Foon → Ludum Dare Explorer → Users → lokijki
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Po | Te | Jo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 31 | Entire Game on One Screen | A Place in Space | compo | 17 | 4.08 | 4.07 | 3.44 | 4.33 | 4.00 | 3.79 | 2.67 | 3.75 | 71 | |||||
| 2014 | 30 | Connected Worlds | Polaris Imperius Pollux Epsilon | compo | 85 | 3.81 | 3.78 | 3.72 | 3.66 | 4.12 | 3.66 | 3.00 | 3.67 | 55 | |||||
| 2014 | 29 | Beneath the Surface | Room Cleaning Simulator 2014 | compo | 103 | 3.80 | 3.93 | 3.86 | 3.45 | 4.02 | 3.48 | 4.32 | 3.66 | 69 | |||||
| 2009 | 14 | Advancing Wall of Doom | Wallcraft | compo | 46 | 3.29 | 3.29 | 3.00 | 3.86 | 3.43 | 3.64 | 2.40 | 3.57 | 2.83 | 3.82 |
lokijki leaves an average of 3.5 feedback comments each event.
Whooo! I got the MS Paint cookie! Hope you survived the tornado!
When I died, the game crashed and gave me this error:
___________________________________________
############################################################################################
ERROR in
action number 1
of Destroy Event
for object skull_man:
Creating instance for non-existing object: -100
at gml_Object_skull_man_Destroy_0
############################################################################################
Otherwise, it was fun! :)
This is absolutely beautiful. Amazing job.
Tried playing with my XBox controller, sensitivity was crazy high, was hard for me to control. I like the look and feel, though, if the controls were tightened up a bit it'd be a blast to play.
Would've given a 5 on polish and graphics, but I just didn't think the stickman fit the rest of the game. Thats just personal preference, though. Great game.
LD31 — Entire Game on One Screen (3)
Floor is Lava by sepharoth213 2014-12-09T01:19:00
Pretty neat; I think you overdid it on the player's slidiness. There also may have been too many platforms; I think with the amount you were spawning (in tandem with the slidy controls), it ends up being less about planning out where to go next, and more about jumping and hoping there would be a platform.
I think if you honed in the controls and the platform spawning, this could be a great little game. The way you visualized when the platforms will appear and disappear is incredibly cool.
Zombies Vs Army by AntonyBaasan 2014-12-08T19:30:00
Getting a 404 page not found on the web link. :c
Spider Simulator by Stechas 2014-12-08T03:55:00
Interesting game! I wish it were easier to move horizontally; this ended up being my strategy: https://www.dropbox.com/s/3vuugtt5qqgdu2s/Screenshot%202014-12-07%2022.53.37.png?dl=0
It worked, but it didn't really look like a spiderweb. :P