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ScottDev

Games

YearLDThemeGameDivisionRankOvFuInThGr
201945Start with nothingMerge Dungeonjam4893.523.733.072.953.71

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Comments by ScottDev

LD45 — Start with nothing

From Nothing to Mine by DeathStorm 2019-10-08T13:22:00Z

Looks great and cool idea for a game :smile: reminds me of Fallout shelter

Baby steps by freso 2019-10-08T19:01:43Z

Love the art style!

Once upon a chip by Wakobu 2019-10-08T17:33:56Z

Really good game! The different things you controlled as chip was a surprise, mixed up the gameplay very well :smile:

Birb Empire by Los 2019-10-08T13:15:23Z

Some of those descriptions were hilarious, good job!

Nothing to Lose 🌍💥☄️👽 by Lawrence 2019-10-09T14:18:09Z

Awesome game! Aiming and moving felt very smooth :)

Deep Space Mining by Hoshi 2019-10-08T12:43:53Z

Nice Game! The buying a pilot feature was really nice cause I could just send as many as I could out and make alot of profit! At least before I got attacked :P

Colony Maker v 0.001 by Eymrich 2019-10-08T17:23:08Z

Cool concept for a game :) Loving the synthwave theme too it aswell :smile:

Loot Simulator 2019 by Adam Gaskins 2019-10-08T13:30:45Z

Great game! I love the feeling of getting really overpowered as you play, especially once you move to the second run through :smile: the game does get a little laggy because of all of the damage numbers and stuff later on but other than that I enjoyed it :smile:

Space Cats by Weiiswurst 2019-10-08T12:50:41Z

For 6 hours worth of developing this is really good, much more than I had in my first 5 hours! Plus cats in space is always a good theme for anything

Find Your Everything by Freixo 2019-10-09T16:21:44Z

Loving the walking animations! looks really smooth :)

Shy Hole by creativ4eg 2019-10-08T12:59:47Z

Nice theme, the messages in the corner made me laugh :smile: I wish the blackhole was a little bit faster to make gameplay feel quicker, but asside from that very fun :smile:

triangle game by DaniDev 2019-10-09T14:48:51Z

Love the neon theme to the game, gameplay feels nice to play! The dash was a little awkward to use sometimes, as I had to keep lining myself up with a box to dash through it, but asside from that a very solid game! :smile:

Undead Alley by Mungo_ 2019-10-09T14:26:23Z

Great entry! Love the art style, and the gameplay feels nice to play :smile:

Island Survivor by TC5550 2019-10-08T17:58:49Z

Great game! I think some background ambience music or something would have gone a long way for immersion, but other than that a solid game! :smile:

Mr.Grind by iozsaygi 2019-10-08T20:38:00Z

Nice game :smile: the extra gold upgrade is really good :smile:

Merge Dungeon by ScottDev 2019-10-08T13:56:40Z

I've seen the comments about the HP bar, unsure what is causing it but will give it a look :smile: not that I can make changes to the entry, I just want to know what I did wrong :sweat_smile:

Merge Dungeon by ScottDev 2019-10-08T18:01:51Z

@eymrich Yeah I know what you mean, the method I used to work out the health for the next enemy was the current enemies health multiplied by 1.01, so it takes quite a while for there to be any difference, however after a while it does ramp up stupidly high to the several thousands which would be nearly impossible to beat, so something I definitely need to change in the future for better balancing earlier and later :sweat_smile:

Merge Dungeon by ScottDev 2019-10-09T14:11:58Z

@justcamh Thank you for the feedback! The combining having no benefit did cross my mind towards the end of the jam, but at that point I was trying to get everything else all working and finished off so didn't try changing it :sweat_smile: However your ideas for changes are really useful, I like the idea of combining is how you attack the enemy, I wouldn't have thought about trying that. I will definitely try out some of those ideas and see which one feels nicer to play! :smile:

Merge Dungeon by ScottDev 2019-10-09T16:12:12Z

Hello Everyone,

@carraka @shigor @koemeterion To everyone who mentioned the issue with the healthbar not updating and being stuck at 100%, I believe I have found my issue!

DoubleEnemy.gif

As you can see from this, I found out the enemy was being spawned twice sometimes, which when this happened the top enemy wasnt getting attacked and so the bar would appear full. I added a quick bool to the enemy that when it dies, the death method can't be called a 2nd time, which would have caused 2 enemies to respawn next time.

I am still looking into how the method is being called twice in the first place but at least I know how to stop it so far :P The game won't be updated now, due to the jam, but at least I know what was going wrong :)

Materialistic Cat by tarfield 2019-10-08T17:43:11Z

That ending was amazing :P the meows were amazing :joy:

Build Up by Deadlykarrot 2019-10-08T19:21:16Z

Fun Game! controls were a little awkward to get the hang of but was fine when I got used to them :) the enemies were good how different ones would do very different things so you had to adapt to each one :)