Cell Battles by Wevel 2017-07-31T22:21:43Z
This is fantastic! Very unique and yet not strange :D Good job!
Foon → Ludum Dare Explorer → Users → Lawrence
| Year | LD | Theme | Game | Division | Overall | ||
|---|---|---|---|---|---|---|---|
| 🥉 | 2019 | 44 | Your life is currency | Bakemono | compo | 4.28 |
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 🥉 | 2019 | 44 | Your life is currency | Bakemono | compo | Fun | 4.30 | |
| 🥇 | 2018 | 42 | Running out of space | SWORD1 | compo | Fun | 4.41 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 52 | Harvest | Totally Normal Farming Simulator | jam | 442 | 3.45 | 3.38 | 3.31 | 3.75 | 3.27 | 3.47 | 3.35 | ||
| 2022 | 51 | Every 10 seconds | Crazy Ball | compo | 88 | 3.79 | 3.92 | 2.94 | 3.72 | 3.57 | 3.77 | |||
| 2022 | 50 | Delay the inevitable | Gate Keeper | compo | 121 | 3.78 | 3.65 | 3.79 | 3.75 | 3.75 | 3.41 | 3.41 | ||
| 2021 | 49 | Unstable | Horse Rider | jam | 159 | 4.00 | 3.59 | 3.98 | 4.28 | 4.30 | 3.56 | 4.19 | ||
| 2021 | 48 | Deeper and deeper | Space Dig | compo | 367 | 3.56 | 3.83 | 3.45 | 2.88 | 3.56 | 2.61 | 2.41 | 3.36 | |
| 2020 | 47 | Stuck in a loop | Routine | compo | 82 | 3.86 | 3.39 | 3.26 | 4.15 | 4.13 | 3.58 | 3.72 | 3.75 | |
| 2020 | 46 | Keep it alive | DungeonScape | compo | 42 | 4.09 | 4.21 | 3.51 | 3.91 | 3.85 | 3.70 | 3.85 | ||
| 2019 | 45 | Start with nothing | Nothing to Lose 🌍💥☄️👽 | compo | 40 | 3.97 | 3.90 | 3.18 | 2.79 | 4.14 | 3.75 | 4.04 | ||
| 2019 | 44 | Your life is currency | Bakemono | compo | 3 | 4.28 | 4.30 | 3.34 | 3.75 | 4.24 | 4.05 | 4.11 | ||
| 2018 | 43 | Sacrifices must be made | Tainted Blade: The Dungeon Escape | compo | 57 | 3.87 | 4.15 | 3.86 | 3.88 | 3.39 | 3.34 | 3.28 | 3.68 | |
| 2018 | 42 | Running out of space | SWORD1 | compo | 5 | 4.24 | 4.41 | 3.74 | 4.47 | 3.96 | 3.87 | 3.19 | 3.64 | |
| 2018 | 41 | Combine 2 Incompatible Genres | RPG Shop | compo | 16 | 4.11 | 3.85 | 3.73 | 3.07 | 3.89 | 3.87 | 4.04 | 4.12 | |
| 2017 | 40 | The more you have, the worse it is | Imbalanced | compo | 237 | 3.55 | 3.43 | 3.68 | 3.82 | 3.59 | 3.18 | 3.25 | 3.22 | |
| 2017 | 39 | Running out of Power | Westwood Hills Hospital | compo | 157 | 3.62 | 3.03 | 2.89 | 4.06 | 3.58 | 4.03 | 4.55 |
This is fantastic! Very unique and yet not strange :D Good job!
A bit hard to position yourself, but very interesting mechanics. Good job! :)
One of the best games I tried overhere in LD compo. Good job!
Amazing game, very polished and atmospheric. You made it look like it wasn't made in 48 hours. Good job!
It was hard to "get it". But afterwards it was pretty fun! :) Good job
Delighful. The character's body shape made it a lot more dynamic. Good job!
Very original. I enjoyed running around and humming :smile:
I did it! Fun game :D breathless_parks_2017-07-31_22-08-48.png
Cool and original idea. What I was missing from the CONSOLE is hit TAB to complete. And I think that commands shouldn't be case sensitive as it doesn't add anything to the game when you accidentally write a command in lower case and it doesn't do anything. Another thing, a little tutorial would help to get into the game faster.
Good job overall. :slight_smile:
Very atmospheric and lively. Great execution. The controls were a bit clunky and unresponsive at times. But overall Good job!
Good idea and execution. I had a little difficulty with controls though. Good job!
Ha! This is fantastic. I love it.
Lively, filled with action and well made. Good job!
I'm not sure what happened, but I was unable to play past "Level 1" screen. :worried:
When I click anywhere in "Level 1" screen fades-out I hear "Game Over" and then "Level 1" appears again. I don't get to see the actual level. Tried restarting the game, but same thing happened. :worried:
Here's a gif of how it looked:
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A bit strange select mechanism. Good ol' drag-into-rectangle-and-release select would be better in my opinion. Good job otherwise :slight_smile:
Art style kind of reminds me of Bloons Tower Defense, not in a bad way! :D
Game play seems fun as well, though upgrades could feel a bit more powerful.
Good job overall!
Fun game. At first I tried swiping into wrong direction, but yeah, I guess it makes sense this way :smile:
Thanks guys! Appreciate your comments.
Thank you. Glad you liked it! :)
Thanks for playing, everyone! Good observations
Thanks for playing! :slight_smile:
Sorry for it being so short, the time constraint hurt me this time. :smile:
I'll plan better next time!
Thanks, @praneet56! Comments like these keep me thinking about continuing developing this game. :smile:
Thanks! Glad you enjoyed it. :slight_smile:
EDIT: Ups, wrong window.
@gonutz, will do!
EDIT: Added 32bit build in itch.io, named: "Westwood Hills Hospital_For_32bit_Windows.zip"(15 MB)
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@kungkras, thank you!
An interesting take on Agar.io like game. Very relaxing and quite fun. Good job!
Fun game. Seems simple on the outside, but once you get into it you realize it's a bit more complex :)
Cool that you made it with SFML. Nice little game, good job. :smile:
Interesting idea and I liked the controls. Good job :slight_smile:
Yey! It was fun little game :) Zombie Rush_2017-07-31_22-48-39.png
Enjoyed puzzles a lot. Great idea of "power" mechanics. Overall full of fun, good job!
Slick! Clean and elegant design, fitting sounds and filled with action. Good job.
I get black screen on Windows 10 x64. There's sound and I can interact with game (by randomly clicking and hearing sounds), but no visual. :worried:
I got 263, this is pure gold :smile:
I'm sorry to ask, but I have no experience with UnrealEngine. Can this be played without having the engine on your computer? Because I can't find a .exe file inside your archive. :thinking:
Oh, sorry! I just clicked the first link without taking a better look. :smile:
So simply fun & addictive!
I feel like flower monsters could be a bit more fair, though. Like somehow signal in advance when are they going to jump and how high the jump will be. Or maybe I'm just missing something. :smile: Also, it would be good to display how much money you collected on game over, because there's no time to look when playing. :smile:
Great job!
Great game, lot's of content for this amount of time. Good job! :slight_smile:
One thing I felt was lacking is mob walking sound, it was hard to determine where they are. Also it felt a bit unfair when mob spawned right in your face.
Nice entry. I see how this would have fitted the "One level, but constantly changing" as well. :smile:
Couldn't figure out how unipedalism worked, so just did it by "feeling", which surprisingly went well..
Couldn't finish vertigo one as my head started to hurt, though... :smile:
Good job!
I enjoyed the game, especially level design.
Bullets moved a bit slow & there was a little lack of animations, but it's a jam, I get it. :smile:
Nice idea, and well made, but it's sooo short! Would love to play more of this. :slight_smile:
Pretty fun once you get a hang of UI. Too bad it's so short, I liked it. :slight_smile:
Good game. We had a similar take on a theme. :slight_smile:
I kept placing doors instead of destroying things though it being the same letter [D], not used to the controls. :smile:
Good job!
I usually suck at spaceship controls, but these simplified yet tighter controls felt great. Nice upgrade system, which fits the theme very well. Great job!
Pretty fun!
For some reason movement sometimes got stuck on one direction. Luckily that didn't make me die.
Good job.
For some reason webgl is very laggy :confused:
But I got 76, fun gameplay, well executed :slight_smile:
Good job, feels polished and had lot's of fun!
Despite a few problems with red dots spawning in seemingly impossible to solve positions this is perfect!
Very neat idea and well implemented. Good job. :slight_smile:
I'm pretty good at Tetris, but for some reason I sucked at this. :smile:
Great game though, good job!
At first I was like, what is this keyboard layout - that's not what I'm typing. :smile:
Great game! I found a secret as well [EDITED] *wink wink*
Good job. :slight_smile:
EDIT: I know it's way out of jam scope, but it would be awesome to have minesweeper in there as well. :smile:
Yeyy, everyone thinks I'm disgusting. :smile:
Cool game. I like the way chasing mechanic is implemented, taking sharp corners pays off.
Good job!
@silvervalegames Ha, you made me laugh. :smile: Thanks for playing.
@esper000 Glad you liked it!
Pretty fun, but not much content. I got 40 beans before ending the game. :smile:
About what could be improved: fells like the ground lacks texture, it would give a point of reference to assess your movement.
Good job overall! :smile:
I think I felt pollution in my eyes. :smile:
Great entry & good job.
I liked the way you control minions. It's simple, but surprisingly a lot of fun. Atmosphere is great as well. I felt like in a spaceship more than in a lab though. :smile:
Slow movement when carrying full body of biomass feels a bit tedious, however. That's a game mechanic, I understand, but at the same time I feel like there's no need to get less than full body of biomass when the only drawback is that it will take you longer to get to the pit.
Great job!
Very minimalistic, yet great and nice atmosphere.
This is what killed me the first time (you put it there on purpose, didn't you :smile:): stdrt_2017-12-04_18-30-11.png
Good job!
Cool! This would be a blast in VR I think :smile: Great job.
Smooth mechanic!
I imagined that I'm driving a car and drifting to be honest. :smile: But it's lot's of fun! Good job.
Nice artwork & environment.
Jewels could have been a bit more distinct from the background environment, maybe a different color. Also, the way camera follows you when you jump feels a bit weird, because you fall without seeing where to land. A bit too easy as well.
Good job overall. :slight_smile:
Interesting idea and well executed. I found it to be very hard though, not that it's a bad thing. :slight_smile:
Good job.
Interesting idea & combined with block's behavior fits with theme very well. :slight_smile:
Collision boxes sometimes feel a bit off though. Or maybe it's that the cube looses horizontal velocity. But sometimes it gets stuck when it seems like it should be able to go further. There's a gif of what I mean: 2017-12-04_11-28-48.gif
Gread job overall!
EDIT: Just beat it, lot's of fun!
At first I thought "Only three meals? This is going to be easy", aaand then I got a lot of stress :smile:
But it felt like it stopped getting harder at some point though. I had 400 ratings and I felt like I can go for as long as I want.
Overall very good game, somehow reminded me of overcooked. Good job!
Cool game, immersive atmosphere, good sounding music.
Had some problems with colliders where ghosts fly through walls (well they are ghosts after all :smile:), or some items getting stuck in a wall like this: Lantern_2017-12-04_23-13-07.png
Great job on your entry! :slight_smile:
Nice atmosphere, beautiful visuals.
Controls felt a bit weird, especially turning, but nothing game breaking.
Good job!
Cool game. First of all level design is very good, it was easy and intuitive to navigate even though seeing it for the first time. Controls are pretty tight too, especially dash, very satisfying to use. :smile: Nice music and fitting sounds.
One thing I find a bit confusing is inability to crouch until you unlock it. I get that it's part of a progression, but it wasn't obvious at the very start. I mean, crouching seems like a basic thing that shouldn't require an 'ability'. :smile:
Very cool overall, good job everyone.
I got a despacito virus. :smile: Interesting idea and very well executed.
Good job! :thumbsup:
So much clicking... My finger hurts. But I've completed all the levels. :laughing:
It's cool how you came up with so many different mechanics given such a simple concept. The progression was very good. Camera rotation felt a bit uncomfortable. I've noticed later that you can rotate using mouse wheel, but still it was a bit weird.
Good job with your enrty! :thumbsup:
Awesome game, took me a while to get a hang of it. At first I wen't in spamming hits and didn't go far. :smile: But once I tried a bit more tactical approach it suddenly become a lot more enjoyable and I started to see all the details you put in. Good game design really showed here. :thumbsup:
Artwork is good looking, the red sword animation is so cool and satisfying to use.
What I didn't like so much though is when there's a lot of enemies on screen it becomes a bit too chaotic to be enjoyable. It was during the fight with the squid in the 3rd round to be specific. Even thought after replaying a few times and getting better at the game it become quite enjoyable. Perhaps the difficulty curve was a bit too high?
Also, somehow it wasn't apparent for me at first that you can break boxes. And they contain awesome items! But I'm not sure how I missed that, this might be a problem with me rather than a game. :smile:
Really cool game overall!
PS I'll probably get on your stream on one of the days, could you wait and play my game then? I always enjoy getting you feedback :slight_smile:
This is really cool. Smooth gameplay, pretty graphics. The only problem I have from top of my head is that it's hard to understand what pleases who at first. Maybe it would have been better to introduce things gradually with more items appearing as times goes on. Maybe event gods could have showed up one at a time. Just a thought. :smile:
Good job! :thumbsup:
It's so silly it's great. :laughing:
The way the ambulance's driver just shifts lanes and smashes other cars... Brilliant. :smile:
Thanks everyone! Glad you enjoyed the game. :slight_smile:
@tudvari , thanks for the nice feedback. Your assumption about spawning is almost correct. It's a bit complicated because there are multiple end-conditions for each level, but the result is something like you described. Also, I'm really glad you liked the music! I just got into music and playing ukulele (this is what was the main-menu melody performed with). It's a lot of fun and it's very reassuring when someone gives kind words. :slight_smile:
Cool game, the combat felt nice. It was a bit hard to get what was going on at the beginning and what each thing meant and dead bodies kept piling up and blocking the way. But I completed it first try!
Sacrifice_2019-04-30_10-56-31.png
Hi @nyunesu , thanks for the detailed feedback! The game does have music and sound effects, maybe one of the builds is broken, I only tested on Windows. Are you playing on mac or linux?
Thanks @kaeveris, I'd say 25% of time went into creating levels and making sure they are balanced, so it's nice that it worked out! :smiley:
Nice idea and good implementation. Very fun. Ideally there could be a punishment for spamming key clicks. Also, I think I beat the game :smile:
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Amazing experience, good music, nice graphics. The actual gameplay is a bit behind, steering is very odd and doesn't feel like a car. But the aesthetic overcomes all that. Good job! :slight_smile:
Very cool game, but the game got stuck here:
ld47_stuckinaloop_VQMQxqWaAI.png
Nice to see someone using Shapes, I was just thinking about getting it soon myself. :slight_smile:
The physics were a bit janky, but that added to the humor I guess. :smile: Got stuck on the third level, but somehow managed to beat it eventually.
I tried reaching 666, but only managed to get 616. Probably for the better. :smile: When you get really deep it kind of feels unfair as it becomes impossible to dodge. Or maybe I just suck. :smile:
Got 658, after 500 it gets veeery trippy. Cool game! :smile:
It's a nice game, the tasks kept piling up faster than I could complete them and I couldn't figure out how to complete the email task. But the atmosphere is nice. Usually games like these where you have to do tasks in time are stressful, but I found the experience to be very relaxing. :smile:
Such a perfect entry. Very simple and clean and yet does what it does very well - packs a punch right to the feels.
Kudos!
The moth came out on its own, so I pushed it back again. That was the goal, right? :laughing:
Nice (or rather not nice) little experience and very well executed. The only thing I can think of that could be improved is moth's behavior. It could have a bit more variety, maybe be a bit more sporadic.
Ok so I was building the city, had almost all types of buildings and was thinking to myself "so I guess this is it", and then... wow 😅
I like how you can play it in different styles, at first I went headfirst towards portal and completed it in about 5 minutes, bet then second time made multiple villages and reached end with 30 seconds to spare :smile: There was a problem at the very end though, I clicked space and error showed up: Unsustainable_0sbfp50IAC.png
Very smooth and fun to play, but I really got stuck on this one level and couldn't figure it out... 😅 chrome_gtP7Kyk8t2.png
@thewustache thanks! No, not really, you can just keep the axe extended. Not the best design decision. :smile:
@mar3k just tested on Ubuntu machine and see the same result. :( Another person previously played this on Arch and didn't have any problems. I think I'll remove Linux build for now
Hey, oh, let's go. Lots of variety in obstacles and the placement is good. Wind mechanic is very engaging. Good job! 😃👍 LDJAM49_-_Friday_Ride_AOmSlYZ9ku.png
Fun little tasks and cute art. Retrieving a dog was quite challenging! My_Ordinary_Life_AfFl4XHPr9.png Thanks for making it!
Very high quality, nice work!
It was a bit hard to start, I read the book, then the lights started coming up and I totally forgot what means what. 😅 But managed to boil some nice spaghetti from the seconds try. Are the rules for keeping the right temperature and mixing actually the way you should cook pasta in real life? I just drop it into boiling water and forget about it for 10 minute or so. 😅
Wow, obviously there are some rough edges like movement feels a bit unresponsive. But as a whole this is so cool, variety of enemies, nice turn based combat and what feels like deep gameplay with meaningful choices. Good job!
It's a tradition for participants to share LD themed wallpapers before the jam, and here we got the whole OS. :smile:
Good job
One of the best games I played this LD! Neat graphics and smooth gameplay. I didn't particularly like that the first runs were doomed to fail and I had to buy upgrades to do better. Just somehow that felt unfair. :smile:
Interesting controls and very varied levels.
Some possible improvements: I thing the game could have made use of a grace period when you get damaged, sometimes I would get one ailment right after another and then immediately die. The hit boxes where also a bit hard to figure out and sometimes felt unfriendly, but that might be just my lack of skill. 😅
This was very fun actaully!
chrome_qJrBZijB83.png
Story is what makes this game. :smile: Very cool, good job!
It so polished and charming, the penguin is full of character, it's like a tiny cartoon, love it!
Even without the missing features you've listed, the experience is quite fun. You nailed the chasing and dodging game play well. With some more player input or actions this would be an amazing game!
Good job!
This was insane.. Aaand I don't think I have anything else to say. Well it looked very nice, but more than anything I think you nailed the atmosphere and the mood.
Good job y'all!
Nice game, very polished. Good game design, a nice mix o multiple mechanics, although I found myself not using the punching very much and just tried to jump around the higher columns. Maybe that prevented from getting a higher score, I don't know. I got 530 and I am happy about it. :D
Good job!
It's simple, but so well done. The mechanical parts are implemented so well that just by picking it up it feels natural to control as if you would try to balance a stick in real life. And additional details like wind and stones make into a very cool tiny game.
Good job!
This was fun. When I first "completed" the game I had a feeling that I missed something. Glad I tried it again :smile:
It's amazing to me when people create stuff that runs on classic hardware. I wish I had a NES device so I could try this is out instead of emulator in browser :smile:
Yeah, good job, fun game!
@sdelay you have to jump off the falling boxes, you can see an example here: https://www.twitch.tv/videos/1446368728
This was a very nice game, it felt like Twister for your fingers, because different from other typing games it's not so much about raw writing but, but about figuring out a way under time pressure how to press awkward key combinations.
Good job!
Lovely game and nice humor. The webgl version has most of the level missing though, but managed to play the downloadable version.
The game is fun and funny. Physics were kind of janky, but that's understandable :smile:
Good job!
This looks very nice, the controls are good, it's a solid platformer with a good twist coming from the theme. I wish I could see which computers are already activated on the map, that would help to orierent somwhat as it is easy to forget due to stress from the rising water.
Good job!
This was a funny game. I liked the video clips, I can see this scoring high in humor! :smile:
Very nice atmosphere, I've spent most of the time just admiring the view and walking around the city.
It was a bit confusing at the beginning that you don't enter through the opened doors, but rather have to walk around.
Great game!
Pretty, simple and fun!
The game mechanic of matching car colors is interesting and fun. The handling feels a bit stiff and not responsive enough. In a game with cars I guess the most fun is making heavy turns and close saves, but here if you go to the side just a bit too much it's very hard to steer the car back on the road. But that's the only thing, otherwise this is great, good job!
I wish I would've read the cheat code before playing, because there is a lot of waiting involved :laughing:
But it was a fun game, it took me 15 minutes, but I managed to fly out of the background image boundaries, I now know that your background colo ris white. :smile:
Good job!
Very fun, and funny :smile:
I like music a lot. What could be improved maybe, is that for majority of the time I kept running alone not seeing any chasers, but then when they show up they run very fast and it's very hard to dodge.
Good job!
The looks very nice, the graphics and sounds are pleasant.
I couldn't figure out the controls at first as the default ones are very awkward on my keyboard. But thankfully I read in the comments that you can remap them in main menu. That helped.
There are quite a few interesting mechanics, but I kind of felt like it's maybe too much to track at the single time, something was constantly happening while I was doing the other thing. Also, I got score of *minus* 344 stars, is this a bug, or am I that bad? :smile:
Good job overall!
This was a fun puzzle platformer. Although I must confess, that I completed it by pushing two electricity blocks in a single socket :smile:
The handling was a slow and sometimes got stuck on corners, but did not ruin the experience since it was mostly about solving puzzles.
Good job!
Cool game! I like that levels change based on how far you reach. But I make a lot of mistakes while typing, so this was very hard :D
This was fun. I didn't get what needs to be done for the door to open right away, bet then somehow I managed to get through. The combat is pretty cool, I like that it has multiple aspects into it, and that it is not random, you have to time things correctly. It's cool that there's kicking as well as sword swinging.
Overall great game, good job!
This was a very polished and juicy experience. You did great to create a "final product" kind of feeling. I liked the music and how it responded to the environment, taking damage. This was a very coherent experience.
Good job!
It's an interesting idea and nice looking, pity that it's so short, I would've played more levels.
Good job!
Very cool game. I had some doubts about making the player go through all levels each time they die, but in the end the mechanics and game play is so fun that I didn't really mind it, but rather enjoyed the experience of getting better fighting each boss.
Good job!
Yeah the story, dialogue the characters are amazing. The game itself, I mean the combat, platforming, etc is good too, just the dash felt a bit unusual it took a while to get used to simple things like jumping up when you have to charge the dash first. But again, characters are amazing, I would play this more just for the story and dialogue :smile:
Good job!
The cutscenes were great, overall this was a nice experience with some gameplay between the shots.
Good job!
Overall the game felt very professional with nice visuals and well-made audio. But I didn't quite get the story, it seemed everyone knew the main character, but I didn't know anything about them myself. But yeah, nice experience! Good job!
It was a funny story :smile:
The game itself had interesting characters and towers, but it was a bit too easy, mostly just waiting for the next dialogue to start.
Overall, good job!
It's a nice introspective piece. Good job!
This was great. Very unique and genuinely interesting idea and well implemented. Had lots of fun to play this. If you are going to work on this post jam with more spells ets. let me know, this is something I would buy :smile:
This is an all around nice game, great simple graphics, good music, slick controls, progression is very well made with new enemies showing up as go surviving longer.
Good job!
This was a fun game. Very stressful! But fun :smile:
It's an interesting twist to use mouse in a typing game it definitely felt like putting you of of a comfort zone in a good way.
The graphics and sounds were nice. Cute cats. Especially the one in the main menu :smile:
Good job everyone!
This was a fun game, I got 40 years before the Earth exploded :smile:
The visuals were nice, but the rockets felt a bit slow compared to the asteroids, which made it quite hard to hit them when they were not flying directly to the planet.
Good job, nice game!
Nice, very smooth and fun gameplay!
Gate Network 51 is complete.
Such an interesting game. At first I was expecting to get an RTS, but once I started if felt like a puzzle game, but then resource mining was introduces and suddenly it feels like RTS. Such a nice mix of genre and very interesting use of periodic energy burst, like it's not just do something in time or game over, but it's part of the puzzle.
Love it, good job!
There was this only bug that platforms don't get reset after restarting level.
174 was my best. This one of the most fun games this Ludum Dare, good job!
Hey always fun to play some tetris, and it's a fun twist!
Very smooth and fun gameplay!
It's a nice puzzle game with pretty graphics, very nice.
The only thing that was a bit annoying is that the pointer and the mouse position did not overlap, it was a bit offsetted (this was playing web version on Ludum Dare page)
Good job!
This is fun and very pretty looking.
It's an interesting twist that you only shoot every 10 seconds, but at the same time it felt like I had too little control. It would be interesting to try it out if the gun still took 10 seconds to reload/charge up, but you could hold the charge and control when it shoots.
Good job!
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Now this is some 5 star kind of fun.
At first I thought the whole game is just to smash zombies with barrels. But then I noticed that barrels have color and realized that this is a match-3 game. And boy is it fun :smile:
The game has that tetris kind of draw to it, where you start playing and enter this meditative state and cannot stop :smile: The match-3 works suprisingly well as well and zombie exploding is fun.
The only thing was that controls felt a bit unresponsive (?). When I wanted to drop the barrel I couldn't just press down once because the game wouldn't react for some reason, so instead I kept smashing the button until the barrel was dropped.
Good job!
Hey this is a very nice puzzle game. It lack some polish around controls, which makes it clunky to control and get a hand of it. But once you get passed that the puzzles and actions you can do create a nice gameplay!
Very nice game with smooth and juicy gameplay!
The one improvement I could see is enemy visibility, once many of them appear on the screen it becomes quite hard to distinguish what's where. Maybe more colors could have helped with this? But the simplistic color sheme has its appeal as well :smile:
Good job!
This is probably the game I've spent most time on this LD. Despite that I wasn't able to beat it and only got farted on :laughing:
It took me 234 years to build the statue, but I did build it! :smile:
Honestly this is such a cool and chill game. I like these little strategy/resource manager/builders and this one is on par with other in the genre.
I know that for the feedback to be useful it should include some criticism, but I was sitting here thinking of something and I couldn't think of anything. It's prefect in the scope that it was built. If anything I would just like it to have more content, but that is obviously limited by the jam time :smile:
Good job!
Someone did it in 3!??! Took me 14 and was super stressful :smile:
But fun game and very cool graphics, good job!
Nice pinball game! The idea with different modes is also very interesting and fits the theme well.
I first played without reading instruction and couldn't understand what different colors do. But after reading the instructions it was clear. Maybe the game could have given like a short message with explanation when a mode changes (ex. "SLOW DOWN!") and that would be enough, because I imagine a good chunk of players don't read instructions :smile:
Good job!
Unique concept and it works. It's not unusual that such abstract games are hard to understand and get a hang of, but this was very intuitive and the rules worked well to create fun gameplay.
The melody was fitting with the puzzly atmosphere. The other sounds were a bit strange, like shooting for example sounded like barcode scanner. :smile:
Also, since a major part of the game is movement and dodging there were a couple of places that I think could be improved for better/more fair experience, namely: not getting stuck on walls and triangles indicating where they would spawn so that the player would have some time to react and not crash into them accidentally.
I got 63 after a few plays, not sure if that's good :smile:
Overall very nice and fun game :thumbsup:
This is quite fun and good looking game. The green/red lights were a bit strange at first, because I was expecting this to be a fully racing/action game. But I guess they put a puzzle spin on the game where you have to figure out the correct way to traverse the map, which is quite interesting.
As racing/driving game the narrows streets where a bit annoying, I kept getting stuck on a sidewalk as if it were a wall. Maybe just slowing down the movoment on a sidewalk would make it feel more natural where you try to keep on road, but if you fail it's not like you hit a wall immediately :smile:
Good job!
Interesting game mechanic with choices between harvesting and spreading and constrained area on top of it, one of the best variants of "growing stuff" in this jam!
This is such a cool interpretation of the theme and very well executed. Good job!
Oh wow, this is such an amazing game. Very chill, yet challenging as the fishing mechanic is quite sophisticated. Good job!
This is so much fun!! Definitely a candidate for gold in the fun category. Good job! 2023-01-11_14-19.png
I fount this on itch first, and didn't read the rules, somehow managed to win a few rounds going by gut feeling :smile: But then read the rules and it made a lot more sense :smile: Very innovative and pretty game, good job!
It's a nicely implemented clicker, I know, because it's addicting :smile:
A very creative puzzle game, good job!
Very juicy and satisfying to play. The only criticism I have is that the health seems irrelevant, it's very easy and essentially feels like a clicker game. At least I felt this way :smiley:
The concept seemed a bit weird at first, but surprisingly it works very well and fun to play. Good job! ss.png
At first I thought the blood is coming from the character's hand 😐️
But then I realized it's zombie blood 😶
Mmmm, nothing matches a zombie blood soaked radish in a morning :smile:
In all seriousness though, very pretty art and juicy gameplay, good job!
I named all the fish: eyebags, redhead, demon eyes, torned one, brainless, teeth, smooth brain, blue puppy
I like games with weird controls and found the game quite relaxing actually :smile: Of course easy to say when all I had to do is press some buttons
Cool game, thanks for making it!
Juicy!
Got 52.6k as max score. :smile: Yeah, the theme was point on and you actually managed to make this combination work very well. The result is a quite relaxing and fun game. :slight_smile:
Good job!
The ultimate implementation of the theme :smile:
Good job on implementing so many different games. I've seen people complaining about having to program *two* games. You showed them! :smile:
Good job!
Cool game. At first I was playing it like simple action game, just turn based. Then I realized that it should be played like chess and you have to think about what turn you make and it became a lot more fun :smile:
Good job!
I'm a good farmer. One of the best games I played so far! You nailed the pacing, it didn't feel dragged out. Just perfect. I just kinda felt like jumping on bunny's head shouldn't damage character, but it's ok, maybe it would unbalance things and make game too easy.
Good job!
@WERT Thank you and I'm glad you had fun playing it! About the lizard and dragon's head, yeah, later I figured it was a bad decision to create a scenario where it's impossible to get an achievement. At least in jam's context I shouldn't have limited player from experiencing the whole game. Thanks again! :slight_smile:
Aand humanity is saved! I've seen this being made on stream and it was fun to actually play it now. :slight_smile:
It was pretty short, but that's a good thing that it wasn't dragged out. It felt like a little dose of enjoyable action between driving among huge creeps, fly jumping on broken routes and figuring out what turrets to activate. Nice voice over, good graphics. I enjoyed it.
Good job!
Smoooth. I liked how both dodging and counter-attacking are skill based since you have to aim with mouse at the time of hit. It's very enjoyable to hit multiple balls at once and basically everything is enjoyable in this game. :smile: The one thing I would consider is expanding map, because it felt a bit cramped with more enemies. But it adds to the suspension I guess.
A very good job on the entry, good luck!
Super cool. Graphics are top notch, definitely the strongest point in this game. But other things aren't lacking behind either. It was fun to run away/avoid enemies and then shoot (or should I say kick :smile: ) them from far away. Scoring points with goals wasn't very interesting I guess, I mead destroying enemies was way more fun. Also It was quite hard to catch a ball, but spawning helped a lot.
Great job!
Ok, I'm really bad. It took me 5 time to figure out how aiming works. :smile: But I got it then and it was fun.
Good job!
This was the first turn based tower defense I've ever played, and it surprisingly fits well. :smile: A couple of things: I feel like creeps should have some sort of health indication, like a classic HP bar, or maybe something else. Also, it's pretty hard at the beginning, but easy at the end, it becomes a waiting game.
Good job!
This is good. It's like you solve a little puzzle by writing a plan, and then you actually have to execute it :smile: I got into it quite a bit.
Good job!
Very cool! I wish there was more, it's so short! But it's long enough to pull you in and give the feeling of characters, which is great.
Good job!
I think I enjoyed platforming aspect the most. Climbing and jumping between ropes felt very natural, you nailed it. The combat was a bit lacking, it got a bit repetitive. Music was pleasant, but slime sounds were annoying. It made me want to kill them faster, which is good in a way. :smile:
Good job!
This is a lot of fun and a very well made game. I can't think of anything negative to say :smile:
EDIT: Well, maybe the first level should be played only once, but it's nothing big.
Good job!
Hi! Nice game. I liked the visuals. Minimalistic style and animations were great. I wished that i it was longer and more enemies would come. I had this huge amount of towers, but the ones at the back didn't get a chance to shoot. :smile:
Good job!
Wow, this is lots of fun! I mean it's very bare bones, but everything that is there is great and works well together. Stealthiness works in this context, when you do get noticed, dodging is very fun. You can do little pixel paintings on floor. It's just great.
Good job!
It's a cool game, bummer that enemies stack up at the borders. But it's fun up until then. Also good job on animations/visuals! I can see this an online .IO game :smile:
Good job!
Dope game, beat all levels! I've seen there's a lot of card games in this LD, but this is the first one I played. And it was good. Took a bit to get used to controls. I was trying to play with arrows+space at first, but it's wayyy easier with number shortcuts. It's cool how you added flappy birds level, I enjoyed that a lot. Unlucky draws were pretty annoying when you just can't solve the obstacle with what you have in your hand, but they weren't too common I guess, shuffle helped a lot in those cases. Nice game.
Good job!