Eat your cereals by Harksa 2020-10-06T19:21:21Z ♥ 1
This is perfect. A fantastic take on the theme! You can really feel the despair of a repeating mundane weekday. From the flimsy physics, silly graphics and Windows Movie Maker style "You starved to death" to the LΓΆΓΆp cereals. Perfect 5/5.
LD56 — Tiny Creatures (38)
Swarm World War by simex 2024-10-24T21:55:19Z ♥ 1
I found it very funny and gruesome when bodies were rolling from an incident. Such effective visuals in general with so little resources! Very fun and challenging indeed. And I can agree that having the possibility to place the same item multiple times without selecting them again would be nice. Good job! π₯
Roose Dudes by CaptainPMM 2024-10-24T21:36:06Z ♥ 3
I think you really explored the mechanic thoroughly here! Nice progression and so many variants with relatively few building blocks. It was really cool to see! I always strive to iterate on a game mechanic, but I find it really difficult. So pat yourselves on the back!
Though, I think I might have stumbled on the finish line π₯² Guess I got too exited. Still had a blast!
Screenshot 2024-10-24 232848.png
Revenge of the Fly by Vodzik 2024-10-24T21:19:27Z ♥ 1
I can't count the number of times I've wondered how it would feel like to be a fly and fly around. Well, here we go! The flimsy flight controls match perfectly how I perceive flies bouncing into roofs and windows. And leaving traces of poop is just the cherry on top. This is exactly how I and also others I now learn, think when they see a fly landing on their food. The humor and craftmanship really shines in this one. Overscoping was definitely worth it this time! π© Really great work!
The shoemakers tiny helper by RallusGames 2024-10-24T14:01:04Z ♥ 1
Such a beautiful and effective tutorial! How impressive that you took the time to do it! At first I thought that it would be nice to see which drawer is open. But then I realized that it was a challenge in itself to remember which drawer contained which shoes. But it could maybe be good to try it. A possible progression would be to have even more drawers to increase the difficulty! For the final levels I'm picturing something like the wand shop in Harry Potter. Great job! π
tiny Accident by Rito 2024-10-24T13:47:37Z ♥ 0
Friggin scary! β οΈ I liked the lens distortion, it made the maze much more difficult and fun. Very effective jump scares! And that comes from someone who doesn't like them in general. Nice job π
The Best Laid Plans by HexyVexy 2024-10-24T13:36:03Z ♥ 2
Such a polished entry! Really nice controls and animations, and overall game feel. Very atmospheric. A bit dark though, I couldn't really see anything. Maybe I missed something? Despite that I found it real fun! Again, atmospheric. π π
The Princess Ant and the Escape from Terrarium by Tomssuli 2024-10-24T12:35:47Z ♥ 2
I love me some metroidvania entries! After fighting off some Windows "shift" dialogs I ventured through the tunnels. I liked the one hit kill, it really worked well with the fast jump that sent you flying and making everything a bit harder to control. The DNA and mushrooms went over my head unfortunately. But I really liked the rather extensive lore and how it tied in with the upgrades! Great job! π
Bactoria by GiomomoGiovanna 2024-10-24T12:00:44Z ♥ 1
Amazing graphics and game feel! β¨οΈ
Pseudopseudopodia, or amoeba walking simulator by TheLastSlowpoke 2024-10-24T11:34:13Z ♥ 1
So fluid and cool to play with! Even if the demo had no goal it still gives some play time similar to other "real" games in the Jam. So great that you posted this! π
Quirky Zats by commanderstitch 2024-10-23T21:00:59Z ♥ 1
Incredibly weird and wonderful aesthetics! With the fourth wall breaking game progression I think it really connects into a coherent mess. The grass texture was maybe a bit too much of a messy mess, with everything blending into it. Really fun and experimental! Great work! π¦΅
gottaBEEthere by Hengen 2024-10-23T20:46:55Z ♥ 2
Even if the physics controls are all over the place, I love this because at the same time it's really sophisticated! There are so many variables in play that could take maybe weeks or months to master. Incredible! β¨οΈ
Still, it's quite unforgiving right from the start. I wonder if the max velocity could be tweaked and that maybe the camera could zoom out if you go off screen. And I would definitely choose space bar as the "start" key rather than "dive to your death" W key π
QUACK! by MS_Jonas 2024-10-23T20:28:45Z ♥ 1
Creative idea with the shifting directions! I couldn't really tell if the order of the directions were random or not. Even when you knew/guessed the next direction it was difficult to lay good groundwork for the next turn. I think I was most often just lucky to get great combinations. However, the feeling when you got those combinations was really great! Sweet animations and good game feel!
Cute Cunies by Bloodbane 2024-10-22T21:55:48Z ♥ 1
Sweet tunes π I felt that the game lacked some challenge though. Getting a highscore sure, but there should probably be some way of failing a level...
... At this point I just left the game running without touching the controls at all, just to see what happened. In like the 8th level, with one "heart" collected, this guy turned up! Now I couldn't proceed without actually doing something. Nice!
Screenshot 2024-10-22 234417.png
What I'm trying to say is that you made everything right! Menu, music, sound, graphics, scene progression, tiny creature movement. But maybe you lost some of the core in the game after making the few first levels. Really good work though on all the good things! π
*PS. I was really annoyed that the sonar was used to shoot things, when it's really used to echolocate π€¦ But maybe that's just me!*
Cheesy Escape by Fiiction 2024-10-22T21:23:40Z ♥ 0
Big chonk! Really cool that you could expand on the quite exhausted sokoban genre! Cute and funny too. And great puzzles, actually challenging! π π§
Tiny Sanctuary by 03gramat 2024-10-21T21:48:12Z ♥ 1
Cozy is the word! It's really nice to see that you worked so much with game feel. I think it shows how much it really matters! Even if this game maybe has no clear goal it's still fun to play around with.
Would've liked to be able to zoom in and maybe tilt the camera a bit. I think it could create some cool views over your society of creatures. Amazing work! β¨οΈ
Jellyfish climb up by Sasha20 2024-10-21T21:40:20Z ♥ 1
Nicely done, feels quite polished! For me the game was a bit too punishing right from the start. If it would start off easier I think you would get more hooked to play for a longer time. Also I think that the game could benefit from having a bit lower gravity on the falling objects. Just to make things a bit bouncier and maybe ease out the chaotic movement. Maybe it would be a bit easier to control. All things considered, great job! π
Mishfu Zoo by impiaaa 2024-10-21T21:23:07Z ♥ 1
I think I left it on for almost 2 hours and got 2 thingamobobs! Despite the lack of things to do it actually caught my attention. I was curious to go back to the tab and see how things where going! The way you proposed to play this game is I think the really creative side of this entry, so great work! Hope that you will continue to explore this concept!
Dust Mates by Zirrrus 2024-10-21T21:18:57Z ♥ 1
In the beginning of the Jam I saw a few comments about how everyone would make a Pikmin clone. But this is the first game I've come across that is inspired by that game. Such a lovely entry! Beautifully crafted with the cute level design, creatures and the cinematics! Just the right amount of problem solving. I justed wish there were more levels. Amazing work, one of my favorites!
Creatures of the abyss by kumber 2024-10-21T20:42:37Z ♥ 1
Well, this was really scary! I think the dither effect added to the murky feeling and not having full control of the situation. Would be nice to be able to dodge if a fish comes charging at you. Maybe with a recharge timer. It would also be fun to collect some kind of power up to be able to get back on the nasty biters. π
The Immortals Snails by Dianavi 2024-10-21T20:32:14Z ♥ 1
Simple but nice. Really liked the music and the snail rocket. Great touch with the french snail! π«π· π π
The Wriggling Path by leckert 2024-10-21T20:12:54Z ♥ 1
Incredible entry! The janky physics really got me hooked. It reminded me somehow about a really old game called Stickman Escape which was a metroid vania that was also really janky, but in a slightly different way. I loved that game! It had a really vast world and you were constantly asking yourself if you were blocked by the janky physics or you just hadn't solved the puzzle. Lovely! β€οΈ Unfortunately got stuck in the same place as *wildcodeplay*.
King of the Hill by john-wuller 2024-10-16T23:25:48Z ♥ 1
Great idea with a lot of potential! Maybe it was a bug but I found it real funny when two harvester ants fought over the same package. A bit finicky controls, e.g the panning was not rotated when the camera was, but nice graphics and the idea was clearly shown. Nice! π
Rat Game by Pachino55 2024-10-16T23:15:28Z ♥ 2
Loved the level design! It felt coherent and added to the feeling of a small but real journey. Some true Tom & Jerry vibes which was real nostalgic! Yay! πΊ
PS. I was sad that one mouse/rat killed me. Even more deadly than the cat! What did he have against me?
NEUTROKILL by Tacoman 2024-10-16T23:03:12Z ♥ 1
I felt like a glazed doughnut shooting meatballs and beans! π© I think the zoom should maybe be more automatic rather than a mechanic. Would be cool if there was an alarm when pathogens enter that would point in their direction! Also some smoother movements could really lift the game feel and general mood. Good work!
Blobby Bridges by Zathnic 2024-10-16T22:47:23Z ♥ 1
Really smart puzzle mechanic, and great puzzles too! I learnt about the undo function when reading the comments. Went back to play again when I found that out, it was a really welcome feature so great design choice there! Amazing idea and fun to see some really challenging puzzles! π π π
I think my only complaint would be the somewhat confusing controls as well as which color is currently selected. Maybe the faces could move or be highlighted in some way, or make the blob highlighted, when a certain blob is active. About the controls I think you could have a simple key map along side a more specific. Maybe something like undo with "Z", switch color with "C" and then the arrow keys would work just fine, while putting some load off the brain.
I'm Next! by Beeb GameCodeCompany 2024-10-16T22:29:56Z ♥ 1
I really enjoyed the sounds that you made! Even small variations make a huge difference! I though the puzzles were more competent than I first expected. Cute and fun. Great work!
Flea Patrol by Sviborg 2024-10-16T22:21:44Z ♥ 1
I felt very nostalgic playing this! Must be the physics, the cute graphics and the 16-bit sounds. Such a fun concept controlling the fleas, and it works too! Good job!
Luck of the Draw by Cruise Elroy 2024-10-16T22:11:36Z ♥ 1
Amazing work! So many details that really lifted the game. I loved how the dice would send objects flying and could recoil back at you! I first thought that throwing the dice on existing dies would combine their numbers. From what I understand they only serve as obstacles when throwing the dice, which wasn't really a problem in my opinion. The (fun) randomness of the throwing was there still. All over incredible work with game feel, with both visuals and sound. And a computer opponent on top of that! π π²
Battle Dots by nimbushead 2024-10-16T21:58:33Z ♥ 1
A bit more work on the visuals could help convey the spawn cool down and the types of troops. I also felt like the idle bouncing back and forth took a bit too much focus and made it maybe more chaotic than needed. Maybe they could wander about in some semi random pattern instead? Good work though!
Very! Tiny Creatures by Dfyzet 2024-10-16T21:43:21Z ♥ 3
I'm very intrigued by the idea of a game within a petri dish. Such a neat concept! I would've liked the nanobot swarm to be more visible. Maybe the visual feedback would be more effective when you're loosing bots, rather than just showing a number. I almost couldn't stand the sound of the bots π Some cool bot sounds would definitely be more fitting. Awesome visuals though!
Bugsies by sbackman 2024-10-16T21:14:08Z ♥ 1
Really cool visuals! Maybe a bit too dark in places, but it also gave a nice mystique around the animals. The controls were a bit finicky at times. It was a bit difficult to understand exactly how the "animal calling" worked. Maybe some kind of basic path finding could for the animals could be benefitial? Good work!
smolHunt by ping78 2024-10-07T17:09:35Z ♥ 1
Great visuals and creative style! I wanted to use the jump and stealth mechanic more, but I felt the hardest thing was to see the mice in the dark. Loved the meow, It's the smol things that matter. π±
NebuLeet Troopers by quasilyte 2024-10-07T15:51:50Z ♥ 2
Amazing complexity for a Compo game! Really cool and atmospheric. Felt like watching from an old radar screen. It also reminded me a lot of Into the Breach, which I'm really fond of!
The cards was an interesting mechanic, but as stated a bit difficult to grasp. Maybe the actions could be visualized in some way during the fight. Maybe with some icons or similar.
PS. Fun to see that you're writing in Go!
Gnaw MoreοΌ by 1finiteloop 2024-10-07T12:59:06Z ♥ 1
86! Fun little game that was easy to pick up! I also made a game about a bug eating apples, so I am biased to like this one π
Field Trip by InitialPosition 2024-10-07T12:36:34Z ♥ 1
Incredibly polished β¨οΈ Great build up in difficulty! A few levels in I found a tactic to avoid the birds. But the next level I was still outsmarted. Really nice! And very atmospheric music.
Tiny followers by PatBGames 2024-10-07T09:31:22Z ♥ 1
So cute to see all the small creatures bouncing around π I like that you really explored the mechanic in the 2nd level! At first I thought that there was a level design error. Then it got me truly exited to find a solution. Nice work!
Scrubby Shrimp by Steven Garberg 2024-10-07T07:34:39Z ♥ 4
Such lovely and coherent design! Having the shrimp rotating really added something to make it more unique. β¨οΈ It would be real nice if the shrimp jump/thrust was in the direction of the shrimp. I also felt that when going down I wanted the camera to look down also, to better see where I was going.
Tiny Trails by Custodi 2024-10-07T07:22:27Z ♥ 3
Very daring to make a game with a physics based mechanic! I know I'm scared of it π But you really pulled it of nicely! Great that you managed to add several mechanics. I think it really shows in your game how with just a few you can create quite much and varied content. And great introduction and build up of the mechanics as well. Great job!