Harvester by Sublustris 2023-01-24T13:37:24Z ♥ 1
Wow that's a smart concept. I wish that the speed was capped / balanced because its quite unplayable towards the end. Super interesting though!
Foon → Ludum Dare Explorer → Users → thomas-olsson
| Year | LD | Theme | Game | Division | Overall | |||
|---|---|---|---|---|---|---|---|---|
| 👥 | 🥈 | 2020 | 46 | Keep it alive | Firekeeper | jam | 4.56 | |
| 🥉 | 2018 | 43 | Sacrifices must be made | A flight to the gallows | compo | 4.43 | ||
| 🥈 | 2017 | 39 | Running out of Power | Armless Kairo | compo | 4.46 |
| Year | LD | Theme | Game | Division | Category | Score | |||
|---|---|---|---|---|---|---|---|---|---|
| 🥉 | 2023 | 52 | Harvest | Mountain of the Dragon Fruits | compo | Fun | 4.32 | ||
| 🥇 | 2018 | 43 | Sacrifices must be made | A flight to the gallows | compo | Mood | 4.72 | ||
| 👥 | 🥇 | 2018 | 42 | Running out of space | Djabo | jam | Graphics | 4.80 | |
| 🥈 | 2017 | 39 | Running out of Power | Armless Kairo | compo | Audio | 4.54 | ||
| 🥉 | 2017 | 39 | Running out of Power | Armless Kairo | compo | Fun | 4.33 | ||
| 🥉 | 2017 | 39 | Running out of Power | Armless Kairo | compo | Graphics | 4.71 | ||
| 🥉 | 2017 | 39 | Running out of Power | Armless Kairo | compo | Mood | 4.63 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | 🤖 | A Call to Arms | jam | 394 | 3.61 | 3.42 | 3.84 | 4.03 | 3.61 | 4.14 | 2.57 | 3.89 | |
| 2023 | 52 | Harvest | Mountain of the Dragon Fruits | compo | 4 | 4.39 | 4.32 | 3.94 | 3.65 | 4.59 | 4.35 | 3.83 | 4.33 | ||
| 2021 | 48 | Deeper and deeper | 👥 | Abyssonaut | jam | 12 | 4.41 | 4.23 | 4.21 | 4.34 | 4.65 | 4.39 | 2.87 | 4.43 | |
| 2020 | 46 | Keep it alive | 👥 | Firekeeper | jam | 2 | 4.56 | 4.39 | 3.92 | 4.52 | 4.77 | 4.34 | 3.00 | 4.48 | |
| 2019 | 45 | Start with nothing | 👥 | Orudo Taima | jam | 20 | 4.30 | 4.03 | 3.52 | 3.63 | 4.57 | 4.30 | 3.50 | 4.23 | |
| 2018 | 43 | Sacrifices must be made | A flight to the gallows | compo | 3 | 4.43 | 4.09 | 3.96 | 3.85 | 4.50 | 4.09 | 2.90 | 4.72 | ||
| 2018 | 42 | Running out of space | 👥 | Djabo | jam | 5 | 4.40 | 3.93 | 3.57 | 4.16 | 4.80 | 4.29 | 2.57 | 4.33 | |
| 2017 | 39 | Running out of Power | Armless Kairo | compo | 2 | 4.46 | 4.33 | 3.57 | 3.39 | 4.71 | 4.54 | 3.00 | 4.63 |
thomas-olsson leaves an average of 10.9 feedback comments each event.
Wow that's a smart concept. I wish that the speed was capped / balanced because its quite unplayable towards the end. Super interesting though!
Good job !🐭 💀 I think that a really simple feature you could add is some kinda super attack with a big cooldown that clears the entire screen!
Hey! I love that game. Very pure and cute too. The driving could definitely be a bit more casual ;). With a few things here and there this could absolutely be a full commercial game!!
Hey there ! There's no link :o
Hey there- Great job. This is really original. May I ask what inspired you for the card based format - or anything else?
Hey guys. Despite being not standing out on originality or artstyle imo, it was my most addictive experience so far, well thought and well executed. Very nice game loop. +1 for dynamic music with depth.
+1 for the John Carpenter ish track ;).
Good concept and nice polish. I guess the magic was gone a bit when I realized that the reward was the same for a distant, meh shot and an up close shot of a crab. Nice atmosphere, good job!
Nice atmosphere/tension! I guess I didn't understand I could hide at first. Good job.
Simple concept with good potential! I'm pretty sure it'd be quality of life improvement to just automatically dig whatever breakable block you walk into.
Unforgiving, but solid bomberman roguelite!
Simplistic and solid design. Love the fire rate boost. Sea weeds are a smart addition too. Narwhals will take over the world.
Nice. Gave me vibes of an old school Moctezuma 3D game.
I'm surprised to see how nicely it comes up together even though the art and gameplay are very simple. Nice work! PS : RIP, Simon.
Cool atmosphere and graphics and sounds. There's something cool about that game's vibes. I wish it was not broken (I could never shoot or continue to the next level after the little text...)
Good job anyway!
So cute, loved it
-Water should not collide with awaken friends -Score This game kinda looks like it was made for another theme, but good job for finishing it ~
This game is adorable. Its elegance and simplicity could definitely be iterated into something more polished. Pixel perfect and a combo system or a few additional moves and enemies and it could turn into a real game.
Oh, man... there's something I really liked about that game. Is it the weird graphics ? The purity of the concept ? These salad fingers vibes ? Dunno, but nice job. It's better than most of games for sure.
That's a really good game. I played a lot of it. Very refined, well exploited idea.
A very good entry, definitely one of my favorites. I very much appreciated the tension by a music that seemed dynamic? Great work. I ran out of fuel and lost right before arriving. I wish there was some sort of last chance mechanic there. Good job.
You could do something with that game, but the experience was spoiled by the physics (being stuck on a ledge and not being able to reach it because of poor hitboxes/controls.).Very trippy anyway ! Good job.
Not sure what that game was, but it was interesting to just see those threatening red dots hunting my blue ones.
The game does not start ! Its crashing with a windows message...
Very neat little game. I enjoyed it. Good job for finishing the adventure and balancing!
I could not beat it, but it was cool. Very very trippy.
Cute, good ideas there. With more work on feedback and controls it could become something. Good job!
A neat little concept, with more mechanics, art, balance and feedback this could totally be a thing. It made me think that its interesting how much we have the reflex to kill whatever's moving and I had to restart a few times to focus on not doing so. Also the thunder should definitely be constant on mouse button down and not just appearing on click, that's a bit toxic considering the amount of times you use it. Nice job!
Very cool music
Nice work. Solid mechanics, fits the theme. Too bad there is no sounds in there :). I'd like to be able to kill flying demons with the exploding ones, but that's just for fun, it might no be mechanically valuable. Definitely a quality game overall
I loved this game. I could not beat it, but it was fun. There's something very serious and old and scary that I like about the mood of it. Nice work
Interesting and innovative idea, good job!
Hello, nice job, but there is a problem : I noticed that if I spam jump, I can avoid blocks (even in corridors where I should not be able to?)
Hello! Solid concept I think. If you want to polish it : -Make the controls better (attacking could slow down, not stop ?) (the sword attack up and down directions should be as cool as the sides one) -Go for a less eccentric music :) -Make a nicer sound design in general / stronger feedbacks -Running could be way faster, but cost energy.
Good job finishing the game !
Very solid concept. I would recommend a minimum speed requirement to die by colliding map's borders, but that's a matter of taste. Otherwise, the game over is too long, but that's all I could say. Big quality here !
Hello! I think that in the current state of the game, the controls are not adapted, but it was interesting anyway. I liked that it felt weirdly realistic with the smartphone and stuff. Good job!
Hello, This is a good and ambitious entry! Nice exploration feeling. I would probably add one more mechanic such as oxygen collection, hazard, or something. Good work.
I wish you could have finished it in time to see where you were going! Good job submitting anyway.
ohh that camera needs a soft rotation buddy good job finishing the game!
Wow, one of my favorites so far. Very impressive idea you came up with. I would really like to hear about the process!
I'm not sure of what you tried to accomplish here, but I'm sure it could be pushed further by first figuring out better controls. Good job !
Very efficient game, polished, smart. One of the most solid I played so far!
Hello! Cute, even though non easy to control. I like the atmosphere. Good job finishing the game.
Hello ! Even though not really related to the theme, it is definitely mechanically working. I wish you could have implemented an additional fun mechanic (theme related or not). I love the robot voice, very cute. Good job finishing it.
Hi ! The human infected mechanic and the train crushing people is a good start, but it lacks overall polish and I wish I could move humans freely to do micro management. Good job finishing the game, keep pushing :):)
What is wrong with you. Good, weird game, good job finishing it :) Now to polish the controls and take care of that chunky FPS !
I didn't understand how to win, I could not find the proper interactions. Nice and weird intro/atmosphere though. Good work for finishing the game.
Good work finishing the game ! It needs a nice sound design, and I would suggest a manual mouse based collecting mechanic or something. You like fire don't you :). ASSIMILATION!!!
Hi ! Interesting game, I feel like it would almost work text based as well. The system you have already allows further content and mechanics to be implemented. A tension exists ! I like the heart beat and bip. Just needs more feedback when object are found, etc. Good work !
Pretty absurd for sure... I like this kind of work. If it becomes bigger, their certainly are new ways to link the powerpoint's subjects to be created!
Hi Seth ! I love your game. I think the controls are great, even if I couldnt pass the second level. The depleting rate is maybe a bit hardcore. It reminded me of worms for some reason. Very nice game, and also the music is cute, did you do it? Good job.
Pretty cute. Quite hard I have to say, but nice entry!
Hello! Good entry! I like the simple/efficient concept. The art and sounds are cute. I am curious to known why you decided to use the mouse to control the player. My score was 2000 and something. Nice job!
Hello! Good job. Whatever for the theme ;), I guess you might want to work on the punching mechanic and feedback here, like making it faster and more impactful ? Also I had a weird bug where a sort of sprite sheet kept appearing on the screen. The little dudes are cute btw :)
Suprised of how the punches feedback feels good here! The game is really hard though, you should probably lower the depleting rate, or make the enemy attacks cost battery rather than one shot. Good job! Also the BGM bass was cool.
Nice! The controls feel pretty good. Maybe you could make it a bit easier, and make the battery deplete a bit faster when the character moves ? Dunno, it might give a bit of spice. Good job!
Classic, but it works well. The music was really motivating :o
Wow, this game is deeper than it looks like. I think is quite rare to see this kind of concepts in LD, I like it very much. My only design advices would be : 1. Less robots and/or less batteries, because I think too much player time is spent into simply getting the batteries and it is repetitive 2. Some traps/stronger batteries to give tactical priorities :) 3. A robot count for each team
Very good job. I actually spent quite some time on this one.
Interesting. Pretty polished. I wonder why the power keeps lowering though :o. Cute design too.
Hello, sorry I get a 404 when I try to reach your link! You should fix it :)
Interesting. Is it normal that energy comes back even if you click something else than the mouse ? Good job!
Interesting, the level design looks challenging, I could not pass the second level :(. I probably did not understand something ? Good job anyway!
A few bugs showed up. I got out of power at night but when day came I stayed in red mode. Also the monsters and the coins were colliding, so the monster could not even finish me.
Good job anyway. The knight is really cute :)
This pretty cute. I like the music a lot! But the controls and the platform difficulty are rough.
Man, this game was extremely scary ahah. I love the cats voices you recorded. Especially the one sound that sounds like an angry cat.
I liked this game. I think I was quite eager to find the bad guy... even if I failed.
It is so cute... ahah I love the sound of passengers talking. Didn't really understand how to properly balance the train's speed, but it was funny. Good job.
The game won't launch here... just suck on a cmd screen.
I had blinkings too but it stopped when I did alt+tab twice. Good game anyway, good job! I like the controls, and it is overall quite a cute design :)
I got the date with her! Very cute game. Controls are a bit weird but it was funny.
LD59 — Signal (6)
Herdware Signal by Seravlac 2026-04-22T01:56:11Z ♥ 1
GJ with this one. Was hilarious. I got my car stuck on top of tree trunks and I laughed hard when I saw how the game over unfolds.
Commotion Conductor by Auto 2026-04-22T01:15:00Z ♥ 2
Very clean. And way too much for my brain to take
Baywatcher by gurkenlabs 2026-04-21T10:04:36Z ♥ 3
Nice job with this one, I laughed. Thematics were well executed!
Tunnel Vision by Risminator 2026-04-21T08:36:27Z ♥ 1
Cute little pacman like! Good atmosphere.
Signalien by jnur 2026-04-21T08:30:04Z ♥ 2
Good job! I had fun playing this one with my 5 years old. He laughed hard at the explosions
Mixed Signals (using DOD) by GideonGriebenow 2026-04-21T07:49:18Z ♥ 1
This is super interesting conceptually, and practically, it explores the limits of cognition. It becomes pretty hellish once you need to manage more entities. Felt a little like juggling or something. Nice job