Foon → Ludum Dare Explorer → Users → Thomas_Bringer
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 58 | Collector | 👥 | How (not) to kill your cat | jam | 417 | 3.48 | 3.60 | 3.57 | 2.48 | 4.45 | 3.80 | 3.82 | ||
| 2025 | 57 | Depths | Holy Moly! | compo | 69 | 3.74 | 3.78 | 3.44 | 3.42 | 4.05 | 3.50 | 3.59 | 3.46 | ||
| 2024 | 56 | Tiny Creatures | Snail away | compo | 16 | 4.22 | 4.03 | 4.18 | 4.21 | 4.29 | 4.02 | 3.57 | 3.97 | ||
| 2024 | 55 | Summoning | Principal's Office | compo | 126 | 3.64 | 3.49 | 3.36 | 3.63 | 4.17 | 3.53 | 3.89 | 3.71 | ||
| 2023 | 54 | Limited Space | Bubble Trouble | compo | 140 | 3.68 | 3.25 | 3.64 | 3.75 | 4.29 | 3.18 | 2.97 | 3.29 | ||
| 2023 | 53 | Delivery | Mail Day Mayday! | compo | 154 | 3.68 | 3.59 | 3.22 | 4.29 | 3.59 | 3.38 | 2.46 | 3.18 | ||
| 2022 | 51 | Every 10 seconds | Switchy Glitchy Arcade | compo | 3.67 | 3.28 | 3.33 | 4.06 | 4.44 | 3.56 | 3.31 | 3.88 | |||
| 2021 | 49 | Unstable | swing. | compo | 1.75 | 1.75 | 1.50 | 1.00 | 3.00 | 1.75 | 2.75 | ||||
| 2021 | 48 | Deeper and deeper | Crystal Core | compo | 480 | 3.42 | 3.23 | 3.21 | 3.90 | 3.77 | 3.25 | 2.18 | 3.17 | ||
| 2020 | 47 | Stuck in a loop | O | compo | 3.75 | 3.50 | 3.00 | 3.50 | 3.00 | 3.00 | 2.00 | 4.00 | |||
| 2020 | 46 | Keep it alive | The Tale of the Lumberjack who did not want to cut trees | compo | 52 | 4.05 | 3.88 | 4.03 | 3.76 | 4.00 | 3.38 | 3.08 | 3.62 | ||
| 2019 | 45 | Start with nothing | The beginning of the end | compo | 82 | 3.82 | 3.47 | 3.71 | 3.88 | 4.24 | 3.47 | 3.30 | 3.89 | ||
| 2019 | 44 | Your life is currency | Chickenarchy | compo | 121 | 3.62 | 3.81 | 3.70 | 3.67 | 3.70 | 3.38 | 4.08 | 3.51 | ||
| 2018 | 43 | Sacrifices must be made | Archibald's Snobbish Journey | compo | 154 | 3.62 | 3.33 | 3.49 | 4.16 | 3.53 | 3.28 | 3.84 | 3.52 |
Thomas_Bringer leaves an average of 37.6 feedback comments each event.
Cool concept, loved the hex grid and procedurally generated depths!
It's a bit disorienting to have the camera rotate with the player (but i can understand it's intended) and being able to keep pressing the move key to advance would make the gameplay smoother. Also the art on the cover looks incredible and i feel like it's a shame the game itself doesn't really follow the artstyle (would love it if the in-game player sprite would be the one from the cover).
Overall a cool entry!
Cool one, love the link with the theme! I did love the design of the monsters, too. I got 86 on my first try. The artstyle of the well in the menu looks stunning and i'd love to see more of it in-game too (perhaps drawing the inside of the well could be cool, although i understand that leaving the inside black is more mysterious). Great entry!
Interesting concept, i really like the fractal effect, but was quite laggy in my browser, also i went outside the bounds of the map (revealing the unity skybox lol) but nice job overall!
Amazing game! artstyle is incredible and the take on the theme is hilarious. I do feel like the puzzles were a little bit easy, and wonder if the puzzle mechanics were strong enough to make many levels. Still an incredibly lovely experience!
Artstyle is phenomenal! I have a weird feeling tho that the artstyle doesn't complement really well with this game genre. I would have loved to get creative with this artstyle and maybe build my own structures of blocks.
It's still a very fresh artstyle for a clicker game, and the clicker mechanics with the upgrades and all were really cool too! overall great work!
Cool fun little game! loved the concept, very funny 👍
Excellent game! movement is very fun and fresh, got me Getting over it vibes. Fun level design, too. Amazing work!
Fun concept! Drilled through 115 layers. I like the smooth difficulty increase. Great job!
Interesting and unique mechanic! It is a bit counterintuitive but once you learn how it works it's ok. I think it's a bit awkward how the blocks don't line up perfectly and how the player is one block inside the platform for some reason, and some sfx would be nice. Overall a nice entry!
Nice, gave me Raft vibes (which is one of my fav games!) I couldn't really find what to do though, but i did enjoy the overall game feel
Loved this one! Incredible visuals and satisfying mining! Feels like Minecraft combined with Link's Awakening
Super cool one! Love the colors and how mesmerizing this is, super addictive! sound design is fun too, very 8-bit, love it!
Cool game, i love the concept and the upgrades! Unfortunately the game just feels impossible to play, there are hazards everywhere, quite impossible to dodge them all. With a bit of balancing it could be really fun!
Very cool game! i love the visuals and the post processing, that's really fresh to look at. Twisting the memory game into a roguelike is very interesting too, and replacing the upgrades with memories is super interesting!
Cool game, i love the theming a lot! I'm french and it's really cool to see this book used as reference + the fact that your game is available in two languages is really cool and something we rarely see in LD!
The game itself looks interesting, although there are multiple times where it feels a bit unclear what to do. I'd suggest using space or left click instead of Z to skip dialog, that's more intuitive. Overall a nice entry!
Very cool game, loved the color palette, procedural generation, and action! One tiny remark: I felt like audio spatialization (left ear/right ear) was a bit weird (if you're using AudioStreamPlayer2D, make sure the 2D source is at the correct position in the game!) Overall pretty nice job!
I really enjoyed this one, great concept really nicely exeecuted with great art!
If i had to criticize, maybe the controls with the two mouse buttons is a bit awkward, could be simplified to using only left click (mouse would constantly move the hand, use the left click to grab, that's all)
Great game!
Cool idea, but i feel like the controls are a little awkward and the game is overall quite punishing. Keep making games tho there's potential here!
I made it to the end and it was one of my fav games! It's simple but so beautifully executed. The difficulty curve was perfect to me, sure the octopus at the end was hard but it was the last level so that was fine. And the ending was so cute! Thanks for making this!
Game looks fun, but way too hard for me! The jumps are just too precise for me, maybe the difficulty curve could start slower. keep making games!
I really liked the perspective mechanic! It feels very polished with the slight motion blur and the text that looks kindof 3D!
I really like how the interface feels very reminiscent of windows xp! the puzzles are nice, too. For the original password i had to look into the comments here for help though x) overall cool game!
Super fun game, gameplay loop is simple and works well! music and visuals are a really great fit, too!
Really cool game, i loved the theming, the game feel and the music!
Interesting, the tasks remind of among us kindof. Some more polish would be nice, but some potential there!
Cool atmosphere, and i'm impressed by the overall execution and that whole settings menu! in browser, there's an issue when pressing ctrl+s because it tries to save the html page, but that's just unfortunate. Good job overall!
The graphics are incredible and the music slaps! The space bar mechanic to slwo down or speed up was a little bit coutnerintuitive to me, but overall gameplay was super fun!
Cool game! was interesting to look for the different bugs, like it!
Cool game, really addictive! Feels very juicy and engaging!
Really cool game, love the graphics and the mechanics! Rotating the camera with mouse would be more standard. Overall a cool entry!
Interesting game, i like the 2d lighting system. To my liking, movement is way too slow though! it's quite tedious to go to the next level. But a solid start for sure!
Wow really cool one! I really loved the design of the character and the fact that characters have unique voice. I was schocked to see it was procedurally generated! fantastic job here
Nice game, reminds me of Downwell, could work well for a mobile game!
Interesting game, kinda hard to understand what to do though, but liked the atmosphere!
Nice game, loved the procedural generation, overall game feel and pixel art!
Cool one, love the switching world mechanic! Collisions/platforming was a bit tedious to me. But overall, like it!
Nice game, the theming is so funny! i like that camera effect (kindof fisheye if you see what i mean). I did drown in the toilet but i enjoyed the game!
Nice one, i really like the theming and the puzzles! well made overall!
Jeu très sympa, j'ai bien aimé le mix de 2D et de 3D ! peut-être que le platforming pourrait être un peu polish (idées : ombre sous le joueur pour voir où on va atterrir) mais ça reste très solide pour une game jam, bien joué !
Nice one! It's basically Minecraft, but rhythm-based, which is interesting and a unique take on the theme! i believe it has potential to be expanded, maybe could make for a nice chill mobile game, too
Interesting game but a bit confusing, couldn't really figure out what to do. But i did enjoy the song and vibe!
Okay, that one was on another level! I honestly hope you win the humor category cuz you truly deserve it. The fact that you repeat the joke every level makes it even more funny, this is peak comedy
Cool one, like the overall idea! i think the main flaw in the design of the game is it's quite repetitive by nature, so i got bored before finishing the game. With that out of the way, i liked the mechanic of helping another hero on the minimap, as well as the platforming, sounds and visuals!
Interesting game, it did lag my browser a bit so it was hard to time the qte correctly, but a solid concept!
Cool game! I didn't know you could host your game directly on unity.com, that's pretty cool! I especially enjoyed the unique take on the theme and the overall execution with nice music and all :)
Edit: you managed to do Doors + Depths in one game btw haha
Nice one! I love the graphics and the voice acting! It was perhaps a little bit too hard/tedious (but that's ok i'm probably just bad at this haha) nice job, like it!
Interesting game, but it was a bit unclear what to do, but i can say the mood and atmosphere are interesting (could even become a horror game maybe!)
Cool game! Liked the music and overall vibe, gameplay is neat! Gameplay feels a bit slow and floaty: not necessarily a bad thing (works well with the submarine theming) but i personnally prefer faster gameplay / tighter controls. A cool entry!
Wow, really cool! the idea and theming is super neat, reminds me of paper please, beautifully executed, awesome entry!
Really fantastic atmosphere! The audio was especially on another level with great sfx and incredible singing voice. It was a bit hard to understand what to do but i might just be stupid haha. Incredible entry especially for the compo!
Great one! Scored 51050. The humor/writing is fantastic. I really loved how each level is a little different, keeping the game fresh and interesting at all times. I'd suggest maybe having the name of the deceased always show up on the grave, not just when hovering the mouse over it (although, keep the details when hovering the mouse over cause that's cool), it would make the gameplay a bit smoother. Overall very cool entry!
Nice game! my biggest complain is the physics, i mean it's probably intentional but such floaty jump wasn't to my liking (but that's a matter of taste). Nice entry, i love the mechanic with the flag and the exploration!
Nice game! The timing was hard to get right though, i wish there was some kind of way to know the time instead of the game being "die and retry". Overall nice potential still!
Nice game! In my first playthrough i jumped in the water right away without selecting the character nor triggering the tutorial though. But overall i do like the take on the theme and gameplay, nice job!
Okay, so first piece of feedback is having the "Loading" text being so small at the bottom of the page, i was confused why the game wasn't there only to find it was loading (but i understand that website presentation is no one's focus in game jams!)
The game was lagging my browser a bit and it was hard to find the items. The art was very very cool, loved it a lot. The focus mechanic is interesting and a cool take on the theme. Great stuff!
Edit: i just recalled you're the person that made the game about lilypads last LD, great to see you back with such great artstyle again!
Nice one! i was expecting candy crush gameplay (swap 2 to match 3), and then when i understood i need to make the conenctions, i thought it had to be in a line, only to realize you can do huge combos:
so that definitely felt good!
So the concept is definitely interesting and new enough. I do wish the overall presentation (polish, visuals etc) was a bit cleaner, but that's still a solid entry!
Nice one! I liked the sonar effect a lot, and it was overall quite polished. Submarine was a bit hard to move around but i feel like the controls were very submarine-y so i think it was a good design decision. Nice job!
Nice one, mechanic is really interesting. Kinda hard to play too, because obviously you can't really see the planks falling until you light them up. I do think some more polish would be nice. Also running to the right crashes the game: i know it's intended but that's still quite abrupt as i'm probably not the only one to have run right on my first playthrough. Overall nice entry!
I really like the voice acting, and the overall humour.Two things to improve come to my mind: - control scheme is a little bit weird, i would replace Enter with space bar and also replace A by space bar - fighting can be cheesed quite easily by just spamming A next to the enemy
But overall i see nice work here, so keep it up!
Nice one! I really liked the overall theming and concept, with the little trivia about the depths; the sonar visual effect was really cool btw. My main complain is the gameplay is a little limited as it's mainly goiing in a straight lines (except a handful of times when you have to dodge stuff) so it's a bit boring. On the other hand it did really feel like i was going 10,000m under the sea which is cool, but i wish the journey was a little bit more interesting gameplay-wise. A solid entry overall!
Nice game, interesting stuff! My overall feel is the platforming is already a bit frustrating, but adding the dark environment + timer with the torch made it a bit tedious for me. Also, that dialog box would not go away (or maybe i couldn't find a way to make it go away). Overall a nice entry with potential!
Super cool game! the puzzles are very interesting. Sometimes a bit hard to understand the rules of the game, like what's going on with the ordering of the frames, but discovering how it works was really part of the fun. great one!
Nice! i must admit i did brute force through some of the answers haha. Some audio would be nice, and maybe some animation or anything to make the game a bit more "lively" and not just being text. But a very solid start!
Very cool game, liked it a lot! I love how you where in denial with the theme and whent "nah, let me just make a game about doors". Also game was lagging a bit on my pc. Good job overall!
First of all, even before playing, I'm a big fan of that artstyle! The itchio page itself looks splendid. Then, the music is such a banger, and gameplay is super fun. I really cant complain, super well made!
Super cool! The overall mood (light and audio greatly contribuing) is excellent and is this game's greatest asset. Two minor suggestions: 1) maybe polish the death screen a bit more, 2) I'm not a huge fan of the precision platforming elements, I feel like they don't combine really well with the horror genre (you can have platforming, but when having to do very precise jumps, I prefer to be able to see all my environment).
A great entry!
Very neat! The titan looks and feels amazing: great animations, great particles, great sound effects. Giving me Shadow of the Colossus vibe. Maybe some small polish could be the player to have a tired animation when low on stamina (maybe sweating or smth, like in Celeste) just to communicate to the player he can no longer climb and stuff. Also I'd expect to be smashed by the feet of the titan when being underneath, but okay. Had a lot of fun with this one, keep it up!
P.-S. the pixel textures look really really cool, too!
Very cool! Not really a game indeed, but very fun to play around with... and that's the most important part in my opinion. Great game feel and sound effects!
So cute!! The art + animation is an instant ⭐️⭐️⭐️⭐️⭐️ for me, very well made, it's clear artists of this team are super talented. I also like the simple minigame-based gameplay. The hit frame + sound had me dying. Excelletn work!
Très sympa, c'est simple ça marche bien, même si c'est plus une simulation qu'un jeu. Une suggestion ça pourrait être de pouvoir changer les couleurs aussi ? mais bien joué c'est très cool comme jeu !
Nice! Like the feel and visuals. The UI is really overwhelming for a newbie. If you wish to continue with this project, teaching the mechanics to new players will be a major stake. Anyway good job!
Very cute and cozy! Kinda reminds me of Pixar's Inside out. The paper style is awesome! Maybe go even further, like add a photo of scissors and other paper-y props! Overall very chill and enjoyable thanks to a great writing
Nice! I think the movement has very good potential. At the current state it feels a little unfinished: movement needs polish (some jitter, etc) and the maps look a bit prototypy. But it still is a promising concept! I hope you take it further!
Nice, simple but effective! Concept is very nice. A full and deeper gameplay loop could be nice, but this is a great start.
Very neat, love it! Gameplay loop is satisfying, overall visually pleasing, animations and texturing are really nice! a very cozy game!
Cool game! First things first, the arstyle is incredibly clean, instant 5 stars for me, it's clear a talented artist is behind this. Now, gameplay disappointed me a little bit: on the one hand be cause some details lacked a bit of polish (some jitter, placing the cubes where you want is challenging), and on the other hand because the game doesn't have so much depth, it's basically just place a bunch of tanks and win (no balancing or real strategy).
Overall I still had a great impression on the game, the excellent visuals really sell the game. Great job!
Looks great! I really like the 3D office. The concept feels really fun. Maybe it was a little complicated to understand at first, and maybe the platforming physics + camera movements could be better. Solid entry!
Really cool! Felt like I was in my daily job haha with this interface, emails and everything. The microscope is really neat with little details that make it feel like a real microscope. Really slick!
So funny, couldn't stop laughing. The animations at the party with the tomatoes had me rolling! Great job, loved exploring that fridge
Very nice! Those graphics are hella cute! Loved the chill gameplay, good job!
Nice game, cool mechanic! A bit laggy, had spike lags, and collisions feel a bit clanky. The color thing is really cool, maybe would be cool if taught in-game somehow. And a respawn button would be nice. Anyway a pretty good job nonetheless!
Very very cool! Love the graphics! The vampire survivors game loop is simple but effective. Games looks extremely polished for such a small time. I'd suggest tweaking some sfx so that they have more "punch" to it (this is an action game after all). But I'm being very picky here, this is an excellent game!
Nice game! Really liked the nice papery UI. A bit hard to figure out what to do at first, but very nice.
Quite clunky, but a good start! The idea is nice and has great potential. I'd focus on improving the game feel, especially the controls (jump is strange) and the camera (often jittering, hard to control). Maybe add some texture to the floor, too. Keep working and it's only gonna get better!
Very nice game! Concept is very cool and gameplay loop is engaging. Could use some tweaking and balancing maybe: in the beginning you don't have much money to do whatever and in the end you just have to wait for the contracts. Also maybe change the font (or background) color on you itch.io page, some more contrast would make it easier to read.
A very cool entry! P.-S.: that soundtrack drops hard!
Very nice game! I really appreciate the overall polish: e.g the cursor looks very nice, animations and sfx are satifsying, etc. The gameplay loop is very enjoyable. I also like the chess inspiration for the king (or is it chess-inspired?) Maybe the thing is most of the time I kept running and dodging with my king to avoid attacks and let the other slimes do the attacking, and it worked well, but as soon as I wanna play an attacking slime, I take risks for my king (especially when there are bullets), which encourages to keep moving the king around, which maybe there should be some downside of doing so (and some nudge to play the other slimes). But that's a minor thing, game was excellent. GG!
Very neat, I love the idea a lot! Works really well as a chill puzzle game. Maybe some extra polish / QoL features would be nice, some suggestions: highlight the creature when the cursor hovers on top of it, just to let you know that it's interactable, add some more sound effects, add a simple explanation of what items do when hovering your cursor over an item (a hint popup maybe), allow the player to speed up or even pause the simulation (that might seem like cheating but it felt like a puzzle game to me so if it's a puzzle game you could consider allow players to stop and think, or speeding up when they found the solution).
These are just suggestions that came through my mind but the game still feels complete and fun so really nice job!
Very nice! To me this is basically Gigachad Frogger, which is hilarious. The animations on the humanoid frog had me rolling. The moment when I realized I could just walk in the water was pretty hilarious too. Nice job parodying an existing game. Maybe gameplay wise it's a little limited, but still like the overall frogger parody
Very very very cool on all aspects. I especially enjoyed the well-balanced game design and the cute creatures design. I'm really shocked that people can make such games in 48h, take a step back cause that's absolutely mind boggling. A huge congrats!
Nice game, liked the animations and the little creature design. I think gameplay lacks a bit of strategy, and also it was hard to get the archers to actually shoot. Maybe some visual indicators could help. I do like the simple autobattler idea where you just drag units.
Nice, very nerdy, but very cool. Was looking through cellular automata recently when studying level generation techniques. More an interesting tool to simulate stuff than a game (not a bad thing!)
So good, of course in the end I was like "what the hell did I just play" but I must admit that was both fun and silly. The sfx and visuals had me rolling, too. Great stuff
Very cool! Randomly got a bunch of questions correct, luck was on my side haha. Maybe the race could be a little bit more linked to the questions somehow, but I appreciate the visual boost when getting a question correct. Very solid entry!
Very nice! Could clearly see the Getting over it vibe, and the controls are quite nice. Levels are cool, too! I think the game would benefit from overall polish though: maybe character animations, and sound effects when the pickaxe hits something. Nice work overall.
Nice game! Love the inspection part and trying to find clues. It's pretty cool that the story is based of classic litterature. The graphics and audio are kindof stylish in a way, different for sure. Nice job!
Cool game, concept is very nice! I think the character controller needs a bit of refinement because it feels a bit slow and unresponsive, I get that a turtle is slow but still. Other than that, graphics look good and concept has tons of potential!
Game looks nice and mechanic is neat. Unfortunately I completely disappeared 3 times already, and not giving a restart button is a bummer. It wasn't even clear to me why I disappeared, I wasn't even in the light. That's a shame because game has potential, but having to reload the window is a big stop for me.
Game looks interesting and I love the lighting, unfortunately it was very unclear what to do to me, or even what button to press. I just walked around the room pressed E and saw a bunch of menus but didn't get what to do. Some in-game explanation would be nice. Still some potential!
As a french person, I can confirm we would start a revolution just for cheese. Seriously though, the theming of the game is simply excellent! And the art, the audio... Everything is so on point. A real gem!
Very very cool, absolutely love it! It's kinda "Snake, but you can't see" (well, not really, but kinda). I really love how you used the theme, and the black and white graphics are stunning. For some reason, the soundtrack reminds me of the one from Pirates of the Caribbean, which I love haha. Anyway fantastic job!
Nice! First of all, graphics are stunning. Now I don't know, I'm not so fan of the overall game feel though. Mainly, the platformer physics are slightly weird (ex: player getting stuck) and the combat lacks impact (suggestions: add sfx, flashing white, screen shakes, ...) It's a shame cause it's clear you got amazing talent in the team, but the power of the game is not unleashed at its true potential in my opinion--with such graphics and animations you could be a really amazing game! But still congrats cause I might be a little harsh I mean game is still really really cool you should be proud!
Interesting game! The concept of playing with ants is pretty neat. I'm not a big fan of the wall of text with a text font that was quite hard to read (maybe that's just me though for the font, I'm not fond of reading anyway). I also thought it was a little hard to understand the mechanics and the controls, and just figure out what to do... maybe the fact that I didn't read the wall of text has something to do with it haha. I did like what I saw with a lot of ants on screen though. Nice work done here gg!
I very much like the theming of the game! The drawing path gameplay is very cool, reminds me of some RTS games. A few suggestions on things to improve: - Should be able to enter the hive from anywhere (not just the entrance on the right) - Gameplay is a little bit slow to my taste - Add some sfx (music is nice, but sfx could add an extra thing!)
All in all great stuff there already!
Very nice! The artstyle is truly one of a kind, kinda weird, kinda scary, but actually kinda cool! At least I like to see something fresh and new. Same goes for the controls, that's kinda unique and strange, but works really well. Overall very well made and keep making things that are different, I genuinely believe we need more diversity in visuals and gameplay.
Nice, reminds me of Agario! Gameplay loop is very classic but still works okay. I'd recommend pushing the game juice a little further! Add sfx, particles, white flash on damage, screen shake, ... So much little detail could be added but would make an enormous difference. Also I'd suggest adding some kind of textured background to emphasize the movement.
All in all, a solid entry with potential!
Nice game! Compelling retro pixel art and audio! I felt like the gameplay was a bit repetitive/lacked a bit of depth, but it was still pretty satisfying blasting those bees and getting upgrades, still an effective gameplay loop. Good stuff here.
Very very fun! Being a plant vs zombies enthusiast, I enjoyed your game which has very good theming I thought (like the bones and stuff, very clever). I also liked the 2.5D aesthetic. Not much to criticize, very well made!
Pretty good, I enjoy auto battlers!
The biggest piece of advice I could give you though is to polish your game: add sound effects, make the combat very impactful with effects, stuff like that. For now the game feels a little bit "empty", looks more like a prototype than a complete game. Also I think some job could be made to make the game clearer to a new player: show the cost of an insect to the player, add a text "Buy" or something to convey the mechanics, etc. My last suggestion is to add a few more graphical assets to make it look less empty and also to keep a constant pixel size for your pixel art games (but that's a personal preference, some like it the way you did).
Anyway, great potential, but yeah game feel/polish is everything in my opinion, I'm sure you can take your game to the next level with a few simple tricks!
One of my fav games! The game design is excellent. Getting to know the different enemies and strategies was a blast. I love how the enemy's moves are really tied to the kind of insect they are like the caterpillar and the snail. The zelda-like aspect was super enjoyable, too. Simply perfect!
Great concept! Loved that there was a fill score + a color score. I love how lively the tiny creatures are, with their little animations, good job!
Looks interesting, and skybox is very nice! Two thoughts that came through my mind: 1) feels a bit unclear what to do, I mean okay, there are tiny children following and a portal, but then I didn't know what was the real objective of the game, 2) it's actually a little hard to navigate a 3D space like this, as you have very little reference to realize your speed (only the portal). The game would maybe benefit from having iconic landmarks like planets just to give you some reference and percepetion of 3D space.
Game definitely has potential so good job here!
Interesting concept, and creative usage of the theme!
I noticed a few issues for me though: - The drag and drop mechanic feels a bit unresponsive: sometimes I dropped a microbe but it won't get in the slot (problem with the hitbox probably) - The help menu is overwhelmingly large. For a first level, should probably start with less information. + the menu is kind of hard to navigate (scroll is real slow, have to drag with mouse), would benefit to show more info at the same time. Also, who cares about who *doesn't* get along together? to win, you just need to find pairs that get along. You could simplify that UI so much. - Maybe linked to the previous issue, but I feel like it's a shame that there's no real link between the shape, color of the microbe and the fact that they get along--it's "just" because the designer decided some conventions in a help menu. Honestly I would suggest a redesign being: there's no help menu. Creatures have, say, 3 features: color, size, and shape. The more features they have in common, the more they get along (or maybe the opposite? could be actually more interesting maybe!) And you just have to organize them to maximize the "overall happiness". That would be a pretty dramatic change, but I think it could work really well! I feel like it would make the player think more about the creatures instead of just reading some rules in a help menu.
Don't get me wrong the game has potential that's why I'm writing all those ideas, I just feel like the game hasn't unleashed its true potential yet, from a game design point of view. Also haven't said it enough but the creatures look real cute. Good stuff there!
Nice, liked it! Game loop is simple but works fine and is pretty fun, and soundtrack is neat! The one thing I would change is the contrast between the enemies and the background-- I could barely see the enemies. I'd also suggest polishing the combat, examples: add a white flash on enemies on impact, add screenshakes, more sfx, etc.
My overall experience was fun, so thanks for that, and keep it up!
Liked it! Concept is really really fun with the theme, easily understandable, and fun very fast. Suggestions to expand: maybe add more levels with different fruits (a banana-shaped level would be interesting!), or even an animation of a person actually crunching that apple. Nice job!
First of all, the art is absolutely stunning. Second, I'm an absolute fan of that level design! Going through caves underneath the map and all, the map feels connected, places look iconic, I would love to play some metroidvania looking like that.
A few details that perhaps could be improved: - Character movements felt just a little bit slippy to me, I'd love it to be extra snappy - Sometimes the UI text will be half-hidden behind a door (when interacting with a door) - Add some animation to the player when walking, even if it's just slightly rotating the sprite left and right
A really really cool game, keep it up!
Nice game! The concept of the four armies is pretty nice. For me the one problem is understanding the game. The mechanics confused me, even after reading the description. It's not clear for me what there is to do more than buying factories- I mean sure I can click on triangles and they turn opaque, but what does this mean? no idea. For relatively complex games like this one it's often best to include some kind of in-game explanation.
Anyway it still looks like it's got a fair amount of potential, kinda reminds me of those short videos were some small dots battle for space on the screen or smth, good job! Could be interesting in multiplayer, too
Great game, looks really good! Audio ambiance is really nice. The puzzles are quite good! If you expand the game, here's what I would suggest: have several documents/source of information to look at. Maybe here, it would be interesting to NOT have the photos on the documents but just on the TV, so that you actually have to search for the information you want. Like: does suspect 1 have glasses? lemme check on my tv. You could have other mechanics like that, maybe using different medium: for example, would be very cool to be able to listen to voicemail, or read e-mails, or look at photos. Just throwing a bunch of ideas here, dunno what would work though.
Anyway a really cool entry, there's so much potential!
smol feedback: liked it, pretty nice! liked the contrast between the cuteness of the cat and the violence of the game haha. would love it to get expanded (go outside? interact with humans? there's so much to do!) feels a little limited right now but I understand that you have to cut your scope in game jams (I did the same haha). good job!
Really cool! First of all, humor = ⭐️ ⭐️ ⭐️ ⭐️ ⭐️ (no debate there). Gameplay is a little bit unforgiving at first, but the abilities to manage the kids are really fun. A really fresh entry with the best take on the theme!
J'adore ! L'utilisation du thème est vraiment très sympa, la boucle de gameplay type idle game très cool, les dessins tout mignons, les bruits de bouche parfaits... Vraiment rien à redire 👍
Nice game, cool mechanic! Love the way the different animals are gradually introduced. Well done
Cool game, concept is very fun! Gameplay is engaging and the tiny house is cute. I think the UI style clashes a bit with the house style and the text a bit hard to read. Some sfx would be nice. Overall a solid entry!
Nice game, idea is neat. Some more polish on the squishing would be nice, but a solid entry!
Great game! Reminds me of agario. The theming was nice and I liked the DNA sequence alignment thing to mutate. Love the overall visuals. Maybe needs a little balancing as when starting it was very simple and then a huge crowd of enemies started chasing me and I felt overwhelmed. A good job overall!
Nice game with cool shop mechanics! Liked managing those tiny shrimps, keep it up!
Very very cool strategy game! I feel like it's hard to find innovative board games, but you did it brilliantly, game design 5/5.
Don't have much to criticize, loved the game, keep it up 👍
Nice game, looks impressive! The one thing that **bugs** me (pun intented) is that when you first start the game the UI is overwhelming with tons of information, and yet I didn't know what to do: no key to press, no objective. I know it's a challenge to explain complex games to the player, but I think those complex games require some kind of in-game introduction. Also some more audio would be nice (ambiance sounds?)
So again looks like you put a ton of work into it so very good job, with some kind of tutorial I could have appreciated the depth of the game even more!
Cool game! Loved the slashing mechanic idea. If I were to give a piece of advice, I'd focus on adding JUICE to the game! I'm talking about particle effects, screen shakes and other vfx. Make that combat feel impactful. Also the visuals feel a little bit 'empty', I mean minimalism is cool sometimes but here it kindof feels like it's missing something (or maybe it's just me).
All in all a solid entry, keep it up!
Nice game, looks good and is fun to play! Some levels are kinda hard or require just spam or repeating to get through, I'd also consider adding more sfx. Otherwise, visually appealing, and great usage of the theme. Great work here!
Very cool game with involved strategy in it! Gameplay wise it's pretty cool, maybe a little bit hard to get started. To improve, I would focus on 2 things: 1) it doesn't quite feel like a complete game without audio, 2) graphics: don't get me wrong the cards look nice, but I think it would be cool to have the cards be less generic: you could have different creatures, different locations to explore (cave, jungle, idk) and it would make the game feel a little more lively. Plus people love collecting cards when there's a sense of rarity.
Anyway a very cool entry!
Very cool! The theming is super nice. Gameplay is fun and I love the different maps. The one thing I would tweak is the collisions / the crosshair maybe: somehow I always struggle to hit the ants. Or maybe I'm just bad but sometimes it was like "how the hell did I not hit it" you know. A very solid entry still!
Super cool game! The shooting is highly satisfying and the particles are nice. Love the overall progress with the upgrades and all. Very well done.
Love it! Visually appealing and gameplay is fun. Dunno why corn gives laser beams but ngl, absolutely love it. I think the level design works really well, there's a bit of strategy to it regarding which power to use, with the limited resources. GG!
Super cool game! Loved the pikimin style creatures. The overall presentation is very well made, music is nice, day and nice cycle is cool, graphics are beautiful, very moody. Maybe I would like the game to have a clearer purpose, like, OK I'm gathering resources, but it's not so clear at first what the resources or the creatures are for. Overall a great entry!
Cool game! I absolutely love the idea and toy-story style soldiers. The animation of the soldier hopping is gold, and the retro pixel style works really well.
The one thing that I didn't like as much is the controls, I see no real reason for not having the typical WASD (not steering or something) + mouse to aim and shoot. The controls feel like moving a tank here, and the game is hard: not because of its enemies or levels, but because of its control, so when you lose you kind of blame it on the controls.
Still an innovative entry with tons of potential!
Amazing game! When the theme came out one of my ideas was something similar (first person while being super small). I ended up going for a much different game idea because I'm not so good at 3D, but I'm glad someone with talent made it, better than I could have made! It looks very good, even on the web build!
A very nice game, I loved the idea, graphics and gameplay. I have some suggestions: - A menu with no graphics and just plain text looks a bit sad you know - The story feels a little bit disconnected to the gameplay. Maybe consider telling the story through the gampeplay sometimes, or maybe putting some writing closer to the gameplay (speech bubbles?) I mean I don't know what would work on this game, but you get the general idea. - Graphics are nice, I'm a big fan of that work place gate. But the overall graphics lack a bit of cohesion: menu doens't follow the same artstyle, and the general gameplay artstyle looks a bit different. - Make that background move to give the sensation of speed! (Maybe parallax would work if you're feeling fancy)
Again, game feels nice, these are just thoughts on some things you could improve, but already a great job!
Great game! I was hoping someone would make a game where you control minions like this. I would suggest changing the controls to: WASD to move, click on screen once to start giving an order, click again to choose which order. The order buttons would appear next to the mouse after clicking. This way you can still move while giving orders AND you can pinpoints objects or enemies as targets for the minions. Overall I really liked the art and the idea so GG!
Cool game! Physics take a bit of getting used to, but are fun for sure. The thing I would improve a little bit is communicating information to the player: what should I do? where should I go? But I get that exploring randomly can also be part of the fun as well. Anyway, a nice entry!
Love it! PICO games are always favourites of mine. Idea is simple and works really well. I would suggest being able to hold down keys to keep moving. Great game!
Great game! I really loved the idea, the gameplay and visuals. Reminds me of Astroneer, or just looking for diamond in Minecreaft. I do have tiny remarks but keep in mind these are just small details that were not very bothering: - Cursor should be hidden and locked to the center of the screen (like in first person or third person games) - We can often see the breaking geometry in a way we maybe shouldn't (... but that would be a nightmare to fix) - It is a bit hard sometimes to tell the depth in the scene (maybe a matter of textures/shading/lighting) - Missed opportunity to make the planet a giant apple, I think it would make the theming a little better
Once again these are tiny suggestions, but my overall experience was awesome, so congrats!
Wow, loved that game! Very, very very cute. The writing is so nice and uplifting. I also loved the tiny interactions (putting stuff inside the brain, scrolling the phone) that made the experience engaging. And visuals are fresh, too. Great one!
INCREDIBLE BRO 5 STARS
Nice game! Cool, chill mood. I loved the visuals and the writing. Had a great time, thanks!
Interesting idea. Was a bit hard to figure out what I was supposed to do. But concept is interesting! Also, I can't rate your game (stars won't show up)
Nice game, cool idea. A little improvements could be made to make the game clearer, like more contrast between walls and the floor, and not getting spawned killed. Otherwise I had fun, thanks for making this!
Concept is super cool. I felt disappointed when I was stuck because of lack of money, but I guess it depends on wether you're going more for a puzzle game type of thing or a tower defense game. Either way, concept has enormous potential.
Visuals are gorgeous for me, 20/20. Now I would probably like to know a little bit more what combinations do what beforehand. Although I understand it's interesting to discover them. Maybe emphasize more on the discovery (every combination discovered could be shown in a book for instance). Overall it's a cool concept, thank you for making this!
Cool game, loved the art and concept. Only complain is the character movement / physics that felt a little janky. Overall I had a good time, thanks for making this!
Hi! A nice puzzle game! I especially liked the mood given by the music and the beautiful graphics. Unfortunately I was stuck at puzzle 16 and couldn't figure out the answer with the solution given on the github, but I had a good time trying to solve the puzzles. Thanks!
Nice game. I liked the art, and the wavy dialogues!
Interesting game. I wish the game would have slightly better introduced, with interactive tutorial for instance, since the game is very complex. Nice job!
Incredible game. Best compo game I played so far. Graphics and polish is phenomenal, I love the lighting effect. The riddles are great, not to obvious, not too hidden. I looooved the last riddle, and I'm glad I was able to figure it out. Thanks for making this!
Amazing game. The overal presentation is brilliant. Art, animations, audio, polish, light, particles, it's really perfect. The main mechanic is nice, too. Dialogues are well-written. Perfect!
Wow, that game was amazing! I'm a fan of the overcooked games so this was incredible. Overall polish is excellent, and the difficulty curve was perfect! Congrats!
Game is interesting. My main problem is that the game was broken both on ld site and on itch: on ld I couldn't see my accuracy or fill percentage, while on itch I couldn't see the template to draw from. Maybe I missed something. Anyway, don't get stopped by bugs, your game concept still sounded interesting!
Cool game overall! I liked the graphics and audio a lot. I have a few suggestions if you want to expand the game: - make the character a little bit faster to improve feeling of control - rotate the camera towards the closest enemies - add character animations
Overall a cool entry, gg!
Nice game. Concept is cool and reminds me of Badeline from Celeste. I liked how it required some strategic thinking about in which order to summon the demons. Only complain is about the controls and hitboxes who felt a bit clumsy/unfair sometimes. A pretty solid entry.
Great game. Combining puzzle and action is for sure unique. I really appreciated the overall polish with (animations, sounds, particles). Congrats!
Nice game, I liked the writing. I think the music was really awesome. Maybe, I like it when text adventures do have some visuals still, or some more interactions, but it's still a solid entry.
Great concept. I felt slightly overwhelmed by the amount on information on screen, I also didn't quite understand how to cook some of the orders. I really liked the idea though, and the visuals were great. Overall, great, keep it up!
Great game! Reminds me of Into the breach (one of my favourite games). I love the artstyle. I love the mechanic where you can calculate in your mind what's gonna happen and plan to place your units (kind of like chess, or into the breach). Congrats!
Interersting game. Concept was very hard to understand to me. You might want try to communicate the rules clearly to the player, maybe by showing examples. Still good job on making this!
Great game! I liked finding new upgrades allowing to go deeper and deeper. Gameplay and visuals were neat. Thanks for making this!
Wow, that game felt super cool to play. Concept is awesome, graphics are great, sounds are satisfying. 10/10 for me, perfect!
This game was excellent! Game feel was brillant. Animations, sounds, it felt very responsive. The different turrets were simple and great to create interesting strategies. Congrats!
Nice concept! I did struggle a bit with my french keyboard though. But definitely some creative use of the theme here. GG!
One of the best games I played so far. Concept is simple, easy to understand, hard to master because you need to remember the different spells, which is perfect. Pixel art is great, so is audio. Great entry!
Nice game! Concept is very cool. I got stuck on some riddles, but it was nice to be able to glance at the solution. There could be some minor quality of life improvements, like being able to proceed to next dialogue. Besides I liked the audio and the effect when summoning. Overall solid entry!
Great game! Concept is very cool. There might be some minor balance/map change to be made to avoid impossible situations. Overall I liked the art, the fact that the concept was innovative and self-explanatory. Really great job here!
I like the artstyle a lot. Gameplay sounds interesting, but I wasn't able to fully understand how it worked. I only managed to create 2 sentences after several minutes. I did make clusters with 'I want' in the middle and 4 distinct thoughts connected, but it didn't work. I came to the conclusion that the sentence needed an adverb to work (but I don't think it was said anywhere?). And my problem was that I had almost no adverb spawning on the grid. Anyway, I think it's a shame because the game idea and visuals are incredible. With a bit of better communication I think it would be more enjoyable. I suggest you give example of sentences in the instructions so that people know what kind of words they need for it to work.
Concept is strong and works well. The main thing lacking I think is game juice/attack animations, to make the combat a bit more entertaining. But from a game design/balancing point of view, the game is interesting for sure. With a bit work on the presentation it could be incredible.
Nice concept, I liked it. I think it has a lot of potential, maybe for a mobile game, maybe with the ability to discover various spells. I did have minor bugs with the controls on PC, but nothing too tedious. Overall nicely done!
Nice game! The mechanic is neat, I think it could make for a great strategy game. I didn't have anyone to play with at the moment, but was still able to appreciate the game. I think you made a pretty good job with the UI to explain quickly a relatively complex game. Good job!
Nice game! I really liked the concept and the visuals. I think it deserves a little bit of tweeking (maybe the furniture should fall slower, and the score to unlock next level is a bit high), but overall it was a great entry.
Cool game! Loved the idea and take on theme.
Nice game! Liked the concept.
Great game! Feels like Sokoban meets Hotline Miami. Good job on the song too.
Liked the game! A bit overwhelmed at first by the whole UI & stuff. Otherwise, cool entry, really nice pixel art here.
Amazing game! Core mechanic is unique and deep. I felt like an engineer on level 2 after re-inventing walking haha. GG!
Loved this one! The mechanic goes well with the sokoban type of game, and puzzles are clever. Really enjoy the 8-bit style as well. GG!
Amazing game! Artstyle is amazing, and that gameplay mechanic is really innovative and solid. Would make for a really cool complete game if you ever continue the project. Congrats!
Cool little game! Artstyle is really nice.
Nice game, concept is creative. Would be incredibly fun in multiplayer. GG!
Excellent game! Loved it. Audio was especially polished (voices + sfx + music). GG!
Great game! Instant fun for me. I really appreciacte the extra polish, animations, and sounds that really make the game come together. GG!
Great game! I'm a big fan of ghiblis including Howl's moving castle :) Artstyle looks gorgeous. Congrats!
Great game! The art is awesome and story great. You don't need a lot of complicated gameplay when you can make a game interesting with this art and story. GG!
Cool game! Looks very polished, with nice visuals & animations, level transitions, etc. GG!
Nice game! I liked the underwater exploration. A few things to imrpove might be: make the text brighter so it's easier to read, and make the controls a little more tight. Other than that, nice entry!
Nice game! Idea is interesting for sure. I think the one thing to imrpove might be introducing to the game, a (maybe interactive) tutorial would make a huge difference. Make sure your players know the controls and the goal of the game. But I get the fact that it's hard to make a tutorial in 48h so good job anyway!
Cool little game! I like the concept a lot, it's clever and could be expanded. Loved the refs to Kiki obviously. I think the most priority thing to improve though is the character movement, it needs polish. Overall nice entry!
p.-s.: jiji
Nice game! Pretty graphics. I think I was a little overwhelmed with the UI and all the panels in the beginning. I like how polished the game is, good job :)
Nice game! It was a little hard to control for me (car goes fast), but I like the concept and it was fun. Music is nice, too. GG!
Nice game! I like the concept a lot. Two ideas to improve it: add more feedback to the player when he misses a button, or succeeeds (maybe messages Perfect/Good/Missed or something), and polish the visuals of the menu. Good job!
edit: I forgot to mention but the soundtracks are really great gg!
Cool game! art looks cool. Reminds me of an old mobile game 'Zigzag' by ketchapp. GG!
Great game! I really liked the mood and visuals. Gameplay reminded me of a board game 'Snakes and ladders', and I really liked the way you redesign the concept. Solid entry, congrats :)
edit: just realized 'Snakes and ladders' is the same as 'Chutes and ladders' x)
Nice game! I like stealth games a lot. A small bug was that I could clip through walls sometimes. But still a great entry, congrats :)
Cool game! I really like the 8-bit audio & visuals. Gameplay works really well, fun and fits the theme. Congrats!
Nice game! Kinda hard but challenging to not crash the ship. Love the take on the theme and the graphics. Solid compo entry man!
I'm glad I already had Opera 😂
Cool game! I think gameplay was a bit confusing at first. Still good job :)
Nice game! I liked the visuals and the concept. I think it was a bit hard to figure out where to go and how the collisions work. But overall cool entry :)
Amazing game! I'm a big fan of FPS parkour games. I especially enjoyed the smooth controls and the badass soundtrack. Liked that unique take on the theme too!
Interesting concept :) that was a funny take on the theme. I suggest adding some background visual elements. Nice job!
Funny little game, with fun & unique gameplay. I think the visuals are especially funny. Good job!
Nice game! It was fun to fly around with the ship. I suggest having the controls show up on screen in game, to make it easier to learn the controls. Great entry!
Nice game! Cool art style and gameplay. In the beginning I had a bit of a hard time figuring what I should do. Also I think the pigeons are a bit slow. But still nice game, good job!
I love this game so much 😊
Nice game! The art is really nice. I'd suggest having regular 3PS controls for this game (i'd rather rotate the view with the mouse than with Q&E), but that's a minor problem. Overall good job!
Great game! Really liked the idea and the execution. The visuals & souds work really well with the gameplay. Congrats!
Great game! Really polished & juicy, the punch feels very impactful! Good job
Great game! Really unique puzzle mechanics here. Looks somewhat like a sokoban at first, but plays really differently--i think controlling conveyor belts and fans instead of a player character is quite rare. (Quick ergonomy tip: you may wanna consider having a 'undo' button in these kinds of puzzle games.) Congrats!
Cool game! Love the idea and the take on the theme. Maybe gameplay is a bit repetitive, and also the music was a little annoying to me. Still I really enjoyed it, good job!
Great game! Cool visuals and gameplay, I like that take on the theme too. (Quick ergonomy tip: maybe make it so that we can keep pressing a key to go in a direction, but that's a minor problem really.) Congrats!
Cool game! Love the physics, the sounds, the art :) Really liked the chaotic feel of it. congrats!
Great game! cool visuals and sounds, and i liked the roguelike aspects of the game (procedural levels, interesting upgrade choices). definitely a lot of potential here, congrats! :D
Nice visuals & music! gameplay was a bit confusing with the dash/shooting ability, but some great potential here! Congrats :)
Nice game! That take on the theme was really clever, and it makes for some interesting gameplay. Liked the overall polish with particle effects & nice audio. I think the game itself might lack a bit of challenge, but I really liked the concept and you already got a lot of stuff done in only 48 hours :D
Amazing game! Gameplay is very strategic & interesting. Loved the different enemies. Really unique mix of puzzle and roguelike. And with great visuals & audio. I'm impressed, congrats! :D
Great game! simple gamplay, but really well done and polished. Great 8-bit vibes in the audio and art (I instantly recognized Bosca Ceoil 😂). Congrats! :D
Nice game! I liked the catching bullets mechanic, definitely intersting. Art & audio was pretty neat, too. The only confusing thing for me is that you cannot click once to fire a bullet, you have to hold the mouse button, which felt a bit unresponsive to me (but it's a minor detail). Overall, solid entry! :D
Great work! The mini games were very diverse and enjoyable. I also appreciate to creative take on the theme. What I really liked is that the overall project is very polished (which is often missing in game jam games), the game feels great with transition between mini games, button feedback, custom cursor, nice sfx, etc, and it makes such a difference :D Congrats!
Nice entry! Liked the idea & narration, great effort with the voice over, too. In my opinion some part of the graphics could be improved (but some sprites were pretty neat, too). And sometimes the collisions felt a little weird, as if the collider didn't really match the sprite size. But overall, pretty cool! :D
Nice entry! definitely fun to play with blocks to build stuff and dig holes. I wasn't really sure what to do though, and kinda expected something at the bottom of the map, because of the theme. I really appreciate the save system, it's pretty sick for Ludum Dare. Had a great time playing your game! :D
Nice game! Liked the procedural generation, which makes for nice levels. Pixel art was cool, too. Well done :D
Super game! That mechanic where ghosts retrace your steps is brilliant. Great execution, graphics, animations, sounds. Had a great time playing it! :D
Wow, great entry! I really appreciate your take on the theme, your game definitely stands out from all of these games where you go down or dig. Great narrative on a subject that is difficult to address. Congrats! :D
Nice game! I'd say I'm not a huge fan of the music and some of the graphics, though. I think adding some effects like bubbles would help a lot to get the feeling of actually going deeper. But for compo it's already pretty cool! :D
Nice entry! And a creative usage of the theme. Well done :)
Cool game! I especially liked that turn-based combat ungainst these clever skeleton AI. Very strategic & interesting, feels like playing chess. Liked the pixel art, too :) (One downside could be that the theme is not that much used.) Overall great job :D
Wow, that is some crazy amount of work for 72 hours! Great spells, animations, VFX, music, that make for some epic combat. (Perhaps a bit too many enemies at the end, and it gets a bit repetitive.) I'm impressed. Congrats! :D
Great graphics! Liked the small intro, too :) I think it lacks some sort of challenge maybe, dangers to avoid, or perhaps a timer to try to get to the end as fast as possible ? But already pretty nice for a game jam :)
Cool graphics, liked the gameplay as well, and the sound design was really clever. A bit hard for me to control myself, but had a good time trying to get the hang of it. Congrats! :D
Very funny take on the theme x) + nice pixel art & audio. Well done!
Simple and nice, good job for 2 hours! :D (noticed a small bug, you can go through the walls on the side to avoid every obstacle :P)
Nice game! I think that the execution isn't perfect, though. The cursor should be invisible and locked on the screen. The props should probably have collision detection, otherwise you can just walk through them. And the bullet collision detection was a bit strange. The overall idea was still nice, and graphics & audio are nice. Good job!
Great game! Absolutely loved the effects when you lose energy (post-processing + music change). It really added some pressure to speed up haha. A really enjoyable platformer. I wasn't a huge fan of that wall jump though, I struggled a bit with it. Overall congrats! :)
Nice game! The pixel art looked really good and the music was nice. Gameplay was fun. I think the combat mechanics could be slightly improved to be a bit more fun. But overall it's still awesome, good job!
Nice game! Really good-looking cartoony artstyle. Loved the gameplay itself, and some details such as the ragdoll on the fish. Music was cool, too. Good job! :)
Great puzzle game! The concept is really creative :) and levels are so clever and well-designed. Graphics are nice, too. Overall, a great idea and a great execution, congratulations! :D
Amazing game! Really impressive for compo. Great simple pixel art and music. Levels were really well-designed and challenging, mechanics were cool and nicely introduced. Loved how it was more about finding "your" solution than "the" solution. Congrats! :D
Nice game! I think the concept is nice, but I would expect the controls to be a classic third-person camera (mouse to look around). And I think it's a bit short and some more mechanics would be welcome. But still for a first jam that's pretty cool, congrats :)
Amazing game! Very fun to play. Nice visuals & audio. Great you could implement a leaderboard in such a short amount of time. Congrats! :D
Great game! Visuals are great. Gameplay itself is pretty fun. I think adding a clear goal or a motivation to explore (find an item, rescue someone, discover a certain type of planet...) could be interesting. But for 48 hours it's already a very nice and polished experience. Congrats! :)
Great game! The graphics looked wonderful! A very relaxing experience with nice audio, art, and animations. Gameplay was simple and nice. Really polished. Congrats! :)
Nice game! A bit hard for me, though. Sometimes the levels & controls are a bit confusing or even frustrating. But overall, nice entry :)
Nice game! Great atmosphere, nice art & audio. A bit hard for me to figure out where I needed to go. The gameplay was still pretty fun. Good job :)
Nice game! The animations looked super nice! Great effort on sfx, too. Gameplay is very simple but fun, some more mechanics (other enemies, weapons, maps) could be welcome. But already looking pretty good, congrats! :)
Nice game! Concept was nice, but the overall game is a bit confusing. Some suggestions: it sometimes felt like the boomerang touches the box but doesn't break it. It feels a bit unresponsive not being able to move while the boomerang is away. And the health could be always on screen, in a way we always exactly know how many moves we still got. The graphics & audio were great. Overall, good job! :)
Nice game! Very fun to play. The AI worked pretty well. I think adding a bit of background elements, props, animations, particles could improve the graphics. But the gameplay itself was very cool, congrats! :)
Great game! Really fun to play, liked the "cartoony" physics (jump was high). Mood & visuals are really nice. Adding mouse sensitivity settings could be useful (but hey, I know it's made in just 2 days haha). Overall great entry! :)
Nice game! Quite fun to play. A few downsides for me: the gameplay might be a bit too simple and becomes a bit boring after a minute. I'm not a huge fan of these graphics, some more detail, animations, particles could be nice. And it felt like it's almost impossible to lose, it's a bit too easy. But still a cool entry! Good job :)
Amazing game! Nice concept, the controls are very satisfying. Had a lot of fun flying around and trying to get the highest speed. The visuals and audio are great, too. Might be a bit away from the theme. Congrats on making this great creation! :D
Nice game! Graphics are wonderful :) Liked the audio, too. Controls felt a bit slow, and it makes it hard to explore the world around. Overall, good job!
Great game! Was this letter addressed to me? :) I liked that minimalistic gameplay. The visuals were great, too. Some minor downsides: there might be a bit too much text for one level (I guess I play faster than I read haha), and the text should maybe not reset when dying. Overall, great creation, very emotionnal! :D
Amazing game, very monument valley-ish (which happens to be one of my favourite games ever haha). Absolutely loved the "Für Elise" level, very clever. Great visuals and audio. Impressive, congrats! :))
Excellent, vraiment beau, l'atmosphère est très relaxante, les graphismes et la musique sont très réussis. J'adore ce genre de gameplay minimaliste. Avec le petit voice acting, le bruit des vagues et tout, là j'étais en voyage ! Un grand bravo ! :D
Nice game! Great visuals and sounds. Liked the concept. Great entry! :)
Great game! Gameplay is simple but surprisingly fun, very well balanced. Nice simple visuals, too. It's a bit slow to start at the beginning, but then your tree grows exponentially and it was actually quite addictive! (a bit like in the old snake game or in agar.io where you want your player to grow even bigger...) Anyway congrats! :)
Nice game! Camera movement confused me a bit, though. Also, the game often froze and I had to reload the page. The visuals are okay but could be improved a bit in my opinion (the fire isn't very convincing :)) But overall, concept was very unique and gameplay was fun. Still, good job! :)
This was absolutely excellent. The graphics are stunning, I mean come on, how is it even possible to achieve such realism in 72h? :) Gameplay is super cool, too; controlling wind is a great idea. The idea could definitely be expanded (the gameplay could work great on mobile--although these heavy graphics might not be easy to take to mobile). Great audio as well. Really impressive, you deserve to win! :D
Amazing game! Stunning pixel art, great controls, nice level design, nice sfx... Definitely a lot of polish (particles for example) and so it feels really great to play. Very impressive, especially for compo. And a great use of the theme. Congrats, this is the kind of entry that deserves to win in at least one category :)
Great concept! Very innovative. Feels like you are controlling my pc haha. I think that the controls could be made a bit more fun: jump could be a little higher, or wall jumping on windows could be fun (or even double jump)... to help moving the player without having to move windows all the time. Overall one of the most creative entries I've seen, great job! :D
Nice game! Nice concept & level design. But seriously, no checkpoints? :) This was a bit frustrating. Another slight issue: I think there is a bit of input loss (perhaps were you gathering input inside of FixedUpdate instead of Update...). But still good job on the overall game, graphics & sounds!
Nice game! Very interesting story. Liked the multiple choices we had, had a lot of fun exploring the house (oh god, I wish I didn't look into the wardrobe 😅). Of course some more graphics & audio would be nice but it's still already rather enjoyable to play. Good job! :)
What did I just play, haha 😂 Liked the idea, interesting how you used the theme. Liked the "I'm feeling lucky" button (would have loved to see even more easter eggs--or maybe I just haven't found them?). Overall nice entry! :)
Great game, the controls are very nice and intuitive--would work well for a mobile game. Very nice visuals, music & atmosphere. Liked the story, too. Overall very polished. Congrats! :D
Nice entry! Unfortunately I couldn't go very far as the game crashed multiple times (I couldn't even start a conversation). But from what I've seen: loved the artstyle, loved the music, loved the idea. Good job! :)
Nice game! Liked the "control the environment not the player" idea haha. Great visuals & particles, sfx are nice, too. Good job! :)
Beautiful game, very moving, loved the music. Fits the theme in a way I hadn't thought of. Good job :)
Vraiment sympa, le gameplay est très dynamique, c'est cool que chaque fruit donne une attaque différente. Et ça rentre bien dans le thème. Les graphismes sont très mignons et la musique est bien sympa. Bref bien joué ! :D
Great game! Great visuals & sfx. Levels are really well-designed and puzzles are clever. Liked how you used zombies as a puzzle mechanic, pretty interesting. Might be a little bit away from the theme. Overall congrats on making this super solid entry! :D
Amazing game! Great concept & level design. Not too hard, not too easy, perfectly balanced. Graphics, music, sfx are great, too. And a lot of polish was put in here (scene transitions...). So congrats you did an awesome job! :D
Nice game! Liked the variety of possible actions. Graphics look nice. Liked the humour ("Fish died and it's all your fault, hope you sleep well"). Overall a fun simon says game to spend a few minutes on, good job! :)
Amazing game! Super polished and juicy, the game feels so nice to play. Particles, screen shakes, sfx are really great. I love how you have to be faster and faster. And also the fact that this is a roguelike makes it even more interesting. Overall very fun to play. Congrats on making this! :D (especially for 15 hours)
Nice game! Liked the different towers, enemies & upgrades. Pretty well balanced and requires strategy. The graphics and the music are very nice as well. Congrats! :D
Great game! Concept & level design are great. Some puzzles are a bit hard (but I might be stupid at times haha). It might be a bit away from the theme, though. And some music could be nice. But the puzzles were so innovative & fun so congrats! :D
Nice game! Liked the idea of a 3D pinball. Yet, it felt a bit hard to get to the next level because of the limited control you have on the ball--it bounces a bit randomly. (Also there was a problem for me with the UI in fullscreen in web build, but it was ok.) Overall a nice entry! :)
Great concept! Gameplay was intuitive and level design was clever. A bit short--but hey, I know what it's like to make a game in 48 hours, haha. The idea could definitely be expanded: it could be pretty interesting to be able to move around bumpers, collectables, enemies, ladders... Music was catchy. Overall, good job! :D
Great game! Nice graphics (I see that the 10-minute trainings helped here haha), I also liked the animations and the ragdoll. Gameplay was fun, you used the theme nicely; music & sfx were very nice. Congrats, you did an amazing job! :D
One of my favourite games so far! I really enjoyed the gameplay & level design. Jumping, spinning and then diving felt a bit like in Mario 64 or Mario Odyssey :) The mechanic of switching platforms was a great idea. A bit hard for me, but overall well balanced. Oh, and graphics, animations and music are lovely. Congrats! :D I hope you win Ludum Dare :)
Cool game! Great graphics & animations. Nice concept, fits the theme nicely. The level design was really clever. I really enjoyed it, thank you for making it! :D
Funny little experience! :) Really liked the story & humour. And yeah we are friends now :) Good job!
(I hope you get enough ratings)
Nice game :) However this is not my favourite kind of game (I was clicking buttons randomly), but this is just my personal preference. Also I think illustrating what's happening could be nice. But overall it was a cool entry, good job! :)
I really liked this game! Very minimalistic, both in graphics & audio. :) Both graphics (the animations are great) and sound design are really nice. I loved the overall atmosphere. Yet, I think the game wasn't super fun--but it's not necessarely a bad thing, the game was still relaxing and enjoyable. And I think it fits the theme nicely. Congrats! :D
Great game! The mood is super cool. Ambient sounds are nice. Level design looks very clever. First-person platformers can be hard sometimes, but you manage to make the controls precise, which was enjoyable. The only thing is that it's a bit furstrating to fall at the very bottom without checkpoints. But overall, cool game, congrats! :D
Nice game! Cool graphics & audio. It was fun to play. I wish though fighting was a bit more interesting and less repetitive, as I was just smashing space bar all the time. (different weapons? enemies?) But it was overall a great game, congrats! :D
Nice game! Simple but fun. Some music & some more mechanics would have been fun, but it's already nice for a compo game :) Also not sure about the link with the theme. (I scored 119 btw) Good job! :D
Funny metagame :) filled with great ideas! I really liked the way you come back to previously visited rooms, the way you can change the wall's colors via code, and the narrator. Good job :D
Cool entry! I really like the different mechanics & puzzles :) I think movement & collisions could be a bit smoother but still, it's a great entry! Also, audio was nice. Congrats! :D
Really loved this one! :D Both UI & voxel graphics look great. Audio is nice, too. I love how the speed increases gradually, making it harder and harder. Great job! :D
Cool game! I really like the audio & the visual effects. It also fits the theme nicely. It was a bit hard for me at first, especially because enemy can kill you instantly. But anyway great job! :D
Cool game! A bit hard to start, I didn't know what to do at first. Graphics & music are great. Good job! :)
Just played your game, and absolutely loved it! The overall mood is incredible. Graphics, music and story are great. The puzzles are really nice & interesting to solve. Congrats! :D
Cool game! Love the idea. I think the execution could be improved/polished a bit: graphics look alright, but not great to me, and a soundtrack could be cool. But for a compo game it's already great! Congrats :D
Nice game! Well I think a lot of us thought about doing this, since we were all starting with nothing when the theme was revealed :) The idea is well executed, with nice graphics and audio. Good job! :D
Nice game! A bit hard to start though, because you get rejected in most places you go :) but it works really well with the theme (and also mirrors the real world). Good job! :D
Nice game! It's funny how it worked around the theme. :) I didn't really like the theme, either. The game concept was fun to play, and audio was cool. :)
I really liked this game! :) Never thought of combining a platformer with Tetris. The great thing is that the game gets even more interesting when you get the double and triple jumps, which quickly become new motivations to go higher. Great job! :D
This game is really cool, especially for a game made by one person (even for a jam entry). I loved the visual style, the gameplay, the cards, and the different enemies :) It was very fun to play, congrats! :D
Amazing game! I absolutely love the artstyle & game world. Feels great to explore the underwater world. It was a bit hard for me to grab objects, though. Congrats on making this cool game! :D
Great game! The artstyle is very unique :) Some choices are great (like, should you save the merchant?) but sometimes, I don't get any choice (and I am forced to fight the bandits, for instance) which is not very enjoyable. But overall a really nice game, congrats! :D
Cool game! Like the idea of a world & music building gradually (actually had a similar idea in my own game haha). Graphics look nice (post-processing is great) and I love the camera switch. However, it was a bit hard for me, I think the controls are quite hard to master--maybe, increase the drag on player rigidbody :) And also, I wish there were checkpoints. But still a very nice & fun experience, congrats! :D
Nice game! For a first game jam, that's really cool. :) Graphics and audio are nice. I also feel like it's a bit away from the theme. Anyway congrats! :D
Ludum45_Team2 16_10_2019 15_34_34.png Ludum45_Team2 16_10_2019 15_37_19.png
Some funny situations :)) Great game! Cute graphics, nice music. Very fun & cute little adventure. Congrats! :D
Nice game! Very "minecrafty" haha :) I like how you used the them, cool idea. Also, is the level generated procedurally? If so, that's super cool :)
Great game! :D Nice graphics, nice soundtrack. Really like the story of memories. It was a bit hard for me though :) (Also there's a minor collision bug where you go through a wall if you move diagonally into a corner.) All in all such a nice experience, thank you for making it! :)
Great artwork! I love the light mechanic. Feels great to explore the world like this. Congrats! :D (PS: what is suzanne doing in this world? haha)
I liked the idea quite well; however, I gave up quite quickly, as it was too hard for me. I think movement/controls could be slightly improved. But overall cool game! :D
Super unique concept! I enjoyed it a lot. Really interesting to listen to what the people say, remember, and then create the painting. Congrats! :D
Nice game! I especially love the powerups combined with the clever level design. Great entry! :D
Cool game! Overall nice adventure. :)
A very funny little experience :) I like how you used the theme haha
Great game, love the visuals (background parallax is great) and SFX (: it's a nice use of the theme. The concept is great, and treated in a humorous way. Just think the game could be a little bit more animated (coins could rotate or something, pigs could walk and face the right direction) but it's still a really fun game. Congrats! :D
Amazing graphics and animations, love them :D Story/atmosphere is good too and it fits the theme nicely. Unfortunately, the actual gameplay was a bit poor, as it was just about clicking buttons randomly. But of course there was the time limit (: Still a relaxing experience, great job!
Nice game, level design is great :D Also I like your use of the theme (upgrade system). The retro music and graphics are nice, too. Good job!
Really like the whole experience. It's a fun game, the graphics and SFX are really nice as well. The start screen looks very retro, love it (: Congrats! :D
Sadly I got an error that made the game crash: (I tried twice and still got the same error) ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Step Event0 for object obj_enemy_slime_blue:
Unable to find any instance for object index '12' name 'obj_enemy_slime_blue' at gml_Script_scr_enemy_attack_state2 ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Script_scr_enemy_attack_state2 (line 0) gml_Object_obj_enemy_slime_blue_Step_0
But that's okay (: I still loved the game! Graphics look amazing, and game is fun. Adding audio could be great. Btw is there a link with the theme? Maybe it is revealed at the end and I didn't see it. Anyway great game, congrats :D
I loved this game! Your interpretation of the theme is very unique, and the selfie mechanic is great. Had a lot of fun trying to get a selfie with the rabbit haha (: Reminds me of people going at the edge of hazardous cliffs to get the best selfie, your game delivers a nice message. Also I like the 8-bit style, both in graphics and sounds. The different animal enemies kept me interested - found a flying dog on level 2 though (: Overall a great game, congrats! :D
Wow, a really unique game here. Very nice message, love your interpretation of the theme (very different from chickens taking over humans haha) Oddly, I would not say this is a fun game, but its atmosphere was really interesting. Great job! :D
The overall experience is really fun, graphics look nice. But I agree with Cubicode above, there are some minor issues, like the lack of restart button and soundtrack. And obviously, I suck at this, it was hard for me to kill the monsters. Anyway, still a great game :D Now waiting for the video (:
The graphics look amazing, they remind me of Monument Valley (: and the story is nice. Movement is not perfect but it was okay for me. The overall atmosphere was really enjoyable. Congrats! :D
Nice creation, I like the graphics and the game idea. For a compo game, it looks really complex and polished! Some music could be nice. (And that's perfectly fine to ask me to play your game, I hope you'll get enough ratings) Anyway congrats! :D
Great game! I love the concept & the use of the theme. It kinda reminds me of Zombie Tsunami haha (: the way you control a group and some people die. The graphics and music are nice. Great job! :D
Cool game, I love it (: The storyline is great and I love the visual effects like snow particles and trail renderers. Your pixel art is great! You made a great job, congrats :D
The simple graphics look nice (: Very fun to play, even though some checkpoints could be helpful. I had a good time, congrats! :D
A bit confusing to me, and the graphics look a bit weird in my opinion. But anyway, the game idea was quite cool (: Congrats!
Really cool game! I like the graphics and the simple animations, it looks great. Also the audio is cool (: The camera movement is sooooo smooth haha :D Congrats!
Cool creation! I love the voxel art as well as the game idea. Very unique & fun. Also nice soundtrack and sfx that creates a cool mayan mood. Congrats, you made a great job! :D
Amazing platformer! Love the graphics as well as the level design. The game mechanics aren't new/unique, but it's very well done and fun to play (: The idea of sacrificing colors, for its part, is really innovative. Audio is cool as well. It was an awesome creation, congrats! :D
Great use of the theme! A really nice game concept. The graphics and audio are cool, as well. You made a great job, congrats! :D
Cool game, the simple pixel art looks cool, and the game idea is fun (: Nice audio as well. Congrats! :D
Nice graphics and game idea. I accidently started with the last level though (: But does it fit the theme? Reminds me of "you can only move or see, not both". Anyway cool creation! :D
Cool game! I like the artstyle, nice trail renderers on the souls (: I love the mood most of all, the game idea is fun. Congrats :D
Nice game! Graphics looks cute and the music sounds cool. The game concept is really fun. Sometimes the controls stop working though and I have to restart the game. Anyway great entry! :D
Amazing game! I had a lot of fun playing it. The pixel art looks amazing, the audio is cool. Above all, the level design & game concept are awesome! And it fits the theme. Wonderful entry :D Congrats!
Great graphics and audio! The game concept is cool. It was too hard for me however (: Congrats! :D
Nice game, but the jump doesn't work properly for me, it's too small, and the game is unplayable... Good graphics and audio though. The game concept is really cool! Congrats :D
Really nice game! A bit hard but challenging (the boss level was too hard for me however). Amazing artstyle and audio. Congrats! :D
I loved this platformer! Nice graphics and music. The game idea is fun. You made a great job, congrats! :D
Nice graphics and mood. But in my opinion, the gameplay isn't really fun. I just kept clicking around as fast as I could. Anyway, love the graphics, congrats! :D
Really fun game with really nice game concept. The mood is amazing. Feels a bit dark and scary, there's a very cool atmosphere thanks to the good graphics & audio. Congrats! :D
Definitely one of the best games I've played on Ludum Dare! It was truly awesome. Took me a while to find an ending that can be considered as happy (I think? no spoilers around here haha). Love the way the music changes after destroying. A really nice concept & mood, thanks to amazing graphics and audio. Congrats! I bet your team will win Ludum Dare :D
This game idea is really cool, had some fun playing it (: Nice graphics and music as well. It was a little away from the theme in my opinion but anyway, congrats on creating this nice entry! :D
A really nice idea! Took me a while to figure it out, very interesting, like the way it makes the player think outside the box. The sounds and graphics are very minimalist, I would have loved some music and more developed art. But anyway, I love the game concept. Congrats :D
Really nice graphics! I would love some simple idle animations on the characters so that the world felt more alive. Also some music would be nice. But the game concept itself was definitely fun! Took me a while to figure everything out and I really enjoyed it. Congrats, it was a very nice creation :D
This game was really fun! The graphics and the music are nice. I also like the procedural generated levels, which makes every playthrough different. It's a bit away from the theme in my opinion, but yeah, congrats on making this cool platformer! :D
I really love the artstyle, it looks cool. The storytelling is nice and the battle are fun. Congrats! :D
The graphics, the music and the game idea are great! It was a bit (too) hard for me, though x) I'm not good at these games haha... Anyway nice creation, congrats!
The soundtracks are cool, and the game concept is fun. The waiting time can get annoying, though. Also, after trying to repair my ship when it doesn't need to get repaired, I can't do anything else. Still, it was a fun game, congrats! :D
The graphics look nice, the game also has some cool sfx. But, is the game only about finding and then shooting 100 times the tower? I'm not seeing any bots around here. (am I stupid? x)) I don't get the sacrifice part of the game. Anyway, it looks cool, congrats!
Wow, I'm impressed, such a cool game! The pixel graphics look beautiful, the soundtracks are great, love the way it changes when the player changes. The game idea is also really cool. The level design is awesome, I love the way it ends up where we started. Congrats on making this amazing game! :D
Wow, what an amazing game! Wonderful graphics, cool soundtrack & sfx, the game concept itself is quite unique and innovative. You made an amazing job in 72h! I'd like to know how many people worked on this. Congratulations! :D
The sound design (soundtrack + sfx) is excellent, a bit stressful but immersive, perfect. The simple graphics are cool, too. Fighting is really fun, the enemy AI is great. In my opinion, this was a really fun game with the best audio ever :D Congrats!
The game idea is really cool, I love the crossing lasers feature, really interesting. The sacrifice theme seems to be a minor part of the game (but that's fine). Graphics and sounds are also great. Congrats! :D
This game is good-looking! Also like the music. The gameplay/builing system and sacrifices because of pirates are really fun. Great job :D
I really enjoyed playing this game! You artstyle looks cool, as always, and the sfx are nice (: I love the different kind of sacrifices we can make, like swapped controls. Just a little issue, sometimes I get the same option twice or even three times. But anyway, it was fun, congrats! :D
I like the artstyle and the game jam-ception idea. A bit (too) simple, maybe. Good little game in my opinion, congrats :D (PS: I love the bail out button haha)
The graphics look cool, and the game concept is fun (: It looks like a lot of (hard) work for a compo. I think that the music was a bit annoying in the end, but that was okay. Great game overall, congrats!
Wow, that's an amazing game! Nice graphics, nice music, cool game mechanics that fit the theme! :D You made an awesome job making this in only 48h, congratulations! (It is so cool that it actually looks like a jam game, and I checked if it was really a compo haha)
It's a really fun game, with a nice concept! Some visual effects like the explosion are awesome. Yet, I don't think it really fits the theme but anyway, congrats on making this cool shooter game! :D
This game is quite confusing, and the graphics look a bit weird in my opinion. However, I love the story and the different acts and gameplays. Really interesting! I enjoyed it. Congrats (:
The graphics look really nice! The sfx sound cool, by the way. I think that the rules are a little complicated to understand at first, though. Anyway, congrats on finishing this nice game! (PS: oh, and finally an Unreal game! we're playing almost 90% Unity games here haha)
In my opinion, this game is truly amazing! I like the mood most of all, the graphics and audio are great. The level design is also cool! Congrats :D
A really fun game! The graphics are great and the soundtrack is amazing! It just feels like the game is a bit (too) simple, but hey, I know what it's like to make a game in 48h x) Great job! :D
The idea of sacrificing abilities is really nice! I had a lot of fun playing hte game. I would have loved some better graphics with this concept, though. But again, I think the most important is that the game is fun :D Congrats!
Such a cool game! I love the graphics, the soundtrack and the game idea. My favourite part is the end, really funny (no spoilers haha). But, how about adding some checkpoints? I'm bad at these games ':) Congrats on making this fun creation!
The low-poly artstyle looks amazing. The music was really cool as well. But the game concept itself is not intuitive and a little complicated in my opinion. You made a great job anyway! :D
A really, really fun game! I love the way you used the theme of sacrifices, that was a good idea. Such an interesting mechanic. It would have been awesome to have some explosion sfx, though. Anyway, congrats! :D
This game was really fun! It has some cool mechanics, like propelling yourself if shooting while in air. The sound design also seems to be polished. One thing I like a bit less is the art, though (no offense). Anyway, congrats! :D
A really nice creation! Had a good time playing it. The simple pixel art looks great and the game concept is cool. Congrats :D
This is also my very first Ludum Dare, so I understand what you've been going through x) I really enjoyed playing this game! Yet, it felt like the game concept was a bit (too) simple (there wasn't any "twist"). Also the music sounded a bit bad in my opinion. Anyway, you've done a great job finishing this in only 24h! :D
This game is fun, even though it is a bit complicated in my opinion (many rules). Also, I just don't really like the graphics (no offense). But it's still a cool game! The sfx are cool. Anyway, congrats on finishing this interesting production! :D
I love the artstyle, it looks polished, some particle effects are really cool (: This "sacrifice yourself" mechanic was really fun! It fits the theme in a way I haven't thought of. The only thing I regret is that the game is short, but I know what Ludum Dare is x) Congrats on finishing this cool game! :D
LD58 — Collector (33)
LudicrousOafishMagpie by hijomo 2025-10-18T18:08:52Z ♥ 1
I was a bit lost, but the concept of learning morse is neat!
Station 9 by quadtree 2025-10-18T18:05:47Z ♥ 0
Cool concept! It was a bit laggy in my browser, and i could just walk inside closets, so a bit clunky, but i liked the storytelling aspect!
Biocapital by SunJet 2025-10-18T16:46:22Z ♥ 0
Stunning visuals! And a fun platformer, too! I discovered you can go outside the map and just walk on the ceiling x) Great game :D
Webbed Up! by Fractal 2025-10-18T15:51:33Z ♥ 2
Great game! I'm a big fan of the visuals and the web system, feels super intuitive and kind of magical how you made the web work & look so nice! And very fun to play :)
Kobolds In Space by WeirdBitGames 2025-10-18T15:48:28Z ♥ 1
Nice game with super cool UI art! Gave me Among Us vibes
Coco-llectors by tanis 2025-10-18T15:41:21Z ♥ 1
Cool concept, quite fun to play around! The AI was pretty fun! Some assets still looked placeholder (but hey it's a game jam) - great game overall!
Genius Gallery by Silas Reinagel 2025-10-18T15:30:23Z ♥ 1
Wow! The game felt very polished, with a great UX and UI, smooth UI animations. Graphics looked really cool!
Collector Clash by toastercosplay 2025-10-18T15:22:57Z ♥ 0
Nice but i didn't play with a friend :( but still cool concept!
N64 Game Collector ! by Magalix 2025-10-18T15:09:21Z ♥ 1
Very nice take on the theme and cool idea!
thoughtscapes by gemcc 2025-10-18T14:39:47Z ♥ 1
Very cool concept! I loved the minimalistic artstyle! And cool take on the theme
Piggybank goes forth by Flying Dog Fish 2025-10-18T14:32:07Z ♥ 1
Fun platformer! Like the sounds, very cute! Two small things I'd change: the jump felt a bit floaty / slow, and the camera rotation felt a bit off - i'd just disable camera rotation and have the camera smoothly follow the player. A fun entry, gg for making this in 48h!
Debt Collector by someone 2025-10-18T14:28:23Z ♥ 1
Cool game! Moving the camera was counterintuitive and it was a bit hard to know what to do, but nice entry!
Cardboard Collector by StefanHolst 2025-10-18T14:21:59Z ♥ 2
Nice game! Was fun to move around and explore. The jump felt disproportionate to the size of the environment and physics a bit weird, but still fun!
Tiny Monsters by Helen 2025-10-18T14:15:40Z ♥ 1
Nice little hidden object game! Very reminiscent of 'Cats hidden in ...', with a nice artstyle and chill music!
Sheep Collector by hunttis 2025-10-18T14:12:42Z ♥ 1
Really cool concept and take on the theme! Music slapped! I like the voxel artstyle but i feel the models were quite small / camera zoomed out, so couldn't see them so much. Gameplay was fun, a little hard but fun!
Moderately Exciting Tax Collecting by HaaYaargh 2025-10-18T14:08:43Z ♥ 1
Funny idea! Gameplay felt a bit slow to me, turning around was a bit tedious, it was easy to get stucked, i think there could be a little less offroad / wider roads. Some sfx would be nice, too. I still liked the overall concept!
Artifact Hunter by Jhonny111 2025-10-17T09:17:14Z ♥ 0
Nice gameplay loop with the combat & the upgrades!
Loaded Dice by Phoenix Fireflower 2025-10-17T09:13:02Z ♥ 0
Nice game with cool game design, very Slay the Spire-y! I loved the color palette you used, too
Restless Souls by Swynfel 2025-10-17T09:07:40Z ♥ 1
Nice take on the theme! I did get confused about what to do sometimes, but overall it was manageable
F.L.O.P by Pentaworks 2025-10-17T09:04:25Z ♥ 2
Nice concept and take on the theme! I think the execution is a bit rough / the user experience is a little confusing, for exemple the menu UI is a bit weird, and I got stuck in level 2. Still gg for finishing this game!
CLEAN UP THE TOWN! by Elfb0y 2025-10-17T08:58:23Z ♥ 1
Nice and fun to play! The menu looks a bit rough, but gameplay was simple and effective.
Shore Things by Roitchie 2025-10-17T08:55:18Z ♥ 5
Cool & beautiful game! Kudos for making it run smoothly in browser, too!
Hatsune Miku's Super Lemon Guy by Miku 2025-10-17T08:46:36Z ♥ 1
Great game! I liked the retro aesthetic and the fun levels. A bit hard but not too much!
Collector by primitive-concept 2025-10-17T08:40:24Z ♥ 1
Really cool, and surprisingly fun. The writing of phase 1 was quite good, and the game renews itself with new phases, which is super nice. I was also engaged because I was constantly curious, wondering - how's it made? is it using a LLM to generate sentences? is there a semantic check on phase 2? etc. And I think having a part of tech mystery/not knowing how a game is programmed helps a lot getting me engaged in the game.
Room of Eko: serial evaluation records of □□□□ by Xlores Liang 2025-10-08T14:22:19Z ♥ 0
First of all, the visual experience is very puzzling and fascinating with amazing graphics. I feel like it's a shame there's no audio cause it could reinforce the vibe so much. Then, the gameplay left me very confused, with the different phases (platformer, text adventure etc). Overall an intriguing experience, graphics have ton of potential!
Sewernir by plastus 2025-10-08T14:10:27Z ♥ 1
Nice concept and take on the theme! There's probably many ways to be creative with this system, which is cool, game might be expandable
Glitch.EXE by zelew 2025-10-08T14:04:35Z ♥ 1
The game looks nice, but on my end all text is in Russian, and I'm not seeing any option to switch to English (I'm probably missing something)
The Grande Concoction by Artificer 2025-10-08T13:49:01Z ♥ 1
Nice game and cool take on the theme! It's really cool you were able to make a first person game with quite a big map, all while making it run smoothly in browser.
Reap What You Road by ugly_robot 2025-10-08T13:45:21Z ♥ 0
Really cool concept & take on the theme, one of the most unique. It's also kindof flipping the city builder concept on its head - trying to design something that's unsafe. Great stuff here!
Gimme Drive by caeonosphere 2025-10-08T11:56:55Z ♥ 1
Super cool game! It looks very polished and enjoyable, graphics work very well. The user experience was a little confusing in the early game, with me wondering why my car can't turn (i'd expect the car to follow the track). Or at times I was wondering what's the goal of the game, for instance on level 2 i'm told to turn, like ok, but why? It could have been clearer for the player to have a clear goal to reach, to make it obvious "ah, I should turn". Also, the victory screen is not very celebrating, leaving me in a state: "wait, did I win?". With these details out of the way, I can say it is a solid and fun puzzle game, extremely well implemented!
Astrocracy by slay a stone 2025-10-07T10:43:06Z ♥ 1
Nice one! I liked the building mechanic and the strategic aspect. Was a bit confusing for some things, like how to use the bauxite mine (I might be blind). Great entry!
Hottentottententententoonstelling by Wouter52 2025-10-07T10:33:01Z ♥ 3
I went in blind, and I was hoping the drawings were shared on the cloud (but didn't know for sure while drawing), and it was super pleasant to see my drawings were saved for others to see! I drew random stuff though haha. I also really liked the voice acting! A cool entry :)
Black Friday OFF 99.9999999999999% by ThatFirey 2025-10-07T10:18:28Z ♥ 5
Cool one! The pixel art looks very polished. I really liked the frenzy with NPCs running around everywhere. Getting kicked out of the popup to buy stuff was a little annoying. Overall nice one!