Super Responsible Parent by dietzribi 2018-08-14T04:21:18Z
Super entertaining. Loved the addition of voice acting. And especially chuckled at the ending! Also... That music is so catchy! 10/10, would save kids again.
Foon → Ludum Dare Explorer → Users → DoctorMozart
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 47 | Stuck in a loop | 👥 | Hypervisor | jam | 263 | 3.92 | 3.62 | 4.41 | 3.25 | 3.25 | 3.00 | 3.66 | |
| 2020 | 46 | Keep it alive | 👥 | ROBOY | jam | 1171 | 3.52 | 3.33 | 2.72 | 3.66 | 3.64 | 3.25 | 2.56 | 3.22 |
| 2019 | 44 | Your life is currency | 👥 | Social Lite | jam | 301 | 3.68 | 3.60 | 3.45 | 3.77 | 4.07 | 4.00 | 3.97 | 3.92 |
| 2018 | 43 | Sacrifices must be made | 👥 | Oregon Tail | jam | 278 | 3.69 | 3.51 | 2.84 | 3.19 | 3.61 | 3.54 | 3.54 | 3.68 |
| 2018 | 42 | Running out of space | 👥 | Gutted Goblin Trading Co | jam | 402 | 3.56 | 3.20 | 3.28 | 4.33 | 3.66 | 3.45 | 2.61 | 3.00 |
| 2018 | 41 | Combine 2 Incompatible Genres | 👥 | Change of Pace | jam | 170 | 3.89 | 3.64 | 3.48 | 3.67 | 4.13 | 3.90 | 4.12 | 3.80 |
Super entertaining. Loved the addition of voice acting. And especially chuckled at the ending! Also... That music is so catchy! 10/10, would save kids again.
This is pretty great. Dark humor to the max. To quote Meredith from the office, "Funny, edgy, right up to the line without crossing it" . 10/10, would tighten the pickle jar again.
We made nearly identical games in concept, only yours is executed 1000% better! Loved this. The art is great. It feels great to play. 10/10.
You have an excellent intuition of puzzle design. I loved the fact that I found myself thinking through some of the solutions. I also enjoyed how the mechanics of the game (shrinking skill set) force you to expand your gameplay style. Did I mention that punch sound? Super satisfying.
This is amazing! Your art style is beautiful and very reminiscent of Yoshi's Story. I had a great time playing this. Felt real heartbreak whenever I messed up and couldn't fit a Squigynn onto the ship!
Very cute graphics. Enjoyed it overall. I wish there was some sort of mechanic that helped catch the woodcutters better, as I found it difficult to catch them sometimes, especially when you would have to wait for them to re-enter your habitat. Found a glitch where I got trapped outside of the level and could never get back in, however, refreshing solved that. ;) Matches the theme perfectly, well done!
Perfect idea for this theme! Had a fun time playing it. Oddly the first time I played it I somehow was clipped outside of the level? Refreshed the page however, and it was all corrected. Control wise, I might not include the option boost or brake at all, unless you added a timed component. I found myself just holding brake the entire time as it was easier that way. ;) Overall though, great work!
One of my favorites. Soundtrack was excellent! Humor was on spot. Absolutely loved the use of contractions to save extra spaces. Brilliant all around.
Cute idea! Reminded me a lot of Katamari Damacy. Really enjoyed the humor behind the Critter being a hypochondriac who needs to stay inside a balloon. Also liked how awkward the balloon made everything. Didn't understand how it related to the theme until I ran out of space and suffocated. :wink: I like your sense of humor, good work!
Agree with the commenter above, that opening is pretty epic. I thought you nailed the theme, having the floor shrink based on health was a great idea! Sprites and music were both nice as well. Only improvements I would make in the future would be holding LMB to fire, my finger started to get sore at the 10th wave! :wink: I might also shorten the recoil time. It can be very punishing at times.
All in all, good work!
Love it! Easily one of my favorite entries. Found endless entertainment in the little voice overs, "leave me alone!". 10/10 would cramp people on a bus again.
The amount of puns here is egg-cellent. Fantastic art! Took me three tries before I realized that I needed to have a balance of all three aspects. In the future, it could be fun to have it so on different levels, there is a set amount of each category that you must achieve without filling up your phone, or over filling with one type of category.
Otherwise, great work!
@matt-fabius, I was curious how people would feel about tank controls. I know they are either loved or hated. As a huge classic Resident Evil fan, I feel like I was raised on them, haha. Thanks for playing!
@chelc I'm glad you enjoyed it! When making it, I kept trying to come up with a Punny name for the game involving the Amazon Warehouse, so I'm happy you were reminded of that as well. :wink:
@zchangvx Thanks for checking it out! I had fun blasting through waves of enemies in your game as well! :smiley:
@caerul It does get pretty hectic at times! Picking up the crates is definitely the dominant strategy, hehe, but I'm glad that pushing them around worked for you. :smile_cat:
@Zicboy Thanks! I had a great time with your game as well. :laughing:
@matt-fabius Fair enough! :smile: The art in your game looks amazing! I can't wait to try it after work.
@do-the-dog-avc Thanks for giving it a try! That is one of my favorite parts too. :wink: Your game looks really cool as well! I'm going to try it with my partner after work :smile:
@redhermit Thank-you for your kind words! I'm glad you enjoyed the music. At first I found it an amusing juxtaposition to the chaos going on around you, however, after playing testing it a lot, I've noticed it helps create a nice "flow-state".
Had a lot of fun with this entry! Gave me super nostalgic memories of playing games like "Mixed Up Mother Goose" as a kid, primarily through your choice of sound. Love that you included a global leaderboard! It appears there are a few situations that cause immediate loss. However, as someone else who did a crate based game, that occurs in mine as well, and it does match the theme well! Great job.
This game has an amazing "feel" to it. I thoroughly enjoyed playing it. Reminded me a lot of FTL in all the best ways. Great work.
Really nice Compo entry. Art was very impressive. I enjoyed the way you integrated the story into the gameplay smoothly. As well, I loved your choice to have the Witch slowly fall if you were shooting - it added a nice incentive to not stand in one place and blast away. I was happy you managed to include music in such a short timeframe, however, didn't find it fit the overall "mood" you were aiming for.
All in all, you did a great job. I loved the early 90s feel you achieved.
Edit: I forgot to mention it, but this was a VERY cool method of integrating the theme into a mechanic. I loved how taking damage only weakened your power, and in tense moments you have to make the choice to continue the fight weak, or potentially accidently kill the child to re-power yourself.
Excellent entry. Up there with some of the top entries I've tried so far. Didn't try the non-Jam version, but I found the Jam version even had some excellent balancing. Definitely felt tense at times playing this - all while having a good time. The explosion effects were a nice touch.
Great job all involved! :rocket:
Lots to love about this. I felt the same level of innovation and brilliant game design as your last entry, Aeromancer. Also, much like that last title, I didn't explore the full range of playstyles you have designed for, and basically just found one thing that was working for me (throwing objects at enemies - haha) and stuck with it.
The sacrificial aspect was neat, very similar to the DEMONTOWER mini-game in Night in the Woods.
A couple of aspects that weren't working for me: - I liked the inclusion of music & soundfx, but the music loop got a little grating after a while. - I wouldn't have minded a conclusion of some kind after the final level, however what you did definitely fit the mood of the game. - Found myself getting stuck in the ground a few times, and I couldn't move again unless I jumped.
Those aside, this is a really strong entry. The slow motion effect while doing different moves was great. You have a strong talent for designing interesting and fun games. :bow:
This was right on point. Loved everything about it. The Orb is a little OP, I had a good time carrying it with me as I slowly tossed everything towards the God of Light. Unsure whether I encountered a glitch, but after achieving 5 stars, nothing happened. I ended up getting the "secret ending" though. :wink:
All in all, thoroughly enjoyed it.
Neat resource management game with a very cool post-apocalyptic skin. The overall theme of this game jam is well presented, as at every turn, you are making sacrifices in one category to try and enhance the other. Many of the problems I had with it you have already mentioned as improvements you would like to make in the future, so I won't repeat them here.
You've done a great job in a short period developing this, well done!
This is great! Simple concept amazingly well executed. Graphics and music were both well done. Impressed that you managed to create AI that is actually fun to play against in such a short period of time.
Would definitely whip this out for a few rounds with some friends. Could definitely be expanded upon post jam to be pretty great with multiple levels + online support (just the easiest, right? :wink: )
Only complaint I had would be lack of UI. Couldn't figure out how to close it when I was done and had to CTRL+ALT+DEL out. Also very possible that I was being a dork and just couldn't figure it out. :laughing:
Great job all!
A grim take on Thomas was Alone, with a cast similar to Order of the Stick. I loved it! Found the dialogue witty, the art beautiful, the puzzles fantastic. It was fun to learn each characters ability, and a neat choice to decide who to leave behind while not knowing what you will face moving forward.
My biggest issue is the breakdown of the theme. With the "true" ending - or I guess only ending (unless there is an alternate ending I couldn't figure out) only possible by not sacrificing anyone, that really took away from that aspect for me. (Please note: I still loved this title! Just found that one negative aspect) I did very much enjoy doing a second playthrough, this time considering how to bring everyone to safety.
Well done all, you must be a very solid team, as this is a great entry.
Cute game! Did you make the 3D models? I loved them! (They reminded me a lot of Equilinox) The controls took me a couple minutes to get the hang of, but once I figured it out, I was rolling. I must say, that God is never satisfied! Haha. I felt like I had to constantly kill everything I had to keep him happy.
My main bit of advice would be to shrink down the farm size so that most everything fits comfortably on one screen. The map was so bountiful, yet I found myself confined to only a small portion.
Was there a way to choose how many tiles the plot you are building is? I may have missed it in the tutorial, but it always seemed to alternate size when I was playing.
Well done. :smile:
Cute art, reminded me a lot of the Newgrounds Flash games I grew up playing. The game felt a bit glitchy to me at times. As the above commenter mentioned, I couldn't see my projectiles - until 190 kills. Then for some reason shortly after that only bats spawned and I couldn't do damage any longer.
Main recommendations balance wise would be to spawn in a lot more enemies. At no point did I feel overwhelmed, which is a shame, because I feel that would add a nice tension to the game.
Great job finishing the jam! Keep it up. :rocket: :smile:
Yesss! This! This game has an excellent mouth-feel. Gorgeous art, sexy sound. The polish on this is incredible, I wish I had a controller instead of a keyboard so that I could enjoy it more. Also - thanks for uploading that Vlambeer talk, very interesting stuff! :rocket:
@jesper-k Thanks for playing! Those are definitely some valid points. When I first envisioned it, I hoped you would see what different interactions cost, as well as have flavor text to follow each action. As it goes with most Jams however, that turned out to be the icing on the cake - which we never got to, haha.
I'll be sure to review your title ASAP! :smile:
@cribin That would make much more sense, haha. At the point we realized that the way we'd built it didn't make much sense we didn't enough time left to change the system. We thought about changing the nouns as that would be a quick fix, but I'm still not sure what the opposite of hunger is... or thirst. :laughing:
Thanks for the feedback. :smile:
@ecmjohnson Thanks for your kind words. :smile: It was a fun little project to work on, and I hope after the Jam rating is over that we will have the drive to go back and polish up a few areas that are lacking. :laughing:
Still mad impressed with your entry. All the best!
@silkworm-sweatshop Glad you managed to avoid cholera and dysentery! :wink: (Writes in notebook that I definitely should have had that included) The encounters were preset in the end. The hope at first was to have them randomized, but time was our worst enemy.
Thanks for playing!
@fireslash I absolutely agree with your assessment. If there was one thing above all else I wish we had time to have implemented, it would be a little flavor text after each button option. Hunger / Thirst is definitely an issue, I think it should definitely be that you GAIN hunger / thirst as time passes, otherwise, it doesn't make sense. :laughing:
Giving the player any information also definitely should have been done so they could make smarter decisions. A post-jam version will definitely be done. :smile:
@PlugWorldG Thanks! It definitely took a lot of inspiration from Undertale. My only wish was we had time to implement reactions based upon your button choice. Would have made it even more so.
I'll be sure to give your game a go ASAP. :bow:
@dob Thanks for playing. The encounters are definitely fixed - originally hoped to randomize them, but that didn't end up happening. The text is definitely a complaint we've gotten a few times now - we definitely should have gone for something a little easier on the eyes.
Thanks for pointing out the spelling error, I laughed just now realizing what we wrote. My partners response was "What if you have a sword? Funny accidental pun". :wink:
@maximbegunov I'm glad you made it through! Thanks for the positive feedback on the music! :smile:
@glorious-kittens I definitely agree with you there. I find the deaths a little irritating. I would have preferred if we had set the death screen AFTER you made some choice. Also, knowing what your choices meant ahead of time would have helped with them - at least not knowing helps us with our Undertale vibe.
Thanks for playing, and your feedback. :smiley:
@cigsandflowers Thanks for the feedback. I have to agree with you on the theme. When we first started working on the game, I was completely convinced that idea of losing resources was a good examples of the theme - as time went on however, I started to feel it really didn't fit as strongly as I thought it should. No time to self doubt during a jam however, so we pushed through. :smile:
I'll be sure to give your game a go in the next couple days! :rocket:
Very unique game design - I haven't played Reigns, so I'm not too sure about the similarity, however, I loved the idea of a Tinder style detective game. I had a lot of difficulty deciphering clues about who the murderer was from just the cards alone, so sacrificing was definitely a mandatory for me.
Due to that difficulty, I felt the game could use some balancing to make it (slightly) more solvable who the killer is without having to sacrifice too many times - This may be the case however, and I was just exceptionally bad at figuring it out, haha.
I had an issue a few times where I swiped one direction and got the opposite effect I was hoping for, however, this may have been due to my mouse leaving the game-window and causing some confusion. Wasn't a major issue, but it did cause a few accidental deaths.
Those comments aside, this was a very neat entry. Well done to the development team! :rocket:
Core mechanic nicely matches the theme. I like the concept of "health" as a means for weapon upgradability, only wish that I could have upgraded during waves (Perhaps this is possible? I only seemed to be able to between waves). Had a few issues with movement where my reaper would glide into the edge of the screen and stubbornly refuse to move .
Besides those comments, it's a cute title. I love the 3d models for the reapers. Well done. :smile:
As mentioned above, I had a really difficult time with the controls at points. It honestly wouldn't be too much of an issue, however, I felt the enemies were often too close to the player between rooms, and if you weren't aware of how your player changed locations compared to where the mouse was last, you would walk straight into enemies, get stuck, and die. Would have preferred if movement was stuck to WASD and player direction was mouse oriented.
Game if definitely difficult, but with the Roguelite vibe you were going for, that fit well. I didn't get the sacrifice vibe too strongly, I did like how points were subtracted while you shot, and that you couldn't have multiple weapons, however, a swap from handgun to shotgun doesn't seem like too much of a sacrifice.
Those comments aside, I enjoyed the overall feel of the game. It was pretty fun to walk around shooting skele-TONS. The music was well done, and I appreciated the touch of adding an arcade-like voice announcing your rank when you died.
Well done. :rocket:
Edit: I REALLY liked how enemy death would leave a little skele-TON head.
Absolutely astounding pixel art - That zombie horde is especially amazing. I found the "controls" a little awkward, took me a few tries before I realized that you had to hold your mouse on a character for a couple of seconds before you could use them. I would have preferred if the overall pace was a bit slower, and if there was a bit of character dialogue going on during the chase.
These nitpicks aside, this was a jam game, and for that, you did A+ work in the time limit you were given. I really love the overall design choice of characters as cards, it fit the theme PERFECTLY, and I just found the concept incredibly innovative.
I hope you work on this more in the future. Well done team! :rocket: :rocket: :rocket:
Cute little game. Love the horrifyingly grim touch of "DON'T HAVE THE KEY, JUMP IN THE LAVA" near the end. Made me chuckle. Could use some camera tightening, but you've addressed that above. Good job finishing the Jam! :smile:
Excellent idea. Love the design work put into this. Will keep this in mind next time I have some friends over and we're looking for something new to try. :snowman:
Always enjoy checking out your submissions. I found the controls very smooth and responsive - similar to what justcamh mentioned above - I definitely ended up grinding the same challenges over and over to increase my health, definitely would be much more challenging if that wasn't the case. The upgrade system was very cool - reminded me a lot of Mega Man X.
The bosses were well done. I especially enjoyed the first as I didn't feel I need to be OP to beat him. I'm not too sure how you could take out the final boss without having tons of HP, but perhaps I just failed to realize a simple way to.
PS. Kajnoon, upload those tunes to Soundcloud! I often listen to your tracks, you do great work.
Really well designed card game. I would definitely pick up a physical copy of this to play! I have to agree with you that I don't see a connection to the theme - but you still did a fantastic job designing a legitimately fun game. Played three rounds of it before I won, or at least, I'm saying I won. I knocked him below zero then he knocked me below zero, haha.
All the art is well done and cute! I really enjoy how you fit it into the browser and made it adjustable based on the size. Very cool work.
@yngvarr Hehe. Theme ranting is the main part of Ludum Dare, isn't it? ;)
Yeah, I did catch the win / lose glitch screen. Sorry - I should have mentioned it! ^^;
@nihilaleph Thanks! Aha, the flat->basement upgrade is definitely a glitch, but we discovered it after the jam had ended. Hehe. Nice catch. Thanks for playing. :)
@duke Thank-you for your kind words! The music was written specifically for this game - my partner whipped it out during the last couple hours of the jam! (that is jealousy you hear in my voice, hehe).
@purrseus I'm so glad you enjoyed it. We were aiming for a relaxing gameplay loop where you get the time and space to enjoy the changing world around you. :D
@oddsocks Wow! Thank-you so much for the positive feedback. We're not too sure if we'll reexplore this post jam yet other than to do some bug fixing. There was a lot more we originally wanted to add in to expand some of the gameplay aspects and story - if we head that direction we'll definitely let you know. :smiley:
Great entry, definitely something to aspire towards. I am in love with the sound design as well as the fire sprites. :smile: Well done!
Simple & entertaining. Played it until the music stopped, then played a little more to see if it would come back.
Absolutely beautiful game! Something for me to aspire towards. :blush: Simple & entertaining concept, well executed.
We made similar games! :smile: Very adorable entry, I'm in love with the pixel art. The sound as well was cute. There were some aspects of the game that felt a little clunky, such as the combat and the hit boxes (it can be hard to save the friend if an enemy gets past you), but I enjoyed how you put everything together, and found it a short and solid title. :v:
Cute entry. I loved the art & the core mechanic was really unique and cool. :smile: Would love to see more levels for it in the future. The controls could use some work & felt clunky at times + when you inhabit the "charging" bugs, they kept facing the opposite direction right when I gained control over them, which kept making me charge backwards.
Otherwise, solid entry. I made it home! :v:
@arturnista Thanks! Definitely gotten a lot of feedback about the controls. We mapped it to controller first, then were trying to find a good solution for 4 action buttons on keyboard, and decided to try and make it match controller. Definitely feels awkward with "W" as jump the more I play around with it though. :stuck_out_tongue_winking_eye:
Something to explore with a post-jam version. :smile:
@amerigo-gazaway @talia Thank-you both for the kind feedback! I didn't think of Roboy as looking like a Pokemon until now, but now I can't unsee it, aha.
Shame you weren't able to finish on time. The art is gorgeous though! You should keep at it. :)
Just so good. Just so funny. I loved everything about this. Easily a top 5 favorite so far. Great work! :zap:
Very gorgeous. You definitely nailed the horror mood and sound design. I always know it's horror when at some point I find myself saying "NOPE" aloud as I turn my character around and start running. :laughing: Great job!
Absolutely gorgeous. The sound design was fantastic, allowed you to anticipate what was next subconsciously without having to visually see it. Great work!
I enjoyed reading through your Mini-Post-Mortem, great job finishing your game! This was a fun little game, the difficulty definitely ramps up quickly! :sweat_smile:
@gevernus As Quak mentioned, it's a Tabletop RPG, not a digital game - so PDF is the best match for what format the game is in. Thanks for taking a look though, I'll be sure to check out your entry later today! :smile:
@Quak Please let me know how it goes if you are able to get a group together for this! :smiley: I believe it will need lots of small adjustments going forward, but we've tried to make a simple system that should cover most scenarios, especially if the group is into roleplaying.
@complexitydata Thank-you so much for your kind words! I agree the world needs more zines. :smile: Please don't hesitate to give any feedback if you get a chance to play it! :v:
@supergamersgames Thanks for taking a look at it! It is definitely harder to rank than a standard game, so I more than understand. :smile: I'll try to remember to let you know if we ever decide to expand it out more!
@no-grapes-games @ree-rolph
Thank-you both so much for the positive feedback! If either of you get a chance to play a session of it, I would love to hear how it went, and/or what needs to be adjusted.
Hyperland definitely fits the vibe of this game! :laughing: :heartbeat:
@coryru Thanks for positive feedback! :blush: It's awesome that you've already gone ahead and rolled up a character. I would love to hear how the session goes. :smile:
@who-blee Thank-you so much for your kind words! :blush: :heartbeat: It was our first time doing a project like this, and a surprising amount of time went into getting the typography right, so it's great to hear positive feedback around it :heart:
@riroriro Thank-you! We had a lot of fun making it! :heartbeat:
@aquanim Thank-you for the feedback! I'm happy you picked up on the block comments, it felt like a fun way to include additional info. :sweat_smile: We are planning on releasing a supplemental booklet in the near future with pre-made scenarios, additional tables, and a list of terms and items players might find in the world. :zap:
When we get around to making the supplement, we'll definitely expand the complications table!
@jordan-kelly Thank-you for taking a look at it, and the kind feedback. :blush: No stress about not rating it - I definitely expected it would be difficult for people to fairly judge, but thought it would be a fun project to create regardless. :smile:
@rmonthil Thank-you! We're excited to expand out the universe in the future with some supplemental content. :smile: I've recently fallen in love with "GM-less" RPGs and wanted to try developing my own. :smiley:
If you like the style, you should check out Mall Kids by Matthew Gravelyn. That is a great GM-less RPG! :heart:
@etrealjunior Thank-you for the feedback! I was able to play your game this morning, it's very beautiful! I loved the wario-ware style mini games and the art! :heartbeat:
@omeletton Glad you like it! :)
@oneiromancer It's a fair point for sure! I know I was hesitant about the style until I played a GM-less game for the first time. I wouldn't say it's for everyone, but if your group is into heavy roleplaying, and world building together, it can be a great time. :smile:
@necauqua Glad it got you excited! :smile: Let me know how it goes if you are able to try it out!
@gregoryblomquist Thank-you! It was a very fun project to work on. :blush: Let me know how your session goes if you are able to get a group together! :heartbeat:
@steffo It's up to you for sure! :blush: No stress at all if you feel you can't fairly judge it. It's definitely not the usual format :stuck_out_tongue: - if you feel reading through the rulebook gives you enough details to rate in categories that makes sense to you, we'd be happy to get the feedback. :smile:
Thanks for sharing your thoughts! It was a fun project to work on. :heart:
@northman64 Thanks for checking it out! If your group is more into roleplaying than mechanics, GM-less games can be VERY fun. :smile: I recommend checking out other GM-less games too, lots of work by great designers has been done in the area. :blush:
One way to try and sell it to your group is to think of it as a "GM-full" game, where rather than one person dictating the main aspects of the game, everyone has an equal chance to tell the story, which can lead to some wild and funny situations. The trick is to prevent everyone from getting too off track, which is why we introduced the planning phase. It gives the players some structure a traditional GM would have introduced.
If you end up playing it with your group, or even end up tweaking it to be completely your own, let me know how the session goes. :v:
This makes me so happy, really brightened up my day. :blush: Thank-you!
Easily one of my favorite titles I've played so far. The art and sound design are amazing, and you absolutely nailed the gameplay and theme. :v:
The art is so nice! Gives me inspiration to keep working on improving my own. :blush: I always enjoy difficult games - my main complaint with this one was that I had to repeat the dialogue box at the beginning every time. I also noticed that the game would sometimes start before the dialogue box was finished.
Nitpicks aside, great job finishing the jam! :smile:
This was SO GOOD, and SO CHARMING! :heartbeat: An honest to goodness fun game to play, this is the kind of flash game I would have loved to play growing up. Cute art, great level design, catchy music. All around goodness, great job!
So good. So beautiful! Thank-you for making this! :heartbeat: :heartbeat: :heartbeat:
Send help! This is TOO cute! :heartbeat:
I found the gameplay to be glitchy sometimes (such as snagged wolves still running around attacking buns), but other than that, it's a very adorable little game!
The music is so catchy!
I enjoyed this! You chose an art style that worked very well for this style game. I really appreciated that you could destroy enemies by both hitting them with bullets and/or touching them, allowed for a changing playstyle depending on how a run was going. :smile:
This was beautiful and terrifying, an uncomfortable realism for anyone who's found themselves spiraling out at different points in their life. I found myself wishing I could write in the margins at times.
The soundscape and imagery was very powerful as well, there is just so much good here. Well done. :heartbeat:
Played this first thing in the morning, lights on, and it still scared the $#&^ out of me. :laughing: Great work here. You've nailed the atmosphere and sound design.
Also, I loved the inclusion of a manual. :heartbeat:
This was really very beautiful! :heartbeat: I loved the interpretation of the theme being around the life cycle, it made the story so charming!
I also loved the simple art, and how every game felt like a wario ware mini game. Great job!
That ending! :heartbeat: This was very cute and very fun. Really enjoyed it overall. Great work to everyone involved! :blush:
Really enjoyed the visuals in this game, simple but pleasant. I found it quite difficult to do well at, the main aspect it was missing for me was auto-firing bullets, my index finger started to get tired! :laughing: Otherwise, well done, a fun interpretation of the theme.
To me, this is easily the winner. This is absolutely astounding. The atmosphere warmed my heart, I loved the feeling TopDee was always there to save TooDee if something went wrong. The music was amazing, the graphics spot on. I wish all the best to you both in your game making futures!
Extreme + Farming is a pretty funny idea. I loved the Character sprite, reminded me a lot of a Rabbid or a Kerbal. I found the how you did the egg harvesting game particularly entertaining. The music was excellent. Well done all!
I love rhythm games so I had to check this out. Loved the menu design + gameplay, well done! I didn't find any of the levels too difficult except for the last, however, I did manage to get through it (without beating the boss though - dang!)
Finally.png As per your request, I wouldn't say I beat it, because the boss didn't die! But I survived! Thats... Good enough, right? :p
Edit: How could I not mention the music? I have played Puzzle Skills many times now just to jam along! Thanks for sharing the soundtrack!
I absolutely love the turn-based style. Is quite fun to set up your moves, and watch the bullets fly. The art, although simple, really stood out for it's personality, it very much reminds me of the art of Michel Gagne. The music was also groove worthy. Good job to all involved!
Would love to see more levels (and bosses :D) of this in the future with a ramped up difficulty.
P.S. I loved how you did the tutorial, it was informative, had a sense of humor: "Welcome to an alien planet of death that conveniently has an area with no enemies", and led straight into the actual game!
4/5, Would shoot aliens again.
When I first moved my character, I literally laughed, I love how you blended astroids style movement into a Zelda (1) style dungeon crawler! Well done, you really nailed the theme.
Are power ups on a timer? I was so happy when I first got one, but when I left the room it was gone. Might have been a glitch, but it would have really promoted the exploration part more if your power ups stayed with you through your journey.
All in all, good work!
@judy-kim Thank-you for your kind words! We've been really moved by all the positive feedback we've received. A few people have mentioned to me that they didn't feel it holds up the walking-simulator part of the bargain. I can definitely understand where you are coming from - We did our best to really make it a tongue-in-cheek game that is simply about taking a walk with different individuals, with only you really thinking it is a race (until the last challenger), but perhaps we should have added more of a dialogue between the characters to really flesh out the story.
@toiletsnakes Thank-you for checking it out! I'm really glad that the sense of humor came through so strongly for others, that really makes my day!
@swarrly Thanks for checking it out! Amusingly, I find the first guy the most difficult! We tried balancing him out to be a little more beatable, but when we made a small change, he became very beatable, so we left it as is.
@mza Definitely a good idea. I might throw that in a patch after the Jam! I realize now that it is a little frustrating to have to start over. Thanks for playing!
@Togis Thanks again Togis! Your stream was fun to watch! I'll check out your game as well! :D
@bbaf Hahaha, thanks! Love your description of him. A+
You did an amazing job of executing the feedback of the rhythm game in a way that just "feels" good to the player. Your art was also something to aspire towards, well done!
Would love to see a version of it in the future with more emphasis put towards the music + matching the beats of the song to the notes.
PS. What a cute splash screen logo! I love it.
Fun idea! I like the work you did on AI, a couple times there the opposing team was kicking my butt. Also appreciated that your teammates would also shoot zombies, took a little stress off my back!
Daaaamnn! This is fantastic. Easily my favorite entry thus far. Felt like a full released title. Took a few rounds of failing to get a feel for the play-style, but after that, loved every second of strategizing my moves. My highest praises for whoever wrote the music as well, it was everything 8-bit music should be. 5/5
Edit: My favorite game over message was definitely "ALT+F4 increases your score"
For my sanity, I forever thank-you for not making it so you have to start over from the beginning when you die! Haha. Addicting, and stressful, everything a game should be! Well done.
This is pretty fantastic. I loved the dark humor / mood of it. 9/10, would pile chairs and plants on body parts again.
Fun little game! You really nailed the graphics. Reminded me a lot of PolyBridge in its mood, well done! Had a couple of tragic moments, such as pridefully getting to the apple scoops, only scooping once, and heading back to the delivery zone to realize it was a three scoop order!