Foon → Ludum Dare Explorer → Users → mrfun
| Year | LD | Theme | Game | Division | Overall | ||
|---|---|---|---|---|---|---|---|
| 🥇 | 2009 | 14 | Advancing Wall of Doom | Mind Wall | compo | 4.45 | |
| 🥇 | 2008 | 11 | Minimalist | Strong AI | compo | 4.27 |
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 🥇 | 2009 | 14 | Advancing Wall of Doom | Mind Wall | compo | Audio | 4.34 | |
| 🥇 | 2009 | 14 | Advancing Wall of Doom | Mind Wall | compo | Innovation | 4.32 | |
| 🥈 | 2009 | 14 | Advancing Wall of Doom | Mind Wall | compo | Fun | 4.39 | |
| 🥇 | 2008 | 11 | Minimalist | Strong AI | compo | Fun | 4.20 | |
| 🥈 | 2008 | 11 | Minimalist | Strong AI | compo | Audio | 4.41 | |
| 🥉 | 2008 | 11 | Minimalist | Strong AI | compo | Humor | 4.24 | |
| 🥇 | 2007 | 10 | Chain Reaction | Hero School | compo | Humor | 4.16 | |
| 🥉 | 2007 | 10 | Chain Reaction | Hero School | compo | Food | 4.31 | |
| 🥉 | 2007 | 10 | Chain Reaction | Hero School | compo | Fun | 4.00 | |
| 🥇 | 2005 | 6 | Light & Darkness | mrfun lighthouse rescue | compo | Fun | 4.00 | |
| 🥉 | 2005 | 6 | Light & Darkness | mrfun lighthouse rescue | compo | Best Game | 0.03 | |
| 🥈 | 2004 | 4 | Infection | InnerBody (FINISHED) | compo | Fun | 4.00 | |
| 🥈 | 2004 | 4 | Infection | InnerBody (FINISHED) | compo | Innovation | 4.31 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Po | Cm | Te | Jo | Cl | Fo | Gp | Ef | Cs | Tl | Bg | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 55 | Summoning | Sacred Spark | jam | 2.87 | 3.18 | 2.68 | 2.56 | 1.62 | 3.00 | ||||||||||||||||
| 2018 | 43 | Sacrifices must be made | Let's War! | jam | 4.25 | 4.33 | 4.04 | 4.33 | 3.00 | 3.80 | 3.86 | |||||||||||||||
| 2017 | 39 | Running out of Power | 👥 | The Last E8 | jam | 533 | 3.19 | 3.20 | 2.50 | 3.85 | 2.80 | 2.61 | 2.61 | 2.66 | ||||||||||||
| 2015 | 34 | Two Button Controls / Growing | Rogue-Life | jam | 26 | |||||||||||||||||||||
| 2014 | 29 | Beneath the Surface | Growdrop | jam | 376 | 3.20 | 3.38 | 2.33 | 3.04 | 2.75 | 3.24 | 2.95 | 2.53 | 32 | ||||||||||||
| 2012 | 24 | Evolution | Socket City | compo | 61 | 3.67 | 3.22 | 3.96 | 3.26 | 3.07 | 3.52 | 1.81 | 3.43 | 52 | ||||||||||||
| 2012 | 23 | Tiny World | Catamari Meowacy | compo | 410 | 3.00 | 3.16 | 2.34 | 2.64 | 2.36 | 3.09 | 4.04 | 3.05 | 50 | ||||||||||||
| 2010 | 19 | Discovery | Looney Ladders | compo | 89 | 3.00 | 3.55 | 2.36 | 1.44 | 2.45 | 3.00 | 3.00 | 3.22 | 1 | ||||||||||||
| 2009 | 14 | Advancing Wall of Doom | Mind Wall | compo | 1 | 4.45 | 4.39 | 4.32 | 4.42 | 3.89 | 4.34 | 2.22 | 4.11 | 3.73 | 3.65 | 2.78 | ||||||||||
| 2008 | 11 | Minimalist | Strong AI | compo | 1 | 4.27 | 4.20 | 3.00 | 3.23 | 3.33 | 4.41 | 4.24 | 3.86 | 3.24 | 3.82 | 4.13 | 3.57 | |||||||||
| 2007 | 10 | Chain Reaction | Hero School | compo | 9 | 3.87 | 4.00 | 3.35 | 3.48 | 3.65 | 3.52 | 4.16 | 3.96 | 3.36 | 4.31 | 4.31 | 3.91 | |||||||||
| 2005 | 6 | Light & Darkness | mrfun lighthouse rescue | compo | 4.00 | 3.57 | 3.59 | 3 | ||||||||||||||||||
| 2004 | 4 | Infection | InnerBody (FINISHED) | compo | 7 | 3.88 | 4.00 | 4.31 | 3.58 | 3.08 | 3.24 | 3.77 | ||||||||||||||
| 2003 | 3 | Preparation | Title Unknown | compo | ||||||||||||||||||||||
| 2002 | 2 | Construction/Destruction | Bathroom Teacher | compo | 17 | 3.53 | 3.67 | 1.80 | 3.53 | 3.73 | 2.53 | 3.87 | 3.20 | 4.20 |
The star of this show is the fantastic tunnel effect, reminiscent of the classic "Microcosm" by Psygnosis back in the day. Only this time it's not jerky FMV, it's in your face morphing and such. You never really feel like you're in danger until fifteen minutes later you're instantly killed by a new kind of enemy. The weapon powerups are nice but I missed explosions of some kinds.
Gauntlet with virii! I don't know if this was a time issue or I just suck but viri seemed to duplicate faster than I could kill (even at the start) and the only way I could pass levels was have them hit 512 and stop reproducing. So I didn't pass level 3, was taking too long.
They seemed to congregate on one another into giant super globs that I just had to stand and shoot fo long periods of time.
Technically very sound, nice weapons (mad I couldn't see the railgun) and great gameplay.
and.. can slide against walls!! This is a nice tough that most 48 games forget.
This game would win the "Could have actually been an atari 2600 game" pelly if there was one. I'm not sure if it's possible to lose. Completeness was hard to judge, because while there were no instructions or menus it's the only came to feature it's own online score system!
Sound is perfect.
I'm sorry to say these so called "roting cubes" did not rotate, thus shattering the illusion.
What can I say? Bluescreen is a one man game making army that makes you reevaluate what is and isn't possible in 48 hours. His art and mad coding skills come together for a perfectly blended cup of action and flashy effects sure to amaze.
Very kickass. Couple additions and you could start selling this on popcap tomorrow.
This is one of those games where you go "htf did they do that in 48 hours? wicked!" and so I did. Fantastic!
Mark has continued his 48h tradition of cloning Alien Flux magnificently. ;) A well rounded endeavor with a nifty mini map system.
In a refreshing change from the last ten kill the zombie before they infect everyone games I've played, this little beaut places you in control of a butter knife, but not for stabbing rotting corpses, for spreading lucious looking peanut butter; a worthy endeavor indeed.
Hats off to you Zaphos.
Infectrons will give me nightmares for some time, while simple in concept the epix battle of level four was waged long and hard before I finally succumbed.
Neat idea. The system file didn't appear after five minutes of play so I kinda gave up.
Interesting concept and it's strangely relaxing.
pimp'n idea
Wisebede enthralls us with his rendition of the classical destroy the zombie theme. It's done pretty well, but difficult, I was unable to pass level 4.
I'm not sure if the humor was intentional or not but the dialog had me laughing, 5 for humor, well done old bean.
Design thoughts: Zombies take 10 or so hits to die, but instead of absorbing the bullets visually, they bounce off, giving the impression that they are invincible! That's just wrong.
Called by some a modern day picasso, Zoggles proves he's more than a pretty font face today. Armed with VB and an unexplained hate of gophers he masterfully puts together a very original, playable game - although noticably missing was the gopher die anim. With that and some sound this game could spread its software spores to the ends of the earth.
I gave this top rankings for fun because it's a solid logic game, makes ya think and little things like the character's perfect movement speed and "snap to grid" system for the game pieces make this really shine. The main character is drawn well.
I played this to the end and I have to say it's neat, very starcrafty, but the gameplay has a flaw - to win most battles you just need to do the ye-old-command and conquer-gang-up-on-one-unit trick. After combined all your blobs into a super blob it can waste most things.
While a bit rough around the edges (what is with that lighting??) any game with mowers and small animals is a winner in my book.
Mr Hassey has crafted a treasure of a game that would amuse even the most jaded pirate. His classical musical training also comes to the rescue with an excellent rendition of turkey in the straw. However, i'm somewhat concerned about this young mans obsession with goats.
Tribbles!!!! ARGHGGHGH!!! Excellent
Fantastic game, not since pitfall and Adventure for the A2600 have you had so much fun spelunking with an extremely pixelated avatar. A delicate mix of relaxing exploring, pulse pounding battles and neat items and powerups to find. The soundtrack fits perfectly.
Well, at first I turned up my nose and was like "what the hell is fenix, wtf is a .prg?!" but I'm glad I got over my language (?) biggotry long enough to see that this is a pretty nicely designed game. Co-op team, transition to zombie hood and recovery and body parts flying, hard to ask for more.
Thanks Crono - I've added zlib.dll to the zip
The guy moves glitchy (or stops..) if fps goes below 30.. on my windows box it gets 500+ fps so I think it may be due to the virtual machine. Anybody else have that prob?
The "use arrow keys to move and enter to select" message on the main menu is only for the main menu. Yeah I see how that could be confusing, it looks like it's meant for the whole game..
If you use the arrow keys and enter to choose your level, it should let you unlock all of them. If you use the mouse, it doesn't work right. Don't use the mouse at all!
Oops... there is bug with level generation on level 2 where sometimes it can't find enough spots to place children.. if you quit back to the main menu and restart the level it will try again.
Excellent concept!
Tiny indeed. The problem with browser zoom (firefox) was the arrow keys would cause the page to bounce around. I won the game nevertheless, nice job.
Yay, a Proton based entry! Solid box2d integration.. Hard mode should be renamed "the most fun mode". Hopefully by next LD Proton will also be targeting Flash...
I don't know if it's just my play style or what, but I constantly would walk one way, turn around, eat something, turn around and keep walking, repeat. Very tedious.. !
Didn't quite come together, hope you keep working on this one.
Came for the violence, stayed for the funny texts
Cool... it's like ascii towlr, more than meets the eye...
Great job.
Not clear enough how to play and setup units needs some polish!
Cool .. collision was a bit shaky, kept getting stuck.
I walked around and did stuff, neat. Bit laggy, but hey, it worked!
Finish it! Reminded me of old school BBS games.
Yeah, like others said, the visual feedback to what is happening needs to be clearer, as far as I could tell, I couldn't die and some monsters took multiple hits, and some couldn't be killed at all. So hard to know if that's a bug or we just need a life-bar on screen. Like the zelda like exploration though.
Took a bit to figure out the "manual mode" is to be flipped on only for as quick as possible to do course adjustments. After that level 1 was a breeze. Level 2 I failed until I hit P to adjust rotation speed... (cheating I guess?) Level 3 I gave up, looked impossible! Great intro and cool idea.
I defeated everyone! I like that the pig butt has a "Lazy ass" attack.
Great entry, lot of fun
Congrats on doing something ambitious, it's a neat experience to be able to pluck 3d body parts off the ground, stick them on your head and create a dragonbeast with 5 heads that shoots crazy and moves fast. Well done, sir.
Had to use the full installer, guess I didn't have XNA 4.0 yet. After that it worked fine on my Win7 64bit system. Well, I won the game, was fun leveling up my little guys, but seemed to be over too quick, didn't really get a chance to evolve them much. Cool.
I just can't pass the car scene, which you had a key to skip a scene just so I could see the rest! Really like the mood here.
Finally, I was able to win an LD game
Really a lot of content for 48 hours, 7 levels? I beat the dragon but quit accidentally.. damn it. Too bad companions evolution was only cosmetic, could've used some help fighting those baddies.
I learned a lot of science through this, primarily that little monkeys are the best fighters in the world
Great mood and mechanics, but needs some re-balancing, in its current form it is as brutal as real evolution and requires as much time!
As someone who grew up in a YEC household and DID hand out chick tracks I found this particularly hilarious. I've also met Ken Ham, the curator of the museum! Yeah, he's a loon.
I found the green block!!.. at 0% life, phew, close call. Anyway, I really like the variety here and am impressed that you could do all those games in 48h. I do REALLY wish you'd just had 15 min to sfxr up some emergency sounds though, it would seriously make a HUGE difference.
WHAT IS THE GREAT ANSWER? This is a comp entry, so where's the source code, I was going to cheat with it to figure it out.. :P
I loves me some science
You can THROW your head at people. I approve. I found the controls just a bit complicated, I think just tapping shift while near ANY body part should have automatically fit it your body in the right place if applicable, as it currently is, it's a bit overwhelming to do during battle.
Excellent and addicting. My hats off to you, sir
Needs a bit more polish but kudos for digging into an ambitious idea like this
Awesome
Love the look of this. Was a bit confused that only one guy moved when taking a turn (I set movement on all of them).. never trust us to read the readme.. :) But now I get it.. and ruled the kingdom!
Not seeing the theme in this really, but it's really amazing. Art to die for, and the controls are great. Yeah, couldn't pass round 1 either. Stupid bombs.
HARD!
Well done classic RPG style!
This is a good, complete, suspenseful dungeon crawler. Made it to the end boss on level 3 but he's tough! Theme seemed to be "piss your pants in fear" and not evolution though.
Great idea and even better sfx. I couldn't get Oorg to move at all on level 5 though. Ran fine on my win7 64 bit system.
Aw yeah, I could see ChuckDar is an action hero fo sho. Gameplay is a bit hard, only could get the first gun upgrade. High audio points for working that wilhelm scream in.
Wow, short and sweet. Nice experience. Love that art.
Very unique and cool experience. Enjoyed
Nice package, really liked the music!
From reading the comments it appears I gave up too early. Now I'm haunted by what this game is really saying about me... Hmm
Suitably creepy. I didn't have the patience to get through the whole face, maybe if there were some other mechanics/sub goals at play also...
Alas, I was unable to end the curse due to my limited bullet hell skills
Very nice, never played anything quite like it. I have to admit, I don't know how I passed the last level though, I was just moving things around and it completed?!
I couldn't quite get to the ghosts!! Neat experience
R.O.B. needs some guns
Cool art
Interesting and I like concept. I think it work work better if you could move in the air while you jump. The way it is now you have to do these super "quick taps" to do jumps right that left me frustrated a bit.
Nice style on the artwork. Gameplay seemed a bit slow and I never found more kinds of seeds to plant, maybe that was it or they show up later, unsure.
Really impressed with all the options and holy cow, a tutorial? But to be honest I quit early because the dang "Next day" button was soooo slow.
I think I would like this but I'm dumb, I can't get out of the lake to the right. I must be missing something
Very cool game. Definitely hurt my brain on those later levels. Thanks for the credit :)
This is fun. Thoughts:
1. Later levels use more than two buttons!?!
2. Restarting lets you continue where you left off, maybe a testing thing you didn't mean to leave in
3. People who've worked jobs where they had to enter credit cards #s with keypads will do great at this game (I have!)
Really nice. I didn't immediately go "well, these levels are random" so good work on the generator. :)
Cool. I feel like it didn't really get harder as time went on, maybe it should ramp up difficulty faster, or I felt like I could play forever. Endless runner indeed
Sure Eremiell, linux build added!
Fantastic game and nice meeting you a few hours ago in Kyoto! Thomas told me he only slept for a few hours during the 48! Wow, that's dedication.
Learned a lot!
Interesting concept. Liked the art but I got really confused by the interface... all I could figure out how to do was shut off a program and end the phone call. The intro REALLY needs to be skippable!
I like holding down the ENTER button and feeling like god as levels are created and destroyed at my whim. As for the game, it feels solid but I feel like I'm missing something because I never got close to the stairs
Excellent. I couldn't jump back up after going to a lower area on level three, unsure if level design issue or old person's lack of platformer skills
I like how this tells a "story" via gameplay mechanics and gives the player the privilege of figuring out and understanding what's happening.
Solid and polished. WebGL version worked great for me, one of the few games that worked well on my 21:9 monitor after clicking fullscreen. The dissolve shader effect rules, now I need to figure out how to put that in one of my games someday...
Text to speech has come a long way! I had to give up on the level with 10 babies.. HOW IS THAT POSSIBLE!?!? Really good entry, very educational about nature. I'd have liked a way to arrow-shoot babies without needing the stomp. (just to save time) Nice to see Flash still kickin'
Really polished and a nice challenge. My best is only 4 chicks, but that could be because the anim of seeing them die is fun
I won! Interesting how it's a persistent (or using a deterministic seed?) number map instead of random each time you tap up and down, so you can't like cheat until you get the # you want.
I really like this, difficulty and how long I lasted seemed about right. (Yeah, diagonals were the death of me) High score on the main menu still said 0 even after I did pretty dang good (in my pathetic estimate) so either a bug or personal insult, unsure :smirk:
Great use of the theme, fling mechanics and "slymeing the wall" felt great.
Hmm, looks like you made everything, why wasn't this submitted as Compo instead of Jam? (maybe you needed the extra day of time?) In any case, nice job, glad I can finally play a game that realistically reflects the timing of my real life love making. I feel like up arrow should be an alt for jumping.
Satanic rituals and Santa really do go together well. One idea for possibly more strategy is if the size difference in cookies made a bigger difference in points they gave. Cookie size could get larger the farther away from the sacrificial circle
i-love-satan.jpg
finally an accurate gamedev simulation :sweat_smile:
Nice. I got pretty far with keyboard controls but I could see this would be a lot easier if I could get my controller working! (maybe the web version can't do it and should download the win exe, dunno)