FoonLudum Dare ExplorerUsers → Stratcat66

Stratcat66

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659SignalMini Mobile Network Operatorcompo693.763.733.384.302.852.382.72
202558CollectorBeenballjam6843.003.282.282.393.102.722.81
202557DepthsA seance and a murderjam2843.733.474.003.713.103.453.82
202455SummoningDemon Cardsjam5.005.005.005.002.004.001.005.00
202251Every 10 seconds10 second basejam5173.583.463.303.652.863.213.04
202047Stuck in a loopDungeon - Repeat!jam1754.014.054.084.323.303.752.813.77

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Stratcat66

LD47 — Stuck in a loop

Escape the loop by Vivoubos 2020-10-09T19:27:13Z

Zizicaca :) This game has a cool concept. I liked the idea of exploring the mechanics and rules of the portals. Overall a good submission.

At It Again by johnbrynte 2020-10-06T19:33:51Z

Nice work! I find the concept interesting and the visual style very pleasing. The levels are in my opinion a bit too easy, but there is definitely the potential for more complex scenarios :D

Hyper Loop Runner by jd557 2020-10-11T10:11:05Z

Nice Game, reminds me of old Kart games. In the first level, I was still a bit unsure what exactly my goal was (Timer/enemies/...) but then the UFO got me. Good job!

Dungeon - Repeat! by Stratcat66 2020-10-07T18:49:30Z

Thank you for all your positive and constructive feedback. Your ideas help me a lot. Clearly a faster way to 'hard' reset the level (without the menu) or a mechanic to clone yourself (instead of insta kill) is something that could improve the game. <3

A Certain Particle Chamber by Baturinsky 2020-10-08T18:49:11Z

A really neat little game! I had quite some fun with it and tried to achieve all gold ratings. One thing that would make it even better are a bit more precise controls. But still a very good project. Thank you!

Raceabout by joll05 2020-10-15T11:28:40Z

Fun little game. Not very complex, but has the potential to become addictive. I also think it could be easily extended, maybe with items, etc. Good job!

LOOPOST by Olivier Millochau 2020-10-06T19:59:15Z

Great and fresh gameplay! And the story was also amusing.

Stuck in the Office by BobParis75 2020-10-07T19:18:15Z

Nice Concept with interesting mechanics. I also liked the style of the game. One thing you could add though is the ability to reset the level. But nevertheless a really good entry!

Rainy Eternity in Limbo by pfs 2020-10-06T14:37:08Z

I really liked the art and humor of the game. In the beginning it took me quite some time to figure out what I have to do, but after that I enjoyed the idea of the two paths you have to explore. The hitboxes seemed a bit off, and when entering the umbrella room, I instantly lost hp. But overall a good game.

Wild Loop by Cerebral Bore 2020-10-10T16:29:20Z

The art style is really unique, together with the music very atmospheric.

Dead Hand by Kszaku 2020-10-07T21:13:14Z

Even though it was just a text adventure, this was a really intense experience. I really panicked when the computer was slowing down, I received several mails AND dead hand was running, though I somehow managed to survive. Congrats, a really good game!

Stuck in An Egg by Demuss 2020-10-07T19:03:39Z

Cool Game. I liked the idea of constantly discovering new objects in the room. Also the music / sound design was somehow catching. As you already mentioned you could improve the beginning. When I only saw a black screen, I was so confused I wasn't even sure if the game was properly running in the browser. Overall a good and funny entry.

Yes! by Dandala88 2020-10-07T19:41:23Z

Thank you for your entry. It's always nice to see 3d platformer. The mouse/camera control was a bit wonky, especially near walls. Also the special moves felt sometimes a bit like I am losing control, the dash basically gives you the ability to fly and the roll feels a bit like a ragdoll gliding on the floor. I liked the challenge though and to explore the level.

Hero by Pedro Augusto Ruppenthal 2020-10-09T19:10:39Z

Good Game. I really like the atmosphere, and the music was catching.

Loop Cure by pedrocoden 2020-10-10T16:42:15Z

Nice idea, the gameplay was actually really funny. In the beginning I had some difficulties collecting the potions, maybe because of the perspective. But overall a good game.

Dead Loop by Tom_A 2020-10-08T18:56:35Z

Cool little project. The art style was fitting and the music catching. And it was quite funny.

Orbital Stand by Ashour 2020-10-09T19:14:31Z

Fun little game, with catching music. Good job!

Catnap by CondeSluck 2020-10-06T15:17:05Z

Cool idea! And I really liked the art style.

Puppy Loop by Cubiclaw 2020-10-06T15:25:27Z

The game looks really nice!

Stack in the Stock by Jojkeee 2020-10-08T19:12:46Z

Well, when the first level started, I was a bit worried because it looked not very promising, but at the end of it, I understood what it was about, and it is a nice little concept. One thing I was missing though was a way to speed things up a bit. I had a few periods where I just had to wait. Beside that, it is a funny little game. Good job.

Endless Grind by Stratobox 2020-10-09T18:53:24Z

Cool game, had quite some fun with it. Visual style was also fitting. One thing that was a bit annoying after some time was the background music, in my opinion it was looping a bit too fast. But overall a good job. Thank you.

LD51 — Every 10 seconds

Time Surge 3: A Giant Leap Too Far by HitchH1k3r 2022-10-06T18:35:02Z

A very interesting puzzle game. The ship really is a maze and I think that the idea could be expanded to a larger title. The story and the messages where humerous. At first I was also thinking that the 10 second part was missing, but after the arrest it was there. I think that if I would expand the game, I would probably scratch the "every 10 second teleport" and stay with the button teleport (since I think that it was a bit annoying and not tied to a deep puzzle mechanic).

And last but not least: I was enjoying the music. Thank you for your great work!

EDIT: I forgot to answer your questions...

1) I didn't really got stuck, I just had to look around a bit, since the ship has a maze like structure. The puzzles were also not too hard

2) I think my favorite part was when you first got the gun and learned the teleport mechanic. My least favourite part where the corridors, where you just had to go to the crew chambers, because otherwise you would not have enough time

3) To be honest, I don't think that the loop mechanic was the best part of the game. I think sticking to the teleport based puzzles is enough.

4) Conveyer belts, time based doors (which automatically open and close), carrying a heavy object

Ice B0mber by adriczero 2022-10-04T18:41:16Z

Very funny principle, the timer was giving me a lot of pressure :) . Good Job!

PULSAR by kazuo256 2022-10-05T18:31:18Z

The game itself looks very polished and there seems to be a solid concept of how the game should work. The atmosphere is really good. In the end I didn't quite understand all concepts, for example the rotator or fire. Here the tutorial could be a bit more specific (and it has problems when scaling the window...)

After understanding a few of the concepts I managed to get a score of 24. Right now it seems to be a good strategy to look for spots on the Map, where I can build a power plant next to a factory?

I think this game is a good base and can be expanded to a more complex experience. But even now, it is fun to play. Good Job!

ETERNARC by Talops 2022-10-11T19:03:05Z

This is a really good and fun little game. Well done!

Cubical Mayhem by pepnou 2022-10-08T14:20:08Z

Thank you for your game. I think your idea of a ressource management game on a rubiks cube is really fresh. It took me quite some time until I started to figure out some kind of strategy to progress. In the end I managed to start the rocket. The graphics were also fitting. One thing that annoyed me was the random behavior of the movement. At some point I lost a few necessary factories, which did not came back for a long time... Overall a really good and innovative game.

Singularity Protocol by CookieRA 2022-10-06T19:13:41Z

The game has a really solid core game mechanics and lives from the power fantasy: Start weak and get ridiculuos strong in short time, to beat massive waves of aliens. I mean ... you start with a simple weapon and end up with a couple of extra bullets, piercing, shurikens and also energy chaining...

EDIT: Yeah, it was really fun and I kept playing for quite some time 2022-10-06 (11).jpg

Perseverance by MrSamafu 2022-10-06T18:58:20Z

A small puzzle game where you teleport every few seconds to a new room. The puzzle are (almost all) quite simple, but some hints are in different rooms. I think the style of the game was very interesting (There was s surprising camera effect in the first part). In the end I didn't finish it: I was stuck with 1 room left (the one with the 3 laser and the activation button). At this point it was really annoying to wait quite some time to wait to come back to the one missing room.

Storm Raider by spacecadet 2022-10-08T13:58:22Z

Cool little stealth game (in its purest form). The mechanics are easily understandable and the puzzles in the harder levels were good in showing the possibilities, the game design can offer. Personally I think that the wait period is a bit long (but it was the theme, so it's probably for this jam not possible to avoid...). Aside from that, I enjoyed playing your game. Good job!

Pizza Time!!! by real_flamingicecubegames 2022-10-06T18:12:46Z

Thank you for your game. At the first start, I overlooked the tutorial an went right into the game, where I died after just a few seconds. I was a bit surprised that the tutorial has voice acting. It also is very good and explains the game in great detail. After that I played a few rounds. In the end I managed to get a score of 4156... The style of the game is very consistent and it has clear game mechanics. As an improvement I think shortcuts to open/close the order menu were good (If there are, then I just overlooked them). And the game would also benefit from music. Still, these are just tips for improvements and the game in its current form makes quite some fun to play.

Area 51: Bunny Sanctuary by AmberFall92 2022-10-05T18:03:30Z

Very cool game. Has a simple mechanic, but combined with the good graphics and the background music it is really fun to play. I love the bunnies in suits idea !

Lock Up by CarrotVan 2022-10-04T18:09:00Z

This was really atmospheric. Although the images seem to be very simple, they fit the theme very good. I also think that you hit the nail with your sound design.

Shadow Seeker by Vivifx 2022-10-08T13:46:10Z

Thank you for your game. I think the idea is very interesting and I like the atmosphere. The dark and light theme with the angel in the background supports that. The platforming mechanics are fairly simple, but work. One thing I suggest for future games: Not seeing what is below yoo is something you should avoid. Right before the end is a section, where you don't see the plattforms you are supposed to jump unto. The background, which is not moving, doesn't help with that. Aside from that, I think this is a good game and I had fun exploring it.

Back for Seconds by Bit Flipz 2022-10-04T18:33:01Z

Very fun little game. The music really fits the funny theme.

Cardiac Coup by jamersjam 2022-10-04T17:51:54Z

Simple design, but quite hard. I think a really nice feature is that you have difficult patterns in the later phase of the game.

Shopping spree by Khullag 2022-10-04T18:53:28Z

I've downloaded the windows build, it worked for me.

Small but funny game. After some minutes I even managed to get a positive balance, although I had to struggle with the 3D-Physics a bit: Sometimes my character was throwing cheese and milk around the room...

Overall good work!

Minute Monet by Christina Salem 2022-10-04T18:17:40Z

I drew a masterpiece.png :) Nice little drawing programming, although I think the background could be more active and responsive...

masterpiece.png

LD55 — Summoning

Demon Cards by Stratcat66 2024-04-27T10:22:14Z

Hello @zungryware, thank you for your feedback!

Yeah, the tutorial screens were sadly a last minute attempt to explain the mechanics. In the best case scenario it should be interactive.

I also noticed, that it is possible to get softlocked, although it should be rather hard to get into these situations. There is one thing that is not explained properly (because I forgot it :( ): Earth buildings can only be placed next to stones.

Creature Conjurers by Tao Yuanyue 2024-04-18T16:39:39Z

The art is impressing

LD57 — Depths

Antmine by someone 2025-04-10T17:06:00Z

A very simple game, but I am impressed by the engine you wrote yourself. The web version apparently throws a javascript error on my system, but the game works

Hyperspacedive by marudziik 2025-04-08T12:57:04Z

Thank you for your game! I am also a big fan of the PICO-8 System, therefore I know how impressive your graphical effects are here. The controls are a bit tricky (I needed a moment to understand, what I am actually doing). I only managed to get to level 7, but I like the overall atmosphere. Especially the death jingle at the end.

Follow your light (to get home) by Molpe 2025-04-08T10:47:15Z

A bit short, but as a first attempt in short time not that bad.

As a small side note: The web embedding did not work for me...

A seance and a murder by Stratcat66 2025-04-08T11:39:10Z

Thank you for your feedback!

@soul-grinder Regarding the secret room: It exists, it has graphics, it is in the game... But it is not possible to access it, since I did not implement it in the end (It was an idea I abolished rather late)

Plundersea by Hugimugi7 2025-04-10T17:20:12Z

Interesting zone idea, that I haven't seen before (this is not the first minesweeper-like game I have played!)

Mush Rush by mcovert 2025-04-08T10:33:43Z

I got 2686 on my first attempt.

I think you managed to implement the theme quite well with your game. Well done!

Moose Diver by Maskrosen 2025-04-09T20:27:26Z

Reaching the silver coins is very satisfying. And reaching the golden ones even more.

From a technical point of view I am quite impressed... There are thousands of staples and the game seems to memorize how much I have collected from each one.

Deep Space Photography by Verbante 2025-04-13T15:44:57Z

That was a cool idea you had for the jam. The last monster took me some time to figure out, but beside that I had no real difficulties.

Leviathan by PopDaddyGames 2025-04-08T13:29:52Z

Quite simple, but I guess that can make the game addictive. I am still not 100% sure how it works exactly in the end.

Piranha Frenzy by mremmele 2025-04-08T10:58:06Z

I managed to get to the pink second level (just to die from an armada of jelly fishes).

The has a nice core loop, but what I really like are the thoughts that went into it: - The game has a nice difficulty curve (which is not easy to manage) - The game introduces you with easy enemies in the beginning to its concepts - Additional piranhas as visual life points and damage (at least I think so?) Thank you for your game!

MandelBrowse by MaximeG 2025-04-13T15:24:43Z

I think that this is an interesting and rather unique idea! As I was playing it i was wondering by which rule the colored rings appear?

Abyssmall by VladImperator 2025-04-09T16:33:10Z

Very nice game! Addictive, nice upgrade mechanic in combination with cave exploration. I reached the end (although there was not enough oxygen to go back)

The Altermind Project by MatthewDrake 2025-04-08T13:25:06Z

That was a quite interesiting experience. I first thought you would only be confronted with the questions (and some of them really made me think for a while), but also the chat at the end was well done.

Dante's Mini-Golf by braktheman 2025-04-13T15:13:50Z

Quite hard. First I was annoyed by the music, but after a few levels I started to like it somehow (my only friend in hell)

INANIS INANIS by Samilon 2025-04-08T13:08:55Z

My ship blew up quite often now.. I did not manage to get to the end, and it took me quite some time to figure out, that you can actually control the computer (before that I was floating around and looking for things that I can fix). The atmosphere is well done, and I am also a fan of the zero-G movement.

Infernal by jachymthegoat 2025-04-10T17:45:40Z

High Score: 1025.

Very simple game. I like the feeling of power, that you get after a couple of upgrades (The light speed fast bullets).

Diving Belle by The Stewarts 2025-04-10T18:05:54Z

At day 6 I felt like a god, diving with light speed through the water... After 10 seconds I collided with a fish in depth 7 and died instantly :)

Very funny and satisfies my power fantasy.

DEEP INTO THE ROOTS by TomasTanhgor 2025-04-10T16:38:43Z

Wow, the tone of the game was a bit darker than I assumed. Very atmospheric. Also a nice interpretation of everyday's life objects. The gameplay is very straightforward, maybe a bit too simple.

MESSIER 104 CBH by kuboi 2025-04-10T16:49:19Z

A quite simple, but addictive game. The core mechanic (orbital physics) is in my opinion for that kind of game quite unique. An actual well build small game. Congratulations!

Screenshot_20250410_184801.png

DeepJamGameCan'tThinkOfAName by kali 2025-04-08T10:43:44Z

Thank you for your game! Looks like a good basis for future projects. The movement is really well done.

Regarding the slide jump: At first it was a bit ... unusual, but after a short while, I really liked it.

LD58 — Collector

Underwater Salvage by adjo 2025-10-08T19:30:36Z

Very simple game, but the upgrade mechanics are (as always) addicting. A bit short, but ending with infinite money was a funny surprise.

The Return of Tom Lander by rubentipparach 2025-10-17T19:12:27Z

Very cool game. And I think I missed somehow, that picotron exists...

Beenball by Stratcat66 2025-10-08T19:57:05Z

Thank you for all the nice comments, tips and advises!

Beenball by Stratcat66 2025-10-08T20:12:56Z

@electric-sun You are right, that's something I overlooked and that probably confuses the event system (which is something I wrote 1 hour before the end of the jam ;)

I am really happy that you all seem to enjoy the game. From my experience, when you work on it, you also see all the ideas that you could not implement out of time reasons (like more elements, events, graphics on the score screen...). Or a music volume slider :)

Deck Collector by optimatica 2025-10-08T19:17:15Z

I liked how smooth things worked: Hovering over cards, moving them, the "card" feeling. What would have improved the game was a better explanation of what happened (that was not clear to me in the end). Also the auto-battle was a bit fast for me. Nevertheless I see potential in it.

Arkeolog by Shaggy 2025-10-17T18:52:01Z

Your game makes a very good impression. A lot of positive points (which I totally back) were already mentioned in the comments. Some tips for improvement: - The first person/mouse navigation didn't feel very smooth for, but this might be because of my setup or the browser version. - When going close to a wall, everything becomes dark (like I am too close to the texture for rendering). As mentioned below, these are just some small tips, overall your game looks very good!

Arena of Battleships by Planetary 2025-10-08T19:42:41Z

That seems to be quite complex. I like the flexibility you have to build the ships. Also there a quite a few levels and I think the style is nice. Nevertheless I have the feeling that the battle depends quite a bit on luck? Which I am personally not quite a fan off.

ICE BOMB RUNNER by JasmineJ2003 2025-10-08T19:23:27Z

Very nice what you accomplished as your first game. I really like some of your graphics, skeleton man looks very smooth. I think a lot of people have already commented with good advice. I wwould add that I find the choice of controls/keys a bit odd. But thats something that one can fix easily.

Madness bar by sick machine 2025-10-08T19:53:22Z

The characters look interesting and I like how the theme is approached. Also some systems (like the dialog system) are things that I appreciate. There are however things that can be approved a bit. - The controls are (even sober) quite imprecise. It took me a while to figure out how to approach the bartender. - The room is not very atmospheric (basically just white, without textures). A simple solution may be to make everything darker. - You can avoid the timer by just running away, before the text is fully displayed.

LD59 — Signal

There Were Signs by commanderstitch 2026-04-26T07:52:06Z

When I downloaded and started the game... I was not even prepared for the title screen :scream:

Herd behaviour by Decentsauce 2026-04-26T07:39:57Z

I think the game could be concepted into a larger puzzle game. I think the concept can be expanded and in comparison to other "herd control" games I know you seem to have an overview (because of the relatively low number of creatures) and because the game is deterministic. Some (in game) explanations would be nice, although it is already quite easy to guess, what the controls are doing.

Coherence by bentglasstube 2026-04-26T08:19:27Z

I am still trying to figure out how things work (and have not passed the first levels yet)... From my point of view I connected the red dots (I assume these are the source/sink nodes) but the signal does not get better.

Coherence by bentglasstube 2026-04-26T09:14:32Z

@bentglasstube That obviously fixes my problem, thanks :laughing:

Mini Mobile Network Operator by Stratcat66 2026-04-20T20:50:46Z

Thank you for your feedback! That was my first compo (I did the jam a couple of times before) and I find it interesting that I managed to get it done and wonder what I could have polished with the additional 24h. As some mentioned, there are a couple of (rather easy to implement) quality of life improvements: I especially think of a better overview when zooming out and highlighting yellow/red pops and cell towers. But on the other hand I guess with 72h total I probably would have planned differently and would have ended with a different (not necessarily more polished) game.

Remote Mars Raider by Mathstr0fficial 2026-04-20T18:29:39Z

Nice concept. I was one of the guys who forgot the control to open the codebook right at the beginning of the training room 8)

Uplink by thormoth 2026-04-23T16:40:33Z

There are quite a lot things I like about your game: The feel, the mood, even the sound. Being an unkillable space ship is also fun, but I was really never nowhere near dying and found it a bit too easy (also the pause between the different waves is a bit long for my taste.

Overall a nice entry and as you can see from my image, I played it for quite a while :)

im.png

Saving GAFAM City! by Pandalk 2026-04-26T09:31:25Z

The game look is simple, but I like the dialog of the heroes, the graphic, the atmosphere and especially the music!

LunaTerm Signal Solver by TheGoblinGuy 2026-04-23T17:20:55Z

Very cool game. I am also a big fan of the zachtronics games and found your (small) game very atmospheric. A cool little puzzle box on unique little hardware.

Just one thing that confuses me (maybe I am just stupid): Is the Caesar encryption example "F -> B" just off by one character?

Signal Breaker by Senso 2026-04-26T08:06:32Z

This is honestly a very good and very polished game. I think it can end up as one of those games that I like to play regularly. Gameplaywise it is fun to find different paths by just slightly modifying the angle of the shot. You also included an ingame tutorial which I always appreciate.

A very good game overall!

I was wondering: Are the blocks placed completely randomly?

Signal by Ty1rl 2026-04-26T09:22:54Z

Good small puzzle game. Not that many levels (yet), but I prefer new cool mechanics ideas (like in your game).

Mixed//Signals by MajoMirez 2026-04-20T19:13:10Z

This makes a lot of fun. It reminds me of Warioware and other minigame collections. Sound, graphics and progressively increasing difficulty go here hand in hand. Very well done!

Downtown Signal by Absolute Garbage 2026-04-20T18:53:17Z

I managed to get the Staten Island ending! Very cool game. I know 60 seconds and although it has more content, I like the radio/information gathering mechanic.. It makes the game feel less "random" and like you can actually make meaningful decisions for your character. Thank you for this nice experience!

Beat the Signal by Fassenberg 2026-04-20T18:39:09Z

There are a lot of things that I really liked here: You managed to make the game feel so smooth and stylish with probably the most basic shapes. Everything feels so alive! Also "small" things like the ingame tutorial are especially for jams a feature for which I am grateful. Rhythm games are something that give fill me with great enjoyment, and here I especially like that by collecting the coins I become part of the music ambience.

Defying Fate by Psevdonim 2026-04-22T18:02:30Z

The ending was quite... surprising I think the description really nice to read, but gameplay wise I was just clicking icon after icon and never really had to actively decide. I think that could be a point were the game could be improved

Signal, Frog by SteveOfStevesGames 2026-04-23T16:14:43Z

II got just below 400:

Screenshot_20260423_181349.png