FoonLudum Dare ExplorerUsers → JUSTCAMH

JUSTCAMH

Overall Medals

YearLDThemeGameDivisionOverall
🥈 2021 49 Unstable Help, I cast the wrong spell! jam 4.57

Category Medals

YearLDThemeGameDivisionCategoryScore
🥉 2023 53 Delivery Deliver to Whence you Came jam Innovation 4.69
🥈 2022 51 Every 10 seconds Blink jam Innovation 4.67
🥈 2021 49 Unstable Help, I cast the wrong spell! jam Fun 4.56

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202455SummoningA Grave Mistakejam1604.003.554.163.954.204.274.33
202354Limited SpaceWorld Weaverjam144.414.094.654.434.304.54
202353DeliveryDeliver to Whence you Camejam124.404.104.694.034.194.50
202251Every 10 secondsBlinkjam44.554.204.674.334.394.334.51
202250Delay the inevitableChess at the End of Timejam54.464.224.584.304.444.444.68
202149UnstableHelp, I cast the wrong spell!jam24.574.564.464.454.264.374.38
202148Deeper and deeperCorlajam1224.104.114.114.053.663.703.85
202047Stuck in a loopEbontalejam234.334.054.504.454.154.163.994.30
202046Keep it aliveVine and Voidjam404.263.974.403.684.064.333.204.30
201945Start with nothingLittle Guardianjam844.064.003.783.333.934.053.75
201944Your life is currencySigilliscompo333.953.824.313.303.433.482.603.54
201843Sacrifices must be madeReactor Overdrivecompo3023.283.133.243.103.172.992.212.87

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by JUSTCAMH

LD46 — Keep it alive

Vine and Void by JUSTCAMH 2020-04-25T14:11:07Z

@learus Aww, thanks a heap, I'm glad you liked the... *experience*. The vine wasn't too bad, and the world generation was genuinely so much fun to make! It was awesome when I had the system up and working, and I had almost a hundred sliders to adjust to get the perfect generator, with each slider greatly affecting the result.

@mmmcgill1232 Mhmm, that audio is perfect, a wonderful masterpiece by the talented @clockmaker, and the game wouldn't be the same without their amazing music. You can (and should) hear the ost or follow them [here](https://soundcloud.com/clockmaker1/vine-and-void-ost)!

@mrhassansan People are a bit cryptic about what to do with it, I'll make that clearer in the future, but I still want there to be some sort of puzzly aspect to it... It can be hard to balance!

Vine and Void by JUSTCAMH 2020-04-25T14:55:10Z

@cliff-lee-cl You actually can shorten the vine, tho it's context sensitive. You can also press down to fall through the vines, theoretically it should be impossible to get stuck!

Vine and Void by JUSTCAMH 2020-04-30T06:17:21Z

@slotha The mega seed huh? Well I wouldn't want to solve the puzzle for you or anyone else reading this comment, so I'll say that people in game will give you hints, and that it has something to do with the black clouds at the edge of the map. It's intentionally cryptic, I'd hoped it'd encourage you to talk with more people.

I've also heard of people not knowing what to do after the seed is watered... and that's my fault. Once the mega seed is watered, the seed will be placed on the ground and you can use your vine power near the seed to grow it.

One other thing that might help, some people will say different things when you talk to them again.

Vine and Void by JUSTCAMH 2020-05-02T10:42:58Z

@staircase27a oh no, that’s a real shame that audio didn’t work... could I ask for some details, were you perhaps on a Linux or Mac build? Thank you for not downvoting in audio, my friend clockmaker worked really hard on it.

Vine and Void by JUSTCAMH 2020-05-12T07:52:21Z

@chaseplays Thanks for playing, you slipped in just before results! I do believe that the world gen is always beatable but it's hard to say for sure. If you're interested, I made a [post about the world gen](https://ldjam.com/events/ludum-dare/46/vine-and-void/behind-the-scenes-of-my-procedural-world-generation), it's a pretty complex little thing... I'm glad you enjoyed! :smile:

The Last Dragon by Lisichka 2020-04-24T06:49:11Z

I felt the gameplay needed polishing, but the graphics, audio and lore are all really great! The last part before the egg was rather annoying, I would press the jump at what felt like the right time, and nothing would happen. The lore got me totally invested in the game tho, I love the presentation of it. Would've been cool if we could've seen this 'order' in the game, and if they could've had more impact on the story. I liked the subtle lighting in the world, and the parallax scrolling works really nice! :heart:

Fine Flowers by PietPtr 2020-05-12T09:43:42Z

Oh no, it's a shame I can't play, my computer's got a tiny screen and the game isn't showing properly. When I try to zoom out, I only see black.

Restricted view.jpg

The game looks really cool tho!

Feed Charles by mmmcgill1232 2020-04-25T02:26:10Z

Oh my gosh...

This game is frickin awesome, amazing job! I love everything that this game has to offer, awesome art style, incredible music, and super fun gameplay. This is genuinely my favourite game that I've played thus far, normally I've got something critical to say, but this time I've got nothing bad to report! I initially disliked the movement and the way you grabbed items, but after playing for a while, I'm really used to delivering stuff and the chaotic physics of the items is part of the fun. I really like the mouse control scheme, it's easy to learn, tough to master! Congrats again on the game, it's all such a beautifully stylised package!

:heart: :heart: :heart:

Feed Charles by mmmcgill1232 2020-05-12T23:31:25Z

How’d this one not score better?! It’s still one of my faves from the jam, so keep up the good work!

Unnamed Balloon Game: Video Game Edition by 1PunnyGuy44 2020-04-21T13:05:08Z

The voice acting is awesome, I love your raspy voice, makes him sound like a hardened mercenary or something, who is grieving over the loss of their balloon and playing games in their lounge room. Nice!

Ember Story by sigod 2020-04-28T10:18:48Z

That was a very interesting way of telling a story! I do have some critique on the medium though, the sound of logs being added was louder than the voice, and in general they the narrator spoke pretty quietly. Also, keeping the fire alive was a trivial task, and didn't really add much. Perhaps if there wasn't any fail state, there could be some actually interesting choice to the fire? Maybe there could be more connection between the story and the fire management?

The actual story was cool though, and I congratulate you for trying a new medium! The narration added so much to the game, and I love the illustration of the scene and fire. There's a beautiful style going on here, with the stylised menu and art! It was an interesting story, the sort of warm tale you'd hear whilst huddled around a fire. Overall a very beautiful game, I just wish it was longer! :heart:

Hellianthus by Maryush28 2020-04-22T08:21:15Z

The graphics of the upper area were beautiful, serious congrats on that! I did get stuck in the sewer area, I couldn't figure out what to do with the blue particles, and the way forwards seemed blocked. I will say tho that the camera was very jarring, the look ahead caused the camera to move pretty fast, and it was sometimes a bit too strong. Congrats again on the graphics! :heart:

Captain Planet by ReCreated4U 2020-05-12T09:04:35Z

The game is a bit cryptic in its presentation, like people above say, controls aren't immediately obvious. I also didn't understand why my meters were going down despite there being very little polution on the planet. It seemed that they only ever went down, and that nothing I did brought them back up. Another thing I didn't understand was the bazooka, it seemed to do the same thing as the other gun. Still though, well done with your game, it's very cool how it dynamically paints the world. The 3D graphics are well made and although the controls felt inverted, it was simple to control. Some music would've lifted the mood, and perhaps some variation to keep it replayable for longer (like if the bazooka actually did something, I could imagine it being fun to replay). Overall, well done on releasing your game! :heart:

Shipping Schrödinger's Cat by Hjalte 2020-04-26T08:16:24Z

Woah, what an awesome game! I love the movement with the beat, the timing of it all, and the introduction of extra boxes at the end. The thing that I struggled with was the height of the level, it often wasn't obvious which parts of the stage were elevated, and it wasn't clear what tile a box would land on if it fell. Otherwise, this game was awesome, it felt great moving with the beat, and that last level was quite the doozy! Congrats! :heart: :heart: :heart:

Shipping Schrödinger's Cat by Hjalte 2020-05-13T01:18:46Z

I really don’t understand some people, how did the game score so low in graphics? Personally I loved the style of the game, and it was heaps of fun too! I’d say you deserved a better rating, but regardless, best of luck for your future projects!

Plant Party by Topolino 2020-04-22T08:39:44Z

Aaaahhhhhhh, I love the chaos of it all! Before I knew it I had flowers needing ranch sauce, heaps of radios playing different tunes and I was madly trying to 'water' plants without flipping them on their head, it was awesome. I only wish that I could lift plants higher than waist level, but that just served to increase the chaos. Really fun game, I love the irony of completely stressing the hell out, just so you can get some flowers and attempt to be happy. :heart:

Plant Party by Topolino 2020-05-13T01:09:53Z

Wait what? I’d swear the LD results system is broken, how did this game rate that low? This game was awesome, and certainly deserves higher than it’s gotten... I dunno how that happened, but regardless, congratulations on your game, and best of luck for the future!

Firelighter by WoooWooo 2020-05-02T06:02:44Z

Interesting game, but I'm not sure about the balancing. The second ability left behind a trail of burnt ground, and felt useless. I also don't see why you'd sleep. So I ended up holding down z on the normal step, and just circled a bit of fire, replenishing the grass that it consumed. And that seemed to work without a hitch for a long time. Ultimately I found that this uninteresting tactic was the most efficient, and I never engaged with the other options that the game provided, even though the second ability looked pretty cool. I also got into an odd habit of forgetting about z. I just held the button down, and when I did want to think about something, I forgot that I was speeding it up and wished I could slow the timer down. I know that sounds pretty stupid of me tho.

Overall though, the game was pretty good, I like the graphics, though the obstacles were a bit hard to spot. There's also a neat optical illusion in the graphics, if you stare at a point it looks like there's dots on the intersection points of the grid. That's called the [Herman grid](https://www.illusionsindex.org/i/hermann-grid) apparently. Even tho my gameplay tactics felt a bit cheap, it was still fun trying to keep the fire alive, and the unpredictability meant you always needed a backup plan. This strategy didn't work forever either, perhaps I could've used the dash to recover, but I didn't use it enough for it to be a consideration. The fire was also very well animated. Congrats on your game! :heart:

MELT by mmatt_ugh 2020-04-22T08:56:11Z

Oh wow, the game feels so dang good to play! This is some of the best sound design I've heard in a long time; that feeling when you die, but an arrow lands and saves you... *perfect*.

My one critique is that the level design didn't feel particularly inspired, I didn't feel like the mechanics were fully explored. But tbh, that's me digging for something to critique, it's pretty hard to say anything bad about your game! :heart:

Once Bear Got a Job at Hell by Rexagon 2020-04-26T05:29:13Z

Frickin awesome art style, I love the intro cut scene, and the gameplay is just as pretty! Like others have said, the gameplay is a bit confusing, but I eventually figured it out. It was a bit annoying how placing things didn't always work, and I'm not sure that the dragon was worth the money. The art though... That stuff was amazing, that art style will stick with me for a while, tho I don't have the skills to replicate it. I love all of the hands that added / removed things, and just the style of it all was perfect. Congrats on your game, you've nailed such a striking style! :heart:

Wayward by ColeSlaughter 2020-05-12T08:40:06Z

Wow, what an awesome game. It took me way too long to realise that it was a metaphor for life; always moving forwards, never backwards, sometimes wayward. This is rather similar to my game, and it's neat to see similar ideas executed differently. I like how yours doesn't have any particular goal, you're just wandering forwards talking to people. I'm not sure about the light mechanic, I'd wander off then it'd eventually bring me back to the path and I'd assumed that to be a bug, but I now see you've got some light you need to maintain. Not sure why this was necessary, it didn't limit you at all, you could easily just go back to where you were. Perhaps it's meant to have some story connection, but I don't see it. I think it's amazing that every character on the map has a different sprite. That is so crazy, and I'd have never noticed without seeing your post about it. Them all being black blobs made them hard to distinguish, but I like that it sets up the theme of individuality. It was also cool how different areas had their own music. I found myself constantly looking for meaning in it all, the arches and the regions of music, and I'm happy to have found no meaning in them, it feels true to life that you don't fully understand what's going on. Perhaps that's what you were going for with the light mechanic, the random setbacks in life that you can recover from but still need to fix? Regardless, this was an amazing game, and I'm glad to have experienced it! :heart: :heart: :heart:

Wayward by ColeSlaughter 2020-05-12T23:34:03Z

Oh dang, I’d anticipated far better results for you guys, is this thing rigged? This is amongst my faves, so regardless, keep up the good work!

A Day in Granple-Bee's Garden by Togimaro 2020-04-22T10:47:01Z

Nice game! I didn't find it relaxing, the shades of red quickly building up was concerning and the aphids just wouldn't go away. But I still found it fun, and I particularly love the graphics. It's cool how it was all physics based, a very impressive system. Well done! :heart:

WAVER by Skyeward 2020-04-22T09:18:50Z

To be honest, I found this game pretty hard to play. I know which key is where, but it was hard to know what to press based exclusively off the person's position in the crowd. I wish that the people were labelled, so that I didn't need to constantly look down at my keyboard to determine whether I needed to press g or h. It all changed so quickly, I couldn't keep up. The graphics were great tho!

Rememberance by Enya454 2020-04-26T04:23:01Z

Oh boy I cut it close, I literally picked up the final piece of evidence with zero seconds remaining, as the game was fading to the next scene.

The game was pretty cool, most of the art was good, but there was some weird parts, like how floor boards flickered as the camera moved. I really like the story aspect of it, but I feel like you missed out on the real juicy part of the whole setup. At the end, the player gets to decide the sheriff's fate, but ultimately we know nothing about him. We don't know the accuracy of these pieces, what his intentions and values are, he could be a nice guy, or perhaps super cynical... I feel like the story should've gone deeper into who John Johnson was, rather than just list some alleged past actions. I wanna know the guy I'm judging, then be provided the tough choice of whether to smear him or memorialise him.

I still really liked the game, it was neat running around doing errands for people and finding the different clues. I'm super proud that I managed to get the hints just in time, and that's largely due to a well designed time limit. I *really* appreciate that time stopped when you were talking or reading, it made the game so much more approachable and encouraged me to look around. I also really like the opening title card, and the little comic sequence, but the actual game art felt completely different from both of these, and it was a bit jarring. Overall the game was really good, I'm impressed that you guys managed to make all of that in three days, good job team! :heart:

Burn to Love by Croosle 2020-04-22T11:19:32Z

Jeez, that ending tho...

I love the art, really beautiful, and definitely what drew me to this game. It was annoying how dying forced you to go through the dialogue again, but it's not a big problem. Some might say that the short length is an issue, but I think it was a great strength, the game had a story to tell, and it was really effective. :heart:

XCAPE by Frozen Stick 2020-05-04T10:30:14Z

Hey so first up, really cool game, I love the style of it! To be honest though, I was having difficulty with this one, I got pretty far and then I believe the lives system booted me back to the start. I've got no clue what causes you to respawn or not, I think it's that you can't get hit as a ghost, but why do I sometimes die even if I'm not hit? So I thought I'd try to find an easier way through the stages and well... It turns out you can beat all of the stages by holding the forwards and shoot buttons. It's pretty trivial that way, you might want to add something extra that forces you to stop and take your time? Maybe something to encourage you to beat the enemies? Another issue I had was that I didn't know where my hitbox was, sometimes bullets would zip through my head without problem, but other times bullets would hit me?

Overall though, the game was awesome, and I love the visual style of it all. It really is a blast of colour to the eyes, which is awesome for the action gameplay. Awesome music too, and I love the variation in the enemies and levels. It all looked and felt very cool! Congrats on your game! :heart:

XCAPE by Frozen Stick 2020-05-13T01:26:19Z

I’ve lost confidence in the voting system... Your game looked, sounded and felt amazing, but still didn’t make top 1000? I call shenanigans, this game should’ve scored so much better... Anyways, I wish you all the best for future projects, don’t let this score get you down!

Keep It Alive by mhykah 2020-04-23T13:24:09Z

Help, my pet is too happy and it keeps killing itself!

It took quite a while (5+ runs) for me to figure out why it was dying and that there were meters I had to maintain. I had assumed that I wanted to pick the option that played the happy sound, and was confused why that killed them. I eventually noticed the changing stats tho, and when I did, I got a bit further, but *why is the thing so damn happy?!* You gotta actively make it sad to keep it alive, which was such a weird but interesting dynamic, I was often picking the bad options just to keep it going! Awesome game, could've just been a bit clearer with the stats. :heart:

ʞɐdʇomʞɐ by aviktorov 2020-05-03T06:31:25Z

Hey, if you turn it back on, can you ping me? I'd love to give it a try, sounds like a unique experience! You'll probably need to turn it on again to get the last fraction of a vote needed to reach 20.

ʞɐdʇomʞɐ by aviktorov 2020-05-06T02:24:37Z

Cool little creation, I was surprised to find multiple people online, and your audience is well deserved, the game is really neat! I like that you can buffer heaps of commands then just keep the game in the background. I also really like the music, nice background ambience! Overall the game was very relaxing, great for multi tasking. Congrats! :heart:

Finn the Fox by Daniel Conway 2020-05-01T13:33:14Z

Neat job with your game! It wasn't ever too hard, it could've probably used some extra complications to make it more interesting. Like maybe each level could have different ingredients available, like maybe the last level could have no apples, and just cherries, which would force you to go to a new plant each time? Imagine if each level had different fruits and other resources, and you had to learn the recipes to keep Finn alive? Like what if one level had no water, and you had to somehow juice fruits to maintain Finn's hydration?

Still tho, this is a really cool start, you need to take it further! Art style was decent and it was great learning the recipes on the first few levels. :heart:

And weep above an endless grave by MabraX 2020-04-26T12:07:02Z

This was a pretty weird game (but that's not a bad thing). It was weird how there was no direction. It was weird how new mechanics were arbitrarily added without any warning or explanation, and only used once. The characters were weird, they clearly knew each other, but the girl seemed terrified, and the man seemed evil. The goal was weird, how each level ended in a satanic ritual. Ultimately, I'm not sure what to think about this game. I feel like there's some layer here, some implied story, and I really like that. It was weird in an eerie way, and I think the ways you challenged the norms amplified that. Don't get me wrong, I'm intrigued. It's one of those outlandish games that makes you think back on what you played. It makes me wonder; what could be the significance of the crow and the rising, blood red water? Where are they and what are they doing?

Anyways that's my writers brain going crazy, the possible interpretations are interesting! I like the character animation and art, that was really good. I was also impressed by the audio, it made for some stunning atmosphere. I felt like a lot of levels were almost teasing me, like they'd kill me right at the end just for laughs. Dunno if that was meant to be frustrating, but I had to redo large sections of level multiple times, which I didn't like. The environments also lacked contrast, things like the black crow and ladders failed to stand out from the background. Overall, the game was very interesting, and you've certainly won my prize for weirdest LD game! :heart:

P.S. note that when I'm saying weird, I mean weird in a good way, something that stands out and intrigues!

Torchlight by RailgunZx 2020-04-24T12:26:51Z

Wow these are some really nice graphics! I love the pixel art character anims and I particularly love the lighting and bloom. It looks like a finished game, you just need to get some of those mechanics working properly, and I'm sure you'd have something interesting!

The Apocalypse: Your Fired by oramun 2020-05-03T06:44:15Z

Wow, when I heard the game music, I knew the game would be great! But then the music stopped and was replaced by a glitchy static sound... If you could get the music looping, the sound would be perfect. The art was also pretty good! The complication of needing to fetch wood wasn't particularly interesting tho, you could have maybe tied the fuel level to the combat somehow (like perhaps you need to protect the fire, or maybe a larger fire gives you some boost). The game could've also been a bit faster, speed up both the player and the enemies to make for a faster, more exciting experience. Still though, the game was great, the music was a huge highlight for me. Congrats! :heart:

Spatious Inc. by Svyatoslav 2020-05-04T04:33:28Z

The game looks awesome, I just wish I didn't suck so much. I wish that there was more than one contract, like perhaps the contracts could be randomised, or maybe give me access to a few different contracts of a range of difficulties. I felt like I needed a smoother ramp to be able to beat it, there was so much complexity and I was being thrown into what felt like a tough contract.

Still though, the game looks and sounds amazing. I can't believe that these graphics are for a jam game, seriously outstanding stuff. I'd appreciate a smoother difficulty curve, it's a lot to handle all at once. Otherwise, the game is great, I just wish I could get further. Congrats! :heart:

Critical Freight by Nathan Wiles 2020-05-02T07:00:41Z

The game is really cool, I love the tension of it all. The first time I got a call from the colleague I had a bit of a jump scare moment, it was so loud and sudden. I was also surprised when I got given a gun, it got really hard at the end. When I heard about the drones, I was looking to the sky, the description of it sounded like the enemies would be flying around. I also wish you could move faster, perhaps a run? I played quite a few times, and got very used to the level layout, by the end I was walking up the ramp backwards whilst shooting dudes, which felt *awesome*. I think I was about to win when the game crashed, and there'd been a few other unfortunate crashes before that too.

I tried again, and whilst I really like your tutorial, it's a bit slow to come back to. I finally beat it, and gosh darn did it feel rewarding. There really is so much to think about, and it's completely manageable. And then right at the end, it's a perfect amount of stress and a perfectly timed ending, super cathartic stuff. It took quite a few tries, due to crashes and the difficulty of it, but beating it was *worth it*. Nice audio, and the graphics were good too. It's a brilliantly designed game, congrats!

:heart: :heart: :heart:

The Fridge by robokarla 2020-05-03T08:12:46Z

Cool game, but to be honest it doesn't feel particularly balanced... I only got around five hundred whilst playing properly, but by just spamming the post it I was able to get the following record:

Highscore.jpg

I'm not sure if that's a bug, perhaps I'm spamming the post it note too quickly, but even when I slow down, I find that the best strategy is to do almost nothing. The art is amazing tho, I really love the visual style. The sounds are also nice. The game also has a great concept, but I'm not sure that it's quite balanced. Still an all round awesome game, congrats! :heart:

Keep IT Alive by Gronk 2020-05-03T07:49:35Z

I made it to the end, and I'm glad that I neglected my monster and won with him almost dead. Interesting game, though it was pretty slow. I do wish the combat was a bit faster, but the extra focus on timing was neat. The game did feel a bit lifeless, with so many empty, pointless rooms that maybe had a monster in it. I wonder how the game would've played with two or more monsters in the same room, might've made for some interesting encounters. I also felt that there was way too much health, I had 70 by the end of the game, and kept getting health when I just wanted spare batteries. Graphics and music were nice, I was very impressed by the opening scene, that was seriously well done. Overall it's a good game, congrats! :heart:

Brainstorm by Shakedimus 2020-05-02T04:19:55Z

That's a pretty cool idea! I found it a bit janky making connections, some things couldn't be connected at all, like I wanted to connect tax and annoying, but I couldn't left click on tax, even though tax was green. It'd be nice if you could click and drag the connection. I also wish there was more feedback, I often didn't know if a connection was good or not, and I often lost sense of time. These things were off in their own corner and could've made themselves a bit clearer, perhaps the background flashes or shakes when you take damage, and maybe there could be sounds to indicate a good or bad match? Maybe a little +300 (or whatever) points could show up so you actually know what the connection was worth? Still though, the idea behind the game is really unique and very interesting, I'd love to see this game get polished and expanded upon! Congrats on your game! :heart:

FurBall by Plutonium Powered 2020-04-24T07:45:14Z

Hey, that's a really cool game! It was quite fun juggling those cats, and I love the change of level theme (tho I do wish that the mechanics changed a bit over time). I really liked the music, particularly for the lava theme, that just had a really cool mood to it. Speaking of the lava area, boy did I cut it close, one life left for the last 1000 metres (but I made it!) I'm not quite sure about these underhand and overhand hits, they both seemed to do the same thing, and I couldn't find any way of charging the hit. Speaking of controls, I didn't initially realise that you could jump, and I thought birds were a death sentence. It was rather unfun to play without the jump, you could perhaps tutorialise in game so people know what they're doin. But once I figured that out, I had quite a bit of fun, and I managed to save the stupid critters (who just had to go bouncing around near lava...) :heart:

Retrospective Sparks by kikiriki367 2020-05-08T10:07:46Z

**Mild Spoilers**

Heyo, pretty cool game, but honestly I had difficulty solving most of the puzzles. I think I got lost in the pronouns of it all, the last question in particular, I thought I was asking the question, but I was a guy and the answer was... Just with how cryptic it was all trying to be, it lost me. I saw the newspaper, but the answer for q2 was the last thing I'd have guessed. Same thing with q4, I didn't see anything indicating that that was a gift. And as the text effects piled up, I gave in trying to reread everything and just went for the answers.

The graphics though are impressive, and the story is pretty cool, I just found the answers a bit obtuse. I like how everything had a sound effect, and the text blurring was a nice effect (even though it made it harder to read). The few questions that I did get (Q1 and Q3) were really well done, it felt good connecting those dots. Overall the game was pretty cool, I just wish there was more stuff in the world pointing you in the right direction. :heart:

Dimmer by Chaseplays 2020-04-24T10:41:47Z

Controls were a bit hard to reliably use, for the first half of the game I was using wasd shift and control (which was all on one hand, and really hard to coordinate), but on the second half I realised I could use arrows and zx, which helped sooo much. I just didn't know the other option existed, and I wish I'd known sooner.

On a more positive note, I really enjoyed the game, nice pixel graphics, and I was very impressed by the changing music in each level. The levels were great, I'm just not sure that the dimming screen added much to the game. Overall a great little platformer! :heart:

Rise of the Quack by nervous-composers 2020-04-28T10:30:48Z

Cool game! I was just warming up, and things were starting to get tough, multiple enemies were about to touch the stasis thingy, when suddenly! YOU WIN. It felt odd really, I didn't feel like I'd deserved it, like maybe the win should've held back until the wave was over. I didn't really get a great feel for the game either, a minute felt like it was over quite quickly, but the game was fun, I wanted to keep playing. I wish that you could move whilst attacking, but otherwise the controls felt slick. I like the variation in the enemies too, and the art was really good. Overall, the game was great, I just dunno why you had to end it all so quickly! :heart:

Luciole by LaJazuve 2020-04-26T03:16:28Z

Really interesting and atmospheric game! I will say tho, that even with the detailed instructions on this page, I had difficulty starting the game. I needed time to play around with the controls and figure it all out, but the game just threw you straight into the deep end, with the ghost things killing you if wait for even a second. The ghosts need to give you more time, particularly at the start to help players figure out how to control. I loved the atmosphere of the game, but it doesn't seem like the music loops, so the last part sounded a bit weird with the clicking / chattering / geiger counter sound being all you could hear. I really love the lighting effect you made, how the light cast on the trees is hand drawn. Made for an awesome visual style, the visuals were definitely a huge highlight of the game. I also loved the panic when I realised that the light was getting dimmer! And finally, nice job with the final scene, I left the ending to the last minute and rushed it like crazy, but you can tell that a lot of effort and care was put into your ending, congratulations! :heart:

blob by PaperAeroplane555 2020-04-24T11:37:11Z

Aww, this is a really cool game! I agree that it gets really hard, probably a bit too fast, but after a few tries you can figure out the timing! Is it just me tho, or is the intended strat for the last level to juggle the dude all the way across then back again in one motion? I'm glad then that I found a way to cheese that level, juggling sounds like a pain (I just squatted next to them and reflected them to the goal). I like the aesthetic of the game, tho I do wish that some of the hitboxes were bigger, as bouncing dudes off of your head was very hard to time. Speaking of that mechanic, it took me a long time to figure it out, I sat on the tutorial level for head bouncing for a good five minutes until I stumbled upon the answer by accident (the tutorial could've been clearer). Otherwise tho, I really enjoyed my time with this game, congrats on the awesome submission! :heart:

Firepower by POBIX 2020-04-26T07:40:15Z

Hey, congrats with your game! It's a really solid entry, and I love the addition of the upgrades, it's awesome to end up stronger after each run. The speed felt pretty ridiculous, and there was a point that I started avoiding speed, just cos it was *too fast*. It was also annoying how frequently runs were killed by enemies somehow getting out of bounds. But I like how the difficulty ramps up, you've done an excellent job with the gameplay. The graphics aren't the best, but I really like the simplicity of it all, otherwise it would be nauseating to be moving around at such crazy speeds. It had great clarity, and that's something to be proud of. Congrats! :heart:

Saving Iyla by Darkmax14 2020-04-25T01:31:47Z

Nice game! I got stuck in the witch's roof... twice, but I did eventually beat the game. The game felt rough around the edges, particularly in the graveyard area, but it was still a fun little metroidvania. Also, dunno if you intended it, but you can sneakily get around the troll's minigame, by climbing up the cliff behind him using speed. I think it's a bit sad that the game has all of these awesome potions, but you can only have one equipped at a time, and it's pretty slow to swap out the active power. This is the main factor that made the graveyard hard, I needed to be small and swap back and forth between mist and speed, but the swap mechanic just didn't allow it. I think it'd be good if you could use the potions by pressing a dedicated button for each, it'd allow you to chain the different powers in interesting ways. The game was still fun, I really liked the style of the game, with the tea cup cauldron and nice character animation, and the music was well made too (even tho it didn't loop). Overall the game was great, nice story and characters, but it could've used a bit more time for polish. :heart:

Die-Alect by Jake White 2020-05-02T05:05:17Z

Cool game, but it was very hard to get into. The description on the page wasn't particularly helpful, I had assumed that I wanted to put people in the buildings, but I died. I eventually figured out that there needed to be some in the building, and some roaming around. But then I was a bit unsure about my cause of death, the death message didn't really say much, and I hadn't noticed any stats fall low. I now see that everyone has their own stats, which seems impossible to manage. I'm still not perfectly sure what the death condition is, I suppose one of my citizens dropped to zero stats? I wish it was easier to learn in game, like if hovering over an icon told you what it meant. I'm guessing the book looking icon is efficiency, but I have no idea how efficiency helps. It'd also be nice if there was some warning when things were going into a critical situation, like if dying citizens would flash or make a sound. It'd be nice if the death message gave an overview of *why* you died, so you can try to do better next time. Whilst playing, I had so many unanswered questions, are the different looking characters any different? What do I gain by keeping a store open, and is there some bonuses I'm missing out on? The way that smithing starts at zero makes me think you don't need smithing, is that the case? I also didn't know what the point of the two apartments were for, do I need to let my dudes rest or something?

Ultimately that all boils down to needing better in-game tutorialisation and indicators. The actual game is very good looking and sounds great, an impressive feat for a team of two! I like how you mixed it up with the typing segments, and I definitely improved my typing speed over the course of the game (partially from memorising the available messages!) I've been playing for a while, and it's quite fun, even tho I'm not perfectly sure what to do. I like the different references that pop up occasionally and am impressed by the detail everywhere. I like the mood, I've had the game running in the background and it's nice just listening to the rain and peaceful music. Overall it's a really cool game, but with all of the moving bits, it's hard to figure out what to do.

:heart: :heart: :heart:

Padding 30.png

P.S. It's funny how much I'm noticing by just taking a minute to watch your gifs. I now see that there is a difference between the characters (civilian, innkeeper and merchant), but I had no clue in game (maybe the class could be highlighted). Same thing with the efficiency showing up in the battle scene, it looks like the efficiency affects the speed that text is decrypted. I think I missed all of this because of time pressure, I knew my dudes were dying and I was focused on the ever decreasing stats. Same with the battle scene, I just tunnel visioned on the text to spell out.

P.P.S. Sorry for the essay sized comment, but I hope it helps! I think you can definitely take this somewhere (if you want to)

Companion by Akadream 2020-05-02T07:18:39Z

Nice little game, I wish it were longer! It was a bit annoying that enemies could stand inside the player and not get hurt, but with some caution, the game is pretty fun to beat. The pixel graphics were very nice, my only critique is that the key counter should be in a proper pixel font, rather than the weirdly anti-aliased font. The tile set and characters are actually rather impressive, I think you're underselling yourself on your pixel art abilities! I also liked the audio, the simple chip tune music is quite nice. If the game was longer, I'd imagine it being a lot of fun with some variation, some larger dungeons and new enemies. Overall the game was pretty neat, congrats! :heart:

GhostVac by christina-antoinette-neofotistou 2020-04-25T13:59:25Z

This is a really cool game, even without all the technical wizardry going on behind the scenes! The boss is really hard, but I felt motivated to get back there and beat it each time! I love all the little arcade machine features, like how it shoots out the balls to reset, and how you can see different reflections from the glass and other parts of the machine. I really love the board in the background, it's exactly what an arcade game would have, and looks awesome. All round a really cool game, I only wish it was longer! :heart:

myBUDDY O.S. by Lawnchair Society 2020-04-24T12:11:44Z

Unfortunately the overlay version didn't work for me, the no PPT version worked tho. I feel like a large part of the charm is the game sitting on your desktop, perhaps whilst you do other things. If it is intended for you to do other things at the same time, it might be cool if you could minimise the stats menu? It'd also be helpful if at least a few achievements started off visible, just to give me something to try to do whilst keeping my pet alive. The art all looked nice, and there was some neat variety to all, with the powerups and different enemies. I can imagine this overlay tech being pretty cool, and the virtual pet element was neat too, congrats! :heart:

IT!? (need more letters in my title) by Pascone 2020-05-12T10:33:32Z

Nice game, it's really awesome! I like the scrolling to reload, it was very tactile, though in the later part of the game I found myself relying on my mouse's near frictionless scroll, so I kinda just spun it and focussed on shooting. The game was also a bit dependent on chance, you simply had to sacrifice something and pray that it wasn't that. I like the difficulty of it, you had to make quite a few treks to the ammo dump, which was very hard in the heat of battle. Ultimately I won based off a lucky pick of which item to defend, and even then the game was super hard. I like that there were the two places in the map that did stuff, but the hint machine was too far away to be valuable, it was better to pray for good rng. Overall the game was very cool, nice job with the graphics and I love the tactility of reloading. The graphics and audio were great and most of the design was on point too. Overall great job! :heart:

pestilentia by ATTX 2020-05-03T02:13:32Z

Hey, I finally got to play this, and it was pretty good! Interesting idea that you've got to separate them out, but I dunno about the balancing. The game was pretty easy, particularly because you only needed one uninfected person by the end. It was always possible to isolate at least one person, then it was just a waiting game. I think there should've been more requirements on later stages, like there could be 'VIPs' that you need to protect, or possibly some infected people could be aggressive and move towards uninfected people to make it harder and less random. The core idea is neat, but the randomness of their movement and simple goal made most levels trivial to beat.

Otherwise though, the art is neat and the gameplay was clear. I didn't need to read anything to figure out the mechanics, which is great design. I also like how early stages had shelters partially built to suggest strategies. Overall the game's great, I think there's a lot of potential to expand upon! :heart:

This Website Will Self-destruct (dot) com by FemmeAndroid 2020-04-28T11:23:22Z

This is a truly interesting idea, and I genuinely hope the site never self destructs. The comments here have been pretty empty, but I still saw the timer getting refreshed every thirty or so seconds, so I'm hopeful that it can keep going, perhaps someone will set up a script to save the website, or maybe it'll find its way to an online list. Either way, there's huge value to a site like this, and I really hope we can keep it alive! Thank you for this awesome project! :heart: :heart: :heart:

Protect The Plant by Sonicboomcolt 2020-04-24T13:10:02Z

Cool stuff, the map was very helpful, and once I'd gotten a look at the map, it was pretty clear that I had to deliver the water to the plants. I think that more than anything, I'd like an actual goal, like a solid ending to each level. The endless mode is cool, but I need an actual goal to keep it challenging. On my playthrough, two died, and I ended up going back and forth between the water and a single plant, which proved repetetive. Having a concrete goal could fix that, and motivate me to complete the harder maps. Speaking of harder maps, I tried the extreme map, and that looks seriously cool. I challenged myself to visit each of the water and plant spots, which made it all a lot more interesting.

So overall the game was really good, it just needed a bit of something to keep it engaging for longer. I really liked the detail of the antenna colour representing whether you were in light, I think that's a brilliant little detail. Nice 3D models and a great premise, congrats team! :heart:

Train by bigassopper 2020-05-04T09:32:32Z

The game is cool, but it was hard to pick up and play. The game is crazy fast paced, which is great, but you're thrown in with no understanding of how anything works. It's hard to quickly get to grips with what to do, it'd be nice if the difficulty slowly built up rather than starting you in the deep end. It was hard to figure out the controls, and the tutorial didn't really explain the coal shovelling mechanic. Otherwise though, the game was interesting, and the ending was... surprising. I certainly didn't expect that, I like how the game seems endless from the surface, but actually... Nicely done with the graphics, I was impressed by the different text effects and ui polish. Audio is well done too! Overall the game was really good, congrats! :heart:

Faclive by zampi 2020-04-25T02:42:17Z

Awesome game, I love these little coding based puzzles! I really like the addition of the coloured tiles that allowed you to use if statements, that made for some very interesting solutions, particularly for the final level where you had to use an if to switch the active function mid-way through the level. All round an awesome game, I was jamming to the music, and loved the graphics. I only wish that there were more levels. Congrats on making such a polished compo game!

:heart: :heart: :heart:

EDIT: Hold up, what's the level in the bottom gif of this page? I didn't see that in game, did that not make it to the final game?

Pacman's Dream by Danielcmcg 2020-05-12T09:38:51Z

It was a cool game, but it was tough to understand what was going on. I think you could've made the score go up for every enemy you kill rather than for every ~5, that way you'd get immediate feedback that what you did was good. I don't think there was any indicator for player health, and it wasn't obvious that enemies killed you. The leaves were obviously important, but without reading the description, you couldn't know why they were important or what they did. Otherwise though, once I had some grasp over what was happening, the game was pretty great, I like the method of movement and it was challenging in later levels. From your post mortem, it sounds like its been a hectic experience, and I'd say you've done great to pull this together. With better indicators and/or tutorialisation, I could see this game going somewhere! :heart:

Decay by Andrew Roulst 2020-04-25T03:49:25Z

Uh oh... this game is too much fun... I sank an hour and a half playing this?!?! It's too good, I love the puzzle elements, and the upgrades in the menu are really cool. I loved the slow drip of extra plants that you got given for the levels, it felt awesome when you had enough plants to pretty much cover the board! One thing that sucked was on one level, I had a huge system where sun was pinged across the map multiple times, and the level timed out before the whole chain reaction was finished. Otherwise I really enjoyed this game, this is the longest I've spent on any one LD game, and for a good reason: the game is outstanding! Well done! :heart: :heart: :heart:

Decay by Andrew Roulst 2020-05-12T23:29:20Z

I call bogus on your 1000th overall result, this game was awesome, still one of my faves!

Spoon by Cadstor 2020-04-25T03:00:54Z

Hahaha, dunno why but I found this game super funny. The different sound effects, the premise of it and the silly walking poses. I'm sure you know about the rocks and stuff that just appear out of no where, this bug made it all even more funny. There really needs to be some sort of increasing difficulty, the only thing that ever killed me were those teleporting rocks that would suddenly make impossible to pass obstacles. A bit more variation would've kept it fun for longer, but I still enjoyed my time with this game. The graphics and music were great, I just hope you can spare some more time to polish future games. Very solid entry, congrats on the oddly funny gameplay! :heart:

EDIT: I just noticed that you opted out of humour! And you also opted out of audio... If you made the music, then why opt out of that category?

Tower of BOOM by BadPiggy 2020-04-24T13:25:55Z

Nice job with the game! Not sure what you could do about it, but a minor balancing issue I found is that it's super op keep shooting and going down. You shoot fast enough to kill dudes as you pass, whilst staying in their firing range for as little time as possible. I still really love the gameplay, and I think this game would benefit immensely from an online leaderboard, to flex your progress. The combo timer is a super cool touch, it felt really cool taking out enemies so quickly. Overall the game is awesome, congrats! :heart:

KIA by Marlo 2020-04-24T12:38:50Z

I didn't find any bugs, but I did feel like the game was weirdly balanced. Enemies did so little damage, and healing was super cheap and easy. Maybe enemies could do more damage as the game progresses, or exp could be less and less frequent. I did however, love the variation in the enemies, with them approaching in different ways, and having their own attacks. If you do expand upon this, it'd be cool to see new enemies appear as you get later into the game! Overall, it's a strong entry! :heart:

Radiohead by Sausty 2020-04-22T09:07:54Z

Awesome game, I reached 29! My only real issue was on the password game, I got 34O9, but the font doesn't differentiate between zero and the letter O, so I typed it wrong. Maybe if the letters were in lower case that would've been easier to catch. I must say though, I am super impressed by the difficulty of the game! I was constantly on the edge of my seat, numerous times I was thinking I wouldn't make it, but then I made it by a fraction of a second, which felt soooo good. Awesome game and premise, it was heaps of fun to try and optimise my score! :heart:

WHALE HOUSE by Besto 2020-05-09T00:54:29Z

Hey, the game was pretty hard but that just encouraged me to play longer! I like the idea of the upgrades, but I could never feel any improvement, I'd imagine there's small stat boosts, but I never felt like I was doing more damage, or that the heating was decreased. It'd be nice if they were bigger boosts so that you could feel it and know that you're getting stronger. I also wish there was some music, but the sound effects were suitable. The art was amazing and I love the mechanic of the rising water. The game was really fun, and whilst I doubt I'll set any records, my best score was 1858. The only other score post that I'm seeing is 40, and I beat that by a fair margin! Overall the game was awesome! :heart:

WHALE HOUSE by Besto 2020-05-12T23:37:58Z

I don’t understand how this game scored so low, it was awesome! It’s crazy you made this solo, I’d swear these results are rigged.

Vegarden by Baptiste Barreyre 2020-05-01T13:49:46Z

It took multiple runs for me to figure out what to do, I hadn't understood the flower mechanic at all, and was having difficulty using qwerty controls. I eventually started using arrows and that was so much better, and I figured out the flower mechanic and started racking in points (I somehow missed the instructions on this page). I eventually got 620, which feels half decent!

The game was pretty good, certainly a strong start. The voices were cool, I just wish there were more lines than just 'flowers'. The setup's pretty funny, and the gameplay is a nice take on the theme. It was pretty brutal how things could be lost forever, but I also think that was a good choice to avoid the game going forever. Congrats on your first LD! :heart:

Chicken Luck by tiptoe 2020-05-09T04:39:22Z

Cool game, but I often felt that I didn't have any control. The snaking bridges between islands seemed to force you to consume heaps of squawks and there wasn't enough field of view to be able to see and avoid oncoming traffic. The game was otherwise pretty neat, I really love the graphics, with the squawk effect and the text bubbles on the chick. The audio was well done too, though I feel some music could have added to the funny mood of the game. I like the mechanic of calling in your chick, and it was interesting how the chick followed further and further behind you. Overall the game was really good, congrats on an awesome compo entry! :heart:

The Three Sisters by dollarone 2020-05-07T10:27:06Z

**Big heckin spoilers alert!**

Wow this is weird, I took one look at the map and knew to go to the west sister, because it had the only dead end on the entire map. I got there in six moves, and didn't encounter a single roadblock. It was an uneventful climb up the mountain to victory... Which is crazy cos it sounds like everyone else struggled. I'd better give the game another try and see these obstacles people are talking about.

So I'm back, and I've tried a few more paths (though not all of them, there's a lot there!) and wow was I lucky. But at the same time, the path I took felt very natural, the game mentioned bandits and stuff, so I thought it'd be best to stay hidden in the forest at every opportunity. Then when I reached the river, I followed it north and up the west mountain. The west mountain just seemed suspicious, being the only spot with a dead end, there'd surely be something interesting or useful there.

Now that I've seen some other paths though, I'd suggest giving the player some more agency. A lot of paths seem to just be death, like I went up the north sister and just... died. My dudes went to sleep and didn't wake up, but I didn't have any choice in that, and it felt cheap. The bear seemed cool in practice, but in reality there isn't any way to exit unscathed, when I picked that path I was just doomed to lose. Maybe you could've provided a conundrum; "There's a bear ahead but it's blocking the only path forwards, should we continue?" That way when I get mauled to death it's my fault. There should probably also be some extra steps to winning the game, like I found an old knife and there was the letter four carved on a tree. Perhaps make it so you can't just stumble on the victory, and instead you have to use some item or solve some code to win, to reduce the chance of winning first time? Although reading other comments, it sounds like there's multiple endings, which is pretty neat.

Regardless of all of that, I really liked the game! I love exploring nature, and am pretty good with maps. This reminds me of a hiking spot that I've been to a few times, with all these weird paths climbing up and around a set of mountains. I love adventure, and this sold that feeling, I liked how detailed the map was, you could always know where you were and what was ahead (other than the b.s. deaths). The writing was great and really set the scene, I was consistently curious what was around the next bend, which was an awesome feeling. I really appreciate the hard to reach areas like the lumber mill, that was a really cool discovery when I found it. Overall it was an awesome game, I love the sense of adventure! :heart: :heart: :heart:

EDIT: Oh wow, I kept playing and it turns out the win location is randomised! That's super cool! Although at the same time I could also imagine that being really hard to overcome. If I went to a particular spot and it was wrong, then I'm not going back to that spot, but because of the random goal, that spot *could* be the answer on a later run. I think there needs to be some extra design here for that mechanic to work perfectly, otherwise people may visit everywhere and never find victory.

Doin' It Live by SugarSores 2020-04-25T02:06:53Z

Nice work with your game! I love the animation of it all, it makes for a nice, whimsical mood. I feel like the gameplay is perhaps lacking some chaos, or some sort of goal, like perhaps if you had to reach a certain number of viewers or something. The eyebrows were a pretty cool touch, I think it'd be neat if you had to change emotions faster, like if part of a sentence was casual and then you had to quickly switch to angry for the last part. Cool creation, congrats for making such a fresh and wacky game, I love it. :heart:

Potos by domkonecny 2020-04-26T05:02:55Z

Wow, congrats team on making such an awesome little game! It's really interesting how you told the story, and in the end I did feel invested in the plant, even when... oh shoot, spoilers. The game was responsive, and had lots of nice details in the world, and it was really worthwhile just looking around, I love how the different screens are actually just you looking around, and each shows the room from a different angle. I love how the world changed over time, with the plant gradually taking over... everything. And then there's the simply incredible art, brilliant use of colour and style, every frame is pretty, and it's crazy how much animation there is in the plant growing. It's all a really coherent experience and I'm super glad I got the chance to try it!

:heart: :heart: :heart:

Potos by domkonecny 2020-05-13T01:00:20Z

I swear these results are rigged... Not even top 100 for graphics? The overall stat is equally confusing, some people must’ve had rocks in their heads whilst voting. Awesome game guys, best of luck for the future!

Haywire by DrewG8 2020-04-24T11:07:55Z

Wow, what an interesting game! Sound design and graphics are absolutely on point. I dunno bout the temperature thing tho... I can't say it added much more than something else to think about. Maybe I'm wrong, I only played a few games, and maybe there's some meta to keeping the temperature high or low or something, but both felt roughly the same difficulty, and switching the temp just felt like busy work. I still enjoyed the game, the shooting and moving was very responsive, and the enemies are neat. Great game! :heart:

Mount Ookie by Brusi 2020-05-01T04:44:11Z

Really cool game, I was able to make it to the end at almost max health. It wasn't easy though, on my first attempt I got absolutely demolished by the wasps. I love how the game wasn't just a back and forth between the wasps and feeding, you had to throw wasps at other wasps and occasionally clear the path. It was a very strategic game, you had to kill quickly, but also keep its health up and keep moving. It was remarkably balanced and thought out, I love how the wasps had so many uses and the entire game revolved around the ways you interact with them. Overall a very well designed game! The graphics were also very nice, and the music too, all very masterfully crafted. Congrats team! :heart:

Battery Savior by Cliff Lee CL 2020-04-24T07:18:55Z

Damn dude, it's genuinely sad how few plays you've gotten! If you play and rate other LD games, then LD will promote your game and show it to more people.

I really like this entry, cool premise, interesting controls and nice graphics. I do believe that there is a bug regarding the player's speed, there was a level that I am *sure* was impossible to complete. It's the level shown on the first gif of this page, you do it with ease, but I didn't have even nearly enough time. I suspect that the player's speed is dependent on frame rate, I'd suggest researching Time.deltaTime, you use that to ensure the game is the same regardless of the player's frame rate. I really like the graphics, particularly the rainbow cable, it just looks really slick. The game's style felt super clean, so congrats, I hope you can get more attention for this! :heart:

Necroban by Auroriax 2020-05-01T14:07:21Z

Huh, puzzle games this smart make me feel really dumb. I'm stuck on level 3, and I'd swear that I've tried every possible combination, but I guess not. This is a seriously cool game tho, I'm impressed that you're able to make such a tricky level in such a small and limited space. It's a super slick mechanic with some really crazy possibilities. One thing tho, I like going into LD games blind, and that meant I had no idea what to do. I figured out movement and skeletons very easily, but I had didn't understand the skeleton mechanic at all. There could possibly be some better in game tutorialisation, maybe a hint at the start or a level to let you play around with it. Overall it's a really cool puzzle, congrats! :heart:

Famished Flame by finalspace 2020-04-24T06:16:47Z

Doesn't look like anyone else experienced this bug, but I found that dying broke the game (I couldn't jump after respawning), and I had to restart after death. I tried again and got the same thing, I made it to around 200 each time.

I really love the indicator for your trajectory, the animation in it was a nice touch! I do wish that you didn't need to start clicking on the player to move (like it'd be nice if I could click anywhere and drag down to launch myself). I love the music, and the UI for the menu was great, surprisingly polished for a jam game! The graphics were nice, I initially disliked the square rain from the clouds, but I came to respect the clarity of it, it's clear where the hitbox is, which might not be the case if you'd used rain particles. So overall it was a very cool game, I would have definitely played for longer if I didn't have to restart each time! :heart:

Billy 335 the Bot by suika343 2020-04-28T10:51:41Z

Heyo, very neat game! I must admit, I was very surprised when I set the robot to go back and forth, and the move counter didn't just tick up for free. I'm impressed that you actually considered that, cheese denied. Like others have said, the rotation feels a bit odd, otherwise I loved the game, it was simple and fun to play. Good job with the graphics too, congrats! :heart:

HOME by dconn537 2020-04-26T03:49:29Z

Cool game, dunno why but I found it a bit hard to get started. The things that extend out of asteroids had small hitboxes, so I didn't think you could hit them. The mines were just weird and I didn't realise how to stop them until late in my gameplay. It felt weird that they passed straight through the ship, and only damaged the ship if you went near them, which wasn't what I'd expected, I was trying to use my shield on them, or shoot them or something. That enemy just felt weird. I also found it hard to manage ammo and shield on the earlier runs, and large portions of early runs were spent with zero ammo or zero shield. Maybe this resource management could have gotten progressively tighter, like for the first section you had all the ammo you needed to get used to the systems, and the game gradually provides less and less ammo? I also kinda wish there was an ending. I understand the desire to have an endless mode, but it'd be nice if after the third zone, I got something satisfying, rather than a faster version of the previous areas. On the subject of endings though, that death scene is super cool, the audio and everything about it is very masterfully made, and I'm glad you could skip it for future runs. The art was very nice and I was impressed by the classic style of it! The early game was a bit slow, but late game had you moving crazy fast, which was an awesome difficulty curve. The variety in the enemies were also nice. Overall an awesome game, despite my issues at the start, I had fun! :heart:

EDIT: Sorry for the short essay =P

Deep Roots by TeaWhyDee 2020-04-27T10:25:12Z

Nicely made! My only wish was for the abilities to have more use, like if the dash allowed you to get somewhere more easily. I found that the top left area had a heap of stuff, but you couldn't really get there without the caterpillars reaching the plants, so it would've been nice if the dash allowed you to take a shortcut. It also felt particularly brutal at the start, whilst I was still figuring it all out, and it took three of four runs to keep the plant alive long enough to also get the powerups. Was there an actual way to escape? If so, the game could do better at directing you. The game was still very interesting, in particular, the art was well done and I liked the ambience of it all, it felt like you were there. The dash and movement felt well polished, and even though the flower's timer was annoying, it was clear what needed to be done. Overall, this was a nice game, good job team! :heart:

iNanny by weeping-rupee 2020-05-08T09:22:56Z

So you've heard already that the game needs balancing, and I totally agree. I feel like it'd be a good idea to guarantee that switches spawn in each block of stuff to give you some agency. Find ways of weighting the spawner to your advantage, proc gen is awesome but you need to ensure that each game is roughly equal in difficulty (and that it is possible to overcome every challenge). I gave it a few tries and wanted to keep going, but the introduction is quite a slog to get through... It's rather slow and it took about a minute of mostly standing still to beat the single laser section.

Otherwise though, the game was awesome, super stylish with its music and neat animation. The art was very impressive and it's cool how the music is a timer. I love the core design of the game, how you need to block the bullets, I just wish the proc gen did a better job at keeping it fair. Overall awesome game, you really killed it with the style! :heart:

LD50 — Delay the inevitable

The Denevetable by Tricky_Fat_Cat 2022-04-08T11:25:50Z

Hey team, I played your game on stream and really enjoyed it! The enemies, design, music and particularly the shaders were all amazingly well done. You can watch what happened on the vod here: https://www.twitch.tv/videos/1449607637

The End Is Coming by MOOOKS 2022-04-08T11:17:36Z

Heyo, thanks for submitting your game to stream! It was a surprisingly exciting twist to the classic pong, and the powerups combined with increasing speed posed some interesting challenges! If you'd like to rewatch, you can find the vod here: https://www.twitch.tv/videos/1449607637

Chess at the End of Time by JUSTCAMH 2022-04-09T03:14:44Z

@itskdog it sounds like you missed a mechanic, your pieces prevent the tiles around them from decaying. So levels should always be possible if you’re smart about it, move your fast pieces ahead to protect the path for the king. And whilst levels are random, there is an intentional increase in difficulty as you go. This is tutorialised, though I guess you were skipping dialogue?

@peachtreeoath thank you, I’m glad you enjoyed and found some interesting strats!

@taek it really do be like that

Thanks everyone for playing, and sorry for the occasional issues :heart:

Computer Scientist Training Lab by YellowKamel 2022-04-08T11:23:11Z

Hey kamel, thanks for joining the stream and sending your game! Very neat mechanic, I wonder what it'd be like with additional levels and commands? It was very hectic at some points, you can rewatch what happened here: https://www.twitch.tv/videos/1449607637

Wiggle Arms Space Force by SirMilkman 2022-04-08T11:20:56Z

Hey sir milk, thanks for joining stream and submitting your game! I disagree with others above, the aiming was a very fun fresh take that made for some interesting moments and fun mastery. Managed to survive three and a half minutes in what was possibly the most hectic moments of my life. If you'd like to rewatch, you can see the vod here: https://www.twitch.tv/videos/1449607637

Handbot in... Scrap Heap by DonnieDarko 2022-04-08T11:31:45Z

Hey team, I played your game on stream, it's very pretty and I love all the detail you've put into the locations, enemies and mechanics! I wasn't quite able to beat it, but you can see what happened on the vod here: https://www.twitch.tv/videos/1449607637

REWOB by alanxoc3 2022-04-08T11:14:23Z

Heyo, thanks for submitting your game to stream! Again, I'm sorry I couldn't do it justice, but it all looks very nice and polished. Here's the vod if you'd like to rewatch: https://www.twitch.tv/videos/1449607637

Listening to Rama by ycb21 2022-04-08T11:08:53Z

Thanks for submitting your game to stream, it is a very clean looking game! If you want to rewatch, you can find the vod here: https://www.twitch.tv/videos/1449607637

Find, Fling, Repeat by chilljams 2022-04-08T11:02:54Z

Hey matey, thanks for submitting your game to stream! It was surprisingly fun, especially towards the end of the game, you can watch the vod here: https://www.twitch.tv/videos/1449607637

The VortExperience by Hawkin 2022-04-08T10:51:24Z

Hey hawkin, thanks for submitting your game to stream! The voices really sold it for me, here's the vod if you'd like to rewatch: https://www.twitch.tv/videos/1449607637

Highrail to hell by BadPiggy 2022-04-08T10:47:23Z

Hey piggy, thanks for submitting your game to stream! I think you missed the first part, if you'd like to see what happened, here's the VOD: https://www.twitch.tv/videos/1449607637

CliffCart by Payaosito 2022-04-08T10:50:05Z

Hey Payaosito, thanks for submitting your game to stream! It was surprisingly tense, and I hope my feedback was useful. Here's the vod if you'd like to rewatch: https://www.twitch.tv/videos/1449607637

Don't Melt by jogy34 2022-04-08T11:16:24Z

Heyo, thanks for submitting your game to stream! It was a cute little thing, the bank heist was particularly funny. You can find the vod here if you'd like to rewatch: https://www.twitch.tv/videos/1449607637

Glide'r Die by adamk33n3r 2022-04-08T11:27:34Z

Hey adam, thanks for joining the stream and sending your game! Had a clutch final run and simply couldn't stop til the thing was beaten (very rewarding!) You can watch the vod for the stream here: https://www.twitch.tv/videos/1449607637

lose95 by Sulo 2022-04-07T13:38:17Z

Amazing, amazing, amazing. Lots of fun, you guys have done great! I had a few thoughts though, I was so focused on the gameplay area, that the timer and memory usage both faded into the background, then it was a surprise when I lost. I didn't really experience any tension, like sure I was rushing to go quickly, but I wasn't in any more rush when close to death. It would've been awesome if there was something like the classic 'red around edge of screen' you'd see in an fps, maybe there could've been glitches as the memory gets more full, or maybe something could really flash to get your attention, or maybe there could be popups warning you, that then also need to be closed, adding to the tension?

Another thing, with how big and fast the bullets were, I eventually gave up trying to dodge many of the attacks. This is probably a bad strategy really, but especially with the faster stuns seemed decently effective. More coordinated players probably had dodging sorted, but I wish the bullets were slower and generally less chaotic, as it is currently, I was failing to dodge even the most simple setups and just brute forcing with fast stun times.

Anywho, those are all nitpicks, I really love what you've made! Like others have said, it's an amazing game made by two amazing people! :heart:

Bitboy by Proxy-Games 2022-04-08T11:11:55Z

Hey, thanks for submitting your game to stream! I particularly love the effects you made, good job with the visuals! Here's the vod if you'd like to rewatch: https://www.twitch.tv/videos/1449607637

The Manbutton Project by AndideBob 2022-04-08T11:29:37Z

Thanks for joining the stream and sending in your game! It's such an awesome idea I wish I had working tech and a hand camera to showcase how epic the game makes you feel. Here's the vod if you'd like to rewatch: https://www.twitch.tv/videos/1449607637

LD43 — Sacrifices must be made

Overpopulation by Centauri 2018-12-03T09:42:19Z

A very interesting game! I love the 3D animation of the characters, it seems VERY fluid. I also loved the details in the environment, including the flicker particles on the light overhead; they helped to create an interesting mood. The menu and text cards at the start felt a bit dry, and contrasted the polish of the 3D elements. Some of the character traits were also a bit strange, as the second person I got had "never committed a crime" and "Attempted murder" and "Burnt down a house", but I can understand the difficulty in getting those complex webs of conditions ordered. I loved the papers please inspiration (that is a personal favorite of mine), but the execution of the gameplay felt a bit misdirected. The instructional card indicated to sacrifice all criminals, but all of the people seemed to have some form of criminal history. There also didn't appear to be any win/lose conditions. Also, your credits implied that there was sound, but I didn't hear any (I was on WebGL version). Overall, the graphics were very polished, but the core gameplay could have done with some work.

Spacebrawl by sobakaduka 2018-12-04T09:24:34Z

Quite a unique gameplay experience that has you pulling apart anything you can find! The character controller is a bit jittery and moving around doesn't feel smooth. It is also strange that half of the game operates on normal vertical movement, and the aiming is inverted. It makes it feel very uncomfortable to use! The soundtrack and art were all on fleek and set up a nice mood. My main issue with the game is that I don't feel any sense of direction. What should I be doing? Whilst a goal is set (surviving), I don't fully know the best way to go about this, and in a large, modular world, there is plenty of things I could do. Should I be manning the turrets? Dismantling? Repairing? Or is there some sort of important device that I missed? To help with this, there could have been ramped difficulty, levels or waves. Maybe a quick tutorial teaching the player how to man the different elements of the ship. In such a complex environment, I don't think that simply stating the controls is enough info!

Otherwise though, this is a great game, and after multiple attempts, I got somewhere, but ultimately had the hull damaged without realising. Great game, keep developing!

Goats in the Grotto by tgb20 2018-12-12T11:01:14Z

This looks awesome! Unfortunately though, I can't get past the menu... The play button doesn't seem to work. I'm on the windows version if that makes any difference. The tutorial and book works and looks great! Please tag me once it's fixed, I would love to play.

Goats in the Grotto by tgb20 2018-12-13T21:23:12Z

A very nice game. It feels VERY polished, with the cut scene, menu and tutorial. The controls felt a bit awkward, as everything relied on a lfet click of the mouse. That included moving, shooting and sacrificing. Often, you wanted to do one of those things, but not the others, and only a single control makes it hard. I often found myself sacrificing stuff when shooting or moving. Maybe consider making the sacrifice control be right click? Could have also used wasd and/or arrows for moving. It was also a bit finnicky trying to get new goats or exit the stage. The collisions for those events felt a bit too small and unresponsive, particularly the exit from level. Also, clicks were only registered if they occured over the floor. I thought that maybe you had to click the door to escape but this didn't do anything. Perhaps the next level event should occur when you click on the door, rather than the small space out the front of the door.

I loved the cut scene with the grumbles and grunts of the old man, it was quite funny. Whilst it was all to avoid a 1 cent tax, I question if it was worthwhile to sacrifice his entire flock to defeat demons, but still funny nevertheless. The art accompanying it was also very neat. There was however, conflict in the visual styles used throughout the game. The menu and cut scene used a toony, hand drawn style, which was nice and quite suiting. The actual game however, used a strange pixelation filter, which didn't really fit the established visual style. It felt strange to pixelate it, almost like you were hiding something? Dunno but the pixelation didn't feel right.

The last level felt impossible. So many enemies, so few bullets. It also seemed next to impossible to dodge the projectiles that one of the demons flung. Maybe slow the bullets down, speed up the player or give the player more control to even the odds? In general, more control will improve the experience, as skill is required to beat the game rather than luck. Also, as a polish issue, it seemed strange that the shephard made 'ouch' sounds even when attacked by the training dummy that did zero damage.

Otherwise the game is very nice, with some solid soundtracks and a generally nice visual style. Gameplay could have been improved, but the menu and cut scene was nearly flawless. Not sure how you pulled all of this together in three days, but great job. After pondering and listening more to the game music, I'm not certain that you made it, and if not, you should tell us what you borrowed in the description on this page. Definitely deserves more attention. :thumbsup:

Alain's Sacrifice by Daniel_Abeleira 2018-12-19T00:46:22Z

The intro moved way too fast, and I couldn't really read it. I would have appreciated the option to move to the next text option at my own will. There was also quite a few polish problems, things as simple as the sound effect for destroying projectiles sounding similar to your own damage sound. This was a bit confusing, as I often wasn't sure whether I had been damaged or the projectile had been destroyed. I also initially thought that something was going on with the shield dudes, since the projectiles directly hit the shield, so I assumed that they were invulnerable from the front. My guess was that I would need to go behind them to kill them. I think that 'they have more health' would have been better demonstrated by armour, because the projectile directly hitting the shield indicates to me that the attack was completely ineffective.

The graphics were a bit basic, but as a compo game, it is acceptable. The gameplay was a bit too easy, and didn't really provide much challenge. I think the game would have been more fun if you did need to attack the shield dude from behind, since this would add the challenge of needing to navigate over them and attack from behind. The general strategies required to complete the game weren't very complex, and were rather just spamming shoot. Otherwise though, this is a good game. Keep developing! :thumbsup:

The Grassland Kings by Mathstr0fficial 2018-12-19T11:12:00Z

Unfortunately, I didn't really know what I was doing in this game. It was instantly clear that the boss monster was the primary enemy, but I wasn't even sure that my attacks were hurting it. No health bars were displayed on the enemy or for myself, so I didn't really have any feedback as to what was going on. The boss seemed to always flash, so I thought that maybe it was invulnerable? Maybe this was a hit effect gone wrong, but nevertheless, this flashing animation only confused me further. I managed to beat the first boss out of (literally) blind luck. By the end, almost nothing was visible, and I couldn't even see if my sword was actually attacking, since the darkness prevented me from seeing my own hands.

From previous comments, there seems to be a way to increase visibility, but this isn't made major, and could be removed with little difference. I believe that a prime way to improve the difficulty could be simply building upon the vision restoration, as this would allow the player to see what is happening and act accordingly. With the lowest visibility you can't see any projectiles, so death is inevitable. Maybe just boost the 20% chance of restoration to a full 100% chance, but with only minor vision improvements. Or maybe, you could have the player *sacrifice* some other stats to restore the vision to better tie in with the theme? It also felt weird how you couldn't move whilst attacking. It made it impossible to dodge most attacks, particularly since you need to get close enough to melee. For a melee combat system, more maneuverability is needed to be able to avoid incoming attacks.

Overall, the game is quite nice, but I feel too restricted, and don't really have an environment to learn, since the vision drops off so quickly. Improve the difficulty curve, and you have yourself a very solid game! Keep developing! :thumbsup:

Fall and Fall by Chris Hurt 2018-12-06T11:54:46Z

The file doesn't seem to work. The .exe installed correctly, but running it doesn't do anything. I'm on windows 10.

Effigies by Geckoo1337 2018-12-11T11:45:56Z

These levels were quite tough, and did my brain in! I found myself almost randomly moving things around, hoping to get it right. Worked on the middle stages, but those last ones were very tough. The boxes severely increased difficulty! As many are saying, the controls feel unresponsive since you need to wait a second or so between movements. Could have been sped up, but none-the-less, made for a fun game! :thumbsup:

Archibald's Snobbish Journey by Thomas_Bringer 2018-12-18T02:53:06Z

A nice idea, that works very well! The music suited the game perfectly, and overall, the mood was great! I think you missed out on a prime opportunity though; you should have been able to throw out achibald! Very nice game, with a decent amount of polish and a very unique art style. The game didn't last very long, because it seemed to always be the same items. Maybe if there was a variety of items that could spawn, the game experience could last a bit longer? Otherwise and awesome creation, keep developing! :thumbsup:

Your Life? The World? by Owen Davies 2018-12-03T09:58:55Z

A very impressive show of graphics and mood! The opening cut-scene did an outstanding job of setting up an atmosphere, and on my first playthrough, I was pumped for a deep, moody experience. Then I died. I was excited to get back in, but I found that I had to go through the entire cut scene again. Long story short, please make the cut scene optional, I want to get back in without delay! When I did get back in though, I found the game falling for classical horror tropes / cliches, particularly pitch blackness. The light spell provided almost no aid, and seemed to only detriment the player, as the light failed to really illuminate anything. I also think that the gameplay music is a bit off the horror mark, and would have been best substituted for the main menu music. Speaking of the menu, I loved the UI in this game. The 3D, rotated typewriter text in the moody environment really set the scene for an awesome game. The fact that you could make all of this in two days is really impressive, but ultimately the lack of visibility hindered gameplay, to the point that it felt almost unplayable. With some minor tweaks, I believe that this game could achieve huge potential. Keep up the great content!

Roustabout by bitdecay 2018-12-13T12:52:39Z

I've seen this mechanic executed multiple times in past LDs, but it is still a fun idea. Some things felt a bit off though. There is very little linking the game to sacrifice. You'd pobably say the whole rat thing, but that is less of a 'sacrifice' and more forced. I don't feel like I'm sacrificing anything when throwing one of the items overboard.

Some of the collisions felt a bit too sensitive, and the game often seemed to stray from grid patterns. I had a nice grid going, with a one sized hole that I slipped an item into. But the item was slightly sticking out, despite being pushed in as far as possible, and this lost me the game. The shadow of the dropped item didn't even look like it was overlapping the item. I think that the game could have benefited from a forced grid, wherein socoban style, boxes can only be moved whole grid spaces. This would have made the placements a bit more intuitive.

I liked the details in the game world; the person on the wharf, the buoy, seagulls and mast as an obstacle. This felt rather polished, so well done! Could have maybe had a lineup of items along the dock, to both act as an opportunity to plan and polish off the fact that items currently appear at the end of the crane. Otherwise, the animations are very smooth, and it is nice that you can speed up the crane movements. Very well made game, I hope this feedback helps. :thumbsup:

Coinman by Untitled Studios 2018-12-03T12:55:50Z

This game was honestly so much fun! The main menu music was quite painful to listen to, but the actual game music was incredible, and fitted the mood perfectly! The coin shooting mechanic doesn't feel very useful however, and consequently, I didn't find myself sacrificing many coins. Consequently, in my mind, this strayed away from the theme, but the actual gameplay is great! I initially didn't understand that I had to beat all enemies THEN left click chests to open them, and assumed that they were broken. Could perhaps have some sort of feeback (a flashing glow, text or a sound) to indicate this. Also, after just a few rooms it became obvious that rooms were repeating; there could have been some more variation in the rooms to mix it up.

Overall though, this is a great game, severely under-appreciated! If you want to boost the number of viewers, you could try adding a WebGL version (if possible), as this makes your game far more accessible.

Just delete them by Dock Frankenstein 2018-12-17T03:01:37Z

I don't know what I think of the assets directory, it was rather hard to find. On my tiny PC, the bottom text was hidden from view initially (hidden under the taskbar because the window was too big), so I didn't even see it. There wasn't any info on here so I felt a bit lost. Even your video didn't really help me on that. Eventually I found a directory from the text (found by playing around with the window size), and it would have been nice to be able to copy/paste it in easier. The files could have been local, in with the actual assets of the game, but nope. Due to all of my confusion, I had deleted every single file in the local unity files that I could delete whilst running the game, hoping that something would happen. I later found that this screwed up the game, and I had no way of continuing. This was the unfortunate spiral I experienced before honestly giving up on it. The graphics looked pretty good from what I had seen, but I didn't get beyond the first set of walls. I would recommend working on the way that you present the mechanics to the player, as I was truly lost. Nice attempt, keep developing :thumbsup:

Boom II; A game about nothing. by PineappleBox 2018-12-10T06:39:34Z

@pineapplebox we need a link!

Sky Fortress by Quasar47 2018-12-09T12:39:00Z

An interesting proof of concept, but I think it could certainly use some work before being considered finished. First and most important thing that I would want from a shooter like this is a control of sensitivity. By default the sensitivity was waaaaay higher than I was used to and I couldn't aim for the life of me. I think it was a good idea to stick with AIs instead of real players, particularly because you can't guarantee a constant flow of players in a jam. If there wasn't anyone else playing at any time, then the game would be rather boring! The different colors of enemies was a tiny bit confusing, as it made me think that there was some sort of teaming system. Maybe the colours could have been used to symbolise which weapon the AI was using? I also had a surprisingly low fps. The game could have used some extra UI elements, particularly some form of death counter. There also appeared to be a timer, but whilst playing this was neither shown nor obvious. Speaking of UI, I loved the menus, particularly the transition for text to appear on the pause menu. One thing that wasn't obvious was how to close a text pop-up. The game could have also used a more clear tie in with the theme of sacrifice. Overall, the game benefits from its simplistic graphics, which I don't think need to be crazy in a fps. The gameplay could use some improvement, mostly changeable sensitivity because as it is set, I can't shoot anyone :wink:

EDIT: Ohhhh... There is nice UI elements. These had glitched away for me. When you open the menu, the UI elements such as death counters and timers disappear, and don't reappear when you resume.

Sacrificial Movements by CJN 2018-12-12T09:28:56Z

Interesting attempt, but here is some recommendations for future stuff. Is it even possible to win without movement? I don't think so. Also feels strange that in the tutorial, this is the first thing you teach. Generally, when a tutorial suggests a control, the player will press that. Consequently, I got stuck on the tutorial level, which felt strange. Also, your 'home' button on the pause menu didn't work, so I had to restart the game instead. The sacrifice of movement and jumping also didn't seem to provide any benefits. Others are complaining about music but I don't hear any. Was it removed? If so, it now feels weird with only the 'wah' sound effect, but if you removed the sound, I'd imagine it was pretty painful... The menu could have used some extra love, and felt a bit empty. Maybe just a simple graphic, screenshot or piece of cover-art. Otherwise, the game was pretty neat, and certainly a solid feat! :thumbsup:

Bean There, Done That by Peter Maxwell 2018-12-06T11:51:19Z

Tag me when you fix it, I wanna see!

aberth: simple text based choose your own adventure by jfraser314 2018-12-13T20:41:08Z

**Nice! **Some of the scenarios were ... odd.

Capture.PNG

But it was interesting. There was quite a few teases towards considerable deviations to the plot, but these were all sadly snuffed out with a game over screen. These provided some humour, but ultimately made the path feel incredibly linear. I can understand time restrictions but maybe I just want to believe that it is paint? There also felt like opportunities where you had choice, but really, there was none. One such is here, where only the bottom option leads to a non-game-over state.

Capture2.PNG

I also got lost with the story many times. Bodies on the floor? Stabbing the therapist? In a relationship with said therapist? Stabbing at the church? CIA operatives? Holy cheese sandwiches? Like what the hell. There was generally very little text (and I liked it like that), but the story you were trying to tell seems to be just a little bit too complex. Whilst all of that thriller action espionage can be interesting, you probably could have dialled down the randomness to provide a more coherent plot. The one you had was quite ambitious, and with limited time, it failed to have much of an impact on me.

Nice choice of game engine though, quite unique. I'm not sure how to rate the game on graphics though, should maybe opt out on that one? I believe google docs are auto formatted right? Maybe you changed some colours, but I'm not sure what score that warrants...

Overall, an interesting attempt, but I would recommend toning down the plot. It was too ambitious and wasn't delivered effectively with the limited development environment of a jam. With some of the blanks filled in, I could imagine a very interesting little CYOA. Keep developing! :thumbsup:

Do It for Their Sake by SuperGamersGames 2018-12-13T21:38:33Z

Dammit, all my thoughts on the game have already been said. Ghost bullets suck. Diagonal movement is weird.

The first comment suggests that the learning curve was low, but the diagonal movement and standing on top of victims were both things I didn't originally get. Once I did however, I found the game quite easy (no flex). The late game could have used some extra complexity, like your fast sniper bullets. Otherwise, fun puzzler! :thumbsup:

Cat-Astrophe by LaneDavis 2018-12-12T10:14:49Z

OMFG! Awesome! A considerable amount of fun, lasted 30 minutes. Some feedback: If you restarted whilst respawning, the camera would mess up, and this got me on quite a few tries. I would also like some sort of checkpoint system, because that last level was a bastard to beat. By the end, it took almost a minute for each of the instances of myself to get to the end. Maybe the ability to fast-forward the other versions of yourself? I also felt like the gems were pickup-able, as these sorts of things are normally a collectable. Not a huge deal, but the choice of set decor was a bit confusing, and I assumed there was a control that I didn't know. I didn't really like how the ladder climbing worked, as it didn't feel responsive. Momentum would keep you going for a while, which didn't really make sense when going up ladders. Otherwise, the game was really fun and incredibly polished. Good job team! :thumbsup:

Meat Spike by Muzzz29 2018-12-03T10:26:51Z

My main, biggest recommendation: Make a WebGL version. Please. It makes it so much easier for us to view your work, and I almost clicked away just because there wasn't one. That said though, the game really is quite amazing. I feel that this concept has been executed in the past, but this one felt quite developed, especially with the powerups such as double jump. Dying (for the final time) felt very demotivating, as I had to restart from scratch. This idea may have been better implemented as a series of levels rather than a single huge level, as dying in this makes it very hard to get back. I lost so much progress that I ultimately gave up. I did however sink a considerable amount of time into this; the core mechanics were actually quite fun! I also liked the level design; it felt neat the way you went back and forth in a huge, mostly interconnected maze. Overall, a very good production!

Protect Him by Sockman 2018-12-17T23:34:09Z

Only thing I could wish for is more levels. What you had was quite fun, and a very interesting concept! A bug that kept on *bugging* me was that the collisions for the player were not the same collisions as the blue capsules. Once you switched out of the player, the blue capsule would often fall off of where they were, which was quite annoying. I found that this happened if they were on the ground, but air was directly below them, and the player was standing on the edge.

Otherwise, a very fun little creation, that I would love to see expanded upon! Keep developing! :thumbsup:

Please Player by Noa Calice 2018-12-04T10:58:14Z

I tore your other LD game apart and now it's this one's turn!!!

The ending sound effect is miserable. This effect runs on loop at the end, but ultimately hurts my ears. Its a strange note to end the game on, and one that isn't particularly favourable. I also think that there was many opportunities for smart events in there that you missed out on. The button could have been stolen or hidden by the monsters, or maybe different sounds played depending on the proximity to the button, with increased desperation as you near it to end their lives.

Also, this doesn't quite work with the theme of sacrifice; i'd sooner call it massacre than sacrifice. It lacks purpose, reward and penalty, all of which are important features of a sacrifice. The characters are set up as noble beings in the conclusion, but their actions in the game suggest that they would rather be somewhere else, so this fits the definition of torture better than sacrifice.

Interestingly enough, this one doesn't seem as ambitious as your other LD43 game, and I think that plays in this one's favour. The simplicity of the idea coupled with the characteristic art style makes this a delightful playthrough, and I almost forgot that this is really just a bunch of cut-scenes, barely able to be called a game. This puts more focus on what you do best; the art and dark humour. I think this clearly establishes the importance of playing to your own strengths, especially under jam conditions. Overall, the humour is funny, but there is certainly things to be improved and learnt, like most things in life!

dungeon and death by Glorious Kittens 2018-12-10T13:50:56Z

Some of the 2d/3d merge didn't feel right, particularly the purple 'smoke' and projectiles. These felt a bit strange, and not to the same quality as all of the other things. I also didn't feel like a lot of the food was worth it. The first time that I found food, it was on some optional path, but by the time that I had gone to get it and returned, I had lost more hunger than I gained. Ultimately, I didn't even break even! I would have increased move speed or improve the amount of energy given by food (I mean it is a full chicken, how much could these people eat!?:wink:). Otherwise graphics are very good. Could have used some sound effects, but the game still worked without sound. Awesome creation! :thumbsup:

Ethic in the machine by Toulou 2018-12-10T12:13:01Z

I'm not sure that there is a 'correct' answer, for the birth-control problem, I have done both and both outcomes result in death. This makes me feel like I have no control, which admittantly may be the intended theme of the game, but feels to be limiting the potential of the game. Fun problems nevertheless! Keep developing :thumbsup:

Running Low by Daniel Grinshpon 2018-12-12T12:59:41Z

The screen resolution is very strange. Just as a note, square moniters are not (commercially) available. As the game was distributed, I couldn't see half of the screen, as the width was right, but the top was trimmed. Oddly enough, the bottom was aligned to my screen, and I had no clue that I was a character or that I could move, because all of this was happening offscreen. I would recommend using more common resolutions, or maybe making this important setting available on the main menu.

It also feels weird that there is a custom mouse cursor (indicating mouse usage) but the menu doesn't interact with the mouse. My default assumption was that the menu was broken. I would recommend a dual control scheme, with mouse or wasd to control the menus.

The animations are nice, but the game is lacking variety. There could also be more complexity to the game mechanics; maybe there could be a way to revitalise your energy? Otherwise the game is quite nice, and is quite a feat for 72 hours. :thumbsup:

Sacrifice to the Flames by Kovakomes 2018-12-09T11:30:56Z

I like the fast pace. Ultimately, I am unsure of what the goal is. What is benefited from saving upstanding citizens? Whilst the answer is probably 'morality', I don't develop much connection, particularly when I have five seconds to save them. Maybe there could be some sort of 'fight to escape hell' thing where the stats and characteristics of the people you save can help you? I would also like a way to see the traits of my current crew and compare them with the people in the room. Overall, neat concept, and the fast decisions are interesting. :thumbsup:

SouLLess by lazarche 2018-12-04T11:39:13Z

Overall a quite fun game! I did however, find it falling into almost all of the platforming game tropes, and ultimatly, this one lacked originality. Whilst the story was a refreshing change, the actual platforming and enemy killing feels rather standard. Originality can be tough, but even small innovations (a new super power or item) can severely improve the final quality of the game.

Whilst the game idea sounds like it has a lot of sacrifice in it, the theme isn't truly evident in the gameplay, as we ultimately don't see what the brother's fate is (but I would have certainly loved to). An important part of any sacrifice is the consequences that it imposes, and unfortunately this element was barely explored, likely due to time constraints (completely understandable, but I shall critique never-the-less).

I quite enjoyed the soundtrack and occasional sound effect, but I would recommend adding additional sounds for important events such as shooting (both enemies and player), taking damage and environmental sounds. These can really help with the mood of the game, creating atmosphere that makes it feel alive.

I honestly really enjoyed the story elements and I think it provided a deeper connection with the characters that many other games fail or don't attempt to achieve. In many ways, it personalised the experience, and put the player in touch with the character. This can be hard to pull off, so pat on the back to you! I also really liked the art style, and I'm impressed with all the work that you creators put into it, with two different scenes requiring detailing and the sort. Overall great game, with some certain room for expansion.

Soul Harvest by MiltonNH25 2018-12-10T02:09:22Z

Awesome game! Feels surprisingly balanced! It does lack innovation however, and is a fairly generic top-down shooter. Feels incredibly similar to a youtuber's game; https://ldjam.com/events/ludum-dare/43/battling-madness. Although I personally think you did a WAAAY better job executing this idea (This is quite the feat!). The stats in this feel really good to play around with and the gameplay is truly awesome! I often felt like I was actually sacrificing something to gain another. There were times that I felt that the sacrificing was really just a pointless shuffle, as I would downgrade abilities that I didn't use to upgrade something else.

I would also reconsider the control scheme, as I really only used the left click and right click attacks in battle due to their ease of use. I found it quite hard to move around and press E or Q at the same time. Maybe you could have a 'hotbar' system, where only a few weapons are active at any time?

Also the game lacked animations, which wasn't a huge problme, but it could have certainly gained from even some simple animations. I also found trees quite OP, as they would destroy incoming bullets, whilst my melee attack could go through them. This made myself near invinsible whilst I could easily kill all of the annoying archers and mages.

Otherwise however, this is an awesome game, of quite incredible quality! I loved it :thumbsup:

Reactor Overdrive by JUSTCAMH 2018-12-03T10:52:34Z

@wongkongphooey This actually isn't a bug, but a feature, one which outside of the instructions in this page is poorly explained due to a lack of time. Holding right-click on the tiles to the left will cause them to activate, allowing them to be targetted with the guns.

Reactor Overdrive by JUSTCAMH 2018-12-04T11:46:17Z

@cameron-borthwick It's interesting to hear that the UI is too small. I was considering reducing the size further, but that may be due to my laptop screen. The UI uses a 'constant pixel size', but I suppose that if your computer had a higher PPI (Pixels Per Inch), then the UI could appear small. I'll be sure to use Unity's 'constant real-world size' in the future. Thank you for the feedback!

Reactor Overdrive by JUSTCAMH 2018-12-04T11:49:55Z

@fireslash Ohh damn. Now that you mention it, those pixel sizes are a bit dreadful, especially in the enemies. I'll keep this in mind next time!

Reactor Overdrive by JUSTCAMH 2018-12-10T00:25:13Z

@rohezal I don't have a linux, so I don't know for sure, but according to the unity export, the .exe that is in there is compatible for linux. I have checked the download, and there is definitely an exe in the download which works on windows. Unity exports are supposedly cross platform (Windows + Linux + Mac) which is why there is only one download that should work for all of those OS.

Reactor Overdrive by JUSTCAMH 2018-12-13T20:52:06Z

@vivien-fargette Yes, the music is a bit repetitive. Don't tell anyone that the soundtrack is just barely 15 seconds long. *It can be out little secret.*

@jfraser314 Thank you. The background uses a perlin noise texture that slides across the screen. Each tile takes the colour of a pixel corresponding to that noise texture.

@lukel Both of those things are explained on this page, but I can understand overlooking them (I tend to not read game pages either...) You can only shoot towards the green tiles. Holding right click toggles a tile on/off, and will use energy whilst on. The point was to force you to 'sacrifice' some energy if you want to be able to aim at different points on the map. You can also right-click on the reactor to open stats. There you can allocate your energy to certain systems, but to increase one thing, you need to decrease others.

@lukel Yep, tutorial is needed. That is one piece of feedback that I've given to most other game devs, whilst secretly knowing I suffered from the same. :wink:

Reactor Overdrive by JUSTCAMH 2018-12-14T07:58:13Z

@ytaha Thanks for the feedback! Interestingly, the game actually does go into slow motion, but it mustn't be noticeable. It slows down by 50%. I initially had it slower, but I found this ruined the balance of the game, as it made it easy to micromanage. My view was that only halving the game speed kept up the heat, but I can understand how that would be tough whilst learning the ropes. Thank you for all your nice words of encouragement! :smiley:

Reactor Overdrive by JUSTCAMH 2018-12-14T12:30:24Z

@yaen Thank you for the suggestions. Aiming is limited, you can only fire towards the green pads. Make more with right click.

I'll try to make better quality music next time. I honestly wasn't too pleased with it either, and I can assure you, it was not generated. A computer would have made a much nicer piece and it wouldn't be so repetitive (I'm no musician, and the track is only fifteen seconds long, repeating). Probably a good call though to list the tools used to make the game. This page has been updated accordingly.

Reactor Overdrive by JUSTCAMH 2018-12-16T05:27:18Z

@pennycook All nice suggestions! The black, jagged line thingy that appeared when firing was meant to be visual feedback for where you are aiming, but clearly this was ineffective. I will consider this in future projects.

Reactor Overdrive by JUSTCAMH 2018-12-16T10:27:09Z

@jacklehamster Thankyou for a video of your playthrough. Your confusion is understandable. As a compo submission, there is very limited time available to create a tutorial, so unfortunately, this is the result. Where you went wrong, was that you had to HOLD right click to light a new tile. The point is that tiles consume power and you have to hold so that you can't micromanage and instantly create / destroy tiles. I'll keep this in mind for future games.

@vlad-ilisan I wasn't planning to create a post-jam version, but after hearing near constant confusion, I think a simple tutorial might be in demand. With the text renderer and all of that, it should be doable.

@franciszek-pyrc Yes, lag is something I have experienced too. The particles are probably a bit overkill. If a post-jam version comes out, this will be a fix.

@simanis Thank you for the feedback. Confusion is never a good thing in a game, and there really isn't any excuse for it. If you're confused, I didn't design the game right, so I'll look into this for future games. Thank you for the feedback.

Reactor Overdrive by JUSTCAMH 2018-12-17T09:02:43Z

@JackLeHamster @cerno-b @vlad-ilisan @simanis

A new post-LD version is available! Now includes better usability and performance. There's now a tutorial, and you can enjoy heaps of minor bug fixes. For a full report on what's new, check this; https://pastebin.com/KUVyHUGb

As a note to upcoming players; be aware that the current version IS NOT the originally submitted game. If you would like to play the original game, it is available for download from the itch.io page. This version is very similar to the new one, and the main difference is the lack of a tutorial.

Reactor Overdrive by JUSTCAMH 2018-12-17T11:54:52Z

@vademetro In what way is the text too hard to read? Too big, small or blocky? Also, how effective was the tutorial? I would love some more detail! Also, thanks for your comment.

RAT LABS by Flatgub 2018-12-13T04:44:33Z

**Honestly, HOW DARE YOU?!?!**

**You made an awesome game, and left it littered with problems that *FORCED* me to stop playing?** :cry:

I have always loved these automation games, and this one reminds me of a few Minecraft mod packs. But what are these deadly problems that I warn of? Well here goes:

- Biggest one first - You can't destroy machines. Part of this whole game is a learning experience, and I like that. Part of learning though is messing around with machines to learn what they do. As my playthrough increased, I became increasingly attached to the puzzling mechanics, but as I did, unused machines were scattered around the place that just blocked the way. After a while, I came to the chilling realisation; I had locked off half the room with a wall of irremovable machines! Try as I might, no simple, clean and easy solutions were available, so I quit. - Next problem; the UI is very hard to grasp initially, as little information is provided. I eventually read this page, but maybe simple instructions on the UI to 'T - Quests' and 'B - Building Mode', as well as controls to navigate the ui. - A game like this makes me want to build as compactly as possible, but the game didn't seem to like that. Particularly, items wouldn't go into machines if there was only one conveyor belt leading up to the entry point. By that, I mean that items needed to travel along at least two conveyor belts before they could be fed into the machines. This is my interpretation of the problem, but maybe I was doing something wrong. That problem was only tested with the pressure mixer. - Problems were very hard to debug. In a lot of cases, the system looks correct, but the machines won't accept items. Could have displayed some error messages such as 'Need an output conveyor belt' or 'machine full'. Part of my system was a constant funneling of rats into the research centre, but eventually, the centre stopped accepting all items, leading mee to believe it was full. Was that the case or was it broken? If it is full, give me some feedback. - I think the game lacked resources. Whilst this can be annoying in some games, requiring resources to build or do some things forces you to optimise your systems, which is the beauty of automation; you can almost always improve.

Otherwise, this game was rather fun, and kept me playing for longer than the average game, so good job! The game could have also used some music. I quite enjoy automation games, and the challenge of optimising and compressing is always a fun one. :thumbsup:

Alien Sacrificial Predicament by nanocube75 2018-12-04T02:49:19Z

Your download link doesn't work. Once on itch.io, the download button doesn't send the file.

Sacrifice to Survive by BJ Pucci 2018-12-03T09:29:08Z

A solid start to a game with potential. It is obvious that you have put in a lot of effort into the graphics, as the character models look very fleshed out. A nice effort was also put into the UI and menus, with the options menu and various bars, but the option menu was glitchy (at least in the web version) and could have used some extra work. I would also recommend considering the connection between the game and the theme, as even though the main mechanic hinges on sacrifice, I don't feel like I'm sacrificing anything. The followers are annoying obstacles that I feel happy to eliminate; if they did something positive, it might add to the game's depth with some dilemma and strategy (to kill them or not?!?!). I did however, quite like the feel of the weapons, with the particles and massive bullet size. It made it feel juicy. Overall, there is certainly more work that could be done, and the game has a huge amount of potential.

Snapic by Kyle Skoda 2018-12-04T08:37:41Z

First a note for others playing this game: I had to enable 'alternate download mode' in itch to install this one, the download wasn't working without it. In the downloads, just click 'downloads not starting' if this comes up.

The game was actually really humorous and some of the posts towards the end were quite funny! And I loved how increasing followers sacrificed real friends; it felt fitting. I quite liked the pixel art in the second options of photos, but the left options were clearly just photos with a pixel filter applied. It would have been nice to see the nice pixel art continue throughout the game, but sadly, no. I quite liked the degree of choice that you had. The more of a rich asshole you became, the less friends you had, and you could choose what to say and post. The actual UI could do with some work, as many of the buttons didn't highlight when you hovered over them. The message buttons don't highlight, so I initially assumed that they didn't work. Some of the animations were a bit long, particularly the change of day animation and the notification animation, which blocked the power button, temporarily preventing you from progressing. You could maybe have these move faster or react to input (flick up a notification to dismiss). Overall, the game was quite funny, and whilst the theme of sacrifice isn't instantly obvious, it is once you play to the end. Well done, and keep developing!

The King's Battle by hugonun 2018-12-09T11:43:41Z

Nice entry! I did however, find myself rarely using the sacrifice mechanic, since it wasn't necessary and didn't seem to help. The only level that I used this ability was in the first level with two health. This one was impossible without it, but in the other ones, sacrifice didn't even seem useful. I didn't understand what the cross things were, but it was annoying that they repetitively pushed you back. Otherwise a nice game with a clean, minimalistic art style!

Wizard Malikens spell failed by rohezal 2018-12-09T12:14:49Z

Interesting prototype, but there doesn't seem to be much direction. Maybe an in game hint or direction system to direct you? In many other games, direction will be achieved through the level design, wherein there is a linear path of action that may split into multiple paths and reconverge later. Another level design feature is making many things clearly locked off, with certain progress clearly unlocking future options. Your level design however, had me a bit lost. I tried using meat on the bear, and a new message was played, which is good design (implies progress), but it didn't seem to do anything (No progress?). I tried combining it with things and it fit into the underwear?! Then what? That still didn't help the bear, and rather I was given negative feedback as the message sent whilst using the underwear and meat gave the same message as normal, implying no progress. And the carrot said something different when used on the rabbit, but nothing seemed to actually happen. Throughout the game I found myself unfortunately lost, and the rather open area felt a bit daunting to thoroughly explore.

P.S. You've probably already had enough with all the file size B.S. but even at 1.3Gb it still feels strangely large. Still took a good part of 15 minutes to install, which is still a bit unreasonable. I can imagine compression to be a pain, but it will invite extra reviews :wink:

Wizard Malikens spell failed by rohezal 2018-12-10T00:52:43Z

@rohezal I'm not from either of those cultures. Level design doesn't need to be obvious. To some degree, simply locking off areas can be considered linear. Linear doesn't need to feel restricting, but just serve as guidance. I don't need a huge flashing marker, but I do like to have some form of restriction. I searched the houses, found some stuff and tried to use it, getting nowhere. My next assumption was that I had missed something, and consequently scoured the map turning up empty handed. Then I tried combining items, and still didn't find any progress. In this way, some smart level design could have guided me in some direction. Like you say, unlocking areas is a great idea, because once a new place is unlocked, you can generally assume the old area isn't needed anymore. Another idea could be NPCs, which could give hints or useful info. Point is that as it stands, I found myself aimlessly wandering with no clue as to what to do. The items I had didn't seem to be working, so my assumption was to search, but with such a large area, this became tedious and I ultimately gave up.

Level design doesn't need to be a huge funnel saying "You do this then this", but can instead act as a general guide. With all of the different mechanics in your game, I think this is essential. As it stands, the player doesn't know if they need to combine items, find new items, discover new puzzles or simply explore. To some degree, that is O.K. but on the scale of your game, I just felt lost. Maybe simply limiting the scope of the available area initially. With your extra hint, I'll see how much further I get :wink:

P.S. To decrease file size, I would imagine it would be a case of deleting some assets. I would imagine that you used a large asset pack, and probably a lot of those assets are unused. Find the big unused culprits (Maybe big castle assets or whatever) and delete them.

EDIT: Even with your new tip, I quickly became lost (again). The fox seemed to give a key, but none of the doors were able to be opened. It seems a door on a balcony opened, but I'm lost as to how to get up. I spent quite a while looking (not willing to admit defeat), but here I am. I imagine it's got something to do with the rabbit and its love of carrots, but that isn't helping...

Wizard Malikens spell failed by rohezal 2018-12-10T11:13:07Z

@rohezal 'Stralia mate! (Australia)

Got further, to the point where an ice vortex was summoned, was warned not to go in but touched it anyway and was forced to restart. By that point I had had enough and quit. You probably shouldn't have put an insta-death so late into the game, as it felt very frustrating. Another thing, you do all of this naming stuff, telling me to 'go to Rufus's house, but I don't know which one is Rufus's! Also, I'm not here to 'beta-test'. I'm here to give feedback to be used for future games. The point isn't to improve this one but rather your upcoming ones. This was a particularly ambitious project, and in future projects, I'm just suggesting that you spend some more time on the level-design. In general if you are told 'not to do something', then you should expect the default reaction to be the player doing that thing. These are just some of the general design flaws that I warn about, that I believe you should consider. Good luck with your future development, just don't rush the level design. Remember that the player doesn't know as much about the game as you, and you can never assume any knowledge!

The last outpost by Istalri 2018-12-09T11:03:14Z

This was a nice game! Like commented above, it is weird that income is made from 'sacrifices' rather than wave progression. It feels less like a sacrifice and more like progression, particularly when some of the sell money will be used to replace the unit which was just sacrificed. Also, I got to wave ten, and it felt practically impossible, as my army of mages were easily taken down by easily thirty enemies. Still though, a very fun game with very good graphics and mood.

Cheela by Shakedimus 2018-12-13T03:08:15Z

Nice game, although I'm not entirely sure how to play. I've read over the instructions, and I think your problem boils down to a lack of player feedback. Things I want to know, but don't, mainly because the game doesn't make it obvious. Which units am I currently selecting (highlight them). What are they currently doing (maybe give a status or mark the target location). How much longer to respawn? How much health do each of the units have and how much is remaining? Attack power is a thing, so surely health is too, but I don't know how much is remaining. Should I back off or is the enemy low on health and vulnerable? Are the pits actually doing anything? I can't tell, because the enemies (seemingly) can't enter the pit, so is it maybe dealing damage to them whilst touching the pit? If so, maybe make it more obvious. Perhaps I just don't know how to get the enemies into the pit, in which case you should inform the player! What do I do? It seems that without doing anything, my number is higher than theirs, so what gives? Is this a balancing problem, or is it expected.

There are also some polish problems, particularly the frustrating fact that the restart button doesn't work. Also, the sprites of the units look a bit strange, but remind me somewhat of Conway's Game of Life (intentional?). I would also recommend spending more time considering fonts. You have chosen to use a pixelated font, but I see no reason for that in the game, particularly with the absense of pixel art. The game feels a bit spacey, so maybe a clean, sans font? The font colours also make the text hard to read, particularly the numbers on the enemies (white on light gray). You have done some nice polish however, particularly the subtle change of background colour, which is quite nice and adds some graphical interest. I would definitely recommend investing more time learning art techniques though, as some of the art in the game is ... meh. You're coding is certainly more advanced than your art, so perhaps you could team up with someone and work on programming?

Honestly, the game needs some work before it is really playable. The game's been running in the background whilst writing this review and the gameplay still isn't over, leading me to suspect that either there is no lose condition, or losing is tough to achieve. Either way, as an evolution simulator / puzzle / strategy there should be some challenge, and as it stands, there doesn't seem to be a way to lose. I'm not so sure about winning, as I don't really know how to play, so no comments there. My main recommendation is to keep developing as this is the best way to gain experience. Don't give up! :thumbsup:

Hope this isn't too honest, and most importantly, I hope this helps. :wink:

EDIT:

Oh hey. I'm dead. Well then, maybe some form of increase in difficulty or balance the game a bit. If the game can be completed with inaction, then the game becomes quite boring to 'play'. I would definitely recommend forcing the player to do something. The player's action should improve their situation, whilst inaction does the opposite.

Protect the caravan by JackLeHamster 2018-12-17T12:33:28Z

A really fun little game! I liked that RNG wasn't really a thing outside of the spawning, as it left me thinking about the best next move. I also loved the wide variety of responses that each character had, with their own unique personalities that responded to different scenarios. As others are saying, the game is a little slow, and could have used a text speed up or skip button. I was also surprised to see a boss, as this wasn't labelled on the 'enemies remaining' counter. There was also the option for unnatural combos sequences of enemies, with one point having three robots in a row, which made victory easy. In the end, I managed to survive with four heroes remaining. Quite an interesting little strategy game, that makes you get to know the characters! :thumbsup:

Ethical Smoothies Co. by kypello 2018-12-08T12:30:57Z

Lovely atmosphere! The game feels a bit slow, and somewhat unsustainable. I think this company would have gone out of business long ago!

Alms Crown by toboggan 2018-12-03T13:20:53Z

**This was an absolutely incredbile experience.** The puzzling potential of those mechanics is simply mind boggling. At level one I was lost as to where the puzzle could go. By level three my mind had been blown. And then there was level 6. That was simply marvellous. Honestly one of the best puzzle games that I have **ever** played. I'm just struggling to fault it as a game. The one annoyance is that returning to the menu (with the esc key) loses all progress. A simple data storage solution and this game is a masterpiece. I'm actually quite disappointed; having been a fair way in and losing progress with the click of a button is frustrating.

My critical mind also forces me to bring up the (relatively) weak link with sacrifice. Whilst the levels do end with you burning your valuables, the final end trigger could have been anything (for example transporting a kitten to grandma) and the game would still have been the same thing. This fluidity makes me think that the theme was an afterthought, or maybe the idea was conceived before the event, but regardless, the puzzles are outstanding.

I highly recommend this game, it gets the brain goin! It's severely underappreciated. 5/5 for fun!

SacrificeSimulator2018 by Stames 2018-12-10T11:31:21Z

Awesome game! The spellcating does get crazy complex in the hard difficulty, but it becomes a case of knowing the keys to press. I found that the games went for way too long due to the heal spell. There didn't seem to be a fast ramp of difficulty (if any) so any health lost could easily be repaired, keeping the game going a bit too long for my liking. I also fail to see how this slots in with the theme, but nonetheless, this is a great game! Graphics and audio are both great!

OpFern Class by ghost-in-the-toast 2018-12-11T12:57:13Z

Wow. This makes me feel incredibly inadequate. Your game is amazing! I also made a shooter, and whilst yours is better, my excuse is that mine is compo. :wink:

I would probably tweak the restarting thing tho, as restarting from scratch upon death was very demotivating. Maybe make the player restart the level instead of the whole game? I also wasn't sure about the score (???) thing at the top left. It seemed to have no relation to the game, and even went into the negatives? I thought that maybe it was a distance to boss, but didn't seem to be. Otherwise, an outstanding game, the music creates a groovy atmosphere! :thumbsup:

Bokeh by arron-fowler 2018-12-14T13:05:34Z

Lovely little game, but I have feedback! The menus weren't very obvious as to how to control them. The bokeh used for the background of the button is identical to the rest of the bokehs in the environment, providing no ability to distinguish a button. It also wasn't obvious how to control said button. There was only ever one button on any menu, could have maybe had a 'click any button to continue' type of thing?

The multiplayer element seemed a bit limited. I don't actually have a buddy :cry: , I'm just simulating one in my mind. Here's my guess to where the game's multiplayer flopped a bit. I read over the game mechanics and was wondering, 'what'? The gameplay mechanics feel a bit complex, and when I'm playing around with my mates, I don't really want to be learning complex weapon and health systems. Lives, hp, damage multipliers, rhythms, combinations, stances, distance from centre, stance properties and HP of projectile drops off. This seems a bit too complex, and isn't really fun in the ways that multiplayer games should be. An effective multiplayer game is rather simple or easy to understand, and complexity arises from the chaos of players using simple mechanics in advanced ways.

Phew, hope that makes sense. Certainly a nice attempt, but I can't imagine myself enjoying the multiplayer aspects. Art and music is nice, could maybe focus more on that? Nice game, :thumbsup:

Elwik Mage Academy by mrjoshuamclean 2018-12-12T13:32:43Z

Awesome little visual novel. Although little is definitely not the right way of putting it. There is some considerable depth in here, and I feel like my decisions have meaning. In part, that is due to the multiple endings, but also the detail in the responses. Details as simple as the lie you tell to Atya, that Chiyem picks up on. Brilliant. There are also really deep personalities in here, such as the main teacher 'Cookie'. Loved it. :thumbsup:

Save The Ginions by ytaha 2018-12-14T12:23:33Z

Wow! That cgMusic thing is the real deal! Oh, your game is also pretty nice I suppose. *(jk, it's awesome!)*

It feels weird to even bother with upgrades, since the game is so short. You can complete it with only a handfull of sacriifices if you don't do any upgrades. The upgrades could be useful if the game was longer, but as it stands, is a pointless murder machine. There was also a few things that weren't instantly obvious, but should have been. One such thing was the heater, which had red filament, indicating it being on, whilst really it was off. Took me a while to realise that the heater had to be powered and healed the ginions.

Otherwise, the game was fairly straight forward, and whilst it didn't provide any challenge, was rather fun. Nice creation! :thumbsup:

God's Thirst by Vlad Ilisan 2018-12-17T12:08:14Z

The game was quite fun, but lacked methods to build upon high scores. By this, I mean you more or less have to take damage against each enemy. It would have been nice if sacrificing healed me or there were powerups to boost the gameplay. There could have also been ranged attacks or multiple enemies? Otherwise the game was very fun and easy to understand. The animations were all very good, but I would have appreciated extra variety in the gameplay. Maybe something a bit more strategic than occasionally blocking? I also had the occasional problem where I accidently fell into the pit.

Otherwise, the game was amazing and very polished. The simple diagonal red fill was very smart at communicating the need to sacrifice, and smoothly implemented into the game. Great job! Keep developing :thumbsup:

Sacrificial Dungeon by Ty Victorson 2018-12-12T10:20:51Z

**Don't be fooled by the downloads on this page. **The link for the macOS download also has downloads for windows and linux. Non-mac users rejoice!

Sacrificial Dungeon by Ty Victorson 2018-12-12T10:46:35Z

Okay, I've given it a play, and here's what I think. This is actually quite a nice concept, however some things have damaged the execution of it. The game was lacking feedback. I eventually realised that pressing 1 and 2 was changing hotbar slots, but no visible change of UI occured. When I attacked, nothing appeared to show me that I was attacking. There were heaps of spells, but none of them had any feedback, like projectiles, particles or sounds. Damaging enemies had feedback, which was something, but even this felt poorly done. Since the moves were all close-range, the enemies would get very close, sometimes covering the filling the entire screen, and damaging would make a fast flash of red. **Epilepsy Warning.** This flash effect is best used in 2D games, where the size of the flash is small. 3D games more commonly use particle effects and sound to represent damage, but if they do flash, it will typically be a longer duration flash. There also wasn't any feedback for when I was damaged. Common techniques are to make a sound, flash the health text and play particles to represent damage.

There was also a severe balancing issue, as most of the attacks were absolute garbage, whilst there was also insta-kill. Why would the player choose 'poison' over 'insta-kill'? You need to give the player a reason to use all skills, and generally, other games will try to balance them to equal power. Many well designed weapons will have strengths and weaknesses, forcing you to switch it up. This encourages the player to explore their options, rather than relying on one weapon (insta-kill). I would recommend removing insta-kill and adding special effects; like freeze should slow (maybe it does, but not noticable), attack-down should provide more advantage and some attacks should be ranged (once again, maybe they were, but without feedback, it is hard to tell). Mostly, the problems of the game boil down to not correctly informing the player of their environment and what is going on.

Overall, it is a really nice idea, with some certain potential. The sacrificing of moves felt intuitive, and I liked that the game let you choose which attack to take and leave. Obviously the graphics could have used some work, but the simplistic geometry is perfectly fitting for a game jam environment. Otherwise, the game had some solid bases, and with a few changes, could be fun for quite a while. :thumbsup:

The I in Team by nathanhoad 2018-12-10T12:56:33Z

Great game! I was initially a bit lost with the functionality of the thief, as I didn't notice the faint changes to traps when he went near. This could have perhaps been fixed by a simple ui element similar to the controls. Otherwise, the game-play was clear, in particular due to the displayed controls. The puzzles were fun, but admitantly not too puzzling. Could have had some extra difficulty, maybe from a larger party? Also the theme seemed to be loosly slipped in, with the need to 'sacrifice' one character for the others freedom, but it feels meh. Would have liked more levels and complexity, but the graphics and sound was very nice. Particularly the sound. The different music and sound elements worked perfectly; for an example look no further than the 'game over' sound, which acts as a seamless addition to the music to indicate death. I loved it, and only wish that it was longer! :thumbsup:

Maze by sillyman987 2018-12-13T13:09:07Z

Certainly some issues, I'll try to get straight to the point. The collisions of the player felt a bit weird. You would expect to take damage when standing on the lava, meaning that your feet should be on top of the lava. Even if your head is over the lava from the camera's POV, the feet are on ground, so no need to take damage. Consider moving the hitbox to encapsulate just the feet. It was also weird that the lava rendered OVER the play and UI. This render pass should have been done between the ground render and the player render, since the player is standing on the lava (not the lava hovering overhead). The game window was also very small, making it hard to read the health.

These were the major issues that I noticed. If you are looking to further hone your game dev skills, why not try joining more jams, there is at least one every day on itch.io: https://itch.io/jams. Best thing to do when learning is to use every opportunity you get to hone your skills! The music was rather nice however, and the player sprite was well made. Not sure if that was an asset, but at a beginner level, don't be afraid to use assets to improve your game (just credit it of course). Keep developing, and hope this feedback helps. :thumbsup:

James and The Dungeon Conundrum by Unevenmetalic Prankster 2018-12-10T10:43:14Z

This game is obviously just a prototype, and I'm sure you are aware of heaps of things that still need to be implemented, but I can only imagine weren't due to time. One thing that felt strange was that the guns didn't aim at your cursor (at least not the graphic) and it felt weird that the inventory items had no bearing on the weapons you could use. I could use all the guns and sword without having anything in my inventory. I also didn't find any win OR lose conditions. Probably the best feedback I could give is to look into managing time better; try different techniques to allocate time slots and plan out your jam. This can help immensely! The graphics look great, but the game needs music to liven the mood. Good luck with future jams! :thumbsup:

For The Greater Good by Eddie Li 2018-12-04T06:09:01Z

I loved the game and I completed it without too many problems. The second last level however, was a nightmare. I knew what to do, but it was frustrating. You can't jump whilst your feet are on an edge and this made for some serious problems in that level. By contrast, the one after it with four characters was ridiculously simple. Maybe next time consider the difficulty curve, as I believe the last level would have been a better way of introducing multiple characters. This last level was simple and everything was obvious, whilst in the second last level, the green character was hidden out of sight, making it easy to get stuck. I liked that when swapped, the other characters were frozen, it made for some interesting puzzles. Overall awesome graphics and soundtrack, wish the game could have been longer.

Can't Save Them All... by McWojciech 2018-12-03T12:32:02Z

Interesting concept, certainly with potential! Here are some recommendations. Make you project more presentable, with screenshots and maybe a WebGL link. This makes it easier for others to play. Also, the actual game files were a bit hidden within the download folder, maybe have multiple downloads or provide instructions for running the game.

The graphics were actually very good, with clear effort put into the environment, characters and animations. The actual gameplay however felt a bit bare. The was also a lot of render order conflicts, wherein the logical order is not followed (for example the grass renderers in front of the player). Small details like this can make a big difference to the overall quality of a project. Also consider the game's integration with the theme. Even though you do 'sacrifice' humans, a sacrifice usually imposes negative effects. As far as I can tell, there is no logical reason to save the humans other than ethics.

Overall though, the game has certain potential, and extra investment into mechanics such as the combat system would improve the quality of your game. Further props to you for creating all of those sprites within the 48 hour window. You also did well with the simple voice-overs, they did a good job informing and setting mood.

One for Another - A tactical combat game by muffty 2018-12-17T23:58:28Z

Quite an impressive game, and the length was certainly impressive. I can only imagine that a lot of work went into this! I'm not completely sure about the balance of the game though, as I found some tricks that are an almost instant win. I found myself coming back to the rogue's celerity, which allowed you to almost infinitely extend your turn and wipe the field clean. There also wasn't much opportunity for the enemies to fight back either, so this made it pretty easy. The shrines also didn't feel that powerful, as the buffs that they gave were just weak versions of abilities they already had. Whilst these buffs were permanent, by the time I had gotten to the shrine, most of the enemies were dead, nullifying any investments made at the shrine.

Otherwise, the game was quite a bit of fun, and proved to be an interesting strategy game! I am incredibly impressed that your team could create all of that in 72 hours! Due to the ambitious nature of the project though, it seemed to lack some polish, as many of the UI components looked bland and not polished. Still though, an amazing submission, keep developing! :thumbsup:

V. Girl by Sickdot 2018-12-19T08:43:46Z

I'm not so sure about some of the options. I would have liked some variety, as all of them seemed a bit ... crude. The backgrounds were nice, and I liked the use of different fonts. The fonts did a good job matching personalities, and was a great way of distinguishing between characters. Nice design that unlike many other text adventures you opted to avoid repeating character names at the start of each message; your use of fonts is a very smart way to avoid this! I would have liked some opportunity to speed up text, as sometimes it was slow. All of the ... and stuff really slowed down the experience, and if I was to replay this, I could imagine that being frustrating. Otherwise, an interesting idea, but the options could have used more variety. Keep developing! :thumbsup:

The Omicron Fleet by cerno-b 2018-12-18T02:09:55Z

What an awesome game! The voice-overs really improved the quality of the game, and the gameplay was very intuitive. It was annoying that you had to click a specific ship to move the whole formation, and sometimes the ship was under the main ship. I quite liked how you could see exactly which ships would be destroyed for direct, vertical projectiles, but the sideways ones didn't inform you where they would hit. Consequently, things I thought would block would sometimes just miss and hit my flagship instead.

Otherwise, the game was very fun, and I played all the way through! Great little creation, keep developing! :thumbsup:

Disorder by MaxKlimenok 2018-12-09T10:43:01Z

The tutorial felt a bit lacking, and consequently, I was a bit lost initially. The tutorial doesn't show the control scheme shown in the second image of this game and it also didn't tell me about the obstacles. I had no clue how to switch to the dark world and I didn't realise that hitting into rubbish cans and what have you makes you lose ideas. I would recommend adding an in-game control scheme display and adding feedback for when you hit an obstacle (maybe flash the screen red or highlight the fact that I have lost ideas). Other than that, the graphics are good with some minor gameplay problems. The controls sometimes felt weird, particularly that down arrow did the same as up arrow (maybe instead drop through platform?). I didn't feel that the menu reflected the game, and the menu didn't feel like it belonged. There could have maybe been a reflection of the dark vs light which seems to be pretty important. Ultimately the writing thing felt forced, and didn't seem to fit the gameplay too well. Great creation however, with some outstanding 3D graphics.

The Sacrificial Trail by PhilStrahl 2018-12-12T12:42:25Z

Coffee and unicorns. Of course @philstrahl. That's the life blood of Pixel Prophecy.

The game is interesting, and for a period it is fun. There was also a few minor typos, but understandable when made in 48 hours. Some of the large dialogue parts feel very drawn out, and honestly, I skipped some. I understand that it is a text adventure, and there needs to be story, but personally, I don't see the need for huge chunks of intro text. Many good books that I have read throw you straight into the action and inform you along the way, and I think that this technique is something that you could have used in your game. Maybe as well as the shops, you could provide short snippets of story that randomly pop up along the way, and trash the intro? I liked the large final conclusion though, because it is interesting to see the results of all of my choices.

I would also love to see more options. Maybe there could be flash events that occur along the way, like hitch-hikers, downed trees and obstacles etc. It also doesn't feel like much of a resource management game when there are only three resources (fuel, fatigue and money). Could have maybe been a 'passengers' stat and food?

This is a rather ambitious genre, and consequently, I don't see many text adventures. In many ways it is refreshing, but these text-based games seem to generally lack innovation. I suppose literature is like that? Anyway, the 'escape the apocalypse' thing is kind of overdone, and could certainly use some innovation. Otherwise a very interesting text adventure. :thumbsup:

Threadpoint by mike_inPrinciple 2018-12-04T06:56:19Z

**Holy Hell. That was incredible.** One of the most intense endless runners I have ever played. The speed is beautiful. It does seem to get to a point where there is almost no reaction time, but the graphics are so crisp and the audio is pristine. The theme seems loosly integrated, as the 'sacrifice' of humans is really just a rewording of obstacles. The humans could have been solid walls, lasers or even dinosaurs and it would probably be the same game. I also had some difficulty identifying powerups vs. obstacles as they were the exact colour, and at high speeds the colour was really the only thing that was registering. I did however, quite enjoy the humour scattered throughout the game, it really improved the quality of the tutorial and gameplay. 5/5 for fun.

EDIT: Just got 250,700. By the time I had passed 100,000 the game was literally unplayable. There was **NO** reaction time what-so-ever. The only reason I made it an additional 150,000 is because the shield powerup is pretty O.P. and in the time it takes for that to recharge, I had enough modules to cop the damage. But seriously, there needs to be a max speed. At 250,000 I would have sent the player an epilepsy warning, because things were just flashes of colour across the screen. I didn't even see the thing that killed me.

Threadpoint by mike_inPrinciple 2018-12-05T11:32:31Z

@mike-inprinciple When I say I got 250k, it wasn't from any good management. I felt deprived of control. You say there is a 'strategy' to keep shield generators, but you can't control what you get, and nor can you control what you lose. This is my biggest problem with the game. I wasn't in control, RNG was. An infinite runner like yours shouldn't ever get to a point that the player is simply an audience, and beyond 100k, I felt like a passenger, when I should have been the player. I did enjoy the game, but ultimately the late game was simply ruined by the lack of control.

Also, stat changes were too drastic. With (whatever item boosted maneuverability) you could move quickly, but without you couldn't avoid without five seconds of warning. And this game didn't give you 5 seconds of warning. Consequently, I don't think that maneuverability should have been a stat, or make it less drastic, with only small changes. When going at high speeds, part of the fun is having control, but ultimately the speed and module system took this away.

I really liked the game, but the ridiculous speed was ridiculous.

The Life of a Corporate Drone by Slashee the Cow 2018-12-13T10:27:26Z

I loved it! I found it funny that you could not sleep, eat or do chores for a while, and then after, never have to do those things again! SCORE! :thumbsup:

Charming's Sacrifices by Colletto Gregory 2018-12-13T12:29:52Z

The artistic elements of the game are simply breathtaking! I loved the toony environments and enemies, and to an almost equal extent loved the music. I found the gameplay elements to be a bit lacking, and here's my opinions.

Firstly, I'm a laptop user. The resolution that you have selected for the game window is way larger than my laptop's resolution, so a lot of the game, including UI is mostly blocked off for me. I believe you can set itch to scale the view according to the player's resolution, so maybe use that?

It felt like there was many instances where I had mana to attack, but the game wouldn't let me. Even the cheapest attack would fail, and I would be condemned to lose a life. Not sure what triggered the glitch, but seemed to repair on death. I also didn't get the mana system initially, as it was a bit discreet (and half cut off by the resolution). Also, an empty mana bar looks a bit too similar to a full one, so maybe increase the contrast a bit to make it more obvious?

What was the point of items from the chests? Does it improve some stat, because by the point I had found any items, the UI had vanished (which is apparently a feature?) Maybe tell us what the item does, or at least what the item is. There also seems to be the possibility for long streaks of chests without enemies, my record whilst testing was three in a row without any enemies, which feels a bit broken.

Also, when UI randomly disappears, it isn't really a sacrifice. Whilst this may be a bit nit-picky, a sacrifice should be something that a player actively chooses to do. If it is involuntary, it is closer to progression than sacrifice. There could be more depth to this vanishing UI thing if the player had control over when and what disappears, and maybe it gave them some sort of buff. This could add some more strategic elements to a game which is otherwise, very simple in its approach to gameplay. The player doesn't really have much to do, and there isn't really a choice. A better application of sacrifice could fill this void.

Could have been some extra polish added. Little details like the text bubbles are nice, but the text is rather repetitive, with some events even having the same message each time. You could have maybe randomised the message each time? Also the text bubbles don't really fit in with the rest of the game. They seem to use pixel art, and look quite bland in comparison to other artistic elements. Also the pause menu was quite glitchy, and I found a considerable number of exploits using it. The game would continue playing if you paused during a death animation, and upon resume, all the enemies would disappear. Also looks strange how stationary objects such as a chest don't sit still on the floor, and move relative to the ground. There also wasn't a lot of important feedback events. One such missing event was when you tried to open a chest without a key. Nothing would happen, and no feedback was given as to why. Could have maybe made the player say something to indicate no keys? I also get the feeling that the font was actually custom made (if so, well done, fonts usually come straight from google fonts), and whilst this is nice, the text doesn't scale well, as seen in the "Encounter's left" text. This text is blurry and slightly pixellated.

Otherwise, the game is quite nice, and the art and music are simply wonderful. My only concern is that this came at the expense of gameplay, and consequently, the game isn't particularly engaging. There isn't a whole heap to do. The music and art alone keep me there for some period of time, but that only lasts so long. This is a very nice, and rather ambitious game, one to certainly be proud of! Keep on developing, and I hope this feedback was useful! :thumbsup:

Fruitful Reward by Mohrro 2018-12-12T07:43:52Z

I like the music, but I know your secret! *The main menu music is only 5 seconds long and repeated!*:wink: It's not too bad tho, and I'm impressed that you made thorough music for each of the difficulties. Well done!

Like many are saying, the rewards don't feel very fruitful, and seems to go against the games name... There also seems to be an unnatural leap of difficulty between easy and medium; the star enemies kill me very quickly. I would have added the downwards shooting triangles instead of stars to medium. I also initially missed the tutorial and got quite stuck. Maybe have that go when playing for the first time? Games such as these are also often more fun with high mobility, and maybe some glides or long jumps. These could fix the difficulty problem of the stars and make the player feel more in control, making the experience feel more awesome. No huge problems found, great game! :thumbsup:

Hypnotized Jumpers by D-Studios 2018-12-10T11:39:50Z

It has potential, but feels awful to control. The music sounded a bit... strange, and I didn't really like it. The level was very short, and ultimately a lot of things felt like they could use work, particularly the level design. Maybe some checkpoints and longer levels? I like how some areas had 'optimal' ways to beat them, and I found quite a few ways to beat the level with optimisations. Graphics were reasonable, but could have used some polishing. All in all, a nice game; keep developing!

Cultist's Quest by James Dunlap 2018-12-13T11:14:22Z

It felt strange that the potions of the same colour would have different effects. I found three of the same colour potion in one room (which is strange in itself) and found that each of the identical potions did different things. There was no way to tell what effect I was getting, or even if it is good or bad. I would have made it so that a specific colour always has the same effect, but don't tell the player what that effect is. Force them to learn.

Rooms feel incredibly bland, probably because they're huge. Could have scaled the whole thing down. Some of the text was also hard to read due to colouring, particularly some purple text against the gray background. Also felt strange having dead ends. Otherwise, the game was interesting for a while, but quickly became repetitive. Good luck with future projects :thumbsup:

Sacrificium by GameDude1313 2018-12-10T06:27:55Z

Your HTML download is incredibly ineffective, and I can't view it. I (like many) don't have a mac so the mac version is useless. And the point of HTML files is to be uploaded directly to the site. As it stands, Unity can not run under the HTML format as a file and MUST be uploaded to a website for the unity player to work. I recommend using itch.io or some other hosting service, as this makes uploading the game easy. As it stands, I cannot play your game.

Hostia Cultio by JiexDrop 2018-12-06T10:41:25Z

Looks like an interesting game, but I have no idea what to do! I found the initial set of seeds and planted them, but I had no direction of how to duplicate seeds, and what the ultimate goal was. I tried to feed the chicken, but I dunno how to do that. The art-style looks nice, and reminds me of Minecraft. The walking sound is ok, but the game kind of needs some form of music. I would like some form of direction; maybe a tutorial, or just some instructions here on this page.

Death Wish by Derek Volker 2018-12-16T05:22:55Z

Great job making this! Some of it looked a bit silly, particularly that the enemies continued attacking whilst you were down or dead. The AI also seemed to lack complexity, with all of them bunching together into a manageable group. Try adding simple conditions to the AI to make it more interesting. Maybe each of the AI could have a target offset from the player. Rather than walking directly to the player, they aim to walk to the left, right above or below the player. They could also take slightly randomised paths? These things aren't too hard to program, particularly in unity, but can add extra depth to the AI.

I felt a bit locked in place whilst attacking. Could have maybe given the player the ability to cancel an attack or dodge an incoming attack? As it was, there wasn't really any way to avoid attacks, which made the gameplay feel a bit limited. Could have maybe had some extra enemy attacks, like maybe the knife dude could throw it, then become an ordinary melee enemy. This would further require a dodge control to avoid these projectiles, maybe like a quick-time event?

The arena felt unnecessarily big, and made the background feel very repetitive. If the game zoomed in a bit more, I probably wouldn't notice the repetitive background, because then the focus would have been on the fight rather than the large, monotonous set.

The audio was very nice, and the narration was gold. Animations were so crisp, and the style was brilliant. Theme felt forced in there and really, the 'sacrifice' element in the story could have been removed without changing the game. The game should rely on the theme as a core gameplay element. Hope this feedback helps with future projects. Keep developing :thumbsup:

Body Language by SeaLeft Studios 2018-12-06T11:23:08Z

**Holy cow! This was amazing! **The mechanics of their body language where so rich! There was so much story and heaps to ask! It was really interesting looking for both the story and detecting lies. I loved the UI, particularly the options screen. That was done to a level of detail that I haven't seen in a Ludum Dare game ever. Unfortunately, the link to the theme of sacrifice was a bit weak, and whilst the pilot 'sacrificed' the drunk guy to save everyone else, it doesn't feel like a major element of the game. The story could have been a bit more focussed on the theme, but the actual gameplay was outstanding. The number of choices, coupled with emotes and eye positions really made the game. My only criticism was that the final part of the game to 'figure out' who did it was WAY too obvious. Literally, the pilot confesses, then the game asks you who did it. It would have been far better if they didn't admit, and rather, you had to work it out based on the body language. This would actually make the player think for the final choice of the game. Overall a really good murder mystery game, with rich story and mechanics!

Pyres by flynn 2018-12-08T12:05:57Z

Some awesome mood in this game! The gameplay is a bit slow and repetitive and I don't feel like there is a heap of strategy however. I also experienced some bugs, wherein the a/d meter was going way beyond the expected value and I was unable to attack cities after some glitch that allowed me to infinitely place flags (marking where you are going) without the flags disappearing or the command being executed. The game looks lovely, however I think the gameplay mechanics could use some work. I would recommend some more statistics as to what each attack type does and how they differ. Maybe make it so that in some circumstances, it is better to use a different type of attack or some way to regain soldiers / level-up soldiers / learn new attacks / customise battle formations etc. Nice prototype with great atmosphere, however maybe next time spend more dev time on the gameplay features.

Woodifice by SukantaPatra 2018-12-03T12:35:14Z

I'm getting a 404 error on your link to the web version. Unable to play the game.

Woodifice by SukantaPatra 2018-12-03T21:57:16Z

@SukantaPatra There are two links (on this site), but they are both identical. Like sukantapatra says, you need to make the game public for us to see it!

Woodifice by SukantaPatra 2018-12-04T09:00:30Z

@sukantapatra Now that it's available, I've tried, and here's what I think. The game looks very nice, but is unfortunately tedious to play. This is almost entirely because of the controls and character movement. The player can attach to/get stuck in walls, which looks glitchy and unintended. Furthermore, this can be used to scale walls, by simply getting yourself stuck in the wall, then jumping and wriggling around a bit. I also experienced twice a complete inability to jump, even though I had no logs on me. There also seemed to be an impassible area, early on in the tutorial section, where it teaches you to press shift to sacrifice. There is a dirt block that looks unintentionally placed, blocking the player. I managed to scale this obstacle using the wall climbing bug mentioned earlier, and pressing on I found that there was only one level, which was a bit disappointing. I would recommend reconsidering the balance of the logs. With just two logs, you are unable to jump one block high, which is necessary for most of the level. Whilst the reduction of jump height is genius, there is currently no reason to pick up the logs, as ultimately, I'm just going to throw it away later. Maybe if you could carry more logs, with each having less of an effect, there could be a challenge to exit the level with as many as possible, but at the moment, the max is two, maybe three.

I really liked the graphical elements of the game, particularly the rock writing. It looked very well made and paired well with the art style. Once certain level design and character control elements were fixed, this could turn out to be a very fun game, with some strategic elements. Keep it up! :thumbsup:

Savior by Harrison Ursitti 2018-12-11T11:34:18Z

Nice little creation! The time rewind feels really cool, but there are a few glitches with it that can be exploited to guarantee victory. Whenever you are damaged by a projectile, the projectile despawns, and when you rewind, the projectile reappears but doesn't rewind. I also didn't like that projectiles collided with each other, as often enemy bullets would clump together into a cloud when ships travelling in opposite directions fired. I would have also asked for more diversity in enemies, as the one got a bit monotonous.

The graphics weren't the best, but there was clearly effort put into it. Could have used some music and sound effects, but the game was ok without them. Nice submission, keep it up! :thumbsup:

Nightlight by Windmere 2018-12-04T03:41:29Z

Nice game idea, executed rather well! I wasn't a huge fan of the music, it sounded a bit all over the place. The actual menu was well made, and the menu buttons looked quite nice! Some of the obstacles felt a bit strange, particularly the skeleton hand, which I assumed would hurt me, but didn't seem to. I was also a bit confused by the existense of gravity. This may seem silly, but I thought the player could float or that the game was a top down, because of the ghost like character disconnected from the floor. This, coupled with a lack of orientation and lighting initially confused me, but ultimately I figured it out. You could maybe, in the earlier levels have some lit objects to help the player orient themselves with what to expect from the game world. Overall the game was quite fun, and I often found myself trying to memorise the levels to avoid 'sacrificing' my life. Nice creation! :thumbsup:

Can't Get No Sacrifaction by Pennycook 2018-12-16T06:33:31Z

I quite liked the level-down feature, however the way the sacrifice menu was devised suggested that I was gaining something, instead of losing. Things like "Increase your health by 2x" makes me feel like I'm gaining it, but of course, I'm losing it. Could have made that more clear in the design of the menu. I was also surprised that some sacrifices had multiple levels, could have maybe shown how many levels were remaining in that 'skill tree'?

The graphics were quite nice, however there was some oddities. Dead enemies sometimes flipped onto their feet, and it was hard to tell that they were dead. Could have maybe had a dead enemy sprite to fix this, or just prevent them from landing on their feet. The cutscene went a bit fast, particularly since there was two sources of text. I always read the middle text first, then the bottom one, but since the cutscene moved on its own, I missed some of the text. It is common for dialogue systems to use input to move to next textbox.

There was also a few gameplay issues, particularly the problem that bullets were blocked by you moving forwards (since you go faster than the bullets). I know that this was said in the downgrade menu, but this feels silly, and my first move was to almost always sacrifice this, since that sacrifice actually helps. I also didn't like the sacrifaction meter, as this felt rather limiting. I believe this exists because otherwise you could stick to the wall and do nothing, but there is a simple fix. Don't let the player stick to the wall. Otherwise, you are on the floor, and will die eventually. It then could be a strat to jump around, but you gain score from killing, so delaying the inevitable isn't really useful. With the sacrifaction meter gone, the player would be able to survive as long as they can before sacrificing. I also disliked some of the sacrifices as they felt way too destructive. Particularly the health. When killed, the enemies remain, so after sacrificing health, you often take damage and instantly die again. This could be fixed by killing all enemies upon the player's death.

Otherwise, this game was pretty fun, and the graphics actually weren't that bad. You did a great job creating a game in such a limited time! Hope this helps, and good luck with future development. :thumbsup:

Let's Join a Kitty Cult! by primitive-concept 2018-12-11T12:13:58Z

Nice idea, quite fun. The opening dialogue felt a bit boring, and consequently, I skipped it. Cat gods don't need instructions. But in fact, they do, and I had no clue how to play initially. I figured it out, but the opening text was slow and not exactly interesting. Could have had a tutorial system, rather than an instruction manual, but otherwise a very fun game! Could have also had more in depth boss battles in the litter boxes, but of course, time is a problem. :thumbsup:

The union by KaspianR 2018-12-14T06:57:22Z

My first impression of the game was that it was annoying to install. Google drives took a while to put all of the files together into one zip before downloading it. Google drives also didn't make it obvious as to how to download your game files. I would recommend hosting the game on itch.io, as it makes the download process at least four times easier. Then, once it did install, the .exe didn't work. There was a fatal error, as the game was unable to read mono. Honestly, just host it on itch and reexport the game, it will make it much easier for others to play.

Unfortunately, because of the mono problem, I was unable to play.

Stepwise Massacre by Friend_Pirozhok 2018-12-03T10:47:31Z

Certainly an interesting game! I have a few recommendations though, and the first, biggest and most important; **please have a WebGL version**. It makes our lives so much easier. About the game, I love the atmosphere, but I think you went overkill on the post-processing. The chromatic aberation effect is a bit too much in my opinion. Also, the movment animations felt very jittery, making the character feel slow and sometimes even unresponsive. The 'enemies' run away a bit too much, maybe there could be a 'blend in' mechanic to aid capture. At the moment, I'm chasing a single unit to the edge of the map, then having no energy to return and kill the other units. I really like the lighting effects in this. And the 2D cut-out animation further improves the visual appeal of the game. I also really like the compass effect on the player's feet, it makes the game feel polished and provides some useful information in a clean way. In general, it is very good to break free from classical 2D UI components! I absolutely love the visual style, it feels like a psychopath is plotting their next victims and the likes! Most of the graphical elements feel thorough, however the gameplay itself is rather bare. Overall though, it creates a very atmospheric experience, sure to score well in mood!

333 by KingOfNova 2018-12-12T11:05:20Z

Looks good, but you don't currently have anything playable. Look up how to export with whatever software you are using, because atm, it doesn't work. Tag me once this is fixed, would love to play.

Brownie Cove Cancelled by Sand-Gardeners 2018-12-19T02:45:36Z

Interesting visual effects, however it had me awefully confused. I get the feeling that that was the point. Nice symbols, and some weird imagery. No idea what was going on with the floating fish monsters and the nightmare room. I get the feeling that the whole game is an allegorical representation of an airport as a nightmare.

Overall, an interesting game, but I'm lost as to what to do. Is there a win condition? If so, I never found it. I would have liked extra speed, but once again, I feel like this was intentionally limited. Nevertheless I would have liked more speed. There was also some great humour; "All unattended baggage will be eaten". Great work, keep developing! :thumbsup:

Lastcrifices by Cerebral Bore 2018-12-13T10:43:10Z

Nice atmosphere. I disliked the complete restart thing that happened when you ran out of characters, but nevertheless, I made it to the end. Strange that the end screen says 'Game Over', and whilst you technically suicided, that was the goal so technically, victory? I also think that the static starry background could have been improved with maybe even just the smallest amount of motion, just to show that you are moving, like the other structures. Awesome game :thumbsup:

Praise The Snek by Preside 2018-12-13T11:54:30Z

Interesting game! Unfortunately I don't have a friend (:cry:) so I'll just use my imagination to figure out how that would have gone.

Competitive multiplayer games should (in my opinion) generally be fair for both players. I found it strange that both players got different recipes, and one player spawned with fruit, whilst the other didn't. This particularly becomes a problem when one player requires two gold, as the slow respawn rate can put them at a serious loss, at no fault of their own. I would have generated a list of recipes, and given both players the same recipes at each stage of sacrifice. Also, one of the players has two baby huts, whilst the other only has one, making me think that p1 may have an advantage. Even if this advantage isn't huge, it limits the competitive prospects

I also found myself very lost at something seemingly simple; "Where do I place the sacrifices?" I tried placing it on the bowls and in the mouths of statues (all places that I expected sacrifices to go) and the items eventually disappeared, So I assumed that they were right. I understood that the 2D sprites represented the items required, but initially had no clue how to do the sacrifices. After a while, I eventually placed it on the order, which felt like a strange place to put sacrifices... Maybe could have had a huge 'Snek' shrine to place the sacrifices?

I liked the music intially, but it didn't really fit the multiplayer environment. The spooky vibes made it feel like more of a team game, where the players had to work together to beat some big, unseen evil. The music could have instead been a bit brighter and faster to indicate a competitve mood, which would be more suitable for a local vs game. I would recommend listening to some of the music in 'mario party', as this represents the sort of music that I believe suits multiplayer games, even with the morbid theme of sacrifice. https://www.youtube.com/watch?v=iCuKqhnct4M

I could also imagine the game becoming rather boring, even with a second player. Part of the fun of games such as 'mario party' is interacting with your friends to drive the gameplay. Whilst the gold could provide some 'lol get rekt' moments, it doesn't really invite too many exchanges between friends, as the game seems to separate the two players. It could be more interesting if the players shared a single, smaller space, each fulfilling their own agendas. This would give the opportunity to sabotage the other player as well as doing your own thing. Whilst you could sabotage in the current state, the players are so far apart, that the journey to the other side doesn't feel worthwhile. Multiplayer games should feed from this multiplayer chaos, wherein both players are performing complex interactions with each other to provide additional depth and strategy. As it stands, the players feel isolated, and so the game limits itself.

The game however, certainly has a lot of potential, and I particularly liked your graphics and UI. The UI felt very clean, and the tutorial gave me most of the things I needed to play the game. The graphics were also very nice, and the items required were expressed in a clear way. It is certainly a very ambitious project, and you did reasonably, but I believe it needs some work before it can achieve its fullest potential. Good luck with future game dev, and I hope this feedback helps! :thumbsup:

Berrytales - Fracture Flight by Purrseus 2018-12-16T05:45:57Z

Nice graphics, but they were rather inconsistent. The main game assets were generally great, but the end screens were very rushed. I would appreciate extra mobility in this game, as going up and down are both very slow. Up generally had more maneuverability and I constantly found myself at the highest point, unable to quickly descend. With the huge amount of enemies, I needed control to weave through, but I didn't have it. I often found that even once I had seen the enemy, I didn't have time to dodge, particularly if I was on the wrong station. In general, more control makes a game feel more awesome, as the player is more capable of overcoming tasks and challenges.

The effects provided by characters felt so minimal that I barely felt like I was sacrificing anything, and besides, with more people on, you supposedly lose speed. With that in mind, the 'sacrifice' feels less like a sarifice, and almost like an all-round gain. Otherwise, the game felt fun for a while, but didn't really last. Nice creation with incredible art and style. Keep developing :thumbsup:

There Will Come Soft Rains by kamekai 2018-12-04T03:51:36Z

I'm not sure what the impacts of the different stats at the bottom were. I didn't know if they needed to be averaged, or if some were favorable. Perhaps more direction? I also don't know what the country choice had to do with the game, as I didn't notice anything specific to my chosen country. Overall, the choices I made felt futile, leading to a linear path. Whilst this is understandable when constrained to a time limit, there could be some diverging paths that make the player feel in control. Overall fun and rather informing!

Bloodfall Sacrifice by JohnnyR 2018-12-04T05:17:25Z

Ohhhh... :disappointed: There's no download link on itch... Honestly, the cover art looks incredible. Even if the game isn't finished, with cover art that good, it surely couldn't be terrible!

Its Just Space by Random Wizard 2018-12-11T12:23:04Z

Could be some more variety in the gameplay, but otherwise quite a fun game. Controls are easy to pick up, but the extreme power system was surprising and messed up the first few games. Recharge was maybe a bit slow, but it certainly did increase the intensity. The description of your game says to sacrifice time for energy, but I have no idea how to do this. Could have used more explaining. Otherwise, a very fun game :thumbsup:

Pick Your Poison by Vimlark 2018-12-04T06:25:35Z

This game is friggin' incredible! The music and sound effects create an awesome mood, and the sacrifices actually feel like I'm losing something. There are some minor balancing issues, including the seeming uselessness of speed, resulting in it being my go-to sacrifice. Also, the bullets had very weird hitboxes, and some shots that clearly should have missed, hit. I also didn't like that the menu required key presses, I generally prefer clickable menus. But otherwise, this was a really enjoyable game! Great pixel art and gameplay!

SACRIFICE by SphinxFr 2018-12-09T11:23:42Z

I need more feedback. I'm frequently dying without any apprent reason. Give me some sort of indication as to what killed me so I know for next time. Was I in the range of a groundpound? What is its range? I think my problem was with snowballs lying around. It seems you take damage from them even if they are stationary, which is tedious. Speaking of tedious, the death sequence with mana orbs is very annoying and interupts the gameplay. Also, like many have said, lacks clear connection with the theme. Could have also done with some music and more sound effects, as the occasional sound effects that do appear feel out of place. Overall a nice concept, and the game looks like it should have taken more than three days (not questioning your integrity, just impressed by the amount of work completed!) Nice game, and with some minor tweaks it could be even better!

EDIT: Why can't I rate this game on graphics?! That was the best part!

Hard Decision by Zariel 2018-12-04T05:45:08Z

Quite an interesting concept! The unique collision boxes are a fresh twist on the platformer genre. Only problem is, I have no clue how to beat the first level. I was stuck because I couldn't break the boxes protecting the purple orb and couldn't fit into the orange orb. Maybe give the player some instructions on what each individual 'powerup' does to help them out. The graphics look surprisingly good and the collisions are sound despite the proportions of the rock. Nice submission!

Dark Bronze by merzlot 2018-12-06T12:07:37Z

The graphics in this game are really nice, with some very thought out animations! The level design could have used some work however, as it was often difficult to tell which areas were going to kill you or not (troll?) There was also a few pits that you can fall in, survive and not be able to get out, which feels poorly made, but ultimately the gameplay is fun. The fast attack feels a bit OP, as you can spam left click and prevent the enemies from even attacking you. Would have also been improved by some sound effects, however as it stands, this is quite an enjoyable platformer!

OVERCHARGE by Jonas Tyroller 2018-12-14T07:51:51Z

My god I loved this game. The last two levels were the best, and had me thinking for ages. In the end, I had to strategise for each of the phases of the last level, with the floor eventually being removed. That was such a blast, the audio-visual experience was simply perfect. Beautifully balanced and executed. Would probably like to know how much time is left til the tower is destroyed, but not completely necessary. This game is simply incredible, and I don't know how better to explain it.

Bombshell News by gene-z 2018-12-03T10:08:41Z

The audio is incredible and worthy of a gold star by itself. But as a whole, this game unfortunately has its weaknesses. I'm not going to lie, I had no idea as to what to do. I didn't see any explanations, and unfortunately there isn't any details on your entry page. I would recommend informing us of simple controls and game mechanics to give players a sense of direction. I'm not sure why there was an online multiplayer element, but regardless, the graphics and audio were pristine.

Journey To The Promise Land by royur 2018-12-04T07:41:44Z

Well, it's working now! And it's actually a really original idea! I think given more possible events and outcomes, this game could have huge potential! The art style is nice, but as it stands, the game play is a bit slow. It's also rather repetitive and the problems given are very one dimensional, often with both yes and no carrying almost equal elements of risk. I can understand though the difficulty of making a game under the time pressure; it can be rather limiting. The idea works brilliantly with the theme of sacrifice!

ChosenProtector by Suchista 2018-12-12T11:25:59Z

Perfectly balanced. I honestly don't know how you achieved that in a game jam environment. Nice one! :thumbsup:

We Fight "Together"! by StratosKakalis 2018-12-19T01:11:51Z

An interesting idea, but I think it was ruined by a few minor problems that could have been fixed with some simple polish. Most painful was the tiny player 'step height'. The player's step height was so small, that some of the stairs required a jump. I would have increased the step height so that the player could easily traverse the stairs, particularly since this is such an important game mechanic. The picked up soldiers considerably obstructed the view that you had, particularly when walking down the stairs. When getting the two on top of the tower, I had almost no vision when going down the stairs since their bodies occupied the space that I wanted to see past. Maybe make the held soldier see-through or only occupy one quarter of the screen, so that you could use one of the bottom quarters to see where you are going.

I quite liked the few sounds that the soldiers made, but I think that more funny sounds could have been beneficial. Maybe some grunts and moans when you pick them up, or maybe some humorous comment for when you stand in a way that their body clips through the wall. Little details like this could have seriously boosted the humour of the game, particularly since the best humour is achieved through the audio.

The low-poly graphics were quite nice, but I would have liked more to do. The game feels like a chore at the moment and needs more variety to be interesting. One thing that could have been done is to speed up the player's walk speed, as at the moment it takes too long to get out to the castle courtyard and back. Could have maybe had the battle be on two fronts, with enemy tower shooting AND the enemies attacking on foot? Maybe these foot soldiers are defeated by using your soldiers as a sword? As it stood, the game got progressively more boring, as each time you had to travel further and further to get to a soldier.

Otherwise, the game was moderately enjoyable, but the menial nature of the tasks got to me. The final win/lose messages were funny, but they didn't really make up for the lack of gameplay. Hopefully this feedback is useful for future projects, but in the meantime, keep developing! :thumbsup:

EDIT: Oh... Lshift to run... That would have been nice to know whilst playing the game... You probably could have made that more obvious on the UI of the game, as without that control, the game was downright tedious.

The Cold Remains of Warmer Days by TheOneThatNeverWas 2018-12-10T13:35:43Z

I quite liked the surrealist, dithered art-style; it really hooked me onto the game. The content went a bit over my head, but after reading other comments, it has been well clarified. From what others are saying about the story, it seems very in depth and personal; quite the feat to be portrayed in a game. :thumbsup:

Damn Grinches by adriagonzalez 2018-12-04T03:19:41Z

Nice graphics, the character animation seems very fleshed out. Most of the music is of equal quality but many of the sound effects were repetitive or obnoxious but overall, the audio was outstanding, and really suited the mood. Some of the hitboxes seemed a bit strange, especially the ones in the environment, as projectiles would often hit the wrong things. There was also the possibility for projectiles to explode the moment they were shot, which feels strange, but ultimately the defensive mechanics fit well and are quite fun! Overall a great game; keep developing!

NoooooMan by anidealgift 2018-12-10T13:08:39Z

This was an expertly crafted game! There was actually a surprising amount of depth that made for some interesting levels, particularly the final one. The sounds were mostly flawless, however I disliked that he repeated 'nooooo' when turning around. The animations were incredible and really made for a funny and enjoyable experience! Well done! :thumbsup:

Until there were none by rubr 2018-12-19T00:30:39Z

A very nice, quite polished game! Some of the upgrades felt pretty pointless though, and some options were poorly balanced. I particularyl found this with the 'S' ability. One option was to have them trapped indefinitely or kill them, but killing them takes extra green bar energy so why would you? Trap them indefinitely then kill them once the wave is over. Then the next upgrade was to have them trapped for 10 seconds or projectile travel indefinitely, but why would you do the 10 seconds if you already did the trapped indefinitely? Point is to consider the balance of the options, and have reasons for both of them. As it stands, I didn't really feel like I was making a sacrifice when choosing a power, but rather, making the obvious choice. There was one where I could increase range of lclick or pierce through an enemy. Why would you pick the range? Maybe the option could have been more range vs more projectile speed, then pierce vs explode? As it stood, the pierce didn't seem to combine with the explode anyway.

There was also some UI problems that made parts of the game slightly tedious. The custom cursor was very hard to see, and I often lost track of it. Could have maybe made it larger or given it more contrast? Also, I frequently forgot about the 'TAB' to continue thing, and the message to use tab was not very obvious. Could have maybe had that text flash or occupy a more obvious position. Being below the weapon hotbar and on the very edge of the screen made it hard to see. With the tab thing, I would recommend doing one of two things; replenish all cooldowns or remove it entirely. Due to the cooldowns, I felt a need to wait long times between rounds to cooldown and prepare for the next wave. This isn't particularly fun, so maybe just reset all these cooldowns? Or perhaps, you want me to start the next round with things still cooling down, in which case I would recommend removing the tab control altogether.

Overall, the main gameplay was very well balanced, and I found myself down to the last tower, which is good design! Sometimes the level was annoying to traverse, with steps that look like a single jump actually requiring a double jump. I would have also liked some warning for overloading my energy, since this often killed me without warning. I was focussed on the enemies, not that fairly minor bar. Maybe make it become more red or start flashing when on too much energy? The graphics were very nice, and the music was well suited. Quite a nice game, keep developing! :thumbsup:

The Last Sheepdog by Evan Leibman 2018-12-04T04:57:28Z

Couldn't bark, but the game looks great! Everything looks so alive! Try adding instructions to the game or on this page.

superstar by t-mw 2018-12-08T10:58:10Z

Good old Pico-8. You used it great! The game plays very well and the controls feel responsive. I was a bit lost on the whole 'snake' thing where you would go over your tail. Was this good, or bad? After re-reading this page, it is evident that this is bad, but maybe some more in-game feedback could be used to portray this? Overall fun game, loosly using the theme. Destroying the energy felt less like a sacrifice and more like a mess up on my behalf. I didn't WANT to lose the energy, so it technically isn't sacrifice, but otherwise, a very good submission!

Feed Your Demon! by Gusto 2018-12-10T06:37:30Z

The game was working for me, and I was quite impressed by the graphics. The music was a bit meh however, and the timed key presses didn't seem to align with the music at all. This is an important part of a rhythm game, as the key-presses need to work with the music. As it stood, the game lacked oomph. The graphics and clear gameplay mechanics are very good, and I liked that it was clear to press qwerty when instructed. The game could feel a bit more rhythmic, but otherwise, a great little creation!

YOU ARE FIRED! by urbanhelsing 2018-12-19T11:36:32Z

Global warming is real!!! Just look at dem swells.

A very interesting game mechanic, that I found myself quite enjoying. Some of the text was a bit small, particularly the Zzzz over their heads when tired. I was also quite annoyed that the telephone box was often on the opposite side of the building from the stairs. This felt like unnecessary distance that had to be travelled.

Whilst the control scheme was very easy to grasp, I often accidently instantly fired people. I got into a habit of space to interact, so whenever I went to place someone, I would press space and instantly fire them. It feels weird that placing the employees is done instantly and without input, whilst the telephone requires a space press. If I'm at the telephone, there shouldn't need to be a button to press, but it makes sense for there to be a button to place the employee. I also found some annoyance in a minor problem, where firing someone whilst holding another employee wouldn't place the new employee immediately. I instead had to leave the area and come back for the new employee to be placed.

There also wasn't a huge tie in with the theme, since firing useless employees isn't really a sacrifice, but rather cutting loose ends. A sacrifice should have me losing something. An example of a sacrifice could be losing a productive employee to somehow lower the swell. This would also create more complex gameplay. (to make the tradeoff or not?)

Overall, a very fun game, with great audio, mood and humour. The gameplay also feels fun, with a need to constantly check over the staff. I felt a bit limited by the player's speed, but nevertheless, a great production! Keep developing! :thumbsup:

Colobopsis Explodens by Wolfy7 2018-12-04T07:25:21Z

Hmmm.... I'm gonna have to agree with @tosunami on this one. It would be nice if you could administer a pause command to be able to control your ants. I also don't like that the commands have a delay before triggering. It makes it unnecessarily hard to perform commands. There is definitely potential, but this needs to be fixed before it is truly playable. The atmosphere also seems a bit empty, with no music and the occassional sound effect. Some more sounds and music could have further improved the quality of the game! The graphics are actually quite nice, and I like the cartoony art style.

Save the Wabbit (VR) by saoi-games 2018-12-08T12:22:07Z

:disappointed: I don't have VR... ='(

Metal Goat Sacrifice by adrisj7 2018-12-03T12:11:02Z

@adrisj7 Welp, you asked for it:

(Takes deep breath)

- The Opening text is too small and the kerning is a bit off, like in the case of 'T' next to 'for' vs. 'for' and 'a' (kerning, google it.) - Main menu is bland. Too bland. Give me some spice, get me hyped for what I'm about to play! A nice image, some animation, even some buttons to press if I don't want to use T and space. This may not seem important, but ultimately, it is. - When fullscreened, the main menu text is off-centred and it hurts the OCD. - The sound effects seem a bit clunky, goats on the edge of the screen make just as much sound as you do. Try fading sounds by distance or using 3D soundspace to create more interesting sounds. - The pick-up multiple goats system is a bit glitchy, often drops the held goat instead of picking up another. - The aiming system feels too unresponsive. The moment I change facing direction, this should update, but currently it takes a bit of movement before it faces the direction I want. - The player's light lights up the top of trees, which doesn't logically make sense. From the player's point of view, they would be closer to the stump of the tree rather than the top, and the base should be more lit than the top. - Holding down space over a knocked out goat will spam pick it up then drop it. - Getting caught sometimes causes the music to glitch around. Also the AI got into a position where it was not catching me, despite being on top of me. - The guard's fields of view are very deceptive. In a standard game, the lit area is the field of view. It's okay to go against the norm, but your tutorial doesn't explore this element, and instead leaves me dead in a real game scenario. - You have similar kerning issues in the shrine text, wherein the 'w' of 'power' is merged with the 'e', whilst the 'f' and 'o' of for are very separated. - The trees seem to prevent you from going out of bounds, but you can slip through with relative ease. - Need an opportunity to play around with the guards in the tutorial, so as to learn the knock out mechanic. - The guards notice you from way too far away (in my opinion) at any angle (even if not looking at you). - Goats sometimes spasm left to right. - The guard AI can't move past bricks and other items, to them it is unpassable. - You are powerless against the guards. The bricks knock them down for such a short time and due to the (sloppy :stuck_out_tongue_winking_eye:) level design, 3 out of 8 goats REQUIRE that you pass by a guard. - Is something supposed to happen at the end when all goats are delivered? Because it seem to set up for something big with all the whirring, lights and camera shake. It felt like I was summoning cthulhu, but really nothing was happening. You (on this very page) set up for a legendary ending that you must play to the end, but the payoff is unexciting. There could have been so much potential, but ultimately this ending fails to reward the players that have played it for the longest. - Could use some form of UI upon completing the game, rather than the soft lock of whirring on a pedestal. Some simple buttons such as retry and main menu would do. - The hay is a bit O.P. and undermines the difficulty of the game. 5 out of the eight goats can easily be snagged without any challenge using hay, which is freely obtained from one of the houses, unguarded. Ultimately this boils down to severe level design flaws, as one part is way too easy and the other is quite challenging. This denies the player of any mid-ground, which can be an important learning experience in progressing to higher difficulties. - The progression is a bit too linear, despite appearing to be an 'open world' based idea. Even though you can start on any one goat, there is only ONE way to get that goat. A more flexible approach would be to create many different methods of achieving the same goal. For example, with the bottom three goats, there could be multiple paths with differing risks and opportunities.

I'm now running out of available characters, so I'll see you in the next post.

Metal Goat Sacrifice by adrisj7 2018-12-03T12:16:57Z

@adrisj7 Out of all honesty though, this is an awesome game. The AI is actually rather complex despite the major time constraints imposed upon you. I would honestly spend more time on the UI and Level design though, as these seem to be the areas your game lacks most. I actually really enjoyed playing this game, and have honestly sunk over an hour on it, and not just because of your challenge. The animations were almost infallible, and the soundtrack, whilst simplistic, fitted the mood of the game. The simple goal of collecting goats provided a solid mission and challenge, one which I was willing to retry multiple time to achieve. I did eventually feel a bit let down by the ending, but time constraints can be like that.

Overall great game, sorely under appreciated. :thumbsup:

sacrificescape by XyXRQjZji 2018-12-04T06:38:01Z

I actually really like the strategy of the game! It makes you think! The graphics and lack of audio could certainly be addressed, put ultimately the game is a fun little puzzle adventure! Sometimes some of the movement is a bit off, as they don't all walk perfectly in sequence but tend to space themselves out by a few blocks. Nice concept that really ties in with the theme of sacrifice!

After Hours: A Reverse Metroidvania by MattWoelk 2018-12-13T02:28:20Z

The item pickup jingle was a bit annoying, like others are saying. Could have probably had some sort of instruction 'space to continue'? It also felt weird that this tutorial took place in front of a bright sign 'take pride in your work'. The brightness of this made it difficult to read the information that the tutorial was providing. It was even harder to read the pink/purple text. I also found it weird that that despite the non-linear design of the game, you were ultimately forced to take a single path. I would have appreciated a restart button / control, since there was a degree of puzzle-solving in the game, and once I realised I was wrong, would have liked to restart. Restart functions are nice whenever there is the opportunity to go wrong.

I quite liked the music, but it did get a wee bit repetitive. I liked the reverse Metroidvania idea; it works very well. The graphics are quite nice, but in my opinion, you slightly overdid the post-processing stack. Nice game, with a good deal of polish.

Memento Morty by okuar 2018-12-10T11:55:45Z

Interesting puzzles, however the whole 'paradox' mechanic got old very quickly. Later levels were more frustrating than puzzling.

Not so Magic! by VadeMetro 2018-12-18T03:05:28Z

A very fun card game! It felt a bit random, and the outcome was more decided by luck than by skill, but that's a downfall of most card games. Perhaps some more ways to turn the tide when in a bad situation could help balance? Otherwise, a very fun game, keep developing! :thumbsup:

Altar of Abaddon by Issac 2018-12-04T05:30:31Z

This was an awesome little game! I initially assumed the small size was a glitch, but when the screen opened up, it felt quite rewarding! I also loved the ending! Could have definitely used some sound and / or music, but it was still a fun experience! The heroes did get a bit annoying towards the end, but initially it was a nice way to break up the repetitive gameplay. In the last section, heroes were almost non-stop and I felt pressured to defend rather than upgrade, and ultimately the heroes spawned too much. Other than that, an awesome game!

Point & Sin - Ludum Dare 43 edition by Simanis 2018-12-17T05:29:06Z

The variety in the terrain is simply incredible for an LD game. There seemed to be a solid mana system in place, but it seemed to lack a diverse variety of spells. Because of this, there wasn't really any need for the lust stat, as mana regen wasn't a problem (fireball costs barely anything) and the spell cooldown reduction was abosultely miniscule. I also never found myself using melee, so the melee critical hit wasn't that great either.

I also found some of the point and click thing a bit glitchy or annoying. When clicking on menu buttons, the character would try to walk to whereever you clicked. When I'm interacting with the menu, the player shouldn't move. When the player wanted to go off the map, they also had a bit of a spasm. The enemies also liked walking across gaps.

The gameplay could have used some variation, but the graphics and mood were very good. Great creation! :thumbsup:

Battling Madness by Sykoo 2018-12-04T10:29:41Z

This is certainly an ambitious game, with numerous enemy types that react reasonably varied. There is room for critique however, and here it is. The default screen size is a bit too big, and for us laptop users, we can't see the full thing, even when fullscreened. Instead, Unity gives us these horrible scrollbars, which looks and feels yuck. I experienced some odd feedback from the controls, and not because of the swapped controls penalty. When pressing multiple keys at once, it seems the game sometimes misses the release of a button, and you keep moving in the direction anyway. I also found the stats a bit repetitive, which was disappointing considering the plethora of unique enemies. In particular, I found myself naturally drawn to the 'swapped controls' penalty, because getting it twice in a row cancels out the effect. I also found the lack of music a bit dry, and whilst there is an ambient whisper sound, this doesn't fill the game's need for a good musical number.

I also see little connection with the theme of sacrifice. The opening cutscene seems to force the theme in with some random backstory, but ultimately, this would be the exact same game even without the 'sacrifice' elements. I didn't actively view the stat changes as sacrifices, but rather as progression. I think that where it differs is in the player's control. To make a sacrifice, I believe that the player must actively decide to lose something that they value, and the stats didn't feel that way.

Another problem I had early in the gameplay was that I was spam clicking left-click, so when the stat menu came up, I instantly selected one without even realising that stats had changed. This further fuelled my confusion when I got a swap controls penalty, and I assumed that the controls were broken.

Overall, you have a very unique visual style that I love about your works! I am a bit disappointed by the lack of innovation, but never-the-less, it is a fun experience for a bit. Your opening cut scene teases numerous awesome looking abilities, including flight and magic, but I don't feel that the gameplay actually provides this in any way. A few minor fixes and this game could be improved, but I feel that the game is ultimately limited by a lack of innovation into any new mechanics.

Slimy abilities by kinuni 2018-12-13T05:31:45Z

Some of the abilities were a bit quirky and tough to control, such as the wall ability, but the rest were fairly well executed. The control scheme wasn't optimal, and I found it quite annoying to have to press D and F and Space to get across the first gap. I also got stuck after sacrificing certain combinations of skills, and as mentioned, quitting to the menu doesn't reset your abilities. Otherwise, the game was quite fun, and had surprising variety in the things that you could sacrifice. Nice! :thumbsup:

Friends OR Food by najmm 2018-12-04T08:06:51Z

An interesting game! The combat is really juicy! All of the explosions, particles and text effects really paid off in improving the mood of the game. The art style was also very nice, with the cute characters, tiles and enemies. But there is also things that could be improved for it to reach maximal potential. The audio was generally good, but the sound effect for failing to pick up health was obnoxious. I also disliked the movement of the allies. The approach that most other games take is that allies follow in your footsteps, but here, they are always directly behind you. Consequently, I'll turn around and have my allies killed, which feels less like a feature and more like unfair controls. When going into new rooms there was also the chance to spawn in a swarm of bees, killing off large amounts of the party. There also could have been more variety in the enemies to freshen the game play. Finally, I didn't feel a very close connection with the theme of sacrifice. Whilst your party could definitely die, there was no value in 'sacrificing' them, especially since this caused you to lose. Furthermore, most of the party members had good abilities, and why would you want to sacrifice that? Overall, the game is fun for a few minutes, but many minor problems stack together to make it enjoyable only for a short time. More variety could fix this, but it is understandable that this is hard in a jam. Nice game, keep developing!

Happy Fun Death Cult by Darn 2018-12-09T13:22:59Z

Nice prototype. I won't repeat what everyone else has said (thus far) but rather add some stuff. The menu feels a bit plain and could use some work, even if it was something as simple as adding a cover graphic. Also, in the options menu, the volume is poorly set up. As it stands, the lower 50% of the slider is all the same; practically inadible. Simply remap the values so that the lowest value is inaudible, with constant increments throughout. Also, the ingame pause options menu doesn't work. It is important to pay attention to UI, as this is an important control system for the game. The menu also sets expectations for the game ahead.

Be careful with the camera movement system. I would recommend clamping these values, particularly pitch. It is possible to roll the camera upside down, and this doesn't make the game happy. You can also stare at the sky, which is equally unhelpful, and you really shouldn't be able to do that. Some horizontal rotations also yield unusual results. Point is that in a time-constrained environment, it might have been better to force a single 'optimal' camera angle and focus development on the gameplay. I like the ability to move with wasd and zoom with scroll, but the two rotation functions feel redundant. Using this camera system, I also managed to completely lose the scene, so I would recommend clamping the camera positions and rotations between certain values, to maintain focus on the scene.

If you want to make a game more strategic, you can try making the game more coherent. By that, I mean; what does that do? What am I gaining from having the workers in the throne room? How much is the upgrades improving it? How much do upgrades cost? What am I losing by having unhappy workers? Another common strategy element is investments. Maybe having a lot of power will increase the speed with which new workers come? Perhaps workers doing nothing in the welcome room do something? Maybe by upgrading them, you are sacrificing some other stats, forcing workers to specialise? Point is that you should consider the depth of your mechanics, and find simple ways to increase the strategic potential of the game.

I would also recommend considering your level design. Whilst a tutorial is nice and all, many players don't like reading instruction manuals. You could instead use your level design to make the gameplay obvious. Maybe something as simple as text hovering above rooms indicating a room name. Also the decorations can be used, and for the most part you have done a good job with this. I particularly liked the decor of the sacrifice room and break room, as their functionalities were instantly clear, even without tutorials. The other two were not obvious, and could have maybe used some better indication of what they do. This could also be achieved through animations on the workers, such as praising on their knees in the throne room and maybe reading whilst in the upgrading room. These animations would make their functions obvious.

Overall a neat little game; I particularly liked the music, only shame is I don't know if it is original. I would recommend informing us of what is yours and what was 'borrowed' from the internet to help with rating. I also loved the simple texture-less models, with the heavy focus on lighting. This lighting did a good job on directing our focus on the important rooms. Could have maybe used more colours like in the sacrifice room. Overall, the mood is very good and sets me in the mood for some resource-management! Nice job :thumbsup:

Machine Godz by Beardmage 2018-12-14T06:35:39Z

Absolutely amazing game, not much to say that hasn't already been said. I would appreciate a checkpoint though. Maybe the turrets could have also been destructable? Otherwise, very neat game. :thumbsup:

Mechamorphosis by kazuo256 2018-12-11T11:15:43Z

Awesome little game! A few things to be aware of though. For some reason you take damage over time, and I have no idea what is causing this or how to fix it. I'm guessing it is one of the items, but I have no clue which one. This brings me to point two; I would like a description of each of the items. What does this one do? Good bad or indifferent? Furthermore, I was a bit lost on the 'use items' control; 'EQR'. Does that apply to the things occupying the three slots? Because I didn't see those controls doing anything, even with things in the slots. Overall, these problems could be fixed by a bit of feedback. Inform your players a bit more of what is going on, and why. Some simple item descriptions could do wonders. I would also recommend 'selling' your game; get some screenshots, and put them on this page and the game's cover art. This should attract more players to play and rate. Otherwise, a very well constructed game, heaps of fun with some serious difficulty curves.

The Temple of Cipactli by bluziDev 2018-12-08T12:42:35Z

Awesome mood! The music fitted right in. The only extra thing I could ask for from this game is for death effects. As it stands, the deaths felt pretty boring. There could also be more variety in the enemies, currently the simple enemy is a bit plain.

Sacrifices Must Not Be Made (LD 43) by adkim 2018-12-08T12:20:19Z

Nice graphics and mood, reminds me of pokemon. The game, as it stands feels too RNG dependent. Sometimes you can go numerous times in a row getting only skills before seeing an enemy. I also don't understand how the energy system works, as I didn't see any clear indicator of how much energy I had. I also didn't like that you couldn't scroll on your skills, and as the list expanded, old skills became inaccessible. I also found a bug wherein the restart button doesn't work when you die. I would also like to know more about the normal attack; how much damage does it do? I quite enjoyed this game! Great creation! Animations and sound are super crisp.

Ethereal by foodzilla 2018-12-04T03:00:58Z

The mechanics all seem to be in place, and the game looks really good! I was sad that there was so few levels, but I did enjoy them! There probably could have been a bit more difficulty, but that would likely come with more levels. You say that you 'lost' an evening to make music but I don't see it as a loss; it was a gain! The music is great and really sets the mood for a puzzler. Overall, the mood was very good, and the graphics were well considered. Could definetly have done with some sort of UI; maybe a main menu, level selection or a number to indicate the current level. As you mention, the theme is a bit lacking, but nevertheless, you have made a great little game!

Sacrafices_LD43 by LukeL 2018-12-13T05:13:55Z

A considerable achievement, but seriously with the name? You couldn't have come up with anything? It is quite offputting as a player to see that the game doesn't even have a name. And of course there is, as you say no win or lose screens. I would at least like to know if I won or lost, but I can fill in the blanks. Nice game. :thumbsup:

Crystal Sacrifice by Tito 2018-12-16T06:09:46Z

I'm not sure that the bullets are working. It took me a while to figure out how to even shoot (move + hold z), but it didn't even seem like the bullets did anything. H.P. felt a bit strange, since you had 25, but all enemy attacks did 13. After the final hit, I had -1 health (should probably display it as zero) but ultimately, you only had two health. Larger health points makes more sense in games with multiple different types of enemies, wherein each can do dlightly different amounts of damage to change the threat levels of each. With only one enemy type, I would recommend using a lives system, as this is a bit more intuitive, and clearly shows how many hits are left until death.

It often isn't obvious what is and isn't a platform, as they vary quite a bit. Some of them blend in with the background, and look more like set decor than a platform. There was also many cases where you couldn't see the next platform, making it a leap of faith to find it. The level was also a bit short, and could have probably have been longer or maybe more levels?!

I loved the animations of the player model, but it felt strange that the walking animation continued even when still. The movement also felt a bit jerky. Overall though, the graphical style used was very good! Your presentation of the game on this page however, feels very bland, and I almost clicked away. The Itch.io page looks far nicer, and actually shows me what is in store. Furthermore, the cover image of the game is incredibly bland, and doesn't show off your nice art style. Rather, it's just some bland wall, which barely made me want to click on it in the first place.

Overall, the game was rather nice, and it is great that you were able to make a full game in the limited time frame of LD. I would recommend dedicating some time to polish, as many of the things that I have listed here could have been fixed with a short polish session. Keep developing, and most importantly, keep learning! :thumbsup:

Altar Dodge (best experienced in VR) by special_bonus 2018-12-04T08:11:00Z

The download link isn't working. In your itch project, you need to make it public, by default it is a draft. Furthermore, I am sad that this is only VR. It sounds good, but I (and likely many others) won't be able to play. You could open your game up by making a PC port of it.

LD44 — Your life is currency

Blood Money by Dom Harris 2019-04-30T12:22:12Z

The sheer amount of extra stuff (items and upgrades) was very unusual for an LD game, good job! The game is great, but honestly, I think it needs a bit more work. The procedure to your generation definitely needs some work, it's easy to get lost. You also fell into a trap that waaaaaay too many devs fall into. Difficulty = Health. When the game feels like getting hard, it just makes the enemies take longer to kill, which just makes dealing with them a pain. Maybe introduce ranged attacks, or give the enemies more speed. Maybe make them swarm you at specific times. But please, avoid the crazy health walls. I got to a point that a group of enemies took minutes to deal with with an upgraded shotgun. This was not fun. I want to get on with the (otherwise great) game, but each enemy felt like a chore. Upgrading, and health as a currency were all great tho, well done!

Sigillis by JUSTCAMH 2019-04-29T08:38:36Z

@glibjibb Wow, you were quick! The cover art isn't even up yet...

The point of swapping patterns was to swap one of your complex ones for something more manageable. Sometimes the items in store aren't worthwhile, but you can pick up some pretty horrible patterns, so they can be good. The special spells are definitely worthwhile though...

Thanks for your feedback, and I'm glad that the tech worked out. A few hours from submission and it was still a bit of a mess, so it was a relief to get it up to scratch.

Sigillis by JUSTCAMH 2019-04-30T21:33:39Z

@becher Source code is available, but I can understand that being a pain to understand / look at. For game design, I love GMTK (Game Makers Tool Kit), super useful. As for how it works, I might make a devlog when I get more time in the week.

Thank you for the tips @mrspeaker! The shop system was totally appended on, because I hated the theme. I would really like to work on the game after the comp, and like above will work on it when I can!

@lola Merci beaucoup!

Sigillis by JUSTCAMH 2019-05-01T03:05:52Z

@jadedresearcher Interesting that you experienced lag... Often webgl builds aren't as performant, so perhaps you could try the downloaded version? The downloaded version also has a quality control on the launch screen, that you could use to further improve performance.

Sigillis by JUSTCAMH 2019-05-01T06:27:26Z

@carraka Yes I did spend quite some time working on the pattern recognition. And yes, you have encountered a known bug.

Sigillis by JUSTCAMH 2019-05-02T06:58:15Z

@jjjjason I wanted to do that for starting the next wave button, but I think using that for the whole shop is the logical extension! Would probably be fairly tough to use though. This wasn't implemented due to time constraints, and with the shop opening, most of the screen is filled.

@fenderbate I'm sad to hear that the game wouldn't work for you. Were the symbols too hard to for you to reproduce, or was the game not accepting your input? This may be a bug if its not accepting anything, so I would very much appreciate further information.

@phyro Best part is, the variety of the patterns don't even matter. With the algorithm I made, all that is required is a few parameters to create a new pattern. I've got a video dev log in the works, and I'd love to share it with you when it's done and if you're interested!

@supernapie Thank you for the report. I tried it for a bit, and agree, it's not as responsive as I'd like. I fixed it in this morning's bug patch, so thank you heaps for the help.

@nayaki-anandan I really want to work more on this game too. I was super excited to release a bug patch today, and I had to restrain myself so damn hard to not add extra spells and animations. I really want to make the spells feel more juicy, give it some shake, spell-specific particles and the full bundle, but I don't want to cheat the Ludum Dare rules. You're not supposed to add new features whilst the rating is going on. I'm pretty sure this is one I'll be working on in the future, if you're interested in getting updates when they role around, you could [follow me on Itch.io](https://justcamh.itch.io/), but please don't feel pressured if you're not interested.

@hechi Thanks for the info. I investigated it this morning, and right you are! That's all patched now, so thanks for your report!

@daitse By 'tough to reproduce', do you mean that the game doesn't accept drawings that you believe are valid, or that the patterns I have made are too hard to do with a mouse? If there was any specific patterns that weren't working, I'd love to be able to fix it.

@tqv5964 There is a spot that the spells are displayed, but it has a scroll pane. Oddly enough, on some screen resolutions, the scroll bar started at a point where the list couldn't be seen, so I fixed that in this morning's bug patch. Thank you so much for the feedback, it helps so much!

Thankyou everyone for the useful feedback that you've left on my game! It's so great to know that the community is enjoying and criticising my work! Cheers :smile:

Sigillis by JUSTCAMH 2019-05-02T13:38:17Z

@phyro I'm workin on a video about it, I've got some interesting information to share!

@matthewpoletin a mobile port would be cool, my only fear is that I won't be able to test it. If you've ever developed for iphone you'll understand the pain associated with ios export, and I don't have android :upside_down: Would still be cool tho.

Sigillis by JUSTCAMH 2019-05-04T14:15:46Z

@dimlight Thanks for the feedback. I agree, money doesn't do a whole heap atm. I just released a patch, and now the special spells are a bit cheaper, so thanks for the input. Your feedback has helped improve the game! I would like to add extra spells and patterns and maybe even some for of skill tree? But that would all be part of a post-jam version, LD isn't too happy about new content after jam.

@ianlux @josh-mcmillan @soujd @appix Nice to know that it works with a drawing tablet! Then again, I suppose tablets just emulate mouse... That's a great strategy, and I'm glad you all enjoyed! Thanks a heap for playing.

@krapht Thanks for the stream, awesome to see it played first hand! Today, I did my best to improve the flexibility of some of the patterns you were having trouble with. The algorithm's still the same, just the definition for those patterns have been slightly tweaked. You still can't rotate the symbols, but they should at least be easier to draw. So all of that has been *improved* (still not perfect sorry) in the latest patch, thank you for your valuable feedback.

**Thank you everyone for your feedback. I'm trying my hardest to keep up with all of your suggestions, whilst also not breaking the Ludum Dare rule of 'no modifying game during rating'. Cheers all, JUSTCAMH. :smiley: **

Sigillis by JUSTCAMH 2019-05-05T00:58:35Z

Oh wow guys, thanks for the awesome bits of feedback!

@walkalope No, I've never heard of Magic Touch: Wizard for Hire. It's funny, because I thought this idea was completely new, and now I've learnt of at least five other games that use this mechanic XD. I'll be sure to check it out. That list there was for the special spells, as these can be cast at any time, and are only shown there. I also had additional plans for it, but these flopped on their face. With the patterns in the shop, you were meant to then click on something in the list, but apparently Unity doesn't recognise clicks to buttons that are on a scroll region... Now the pattern shop just shows the options above the button. Anyways, thanks for playing, and double thanks for the feedback, I'll be sure to check that game.

@killscreen Wow, another game that I've unknowingly ripped off... I honestly wouldn't recommend digging too far into the source code, viewing that is equivalent to being stabbed. The code is probably some of the messiest I've ever concocted, I should definitely clean up. A delta based metric would be smart, but I'm not that smart, AND it was made in 48 hours, sorry. Yours is all nice and shiny tho. My algorithm doesn't know how good of a match it is, and instead, knows right or wrong. This has too many pitfalls, but was the best that I was willing to pull in the limited time period. I'm glad you enjoyed the atmosphere, that was at least one focus, amongst so many others. From what I've seen from videos, the most common reason for failure tends to be that diagonal lines aren't drawn as such. That probably just means that new symbols should have less diagonal lines.

@mrbrooms I think you commented twice.

@mrbrooms I think you commented twice.

@biebras more not perfect? I'll assume you meant could be better, and it most certainly could be. The worst recognitions seem to be late game, when you've got a bunch of sigils. It likes to get confused, and whilst I've got a few ideas to fix it, I don't seem to be finding the time (and I'm probably also procrastinating at least a little bit). Thanks so much for the feedback though.

**Great stuff everyone! Thanks to all who have left a comment, it's been so helpful. Strangely enough, this has been one of my most 'experimental' games ever, and it was made in 48 hours, which was about as stressful as you can imagine, so thanks for all your tips to improve it. As a completely experimental game, I greatly appreciate all the feedback I can get, to improve this one and my future games. Thank you all, JUSTCAMH. :smiley: **

Sigillis by JUSTCAMH 2019-05-05T21:49:40Z

@duke Yeah, it does start a bit slow, and could probably have difficulty ramped a bit better. Once it does start ramping though, stuff gets tough! Thanks so much for the feedback, I'll consider that for next patch!

@ithildin Wow so much feedback! Thank you! All of the waves were procedural, and there are messages beyond that point, but you hit a fun bug. In fact, you had exhausted all of the patterns available, so it had nothing new to give you, so the notification couldn't open because an error was thrown in the background. Good job getting to purple though! I understand what you mean about the music, having played a few hours of the game myself :stuck_out_tongue_winking_eye: One thing I'd like to know is why the spells didn't feel useful? Were they underpowered or were they easy to forget? Should they be stronger, cheaper or somehow more usable? I agree with the three sigiled enemies to the left, but the ui needs to go somewhere. Not really sure how I would fix the left side being harder, that would happen no matter how the screen was split up, to some degree. I'll look into fixing the HTML version too, thanks for the heads up.

Thank you all for the great feedback! I'll keep working on updates, and hopefully a devlog will be available soon. Cheers, JUSTCAMH. :smile:

Sigillis by JUSTCAMH 2019-05-06T10:19:44Z

@almost Thanks for all the info, very useful! I'll look into these things, and look into releasing a patch. The thing with incorrect redraw is a pain, associated with drawing a symbol 'backwards'. Not sure why it likes to do that, but it's the sort of thing that I really don't wanna fix. I'll look into it anyways.... I like your suggestion of drawing the sigils on the edge of the screen though, kinda like something from super smash bros, where offscreen characters are shown on the edge. Smart stuff! Not sure what's up with the spells starting on cooldown tho. Difficulty curve is also something that needs fixing, so thank you again for the feedback!

Sigillis by JUSTCAMH 2019-05-20T21:59:50Z

Thank you everyone for your feedback! The pacing of the game is definitely something I wanted to fix, I just didn't feel fair changing the difficulty during the jam period, game changing updates aren't really allowed, but I'll be sure to update it after. The difficulty curve was particularly hard to pull off, since there wasn't enough time to do too many playthroughs, and I didn't have time to pass round 8 or so. Not sure what is going on with the web build, I've never really been good at setting them up, so I'll look into it.

@joshyoshkenoshi Yep, the scroll bar is definitely screwed, and there are infinite waves, but after a while, it gets to a point that the difficulty ramps SO slowly. At that point, the only thing that can go up is the enemy count, since by that point all symbols have been obtained, with none left to obtain, which I'm sure you noticed...

@coda-highland I find your strategy quite interesting. By the late game, there's five colours and over eight symbols, so I'm interested to know how you were actually pulling this off. Might have worked for two or three colours, but I couldn't see that working for too much more. I suppose I'll have to test this out, and somehow limit the effectiveness of that strategy, not sure how though...

Thanks for the wonderful words of wisdom, much appreciated! The techlog thingy still is coming, and I'm madly working to finish it off before the results period, so better get back to work! Thanks again, JUSTCAMH. :v:

Fowl Goods by Ziamor 2019-05-19T08:15:10Z

Loved it! Would be cool to expand it with crafting, or maybe partial answers? A lot of things felt right, but were rejected, so maybe there could be multiple, or partial solutions? Some of the descriptions were also a little off, a little hammer isn't exactly heavy or deadly, so this one threw me a bit, particularly when I had a bunch of weapons that are heavy and deadly. Amazing job, loved the music! Keep it up! :thumbsup:

Library of Madness by ectucker1 2019-05-06T06:42:00Z

Heyo, looks good, but I had a problem. The game took around five minutes to load. Then, when the tutorial taught me to use the down arrow, my computer crashed when I pressed the button. That wasn't the game crashing, or even the browser. My entire computer crashed. Not sure what the heck you were doing there, but I can only imagine it was something on your end, coinciding with the down arrow press. I ran the game on Chrome, Windows.

Elevator Pitch by Hugimugi7 2019-05-01T07:39:29Z

I could only wish for it to be longer. It was so damn polished though, easily the most polished that I have played thus far.

Cyborg Highway by Pyrian 2019-05-15T04:04:53Z

I often lost track of my character, and the whole death mechanic got a bit confusing. Sometimes being hit killed you, and others the traffic saved you, and honestly, I think this is kinda weird. I would get hit, then release the controls expecting death, wonder where the game over screen is then actually die from still being in the game. This was also a pain for the enemies, since the amount of hits required to kill them was random. I didn't really have any control over whether or not a hit enemy dies, since that depended on the position of the traffic; a factor out of my control. Thus, it just felt like RNG as to whether or not an enemy (or I) would stay dead.

Awesome game, high quality for a 72 hour endeavour, good job!

ORBid by Martynas 2019-05-15T04:37:41Z

Awesome game! I loved it so much, that I sank half an hour into it. Would have gone further, but I ran out of upgrades, and I ran out of waves, since the next level button doesn't do anything. I didn't find it particularly challenging, but some situations did feel intense. I think the most painful part of this game was that you could kill yourself by planting/shooting. Maybe just prevent the player from shooting and planting whilst on one orb, because there was a few times that I accidentally died from not paying attention to my health. Amazing entry!

Harvester by Elnu 2019-05-01T07:06:52Z

Impressive! The controls were often a pain, but I think that's the point? I think it would have been cool if the forward control was holding left and right button at the same time, as the forwards button was annoying. Cute little minimap, but the game seemed to lack things to do with the money, like maybe a minimap upgrade, or thruster improvements? Otherwise a neat little game, with some great atmosphere!

GARUA by dietzribi 2019-04-30T10:20:26Z

Awesome submission! It felt a bit overpowered though that you could infinitely replay challenges to get crazy amounts of health. The final battle looked so cool, but in reality, I had so much health that I just tanked the damage with my 50+ lives. The invulnerability frames were so long that lives were an almost indestructible barrier.

Nutty Twins by Supernapie 2019-05-01T12:27:46Z

Cool game! The caption being 'rob the bank without guns' made me think it would be something action, but I'm ok with puzzles too. It was cool how the two characters complemented each other, but I think the puzzles were maybe a bit too easy. I feel like the full potential of the system wasn't really met, mostly because the levels were so open and spacious. Perhaps something like sokoban, where the size given is exactly the size required to complete the level? Still though, very fun with an innovative puzzle element!

Bartleby in Space by CarlsonAndPeeters 2019-05-19T09:00:04Z

Nice stuff! I particularly liked L4D4, smart! Like the commenter above took two turns, it seems the very first key item you get is the hardest, and once you've got that, you're set. Maybe could have reduced the amount of oxygen you get back after each key item is collected, because refilling it is a bit much, particularly when I already have most of the things I needed for the next key item. Great job with this! Just a tip for next time, you used FakeMusicGenerator for music, but the music it generates isn't actually made by them. The music on that site is actually generated using [CGMusic](http://maciej.codeminion.com/2008/05/cgmusic-computers-create-music/). I would recommend getting the music directly from CGMusic, because there you actually have control over what type of music is generated, instruments used and some other things, which is handy! Awesome stuff!

Transfusion by WubbaDuck 2019-05-01T06:54:07Z

Okay... So I got through the entire game, wondering why it was called Transfusion. I completed it, then was redirected to the menu where I realised there was a control I hadn't once used; transfusion... Does that mean I got the hardcore ending? Could have made some puzzles where the transfusion was actually *required* to pass, rather than a helpful hand? Should also make the extra control more obvious. I gave the control scheme a glance, saw wasd and didn't expect any abnormal controls, so I didn't scrutinise further.

The game was still very fun. The punishing gameplay was actually quite cool, and I enjoyed it even without the transfusion mechanic. I was going to complain about the two screens being completely disjointed (for me it was like I was playing two separate levels), but now I see I was playing wrong. Could maybe make a hardcore mode; no transfusions?

Awesome stuff! :smile:

Fateshift by dougLima 2019-05-02T12:46:51Z

Hey! Very cool game! The combat was actually really fleshed out, and there was so much strategy in just the simple bit you had. I loved the impact of the perfect shield attack, it was so juicy. Impressive stuff. A few things tho; I wouldn't recommend using flipped letters in your game name. Without the plaintext above it on the games list, I wouldn't have really known what the game was called, cos some are flipped horizontally, others vertically, and it all becomes a challenge to read (which you probably don't want from the game's logo). I also wish that there was animation interuptions in this game. I would often be mid-way through just a simple left attack when the enemy attacks, and the animation doesn't finish fast enough to block. This made the little enemies easily the hardest, since their fast attacks could not be blocked if you were attacking at the same time. It took me a few tries to get to the merchant, as the block attack wasn't instantly easy to grasp. Overall, a very solid entry, you should most definitely be proud! :smile:

Blood and goods by selewi 2019-04-30T12:00:26Z

All-round outstanding! The game didn't always feel overly fair though, since most enemies required that you take a blow. I thus found it hard to get new items, as the lost health almost always killed me... I also wish that I could have used an exclusively keyboard control scheme for the buttons. I was stuck using the keyboard for the game, and the mouse for the ui. Otherwise, outstanding, just as other commenters have said!

Rashness by Saering 2019-05-03T06:07:52Z

Times like these, I wish LD had a 'scroll to bottom' button. Cool game. Honestly, I tried all the powers and the only one that seemed particularly useful was damage. Otherwise, all round awesome.

Biomass by Jobus 2019-04-30T12:39:55Z

Awesome game. I managed to get to a point that nothing else was showing on the map, so I guess stuff doesn't respawn? Sad. I could've sunk hours into that.

BulletLife by Temsei 2019-04-30T11:32:40Z

Cool game! The idea of shooting with your health was cool, but it was maybe a bit convoluted calling your health 'years'. The movement was a bit of a pain, since it took time to turn, and the upgrades were almost useless since I always died immediately after getting them. Maybe make them cheaper?

Otherwise, great stuff! It was nice all of the details in the environment, which was very unusual for a Ludum Dare game, so good job, you managed time well!

The Extravagant Bill by Bragou 2019-04-30T11:21:24Z

This game was *almost* legendary. The graphics, sound and style were all awesome. A few issues existed though. The multiplayer aspect almost certainly wouldn't have worked (I didn't try, sorry). The player using keyboard controls was at a HUGE disadvantage, since the controls were so slow and inaccurate. This would kill any form of multiplayer competition. The keyboard player also couldn't see what they were holding, as the item often rendered behind the hand.

Awesome style though. The game idea was simple, and certainly would have potential. Maybe if both were keyboard control, it could be better balanced? Anyways, thanks for the game, cheers!

Escape from Hell by Becher 2019-05-02T15:14:55Z

The game looks amazing! The pixel art is mind blowingly pretty, if only there was enough time to flesh out the mechanics. The respawn mechanic is actually rather interesting, and I think it does a great job at breaking up the game into different parts. It would be cool if there were a bunch of different respawn areas, to give extra variety, but I completely understand this not being possible for a compo game.

Another issue I had was the grinding. You *could* go back and forth from the boss battle to the respawn world, but what is the more obvious path is to just grind souls then fight the boss. What I found was that I grinded for five minutes, then had all the souls I needed to wreck the boss, no difficulty experienced. It would probably be better if the enemies *didn't* respawn naturally and only respawned when you died. This would keep you retrying the boss at a regular interval. That would do a better job of giving 'survived by the skin of my teeth' moments, since the player won't have the chance to grind ridiculous levels of power. It would also that the game is frequently split up, from high stakes boss battle one minute, to laid back simple enemies the next. Currently, the way I played the game was instant death from boss, five minutes of grinding, easy win. This probably isn't a very good difficulty curve, and I think there's a lot to be gained from limiting the amount of power a player can obtain.

Otherwise though, the graphics were all round amazing, good job. I would have liked to see what this game would have become as a jam game, with a full extra 24 hours of work added. I think it would be a truly awesome game, and what you've got now is testament to that! :thumbsup:

The Tenth Item in G4 by Daniel Alhadeff 2019-05-10T05:40:51Z

Amazing sound scape. Mood was off the charts. At times I didn't know who was talking though, lost track of the different character colours. Could have maybe used some name tags to identify everyone? Otherwise an awesome entry, severely underappreciated. Good job!

Lifleline Warriors by Narrenschlag 2019-05-16T01:48:59Z

Great stuff. Some minor problems here and there, but overall, very incredible work for two days. Most of my problems related to the big playable character, who was so big that the arrow on the floor was obstructed. His range was also so low that it was impossible to kill other enemies of the same type without dying yourself. Probably could have switched weapons, but the enemy boxers were hella strong. I tried all of the other characters too, but they felt very slow. I think these classes would be more fun if they attacked faster, and maybe create a ranged class? There were so many upgrades for ranged weapons, but I never saw any...

Overall the game was outstanding, and I'm looking really deep just to find any faults, so good job! Keep up the work, the updates are looking really good! Not sure why the pickups exploded tho...

Darkest Decision by pmarincak 2019-05-06T04:59:17Z

Wow guys, amazing creation! The only thing I would ask for is some different monster lines for the late game. By this point, every week it just talks about the birds, and how amazing it is. Maybe something new each week to keep it fresh?

Memorandum by PhilStrahl 2019-05-01T07:21:55Z

Awesome stuff! I'd say your best work so far. The style is great, and the bleak environments carried an amazing atmosphere. The first few levels did a very good job at *priming*, where the threat was introduced as you entered the level. The last few though, I wandered into the level and lost heaps of memories, in a way that feels unfair. Otherwise though, an incredible submission!

Arrow of Light by sylvie 2019-05-06T10:14:16Z

Awesome game, easily the most fun I've had all jam. The only thnig that I'm concerned about is the lyrics of the song; 1,2,3,4! I would not recommend this game to people who are only just learning to count, this game is hard! And I loved it! thanks for the awesome game, ending wasn't the greatest, but it's still an all round amazing game!

Ticker Clicker Defence by smiley 2019-04-30T13:12:19Z

Cool game, but when I started, I didn't quite understand what all the UI meant. Once I played the round, I realised that was the path of enemies, but I'd misplaced my turrect. So I replayed, and had to sit through that painfully slow menu screen. Please speed that up.

Everything was nice and easy, that is until round 20, which I'm certain is impossible. Bloom was a bit on the crazy side, and although the changing ui colours was nice, the version of ui with the bright blue grid was very hard to look at. With more towers and enemies, this could become a very fleshed out, and most importantly fun game!

SIGNET by mindfungus 2019-05-03T05:48:33Z

Incredible graphics, but I wasn't really sure what I was doing. Is there some sort of puzzle to it, or is it just meant to be casual and relaxing? I love what you've done with the sound. There's something so special about the sounds; beautiful atmosphere.

You should try to promote your game on the LD blog, or by other means. This is an awesome game, and the only reason I found yours was that it was similarly named to mine. Also, was there an end? I got the feeling that it was endless, but am I missing something? Regardless, great piece of work, thanks for spending time making it! :smile:

LD45 — Start with nothing

Wicked Wanderings by Trifectuh 2019-10-09T09:51:03Z

Awesome game, funny that the game felt so nice and light hearted, but you win by crafting a psychotic episode in a bottle. Dunno why anyone would buy that, yet alone for $1000, but quite funny (and simultaneously depressing). Some of the menu was a bit tedious, combinations of tab, e and double click, but everything was still usable. Very neat little game! :heart:

Lunar Revenge by Elmos Minion 2019-10-11T00:19:16Z

I think the game's broken for me, I spawn and am instantly falling out of the world, very slowly.

Lost in the Fog by Eifersuuucht 2019-10-09T10:11:44Z

Hahaha, I felt like a damn mountain climber, scaling vertical cliffs with no issue. I don't think that was intended, so I eventually grounded myself and played properly. I had a lot of difficulty figuring out where I was, and what I was doing, but I get the feeling that that was the intention. Neat little atmospheric game!

Little Guardian by JUSTCAMH 2019-10-08T10:32:06Z

@4quet heh, it seems like I've been playing too many metroidvania's on pc. Thank you for playing, I'll make it more obvious that you can swap out controls (in the unity dialogue thing when the game boots up). :heart:

Little Guardian by JUSTCAMH 2019-10-09T00:58:14Z

@garymarance I haven’t been able to test the Mac build myself, but I believe it has been successfully played before. I’ll ask some Mac users about it and get back to you.

@darylsteak @dwam thank you for playing, it’s a shame that you couldn’t get past that phase. You’ll need to look around and find the black power ups around the map and on the enemy ships, which give you some powers that you need.

:warning: **I can confirm that you can beat the boss, and that I have not found any way to get completely stuck.** *If you feel underpowered, look around for extra abilities! You can try to parkour over lasers and on enemies, but that’s not required!*

Little Guardian by JUSTCAMH 2019-10-09T07:14:11Z

@garymarance I’ve been looking around, and I’m not able to offer any fixes sorry. I’ve got two other Mac users, who are not reporting any issues, and are running the game fine. The fact that the Quality level damages the game leads me to believe it might be an issue with your tech, perhaps an old graphics driver, but I have no way of knowing. Sorry that it isn’t working. :broken_heart:

Little Guardian by JUSTCAMH 2019-10-11T06:16:54Z

@kellmen I’m glad you enjoyed, and it’s great to see that someone made it to the end! Stupid on my part tho that the pause menu opens during the win screen!

Eventualities by Human Writes Code 2019-10-08T10:55:20Z

This was really impressive, and for quite a while, you had me fooled. I didn't even realise things were looping, and the 'typical' response was a really smart transition. Although I eventually managed to divorce my wife multiple times which clued me in. Neat how the story opened up, if only the illusion held up a little longer. I still really enjoyed it! :heart:

Shi no ganbo by Simon Rahnasto 2019-10-17T11:46:21Z

That was definitely the most 'chunky' game I've seen this LD. There was just so much stuff, to an almost unreasonable level. The game was great, and the only thing that gave away that it was a jam game was that the player movement was lacking polish. Otherwise, it was an amazing experience, I still can't believe that that was made in three days! :heart:

Magic Shepherd by Kevin Prehn 2019-10-11T02:49:40Z

This looks interesting, and as a programmer, I am intrigued, but I'd need more / better documentation (preferrably in-game) to make any progress. I was frequently getting unhelpful error messages, and it would be nice if they perhaps linked you to relevent documentation to help you out.

Broken Broom Adventure! by RubixNoob13 2019-10-11T02:56:31Z

Neat start dude, I really like the procedural generation. I was super impressed that every room was accessible, with no four block high jumps required. I think this has actually inspired me to do something procedural with my next game, cos that but with critters would be awesome. :heart:

The Defective Detective by Polyethyleneglykol 2019-10-11T02:35:04Z

HHEELLPP my stapler fires icecream! Every time I click on the computer... ICECREAM.

Awesome game tho, I really loved the humour :heart:

The Ninja Chronicles by SaltFactory Studio 2019-10-16T08:30:18Z

This was really fun! I played with my friends, and we had some trouble judging the depth, due to the camera angle. It would be nice if shadows went straight down so that you could clearly see what you were over. We really enjoyed it, but it was a bit too tough for us to properly reach the end (however we did manage to get there by ignoring everyone, which was pretty chaotic!) :heart:

The Ninja Chronicles by SaltFactory Studio 2019-10-16T08:30:19Z

Damn LD website, *triple post?*

The Ninja Chronicles by SaltFactory Studio 2019-10-16T08:30:23Z

Like really LD, I can't even delete this comment? Sorry...

Minno by --0 2019-10-10T01:16:26Z

This was a really neat puzzle game, I'm glad I got to play it =)

Was a bit stuck on the first inventory management level, would have been nice if that control was given in game, but otherwise perfect execution!

Minno by --0 2019-10-10T01:45:33Z

@u-tsang-clan Like if the game told me that you can press e or i or escape to open inventory. I don't believe that was explained ingame, and if it was, I missed it.

ZERO: UNDIVIDED HEROES by DjindeGames 2019-10-11T01:52:42Z

I really loved that! As a math enthusiast, I love this idea, it's great. It would be even better if you got different weapons, like a multiplication that converts the enemies to zeroes to fight for you. There could also be negative numbers, that you need to fire a square root at to make them imaginary! Awesome game :heart:

EDIT: Oh, I just realised that there is a multiply shot. I now see that it says so in the instructions, but when a player is shown a wall of text, most players will skip it. Avoid walls of text at all costs! With the multiply I was able to get 1771!

Juicefruit Orchard by reheated 2019-10-16T00:25:49Z

Ah dang, I need a refund! That shake is friggin ridiculous, and I'm royally stuck. I was at a point of getting so much money, I invested everything into screenshake, not knowing it would render the game unplayable. I haven't invested anything into scarecrows, cos lower difficulty is boring, but that screenshake is simply ridiculous! I really loved the game, and wish that I could seriously refund the shake, cos other than that I was gonna meet the deadline. Awesome game! :heart:

Nun in the Chamber by BrokenMirrorMedia 2019-10-09T04:36:53Z

I got stuck on the second level, was going to put up a highly negative review, but reread your page and learned how to kill the elite enemies. After that, the game was awesome. Consider putting some sort of ingame tutorial, since before then, I didn't even know that you could throw the gun. :heart:

In the beginning there was NOTHING. by Palemek 2019-10-17T06:52:52Z

I figured stuff out eventually, which was really cool! One thing I wish though was that I could speed stuff up, cos I'd often have the set up ready, and need to wait an extended period of time for the letters to go where they need to. Another issue was that things kept desyncronising! I'd have a setup that works for a bit, and over time pulls apart, or two parts that hit the machine at slightly the wrong times. I had an issue that I couldn't make the word 'CAN', not sure if that was a desync issue, or if that word isn't in the game's dictionary. I did everything I could think of, but unfortunately couldn't get that can working.

A logical issue that you may want to consider was that you could trap letters in an infinite loop, and hold them there until they are needed. When I was constructing my words, the systems weren't that complex, because I set up loops that held the parts I needed. It was a very interesting puzzle, and I would love to complete it, but it was all a bit too slow, with no speed up power, problems with things not merging, and systems desyncing. I really enjoyed it tho, and if this were to be polished up, I would seriously love to go for some of the harder challenges that the achievements put forth! :heart:

2 Shoes by LJFMX 2019-10-09T04:57:59Z

This game was incredibly tough to learn. There was so many colours, and since the different hover options were coloured, I assumed that the button colours somehow corresponded to the platforms. Also, you taught the hover mechanic in game, but didn't mention any keyboard controls, so I thought that the mouse was the only control. Could you please improve the tutorial on this page, because it didn't really help. Once I did figure it out though, I got reasonably far, shame that the leaderboard doesn't work on web. :heart:

PS, I loved the options screen, that alone earned you some humour score!

Merge Dungeon by ScottDev 2019-10-09T10:38:34Z

Hey, this game is super cool, I just wanted you to know that the game has a severe logical flaw (that would need resolving if you are developing it further). There is no point in merging stuff. If you attack, it is exactly the same as if you merge then attack. If I have two 128 tiles, I could merge them and attack with 256 damage or play them one at a time, also for 256 damage. Since there isn't any penalty for playing a lot of blocks, or any reward for merging them, there is no need to merge at all, and I found that you could keep the game going by attacking, then moving to spawn a new tile, repeat. You may need to make it so that there is some penalty with attacking, so that you want to kill it in as few attacks as possible? Maybe make it so that higher tiles do exponentially more damage? e.g. 128+128=512. Perhaps the only way to gain health is through attacking?

I've thought about it for a bit, and here's an idea. What if each time you attack, it attacks back. No slow health drain, only way to die is by doing too many attacks. Maybe there could be a smaller board, to make it easier to get locked up, since currently that is not possible since you can discard anything. That way, getting locked up would actually be an issue, since that would force you to waste a valuable tile, and take the hit.

Another idea: Or rather than damaging the enemy by sacrificing a tile, what if you instead attacked by merging the tile, so that 128+128 deals 128 damage? If you are going to go mobile, this could be better, to avoid the game accidentally registering a swipe as an attack (which is currently the same motion). You could remove the 'attack' gesture all together, which would probably make for a simpler, and more mobile game.

I hope you can find a solution that works, but currently the main mechanic is kind of broken. I really liked the sprites and animation, so I hope these ideas can help you improve the game!

Unfold by Luc Dercourt 2019-10-08T10:12:49Z

The game was very good, well done! It did sometimes feel a tad unfair though, since your collisions extended to your head. It doesn't make sense for your head to touch the spikes on the floor, so I think the collisions would have felt more fair if your hitbox was on your feet, instead of the whole body. The last puzzle was my favourite, I think that was the best designed of them all. :heart:

HUMAN by QuadApe 2019-10-11T01:33:47Z

Nooo, game crashed after acquiring smell... Sorry, I didn't think to copy error. Shame that the game doesn't save your progress, I would have loved to keep playing. The graphics and everything was awesome, good job :heart:

Nobody's Journey by Phyro 2019-10-10T04:40:26Z

I loved the game a lot, and was going great, but the game didn't transition out of a message properly and is stuck... I was talking to a knight, who was offering me their services. I really enjoyed the game, but unfortunately don't have the time to get back my progress =O

Oh, It's Nothing by Ein 2019-10-18T01:03:01Z

Ahh, this is great! I was perusing he LD feed on the train, and stumbled upon this, pleasantly surprised to see it work on my mobile browser, which I didn’t even think was possible. I haven’t seen a single other game’s web build support that, so I’m bloody impressed, and interested to know what (if any) engine you used! Good job on the game, great atmosphere and I liked the clean presentation of it all. It was all a very nice experience, great for a train ride. :heart:

Hangman With Nothing by frankhjwx 2019-10-09T04:24:44Z

Interesting and incredibly polished game, but honestly, the theme integration got a bit annoying. A lot of the puzzles were pop culture based, and I found myself mashing the keyboard and restarting until an answer came out. Because I haven't watched Steins Gate, and didn't care about Minions enough to guess banana (sorry for spoilers...), I ended up cycling through the alphabet. It would have been nice if the puzzles were more general knowledge or actually riddles / puzzles instead of a pop culture quiz. Still though, the ones I understood were really fun, but the mindless wandering and consequential guess, check, restart, destroy text got a bit annoying, especially on the levels where not much 'typing power' was provided.

My favourite puzzle was the tutorial one, because it made me feel smart when I filled in the gaps. :thumbsup:

Soulless by Nithin 2019-10-17T12:08:13Z

I unfortunately got stuck on what I think was the last level, I got the jump ability, but I couldn't actually jump. Very polished game, good job creating all of those abilities, enemies and expansive levels. That is some seriously impressive stuff! Since the only graphics were white lines, it was hard to tell which areas were inside the wall, and which was outside. Could have maybe made the fill colour of the wall slightly different from the fill colour of the background? Still though awesome game, I really enjoyed it! :heart:

Memoirs Found in a by Dane Tesla 2019-10-11T01:19:26Z

I got up to the graveyard, and got stuck in a loop after cthulhu showed up. Not sure if this was the end, it felt conclusive, but there's still more areas that I want to visit, and more in the screenshots than I have seen. Not sure if I found a bug, but the game was on some quote '*started with nothing ended with nothing*' and kept looping. The game was really cool and I *loved* the atmosphere. I only wish that it was more obvious what you could interact with, as often I'd look at things, be confident it isn't interactable, then later look again and find it is interactable. It took quite a bit of time and persistence to get to that point, but the cthulhu encounter was worth it :heart:

The Song of Calirum by Blizary 2019-10-09T01:51:59Z

This was a lot of fun, and I will definitely be coming back to this one. I'm glad I got the chance to play! :heart:

Fairytiles by fre 2019-10-09T09:21:47Z

HOLY WOW. I saw a yes / no question, and thought I would break the game by typing money, but nope! Freakin awesome job with that, blew me away and made the story feel dynamic! OMFG the paths are amazing. This is an easy five stars on humour, it's damn amazing. Most of the things I tried gave some output, which is crazy. I spent an hour looking around to find everything, and I think I got most of it, tacos, mayo, voldemort and all. So happy I got to play this, I could only hope for it to be expanded further! :heart:

PROJECT BIND by Plepletier 2019-10-11T04:56:42Z

Holy wow, those menu graphics and intro cutscene blew my damn brains away. So dang pretty!

The game wasn't quite as compelling tho, I'm not sure what it was, but things felt a tad basic? Honestly not sure what word to pin onto it, but enemies took a long time to kill, everything felt a bit samey, and the game didn't really do much to express itself. Maybe some particles, or more interesting motion than enemies standing still? The weapons felt a bit plain, all firing in the same sort of way, with main difference being the charge time and damage. I still enjoyed the game, it just needed a bit more polish, and some more juicy content.

Also, HUGE props to the musician, oof those tracks are good. Both the menu music and game tracks were equally amazing! :heart:

The Little Adventure for Slime by mimusangel 2019-10-08T10:28:25Z

I'm sorry, but I got quite stuck on the double jump part. I thought it would be tap space in the air, but that didn't seem to trigger it? Also, the text on some of the tutorial parts went too fast, and I had to come back to this page to get all of the info. I really liked how you handled the incremental powerups though, it sounds like there was a lot more that I didn't uncover.

Woodland Zero by Shredmer 2019-10-10T01:56:24Z

Dude, this game is freakin epic. I really loved it, but I'm afraid to report that I'm too trash to make it onto the leaderboard. I think the enemies are a tad too fast to spawn, and I often couldn't get out of their way. Crazy level of polish though, good job team! :heart:

Stranded by kleinzach 2019-10-17T12:42:46Z

I really loved the journal. That just added so much to the game, yet it was such a simple detail. Really helped me connect with the character, and create some mood. Good frickin job, I loved the minimalistic assets! :heart:

Alchemicraft by chaosed0 2019-10-10T06:34:28Z

Noooo, I was really enjoying playing and then the inventory opened and wouldn't close! Now I've lost my awesome progress =(

I really loved the game, but it was a bit hard to pick up at first, since you only hold two items and must have two specific items to craft a bigger bag, making it hard to figure out from the get go. The world was also instantly open, so I had no clue what I was meant to be doing. Once I got bag upgrades though, things started getting really cool! :heart:

*please implement saving*

LD47 — Stuck in a loop

HONK II by Tricky_Fat_Cat 2020-10-07T15:13:03Z

Hey, I got ya on stream, thanks for submitting! Here's the vod if you wanna rewatch it. https://www.twitch.tv/videos/763143712

Broken Dungeon by PurpledArtFrog 2020-10-09T15:57:18Z

Hey, I played your game on stream! Here's the vod if you wanna rewatch; https://www.twitch.tv/videos/765076622

Thanks for submitting your game!

A Night Around the Fire by arron-fowler 2020-10-07T15:14:58Z

Hey, I got ya on stream, thanks for submitting! Here's the vod if you wanna rewatch it. https://www.twitch.tv/videos/763143712

How to kill your grandparents by Arcus 2020-10-07T15:14:08Z

Hey, I got ya on stream, thanks for submitting! Here's the vod if you wanna rewatch it. https://www.twitch.tv/videos/763143712

GunTron by neowhoru 2020-10-07T15:12:16Z

Hey, I got ya on stream, thanks for submitting! Here's the vod if you wanna rewatch it. https://www.twitch.tv/videos/763143712

Car Looper by Snotax 2020-10-07T15:11:01Z

Hey, I got ya on stream, thanks for submitting! Here's the vod if you wanna rewatch it. https://www.twitch.tv/videos/763143712

Looped by zimny11 2020-10-25T14:45:33Z

Hey, I played your game on stream! It was a heap of fun, here’s the vod if you’d like to rewatch; https://www.twitch.tv/videos/781363405

Thanks for submitting your game!

Ring Rush by blotosaur 2020-10-10T14:27:26Z

Heyo, I played your game on stream! Here's the vod if you wanna rewatch; https://www.twitch.tv/videos/765804766

Thanks for submitting your game!

Not Enough by Toccio94 2020-10-23T14:18:10Z

Thanks for submitting your game to the stream, I really enjoyed it! Here's the vod if you wanna rewatch it; https://www.twitch.tv/videos/779137665

Loopfield by MikoziQ 2020-10-09T16:01:19Z

Hey, I played your game on stream! Here's the vod if you wanna rewatch; https://www.twitch.tv/videos/765076622

Thanks for submitting your game!

Locomotion Commotion by Sharks 2020-10-23T14:25:22Z

Hey, I got your game on stream, and enjoyed playing it! Here's the vod if you wanna rewatch; https://www.twitch.tv/videos/779148172

And thanks for submitting your game!

Justin Time by pandepic 2020-10-10T14:17:28Z

Heyo, I played your game on stream! Here's the vod if you wanna rewatch; https://www.twitch.tv/videos/765804766

Thanks for submitting your game!

Loop Frogs by GaryS 2020-10-10T14:25:06Z

Heyo, I played your game on stream! Here's the vod if you wanna rewatch; https://www.twitch.tv/videos/765804766

Thanks for submitting your game!

Undead Carnival Carnage by dummydojo 2020-10-10T14:21:03Z

Heyo, I played your game on stream! Here's the vod if you wanna rewatch; https://www.twitch.tv/videos/765804766

Thanks for submitting your game!

SAW: 60 Second Loop by PatrickRMC 2020-10-24T14:27:16Z

Hey, I randomly played your game on stream! Here's the vod if you'd like to see what happened, yours is first! https://www.twitch.tv/videos/780254814

Re:Live by Ciber_Turtle 2020-10-10T14:19:53Z

Heyo, I played your game on stream! Here's the vod if you wanna rewatch; https://www.twitch.tv/videos/765804766

Thanks for submitting your game!

Ebontale by JUSTCAMH 2020-10-07T03:17:06Z

Aaaahhh thanks for all the support everyone! I really appreciate it, and thanks for avoiding spoilers!

@ansoneh I think you underestimate other LD participants, and you underestimate yourself! Thanks for the :heart:

@sharks I’m curious to know what sort of issues? I wish the controls were buffered, is there anything else missing?

@doctormozart I don’t think it’s quite on that level, but I appreciate it! I don’t think I’ll ever beat Kevan Brighting’s narration for Stanley Parable (though honestly, I doubt anyone can)

@babyking I’m glad to hear that! The game was built around those moments.

Ebontale by JUSTCAMH 2020-10-07T08:06:05Z

@icxon yeah, the dragon fight is definitely tough, I’d recommend beating the Goblin King first. They drop a holy spear, which the dragon is weak to. I’d also recommend adding a healer to your party. Thanks for the video, and next time don’t drink all your health potions on the first enemy.

@virtual-turtle-studio stock up some status berries and you should be ok. Also try mega evolving the super crumpet (hint, that’s not it’s final form).

Ebontale by JUSTCAMH 2020-10-08T08:03:38Z

@dxk2294 ~~That's very odd, the game should force a 16:9 aspect ratio. Can I get a screenshot of what you're seeing, then I should be able to fix it.~~

So I did some digging, and apparently unity's ability to force an aspect ratio is janky as all hell... I'm making a fix now!

Ebontale by JUSTCAMH 2020-10-08T14:02:45Z

@dxk2294 That should be fixed now, try again! Let me know if it still doesn't work.

Ebontale by JUSTCAMH 2020-10-11T00:35:36Z

@tuatarian did you have sound on? That wasn’t a bug, there was voice instructions that you might’ve missed. Please try again! In case the voice doesn’t play for some reason, press shift+T to enable the walkthrough.

@sophiemae0 aaah, thank you so much! It means so much to hear your enthusiasm, I really appreciate it!

@kaldrin did you try beating the goblin king? If not, you can use your scuba gear to dive through Rocky Reef and resurface in the city. You can also use your extra party members to get a vip ticket into the pub, and enter the city from there. And finally, if you put a box on your head, you can stealth your way in.

Ebontale by JUSTCAMH 2020-10-25T08:53:20Z

@sakura-magika Try finding some extra party members, and remember to synergise. The dragon is also weak to crumpets, so the crumpet cannon (and other crumpet type weapons) are super effective. The boss may seem impossible, but if you stay alive for a few minutes, then the hand of god will swoop in and rescue you.

@toccio94 Thanks for the feedback, and I’m glad you enjoyed! Movement is grid based, inspired by classic rpgs of ye old days.

Pillars of Anguish by Outfrost 2020-10-10T14:22:36Z

Heyo, I played your game on stream! Here's the vod if you wanna rewatch; https://www.twitch.tv/videos/765804766

Thanks for submitting your game!

Loop Stuck by Kirby 2020-10-09T15:58:03Z

Hey, I played your game on stream! Here's the vod if you wanna rewatch; https://www.twitch.tv/videos/765076622

Thanks for submitting your game!

Waves Industrial by Wolfier 2020-10-09T15:56:24Z

Hey, I played your game on stream! Here's the vod if you wanna rewatch; https://www.twitch.tv/videos/765076622

Thanks for submitting your game!

Dip & Flip – Zombie Edition by Pixel Maniacs 2020-10-09T15:57:01Z

Hey, I played your game on stream! Here's the vod if you wanna rewatch; https://www.twitch.tv/videos/765076622

Thanks for submitting your game!

Purifier by Extrone 2020-10-10T14:27:21Z

Heyo, I played your game on stream! Here's the vod if you wanna rewatch; https://www.twitch.tv/videos/765804766

Thanks for submitting your game!

Loney Island by Kyyrozu 2020-10-23T14:24:18Z

Hey, I got your game on stream, and enjoyed playing it! Here's the vod if you wanna rewatch; https://www.twitch.tv/videos/779148172

And thanks for submitting your game!

Falling Forever by dk5000p 2020-10-10T14:21:25Z

Heyo, I played your game on stream! Here's the vod if you wanna rewatch; https://www.twitch.tv/videos/765804766

Thanks for submitting your game!

Raildle by DrSomma 2020-10-07T15:13:20Z

Hey, I got ya on stream, thanks for submitting! Here's the vod if you wanna rewatch it. https://www.twitch.tv/videos/763143712

Chompy by aCuriosity 2020-10-10T14:24:30Z

Heyo, I played your game on stream! Here's the vod if you wanna rewatch; https://www.twitch.tv/videos/765804766

Thanks for submitting your game!

The Cursed Tower by SevenLevelGames 2020-10-25T14:45:06Z

Hey, I played your game on stream! It was a heap of fun, here’s the vod if you’d like to rewatch; https://www.twitch.tv/videos/781363405

Thanks for submitting your game!

Vinyl by YellowKamel 2020-10-25T14:45:15Z

Hey, I played your game on stream! It was a heap of fun, here’s the vod if you’d like to rewatch; https://www.twitch.tv/videos/781363405

Thanks for submitting your game!

Loop Runners by schraf 2020-10-10T14:20:10Z

Heyo, I played your game on stream! Here's the vod if you wanna rewatch; https://www.twitch.tv/videos/765804766

Thanks for submitting your game!

Loop Lock Malfunction by GuitarBro 2020-10-10T14:24:11Z

Heyo, I played your game on stream! Here's the vod if you wanna rewatch; https://www.twitch.tv/videos/765804766

Thanks for submitting your game!

Stuck in a Soup Loop by Doot 2020-10-07T15:14:42Z

Hey, I got ya on stream, thanks for submitting! Here's the vod if you wanna rewatch it. https://www.twitch.tv/videos/763143712

Dungeon Déjà Vu by Gudner 2020-10-07T15:14:27Z

Hey, I got ya on stream, thanks for submitting! Here's the vod if you wanna rewatch it. https://www.twitch.tv/videos/763143712

Re-Slash by Croxel Studios 2020-10-07T15:18:18Z

Hey, I got ya on stream, thanks for submitting! Here's the vod if you wanna rewatch it. https://www.twitch.tv/videos/763143712

Moby's Trip by blaster391 2020-10-24T14:34:45Z

Hey, I played your game on stream! It was a ton of fun, here's the vod if you'd like to rewatch; https://www.twitch.tv/videos/780254814

Thanks for submitting your game!

Chicxulub by Literal Games 2020-10-25T14:44:09Z

Hey, I played your game on stream! It was a heap of fun, here’s the vod if you’d like to rewatch; https://www.twitch.tv/videos/781363405

Thanks for submitting your game!

Break In Stay In by wizard sino 2020-10-24T14:35:49Z

Hey, I played your game on stream! It was a ton of fun, here's the vod if you'd like to rewatch; https://www.twitch.tv/videos/780254814

Thanks for submitting your game!

Dryad's Quest by Cyborg Studio 2020-10-24T14:35:21Z

Hey, I played your game on stream! It was a ton of fun, here's the vod if you'd like to rewatch; https://www.twitch.tv/videos/780254814

Thanks for submitting your game!

Castle Hallway by gilazarini 2020-10-09T16:00:54Z

Hey, I played your game on stream! Here's the vod if you wanna rewatch; https://www.twitch.tv/videos/765076622

Thanks for submitting your game!

Singularity by nsadie 2020-10-23T14:22:41Z

Hey, thanks for submitting your game to stream, it was very well made! Sorry about the technical difficulties, though looking at the vod, it seems my setup just *randomly* desynced... Dunno why.

Anywho, your game is split between two vods, the first half; https://www.twitch.tv/videos/779137665 and the second half; https://www.twitch.tv/videos/779148172

Sorry bout that!

Cursed Labyrinth by marbles 2020-10-10T14:21:15Z

Heyo, I played your game on stream! Here's the vod if you wanna rewatch; https://www.twitch.tv/videos/765804766

Thanks for submitting your game!

Loop's Way by Linetaru 2020-10-07T15:17:16Z

Hey, I got ya on stream, thanks for submitting! Here's the vod if you wanna rewatch it. https://www.twitch.tv/videos/763143712

Grabby - The Ultimate Grabbinator by rucksack 2020-10-07T15:15:56Z

Hey, I got ya on stream, thanks for submitting! Here's the vod if you wanna rewatch it. https://www.twitch.tv/videos/763143712

A Short Detour by Kyrio 2020-10-23T14:24:59Z

Hey, I got your game on stream, and enjoyed playing it! Here's the vod if you wanna rewatch; https://www.twitch.tv/videos/779148172

And thanks for submitting your game!

Cat's Delivery Service by uchiro 2020-10-07T15:17:46Z

Hey, I got ya on stream, thanks for submitting! Here's the vod if you wanna rewatch it. https://www.twitch.tv/videos/763143712

Cycle Breakdown by TheJohnyFeeD 2020-10-07T15:17:33Z

Hey, I got ya on stream, thanks for submitting! Here's the vod if you wanna rewatch it. https://www.twitch.tv/videos/763143712

Hoops Paradise by GuaranteedTrainwreck 2020-10-23T14:25:08Z

Hey, I got your game on stream, and enjoyed playing it! Here's the vod if you wanna rewatch; https://www.twitch.tv/videos/779148172

And thanks for submitting your game!

The Curse of Cattenburg by Honest Dan 2020-10-09T16:03:59Z

Now that I'm offstream, I tried again, and it worked better! So I've left a rating now. Here's the vod if you wanna rewatch it; https://www.twitch.tv/videos/765076622

Cellar's Nocturne by Dane Tesla 2020-10-25T15:00:06Z

Hey, I played your game on stream! It was a really cool game, the scope and atmosphere is incredible. Here' the vod if you'd like to see what happened (your game was last): https://www.twitch.tv/videos/781363405

Loopy Glitch by fpoli 2020-10-10T14:25:47Z

Heyo, I played your game on stream! Here's the vod if you wanna rewatch; https://www.twitch.tv/videos/765804766

Thanks for submitting your game!

While we are here - stuck in a loop by Seskon 2020-10-25T14:54:40Z

Hey, I played your game on stream! And as a matter of fact, it was recommended by the audience, which is something to be very proud of! Here's the vod if you'd like to see what happened; https://www.twitch.tv/videos/781363405

Progress by Anant Ahuja 2020-10-10T14:23:52Z

Heyo, I played your game on stream, and well, it made for an interesting experience! Here's the vod if you wanna rewatch; https://www.twitch.tv/videos/765804766

Thanks for submitting your game!

DJ Loopz by gamezero 2020-10-07T15:15:19Z

Hey, I got ya on stream, thanks for submitting! Here's the vod if you wanna rewatch it. https://www.twitch.tv/videos/763143712

Core Guard by TomatoLamp 2020-10-10T14:22:42Z

Heyo, I played your game on stream! Here's the vod if you wanna rewatch; https://www.twitch.tv/videos/765804766

Thanks for submitting your game!

Chipperton by PopDaddyGames 2020-10-10T14:26:55Z

Heyo, as you know, I played your game on stream! Here's the vod if you wanna rewatch; https://www.twitch.tv/videos/765804766

Thanks for submitting your game!

Memoirs by Virtual Turtle Studio 2020-10-07T15:16:44Z

Hey turtle, awesome little game! Here's the link to the vod if you wanna rewatch. https://www.twitch.tv/videos/763143712

...a loop is a loop is... by Le Slo 2020-10-09T15:56:46Z

Hey, I played your game on stream! Here's the vod if you wanna rewatch; https://www.twitch.tv/videos/765076622

Thanks for submitting your game!

Nailed it by Krg 2020-10-07T15:12:33Z

Hey, I got ya on stream, thanks for submitting! Here's the vod if you wanna rewatch it. https://www.twitch.tv/videos/763143712

Invisibles' Loop by Acdia 2020-10-23T14:25:55Z

Hey, I got your game on stream, and enjoyed playing it! Here's the vod if you wanna rewatch; https://www.twitch.tv/videos/779148172

And thanks for submitting your game!

Hyperloop by very dark lord 2020-10-23T14:25:14Z

Hey, I got your game on stream, and enjoyed playing it! Here's the vod if you wanna rewatch; https://www.twitch.tv/videos/779148172

And thanks for submitting your game!

Twist Turn Shoot Burn by gamepopper 2020-10-09T16:01:00Z

Hey, I played your game on stream! Here's the vod if you wanna rewatch; https://www.twitch.tv/videos/765076622

Thanks for submitting your game!

Lamps by Dimini Inc. 2020-10-24T14:34:56Z

Hey, I played your game on stream! It was a ton of fun, here's the vod if you'd like to rewatch; https://www.twitch.tv/videos/780254814

Thanks for submitting your game!

Space Police Simulator Platinum by Future Labs Unlimited 2020-10-24T14:34:51Z

Hey, I played your game on stream! It was a ton of fun, here's the vod if you'd like to rewatch; https://www.twitch.tv/videos/780254814

Thanks for submitting your game!

Phone Tree of Despair by Jezzamon 2020-10-28T23:50:00Z

Wowee, that was an awesome little game! I love the details and all the frustrating staff who CANT JUST GIVE ME WHAT I WANT. I’m curious to know how you pulled off voice recognition (it was surprisingly accurate), for a while I thought my name was John smith, but the voice recognition was sensitive enough to deny that, very impressive!

Time Forest by Denzil Gomes 2020-10-09T15:57:43Z

Hey, I played your game on stream! Here's the vod if you wanna rewatch; https://www.twitch.tv/videos/765076622

Thanks for submitting your game!

Red Venom by extar 2020-10-07T15:11:23Z

Hey, I got ya on stream, thanks for submitting! Here's the vod if you wanna rewatch it. https://www.twitch.tv/videos/763143712

MonkeyVM by abvadabra 2020-10-10T14:25:26Z

Heyo, I played your game on stream! Here's the vod if you wanna rewatch; https://www.twitch.tv/videos/765804766

Thanks for submitting your game!

The Cold Loop by RAFFE 2020-10-09T15:55:20Z

Hey, cool little game, though I had difficulty figuring out what to do. Wish you were on the stream to have helped... Anyways, I streamed it, here's the vid if you wanna watch it; https://www.twitch.tv/videos/765076622

Infinite Nightmares by Alpasyon007 2020-10-25T14:47:08Z

Hey, I played your game on stream! And as a matter of fact, it was recommended by the audience, which is something to be very proud of! Here's the vod if you'd like to see what happened; https://www.twitch.tv/videos/781363405

Space Drummer by Guilloteam 2020-10-09T16:01:45Z

Hey, I played your game on stream! Here's the vod if you wanna rewatch; https://www.twitch.tv/videos/765076622

Thanks for submitting your game!

Deja vu by Thomas Volpato 2020-10-25T14:43:54Z

Hey, I played your game on stream! It was a heap of fun, here's the vod if you'd like to rewatch; https://www.twitch.tv/videos/781363405

Thanks for submitting your game!

Smells Like Chlorine by TheGreenWorm 2020-10-24T14:34:27Z

Hey, I played your game on stream, and my gosh, what an incredible game this is! I never saw the twist coming and was eager to explore everything. Hell, you saw my live reaction, and I stand by that.

Anyways, here's the vod if you'd like to rewatch; https://www.twitch.tv/videos/780254814 Thanks for submitting your game!

Where's my glasses? by landosilva 2020-10-10T14:25:42Z

Heyo, I played your game on stream! Here's the vod if you wanna rewatch; https://www.twitch.tv/videos/765804766

Thanks for submitting your game!

The Forest Maze by Dongle 2020-10-10T14:22:47Z

Heyo, I played your game on stream! Here's the vod if you wanna rewatch; https://www.twitch.tv/videos/765804766

Thanks for submitting your game!

Ejected by Fryer 2020-10-09T16:01:53Z

Hey, I played your game on stream! Here's the vod if you wanna rewatch; https://www.twitch.tv/videos/765076622

Thanks for submitting your game!

Cyberail by TheZingThing 2020-10-24T14:36:17Z

Hey, I played your game on stream! It was a ton of fun, here's the vod if you'd like to rewatch; https://www.twitch.tv/videos/780254814

Thanks for submitting your game!

Mandala Spa by Danielcmcg 2020-10-25T14:45:01Z

Hey, I played your game on stream! It was a heap of fun, here’s the vod if you’d like to rewatch; https://www.twitch.tv/videos/781363405

Thanks for submitting your game!

Infinite Stairs by Muktada Creations 2020-10-09T15:59:17Z

Hey, I played your game on stream! Here's the vod if you wanna rewatch; https://www.twitch.tv/videos/765076622

Thanks for submitting your game!

UFO taxi! by island-jam-2-group-3 2020-10-25T14:45:20Z

Hey, I played your game on stream! It was a heap of fun, here’s the vod if you’d like to rewatch; https://www.twitch.tv/videos/781363405

Thanks for submitting your game!

Divine Drifter by Enzar17 2020-10-10T14:19:46Z

Heyo, I played your game on stream! Here's the vod if you wanna rewatch; https://www.twitch.tv/videos/765804766

Thanks for submitting your game!

FORNAX-11 by politecoy 2020-10-10T14:20:20Z

Heyo, I played your game on stream! Here's the vod if you wanna rewatch; https://www.twitch.tv/videos/765804766

Thanks for submitting your game!

Ouroboros by JoeDev 2020-10-09T16:01:31Z

Hey, I played your game on stream! Here's the vod if you wanna rewatch; https://www.twitch.tv/videos/765076622

Thanks for submitting your game!

Time Ghosts by healthire 2020-10-24T14:35:13Z

Hey, I played your game on stream! It was a ton of fun, here's the vod if you'd like to rewatch; https://www.twitch.tv/videos/780254814

Thanks for submitting your game!

Beanstronauts by The Missing Bracket 2020-10-23T14:25:49Z

Hey, I got your game on stream, and enjoyed playing it! Here's the vod if you wanna rewatch; https://www.twitch.tv/videos/779148172

And thanks for submitting your game!

Ouroboros by Wendel Scardua 2020-10-10T14:27:31Z

Heyo, I played your game on stream! Here's the vod if you wanna rewatch; https://www.twitch.tv/videos/765804766

Thanks for submitting your game!

LoopFrog: An Amphibian Odyssey by hgcummings 2020-10-24T14:32:07Z

Hey, I played your game on stream! It was a ton of fun, here's the vod if you'd like to rewatch; https://www.twitch.tv/videos/780254814

Thanks for submitting your game!

The Hidden Soul by Ovid 2020-10-25T14:57:37Z

Hey, I randomly played your game on stream! It had a neat aesthetic but the mechanics were tough to understand, at least in the beginning. Here's the vod if you wanna see what happened (yours is towards the end): https://www.twitch.tv/videos/781363405

Crash Thunderstud Returns by JavaSaurus 2020-10-10T14:28:03Z

Heyo, I played your game on stream! Here's the vod if you wanna rewatch; https://www.twitch.tv/videos/765804766

Thanks for submitting your game!

Edge of Ludum Dare by danielblanco3d 2020-10-25T14:45:46Z

Hey, I played your game on stream! It was a heap of fun, here’s the vod if you’d like to rewatch; https://www.twitch.tv/videos/781363405

Thanks for submitting your game!

you did your best, didn't you by notsomecats 2020-10-07T15:15:43Z

Hey, I got ya on stream, thanks for submitting! Here's the vod if you wanna rewatch it. https://www.twitch.tv/videos/763143712

Paper Planes by SamDemaine 2020-10-07T15:17:04Z

Hey, I got ya on stream, thanks for submitting! Here's the vod if you wanna rewatch it. https://www.twitch.tv/videos/763143712

Aztec Ride by Idan Rooze 2020-10-25T14:54:53Z

Hey, I played your game on stream! And as a matter of fact, it was recommended by the audience, which is something to be very proud of! Here's the vod if you'd like to see what happened; https://www.twitch.tv/videos/781363405

Salt + Nostalgia by crazi456 2020-10-10T14:19:40Z

Heyo, I played your game on stream! Here's the vod if you wanna rewatch; https://www.twitch.tv/videos/765804766

Thanks for submitting your game!

Legendary Orbit Golf by pschichtel 2020-10-10T14:15:16Z

Heyo, I played your game on stream! Here's the vod if you wanna rewatch; https://www.twitch.tv/videos/765804766

Thanks for submitting your game!

RECoil by ThanielPIN 2020-10-10T14:27:38Z

Hey thaniel, as you know, I played your game on stream! Here's the vod if you wanna rewatch; https://www.twitch.tv/videos/765804766

Thanks for submitting your game!

The Titan's grave by BadPiggy 2020-10-09T15:59:24Z

Hey, BadPiggy, thanks for submitting yours to the stream, I enjoyed it! Here's the vod if you wanna rewatch; https://www.twitch.tv/videos/765076622

Ouroboros by FlatKiwi 2020-10-24T14:29:58Z

Hey, I played your game on stream, by recommendation! And I'm glad it got recommended, it was a ton of fun! Here's the vod if you'd like to see what happened, your game is second. https://www.twitch.tv/videos/780254814

Loopomotive by Tamas Turi 2020-10-07T15:13:57Z

Hey, I got ya on stream, thanks for submitting! Here's the vod if you wanna rewatch it. https://www.twitch.tv/videos/763143712

Loop of Life by Marin840 2020-10-24T14:35:26Z

Hey, I played your game on stream! It was a ton of fun, here's the vod if you'd like to rewatch; https://www.twitch.tv/videos/780254814

Thanks for submitting your game!

The Flying Postman by auxC 2020-10-09T15:59:05Z

Hey, I played your game on stream! Here's the vod if you wanna rewatch; https://www.twitch.tv/videos/765076622

Thanks for submitting your game!

Twisted Citadel by Mors 2020-10-23T14:26:04Z

Hey, I got your game on stream, and enjoyed playing it! Here's the vod if you wanna rewatch; https://www.twitch.tv/videos/779148172

And thanks for submitting your game!

Spin Attack by 1PunnyGuy44 2020-10-10T14:12:59Z

Hey squishy, thanks for submitting your game to the stream, I'm glad I got to play it! here's the vod if you wanna rewatch; https://www.twitch.tv/videos/765804766

WONK - Aretha Wonk uses the internet. by mitsu.artemius 2020-10-09T15:57:28Z

Hey, I played your game on stream! Here's the vod if you wanna rewatch; https://www.twitch.tv/videos/765076622

Thanks for submitting your game!

Good Morning, Beautiful World by Miyolophone 2020-10-10T14:59:31Z

Hey, so I finished your game in my own time, and it was totally worth it! Thanks for submitting it to the stream, it was so much fun to play! Here's the vod if you wanna rewatch; https://www.twitch.tv/videos/765804766

Also, I just wanna gush again at how incredible your writing is! Magnifique!

two tapes by Aurel300 2020-10-09T15:59:09Z

Hey, I played your game on stream! Here's the vod if you wanna rewatch; https://www.twitch.tv/videos/765076622

Thanks for submitting your game!

LD48 — Deeper and deeper

The Frozen Deep by Mads 2021-04-28T12:08:01Z

Heyo, thanks for submitting your game to the stream the other day! Here's the vod if ya wanna rewatch, I hope my feedback was helpful!

https://www.twitch.tv/videos/1002310964

Unstable by Sharks 2021-05-01T17:17:20Z

Hey matey, thanks for submitting your game to stream! I enjoyed playing it, here's the vod, I hope the feedback helps!

https://www.twitch.tv/videos/1007237865

​Nyctophobia by TheJohnyFeeD 2021-04-28T16:24:02Z

Hey matey, thanks for submitting your game to the stream! I hope my feedback is helpful, I really enjoyed the game! Here's the twitch vod if you wanna rewatch:

https://www.twitch.tv/videos/1003703630

Power Station Beta by Dock Frankenstein 2021-05-03T14:30:00Z

Hey matey, thanks for submitting your game to stream! I really enjoyed it, and hope the feedback helped! Here's the vod if ya wanna rewatch;

https://www.twitch.tv/videos/1009532702

The Bonekest Dungeon by Tricky_Fat_Cat 2021-04-28T16:25:17Z

Hey matey, thanks for submitting your game to the stream! I hope my feedback is helpful, I really enjoyed the game! Here's the twitch vod if you wanna rewatch:

https://www.twitch.tv/videos/1003703630

Dungeon Escape by Crazybot 2021-05-06T00:28:07Z

Hey matey, thanks for submitting your game to stream! I really enjoyed it, and I hope my feedback helps! I really love the graphics that you made. Here's the vod if ya wanna rewatch later;

https://www.twitch.tv/videos/1011787711

Fade by Jeremy Ryan 2021-04-28T16:25:01Z

Hey matey, thanks for submitting your game to the stream! I hope my feedback is helpful, I really enjoyed the game! Here's the twitch vod if you wanna rewatch:

https://www.twitch.tv/videos/1003703630

Runner Ore by ThatANoNoWord 2021-04-28T16:23:33Z

Hey matey, thanks for submitting your game to the stream! I hope my feedback is helpful, I really enjoyed the game! Here's the twitch vod if you wanna rewatch:

https://www.twitch.tv/videos/1003703630

Deep Fall by fire_soldier888 2021-05-09T01:30:26Z

Hey matey, thanks for submitting your game to the stream! I really enjoyed it, and I hope the feedback was helpful. Here's the vod if you wanna rewatch:

https://www.twitch.tv/videos/1015379431

Corla by JUSTCAMH 2021-04-30T01:35:44Z

Thanks so so so much for playing everyone! Here goes, a mega response!

@carraka @thetimesweeper @cody-miner @skleembof I’m actually really happy to hear it crashed for ya, I believe it crashed because you found every single item, and the shop had no idea what to stock. So that just means you played for waaayyy longer than expected! I would fix this bug, but the issue is I then have nothing to give the player (money would be worthless and you’ve got enough hearts). Thanks for playing and sorry for abruptly killing your runs!

@raptor851 some levels are impossible without certain items, and whilst the game is optimised to avoid that, you can always leap in a hole. Quite often though there’s some neat way to get the thing, ya just gotta think out of the box. Thanks for playing!

@harrison-dunn the anvil allows you to move to the bottom of the current level, not to the next one. That’s bad explanation on my part, but glad you enjoyed!

@quetzakol if I were to continue the game (don’t think I will) I’d limit the number of power ups you can hold and make you pick and choose. And better ui would certainly be in order!

@oc1d umm there is no retro music, I think that seriously is a different browser tab.

@maybeagoose woa favourite huh, thanks I’m glad you loved it! I came up with this cos I wanted to use the theme in the mechanics, rather than just using it as the setting (e.g. underground). And idk bits just built up from there, I thought enemies could be dropped to the next level for risk / reward, then that flowed into the no attacks and movement system.

Viper Mission One by Majadroid 2021-05-03T14:30:10Z

Hey matey, thanks for submitting your game to stream! I really enjoyed it, and hope the feedback helped! Here's the vod if ya wanna rewatch;

https://www.twitch.tv/videos/1009532702

Deep Sea Mining by Ausstein 2021-05-06T14:00:34Z

Hey matey, thanks for submitting your game to stream, I really enjoyed it! I hope my feedback helps, if you'd like you can rewatch the vod here:

https://www.twitch.tv/videos/1012941526

Monkey Quest by paulloz 2021-04-29T16:37:25Z

Hey guys, thanks for submitting your game to the stream, I had a lot of fun playing it! I hope the feedback was helpful. Here's the vod if ya wanna rewatch;

https://www.twitch.tv/videos/1004858368

Freg, Fregg, and Freggy: The Last Band by Honest Dan 2021-04-28T16:23:40Z

Hey matey, thanks for submitting your game to the stream! I hope my feedback is helpful, I really enjoyed the game! Here's the twitch vod if you wanna rewatch:

https://www.twitch.tv/videos/1003703630

Deep Blue by Jiri Hysek 2021-05-09T01:30:52Z

Hey matey, thanks for submitting your game to the stream! I really enjoyed it, and I hope the feedback was helpful. Here's the vod if you wanna rewatch:

https://www.twitch.tv/videos/1015379431

Depth of Death by KenForest 2021-05-09T01:30:38Z

Hey matey, thanks for submitting your game to the stream! I really enjoyed it, and I hope the feedback was helpful. Here's the vod if you wanna rewatch:

https://www.twitch.tv/videos/1015379431

Blackout by Frasse 2021-05-06T00:29:40Z

Hey matey, thanks for submitting your game to stream! I really enjoyed it, and I hope my feedback helps! Here's the vod if ya wanna rewatch later;

https://www.twitch.tv/videos/1011787711

Shiny Depths by José Bonilla 2021-04-28T12:07:04Z

Heyo, thanks for submitting your game to the stream the other day! Here's the vod if ya wanna rewatch, I hope my feedback was helpful!

https://www.twitch.tv/videos/1002310964

Bass Drop by TimTipGames 2021-05-03T14:29:52Z

Hey matey, thanks for submitting your game to stream! I really enjoyed it, and hope the feedback helped! Here's the vod if ya wanna rewatch;

https://www.twitch.tv/videos/1009532702

ROOTS by TheGreenWorm 2021-04-29T16:35:27Z

Hey matey, thanks for submitting your game to the stream, I had a lot of fun playing it! I hope the feedback was helpful. Here's the vod if ya wanna rewatch;

https://www.twitch.tv/videos/1004858368

Pheromones by Shakedimus 2021-05-09T01:29:22Z

Hey matey, thanks for submitting your game to the stream! I really enjoyed it, and I hope the feedback was helpful. Here's the vod if you wanna rewatch:

https://www.twitch.tv/videos/1015379431

Deeply Organic by DoctorTM 2021-04-28T16:24:14Z

Hey matey, thanks for submitting your game to the stream! I hope my feedback is helpful, I really enjoyed the game! Here's the twitch vod if you wanna rewatch:

https://www.twitch.tv/videos/1003703630

Untitled Space Game by tsuk13 2021-05-06T13:57:32Z

Hey matey, I played your game on stream! I really enjoyed it, you can see my feedback on the twitch vod:

https://www.twitch.tv/videos/1012941526

Unearther by udo 2021-05-06T00:28:21Z

Hey matey, thanks for submitting your game to stream! I really enjoyed it, and I hope my feedback helps! Here's the vod if ya wanna rewatch later;

https://www.twitch.tv/videos/1011787711

Little Mother by Save Sloth Studios 2021-04-30T17:44:20Z

Hey matey, thanks for submitting your game to stream! I had fun playing it, and I hope you found the feedback useful! Here's the vod if ya wanna rewatch it;

https://www.twitch.tv/videos/1006003249

Mandahlia by MicroChasm 2021-04-28T12:06:05Z

Heyo, thanks for submitting your game to the stream the other day! Here's the vod if ya wanna rewatch, I hope my feedback was helpful!

https://www.twitch.tv/videos/1002310964

Into The Nightmare by Bungalow 2021-05-01T17:17:12Z

Hey matey, thanks for submitting your game to stream! I enjoyed playing it, here's the vod, I hope the feedback helps!

https://www.twitch.tv/videos/1007237865

One More Lap! by Harrison Dunn 2021-04-29T16:37:40Z

Hey matey, thanks for submitting your game to the stream, I had a lot of fun playing it! I hope the feedback was helpful. Here's the vod if ya wanna rewatch;

https://www.twitch.tv/videos/1004858368

Subterplane by Bigbadbison 2021-04-30T17:46:00Z

Hey matey, thanks for submitting your game to stream! I had fun playing it, and I hope you found the feedback useful! Here's the vod if ya wanna rewatch it;

https://www.twitch.tv/videos/1006003249

PogoFall by Taek 2021-04-28T12:01:37Z

Hey taek, you saw the stream, but here's the vod if ya wanna rewatch. Thanks for all the pogo powered pain!

https://www.twitch.tv/videos/1002310964

Crypto-mine Disaster by Doc Kaos 2021-04-29T16:35:50Z

Hey matey, thanks for submitting your game to the stream, I had a lot of fun playing it! I hope the feedback was helpful. Here's the vod if ya wanna rewatch;

https://www.twitch.tv/videos/1004858368

Lambda by YellowKamel 2021-04-30T17:47:32Z

Hey matey, I played your game on stream, here's the vod so that future you can see how it went. Awesome game man, this really is a great one, we sat on it for a good fifty minutes and it was very engaging!

https://www.twitch.tv/videos/1006003249

Deep Cover by Silas Reinagel 2021-04-28T07:13:14Z

Awesome game guys, and surprisingly difficult! I was impressed by how much stuff was in the game, and it was all very compelling! Art was incredible, great story writing too, I was surprised how much their responses changed depending on different cover stories!

Penguins can't fly by Attala 2021-04-28T16:24:23Z

Hey matey, thanks for submitting your game to the stream! I hope my feedback is helpful, I really enjoyed the game! Here's the twitch vod if you wanna rewatch:

https://www.twitch.tv/videos/1003703630

Scatter Gold by Sthealthinator 2021-04-28T12:05:39Z

Heyo, thanks for submitting your game to the stream the other day! Here's the vod if ya wanna rewatch, I hope my feedback was helpful!

https://www.twitch.tv/videos/1002310964

THE PIT by Almax 2021-05-06T00:27:30Z

Hey matey, thanks for submitting your game to stream! I really enjoyed it, and I hope my feedback helps! Mark down that 5:01, whilst maybe not the best speedrun, surely the best done on stream. Here's the vod if ya wanna rewatch later;

https://www.twitch.tv/videos/1011787711

Deep in the sea by hamzaplayssssssssss 2021-04-29T16:35:15Z

Hey matey, thanks for submitting your game to the stream, I had a lot of fun playing it! I hope the feedback was helpful. Here's the vod if ya wanna rewatch;

https://www.twitch.tv/videos/1004858368

DnD - Descending and Descending by Juan Matias 2021-05-06T00:29:04Z

Hey matey, thanks for submitting your game to stream! I really enjoyed it, and I hope my feedback helps! Here's the vod if ya wanna rewatch later;

https://www.twitch.tv/videos/1011787711

Selkö by Doot 2021-04-30T17:43:45Z

Hey matey, thanks for submitting your game to stream! I had fun playing it, and I hope you found the feedback useful! Here's the vod if ya wanna rewatch it;

https://www.twitch.tv/videos/1006003249

Planet LD48B by Outfrost 2021-05-09T01:35:54Z

Hey team, I played Planet LD48B on stream, and really enjoyed it! Is there anything to see after the yellow enemies? It felt like I was missing something, but anyways, here's the vod if you wanna see what happened:

https://www.twitch.tv/videos/1015379431

Deep Sea Phishing by Literal Games 2021-05-03T14:30:29Z

Hey matey, thanks for submitting your game to stream! I really enjoyed it, and hope the feedback helped! Here's the vod if ya wanna rewatch;

https://www.twitch.tv/videos/1009532702

Legend of the Goblin Hoard by Bauke Regnerus 2021-04-29T16:37:12Z

Hey matey, thanks for submitting your game to the stream, I had a lot of fun playing it! I hope the feedback was helpful. Here's the vod if ya wanna rewatch;

https://www.twitch.tv/videos/1004858368

Turn of the Tide by Polyethyleneglykol 2021-05-06T13:58:00Z

Hey matey, I played your game on stream! I really enjoyed it, you can see my feedback on the twitch vod:

https://www.twitch.tv/videos/1012941526

Oh no, I opened the door and there was a fish! by OursBleu 2021-04-29T16:36:35Z

Hey guys, thanks for submitting your game to the stream, I had a lot of fun playing it! I hope the feedback was helpful. Here's the vod if ya wanna rewatch;

https://www.twitch.tv/videos/1004858368

The case of the door in the woods by jonah 2021-04-30T17:44:06Z

Hey matey, thanks for submitting your game to stream! I had fun playing it, and I hope you found the feedback useful! Here's the vod if ya wanna rewatch it;

https://www.twitch.tv/videos/1006003249

Khazads by vsi- 2021-04-28T16:23:50Z

Hey matey, thanks for submitting your game to the stream! I hope my feedback is helpful, I really enjoyed the game! Here's the twitch vod if you wanna rewatch:

https://www.twitch.tv/videos/1003703630

Chippy Picker by Javid Ladhani 2021-05-01T17:18:01Z

Hey matey, thanks for submitting your game to stream! I enjoyed playing it, here's the vod, I hope the feedback helps!

https://www.twitch.tv/videos/1007237865

Deem by AdamPhoebe 2021-04-30T17:43:54Z

Hey matey, thanks for submitting your game to stream! I had fun playing it, and I hope you found the feedback useful! Here's the vod if ya wanna rewatch it;

https://www.twitch.tv/videos/1006003249

Deep Sea Trip by Pomo 2021-05-01T17:17:03Z

Hey matey, thanks for submitting your game to stream! I enjoyed playing it, here's the vod, I hope the feedback helps!

https://www.twitch.tv/videos/1007237865

Excavatris Inc. by Neon Glass 2021-05-06T14:01:37Z

Hey matey, thanks for submitting your game to stream, I really enjoyed it! I hope my feedback helps, if you'd like you can rewatch the vod here:

https://www.twitch.tv/videos/1012941526

Trail Of Pigs by Stopsignal 2021-05-03T09:04:42Z

Dude this game's amazing. I can't believe you made all these mechanics, art, sound and UI in the jam time, mind boggling. I ended up dying to a rifle pig in the third boss level, I didn't understand what the red eye meant, it seemed like they auto spotted me? I really really really really wish I didn't get sent back to the start, it took a good 40 minutes to reach that point, and I wanna see the ending... Anyways this is an incredible game, the art is amazing (like always with your stuff) and the gameplay is so smart. :heart:

Trail Of Pigs by Stopsignal 2021-05-09T08:06:51Z

ayooooo I made it! Only took like ten tries and 3-4 hours. I had a heap of fun tho!

Made it.png

The final quarter of the game is absolutely evil with the difficulty, almost no resources spawn, bushes are spread with a good mile of space between them and every second dude has super vision + a rifle. Most bags were empty and it took a around 8 hunts at the end to get a single piece of food. imo it was a tad too crazy with the difficulty. But jeez was the final encounter tense!

Deeper into hell by lisyarus 2021-04-29T16:26:51Z

Hey matey, thanks for submitting your game to the stream, I had a lot of fun playing it! I hope the feedback was helpful. Here's the vod if ya wanna rewatch;

https://www.twitch.tv/videos/1004858368

Deep Sleep - The Sandman by VeryGenuineCraze 2021-04-28T16:16:35Z

Heyo, thanks for submitting your game to stream! It was a lot of fun, but you know, due to some audio 'issues' we had to resort to sign language. So I shall now transcribe my feedback to English.

The game was a lot of fun, like chat was saying the sound effects were really funny! I like how frantic everything was, but still perfectly manageable. It made for some tense moments, though was perfectly fair. I am sorta concerned for this kid tho, if he's sleeping forever isn't that just synonymous with death? But anywho I wish there was an ending, even if something simple. Our fella made it to the morning so I'll consider that a win.

Thanks again for submitting to the stream, here's a link to the vod if ya wanna rewatch, maybe do take up lip reading. And congrats on winning the twitch battle, even if it's not the same calibre as a josh battle.

https://www.twitch.tv/videos/1003703630

The bomble mines by pune007 2021-05-01T17:20:44Z

Hey matey, thanks for submitting your game to stream! I enjoyed playing it, here's the vod, I hope the feedback helps!

https://www.twitch.tv/videos/1007237865

Hellevator by baconn00 2021-04-28T12:06:42Z

Heyo, thanks for submitting your game to the stream the other day! Here's the vod if ya wanna rewatch, I hope my feedback was helpful!

https://www.twitch.tv/videos/1002310964

Deep molatoes by leggy 2021-04-30T17:43:33Z

Hey matey, thanks for submitting your game to stream! I had fun playing it, and I hope you found the feedback useful! Here's the vod if ya wanna rewatch it;

https://www.twitch.tv/videos/1006003249

Into The Forest by megalukes 2021-05-04T10:21:47Z

Awesome game guys, the art really is incredible, music too! I wish that when using the light you were locked into whatever direction you were facing, and could then strafe (move around whilst staying aimed in the direction you were facing). The boss also needed some indicators to say 'watch out, I'm about to attack here' because the attacks felt random and had no warning. I beat it tho, and had a lot of fun, nice game! :heart:

Atlantis Gold by SuperFishBoy 2021-04-28T16:25:26Z

Hey matey, thanks for submitting your game to the stream! I hope my feedback is helpful, I really enjoyed the game! Here's the twitch vod if you wanna rewatch:

https://www.twitch.tv/videos/1003703630

Wink! by KP_CFTSZ 2021-04-28T16:23:20Z

Hey matey, thanks for submitting your game to the stream! I hope my feedback is helpful, I really enjoyed the game! Here's the twitch vod if you wanna rewatch:

https://www.twitch.tv/videos/1003703630

Dwammings by Eden Shazar 2021-04-29T16:37:01Z

Hey team, thanks for submitting your game to the stream, I had a lot of fun playing it! I hope the feedback was helpful. Here's the vod if ya wanna rewatch;

https://www.twitch.tv/videos/1004858368

To the Center of the World by Dimini Inc. 2021-05-06T14:02:10Z

Hey matey, thanks for submitting your game to stream, I really enjoyed it! I hope my feedback helps, if you'd like you can rewatch the vod here:

https://www.twitch.tv/videos/1012941526

Where's my dynoMITE? [LD48] by miej 2021-04-28T12:05:17Z

Heyo, thanks for submitting your game to the stream the other day! Here's the vod if ya wanna rewatch, I hope my feedback was helpful!

https://www.twitch.tv/videos/1002310964

Lime Snowfall by Pierce Brooks 2021-05-06T13:58:51Z

Hey matey, I played your game on stream! I really enjoyed it, you can see my feedback on the twitch vod:

https://www.twitch.tv/videos/1012941526

HELL deep is your love? by Villanelle 2021-04-28T12:06:50Z

Heyo, thanks for submitting your game to the stream the other day! Here's the vod if ya wanna rewatch, I hope my feedback was helpful!

https://www.twitch.tv/videos/1002310964

Go No Farther by Lifeforce 2021-04-28T12:05:54Z

Heyo, thanks for submitting your game to the stream the other day! Here's the vod if ya wanna rewatch, I hope my feedback was helpful!

https://www.twitch.tv/videos/1002310964

Deeper Blue Sea by betovf 2021-05-09T01:33:59Z

Hey matey, thanks for submitting your game to the stream! I really enjoyed it, and I hope the feedback was helpful. Here's the vod if you wanna rewatch:

https://www.twitch.tv/videos/1015379431

Reminiscence by Curtis Pelissier 2021-05-06T00:25:50Z

Hey matey, thanks for submitting your game to stream! I really enjoyed it, and I hope my feedback helps! Here's the vod if ya wanna rewatch later;

https://www.twitch.tv/videos/1011787711

Just Another Job by ynneblack 2021-05-01T17:19:03Z

Hey matey, thanks for submitting your game to stream! I enjoyed playing it, here's the vod, I hope the feedback helps!

https://www.twitch.tv/videos/1007237865

Hyperspace Narwhale by styrofoamwaffle 2021-04-28T12:08:21Z

Heyo, thanks for submitting your game to the stream the other day! Here's the vod if ya wanna rewatch, I hope my feedback was helpful!

https://www.twitch.tv/videos/1002310964

the truth in the darkness by ImZary 2021-04-28T16:23:13Z

Hey matey, thanks for submitting your game to the stream! I hope my feedback is helpful, I really enjoyed the game! Here's the twitch vod if you wanna rewatch:

https://www.twitch.tv/videos/1003703630

Rabbit Rappel by MatterLinx 2021-04-28T12:06:34Z

Heyo, thanks for submitting your game to the stream the other day! Here's the vod if ya wanna rewatch, I hope my feedback was helpful!

https://www.twitch.tv/videos/1002310964

Vertigo by GaryS 2021-04-30T17:45:25Z

Hey matey, thanks for submitting your game to stream! I had fun playing it, and I hope you found the feedback useful! Here's the vod if ya wanna rewatch it;

https://www.twitch.tv/videos/1006003249

The MindDiver by Pierre.F 2021-05-09T01:31:38Z

Hey matey, thanks for submitting your game to the stream! I really enjoyed it, and I hope the feedback was helpful. Here's the vod if you wanna rewatch:

https://www.twitch.tv/videos/1015379431

Labyrinth of the Undead by D34TH0FTIT4N5 2021-04-29T16:35:41Z

Hey matey, thanks for submitting your game to the stream, I had a lot of fun playing it! I hope the feedback was helpful. Here's the vod if ya wanna rewatch;

https://www.twitch.tv/videos/1004858368

Deep into the Volcano by JoelChrono12 2021-04-28T16:24:35Z

Hey matey, thanks for submitting your game to the stream! I hope my feedback is helpful, I really enjoyed the game! Here's the twitch vod if you wanna rewatch:

https://www.twitch.tv/videos/1003703630

Deep Blue by MoonstoneStudios 2021-05-01T17:20:23Z

Hey matey, thanks for submitting your game to stream! I enjoyed playing it, here's the vod, I hope the feedback helps!

https://www.twitch.tv/videos/1007237865

Chloe's Inner Demons by gabryelamartins 2021-05-06T13:59:13Z

Hey matey, I played your game on stream! I really enjoyed it, you can see my feedback on the twitch vod:

https://www.twitch.tv/videos/1012941526

Monday by Dobrila 2021-05-03T14:29:22Z

Hey matey, thanks for submitting your game to stream! I really enjoyed it, and hope the feedback helped! Here's the vod if ya wanna rewatch;

https://www.twitch.tv/videos/1009532702

Potatoes Adventure by Articka 2021-04-28T16:24:44Z

Hey matey, thanks for submitting your game to the stream! I hope my feedback is helpful, I really enjoyed the game! Here's the twitch vod if you wanna rewatch:

https://www.twitch.tv/videos/1003703630

Rock Shark Diamonds by Amar Ravi 2021-05-01T17:14:35Z

Hey matey, thanks for submitting your game to stream! I enjoyed playing it, here's the vod, I hope the feedback helps!

https://www.twitch.tv/videos/1007422901

Sunk Cost by bradur 2021-05-03T14:30:18Z

Hey matey, thanks for submitting your game to stream! I really enjoyed it, and hope the feedback helped! Here's the vod if ya wanna rewatch;

https://www.twitch.tv/videos/1009532702

Deep Sleep by Link270 2021-04-28T12:06:17Z

Heyo, thanks for submitting your game to the stream the other day! Here's the vod if ya wanna rewatch, I hope my feedback was helpful!

https://www.twitch.tv/videos/1002310964

Deep Investigation by Dmitry Koblyk 2021-04-29T16:35:06Z

Hey matey, thanks for submitting your game to the stream, I had a lot of fun playing it! I hope the feedback was helpful. Here's the vod if ya wanna rewatch;

https://www.twitch.tv/videos/1004858368

The Descent for Knowledge by Stewmega 2021-05-06T14:01:29Z

Hey matey, thanks for submitting your game to stream, I really enjoyed it! I hope my feedback helps, if you'd like you can rewatch the vod here:

https://www.twitch.tv/videos/1012941526

Iby's Descent by OddSocks 2021-05-06T13:58:31Z

Hey matey, I played your game on stream! I really enjoyed it, you can see my feedback on the twitch vod:

https://www.twitch.tv/videos/1012941526

Sub-Uber-Marine by extar 2021-05-01T17:20:34Z

Hey matey, thanks for submitting your game to stream! I enjoyed playing it, here's the vod, I hope the feedback helps!

https://www.twitch.tv/videos/1007237865

One Missed Message by Apos 2021-04-28T12:04:41Z

Heyo, thanks for submitting your game to the stream the other day! Here's the vod if ya wanna rewatch, I hope my feedback was helpful!

https://www.twitch.tv/videos/1002310964

Arctic Drilling Team Simulator by Flatgub 2021-05-03T02:59:28Z

Hey flatgub, neat little game, very polished! I really enjoyed it at the start, but the micro management eventually got to me. I think there's just too much to manage, I had to pause and play so frequently that it took half an hour to drill 1km. I wish there were something that could be done to reduce the micromanagement over time; it was interesting at first, but maybe upgrades could reduce the amount of busy work for the mid to late game?

That said though, I really like the art and ui, everything was very clear, and once I'd settled in, things could be done faster. I like how the status of each room and character can be seen visually, it is very organised. I also like how all the indicators have sounds too. Overall it's a really solid game flatgub! :heart:

Hellpong by Hasuverse 2021-04-28T12:06:26Z

Heyo, thanks for submitting your game to the stream the other day! Here's the vod if ya wanna rewatch, I hope my feedback was helpful!

https://www.twitch.tv/videos/1002310964

Can you Dig It? by petitpois 2021-05-06T00:27:50Z

Hey matey, thanks for submitting your game to stream! I really enjoyed it, and I hope my feedback helps! Here's the vod if ya wanna rewatch later;

https://www.twitch.tv/videos/1011787711

How Deep is Your Love by Bruno Cafe 2021-04-30T17:45:49Z

Hey matey, thanks for submitting your game to stream! I had fun playing it, and I hope you found the feedback useful! Here's the vod if ya wanna rewatch it;

https://www.twitch.tv/videos/1006003249

Jelly fish game by Neowise06 2021-05-06T00:30:20Z

Hey matey, thanks for submitting your game to stream! I really enjoyed it, and I hope my feedback helps! Here's the vod if ya wanna rewatch later;

https://www.twitch.tv/videos/1011787711

Gold Rush by Thrawn911 2021-05-06T14:01:18Z

Hey matey, thanks for submitting your game to stream, I really enjoyed it! I hope my feedback helps, if you'd like you can rewatch the vod here:

https://www.twitch.tv/videos/1012941526

Elemantic by nohac 2021-05-06T00:29:18Z

Hey matey, thanks for submitting your game to stream! I really enjoyed it, and I hope my feedback helps! Here's the vod if ya wanna rewatch later;

https://www.twitch.tv/videos/1011787711

Autumn Hike by Brusi 2021-05-08T13:40:25Z

Awesome little game, and I can't believe that each depth level had its own music? You mad lads have made quite the gem! Logical puzzles, awesome art, and brilliant story. I've got no criticism, just awe at your game dev powers.

Red Archer by BadPiggy 2021-05-01T17:20:12Z

Hey piggy, thanks for submitting your game to stream! I enjoyed playing it, here's the vod, I hope the feedback helps!

https://www.twitch.tv/videos/1007237865

Deeper... by Seebass22 2021-04-28T16:25:37Z

Hey matey, thanks for submitting your game to the stream! I hope my feedback is helpful, I really enjoyed the game! Here's the twitch vod if you wanna rewatch:

https://www.twitch.tv/videos/1003703630

The Icarus by PowerAnze 2021-04-30T17:44:34Z

Hey matey, thanks for submitting your game to stream! I had fun playing it, and I hope you found the feedback useful! Here's the vod if ya wanna rewatch it;

https://www.twitch.tv/videos/1006003249

Vain Vullet by SwiatowskiSoundDesign 2021-04-28T11:59:33Z

oi oi I came back to just to test audio sound stuff for my streaming, and you fixed the dying thing! Nice my dude, and dang now it's actually hard! And speaking of the stream, here's the vod if ya wanna rewatch;

https://www.twitch.tv/videos/1002310964

Decay by KeithSwanger 2021-04-28T12:05:04Z

Hey Keeeeiith, thanks for submitting your game to the stream the other day! Here's the vod if ya wanna rewatch, I hope my feedback was helpful!

https://www.twitch.tv/videos/1002310964

Deeper and Deeper in the Woods by Mizatorian 2021-04-30T17:45:35Z

Hey matey, thanks for submitting your game to stream! I had fun playing it, and I hope you found the feedback useful! Here's the vod if ya wanna rewatch it;

https://www.twitch.tv/videos/1006003249

Woof need to go deeper by Max XD 2021-04-30T17:44:54Z

Hey matey, thanks for submitting your game to stream! I had fun playing it, and I hope you found the feedback useful! Here's the vod if ya wanna rewatch it;

https://www.twitch.tv/videos/1006003249

Potato Pandemonium by SugarSugarSugar 2021-04-28T16:20:53Z

Heyo, thanks for submitting your game to stream, and sorry I got stuck on the first boss. I think my feedback was in sign language, you know the 'technical difficulties'. Soo feedback:

I found movement a tad weird, like how I was missing the shots and had to do a dash to be able to hit the targets. Maybe the strength of the jump could depend on how long you hold the button for? Otherwise it was a really solid game, congrats on your first game jam!

Here's the twitch vod if you wanna rewatch!

https://www.twitch.tv/videos/1003703630

Super Turtle Drop by JavaSaurus 2021-04-30T17:45:12Z

Hey matey, thanks for submitting your game to stream! I had fun playing it, and I hope you found the feedback useful! Here's the vod if ya wanna rewatch it;

https://www.twitch.tv/videos/1006003249

Until There Was Nothing by dietzribi 2021-05-09T01:32:01Z

Hey matey, thanks for submitting your game to the stream! I really enjoyed it, and I hope the feedback was helpful. Here's the vod if you wanna rewatch:

https://www.twitch.tv/videos/1015379431

The power of the deep by Tris250 2021-05-01T17:18:36Z

Hey matey, thanks for submitting your game to stream! I enjoyed playing it, here's the vod, I hope the feedback helps!

https://www.twitch.tv/videos/1007237865

Deepest Mine by SmelJey 2021-04-28T12:08:12Z

Heyo, thanks for submitting your game to the stream the other day! Here's the vod if ya wanna rewatch, I hope my feedback was helpful!

https://www.twitch.tv/videos/1002310964

The Deep Inferno by neonian 2021-05-06T14:00:45Z

Hey matey, thanks for submitting your game to stream, I really enjoyed it! I hope my feedback helps, if you'd like you can rewatch the vod here:

https://www.twitch.tv/videos/1012941526

So-so-phia by kuro 2021-05-09T01:30:13Z

Hey matey, thanks for submitting your game to the stream! I really enjoyed it, and I hope the feedback was helpful. Here's the vod if you wanna rewatch:

https://www.twitch.tv/videos/1015379431

Underneath by HumanIsRed 2021-05-03T10:18:12Z

What a great game, team! The art was brilliant, mechanics were great and wow, comic style cutscenes? Noice. The metal mechanic was a bit unpredictable, especially on that one level where you chained a bunch together with buttons. But otherwise levels were fun and I definitely wanted to go faster than I did. Awesome game! :heart:

Gecko Dive by bqq 2021-04-29T16:35:59Z

Hey guys, thanks for submitting your game to the stream, I had a lot of fun playing it! I hope the feedback was helpful. Here's the vod if ya wanna rewatch;

https://www.twitch.tv/videos/1004858368

Orange Diver: The Great Drown by Prostone 2021-05-01T17:17:38Z

Hey matey, thanks for submitting your game to stream! I enjoyed playing it, here's the vod, I hope the feedback helps!

https://www.twitch.tv/videos/1007237865

HELLEVATOR by pickens-inc 2021-05-01T17:13:54Z

Hey matey, thanks for submitting your game to stream! I enjoyed playing it, here's the vod, I hope the feedback helps!

https://www.twitch.tv/videos/1007422901

Deep Sea Settler by blubberquark 2021-05-09T01:31:25Z

Hey matey, thanks for submitting your game to the stream! I really enjoyed it, and I hope the feedback was helpful. Here's the vod if you wanna rewatch:

https://www.twitch.tv/videos/1015379431

Roots Puzzle by wdebowicz 2021-05-01T17:17:49Z

Hey matey, thanks for submitting your game to stream! I enjoyed playing it, here's the vod, I hope the feedback helps!

https://www.twitch.tv/videos/1007237865

Billy Nauseous by cake 2021-05-01T17:16:29Z

Hey matey, thanks for submitting your game to stream! I enjoyed playing it, and hope that the feedback was helpful. The stream died for a bit, ya didn't see me beat the final boss, but I definitely did!

Part 1 of your game; https://www.twitch.tv/videos/1007422901

Part 2 of your game; https://www.twitch.tv/videos/1007237865

Darkest Forest: The Legendary Tree Hunt by agrdev 2021-05-06T13:59:38Z

Hey matey, I played your game on stream! I really enjoyed it, you can see my feedback on the twitch vod:

https://www.twitch.tv/videos/1012941526

Fallumns by Logan 2021-05-19T00:20:14Z

omfg that was incredible! Wow I was confused how yas won, was playing for a while, bit confused bout the theme implementation, then suddenly...

**PLAY THIS GAME. AND PLAY IT TIL THE END.**

Just wow, that's all I can say at the moment. Very very deserving win, congrats!

LD49 — Unstable

Into the Uncertain Abyss by Arthur Mairs 2021-10-05T16:14:18Z

Hey matey, thanks for submitting the game to the stream, it was a good time! Here's the vod if you'd like to rewatch; https://www.twitch.tv/videos/1167974254

Displacement by Milestone Games 2021-10-05T16:15:00Z

Hey matey, thanks for submitting the game to the stream, it was a good time! Here's the vod if you'd like to rewatch; https://www.twitch.tv/videos/1167974254

Astronaut Gary Inc. by gagapete 2021-10-05T16:14:31Z

Hey guys, thanks for submitting the game to the stream, it was a good time! Here's the vod if you'd like to rewatch; https://www.twitch.tv/videos/1167974254

Help, I cast the wrong spell! by JUSTCAMH 2021-10-06T07:53:18Z

@skallywags @saintheiser @shellocity well aren't I a dope, there is a skip level feature but I failed to mention it in game or on the gamepage... **You can press ctrl+shift+S to skip a level** and you could even skip back to where you were if you'd like to play further.

@david-broz It was meant to do that, the intention was for a sort of explosion so big that the whole game just crashes and that's the end, tho in hindsight it does seem like a bug. Especially if you're on web, it sort of just freezes...

@mathgeek There's so many spells to remember and latin is hard man... But hey, the infinite dynamite spell did successfully unlock the door so it's clear where the confusion arose.

Help, I cast the wrong spell! by JUSTCAMH 2021-10-07T00:27:42Z

@omarmobadr I'm very curious what you'd want to see post-jam? In my opinion, the game is complete

Psycho-unstable Journey by KenForest 2021-10-08T15:02:44Z

Hey matey, thanks for submitting your game to the stream! It was a ton of fun, good job with your game! Here's a link to the vod if you'd like to rewatch; https://www.twitch.tv/videos/1170771627

HONK III by Tricky_Fat_Cat 2021-10-05T16:16:39Z

Hey guys, thanks for submitting the game to the stream, it was a good time! Here's the vod if you'd like to rewatch; https://www.twitch.tv/videos/1167974254

HONK III by Tricky_Fat_Cat 2021-10-22T02:47:44Z

I'm very surprised by the ranking of this one, you guys deserved better, I can't believe you managed all of this in jam time. Congrats team!

TECHNUCLEAR by TheGreenWorm 2021-10-08T14:57:01Z

Hey Pierre, thanks for submitting your game to the stream! Was a lot of fun, here's the vod if you'd like to rewatch: https://www.twitch.tv/videos/1170760844

Sanity Is Reality by MCHS productions 2021-10-08T15:01:35Z

Hey matey, thanks for submitting your game to the stream! It was a ton of fun, good job with your game! Here's a link to the vod if you'd like to rewatch; https://www.twitch.tv/videos/1170771627

Jingoku by Skyeward 2021-10-09T13:52:16Z

Hey team, thanks for submitting your game to stream, it was a lot of fun! Here's a link to the vod if you'd like to rewatch: https://www.twitch.tv/videos/1171753717

Restroom Rampage by jaoel 2021-10-05T16:13:24Z

Hey matey, thanks for submitting the game to the stream, it was a good time! Here's the vod if you'd like to rewatch; https://www.twitch.tv/videos/1167974254

Witch Reactor by alpacalypse 2021-10-07T15:11:15Z

Hey guys, thanks for submitting the game to stream! T'was a good time, here's the vod if you'd like to rewatch: https://www.twitch.tv/videos/1169813985

Stien by Bauke Regnerus 2021-10-09T13:52:57Z

Hey matey, thanks for submitting your game to stream, it was a lot of fun! Here's a link to the vod if you'd like to rewatch: https://www.twitch.tv/videos/1171753717

Boomsheep by leggy 2021-10-09T13:52:40Z

Hey team, thanks for submitting your game to stream, it was a lot of fun! Here's a link to the vod if you'd like to rewatch: https://www.twitch.tv/videos/1171753717

Why Can't I Hold All These Items? by glenugie 2021-10-09T13:52:02Z

Hey matey, thanks for submitting your game to stream, it was a lot of fun! Here's a link to the vod if you'd like to rewatch: https://www.twitch.tv/videos/1171753717

Zap! by zazz0000 2021-10-09T13:53:37Z

Hey team, thanks for submitting your game to stream, it was a lot of fun! Here's a link to the vod if you'd like to rewatch: https://www.twitch.tv/videos/1171753717

Tesla Coil by marbles 2021-10-09T13:53:13Z

Hey matey, thanks for submitting your game to stream, it was a lot of fun! Here's a link to the vod if you'd like to rewatch: https://www.twitch.tv/videos/1171753717

Gossip Market by LoicLeGrosFrere 2021-10-08T15:01:51Z

Hey matey, thanks for submitting your game to the stream! It was a ton of fun, good job with your game! Here's a link to the vod if you'd like to rewatch; https://www.twitch.tv/videos/1170771627

Office Novice by HermesEs 2021-10-07T15:04:43Z

Hey guys, thanks for submitting the game to stream! T'was a good time, here's the vod if you'd like to rewatch: https://www.twitch.tv/videos/1169813985

Bear Ferry Simulator by guntrip 2021-10-05T16:14:06Z

Hey matey, thanks for submitting the game to the stream, it was a good time! Here's the vod if you'd like to rewatch; https://www.twitch.tv/videos/1167974254

Monstergarten by xsangyhix 2021-10-07T15:05:07Z

Hey guys, thanks for submitting the game to stream! T'was a good time, here's the vod if you'd like to rewatch: https://www.twitch.tv/videos/1169813985

Burning Ravager by sinclairstrange 2021-10-22T12:42:35Z

So just to confirm, you made this by yourself right? Wow. And I'm curious, did you have time to test all of this? Were you able to beat the game before submitting? I'd imagine not right, I haven't played fully but it feels like you'd need a solid hour of testing, was this a classic case of submit and pray? I'm also curious, is this playable on NES, or are you just simulating those restrictions? Either way, this is simply bonkers. Really really incredible, 100% deserved win anyone else winning would have been rigged. Everyone else is fighting for second place (and hey, I scored that =P)

Burning Ravager by sinclairstrange 2021-10-22T13:01:24Z

@sinclairstrange "now it’s all about just the fun of pushing yourself to the limit" hoo boy you sure went all out on that! And hold up, this is your way of easing back into game jamming? Are you kidding me dude I wouldn't dream of attempting this in a week long jam! I hope you slept at least a bit, but gg again, incredible game!

Twin Tails Jetpack by ExpiredPopsicle 2021-10-07T15:05:16Z

Hey guys, thanks for submitting the game to stream! T'was a good time, here's the vod if you'd like to rewatch: https://www.twitch.tv/videos/1169813985

The Blue Bedroom by SplitPainter 2021-10-05T16:11:47Z

Hey matey, sorry for the wreck on the stream, I didn't realise the writing was actual letters sent by Van Gogh, so my criticism on the language definitely was not helpful. But I did play it again after, and I'm definitely glad I took the time to read it myself. You've done a great job curating the art and letters to give us a look into Van Gogh's psyche, well done!

Here's the twitch vod in case it's helpful; https://www.twitch.tv/videos/1167974254

Dog ate the bomb by Aspabot 2021-10-07T15:06:07Z

Hey matey, thanks for submitting the game to stream! T'was a good time, here's the vod if you'd like to rewatch: https://www.twitch.tv/videos/1169813985

Nuclear Routine by maxds98 2021-10-07T00:10:43Z

Awesome game! Like everyone else, it took a few tries, but with enough re-reads of the tutorial, got it eventually. I came here by recommendation, and I was not let down, very fun!

Strong and Stable by natpat 2021-10-07T15:03:29Z

Hey hey, I'm not british, but played anyways, thanks for submitting to stream! Here's a link to the vod if you'd like to rewatch; https://www.twitch.tv/videos/1169813985

Paper Route by OllieOA 2021-10-08T15:02:22Z

Hey matey, thanks for submitting your game to the stream! It was a ton of fun, good job with your game! Here's a link to the vod if you'd like to rewatch; https://www.twitch.tv/videos/1170771627

Unstable Prison by Barrier 2021-10-05T16:13:35Z

Hey matey, thanks for submitting the game to the stream, it was a good time! Here's the vod if you'd like to rewatch; https://www.twitch.tv/videos/1167974254

Rook Bishop Knight by nshbae 2021-10-07T15:09:42Z

Hey matey, thanks for submitting the game to stream! T'was a good time, here's the vod if you'd like to rewatch: https://www.twitch.tv/videos/1169813985

Megalomania by adam-gould 2021-10-05T16:16:49Z

Hey matey, thanks for submitting the game to the stream, it was a good time! Here's the vod if you'd like to rewatch; https://www.twitch.tv/videos/1167974254

Wobbly Penguins by bqq 2021-10-09T13:51:26Z

Hey team, thanks for submitting your game to stream, it was a lot of fun! Here's a link to the vod if you'd like to rewatch: https://www.twitch.tv/videos/1171753717

Oh, Hello? by itsBoats 2021-10-08T15:00:49Z

Hey team, thanks for submitting your game to the stream! It was a ton of fun, good job with your game! Here's a link to the vod if you'd like to rewatch; https://www.twitch.tv/videos/1170771627

The Swirl by cybuuorg 2021-10-07T15:08:26Z

Hey team, thanks for submitting the game to stream! Such an incredible story, the art and audio were on fleek too. It's perfect as far as I'm concerned, here's the vod if you'd like to rewatch: https://www.twitch.tv/videos/1169813985

The Swirl by cybuuorg 2021-10-22T02:44:39Z

This game deserved gold, regardless of final ranking, you guys did great this jam!

Mystic Push by TheSomeoneXD 2021-10-05T16:16:09Z

Hey guys, thanks for submitting the game to the stream, it was a good time! Here's the vod if you'd like to rewatch; https://www.twitch.tv/videos/1167974254

Wacky Pachyderm by fishbrain 2021-10-08T14:58:53Z

Hey FishBrain, thanks for submitting your game to the stream! The stream had some issues at the end of playing yours, so if you wanna rewatch, the first bit is here; https://www.twitch.tv/videos/1170760844 and the final bit is; https://www.twitch.tv/videos/1170771627. There was also a bit in between which shall remain lost to time...

Under P'ARRRR by Fear Games 2021-10-08T15:00:29Z

Hey team, thanks for submitting your game to the stream! It was a ton of fun, good job with your game! Here's a link to the vod if you'd like to rewatch; https://www.twitch.tv/videos/1170771627

The Great Escape of Alim the Magnificent, as told by his aspirant by spawnie 2021-10-07T15:04:26Z

Hey guys, thanks for submitting the game to stream! T'was a good time, here's the vod if you'd like to rewatch: https://www.twitch.tv/videos/1169813985

Hammer Keep by BadPiggy 2021-10-05T16:15:20Z

Hey piggy, thanks for submitting the game to the stream, it was a good time! Here's the vod if you'd like to rewatch; https://www.twitch.tv/videos/1167974254

Save the Reactor by Tvorojok 2021-10-08T15:00:18Z

Hey team, thanks for submitting your game to the stream! It was a ton of fun, good job with your game! Here's a link to the vod if you'd like to rewatch; https://www.twitch.tv/videos/1170771627

Save the Reactor by Tvorojok 2021-10-09T01:15:12Z

Heck yea, I beat it! Once I knew what to do, it was actually pretty easy, the main thing I'd missed in stream was that when I heard the warning sound, I need to immediately switch to whatever is going red. I had missed this warning sound as it didn't really stand out much, I think it could have been a bit more 'warn-y'. But with that strat in hand, was able to win with reactor health still in green!

So what actually is the bottom right minigame? And why is there a trophy looking icon below your time, is there post game content?!?! Also, what does the kettle boiling mean?

Save the Reactor by Tvorojok 2021-10-09T13:40:42Z

@tvorojok nice save to convert an unused minigame into an info panel, smart! IMO the number of minigames is already hard enough, though I think unlocking a final minigame in the last two minutes would be a really fun source of stress!

Save the Reactor by Tvorojok 2021-10-22T02:49:55Z

Nicely done team, I'm glad to see you scored well! Very deserving, coming back to get the win on this game was very rewarding!

Unstable Robot Soccer by Ausstein 2021-10-07T15:05:45Z

Hey matey, thanks for submitting the game to stream! T'was a good time, here's the vod if you'd like to rewatch: https://www.twitch.tv/videos/1169813985

Earthquakes and Monsters by FancyReckless 2021-10-07T15:05:31Z

Hey matey, thanks for submitting the game to stream! T'was a good time, here's the vod if you'd like to rewatch: https://www.twitch.tv/videos/1169813985

Feed Me Pizza! by yikescloud 2021-10-09T13:53:28Z

Hey matey, thanks for submitting your game to stream, it was a lot of fun! Here's a link to the vod if you'd like to rewatch: https://www.twitch.tv/videos/1171753717

The Door of Illusions by 2CCs 2021-10-07T15:05:55Z

Hey matey, thanks for submitting the game to stream! T'was a good time, here's the vod if you'd like to rewatch: https://www.twitch.tv/videos/1169813985

LD51 — Every 10 seconds

Bunny is going places by kuro 2022-10-13T13:42:16Z

Very fun game! That music is such a bop, and whilst I didn't get the mechanic initially, I quickly learnt and was beating challenges that felt insane but were perfectly beatable. Everything about this game is a vibe, love the casual story and everything bouncing around. And the ending was nice (not cringe). Awesome game! :heart:

Blink by JUSTCAMH 2022-10-05T05:42:14Z

@hekateras there won’t be a qr-less version, though it’ll only take a minute to install a scanner app on your phone! QR codes are used for a few reasons, mainly cos you can scan them and read at your own pace without worrying about the blink taking you, it also communicates a lot of info in a small space and it’s a perfect fit for the atmosphere of ‘people were here but aren’t anymore’.

@peachtreeoath thank you so much for your awesome comment! The idea was original to this jam, in fact I wasted most of the first day brainstorming. Though maybe not a waste, wouldn’t have gotten this otherwise!

@mrmaico see above, you’ll need a QR scanner app to play! The first QR scan is forced cos otherwise you’ll miss critical info later.

@bozzwtf @wormius I’m so glad you enjoyed, thanks for the comment! Can I ask how you got stuck entering the castle, was it unclear how to do so, did you know but couldn’t execute it or was there a bug preventing it?

The Many Short-Lived Adventures of a Box by Criobite 2022-10-13T13:04:26Z

I made it! It took a lot of trial and error to figure out what did what, and took a few runs in particular to figure out I'd gained a double jump. Perhaps the starting screen could've had a list of your current powers, or maybe for keys for example you could see the door unlock as you collect the key. And damn that timer is incredibly tight, like hot damn that was tight. A few of the powers took multiple tries, though it was fun building up mastery on that. And was awesome breezing through stuff I'd previously struggled with, in typical metroidvania fashion! Nice game, I had fun :heart:

bäbäböx X by Kultisti 2022-10-21T14:35:45Z

Awesome little game, everyone in the team did amazing! The art is so beautifully styled, reminds me a bit of some of zik's stuff, but with all the smooth animations this really stands out! And wow sulo, this audio is outstanding, I particularly love the sounds warning for blocks about to break. The audio and art also match each other perfectly. All brought together in a kultisti style game makes for good time. I did find some parts pretty intense tho, later in the game I was dying a lot to accidentally hitting enemies and sometimes couldn't find the burger in the see of clocks which look similar. It was fun quickly dashing out of the danger zone just moments before the clocks struck, great game!

TurnKee by StudioKraze 2022-10-18T14:41:34Z

I initially went for the jam version and hot damn this makes 10 seconds feel like forever. I played through the 2.5 second mode and this still felt a bit slow, I think this could benefit from either no turn timer at all, or perhaps a mechanic to manage whilst waiting. Like maybe whilst waiting there could be a minigame to heal a small amount of health, or perhaps there could be some trickier enemies / traps to require more thinking. Or you could automatically advance the turn once you've selected a direction, and keep the timer as a maximum time constraint.

But still a nice little game, you guys did great on the audio and graphics! The art is a lovely sort of retro and very clear too. The one small nitpick I have is the pixels on the hearts being so much larger than all else, but really that's just me looking too deep into things =P. And the gameplay was nice too outside of waiting, I found myself intentionally skipping turns to line up enemies in a useful pattern and avoid conflict, which was a very rewarding strategy!

LD53 — Delivery

Ravenhaul by Rongo Matane 2023-05-10T09:44:43Z

I love this game but... YOUR PROGRESS DOESN'T SAVE!!! AHHHH!

There was no mention in game that progress isn't saved, I wish that at the very least this was clarified and optimally for a game of this size, I wish it saved so I could come back tomorrow... This game was so polished I thought yeah, surely it'll save. No red flashing lights, seems legit. But alas... :cry:

Amazing game though, like damn. So well polished and that art?! What?! And music?! Wow. And whole game vibe?! Woa :heart:

Deliverables - LD53 by potkirland 2023-05-09T14:20:07Z

This child is aptly named 'Not even a mother could love this'

Screenshot 2023-05-10 001131.png

I wasn't expecting story from this, and the way you did the text along the side of the screen is real slick! It was hard to read that whilst also focusing on the car zooming to the horizon, and I definitely died a few times before I figured out the key to press to respond. Even though you showed the key to press, my attention was on not crashing, it would be helpful to pause the game when an option comes up, or maybe you could even have the response be controlled by how you drive, e.g. there could be a yes and no text painted on the road, and whichever you drive over is the one you answer. Then the dialogue could've felt like part of the game rather than something separate on the side.

Funny that you can name the babies even if it doesn't seem other people can see your babies (honestly probably a good thing). The core gameplay was clear, and it's neat that each time the scenario gets longer with more text. A neat little game :heart:

Per My Last Bullet, by HexyVexy 2023-05-10T15:13:13Z

Love the art of this game, the player's run cycle in particular is so expressive! I enjoyed the combat for the most part, but occasionally found it frustrating that the enemies didn't have a clear behaviour. Sometimes they were brutally easy to kill, and sometimes they unexpectedly sniped you with little chance to dodge. I wonder if simply having visibility indicators (like an exclamation mark over their head when they see you) could help. Here's a link to the stream vod if you'd like to rewatch;

https://www.twitch.tv/videos/1816190498

▲●■♚ by Jimbly 2023-05-13T05:15:45Z

Such a brilliantly simplistic game, immediately clear what to do and how to do it! And damn I could play it entirely on my phone browser, with all these bulky game engines, it’s been a long time since I’ve seen a game do that. Really fun, it’s neat how unlocking extra nodes was valuable beyond just the resources, as you got extra links to build. I enjoyed it as a casual experience where I built up as large of a network as possible, but it’s also neat that there’s additional challenges in the leaderboard. Such a brilliant game! :heart:

The Night Witches by Kultuk 2023-05-10T15:09:22Z

Really neat game, I'm surprised how much you were able to restrict each level without introducing walls or permanent kill zones. But rather the enemies patrol in just the right way that you get restricted in interesting ways, leading to problem-solving. Here's a link to the stream vod if you'd like to rewatch;

https://www.twitch.tv/videos/1816190498

Fragile by D0vid 2023-05-07T14:53:12Z

Hey hey, thanks for adding it to stream, even if I couldn't quite get it, I really enjoyed this game! It's sometimes a bit tedious and sometimes feels unfair, but mastering that dash felt great!

https://www.twitch.tv/videos/1813689516

The Ferryman by Lomby 2023-05-07T14:59:28Z

Neat little point and click game, thanks for submitting to the stream! Here's the vod if you'd like to rewatch;

https://www.twitch.tv/videos/1813689516

Giggle Groove by badcop 2023-05-10T14:48:15Z

Very fun little game, goddamn hard, but also fun. Nailing the jokes felt fun, even if I only rarely managed it. Here's a link to the vod if you wanna rewatch;

https://www.twitch.tv/videos/1816190498

Air Shipping by Hare Software 2023-05-07T15:01:01Z

Such an awesome game, wow! The graphics are so polished, the UI is clear, a goal is clearly in sight and the game never felt too easy or hard. Really such a perfect entry, well done! If you'd like to rewatch the stream, there's a vod here;

https://www.twitch.tv/videos/1813689516

Mail-In Vengeance by YellowKamel 2023-05-08T10:28:04Z

Damn now I really wanna get up with all ten of my attacks, best I got was eight. Cool way to show health, where taking a hit isn't exactly failure, but is one hit fewer you'll do to the dragon who'll otherwise get you. I like how lenient that is, and it gives the player a chance to realise 'oh sheeet I needa do better'. Would've been neat if the game better connected with the hero aspect though, like e.g. what if you could enchant the weapon with fire or poison by flying through a particular ring, or maybe you could build up block, or select which card you give, whether that be shield, sword, perhaps a health potion or more. These could be floating around the level, and it's up to you to navigate into them so your hero can draw and use these cards. Still though, nice little game, I particularly love the soundscape, it really brings the world to life :heart:

DElive by IcyLava 2023-05-07T15:05:30Z

Fun little game, damn! Smart way to get lots of content with minimal dev time, though it would make it hard to replay when each stage is the same. Here's the stream vod if you'd like to rewatch;

https://www.twitch.tv/videos/1813689516

soul sender by aushijo 2023-05-10T14:49:46Z

I absolutely love zooming around in this car, the controls feel really fun to go quick with. Though I felt that the game punished me too much for having this fun, I wish there was value in going quick and playing risky, as I felt this was where the game was at its strongest. Still a neat little game, here's a link to the vod if you wanna rewatch;

https://www.twitch.tv/videos/1816190498

WitchDelivr by alpacalypse 2023-05-10T15:01:59Z

Wow, so many various little mechanics in this, though I can't help but feel the time could've been better spent elsewhere in the game. Whilst proc-gen, walking, and pedestrians all make the world feel I suppose a bit more alive, they didn't really impact the game much, and could've either been more important mechanics, or be cut in favour of others. Still though, you have done great building up your world, and bonking random pedestrians is pretty funny. Here's a link to the stream vod if you wanna rewatch;

https://www.twitch.tv/videos/1816190498

Superfetch Dog by benjamin 2023-05-10T14:40:21Z

I absolutely adore this game. I played it for a while on and off whilst streaming, kept coming back to it looking for more, and enjoyed it every time. I've got a vod here, but yea you'll needa scrub through and find the three or so fragments of me playing this.

https://www.twitch.tv/videos/1816190498

The dynamic soundtrack is such perfection. The gradual story told by the hooman was both cute and soul crushing. And bouncing around as a silly little dog fetching orbs was so fun, I love all the little gamey features that each feel so satisfying to play with. Really a perfect 10/10 game, incredible :heart:

Superfetch Dog by benjamin 2023-05-11T07:48:20Z

hehe I found a bug, dying during a cutscene that is being skipped results in the game being permanently sped up. On that note, I really wish boars couldn't follow you up to the hooman, but with the high jump boars, they frequently get up there and hit you during cutscenes whilst you have no control

Hazard Saviour by sinclairstrange 2023-05-03T05:44:00Z

WHAT IN THE WHAT THIS IS INSANE. HOW IS THE WORLD SO HUGE??? Where does it end? Did you sleep? What? How? It's so polished? So many tilesets, enemies and upgrades too? WOW

God I just wanna be able to explore it all and look around, from my first playthrough I found the timer too much. I keep getting stuck super duper far away from the target, where there's somewhere I wanna be but it's behind a wall in a room I gotta go all the way around to reach. Would be super fun if my powerups I bought were saved between runs, so I could build up an epic arsenal rather than gaining all this stuff 30 seconds away from death... Also rip seems that when I minimise the window and write this the timer keeps ticking, heck. I also wish that you gained time from submitting people. Also minor bug, you can't respawn after dying, the 'press any button' doesn't work

But really man this game is insane, I LOVE IT. The scope of game that you tackle is simply insane and you can totally play this for hours. Every frame is gorgeous, every challenge is fun, the sound and music is so so perfect! I just realised that the delivery start and end spots are randomised, neat! I really wanna explore more of the upgrades, but I'll needa come back to try some of that. I kept investing in the boring timer upgrades, but damn these new weapons are super exciting! Top tier game, simply amazing :heart:

De-LIVER by Its_Capp 2023-05-03T11:42:22Z

I was pleasantly surprised by this game, whilst it felt unintuitive at the start, after fiveish runs I was absolutely blitzing through levels. That stab-the-bounce-pad-to-launch-yourself mechanic is really damn fun, and even though the enemies felt like a non-threat (I was just speedrunning past without ever killing them), the jump pads still added some interesting challenges to the platforming. I found the money earned from winning to be pretty meh tho, I won twice, and collected the organ a few times without escaping, and throughout all that only had enough to purchase one health upgrade. If we got more money there could be a better sense of progression, and give more reason to go for 'just one more run'. I love the animations, particularly the idle animation and what, that soundtrack was so freaking epic. Great little game :heart:

Quantron's Game by ImmanentDeath 2023-05-19T07:58:41Z

I gave it a quick play cos it looked cool (sorry I didn't have enough time to do a full playthrough), but it's neat what you've got so far! I just wanted to comment that as cool as the shader is, I found it a bit uncomfortable to look at the game because of all the flickering. I don't think the game's actually flickering, but the bars are just too close together and sampling is causing that flicker, it's particularly noticeable when moving. You could perhaps make the bars wider so that sampling is less of an issue (or maybe an option to turn off the shader if you want). Again though, the game seems great, I just didn't have much time to explore it and wanted to leave this small feedback :heart:

POSTMAN by arya-s 2023-05-07T15:10:36Z

What a cute little game, whilst I didn't get it initially, I got very invested towards the end, only for it to end super abruptly. I'd love to have seen this longer, perhaps with a slightly smaller scope, but better explored mechanics. You can rewatch the stream here;

https://www.twitch.tv/videos/1813689516

Air Delivery by pianoman373 2023-05-10T08:31:06Z

Such a lovely little game, it's really just what I was looking to play. An easy going, fun mini metroidvania, there's not much more to say than thank you for making it

Ambrosia by Demure 2023-05-07T15:07:16Z

I simply cannot believe how incredible this game looks. That intro was worth watching through every time, though it did make it hard to replay and improve my score. If you'd like, you can rewatch the stream here;

https://www.twitch.tv/videos/1813689516

Hell'o-Cargo by agudar 2023-05-07T14:54:51Z

Top tier art and polish, wow! Thanks for sharing it on stream, here's da vod;

https://www.twitch.tv/videos/1813689516

Parcel Larceny by amarokczukay 2023-05-10T14:46:37Z

This was so much fun to stream, thanks for submitting it! I love how soft everything is, like if you make a mistake (like stepping in the vision of a camera, or stepping on a flower or triggering the dog), it wasn't necessarily game over, you could still do things to save the run. The increasing chaos of it all, and keeping all of the obstacles in mind was really fun! Here's a link to the vod if you wanna rewatch;

https://www.twitch.tv/videos/1816190498

Under 30 Minutes by hani 2023-05-17T09:18:11Z

Damn, nice game! Dual wielding felt great, I love the animation for when you pick up a gun and firing is super crunchy. I did manage to fall out of bounds at one point when an enemy pushed me through the wall of the elevator, but a quick restart got me back into the action. Though on that replay I tried playing a bit differently for the hell of it, less shooty and more just sprint to the delivery zone and run back before any enemies spawned. This worked on a surprising number of levels, though it felt like you clued into it towards the end, where enemies quickly spawn blocking your path (good choice).

Though once back into the actiony side of the gameplay, I found myself falling into quite a basic loop of 'stand in the elevator, dual wield weapons, spam both left and right mouse, profit'. I'm not sure if this is how you intended players to play, I feel like you've got a great space to run around and nice movement controls, and it would've been fun to run around and shoot things simultaneously. The reason I didn't play like this is because of the constant threat of being flanked, with just the one circular hallway, it would be very easy for enemies to lock me in, and I can only shoot one direction at a time so I'd get hit in the back. Perhaps a larger or more open level could've encouraged more movement during combat, and you could also have the elevator doors open on both sides, so you're immediately vulnerable from behind and want to get moving to avoid being flanked. I think this would help the combat feel more dynamic, where the player needs to think on their feet to stay alive, though I still enjoyed just spamming, the shooting feels so super crunchy! Overall a nice little game, you've done well bringing it all together :heart:

Blind Delivery by DaivyIsHere 2023-05-10T15:06:56Z

The graphics in this game really blow my mind, most incredible art that I've ever not seen. It's really neat though how you've made a game that can be fully played blind. You can really hear where you are in relation to the other things, the footsteps for example stop when against a wall, the step sounds indicate what you're standing on and the npcs reference different materials when describing places you needa go, a great auditory hint! Here's the link to the stream vod if you'd like to rewatch;

https://www.twitch.tv/videos/1816190498

Parcel Panic by pdotjpg 2023-05-10T14:58:38Z

I'd love to see more variations on this core mechanic, like if there were more rules that got added over time, or even if there was a chance for expectations to be broken. Like each time I saw a letter, I'd deliver without weighing it. What if there was like a 10% chance that actually something was in the letter and it weighed a bunch, so you'd needa weigh more frequently. And with the zip codes I got very used to them starting with 10, what if there was a small chance for it to start with something else? I suppose these things make it more rng oriented than skill-based, but I think rare things, or even a greater variety of common things could help break up the repetition. Still though, the game's got a strong core and I am surprised how much I was able to improve my package management with experience. Here's a link to the stream vod if you wanna rewatch;

https://www.twitch.tv/videos/1816190498

F. Ragile by Akromaly 2023-05-03T11:19:29Z

Oh wow, I love the simplistic joy of this game. It's just the right level of difficulty that I can play and not need to learn any complicated mechanics, I really appreciate the break that this game offered, a chance to just relax. The game was fun the art is charming and the music is such a classic! I do wish that you were blocked from going offscreen rather than it instantly killing you, the threshold on where you die is a bit fuzzy and I often wanted to dodge but ended up killing the run instantly instead. Still I really love this game, the minimalism is very very refreshing :heart:

Delivery Boy Express by civmaniac 2023-05-10T14:52:56Z

I was really surprised by how much damn fun this game was. The controls at the start were quite... finnicky and I had incorrectly guessed this would detract from the game, but once I had that figured, the sheer chaos of the game was such that I couldn't help smiling the whole time! I love how everything interacts with each other, and it was great watching it all unfold in bizarre and often comedic ways. Here's a link to the stream vod if you wanna rewatch;

https://www.twitch.tv/videos/1816190498

Pizza Dash by kdx 2023-05-02T11:30:42Z

Wow the art is so pretty! Such striking colours, and so much detail everywhere! I really liked the final puzzly thing with the pizza, and wish that final level was a bit more fleshed out to make use of that mechanic better. The timer on that was a great change of pace, and I was hoping for just a bit more, it was very fun. There was a few times that I felt I couldn't possibly beat a section, then surprised myself when actually hey, I did beat it, what a great feeling. The music and sounds really brought it all together, excellent little game! :heart:

5-STAR by Wendel Scardua 2023-05-07T15:12:17Z

Damn you got the full streamer coverage, nice. I didn't realise that the goal was score, and when the cat stole a package, I assumed I'd lost rather than simply lost score. It's an interesting approach to a level based game that I don't think I've seen before. Here's a vod that you can rewatch the stream;

https://www.twitch.tv/videos/1813689516

Data Delivery by RPC29 2023-05-10T15:17:05Z

This has a neat concept that led to some fun puzzles. There was only two puzzles that I disliked, the last one (which I still don't know how to beat) and the maze one. The maze wasn't really a puzzle, felt like it was there just to test your patience and didn't bring anything interesting to the table. And for the final puzzle I had multiple solutions that I thought should work, but didn't because of some nuance I don't quite understand. But still, overall the puzzles were really good, and I was genuinely surprised by a few. Here's a link to the stream vod if you'd like to rewatch;

https://www.twitch.tv/videos/1816190498

Mission: Programmable by Jezzamon 2023-05-10T04:44:20Z

hmmm is this broken? The console says I can move right 5 times to win, but clearly I'll just fall in a hole. It looks like the levels aren't loading right for me?

Screenshot 2023-05-10 144340.png

When restarting, I get a bunch of Unknown Color errors, which I presume is corrupting the levels

Screenshot 2023-05-10 144517.png

Mission: Programmable by Jezzamon 2023-05-10T05:06:11Z

Ok I got it working on a different browser, I was on brave, and switched to firefox where it worked. Awesome little game! That final sequence is great, I particularly like that it speeds up as it goes and that music is banger. I do wish though that the level was built in a way that I could destroy every single tile myself using just one loop. Like yeah, you get to the bottom and destroy the foundation which brings down the building... but I wanna do all that destruction myself! Still though I really enjoyed this, it's cute that the levels had the option to automate fully or just do it manually :heart:

Forklift-em-up by BadPiggy 2023-05-02T12:07:16Z

Wow that crate durability is some absolutely despicable game design, I love it. Each crate has five durability, and enemies have two health, so the crate breaks midway through killing someone, brutal. I wish the durability indicator was closer to the action though, it's sitting on the corner of the screen, but my attention is fully at the centre trying to avoid dying. But knowing the crate durability was critical to my survival, so I'd often lose track of it and get bitten. If the crate could change its texture when it's one hit away from breaking as a warning, I think that'd help me to get much further than I did. I love the feeling of absolutely smashing the zombies to pieces though, you really nail the action every time!

Pack It Up by thomaspixelart 2023-05-07T15:03:49Z

Thanks for submitting your game to stream, but sorry my frustration tolerance is so low... I could only wish for options to save more frequently, as the checkpoints were super unforgiving with their separation. If you'd like, you can watch the stream's vod here;

https://www.twitch.tv/videos/1813689516

Deadwood Delivery Dash by krzymsky 2023-05-17T09:43:33Z

Holy wow, brilliant art, 10/5 in that regard, such a lovely style! I love all the detail in the cart, like the skidding, the animations of the bull and how great turning feels. Though I did feel a bit worn out by the game, as I was frequently focused on shooting, then a slight steering error sends me into a wall, instant game over. I really wish this was less punishing, if it could just take off some health, or perhaps depend on what you're carrying. With how punishing the movement is, I eventually gave up on shooting, as the enemies would hit rarely enough that you could just ignore them, which is a shame really, the gunplay is quite fun. But I just couldn't handle multitasking the two and had to prioritise the greater threat. I also found the enemy respawning to be quite aggressive, I think enemies should respawn when you complete a delivery, rather than every 10ish seconds.

I did figure out the differences between the packages, but only through trial and error (crates do nothing, vases break yielding no money if you're hit, tnt instantly explodes if you're hit). I also initially thought I was getting an upgrade, because I'd just submitted the task and it felt like a reward rather than receiving the next task. I also wasn't particularly excited by the different package types, they only really augment your health, but it would've been fun if they also augmented your abilities in either positive or negative ways. Maybe a barrel of beer would throw off your aim, or maybe the dynamite could make your shots explosive (but still have the one hit KO to balance it and give risk/reward), and maybe vases could result in you taking damage if you turn too quickly, so you'd need to be careful with how you move. Things like this could help the game feel more dynamic and make it harder for players to fall into consistent, safe and boring gameplay loops.

Still though, what an awesome game! I truly can't believe your art style, it's definitely one my favourites from recent memory! I didn't have any problems with sound (why can't people just... turn down their system volume?) and despite the criticism above, I really enjoyed my time with it :heart:

Bocks & Co. by AshDuong 2023-05-17T10:10:09Z

Damn I love the logos, they're all so cute and funny! Though I really really wish that the 'breezy' mode was significantly longer, or better still, endless until I hit submit. Whilst I totally get that your vision of the game was the stress, I was really enjoying just drawing these silly little logos and didn't like getting interrupted by the timer expiring. I found even the 35 second mode to be very stressful, especially on big logos like the steak hands that needed filling in. Perhaps a fill bucket could've helped here. I also had difficulty identifying what colour goes where. Like I could often see the breaks, like a different colour goes here vs there, but with how transparent it was, it was difficult to determine exactly which colour to use. I think it would be helpful if there was a reference sheet that had no transparency, or maybe you could show over the top of the colour the number that corresponds to that colour.

Screenshot 2023-05-17 195713.png

Still though, very neat game, it was fun playing it a few times to see all of the logos! It took me a few tries to beat breezy, and I could just barely manage fine but don't think I'm fast enough for any of the others. With the game rating me on the quality of my drawings, I really wanted to take my time, so it took a few runs to break that preconceived notion. But once that was broken, I did enjoy the speed. Lovely game :heart:

Back to the Roots by Essillore 2023-05-07T14:57:32Z

I'm not quite sure what I was doing, but from the sounds of it, you've got a good direction to head. I hope the stream is helpful in improving the game or for your future endeavours! Here's a link to the vod;

https://www.twitch.tv/videos/1813689516

PARCEL PUNISHER by SirMilkman 2023-05-02T11:51:46Z

Hoo boy that final level is tough as nails! I really enjoyed the fast paced levels, but with that one being so long, I had to play very cautiously, which was different, but it didn't really feel like the game's strong point, so it didn't quite feel right ending it there. I was probably just playing it wrong, trying to lure people and only attacking with the box since it's safest, but slow. There could've maybe been like a timer or some sort of bonus in the end to incentivise speedy play for that specific level.

I really love the earlier levels though, so fast paced, I can't believe that each level only took like 5 seconds to beat. So much happened in those few seconds, absolutely crazy gameplay! And the soundtrack is such a banger, I felt like the coolest delivery guy to ever be drawn on paper. Brilliant game, glad I came back to it now that I'm fully awake =P

STARFLAIL by Mors 2023-05-08T12:06:50Z

This is such a damn cool game, getting a multi combo with the flail is just... WOW. But also damn I suck. My 'best' run was on my very first try, before I realised I had to do deliveries. I was just having fun spinning out of control and killing as many doods as possible. Then next run I realised I had to do deliveries, and idk, it felt less fun from there? Like I still can do the spinning out of control for no reason thing, but the game clearly wants me going over there instead and doing this forever isn't really getting me anywhere. And now that my goal is to go over there instead of killing guys, idk it just isn't meshing right and my flailing game is suffering. If I stop trying to deliver, I am badass, but whilst delivering I just try to clip a few guys and fail most of the time. I'm pretty sure this is a me problem, I just wanna flail around endlessly, but whilst delivering I tend to fail instead of flail. Best deliveries I've gotten is just 1, but the highest combo I got was x25.

Flailing is so much fun, the physics you've made feel so intuitive even as the flail's momentum affects you. Combos feel so good, and music is a total banger. Love the lenient lose condition, though I did occasionally run out of fuel without realising I was low. Awesome game, the level of polish is crazy :heart:

LD54 — Limited Space

World Weaver by JUSTCAMH 2024-04-27T22:09:04Z

@andriybyelikov https://soundcloud.com/robotmeadows/observation

Choo Choo Kitchen by coffeemakingtoaster 2023-10-19T13:56:54Z

My glorious potato soup!

Screenshot 2023-10-20 005424.png

I would genuinely love to see this be brought to a playable state, the idea of an intricate train set weaving around the kitchen automating food is very captivating!

Tiny Temple by sinclairstrange 2023-10-04T00:18:12Z

Good god man do you ever rest? Amazing game, I've played for an hour and could honestly play for many more (though I'm currently meant to be working =P) The only issue I had was occasionally a room was entirely black and couldn't see anything, but those two runs were cursed to heck and back so oh well. Super fun, I have no idea how you pull off 100 rooms and a bajillion items, curses, blessings, weapons and enemies all in three days. Genuinely bonkers. :heart:

Time it right! by andriybyelikov 2023-10-20T22:14:42Z

Yooo this was awesome! It took a while to understand how to lay fuses (that I needed to drag + needed to connect one to pipe and others to each other), your video really helped with understanding, thanks for adding that. Once I had figured out how the fuses worked I had a blast (hehe)! I was genuinely hoping for more levels, in the current level I used all 0.5 second fuses, would be fun to see more variety that encourages tighter timing.

Screenshot 2023-10-21 090227.png

Regarding the initial learning, it was difficult to tell which explosives could be connected from / to. I understand now that you need a line of fuses that can't have any loops, dead ends or splits. I had expected that splits would work, where one explosive could have multiple fuses exiting it to trigger two things at once, something like below. This seemed likely because of how many ports were on each explosive, it looked like more than two fuses (one input one output) should work. I'd expected this to launch me diagonally, and whilst I could do this with a super short fuse, this is what I had expected would work (the game didn't allow this it's an edit):

Split fuse.png

I also had issues figuring I had to drag the fuse to a pipe. Whilst it's kinda cliche, there could be one of those dynamite lever boxes, that'd make it obvious that you've gotta draw a fuse to that. It took a few minutes to learn, but I would've loved to see more levels of this, once I got it, perfecting my flight path was really quite fun! It's surprisingly consistent, I imagine lots of moving parts in future levels to make for some tricky timing and positioning. Neat game, well done! :v:

Solarkid Sacrifice by SirMilkman 2023-10-04T12:40:44Z

Holy heeeck this is stressful! But damn your art style is always so nice and here especially so, I really envy your minimalism. Unfortunately no, solarkid can not save it, at least not when controlled by me... Played it on stream (right at the start), great game :heart:

Rude Bear Rollout by alexrose 2023-10-20T00:13:25Z

We need a sing along video for the amazing music in this game! Such a banger!

Just why? by Donitz 2023-10-19T09:45:25Z

Holy heck I finally got it! Came back to it two streams in a row to finally get it, gg awesome game!

Screenshot 2023-10-19 204440.png

CERT by tjm 2023-10-11T11:17:14Z

Amazing puzzle mechanic, I have never considered having a game entirely on paper but you've done it flawlessly. The one part that had me really really stumped was how were you supposed to know to rearrange empty spaces into a word? I had to cheat to see the word 'back' as an answer, and then I noticed, huh, yeah I guess that is in there, though I don't know the steps to learn that. I'm glad I cheated, because I had all three pieces, but nowhere to put them and was really lost as to where you wanted me to advance. There was also a spot earlier on where I got similarly lost, when I unlocked the hub, I was immediately excited to look around for other hub pages. But that led nowhere and I didn't know where to go, had to reread everything to find that in the corner of the hub page said to freely advance to next page, which was unexpected as I was looking for an unsolved puzzle or a hub icon. Still though I really enjoyed this game, it really was an adventure navigating the pages and learning the rules! :heart:

CERT by tjm 2023-10-11T22:11:02Z

Right I see that now. I did go back looking at other pages and at the three fragment pages especially, though throughout the game there had never been important info in the text, which was entirely for lore and story. I absolutely read this, though didn’t consider it relevant to solving as all hints were previously boxed. Even if it had been boxed, I would have had a tricky time solving this, but I think I could’ve managed. My big problem was I had no loose threads to continue with, but if I had these boxes of hints that I hadn’t used yet, I’d try piecing them together.

Micromachines by HolyBlackCat 2023-10-22T02:51:20Z

Holy wow amazing amazing game, those levels really encouraged you to build these wacky ass things that just somehow worked, it's amazing how the puzzles had two aspects to them, building it, and using it in weird ways to accomplish your goal. And then whilst accomplishing the goal you'd realise things that were lacking, and be able to make informed changes to your design it such an iterative and logical way! 6/5 stars for sure! :heart:

LD55 — Summoning

Summon Shuffleboard by thyoi 2024-04-29T12:32:21Z

Hey, I played this on stream! This was such an awesome game, jam packed with all your usual polish, amazing character art and fun spin on a classic game! I really see the rogue like thing working for this, I could imagine many more balls and even customising a ‘deck’ to get the perfect set of balls for any challenge.

Here’s the vod if you’d like to see what happened: https://www.twitch.tv/videos/2131744728

Summon Shuffleboard by thyoi 2024-04-29T23:14:15Z

@thyoi the heck do you mean, the custom ball effects were the twist, it was amazing! I was getting so far into strategising all the effects and that completely changed the game for me, great twist!

Phasebound by Kepsert 2024-04-19T14:52:39Z

I didn’t expect I’d have the skills to make some of these tricky jumps, but was surprisingly do able! Such a slick mechanic, I was constantly expecting secrets as it feels like the sort of game that could easily be hiding things around every corner :heart:

https://www.twitch.tv/videos/2123757357

Sinful Scoops by Blue Pin Studio 2024-04-19T15:01:03Z

Icecream to represent sins is such a funky idea that I’d never expect to work, but totally does! I love the difficulty modifiers that appear in later levels :heart:

https://www.twitch.tv/videos/2123757357

Armamancer - Never Reload by coffeemakingtoaster 2024-04-17T14:35:26Z

The voice lines are great! Banana! I have infinite mana! And others! I had lots of fun just listening to their goofy lines, great fun! :heart:

https://www.twitch.tv/videos/2122044081

Eldritch Vessel Academy by tomrijnbeek 2024-04-17T14:49:27Z

A rather intense game, not what I expected from a puzzle game, but I enjoyed it! The levels flowed really well, which made it simple to navigate even when panicking about the timer! :heart:

https://www.twitch.tv/videos/2122044081

The Mage And The Assassins by 0X_VOID_X0 2024-04-27T08:03:27Z

I felt a bit overwhelmed by all the stuff that you unloaded onto the player in such a small span of time, but did get there eventually. It felt like the summoning mechanic wasn’t very rewarding though, and in my final run I don’t believe I summoned anything at all. This was for a few reasons; energy took so long to collect, the summons were relatively weak and healing was very valuable so I focussed my energy on this. So in a way, having the heal mechanic kinda made the summoning less valuable. Still though great job on it, if only the game had been longer then maybe I’d have had more time to get to know everything better.

https://www.twitch.tv/videos/2129902300

Middleman Summons by Jvdwijk 2024-04-19T14:49:53Z

Banger theme song! The last level was actually pretty neat how it forced you along a really long path where on the surface the level seemed simple :heart:

https://www.twitch.tv/videos/2123757357

Tiny Summons by Jeremy Ryan 2024-04-17T00:01:35Z

Fun little game, I'm glad I dropped in and gave it a try! I love the social element of it being on twitch, adds a lot to it, like playing smash with friends but actually I don't have any friends! :heart:

Necrohold by Tricky_Fat_Cat 2024-04-27T23:18:04Z

You guys are crazy with your team size! I played this game on stream, was a bit confused initially, but got there eventually! I just don’t understand why the game is so dark, maybe units / enemies could have had lights on them so you can both see them and appreciate all the detail that was put into their character models. You can see what happened in the stream here: https://www.twitch.tv/videos/2130698362

Imp Master by Owtuvammo 2024-04-27T13:58:24Z

I really liked the first two levels, both were predictable and had very minimal trial and error. But I feel the third level shouldn’t have had the lighting mechanic, as this made it very difficult to tell what a particular lever did. It’d open a door somewhere, but there’d often be no way to know where since the door wasn’t lit. Otherwise though the game was fun! :heart:

https://www.twitch.tv/videos/2130698362

FRIED AWAY by Kyrios 2024-04-18T08:30:47Z

What an awesome game! It's been a while since I've encountered quite as much jank as is in this game, but with the amazing music, sounds and animation, I couldn't help but keep playing anyway! I only ask for one thing: could you please pretty please upload the entire soundtrack somewhere? I really wanna hear the rest of this banger that you've made, but keep dying too early to hear it all. Amazing game! :heart:

Mammon & Sons by HexStart 2024-04-22T14:04:46Z

I finally got around to finishing this on stream! For the most part the game was really simple to grasp, and once I knew what was going on, was able to fairly quickly raise my rating to a glorious 5 stars! I’m just not sure why so many tasks had to have long timers associated with them when there was nothing to do whilst the timer ticked along.

For your reference, here was the first stream where I was tired and didn’t do much: https://www.twitch.tv/videos/2123757357

Followed by this one where I beat it, after one slight whoopsie: https://www.twitch.tv/videos/2126502001

A Grave Mistake by JUSTCAMH 2024-04-17T04:58:44Z

@diego-teran @doctor-zeus there are just two secrets to find, one on either side of the world. They’re both tricky to reach, but hopefully simple to find. It’ll say on the end screen how many you read.

@doctor-zeus I’m so happy to hear you enjoyed and that all the moments landed! Dig speed was so you had a chance to cancel, as the operation often can’t be simply undone, and it’s easy to dig the wrong spot. It taking time also incentivises you to learn rather than brute forcing every possible combination, though perhaps not as important in the late game. I’ve got a larger project in the works with similar vibes that I’m really excited to share in a few months, and will sooner or later be looking for testers if you wanna get in touch.

@nbumgardner Thanks for the stream, was very fun to watch and see chat solving it alongside you! :heart:

Burn with me by Nozomu57 2024-04-27T08:16:22Z

What an awesome awesome game, I love this unique card based mechanic! I’m still not sure how the max difficulty is possible, but it’s neat that you get to choose. I’m still unsure about the sacrifice mechanic, early on I thought it was a temporary discard which seemed ok, but losing cards permanently seems mostly negative. But I suppose that also adds a chance for skill to turn that negative into a positive? Anywho great game, the presentation was absolutely on point and very clear! :heart:

https://www.twitch.tv/videos/2129902300

Dungeon of the Bone Summoner by itsBoats 2024-04-17T14:30:44Z

I was rather confused in the start, but got there in the end. I think I missed some of the usual boats simplicity, but I still enjoyed it once I had a grasp of it. Skeles seem really powerful! :heart:

https://www.twitch.tv/videos/2122044081

Blåkulla by Simon Rahnasto 2024-04-22T14:28:33Z

The game looks absolutely incredible! Whilst I was playing I didn’t really get to appreciate all the animations of the enemies + my summons, they all look great! That being said, I feel like the game had a lot form over function, where it looked snazzy, but was unnecessarily complicated to use. The way the cards slide across the screen looks epic, and the way it draws out the spell is super slick, buuuuut you could’ve just shown a list of all the symbols + their current charge and then you would always know what spells are ready and how to draw them, no more steps needed! Little things like scrolling through the deck added a lot of mental load, and rewatching I see that I didn’t grasp the difference between a blue and red spell, despite you clearly spelling it out many times. Also with so many spells, I could never recall all the spells, which was made harder by the fact you could only see spells when hovered over them + scrolled to the right spot. All that being said, I still really loved the game, and just hope this feedback is helpful! :heart:

https://www.twitch.tv/videos/2126502001

Child of Ruin by Rick Williams 2024-04-28T00:01:42Z

Hey team, I played this game on stream! I can’t believe the size of the team and the fact you made anything at all in this time is incredible! I didn’t have much time though, so sorry for the rushed playthrough. You can see what happened here: https://www.twitch.tv/videos/2130698362

Idle Hands by Saryah 2024-04-29T12:17:05Z

Hey, I played the game on stream! I feel there could have been more going on in the game, particularly in the player’s room when waiting for new contracts. Maybe people could leave reviews that you can read from your room, or there could be parkour / collectables for the downtime. Perhaps also some random modifiers for the main game, things like floor is lava, or maybe some opposing demons who could hinder you. But anywho, the 3D art is really well done, you can see what happened here: https://www.twitch.tv/videos/2131744728

Throes of the Javelin by MatterLinx 2024-04-27T13:40:37Z

Hey, I played this on stream (not submitted by you I just wanted to play it!) The mechanic is super fun to get the hang of and has lots of interesting interactions to learn. There was one spiked pit which I spent a while getting into only to find it was empty, but otherwise I really enjoyed it! You can see what happened here: https://www.twitch.tv/videos/2129902300

The Basis of All Creations by alaah 2024-04-29T12:22:19Z

I really enjoyed this, the vibe is awesome, and the mysterious recipes were very well done. I do feel a bit ripped off by that last recipe though, it was so dang expensive so I didn’t want to invest until I had all the ingredients… but actually you’re meant to only partially make it then the game gives you the rest?!? That’s the only bit that felt unintuitive to me. How one part of the recipe book was torn off, it’d be really awesome if there was some mechanical you had to solve (or maybe give the right items) to unlock the other half and get even more cryptic recipes!

https://www.twitch.tv/videos/2131744728

Weedwacker by benjiehotwheels 2024-04-17T14:33:54Z

Fun game! I love how you needed lots of time to upgrade, so would need to setup lots of towers to protect you during that time. And the length of the combo was a great way to scale the difficulty! :heart:

https://www.twitch.tv/videos/2122044081

Mage Matrix by Mads 2024-04-19T15:06:29Z

Nice and simple little puzzle game. Despite that though, I really wish the levels had less redundancy to them, the smaller and more ordered levels were the ones I enjoyed most. I like how you introduced more colours as an easy but effective way to add more to the late game puzzles :heart:

https://www.twitch.tv/videos/2123757357

Tao by leorean 2024-04-27T07:58:23Z

Awesome awesome game! I played this on stream, I thought I was stuck at one point and rebooted the game, but have since realised I could’ve escaped. I kept looking for secrets, there was a few points that set off my secret senses, but sadly had nothing. Still though, I loved the game, and I hope the video offers some more helpful feedback, you can see what happened here: https://www.twitch.tv/videos/2129902300

Salmoning by kuviman 2024-04-17T14:26:42Z

Really awesome that I got to play it with the whole gang! I’m still not exactly sure what’s up with the coop mode, but was still fun just running around, filling orders and blinging out my guy! :heart:

https://www.twitch.tv/videos/2122044081

Ink Summoner by Custodi 2024-04-17T14:45:50Z

I absolutely love the central mechanic for this game, it’s simple but has a lot of potential for different spells and tools. I just wish that what you had was more fleshed out rather than piling on more stuff. I for one really loved the opening for the game where you had to write S, I felt very smart figuring that out! :heart:

https://www.twitch.tv/videos/2122044081

Midnight Mage by SparkyDoc07 2024-04-27T08:24:21Z

It was difficult to understand how to control the game, there were a lot of controls that were difficult to discover via trial and error. Now perhaps I should’ve read your game page, but it’s best to have your controls be taught in game too, and to walk the player through the mechanics in a more interactive way. One thing that I think would’ve added a lot to this game is sounds for the enemies, so that you could hear them sneaking up behind you, getting louder and perhaps even being louder in the left / right ear to imply direction. I felt I was often taking damage to enemies whom I didn’t know were behind me. There was also an apparent balancing problem of the persistent spikes vs the single use spells, which you can see in the stream vod, I hope this feedback helps! :heart:

https://www.twitch.tv/videos/2129902300

Footlong Flight by YellowKamel 2024-04-29T12:29:00Z

Daym the art in this is crazy! I love how the search lights show you when a hazard is on the edge of the screen, super smart approach that I’ve never seen before! :heart:

https://www.twitch.tv/videos/2131744728

The Royal Writ by Save Sloth Studios 2024-04-17T14:53:37Z

Man I can’t believe how insanely well polished this is. There’s so much but it all comes as very simple and easy to approach. I didn’t really like the tutorial for the game as there was just so much dumped on the player when in reality it’s really quite simple. But otherwise it was a fun game, I’m just sorry for accidentally killing so many guys… :heart:

https://www.twitch.tv/videos/2122044081

⸸ INVERSIO NEGOTIUM ⸸ by pierogo 2024-04-17T14:43:21Z

Such an amazing bullet hell! There was so much going on, but it always felt possible. I love the variety in the spells, that it was often worthwhile to deal less damage, but to do so faster and more easily. The idea of making the player move to perform actions is really interesting! :heart:

https://www.twitch.tv/videos/2122044081

Summon In The Dungeon by Kujoen 2024-04-27T08:10:21Z

Damn I didn’t quite beat it… took a bit to understand the mechanics, I feel the tutorial would be more helpful if you could reopen it during play. But once I knew how to play it was fun, and I definitely think I have the knowledge now to be able to beat it on the next try. Thinking about it more though, I’m not sure what the enemy conversion mechanic added to the game? Like if I have 400 energy, I couldn’t go straight to a reaper, I first have to summon the lowest guys, upgrade them, then upgrade again. This didn’t cost any additional energy, and didn’t really add any strategy, only extra steps required to summon bulky units. This is why I feel a pause button was needed to be able to do all these steps quickly and more accurately. But you could’ve just placed higher tier units like you do for the small skeletons… Anywho, I still really enjoyed the game! :heart:

https://www.twitch.tv/videos/2129902300

wiz by torcado 2024-04-27T23:26:07Z

Hey torcado, I played this on stream! The mechanic is so dang unique (as yours always are)! As for the upgrades though, these didn’t seem particularly rewarding, as their usefulness seemed quite limited, and the controls were tricky (I was using mouse when it seems keyboard would’ve been better for triggering lots of different skills). Anywho, you can see what happened on stream here: https://www.twitch.tv/videos/2130698362

Infernal Ascension by Cosmo8 2024-04-27T13:52:38Z

Damn that boss is tricky! But I love all the different movement options in this, you did a great job combining movement and combat in a really fluid way, where every ability offered both mobility and damage output. And secrets, yay! :heart:

https://www.twitch.tv/videos/2130698362

Spirit Stone's Summon by Ausstein 2024-04-22T15:21:09Z

Apologies for all the rough feedback on stream, I hope it came off as helpful rather than negative, but regardless, I wanted to give some further thoughts that I wasn’t able to express. A game of this length really needs safety nets, in my run it felt like one small thing went wrong and irreparably ruined an otherwise very strong run. If enemies would take damage when hurting plants for example, then they could only destroy so much of your base and would give the player a chance to learn from that.

And with the structure of waves, there isn’t much feedback given to the player. I would suggest speeding up the enemies or spawning them closer, then wait for all enemies to die before starting the next wave. This way I can see that uh oh, my base barely made it through this wave, I need to go on an upgrade frenzy! And I can quickly see that lots of enemies are getting through on the right, so maybe I need more defense there. But because it took so long for enemies to reach the base, by the time I’d realised my base had these issues, there was simply too many enemies piled up that there was no chance for me to respond.

Anywho, hopefully this is useful, I have a hard time explaining my thoughts in the moment, which is why the feedback given in the stream felt so scattershot. Good luck with your future games! :heart:

https://www.twitch.tv/videos/2126502001

The Summoner's Forest by joe40001 2024-04-28T10:11:17Z

Wooooooo Screenshot 2024-04-28 201045.png

The Summoning of the Dark Forest by Tygrak 2024-04-29T12:35:49Z

Hey, I played this on stream, it was actually recommended by a viewer! I did find myself getting rather lost though, and felt that an essential door could be hiding anywhere and I’d never find it. Fortunately I actually did find the end, but felt that a lot of the solutions felt quite arbitrary. Perhaps that was the goal of the game to make you feel crazy as your blindly wandering this huge space, if so I totally dig that artistic intent.

You can see what happened here: https://www.twitch.tv/videos/2131744728

Summon & Summoff by aa4z2 2024-04-28T11:11:53Z

Woooooooo

Screenshot 2024-04-28 211129.png

The Birth*Day of Cthulhu by orangemagik 2024-04-27T13:37:55Z

Hey! I tried playing this game on stream, but was really lost as to how to play it. The art looks incredible, but no amount of fiddling or reading the game page could solve it for me. I was confused as to why people sometimes unfollow you? And other times neither whispering nor shouting were effective. And what to do about the white rival? I’d be down to try again if you could answer some of these! Here’s the vod so you can see what happened: https://www.twitch.tv/videos/2129902300

Apprentice Binder by andriybyelikov 2024-04-27T13:28:17Z

Neat little puzzle game, the controls were clear, and I was very quickly able to get in and play. There was sometimes a bit of physics jank, I feel that rotation should have been locked so that the wind dragon always pointed up, and perhaps the slime shouldn’t have been solid for the player. Anywho, neat little game! :heart:

https://www.twitch.tv/videos/2129902300

Remnant Revival by subzerofusion 2024-04-22T15:30:36Z

Man I was unprepared for how awesome this game turned out to be! It was difficult to figure everything out, and I certainly wouldn’t have understood it without your guidance, I think the tutorial needs to go more in depth about how the summoning works. But hot damn is it funny that items could weigh down buttons, and I love how that was both good at times but also very bad! Outstanding mechanic! :heart:

https://www.twitch.tv/videos/2126502001

Colormancer by ildfuglen 2024-04-29T12:40:26Z

Loved the puzzles in this! It felt like levels 1-8 were all tutorials and #9 was the first where things really started ramping up, I’d have liked to have seen it go even further with more puzzles! I also feel it would be valuable to have all things of a particular colour toggle when hitting that colour’s button, rather than having specific buttons bound to specific doors. That was kinda unintuitive, but otherwise it all made sense and I enjoyed it! :heart:

https://www.twitch.tv/videos/2131744728

Heroes of Keys & Kingdoms by NBumgardner 2024-04-26T07:55:26Z

Awesome game! I played after watching on stream yesterday and had a blast, I managed to beat everything and finish off with full HP! I was really concerned about the castle, but then it... wasn't that bad? It had one move that only added one block, I was certain it must be charging something and I'd get obliterated next move, but nope, barely a scratch! I still loved this game and was really hoping to find an endless mode at the end! :heart:

Heroes of Keys & Kingdoms by NBumgardner 2024-04-27T02:33:44Z

Nice design retrospective! My experience with the castle was that it did the 1 block, and I was sure it was charging something. It did 10 damage, not scary at all. Then 25 and it seemed like the damage would keep scaling up from there. But then it did 25 again. So from your design doc, I’d guess 25 dmg was its big attack, but really 25 damage didn’t phase me at all, largely because attacking will always block as well. So generally without trying, a big attack would also protect against 15ish damage.

I found the most scary enemy to be the dragon, whom deals unblockable damage, putting a very real timer onto the combat, where if I don’t kill it quickly, I’d end up dead. I had hoped the castle was doing something similar, where if I didn’t kill it fast enough, it would be guaranteed to kill me eventually. So it could do 10, then 25, 35, 40, 50, and keep scaling up damage to send you into a panic.

Though to be fair all of this is coming from someone who already knew all the strategies from having watched it be played on stream. So I already knew to finish off the skeleton guy before he healed and had saved up heaps of damage. I was also going all in on the ‘double the effect of the first hero’, which is a mechanic I probably wouldn’t have understood on my own, but allowed me to do some truly devastating attacks. I would’ve just loved to see more enemies to challenge me further as I really enjoyed the mechanics of it!

Heroes of Keys & Kingdoms by NBumgardner 2024-04-27T03:15:44Z

Since conscription sucks, I came back and beat the game without any peasants! This was actually a really fun challenge, I always had to wait a turn at the start to be able to get good letters going. And vowels were in low supply, so I had to get some creative words going. The dragon and skeleton king were both pretty challenging, though the castle was a pushover, killed it entirely with magic damage, the walls never fell!

No Conscripts.png

Globeba by Saturnyoshi 2024-04-29T12:48:05Z

I played this on stream and hot damn, this is absolutely incredible! For so long I’ve had in my mind a sort of reference point for what a 5 star LD game looks like, and this one goes way way beyond that! I can’t believe the amount of content, the number of brilliantly designed moments and ultimately I can’t believe how well it all works together. The one part I disliked was the final dungeon of the game, which was far too maze-like, had a lot of one way corridors that wouldn’t let you return, and had a lot of puzzles that had to be re-solved when passing by again. And I knew that I had collected the boss key, but at some point I had died and didn’t realise I had lost the boss key too. So some puzzle somewhere that I thought I had solved actually needed to be solved again to get the boss key, and I got rather stuck at this point. But otherwise I had an absolute blast with this, 6 stars out of 5! :heart:

You can see what happened here, your game is at the end https://www.twitch.tv/videos/2131744728

Seance by alexrose 2024-04-17T14:39:25Z

Man I came into this expecting another goofy little rude bear game, and instead you (and the rest of your amazing team) deliver this incredible masterpiece! I’m now just curious what would happen if I typed things in the ouija board before I knew them, could I summon baphomet right from the start??? I’m also hoping that you put up the soundtrack for this!

https://www.twitch.tv/videos/2122044081

Seance by alexrose 2024-04-23T02:42:59Z

*(queue bernie sanders):*

I am once again asking for your banger soundtrack to be uploaded somewhere so I can listen to it occasionally!

Demonic Panic by Guilloteam 2024-04-22T15:26:37Z

The game looks great, I love the details of things like enemies climbing down from ropes instead of appearing. I feel like the game was missing one mechanic to add a little something to help with some of the slower moments, something like a weak projectile or maybe a dash. A dash in particular feels like it could complement the circle drawing. Still a very fun game great work team! :heart:

https://www.twitch.tv/videos/2126502001

Devotion - A fairytale by daandruff 2024-04-27T23:21:18Z

Hey, I played this on stream! I was hoping to have some cryptic puzzles to solve, but seems you were going more for the art side, which looks absolutely incredible! You can see what happened on stream here: https://www.twitch.tv/videos/2130698362

Spirit Edge by BadPiggy 2024-04-19T14:57:26Z

Damn it is hard keeping up with the enemies, they’re just so quick! But everything is feeling as juicy as ever, especially that spin attack feels great! :heart:

https://www.twitch.tv/videos/2123757357

Summoner's Chess by Matt Ravenhall 2024-04-19T15:03:42Z

Such an awesome twist on chess! I feel that some of the pieces were too expensive, it would be cheaper for example to buy a rook + bishop than to buy a queen, which doesn’t feel right. It’d also be really awesome to have a leaderboard based off how much money is left over by the end of the game, as a way to quantify how well you did :heart:

https://www.twitch.tv/videos/2123757357

My Little Demons by Kaish 2024-04-27T13:49:12Z

Awesome game, there was some great puzzle mechanics here! I did have some difficulty with the controls though, like actually a lot of difficulty, but did get there eventually. I also feel that for a puzzle the challenge should mostly be figuring out the solution, then performing that solution should be easy. But there was a few times that you required some really tricky jumps which threw that off (and forced you to re-place everything when you fail). Still had fun though, and ai particularly like the digging guy, I feel like he had a lot of potential! :heart:

https://www.twitch.tv/videos/2130698362

Freezing Hell by Sozey 2024-04-19T14:42:33Z

Great job making a 3D game in the time, it looks brilliant! I felt the summoning could be better integrated into the combat, as it didn’t seem too useful when the player was still vulnerable and the summons were very weak. Still a great game overall and next time I hope to find treasure under the stairs!

https://www.twitch.tv/videos/2123757357

Demon Well by 100th_Coin 2024-04-27T14:49:50Z

Amazing game, wow! I played this on stream, and whilst I really enjoyed the voice acting, I’ve since realised I didn’t have it loud enough that viewers could hear all your funny voice delivery, a real shame! Definitely the most funny game I’ve played this jam, and outside of a few slightly confusing points, this game was perfect! Here’s the vod so you can see what happened: https://www.twitch.tv/videos/2130698362

Sky Dudes by osh.studio 2024-04-27T13:33:28Z

Hey, I played this game on stream! Overall it was a nice and chill island builder, whilst it wasn’t exactly deep, I still played a few times to try and conquer some enemies (with varying success). The background should have had more details to it, I like the occasional clouds which make it clear that you’re moving, but these were too infrequent. Also I wish you could upgrade your wind recharge speed (maybe by having more dudes, or with another resource such as coal). You can watch the vod to see what happened here: https://www.twitch.tv/videos/2129902300

CHAZM by amarokczukay 2024-04-17T14:47:50Z

A surprisingly deep game, I was constantly learning and getting a better feel for what was and wasn’t possible. I’m not sure that the more expensive powers were worth it, but I really love the push and pull of the rocks mechanic, where it’s both good and bad to have! :heart:

https://www.twitch.tv/videos/2122044081

A Clash of Horns by fabula_rasa 2024-04-19T14:59:29Z

Such a fun game, I dunno how you make so much content in such a short amount of time. I really enjoyed the strategy, and the AI felt really competent which made for a great challenge! :heart:

https://www.twitch.tv/videos/2123757357

Pitchfork Pandemonium by AndideBob 2024-04-17T14:41:24Z

The mummy is so OP! But still a fun little game, the speed which units are summoned adds a lot to the strategy! :heart:

https://www.twitch.tv/videos/2122044081

Illusions of Grandeur by Koolruz 2024-04-27T23:29:38Z

Hey, I played this on stream! That last puzzle really broke my brain, and I’d love to see more puzzles like it that truly exploit the illusion. I felt that a lot of the puzzles took place on disconnected islands or climbed up only one or two blocks, which didn’t really use the illusion much. But that last puzzle’s solution was completely wacky, I love it! You can see what happened on stream here: https://www.twitch.tv/videos/2130698362

Motivation by maxplusplus 2024-04-19T14:54:32Z

I really really love the mechanic used here! The very first puzzle, was such a moment, I had no idea what I was getting myself into, and the game immediately blew my mind! :heart:

https://www.twitch.tv/videos/2123757357

Summon Or Unsummon by DaivyIsHere 2024-04-19T14:45:20Z

All hail the mighty fish god! What an incredible twist, and I really enjoyed learning the game without a tutorial, I just wish you could see the level of summoned enemies before they drop. Great work, super memorable game! :heart:

https://www.twitch.tv/videos/2123757357

Danger Zone! by Romulo_Developer 2024-04-22T14:39:22Z

Nice little arena shooter! I agree with what’s said above, that increasing the difficulty doesn’t seem to be worthwhile. I would argue that it should be impossible for the player to stay on a low difficulty forever, there should be a reason that you’re eventually forced to increase the difficulty, or that the game ups the difficulty even if you don’t. Otherwise if it’ll be possible to infinitely power up or get infinite score, which really invalidates both the score and the sense of achievement.

https://www.twitch.tv/videos/2126502001

Crossworld by XRy 2024-04-26T08:27:48Z

Neat little game, I have no idea how all this could be working on the back end, very impressive! It was quite hard to figure out what you were meant to do from the start though, I didn't find the instructions very clear. Would've been nice to have fewer words and more pictures, but once I knew it made total sense! The one other problem I had whilst playing was the dictionary not recognising a bunch of really common words, neither 'net' nor 'is' gets accepted.

And with this game I wish you could retry a given puzzle once you've seen the word values! I often found the resonance to be highly unintuitive, and felt I was losing in unpredictable ways, but would've totally tried again if I could. Despite all this, I genuinely really enjoyed my time with this game, it makes you think in an interesting way! Scrabble really rewards you for packing as many words as closely together as possible, and combined with resonance this made for a really interesting word puzzle! I would love to see this developed as a web app that you can quickly open up and play every so often, perhaps with a daily challenge like wordle :heart: