rillep 2019-10-07 10:22
Really nice use of the theme and I like how derpy the characters looked :)
Foon → Ludum Dare Explorer → LD45 → Purpose: Unknown
By frogravity
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 197 | 3.52 | 39 | |
| Fun | 202 | 3.33 | 39 | |
| Innovation | 267 | 3.16 | 39 | |
| Theme | 187 | 3.58 | 39 | |
| Graphics | 270 | 3.24 | 39 | |
| Audio | 298 | 2.79 | 38 | |
| Mood | 228 | 3.20 | 38 |
Really nice use of the theme and I like how derpy the characters looked :)
It's a great game for your first entry. Camera could be moved a little further away to make the player know where he is and where to go around the level, but there are lots of weapons, battle animations and you've even added leveling. Well done, and welcome to the Ludum Dare community :).
Is it weird that I love it? Because I love it.
Looks very polished for a first entry! Good job! A bit tedious, but I liked the theme :)
Holy shit, this is the best game I've played so far. What's this? A _narrative?!_ HELL YEAH!
It's rather like Dark Souls; navigating Lordran is less confusing than this interconnected maze, and having your position reset when you run for a fight is a very clever allusion to the bonfires of the Souls series. The MIDI soundtrack takes me back 20-odd years, and is much better than the sorry excuses for audio that some people _(i.e. yours truly)_ rely on. The spin on the theme is also nothing short of ingenious.
On my mission to rip the tin cans a new one, after discovering Prof. Ihrenglass's (a name itself laced with subtly hidden meaning, as I'm sure you all can see) secret message pleading with me to save humanity, I accidentally encountered the final boss and tore it to bits with its own mega-laser. Good job, me, and great job, Frogman, for creating this fantastic entry!
Nice (though not very original - learning from enemies were known at least since Final Fantasy 5) idea, but things are happening too slow to be fun for me.
This is nice. It's very refreshing that you did not decide to focus on either gameplay or narrative, but instead managed to put in both - some fun gameplay along with a story. Thanks for that!
Needs more weak enemies. I won 3 or 4 battles and every single other enemy was way overleveled for me. I don't know if I missed something.
Impressive! You've done a lot with 3D art here, the stealing mechanic is cute, and I like the story snippets and music you've added to round the game out. The whole thing comes together well. I found the world map tough to navigate - I couldn't remember where I'd been - but I ran into an end boss eventually, so it all worked out.
I love the weapon animations on the robot. A cute bit of polish that's really important for the concept.
Pretty ambitious for a compo entry, and the 3d looks pretty cool for it. Exploring and battling was really engaging, and the style of the world was fun to poke around in.
your normals on the robots could use a bit of work. if you add a bevel modifier it would look quite a bit nicer. but i love this game.
cool game, though beyond 4 opponents did not pass. It remains to polish and in production!
Sweet game mechanics but I feel the music doesn't suit the game.
nice game. didnt complete it, but it did feel like i understood how the game worked. gj. :dog:
Thank you, everyone, for your kind words! I really appreciate it!
As for the difficulty, after reading your comments and replaying the game, I realized that there really weren't enough weak enemies as @someoneman and @odeyalko said. I uploaded a fixed version, where some enemies are slightly weaker. The game should be more balanced now.
Nice game really liked the concept!
This is really fun! I got stuck once the only enemies left were the ones with the zapper guns, but it was fun right up until that point, and I'm pretty sure there was some way to get past I just didn't find. Really fun, great music, nice visuals, all in all a great game!
“Impressive game, Very cool concepts. I left wishing that there is more. Had a lot of fun “
It's incredible that you was able to create such big game in such short amount of time. Also I've missed minimap.
First thing I noticed was the camera was a bit too zoomed in show off that nice environment art! Seems pretty ambitious for a COMPO entry although you obviously finished the game. I think we the idea scoped down you would be able to put more time/energy towards polish on the smaller details.
Overall really great work for only 48hrs!
Hard to believe this is a compo game,,, incredible workload
Fun game!