From Nothing to Mine by DeathStorm 2019-10-08T13:22:00Z
Looks great and cool idea for a game :smile: reminds me of Fallout shelter
Foon → Ludum Dare Explorer → Users → ScottDev
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 45 | Start with nothing | Merge Dungeon | jam | 489 | 3.52 | 3.73 | 3.07 | 2.95 | 3.71 |
Looks great and cool idea for a game :smile: reminds me of Fallout shelter
Love the art style!
Really good game! The different things you controlled as chip was a surprise, mixed up the gameplay very well :smile:
Some of those descriptions were hilarious, good job!
Awesome game! Aiming and moving felt very smooth :)
Nice Game! The buying a pilot feature was really nice cause I could just send as many as I could out and make alot of profit! At least before I got attacked :P
Cool concept for a game :) Loving the synthwave theme too it aswell :smile:
Great game! I love the feeling of getting really overpowered as you play, especially once you move to the second run through :smile: the game does get a little laggy because of all of the damage numbers and stuff later on but other than that I enjoyed it :smile:
For 6 hours worth of developing this is really good, much more than I had in my first 5 hours! Plus cats in space is always a good theme for anything
Loving the walking animations! looks really smooth :)
Nice theme, the messages in the corner made me laugh :smile: I wish the blackhole was a little bit faster to make gameplay feel quicker, but asside from that very fun :smile:
Love the neon theme to the game, gameplay feels nice to play! The dash was a little awkward to use sometimes, as I had to keep lining myself up with a box to dash through it, but asside from that a very solid game! :smile:
Great entry! Love the art style, and the gameplay feels nice to play :smile:
Great game! I think some background ambience music or something would have gone a long way for immersion, but other than that a solid game! :smile:
I've seen the comments about the HP bar, unsure what is causing it but will give it a look :smile: not that I can make changes to the entry, I just want to know what I did wrong :sweat_smile:
@eymrich Yeah I know what you mean, the method I used to work out the health for the next enemy was the current enemies health multiplied by 1.01, so it takes quite a while for there to be any difference, however after a while it does ramp up stupidly high to the several thousands which would be nearly impossible to beat, so something I definitely need to change in the future for better balancing earlier and later :sweat_smile:
@justcamh Thank you for the feedback! The combining having no benefit did cross my mind towards the end of the jam, but at that point I was trying to get everything else all working and finished off so didn't try changing it :sweat_smile: However your ideas for changes are really useful, I like the idea of combining is how you attack the enemy, I wouldn't have thought about trying that. I will definitely try out some of those ideas and see which one feels nicer to play! :smile:
Hello Everyone,
@carraka @shigor @koemeterion To everyone who mentioned the issue with the healthbar not updating and being stuck at 100%, I believe I have found my issue!
DoubleEnemy.gif
As you can see from this, I found out the enemy was being spawned twice sometimes, which when this happened the top enemy wasnt getting attacked and so the bar would appear full. I added a quick bool to the enemy that when it dies, the death method can't be called a 2nd time, which would have caused 2 enemies to respawn next time.
I am still looking into how the method is being called twice in the first place but at least I know how to stop it so far :P The game won't be updated now, due to the jam, but at least I know what was going wrong :)
That ending was amazing :P the meows were amazing :joy:
Fun Game! controls were a little awkward to get the hang of but was fine when I got used to them :) the enemies were good how different ones would do very different things so you had to adapt to each one :)