FoonLudum Dare ExplorerUsers → Baturinsky

Baturinsky

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659SignalGalaxy Connectcompo2662.832.693.503.403.002.02
202558CollectorRunesmithjam7392.752.283.922.312.00
202557DepthsThe Deepest Tentacle (WEB)compo1573.413.314.142.953.222.774.023.31
202456Tiny CreaturesTiny Carcompo1483.573.424.294.013.292.273.06
202354Limited SpaceNegative Spacecompo2833.203.013.624.052.812.102.56
202149UnstableFlip the boardcompo1463.733.584.174.213.41
202148Deeper and deeperFlood Fill Minercompo5343.342.933.733.442.35
202047Stuck in a loopA Certain Particle Chambercompo863.853.614.283.663.453.42
202046Keep it aliveCellular: Automatacompo524.053.784.184.383.68
201945Start with nothingWhite Starts With Nothingcompo503.943.764.344.412.54
201738A Small WorldVCitycompo

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Baturinsky

LD45 — Start with nothing

Dargontz PNCA by Lord_404 2019-10-07T14:52:39Z

Love the art style. But combat get s tedious when there are lots of enemy.

Nothing to Say by celia14 2019-10-10T05:49:05Z

Love your graphics style.

Money Management Simulator by Ascension 2019-10-07T10:27:14Z

Cute, but not much actual strategy involved. Need more meaningful choice. Would work better if there were several companies to invest, and you had to read a newspaper to get a hint of how they could raise or drop. Or you there were several different marriage candidates. Like, one would make you more happy, but other would help you getting promoted. Same for jobs.

Drake Hits Rock Bottom by nervous-composers 2019-10-07T18:24:29Z

Unexpectedly fun, I played to the end. But are you sure you have rights to use this music track in game?

The Hobo’s Guide to the Galaxy by KonH 2019-10-07T16:46:52Z

Simple, but nice. Only problem is, how to throw away things when very close to the screen border.

Ultra Quest by 100th_Coin 2019-10-09T21:06:53Z

Key mappings is not very good. Would be better if arrows would work for movement too.

Farm Fortress 2 by kroltan 2019-10-09T15:08:10Z

Misclicked one guard tower => did not have enough money for complete chain to make money. It would be better if money would be spend only on advanced buildings and/or upgrades.

White Starts With Nothing by Baturinsky 2019-10-07T14:03:44Z

@kekkodude third game mode (named Randomised) actually has pieces order randomised:) AI is not by me, it's from https://github.com/douglasbagnall/p4wn , but, yes, it's pretty good, especially for javascript.

White Starts With Nothing by Baturinsky 2019-10-07T14:37:10Z

@kekkodude Yeah, I did not manage to make and debug draw conditions in time.

White Starts With Nothing by Baturinsky 2019-10-07T15:44:08Z

@nachtwitch Actually, there is an ungodly amount of chess variants, and many of them involve dropping piece on board mid-game. Most well-known such variant is Shogi, aka Japanese Chess, where you can place captured enemy pieces on board instead of normal move. So, theoretically, it's possible that there is something exactly same or similar to this that is official somewhere. It would require three players, though - two for moving and one for dropping.

Hmm, now that you have said that, it actually can be a fun way to play chess with more than two player!

White Starts With Nothing by Baturinsky 2019-10-07T16:43:40Z

@blobo I was considering something like this, maybe will add it later. It would give huge advantage to player, naturally, so I would need to compensate it with some big handicap.

White Starts With Nothing by Baturinsky 2019-10-07T17:22:48Z

@maximbegunov Only one way to know:) You just need a physical chess board and two other physical people. Maybe there is a way to play online without server enforcing rules and letting you place and remove pieces as you wish, but I can't find it right away.

White Starts With Nothing by Baturinsky 2019-10-08T04:20:29Z

@tmpxyz I had no time left to properly detect such situations, but they should be treated as a draw

White Starts With Nothing by Baturinsky 2019-10-08T07:42:35Z

@mrpiedpiper Yes, UI is definitely the weakest part. It's a pretty dirty hack of a pretty old engine. It's easier to write one from scratch (or adapt some more modern one, like chessboard.js) than fix this, which is probably what I'll do.

White Starts With Nothing by Baturinsky 2019-10-09T19:05:07Z

@frank-gevaerts they would, I m working on better interface at the moment

White Starts With Nothing by Baturinsky 2019-10-09T20:19:07Z

@lesinvisible It would be very hard to write passable chess AI from scratch in two days( though probably not impossible). LD rules allows using pre-made libraries, so I used a public domain https://github.com/douglasbagnall/p4wn engine.

White Starts With Nothing by Baturinsky 2019-10-10T11:05:15Z

@mrerdalural I have used https://github.com/douglasbagnall/p4wn engine. It's probably the best completely public domain engine on javascript, though there are more advanced GNU ones, such as Garbochess-JS and Lozza.

White Starts With Nothing by Baturinsky 2019-10-10T21:30:40Z

@ruud-cremers " won on my first game while I suck at chess" - I'm starting to suspect that' the half of this game appeal:) I'm not really good at chess either, to be honest.

White Starts With Nothing by Baturinsky 2019-10-12T15:01:55Z

@space-nomad Yeah, I had neither time nor chess skill to make it more balanced for good players. If you have idea of more challenging mode, you can fiddle with modes in display.js file - they are in very simple format such as ``` { name: "Start With Nothing", bag: "KPRPBPNPQPNPBPRP", board: "rnbqkbnr/pppppppp/8/8/8/8/8/8 b - 0 1" } ``` Where "bag" is order of pieces to place and "board" is starting position FEN location (slightly malformed here, having no castling data, but will be fixed in post-compo) I'm working on post-compo version now and you (and anyone else) are welcome to suggest modes.

I'll eventually add modes where AI can take role of piece placer for one or both sides, and player maybe playing "normally".

White Starts With Nothing by Baturinsky 2019-10-13T05:00:59Z

@ausstein Have you tried other three modes (from menu on the left)? Can you win easily even in Human Wave mode?

Also, you can add some self-limitations, such as only placing pieces on second row. If you will find some of them interesting and tell me, I'll try to add it in post-compo version.

White Starts With Nothing by Baturinsky 2019-10-13T11:14:12Z

@ausstein thanks for in-depth analysis. Yes, AI does not know anything about drop-ins, it is sure that it plays absolutely normal chess:) I'll try to think up how to make it more challenging for competent Chess players. Maybe forbid placing new piece where it attacks enemy piece? But then it will make gameplay maybe too indirect...

White Starts With Nothing by Baturinsky 2019-10-13T11:55:54Z

@ausstein I'll think about it. There will be an option for player to delay placing piece if there is no place to put it, or he wants to give AI a handicap or for whatever other reason. I'll also experiment with "point buy" mode, where you have to buy pieces to place.

i don't know what to feel anymore by omnikrll 2019-10-07T13:13:09Z

Music is a bit cacophonic to be honest.

Punch Punch Farm! by Andreadbx 2019-10-07T14:15:53Z

Graphics is awesome, but that's pretty much it. Hopefully you'll be able to add some content until the JAM deadline.

Punch Punch Farm! by Andreadbx 2019-10-07T14:33:47Z

I have found sheep. They are nice, but core loop is still tedious. Maybe, make punch animation/sound really over-the-top, give x10 more resources, but destroy object you punch? Also, in web version (at the least) item collect messages in top left corner are very tinypunch.jpg

Nothing but naked by LoneWolfDev 2019-10-09T19:20:51Z

Looks great and interesting mechanic, but too hard for me :( Timings are too tight and "enemies" are too fast.

The Persistent Thief by Darylsteak 2019-10-14T08:55:17Z

WAY too many buttons for my taste. Pick up, knock out, cut glass, enter door could be one button, or right click. Roll should be Shift. Steam boots activated by double jump.

Also, (I played Windows version) in tutorial there were guard's sight indication, but no guards themselves.

Alchemy Jam by Teapoly 2019-10-07T17:03:23Z

Would be better with some meta upgrades, i.e. upgrades that persists between playthroughs.

Fanfare Fantasy by Valden 2019-10-10T17:23:20Z

I was a bit confused initially, because playing clues (i.e. rombuses that show when to play) do not stand out and are mixed visually with notes particles. But I got used to it pretty soon.

King of Nothing by notapixelstudio 2019-10-13T10:33:43Z

Ha, I knew there should be another chess on this jam:) Interesting idea, but as it is, trivial except for the following the rhythm. I'd drop rhythm part and try to make core gameplay more complex. But that's me:) Also, was surprised that king does not walk diagonally.

King of Nothing by notapixelstudio 2019-10-13T11:02:03Z

@notapixelstudio you can see one's game in his/her profile, but here is the direct link: https://ldjam.com/events/ludum-dare/45/white-starts-with-nothing

King of Nothing by notapixelstudio 2019-10-13T11:24:25Z

@notapixelstudio Also, I can't say I'm a really big fan of chess. Game was just a result of thinking how to make jam theme work. For true feel of "nothingness" you need to remove something that player is used to have at the start. For example, in survival games you usually start with (next to) nothing, so there is no novelty here.

So, I took probably the most familiar game of all where you start with a lot and end with much less, and though about how you can change the rules so you really start with nothing.

HEARTSCAPE by ZakAmana 2019-10-13T14:37:39Z

Look ofarrows icon made me think they'll shoot diagonally

The Island by Zsolt 2019-10-07T16:17:27Z

Add some screenshots, please.

Flow by Frank Gevaerts 2019-10-09T19:09:21Z

Command line adventure is too complex format for LD imho. Multiple choice version would work better.

Overthought by JakobTheQuizGuy 2019-10-07T10:57:56Z

Only noticable useful effect from upgrade is smell. You could make hearing make music louder when closer to star.

Alchemicraft by chaosed0 2019-10-10T06:29:47Z

First mincraftlike on this jam that I really enjoyed and played to the end. Ultimate sword is ultimate.

Faze by Xenoxygene 2019-10-09T14:45:58Z

Finlly a game that really use the theme in a meaningful way.

バクラウBloodless by Danilo Freire 2019-10-09T15:00:00Z

Pretty good, but. Could not figure when I'm supposed to dodge red face's strikes. Needs some tips. Also, big part of field is obscured by props.

Scrap Attack by TheseusInABottle 2019-10-07T14:55:04Z

Would be better with upgrades for speed (normal and turbo boosts), capacity and collect radius.

Departure by Nathaniel Jensen 2019-10-09T14:35:35Z

Movement is painfully slow

Fetch Quest by shaner421 2019-10-09T16:32:13Z

Text appears too slow, and "Next" skips to the next line, instead of showing the rest of the current line as it is usually done.

Nothing is my car ! by T-Bo 2019-10-15T15:27:13Z

Lane changing animation would look better natural if car's nose would turn in that direction a bit. And if camera would be fixed to the car, instead of center of the road.

Writers Block by Copper_Aardvark_Games 2019-10-07T16:39:52Z

Plot is nice, but I got bored fast. Needs some complexity, such as combining several ideas in one, sell them in packs, etc.

While you're here by Dinorex 2019-10-07T16:16:23Z

Can't unpack rar. You sure it should be only 21.8MB big?

While you're here by Dinorex 2019-10-07T16:30:41Z

I tried unpacking with 7z. Not everyone has WinRAR, maybe you use another packer, or make it self-extracting?

While you're here by Dinorex 2019-10-07T17:16:24Z

Not working for me too, google drive stuck at "preparing zip file". Can't you just add a zip on itch? Zip is guaranteed to be openable pretty much everywhere.

Update: google drive version finally loaded, but it's still better to have zip version. Because "бойся не того кто не подумавши скажет а того кто не сказавши подумает", i.e. if I'm only one that said it, it does not mean I'm only one having this problem.

While you're here by Dinorex 2019-10-07T18:12:47Z

Well, played it to the end. Pretty good graphics, especially for 20mb. I like the storytelling, though it's pretty predictable. I expected some twist.

Hedgehog - Winter is Coming by FrederikH 2019-10-07T13:08:37Z

Movements are somewhat stiff.

Purpose: Unknown by Frogravity 2019-10-07T11:41:50Z

Nice (though not very original - learning from enemies were known at least since Final Fantasy 5) idea, but things are happening too slow to be fun for me.

itemless by NachtWitch 2019-10-07T12:02:38Z

Could not figure how to get stone.

Idle Office Inc. by 0xkalle 2019-10-07T14:59:19Z

Me: how do people get so many point? Game: "pros write a bot". Best score for humor from me so far.

Void Rabbit by JoshuaRabbit 2019-10-07T12:12:39Z

Got stuck on candles. Shot all candles, no result.

Void Rabbit by JoshuaRabbit 2019-10-07T12:29:52Z

Probably I have missed the step.I have noticed some pixels at the tope left corner, but did not thought it can be the exit.

Unfold by Luc Dercourt 2019-10-11T09:56:32Z

Timing is too tight.

Unfold by Luc Dercourt 2019-10-11T09:58:37Z

@aret24 amount of ratings received depends mostly on amount of ratings received.

Unlock by RetroBarbare 2019-10-07T16:53:37Z

Could not get past lava. Also, would be nice to fast forward text. What I like is, it actually tells about how games (especially small/jam games) are made.

Prison Escape by shaurya_juneja 2019-10-09T14:41:07Z

Could not jump over the first(?) zomibie

Prison Escape by shaurya_juneja 2019-10-09T15:02:24Z

@shaurya-juneja problem is, it's very common on jams to see someone really making jumps ridiculously hard and pixel-perfect. So, you have fooled us too well:)

Vessel by Gabriele 2019-10-07T15:15:14Z

Should not have checked out Sound category. Even if sounds themselves are not yours, how you use them matters. Because they scared the hell out of me. First time I gave full 5 points for Mood, this *** is scary.

Materialistic Cat by tarfield 2019-10-07T09:51:58Z

It's not very clear where exits are (it's footmarks and roads, right?), so I probably missed some content.

Too simple (content-wise, but difficulty-wise too). But cat is charismatic.

Ant Wars RTS by DragonsBeardGames 2019-10-07T13:20:59Z

Needs some indication of new base scheduled to built. I thought my click did nothing and lciked again, and got two bases at the same place.

No Room to Move by Thoof 2019-10-07T09:53:36Z

Why make player start from the level one each time?

LD46 — Keep it alive

Keep 'em Alive: Retro by mobiledev 2020-04-24T14:41:25Z

Illness hits too early before you have means to fight it.

Death's Compass by dikkop 2020-04-26T18:53:30Z

Could not figure what grappling hook does, exactly

Tetris Life by jpv 2020-04-20T15:00:23Z

Quite original. Could use more types of matters to add depth, though. Right now tactics sem to mostly just keep fire to one side of the bin and pour water there too.

The Next Generation (Conway's Game of Life Puzzles) by kevinworkman 2020-04-26T18:34:55Z

I have counted five Game of Life inspired games on LD46, including mine. And each one is different and interesting in it's own way.

You puzzle is interesting, though a bit too hard for me - I got stuck on 4th. I figured the next-to last step, but not the first one.

You have a small field, instead of effectively infinite one, so most real GOL patters do not work there. Which is not necessarily bad, I guess, but was a minor annoyance for me.

I also liked that you use unusual "hosting" for you game. I also initially considered to just put my game on codepen:)

The Next Generation (Conway's Game of Life Puzzles) by kevinworkman 2020-04-26T18:36:27Z

@kevinworkman Thanks, I was sure that 4th need to have symmetrical solution, and I think tried them all in vain.

untitled mob game by Subsage 2020-04-22T19:27:26Z

Looks promising, even if, unfinished. Would be nice to at least read in description what you were trying to achieve.

Cellular: Automata by Baturinsky 2020-04-20T15:20:21Z

@thearchitect Yes, it's a reference to Nier:Automata name:) Originally I wanted to call it something like "Life Ever Changing" or "Game of Life Ever Changing". Eventually decided against it because, among other things, technically, only B3/S23 is Game of Life, all other rules are "Life-like".

Cellular: Automata by Baturinsky 2020-04-20T15:30:07Z

@thermacon Levels are probably not very inventive, because I made them all jst in one day. So, most levels have similar theme of balancing "good" and "bad" cards. There is an editor in the game, so I hope some one will come up with and share something more initeresting/challenging with it :)

Cellular: Automata by Baturinsky 2020-04-20T22:23:23Z

@fizzget Thanks. The need of preview option was pretty obvious from the beginning. But it took some experimenting to figure the right symbols to denote dying and born cells.

Cellular: Automata by Baturinsky 2020-04-20T22:55:33Z

@kidanger Yeah, it helped that actual game logic is tiny. That left a lot of time on polish and level making.

Cellular: Automata by Baturinsky 2020-04-22T19:23:23Z

@sayumeki I'll think about endless mode. There is a lot of mays to do that, mostly depending on how cards are generated.

Cellular: Automata by Baturinsky 2020-04-26T23:01:53Z

@szieberth-adam Oh, finally a custom level! Very interesting. Good looking, hard, but not too hard. I was like, hah, easy... what, how many B8/S8-s? :)

The president's speech by Bugord 2020-04-20T23:04:03Z

Great mood, but a bit too hard and have to repeat too much after failure. I got stuck on third sniper shot - I don't see bodyguards on the right side to block it with.

Like that they have unlimited amount of spare persidents too:)

Hextayin' Alive by alareo 2020-04-26T18:44:37Z

Seventh GOL inspired game on LD46 I have seen, mine included. Interesting, but too confusing. I think it weould work better turn based.

GOLKIA by Szieberth Adam 2020-04-26T23:19:10Z

First, if you want it to look more pretty, experiment with colors and/or other life-like algorithms, like this https://www.youtube.com/watch?v=XVVyjIbypwM

Second, very neat source and it's a great idea to use OpenGL for that. I'm a big fan of GPGPU myself, but did not know tht there is already a WebGL GOL.

My Pet's Dungeon by N.O. Games 2020-04-20T11:04:31Z

I could not figure why and when Flee button is not working. Otherwise, pretty solid and addictive.

Blossom Blaster by skitzogamer 2020-04-24T05:51:57Z

Fairy is super adorable (especially her frown), flies less so.

Flower Defense by Tyrael 2020-04-22T19:40:57Z

First two stages are a bit too slow. I think game would be better with just three latter stages.

Life by pke1029 2020-04-20T17:44:18Z

Liked the art style and Space Battle mode. To solve 2x2 issue, maybe make shots explosive or piercing, but lower ROF? Or add a secondary weapon.

Btw, I also made a Game of Life gamification for thic compo, check it out!

Eat preys, love by anoushcat 2020-04-22T19:13:14Z

Very atmospheric, though controls allowing only in sharp 90% turns annoys me a bit.

Satisfy'n: Keep the Love Alive by BlackOpsBen 2020-04-20T18:12:57Z

Great all around. Except maybe could use some winning/closure state...

Reforest by Fizzget 2020-04-20T20:19:27Z

Looks interesting. Can you add text description for people without Tabletop Simulator?

How to Air by kwaku 2020-04-24T05:47:55Z

Graphics is good. But it feels very weird that you have tons of different gases for air. Even though you only need O2 for breathable air. Would make more sense if what you are making is fuel.

Life of a Ball by Supereo 2020-04-18T15:21:23Z

Adorable

a Friend of fire by GreenDuck 2020-04-20T18:00:06Z

Good graphics. Fire burns out maybe a bit too fast (or walking is too slow) for my taste.

Fight the virus by drschizzo 2020-04-20T15:50:58Z

Funny. Could not make heal work, though.

A Game of Life by wrsh07 2020-04-24T05:56:38Z

Would work better in turn based.

Good to see more people are doing something Life-related. Check my entry too:)

Also, grade other entries if you want to be reated yourself.

A Game of Life by wrsh07 2020-04-30T02:38:31Z

If you are wondering why you don't get feedback/ratings - it's because you don't rate/comment other games. I have made the same mistake on my first jam and got only 1.2 ratings :)

Grow Together by johnjoemcbob 2020-04-20T18:17:31Z

I'm too confused about mechanics. But looks good.

LD47 — Stuck in a loop

Looper by jk5000 2020-10-13T18:43:24Z

Surpsrisingly good. Could be a minigame in some bigger game. Like that affected particles are lighted when you change their parameters, would be very frustrating otherwise.

Rail by reheated 2020-10-05T15:40:30Z

Fits the theme and pretty well executed. Could us a pause button.

Colorful Memories by Ayxs 2020-10-08T17:23:51Z

5 for mood and graphics. Really nice horison effect.

Aouf Run by shubart 2020-10-08T17:16:42Z

A decent Micromachines-like, but would be better if you'd add some unusual twist to the formula.

Snaketroidvania by Antti Haavikko 2020-10-08T19:14:22Z

Great idea and exxecution, but I personally would prefer playing it turn based.

A Certain Particle Chamber by Baturinsky 2020-10-08T19:20:51Z

@antti-haavikko Thanks for great feedback. You are right about all points. Game defenitely could use more polish, and levels more tweaking (and more levels).

Hoop Hopper by MayChant 2020-10-07T15:29:47Z

Simple yet deep and channlenging.

Curse of King Uroboros by Echo GameWorks 2020-10-07T14:49:43Z

I expected "clone of player" mechanics to be used a lot on this LD, and was not mistaken. But for those clones to be obstacle for player, instead of help - that's unusual. Well done.

Zombies Come and Come by FroggiMarc 2020-10-09T07:52:42Z

Would looks better with some small animations. Zombies walking unsteady, rifle kickback etc

Miner Malfunctions by xacer 2020-10-08T18:48:53Z

Maybe write instructions that can be accessed DURING play? Maybe on this very page?

Gravitron by HGgamer 2020-10-08T17:10:19Z

Nce idea, but jumping feels unnatural.

Looped Fellas by BukkakeTears 2020-10-05T15:55:42Z

Great style, though not much depth (as far as I could see).

Scumari 1 by telescape2000 2020-10-13T18:26:05Z

161mb is a bit too much for a jam game, imho. Good thing you had the vid of playthrough:)

Nothing To Hide by Pseudonclide 2020-10-06T19:18:48Z

Fun, though handling could be better.

Oscillator Panic by tjm 2020-10-07T15:24:33Z

My previous GD was Cellular Autmoata too:) Nice graphics and very useful U key.

LD48 — Deeper and deeper

Secret Floors by Quetzakol 2021-04-26T13:36:49Z

I could not figure the first tip:( But figured the last:)

Arctic Drilling Team Simulator by Flatgub 2021-04-30T17:24:03Z

Played it through end, though it got kinda repetitive. Cabins are kinda useless, as sims nearly never get tired. Most of time I kept drill, mess hall and entertainment room on, shuffling entire crew at once, so I don't have to bother abound individual states.

It would be good to have visible indication of room's task, always visible stockpile, and sims with same jobs having similar color.

Ah, also portraits of people would add a lot to immersions.

TREE by Marcionix 2021-04-29T21:41:16Z

Needs more clear instructions. I have no idea why I am just suddenly dying.

Deep & Deeper by warxen 2021-04-26T23:58:41Z

Originial mechanics and great implementation.

w o r m by neverautomatic 2021-04-26T08:11:30Z

I kept wondering why players can't read even couple of sentenses in instructions, and then missed the "eat the rocks" part myself:) I personally try to fit the most key part of instructions in the game name. Such as "Rock Eater".

Like the art. But gameplay could use some variety.

Morning Shift by Iluvatar 2021-04-26T08:49:20Z

Great art. Very short and barely any gameplay, but it's understandable that it would be nearly impossible to do so much art AND other stuff in the Compo frame.

Morning Shift by Iluvatar 2021-04-27T12:49:03Z

@iluvatar Maybe consider Jam with some programmer next LD?

Goldf by Antti Tiihonen 2021-04-26T09:32:49Z

Core gameplay is great, but levels could use some work. Are they rpocgen? If yes, you need better procgen or handmade levels.

Goldf by Antti Tiihonen 2021-04-26T09:55:57Z

@antti-tiihonen I got embedded deep in rock on about level 5

depthscraper by lexi 2021-04-28T14:55:23Z

Love the visual effects.

Tooth Toss by MadNukin 2021-05-01T05:56:26Z

Very good, but it's abit annoying that you can't move at all with the tooth. I understand that it's kinda the point, but even a very slow moving with tooth could help when you want to do a little repositioning.

Deep Down by GameRaccoon 2021-04-26T21:12:15Z

Interesting idea, but it's not quite evident which abilities (other than movement speed) differen forms have.

Flood Fill Miner by Baturinsky 2021-04-26T14:38:57Z

@thesnide Thanks! I have no art skills, but have some math skill, so on LDs I usually lean on some math-heavy logic puzzles.

Flood Fill Miner by Baturinsky 2021-04-26T16:43:03Z

@kernon Thanks. It indeed can be confusing initially. I have outlined key points in the text below the game field, and also you can get better grasp of what's happening after playing for some time. But it takes some time:)

Flood Fill Miner by Baturinsky 2021-04-26T16:51:36Z

@nekusoul It's blurry because each square on the grid is actually one pixel on canvas, which is upscaled a lot. And Chrome understands "pixelated" css property, while Firefox does not. I'll try to fix that.

Flood Fill Miner by Baturinsky 2021-04-26T20:22:58Z

Added a Firefox-friendly version.

Flood Fill Miner by Baturinsky 2021-04-26T21:37:16Z

@fussenkuh Yeah, it's a bit not obvious initially, but field scroll speed gradually increases, so you will run out of moves sooner or later.

Flood Fill Miner by Baturinsky 2021-04-27T21:59:03Z

@airwaffle Lol, you get the problem which is exact opposite of some other players. They get bored before losing the first time.

Idea is that you ARE supposed to lose, but upgrades, and try again, getting further (or, at least ,getting some more cash) each time. Maybe I should have start with bigger field, it takes some time for the game to gain steam.

Flood Fill Miner by Baturinsky 2021-04-29T08:38:35Z

@joel-davis Yeah, probably it would be better to fill already captured are with some distinct color, instead of the color of the newly captured area. Would make the code simpler too.

Flood Fill Miner by Baturinsky 2021-04-29T08:42:12Z

@microchasm Particles, sound and other sfx cold help indeed. Though, I could not pick the "right" sound effects, and only had time to add simple dollar particles.

Maybe with some polish it indeed can become a nice mobile timewaster. I'll think about it.

Flood Fill Miner by Baturinsky 2021-05-13T15:47:40Z

@100th-coin Thanks. There is "Exit" button for "stuck" cases, though it indeed can be considered winning a game too:)

Deep Marine by mineiwik 2021-04-28T07:40:09Z

You seem to disable art category. You'd probably get the best scores in it. Game design-wise, I'd add more dangerous enemies and more/bigger coins the deeper you dive.

Mandahlia by MicroChasm 2021-04-28T17:06:17Z

Looks great, like the visual effects. Gameplay could use some bit more variety maybe.

Stabalot by bw_devel 2021-04-26T20:36:15Z

Innovative. Though it would be better if you'd not have to redo all easier enemies after losing, imho.

The NYPD Shaman by WongKongPhooey 2021-04-29T08:49:37Z

Great idea and cute UI. Gameplay seems to be a bit hard imho, because criminal drive around too fast. By the time you get where the que points you, he can be anywhere else.

Deeper-Geddon by heidelbert 2021-04-28T21:29:36Z

Took me a while to understand how it works. Resulting in losing the first session. Would be better if factories would indicate why they are not working. Also, if some factories functions are locked initially, just do not addthe mto shop yet.

ATOM by cyriaque 2021-04-26T11:13:30Z

Quite original, though indeed a bit junky. Also, yay for a fellow Netlify user.

The Icarus by PowerAnze 2021-04-28T08:50:39Z

Moody and fitting the theme. Is there only one ending?

Hole Down by Seeko Studios 2021-05-01T21:13:30Z

Looks great, but gameplay could use some more work. Especially level design. I finished the first run without even realising you should press the F to pick up items. just by avoiding all the enemies. Said that, core idea of limiting vertical movement to only down is simple yet smart take at the jam's theme.

Blackout by Frasse 2021-04-29T09:12:23Z

Love the art, but could use more hints in the adventure part. I could not even get out from the first balcony. Even the simple cursor change when over active spot could help. And not having for text to slowly type out.

Dante's Refrigerator by josephdevelops 2021-04-30T08:38:08Z

Interesting mechanics, good level design and graphics. Only issue is the lack of indication of which girl is selected.

Khazads by vsi- 2021-04-29T09:20:23Z

Needs better attack animation with bigger hit raduis. Also, actual screenshots.

Deep Sweep by Dazrow 2021-04-27T19:10:58Z

Innovative, but too often there is no way to know where bomb is with all available ques and you have to rely on chance.

Underground by Halogen 2021-04-29T16:49:01Z

It's hard to understand where there is a border between passable area and walls.

1000 Fathoms by Dom De Re 2021-04-30T08:18:50Z

I got "success" in the end, but it was kinda sudden. You could make plot interesting if you'd make enemies appear in waves and/or have some banter between characters about what is happening. And maybe some boss.

Liked the clunky walk sound effects. But it took me some time to understand that water leaks and water on floor were those. At first I thought it was some bubble and some spreading gas.

The Final Journey by kernon 2021-04-26T17:23:13Z

Very atmospheric. But white dots around the submaine remove a bit from the initial impression.

Animal Hotel by JCLeung 2021-04-26T13:32:28Z

It's hard to figure if the anmial is checking in or checking out. Also, I had new rooms only partially visible from the bottom of the screen.

Defiled Reflection by BidentWorks 2021-04-29T16:43:26Z

Not exactly the novel concept - I have seen the "control n characters at once" a lot, in different fashions, especially on jams. But a pretty good implementation. Nice work on level design - challenging without being impossible, at least for me.

Little Boy Commits WarCrimes Against Nature by Yahay 2021-04-29T14:33:48Z

Interesting mechanics, and bomb physics is good, but they boy's movement controls are very unwieldy. If you want to launch bomb at specific angle it's possible only by chance.

LD49 — Unstable

BRIMSTONE by HolyBlackCat 2021-10-04T20:26:33Z

Great all around. Only nitpicj is that spikes are very hard to see behind fire. so you have to just remember they are there.

Cryptomancer by ninjacreeper47 2021-10-04T07:06:47Z

A bit overwhelming, but I assume that was the intent?

YuraYura! - Tidying up the tilting tower! by Cornflowerblue 2021-10-06T23:44:33Z

Very good, but a bit unforgiving. Could not beat the second level. It would be great if I could see the field even if it is tilted a bit away.

Flip the board by Baturinsky 2021-10-04T00:51:05Z

@anonymous I was afraid it was not quite intuitive :/ Which part did you not understand? Game goal? How to make moves? What is the centre of mass?

@tharbakim Thanks!

@ghoulean Thanks, but I'm not sure I'll be able to think up enough interesting levels.

@butterfly Right, I forgot to add sounds. And forgot to disable grading in dounds too. I supposed it's not possible to change grading categories after submission is over?

Flip the board by Baturinsky 2021-10-04T07:28:07Z

Looks like I could remove the sound rating and add graphics one. Graphics is also nothing special, but at least it's present, and I wanted to know if it's at least passable.

Flip the board by Baturinsky 2021-10-04T16:21:46Z

@@ninjacreeper47 I'm not actually good myself at playing this game, and Pars were my best results, so they are beatable on some levels, especially the latter ones.

Flip the board by Baturinsky 2021-10-06T22:57:16Z

@fakefirefly I did not thought that there are board games based on weight balance... Popular ones, at least. But now that you mentioned it, I googled, and indeed there are even real physical implementations https://www.etsy.com/LovelyWoodenThings/listing/790581853/derevannyj-balans-doska-igry-derevannaa?utm_campaign=Share&utm_medium=social_organic&utm_source=MSMT&utm_term=so.smt&share_time=1585593592000

And yeah, I keep forgetting that sound exist when making games:) Will try to keep that in mind it on next jams.

Flip the board by Baturinsky 2021-10-06T23:33:23Z

@Skleembof "Also, I like how this game can fit the theme even if you flip the rules and make the player have to keep the ball on the board." something like that was my initial idea. But then I have decided to flip it over:)

Another Brick on a Brick by Richnou 2021-10-04T16:05:45Z

Not working:( I get this error on Chrome: "aboab.loader.js:1 wasm streaming compile failed: TypeError: Failed to execute 'compile' on 'WebAssembly': Incorrect response MIME type. Expected 'application/wasm'."

Another Brick on a Brick by Richnou 2021-10-04T16:17:56Z

@richnou Now it works. Probably some server issue.

HONK III by Tricky_Fat_Cat 2021-10-08T16:38:49Z

Looks and plays good, buy... was it necessary to lower the resolution?

Light Warper by SeaM00se 2021-10-04T12:04:51Z

You have no cover image. You can add it even after deadline.

Grim Tripper by Skleembof 2021-10-04T12:51:30Z

You are missing the cover for your entry. It's not too late to add this now.

It's kinda weird that Grim Reaper have to kill people. It would make more sense if, for example, if you'd have to protect humans from vengeful dead souls by putting them to rest (bonk and drag to vemetry) before they kill more human, creating more vengeful souls as a result.

History Towers by retrome 2021-10-04T14:47:50Z

Looking good. Two nitpicks. First - sprite and 3d graphic styles do not match. Would work better maybe with cell shading 3d. Second - no variety in gameplay.

Competitive Skyscraper Construction Simulator 2021 by Nick Barrash 2021-10-03T23:37:38Z

Pretty innovative. Love tyhe chain reaction.

MANIC MELTDOWN! by David Bohan 2021-10-04T06:54:43Z

A bit confusing initially. Could use arrows pointing to problem source.

Atomic Rock Paper Scissors by lucasvb 2021-10-06T21:40:20Z

Pretty great. Could use some more bonuses for bigger combos. Nukes are disappointedly weak.

Deathrail by Hotowlgirls 2021-10-07T23:42:12Z

Love the style and music. But I think controls could be made better. Way to many buttons under one hand. I suspect you could do with just three buttons - left, right and jump. Left and right balance when on rail, and switch lanes when midair. Or just move balance to another hand or mouse.

Danger Flask by Evileptic 2021-10-05T14:19:06Z

Love the visuals. Is it a reference to the old ZX Saboteur game? изображение_2021-10-05_191842.png

Could not find the third flask on the level with thre flasks. Some kind of tps to flask whereabouts would be great. Also, why force gameover when you touch the door without enough flasks? Maybe you still can return and get them.

Unstable light by st00nsa 2021-10-09T14:52:51Z

Does your choice actually matter? It seems it doesn't.

The difficult life of a newborn planet by Saltysa 2021-10-09T20:18:15Z

Great art, music and story. But gameplay is a bit confusing, and I suspect, buggy. I only could igure how to do forest rain minigame. And do I need low or high value on thermometer?

Twin Tails Jetpack by ExpiredPopsicle 2021-10-05T17:59:51Z

You should deal better with the situation when you are out of screen. Because now if you lost out of the screen, you are stuck and have to reload game, and it takes a lot of time.

LD50 — Delay the inevitable

Minecraftle by xjcl 2025-04-07T19:06:23Z

I get DNS_PROBE_FINISHED_NXDOMAIN error when try to reach http://jantastic.fun/

LD54 — Limited Space

Super Pinup Smasher 2000 by fullmontis 2023-10-02T18:26:32Z

Nice art. LD needs more of this:) Pit of shame is a nice touch. Gameplay is a bit too basic, though.

Smasher by Iluvatar 2023-10-02T16:43:30Z

Quite good for a two day quest. Great art and music, and sory/dialogues are funny.

Window on itch.io is too tiny - may something be done to fix it? There were multipple buttons on the guitar with the same letter - are they interchangeable?

Could use more innovative gameplay. Pretty much all music-related games are about "press the prompted button", and that's sad. I dunno if it's possible to make a game that actually represents the proces of creative composing? Or make the performing part less railroaded. Like, emphasis this part of the song or another, direct it into someone in auditory etc. Of cause, this stuff is way too complex for a LD format, but those are things that keep returning to my head for a long time, and this game made me remember them.

quarosel by unless games 2023-10-03T09:29:49Z

Interesting variation of the Xonix. Could use PvE mode, even if against a very dumb bot.

Negative Space by Baturinsky 2023-10-02T12:05:19Z

@cymusi it can be tricky, considering that several such boxes can occupy the same spot.

Seagull Island | L'île aux Goélands by Seb_degraff 2023-10-20T21:22:11Z

I have dragged the first item, got "ERROR" screen and that was it.

Seagull Island | L'île aux Goélands by Seb_degraff 2023-10-20T21:55:18Z

изображение_2023-10-21_025430754.png Happens both in Chrome and Opera. Here is the screen with error log

Death Robot Of Doom by Anaconda Games 2023-10-02T18:07:23Z

Shooting part feels a bit of redundant. Maybe it could be better to concentrate on adding depth to inventory tetris part and make the rest simpler/shorter?

Wearhouse by Arthur Souza 2023-10-20T17:49:02Z

Cute graphics, but very unwieldy controls.

Light snakes by Sentmoraap 2023-10-02T17:59:59Z

Interesting variant of the snakes games. Controls are a bit disorienting, maybe mouse controls (with snake turning to the mouse cursor) culd work better?

Ominos by OgelGames 2023-10-09T13:36:38Z

Levels 1-9 are too easy, level 10 is the right amount of hard for the final level, but feels a bit too hard because difficulty does not ramp up to it. Could use some stretch goals, such as "you have to do that to solve the level, but for extra star leave no empty cells".

Blockhead by Fnkee 2023-10-02T08:04:58Z

Love the animation. Interesting twist on Tetris. Though in the end, it plays very similar to the original. I have noticed that once a row is formed, all figures disappear, not just one line. Is it intended?

Cosmic Exodus: Race Against the Void by merc37 2023-10-04T18:30:14Z

Game link is broken

SURFSTRONAUT - Limited Space by RobbzenOne 2023-10-04T16:27:34Z

Interesting idea, but I'm not sure the jumping mechanics really worked out well. Out of the dense asteroid field jumping is not needeed, and inside them it just makes you hit the other asteroid.

FROUST! by Kupnu4 2023-10-05T16:23:44Z

Pretty cool. Reminds me of my 2019 js13k jam game https://js13kgames.com/entries/fat-kids-on-trampoline Could probably use more variety of enemies, such as aggressive ones that try to push you too. Or they appear later? I only got to the fat crowned one.

Immunobots by Fimbululfr 2023-10-04T18:33:04Z

It's a bit annoying that unit stops when moving diagonally into a wall, instead of sliding by it.

Cosmic Cargo Chaos by Surfa 2023-10-03T17:17:58Z

Very good. Gives SS13 vibes - are you playing it? I especially like the balance - just enough to be challenging, but doable. And even requires some strategy, such as dumping several big boxes in the airlock or shuttle in one day, to get only one strike and free up the cargo.

Minor issues in tutorial wording: Tutorial says you should not dispose the cargo "not relevant to your current objective", while disposing all non-black cargo is penalised.

Also, it would be probably better to have the clipboard on screen at all times. It starts lowered, so I was confused of what to do with cargo for the first minute or too.

Cosmic Cargo Chaos by Surfa 2023-10-04T20:33:21Z

@tommo120 Ohm right, tutorial is correct then. I was just seeing red in debrief when ditched the unrelevent color boxes, and assumed it was a strike, while actually it wasn't (as I later noticed).

Pack Your Ship by SpaceyLake 2023-10-04T20:38:08Z

Have not hot ammo on several station in a row and have lost as a result. Was it intended?

The Carver by Cymusi 2023-10-02T12:14:39Z

Pushing walls away is a little too easy. I did not know about being able to do that and could adavance to wave 5, and gaving to irrevocable sacrifice space for each attack felt really fitting the theme. It may be too much, but making reclaiming space harder could make game more interesting imho.

CosmoTrasher by Prologi 2023-10-02T13:18:29Z

Looks and plays great. Arrows to the planet and nearest junk peace would be nice.

Space In-Traders by StudioZyyt 2023-10-20T17:43:05Z

Interesting and unusual puzzle. You could have added instructions to game description if you have forgot to put it in game. UI is unintuitive. I am still not sure that I have found all the buttons.

FIT_OR_DIE by Nathan Franck 2023-10-20T19:18:07Z

I have absolutely no idea what am I supposed to do. Clicked mouse and buttons - no effect.

Hydro Rise by fatEmperor 2023-10-04T13:33:58Z

1gb is indeed a bit too much for a jam game. I have downloaded and played it only because you have acknowledged it in text:) As for gameplay - I am not a big dan of the "raising water" levels in game. But at least here the objective is clear and it's not too hard to win.

Btw, make sure to rate and comment other games. It directly affects your game visibility and hence votes/comments I did not know about it when first participated and only got 1 (one) rating :)

Cosmic Cursor Capture by NonDev 2023-10-03T10:07:10Z

Great graphics, but gameplay could use some more meat. You have a very good chain simulation, why not have use it in the gameplay somehow? Such as using chain to attack enemies, or the opposite, avoiding enemies touching it.

FELL OUT by daveranan 2023-10-04T19:55:52Z

Graphics is amazing, but gameplay is a bit too slow paced for the jam, game.

Bikepacking Planner by MozokEvgen 2023-10-02T07:42:05Z

Educational, but very short. Was it unfinished?

Space Limiter Warp Drive by 2TheGameChanger 2023-10-02T07:38:04Z

Simple yet fun. Btw, there is a similar mechanics in Touhou series https://en.touhouwiki.net/wiki/Graze , but as a minor quirk, not the central mechanics. There is an issue with embedded HTML version, as it does not fit completely, making the bottom bar invisible.

Clearing space by Sevansevan 2023-10-02T07:25:02Z

Fun and simple. Sadly I'm not good at sokoban-like puzzles, got stuck at the level with three flowers. Also, it tok me some time to figure the rules/controls. Adding them to description would help.

LD56 — Tiny Creatures

Quirky Zats by commanderstitch 2024-10-24T05:50:17Z

Crashed after starting new game after the first talk with fairy. Thankfully, relaunching after that has let me keep playing. after filling cannon 2/3, there were no fairies left on screen. Are they off-screen or something? I have jre1.8.0_431 java installed, I wonder if java version may affect the game...

Tiny Tribe by silkworm_sweatshop 2024-10-20T00:45:25Z

Those blobs seem to be too dumb to live. Get hungre standing on the coconuts (and next to storage with food), and then go postal and killing each other. I guess I'm doing something wrong?

Dream Quest: Land of the Living Wishes by fusionnist 2024-10-13T20:33:28Z

I don't quite get how wishes and combat works exactly. Can you elaborate it?

Tiny Car by Baturinsky 2024-10-12T19:25:14Z

@coltonphillips @hotaloca @pedryx @human-writes-code @sdcorpse @crcdng

Thanks for playing! Yes, controls are a bit of "on the ice". I have concentrated on making it more consistent regardless of the scale, and neglected a bit to tune it in the "normal" scale.

If you had difficulties finding other anomalies - they ca be found by the distinct pattern of obstacles around them.

Tiny Car by Baturinsky 2024-10-19T16:07:00Z

@sudocoffee I see you get it! Yes, foating numbers can act very interesting "around the edge", and that can be used and explored. I wonder if other floating number artifacts can be exploited as gameplay/flavor elements...

Tiny Car by Baturinsky 2024-10-19T16:09:57Z

@paul-maxime You are right, I had the scale displayed along with the other numbers, but removed all of them in release. I should have kept indicators of scale (and may be some other, like coordinates and speed).

Tiny Car by Baturinsky 2024-10-25T16:42:08Z

@daniel-alhadeff yes, car is actually shrinking and it's physical parameters are changing, while the rest of the scene is static.

David vs Goliath: What the government doesn't want you to know by CaptainDreamcast 2024-10-20T21:53:19Z

Neat bullet hell boss fight. I bit too generic, maybe. Some twists, like luring boss to jump exploding barrels, or even better, make it get stuck in tight places that hero easily navigate, would make it much better.

Tiny protector by RickSquanchez 2024-10-19T18:02:27Z

Love the baddies graphics.

Little Summin' by Human Writes Code 2024-10-07T10:53:28Z

Love the graphics. Simple yet appealing.

Had an issue - game screen was misaligned, and clicks did not registered where they should have. I suspect it's because I have 2k resolution. Fortunately, scaling page (with shit-wheel) to 80% has fixed that. изображение_2024-10-07_155113818.png

Guzzling Ants by Paul-Maxime 2024-10-19T18:19:52Z

Ant animation is great but otherwise...

First, it could really use the play speed controls.

And second, why, or why did you not use the pheromone trail mechanics (like this https://resjournals.onlinelibrary.wiley.com/doi/10.1111/j.1365-3032.2008.00658.x) ? It would make it unique and a educational. And it's quite simple to implement.

As it is, it's too generic.

Little Defenders by Ty Victorson 2024-10-19T20:16:34Z

Group select would be great.

Small Sands by zimny11 2024-10-23T22:49:22Z

A bit faster progress, especially until the first upgrade, would be great. With so many games to check, making player waiting for minutes looking at nothing new happening is not a great idea.

Gravity Well by Sam Bigos 2024-10-07T23:29:33Z

Looks amazing, but some innovation/depth in gameplay would be great too.

Tiny Creature Support Group by coltonphillips 2024-10-20T21:46:57Z

Too hard, epsecially for non-native speaker. I think giving additional tips after some wrong guesses, instead of "buyng letters" could work better.

Look by sudocoffee 2024-10-19T16:36:50Z

Innovative! Sound is moody, but a bit dismatch with the cartoony art style.

Dance with the Sprites by Flewbimo 2024-10-12T19:13:29Z

Concept is interesting, but implementation is a bit rough. It's quite not obvious how to play. Add more detailed instructions. Yes, you can do it even now. Also, why is it so dark? Would be great if the sprites you collect would actually illuminate the stage around you.

Run Ant Run by johnoyo 2024-10-07T21:02:08Z

Can't run, says this file is missing изображение_2024-10-08_020147402.png

Tiny Dirty Tricks by Pimping 2024-10-07T14:06:08Z

Looks like you did not fill the form

Let's eat Grandma. by Yoav Kagan 2024-10-19T16:02:17Z

Sounds are great, graphics is neat, but more variety in gameplay would be nice.

gmO- by James-Tanm 2024-10-20T22:12:37Z

Sounds are cute. Gameplay could use some depth. trying to optimize for the best final suspicion, like @sudocoffee did could be fun, though.

Puny creatures by akacooh 2024-10-07T10:31:20Z

Good balance, but gameplay could use some more depth. Attack patterns, boss attacks changing after losing certain amount of health etc. Also, your attacks look very unconvincing - spear actually thrown and hit the boss would look much better.

Embedded version did not work for me (hanged after the load bar completed), but itch version worked. Maybe leave only itch version?

Reverse by BigShaka 2024-10-13T20:36:43Z

Could really use checkpoints.

Gangsta Turt! by Nick Halstead 2024-10-13T13:28:46Z

About as basic and straightforward as it is possible. I understand that two days is very little, especially for first timers, but even with just ONE twist to gameplay it would be much more interesting experience both for players and for you.

Tiny layout by batterbomb 2024-10-13T13:19:14Z

Great graphics and fitting music. But the game rules are not quite clear. Is there a limit of using "skills"? What are chees for? Why there is a need to use skill to interact with items and then press green arrow instead of, say, just bump in/run under item to activate, hide under them? What is rthe point of other mice?

LD57 — Depths

Hyperspacedive by marudziik 2025-04-09T20:11:03Z

Using Jam to motivate oneself to learn some new tool is a reasonable idea. I have used new tool this jam too (LittleJS lib). As for gameplay, it's fun, but I'd remove the black holes (ones that you hit), so they do not keep damaging you.

Slice by stormouse_indie 2025-04-13T15:31:33Z

Love the graphics, looks pretty stylish in spite of simplicity.

Gameplay is barely there, thought. Needs some challenge, any challenge. Even something as simple as making/generating several levels and set a tight time limit for each could make it into an actual game, instead of a toy.

blablabla deep finite ocean II by knarf 2025-04-07T18:40:45Z

Love the music. Gameplay is fun, but more twist/innovation would be nice. Only really unusual thing was that crab that retreats when you get closer.

blablabla deep finite ocean II by knarf 2025-04-07T19:32:00Z

@knarf I meant unusual as it being original and good thing for a scroll shooter:)

The Cleaner of the depth by Egor Iv 2025-04-17T10:58:33Z

Great art and animation. Very confusing and unforgiving gameplay. Could not figure how to tell "sick tooth" apart from the dirty one.

The Deepest Tentacle (WEB) by Baturinsky 2025-04-07T16:34:06Z

@ntmalichi True, some levels are a bit too hard and have too small time windows to squeeze in.

@thatsommes I'm not that good in the art, or level design, or making things fast, so I usually go for the "innovation" category.

The Deepest Tentacle (WEB) by Baturinsky 2025-04-11T08:05:22Z

@knarf Very true, level design is lacking. I love coming up with new game mechanics, but designing the levels is hard to me, especially in the Compo time frame.

Depths Driller by TasakaSama 2025-04-07T19:21:43Z

Scenery and robot look good, and music is fitting. But the rest is very bare bones. I think it would be best to spend one day more on finishing and submit it as a Jam entry.

At first I assumed that the cubes going from the drills are resouces:) Could not find the Quarz deposit.

Cubethulhu by Flying Dog Fish 2025-04-14T21:44:13Z

Love the 2d/3d visual style. Gave high innovation score just for it. Had no problems even with the poroifinal version, played to the end.

Depth of Mind by FunBanan 2025-04-12T14:59:36Z

No counterplay to enemy focusing the healer. I understand that compo leaves little time for balancing, but it means that it could be a good idea to make disbalances into each side less disrupting. For example, losing a unit because of too aggressive enemies is bad - then at least revive him at the end of the stage, so player has a chance to get back on track.

MS Drowning by Anton Florey 2025-04-15T23:39:42Z

Surprisingly good controls for the physics based game. Loved the SFX such as light cone look and bubbles.

Story ending is a bit underwhelming for such a buildup. PErson that hinted to be evil all along was evil all along. And an impersonator for some reason. Could use some extra depth/twist/choice.

That Underground Level by andrewkennedy 2025-04-07T16:59:14Z

Interesting idea, but a bit too drawn out for a jam format. New game each screen would work better, imho. Got stuck on the Dark Souls stage - severl times died just one layer away from the bottom. which is authentic DS experience, but I wonder if there is anything after that.

Ludum Dare 57 Depth Of A Phrase by Beebster Games 2025-04-09T20:25:24Z

I have 2k resoultion, so had the same problem with click positions as others.

As for game idea, original, but may be a bit too hard and/or dry as it is. I'd add a question/tip to what the phrase is. Like this:

изображение_2025-04-10_012845974.png

And start with smaller boards, going up.

Neuronic Netronics by kaliuresis 2025-04-13T15:07:34Z

Way too confusing for a game. Needs a tutorial. I.e. few braindead levels where player is told explicitly what and how he has to do. Only after thenm when they see how thing works, you give them (us :) ) something requiring actual thinking.

As for WASM, I guess coding in wat is educational and flexible, but have you checked out AssemblyScript? It's easy to setup, compiles fast and outputs relatively small wasm.

Deep Dreamers by Hinamarina 2025-04-14T10:25:27Z

Cute game, perfect difficulty and duration for a jam game.

Could use some more depth on the girl carrying mechanics. Currently it just makes you pass the level first without the girl and clear enemies, then go back, pick her and pass the level properly.

Hmm... Maybe it could work this way.

1. There is a one tall ("deep") level of "dreamscape" with three girls on various depths you have to save. 2. Each girl have different "dream", altering the level in different way. Some extra traps here, different enemy there, etc. 3. When you carry a girl you are in her dream and you see her version of the level. Also, you yourself is different - in one dream you are a knight with sword, in another a mage etc. 4. This would probably out of scope of something can be done in 2/3 days, but there may be more levels, with you having to switch between the carried girls to save them all.

Tout au fond (at the very bottom) by PieRo_PBeS_studio 2025-04-10T07:12:53Z

Very user-friendly. Eeasy to understand what to do. Will use it as a reference when making my entries.

Love the enemy movement/attack patterns.

Things that could be improved:

Diagonal movement Checkpoints Final boss could be less bullet-spongy. Weapons are not as interesting as enemies. After a while, extra picked gems are wasted.

I think last three issues could be solved together with giving some expendable weapons (bombs?), which could be useful against boss.

We're at the bottom by ChiFu 2025-04-11T22:12:46Z

Застрял на уровне с "плохой графикой" :(

Towards the Light by MikeMikeMakes 2025-04-09T20:17:42Z

Ah, classic overscope:) Visauls and animations are stylish, but I could not get over the fence. Was there any specific reason to control camera with arrows instead of mouse?

Towards the Light by MikeMikeMakes 2025-04-09T21:04:06Z

Even when I was directly under that island where the (I assume) second body is, ENTER did nothing. I played the HTML version. изображение_2025-04-10_020309102.png

Asteronaut by Leykal 2025-04-12T19:22:28Z

Interesting pinball twist, but imho too little depends on skill and too much and randomness.

Tentacle Tumble by Yoshiappel 2025-04-12T11:41:30Z

Does the "fighting back" feature actually work? Nothing happened when I left click. Would be cool if it would release the ink cloud, disorienting the diver.

Directorate by Fel 2025-04-11T08:44:37Z

IMPORTANT: ADD THE COVER IMAGE!!! You can do it even now, after deadline. You can make it with AI or something. Without it, people will ignore your game and will not give feedback. Also, you can use cover to compensate for the dry feel of the plain text. Make it a collage of the agents portraits, for example.

IMPORTANT TOO: Do you realise that you have opted out of grading, so people can't give you stars? I think yu can change it now too, it's a checkbox somewhere.

Core mechanics are well thought out, simple rules yet gives space for strategy. Missions though are a bit too hard. Easy to get into XCOM-like fatigue spiral. I hoped I could play the system by solving high-combat missions with only wits, but was hit with 7 fatigueon one soldier. So, I have no idea how to play it past ~5 missions. And if player struggle, he is punished by making next missions even harder.

I understand that you thought missions would be too trivial otherwise. One solution to that could be to, instead of punishing player with money for bad results, punish/reward him with pure story means. Selling/destroying drugs is a good example. If you play well you can save more people and/or use more questionable methods.

So, even a player is doing bad, he should still be able to get to the end, but get the "bad ending(s)", encouraging him to replay and get better.

Another improvement on gameplay could be knowing several next missions, for better planning without the OOC knowledge.

LD58 — Collector

Conway's Garden by mramaizng 2025-10-15T23:00:40Z

Looks similar to plant growing mechanics in A.D.O.M. https://ancardia.fandom.com/wiki/Herbs#Lifecycle

Would be interesting to expand/explore it more indepth.

This Game Is Trash by kalgynirae 2025-10-21T00:13:44Z

Funny game. Only nitpick is it could have some visual que that item is picked and draggable. Even if it's just lifting it a couple of pixels up when clicked. I nearly skipped the game without realising I was supposed to drag.

M.A.T.O. by kuggenhoffen 2025-10-15T21:02:17Z

Interesting twist on the classic formula. Though a little bit too punishing to the player. Returning with a big haul and losing because the gun can't shoot over the head is very annoying. Also, could really use save. At one moment screen went black, and I had to reload, but the progress was lost.

Night of the Acorn Hunt by StaticRose 2025-10-11T18:05:41Z

Great mood, but could use more depth in gameplay. Something like, crow repelling totems, throwing things in crows, etc.

Runesmith by Baturinsky 2025-10-08T00:06:46Z

@martynas-dargis @reivilibre

Thanks! I am goingto add a visual guide in the description and a more user-friendly post-compo version. Which part do you think was the most confusing? I assumed it's how you equip the item, and that you runes are carved in two steps (planning and the actual carving).

Balck Hole Salvage by kkritselis 2025-10-20T16:39:04Z

A little too slow paced with too little to do. Game is pretty much playing itself. Is there some way to accelerate the collection? I could not figure one. Also up and down key is not a good idea for itch game, as it scrolls the page.

The Tithe of Souls by massivejack 2025-10-13T23:14:14Z

I got to the first village, and then no idea what to do next. Whe I connect the cage to guy, it just shoots in random directions. When I connect the cage back to engine, it does nothing, not moving around. An d no enemies in sight.

space rocks by Matt Swieboda 2025-10-21T17:17:19Z

Coul not figure how to use the dock. Ship lands on it automatically (neat animation, btw), waits a bit and ejects. But I do not get loaded or unloaded.

Cryptozootography by Jahwffrey 2025-10-21T17:39:42Z

I epsecially love how good visual you could make with such simple props. Voice comments is a great touch too. So far the only game I had to give the top scores for the art and sound.

Theme Collector by 8BitCharlie 2025-10-11T17:38:00Z

If it's a zx program, you could give a web version of it using https://jsspeccy.zxdemo.org / https://github.com/gasman/jsspeccy3 or something.

Ionfall by T90. 2025-10-15T23:22:36Z

Very atmospheric, but the instant death for some slight miscalculation on MW is too harsh for a game this long without saves.

Ionfall by T90. 2025-10-17T22:59:46Z

@nicekot Saving is not as hard as it seems. Especially fo this game, where all game state is just about a dozen of numbers.

Cluster Claw by Jawdan 2025-10-13T16:33:04Z

Controls are a bit awkward.

I think some thing like this could work better - no arm, mouse to rotate, connect parts by just touching them, and killed enemies become parts that you can connect too.

Nover by artemco 2025-10-20T23:48:58Z

If you want to get more votes - vote for the other games. Then algorithm will make more people vote on your game.

What does the days counter mean? Is there some end goal? I played few days, did not see any change and stopped. If there would be something in the later days, it is too late, should happen faster.

Lack of the walking animation is very jarring. It could even be something very simple, like tilting the model back and forth.

Pay Or Die by sangheli 2025-10-19T11:20:12Z

So, how do I play? I have figure that I should dragcards to enemy or "burn" but can't figure what it does, exactly.

Space Cleaner by Cahard 2025-10-20T23:22:38Z

Very solid execution. Gameplay is a good balance of familiarity and novelty. Love how magnet is working.

Two things whuch can be better.

Could use a bit more content/progress, to look forward too. Maybe something small, like radar, or a laser to break bigger garbage chunks.

And there is still friction, in spite of what is stated in description. Making it impossible to fly around without using fuel most of time, just small thrusts here and there.

LD59 — Signal

Signal search by notime4games 2026-04-20T20:29:27Z

Pretty good implementation, and fits the theme well. "Fiddle the knop until you get it right" mechanics is a bit used and predictable, though. Could use a bit more of twist/depth.

Sky Lanes by designernap 2026-04-27T20:26:52Z

Love when the theme is used in the non-obvious way. And love flying in the futuristic cities. Made a couple myself (such as https://warpstation13k.netlify.app and https://boundless-city.netlify.app). Is it procedural? Also, love that levels have the different "feel".

Lil' Lost SPARK-Es by fractalsunrise 2026-05-02T12:10:14Z

Interesting twist of a popular mechanics. Responsive controls, overall fun to play.

Liked the first level with the 2 balls, and the level with the 4 balls in big square formation. Even though I stuck for a while on the first one.

Did not like the labyrinth levels. They do not actually use the special mechanics for anything except the extra annoyance. And the last(?) labyrinth is way too huge.

Music is ok by itself, but a bit too istracting for a game which requires thinking.

For a jam game, allowing to skip levels even if you do have not beat them could be a plus, imho.

Mini Mobile Network Operator by Stratcat66 2026-04-26T10:37:40Z

City procedural generation is really impressive.

There were problems with right button dragging - dragging did not stop when I release the button. Often using right button lead to returning to the previous page, resetting progress. I guess, it's better to avoud right button at all in this format. Just allow dragging with the left button.

The game balance could use more polishing - you depend a lot on the card luck, especially early game. And it looks completely random, you may not receive capacity upgrades ever, or get a choice between +1 something and +2 of the same, for example. I think the better way would be to make one choice of two truly random, and other pre-scripted.

UI showing the total coverage of the towers, and making red and yellow people easier to notice would be great too.

Galaxy Connect by Baturinsky 2026-04-26T22:49:42Z

@astoeth Congratulations, you are officially better at this game as me:) I could not win even once

Galaxy Connect by Baturinsky 2026-04-26T22:51:54Z

@zbrogdom, @gdman, @dod108, @astoeth sorry for small scale. I have 2k monitor, so it looked better on it. But I definitely should have added zoom.

Galaxy Connect by Baturinsky 2026-05-02T09:40:02Z

@fractalsunrise Thanks! You can get the new galaxy layout by pressing "N". I should have made add it as on-screen button too, but forgot.

Lights of the Living Dead by Madbarron 2026-04-21T17:20:02Z

Looks amazing. Cars crashing is spectacular. But it's impossible to remember so many buttons. Mouse interface would be great.

Space Rover by Harmadillo 2026-04-29T18:58:08Z

Isn't positive rotation anti-clockwise usually?

SOS by dan-whiffing 2026-05-01T14:08:52Z

Add the cover to your entry. No cover is usually associated with something low-effort or unfinished.

As for the game... Practical morse code "simulator" is a very interesting thing, because, while nearly everyone know about what it is, nearly nobody has "touched" it's "in flesh". I just wish game would focus more on the morse code itself (trying to pass it in various ways, or as fast as possible, or comprehending it), instead of guessworking about what game want you to say.

Hijack Waves by JuanRod707 2026-04-29T19:11:43Z

Looks cool, but no idea what am I expected to do. Park ship on top of the one submaring and shuttle the plane to the other? Could use more feedback to demonstrate player the effect of their action. Such as, make signal continuous and make subs panic when they loss it and signal "Hey, HQ, we do not read!".

Would be also cool if you would have to intercept signal with some intelligence.

Bird Man Signal by Kobato Games 2026-04-26T10:15:13Z

You mislabel the game link as the "source". You should have both the source link and the playable game link. Not too late to fix it, you can edit your entry text/links/add versions/etc even after the deadline.

Sky signal by Kit Gorn 2026-04-29T18:47:46Z

Когда весь бюджет ушёл на интро:)

Funnel World by andriybyelikov 2026-04-26T11:24:00Z

A bit too eldtritch for me. Could not figure what is happening and what to do.

But thanks for the idea of adding a full screen button to the embedded HTML version. Did not know this is an option, so had to remove this version for my game, because window was too small for it.

Signal of Honor by Cahard 2026-04-29T18:54:06Z

Simple, but fun. Hardest part is to figure when enemy is already dead.

NORTH-5 by rezonanc 2026-04-20T20:44:02Z

Good mix of mechanics. And actually fun. Could use more commands, probably, such as a some bigger attack (with a long name).

Mixed Messages by Ben Morledge-Hampton 2026-04-28T18:31:42Z

I have no idea how to play. Maybe add instruction to decription?

SIGNAL: Abyss by fourApril 2026-05-01T17:08:44Z

Does signal have any real purpose? I can see around even without it. Also, allowing jumping also with D would be convenient.