_Ordo ab chao_
Well well well, this is one of the better games in this batch. Reminds me a bit of "Little Inferno", but this delves far deeper into philosophical ideas. From literal nothing you produce items, seemingly at random but yet in a logical sequence -- such as an anvil appearing immediately after the porcelain vase, betraying underlying intent. This appears to be rather an anecdote on the idea of creation itself, perhaps influenced by the philosophy in the worke of Terry Pratchett, whose description of the formation of the universe (I'm afraid I don't remember the specific book| was amusingly similar.
The player, perhaps embodying God Himself -- this in a sense as metaphorical as the individual reader's understanding of theology requires -- thus produces Order out of Chaos, something out of nothing, in a short but poignant treatise on existence. It is no accident that the first item to appear from the proverbial "void" is an apple -- the fruit normally associated with the Tree of the Knowledge of Good and Evil in the Biblical Eden. The other objects are also symbolic in their own right: a ball, a rubber duck, soap bubbles, delicate vases, anvils. Items related to childhood and ones featuring a variety of properties, again echoing the same concept as the Biblical story of the Ark. And indeed, if we were God on a quest to master our power of creation, would we not create objects differing from each other? Woult we not be in the symbolically-childish stage of our development just then, in comparison to the omnipotent and omnipresent deity we are to become in our maturity?
But suddenly, as we are so immersed in this divine work -- for what act is more divine than the act of creation? -- our work becomes undone, with proper fanfare, by the emergence of a black hole. Only after that are we granted the ability to freely summon any object we require, including a black hole. This is a perfect symbol of the power of entropy and a wonderful compositional frame in its own right. Order out of chaos, but this order cannot be maintained for all eternity; "all good things come to an end". Indeed, only after mastering destruction can we appreciate the value of creation.
Whilst simple, this game bears a deep meaning that can stay with the observant and intellectual player for a long while. Bravo!
I also managed to break a vase on soap bubbles, which isn't something you see every day.
Great game. The first for me to award a 5 in the majority of categories to, and likely the last as well.