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Hoshi

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201945Start with nothingDeep Space Miningjam5363.473.472.893.863.133.472.003.02

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Hoshi

LD45 — Start with nothing

A Hundred Years of a Tree by Hexcolyte 2019-10-08T11:55:32Z

Pretty simple game but I like the idea. However, it's very poorly balanced : it seems you can't get more than one evil humans hurting your growth at the same time, so I found it's actually not worth using the Lightning at all, better always use your followers to boost growth. If the evil humans could stack, or maybe if one evil human was enough to just stop growth, then maybe there'd be a reason to use it.

Something which is completely understandable for a jam game but should be removed is the complete randomness of the events. Since they affect your progress so much, it means the end growth of your tree (after 100 years) is going to be mostly random, which isn't such a great feeling for the player.

Fish Launderette by oskanberg 2019-10-08T12:10:45Z

Game's obviously very basic but the idea (and the damn CABLE PHYSICS) got me to laugh out loud. I wonder what substances you were taking when coming up with this idea but damn, it's funny. However, I fail to see how the game follows the theme. Also, why ask for ratings on audio when there is none ?

Deep Space Mining by Hoshi 2019-10-08T12:50:59Z

Thank you four for your feedback.

@flaterectomy I think the main problem is that, yea, I attempted to go for the "do it yourself / hire someone to do it" balance right away, and that might have been a mistake. Should maybe have concentrated on the management element for the Jam release. I suspect adding a ship management interface (maybe a log telling you X or Y ship died / engaged in battle), aswell as a radar map to get a better view of the situation would be enough to more or less solve that problem. Thank you for your detailed feedback.

@weiiswurst You can already zoom in / out, maybe I should have specified that in the start menu... Or do you mean to be able to zoom out really far and get a "strategic view" of the area ? Thank you for your feedback !

@scottdev @addnone Thank you ! :)

Deep Space Mining by Hoshi 2019-10-08T13:50:08Z

@james-beninger Forgot to answer you in my last comment, you posted it while I was writing I think. Yes, your intuition about the potential of this game is right. I do plan on expanding it by quite a lot. Basically into an advanced X-like 2D game.

@weiiswurst It's scrollwheel !

@bocodillo Management needs a LOT of work. Eventually I want the player to be able to really build up a complex organisation, with synchronizations, conditional orders and also by naming commanding subordinates and giving them broader goals. Hell, maybe the player could himself work for someone else ? So many possibilities !

@amigopadilha Huehuehuehuehuehueheuheuehueheueheuhe One way of dealing with pirates is to delay their arrival by willingly indebting yourself more to keep your net worth down. Also taking more loans to quickly hire combat pilots is not a bad idea.

The Beginning by GlintGames 2019-10-08T11:48:30Z

Tested your game for the first few levels (couldn't get past the first level with the lazer, the last jump is too difficult). Overall decent platformer game. I think you should really work on difficulty scaling (the difficulty jumps up waaaay too abruptly), and also maybe rework the controls. Maybe A => Shoot, Shift => Sprint and Space => Jump instead. Also had the problem that my keyboard is AZERTY and not QWERTY so the controls were pretty hard on my fingers, but that's completely forgivable for a jam game.

The Legend of Nothing by Niarkou 2019-10-08T12:06:36Z

Game's pretty confusing (couldn't get past the rocks blocking the way, but found the two keys and the ball), but I like the idea of very, very basic functions like jumping having to be unlocked. It creates a real feeling of progression when what used to be an obstacle is now basically part of the decor.

One problem : for some reason when crossing the lake some of the water tiles don't kill you ? It felt wierd and I had to die and retry to figure out which paths were passable and which weren't (before I got the boots).