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mrfun

Overall Medals

YearLDThemeGameDivisionOverall
🥇 2009 14 Advancing Wall of Doom Mind Wall compo 4.45
🥇 2008 11 Minimalist Strong AI compo 4.27

Category Medals

YearLDThemeGameDivisionCategoryScore
🥇 2009 14 Advancing Wall of Doom Mind Wall compo Audio 4.34
🥇 2009 14 Advancing Wall of Doom Mind Wall compo Innovation 4.32
🥈 2009 14 Advancing Wall of Doom Mind Wall compo Fun 4.39
🥇 2008 11 Minimalist Strong AI compo Fun 4.20
🥈 2008 11 Minimalist Strong AI compo Audio 4.41
🥉 2008 11 Minimalist Strong AI compo Humor 4.24
🥇 2007 10 Chain Reaction Hero School compo Humor 4.16
🥉 2007 10 Chain Reaction Hero School compo Food 4.31
🥉 2007 10 Chain Reaction Hero School compo Fun 4.00
🥇 2005 6 Light & Darkness mrfun lighthouse rescue compo Fun 4.00
🥉 2005 6 Light & Darkness mrfun lighthouse rescue compo Best Game 0.03
🥈 2004 4 Infection InnerBody (FINISHED) compo Fun 4.00
🥈 2004 4 Infection InnerBody (FINISHED) compo Innovation 4.31

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoPoCmTeJoClFoGpEfCsTlBgCo
202455SummoningSacred Sparkjam2.873.182.682.561.623.00
201843Sacrifices must be madeLet's War!jam4.254.334.044.333.003.803.86
201739Running out of PowerThe Last E8jam5333.193.202.503.852.802.612.612.66
201534Two Button Controls / GrowingRogue-Lifejam26
201429Beneath the SurfaceGrowdropjam3763.203.382.333.042.753.242.952.5332
201224EvolutionSocket Citycompo613.673.223.963.263.073.521.813.4352
201223Tiny WorldCatamari Meowacycompo4103.003.162.342.642.363.094.043.0550
201019DiscoveryLooney Ladderscompo893.003.552.361.442.453.003.003.221
200914Advancing Wall of DoomMind Wallcompo14.454.394.324.423.894.342.224.113.733.652.78
200811MinimalistStrong AIcompo14.274.203.003.233.334.414.243.863.243.824.133.57
200710Chain ReactionHero Schoolcompo93.874.003.353.483.653.524.163.963.364.314.313.91
20068Swarmszoo mastercompo
20056Light & Darknessmrfun lighthouse rescuecompo4.003.573.593
20044InfectionInnerBody (FINISHED)compo73.884.004.313.583.083.243.77
20033PreparationTitle Unknowncompo
20022Construction/DestructionBathroom Teachercompo173.533.671.803.533.732.533.873.204.20

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by mrfun

LD2 — Construction/Destruction

Sheep Town by ShredWheat

Astounding that you did this in 48 hours!!!

Hitsuji: Shears Of Fury by Jamul

WOW!!! Coming up with a game that has this many attacks and combos in 48 hours is definitely some kind of record.

I didn't really figure out all the moves, I mostly used dash and wall jump (and button mashing) - this kind of game needs moves introduced by an old man character one at a time so the player gets trained.

I was going to give completeness a 4 because you couldn't get hurt by enemies but then I saw the highscore saving so I'll swing the five.

Cool movement and combo system!

The Destruction of The Sheep by Jolle

To me, ten levels is long, not short. :) Nice job.

Sheeps R Us by Gutter

sweet, I played for a quite a while. the graphics worked very well

Run Away Sheep by matricks

cool. i thought the jumping could use some tweaking

Counter Sheep by OrangyTang

these are the best 3d graphics of the contest. most of the entries don't use normals/vertex lighting.

The Sheep Wars by shang

Very strong entry, interesting gameplay. Shooting/explosion sounds would have really been great. Maybe I'm just bad but the computer is too tough for me.. !!

Sheep Rescue by MattB

very cool. Personally I really liked the low grav control and the jump noise is perfect, I got an atari 2600 flashback, I like how you can hold down jump and go straight to the top of the structure, nice touch.

It was fun killing the sheep.

SheepShifter by JM

I like this, finished all the levels. Nice job. Hey, to me, making a bridge counts as construction so there. :D

Sheep Suckers by postalrat

this is really neat. hard. flying sheep amidst swirling colors, it's a software equivelent of lsd. I think the -/+ should have moved a bit faster.

Sheep Strike by PoVRAZOR

Innovative mix of several types of games - graphics style is beautiful. I hate having to quit out because I couldn't lose though! ;)

Bleaters by sjbrown

Cool rts kind of sheep sim - a bit glitchy but the funny sounds make up for it. :) Control was FRUSTRATING as heck with the wood biters who didn't feel like doing what they were told until they were already next to the wood. Or something. I got to the level with the cameras on the right but I accidently clicked past the story part so I don't know what I was supposed to do and gave up.

The little stories that went along with each level really added to it.

Trans-Icelandic Express by jovoc

Interesting and unique, took a while to get the hang of it. Felt 'big' which is pretty rare in a 48 hr game.

Final submission of "Living Sheep" by mikedoty

This is really an impressive entry, kind of lemmings like strategy with four levels (well.. level 2 doesn't really count..or the Mike level ;) ) and a map editor.

However, I have two beefs that really affected gameplay, fun and overall for me:

1: when shooting a missle right next to a tile the collision detection doesn't work. I almost quit on level 2 because I kept firing missles too close and thought the block couldn't be destroyed. Made the game much harder.

2: There is a one second pause enforced between building 'rainbow' blocks. This does force me to use some strategy but the way level 4 is designed this would be so much more fun without the delay, otherwise I just don't have the patience, takes too long.

Very good graphical look and gravity physics, reminds me of Ultimate Wizard on the C64.

Robo Sheep by mfassett

pretty sweet, everybody else already said the insightful stuff so I'll just say hi and cya on irc

Sheep & Crates by elak

I'm voting n/a on gameplay as I couldn't test it with another person, as I understand it that means that part won't be taken into account on the vote.

Great graphics, reminds me of banja chat!

Mut Shbin by Thenend

Great concept!!! I felt like my sheep was too slow, didn't like having to wait 4 seconds per building to really demolish it.

I heard this weird sound, I thought maybe it was the sound of choppers flying but then looked at my health and it was almost gone.. that was a machine gun sound, right!!

The art style worked perfectly for this type of game. If the construction part had actually been finished this could have been like the old Ghostbusters game in reverse.

Final by entheh

This is really a unique experience. Like weird dream.

I could not save one darn sheep. I think it's one of those things where if you made it, it's childsplay but to someone else it's really tricky.

Perhaps starting the first level with only one sheep emitter and only need to place one block correctly and gradually raising the difficulty would have made a great deal of difference on the learning curve.

Great music. Show off. ;)

Sheepers by crims

impressive. I thought it was weird that the buttons on the bottom changed order sometimes. maybe that's part of the original lemmings, i dunno, been a long time since I've played it. on a side note that was a really cool intro screen

Onslaught! Sounds intriguing, no? by bugboy

bugboy, very nice. immpressive selection of walls, weapons and enemies for a 48 hour game

To those that haven't played it yet: Be sure to set your volume to max first to get the full effect.

Sheep O Rama by Bastian von Halem

I liked it - Very cool graphics and the movement was good, but yeah, I kept getting stuck too. (spawned inside barriers at the start of levels a few times)

So I left it and went to the kitchen for a while and when I got back I was on level 15! It plays itself! Sound was ok but I dropped the score a bit because some of the .wav's were dated from 2000.

SoaringSheep final entry by LoneStranger

I really like this entry. Flaws in gameplay but some small rule changes could really help.. for instance a contest to see who could hit the most planes with sheep would have been more of a challenge.

I liked the overall style and presentation of the game.

Sheepenstein by drZool

Really neat idea. Isn't really a game, more like an educational title for jr frankenstiens.

Attack Sheep by Zaphos

Really cool idea. I didn't really understand exactly how the robot programming worked but it was hilarious watching it keep doing funny stuff like bombing his way off the screen.

Killer Sheep, And A Cool Zombie! by Pintle

Very weird, I like that. But the gameplay has issues.

Entry by DavemanInSeattle

Very funny, great chainsaw sound and some nice animations. If the bombs could hurt the wolf I think that would have made a big difference on gameplay.

World Domination: Sheep vs Wolves by ghowland

cool map and clicking system. looks like python gets more popular in each contest

Sammy The Sheep by Tybal

Cool fireball effect

windows exe +src. 2player. by illume

it has POOOOOP!!!

SheepCom by Slate

Ok, I'm going to be having sheep nightmares for awhile thanks to this entry. The marching music and hundreds of baa sounds work well and will drive you insane too. It's very cool how you can 'paint' walls on in 3d.

The readme said I could watch sheep explode but in reality it's more like they blow up like a balloon and disappear.

The mouse cursor had some odd problems the more you played, by the end I could only build in 1/4th the screen area. I had a crash while trying to build outside the fence... perhaps that is justice though.

chicken by yq713

Good concepts and I rather liked simple clean graphic style. The big problem was collision detection with the bird is like WAAAAY too sensitive, I couldn't get past that second bird by the hole. And I can't shoot it?? Not fair!

The 2 for cosmetic theme is because I've heard rumors there is a sheep somewhere. I just can't get to it.

This entry screwed up my dekstop after crashing a few times. :(

Block building was cool, but I couldn't figure out a way to build where I wanted to, only where my bullet hit the wall.

Sheep Dome by LordCovenant

Needs a lot of little tweaks to feel right. It said "use standard fps keys".. that's WASD!! Which didn't work, but yeah I found the arrow keys.

The making platforms by shooting and holding down the button is very innovative.

I thought the sounds were great!

Lowered tech score because of repeated crashes.

Sheep Pop! by Nate

Strangely addictive

Sheep Craft by MrWizzard

i saw a sheep. then it ran away

48game valles by valles

ah ok, I figured this entry out. Put on Pink Floyds "The Wall" and play it backwards while tapping the right arrow key to the beat!!! It's amazing!!!! Also required is a projection system to beam it onto your dome shaped white cealing.

LD4 — Infection

Infected! by Krzysiek-K

The star of this show is the fantastic tunnel effect, reminiscent of the classic "Microcosm" by Psygnosis back in the day. Only this time it's not jerky FMV, it's in your face morphing and such. You never really feel like you're in danger until fifteen minutes later you're instantly killed by a new kind of enemy. The weapon powerups are nice but I missed explosions of some kinds.

The Destruction of the Viruses by Jolle

Gauntlet with virii! I don't know if this was a time issue or I just suck but viri seemed to duplicate faster than I could kill (even at the start) and the only way I could pass levels was have them hit 512 and stop reproducing. So I didn't pass level 3, was taking too long.

They seemed to congregate on one another into giant super globs that I just had to stand and shoot fo long periods of time.

Technically very sound, nice weapons (mad I couldn't see the railgun) and great gameplay.

and.. can slide against walls!! This is a nice tough that most 48 games forget.

infekchion by illume

This game would win the "Could have actually been an atari 2600 game" pelly if there was one. I'm not sure if it's possible to lose. Completeness was hard to judge, because while there were no instructions or menus it's the only came to feature it's own online score system!

Sound is perfect.

I'm sorry to say these so called "roting cubes" did not rotate, thus shattering the illusion.

infeXion by bluescreen

What can I say? Bluescreen is a one man game making army that makes you reevaluate what is and isn't possible in 48 hours. His art and mad coding skills come together for a perfectly blended cup of action and flashy effects sure to amaze.

Zombiepox by peitz

Fantastic game marred by some quirky pathfinding of the zombies, they would get stuck on a rock chasing someone and you would have to push that someone around to get them unstuck. I was unable to pass level one because of this.

Amazing pixeling and great sound.

Pathogen Warrior by tonic

Very kickass. Couple additions and you could start selling this on popcap tomorrow.

Zombie Epidemic by Ufo Z

This is one of those games where you go "htf did they do that in 48 hours? wicked!" and so I did. Fantastic!

Antigen by Mark Fassett

Mark has continued his 48h tradition of cloning Alien Flux magnificently. ;) A well rounded endeavor with a nifty mini map system.

Peanut Butter: The Simulator by Zaphos

In a refreshing change from the last ten kill the zombie before they infect everyone games I've played, this little beaut places you in control of a butter knife, but not for stabbing rotting corpses, for spreading lucious looking peanut butter; a worthy endeavor indeed.

Hats off to you Zaphos.

Infectrons (FINISHED) by LoneCoyote

Infectrons will give me nightmares for some time, while simple in concept the epix battle of level four was waged long and hard before I finally succumbed.

Corruption by meethezero

Neat idea. The system file didn't appear after five minutes of play so I kinda gave up.

Antibody by TwinnedArak

Interesting concept and it's strangely relaxing.

Fuc Man by Impossible

pimp'n idea

Zombie Death (FINISHED) by wisebede

Wisebede enthralls us with his rendition of the classical destroy the zombie theme. It's done pretty well, but difficult, I was unable to pass level 4.

I'm not sure if the humor was intentional or not but the dialog had me laughing, 5 for humor, well done old bean.

Design thoughts: Zombies take 10 or so hits to die, but instead of absorbing the bullets visually, they bounce off, giving the impression that they are invincible! That's just wrong.

Shrooms! by zoggles

Called by some a modern day picasso, Zoggles proves he's more than a pretty font face today. Armed with VB and an unexplained hate of gophers he masterfully puts together a very original, playable game - although noticably missing was the gopher die anim. With that and some sound this game could spread its software spores to the ends of the earth.

Infectoban by flgr

I gave this top rankings for fun because it's a solid logic game, makes ya think and little things like the character's perfect movement speed and "snap to grid" system for the game pieces make this really shine. The main character is drawn well.

SDLInfection by Endurion

I played this to the end and I have to say it's neat, very starcrafty, but the gameplay has a flaw - to win most battles you just need to do the ye-old-command and conquer-gang-up-on-one-unit trick. After combined all your blobs into a super blob it can waste most things.

Kitten Carnage by Algeroth

While a bit rough around the edges (what is with that lighting??) any game with mowers and small animals is a winner in my book.

Cuzco's Goat Bloat Game by philhassey

Mr Hassey has crafted a treasure of a game that would amuse even the most jaded pirate. His classical musical training also comes to the rescue with an excellent rendition of turkey in the straw. However, i'm somewhat concerned about this young mans obsession with goats.

The Trouble with Tribbles by Gopher

Tribbles!!!! ARGHGGHGH!!! Excellent

Microbattle by dumple

Fantastic game, not since pitfall and Adventure for the A2600 have you had so much fun spelunking with an extremely pixelated avatar. A delicate mix of relaxing exploring, pulse pounding battles and neat items and powerups to find. The soundtrack fits perfectly.

The Lobby by Spectro

Well, at first I turned up my nose and was like "what the hell is fenix, wtf is a .prg?!" but I'm glad I got over my language (?) biggotry long enough to see that this is a pretty nicely designed game. Co-op team, transition to zombie hood and recovery and body parts flying, hard to ask for more.

Infected! by Krzysiek-K

The star of this show is the fantastic tunnel effect, reminiscent of the classic "Microcosm" by Psygnosis back in the day. Only this time it's not jerky FMV, it's in your face morphing and such. You never really feel like you're in danger until fifteen minutes later you're instantly killed by a new kind of enemy. The weapon powerups are nice but I missed explosions of some kinds.

The Destruction of the Viruses by Jolle

Gauntlet with virii! I don't know if this was a time issue or I just suck but viri seemed to duplicate faster than I could kill (even at the start) and the only way I could pass levels was have them hit 512 and stop reproducing. So I didn't pass level 3, was taking too long.

They seemed to congregate on one another into giant super globs that I just had to stand and shoot fo long periods of time.

Technically very sound, nice weapons (mad I couldn't see the railgun) and great gameplay.

and.. can slide against walls!! This is a nice tough that most 48 games forget.

infekchion by illume

This game would win the "Could have actually been an atari 2600 game" pelly if there was one. I'm not sure if it's possible to lose. Completeness was hard to judge, because while there were no instructions or menus it's the only came to feature it's own online score system!

Sound is perfect.

I'm sorry to say these so called "roting cubes" did not rotate, thus shattering the illusion.

infeXion by bluescreen

What can I say? Bluescreen is a one man game making army that makes you reevaluate what is and isn't possible in 48 hours. His art and mad coding skills come together for a perfectly blended cup of action and flashy effects sure to amaze.

Zombiepox by peitz

Fantastic game marred by some quirky pathfinding of the zombies, they would get stuck on a rock chasing someone and you would have to push that someone around to get them unstuck. I was unable to pass level one because of this.

Amazing pixeling and great sound.

Pathogen Warrior by tonic

Very kickass. Couple additions and you could start selling this on popcap tomorrow.

Zombie Epidemic by Ufo Z

This is one of those games where you go "htf did they do that in 48 hours? wicked!" and so I did. Fantastic!

Antigen by Mark Fassett

Mark has continued his 48h tradition of cloning Alien Flux magnificently. ;) A well rounded endeavor with a nifty mini map system.

Peanut Butter: The Simulator by Zaphos

In a refreshing change from the last ten kill the zombie before they infect everyone games I've played, this little beaut places you in control of a butter knife, but not for stabbing rotting corpses, for spreading lucious looking peanut butter; a worthy endeavor indeed.

Hats off to you Zaphos.

Infectrons (FINISHED) by LoneCoyote

Infectrons will give me nightmares for some time, while simple in concept the epix battle of level four was waged long and hard before I finally succumbed.

Corruption by meethezero

Neat idea. The system file didn't appear after five minutes of play so I kinda gave up.

Antibody by TwinnedArak

Interesting concept and it's strangely relaxing.

Fuc Man by Impossible

pimp'n idea

Zombie Death (FINISHED) by wisebede

Wisebede enthralls us with his rendition of the classical destroy the zombie theme. It's done pretty well, but difficult, I was unable to pass level 4.

I'm not sure if the humor was intentional or not but the dialog had me laughing, 5 for humor, well done old bean.

Design thoughts: Zombies take 10 or so hits to die, but instead of absorbing the bullets visually, they bounce off, giving the impression that they are invincible! That's just wrong.

Shrooms! by zoggles

Called by some a modern day picasso, Zoggles proves he's more than a pretty font face today. Armed with VB and an unexplained hate of gophers he masterfully puts together a very original, playable game - although noticably missing was the gopher die anim. With that and some sound this game could spread its software spores to the ends of the earth.

Infectoban by flgr

I gave this top rankings for fun because it's a solid logic game, makes ya think and little things like the character's perfect movement speed and "snap to grid" system for the game pieces make this really shine. The main character is drawn well.

SDLInfection by Endurion

I played this to the end and I have to say it's neat, very starcrafty, but the gameplay has a flaw - to win most battles you just need to do the ye-old-command and conquer-gang-up-on-one-unit trick. After combined all your blobs into a super blob it can waste most things.

Kitten Carnage by Algeroth

While a bit rough around the edges (what is with that lighting??) any game with mowers and small animals is a winner in my book.

Cuzco's Goat Bloat Game by philhassey

Mr Hassey has crafted a treasure of a game that would amuse even the most jaded pirate. His classical musical training also comes to the rescue with an excellent rendition of turkey in the straw. However, i'm somewhat concerned about this young mans obsession with goats.

The Trouble with Tribbles by Gopher

Tribbles!!!! ARGHGGHGH!!! Excellent

Microbattle by dumple

Fantastic game, not since pitfall and Adventure for the A2600 have you had so much fun spelunking with an extremely pixelated avatar. A delicate mix of relaxing exploring, pulse pounding battles and neat items and powerups to find. The soundtrack fits perfectly.

The Lobby by Spectro

Well, at first I turned up my nose and was like "what the hell is fenix, wtf is a .prg?!" but I'm glad I got over my language (?) biggotry long enough to see that this is a pretty nicely designed game. Co-op team, transition to zombie hood and recovery and body parts flying, hard to ask for more.

LD39 — Running out of Power

The Last E8 by SethR 2017-08-11T00:13:11Z

Sure Eremiell, linux build added!

Powerless: Trump Teaches Typing by RootPew 2017-08-20T06:00:08Z

Learned a lot!

Energy Robot - A tale that never ends by Rixud 2017-08-08T02:57:00Z

Cool. I feel like it didn't really get harder as time went on, maybe it should ramp up difficulty faster, or I felt like I could play forever. Endless runner indeed

Cellephant by hippy-dave 2017-08-01T01:23:31Z

Really nice. I didn't immediately go "well, these levels are random" so good work on the generator. :)

Armless Kairo by thomas-olsson 2017-08-04T14:10:29Z

Fantastic game and nice meeting you a few hours ago in Kyoto! Thomas told me he only slept for a few hours during the 48! Wow, that's dedication.

Suicide Watch by MrJotubes 2017-08-01T01:11:35Z

Interesting concept. Liked the art but I got really confused by the interface... all I could figure out how to do was shut off a program and end the phone call. The intro REALLY needs to be skippable!

LD43 — Sacrifices must be made

Tezcacoatl's Dance Dance Paradise by numeralien 2018-12-03T04:43:07Z

I really like this, difficulty and how long I lasted seemed about right. (Yeah, diagonals were the death of me) High score on the main menu still said 0 even after I did pretty dang good (in my pathetic estimate) so either a bug or personal insult, unsure :smirk:

Dungeon of Lost Items by g12345 2018-12-03T04:37:09Z

I like holding down the ENTER button and feeling like god as levels are created and destroyed at my whim. As for the game, it feels solid but I feel like I'm missing something because I never got close to the stairs

Nature is Harsh by hav24 2018-12-07T22:47:51Z

Text to speech has come a long way! I had to give up on the level with 10 babies.. HOW IS THAT POSSIBLE!?!? Really good entry, very educational about nature. I'd have liked a way to arrow-shoot babies without needing the stomp. (just to save time) Nice to see Flash still kickin'

Grauby Grauby by Danilo Freire 2018-12-06T23:54:54Z

Great use of the theme, fling mechanics and "slymeing the wall" felt great.

43 and Me by Atium Addict 2018-12-03T01:57:40Z

I won! Interesting how it's a persistent (or using a deterministic seed?) number map instead of random each time you tap up and down, so you can't like cheat until you get the # you want.

Sacrifices for Santa by Malghoul 2018-12-03T02:07:42Z

Satanic rituals and Santa really do go together well. One idea for possibly more strategy is if the size difference in cookies made a bigger difference in points they gave. Cookie size could get larger the farther away from the sacrificial circle

Sacrifices for Santa by Malghoul 2018-12-03T03:02:05Z

i-love-satan.jpg

Clucked Up! by MrLeePerry 2018-12-03T02:18:03Z

Really polished and a nice challenge. My best is only 4 chicks, but that could be because the anim of seeing them die is fun

Tower of Sacrifice by notime4games 2018-12-03T03:18:38Z

Excellent. I couldn't jump back up after going to a lower area on level three, unsure if level design issue or old person's lack of platformer skills

A Town of Questionable Morals by CaseyH 2018-12-06T23:47:49Z

Hmm, looks like you made everything, why wasn't this submitted as Compo instead of Jam? (maybe you needed the extra day of time?) In any case, nice job, glad I can finally play a game that realistically reflects the timing of my real life love making. I feel like up arrow should be an alt for jumping.

Demon Rising by GerardB 2018-12-18T22:41:00Z

Solid and polished. WebGL version worked great for me, one of the few games that worked well on my 21:9 monitor after clicking fullscreen. The dissolve shader effect rules, now I need to figure out how to put that in one of my games someday...

Tama Gone Wrong by Lucien Catonnet 2018-12-07T22:25:16Z

I like how this tells a "story" via gameplay mechanics and gives the player the privilege of figuring out and understanding what's happening.

Penance by cdunham 2018-12-06T23:36:43Z

Pretty fun after I stopped killing shopkeepers and figured out the right click to collect thing. Monsters don't respawn do they? So the goal is to kill them all? I died right before I did I think.

LD49 — Unstable

Unstables by joonamo 2022-01-29T04:19:45Z

Ha, nothing better than setting up the rider to flip off at massive speed, I can't get a highscore because I can resist doing that!

LD55 — Summoning

Burnout Purgatory by Samuli 2024-04-16T00:25:20Z

finally an accurate gamedev simulation :sweat_smile:

Summoned by Bender Biber 2024-04-16T00:39:39Z

Nice. I got pretty far with keyboard controls but I could see this would be a lot easier if I could get my controller working! (maybe the web version can't do it and should download the win exe, dunno)

LD19 — Discovery

Looney Ladders by mrfun 2010-12-20T08:53:00

Thanks Crono - I've added zlib.dll to the zip

Looney Ladders by mrfun 2010-12-21T04:10:00

The guy moves glitchy (or stops..) if fps goes below 30.. on my windows box it gets 500+ fps so I think it may be due to the virtual machine. Anybody else have that prob?

Looney Ladders by mrfun 2010-12-22T04:47:00

The "use arrow keys to move and enter to select" message on the main menu is only for the main menu. Yeah I see how that could be confusing, it looks like it's meant for the whole game..

If you use the arrow keys and enter to choose your level, it should let you unlock all of them. If you use the mouse, it doesn't work right. Don't use the mouse at all!

Looney Ladders by mrfun 2010-12-28T06:48:00

Oops... there is bug with level generation on level 2 where sometimes it can't find enough spots to place children.. if you quit back to the main menu and restart the level it will try again.

Fate of Mankind by LegacyCrono 2010-12-20T13:12:00

Excellent concept!

Zonar by Ryan 2010-12-22T03:56:00

Not bad.. I imagine a creepy soundtrack and alien discovery scream sfx would add a lot though!

LD23 — Tiny World

9Lives by TheGamingProject 2012-05-06T03:23:00

Tiny indeed. The problem with browser zoom (firefox) was the arrow keys would cause the page to bounce around. I won the game nevertheless, nice job.

Around the World in 80 Seconds (or less) by gormio 2012-04-25T23:22:00

Yay, a Proton based entry! Solid box2d integration.. Hard mode should be renamed "the most fun mode". Hopefully by next LD Proton will also be targeting Flash...

@kanye by Cakebread 2012-05-06T01:32:00

Hmm, if it's marked web it shouldn't be asking me to download a zip... maybe you couldn't find a host for the raw files, I dunno

Rotten World by boorik 2012-05-06T11:13:00

I don't know if it's just my play style or what, but I constantly would walk one way, turn around, eat something, turn around and keep walking, repeat. Very tedious.. !

gravity by Rémi 2012-04-23T04:26:00

I likes it

Your Little Tale by LFleck 2012-05-06T02:47:00

Didn't quite come together, hope you keep working on this one.

To What a Mountain? by cageinabird 2012-05-06T03:14:00

Came for the violence, stayed for the funny texts

ascii world by dwrensha 2012-05-06T01:47:00

Cool... it's like ascii towlr, more than meets the eye...

WaterdropWorld by barigorokarl 2012-05-06T02:40:00

Great job.

Trees of Life by pragmascript 2012-05-06T02:57:00

Cool .. collision was a bit shaky, kept getting stuck.

World of desTiny by LiquidAsh 2012-05-06T02:43:00

Not clear enough how to play and setup units needs some polish!

48 hour MMO by mikolalysenko 2012-05-06T03:30:00

I walked around and did stuff, neat. Bit laggy, but hey, it worked!

A Minecraftesque Adventure a`  la Rogue by leedo 2012-05-06T01:35:00

Finish it! Reminded me of old school BBS games.

Zephyr by cadin 2012-05-06T02:52:00

So nice and relaxing... well, until that fly/bee thing comes and tiny broken bodies litter the floor!

Ugly bald protagonist escaping a somewhat tiny world by huga 2012-05-06T03:04:00

Yeah, like others said, the visual feedback to what is happening needs to be clearer, as far as I could tell, I couldn't die and some monsters took multiple hits, and some couldn't be killed at all. So hard to know if that's a bug or we just need a life-bar on screen. Like the zelda like exploration though.

LD24 — Evolution

Magna Systems Inc. by recursor 2012-08-27T23:59:00

Took a bit to figure out the "manual mode" is to be flipped on only for as quick as possible to do course adjustments. After that level 1 was a breeze. Level 2 I failed until I hit P to adjust rotation speed... (cheating I guess?) Level 3 I gave up, looked impossible! Great intro and cool idea.

Critter Duels by DWallin 2012-08-27T23:32:00

I defeated everyone! I like that the pig butt has a "Lazy ass" attack.

Mad Scientist Monster Maker by frosty 2012-08-28T03:56:00

Great entry, lot of fun

Primordial Soup by bytegrove 2012-08-28T00:34:00

Congrats on doing something ambitious, it's a neat experience to be able to pluck 3d body parts off the ground, stick them on your head and create a dragonbeast with 5 heads that shoots crazy and moves fast. Well done, sir.

Evo Smash by Elemental Zeal Games Studios 2012-08-28T01:16:00

Had to use the full installer, guess I didn't have XNA 4.0 yet. After that it worked fine on my Win7 64bit system. Well, I won the game, was fun leveling up my little guys, but seemed to be over too quick, didn't really get a chance to evolve them much. Cool.

The Phoenix Rising by Brassawiking 2012-08-27T23:11:00

I just can't pass the car scene, which you had a key to skip a scene just so I could see the rest! Really like the mood here.

Homes Through Time! by Materie 2012-08-27T23:22:00

Finally, I was able to win an LD game

Unlikely Companion by alyphen 2012-08-28T01:00:00

Really a lot of content for 48 hours, 7 levels? I beat the dragon but quit accidentally.. damn it. Too bad companions evolution was only cosmetic, could've used some help fighting those baddies.

ROCK EM SOCK EM DARWINS by turkwise 2012-08-28T03:34:00

I learned a lot of science through this, primarily that little monkeys are the best fighters in the world

The Life Tale by Griz 2012-08-28T03:29:00

Great mood and mechanics, but needs some re-balancing, in its current form it is as brutal as real evolution and requires as much time!

Young Earth Road Trip by saguaro 2012-08-28T00:14:00

As someone who grew up in a YEC household and DID hand out chick tracks I found this particularly hilarious. I've also met Ken Ham, the curator of the museum! Yeah, he's a loon.

Moore's Game by rwos 2012-08-29T22:33:00

I found the green block!!.. at 0% life, phew, close call. Anyway, I really like the variety here and am impressed that you could do all those games in 48h. I do REALLY wish you'd just had 15 min to sfxr up some emergency sounds though, it would seriously make a HUGE difference.

Way to Change by yetanother 2012-08-29T11:39:00

WHAT IS THE GREAT ANSWER? This is a comp entry, so where's the source code, I was going to cheat with it to figure it out.. :P

The Evolution Of Stars by Dadeyemi 2012-08-29T11:55:00

I loves me some science

Reckless Abandon by clavicarius 2012-08-28T03:43:00

You can THROW your head at people. I approve. I found the controls just a bit complicated, I think just tapping shift while near ANY body part should have automatically fit it your body in the right place if applicable, as it currently is, it's a bit overwhelming to do during battle.

Octogeddon by flyingbear 2012-08-28T08:13:00

Excellent and addicting. My hats off to you, sir

Game Of City Life by Bitspace 2012-08-29T11:44:00

Needs a bit more polish but kudos for digging into an ambitious idea like this

Kudzundheit by ChainedLupine 2012-09-02T00:20:00

Awesome

Fantasy Map Tactics by Breakdance McFunkypants 2012-09-01T00:12:00

Love the look of this. Was a bit confused that only one guy moved when taking a turn (I set movement on all of them).. never trust us to read the readme.. :) But now I get it.. and ruled the kingdom!

Strike of Rage ! by deepnight 2012-08-27T23:03:00

Not seeing the theme in this really, but it's really amazing. Art to die for, and the controls are great. Yeah, couldn't pass round 1 either. Stupid bombs.

Evolution - Caveman by siondream 2012-09-02T00:08:00

HARD!

The Legend of Elzad by arkeus 2012-08-27T23:18:00

Well done classic RPG style!

The Legend of Marilia by Doft 2012-08-28T01:59:00

This is a good, complete, suspenseful dungeon crawler. Made it to the end boss on level 3 but he's tough! Theme seemed to be "piss your pants in fear" and not evolution though.

Super Charles Darwin by gnx 2012-08-27T23:28:00

Aw yeah, I could see ChuckDar is an action hero fo sho. Gameplay is a bit hard, only could get the first gun upgrade. High audio points for working that wilhelm scream in.

Caveman Speak by AdricZero 2012-08-29T11:50:00

Great idea and even better sfx. I couldn't get Oorg to move at all on level 5 though. Ran fine on my win7 64 bit system.

RED PLANET by BuffaloPhil 2012-08-28T02:08:00

Wow, short and sweet. Nice experience. Love that art.

The house by DalsGames 2012-08-27T22:59:00

Well, it scared me. Wasn't able to win though, I think from bugs but unsure!

LD29 — Beneath the Surface

Space to go by geekdrums 2014-04-28T14:20:00

Very unique and cool experience. Enjoyed

FuMeKuRi (page-turner) by negiyan 2014-05-08T06:56:00

Nice package, really liked the music!

Please Come Back by PapyPilgrim 2014-04-28T14:24:00

From reading the comments it appears I gave up too early. Now I'm haunted by what this game is really saying about me... Hmm

Skin Deep by Martin Vilcans 2014-05-08T07:01:00

Suitably creepy. I didn't have the patience to get through the whole face, maybe if there were some other mechanics/sub goals at play also...

Substep by Ysty 2014-04-28T15:41:00

very cool, especially when I got far enough to use the shop! I agree with the others, full 360 asteroids style rotation would feel more natural...

Small sacrifice by Kragnir 2014-04-28T14:31:00

Alas, I was unable to end the curse due to my limited bullet hell skills

Botch Bundle by Marcus_siactro 2014-04-28T14:40:00

Very nice, never played anything quite like it. I have to admit, I don't know how I passed the last level though, I was just moving things around and it completed?!

The Crack by r0x0r 2014-04-28T14:28:00

From the man who waited to the man who killed everybody?!

Approaching Void by Celt 2014-04-28T14:56:00

I couldn't quite get to the ghosts!! Neat experience

Space Surface by Belingo 2014-04-28T14:34:00

R.O.B. needs some guns

LD34 — Two Button Controls / Growing

Backwards and Bonkers! by CartoonJenn 2015-12-15T02:26:00

Cool art

The Super Bros (that are not Brothers!) by Xinelu 2015-12-15T03:04:00

Interesting and I like concept. I think it work work better if you could move in the air while you jump. The way it is now you have to do these super "quick taps" to do jumps right that left me frustrated a bit.

Sunder Farm by BudaDude 2015-12-15T02:39:00

Nice style on the artwork. Gameplay seemed a bit slow and I never found more kinds of seeds to plant, maybe that was it or they show up later, unsure.

Growth by Alexander Ramsay-Baggs 2015-12-15T02:45:00

Really impressed with all the options and holy cow, a tutorial? But to be honest I quit early because the dang "Next day" button was soooo slow.

Sand Storm by pontooncity 2015-12-15T02:49:00

I think I would like this but I'm dumb, I can't get out of the lake to the right. I must be missing something

Precision Rainbows by Jimbly 2015-12-17T23:50:00

Very cool game. Definitely hurt my brain on those later levels. Thanks for the credit :)

Two buttons to save the city ! by LavWa 2015-12-15T02:58:00

This is fun. Thoughts:

1. Later levels use more than two buttons!?!
2. Restarting lets you continue where you left off, maybe a testing thing you didn't mean to leave in
3. People who've worked jobs where they had to enter credit cards #s with keypads will do great at this game (I have!)

LD10 — Chain Reaction

Unknown by allefant

Really hated the bomb lighting mechanics. Great graphics and tunes.

TheCrawlyCrab by baggi

(using new build from 22nd) It runs fine but herding crabs is too damn tedious and slow. I mean, I thought cows were bad. I liked killing them though.

Short Fuse by Hamumu

Simple awesome that a game this polished can be done in 48.

Needed an indicator so you know when the wick was going to be lit.

Best death sound ever.

THE CAVES OF INSANITY!! by philhassey

Slick game, quite fun, even if level five is a biiotch. The music.. well... what to say. Don't ever use it again. ;D

Final Release by XMunkki

Fantastic!

Ramuh-Shmoo by Sophie Houlden

Damn this game, I just can't figure out how to make the wire actually connect. I mean, I stick it where it looks like it's connecting but nothing happens.

Yeah I'm retarded or whatever.

Sweet story board intro!

Towers of Skye “tech demo” by Archwyrm

Need .exe ya lazy bastid

HeliChain by drZool

I don't want to install MS beta stuff, my machine is buggy enough as it is. And I installed vista only four days ago.

Chain Reaction: Detonator, the final? by Endurion

I got stuck on the level 4 or 5, just couldn't quite get the ball to roll across right. Solid stuff though.

Catalyst by Frimkron

Well, um, hrm. Clunky GUI. I never saw a missile or an explosion, I must be doing something wrong. I guess I just didn't have the patience to figure out what was going on.

And of course the kiss of death for 48 hour games: Two player only.

Great looking map though, I just wanted to bomb the hell out of that country named butt.

Space Reactions by fydo

Somehow that soothing music didn't really work as a sound track to destroying the universe but I liked it. I won the game in < 1 minute, but it was a fun 1 minute!

Ms Green’s lovely day by gimblll

Great puzzle game!

Chain Pain: Final Submission by Jach

Great idea :) Needed more variation while playing, like if you can hold out for a minute, they strip you naked or something. Some kind of progression.

My kind of game.

Boomshakalaka Done! by Lerc

Slick and great looking. Yeah, bit hard for a lazy guy like me.

Mr. Splode by lexaloffle

I gave a lot of 5's on this one. Excellent game.

But for crissake, next LD, please think about a "Continue" button!

Paramecium by midwinter

As a game, feels a bit random. Soothing. But I can't stop thinking "vagina" when I play this.

Marble Bomb by NyanNyanKoneko

Apart from the jerky camera, bad controls and sort of un-marble like physics it wasn't bad at all. Nice tunes.

Boostcraft by rale

Lovely vector art style. Don't really dig the click and pray mechanics.

Working Title: Ruckus by shanecelis

Really like the visuals. As it is now, not very intuitive.

Partycle Popper 1.1 by sol_hsa

Damn U, wide screen bug!

sg’s entry by SteelGolem

Hmm, it didn't want to work on my vista system. But I will say this, A&W root beer FTW!

Zanmato by Tivi

If you could combine this entry with Chain Pain I think we'd have a winner.

LD11 — Minimalist

Micro Macro by PoV

I couldn't quite get my gravitated shots to behave, but I think I sort of got it.

GBGames presents Minimalist – the by GBGames

Very playable, good job on not letting grandma slow ya down. Great food pics btw

Final Submission by keeyai

Nice progression system. Sort of reminded me of how vib-ribbon (a vector art PS1 game) worked. Man, I've never seen so many detailed stats in an LD game!

Framed! v1.1 Released by mikeware

Well, the matching is simple, but the planning ahead to have all same size pair frames is eluding me a bit I think.

Battle Magic Done! by MrPhil

Was fun killing stuff

win32.dll The Game by philhassey

I got a REAL pop up error about creating the file after I played a game or two..wait.. real or part of the immersion experience?? You've done it again, mr hassey! +1 for the gopher cookies

Game by alex

Coolish

Too minimal for a name… by bluescrn

Level 4 kicked my butt

Things on Top of Other Things by chrisp

Yay, I won

As good as it is going to get by creiht

it's bad enough being 'linked in', staying away from facebook, sorry man.

Brainwave by Deepflame

It seems like the power-pill can't really be used because there are no left arrows. Maybe if you got really lucky as you were about to die...? I liked the vibe of this game, thanks for including a speed-up key.

Leap , at least it’s something… by Devon

Unfair collision detection! Neat idea.

Unknown by dgriff

17,000 with my 280 combo! nice musaks

MiniMall by doofer

darn, just getting a crash when I run it. (vista64)

I made… something! by DrPetter

Very cool using .psd's directly for level information. May just have to steal that sometime...

Exxon – The decontaminator by drZool

Great level design, especially liked how the little outboard motor rotated correctly when turning, nice touch. :)

dots by erik

This is surprisingly addictive, the "packman pill" powerup makes all the difference. Your pizza pic is making me hungry again. My highscore: 22,000

WORLDMAKER by eugman

Poetic!

miniPals by fydo

less wow and more levels, foo! cute characters, potential to be a saturday morning cartoon. happy bday man

Dot2doT by Sophie Houlden

1290, eat it! :) Should have added a few sounds, come on!

Sailor by gustav

Awesome particle system. Pretty mean how you always fail eventually, but hey. :)

Still Pond by Hamumu

Thanks for the tendonitis, pal!

MinMo LD11 by HybridMind

Clean and smooth. Agree with the others about the waiting. The audio/platform movement relation was strangely hypnotic.

The Hunt for Pepsi Blue by Jach

Finally, a game not afraid to deal with the important issues of the day!

Divine Asteroid Showdown by The Game

This game has deep meaning - "ateism" must mean the belief that people have eaten to survive in our solar system! I am an ateist! Music had a bit of a scratchy problem, dunno if that's my system or the recording.

There Is No Screwdriver by JamesDM

wait, you learned programming and python during the LD48???!! Ok, I forgive the game then :)

Steroids by jamports

I've got an intel minimac (10.4.11) and I can't run this, I get "bus error" it looks like. Not sure what's wrong. :/

Of Robots & Groglots by jlnr

All I can say is wow, that's an incredible amount of content/gameplay to whip out in 48, awesome work. Difficulty seemed about right to me.

Unknown by john

win .exe build plz

Col-4 by jolle

Sorry sir, I've always been a tetris fan, never really got into column style gameplay.

Cowbell Hero by jovoc

Go-go Beatronome! Not really a game but I have to credit the awesome music selection that was in it.

Of Robots & Groglots by jlnr

All I can say is wow, that's an incredible amount of content/gameplay to whip out in 48, awesome work. Difficulty seemed about right to me.

Kill ALL Life!!! by Kimau

For three hours that's pretty kick-ass.

(T+48:48) Final Entry: BlockOut v0.LD48_11 by LoneStranger of LoneStranger Designs

Not really finished but I can appreciate what you were going for. High marks for that pizza pic, yum.

Mininode by LunarCrisis

less math, more levels! :)

entry – Minim Madness by mariusz

I think you tie with another game for most frustrating entry, mostly because I really love the idea, .. damn you, minims! Hope you do a post-compo build with more friendly recognition.

Simple maze by matrin

Hmm.. please take these game controls back to the the 70's where they belong! What next for LD12, punch cards for input? ;) Congrats on finishing the game though.

Unknown by Mike_W

I think rand(3) might have worked better for the AI ;)

Trivial Escape from Minimalist Island by mjau

I escaped!

minimalist rts by negativegeforce

that is one SCARY looking chap on the title screen

Casey is ready to rock (kind of) by nfirvine

(waiting for win build)

Unknown by NULL

Need .exe, can't install pygame

Mondrian by pansapiens

Neat idea.

Tiny Hawk final release by Tiny Hawk controls

Nicely done. An another idea to minimize "waiting" would be to add a "game speed 10X" button you could hold down to fast forward. Skate or die, dude.

The Pushers by phren

cool idea

Origami Wars by piddlepup

Not a bad shooter, although I quit when it didn't seem to get harder or end!

Pixelman 3 by pymike

Ok, congrats on making the kind of game that pisses people off :) Maybe for Pixelman 4 we could have a continue on same level button?

Yeah, ThingGo is a go go! by robot_guy

Solid, full featured game here. Very nice. Like inventive scoring display.

Color eater by lucasshrew

Not bad but something really annoyed me about the movement, the physics just didn't seem right.

Space Stuff Trader by saluk

Wow, that screenshot from before was actual size I see!! Deep game for something so small, hope you keep working on it.

redgate by scoopr

26!

Simple Dungeon by sfernald

Hrm, crashes on startup for me. (vista)

“Desktop Rox” by sgstair

Great technology, very well done time-lapse vid. Next time take the extra 10 mins to add a few sounds! :)

Minimaze by shanecelis

I think this is a fantastic design, too bad you didn't have time to make more levels.

The white gazelle laughs maniacally by jhauberg

hrm, I think I have all the required libs installed but I'm getting a generic crash on startup. (vista64)

Block Picker 1.0 – final, timelapse by sol_hsa

5 for theme, salsa!

CGA Quest by SpindleyQ

After the insaneness of level 4 I took one look at level 5 and quit out in tears. Yay for CGA. Also, big congrats on finishing a 2 hour entry in the other comp as well DURING LD, I couldn't get that one running though.

The Butler Did It by Surrealix

Great visuals and interesting. I would have liked to see a "speed up time" key so people would move faster. Crashy but still an achievement to get such a neat system working.

RPG Battle Simulation by thedaian

You may be correct in mentioning game balance needs some work. It was fun holding down a key and getting to 6000 HP though!

Spacbattle is done-ish by tirpen

I get the MSVCR71.dll error (I got this on a few others too, but it still seems to run for them) and then: File "mainuildmainout1.pyz/pygame", line 52, in __getattr__
otImplementedError: surfarray module not available/ I'll try again when there is a v1.2?

warrior by tonic

Beautiful 3D! Just scoring doesn't seem like enough to do/worry about it. A bit 'minimal' in that department I guess. :)

Didn't you do 2D side view rail shooter a few LD's ago, btw?

final version of my game by triorph

I'm slowly recovering from that soul shattering sound loop. The particles were pretty.

Castle Adventure by Viridian

Old skool 4-evar. Best timelapse so far. And no it's not fair that you always take damage while fighting.. but sneaky running makes up for it.

Unknown by Wiering

That is Qix my friend! Nicely done. I'm counting the seconds until some adult site steals your code learns how to replace the BG pics.

Typoworm by XMunkki

Nice merging of two ideas, it really works.

LD14 — Advancing Wall of Doom

[Wall Girl] by 5parrowhawk

Pretty cool, the tiny collision point of the player and such is dead-on for a bullet hell game.

I think the wall thing might have worked better if the game only used single color bullets for a while, instead of spraying with everything, which for me anyway, made it so ignoring the walls and dodging all over the screen was a better strategy.

Nice looking weapons

Wall Of Corpses by scionkiller

I was victorious! too bad you didn't have time to add more stuff, lot of possibilities here

sekhar by sinoth

The whole bouncing green worm walls is a really need effect, also cool how they started to change patterns as you collected orbs, it turned into this crazy jenga-block shaped waterfall at the end.

I was unable to collect the last 2 orbs, they got stuck in something...

Flood of Air by sowbug

This is not bad at all! Once I figured out that matching the letters AND colors were where the points were, it got interesting.

Two simple changes that I think would helped:

1. Don't use letters. It sort of screamed "word game" when it wasn't, shapes, or animal icons would have been better.

2. Cosmo system. Maybe consider a full match (shape + color) a "tetris" of sorts and raise the a multiplier for each one...

arcticum by Tenoch

Fire and ice, good combination.

Like the tech.

So, after I collected the four elements of global warming and thought I could further my own selfish means with them, actually the entire world was destroyed (by a lua crash).. a genius environmental statement my friend!

doomdoom by 0rel

After I figured out I needed to charge up my power I was jumping like a mad man, very nice.

(You should probably have this info in-game more in your face for the jerks like me who didn't read the text in your submission post! Also good for those that link you from random places..)

Heart by agj

Unique and interesting take on the theme.

Game? I'd classify this as a flash movie that requires you to hold down a key...

I feel depressed now...

AWOD by Arowx

Talk about a climactic ending! Pretty cool, I sort of wish the power-ups I were picking up had a stronger effect, I was never able to "bring back the game" after getting completely surrounded.

Laser of Doom by badlydrawnrod

Exe worked fine. It is not really a good thing if you can get the high score of your game by putting a rock on the right arrow key.. :)

If you had had time to add (random?) paths/mazes to run through I think this would have been pretty interesting.

28.18 seconds on level 16 btw.

DoomCake by Banni

Food...IN THE GAME?? I'll rate up your foot category just for that. The art came together nicely, but I'm going to have nightmares about those teeth...

Solar Lift by codekitchen

That red blobby thing looked really cool. I always died before rescuing everybody.. I don't think there was a health indicator anywhere???

Uber Unmanned Wheelchair Deluxe by Cosine

Pretty diabolical level design, won the game. I've learned being handicapped kicks ass, thank you my friend.

The Haunting by Covenant

The Old Crowley Mansion is a dangerous place indeed.

I like how the walls didn't insty-kill you but had a chance to escape before being crushed against something.

Once I needed three keys on that one level I sort of just gave up.. too maaaany walls! Nice backstory, added to the experience.

ethergrind by dstrysnd

Wow, It's totally amazing that in 48 hours you made something that we probably would have all blown $35 on for our NES in the early 90's.

Like the real gradius, bit too hard for me.. nice old school intro

Advance 2 – Aftermath by DrPetter

Cool vibe, love the art. does the level ever end?

Doom Runner by Endurion

Wow, an 80's flashback in so many ways... I think you really nailed the difficulty, but agree with the others about having a shadow would be nice to help time jumps.

I don't know why you had the time to add those walls you break though but that totally made the game!

Stormwall by Entar

Excellent arcade action - I survived like 1:16, but only because I found out a sort of cheat - drive by the screen edge, easier to survive..!

Some air-wolf music or something would have really added to it.

I think you should have had "Press Entar" to start. I'm probably alone on that one though.

Happy Blob is Unhappy! by Fiona

This was punishing (damn you, saw blades) but I won it... that was a very catchy song you created by the way, don't think I'll get that out of my head.

Could have benefited from tweaking difficulty a bit, but that could be said for pretty much every entry I guess...

Stomp by flashkick

The game that plays itself!

I thought it was pretty funny that you took the time to write "Press SPACE to restart game: (Not actually implemented)" instead of just "Refresh browser to restart game" :)

Short Fuse 2: The Escape by Hamumu

Stupid bats. I'm giving this a 5 in journal and timelapse, because I know your Behind The Dumb ep is going rule

Falling Wall of Doom by ido

Same here, only worked once. I killed 3 out of 10 balls...

StarFerret by jlnr

Wow, great entry with some really funny moments.

1. You REALLY should finish this up with SNES-like music and sounds, that would add so much

2. Now I'm really curious as to what the "unintentionally offensive wording" was!!

StarFerret by jlnr

Wow, great entry with some really funny moments.

1. You REALLY should finish this up with SNES-like music and sounds, that would add so much

2. Now I'm really curious as to what the "unintentionally offensive wording" was!!

Manually Operated by Problem Machine

Neat concept and background plot. I think the problem with the middle being a bit tedious could be helped by maybe some kind of super-power that you can build up and temporary use for super strength or something...

A thing! by Lerc

Great action but I just couldn't get far enough to ever charge my super gun.. needs "old man" mode for me

Walls of Tron by mantis

Very cool idea... I need a friend to play this with to really see it in action. Too bad you ran out of time before doing AI!

Hello by mjau

Ok, not much content there, but I have to say I really liked the retro text paired with audio like that.

Plus, picking through your code, that is a really a nice and simple way that you connected lua to your c and handled save games and such.

Tight and clean.

The Triumph of Time by muku

This is really good... I couldn't quite click fast enough to pass level 5. Good progression of difficulty with the levels.

I would have liked to see perhaps some kind of indicator to show a weak wall, like pulsing red or something.

Nice game, music added a lot!

The Glacier of DOOM by nilsf

Amazing how many different little games you crammed in there... my only complaint is some of the sfx seemed too loud or screechy, like this metallic pop that kept happening while I was attacking the chopper.

Deathbeam by noonat

This is one of my favorite games... lot of elements come together nicely.

More levels and internet highscores would rule if you're going to keep working on the post-comp version...

But let's be serious, the scientist should be worth more than a mere politician.. think of his value in the post-apocalyptic world!

Bunny Press by Notch

Great game :) I got pretty far but gave up on the one where you had to get a bunny to take a carrot from the other side of the wall..

Really nice pushing/movement feel.

Wall of Locust by ondrew

I couldn't pass level 2, I really suck... I get the idea I needed to fan the flames over to the right side but couldn't quite make it happen.

Cool idea

YOU GOT A DEMONWALL! by PsySal

36314 pts, beat that. Wish I had a demon wall in real life

Standard Waiver by Radix

I get "failed to load plugin C:...Tempcap6B.tmp4.csx (126)" under vista64 with the latest DX/Net/XNA/Yourmom installed. I really want to try this, any ideas?

The Hotel Advance by Redbone

In most of these LD games, we get the mechanics working at the last minute than spend like 3 minutes designing levels, but your game surprises.. there is an assload of content!

I'm proud to say I won.

That music is.. well, not music. ;)

Wall of Cats by redokapi

I like the gameplay, difficulty seemed about right. Note for others, when you see that little processing icon in the window, it means it's silently loading, it takes a while... really needs a loading progress bar or something.

Also, it didn't seem to want to finish loading under Firefox, but IE 7 worked.

Sir Henry Placeholder and the Badly Timed Parade by rogual

Excellent work, I had to hand out a lot of fives here. and liked the Warhol pic as well :)

Wall Wrecker by robot_guy

Ok, some random comments..

Sorry, but I have to give this a frackin' 0 in originality.. ;)

Like others have mentioned, yeah, good and bad power-ups should be obvious by color or something, especially since you don't show in text what they did.

I didn't pass level one, it was just taking too long.

A possible balance thing you could have done to make this more interesting would be having all blocks slowly moving down (think space invaders) but not spawning more, possibly bigger but less blocks.

Nice art and sounds, although there seemed to be a 300 MS delay with sfx, maybe a pygame thing on my sound card.

Wall by secret_knitter

Hmm, I start the game, hear a beep and see some red circles but then it crashes. Python 2.6 under vista.

DoomDrive by sf17k

Nice controls, nice smooth experience, even without the polish of scoring and such.

The extravagantly excellent game about a ball shooting walls extreme hd turbo remix plus alpha EX 2000: the legacy: the movie: the game by Siiseli

67 seconds!

The game was ok, good idea, but a bit too hard and unrewarding in its current form.

I had more fun looking over source code and wanted to thank you for leaving such informative and helpful comments.

Such as, "DIS WHERE DA SHITS REALLY AT BITCH" from functions.cpp.

In fact, I've issued you an award, my good man.

WALLS OF DOOM! by simon

I had to use the Jach hack to fix the freezes...

Nice game idea, but because I only scores 18 I'm pretty sure it's not properly setup to be framerate independent.. I mean, I'm not that bad, right?!!

Run Moron by skalle

188,000! Didn't seem like it was getting harder fast enough...

Great art

Wall Defence by sol_hsa

Solid game, something satisfying about watching little pixel man get steam rolled. Good sfx for it. 471 on easy

Save Those People! by Strong

Ok, why am I dying? I saved the little bastards, but I still die?!?! NoooOOOO! Damn you power point.

Ludum Dare #14 by telaviv

I see where you're going with this, but it really needs more work done to see how it's gonna feel...

Grey Goo by TimS

7206!

Tsunami Warrior by tonic

I think the game mechanic of collecting speed pellets works but the controls feel a bit sluggish and slow. That's a hell of a multiplier, btw.

Save the Sheep by Wiering

Great idea, the lava partitioning could use a little more visual feedback, for instance, maybe show "where" the lava is going to go in the next phase, and maybe a timer showing when.

I'd suggest the levels should start easier and simpler, perhaps requiring only a percent of sheep to be saved... because, well, it's fracking hard

Unknown by X-0ut

Pretty bad... BAD ASS, that is! Nice job. Two nitpics:

Don't like that it "shoots" me out of holes instead of using my own velocity, and how it doesn't seem to rotate my facing vector as you would expect after coming through a hole.

Harbinger by FourbitFriday

That was one crazy looking wall.

Humpty Doompty! by yoyo

Hmm, reminds me of pole position.. :) Game play seems balanced pretty well, interesting strategy involved.

Needed sound!

Wally the Wall by zaratustra

This is a neat game play experiment for 5 hours of work. If you end up polishing it up, I'd suggest letting the player use water tiles when trapping enemies... would help for when they get stuck in a corner.