Wall Wizard by Strega 2023-10-20T21:24:01Z ♥ 1
This was a lovely game and I enjoyed blowing up slimes. Definitely will play more later.
Foon → Ludum Dare Explorer → Users → dk5000p
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | No Signal | jam | 761 | 2.96 | 2.86 | 3.12 | 3.05 | 1.74 | 2.86 | 3.14 | |||
| 2025 | 58 | Collector | The Soul Collector | jam | |||||||||||
| 2023 | 54 | Limited Space | Limited Jumps | jam | 1129 | 2.35 | 2.50 | 2.29 | 2.63 | 2.25 | 2.38 | ||||
| 2023 | 53 | Delivery | Delivery | jam | 1225 | 2.28 | 2.13 | 2.13 | 3.50 | 2.24 | 2.65 | 2.74 | |||
| 2023 | 52 | Harvest | Farming For FUn | jam | 819 | 2.38 | 2.30 | 2.28 | 3.35 | 2.64 | 2.34 | ||||
| 2022 | 50 | Delay the inevitable | Time Wars | jam | |||||||||||
| 2021 | 49 | Unstable | The Unstable Graveyard | jam | 1518 | 2.29 | 2.29 | 1.81 | 2.64 | 2.64 | 2.38 | 2.86 | |||
| 2021 | 48 | Deeper and deeper | Trek Through Billy | compo | 453 | 3.46 | 3.33 | 3.31 | 3.71 | 3.52 | 4.08 | 4.17 | 3.83 | ||
| 2020 | 47 | Stuck in a loop | Falling Forever | compo | 528 | 2.97 | 2.68 | 2.75 | 3.38 | 2.68 | 2.90 | 3.23 | 3.07 | ||
| 2020 | 46 | Keep it alive | Protect the Egg | compo | 1058 | 2.50 | 2.41 | 2.52 | 3.13 | 1.88 | 2.33 | 2.64 | 2.29 | ||
| 2019 | 45 | Start with nothing | Appeasing the Quadopus | compo | 460 | 2.81 | 3.06 | 2.42 | 2.18 | 2.56 | 2.69 | 3.66 | 2.84 | ||
| 2019 | 44 | Your life is currency | The Bounty Hunter | compo | 327 | 3.21 | 3.04 | 4.03 | 2.73 | 2.30 | 3.08 | 3.53 | 3.15 | ||
| 2018 | 43 | Sacrifices must be made | Cowboy Hell | compo | 413 | 2.93 | 2.79 | 2.89 | 3.51 | 2.78 | 3.54 | 3.74 | 3.03 | ||
| 2018 | 42 | Running out of space | The City Of Forgotten Toys | compo | 714 | 2.34 | 2.32 | 2.24 | 2.20 | 2.02 | 2.72 | 3.06 | 2.48 |
dk5000p leaves an average of 30.0 feedback comments each event.
This was a lovely game and I enjoyed blowing up slimes. Definitely will play more later.
Definitely good mood, felt very spooky. I would have liked some indicator where orbs were.
Took me a second to figure out what I was supposed to be doing but after that I had fun stuffing sardines into trains.
Enjoyed the game. The arrow setting fire was a fun effect and good introduction of the game mechanics.
I also could only place one turtle but enjoyed the sounds and overall gameplay.
Enjoyed hearing Jump and I got the pumpkin.
Great mood and good use of the theme. Also, awesome art work.
Could not figure out how to get anything on the plates but fun art and audio.
I ran the page through google translate and it said you quickly googled to figure out what fairy tale this is. That made me laugh even if I assume that probably wasn't the actual text.
Very difficult but probably cause I am playing on a keyboard. Still was fun.
King defeated. 2x research 2x Lightning Strike 2x Preparation 2x Channel 1X Zone of Intellect
Hitting for 30 with each lightning strike and stunning the opponent made it not too bad.
Enjoyed the story and the movement was nice. Only thing I would have wanted would be directional indicator for the restaurant.
Interesting concept. Took a few seconds to figure out how it worked but eventually got it. Fits the theme and plays nicely.
Great game, Awesome art, fits the theme, and interesting controls.
Great artwork and lovely music. Was a nice progression of story.
Very unique game and was interesting listening to the different takes. Great interpretation of the theme delivery.
I agree with a lot of people's sentiments that you lose a lot of packages right off the bat. It was funny, though, and a nice challenge.
Interesting concept. Some of the controls were a little finnicky but good start and framework for a fun puzzle game.
Had a lot of fun playing. Didn't progress too far, but might give it another chance later. Fits the theme and enemy progression was nice. Some tough snails.
Had difficulty directing the men where to go. I know time is always an issue but a tutorial would have definitely helped. Interesting concept.
Enjoyed the sounds. Was not really sure what to do and the controls were a little annoying but it did make me laugh.
I built the mystical plant. I didn't really feel any sense of danger from the enemies but I enjoyed the overall gameplay loop and had fun.
I enjoyed that it was sort of a deckbuilder. I had control over what strategy I wanted to try and learned new things as I went. Played through multiple times and had fun.
I enjoyed the simple artwork and the page flipping sound. The game definitely ramps up. Will give it a few more playthroughs. I had fun.
I enjoyed the art. Would have liked a few more seconds to plant. Seemed I was mainly dealing with weeds, so no progression. Also, clicking cook didn't do anything for me but probably user error. Good game.
I enjoyed the semi puzzle aspect. I liked the relaxing music and it contributed to the mood. Overall I had fun.
Amazing game. Awesome artwork, great story. Stuck to the theme. Well done in a short time.
I liked that the bugs had movement to them. Not sure if there was more to it than clicking the mouse to kill a few bugs. Congrats creating a game in a short time.
Good AI. Fun computer voice and interesting gameplay. Definitely fits the theme. Have a tied record against the AI, but learn new plays everytime.
I liked that the levels had checkpoints but would have liked if you just replayed a level when losing all lives instead of starting from the beginning. I also did not really understand how much time I had as a slime, it just showed -1 and then sometimes I would die. Overall a fun game, though.
Really cool that you can import your own music and the game reacts to the music. The astronaut's movement was a little weird, but he is in space, so sort of expected. I am not sure if I missed it on the screen but a timer or something to let me know how long the game is would have been nice.
I was having trouble figuring out how to use some of the abilities but I still had fun. Would have been nice if I could rotate pieces and if I could I didn't see the controls.
I enjoyed the penguin puzzle elements, not sure I actually liked the twist, but it was interesting.
Currently don't have lots of dice with me and the d6's I have are quite small, so not sure how well they would work for this, but seems like a fun risk/reward game.
Enjoyed playing this well enough. A simple enough game concept. I did like the sound effects.
Really liked the AI puzzle it was a nice challenge. Good game and nice fit to the theme.
Was very difficult to keep things balanced. Good artwork and funny concept with the birds.
This is definitely interesting, a tutorial would have helped a lot.
Having the game be purely trial and error to determine the potions was a little tedious. Even telling you a recipe once you figured it out so you wouldn't accidentally try something twice would have been nice. Overall nice job and an interesting way to determine success or failure. Also good take on the theme.
Even if we are supposed to do the calculations in our head the time per each question is way too short. Interesting concept to have math with consequences but needs ramp up.
Would have liked some music or sounds to make the game feel more immersive. I liked the concept of the shop but it didn't seem like I could hoard gold to get to the expensive items. The enemies also seemed pretty easy to avoid, so the only limiting factor on descent was the air cannisters. In my runs the health seemed pointless.
I really liked the challenge and the fact there were checkpoints. I second that the digging sound did get a little annoying, random pitch can help with that, also some background music would have been nice and since you opted out of audio there is a lot of free chiptune music that would have fit the game feel. Overall good job.
I really liked the music and gave a sense of urgency to my drilling. Was interesting figuring out what things gave the most points. Not really sure what the circles at the end meant, I assume it was how well I did but not obvious, some explanation would have been nice.
Loved the artwork and music. Would have been nice to be able to get health back and also maybe a couple more enemies, but for a game made in 3 days this is very complete.
The amount of time to complete the level was just about perfect. I really enjoyed punching things. I didn't really feel like I was going deeper and deeper, but still good job.
Gorgeous art but the controls made the game basically unplayable for me. I couldn't get wall jumps to work to go higher and the character couldn't make jumps to the platforms. Plus having dash be on the mouse is just clunky. Good initial bones to expand upon.
Love the art. For a first game jam game this is quite impressive. Sounds would have made the world feel just a little more alive. There were some parts that seemed almost impossible to have the people fall through and the amount of speed and control is a little limited. The bouncing off each other is a nice addition and definitely ups the difficulty. A high score page would make this more addictive and I can see this on mobile.
Great artwork and music. The game really set a mood. The story seemed to just end, not sure if I am missing something or it was a timing thing. There were some spelling mistakes, you wanted counselor, but they weren't so bad that it detracted from the story.
I was not really sure what I was supposed to do. I enjoyed the art and voice over. A mission dropdown would have made all the difference.
HighScore.PNG I had fun digging and using all the different tools. I wasn't sure what some of the powerups did but didn't seem like a reason not to pick them up. Was a lot of fun.
I enjoyed the art. The squid enemy was definitely the most unfair where it basically killed you if you got close. The reload noise could be reduced and the length the reload could also be shortened. I liked the arrow indicator about where to go but the treasure was only slightly visible, so I just sort of won. Making the treasure more visible to the player and reducing the instant death from enemies would improve this immensely.
I had fun playing this. I think I knocked an enemy out of the level, which made the level unwinnable, think it happened more than once. Not sure if there is a level restart button, if not definitely something to add due to soft locks. I was impressed by the number of different enemies and really liked the record throwing mechanic.
I think the difficulty curve could be tweaked a bit. The first level was almost the hardest, the dash made it a lot easier to play and the enemies didn't really add much of a challenge, but they were really cool to kill. Overall I had fun playing this.
I like the use of sound as a game mechanic it is rarely seen. Would have been more interesting if maybe there was something we were looking for to keep the wolf from eating us to use the sound mechanic more, but I understand that is tough to even complete something during a game jam. Congratulations.
I couldn't get past I think it was the third level. Not sure if layers made a platform that should exist not show up, but it didn't seem possible to pass. The grappling was cool.
I assumed you were supposed to click in the green but the shhh icon made it seem like I was supposed to quiet down. Had a lot of trouble finding any loot, was easy enough to escape without being caught but even when I died I got more points. Definitely nice atmosphere and art.
If you get too low but don't make it to the end the game breaks. I did like that there were upgrades to buy to make the level easier.
I think the game could go in two directions, more of a puzzle game, so you won't be able to die or more of a traditional platformer. The levels could telegraph more of what you need to do and it was weird that I could sometimes jump on bats, but then they would kill me. I also think some of the jumps should be able to be made without having to use the jackhammer or allow air control so you could jackhammer off a wall to make jumps. It got annoying having to restart levels constantly. The idea was interesting.
The music is great, love the story. Not sure what the seashells did for me. The music also didn't appear to loop, besides that, quite good.
Really enjoy the sound effects and music. Would have been nice to have a screen showing what you are trying to pickup. It fits the theme and I had fun playing, even with such simple gameplay.
It didn't seem like a could really die. Sure killing the red blood cells and running into rocks set my score to zero, but that was it. I feel the sounds worked. Overall there was not much challenge to the game and I agree with others that when playing a shooter you expect to shoot almost everything, so figuring out which things were good and bad was a little bit of a learning curve, but not too bad.
I just jumped over the rock and kept going. Then got a blue screen and the game appeared to break. The words being unreadable detracted from the game. There was story and I liked the background aesthetic.
It was a very sad story but a fun and simple game. Sometimes you got lucky based on random chance and other times a giant animal just appears on the track but easy enough to just play again.
Really enjoyed this. Great art, goofy characters, and a story. I also enjoyed the sounds. Continuing this would be cool.
Man I wanted to play this with a controller. Getting my fingers switched on the keyboard was just a little tough to do. This was a really cool and interesting entry. I am a fighting game enthusiast and just reading the description made me want to play. Figuring out the ice spike was one of the harder moves.
The game felt a little boring, maybe it was the lack of music or any sounds. The title screen was cool and going through the tunnel was an experience.
Some of the sliding was a little weird but I was able to collect all the keys and escape.
Really interesting concept but it was too difficult to play. The music was nice and was fun just listening to that.
Initially I didn't know what I was supposed to do, so I had a bad first level but I guess that makes it even more true to life. Was hard to know what gave what. Clean was obvious, feed looked more like a couch, educated made sense, love should have just been a heart. Overall I got a good laugh out of this game.
I advise removing the death mechanic, it just made the game frustrating to me and the core mechanic was this being a puzzle game. Sadly that detracted from an otherwise really cool game.
I really liked the falling main character, given that you used other people's assets I think you are supposed to opt out of graphics but I could be wrong, good job giving credit, though. The game really would have benefited from some sound. Given it is a jam game there is a lot of free sound out there to use. As indicated by other people a score would have helped and a high score. Also, in the intro cutscene you can still move and move outside the world. For a first game, though, this was really well done. Ludum Dare was also my first game and game jam.
While starting over fits the theme it became a little more annoying than fun. I think you could have made a few spots where you didn't have to die or even almost cut it completely because the Candyland being Hell part just gets everything across better. It still was a nice mix of gore and joy.
I succeeded on the first try by just running past the enemies. The story was funny and the knight totally deserved it. You don't eat all the cake.
The art is great. I guess there is a win state but I keep losing just before making it. Shift to run doesn't seem to do anything. This really needed some eerie ominous music.
Should have uploaded the game as unfinished.
On my second playthrough it stopped counting rooms, so that was disappointing. Loved the art and the different enemy types. The enemies could have had a little better enemy detection but overall this was a very good entry.
I always enjoy portal. All this was missing was sound. It was also interesting playing with more fast paced puzzles.
I enjoy the noises and getting the timing right felt nice.
Overall I had fun. It is a simple game with a good amount of strategy.
The explosions were a little large and could cause the boxes to fly everywhere but it also appeared you could abuse some of the physics and just skip the gates. I loved the art and varieties of enemies. I didn't like that the shooting enemy seemed to have no weakness. Still a good number of levels and cool game.
I had fun playing this. While an endless runner I guess is technically a loop it is a very loose interpretation of the theme. The teleport never seemed worth using.
Was there only one level, was that the loop? I was very confused. I liked the premise of musical platformer.
A tutorial would have helped. Did not know I could put multiple options on top of each other and even then some of the jumps were just annoying to make. Puzzle games should not rely on precision. The real time aspect is interesting but hurts it overall as a puzzle game.
I made it to the end. I liked how this game made you think. Don't forget to put your name on your game in the game. Don't want people taking your work and claiming it for their own. Good job. Definitely can make many puzzles with this and since you have the basic mechanics going the sky is the limit.
It is a simple game and meets the theme. Definitely a cool idea rolling around in a sphere lots of things that could be added.
Tamagotchi IT is so cute. The game ramps up way too much once you hit 4 points, pretty much you get no time to click.
Was hard to judge which jumps I could actually make or not. Loved the little flame character.
The artwork reminded me of South Park. I had so much trouble getting the Walnut to launch to hit the button that I couldn't continue in the game, which is too bad.
Was very hard to keep the heart alive but I enjoyed the overall concept.
Great concept, the difficulty jumps a lot very fast, maybe a few more levels to just get an understanding of the controls. Overall cool idea.
Yay, my dinos survived. I really liked the cute dinos, seemed you could win by just remaining at the top of the screen, but besides that small things everything else was great.
Pretty much the same thing everyone else has said, the second level was basically unplayable. I enjoyed staying alive playing and the sound effects were fun. It made me smile.
This was hilarious. I had some trouble aiming and shooting but the few times I did stop the burglars it was satisfying. Overall great job.
It seems I could leave the bounds of the world, which might be the best way to win. I enjoyed the running animation and things caught fire fast.
Loved the artwork but the controls were a little clunky.
Loved the art and audio. The jumping could have been a little better, but overall great game.
I beat the game, yay. The last level was a good amount of difficulty. I enjoyed the animation and sounds. Also, very on theme. Well done.
I liked the menu screen and the phone getting plugged in to start. The shooting was weird given that the objects had physics. I beat it by just jumping on the enemies heads and bouncing the bullets off the wall, not sure if that was the intention or not.
I found the game quite funny and enjoyed keeping Merlin out of trouble.
It did not feel there was enough time to complete the level but I enjoyed bouncing around and navigating the level.
I enjoyed that it had a story, but succeeding in sending the drinks was very difficult. I also felt the controls probably have worked better with just mouseclicks anywhere and not specifically in the box. There was also a lot of text to read, while also trying to serve drinks, so I kind of was removed from the game.
I enjoyed the art and music. Was having trouble figuring out how to jump on the aliens. Might have been more interesting as sort of a bullet hell where you would be timing the blocks for defense and your score would go up based on amount of time spent alive.
I enjoyed the animation on the character. Took me a little while to figure out I was collecting abilities. After getting everything and dying, suddenly my character flipped upside down and could jump for infinity, not sure if this was the intended effect. Still good job learning Unity and hope to see more games.
The fact we were limited to only 3 characters seemed to make any enemy with more than 3 characters impossible to defeat. I enjoyed the audio and sound effects in the audio version. The combat would have worked a lot better if it was clearer what was going on by having all the characters not on top of each other. Besides these small issues I really liked the art and gaining new units.
I enjoyed the simple artwork and sound effects. It would have been nice if the enemies had health bars so I knew how much damage I was doing. Also was tough to determine which weapons were better, except for the rocket launcher which clearly was the strongest. I still had some fun and always nice to have a boss battle.
There needs to be more direction to where the player is supposed to go. Wandered for five minutes before finding anything. Also, the game suddenly just switches to enemies shooting at you out of nowhere. While, I feel the vastness was to be more on theme, I think it was too on theme, there was so much nothing it got a little boring walking. Once the enemies showed up the game got a little more interesting. Maybe just start in the maze and get a gun quickly. I did enjoy the music.
Loved the music that was made. Would be cool to put together a full generator so people could use it for Ludum Dare. Nothing worse than a game with no sound or music.
I got an 8.7 game and decided to stop at that. The artwork was very nice and there was an addictive quality to beat the score. Would have loved some sound effects or music, but since it is a Compo game I can understand not having those.
I enjoyed playing and wanted more levels. It wasn't exactly clear what the bombs or lightning exactly do and seemed like the shields can take any amount of damage.
Ended with the bad ending, will keep playing. It is a little annoying having to start all over from the beginning, at least you can somewhat skip the dialogue on later tries. This has amazing mood and artwork and audio.
This is a very clever puzzle game. I had fun playing. It was nice figuring out how to build the structures.
The speed boost did not seem to work in the web build. The final boss seemed way too strong. Having a health bar for the enemies would have gone a long way. This was an interesting game.
I had a lot of fun playing this once I figured out that I was supposed to pickup blocks.
This was a clever use of the theme. I enjoyed the small games I got to play.
Really enjoyed the puzzles and figuring out how to herd the minotaurs. I had fun playing and completed the 3 mazes.
Didn't really know what determined when the price of supplies would go up and having no control over the options besides travelling to a different city was not the best. I did like the cards.
This was a lot of fun. Loved the options and humor. Currently only found 10 things.
The rapid fire heads were tough. Not sure if I'll make it to the end. The difficulty of the puzzle curve was a little weird and needed very precise actions. Maybe giving the player a little more forgiveness would make the game a little more fun. Loved the mechanic, story, and artwork.
Some additional enemy types would have expanded on an already pretty cool game. I liked that you could place items one at a time, which allowed for you to setup the enemies to run into spinning blades.
I really like the artwork but was missing some sound. Also, the movement was a little weird, as people stated the slow acceleration played a little problematic.
This appears to be unfinished. I clicked and pressed multiple keys but the character did not move.
The game looks beautiful, but the gameplay could use some work. As stated by some other players, the cat's acceleration is too much. I also would have liked more feedback on hitting enemies and starting from the beginning after dying was tough. Also, having to move with the moving platforms is a little tedious. I also wish I could skip the intro on restarts. The abilities were pretty cool and a good assortment of different things you could do. I also got a bug where I died in one of the moving platform rooms and the kitty respawned but the mesh didn't seem to be visible, so it was just instant death.
It would have been nice if the bosses had a health bar. I was not sure if I was close to winning. The characters making the music was unique.
The platforming got frustrating but I liked the character and environment.
That was quite tough, but I finally beat it a couple times, actually first time I beat it my mass was 36.4 but it let me through. Score.PNG It was fun and hilarious watching everything get picked up. Good sound effects, also.
Awesome metroidvania, loved all the abilities I gained. Would love to see this expanded.
I collected so much gold and ore. I wanted to see what would happen if I got down to zero hits, it didn't cause the game to play itself but I do think my money still went up. An end screen would have been nice and maybe a little more animation on the orc.
This game got really dark really fast. I loved the music and atmosphere. The artwork also was cohesive and made he world feel alive.
This was beautiful. I love the sound matching with your speed and the rewind mechanic. It fit the theme beautifully and told a great story. This was a really awersome game.
I enjoyed the quotes. Not really sure exactly how the money was being calculated. Cause if it was per second, it seems like it should have been going up a lot faster, even if the lawyers were taking their money every second. I was not able to buy a president.
I wanted to see what happened if I did nothing and that seemed to progress the story, but in the end I had to punch the people and that did not end well for me. Very interesting game.
I enjoyed the art and rolling is always fun. Some of the enemies seemed very strong and maybe a few more varied enemies would have been cool.
I couldn't find any combinations to move forward but I really liked the artwork. I figured out how to proceed but not sure if I made it to the end.
I would have liked a win state. I did like the random events, it made the kingdom feel more alive.
Love the music and artwork. Is the game endless? I did enjoy that harder enemies kept showing up, but there were also patterns, so you could time your stun to get the most benefit. Well thought out.
I liked the music and the art style. The spiders were quite strong. I would have enjoyed some sound effects.
I really enjoyed this, the death sound on the slimes and player death animation were great. Was cool seeing the world unfold. I opened the game a second time to see if things were implemented for the other icons on the desktop and they were, that is a level of polish that is nice in a jam game.
Really cool take on the theme and chess. I enjoyed playing it as a person who enjoys chess.
I felt the music got redundant but I enjoyed the puzzles, humor and it fit the theme nicely.
Seems the HUD is a little messed up on the first play. Also, seems like the money persists between plays. Doesn't appear there are levels. I liked the explosions and the sounds.
I really liked the duck animation. Kind of weird being a paper airplane but not being able to fly. I like gaining new abilities and how they were introduced. I agree that the last level was anticlimatic and there should be a level that uses everything.
Were the assistants random? Cause it seemed that the castle and dragon were a lot stronger, so the playthrough where I just kept getting castles was quite easy. I defeated all the emojis.
I ended up getting the house but it seems I can continue exploring the world, I would have enjoyed a victory scene. I really liked the artwork and all the sounds the animals make and the things you punch. Was weird punching giant bananas and killing sheep. Seems like this would work really well as VR.
I was getting a lot of bugs in the find a job level and ended up stopping there. The ladders worked pretty well but there were some issues. I did like the overall story, it was funny and the puzzles were well designed.
Could not create a chicken after making the flowers. Seemed that some of the combining did not work perfectly. Also, not sure if the steps would be figured out without the walkthrough. Still an interesting puzzle.
Was hard to follow what beat what and could not bring up the chart before the fight. I enjoyed the story.
The jumping and controls were a little weird but this was on point for the theme and I still had fun. It was cool unlocking new things and I liked the ammo counter before ammo.
Overall I liked the concept. Would have been interesting to have an ongoing score and receive ranks, like color master or even receive a rank for your score each level. I didn't feel like I was accomplishing much.
Another Ludum Dare experience and I am happy you labeled it as such. Since there didn't seem a way to lose, I technically cannot classify this as a game. Took me a little bit to figure out how to proceed but once I did, I enjoyed the experience screaming at everything and watching the character morph as I went. Really cool effects.
With the multishot it appears the the game lags. I liked that there were multiple enemies. Would be nice if the powerups paused the game. Not sure how this fits the theme, but the theme is very open ended.
I agree with everyone about showing the number of cards left in the deck. It also seemed that folding constantly was a pretty good strategy. Some sounds or music would have added another element. I did have fun flipping cards, though.
I got both endings. There could have been more branching. There didn't seem to be many outcomes that could happen.
I got my score to 7500 and then there didn't seem to be any further enemies spawning. Some sound effects and music would have added a lot but I found it interesting and fun. Fighting on top of a car had interesting gameplay.
The game ends a little abruptly and was not really sure if I was charging the melee attack, so an indicator for that would have been great. The game desperately needed some music and sound effects to make it feel more alive. I liked the artwork and animations. The main character was fun and I liked the demons also.
The game got redundant and you can just spam roll and attack and pretty much not get killed. I then found a bug where if I roll through the door I get stuck. Loved the artwork and music, but the game needed some varied gameplay/more intelligent enemies, a lot of times they got stuck.
In the end it seemed like you didn't need any upgrades or maybe the game saves the upgrades from a previous play, I'm not sure, but the last play I beat it without buying any upgrades. I loved the music and artwork. Some sound effects would have definitely helped the overall mood. Still, good job.
I really liked the artwork. I agree with most people's comments, there needed to be more enemy variety in order to make the levels more interesting. I also was getting some weird clipping on the audio, but might have been my headset. I liked that the last level could be done with no powerups. I chose nothing and was going to feel really bad if I had to turn back after going really far in the level. Good base and the game looks nice.
Love all the artwork and different endings. Initially took me a little while to figure out the puzzle to get the bow but I eventually figured it out. I first thought I was supposed to line the sliders up. I didn't see a health bar for the knight, that was really the only issue I noticed. Great job.
Hitting the button was hard and I had situations where health packs just went through the ground. I liked the feel and look of the world and killing the enemies was satisfying.
I just randomly placed the nodes and let the machine go but it was fun to later trace back how the numbers were working. It took me a little amount of time to figure out I was supposed to click the numbers on my keyboard. I was originally trying to click the cards.
I loved the mumblings the character says. The controls were a little difficult for me and seemed like it made more sense to not even try to use the charge attack. Still I liked the concept and the character art.
The fact you can't do anything at the beginning of the game except watch your base get demolished is a little disappointing. I also initially thought I was supposed to click on the icons and was going to be building/placing things like most tower defense games. I figured out that you needed to select the upgrade button. It was fun trying to determine the best way to optimize.
I enjoyed the artwork, the music was very epic and good sword swing sound. I didn't really know if I was hurting the enemies and at what point the enemies hurt me. Feedback is very important. Also, there wasn't any variety in gameplay to keep me engaged, but with a few more enemies and maybe seeing what my stats are for speed and attack, it will feel a lot better.
I got the same bug as velvetlobster where selecting no kids causes the game not to proceed. I enjoyed the simplicity. I would have liked more final outcomes, but I guess it is the journey. Good music and good art.
Beautiful artwork, hilarious enemies, great music. For me the game was too easy and the enemies were not varied enough in attacks but the story and artwork drew me in and kept me playing.
Loved the artwork and music. I finally figured out that the spikes were filling the blood so I wasn't using my own health for the potions. At first the game was difficult but after a couple of times it is very easy to win after just the first wave, which takes away the replayability. Still, amazing use of the theme and loved the eyes when you see you don't have enough funds.
I played through a couple times and each life seemed so sad. Hopefully there is one life that is happy. Loved the artwork and music. It was simple but impactful.
Loved the frog coin purse. I liked that the enemies had different artwork but they didn't really have different behavior, which was too bad. I still had a lot of fun. Another issue I had was after I collected all the coins and completed the level it took some time for the next level to start.
I think trying to catch the money was too difficult, also when I tried to transfer money it deposited everything, instantly killing me, despite having seven dollars and a balance of -5. I liked the artwork and the sounds but the game has a lot of buttons and is a little confusing. I think it would be benefit greatly from a little simplification.
I pressed W,A,S, and D and I guess I was moving but it was not noticeable and I am still not sure I was, since when the zombies were coming seemed like I was always in the same place. The gun sounds were quite good. It is a good start.
Amazing artwork. Was interesting choosing different abilities. Great music. Also, good atmosphere. It was a very good game, maybe some variety in the enemies attacks.
I liked the idea and overall it played pretty well. I guess my goal was to get to 100 health, a tutorial would have been nice and a bigger map would also have been nice. The Inventory got in the way sometimes and would have been nice if I could minimize it.
If the controls were better I would have played this a few more times but picking up and dropping got frustrating, plus selecting the square I wanted also was a pain. I loved the concept and idea, just needed some work on the execution. Catchy music and I liked the artwork.
I liked that there were multiple enemy types and different weapons. I also enjoyed the artwork. The part that annoyed me the most was arbitrary borders in the world, so I didn't exactly know the level bounds. Besides that I had a pretty good time playing this.
I just kept amassing more and more soldiers and it seemed no enemies were coming. Once everything starts going it seems impossible to lose but that is just a matter of balancing some numbers. Overall it worked well, just needed a little more strategy in the game to make it more engaging. Congrats on your first entry.
I had no idea the health of the enemies. I got the bug mentioned above where you get a copy of the character and at that point it seemed like the enemy was not going to die or as stated earlier I did not know what their health was. I also got visual bugs where words overlapped, so I had little idea what cards did. I enjoyed the artwork and the visual cues, but maybe make it even more obvious. If you don't want to use health, have an enemy lose a limb when low on health or the screen shakes or changes color. Something to indicate to the player that they are close to killing them.
Loved the look of the coin. The controls ended up being frustrating, resulting in me not wanting to continue. Would have been interesting if there was just a roll mode and a jump mode for flipping the coin. Still loved that the face of the coin changed.
I enjoyed the artwork, wish I could move with w,a,s,d, mouse and arrows is awkward. Would have loved some sounds.
Initially I didn't see the letters to cast the spells but I figured it out. I assume that specific spells were better against the weak element, but I am not sure. I liked the artwork and it played well enough.
I enjoyed the simplistic graphics and liked how death was animated. The music and sounds were quite nice. Overall a simple game but it was fun.
I like that the dungeons are procedurally generated. I think the enemies probably should only spawn when you enter a room or something, because it appears something about the generation was slowing down the game. I enjoyed the artwork. Is there an overall goal or just survival/high score?
There is no win condition it seems. I like the bunny. The music needs to loop, not sure if it is easy in Godot to do that, I know in Unity there is just a checkbox to loop it. You have the basics of the platformer down, some of the jumping was a little weird cause you had to use the clinging to the platform to make the jumps. This can pretty much go anywhere and good job learning a new engine.
Love the art, great number of characters, also good music. The game really ramps up a lot once you have three items.
The game eventually gets redundant and seems to not really progress. I love the concept, artwork, and story. There just needed to be more to do, but you accomplished a lot in a short time.
Trying to punch seems to just result in death. It is difficult to even have enough lives to buy a sword, I would have either had you start with a sword or make it cheaper. I like the artwork and the overall gameplay is good. I am missing sounds and a killer rock soundtrack in the background.
I enjoyed the concept, I think some tweaking of the challenge balance would help. I ended up having to mute the music cause it ended up being too much but it was nice that that was an option. Like the Japanese aesthetic and it works for the game.
I could not really figure out how to play this but it looked great and the expressions were humorous. Good job.
Really enjoyed the atmosphere and I get a War Games/Skynet vibe. Playing again gets tedious, would be nice if there was a save state. I liked the use of math problems and order of operations.
This game has an insane amount of levels. Love the art and the puzzles were great. All I wanted was some music and sound effects to bring it on home, but great entry.
Loved the music and shooting arrows was satisfying, so was finding all the secret rooms. The fact the initials enemies deal 5 damage and then 10 at the end is a large amount of damage, even with 90 health I can only get hit 9 times. It is a very difficult game but enjoyable.
Had a lot of fun playing, I did get the ball stuck one time. Also, it seemed better to not really to try for the store, since it was sort of difficult to navigate, maybe don't give a yes or no option.
This game made me laugh with all the puns. Besides the punching being hard to know if it registered a hit on the enemy, everything was great. While the donut was dead I guess I got to eat it? The enemy design was really good and the visuals and music were superb. Really great entry.
The second level actually seemed easier than the intro, since there were gems pretty much everywhere. I liked the artwork and music. Climbing walls was cool but some of the jumps were tough and you lost a lot of life on spikes. Still, overall I had fun.
I concur with Archimagus, if this was an actual casino there is no reason to play this game, this game is basically the equivalent of betting on red and black in roulette. The game needs payouts and ways to amass more bones. Still, great art and music. Plus funny sayings from the dealer.
I think the game could have been done completely with the left mouse and would have been nice if I placed all the coins and didn't have to click multiple times. Besides the interface being a little unruly, the artwork is great, the customers are funny and the sounds are also good.
Loved the art but was not really sure when I was getting hurt. The game over sound was also quite nice. The game got pretty redundant and a variety of enemies would have been fun.
The fact there was an increase all seemed weird. I would have loved some animation for the stick figures. The hitbox on the magic seemed a little random. Sometimes it seemed way larger and other times smaller.
How many waves are there? I personally thought the game was way too easy. As long as you keep moving and hold down fire you pretty much can't die. Still, the art was great and definitely invoked a Doom vibe.
I found the game fun but quite tough. Was tough to determine which powerup was the right one to buy. Nice graphics and I liked that there were multiple guns to use.
The game was tough and a great bullet hell experience. I had a lot of fun playing and will keep trying to get to a later wave.
I thought level 2 was the hardest. The later levels seemed to have more than enough energy to complete them. The game fit the theme very well and I enjoyed the energy mechanic.
Very good entry. My initial playthrough I got a bug where it split the screen in half so everything was getting cut off so it was hard to play. I also got the blue screen issue that the user above showed. The game was unforgiving, you couldn't even get one wrong to win and am still working to win, but the interactions are funny, the artwork is great, and enjoyed the music.
I wanted to be able to push the boxes around but besides that I liked the music and the sounds. The puzzles were good, but like a few people have stated, the fact that just buying boxes and jumping on them could be used to solve most of the puzzles took away some of the clever design you took the time to do. I didn't hate having to use the shop like others have stated but it would have made the game simpler to eliminate it. I usually see shops as buying powerups and permanent things and while items might persist through levels, it didn't seem like there was a need for that. Still, overall good job.
Beautiful artwork but it seems after I kill the rock guy there is nothing left to do. Also, there was nice intro music but seemed to be no sounds in the game. Seems like the beginning of a game.
This reminds me of the Rick and Morty episode, really wanted the option to go to Grandpa Rick's store instead haha. Looked like a website, had a great aesthetic and the items were humorous.
I really wanted a kaching sound effect. I enjoyed the fact that love was an option. The money accumulating and shaking the whole screen also was nice. Overall, though, the game seemed to be missing some elements, either more things to buy, an end goal besides just quitting, sound effects etc. It is a good start.
The zombies were cute and the game fit the theme and played well. It was nice balancing between shooting and picking up the bullets.
I enjoyed the variety in characters. The game didn't seem to reset after I lost, which would have been very nice, was a little annoying to have to keep restarting the web browser, also being able to skip the intro would have been nice.
I could only get the moohehe guy ending and nice coin. Seemed sort of random what ending you would get, I guess if you landed down the sewer you got the nice coin ending. The controls were good and it was a fun game. I loved the intro story and was expecting the game to be closer to that, so was surprised when the game started, but I still had fun.
I played through multiple times to see the different endings and story options. I liked that there was a good bit of variety. It didn't seem to matter too much, which things you chose/meaning work, fun, or family, could get money still if you didn't choose work, etc. I liked the guitar music. It was a nice chill game, with funny writing.
Loved the fact the color faded when I spent blood. All the emails and information on the computer added some realism. The emails made me chuckle. While the gameplay was repetitive I really wanted to be able to pay my rent and I finally got there. Good job.
Loved the mellow music. I could only get two outcomes and they both seemed terrible. Maybe I should leave more spots blank. Was tough to figure out what made you healthy, since it always said I should be living a healthier life. Still, nice idea.
The game needed music, sound effects, and indication I was hitting the plants. I was not sure what the icons in the top left corner represented. Despite these things, though, I had a lot of fun and ultimately killed 60 plants. Good job.
Loved the puzzles. I initially tried making all the rocks the same color, then it dawned on me that it was RGB. Loved the graphics and the music, really felt like a Gameboy game.
I sort of wanted a tutorial, but I guess since it was similar to tetris/a math 3 you decided it wasn't needed or timing got the best of you. It was fun, I enjoyed the music Joshua made for you. Rotating the entire board was a cool thing and buying bombs definitely helped with those situations in tetris where you feel you are stuck. An innovative take on an old classic.
I liked the variety of cards. I think it would have been harder and more interesting if I could not see my opponent's hand or if he played his cards randomly. Also, some sound effects would have made this, so much better.
I like the artwork and jolly music. Didn't really see anything specific about special attack 1. I think this could be fun with 2 players, sadly I only played by myself. The sliding was a little weird.
So, is this an endless runner? Just see how high my score can go? I liked the music and the pig design and noises. Being able to drop coins was also a nice touch.
Yeah, seemed I got impossible shopping lists, I guess if I shot the items I could get it replaced with something I needed. I liked the artwork, sounds, and music. The gameplay is fine.
Loved the voice acting. It was a clicker but looked quite nice, which is important. I enjoyed the fact the sprite changed. Very nice touches.
This was very interesting. Took a little bit to figure out how to play but had nice puzzles. I enjoyed seeing everything just move once you pressed play, there was beauty to it. Math is beautiful.
I liked the concept and the visuals, but there were some difficulties with the implementation. I think focusing on jumping and avoiding picking up coins would have been more interesting. Having to get all the coins in order to push buttons was very difficult to get to happen and ultimately made the game less fun.
Loved the monsters. The blood replenishes so quickly there really felt like there was no challenge, which detracted from the fun. I enjoyed the story and the wise man swimming in souls made me laugh.
I think some of the platforms could have been a little larger that you were jumping on, added a precision element to a puzzle game which just gets annoying. The artwork and audio was superb. The puzzles were also great. I thought the solution of the last puzzle was jumping out of the world, thought it was a trick, but I finally solved it. Overall good job.
Great graphics and music. The random nature of the game and it seemed I started with less cards made it quite difficult to win. There was some strategy, but didn't seem to be enough for my taste. Still it visually was great and had a great horror vibe.
The game gets a little tedious. Having the devil actually talk with vocals and have varying dialogue would have made it more engaging. I liked the artwork and the music was good.
I will call this an experience and not a game. There did not seem to be a way to win or lose. The artwork and sounds were great and it gave a very interesting mood, at first it was tranquil and then went dark but with a happy vibe. Overall weird and different, which is what I love about Ludum Dare.
The ghosts were pretty easy to avoid. The overall concept was simple but fun. Some audio would have gone a long way to improving the game. The art was simple but worked for the world aesthetic.
I made all the omelettes. There were a lot of levels and different obstacles introduced, the difficulty didn't seem to progress and not initially knowing where the pan was lead to some trial and error. The music got a little redundant but I loved the sizzle when the egg made it in the pan. I think the layout of the screen could have been a little better maybe an initial wide zoom to see where the pan is. Still good job.
So it seems I can place nine towers which means I need a tower to kill 6 salt guys. I was having trouble determining how many shots the towers had. If they had six that means either you would some shots to hit multiple people or never miss. This also takes into account the salt never touches you when you are moving, since that takes away a tower you can place. I enjoyed the concept and had fun playing but felt trying to get all the salts in one place to optimize the towers was a little to tough.
For some reason there were situations where I could not drag and drop, besides that which seemed like a bug unless it was on purpose to prevent different combinations or minions needed a certain attack or health to use something, the game played really well and I made it through all the enemies. I was expecting it to get super hard but once you knew you needed meat to create minions what to purchase became more obvious and therefore health seemed better than attack. I still had a lot of fun. I wanted a meat dragon or demon or some omnipowerful card the opponent plays and makes me go, well I don't know what to do. Poison seemed really strong.
@Yaen I had the same situation where I placed a person and immediately fired them. I only got a little over 3200 dollars not sure if I can do better than that. Was funny reading the responses and the gameplay was simple enough but also fun. A high score screen would make the user motivated to keep playing. Still good sounds and besides issues where I might fire the wrong person, the game played well.
So what is the lowest number the developers have? I feel the platformer controls could have been a little tighter and hitting up for jump was a little weird. I did like the ability to restart the levels. Some of the situations were a little frustrating but the artwork was great and loved all the sound effects. The music did get a little redundant. I ended up with 87 rabbits sacrificed. Also, amazing the number of levels. Not sure if having the corpses behave with physics would have subtracted or added to the game, but I really wanted to be able to push the fox corpse around for positioning. Still all around a good game.
At first I had no idea I could move which made the game much harder. The game crashed on me a few times. I see there is a win screen. I think it would be more fun with just random waves and a score. Still the sounds were great and it was pretty funny. The bonuses that the person was saying didn't seem to actually happen. The entire wave wasn't wiped out and I didn't gain faster fire rate. Still it was a good.
The game made me chuckle. Loved the animations and the music. I tried being ethical, seemed I needed to sacrifice people faster. The smoothie company is just not very profitable. Still was fun.
Really enjoyed the music and the ants dancing. The only issue I had was my worst round was the tutorial round since it explained things too slowly, so pretty much everyone got sacrificed. Still was a fun experience.
Loved the cardboard box people and the music. Was not really sure what I was supposed to be doing seemed pressing r,e, then z was taking out enemies. The losing of the UI seemed more like a bug than a feature and giving the user an option and something in return would have helped. The game lives up to its name, though, since it was quite charming. Also, the screen did not fit too well even on fullscreen. Still this is a good prototype and would be fun to expand.
I feel if you could make the jumps should be more obvious. There were situations where I was not sure if I could make the jump until trying a lot. I liked the mechanics, but since this seems like a puzzle game the fact that precision execution was needed made it less fun. Still great artwork and sounds. It was also fun watching your behind the scenes.
This was creative and definitely weird. I loved the cheese sandwich part, very funny. Was nice to have humor sprinkled throughout. This was definitely different. I would suggest opting out of graphics.
The two hardest levels for me were 4 and 7. I assumed the solution for 4 but watched the walkthrough to confirm and needed the walkthrough for 7. I love that the last level is just scattered with red herrings. This game was both humorous and sad. One of the best entries I have played and I have played 50 entries now. Good job and good use of different abilities and introducing them in a narrative. Currently what I am working on for the puzzle game I am making. Adding a narrative keeps the player engrossed.
Some sounds would have been nice. Seemed very difficult, at least to me. Was hard to maneuver around the gun dogs. Still I loved the aesthetic and was a nice take on the theme.
The only issue I have is how terrible webgl builds work when combining keyboard and mouse, so that detracted from the game but not your score since it is just how webgl builds are. Loved the artwork and when the controls worked the game played nicely. It was fun, but once you leveled up it did get a little easy.
I did figure out the slowdown mechanic but there were still some parts where it was unclear why the skull was exploding. I did figure out that spikes kill you, I guess too enclosed spaces also do you in. The game was fun but also a little unforgiving but I guess having infinite tries allows that. I still think it would have been more fun to have a few more skulls in early levels. Still great artwork and cool design.
I enjoyed playing this but it got a little redundant when each sacrifice was just to lose a heart, should have made the randomness so lose a heart was never paired with lose a heart, so there appeared to be a choice. Still it was a lot of fun and well thought out. It was funny and on theme.
Loved the feeling that I was in a comic book. Seemed the F worked better on some characters than others, depending on distance and that might have been due to points earned. I loved the hello gamers on the main page. The art was great and this was a funny entry.
Was tough after giving up my radiator. I made all the sacrifices, it didn't seem to have much impact other than the radiator where things were shaky. Since there was no fill option, I was fine just using black for everything. It still had a nice story and a fun feel.
The constant changing platform location was nice to make the game different but added to the difficulty. A lot of times it was difficult to get to the needed fruit with just the single jump. Still great music and artwork and game idea.
This should be listed under unfinished.
I liked the jumping between planets. The music got redundant but the rifle shot sounds were nice. Didn't seem like I could get hurt. Good ideas just needs a lot more time to flesh them out.
Great puzzle game. Good job introducing the concepts. I stopped after the shield level but it was a lot of fun. I did not feel much sacrifice in the game but it played very well.
Was there supposed to be nothing to do in level 5? The game felt very redundant each level. Also, you received way too many mana pots. Would have been interesting if there were more maze elements, but to do this the character would need to walk a lot faster. I liked the idea and enjoyed the art, but the overall gameplay was not interesting.
Loved the voice acting and the artwork like always. The main character/villain could of had more distortion and not just sounded like you but this was fun and interesting.
Web build leads nowhere
There was no health bar for the enemy to indicate how I was doing. The game has to be played in fullscreen, since you used unity there is an option for the webpage to autodetect the size, doesn't always work depending on how you ended up building the game. I enjoyed the sounds. The enemy was cute. I wanted to be able to stop the boulders by throwing the sheep. There didn't seem to be anyway to stop the boulders, so you basically autolose. Also, if you leave the screen you can't get back on.
I know this probably would play a lot better with a controller. Was tough to jump, move, and attack using a keyboard. I liked the graphics and enjoyed the music. The mood was definitely there. Sacrifice seemed more in aesthetic than anything actually in the game.
I felt the game a little tedious. The puzzles were more trial and error. I also agree that switching characters was monotonous. The ending definitely knocked the theme home. I did like that remembering the characters abilities at the end helped you complete the level quicker. I also enjoyed the character design.
I think there was too precise platformer for this to work in the puzzle genre. Lots of people playing puzzle games do not want to lose because they didn't time the jump right. They want to feel smart that they figured out the solution. Took me a bit to figure out how to start the game. I actually was expecting it to almost all be a short film. The concept was nice, the music got a little annoying, and I think it needed to lean closer to puzzle than platformer.
The keys I pickup don't seem to register. Are items supposed to carryover between levels? I seemed to just get too many bugs to make this enjoyable. It seems like there are good ideas here but was tough for me to really continue. Also, seems I can just go back to the main menu and choose the next level even if I didn't complete the first level.
I was hoping I could win by shooting ornaments at the guy throwing body parts but it didn't seem to give enough points. The artwork and audio is amazing. I got most of the tree filled but there were guts on the tree, so it didn't seem like I won. Winning seemed quite difficult and there were not enough ornaments. I guess we had limited ornaments due to the theme, but I think the game would play better with unlimited ammo and a cool down.
@naytron I also got a Lost Vikings vibe and I loved that game as a kid. The artwork was great. I got stuck on puzzle five but it looks like I'll be able to go back and try and not have to redo every level. Really well done and good ability choices. Puzzle games hinge on the mechanics and it was fun figuring out that I could use the knight to hit the archer on to the button.
Was hard to make out some of the audio. Would have been nice to have some way to win or end the game. It was still fun to shoot lasers and gusts of wind, though.
I enjoyed the procedural generation and music. Congrats on fitting this into two jams. The theme did not translate well for me, I know I was sacrificing health to jump but it just didn't come across as sacrifice. Took me forever to figure out I could double jump. As stated by other people the aiming was also a little clunky.
Made it to 90% complete. There were a few levels where I should have sacrificed a few more shurikens. I played the game too conservatively, causing me not to win. The game actually played pretty well on the computer. The music was nice. The strategy was good. The difficulty of the level progression was not the best but it was a really well done game.
The devil reminds me of Aqua Teen Hunger Force. I enjoyed the game. I learned you should always sacrifice attack because you can just run into the enemies and still kill them. The latest level I made it to the location of the portal was not clear, so I was not sure exactly where to go. Also, while the altars said they gave you back your abilities there didn't seem to be any visual indication. Still it was a good game and on theme.
Loved the music and the splitting mechanic was fun. I personally didn't feel the sacrifice because I felt I was all one snow character, so even when I split I still felt as one. Others can and probably will argue otherwise. Either way I had fun rolling around and the music was very mellow. It was great making it to the North Pole. An awesome Christmas game in time for the holidays.
I really enjoyed the music and the concept. Would have been nice to be able to collect bullets besides the ones I shot. The artwork was also very good. I personally wasn't hearing sound effects but another person commented there were some. It also did feel bad to die using your last shot maybe a small delay on death to give the player a chance to recover their shot. Overall nice game. I get that you were sacrificing health for ammo but for me it did not feel on theme enough.
I liked that you had a tutorial video because it was not clear to me just from the game UI. It made sense after a bit but the tutorial helped a lot. I also liked that I could mute sounds, they were nice in the beginning but became too much for me. The fact that as long as you keep enough cannonballs around keeps you from losing means you can play the game forever, which I am not sure if that is good or bad. Seems like this would play well on a phone, dragging and dropping with a mouse can be tedious and despite there being no consequences, it still felt bad watching items go by.
I liked the idea of the characters moving like a snake but it didn't play very well. Also, would have been nice to be able to swap which character was in control. The guns also were weird for two characters. I agree that the sacrifice theme is not very clear. I see you opted out of graphics, did you not make them? Either way they look nice.
The issue I had was my population was not increasing and the events come way too fast. Also, I never had time to sacrifice. Maybe I'll try playing again. There is a fun concept here.
I feel the theme was in story alone and in the game I didn't really feel like I was sacrificing anyone. The bubbles pop quite quickly. I enjoyed the jumping sound. There were some situations where I couldn't jump, it seemed mainly I had to stop moving to jump. Also, when I do new game it doesn't bring me back to the beginning. The graphics were charming enough and there was a nice pop for the bubbles.
The character select screen was very confusing using keyboard, I know it would have been much more intuitive on gamepad. I think I selected 2 playing characters and got stuck at the leylines because my player 2 was not receiving the wasd input. I was excited to see how it was all going to turn out. Man the game needed some audio. Overall it was pretty awesome, though.
Would have loved some story, a few sound effects, an end screen. I did like that you could pickup the items and what each thing represented. I would have not known that was partying if it was not told to me. If you did all the art including the teddy bear and things, then it was quite good.
Currently the link does not work and not sure how many people want to go to an unsecure site. I suggest just hosting your game on itch.io or another similar site.
Yeah there isn't really a theme of sacrifice except for the fact it is closely associated with demons. The web build controls can go wonky but that is just the nature of having mouse and web controls together. Overall the music and art was great and the game was fun.
Get memory out of bounds error when using the webgl build.
This is great, initially I thought the two straw heart level was the hardest but now I think it is this one. BobaLevel.PNG I can't figure out how to get the middle boba. Rate more games so this gets more exposure. The w control also seemed to work better in some levels than others. I really wish I could save and comeback to a level. Level select/unlocking levels would have been a nice feature. I enjoyed the audio and felt I was in some monster tea shop. This had nothing to do with sacrifice, though.
So doing nothing causes you to complete the level with enough coin and people and not a terrible time staying a float. I didn't really feel I was sacrificing anything because the goal of 50 gold and at least one person can be met by doing nothing. The main menu music was nice but the actual game music got redundant. I enjoyed the graphics for the bird hitting the balloon. Needs a few tweaks to actually feel there is a challenge here.
The fireballs seemed to fling a lot better than the people. The flinging just did not work as I expected. I really enjoyed the sound effects. Seemed it sort of made sense to keep a fireball around and fling it as protection. If the flinging is cleaned up, I feel there is something here.
I really enjoyed the fact that my sprite kept changing based on sacrificing cultists. While using your dead bodies as platforms was nice, it didn't seem to add too much to the game, seemed more to justify giving a lot of lives and throwing many obstacles into the game. The music ended up getting a little redundant. The pixel art graphics are great. I ended up sacrificing 16 lives. Might play it again but would love if the music track was different maybe could achieve that by oscillating the pitch a little.
It was too bad I couldn't get a better rating even after making more sacrifices. Also, interesting there wasn't a drink coffee and not sleep option, haha, I know that is how a few people do Ludum Dare. I was so focused on the buttons that I was not paying too much attention to the screen, so while the graphics were nice, it was a little tough to appreciate them. There might have been a way to optimize what you were doing but I was not really seeing it. Still it was a fun game and maybe the message is, no matter what you do you'll get the same rating, so might as well just take every distraction that comes along.
Was difficult to scroll up the map to proceed. Not sure if there were many options, since you were just matching colors. I liked the overall idea but seeing myself dodge or pull a level would have been cool. The artwork is very polished.
@backurio that is the issue with having click and arrow key controls in the browser, you can get some weird interactions. Main reason I try to avoid mouse controls in my games.
Was seeing if I could save everything, seems I probably can't. Overall the game made me laugh. Would have been nice to have some more gameplay, maybe actually bring the items outside to save them. Also, didn't really feel like sacrifices, especially when I saw what I didn't save. Sound effects and music would have been nice.
The sacrifice seemed over the top, getting the mace seemed like it was 90% of my health. The range on the tongue is also pretty short, but I guess that is on purpose to force the sacrifice. I loved the artwork and the tongue action, it was impressive what you put together with such simple forms. A little banjo music seems like it would have worked with the frog motif. I also seemed to die really easily. Seems there needs to be some balancing, but I liked the fact I was saving tadpoles. Overall it was a nice experience.
So is there no winning this game? I guess if you never shoot the car, the zombies never come. I wanted to find the sanctuary with the zombie cure or the zombie killing squad. @ravarion Yeah I was wondering if there was a bullet limit, you can accidentally shoot other people. Overall, though, the mood was great, there was humor, and I actually felt the sacrifice theme. Nothing crazy new here, but it was fun.
@wie itch.io is pretty easy and a great site.
On level 2 I get stuck if I jump to the middle platform. I did like the game mechanic, screen wrapping is always fun. I think the jumps should be a little easier to make, since this strikes me as more of puzzle game than a platformer. I liked level one and while I could push Billy the spikes did not fall on him in level 2.
The game seems to break after first play through and you just progressively die each time. I would look into that and upload a new version, cause that is a game breaking bug. The drag and drop controls did not seem to always work. The rules could have been explained a little better, but overall it was fun after figuring out what I was supposed to do and the graphics and audio was nice.
404 not found for the game page.
As everyone has already stated when you click no in the Web build it just freezes, not sure if the same thing happens in the Windows build. Would be cool if clicking no just leads to the guy punching the king. There are really no choices in this game. Also, given the simple nature of the controls, they probably could have been integrated into the main screen. I liked the animations and it was somewhat humorous. I just kind of wish I had options. I played it a few times to see if I could punch more than once, but no luck.
I am not really sure where the theme sacrifice comes in, in this game. I also didn't really get the purpose of the other blocks they just seemed like things to avoid. Are the mazes procedurally generated? Since the maps seemed very similar it got a little boring. I liked the map getting revealed, but I felt there needed to be some obstacle trying to prevent me from finishing.
The game felt a little fast paced. In the end I just ended up clicking randomly cause it didn't seem like I had enough time to determine what was the right option. Also, was not sure if some of the sacrifices were supposed to be exactly or at least. The art was good and the laser eyes was cool.
I saved you from the big bad burger. The controls could have been a little better but the art and concept made me smile. Also, a finish line indicating an end of level would be nice. The first level in particular just had a big drop, which confused me.
The turning was a little fast, I was not sure what the killswitch looked like. I enjoyed the sound of the grey goo. I did feel like I was running out of space.
It is a little weird to have rocket shooting foxes as test subjects. I enjoyed the controls and timing things correctly to beat the levels. Overall I had fun. I didn't play long enough to determine if rockets would need to be used to defeat actual enemies.
I liked the management of the party. At first I thought my party was leveling up like a traditional RPG, but it seemed you had to swap out your lower level members for higher level members. The music ended up getting a little annoying and a few different sounds maybe even just sound effects during the battle would have been nice. I enjoyed the overall play and feel the game.
Some of the robot noises got a little annoying, maybe as simple as different pitches would have helped. The game is fun and the graphics are nice. I never really felt like I ended up running out of any space, but overall it was good and the robots were efficient.
Was kind of weird that the monsters couldn't hurt me, I know the pizza was my health, but still, took a little away. Also, not being able to walk off the pizza felt a little glitchy. The good, loved the graphics and enjoyed watching the enemies get pushed back and die. The game was fun and with some sound and a few tweaks it would go over the top.
I enjoyed the music and sound effects. It also was quite fun and funny, trying to determine the correct structure was a good puzzle.
Really enjoyed the music and the gameplay. Was not 100% clear what I was supposed to do, besides not fall off. Not sure how much easier it would have been with a controller. Really liked the skull in the background and noticing more visuals each time I played the game. Overall, very good job.
I agree with most of the feedback, it took a little while for the game to speed up and then once I hit 20 points it seemed to ramp up a lot and my clicks were not being detected. Also, the death animation did not always play, so that was a little sad. I am happy you had a mute music button because the song did get a little repetitive. Overall good game, that could be great with some tweaks.
I am not sure this is a game, but it is an amazing simulation and thought provoking. Your artwork is great and I love your youtube channel it has been really helpful in creating my first entry for a Ludum Dare. It seemed I could not deselect an object, once selected I had to place it, just a minor gameplay thing.
I really loved the reload for death animation. Some of the precision jumping did get a little frustrating. I found the graphics disappearing due to running out of space as interesting but it did not add too much to the gameplay. Some music would also be nice. I don't know if there were enemies because I did not play much farther after the moving platforms, but it is somewhat weird if there is an attack, but it is just used to break boxes. The game was fun.
I felt the game was more about avoidance than pushing the others out. I had fun playing it. Would have enjoyed some sound and maybe more obvious about how pale I am.
The mood and music was great. I feel the game needed more action, I see a lot of people enjoyed exploring the world but mainly just seeing gas stations did not get me excited. There is an army and darkness, fighting them as I explored would have added a nice element.
The mood was amazing. It seemed weird that I could not drown, but maybe my mask helped me breathe underwater. I really did not feel like I was running out of space because the rain was not really a hindrance in anyway. I actually thought the game made it pretty obvious what the next steps were, I always thought it was weird that I couldn't sleep on the ship. I felt a little sad at the end, I didn't really want to leave the planet, but I know the little guy did. Overall good job.
I enjoyed the graphics, the music was a little loud. After a few play throughs what needed to be done made more sense. Maybe making it obvious that a new room being made expanded your time. Also, the clicking became a little tedious.
I didn't find level 2 too difficult and I feel with a little more work I could have made it past level 3. I had fun playing it and was pretty determined. Like others have stated I think with some polish this could be a good mobile game.
I agree I am not feeling running out of space even with the game supposed to invoke claustrophobia, I think sound would add a lot. Felt a lot like pokemon for the art style. It was overall fun, but I am a big component of sound adding atmosphere, which this game was definitely trying to invoke and I bet it was just a time thing. Like for me adding animation was difficult.
I think a tutorial/play through would go a long way for this game. I started to get the hang of it, but making it obvious what exactly are powerups would be helpful. It was still fun to play.
Loved the artwork. Was reading the switch weapon as 0 instead of Q. Also, did not really get why I wanted to pickup vegetables, was it to throw them out of the enclosure? I liked that you integrated the rules into the scenery, was a nice touch. It was also satisfying to attack vegetables. Was a very polished game.
I enjoyed the story and graphics. Having in game rules would always be nice. The rules state I regenerate health but I was not seeing it and it just seemed like my health would always go down even if I was attacking. I had fun, though.
It was fun just hurling dishes but actually landing them on the center table was quite difficult. It also was weird that dishes did not shatter. I also did not really see the theme in this game. @levidsmith you can use esc to end the stage.
Aiming with the mouse is a little annoying. I think it might have been more fun if it was just on a singular plane and your attacks basically just shot forward and could detect if the enemy was a little higher. Also, not really knowing how I died was a little annoying. I liked the sound effects and music and the graphics.
The jump was not consistent. The overall game was fun. Initially I was wondering how to die in the game because some of the collisions were not killing me. I enjoyed playing the game, there is nothing groundbreaking here but it was fun.
I believe the system crashes too quickly. Also, why do my clones not attack? I would have enjoyed some sound effects, also. I enjoyed the concept and liked the music. Also, the game over screen was nice. It was fun to play.
Initially I thought the bricks were just part of the scenery and you could not pick them up. I also did not love that if I attacked enemies that were close that I would hurt myself but I think it makes sense for balancing reasons. The fact that if I was repairing a room and was not fast enough would cause me to die was a little sad, maybe an indication to bail. As some other people stated it was a little weird that you could rebuild rooms that you lost, it was uplifting, but made it so it might just make more sense to lose rooms then take the chance that you are repairing a room and it doesn't complete. Claymation is great, though, and the enemies had a scary and weird feel. Overall I enjoyed the game and it was fun to play.
Was the ship I was supposed to take based on the amount of health I chose at the beginning? I like that you could choose your difficulty that way. Initially I thought the 1 meant level 1, though. Some things were not immediately cleat but it was a fun game.
The link is not working for me is there a particular web browser, I should use.
The game was definitely funny and congrats on making the sixth installment in a series. I liked that there was a story. Figuring out that aiming with the mouse would also kind of determine how wasd would move me was not super intuitive. Overall the game was a fun experience and I like that there aren't too many steps to get to the Wizard. I didn't beat the game but it was interesting.
I think it may have been from playing the browser version but I did enjoy the artwork and the music was nice. I think if you posted a quick walkthrough video it would help users know how to play it. I enjoyed the personalities the planets had.
Is there a reason you opted out of audio? Without any antagonist to stop me, the game felt a little more tedious than fun. I did enjoy the navigation with sound concept. Interesting concept that could easily be fleshed out and become fun.
I think this may have worked better as a turn based game. I agree I was a little confused with what was going on and sort of was just clicking on random cards. Was my life solely based on if I filled up my inventory? The graphics were nice and some sound effects would put it over the top. This game can easily be expanded upon. I did like that the layout was random.
I killed the bats and am unable to move anywhere. Maybe the game doesn't work well in Chrome. I liked the idea but as people said it is only loosely based on the theme. The Jump Attack also seemed really powerful. I bet if I could have played the whole game I would have liked it more.
I could see this game playing well as a mobile game. Took me a little while to figure out what I was trying to do, since the teleporters were not matching box colors and then I saw the color would change and that you could move boxes away from the teleporter and just on the ground. Might have been nice to know what color the space was going to change to, not sure if there was a predetermined or if it was random.
Initially I did not get that you should jump on the blue ball to attack the boss. The gameplay was interesting. There seemed to be graphical glitches the whole time I was playing, which was weird. Overall it was a game that fit the theme well and had mechanics that were different.
The controls and objective were not immediately clear but after a few playthroughs it made more sense. The floaters did not really make me think enemy I can attack and more made me think bomb. The game was still fun and I liked that it had a story. A tutorial might help and knowing how to get rid of a pink square you are standing on might help.
Loved the minimalist artwork and humor of the game. As many have stated the difficulty was a little up there. Also determining what I could or couldn't walk on when I used the gun was difficult and it was a little weird that the spikes killed me if I touched them from the side and not on the pointy part. These are just minor things and the skip level was a nice touch, so people could see all the work you put in. Good job.
I was having trouble just getting past the dog. The game still had nice artwork and a good mood. If birdbird is not a bird what is he? Also, why must people keep putting him in cages? It seemed if some objects just slightly touched me, I would die. Great job on making multiple levels. I know how hard it is to just get the mechanics down and one level made.
I think maybe being able to swap moves during the game might be interesting. I agree that seeing the level layout, also would have helped. Having to just replay levels cause I chose the wrong moves was a little annoying but it still made for a good puzzle game. The comments in the game added nice ambiance and humor.
Enjoyed the artwork and found it funny. The controls were a little difficult and the clipping through shelves for collisions did not look the best. I thought the objects would drop on my trolley but I guess I needed to click on the objects.
Would have liked better instructions about how the lab worked, but I loved the artwork and the difficulty and pace of the game. Having to decide how to place the pieces was also a fun addition. Not really sure what walls were doing. Besides the fact some things were not clearly explained, the game was fun and enjoyable.
I enjoyed the squish sound it was humorous and so was the tutorial. The game had a little learning curve for the range of the attack but the tutorial helped a lot for learning what you could do. Overall fun.
I feel you should have opted out of humor, if anyone thought this was funny, something is wrong. Besides that, though, this was spectacular, I didn't feel like I was running out of space, felt the space just wasn't present to begin with, but amazing music, amazing voice acting (I thought I was the only one who did voice acting, which not sure I can even call it that after seeing this), the mood was there, sadness oozed. The fact the ending was basically a cliffhanger was a little sad, wanted to have a happy ending. But amazing, all and all, amazing.
Loved the artwork and attacks. The antagonist was creepy. Initially I thought since space was attack, that I only had a certain number of attacks and initially was not sure what I was trying to do but it easily became clear.
I also must say I was not sure exactly how the dodge was supposed to be used, was hard to move, use dodge, and shoot when I went with just moving and dodging it was tough to die but the game wouldn't progress. Not sure if a time limit where you win if you survive would be a nice addition. I liked the duck artwork also. Is there a way to get more health?
I thought the shots were not super accurate and did not know how to use the sword. Some controls would have been nice. I enjoyed the artwork and the gameplay, though.
The concept was interesting and fun. The space to jump seemed not as responsive as I would like and it was a little weird to alternate between right and left and then hit space, maybe up to jump might have worked better. I really enjoyed the artwork and animations. The music was also nice. The theme did not really seem apparent.
I did feel like I was an artist rearranging a painting. The theme was subtlier there, I didn't really feel I was running out of space and instead was working within space. As everyone else hinted, the fact there was a lot of trial and error was a little annoying. Maybe just have a combination guide on the right. Always nice to have a good puzzle game. Not sure how hard it was to make this and what it would take to have more levels, but that would be fun.
It seemed very difficult to get past the seventh wave and some of it is luck because I think the upgrades are random. It was fun and I enjoyed combining cards. Was not sure if I should have only placed a couple cards so I could combine later. Determining the strategy was interesting.
Yeah maybe a mouseclick system would have worked better for the throwing. I agree with the previous commentator and think the overall speed of the game could have been slowed down. Also, the sounds were good but a little jarring in abruptness on death. I enjoyed the simplistic artwork and it was interesting what different weapons could do. I felt the theme was loosely used given the 4 slots but since the items seemed to have limited uses did not seem like I was really running out. Overall good job.
I liked the twist on pong and it is nice for one days work, would have been nice to have some simple up and down AI so the game would not be played alone. I also got the bug where the game just stops due to the ball moving back and forth between boxes. I felt the theme was only slightly there. I think with some AI and maybe weirder physics for the ball so the bouncing back and forth between two paddles wouldn't happen, would greatly improve this.
Really enjoyed how it looked and when I tried to delete an entire folder that the game told me I cheated. I liked the feel of the artwork and it felt like an old computer. Interesting that you could open multiple file explorer and have each focused on a single folder.
Not sure the blue coming out of me really made me think capitalist propaganda but besides that it was a lot of fun. Interesting controls and just a different game, which we need.
I thought it was fun and had just the right level of challenge. I also enjoyed the sounds. Overall great game. Maybe having more of a theme, not the theme, but theme in general would be interesting, but as a puzzle game it was very good. https://ldjam.com/events/ludum-dare/42/the-city-of-forgotten-toys, link to the game so you can play it on your stream as you requested.
Love the pixel artwork. The borders could have been a little better, when I would get to the bottom of the screen and have a goo bubble, I was just kind of trapped, which I guess fits with the them really well.
The AI did seem a little stupid and the theme running out of space seemed to be loosely used with the falling blocks, since the AI was so easy to defeat I never really thought I was running out of space. On the plus side I loved the graphics, the gameplay seems fun and would be interesting when playing multiplayer, and I liked the dialogue and a little story. More randomized dialogue/a taunt button might have been fun.
When I died, there did not seem a way to restart. The game did have nice horror elements. The theme did not jump out at me.
As everyone has said, link doesn't work, we will not have access to your c drive
Does the game go on indefinitely, if I do not fill my cart? Also, it seemed random how many an item would represent when I hit it. Overall, though the gameplay was nice, the graphics told me these were grocery items and I was pushing a cart. The speed was even fast in easy.
The game seemed a little too difficult, probably slow down how often the mouse deletes an item. Also, I don't believe there was a way to exit the game.
The WebGL version is not loading for me, downloaded and playing the game. I like the interpretation of the theme and graphics. The controls are simple but determining what I am trying to do/pickup was a little confusing.
What program do I use to open RAR files?
The game does not run. Make sure you include a zip with all the files generated by the build. I would make a folder with your games name and build to that folder. You were using Unity, correct?
Is there no sound? I find the chicken really funny. I wish I could move the boxes around. Got a score of 91, did the game break, doesn't seem like it will end.
I love the artwork. The controls made it feel like I needed one more hand. Also, the pits just felt large to jump.
I agree with @guardhei, the controls are a little difficult and also I think the colors could be more obvious which are which. I did enjoy the music.
Loved the artwork and the game had a very horror esque feel. Also, loved all the graphical responses to actions.
The overall game is great. Not sure if the game would be more interesting if there were varying enemies. There were multiple things to track and it was great.
Overall the controls were a little hard to figure out and what stacks. The game was enjoyable though and I liked the simplistic artwork that made it feel like an old time rpg.
Figuring out how the controls were supposed to make until the tips came up made it a little annoying, but I guess it adds a learning curve. Also, determining what items I could stack or couldn't, was a little weird. Some things were not intuitive but overall it was fun to play.
I liked the randomness and how it referenced the retro nature with inserting the cartridge. At first I did not see there was a score. Kind of want to look at the code because one game it seemed random bricks did not appear as much and the next game they appeared quite often.
You need the dll file to be included. Make sure you zipped all the files. While I used Unity and it does not seem you did, I was having issues cause I did not zip the dll file and this appears to be the same thing.
The game was quite difficult. I enjoyed the music and the artwork and overall theme. The negative was just how difficult it was to find people. Since the crowd is randomly generated is the target guaranteed to be there? Unless that part is initially predetermined.
The pacing was very slow. I agree that there should be other memories. I also did not understand if I was never supposed to select a bad memory, which seemed like the point. If that was the case it did not seem like running out of space was actually occurring unless the brain would get full.
The game actually was surprisingly fun. I really wanted to see what would happen if I escaped. It was a little anticlimatic. Might be interesting if it is a tub and you could try to swim underwater to pull the plug and drain it. Also, sound and maybe an idea of your captor would be fun. I always enjoy story in game.
When I click the link I receive no file found.
The fact it seemed I got an OPed gun at the beginning, made the game a little easy, but I didn't even care too much. The world was quite nice and having a working dialogue system was great. Maybe adding some random villagers with random speech would be fun.
The gameplay was fun. At first it was tough to see what was happening, but then I figured out that the bugs were eating the web.
The game is tough and probably will take a lot of doing. Not sure the little twist adds too much but it was a fun game.
The movement seems a little unresponsive in the sense that I am not sure when I am turning, but after a few plays it made more sense. Also, not having a perfect idea of the edge. I like the graphics and the music is not intrusive and is a nice undertone.
The wheel part seemed a little pointless cause entering the wheel basically would lead to a loss. The only way to win was to avoid all the cheese. The music was good. The graphics were readable but the gameplay needed a little more.
LD59 — Signal (23)
Rouge Light by Kaijiro 2026-05-04T11:59:56Z ♥ 2
I will parrot everyone else's experience. I sadly could not progress in the web build, but interesting idea.
Turning Signal by InkyH 2026-05-04T11:52:55Z ♥ 1
The controls are a little clunky but also feel the levels might be too easy without the clunkiness and kind of fits the story. Good artwork and on theme.
On My Signal! by brolga 2026-05-04T11:46:41Z ♥ 1
I initially thought this was tower defense also, but then noticed I did not have a tower with health. Having to time the archer shots at the right time was a nice twist.
FixTheDamnSignal! by anszwa 2026-04-28T23:06:43Z ♥ 1
Fits the theme. Easy mechanics and great audio.
ACEspionage by LetsSnack 2026-04-28T21:27:51Z ♥ 1
Great game. Loved the humor about the homework folder. Nice back and forth gameplay. First round was actually very close.
Per Signum by apoly 2026-04-28T15:43:41Z ♥ 2
Liked the overall game flow but would have liked a few more choices. Good use of theme.
Signomaly by Constance 2026-04-25T03:14:20Z ♥ 3
The atmosphere is great. Was not really sure what to do to figure out the passcode, thought maybe counting things but really didn't seem to get anywhere. A hint option or even just answers so I could progress in the game would be nice.
Earworm by Maxwell3000 2026-04-25T02:18:48Z ♥ 2
Awesome job making multiple minigames. Not sure how I got zero points, but still had fun.
BitMaker by McRamon 2026-04-25T02:07:38Z ♥ 1
Was not cranking out numbers like in an idle game, so did not figure out the perfect combo but still had fun watching the bits go.
S.I.G.N.A.L. by BigDippers 2026-04-24T19:40:10Z ♥ 1
Fell behind on a bad one to start and couldn't recover but good game and use of theme.
Cableman [a rhythm game] by rucksack 2026-04-24T19:32:15Z ♥ 1
Loved the song. Either I calibrated wrong or was not sure exactly when to move but good game.
What's Wrong With My Keyboard? by Ch1k0_9kA 2026-04-24T19:25:42Z ♥ 1
The gameplay did not make sense to me but most likely user. Good audio.
Radioblet by Dwang 2026-04-23T14:51:42Z ♥ 3
Love that there was a mobile version. Great take on the theme.
Blind Signal by Ilya Kr 2026-04-23T03:07:11Z ♥ 2
I liked the concept but came to the conclusion it was safer to just not use the signal and the one square was enough to navigate. Wonder what it would have been like in complete darkness.
COPYTHAT by PPKO 2026-04-23T01:08:56Z ♥ 3
Loved the artstyle. Was sort of getting it but probably would have needed pencil and paper and still not sure I picked everything up. Still fun
Pardon my Alienese by MatthewLevy 2026-04-23T01:00:26Z ♥ 1
A unique take on the theme. I liked the alien. Played it on easy mode to see if it just keeps adding rules and seems like it.
Signal Breaking by TopperVideoGames 2026-04-23T00:49:28Z ♥ 1
Really unique puzzle game. Had me thinking but also not thinking the puzzles were impossible.
Winter Resort by Xarina777 2026-04-23T00:29:41Z ♥ 3
Love the sprites. Had some trouble navigating but then learned I could jump.
Destructive Interference by Rakthalekk 2026-04-23T00:17:56Z ♥ 2
Great art and humor. Not much of a rhythm game person, so not exactly for me, but good entry.
5G Crash by krawa 2026-04-22T16:20:16Z ♥ 2
Love all the different enemy types. Like the weapon descriptions on the game page, would have liked them also in the game. A fun take on a tower defense game.
oops, wrong alien by aniretti 2026-04-22T16:06:28Z ♥ 5
The art design is amazing. Hoping there might be a good ending, but seems futile. Maybe just don't communicate with aliens.
Pawn Patron by deformhead 2026-04-22T15:57:30Z ♥ 1
Really enjoyed the audio. I assume the attacks were not random and the cards were indicating that, but did not really get that. Overall a well composed game.
Drop da Myc by Kr0tyara 2026-04-20T21:25:22Z ♥ 1
Love the art. I could not figure out any of the puzzles other than the first, so either I am just terrible at these types of puzzles or they are too difficult, but like that you included skip so you can see everything.