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Baturinsky

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202660Old TechChort Harvestjam
202659SignalGalaxy Connectcompo2662.832.693.503.413.002.03
202558CollectorRunesmithjam7392.752.293.932.322.00
202557DepthsThe Deepest Tentacle (WEB)compo1573.423.314.152.963.232.774.023.31
202456Tiny CreaturesTiny Carcompo1483.573.434.304.023.302.273.06
202354Limited SpaceNegative Spacecompo2833.203.023.624.052.812.102.56
202149UnstableFlip the boardcompo1463.743.594.174.223.42
202148Deeper and deeperFlood Fill Minercompo5343.352.933.743.442.36
202047Stuck in a loopA Certain Particle Chambercompo863.863.624.293.673.453.43
202046Keep it aliveCellular: Automatacompo524.053.784.184.383.68
201945Start with nothingWhite Starts With Nothingcompo503.953.774.354.422.55
201738A Small WorldVCitycompo

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Baturinsky

Baturinsky leaves an average of 18.7 feedback comments each event.

LD60 — Old Tech (12)

Nitro Lancer by pkenney 2026-10-26T07:23:02Z ♥ 1

Fun game, satisfying pops, good and convincing handling. Levels could use a bit mor variety, though, maybe various goal placing patterns, such as one one level they are all along the track, on the other they appear only in two distant spots etc.

Check my game, it has a very similar idea, imho (and also too similar levels, to be honest :) ).

The Postman by Wolforce 2026-10-25T13:56:22Z ♥ 0

The art is cute, wonder why you did not enable the graphics category. Gameplay is a bit too slowpaced and simple to be fun.

Mr. Duck by emrod 2026-10-25T13:26:36Z ♥ 0

Cool, unusual gameplay, looks great, but as many have said, could really use a checkpoint.

The Last Show by ivankapcov 2026-10-25T13:21:10Z ♥ 0

Innovative mechanics (or, at least, not overused), great atmosphere.

Got stuck at the level with the weight, bridge and mouse.

Would like to hear more details how and by whom the art was made. It's really good, but I suspect it's AI, in which case you may want to read this https://ludumdare.com/resources/questions/can-i-use-ai/

No Replacements by kiririn51 2026-10-22T12:27:28Z ♥ 1

Could not fix Sunset Makina (last in the three-set you get at once). Followed the BBQ recommendation exactly. Great music, cute dialogs, but probably not the kind of gameplay I'm into. Some less trivial tasks, but with explicitly defined rules (such as combining several resistors to get a specific resistor or something) cwould make it more interesting for me.

Typing writer by Nikorych 2026-10-21T19:39:26Z ♥ 0

Could use the annotation of what each category means. Because, what is "1" Crit chance? 100%? 1%? Some funny text typed instead of Lorem Iplsum would add a lot to feel andhumor. It's really weird that the typer hammers do not move.

Sem_Ion. by Hexela 2026-10-21T13:16:18Z ♥ 1

Love it. But why be probably even more interesting, if you coul rotate it too.

Kaputnik by mackain 2026-10-21T09:29:39Z ♥ 3

As usual, could use more feedback. Such as, explaning that you are suddenly kicked out from the minigame because you were successful (such as, reached 100% energy), not because you did something wrong. Speaking of which, what is energy used for?

Otherwise, pretty solid gameplay, fun enough to actually reach the ending.

Bumper Cars Guy by notnasiul 2026-10-21T08:45:42Z ♥ 1

Innovative and cute. Some more feedback for why boys are happy or bored could be useful, though it's probably hard to squeeze to the pico8 resolution.

Fire Already!! by INCD021 2026-10-20T19:40:24Z ♥ 1

Funny, but I could not figure if it's possible to win. I drag the mouse fast left-right, and see sparkles, but I suppose it's not enough?

Outpost 60 by yourykiki 2026-10-20T19:37:18Z ♥ 1

Very ambitious. And as such, requires a lot more handholding than there are. Such as, examples of the working layouts and way more detailed tumbnails.

I got to the third missions ("no reload during the waves" one) when gave up. I mostly use the single screenshot you gave, doubt I'd figure things without it. Looks good, especially love the shaking wires when you are hit.

Do I really need two guns and two cannons in the second mission? What exactly do settings on detector mean?

There is too little fitting on the screen without scrolling. Going full screen and allowing seeing all at once would help a lot.

Scrap Quest by irkavtanke 2026-10-20T19:18:46Z ♥ 3

Good art. Especially love the walking robots.

The text is often hard to read, bringing it to the top layer and some outline would be great. Had a bug after being rammed by the walking robot - when I left the house after respawning, girl has just disappeared.

LD59 — Signal (15)

Lil' Lost SPARK-Es by fractalsunrise 2026-05-02T12:10:14Z ♥ 0

Interesting twist of a popular mechanics. Responsive controls, overall fun to play.

Liked the first level with the 2 balls, and the level with the 4 balls in big square formation. Even though I stuck for a while on the first one.

Did not like the labyrinth levels. They do not actually use the special mechanics for anything except the extra annoyance. And the last(?) labyrinth is way too huge.

Music is ok by itself, but a bit too istracting for a game which requires thinking.

For a jam game, allowing to skip levels even if you do have not beat them could be a plus, imho.

SIGNAL: Abyss by fourApril 2026-05-01T17:08:44Z ♥ 1

Does signal have any real purpose? I can see around even without it. Also, allowing jumping also with D would be convenient.

SOS by dan-whiffing 2026-05-01T14:08:52Z ♥ 0

Add the cover to your entry. No cover is usually associated with something low-effort or unfinished.

As for the game... Practical morse code "simulator" is a very interesting thing, because, while nearly everyone know about what it is, nearly nobody has "touched" it's "in flesh". I just wish game would focus more on the morse code itself (trying to pass it in various ways, or as fast as possible, or comprehending it), instead of guessworking about what game want you to say.

Hijack Waves by JuanRod707 2026-04-29T19:11:43Z ♥ 1

Looks cool, but no idea what am I expected to do. Park ship on top of the one submaring and shuttle the plane to the other? Could use more feedback to demonstrate player the effect of their action. Such as, make signal continuous and make subs panic when they loss it and signal "Hey, HQ, we do not read!".

Would be also cool if you would have to intercept signal with some intelligence.

Space Rover by Harmadillo 2026-04-29T18:58:08Z ♥ 1

Isn't positive rotation anti-clockwise usually?

Signal of Honor by Cahard 2026-04-29T18:54:06Z ♥ 3

Simple, but fun. Hardest part is to figure when enemy is already dead.

Sky signal by Kit Gorn 2026-04-29T18:47:46Z ♥ 1

Когда весь бюджет ушёл на интро:)

Mixed Messages by Ben Morledge-Hampton 2026-04-28T18:31:42Z ♥ 0

I have no idea how to play. Maybe add instruction to decription?

Sky Lanes by designernap 2026-04-27T20:26:52Z ♥ 0

Love when the theme is used in the non-obvious way. And love flying in the futuristic cities. Made a couple myself (such as https://warpstation13k.netlify.app and https://boundless-city.netlify.app). Is it procedural? Also, love that levels have the different "feel".

Funnel World by andriybyelikov 2026-04-26T11:24:00Z ♥ 1

A bit too eldtritch for me. Could not figure what is happening and what to do.

But thanks for the idea of adding a full screen button to the embedded HTML version. Did not know this is an option, so had to remove this version for my game, because window was too small for it.

Mini Mobile Network Operator by Stratcat66 2026-04-26T10:37:40Z ♥ 1

City procedural generation is really impressive.

There were problems with right button dragging - dragging did not stop when I release the button. Often using right button lead to returning to the previous page, resetting progress. I guess, it's better to avoud right button at all in this format. Just allow dragging with the left button.

The game balance could use more polishing - you depend a lot on the card luck, especially early game. And it looks completely random, you may not receive capacity upgrades ever, or get a choice between +1 something and +2 of the same, for example. I think the better way would be to make one choice of two truly random, and other pre-scripted.

UI showing the total coverage of the towers, and making red and yellow people easier to notice would be great too.

Bird Man Signal by Kobato Games 2026-04-26T10:15:13Z ♥ 1

You mislabel the game link as the "source". You should have both the source link and the playable game link. Not too late to fix it, you can edit your entry text/links/add versions/etc even after the deadline.

Lights of the Living Dead by Madbarron 2026-04-21T17:20:02Z ♥ 2

Looks amazing. Cars crashing is spectacular. But it's impossible to remember so many buttons. Mouse interface would be great.

NORTH-5 by rezonanc 2026-04-20T20:44:02Z ♥ 1

Good mix of mechanics. And actually fun. Could use more commands, probably, such as a some bigger attack (with a long name).

Signal search by notime4games 2026-04-20T20:29:27Z ♥ 1

Pretty good implementation, and fits the theme well. "Fiddle the knop until you get it right" mechanics is a bit used and predictable, though. Could use a bit more of twist/depth.

LD58 — Collector (14)

Cryptozootography by Jahwffrey 2025-10-21T17:39:42Z ♥ 4

I epsecially love how good visual you could make with such simple props. Voice comments is a great touch too. So far the only game I had to give the top scores for the art and sound.

space rocks by Matt Swieboda 2025-10-21T17:17:19Z ♥ 0

Coul not figure how to use the dock. Ship lands on it automatically (neat animation, btw), waits a bit and ejects. But I do not get loaded or unloaded.

This Game Is Trash by kalgynirae 2025-10-21T00:13:44Z ♥ 1

Funny game. Only nitpick is it could have some visual que that item is picked and draggable. Even if it's just lifting it a couple of pixels up when clicked. I nearly skipped the game without realising I was supposed to drag.

Nover by artemco 2025-10-20T23:48:58Z ♥ 0

If you want to get more votes - vote for the other games. Then algorithm will make more people vote on your game.

What does the days counter mean? Is there some end goal? I played few days, did not see any change and stopped. If there would be something in the later days, it is too late, should happen faster.

Lack of the walking animation is very jarring. It could even be something very simple, like tilting the model back and forth.

Space Cleaner by Cahard 2025-10-20T23:22:38Z ♥ 1

Very solid execution. Gameplay is a good balance of familiarity and novelty. Love how magnet is working.

Two things whuch can be better.

Could use a bit more content/progress, to look forward too. Maybe something small, like radar, or a laser to break bigger garbage chunks.

And there is still friction, in spite of what is stated in description. Making it impossible to fly around without using fuel most of time, just small thrusts here and there.

Balck Hole Salvage by kkritselis 2025-10-20T16:39:04Z ♥ 1

A little too slow paced with too little to do. Game is pretty much playing itself. Is there some way to accelerate the collection? I could not figure one. Also up and down key is not a good idea for itch game, as it scrolls the page.

Pay Or Die by sangheli 2025-10-19T11:20:12Z ♥ 0

So, how do I play? I have figure that I should dragcards to enemy or "burn" but can't figure what it does, exactly.

Ionfall by T90. 2025-10-15T23:22:36Z ♥ 4

Very atmospheric, but the instant death for some slight miscalculation on MW is too harsh for a game this long without saves.

Conway's Garden by mramaizng 2025-10-15T23:00:40Z ♥ 1

Looks similar to plant growing mechanics in A.D.O.M. https://ancardia.fandom.com/wiki/Herbs#Lifecycle

Would be interesting to expand/explore it more indepth.

M.A.T.O. by kuggenhoffen 2025-10-15T21:02:17Z ♥ 1

Interesting twist on the classic formula. Though a little bit too punishing to the player. Returning with a big haul and losing because the gun can't shoot over the head is very annoying. Also, could really use save. At one moment screen went black, and I had to reload, but the progress was lost.

The Tithe of Souls by massivejack 2025-10-13T23:14:14Z ♥ 0

I got to the first village, and then no idea what to do next. Whe I connect the cage to guy, it just shoots in random directions. When I connect the cage back to engine, it does nothing, not moving around. An d no enemies in sight.

Cluster Claw by Jawdan 2025-10-13T16:33:04Z ♥ 1

Controls are a bit awkward.

I think some thing like this could work better - no arm, mouse to rotate, connect parts by just touching them, and killed enemies become parts that you can connect too.

Night of the Acorn Hunt by StaticRose 2025-10-11T18:05:41Z ♥ 1

Great mood, but could use more depth in gameplay. Something like, crow repelling totems, throwing things in crows, etc.

Theme Collector by 8BitCharlie 2025-10-11T17:38:00Z ♥ 1

If it's a zx program, you could give a web version of it using https://jsspeccy.zxdemo.org / https://github.com/gasman/jsspeccy3 or something.

LD57 — Depths (18)

The Cleaner of the depth by Egor Iv 2025-04-17T10:58:33Z ♥ 4

Great art and animation. Very confusing and unforgiving gameplay. Could not figure how to tell "sick tooth" apart from the dirty one.

MS Drowning by Anton Florey 2025-04-15T23:39:42Z ♥ 3

Surprisingly good controls for the physics based game. Loved the SFX such as light cone look and bubbles.

Story ending is a bit underwhelming for such a buildup. PErson that hinted to be evil all along was evil all along. And an impersonator for some reason. Could use some extra depth/twist/choice.

Cubethulhu by Flying Dog Fish 2025-04-14T21:44:13Z ♥ 1

Love the 2d/3d visual style. Gave high innovation score just for it. Had no problems even with the poroifinal version, played to the end.

Deep Dreamers by Hinamarina 2025-04-14T10:25:27Z ♥ 2

Cute game, perfect difficulty and duration for a jam game.

Could use some more depth on the girl carrying mechanics. Currently it just makes you pass the level first without the girl and clear enemies, then go back, pick her and pass the level properly.

Hmm... Maybe it could work this way.

1. There is a one tall ("deep") level of "dreamscape" with three girls on various depths you have to save. 2. Each girl have different "dream", altering the level in different way. Some extra traps here, different enemy there, etc. 3. When you carry a girl you are in her dream and you see her version of the level. Also, you yourself is different - in one dream you are a knight with sword, in another a mage etc. 4. This would probably out of scope of something can be done in 2/3 days, but there may be more levels, with you having to switch between the carried girls to save them all.

Slice by stormouse_indie 2025-04-13T15:31:33Z ♥ 0

Love the graphics, looks pretty stylish in spite of simplicity.

Gameplay is barely there, thought. Needs some challenge, any challenge. Even something as simple as making/generating several levels and set a tight time limit for each could make it into an actual game, instead of a toy.

Neuronic Netronics by kaliuresis 2025-04-13T15:07:34Z ♥ 1

Way too confusing for a game. Needs a tutorial. I.e. few braindead levels where player is told explicitly what and how he has to do. Only after thenm when they see how thing works, you give them (us :) ) something requiring actual thinking.

As for WASM, I guess coding in wat is educational and flexible, but have you checked out AssemblyScript? It's easy to setup, compiles fast and outputs relatively small wasm.

Asteronaut by Leykal 2025-04-12T19:22:28Z ♥ 3

Interesting pinball twist, but imho too little depends on skill and too much and randomness.

Depth of Mind by FunBanan 2025-04-12T14:59:36Z ♥ 0

No counterplay to enemy focusing the healer. I understand that compo leaves little time for balancing, but it means that it could be a good idea to make disbalances into each side less disrupting. For example, losing a unit because of too aggressive enemies is bad - then at least revive him at the end of the stage, so player has a chance to get back on track.

Tentacle Tumble by Yoshiappel 2025-04-12T11:41:30Z ♥ 1

Does the "fighting back" feature actually work? Nothing happened when I left click. Would be cool if it would release the ink cloud, disorienting the diver.

We're at the bottom by ChiFu 2025-04-11T22:12:46Z ♥ 0

Застрял на уровне с "плохой графикой" :(

Directorate by Fel 2025-04-11T08:44:37Z ♥ 0

IMPORTANT: ADD THE COVER IMAGE!!! You can do it even now, after deadline. You can make it with AI or something. Without it, people will ignore your game and will not give feedback. Also, you can use cover to compensate for the dry feel of the plain text. Make it a collage of the agents portraits, for example.

IMPORTANT TOO: Do you realise that you have opted out of grading, so people can't give you stars? I think yu can change it now too, it's a checkbox somewhere.

Core mechanics are well thought out, simple rules yet gives space for strategy. Missions though are a bit too hard. Easy to get into XCOM-like fatigue spiral. I hoped I could play the system by solving high-combat missions with only wits, but was hit with 7 fatigueon one soldier. So, I have no idea how to play it past ~5 missions. And if player struggle, he is punished by making next missions even harder.

I understand that you thought missions would be too trivial otherwise. One solution to that could be to, instead of punishing player with money for bad results, punish/reward him with pure story means. Selling/destroying drugs is a good example. If you play well you can save more people and/or use more questionable methods.

So, even a player is doing bad, he should still be able to get to the end, but get the "bad ending(s)", encouraging him to replay and get better.

Another improvement on gameplay could be knowing several next missions, for better planning without the OOC knowledge.

Tout au fond (at the very bottom) by PieRo_PBeS_studio 2025-04-10T07:12:53Z ♥ 1

Very user-friendly. Eeasy to understand what to do. Will use it as a reference when making my entries.

Love the enemy movement/attack patterns.

Things that could be improved:

Diagonal movement Checkpoints Final boss could be less bullet-spongy. Weapons are not as interesting as enemies. After a while, extra picked gems are wasted.

I think last three issues could be solved together with giving some expendable weapons (bombs?), which could be useful against boss.

Ludum Dare 57 Depth Of A Phrase by Beebster Games 2025-04-09T20:25:24Z ♥ 1

I have 2k resoultion, so had the same problem with click positions as others.

As for game idea, original, but may be a bit too hard and/or dry as it is. I'd add a question/tip to what the phrase is. Like this:

изображение_2025-04-10_012845974.png

And start with smaller boards, going up.

Towards the Light by MikeMikeMakes 2025-04-09T20:17:42Z ♥ 1

Ah, classic overscope:) Visauls and animations are stylish, but I could not get over the fence. Was there any specific reason to control camera with arrows instead of mouse?

Hyperspacedive by marudziik 2025-04-09T20:11:03Z ♥ 1

Using Jam to motivate oneself to learn some new tool is a reasonable idea. I have used new tool this jam too (LittleJS lib). As for gameplay, it's fun, but I'd remove the black holes (ones that you hit), so they do not keep damaging you.

Depths Driller by TasakaSama 2025-04-07T19:21:43Z ♥ 0

Scenery and robot look good, and music is fitting. But the rest is very bare bones. I think it would be best to spend one day more on finishing and submit it as a Jam entry.

At first I assumed that the cubes going from the drills are resouces:) Could not find the Quarz deposit.

blablabla deep finite ocean II by knarf 2025-04-07T18:40:45Z ♥ 1

Love the music. Gameplay is fun, but more twist/innovation would be nice. Only really unusual thing was that crab that retreats when you get closer.

That Underground Level by andrewkennedy 2025-04-07T16:59:14Z ♥ 2

Interesting idea, but a bit too drawn out for a jam format. New game each screen would work better, imho. Got stuck on the Dark Souls stage - severl times died just one layer away from the bottom. which is authentic DS experience, but I wonder if there is anything after that.

LD56 — Tiny Creatures (21)

Quirky Zats by commanderstitch 2024-10-24T05:50:17Z ♥ 1

Crashed after starting new game after the first talk with fairy. Thankfully, relaunching after that has let me keep playing. after filling cannon 2/3, there were no fairies left on screen. Are they off-screen or something? I have jre1.8.0_431 java installed, I wonder if java version may affect the game...

Small Sands by zimny11 2024-10-23T22:49:22Z ♥ 1

A bit faster progress, especially until the first upgrade, would be great. With so many games to check, making player waiting for minutes looking at nothing new happening is not a great idea.

gmO- by James-Tanm 2024-10-20T22:12:37Z ♥ 1

Sounds are cute. Gameplay could use some depth. trying to optimize for the best final suspicion, like @sudocoffee did could be fun, though.

David vs Goliath: What the government doesn't want you to know by CaptainDreamcast 2024-10-20T21:53:19Z ♥ 1

Neat bullet hell boss fight. I bit too generic, maybe. Some twists, like luring boss to jump exploding barrels, or even better, make it get stuck in tight places that hero easily navigate, would make it much better.

Tiny Creature Support Group by coltonphillips 2024-10-20T21:46:57Z ♥ 1

Too hard, epsecially for non-native speaker. I think giving additional tips after some wrong guesses, instead of "buyng letters" could work better.

Tiny Tribe by silkworm_sweatshop 2024-10-20T00:45:25Z ♥ 1

Those blobs seem to be too dumb to live. Get hungre standing on the coconuts (and next to storage with food), and then go postal and killing each other. I guess I'm doing something wrong?

Little Defenders by Ty Victorson 2024-10-19T20:16:34Z ♥ 1

Group select would be great.

Guzzling Ants by Paul-Maxime 2024-10-19T18:19:52Z ♥ 1

Ant animation is great but otherwise...

First, it could really use the play speed controls.

And second, why, or why did you not use the pheromone trail mechanics (like this https://resjournals.onlinelibrary.wiley.com/doi/10.1111/j.1365-3032.2008.00658.x) ? It would make it unique and a educational. And it's quite simple to implement.

As it is, it's too generic.

Tiny protector by RickSquanchez 2024-10-19T18:02:27Z ♥ 1

Love the baddies graphics.

Look by sudocoffee 2024-10-19T16:36:50Z ♥ 1

Innovative! Sound is moody, but a bit dismatch with the cartoony art style.

Let's eat Grandma. by Yoav Kagan 2024-10-19T16:02:17Z ♥ 1

Sounds are great, graphics is neat, but more variety in gameplay would be nice.

Reverse by BigShaka 2024-10-13T20:36:43Z ♥ 2

Could really use checkpoints.

Dream Quest: Land of the Living Wishes by fusionnist 2024-10-13T20:33:28Z ♥ 0

I don't quite get how wishes and combat works exactly. Can you elaborate it?

Gangsta Turt! by Nick Halstead 2024-10-13T13:28:46Z ♥ 0

About as basic and straightforward as it is possible. I understand that two days is very little, especially for first timers, but even with just ONE twist to gameplay it would be much more interesting experience both for players and for you.

Tiny layout by batterbomb 2024-10-13T13:19:14Z ♥ 1

Great graphics and fitting music. But the game rules are not quite clear. Is there a limit of using "skills"? What are chees for? Why there is a need to use skill to interact with items and then press green arrow instead of, say, just bump in/run under item to activate, hide under them? What is rthe point of other mice?

Dance with the Sprites by Flewbimo 2024-10-12T19:13:29Z ♥ 1

Concept is interesting, but implementation is a bit rough. It's quite not obvious how to play. Add more detailed instructions. Yes, you can do it even now. Also, why is it so dark? Would be great if the sprites you collect would actually illuminate the stage around you.

Gravity Well by Sam Bigos 2024-10-07T23:29:33Z ♥ 1

Looks amazing, but some innovation/depth in gameplay would be great too.

Run Ant Run by johnoyo 2024-10-07T21:02:08Z ♥ 0

Can't run, says this file is missing изображение_2024-10-08_020147402.png

Tiny Dirty Tricks by Pimping 2024-10-07T14:06:08Z ♥ 3

Looks like you did not fill the form

Little Summin' by Human Writes Code 2024-10-07T10:53:28Z ♥ 1

Love the graphics. Simple yet appealing.

Had an issue - game screen was misaligned, and clicks did not registered where they should have. I suspect it's because I have 2k resolution. Fortunately, scaling page (with shit-wheel) to 80% has fixed that. изображение_2024-10-07_155113818.png

Puny creatures by akacooh 2024-10-07T10:31:20Z ♥ 0

Good balance, but gameplay could use some more depth. Attack patterns, boss attacks changing after losing certain amount of health etc. Also, your attacks look very unconvincing - spear actually thrown and hit the boss would look much better.

Embedded version did not work for me (hanged after the load bar completed), but itch version worked. Maybe leave only itch version?

LD54 — Limited Space (25)

Seagull Island | L'île aux Goélands by Seb_degraff 2023-10-20T21:22:11Z ♥ 1

I have dragged the first item, got "ERROR" screen and that was it.

FIT_OR_DIE by Nathan Franck 2023-10-20T19:18:07Z ♥ 1

I have absolutely no idea what am I supposed to do. Clicked mouse and buttons - no effect.

Wearhouse by Arthur Souza 2023-10-20T17:49:02Z ♥ 0

Cute graphics, but very unwieldy controls.

Space In-Traders by StudioZyyt 2023-10-20T17:43:05Z ♥ 1

Interesting and unusual puzzle. You could have added instructions to game description if you have forgot to put it in game. UI is unintuitive. I am still not sure that I have found all the buttons.

Ominos by OgelGames 2023-10-09T13:36:38Z ♥ 1

Levels 1-9 are too easy, level 10 is the right amount of hard for the final level, but feels a bit too hard because difficulty does not ramp up to it. Could use some stretch goals, such as "you have to do that to solve the level, but for extra star leave no empty cells".

FROUST! by Kupnu4 2023-10-05T16:23:44Z ♥ 2

Pretty cool. Reminds me of my 2019 js13k jam game https://js13kgames.com/entries/fat-kids-on-trampoline Could probably use more variety of enemies, such as aggressive ones that try to push you too. Or they appear later? I only got to the fat crowned one.

Pack Your Ship by SpaceyLake 2023-10-04T20:38:08Z ♥ 1

Have not hot ammo on several station in a row and have lost as a result. Was it intended?

FELL OUT by daveranan 2023-10-04T19:55:52Z ♥ 2

Graphics is amazing, but gameplay is a bit too slow paced for the jam, game.

Immunobots by Fimbululfr 2023-10-04T18:33:04Z ♥ 0

It's a bit annoying that unit stops when moving diagonally into a wall, instead of sliding by it.

Cosmic Exodus: Race Against the Void by merc37 2023-10-04T18:30:14Z ♥ 0

Game link is broken

SURFSTRONAUT - Limited Space by RobbzenOne 2023-10-04T16:27:34Z ♥ 1

Interesting idea, but I'm not sure the jumping mechanics really worked out well. Out of the dense asteroid field jumping is not needeed, and inside them it just makes you hit the other asteroid.

Hydro Rise by fatEmperor 2023-10-04T13:33:58Z ♥ 3

1gb is indeed a bit too much for a jam game. I have downloaded and played it only because you have acknowledged it in text:) As for gameplay - I am not a big dan of the "raising water" levels in game. But at least here the objective is clear and it's not too hard to win.

Btw, make sure to rate and comment other games. It directly affects your game visibility and hence votes/comments I did not know about it when first participated and only got 1 (one) rating :)

Cosmic Cargo Chaos by Surfa 2023-10-03T17:17:58Z ♥ 3

Very good. Gives SS13 vibes - are you playing it? I especially like the balance - just enough to be challenging, but doable. And even requires some strategy, such as dumping several big boxes in the airlock or shuttle in one day, to get only one strike and free up the cargo.

Minor issues in tutorial wording: Tutorial says you should not dispose the cargo "not relevant to your current objective", while disposing all non-black cargo is penalised.

Also, it would be probably better to have the clipboard on screen at all times. It starts lowered, so I was confused of what to do with cargo for the first minute or too.

Cosmic Cursor Capture by NonDev 2023-10-03T10:07:10Z ♥ 0

Great graphics, but gameplay could use some more meat. You have a very good chain simulation, why not have use it in the gameplay somehow? Such as using chain to attack enemies, or the opposite, avoiding enemies touching it.

quarosel by Gyncoca 2023-10-03T09:29:49Z ♥ 1

Interesting variation of the Xonix. Could use PvE mode, even if against a very dumb bot.

Super Pinup Smasher 2000 by fullmontis 2023-10-02T18:26:32Z ♥ 3

Nice art. LD needs more of this:) Pit of shame is a nice touch. Gameplay is a bit too basic, though.

Death Robot Of Doom by Anaconda Games 2023-10-02T18:07:23Z ♥ 0

Shooting part feels a bit of redundant. Maybe it could be better to concentrate on adding depth to inventory tetris part and make the rest simpler/shorter?

Light snakes by Sentmoraap 2023-10-02T17:59:59Z ♥ 1

Interesting variant of the snakes games. Controls are a bit disorienting, maybe mouse controls (with snake turning to the mouse cursor) culd work better?

Smasher by Iluvatar 2023-10-02T16:43:30Z ♥ 4

Quite good for a two day quest. Great art and music, and sory/dialogues are funny.

Window on itch.io is too tiny - may something be done to fix it? There were multipple buttons on the guitar with the same letter - are they interchangeable?

Could use more innovative gameplay. Pretty much all music-related games are about "press the prompted button", and that's sad. I dunno if it's possible to make a game that actually represents the proces of creative composing? Or make the performing part less railroaded. Like, emphasis this part of the song or another, direct it into someone in auditory etc. Of cause, this stuff is way too complex for a LD format, but those are things that keep returning to my head for a long time, and this game made me remember them.

CosmoTrasher by Prologi 2023-10-02T13:18:29Z ♥ 2

Looks and plays great. Arrows to the planet and nearest junk peace would be nice.

The Carver by Cymusi 2023-10-02T12:14:39Z ♥ 2

Pushing walls away is a little too easy. I did not know about being able to do that and could adavance to wave 5, and gaving to irrevocable sacrifice space for each attack felt really fitting the theme. It may be too much, but making reclaiming space harder could make game more interesting imho.

Blockhead by Fnkee 2023-10-02T08:04:58Z ♥ 1

Love the animation. Interesting twist on Tetris. Though in the end, it plays very similar to the original. I have noticed that once a row is formed, all figures disappear, not just one line. Is it intended?

Bikepacking Planner by MozokEvgen 2023-10-02T07:42:05Z ♥ 1

Educational, but very short. Was it unfinished?

Space Limiter Warp Drive by 2TheGameChanger 2023-10-02T07:38:04Z ♥ 1

Simple yet fun. Btw, there is a similar mechanics in Touhou series https://en.touhouwiki.net/wiki/Graze , but as a minor quirk, not the central mechanics. There is an issue with embedded HTML version, as it does not fit completely, making the bottom bar invisible.

Clearing space by Sevansevan 2023-10-02T07:25:02Z ♥ 1

Fun and simple. Sadly I'm not good at sokoban-like puzzles, got stuck at the level with three flowers. Also, it tok me some time to figure the rules/controls. Adding them to description would help.

LD50 — Delay the inevitable (1)

Minecraftle by xjcl 2025-04-07T19:06:23Z ♥ 0

I get DNS_PROBE_FINISHED_NXDOMAIN error when try to reach http://jantastic.fun/

LD49 — Unstable (16)

The difficult life of a newborn planet by Saltysa 2021-10-09T20:18:15Z ♥ 1

Great art, music and story. But gameplay is a bit confusing, and I suspect, buggy. I only could igure how to do forest rain minigame. And do I need low or high value on thermometer?

Unstable light by st00nsa 2021-10-09T14:52:51Z ♥ 0

Does your choice actually matter? It seems it doesn't.

HONK III by Tricky_Fat_Cat 2021-10-08T16:38:49Z ♥ 1

Looks and plays good, buy... was it necessary to lower the resolution?

Deathrail by Hotowlgirls 2021-10-07T23:42:12Z ♥ 1

Love the style and music. But I think controls could be made better. Way to many buttons under one hand. I suspect you could do with just three buttons - left, right and jump. Left and right balance when on rail, and switch lanes when midair. Or just move balance to another hand or mouse.

YuraYura! - Tidying up the tilting tower! by Cornflowerblue 2021-10-06T23:44:33Z ♥ 2

Very good, but a bit unforgiving. Could not beat the second level. It would be great if I could see the field even if it is tilted a bit away.

Atomic Rock Paper Scissors by lucasvb 2021-10-06T21:40:20Z ♥ 2

Pretty great. Could use some more bonuses for bigger combos. Nukes are disappointedly weak.

Twin Tails Jetpack by ExpiredPopsicle 2021-10-05T17:59:51Z ♥ 0

You should deal better with the situation when you are out of screen. Because now if you lost out of the screen, you are stuck and have to reload game, and it takes a lot of time.

Danger Flask by Evileptic 2021-10-05T14:19:06Z ♥ 1

Love the visuals. Is it a reference to the old ZX Saboteur game? изображение_2021-10-05_191842.png

Could not find the third flask on the level with thre flasks. Some kind of tps to flask whereabouts would be great. Also, why force gameover when you touch the door without enough flasks? Maybe you still can return and get them.

BRIMSTONE by HolyBlackCat 2021-10-04T20:26:33Z ♥ 0

Great all around. Only nitpicj is that spikes are very hard to see behind fire. so you have to just remember they are there.

Another Brick on a Brick by Richnou 2021-10-04T16:05:45Z ♥ 0

Not working:( I get this error on Chrome: "aboab.loader.js:1 wasm streaming compile failed: TypeError: Failed to execute 'compile' on 'WebAssembly': Incorrect response MIME type. Expected 'application/wasm'."

History Towers by retrome 2021-10-04T14:47:50Z ♥ 1

Looking good. Two nitpicks. First - sprite and 3d graphic styles do not match. Would work better maybe with cell shading 3d. Second - no variety in gameplay.

Grim Tripper by Skleembof 2021-10-04T12:51:30Z ♥ 1

You are missing the cover for your entry. It's not too late to add this now.

It's kinda weird that Grim Reaper have to kill people. It would make more sense if, for example, if you'd have to protect humans from vengeful dead souls by putting them to rest (bonk and drag to vemetry) before they kill more human, creating more vengeful souls as a result.

Light Warper by SeaM00se 2021-10-04T12:04:51Z ♥ 1

You have no cover image. You can add it even after deadline.

Cryptomancer by ninjacreeper47 2021-10-04T07:06:47Z ♥ 1

A bit overwhelming, but I assume that was the intent?

MANIC MELTDOWN! by David Bohan 2021-10-04T06:54:43Z ♥ 6

A bit confusing initially. Could use arrows pointing to problem source.

Competitive Skyscraper Construction Simulator 2021 by Nick Barrash 2021-10-03T23:37:38Z ♥ 1

Pretty innovative. Love tyhe chain reaction.

LD48 — Deeper and deeper (28)

Hole Down by Seeko Studios 2021-05-01T21:13:30Z ♥ 2

Looks great, but gameplay could use some more work. Especially level design. I finished the first run without even realising you should press the F to pick up items. just by avoiding all the enemies. Said that, core idea of limiting vertical movement to only down is simple yet smart take at the jam's theme.

Tooth Toss by MadNukin 2021-05-01T05:56:26Z ♥ 1

Very good, but it's abit annoying that you can't move at all with the tooth. I understand that it's kinda the point, but even a very slow moving with tooth could help when you want to do a little repositioning.

Arctic Drilling Team Simulator by Flatgub 2021-04-30T17:24:03Z ♥ 1

Played it through end, though it got kinda repetitive. Cabins are kinda useless, as sims nearly never get tired. Most of time I kept drill, mess hall and entertainment room on, shuffling entire crew at once, so I don't have to bother abound individual states.

It would be good to have visible indication of room's task, always visible stockpile, and sims with same jobs having similar color.

Ah, also portraits of people would add a lot to immersions.

Dante's Refrigerator by josephdevelops 2021-04-30T08:38:08Z ♥ 0

Interesting mechanics, good level design and graphics. Only issue is the lack of indication of which girl is selected.

1000 Fathoms by Dom De Re 2021-04-30T08:18:50Z ♥ 1

I got "success" in the end, but it was kinda sudden. You could make plot interesting if you'd make enemies appear in waves and/or have some banter between characters about what is happening. And maybe some boss.

Liked the clunky walk sound effects. But it took me some time to understand that water leaks and water on floor were those. At first I thought it was some bubble and some spreading gas.

TREE by Marcionix 2021-04-29T21:41:16Z ♥ 1

Needs more clear instructions. I have no idea why I am just suddenly dying.

Underground by Halogen 2021-04-29T16:49:01Z ♥ 1

It's hard to understand where there is a border between passable area and walls.

Defiled Reflection by BidentWorks 2021-04-29T16:43:26Z ♥ 2

Not exactly the novel concept - I have seen the "control n characters at once" a lot, in different fashions, especially on jams. But a pretty good implementation. Nice work on level design - challenging without being impossible, at least for me.

Little Boy Commits WarCrimes Against Nature by Yahay 2021-04-29T14:33:48Z ♥ 3

Interesting mechanics, and bomb physics is good, but they boy's movement controls are very unwieldy. If you want to launch bomb at specific angle it's possible only by chance.

Khazads by vsi- 2021-04-29T09:20:23Z ♥ 2

Needs better attack animation with bigger hit raduis. Also, actual screenshots.

Blackout by Frasse 2021-04-29T09:12:23Z ♥ 7

Love the art, but could use more hints in the adventure part. I could not even get out from the first balcony. Even the simple cursor change when over active spot could help. And not having for text to slowly type out.

The NYPD Shaman by WongKongPhooey 2021-04-29T08:49:37Z ♥ 1

Great idea and cute UI. Gameplay seems to be a bit hard imho, because criminal drive around too fast. By the time you get where the que points you, he can be anywhere else.

Deeper-Geddon by heidelbert 2021-04-28T21:29:36Z ♥ 2

Took me a while to understand how it works. Resulting in losing the first session. Would be better if factories would indicate why they are not working. Also, if some factories functions are locked initially, just do not addthe mto shop yet.

Mandahlia by MicroChasm 2021-04-28T17:06:17Z ♥ 1

Looks great, like the visual effects. Gameplay could use some bit more variety maybe.

depthscraper by lexi 2021-04-28T14:55:23Z ♥ 2

Love the visual effects.

The Icarus by PowerAnze 2021-04-28T08:50:39Z ♥ 2

Moody and fitting the theme. Is there only one ending?

Deep Marine by mineiwik 2021-04-28T07:40:09Z ♥ 0

You seem to disable art category. You'd probably get the best scores in it. Game design-wise, I'd add more dangerous enemies and more/bigger coins the deeper you dive.

Deep Sweep by Dazrow 2021-04-27T19:10:58Z ♥ 2

Innovative, but too often there is no way to know where bomb is with all available ques and you have to rely on chance.

Deep & Deeper by warxen 2021-04-26T23:58:41Z ♥ 2

Originial mechanics and great implementation.

Deep Down by GameRaccoon 2021-04-26T21:12:15Z ♥ 2

Interesting idea, but it's not quite evident which abilities (other than movement speed) differen forms have.

Stabalot by bw_devel 2021-04-26T20:36:15Z ♥ 1

Innovative. Though it would be better if you'd not have to redo all easier enemies after losing, imho.

The Final Journey by kernon 2021-04-26T17:23:13Z ♥ 1

Very atmospheric. But white dots around the submaine remove a bit from the initial impression.

Secret Floors by Quetzakol 2021-04-26T13:36:49Z ♥ 1

I could not figure the first tip:( But figured the last:)

Animal Hotel by JCLeung 2021-04-26T13:32:28Z ♥ 2

It's hard to figure if the anmial is checking in or checking out. Also, I had new rooms only partially visible from the bottom of the screen.

ATOM by cyriaque 2021-04-26T11:13:30Z ♥ 1

Quite original, though indeed a bit junky. Also, yay for a fellow Netlify user.

Goldf by Antti Tiihonen 2021-04-26T09:32:49Z ♥ 2

Core gameplay is great, but levels could use some work. Are they rpocgen? If yes, you need better procgen or handmade levels.

Morning Shift by Iluvatar 2021-04-26T08:49:20Z ♥ 2

Great art. Very short and barely any gameplay, but it's understandable that it would be nearly impossible to do so much art AND other stuff in the Compo frame.

w o r m by exoticorn 2021-04-26T08:11:30Z ♥ 1

I kept wondering why players can't read even couple of sentenses in instructions, and then missed the "eat the rocks" part myself:) I personally try to fit the most key part of instructions in the game name. Such as "Rock Eater".

Like the art. But gameplay could use some variety.

LD47 — Stuck in a loop (14)

Looper by jk5000 2020-10-13T18:43:24Z ♥ 1

Surpsrisingly good. Could be a minigame in some bigger game. Like that affected particles are lighted when you change their parameters, would be very frustrating otherwise.

Scumari 1 by telescape2000 2020-10-13T18:26:05Z ♥ 1

161mb is a bit too much for a jam game, imho. Good thing you had the vid of playthrough:)

Zombies Come and Come by FroggiMarc 2020-10-09T07:52:42Z ♥ 0

Would looks better with some small animations. Zombies walking unsteady, rifle kickback etc

Snaketroidvania by Antti Haavikko 2020-10-08T19:14:22Z ♥ 0

Great idea and exxecution, but I personally would prefer playing it turn based.

Miner Malfunctions by xacer 2020-10-08T18:48:53Z ♥ 1

Maybe write instructions that can be accessed DURING play? Maybe on this very page?

Colorful Memories by Ayxs 2020-10-08T17:23:51Z ♥ 2

5 for mood and graphics. Really nice horison effect.

Aouf Run by frnknstn 2020-10-08T17:16:42Z ♥ 0

A decent Micromachines-like, but would be better if you'd add some unusual twist to the formula.

Gravitron by HGgamer 2020-10-08T17:10:19Z ♥ 1

Nce idea, but jumping feels unnatural.

Hoop Hopper by MayChant 2020-10-07T15:29:47Z ♥ 1

Simple yet deep and channlenging.

Oscillator Panic by tjm 2020-10-07T15:24:33Z ♥ 1

My previous GD was Cellular Autmoata too:) Nice graphics and very useful U key.

Curse of King Uroboros by Echo GameWorks 2020-10-07T14:49:43Z ♥ 1

I expected "clone of player" mechanics to be used a lot on this LD, and was not mistaken. But for those clones to be obstacle for player, instead of help - that's unusual. Well done.

Nothing To Hide by Pseudonclide 2020-10-06T19:18:48Z ♥ 1

Fun, though handling could be better.

Looped Fellas by BukkakeTears 2020-10-05T15:55:42Z ♥ 2

Great style, though not much depth (as far as I could see).

Rail by reheated 2020-10-05T15:40:30Z ♥ 1

Fits the theme and pretty well executed. Could us a pause button.

LD46 — Keep it alive (21)

GOLKIA by Szieberth Adam 2020-04-26T23:19:10Z ♥ 1

First, if you want it to look more pretty, experiment with colors and/or other life-like algorithms, like this https://www.youtube.com/watch?v=XVVyjIbypwM

Second, very neat source and it's a great idea to use OpenGL for that. I'm a big fan of GPGPU myself, but did not know tht there is already a WebGL GOL.

Death's Compass by dikkop 2020-04-26T18:53:30Z ♥ 0

Could not figure what grappling hook does, exactly

Hextayin' Alive by alareo 2020-04-26T18:44:37Z ♥ 2

Seventh GOL inspired game on LD46 I have seen, mine included. Interesting, but too confusing. I think it weould work better turn based.

The Next Generation (Conway's Game of Life Puzzles) by kevinworkman 2020-04-26T18:34:55Z ♥ 1

I have counted five Game of Life inspired games on LD46, including mine. And each one is different and interesting in it's own way.

You puzzle is interesting, though a bit too hard for me - I got stuck on 4th. I figured the next-to last step, but not the first one.

You have a small field, instead of effectively infinite one, so most real GOL patters do not work there. Which is not necessarily bad, I guess, but was a minor annoyance for me.

I also liked that you use unusual "hosting" for you game. I also initially considered to just put my game on codepen:)

Keep 'em Alive: Retro by mobiledev 2020-04-24T14:41:25Z ♥ 1

Illness hits too early before you have means to fight it.

A Game of Life by wrsh07 2020-04-24T05:56:38Z ♥ 0

Would work better in turn based.

Good to see more people are doing something Life-related. Check my entry too:)

Also, grade other entries if you want to be reated yourself.

Blossom Blaster by skitzogamer 2020-04-24T05:51:57Z ♥ 1

Fairy is super adorable (especially her frown), flies less so.

How to Air by kwaku 2020-04-24T05:47:55Z ♥ 1

Graphics is good. But it feels very weird that you have tons of different gases for air. Even though you only need O2 for breathable air. Would make more sense if what you are making is fuel.

Flower Defense by Tyrael 2020-04-22T19:40:57Z ♥ 1

First two stages are a bit too slow. I think game would be better with just three latter stages.

untitled mob game by Subsage 2020-04-22T19:27:26Z ♥ 0

Looks promising, even if, unfinished. Would be nice to at least read in description what you were trying to achieve.

Eat preys, love by anoushcat 2020-04-22T19:13:14Z ♥ 2

Very atmospheric, though controls allowing only in sharp 90% turns annoys me a bit.

The president's speech by Bugord 2020-04-20T23:04:03Z ♥ 1

Great mood, but a bit too hard and have to repeat too much after failure. I got stuck on third sniper shot - I don't see bodyguards on the right side to block it with.

Like that they have unlimited amount of spare persidents too:)

Reforest by Fizzget 2020-04-20T20:19:27Z ♥ 2

Looks interesting. Can you add text description for people without Tabletop Simulator?

Grow Together by johnjoemcbob 2020-04-20T18:17:31Z ♥ 1

I'm too confused about mechanics. But looks good.

Satisfy'n: Keep the Love Alive by BlackOpsBen 2020-04-20T18:12:57Z ♥ 1

Great all around. Except maybe could use some winning/closure state...

a Friend of fire by GreenDuck 2020-04-20T18:00:06Z ♥ 1

Good graphics. Fire burns out maybe a bit too fast (or walking is too slow) for my taste.

Life by pke1029 2020-04-20T17:44:18Z ♥ 1

Liked the art style and Space Battle mode. To solve 2x2 issue, maybe make shots explosive or piercing, but lower ROF? Or add a secondary weapon.

Btw, I also made a Game of Life gamification for thic compo, check it out!

Fight the virus by drschizzo 2020-04-20T15:50:58Z ♥ 0

Funny. Could not make heal work, though.

Tetris Life by jpv 2020-04-20T15:00:23Z ♥ 1

Quite original. Could use more types of matters to add depth, though. Right now tactics sem to mostly just keep fire to one side of the bin and pour water there too.

My Pet's Dungeon by N.O. Games 2020-04-20T11:04:31Z ♥ 1

I could not figure why and when Flee button is not working. Otherwise, pretty solid and addictive.

Life of a Ball by Supereo 2020-04-18T15:21:23Z ♥ 1

Adorable

LD45 — Start with nothing (39)

Nothing is my car ! by T-Bo 2019-10-15T15:27:13Z ♥ 1

Lane changing animation would look better natural if car's nose would turn in that direction a bit. And if camera would be fixed to the car, instead of center of the road.

The Persistent Thief by Darylsteak 2019-10-14T08:55:17Z ♥ 2

WAY too many buttons for my taste. Pick up, knock out, cut glass, enter door could be one button, or right click. Roll should be Shift. Steam boots activated by double jump.

Also, (I played Windows version) in tutorial there were guard's sight indication, but no guards themselves.

HEARTSCAPE by ZakAmana 2019-10-13T14:37:39Z ♥ 0

Look ofarrows icon made me think they'll shoot diagonally

King of Nothing by notapixelstudio 2019-10-13T10:33:43Z ♥ 3

Ha, I knew there should be another chess on this jam:) Interesting idea, but as it is, trivial except for the following the rhythm. I'd drop rhythm part and try to make core gameplay more complex. But that's me:) Also, was surprised that king does not walk diagonally.

Unfold by Luc Dercourt 2019-10-11T09:56:32Z ♥ 1

Timing is too tight.

Fanfare Fantasy by Valden 2019-10-10T17:23:20Z ♥ 2

I was a bit confused initially, because playing clues (i.e. rombuses that show when to play) do not stand out and are mixed visually with notes particles. But I got used to it pretty soon.

Alchemicraft by chaosed0 2019-10-10T06:29:47Z ♥ 2

First mincraftlike on this jam that I really enjoyed and played to the end. Ultimate sword is ultimate.

Nothing to Say by celia14 2019-10-10T05:49:05Z ♥ 1

Love your graphics style.

Ultra Quest by 100th_Coin 2019-10-09T21:06:53Z ♥ 1

Key mappings is not very good. Would be better if arrows would work for movement too.

Nothing but naked by LoneWolfDev 2019-10-09T19:20:51Z ♥ 2

Looks great and interesting mechanic, but too hard for me :( Timings are too tight and "enemies" are too fast.

Flow by Frank Gevaerts 2019-10-09T19:09:21Z ♥ 0

Command line adventure is too complex format for LD imho. Multiple choice version would work better.

Fetch Quest by shaner421 2019-10-09T16:32:13Z ♥ 0

Text appears too slow, and "Next" skips to the next line, instead of showing the rest of the current line as it is usually done.

Farm Fortress 2 by kroltan 2019-10-09T15:08:10Z ♥ 1

Misclicked one guard tower => did not have enough money for complete chain to make money. It would be better if money would be spend only on advanced buildings and/or upgrades.

バクラウBloodless by Danilo Freire 2019-10-09T15:00:00Z ♥ 6

Pretty good, but. Could not figure when I'm supposed to dodge red face's strikes. Needs some tips. Also, big part of field is obscured by props.

Faze by Xenoxygene 2019-10-09T14:45:58Z ♥ 4

Finlly a game that really use the theme in a meaningful way.

Prison Escape by shaurya_juneja 2019-10-09T14:41:07Z ♥ 1

Could not jump over the first(?) zomibie

Departure by Nathaniel Jensen 2019-10-09T14:35:35Z ♥ 0

Movement is painfully slow

Drake Hits Rock Bottom by nervous-composers 2019-10-07T18:24:29Z ♥ 4

Unexpectedly fun, I played to the end. But are you sure you have rights to use this music track in game?

Alchemy Jam by Teapoly 2019-10-07T17:03:23Z ♥ 0

Would be better with some meta upgrades, i.e. upgrades that persists between playthroughs.

Unlock by RetroBarbare 2019-10-07T16:53:37Z ♥ 1

Could not get past lava. Also, would be nice to fast forward text. What I like is, it actually tells about how games (especially small/jam games) are made.

The Hobo’s Guide to the Galaxy by KonH 2019-10-07T16:46:52Z ♥ 2

Simple, but nice. Only problem is, how to throw away things when very close to the screen border.

Writers Block by Copper_Aardvark_Games 2019-10-07T16:39:52Z ♥ 1

Plot is nice, but I got bored fast. Needs some complexity, such as combining several ideas in one, sell them in packs, etc.

The Island by Zsolt 2019-10-07T16:17:27Z ♥ 0

Add some screenshots, please.

While you're here by Dinorex 2019-10-07T16:16:23Z ♥ 1

Can't unpack rar. You sure it should be only 21.8MB big?

Vessel by Gabriele 2019-10-07T15:15:14Z ♥ 1

Should not have checked out Sound category. Even if sounds themselves are not yours, how you use them matters. Because they scared the hell out of me. First time I gave full 5 points for Mood, this *** is scary.

Idle Office Inc. by 0xkalle 2019-10-07T14:59:19Z ♥ 1

Me: how do people get so many point? Game: "pros write a bot". Best score for humor from me so far.

Scrap Attack by TheseusInABottle 2019-10-07T14:55:04Z ♥ 1

Would be better with upgrades for speed (normal and turbo boosts), capacity and collect radius.

Dargontz PNCA by Lord_404 2019-10-07T14:52:39Z ♥ 1

Love the art style. But combat get s tedious when there are lots of enemy.

Punch Punch Farm! by Andreadbx 2019-10-07T14:15:53Z ♥ 0

Graphics is awesome, but that's pretty much it. Hopefully you'll be able to add some content until the JAM deadline.

Ant Wars RTS by DragonsBeardGames 2019-10-07T13:20:59Z ♥ 1

Needs some indication of new base scheduled to built. I thought my click did nothing and lciked again, and got two bases at the same place.

i don't know what to feel anymore by omnikrll 2019-10-07T13:13:09Z ♥ 0

Music is a bit cacophonic to be honest.

Hedgehog - Winter is Coming by FrederikH 2019-10-07T13:08:37Z ♥ 1

Movements are somewhat stiff.

Void Rabbit by JoshuaRabbit 2019-10-07T12:12:39Z ♥ 1

Got stuck on candles. Shot all candles, no result.

itemless by NachtWitch 2019-10-07T12:02:38Z ♥ 0

Could not figure how to get stone.

Purpose: Unknown by Frogravity 2019-10-07T11:41:50Z ♥ 0

Nice (though not very original - learning from enemies were known at least since Final Fantasy 5) idea, but things are happening too slow to be fun for me.

Overthought by JakobTheQuizGuy 2019-10-07T10:57:56Z ♥ 1

Only noticable useful effect from upgrade is smell. You could make hearing make music louder when closer to star.

Money Management Simulator by Ascension 2019-10-07T10:27:14Z ♥ 0

Cute, but not much actual strategy involved. Need more meaningful choice. Would work better if there were several companies to invest, and you had to read a newspaper to get a hint of how they could raise or drop. Or you there were several different marriage candidates. Like, one would make you more happy, but other would help you getting promoted. Same for jobs.

No Room to Move by Thoof 2019-10-07T09:53:36Z ♥ 1

Why make player start from the level one each time?

Materialistic Cat by tarfield 2019-10-07T09:51:58Z ♥ 1

It's not very clear where exits are (it's footmarks and roads, right?), so I probably missed some content.

Too simple (content-wise, but difficulty-wise too). But cat is charismatic.