Die-Alect by Jake White 2020-04-21T04:00:32Z
Really fantastic looking game. Was a bit confused as to what I was supposed to be doing.
Foon → Ludum Dare Explorer → Users → Bamallama
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | 👥 | Love's a Mystery | jam | 1596 | 3.04 | 2.91 | 2.64 | 2.98 | 3.30 | 3.03 | 3.12 | 3.18 |
| 2020 | 47 | Stuck in a loop | 👥 | Hula Loop | jam | 4.00 | 4.00 | 3.50 | 4.00 | 4.00 | 4.00 | 4.00 | 4.00 | |
| 2020 | 46 | Keep it alive | 👥 | Macho Malcolm: Smashing Guard | jam | 2065 | 3.08 | 3.25 | 3.28 | 3.64 | 3.20 | 2.84 | 3.43 | 3.04 |
Really fantastic looking game. Was a bit confused as to what I was supposed to be doing.
For some reason the controls just wouldn't work for me (Q took me left, D right, and S down). Seems like a neat idea though!
Hey, we both have manly punching games!
Really like this, was a lot of fun! Only complaints are that the audio can be a little grating at times, and there's not enough. Would love more content and maybe even expanded upon (power-ups, combos, etc)
Really love this game, it's styled and put together so well! Do agree with the character being hard to control, but I actually found how hectic the game was to be a little much. Had some trouble remembering the all the things I needed to keep track of (and not in a fun/challenging way). If the player was given some reminders I think it may help keep you from feeling lost.
The mood of the game is really great. Gameplay felt a bit simplistic, but I could definitely see this being expanded into something really cool!
Super cute games! I like the movement, very Super Meatboy-esque. The controls seem a little strange (I would have opted for arrow keys and z/x), maybe an option to change or switch them. I also found the level design to be a little cumbersome, and not necessarily in a fun way.
Overall really like it!
Really neat concept! Controls really well, and kept me engaged
Neat idea, but very very basic. Would be interested to see if this idea can be morphed into a full-scale game.
Just had to comment to say that this is super cute! (And that song will be stuck in my head for the rest of eternity)
Neat concept! Found it got a tad repetitive pretty quickly, but I could definitely see this being an awesome game with some more features!
Definitely would love to see this with more recipes, and ESPECIALLY one mobile. This game just seems made for touch controls
Simple but fun, love the controls!
Reminds me a lot of Mr Driller, very fun game! Would love to see some other modes and such.
Was really hard to tell how far I had gotten. Until I checked the comments I thought this was an endless game.
Otherwise I really love the way this game plays and controls! A touch more variety in the enemies would have been good as well.
Really really fun, played it quite a few times! Only suggestions I would give are to maybe polish up the graphics a bit (I found it a touch hard on the eyes at times), add in something to indicate when you can click again, and potentially have hot keys for buying stuff (moving the mouse really broke the flow of the gameplay for me).
Awesome job!
Really impressive game! Grappling hook was weird though.
Also would have loved a Mac OS version, I ended up playing in the browser.
Cute game, I think it would be neat if you could add a touch more in the way of gameplay and music.
Such a fantastic game, awesome job!!
Didn't seem like there was any real goal to the game
Could have been neat if the idea was expanded upon a bit.
This is such a neat idea, definitely agree with the comments above that you need screenshots and a description. I also agree with the idea that this seems like it was a lot to tackle in the 3-day jam.
I felt fairly lost at the start of the game, as I played it became a touch more clear, but I still don't feel like I entirely understand how buildings are supposed to be placed. I honestly think this could be fixed with a more interactive tutorial.
My only other complaint is that the UI is reeeeally small on my Macbook Pro, I had to squint to read everything.
Wow, such a fun game! My biggest complaint is that the controls felt a touch heavy (sometimes it felt near impossible to turn fast enough).
If you add in a lot of the roguelite elements that you planned to add in, I could see this being a seriously cool game.
This is such a fun idea! I felt like I was thrown into the puzzles a touch too fast, definitely would have enjoyed a slower build up.
But seriously, awesome idea, please keep working on it.
I love Puyo, so I was pretty pumped to play this! I really like the concept of working downward instead of trying to clear lines, the only thing I would say is that the whole game just feels a touch slow. It would be nice if there was some more stuff that happened as you went downward, or some incentive to place blocks in specific places *maybe things you could blow up that provide extra points, or power-ups or something.
@osterzone Yeah, I wish we could have done a touch more with the story (or at least put in a proper "to be continued", but unfortunately we ran out of time.
I love this, a couple more mechanics and some polish and I would play the hell out of this. Only complaint I have is that I had literally no clue what I was doing when I first started
Interesting idea, but doesn't feel like there is really enough content.
Really fun! Could see this being neat on mobile with tilt controls
This is so impressive, definitely could see this being a much larger game, as somebody said before, feels like a demo for an already existing game. Great job!
Doesn't seem to be working on my Mac, says that I don't have permission to open the application.
So polished, and a really heavy story. Would love to see more in this style.
Really cool idea! Controls felt really clunky though, specifically horizontal movement during jumps
Simple but fun~
Really cool concept, and well put together!
Atmosphere of the game is really unique, and I love the concept! Unfortunately the game displayed really strangely in my browser, would definitely love a downloadable version.
Also took me some time to figure out that you had to wait to move after placing a bomb, so some kind of indicator that you can't move during that time would be awesome. Aside from that, I felt like either the game was just too simple gameplay-wise, or just wasn't super well explained.
Stopped working for me when I typed "stop"
Neat game, I actually had no problem with keeping the breathing going, but the controls just felt really difficult to work with
Faster scroll would definitely make this a lot more enjoyable, but neat game!
Cute game! I don't really have anything constructive to say that hasn't already been said, but I can definitely confirm that the map being too big is something that needs to be fixed. Seems like a game that could benefit from a lot of small spaces and tight movement.
I know a lot of people are saying the controls are weird, but I actually really enjoyed them, it was unique.
I definitely think the game lacks a sense of progression (I actually did have to come here to the comments and check if it was endless), and knowing when you're getting tired is a little weird (I realized later on that it was based on how closed the eyes were, but that wasn't immediately obvious.
Overall really fun!
Very unique game! Would definitely benefit from having more than a singular goal in each level.
Picked some words and then got stuck on the same one over and over.
@junebug I think the word was "travelling"
Simple, but fun, great job!
Couldn't play due to the pop-up, which is unfortunate because it seems like a neat looking idea.
Neat idea but stopped playing at the egg cracking part. Was simply just too difficult and not really much fun after 5-10 minutes of messing with it.
Unique idea, and pretty fun! The game definitely felt a bit lacking in content (once I knew what the green things did, I beat the game without much effort)
Neat idea, seemed a touch too simple gameplay-wise
Fun little game! Character movement is quite slow, and I feel like the goals presented in the game are a touch basic (defeat everything to move forward in a linear path, would be cool if there was multiple paths or even some extra items you could pick up). Overall I think with a bit more polish this could be a pretty fun game!
Really cool idea! Would love to see it fleshed out a bit more.
Seems like a neat idea, but I felt a little lost with making smoothies. Not really sure how it works.
Really cool idea, could certainly use some secondary objectives to keep it more interesting. Also, I wasn't able to scroll at the end
Neat game idea, one thing I would change is the flashing when you grab oxygen, I thought I had taken damage at first
Neat concept, camera did feel really slow though
Beautiful game! Would love to see more power-ups and such added to the game
Really cool idea! I wasn't entirely sure if I was supposed to keep pressing the direction I already was going when I first started playing, so that messed me up a bit
Was a little much in some places, but love the style!
Wonderful game, felt like a children's book. And I really enjoyed the moral of the story, I'm sure many many game makers on this site can identify with feeling that way!
Definitely a cool concept, I found it not very engaging without a clear idea of what my final goal was. Was I supposed to collect a certain amount? Visit all the areas? If there was a "main goal" I didn't see it.
Graphics were good, as was the sound (some music would have been good).
I think the gameplay would benefit from a touch more explanation (what the goal is, the fact that treasure floats and you can go back to collect it, that torpedos go where your mouse is, etc).
Overall neat idea, with some polish and a clear goal I could see this being a really fun game!
Very neat game, definitely tough to grasp at first though.