our god lives underground by Andrew Shouldice 2014-04-28T02:44:00
This is absolutely beautiful. Amazing job.
Foon → Ludum Dare Explorer → Users → lokijki
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Po | Te | Jo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 31 | Entire Game on One Screen | A Place in Space | compo | 17 | 4.08 | 4.07 | 3.44 | 4.33 | 4.00 | 3.79 | 2.67 | 3.75 | 71 | ||||
| 2014 | 30 | Connected Worlds | Polaris Imperius Pollux Epsilon | compo | 85 | 3.81 | 3.78 | 3.72 | 3.66 | 4.12 | 3.66 | 3.00 | 3.67 | 55 | ||||
| 2014 | 29 | Beneath the Surface | Room Cleaning Simulator 2014 | compo | 103 | 3.80 | 3.93 | 3.86 | 3.45 | 4.02 | 3.48 | 4.32 | 3.66 | 69 | ||||
| 2009 | 14 | Advancing Wall of Doom | Wallcraft | compo | 46 | 3.29 | 3.29 | 3.00 | 3.86 | 3.43 | 3.64 | 2.40 | 3.57 | 2.83 | 3.82 |
This is absolutely beautiful. Amazing job.
Whooo! I got the MS Paint cookie! Hope you survived the tornado!
When I died, the game crashed and gave me this error:
___________________________________________
############################################################################################
ERROR in
action number 1
of Destroy Event
for object skull_man:
Creating instance for non-existing object: -100
at gml_Object_skull_man_Destroy_0
############################################################################################
Otherwise, it was fun! :)
Tried playing with my XBox controller, sensitivity was crazy high, was hard for me to control. I like the look and feel, though, if the controls were tightened up a bit it'd be a blast to play.
@atomic_swerve Haha, thank you! Was getting worried no one would find it. :P What do you mean about the hit detection?
@local minimum - Yeah, meant to have a way to refill life in there somewhere but never got to it. Will definitely be in a post-compo version.
Getting a 404 page not found on the web link. :c
Pretty neat; I think you overdid it on the player's slidiness. There also may have been too many platforms; I think with the amount you were spawning (in tandem with the slidy controls), it ends up being less about planning out where to go next, and more about jumping and hoping there would be a platform.
I think if you honed in the controls and the platform spawning, this could be a great little game. The way you visualized when the platforms will appear and disappear is incredibly cool.
Interesting game! I wish it were easier to move horizontally; this ended up being my strategy: https://www.dropbox.com/s/3vuugtt5qqgdu2s/Screenshot%202014-12-07%2022.53.37.png?dl=0
It worked, but it didn't really look like a spiderweb. :P
@karol - The game was created with Construct 2, so you have to open it with that. :P
For those who get a freeze on death - what browser and OS are you using? Not sure what's causing that.