Foon → Ludum Dare Explorer → Users → mrfun
| Year | LD | Theme | Game | Division | Overall | ||
|---|---|---|---|---|---|---|---|
| 🥇 | 2009 | 14 | Advancing Wall of Doom | Mind Wall | compo | 4.45 | |
| 🥇 | 2008 | 11 | Minimalist | Strong AI | compo | 4.27 |
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 🥇 | 2009 | 14 | Advancing Wall of Doom | Mind Wall | compo | Audio | 4.34 | |
| 🥇 | 2009 | 14 | Advancing Wall of Doom | Mind Wall | compo | Innovation | 4.32 | |
| 🥈 | 2009 | 14 | Advancing Wall of Doom | Mind Wall | compo | Fun | 4.39 | |
| 🥇 | 2008 | 11 | Minimalist | Strong AI | compo | Fun | 4.20 | |
| 🥈 | 2008 | 11 | Minimalist | Strong AI | compo | Audio | 4.41 | |
| 🥉 | 2008 | 11 | Minimalist | Strong AI | compo | Humor | 4.24 | |
| 🥇 | 2007 | 10 | Chain Reaction | Hero School | compo | Humor | 4.16 | |
| 🥉 | 2007 | 10 | Chain Reaction | Hero School | compo | Food | 4.31 | |
| 🥉 | 2007 | 10 | Chain Reaction | Hero School | compo | Fun | 4.00 | |
| 🥇 | 2005 | 6 | Light & Darkness | mrfun lighthouse rescue | compo | Fun | 4.00 | |
| 🥉 | 2005 | 6 | Light & Darkness | mrfun lighthouse rescue | compo | Best Game | 0.03 | |
| 🥈 | 2004 | 4 | Infection | InnerBody (FINISHED) | compo | Fun | 4.00 | |
| 🥈 | 2004 | 4 | Infection | InnerBody (FINISHED) | compo | Innovation | 4.31 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Po | Cm | Te | Jo | Cl | Fo | Gp | Ef | Cs | Tl | Bg | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 55 | Summoning | Sacred Spark | jam | 2.87 | 3.18 | 2.68 | 2.56 | 1.62 | 3.00 | ||||||||||||||||
| 2018 | 43 | Sacrifices must be made | Let's War! | jam | 4.25 | 4.33 | 4.04 | 4.33 | 3.00 | 3.80 | 3.86 | |||||||||||||||
| 2017 | 39 | Running out of Power | The Last E8 | jam | 533 | 3.19 | 3.20 | 2.50 | 3.85 | 2.80 | 2.61 | 2.61 | 2.66 | |||||||||||||
| 2015 | 34 | Two Button Controls / Growing | Rogue-Life | jam | 26 | |||||||||||||||||||||
| 2014 | 29 | Beneath the Surface | Growdrop | jam | 376 | 3.20 | 3.38 | 2.33 | 3.04 | 2.75 | 3.24 | 2.95 | 2.53 | 32 | ||||||||||||
| 2012 | 24 | Evolution | Socket City | compo | 61 | 3.67 | 3.22 | 3.96 | 3.26 | 3.07 | 3.52 | 1.81 | 3.43 | 52 | ||||||||||||
| 2012 | 23 | Tiny World | Catamari Meowacy | compo | 410 | 3.00 | 3.16 | 2.34 | 2.64 | 2.36 | 3.09 | 4.04 | 3.05 | 50 | ||||||||||||
| 2010 | 19 | Discovery | Looney Ladders | compo | 89 | 3.00 | 3.55 | 2.36 | 1.44 | 2.45 | 3.00 | 3.00 | 3.22 | 1 | ||||||||||||
| 2009 | 14 | Advancing Wall of Doom | Mind Wall | compo | 1 | 4.45 | 4.39 | 4.32 | 4.42 | 3.89 | 4.34 | 2.22 | 4.11 | 3.73 | 3.65 | 2.78 | ||||||||||
| 2008 | 11 | Minimalist | Strong AI | compo | 1 | 4.27 | 4.20 | 3.00 | 3.23 | 3.33 | 4.41 | 4.24 | 3.86 | 3.24 | 3.82 | 4.13 | 3.57 | |||||||||
| 2007 | 10 | Chain Reaction | Hero School | compo | 9 | 3.87 | 4.00 | 3.35 | 3.48 | 3.65 | 3.52 | 4.16 | 3.96 | 3.36 | 4.31 | 4.31 | 3.91 | |||||||||
| 2006 | 8 | Swarms | zoo master | compo | ||||||||||||||||||||||
| 2005 | 6 | Light & Darkness | mrfun lighthouse rescue | compo | 4.00 | 3.57 | 3.59 | 3 | ||||||||||||||||||
| 2004 | 4 | Infection | InnerBody (FINISHED) | compo | 7 | 3.88 | 4.00 | 4.31 | 3.58 | 3.08 | 3.24 | 3.77 | ||||||||||||||
| 2003 | 3 | Preparation | Title Unknown | compo | ||||||||||||||||||||||
| 2002 | 2 | Construction/Destruction | Bathroom Teacher | compo | 17 | 3.53 | 3.67 | 1.80 | 3.53 | 3.73 | 2.53 | 3.87 | 3.20 | 4.20 |
The star of this show is the fantastic tunnel effect, reminiscent of the classic "Microcosm" by Psygnosis back in the day. Only this time it's not jerky FMV, it's in your face morphing and such. You never really feel like you're in danger until fifteen minutes later you're instantly killed by a new kind of enemy. The weapon powerups are nice but I missed explosions of some kinds.
Gauntlet with virii! I don't know if this was a time issue or I just suck but viri seemed to duplicate faster than I could kill (even at the start) and the only way I could pass levels was have them hit 512 and stop reproducing. So I didn't pass level 3, was taking too long.
They seemed to congregate on one another into giant super globs that I just had to stand and shoot fo long periods of time.
Technically very sound, nice weapons (mad I couldn't see the railgun) and great gameplay.
and.. can slide against walls!! This is a nice tough that most 48 games forget.
This game would win the "Could have actually been an atari 2600 game" pelly if there was one. I'm not sure if it's possible to lose. Completeness was hard to judge, because while there were no instructions or menus it's the only came to feature it's own online score system!
Sound is perfect.
I'm sorry to say these so called "roting cubes" did not rotate, thus shattering the illusion.
What can I say? Bluescreen is a one man game making army that makes you reevaluate what is and isn't possible in 48 hours. His art and mad coding skills come together for a perfectly blended cup of action and flashy effects sure to amaze.
Very kickass. Couple additions and you could start selling this on popcap tomorrow.
This is one of those games where you go "htf did they do that in 48 hours? wicked!" and so I did. Fantastic!
Mark has continued his 48h tradition of cloning Alien Flux magnificently. ;) A well rounded endeavor with a nifty mini map system.
In a refreshing change from the last ten kill the zombie before they infect everyone games I've played, this little beaut places you in control of a butter knife, but not for stabbing rotting corpses, for spreading lucious looking peanut butter; a worthy endeavor indeed.
Hats off to you Zaphos.
Infectrons will give me nightmares for some time, while simple in concept the epix battle of level four was waged long and hard before I finally succumbed.
Neat idea. The system file didn't appear after five minutes of play so I kinda gave up.
Interesting concept and it's strangely relaxing.
pimp'n idea
Wisebede enthralls us with his rendition of the classical destroy the zombie theme. It's done pretty well, but difficult, I was unable to pass level 4.
I'm not sure if the humor was intentional or not but the dialog had me laughing, 5 for humor, well done old bean.
Design thoughts: Zombies take 10 or so hits to die, but instead of absorbing the bullets visually, they bounce off, giving the impression that they are invincible! That's just wrong.
Called by some a modern day picasso, Zoggles proves he's more than a pretty font face today. Armed with VB and an unexplained hate of gophers he masterfully puts together a very original, playable game - although noticably missing was the gopher die anim. With that and some sound this game could spread its software spores to the ends of the earth.
I gave this top rankings for fun because it's a solid logic game, makes ya think and little things like the character's perfect movement speed and "snap to grid" system for the game pieces make this really shine. The main character is drawn well.
I played this to the end and I have to say it's neat, very starcrafty, but the gameplay has a flaw - to win most battles you just need to do the ye-old-command and conquer-gang-up-on-one-unit trick. After combined all your blobs into a super blob it can waste most things.
While a bit rough around the edges (what is with that lighting??) any game with mowers and small animals is a winner in my book.
Mr Hassey has crafted a treasure of a game that would amuse even the most jaded pirate. His classical musical training also comes to the rescue with an excellent rendition of turkey in the straw. However, i'm somewhat concerned about this young mans obsession with goats.
Tribbles!!!! ARGHGGHGH!!! Excellent
Fantastic game, not since pitfall and Adventure for the A2600 have you had so much fun spelunking with an extremely pixelated avatar. A delicate mix of relaxing exploring, pulse pounding battles and neat items and powerups to find. The soundtrack fits perfectly.
Well, at first I turned up my nose and was like "what the hell is fenix, wtf is a .prg?!" but I'm glad I got over my language (?) biggotry long enough to see that this is a pretty nicely designed game. Co-op team, transition to zombie hood and recovery and body parts flying, hard to ask for more.
The star of this show is the fantastic tunnel effect, reminiscent of the classic "Microcosm" by Psygnosis back in the day. Only this time it's not jerky FMV, it's in your face morphing and such. You never really feel like you're in danger until fifteen minutes later you're instantly killed by a new kind of enemy. The weapon powerups are nice but I missed explosions of some kinds.
Gauntlet with virii! I don't know if this was a time issue or I just suck but viri seemed to duplicate faster than I could kill (even at the start) and the only way I could pass levels was have them hit 512 and stop reproducing. So I didn't pass level 3, was taking too long.
They seemed to congregate on one another into giant super globs that I just had to stand and shoot fo long periods of time.
Technically very sound, nice weapons (mad I couldn't see the railgun) and great gameplay.
and.. can slide against walls!! This is a nice tough that most 48 games forget.
This game would win the "Could have actually been an atari 2600 game" pelly if there was one. I'm not sure if it's possible to lose. Completeness was hard to judge, because while there were no instructions or menus it's the only came to feature it's own online score system!
Sound is perfect.
I'm sorry to say these so called "roting cubes" did not rotate, thus shattering the illusion.
What can I say? Bluescreen is a one man game making army that makes you reevaluate what is and isn't possible in 48 hours. His art and mad coding skills come together for a perfectly blended cup of action and flashy effects sure to amaze.
Very kickass. Couple additions and you could start selling this on popcap tomorrow.
This is one of those games where you go "htf did they do that in 48 hours? wicked!" and so I did. Fantastic!
Mark has continued his 48h tradition of cloning Alien Flux magnificently. ;) A well rounded endeavor with a nifty mini map system.
In a refreshing change from the last ten kill the zombie before they infect everyone games I've played, this little beaut places you in control of a butter knife, but not for stabbing rotting corpses, for spreading lucious looking peanut butter; a worthy endeavor indeed.
Hats off to you Zaphos.
Infectrons will give me nightmares for some time, while simple in concept the epix battle of level four was waged long and hard before I finally succumbed.
Neat idea. The system file didn't appear after five minutes of play so I kinda gave up.
Interesting concept and it's strangely relaxing.
pimp'n idea
Wisebede enthralls us with his rendition of the classical destroy the zombie theme. It's done pretty well, but difficult, I was unable to pass level 4.
I'm not sure if the humor was intentional or not but the dialog had me laughing, 5 for humor, well done old bean.
Design thoughts: Zombies take 10 or so hits to die, but instead of absorbing the bullets visually, they bounce off, giving the impression that they are invincible! That's just wrong.
Called by some a modern day picasso, Zoggles proves he's more than a pretty font face today. Armed with VB and an unexplained hate of gophers he masterfully puts together a very original, playable game - although noticably missing was the gopher die anim. With that and some sound this game could spread its software spores to the ends of the earth.
I gave this top rankings for fun because it's a solid logic game, makes ya think and little things like the character's perfect movement speed and "snap to grid" system for the game pieces make this really shine. The main character is drawn well.
I played this to the end and I have to say it's neat, very starcrafty, but the gameplay has a flaw - to win most battles you just need to do the ye-old-command and conquer-gang-up-on-one-unit trick. After combined all your blobs into a super blob it can waste most things.
While a bit rough around the edges (what is with that lighting??) any game with mowers and small animals is a winner in my book.
Mr Hassey has crafted a treasure of a game that would amuse even the most jaded pirate. His classical musical training also comes to the rescue with an excellent rendition of turkey in the straw. However, i'm somewhat concerned about this young mans obsession with goats.
Tribbles!!!! ARGHGGHGH!!! Excellent
Fantastic game, not since pitfall and Adventure for the A2600 have you had so much fun spelunking with an extremely pixelated avatar. A delicate mix of relaxing exploring, pulse pounding battles and neat items and powerups to find. The soundtrack fits perfectly.
Well, at first I turned up my nose and was like "what the hell is fenix, wtf is a .prg?!" but I'm glad I got over my language (?) biggotry long enough to see that this is a pretty nicely designed game. Co-op team, transition to zombie hood and recovery and body parts flying, hard to ask for more.
Sure Eremiell, linux build added!
Learned a lot!
Cool. I feel like it didn't really get harder as time went on, maybe it should ramp up difficulty faster, or I felt like I could play forever. Endless runner indeed
Really nice. I didn't immediately go "well, these levels are random" so good work on the generator. :)
Fantastic game and nice meeting you a few hours ago in Kyoto! Thomas told me he only slept for a few hours during the 48! Wow, that's dedication.
Interesting concept. Liked the art but I got really confused by the interface... all I could figure out how to do was shut off a program and end the phone call. The intro REALLY needs to be skippable!
I really like this, difficulty and how long I lasted seemed about right. (Yeah, diagonals were the death of me) High score on the main menu still said 0 even after I did pretty dang good (in my pathetic estimate) so either a bug or personal insult, unsure :smirk:
I like holding down the ENTER button and feeling like god as levels are created and destroyed at my whim. As for the game, it feels solid but I feel like I'm missing something because I never got close to the stairs
Text to speech has come a long way! I had to give up on the level with 10 babies.. HOW IS THAT POSSIBLE!?!? Really good entry, very educational about nature. I'd have liked a way to arrow-shoot babies without needing the stomp. (just to save time) Nice to see Flash still kickin'
Great use of the theme, fling mechanics and "slymeing the wall" felt great.
I won! Interesting how it's a persistent (or using a deterministic seed?) number map instead of random each time you tap up and down, so you can't like cheat until you get the # you want.
Satanic rituals and Santa really do go together well. One idea for possibly more strategy is if the size difference in cookies made a bigger difference in points they gave. Cookie size could get larger the farther away from the sacrificial circle
i-love-satan.jpg
Really polished and a nice challenge. My best is only 4 chicks, but that could be because the anim of seeing them die is fun
Excellent. I couldn't jump back up after going to a lower area on level three, unsure if level design issue or old person's lack of platformer skills
Hmm, looks like you made everything, why wasn't this submitted as Compo instead of Jam? (maybe you needed the extra day of time?) In any case, nice job, glad I can finally play a game that realistically reflects the timing of my real life love making. I feel like up arrow should be an alt for jumping.
Solid and polished. WebGL version worked great for me, one of the few games that worked well on my 21:9 monitor after clicking fullscreen. The dissolve shader effect rules, now I need to figure out how to put that in one of my games someday...
I like how this tells a "story" via gameplay mechanics and gives the player the privilege of figuring out and understanding what's happening.
finally an accurate gamedev simulation :sweat_smile:
Nice. I got pretty far with keyboard controls but I could see this would be a lot easier if I could get my controller working! (maybe the web version can't do it and should download the win exe, dunno)
Thanks Crono - I've added zlib.dll to the zip
The guy moves glitchy (or stops..) if fps goes below 30.. on my windows box it gets 500+ fps so I think it may be due to the virtual machine. Anybody else have that prob?
The "use arrow keys to move and enter to select" message on the main menu is only for the main menu. Yeah I see how that could be confusing, it looks like it's meant for the whole game..
If you use the arrow keys and enter to choose your level, it should let you unlock all of them. If you use the mouse, it doesn't work right. Don't use the mouse at all!
Oops... there is bug with level generation on level 2 where sometimes it can't find enough spots to place children.. if you quit back to the main menu and restart the level it will try again.
Excellent concept!
Tiny indeed. The problem with browser zoom (firefox) was the arrow keys would cause the page to bounce around. I won the game nevertheless, nice job.
Yay, a Proton based entry! Solid box2d integration.. Hard mode should be renamed "the most fun mode". Hopefully by next LD Proton will also be targeting Flash...
I don't know if it's just my play style or what, but I constantly would walk one way, turn around, eat something, turn around and keep walking, repeat. Very tedious.. !
Didn't quite come together, hope you keep working on this one.
Came for the violence, stayed for the funny texts
Cool... it's like ascii towlr, more than meets the eye...
Great job.
Cool .. collision was a bit shaky, kept getting stuck.
Not clear enough how to play and setup units needs some polish!
I walked around and did stuff, neat. Bit laggy, but hey, it worked!
Finish it! Reminded me of old school BBS games.
Yeah, like others said, the visual feedback to what is happening needs to be clearer, as far as I could tell, I couldn't die and some monsters took multiple hits, and some couldn't be killed at all. So hard to know if that's a bug or we just need a life-bar on screen. Like the zelda like exploration though.
Took a bit to figure out the "manual mode" is to be flipped on only for as quick as possible to do course adjustments. After that level 1 was a breeze. Level 2 I failed until I hit P to adjust rotation speed... (cheating I guess?) Level 3 I gave up, looked impossible! Great intro and cool idea.
I defeated everyone! I like that the pig butt has a "Lazy ass" attack.
Great entry, lot of fun
Congrats on doing something ambitious, it's a neat experience to be able to pluck 3d body parts off the ground, stick them on your head and create a dragonbeast with 5 heads that shoots crazy and moves fast. Well done, sir.
Had to use the full installer, guess I didn't have XNA 4.0 yet. After that it worked fine on my Win7 64bit system. Well, I won the game, was fun leveling up my little guys, but seemed to be over too quick, didn't really get a chance to evolve them much. Cool.
I just can't pass the car scene, which you had a key to skip a scene just so I could see the rest! Really like the mood here.
Finally, I was able to win an LD game
Really a lot of content for 48 hours, 7 levels? I beat the dragon but quit accidentally.. damn it. Too bad companions evolution was only cosmetic, could've used some help fighting those baddies.
I learned a lot of science through this, primarily that little monkeys are the best fighters in the world
Great mood and mechanics, but needs some re-balancing, in its current form it is as brutal as real evolution and requires as much time!
As someone who grew up in a YEC household and DID hand out chick tracks I found this particularly hilarious. I've also met Ken Ham, the curator of the museum! Yeah, he's a loon.
I found the green block!!.. at 0% life, phew, close call. Anyway, I really like the variety here and am impressed that you could do all those games in 48h. I do REALLY wish you'd just had 15 min to sfxr up some emergency sounds though, it would seriously make a HUGE difference.
WHAT IS THE GREAT ANSWER? This is a comp entry, so where's the source code, I was going to cheat with it to figure it out.. :P
I loves me some science
You can THROW your head at people. I approve. I found the controls just a bit complicated, I think just tapping shift while near ANY body part should have automatically fit it your body in the right place if applicable, as it currently is, it's a bit overwhelming to do during battle.
Excellent and addicting. My hats off to you, sir
Needs a bit more polish but kudos for digging into an ambitious idea like this
Awesome
Love the look of this. Was a bit confused that only one guy moved when taking a turn (I set movement on all of them).. never trust us to read the readme.. :) But now I get it.. and ruled the kingdom!
Not seeing the theme in this really, but it's really amazing. Art to die for, and the controls are great. Yeah, couldn't pass round 1 either. Stupid bombs.
HARD!
Well done classic RPG style!
This is a good, complete, suspenseful dungeon crawler. Made it to the end boss on level 3 but he's tough! Theme seemed to be "piss your pants in fear" and not evolution though.
Aw yeah, I could see ChuckDar is an action hero fo sho. Gameplay is a bit hard, only could get the first gun upgrade. High audio points for working that wilhelm scream in.
Great idea and even better sfx. I couldn't get Oorg to move at all on level 5 though. Ran fine on my win7 64 bit system.
Wow, short and sweet. Nice experience. Love that art.
Very unique and cool experience. Enjoyed
Nice package, really liked the music!
From reading the comments it appears I gave up too early. Now I'm haunted by what this game is really saying about me... Hmm
Suitably creepy. I didn't have the patience to get through the whole face, maybe if there were some other mechanics/sub goals at play also...
Alas, I was unable to end the curse due to my limited bullet hell skills
Very nice, never played anything quite like it. I have to admit, I don't know how I passed the last level though, I was just moving things around and it completed?!
I couldn't quite get to the ghosts!! Neat experience
R.O.B. needs some guns
Cool art
Interesting and I like concept. I think it work work better if you could move in the air while you jump. The way it is now you have to do these super "quick taps" to do jumps right that left me frustrated a bit.
Nice style on the artwork. Gameplay seemed a bit slow and I never found more kinds of seeds to plant, maybe that was it or they show up later, unsure.
Really impressed with all the options and holy cow, a tutorial? But to be honest I quit early because the dang "Next day" button was soooo slow.
I think I would like this but I'm dumb, I can't get out of the lake to the right. I must be missing something
Very cool game. Definitely hurt my brain on those later levels. Thanks for the credit :)
This is fun. Thoughts:
1. Later levels use more than two buttons!?!
2. Restarting lets you continue where you left off, maybe a testing thing you didn't mean to leave in
3. People who've worked jobs where they had to enter credit cards #s with keypads will do great at this game (I have!)
(using new build from 22nd) It runs fine but herding crabs is too damn tedious and slow. I mean, I thought cows were bad. I liked killing them though.
Simple awesome that a game this polished can be done in 48.
Needed an indicator so you know when the wick was going to be lit.
Best death sound ever.
Slick game, quite fun, even if level five is a biiotch. The music.. well... what to say. Don't ever use it again. ;D
Fantastic!
Damn this game, I just can't figure out how to make the wire actually connect. I mean, I stick it where it looks like it's connecting but nothing happens.
Yeah I'm retarded or whatever.
Sweet story board intro!
Need .exe ya lazy bastid
I got stuck on the level 4 or 5, just couldn't quite get the ball to roll across right. Solid stuff though.
Well, um, hrm. Clunky GUI. I never saw a missile or an explosion, I must be doing something wrong. I guess I just didn't have the patience to figure out what was going on.
And of course the kiss of death for 48 hour games: Two player only.
Great looking map though, I just wanted to bomb the hell out of that country named butt.
Somehow that soothing music didn't really work as a sound track to destroying the universe but I liked it. I won the game in < 1 minute, but it was a fun 1 minute!
Great puzzle game!
Great idea :) Needed more variation while playing, like if you can hold out for a minute, they strip you naked or something. Some kind of progression.
My kind of game.
Slick and great looking. Yeah, bit hard for a lazy guy like me.
I gave a lot of 5's on this one. Excellent game.
But for crissake, next LD, please think about a "Continue" button!
As a game, feels a bit random. Soothing. But I can't stop thinking "vagina" when I play this.
Apart from the jerky camera, bad controls and sort of un-marble like physics it wasn't bad at all. Nice tunes.
Lovely vector art style. Don't really dig the click and pray mechanics.
Really like the visuals. As it is now, not very intuitive.
Damn U, wide screen bug!
Hmm, it didn't want to work on my vista system. But I will say this, A&W root beer FTW!
I couldn't quite get my gravitated shots to behave, but I think I sort of got it.
Very playable, good job on not letting grandma slow ya down. Great food pics btw
Nice progression system. Sort of reminded me of how vib-ribbon (a vector art PS1 game) worked. Man, I've never seen so many detailed stats in an LD game!
Well, the matching is simple, but the planning ahead to have all same size pair frames is eluding me a bit I think.
Was fun killing stuff
I got a REAL pop up error about creating the file after I played a game or two..wait.. real or part of the immersion experience?? You've done it again, mr hassey! +1 for the gopher cookies
Level 4 kicked my butt
Yay, I won
it's bad enough being 'linked in', staying away from facebook, sorry man.
Unfair collision detection! Neat idea.
Very cool using .psd's directly for level information. May just have to steal that sometime...
Great level design, especially liked how the little outboard motor rotated correctly when turning, nice touch. :)
Poetic!
1290, eat it! :) Should have added a few sounds, come on!
Thanks for the tendonitis, pal!
Clean and smooth. Agree with the others about the waiting. The audio/platform movement relation was strangely hypnotic.
Finally, a game not afraid to deal with the important issues of the day!
This game has deep meaning - "ateism" must mean the belief that people have eaten to survive in our solar system! I am an ateist! Music had a bit of a scratchy problem, dunno if that's my system or the recording.
wait, you learned programming and python during the LD48???!! Ok, I forgive the game then :)
All I can say is wow, that's an incredible amount of content/gameplay to whip out in 48, awesome work. Difficulty seemed about right to me.
Go-go Beatronome! Not really a game but I have to credit the awesome music selection that was in it.
All I can say is wow, that's an incredible amount of content/gameplay to whip out in 48, awesome work. Difficulty seemed about right to me.
For three hours that's pretty kick-ass.
Not really finished but I can appreciate what you were going for. High marks for that pizza pic, yum.
less math, more levels! :)
I think you tie with another game for most frustrating entry, mostly because I really love the idea, .. damn you, minims! Hope you do a post-compo build with more friendly recognition.
Hmm.. please take these game controls back to the the 70's where they belong! What next for LD12, punch cards for input? ;) Congrats on finishing the game though.
I escaped!
that is one SCARY looking chap on the title screen
(waiting for win build)
Neat idea.
Nicely done. An another idea to minimize "waiting" would be to add a "game speed 10X" button you could hold down to fast forward. Skate or die, dude.
cool idea
Not a bad shooter, although I quit when it didn't seem to get harder or end!
Ok, congrats on making the kind of game that pisses people off :) Maybe for Pixelman 4 we could have a continue on same level button?
Solid, full featured game here. Very nice. Like inventive scoring display.
Not bad but something really annoyed me about the movement, the physics just didn't seem right.
Wow, that screenshot from before was actual size I see!! Deep game for something so small, hope you keep working on it.
Hrm, crashes on startup for me. (vista)
Great technology, very well done time-lapse vid. Next time take the extra 10 mins to add a few sounds! :)
I think this is a fantastic design, too bad you didn't have time to make more levels.
hrm, I think I have all the required libs installed but I'm getting a generic crash on startup. (vista64)
5 for theme, salsa!
Great visuals and interesting. I would have liked to see a "speed up time" key so people would move faster. Crashy but still an achievement to get such a neat system working.
You may be correct in mentioning game balance needs some work. It was fun holding down a key and getting to 6000 HP though!
I get the MSVCR71.dll error (I got this on a few others too, but it still seems to run for them) and then: File "mainuildmainout1.pyz/pygame", line 52, in __getattr__
otImplementedError: surfarray module not available/ I'll try again when there is a v1.2?
I'm slowly recovering from that soul shattering sound loop. The particles were pretty.
Old skool 4-evar. Best timelapse so far. And no it's not fair that you always take damage while fighting.. but sneaky running makes up for it.
Pretty cool, the tiny collision point of the player and such is dead-on for a bullet hell game.
I think the wall thing might have worked better if the game only used single color bullets for a while, instead of spraying with everything, which for me anyway, made it so ignoring the walls and dodging all over the screen was a better strategy.
Nice looking weapons
I was victorious! too bad you didn't have time to add more stuff, lot of possibilities here
This is not bad at all! Once I figured out that matching the letters AND colors were where the points were, it got interesting.
Two simple changes that I think would helped:
1. Don't use letters. It sort of screamed "word game" when it wasn't, shapes, or animal icons would have been better.
2. Cosmo system. Maybe consider a full match (shape + color) a "tetris" of sorts and raise the a multiplier for each one...
Exe worked fine. It is not really a good thing if you can get the high score of your game by putting a rock on the right arrow key.. :)
If you had had time to add (random?) paths/mazes to run through I think this would have been pretty interesting.
28.18 seconds on level 16 btw.
That red blobby thing looked really cool. I always died before rescuing everybody.. I don't think there was a health indicator anywhere???
Pretty diabolical level design, won the game. I've learned being handicapped kicks ass, thank you my friend.
The Old Crowley Mansion is a dangerous place indeed.
I like how the walls didn't insty-kill you but had a chance to escape before being crushed against something.
Once I needed three keys on that one level I sort of just gave up.. too maaaany walls! Nice backstory, added to the experience.
Wow, It's totally amazing that in 48 hours you made something that we probably would have all blown $35 on for our NES in the early 90's.
Like the real gradius, bit too hard for me.. nice old school intro
Cool vibe, love the art. does the level ever end?
Wow, an 80's flashback in so many ways... I think you really nailed the difficulty, but agree with the others about having a shadow would be nice to help time jumps.
I don't know why you had the time to add those walls you break though but that totally made the game!
Excellent arcade action - I survived like 1:16, but only because I found out a sort of cheat - drive by the screen edge, easier to survive..!
Some air-wolf music or something would have really added to it.
I think you should have had "Press Entar" to start. I'm probably alone on that one though.
This was punishing (damn you, saw blades) but I won it... that was a very catchy song you created by the way, don't think I'll get that out of my head.
Could have benefited from tweaking difficulty a bit, but that could be said for pretty much every entry I guess...
Stupid bats. I'm giving this a 5 in journal and timelapse, because I know your Behind The Dumb ep is going rule
Same here, only worked once. I killed 3 out of 10 balls...
Wow, great entry with some really funny moments.
1. You REALLY should finish this up with SNES-like music and sounds, that would add so much
2. Now I'm really curious as to what the "unintentionally offensive wording" was!!
Wow, great entry with some really funny moments.
1. You REALLY should finish this up with SNES-like music and sounds, that would add so much
2. Now I'm really curious as to what the "unintentionally offensive wording" was!!
Neat concept and background plot. I think the problem with the middle being a bit tedious could be helped by maybe some kind of super-power that you can build up and temporary use for super strength or something...
Very cool idea... I need a friend to play this with to really see it in action. Too bad you ran out of time before doing AI!
This is really good... I couldn't quite click fast enough to pass level 5. Good progression of difficulty with the levels.
I would have liked to see perhaps some kind of indicator to show a weak wall, like pulsing red or something.
Nice game, music added a lot!
Amazing how many different little games you crammed in there... my only complaint is some of the sfx seemed too loud or screechy, like this metallic pop that kept happening while I was attacking the chopper.
This is one of my favorite games... lot of elements come together nicely.
More levels and internet highscores would rule if you're going to keep working on the post-comp version...
But let's be serious, the scientist should be worth more than a mere politician.. think of his value in the post-apocalyptic world!
Great game :) I got pretty far but gave up on the one where you had to get a bunny to take a carrot from the other side of the wall..
Really nice pushing/movement feel.
I couldn't pass level 2, I really suck... I get the idea I needed to fan the flames over to the right side but couldn't quite make it happen.
Cool idea
36314 pts, beat that. Wish I had a demon wall in real life
I get "failed to load plugin C:...Tempcap6B.tmp4.csx (126)" under vista64 with the latest DX/Net/XNA/Yourmom installed. I really want to try this, any ideas?
In most of these LD games, we get the mechanics working at the last minute than spend like 3 minutes designing levels, but your game surprises.. there is an assload of content!
I'm proud to say I won.
That music is.. well, not music. ;)
I like the gameplay, difficulty seemed about right. Note for others, when you see that little processing icon in the window, it means it's silently loading, it takes a while... really needs a loading progress bar or something.
Also, it didn't seem to want to finish loading under Firefox, but IE 7 worked.
Excellent work, I had to hand out a lot of fives here. and liked the Warhol pic as well :)
Ok, some random comments..
Sorry, but I have to give this a frackin' 0 in originality.. ;)
Like others have mentioned, yeah, good and bad power-ups should be obvious by color or something, especially since you don't show in text what they did.
I didn't pass level one, it was just taking too long.
A possible balance thing you could have done to make this more interesting would be having all blocks slowly moving down (think space invaders) but not spawning more, possibly bigger but less blocks.
Nice art and sounds, although there seemed to be a 300 MS delay with sfx, maybe a pygame thing on my sound card.
Hmm, I start the game, hear a beep and see some red circles but then it crashes. Python 2.6 under vista.
67 seconds!
The game was ok, good idea, but a bit too hard and unrewarding in its current form.
I had more fun looking over source code and wanted to thank you for leaving such informative and helpful comments.
Such as, "DIS WHERE DA SHITS REALLY AT BITCH" from functions.cpp.
In fact, I've issued you an award, my good man.
I had to use the Jach hack to fix the freezes...
Nice game idea, but because I only scores 18 I'm pretty sure it's not properly setup to be framerate independent.. I mean, I'm not that bad, right?!!
Solid game, something satisfying about watching little pixel man get steam rolled. Good sfx for it. 471 on easy
Ok, why am I dying? I saved the little bastards, but I still die?!?! NoooOOOO! Damn you power point.
I see where you're going with this, but it really needs more work done to see how it's gonna feel...
I think the game mechanic of collecting speed pellets works but the controls feel a bit sluggish and slow. That's a hell of a multiplier, btw.
Great idea, the lava partitioning could use a little more visual feedback, for instance, maybe show "where" the lava is going to go in the next phase, and maybe a timer showing when.
I'd suggest the levels should start easier and simpler, perhaps requiring only a percent of sheep to be saved... because, well, it's fracking hard
That was one crazy looking wall.
Hmm, reminds me of pole position.. :) Game play seems balanced pretty well, interesting strategy involved.
Needed sound!
This is a neat game play experiment for 5 hours of work. If you end up polishing it up, I'd suggest letting the player use water tiles when trapping enemies... would help for when they get stuck in a corner.