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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201224EvolutionGame Of City Lifejam1053.203.003.202.643.292.751.882.9666

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Bitspace

LD24 — Evolution

Bugs by misson20000 2012-08-29T04:27:00

Jumping controls are kinda weird, jumping sideways from a one-tile-wide spot is absurdly difficult.
Also, whenevere there would have been a sound effect(I guess), I get this when run from CLI:

java.lang.NullPointerException
at java.applet.Applet.getAppletContext(Unknown Source)
at java.applet.Applet.getAudioClip(Unknown Source)
at java.applet.Applet.play(Unknown Source)
at misson20000.ld.ld24.Evolution.playSound(Evolution.java:114)
at misson20000.ld.ld24.Evolution.tick(Evolution.java:190)
at misson20000.ld.ld24.RunnableTick.run(RunnableTick.java:26)
at java.lang.Thread.run(Unknown Source)

The Gift/Curse Of Evolution by HeroesGrave 2012-08-29T04:52:00

Would be better if you could actually see which item is currently selected ;)
Also, why can you walk on water?
Tried it 5 times (btw F12 doesn't work) now and the fact that no action gives any visual feedback is a real problem.

Creature Ranger by belk 2012-08-29T05:06:00

I read your journal, this could have made a nice game with a bit more time. Learned something about priorities for the next time, I guess :)
What struck me as odd is that "not moving at all" is the sensible option ;-)

Sadistic Sid by Mitch133 2012-08-29T05:12:00

blarghghrghrh *dies*

Nucleus by Queegey 2012-08-29T05:21:00

No lag here, ran smoothly.

EvolovE by encore 2012-08-29T07:37:00

Could be that my computer is just too old, but when the 3-shot-enemies appear, it falls down to 1-2fps really fast.
//Martok

The Origin by donmilham 2012-08-29T07:31:00

I kinda liked the music... which is strange, because it's super repetitve.
//Martok

rEVOLution by TwilightFlandre 2012-08-29T17:11:00

First impression: finally a roguelike I don't die in after 10 seconds! Great job, I would love to see a bit more progression in difficulty though - somewhere after level 5 or 6 it got ridiculously easy. Can't see the theme in it though...

Game Of City Life by Bitspace 2012-08-28T17:56:00

@kevincorrigan: the only unhandled exception I know of is if there are eiter some resources missing (ie. something not extracted from archive) OR if you have no OpenAL (but in that case, the message would say exactly that). Maybe it was one of those?

Game Of City Life by Bitspace 2012-08-29T14:12:00

The IRC-channel told me that was okay to do at this point, so... I have added a long description of how to play. I hope that clears things up.

Thanks for all the kind words :) Looks like we have little choice then... ;-)

We have been asked for a Linux version on another forum, so Bergmann is currently working on porting this thing over from Delphi to Lazarus. And now, he has a power outage in the middle of the day. So yeah, that's going to take some time, but we're working on it and if things pan out, we should be able to cross-compile to pretty much everything that has ogg/vorbis, OpenGL and OpenAL.

@goerp: I used to play SC4 hours on end, I guess that just *has* to show on a game like that (and some of that is even intentional) ;-)

//Martok

Game Of City Life by Bitspace 2012-08-30T11:37:00

Uploaded a version that properly terminates if no OpenAL is found. Literally a two-line-change. //Martok

Game Of City Life by Bitspace 2012-09-03T12:29:00

@DaveDobson: the way I understand it, bugfixing is allowed to fix "application-breaking" bugs, ie. if it doesn't start at all, but nothing gameplay-related (of course). IMHO fixing what triliyn described falls into the first category... You can check up on us on the Github repo, here's the diff: https://github.com/martok/ld-24/compare/GOCL1...GOCL1_1

@Everyone else: Porting to other platforms turned out to be more of a challenge because of the libraries we used. At least one of them is not cross-platform at all, so I think there won't be any ports. We could do Win32+Win64, that works, but it's kinda pointless.
What I've been told is that it *does* work using wine on Linux.

As for it being kind of easy... let's just say "Balancing" never got crossed off on the to-do list ;-)

Game Of City Life by Bitspace 2012-09-06T14:55:00

@mohammad: here you can download the latest OpenAL-Files: http://connect.creativelabs.com/openal/Downloads/Forms/AllItems.aspx