashtags, Muahuahua! Thank you too guys, I read everything xD The feedback is really valuable, especially since playtests are harded to conduct during #stayhome T_T The whole team discusses and loves all the attention and feedback :DDD
I never imagined so many people would replay it multiple times, and I'm impressed with how many of you reached the final ending.... We were trying make it really hard xD
@kostasvs @masterkrepta @khud0 @chewiecb @p0l4r @epiphanyg @mickxe @yadoob @savvu @khaoz-fang @nathant @dan-colman @eran-haas @hwaet @saltfactory-studio @nakami @n-feofentov @ditam @eduardogacn @svenerik @hectorid @jofish @doomshmuck @eduardogacn @svenerik @tom-stephenson @fisher007 @risist @gameovermexico @matootsy
@tom-stephenson - thanks again for reading, and your kind words xD As i was telling my group, even my hiring managers don't usually. It's been a life long dream of mine to be able to pull off economy design :') thanks again for noticing!
@jofish Woah, that you've kept playing multiple times is a huge compliment! Haha yes, extra humans would be cool! The team is in discussion on a baby-making room :x Ohhhhh, thank you for pointing out that reinforcing loop. a mid-game downward spiral where one mistake would plummet you into nothingness is indeed bad xD Thanks for all the detail, suggestions and most importantly - explaining so clearly your reasons why :) It really helps
This was awesome - great job! I love the artstyle and you've scored highly for innovation for me. This felt so one of a kind, the concept, the gameplay, the art style! Something about the characters felt a little different in style to the whale, but I can't tell what it is. Loved this entry! We played it on stream: https://twitch.tv/maxlouiscreative
Man, that was difficult. In a good way. I really wanted to get to end game, but I ran into a bug that zoomed me in and I couldn't zoom back out. That was pretty frustrating. I also second some other comments that the camera in general felt a little floaty and difficult to control. I also feel like the waves could have been more balanced, and it would have been awesome if when you kept a pilot in the room for long enough you ran into additional humans! But I loved everything else about this game. The graphics, the sounds, the concept in general were all fantastic. Great submission!
@max-louis You caught me there :X @khud0 noticed it too hahah I did the humans last and ran out of time for style-experimentation, so I drew it in my normal style. I skipped the whole research phase for them xDDD
Ideally I'd have liked to blend bits of the dark whale elements into them, while still matching Virimiine's style for the reef. The idea was to show cute "innocent" humans building a machine of doom, and the contrast would create a subconcious discomfort in the mind xD
Thanks for playing it on stream, just watched the whole thing. That's the most priceless form of playtesting feedback, voicing thoughts as you play ^^
@kelsyrup oh no, sorry about that D: thanks for letting us know about the bug too. Ooh thats interesting, how/when did the current waves feel inbalanced or unfair currently?
Great entry! This game was very well balanced. I think a little bit more tutorial would have been better, but it was reasonably easy to understand.
Very good idea about the crew. It is an interesting challenge to keep the balance in this steampunk fish. The backgrounds looks like Song of the Sea, which is really relaxing too look at during the game. Nice and peacefull work!
Didn't make it to the end, but this was super engaging and I love the unique art style!
The game is really fun, I replayed several times. As others said, at first is a bit hard to understand until you get used to it. Graphics are just amazing and music is great too. Awesome entry! Well done!!
@virimine I Played your game and hey, this is definitely a masterpiece! Awesome game! Visuals, music, game mechanics, economic model - all is so great and balanced. Game is totally replayable and made me play it several times, I was in the flow and addicted. I like these ocean backgrounds, crew sprites are cool and engaging.
For me this game is like a lite and casual (in a good meaning, my friend) version of Oxygen Not Included. The learning curve is ideal for non experienced players and for pro gamers as well.
Some feedback as a gift to you, comrades: 1. Maybe the better animation for energy room would be character running on treadmill. I guess that's what you planned to do but maybe did not managed to complete in alloted Jam time. ship_worker.png 2. Did not found the way to restart game without refreshing my Browser (Google Chrome, Win10) 3. Music is great and engaging. All style and visuals are consistent and great. Buy a beer to your artist! :beers: :laughing: 4. Maybe some enhancement would be the ability to find new crew members to take them onboard. But not sure, it may break ideal game balance, currently it is well done.
Some questions: 1. Would you guys plan to publish some YouTube PostMorted videos or Dev Diary? Maybe you already have some LD posts about the process. 2. Do you plan to develop this concept more. I want to see it on Steam / Android. :smirk:
I had a lot of fun playing this game! The mood was really good and there is a good progression. I struggle and died a few times before finding how to attack, but it was worth it :D
The concept, art and music are nice, but I would definitely recommend adding a tutorial. For new players: start by building the coral room, then the pearl room, then the energy room and then you can build the weapon room and pilot room. Adding a restart button would also be great, now I have to reload the page and wait through the really long loading screen. Also, shooting and healing should really be automated.
@mika-la-grand making the shoot/heal rooms non-automated was a design decision, as we wanted to enhance the aspect of micro-management. @haiyoooo designed the numbers in such a way, in which the game would have "idle" elements, but without allowing the player to actually idle -- Our design was leaning more towards a fast-paced game than an idle game :)
Other than that, you're right about the tutorial. We added the top-left 'tutorial-like' panel, but it seems to escape every person's eyes so far haha..
Thanks for playing :)
Awesome entry with stylish graphics and music! I love your gameplay with RTS. The number of resources for each upgrade and room are designed well. It makes the difficulty suitable for me. I would suggest to polish the camera control because zoom in/out effects make it harder to navigate to other rooms efficiently. Great job! :)
@room606 thank you for your feedback and your warm words~! :blue_heart: About 1. we have some things in mind @haiyoooo already posted some very interesting stuff about her design process and our direction concerning the style and I am making some more posts about the art~ Would you find it interesting? And 2. We are still discussing it as we liked how it turned out :stuck_out_tongue:
@docgeraud and @cliff-lee-cl thank you for playing our game! Cogwhale is glad you liked it haha :whale: :laughing:
Sorry for the late reply~ there was another jam running this weekend :sweat_smile:
Great concept! It reminded me of FTL on a submarine setting, with lovely graphics and amazing music.
The camera was a bit glitchy at times, but other than that it felt pretty solid.
Congrats!
I had a lot of fun playing the game! Loved the game mechanics, it was fun to discover how to use the rooms and people effectively. Kinda weird that they're small children that you're using in your whale... The camera was a bit hard to navigate at times.
Love the art style, easy to figure out but hard to stop play :) Great one
It's really cool! One of my favourite ludum dare games :0
Incredible game, I think this is my favorite so far.
I am happy that I found this before the jam is over.
Took me three tries to win (or loose? :D).
Incredible graphics sound and suprisingly complex for a jam game but still quite polished.
The only thing I do not agree with is the "zoom in" on the upgrade menus. I want to still see if I am getting attacked while I upgrade stuff. But if I zoom out the windows are too small
my criticism on this game: - It has a non-intuitive UI, which makes difficult to navigate, check units' status and has a lot of micro management (I don't know if you have automation later, didn't get to this point) - The game felt a bit rushed, the aesthetics of it gives me a chill vibe while the enemy waves are fast contradicting it - during the first experience, it doesn't give me much time to understand and get used to the progression system and keep pressuring the player
my advice for it would be: - stretch out the gameplay a bit more, give more time between waves and some extra time for the player to learn. - don't move buttons, since your UI is in world space and the camera follows the mouse, making it static while you interact with UI could help
I really like the relationship between the resources, it felt quite balanced to me
I know it is a jam, but I like to give open feedback regardless the situation, take what you find useful feel free to ignore what's left
Hope that helps, congrats for making it (:
This is one of the most beautiful games in the jam. I really liked the art style and the colors you've chosen. And the music in the background perfectly fits the underwater theme.
I've tried a couple of times, but did not manage to build the whole ship (will try again tomorrow). As others noted, the controls could be simplified a bit - ideally, the game should be playable with just one mouse button. The other thing is that after losing, I had to reload the page to play again - it would be nice if the game restarts automatically.
But overall, awesome work!
@room606 You entered flow? My life as a designer is complete :angel: :heart:
Thank you for noticing and all the great suggestions! Ahahahah congrats detective, you found a placeholder asset ;D The threadmill is totally out of place. LOL :beers:
Yup, i've wrote some DevLogs for the economy design & the Cogwhale art: - [A Designer's Tricks: Why those Numbers?](https://lyrcaxis.itch.io/perish-alive/devlog/140464/a-designers-tricks-why-those-numbers) - [An Artist's Hack: Two ideas, one style?](https://lyrcaxis.itch.io/perish-alive/devlog/139529/an-artists-hack-two-ideas-one-style)
I believe Lyr wrote one on programming too!
@mika-la-grand - Hello~ Thanks for the great suggestions! I'm curious about the reason why you'd like heal and shoot to be automated (if you still remember, my bad. I shouldve followed up earlier xD) I think it's an interesting idea.
@cliff-lee-cl - THANK YOU. :') /system designer
@ithildin - lololol, you found the initial inspiration. I refrained from playing FTL on purpose to prevent it from becoming a perfect copy xD
@benjamin-san-souci - Child Labour >:') #sweatshop Lol I like dark and twisted stuff xD
@ausstein - Thanks!!! With @virimine there to handle half the art assets, we had time to draw more polished art hee hee
@mlkvr @puszkee - Thank you both kindly :D
@nyunesu - THANK YOU. Feedback like this is the best for improving :heart_eyes: I'm particularly interested in the part about the chill vs. rush disconnect in visual and gameplay. Could you be more specific, or give an example about what part of the aesthetic felt disconnected? The color palette, the animation, the drawing style of a specific object? etc. xD
@ondrasej - I'm flattered you're willing to replay it multiple times >///< if you're up for it, could you do a recording of your playthrough :'D /wants to study it
Nice game! Great visuals and sounds. Liked the concept. Great entry! :)
Hey Great game. It took me maybe 3 plays to get the hang of the idea so i think a very slight tutorial would have gone a long way to getting rampped up more quickly. Also because i tried to play it 3 times i immediately noticed there was no "back" button or "restart" button. It also was not clear to me in my 1st play how to build extra rooms....so i died to the jellys and was like - HOW DO I DEAL WITH YOU!!
The being said my 3rd time i got all the way through and got to the end - i literally laughed out loud at the ending.
In terms of gameplay i think it was pretty well balanced once i get the hang of it but i think the jellys might have come on too strong in the beginning (especially in my 1st and 2nd plays)
The music was wonderful and fit really really well to the mood of the game. I do wish i would have somehow recruited more mermaids/divers? I could have used maybe 2 more near the end. I didn't really like the micro management of shooting - i wish there was 1 last end upgrade of "automated" shooting (same probably goes for healing) it would have been a nice cherry on the top of the improvement tree.
I did have some weird camera / mouse bugs near the end. Especially when clicking to view the upgrades of a room it doesn't always focus over on it. Also it zoomed in WAY to much every time i focused on an upgrade. I think a better solution would have been a sidebar popup/slide over kind of thing that way the camera stays where i want it (at the front of my ship) and i didn't have to force my camera to zoom in and slide over to the back of the ship....had to keep an eye out for those jellys!!!
Overall great game! Loved it.
It's an interesting game with great graphics.
Good RTS game with nice visuals. Sure, there are some camera problems and no instant replay option is frustrating, but it could be fixed easily, making it a tutirial level for a nice RTS game
@haiyoooo Having to manually heal and fire gets frustrating, since it's such a menial task. After all, the focus is on building and upgrading the sub. Perhaps it can be an upgrade so that it feels like progression.
I think the game looks super cute and it has a nice concept behind it. However, I think it is not very intuitive? I noticed you guys made an ending with text, so I wonder why not focus the effort on a tutorial instead... I really missed one! Had to play twice to get the hang of it, which leads to the next point: balancing. I couldn't 'keep it alive' because the jellyfish kept coming in great waves even before I could have more than 3 rooms built. As mentioning above, making some actions (heal or shoot) automatic and making the game start over automatically after ending would make everything smoother. Overall, really liked the concept and aesthetics, nice job!
Wow I loved so many things about this.
The visual art and music are spot on: beautiful and clear. The ramp up in difficulty is very well tuned. I love the random look and names of my cute crew too.
The mouse only controls become quite hard when the game goes long, and sometimes the camera zooms in on a weird spot and make you lose a bit of precious time.
Thanks a lot for the game I really enjoyed it. Great job :two_hearts:
Awesome game, love the UI, art style and the music. Was the music interactive? Seems like it was building up as I made more upgrades but maybe that's just a nice coincidence. Either way great work!
Beautiful visuals, and I love the concept and management aspects of it. I had a hard time keeping up with healing and fending off the enemies, but it was satisfying how your ship comes together and the shape of it is organic yet also clearly mechanical. Impressive amount of features for a weekend game jam I think -- Great work overall! :)
@mika-la-grand ahhh got it, appreciate the clarification!
It was a wonderful game and defnitely one of my faves. I really enjoyed the general idea (saving the ocean) and the overall game design. Marvellous!
One of my favorite entries. Everything came together so well. Unfortunately I encountered a glitch a few minutes in where I couldn't zoom out of a room and ended up dying, but... I had a lot of fun playing in the meantime. The UI was mostly buttery smooth, the game was easy to pick up, and the micromanaging was a lot of fun. I think the game could and should be improved to the point where a small mobile release is in order. :)
Cool concept! Amazing visuals and audio. Good job!
I guess controls can be improved. Zoom sometimes behaves strange. Also, it makes sense to provide some alternative for the right-click - like alt/ctrl/meta+left click. So you can play on a machine with a touchpad.
I love the art and design of this one. Such a lovely style! Really impressive stuff, good job! :D
Impressive work, building a real time strategy during a jam is very hard, but you did it well :clap:
Visuals are very nice, I would like more animations for workers. There are lot of upgrades available for rooms, so it makes the game very addictive. Now you need more kind of enemies. One drawback : there is no restart button.
I like this game, amazing work !
Very much enjoyed this game with the adorably cute graphics and I love the style with the atmopshere being completed with the music. I like how the thought had been put into making the background look darker and cloudier as health decreased. I liked the concept as well with it bing quite different to most of the games submitted. A couple of things could possibly be improved and expanded upon if you'd had more time would be clarifying the aim of the game. If it is purely survival then maybe some checkpoints would be cool. Like something basic could be if you're constantly travel right, then the background could maybe change to varying biomes and with variation in enemies instead of just the number of enemies. Another expansion idea could be the addition of some way to get more workers. Overall, absolutely loved it! Incredibly impressive job for such a short time! Well done!