FoonLudum Dare ExplorerUsers → Sprotex

Sprotex

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202354Limited SpaceDisco Ricojam2.162.001.833.001.663.161.502.83
202353DeliveryCourier Crazecompo3862.612.582.523.162.582.862.862.58
202352Harvest👥Vegan Vincejam2773.673.903.503.653.703.363.633.65
202251Every 10 seconds👥Elephant Eggjam6843.423.183.713.853.093.633.073.42
202250Delay the inevitable👥Run Run Granny!jam6853.533.553.393.923.583.394.053.39
202149Unstable👥Space Wreckerjam8013.483.602.942.793.153.313.353.22
202148Deeper and deeper👥Boom Boom Revolutionjam18342.652.253.052.673.052.922.472.54
202047Stuck in a loop👥Captchajam5583.663.563.403.423.682.973.923.40
202046Keep it alive👥Catch the Wormjam17023.283.023.303.913.673.632.623.28
201945Start with nothing👥SpaceGasjam8433.143.313.002.603.003.033.612.96

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Sprotex

LD45 — Start with nothing

Emoji by Ava Skoog 2019-10-08T20:53:31Z

I liked to control the weather with my emotional expression. I didn't make it very far, but at least I had a few bricks. :laughing:

Trashquest by icxon 2019-10-17T14:59:21Z

I liked the idea a lot, swinging found trash at opponents was really fun! :slight_smile: I think the slow motion would deserve more indication and the impacts would deserve more particles and heavy sounds, so the player would have strong feedback on landing or receiving a hit.

I had a lot of fun playing this :slight_smile:

Edge of Twilight by OccultOne 2019-10-08T21:24:07Z

I wanted to start in the game, but the text scrolls way to slow, it scales to 1920x1080 poorly, majority of the texts are very small. The sound gets repetitive and I didn't understand how to build or what is my objective. When I clicked on the texts, I couldn't find them later when I did some of the tasks mentioned in them. And forgot what the game wants from me.

I didn't get to experience full content of the game. It probably is fine for some players, but not me. It's been made in 72 hours, I understand that, but I think you should focus more on polishing some features.

Ball of Duty: Special Drops by LandoSystems 2019-10-08T21:13:36Z

I like upgrade games, so I liked this one. Needs more spinners.

Ok I lied, I reaaaaally liked this game. Maybe someone doesn't agree with me, but this game is balls to the wall (ha!).

Play this game. You know you want to.

Jesaouf VI by shubart 2019-10-19T18:45:48Z

The first thing that came to my mind was that you should be careful about ownership rights of images and audio in your game, especially if the ludum dare rules mention it. :slight_frown: And I do understand, that the point of making this was a little meme-y, but it still is a little off-putting to me.

Other than that, the game is pretty difficult from the get go, I would add a difficulty curve of some sort to the game.

Maybe I would play a little with the controls, the movement is a little fast for me to slip past enemies without a scratch.

I think the game is doing well in other aspects.

I liked the game, but a lot of the execution of your idea was sloppy, in my opinion. :cry:

Blossoming Cosmos by ryusui 2019-10-19T19:18:38Z

I think you could expand this game into an idle game. :laughing:

The archive to download is 3 MB, what? That is new record for me to see here on LDJAMs.

I also think that you could give it more music and speed up the gameplay, and also maybe more levels or something to make the game longer in a meaningful way...?

Great stuff. :slight_smile:

Dear Diary by Rodrigo Denúbila 2019-10-10T14:40:49Z

I really liked this game. I felt like scaring Nick was a very bad idea, and I was right. It all happened very fast, or at least it felt like it. Are you considering extending the gameplay into a larger project? If so, I'd love to see it! :slight_smile:

Full Moon by slimabob 2019-10-10T13:42:50Z

I think this is more a movie than a game, only thing I felt like I HAD to do was to walk on the last screen, and even there it would put so many barriers that I didn't really connect with the story.

The ideas behind the game are ok, but I don't feel like they were executed properly. Maybe the scope of this was too big for a LD game.

Untitled Ghost Game by mgoadric 2019-10-17T15:27:22Z

The movement, grabbing things and detecting if the active goal was reached could be smoother, but otherwise a nice plot and game.

De-Desertification by Likirus 2019-10-14T15:34:30Z

I was unable to run this application, are there any instructions on running the binary? I just unzipped it and opened the ld45.exe file.

Here is what error popped up: https://snipboard.io/YqTfIA.jpg

De-Desertification by Likirus 2019-10-14T18:59:04Z

@likirus Yes, thanks for that. I run 64bit version of Windows 10. The redistributables were installed on my computer, so I clicked on the 'repair' option of the setup. I also installed the OpenAL that was in the folder and then the game run perfectly. You could maybe add that to the description so people don't make my mistake again. :laughing:

I liked this game a lot! Managing money and water, you starting on a desert with nothing, great! Is there an end condition? I 'painted' the whole screen green, and it didn't seem to do anything.

Very good job. I accidentally restarted the game once, but played through it again, because I had fun playing it. :slight_smile:

PS: Nice touch with the plastic water container :smile:

The Only Way is Down by Roka Josh 2019-10-14T16:58:39Z

Really nice game :smiley:

I personally think that I would like to zoom in the camera a little, to appreciate the art (because I think it is too small now). But that would hinder the players view a lot, which I struggled at first.

The enemies started to follow me very soon and I felt that the game was being very punishing. But after a few attempts I managed to beat the game.

I enjoyed the AI scripting, they were a little smarter than the simplest "follow player" but not too complicated that you couldn't run away from them. I was very frightened when in the later stages I was surrounded by enemies, trying to escape.

I laughed at the end bit, nice touch. :laughing: Overall a very enjoyable game. :slight_smile:

Polychromatic Escape by BLK Dragon 2019-10-19T19:03:58Z

This thing is great! Sure, the controls aren't as smooth as they could be, but in a LDJAM submission people can be forgiving (including me :slight_smile:). I think maybe you've stretched your goals far, but you've managed to get them working, almost with no bugs, which is highly commendable in my opinion.

The sound was fitting and didn't intrude at all.

The models were higher quality than I would expect.

The gameplay was good, movement could use an upgrade (I haven't played the post-jam version), but was very enjoyable to play with.

I've been able to make some jumps that I believe were unintended for me to make, but I still needed to collect everything to get to the end, so no worries about that. Maybe the player could get confused, since you don't have to destroy the colorful rocks from the beginning, but it didn't confuse me, so I don't care.

And also it's 3D! :smile:

Very well made sir. :clap:

Polychromatic Escape by BLK Dragon 2019-10-19T20:15:52Z

@blk-dragon I believe you. Up is wherever the player wants it to be. :laughing:

Even if the idea was hard and troublesome to implement, I like your ambition and ideas. I'm looking forward to playing your next games.

Free Will by Baski 2019-10-09T14:08:38Z

I've read some of the comments and agree that the player is too bright and the camera smoothing are areas this could improve. I like the game, placing blocks in the levels is not too difficult, but sometimes they aren't visible and the game doesn't lead the player towards them. Some levels can be completed without using all of the level though.

I liked the game idea, it's styling is pretty (but turn down the lights lol), the level finish animation is quite enjoyable. Some sounds were really good and some were not bad, not great.

A decent upload if you ask me. :slight_smile:

Color me Blind by Re-Markable 2019-10-08T21:35:58Z

This resembles more art than game (in a good way). I miss there is no running mechanic or more content. Also the game might have crashed on me when I tried to exit it :frowning2: Overall a nice game.

Tale of the Toad King by Beebo Studios 2019-10-17T14:22:37Z

I gave this a shot, but didn't enjoy it very much. It fits the theme, and is a snake-alike game and it has some distinctive charm to it, but I had problem in the first level just to finish it because (theory) the game would keep going in the background and I eventually crashed into a block (theory ends here). When I tried circling around the finish spot after the game faded out, it worked, but then the rats were very unpredictable and the perspective was a little incomprehensible, so I died in many levels despite numerous attempts.

I didn't like the narrative style, but I think that comes down to personal preference, since many people here seem to enjoy it.

I think this game is good, but could be improved. :slight_smile:

Reutemeteut (web) by croewens 2019-10-24T18:49:33Z

I liked this game a lot, but as others mentioned, there are some problems with it.

The theme is not apparent.

Inertia (in my opinion) is too large.

Maybe some SFX...?

Otherwise, I've had a lot of fun playing it. :slight_smile:

Draft & Doodle by DrEvilBrain 2019-10-14T15:45:19Z

I was hesitant when I opened this, deciding whether it is fun or not. Then I tried it (I'm bad at drawing btw) and I loved the idea. I didn't like what I drew (19 body part, 6 wristless, tried to draw a hand) but I think this is really a game "starting with nothing" :laughing: Good job!

Adultery run by spider__the second 2019-10-14T18:06:32Z

This was fun! A little crude aesthetics IMO, but there was some charm to them. Controls are snappy and the game takes itself lightly, so it's quite funny. :smile:

I'd prefer if the audio was a little quieter, a lot of sounds played at the same time and deafened other sounds. Also maybe next time draw the cone of vision with an actual cone instead of rays?

That said, I enjoyed my time. A decent submission. :slight_smile:

VersusPunch by Coisne Nathan 2019-10-19T19:32:50Z

I've had difficulties playing this with two XBONE controllers, when the upgrade showed up, neither of the controllers seemed to do anything. Any tips what could be done on my part to fix it?

Little Nothing Adventure by Siarhei Pilat 2019-10-14T17:25:26Z

As many people said, I too found it difficult to navigate and lacked an objective or at least a score counter somewhere.

Loved the intro. I can tell that significant amount of energy went into creating that.

Also I didn't find a way to close the application mercifully. If that isn't there, I'd like to see 'Esc' key to show exit menu or something similar. :slight_smile:

Little Nothing Adventure by Siarhei Pilat 2019-10-14T18:37:21Z

@siarhei-pilat Oh, I guess I was mistaken :laughing: Yes, I meant the intro. There are many audio tracks in the span of a few minutes, so I imagined that you iterated some prototype intros there.

Palely by Fluffy_Kaeloky 2019-10-08T16:33:26Z

I loved the game content, however it didn't run very smoothly on my Radeon 530. Even in the first level, I got like 10 FPS, and then when I got outside it dropped even lower. I liked the game, but I'd like to see it run on lower end HW as well, since don't have to be so many GPU calculations.

Negative critique aside, it IS a great LD game, I think you did a fantastic job. :slight_smile:

Palely by Fluffy_Kaeloky 2019-10-08T18:15:18Z

@fluffy-kaeloky let me know when this is done, I'd like to give this game another try.

The Life Spirit by Cobear25 2019-10-17T15:51:15Z

This game idea is great, although there isn't much content. The game unfortunately communicates the elements poorly, I thought that the tiles protect other tiles against one element, but it seemed that I lost when I thought I had all elements protected. :confused:

Little Guardian by JUSTCAMH 2019-10-28T00:14:19Z

I loved the game, it's very addicting in my opinion and the land destruction is awesome! :slight_smile:

I think that maybe a little better tutorial would suit the game nicely.

It was a little hard for me, if this wasn't for LDJAM entry, I wouldn't play it till the end. It was enjoyable, but repetition frustrated me.

Another thing, shooting bullets on button release is annoying. It had to be like that because of the charged shot, but you could've looked at Megaman and copy that working mechanic from there, and it would've worked much better.

Great audio! It suits the world theme very well and made me feel included in the world :slight_smile:

Graphics very stylized worked also towards this game's benefit. Pixel art FTW!

This is overall a great game, a little polish and it would be a major success even outside LDJAM world. Keep it up! :slight_smile:

Quest about... Nothing? by NinjaCatz 2019-10-14T17:49:13Z

Oh this game! Hilarious and fun to play! The audio is great, the controls intuitive and movement not slow, not fast. And this game is even less than 10 MB! Wow.

I tried to be smart and walked towards the fridge in between the dialogues, and got stuck inside it :confounded: :laughing: I had to restart the game. (Sadly no button for it...?)

I would add a feature when a dialogue box was read twice, the player could skip the portion of the game, since playing the beginning over and over again is a bit annoying.

I achieved all the endings (unless there are some secret ones beside the original 12?), and loved every bit of it. Great job. :slight_smile:

Nothing is my car ! by T-Bo 2019-10-14T16:25:48Z

How do you get scores so high? :laughing: :clap: :clap: Mine was something like 15k.

The game is really nice, happy colors and controls are intuitive. As many said before me, I'd prefer more "understandable" collision boxes. And (also said before) there maybe could be a bonus if you have all the car pieces?

Had a real tough time seeing if the car pieces were already in my car or not (web version).

All that said, a very pleasant experience if you ask me. :smiley:

Survive in Neon lights by HakierGrzonzo 2019-10-14T17:57:17Z

It has been said here that the edgy humor isn't very beneficial to your game, I concur. Also there are a lot of typos in the controls section which didn't make the game feel well made (at least to me). I tried the game, when I didn't understand how to play for the first time, I went to the controls and still didn't understand which building is which, but I was so put off by it that I just closed the game.

SpaceGas by Sprotex 2019-10-08T10:24:52Z

Web version now available in Downloads and Links section!

SpaceGas by Sprotex 2019-10-08T18:12:18Z

@nachtwitch @pierallard holy moly thanks guys for the positive comments! :heart:

SpaceGas by Sprotex 2019-10-09T13:32:25Z

@baski @hartvichio I just played the webgl version and it played fine (tested on levels 1-7), colliders working and everything. Weird.

Can you confirm this behaviour on any of the other versions @baski ?

SpaceGas by Sprotex 2019-10-09T14:19:29Z

@baski I meant if this happened in any of the downloadable versions. But I've tried this on the webgl version and I still cannot get out of bounds. :slight_frown: I assume this is the first level. I've tried every seam and every face of rocks and also the way from the back to get out of bounds, still no dice. :confused:

Merge Dungeon by ScottDev 2019-10-09T15:39:59Z

I really enjoyed this idea. 2048 sliding puzzles are nothing new and there are strategies that can give you pretty good results available to read almost anywhere (which doesn't necessarily mean bad things :wink: ). You kind of solved the problem when the grid has no empty spaces, you can throw out the tiles and attack with them, which I found out pretty neat.

I'd recommend adding information about how much damage is the player actually doing and how much health the monster actually has. The player has to guess whether or not this tile is enough and IMO guessing damage isn't a good thing.

I'd like to see this idea expanded, I didn't feel any sense of progress, only levelling up, but I don't know what that means. Maybe more monster types would do the trick?

Games with attacking mechanic often have some sort of upgrading the attack, so maybe you could expand on that if you intend to make more of this :slight_smile: .

A good game overall, attacking 2048 surprised how enjoyable can be.

Hellion: The Legend of Jeff by Mad Brokli 2019-10-08T20:21:14Z

Good game! I liked collecting sould, but I didn't get many because I used too many towers.

Soul Avenger by Kaizo 2019-10-14T15:30:40Z

I enjoyed playing through this one. Combining 2 actions together doesn't feel snappy, but I guess that's forgivable. That said, it would make the game feel much better IMO.

A solid piece of work :slight_smile: I agree with other comments that WebGL build would be appreciated. :wink:

Fall of RS-17 Icarus - an Akaban Tale by Kooshy 2019-10-17T15:19:37Z

I liked the audio, but didn't like the rest. The models were very crude, the movement incredibly slow, the text was squished (it was a little taller than wider), I almost couldn't see items I could interact with. Most people here say that they felt a tense atmosphere, I just thought that I was playing an unfinished game.

I'm sorry to give such a bad feedback, but I think that I should give it to you, so you could improve. :slight_smile:

Gun Fury by Gehad 2019-10-17T16:26:41Z

I really enjoyed the game, I think with a little polish that this game would be huge! I think the movement of the crosshair has no reason to lag behind the mouse that much, and agree with some people here that the movement of the main character is a bit slow, but overall really good job. :slight_smile:

More weapons please, more content please! :heart:

Memories of Eleph by Leandroc 2019-10-08T20:27:57Z

I loved this! Love the music, love the aesthetics. I find it a bit hard, but it didn't influence my rating. I think it was a bit short, I want more! :heart:

Lucifer's Rise by hydrate 2019-10-19T20:09:59Z

Okay, a lot of people here are saying that the graphics style is super adorable, that the movement is too weird and that walking back and forth while exchanging goods is tedious. While I agree on all of these statements, I think a lot could be forgiven to this entry, since it's a LD submission. Sure, the movement could be refined, you can do that post jam (AKA now), if you want. :slight_smile: I didn't have too much trouble moving around.

Other thing was that there wasn't enough meaningful content. Moving back and forth is a bit worse than the movement mechanic itself.

I didn't have a problem with dying on low coins, not because I didn't collide with enemies, but because I planned ahead and didn't buy all the things I could.

Oh yeah, and God is such a mean dude. :imp:

Great game, keep it up. :slight_smile:

Shadow Monster by adhi1400 2019-10-09T14:22:24Z

The link seems to be broken (at least for me).

A Field of Flowers by KeithSwanger 2019-10-08T20:46:24Z

Soothing calm game, just what I needed for my stressed day. :thumbsup:

Project Genesis 1 by Corentin SABIAUX 2019-10-08T21:03:11Z

I had difficulties catching the shapes. And at the end, I'm not sure if the game crashed or if that mechanic was intended. I'd like to see more content, I didn't feel like accomplishing anything in the game. Maybe the game really crashed and there is more content after water?

Spew by ashashza 2019-10-09T15:22:55Z

Can't kill the one on the platform as well :smile:

I like the main mechanic, but feel like the player should be able to control the puke a little more, it feels slow to me.

The music plainly isn't very good.

The belching sounds are spot on, I feel the suffering of those poor "people".

The intro is very well done in my opinion. Introducing the mechanics not too fast and not too slow. There is only one main mechanic, but still the tutorial part is well made.

Lastly I think the levels are a bit too hard. Not that I have to get everything done in my first try, but since the cooldown for trying the level again is very high, it makes me wait a lot, which isn't very fun.

LD46 — Keep it alive

ALIEN RESCUE by Imphenzia 2020-04-21T09:44:05Z

Loved the game. The alien is derpy and fun, the shock animation is spot on :smile: Music is also very nice to listen to! Also your videos are very good and we found inspiration in your workflow, so thank you for that! :smile:

Curse of Uddh by hadesfury 2020-04-21T12:51:54Z

I love the aesthetics of the game, the 3D art and music go very well together, but I wasn't able to finish the game. I've restarted twice, but still my friend got stuck somewhere. In my first try, it got stuck after the first fight. This screenshot is my second try.

scrq.jpg

Good game though, the movement feels smooth and the fights aren't tedious. The characters look really funny in my opinion. :smiley:

The Party Must Go On by jarnik 2020-04-22T10:51:03Z

Simple yet satisfying game. I'd consider making a web build, since this game isn't very resource intensive. Great mood and take on the theme! I found no progression system, is there such thing? As I learned how to play, there wasn't any challenge in the end. I made it to night 7. Also the music is excellent!

The Lamp Man by Jakub Panek 2020-04-22T09:56:55Z

Interesting game, using light as a mechanic is a great idea.

The first few puzzles were easy to solve, but then I struggled because I couldn't see the pipes or the diagrams for very long. Perhaps a player could copy the diagrams and see them in their inventory?

**POSSIBLE SPOILER ALERT**

Also I had a little problem navigating the diagrams, were some rotated? Since the light goes out quite quickly, I was unable to finish those and get to the end of the game.

**POSSIBLE SPOILER ALERT END**

I think that this game has potential, but there is some ironing out to do. Great idea (once again), but perhaps execution of it could use some attention.

Duck Crossing by HermesEs 2020-04-30T10:38:23Z

The models, graphics, animations, sounds and music are all excellent! Some circumstances are quite funny. :laughing:

I didn't find any indicators of meeting the objective, which I thought was to get the little ducks to my nest. They even fled the nest after a moment. I didn't know, whether this was winning the game or not.

Good game, with a little polish, this could be a great game!

Friendly Fire by very dark lord 2020-04-28T10:46:01Z

What a game, especially since you've made everything (at least the vast majority) from scratch, bravo! I've had problems after acquiring the cone, didn't know how to get to the top until after third visit to the platform, where I noticed the clouds moving and finally realized, what was I supposed to do.

In the boss battle, I think the two pieces of music playing together are clashing. I'd rather one of the music muted and the other played normally. Other than that, I think it's great! Well done! :smile:

Symbiosis by -banzi 2020-04-22T09:37:48Z

I love this entry!

The killer animation, intuitive and explained controls and story are all excellent! I think faster gameplay would help this game a little, but that has been said many times, so I won't say anything more about that.

Character reminds me of Venom and Defect (from Slay the Spire) combined together, and I like it! The colors and animations are really complimenting each other.

I've encountered a bug, there aren't any walls on side of this almost end of the game section (possibly in more sections, haven't looked into it that deeply). You can get out of bounds easily there. When I entered the room from the side, the enemies weren't noticing me, even when I attacked them. And they wouldn't die as well.

scr1.png

Great stuff, played until the end! :alien:

Bunny's guardian angel by Vatigo 2020-04-29T07:40:06Z

A nice entry!

I found it a little too difficult from the start. The box and bomb mechanics explanation could be more emphasized. The not very consistent explosions make player replay the level even if they did have the correct idea sometimes. Also this makes the player question, if the idea about solving the level is the correct one. It makes it a little frustrating. But I've played till the end.

I like the music and the sound effects. Bonking the box has a nice sound feedback. :smile:

The assets are pretty well made, especially the background is excellent.

The bunny runs a little weirdly, sometimes I couldn't predict, how fast will it get to the next obstacle.

Overall the game is solid, with strong idea behind it. Perhaps with some polish, this could make a decent game even outside Ludum Dare. :slight_smile:

Catch the Worm by Sprotex 2020-04-21T09:09:34Z

@woiteee Yes, you are right about the gameplay. Sadly, it was dependant on features that have been delayed until most time was up. :slight_frown:

Catch the Worm by Sprotex 2020-04-22T09:07:01Z

@hanyzpapu Thanks for the kind words!

@banzi Touchpad players should get twice the score! :laughing: Thanks!

Catch the Worm by Sprotex 2020-04-23T18:37:22Z

@jay-berlin The bugs are there because we were running out of time and didn't playtest our game (I'm sad to admit it, but we hardly playtested it at all :frowning2:). More enemies would've spiced the game up, definitely, great idea! Our first ideas revolved only around crows as enemies. The worms were also supposed to be a bit smarter, but we didn't get to implement that.

@matootsy Controls were supposed to have sensitivity slider, I'll push more on next jams to have that by default. Also sound bugs weren't tested properly because of our time schedule.

Catch the Worm by Sprotex 2020-04-28T10:48:08Z

@slimbun I'm sorry to hear that the tutorial didn't help. :slight_frown: Perhaps the last screen went away too quickly? I'll introduce the mechanics better next time.

Catch the Worm by Sprotex 2020-04-29T07:13:06Z

@duke Thank you for your kind words! The crows were supposed to spawn more frequently, then the fighting would make more sense. Unfortunately, even though the mechanic of fighting other birds was in our heads since the beginning, the animations (which I wanted to have before starting implementing the attack) came a bit late, so I had very little time to implement and optimize for fun. :cry:

Also, there weren't supposed to be enough worms for everybody. :laughing:

Catch the Worm by Sprotex 2020-05-01T09:58:34Z

@vex Thanks for the kind words! :smile: Can you tell me when and how the crash happened, so we can focus on that? Thank you for playing!

Catch the Worm by Sprotex 2020-05-01T10:00:21Z

@pretzol There was supposed to be an emphasis on the other mechanic, which was to fight crows, but we ran out of time. :slight_frown: We will put control scheme to our planning phase, thank you for your feedback! :smile:

Catch the Worm by Sprotex 2020-05-01T10:02:39Z

@mrstari Thanks for the kind words! :smile: The tiles are placed procedurally, even though it always gets the same pattern. We didn't communicate the details of this generation well. The tiles don't have correct outer rims, so that's why they don't align properly.

Also, arcade machine sounds really well! :joystick:

Catch the Worm by Sprotex 2020-05-01T10:04:50Z

@kate90 Thanks for playing! The mouse sensitivity will be something we will focus on in future jams. :mouse_three_button: The worm picking mechanic was a little wonky, I admit. The colliders move and I wasn't able to code it quickly enough to test it.

Catch the Worm by Sprotex 2020-05-09T16:03:29Z

@flynn I've given it some thought, but I concluded that it was too difficult. Thinking about it now makes me realize that it's the same difficulty as the implementation I chose. :sweat_smile:

Catch the Worm by Sprotex 2020-05-14T09:58:40Z

@gunturtle I totally agree with everything you say. :laughing:

Catch the Worm by Sprotex 2020-05-14T10:03:37Z

@airola That awkward looping was unfortunate. I didn't catch that in the few moments I've had to playtest the game.

The adventure game thing would require much more time dedication, which I don't possess at the moment. From what I can see, many people say that the concept is solid. Probabily next time it will be even a better game. :thumbsup:

Guardy_Bird by Matootsy 2020-04-23T18:59:40Z

This game is really good and intuitive! Stylized and pixelized and the audio fits the overall feel of the game perfectly. I would speed up the flying movement a bit and perhaps introduce the elements one by one, but other than that it's a very nice entry! :smile:

Mr. Cheesy by SAVVU 2020-04-30T09:53:10Z

I agree with most comments that the web version is very appreciated. I think now that it's a must have for Ludum Dare.

I like the game, the idea is good and the movement feels snappy. I only think that there isn't much to explore in your game. Perhaps a simple story or changing enemies. You've mentioned achievements and leaderboards, that would improve on the game.

Music and sound effects are perfect for this style. :musical_note: So are graphical assets. :crayon:

Good stuff! :slight_smile:

SAVE THE DINOS! by marcusnystrand 2020-04-28T07:24:40Z

I like the take on the theme! The game gets way too difficult way too fast, it seems at about 1 minutes mark. Maybe with some upgrades along the way it would have more progression and people could play it for longer? I enjoyed your game and would like to see more on this concept. :smile:

Imagine Killing Dragons by woiteee 2020-04-21T11:00:47Z

I like the art style and the mechanics (even though the game is very hard), they are very rogue-like (wink). Music is too simple and repetitive in my opinion. Overall, you've got a good game going here, a little polish and it would've been really great! :smile:

LD47 — Stuck in a loop

Stuck In Paris by CocaPasteque 2020-10-06T10:11:03Z

I like the concept and the controls, however I felt like the cars honking all the time was a little to much. I've driven like 30 loops before realizing I'm supposed to leave the roundabout :smile:

Music is very repetitive.

Have you considered even more "fun" number of explosions? :smile:

Ribbon by 100th_Coin 2020-10-15T18:21:25Z

Ok, this is easily my favorite game this jam! As many others have felt, I too got sucked in when the "true" game revealed itself.

The dynamic music is very nice. I suspect it would perhaps get monotonous, but the game is too short for me to notice repetitive music.

Contrary to the public opinion, I thought the controls are very intuitive. I didn't even read the description part about controls, and after a few seconds of trial and errors I got the gist of it.

"You cannot be this good!"......"Alright, you may be this good."...\***unalives**\* :smile:

I thought that I'm a bit too harsh on the rating, but not on your game. :wink:

This is the only game on jam/compo (perhaps ever) that made me say "noooo I want to play more!" out loud when it was over.

Time Crash by Gonzalol 2020-10-13T19:25:03Z

An awesome mobile game! Man my memory sucks :sweat_smile:

The game is fun to play, but there isn't much gameplay and I agree that if it had an ending, the overall experience would be a better. The music feels a little too simple to me. I like the sound design, but it could use some postprocessing, I feel. Outstanding graphics, I love all of it! :heart_eyes:

I've tried your game on PC and android, the mobile experience feels better. I've been able to cheat easily on android though: if you switch to see what apps are open, the browser pauses and the last screen is still visible. You can easily pause, write stuff down and then resume knowing the right answer. I'm unsure, if this is possible to fix on mobile browsers, or if it's even your intention to (you could release the app as a standalone), I just want to bring this to your attention. :slight_smile:

Light footsteps after the rain by Chocolat-Endive 2020-10-06T10:28:12Z

I agree with other people here that the atmosphere is great and so is the mood! :slight_smile: I think a light rain sounds would amplify the experience even more, since the ingame characters are talking about it. :cloud_rain:

Hiccup Time by Somogy 2020-10-15T18:56:51Z

I like the hiccups being able to send you back in time. I also hate hiccups! And being sent back in time all the time! :sweat_smile: @fabula-rasa has nice solutions how to fight this repetitive lag.

It was fun, but there are a few bugs. I haven't found any that weren't mentioned already.

Also frustrating, as stated by me and others, is the dreaded corridor on the left of the map.

But to add some new things: is there some way to fail completely? I found that monsters ate my ingredients if I didn't have the lollipop, do they respawn or are they always available? In the room with a lot of treasure chests I found the ingredient in one of them, so I am unsure, if there is 100 % way to find all of them all the time.

Also I want to know, is there a way to identify chest mimics before they eat your stuff?

The idea is solid, with little polish this would be greatly improved, I believe. Great entry, I played until revealing the secrets of the potion (wait, was that the beginning or not? :wink: )

LÖÖPS by Tamail 2020-10-09T20:39:10Z

Fun little idle game, perhaps I spent too much time on it - more than I should. :smile: For my taste it is on the longer side, but I still managed to upgrade everything. More cats :smile_cat:, more loops :loop:!

Music was great, perfectly fitting and not anoying.

Story was ok and funny!

I think this game deserves an ending after upgrading all the gym equipment, perhaps the cat receives lööps from its bröther? :thinking: We might never know!

HONK II by Tricky_Fat_Cat 2020-10-12T17:17:29Z

I liked a lot of things about the game: * movement felt very natural, * music is good, * progression through the level feels good, * numerous weapons to choose from, * plentiful graphical gadgets on the wall.

But I also disliked these things: * lack of checkpoints / long level (I died 5-10 minutes in the game and didn't feel like going through the locked doors again), * aiming less so: sometimes my bullets got stuck in walls and I was unable to hit my targets, * screenshake felt a bit weird: perhaps making it go away faster after shots would improve this? * the music felt like a hasty collection of already existing music, * the bullets didn't feel very powerful, especially the shotgun, * ungrateful selection of colors on the circular pads in some rooms - I thought that different colors wouldn't hurt me,

To be clear: I don't mean any of these things to undermine your game. I just think that if these things were done better, the game would be much stronger. I still enjoyed my time playing, so keep up the good work! :slight_smile:

Captcha by Sprotex 2020-10-06T15:27:36Z

@narom42 Thanks for kind words and critique! Yes, we wanted to add subtitles. I found it hard to implement with our workflow, but that doesn't mean it shouldn't have them. Noted.

Can you tell me which task was not reset? I thought I caught all the bugs, but apparently not.

@chocolat-endive Thanks! Yes, as narom42 mentioned subtitles would probably fix this.

Captcha by Sprotex 2020-10-06T18:46:43Z

@narom42 Oh I remember! I fixed it by hiding the selection, but then we switched the GUI style, so I forgot to fix it properly :sweat_smile: That task isn't randomized, so it shouldn't impact gameplay. I will make a post-LD version if (when) more bugs surface.

Captcha by Sprotex 2020-10-08T17:02:47Z

@zozer Thanks! There was only so much we could have done before it would fall apart. We have other minigame ideas if/when we decide to extend the gameplay.

Captcha by Sprotex 2020-10-14T14:15:25Z

@manusaiz Thanks for playing! The repetition is unfortunate, we planned more tasks, but didn't stop to think about how to implement them, and it ended up being repetitive. Although that is partly intentional.

@katherine-stark Thank you very much for the kind words! Text-to-speech was intentionally slightly incomprehensible. We wanted to add subtitles and I've found out how to do them quickly. Next time this won't be an issue. :slight_smile: I'd like to know more about the audio bug, can you post steps to reproduce it?

@moritz-jaeger Thanks! Where would you speed up the pace? Is it slow movement speed, slow tasks or something different?

Captcha by Sprotex 2020-10-15T17:51:46Z

@katherine-stark That's ok. Thank you very much for your effort! :smile:

Frozen Potency by Eugenik 2020-10-08T18:12:43Z

This game is insanely good! :slight_smile: The idea of running around the border made me laugh and play it a few more times.

As was mentioned in the comments, the slowdown on the corners feels a bit unfair, since you cannot run back, you are almost forced to get shot on the corners.

The leaderboards are a great touch. On my last playthrough they didn't show, even though the game told me I was 6th on the world.

Music was great! I felt totally immersed in the game.

The gameplay gets frantic fast, but that isn't a problem. Many bullet hell games get away with it and even market it as a feature.

You could perhaps add a small indicator where the box is going to land, or maybe a trajectory. That would simplify understanding how the box moves when you release it.

I loved playing this, thank you for your submission! :slight_smile:

I've Been Busy Being Dead by instrex 2020-10-19T08:37:43Z

Fun little game you have here! Graphics are amazing, especially the animations! I liked that the objects added progressively.

Other than that, there is little content, I would love to see more of it. Also it gets difficult very fast. What is your high score? I only scared 6 people to death on my 3rd playthrough. :ghost:

Aztec Ride by Idan Rooze 2020-10-07T13:37:03Z

Wow, what a ride! (pun intended :wink:) As many people say here, throwing the people is very fun! I'd add a sawtooth-like rail somewhere to increase the chance of throwing and catching people somewhere! And a landing indicator also sounds like a good idea, as was mentioned before.

Otherwise great on all sides: music, SFX, pixel art style; keep it up! :slight_smile:

LD48 — Deeper and deeper

Deep Blue by Imphenzia 2021-05-06T17:10:13Z

As many pointed out, the music is great and fitting the overall style of the game! The graphics are as usual perfect for gamejams!

Was there a problem with the animations or something else? I found it quite difficult to time the strokes. I got to 10m deep. If the start of the game was a little easier, then I think I would've enjoyed it a little more. That's not to say I didn't enjoy it though. :slight_smile:

A fine compo entry in my opinion. :slight_smile: It fits the theme, the music and graphics are it's strongest points. 15 hours is not a lot of time, so considering that, this is really good!

Endoparasitic by miziziziz 2021-05-09T08:54:21Z

I'm loving this entry! Great atmosphere, unique mechanics and everything plays well together. You have great intuition about the game design and development process, which is shown in how much time you spent on each thing in your video. :slight_smile:

If I were to point something out, it would be the only polishing revolver reloading mechanics or rebinding opening inventory controls (scroll wheel to open inventory is quite weird, I'd prefer right clicking), very minor stuff.

Thank you for making this game!

RAMnesia by 100th_Coin 2021-05-06T18:00:07Z

Oh this is a speed run? Oh it's on... :smiling_imp:

speedrun.png

The first playthrough I've missed the label chest completely, so that's the reason there isn't any name. The customisation is a great touch.

The movement feels a little like the acceleration to top speed is too slow, in my opinion.

Graphic style is fitting the genre and feels really nice. How did you make the black fuzzy halo in the menu screen, I'm curious?

Audio puts the whole thing together. Nice job there. The P-block music was a good idea, it connected with me instantly.

Simply put: this is a very innovative and fun game. :slight_smile: I've played it 6 times (I was aiming at sub-2 minutes, but I think that sub-1 minute is possible. What is your best score?)

Boom Boom Revolution by Sprotex 2021-05-01T08:11:16Z

@woiteee The difficulty was set high intentionally, but that is not to say that this was a good decision. The difficulty is also increased by our inability to synchronize the beats well (which is super important in a rhythm game), and also by our inability to communicate controls better to players.

The audible music looping is part of our synchronization problem. We will look into it, but probably won't post a fix, I feel like that defeats the purpose of setting a deadline during LDJAMs.

Thanks for your feedback! :slight_smile:

Boom Boom Revolution by Sprotex 2021-05-01T08:21:24Z

@bamallama Thanks for your kind words about the idea and concept!

TL;DR: the game needs to be run in 1920x1080 resolution in fullscreen, there is a button in the corner of the game window that makes it run in fullscreen.

The resolution thing isn't pointed out very clearly, it is only on the itch.io page of the game, I'll add the same description to the game here on ldjam.com. The thing is: I screwed up resolution settings of the game and couldn't afford to remake it in time. UI/UX is something that I struggle with every jam and almost never plan it ahead.

Downloadable version is something to consider. If more people want it, I'll consider adding it.

The presentation/explanation is something we had in mind, there should've been a tutorial level, but we didn't write it down so it got forgotten.

Thank you for your feedback! :slight_smile:

Boom Boom Revolution by Sprotex 2021-05-01T08:29:45Z

@sigill That's OK, I feel the game is difficult and doesn't explain itself very clearly too. I'll summarize here:

The arrows appear when you plant a bomb, and stay there until you make 2 mistakes. You have to press the colored arrow just as it reaches the top line of the arrows. This charges the bomb, both in explosion radius and in timer duration.

The markers on the bottom are to show the beat tempo. If you press each input just as the markers overlap on the empty marker on the bottom left, then the input is "on beat". There is an audio confirmation beep if you move "on beat" and also there are some upgrades for doing that in succession. It is also the update tick for the enemies, if you move "off beat", the enemies will move faster than you.

The point is to find the exit of the level and get to the deepest level. Currently, there is a cap around 600 levels, but I think no-one will play this game for that long. :smile:

If you try the game again, please let me know. Also please let me know if there is anything that needs to be explained about the game, I'm happy to answer questions about the game. :slight_smile:

Boom Boom Revolution by Sprotex 2021-05-01T08:35:02Z

@nabo369 I'm curious if that death was unavoidable by game design, or if just the bomb exploded faster than you expected...? :slight_smile:

Other than that, thank you very much for your kind words! As you say, tutorial would help greatly, and there are many more things we could add that come to mind. These (I believe) would upgrade the experience immensely.

Boom Boom Revolution by Sprotex 2021-05-06T16:54:06Z

@joonamo The beat synchronization turned out to be much more difficult than we anticipated, and we were unable to fix it in time, unfortunatelly. :frowning2:

River, Carry Me Away by Noire 2021-05-01T10:02:17Z

I do agree with most people here, but I'd like to add these words:

- I loved the graphics, the style resonated deeply with me and it felt consistent throughout the whole journey. - The audio is made in the same way - simply amazing. I can see that a lot of effort went into these categories, and it definitely shows. - It's more of an experience than a game. I wouldn't say that clicking a few times during a boat ride is considered gameplay. But not to be too critical: I think that interactive experiences are fair submissions to Ludum Dare as well, so this is more of a note, rather than a critique. - Some differentiation from the background and the elements that are spawned by the player would be appreciated. - I'd like to see more dramatic effect when players click on the objects in the water, so it feels more rewarding. Simple particles would probably do the trick. This way it would feel much more enjoyable to click the objects in the water.

Thank you for submitting this entry! Looking forward to your next submissions! :slight_smile:

My name ? by nyanpierre 2021-05-08T07:22:37Z

This game was really cool! I stuck with the game and finished it in the end. The difficulty of the puzzles was perfect for me.

Even though I couldn't solve some puzzles, I got to the end of the game. I have mixed feelings about it: the player doesn't get stuck, but also doesn't get to experience the whole game. But I think that it's more good than bad. :slight_smile:

I would also appreciate highlighting of some sort on the clickable items to differentiate them from the non-interactive environment.

I also want to talk about the arrows on the letters and numbers on the code locks. Perhaps you could make the clicking hitbox a little bigger? As I've mentioned, I was able to finish the game, but this little upgrade would make the experience a little smoother.

The last code lock was very well thought out. I love the idea of large and small scope puzzles: some that are with you the whole game and some that are small puzzles contained within themselves. :heart:

Music is OK. It fits together with the style, that is what matters the most.

The art style is fine, but as was mentioned here in the comments before, there were elements that don't go well together, such as the photo on the computer in the beginning. I didn't find this to be very intrusive, but some people might.

At the end, I was a bit confused about the story. The ending didn't make much sense to me.

All put together, this is a very nice game, I would like to play more of it!

LD49 — Unstable

ALL PLANED by Sirkovitch 2021-10-05T20:33:35Z

What a fun concept! "Hey, this is your pilot. I know I'm supposed to do the whole piloting the plane thing...why don't y'all do it?" :smile:

I would add some markers where the passengers would jump off the plane (why would they jump off in the first place?), it happens all too easily that the passengers jump off of the wings. In my first playthrough, when I realized that you can do this, I marched all of the people off the plane, that was a very fun thing to do! No, I'm not a sociopath. :sweat_smile:

Music perfectly underlining the feel of the game. Brilliant.

As a suggestion for an improvement: I'd add more levels. I know, I know...it's a jam, so nobody got time for that...I just think that it would add much more fun to the game. It was only one level, I would love to see more of this!

Space Wrecker by Sipfindel 2021-10-05T19:11:35Z

@bangthewall Yeah, the original idea was to destabilize the ships with their own colors, but it got lost during the way. The dude in the corner seems unstable though :sweat_smile: but it's not the best connection to the theme.

The web build is for some an issue: for example the SFX and music doesn't fit as well as it has in the game editor. I'm unaware how to change this in Godot 3.3.4, I'll be glad to hear any tips! Hopefully it will all be ironed out in the next version :slight_smile:

@goldenevolution Thanks! We changed the movement mechanics multiple times, glad it worked out.

@denilseven @cagibi Thank you! I was worried a bit during the development about the number of bullets, but it seems like people are reacting to it in a good way.

@gus-goucher Thanks for the kind words! We had an idea in the works, that if player hits enemy ships with bullets with bullet of a different color, the ships would still die, only without the bullet explosion. We settled for a lower firerate, because then this problem would be even worse. It seems we could've still done more. :slight_frown:

Space Wrecker by Sipfindel 2021-10-05T20:36:15Z

@der-mondhase Thanks for the kind words and the critique! I agree with you, the collision should be more generous. It's something that completely slipped my mind, even though I often tell others to give player more small benefits, so that they don't feel cheated. Thanks for reminding me. :wink:

Everything is Fine by Noire 2021-10-05T20:18:30Z

As I usually see gamey and humorous submissions on LD, this is a pleasant surprise. Especially in the quality of the game. Very well fitting the theme, setting the atmosphere just right and conveying a powerful story is quite a challenge, but you seem to overcome it very easily. :slight_smile:

The music was very well made, helping to guide the player through the story. Just perfect.

The visuals were very strong. I would perhaps go even further and disable colors on all the stuff he owns, only show colors on the happy memories he has, but I understand this would bring many more challenges to development. My point is that if the alcohol and the bar seems colorful and happy, why wouldn't the average Joe sit there every night? But perhaps this is exactly what you wanted for this game to say to the world. Maybe to raise awareness?

I'd love to see more of this interactive story. Perhaps a prequel...? :wink:

Tables & Tremors by SlimmerBurger 2021-10-05T19:59:01Z

Hey! This was seriously awesome! My first question is (as a joke but seriously at the same time): what kind of mouse are you using? :smile: Even with my G502 I was struggling with the air movement.

I found that air strafing was the way to go for me. I realized that you can move with WASD only on the 3rd level or so (I suck at reading tutorial text, sorry :sweat_smile:), but still managed to get these scores:

2021-10-05 21_44_40-Window.png

The mechanics are tight! As mouse sensitivity was mentioned already multiple times, I've nothing to add.

The tables flying into the air were really fun to interact with, I would add many more tables, it was great fun to destroy them. This is a safe space to break desks. :slight_smile:

Kudos! I'd love to see your stuff in the next jams!

GUNSTABLE MAYHEM by cakts 2021-10-06T17:38:51Z

This is awesome! The shooting is very satisfying. Movement feels good. The ambience and music create great mood for the game.

I see the idea behind exposing the core, although it doesn't strike me as a great idea. Basically what I ended up doing was spamming shift to eject and reinsert the core inside the machine. It felt way too repetitive. If there was some mechanic boosting the player to eject the core, that would make the game epic! :slight_smile:

In the second level I fell under the level and was unable to get back. It felt very weird. :slight_frown:

Your game was very fun to play and I would love to see what this could be, should you invest more time into it. :thumbsup:

Bob's Underworld by chesschaser 2021-10-05T20:47:57Z

2021_10_05_22_38_42_Bob_s_Underworld_by_chesschaser.png

I got here and then I got crushed by a falling rock. If there was any indicator of what is above, I think I could avoid it.

Is the quit button supposed to do anything? In my experience, it isn't neccessary on web builds, as it only crashes the game. :smile:

My First Game Jam Game by thedude3600 2021-10-05T19:29:54Z

Hey, this is a great entry! The spirit of Ludum Dare is to finish a game in a weekend, you seem like you did that and it's awesome!

As was mentioned above, I would speed up the movement a bit, or at least give option to the player to move faster. Perhaps by holding the Shift key during movement? :wink:

The puzzles were nice. Good job.

I couldn't find the connection to this jams theme and I'm curious, what was your interpretation of it in the game?

Only bad thing that happened to me while playing the game was that when I died (the slime fell into a hole), the whole game restarted and I had to do the whole thing again. I think restarting the room would be more appropriate.

I liked the puzzles and their pacing. Only shortcoming of this aspect is that the game is too short, so I cannot enjoy your mechanics more.

Overall I had fun while playing it, so thanks!

LD50 — Delay the inevitable

Run Run Granny! by Hartvichio 2022-04-05T17:36:22Z

Since some of you are experiencing issues with the web build, linux and windows build are now available under the same link! You can find them at the bottom of the game page on itch. It's the same version, no other bugfixes or tweaks were made. @taaada @velvetlobster

Thank you all for your kind words! :slight_smile:

Betrayal of Lanka by KrisFis 2022-04-05T14:34:12Z

I played the game till the end, but I still don't understand what exactly happened in the game. Why does the main character die after some amount of time? How did Lanka get into this mess? Why only one is escaping? What world is this in?

There are many things that aren't in the same style, which makes it look poor. The slides look great, but when paired with the 3D, it makes the experience inconsistent.

The movement is quite floaty. I've missed many jumps because of the acceleration.

The platforms move too fast in my opinion.

And lastly, what besides the timer is the delayed inevitable?

It is a bit rough around the edges, it could use some improvements, but in the end you've made a game, so congrats! :slight_smile:

LD54 — Limited Space

Disco Rico by Sprotex 2023-10-03T06:35:05Z

It seems that the game runs fine only on my PC. Player rotation is broken anywhere else. I'll post a fix today.

Disco Rico by Sprotex 2023-10-03T17:28:50Z

I've rewritten game input rotation from scratch, still it doesn't seem to work. I can't replicate this behavior and can't spend more time on this game, so apologies. I'll rewrite the the game page to not be misleading.